#Requires -Version 2 function New-InMemoryModule { <# .SYNOPSIS Creates an in-memory assembly and module Author: Matthew Graeber (@mattifestation) License: BSD 3-Clause Required Dependencies: None Optional Dependencies: None .DESCRIPTION When defining custom enums, structs, and unmanaged functions, it is necessary to associate to an assembly module. This helper function creates an in-memory module that can be passed to the 'enum', 'struct', and Add-Win32Type functions. .PARAMETER ModuleName Specifies the desired name for the in-memory assembly and module. If ModuleName is not provided, it will default to a GUID. .EXAMPLE $Module = New-InMemoryModule -ModuleName Win32 #> Param ( [Parameter(Position = 0)] [ValidateNotNullOrEmpty()] [String] $ModuleName = [Guid]::NewGuid().ToString() ) $AppDomain = [AppDomain]::CurrentDomain $LoadedAssemblies = $AppDomain.GetAssemblies() foreach ($Assembly in $LoadedAssemblies) { if ($Assembly.FullName -and ($Assembly.FullName.Split(',')[0] -eq $ModuleName)) { return $Assembly } } $DynAssembly = New-Object Reflection.AssemblyName($ModuleName) $Domain = $AppDomain if ($IsCoreCLR) { $AssemblyBuilder = [Reflection.Emit.AssemblyBuilder]::DefineDynamicAssembly($DynAssembly, 'Run') } else { $AssemblyBuilder = $Domain.DefineDynamicAssembly($DynAssembly, 'Run') } $ModuleBuilder = $AssemblyBuilder.DefineDynamicModule($ModuleName, $False) return $ModuleBuilder } # A helper function used to reduce typing while defining function # prototypes for Add-Win32Type. function func { Param ( [Parameter(Position = 0, Mandatory = $True)] [String] $DllName, [Parameter(Position = 1, Mandatory = $True)] [string] $FunctionName, [Parameter(Position = 2, Mandatory = $True)] [Type] $ReturnType, [Parameter(Position = 3)] [Type[]] $ParameterTypes, [Parameter(Position = 4)] [Runtime.InteropServices.CallingConvention] $NativeCallingConvention, [Parameter(Position = 5)] [Runtime.InteropServices.CharSet] $Charset, [String] $EntryPoint, [Switch] $SetLastError ) $Properties = @{ DllName = $DllName FunctionName = $FunctionName ReturnType = $ReturnType } if ($ParameterTypes) { $Properties['ParameterTypes'] = $ParameterTypes } if ($NativeCallingConvention) { $Properties['NativeCallingConvention'] = $NativeCallingConvention } if ($Charset) { $Properties['Charset'] = $Charset } if ($SetLastError) { $Properties['SetLastError'] = $SetLastError } if ($EntryPoint) { $Properties['EntryPoint'] = $EntryPoint } New-Object PSObject -Property $Properties } function Add-Win32Type { <# .SYNOPSIS Creates a .NET type for an unmanaged Win32 function. Author: Matthew Graeber (@mattifestation) License: BSD 3-Clause Required Dependencies: None Optional Dependencies: func .DESCRIPTION Add-Win32Type enables you to easily interact with unmanaged (i.e. Win32 unmanaged) functions in PowerShell. After providing Add-Win32Type with a function signature, a .NET type is created using reflection (i.e. csc.exe is never called like with Add-Type). The 'func' helper function can be used to reduce typing when defining multiple function definitions. .PARAMETER DllName The name of the DLL. .PARAMETER FunctionName The name of the target function. .PARAMETER EntryPoint The DLL export function name. This argument should be specified if the specified function name is different than the name of the exported function. .PARAMETER ReturnType The return type of the function. .PARAMETER ParameterTypes The function parameters. .PARAMETER NativeCallingConvention Specifies the native calling convention of the function. Defaults to stdcall. .PARAMETER Charset If you need to explicitly call an 'A' or 'W' Win32 function, you can specify the character set. .PARAMETER SetLastError Indicates whether the callee calls the SetLastError Win32 API function before returning from the attributed method. .PARAMETER Module The in-memory module that will host the functions. Use New-InMemoryModule to define an in-memory module. .PARAMETER Namespace An optional namespace to prepend to the type. Add-Win32Type defaults to a namespace consisting only of the name of the DLL. .EXAMPLE $Mod = New-InMemoryModule -ModuleName Win32 $FunctionDefinitions = @( (func kernel32 GetProcAddress ([IntPtr]) @([IntPtr], [String]) -Charset Ansi -SetLastError), (func kernel32 GetModuleHandle ([Intptr]) @([String]) -SetLastError), (func ntdll RtlGetCurrentPeb ([IntPtr]) @()) ) $Types = $FunctionDefinitions | Add-Win32Type -Module $Mod -Namespace 'Win32' $Kernel32 = $Types['kernel32'] $Ntdll = $Types['ntdll'] $Ntdll::RtlGetCurrentPeb() $ntdllbase = $Kernel32::GetModuleHandle('ntdll') $Kernel32::GetProcAddress($ntdllbase, 'RtlGetCurrentPeb') .NOTES Inspired by Lee Holmes' Invoke-WindowsApi http://poshcode.org/2189 When defining multiple function prototypes, it is ideal to provide Add-Win32Type with an array of function signatures. That way, they are all incorporated into the same in-memory module. #> [OutputType([Hashtable])] Param( [Parameter(Mandatory = $True, ValueFromPipelineByPropertyName = $True)] [String] [ValidateNotNullOrEmpty()] $DllName, [Parameter(Mandatory = $True, ValueFromPipelineByPropertyName = $True)] [String] [ValidateNotNullOrEmpty()] $FunctionName, [Parameter(ValueFromPipelineByPropertyName = $True)] [String] [ValidateNotNullOrEmpty()] $EntryPoint, [Parameter(Mandatory = $True, ValueFromPipelineByPropertyName = $True)] [Type] $ReturnType, [Parameter(ValueFromPipelineByPropertyName = $True)] [Type[]] $ParameterTypes, [Parameter(ValueFromPipelineByPropertyName = $True)] [Runtime.InteropServices.CallingConvention] $NativeCallingConvention = [Runtime.InteropServices.CallingConvention]::StdCall, [Parameter(ValueFromPipelineByPropertyName = $True)] [Runtime.InteropServices.CharSet] $Charset = [Runtime.InteropServices.CharSet]::Auto, [Parameter(ValueFromPipelineByPropertyName = $True)] [Switch] $SetLastError, [Parameter(Mandatory = $True)] [ValidateScript({($_ -is [Reflection.Emit.ModuleBuilder]) -or ($_ -is [Reflection.Assembly])})] $Module, [ValidateNotNull()] [String] $Namespace = '' ) BEGIN { $TypeHash = @{} } PROCESS { if ($Module -is [Reflection.Assembly]) { if ($Namespace) { $TypeHash[$DllName] = $Module.GetType("$Namespace.$DllName") } else { $TypeHash[$DllName] = $Module.GetType($DllName) } } else { # Define one type for each DLL if (!$TypeHash.ContainsKey($DllName)) { if ($Namespace) { $TypeHash[$DllName] = $Module.DefineType("$Namespace.$DllName", 'Public,BeforeFieldInit') } else { $TypeHash[$DllName] = $Module.DefineType($DllName, 'Public,BeforeFieldInit') } } $Method = $TypeHash[$DllName].DefineMethod( $FunctionName, 'Public,Static,PinvokeImpl', $ReturnType, $ParameterTypes) # Make each ByRef parameter an Out parameter $i = 1 foreach($Parameter in $ParameterTypes) { if ($Parameter.IsByRef) { [void] $Method.DefineParameter($i, 'Out', $null) } $i++ } $DllImport = [Runtime.InteropServices.DllImportAttribute] $SetLastErrorField = $DllImport.GetField('SetLastError') $CallingConventionField = $DllImport.GetField('CallingConvention') $CharsetField = $DllImport.GetField('CharSet') $EntryPointField = $DllImport.GetField('EntryPoint') if ($SetLastError) { $SLEValue = $True } else { $SLEValue = $False } if ($EntryPoint) { $ExportedFuncName = $EntryPoint } else { $ExportedFuncName = $FunctionName } # Equivalent to C# version of [DllImport(DllName)] $Constructor = [Runtime.InteropServices.DllImportAttribute].GetConstructor([String]) $DllImportAttribute = New-Object Reflection.Emit.CustomAttributeBuilder($Constructor, $DllName, [Reflection.PropertyInfo[]] @(), [Object[]] @(), [Reflection.FieldInfo[]] @($SetLastErrorField, $CallingConventionField, $CharsetField, $EntryPointField), [Object[]] @($SLEValue, ([Runtime.InteropServices.CallingConvention] $NativeCallingConvention), ([Runtime.InteropServices.CharSet] $Charset), $ExportedFuncName)) $Method.SetCustomAttribute($DllImportAttribute) } } END { if ($Module -is [Reflection.Assembly]) { return $TypeHash } $ReturnTypes = @{} foreach ($Key in $TypeHash.Keys) { $Type = $TypeHash[$Key].CreateType() $ReturnTypes[$Key] = $Type } return $ReturnTypes } } function psenum { <# .SYNOPSIS Creates an in-memory enumeration for use in your PowerShell