maplibre-rs

Native Maps for Web, Mobile and Linux
A map rendering library written in Rust.
Stability Build status Build status

WebGL Demo | Book | API | Chat (#maplibre-rs)

## Project This project aims to develop a MapLibre Style Spec compliant renderer in Rust, using WebGPU for cross-platform support. ## Description maplibre-rs is a portable and performant vector maps renderer. We aim to support web, mobile and desktop applications. This is achieved by the novel [WebGPU](https://www.w3.org/TR/webgpu/) specification. Plenty of native implementations are already implementing this specification. On the web, it is implemented by Firefox, Chrome and Safari. There are also standalone implementations that directly use Vulkan, OpenGL or Metal as a backend. Those backends allow maplibre-rs to run on mobile and desktop applications. Rust is used as a Lingua franca on all platforms. This is made possible by WebAssembly, which allows us to use Rust for web development. The goal of maplibre-rs is to render maps to visualize data. Right now the goal of maplibre-rs is not to replace existing vector map renderers like Google Maps, Apple Maps or MapLibre. The current implementation serves as a proof-of-concept of the used technology stack. It is unclear whether the high-performance requirements of rendering maps using vector graphics are achievable using the current stack. ## Demos - [WebGL](https://webgl.demo.maplibre-rs.maplibre.org) - [WebGL with multithreading](https://webgl-multithreaded.demo.maplibre-rs.maplibre.org) - Does not work on Safari right now - [WebGPU](https://webgpu.demo.maplibre-rs.maplibre.org) - Only works with development versions of Safari TP, Firefox and Chrome ## Current Features * Runs on Linux, Android, iOS, macOS, Firefox, Safari (>=v16 due to (#166)[https://github.com/maplibre/maplibre-rs/issues/166]) and Chrome * Render a vector tile dataset * Simple navigation powered by winit * Multithreaded on all platforms * Querying feature data ## Missing Features * Rendering Text * Per-Feature Rendering * Rendering: * Labels * Symbols * Raster data * 3D terrain * Hill-shade (DEM) * Collision detection * Support for: * GeoJSON * API for: * TypeScript * Swift * Java/Kotlin ## Building & Running Clone the project ```bash git clone https://github.com/maplibre/maplibre-rs.git ``` Build and run it on a desktop ```bash cargo run -p maplibre-demo ``` More information about running the demos on different platforms can be found [here](https://maplibre.org/maplibre-rs/docs/book/development-guide/how-to-run.html). ## Rust Setup Install [rustup](https://rustup.rs/) because this is the recommended way of setting up Rust toolchains. The toolchain will be automatically downloaded when building this project. See [./rust-toolchain.toml](./rust-toolchain.toml) for more details about the toolchain. ## API Documentation This generates the documentation for this crate and opens the browser. This also includes the documentation of every dependency. ```bash cargo doc --open ``` You can also view the up-to-date documentation [here](https://maplibre.org/maplibre-rs/docs/api/maplibre/). ## Book The maplibre-rs [book](https://maplibre.org/maplibre-rs/docs/book/) features a high-level overview over the project from a user and development perspective. ## RFCs We established an RFC process which must be used to describe major changes to maplibre-rs. Current RFCs can be browsed in the [book](https://maplibre.org/maplibre-rs/docs/book/rfc/0001-rfc-process.html). ## Acknowledgements The renderer of maplibre-rs is heavily based on the renderer of [bevy](https://bevyengine.org/). Bevy's renderer was forked into this project in order to have a solid and generic base. ## Articles and talks about maplibre-rs - Aug. 2022 - [maplibre-rs: toward portable map renderers](https://doi.org/10.5194/isprs-archives-XLVIII-4-W1-2022-35-2022)