--- name: homoiconic-rewriting description: Unified homoiconic graph rewriting - λ-calculus, interaction nets, ACSets, CUDA parallelism version: 1.0.0 trit: 0 --- # Homoiconic Rewriting > *Code = Data = Graph = Parallel Reduction* **Trit**: 0 (ERGODIC - coordinates the stack) ## Core Synthesis ``` ┌─────────────────────────────────────────────────────────────────┐ │ HOMOICONIC REWRITING PIPELINE │ ├─────────────────────────────────────────────────────────────────┤ │ │ │ λ-term ──quote──→ S-exp ──parse──→ INet ──CUDA──→ Result │ │ │ │ │ │ │ │ typed data graph parallel │ │ code (homoiconic) rewriting reduction │ │ │ └─────────────────────────────────────────────────────────────────┘ ``` ## GF(3) Balanced Dependencies | Trit | Skill | Role | |------|-------|------| | +1 | `lambda-calculus` | Term generation | | +1 | `gay-mcp` | Color generation | | 0 | `interaction-nets` | Parallel coordination | | 0 | `lispsyntax-acset` | Data bridge | | -1 | `algebraic-rewriting` | Rule validation | | -1 | `slime-lisp` | Evaluation sink | **Sum**: (+1+1) + (0+0) + (-1-1) = 0 ✓ ## The Homoiconic Property ### Level 1: S-expressions (Lisp) ```clojure ;; Code (+ 1 2) ;; Data (same representation!) '(+ 1 2) ;; Transform code as data (map inc '(+ 1 2)) ; → (1 2 3) ``` ### Level 2: Interaction Nets (Graphs) ``` Code (λ-term): Data (graph): Rewrite (reduction): λx. x x ┌───┐ ┌───┐ ┌───┐ │ λ │──┬──┐ │ @ │─────│ @ │ └─┬─┘ │ │ └─┬─┘ └─┬─┘ │ │ │ │ │ ┌─┴─┐ │ │ → └────┬────┘ │ @ │──┘ │ │ └─┬─┘ │ result └───────┘ ``` ### Level 3: ACSets (Algebraic Databases) ```julia # Code: rewrite rule rule = Rule(L, K, R) # Data: same representation! rule_data = @acset RuleSchema begin L = [...]; K = [...]; R = [...] end # Transform rules as data composed_rule = compose_rules(rule1, rule2) ``` ## Key Algorithms ### 1. λ → Interaction Net Compilation ```julia function compile_lambda_to_inet(term::LambdaTerm)::InteractionNet match term Var(x) => wire_to(x) Lam(x, body) => agent(:λ, [x], compile(body)) App(f, arg) => agent(:@, [compile(f), compile(arg)]) end end ``` ### 2. Parallel Reduction (CUDA-ready) ```julia function parallel_reduce!(net::InteractionNet) while has_active_pairs(net) # Find all independent redexes (no shared wires) active = find_active_pairs(net) # Reduce ALL in parallel - no dependencies! @cuda threads=length(active) reduce_kernel!(net, active) end end ``` ### 3. ACSet Rewriting (DPO) ```julia using AlgebraicRewriting # L ← K → R (span defines rule) rule = Rule( L = @acset Graph begin V=2; E=1; src=[1]; tgt=[2] end, K = @acset Graph begin V=1 end, R = @acset Graph begin V=1; E=1; src=[1]; tgt=[1] end # self-loop ) # Apply via double pushout result = rewrite(rule, graph, match) ``` ## CUDA Integration (Groote et al.) ### GPU Kernel for Active Pair Reduction ```cuda __global__ void reduce_active_pairs( Agent* agents, Wire* wires, int* active_pairs, int n_active ) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx >= n_active) return; int pair_id = active_pairs[idx]; Agent* a1 = &agents[wires[pair_id].from]; Agent* a2 = &agents[wires[pair_id].to]; // Dispatch by agent types if (a1->type == CONSTRUCTOR && a2->type == CONSTRUCTOR) { annihilate(a1, a2, wires); } else if (a1->type == CONSTRUCTOR && a2->type == DUPLICATOR) { commute(a1, a2, wires, agents); } else if (a1->type == ERASER) { erase(a1, a2, wires); } } ``` ### Performance (from Eindhoven team) | Benchmark | CPU | GPU (RTX 3090) | Speedup | |-----------|-----|----------------|---------| | Fibonacci(30) | 2.4s | 0.08s | 30x | | Tree reduction | 5.1s | 0.12s | 42x | | λ-calculus eval | 1.2s | 0.05s | 24x | ## Typed Decomposition ### Simply Typed λ-Calculus → Linear Logic → Interaction Nets ``` Type System Linear Logic Interaction Net ──────────── ──────────── ─────────────── A → B !A ⊸ B λ-agent + !-box A × B A ⊗ B Constructor pair A + B A ⊕ B Case agent ``` ### GF(3) Type Assignment ```julia # Types carry trits struct TypedTerm term::LambdaTerm type::SimpleType trit::Int # -1, 0, +1 end # Conservation: well-typed terms have balanced trits function check_gf3(t::TypedTerm)::Bool sum_trits(t) % 3 == 0 end ``` ## Practical Commands ```bash # Parse λ-term to S-expression echo "(lambda (x) (x x))" | bb -e '(read)' # Compile to interaction net (Bend/HVM) bend compile program.bend -o program.hvm # Run with GPU parallelism hvm run program.hvm --cuda # Julia ACSet rewriting julia -e 'using AlgebraicRewriting; include("rewrite_rules.jl")' ``` ## Triadic Pipelines ### Pipeline 1: λ-Calculus Optimization ``` lambda-calculus (+1) → interaction-nets (0) → algebraic-rewriting (-1) source parallel reduce validate result ``` ### Pipeline 2: Colored Term Rewriting ``` gay-mcp (+1) → lispsyntax-acset (0) → slime-lisp (-1) color nodes serialize evaluate ``` ### Pipeline 3: Full Stack ``` λ-term → quote → sexp → parse → inet → reduce → result → eval +1 0 0 0 0 -1 -1 -1 (balanced across pipeline) ``` ## Key Authors | Author | Contribution | Affiliation | |--------|--------------|-------------| | **Yves Lafont** | Interaction nets (1990) | Marseille | | **Jan Friso Groote** | GPU term rewriting | TU Eindhoven | | **Anton Wijs** | CUDA rewriting | TU Eindhoven | | **Thierry Boy de la Tour** | Parallel graph rewriting | CNRS Grenoble | | **Nathan Marz** | Specter (bidirectional nav) | Red Planet Labs | ## Literature 1. Lafont (1990) - "Interaction Nets" 2. Groote et al. (2022) - "Innermost many-sorted term rewriting on GPUs" 3. Boy de la Tour & Echahed (2020) - "Parallel rewriting of attributed graphs" 4. Mazza (2007) - "Symmetric Interaction Combinators" ## Related Skills - `lambda-calculus` (+1) - Term generation - `interaction-nets` (0) - Parallel semantics - `algebraic-rewriting` (-1) - DPO/SPO rules - `lispsyntax-acset` (0) - Sexp ↔ data bridge - `sexp-neighborhood` (0) - Sexp skill index - `gay-mcp` (+1) - Deterministic coloring --- **Trit**: 0 (ERGODIC - coordinates the homoiconic stack) **GF(3)**: Balanced across all pipelines