/** * Loads a Wavefront .obj file with materials * * @author mrdoob / http://mrdoob.com/ * @author angelxuanchang */ THREE.OBJMTLLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.OBJMTLLoader.prototype = { constructor: THREE.OBJMTLLoader, load: function ( url, mtlurl, onLoad, onProgress, onError ) { var scope = this; var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) ); mtlLoader.crossOrigin = scope.crossOrigin; mtlLoader.load( mtlurl, function ( materials ) { var materialsCreator = materials; materialsCreator.preload(); var loader = new THREE.XHRLoader( scope.manager ); loader.setCrossOrigin( scope.crossOrigin ); loader.load( url, function ( text ) { var object = scope.parse( text ); object.traverse( function ( object ) { if ( object instanceof THREE.Mesh ) { if ( object.material.name ) { var material = materialsCreator.create( object.material.name ); if ( material ) object.material = material; } } } ); onLoad( object, url ); }, onProgress, onError ); }, onProgress, onError ); }, /** * Parses loaded .obj file * @param data - content of .obj file * @param mtllibCallback - callback to handle mtllib declaration (optional) * @return {THREE.Object3D} - Object3D (with default material) */ parse: function ( data, mtllibCallback ) { function vector( x, y, z ) { return new THREE.Vector3( x, y, z ); } function uv( u, v ) { return new THREE.Vector2( u, v ); } function face3( a, b, c, normals ) { return new THREE.Face3( a, b, c, normals ); } var face_offset = 0; function meshN( meshName, materialName ) { if ( vertices.length > 0 ) { geometry.vertices = vertices; geometry.mergeVertices(); geometry.computeFaceNormals(); geometry.computeBoundingSphere(); object.add( mesh ); geometry = new THREE.Geometry(); mesh = new THREE.Mesh( geometry, material ); } if ( meshName !== undefined ) mesh.name = meshName; if ( materialName !== undefined ) { material = new THREE.MeshLambertMaterial(); material.name = materialName; mesh.material = material; } } var group = new THREE.Group(); var object = group; var geometry = new THREE.Geometry(); var material = new THREE.MeshLambertMaterial(); var mesh = new THREE.Mesh( geometry, material ); var vertices = []; var normals = []; var uvs = []; function add_face( a, b, c, normals_inds ) { if ( normals_inds === undefined ) { geometry.faces.push( face3( parseInt( a ) - (face_offset + 1), parseInt( b ) - (face_offset + 1), parseInt( c ) - (face_offset + 1) ) ); } else { geometry.faces.push( face3( parseInt( a ) - (face_offset + 1), parseInt( b ) - (face_offset + 1), parseInt( c ) - (face_offset + 1), [ normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(), normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(), normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone() ] ) ); } } function add_uvs( a, b, c ) { geometry.faceVertexUvs[ 0 ].push( [ uvs[ parseInt( a ) - 1 ].clone(), uvs[ parseInt( b ) - 1 ].clone(), uvs[ parseInt( c ) - 1 ].clone() ] ); } function handle_face_line(faces, uvs, normals_inds) { if ( faces[ 3 ] === undefined ) { add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds ); if (!(uvs === undefined) && uvs.length > 0) { add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] ); } } else { if (!(normals_inds === undefined) && normals_inds.length > 0) { add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]); add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]); } else { add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]); add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]); } if (!(uvs === undefined) && uvs.length > 0) { add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ); add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ); } } } // v float float float var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // vn float float float var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // vt float float var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // f vertex vertex vertex ... var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/; // f vertex/uv vertex/uv vertex/uv ... var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/; // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ... var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/; // f vertex//normal vertex//normal vertex//normal ... var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/ // var lines = data.split( "\n" ); for ( var i = 0; i < lines.length; i ++ ) { var line = lines[ i ]; line = line.trim(); var result; if ( line.length === 0 || line.charAt( 0 ) === '#' ) { continue; } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) { // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"] vertices.push( vector( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) ) ); } else if ( ( result = normal_pattern.exec( line ) ) !== null ) { // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"] normals.push( vector( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) ) ); } else if ( ( result = uv_pattern.exec( line ) ) !== null ) { // ["vt 0.1 0.2", "0.1", "0.2"] uvs.push( uv( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ) ) ); } else if ( ( result = face_pattern1.exec( line ) ) !== null ) { // ["f 1 2 3", "1", "2", "3", undefined] handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]); } else if ( ( result = face_pattern2.exec( line ) ) !== null ) { // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined] handle_face_line( [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv ); } else if ( ( result = face_pattern3.exec( line ) ) !== null ) { // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined] handle_face_line( [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal ); } else if ( ( result = face_pattern4.exec( line ) ) !== null ) { // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined] handle_face_line( [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces [ ], //uv [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal ); } else if ( /^o /.test( line ) ) { // object meshN(); face_offset = face_offset + vertices.length; vertices = []; object = new THREE.Object3D(); object.name = line.substring( 2 ).trim(); group.add( object ); } else if ( /^g /.test( line ) ) { // group meshN( line.substring( 2 ).trim(), undefined ); } else if ( /^usemtl /.test( line ) ) { // material meshN( undefined, line.substring( 7 ).trim() ); } else if ( /^mtllib /.test( line ) ) { // mtl file if ( mtllibCallback ) { var mtlfile = line.substring( 7 ); mtlfile = mtlfile.trim(); mtllibCallback( mtlfile ); } } else if ( /^s /.test( line ) ) { // Smooth shading } else { console.log( "THREE.OBJMTLLoader: Unhandled line " + line ); } } //Add last object meshN(undefined, undefined); return group; } }; THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype );