/* * The RIFF (Randomly Influenced Finger Flute) for Arduino - Learning Version * by TechNinja and SuperAwesomeSylvia - First release: September 2010 * * Part of Sylvia's Super Awesome Maker Show! - Episode 3 * http://tn42.com/maker-show * http://tn42.com/riff * * Fork this on GitHub: * http://github.com/techninja/riff-learning * * -------------------------------------------------------------- * = Licensed under the CC-GNU GPL version 2.0 or later = * = http://creativecommons.org/licenses/GPL/2.0/ = * -------------------------------------------------------------- * * Plays tones at a given interval, from a given list of notes based * on the value of an analog input, intentionally not connected to anything * so that random fluctuations in it's value can be influenced by physically * touching the various pins on the underside of the Arduino. * * Things needed to build it: * - Arduino (duh!) * - Speaker * - A dashing sense of musical adventure * * Build steps: * - Hook one of the speaker wires to ground, and the other to pin 10 * - Upload this sketch * - Touch the Analog pin 0, and with your other fingers, touch ground, or 5v * - Enjoy your own little symphony of random sound! * * * References: * http://arduino.cc/en/Tutorial/AnalogInput * http://arduino.cc/en/Tutorial/Tone3 * http://code.google.com/p/tinkerit/wiki/Auduino */ /************************************************* * Note Constant Table (by by Brett Hagman via http://arduino.cc/en/Tutorial/Tone3 ) *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 // Handy reminder for the number of steps from analogRead (0 to 1023) #define analog_read_number_of_steps 1024 /******* -----=====!! EASY STUFF TO MESS WITH !!=====------ ******/ // Array of notes to be played, in order, taken from the defined notes above. int notes[] = {NOTE_C3, NOTE_D3, NOTE_E3, NOTE_F3, NOTE_G3, NOTE_A3, NOTE_B3, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_C5, NOTE_D5}; // ^^ Two octaves of the C Major scale, starting at middle C ^^ // How many notes do we have in the array to play? // (Make sure this is the same number of notes that you have above) int number_of_notes = 16; // Two octaves (16) // Which digital I/O pin is the speaker hooked up to? int speaker_pin = 10; // How long should each note play before reading for a new one (in milliseconds)? int note_duration = 200; // 200ms = 5 notes per second (if constantly changing) // Which analog pin should we read for the value? int analog_read_pin = 0; /******* -----=====^^ EASY STUFF TO MESS WITH ^^=====------ ******/ // Divide the number of analog read steps (1024) by the number of notes in the list (16). // We do this calculation here to save processing time within the main loop. int analog_steps_per_note = (analog_read_number_of_steps / number_of_notes); // Initialize the number to hold our note index.. isn't used till we get to the main loop int note_index = 0; void setup() { // Code to run at startup.. none yet. } void loop() { // Read the wobbly value from the analog_read_pin // then divide it by the number of steps per note to get a number from 0 to 15 note_index = analogRead(analog_read_pin) / analog_steps_per_note; // Play the note from the given note_index tone(speaker_pin, notes[note_index]); // Delay for the note duration delay(note_duration); }