--- name: blender-image-to-3d description: Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles, props, weapons and environment pieces, through gated phases with rendered evidence compared against the reference. Use this whenever a user supplies or mentions a reference image and wants a 3D model or game asset made from it (modelled, blocked out, sculpted, retopologised, textured, rigged, animated or exported for a game engine), even when Blender is not named. Includes bpy scripts for scene calibration, review renders matched to the reference camera, silhouette measurement, validation, baking, GLB/FBX export with manifests, and clean reimport. license: MIT --- # Blender image to 3D Turn one or more reference images into a delivered game asset by moving through gated phases. Every gate is passed with rendered evidence compared to the reference from the same camera and at gameplay pixel size, never by looking at the viewport and deciding it seems fine. Most wasted work in this pipeline is detail added on top of wrong proportions, so nothing gets detail until its silhouette passes. "Perfect" here has a definition: the acceptance checklist in `references/delivery-and-acceptance.md` passes, the compare sheets show no measured deviation above the phase tolerance, and every dimension or side that the reference did not show is listed as inferred. Say so when a single image forces inference; do not present a guessed back as fact. ## Runtime - Blender 4.2 or newer (used through 5.2), run headless: `blender --background --python