--- name: guile-goblins-hoot description: Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme. version: 1.0.0 --- # Guile Goblins Hoot Skill **Trit**: +1 (PLUS - generative distributed computation) **Foundation**: Goblins + Hoot WASM + ocaps ## bmorphism Contributions > *"all is bidirectional"* > — [@bmorphism](https://gist.github.com/bmorphism/ead83aec97dab7f581d49ddcb34a46d4), Play/Coplay gist **Portable Cognitive Agents**: Hoot compiles Goblins actors to WebAssembly, enabling the same cognitive agent to run anywhere — browser, server, embedded, blockchain. This portability embodies the "next trillion minds" vision. **Bidirectional Actor Communication**: The Goblins `<-` operator implements bidirectional promise pipelining — the caller becomes a listener for the response. This aligns with bmorphism's Play/Coplay pattern where every action generates perception. **Active Inference Actors**: Each Goblins actor implements [Active Inference in String Diagrams](https://arxiv.org/abs/2308.00861) at the micro level: - **bcom** (become) → update internal model (belief) - **methods** → available actions - **vat** → Markov blanket (perceptual boundary) ## Core Concept Goblins provides: - Capability-secure actors - Distributed vat model - Promise pipelining - Hoot compiles Scheme to WASM ## Goblins Basics ```scheme (use-modules (goblins) (goblins actor-lib)) ;; Define a counter actor (define (^counter bcom [count 0]) (define (inc) (bcom (^counter bcom (+ count 1)))) (define (get) count) (methods [inc inc] [get get])) ;; Spawn and use (define counter (spawn ^counter)) (<- counter 'inc) (<- counter 'get) ; => 1 ``` ## Hoot WASM ```scheme ;; Compile to WebAssembly (use-modules (hoot compile)) (compile-file "program.scm" #:output "program.wasm") ``` ## GF(3) Integration ```scheme (define (trit-from-capability cap) (cond [(verifier? cap) -1] ; MINUS: verification cap [(observer? cap) 0] ; ERGODIC: observation cap [(actor? cap) +1])) ; PLUS: action cap ``` ## Canonical Triads ``` geiser-chicken (-1) ⊗ sicp (0) ⊗ guile-goblins-hoot (+1) = 0 ✓ interaction-nets (-1) ⊗ chemical-abstract-machine (0) ⊗ guile-goblins-hoot (+1) = 0 ✓ ``` ## Scientific Skill Interleaving This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem: ### Graph Theory - **networkx** [○] via bicomodule - Universal graph hub ### Bibliography References - `general`: 734 citations in bib.duckdb ## SDF Interleaving This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021): ### Primary Chapter: 10. Adventure Game Example **Concepts**: autonomous agent, game, synthesis ### GF(3) Balanced Triad ``` guile-goblins-hoot (○) + SDF.Ch10 (+) + [balancer] (−) = 0 ``` **Skill Trit**: 0 (ERGODIC - coordination) ### Secondary Chapters - Ch4: Pattern Matching - Ch7: Propagators - Ch2: Domain-Specific Languages ### Connection Pattern Adventure games synthesize techniques. This skill integrates multiple patterns. ## Cat# Integration This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure: ``` Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826 ``` ### GF(3) Naturality The skill participates in triads satisfying: ``` (-1) + (0) + (+1) ≡ 0 (mod 3) ``` This ensures compositional coherence in the Cat# equipment structure.