--- name: holes description: Narya interactive proof development with typed holes version: 1.0.0 --- # Holes Skill Interactive proof development using typed holes in Narya proof assistant. See [HOLES_GUIDE.md](./HOLES_GUIDE.md) for detailed usage. ## Scientific Skill Interleaving This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem: ### Graph Theory - **networkx** [○] via bicomodule - Universal graph hub ### Bibliography References - `general`: 734 citations in bib.duckdb ## SDF Interleaving This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021): ### Primary Chapter: 10. Adventure Game Example **Concepts**: autonomous agent, game, synthesis ### GF(3) Balanced Triad ``` holes (+) + SDF.Ch10 (+) + [balancer] (+) = 0 ``` **Skill Trit**: 1 (PLUS - generation) ### Connection Pattern Adventure games synthesize techniques. This skill integrates multiple patterns. ## Cat# Integration This skill maps to Cat# = Comod(P) as a bicomodule: ``` Trit: 0 (ERGODIC - bridge/coordinator) Home: Prof (profunctors/bimodules) Poly Op: ⊗ (parallel composition) Kan Role: Adj (adjunction bridge) ``` ### GF(3) Naturality Typed holes represent "gaps" in the proof space - they are ERGODIC elements that bridge between what is known (MINUS) and what needs to be constructed (PLUS).