session. Author: Matthew Graeber (@mattifestation) License: BSD 3-Clause Required Dependencies: None Optional Dependencies: None .DESCRIPTION The 'psenum' function facilitates the creation of enums entirely in memory using as close to a "C style" as PowerShell will allow. .PARAMETER Module The in-memory module that will host the enum. Use New-InMemoryModule to define an in-memory module. .PARAMETER FullName The fully-qualified name of the enum. .PARAMETER Type The type of each enum element. .PARAMETER EnumElements A hashtable of enum elements. .PARAMETER Bitfield Specifies that the enum should be treated as a bitfield. .EXAMPLE $Mod = New-InMemoryModule -ModuleName Win32 $ImageSubsystem = psenum $Mod PE.IMAGE_SUBSYSTEM UInt16 @{ UNKNOWN = 0 NATIVE = 1 # Image doesn't require a subsystem. WINDOWS_GUI = 2 # Image runs in the Windows GUI subsystem. WINDOWS_CUI = 3 # Image runs in the Windows character subsystem. OS2_CUI = 5 # Image runs in the OS/2 character subsystem. POSIX_CUI = 7 # Image runs in the Posix character subsystem. NATIVE_WINDOWS = 8 # Image is a native Win9x driver. WINDOWS_CE_GUI = 9 # Image runs in the Windows CE subsystem. EFI_APPLICATION = 10 EFI_BOOT_SERVICE_DRIVER = 11 EFI_RUNTIME_DRIVER = 12 EFI_ROM = 13 XBOX = 14 WINDOWS_BOOT_APPLICATION = 16 } .NOTES PowerShell purists may disagree with the naming of this function but again, this was developed in such a way so as to emulate a "C style" definition as closely as possible. Sorry, I'm not going to name it New-Enum. :P #> [OutputType([Type])] Param ( [Parameter(Position = 0, Mandatory = $True)] [ValidateScript({($_ -is [Reflection.Emit.ModuleBuilder]) -or ($_ -is [Reflection.Assembly])})] $Module, [Parameter(Position = 1, Mandatory = $True)] [ValidateNotNullOrEmpty()] [String] $FullName, [Parameter(Position = 2, Mandatory = $True)] [Type] $Type, [Parameter(Position = 3, Mandatory = $True)] [ValidateNotNullOrEmpty()] [Hashtable] $EnumElements, [Switch] $Bitfield ) if ($Module -is [Reflection.Assembly]) { return ($Module.GetType($FullName)) } $EnumType = $Type -as [Type] $EnumBuilder = $Module.DefineEnum($FullName, 'Public', $EnumType) if ($Bitfield) { $FlagsConstructor = [FlagsAttribute].GetConstructor(@()) $FlagsCustomAttribute = New-Object Reflection.Emit.CustomAttributeBuilder($FlagsConstructor, @()) $EnumBuilder.SetCustomAttribute($FlagsCustomAttribute) } foreach ($Key in $EnumElements.Keys) { # Apply the specified enum type to each element $null = $EnumBuilder.DefineLiteral($Key, $EnumElements[$Key] -as $EnumType) } $EnumBuilder.CreateType() } # A helper function used to reduce typing while defining struct # fields. function field { Param ( [Parameter(Position = 0, Mandatory = $True)] [UInt16] $Position, [Parameter(Position = 1, Mandatory = $True)] [Type] $Type, [Parameter(Position = 2)] [UInt16] $Offset, [Object[]] $MarshalAs ) @{ Position = $Position Type = $Type -as [Type] Offset = $Offset MarshalAs = $MarshalAs } } function struct { <# .SYNOPSIS Creates an in-memory struct for use in your PowerShell session. Author: Matthew Graeber (@mattifestation) License: BSD 3-Clause Required Dependencies: None Optional Dependencies: field .DESCRIPTION The 'struct' function facilitates the creation of structs entirely in memory using as close to a "C style" as PowerShell will allow. Struct fields are specified using a hashtable where each field of the struct is comprosed of the order in which it should be defined, its .NET type, and optionally, its offset and special marshaling attributes. One of the features of 'struct' is that after your struct is defined, it will come with a built-in GetSize method as well as an explicit converter so that you can easily cast an IntPtr to the struct without relying upon calling SizeOf and/or PtrToStructure in the Marshal class. .PARAMETER Module The in-memory module that will host the struct. Use New-InMemoryModule to define an in-memory module. .PARAMETER FullName The fully-qualified name of the struct. .PARAMETER StructFields A hashtable of fields. Use the 'field' helper function to ease defining each field. .PARAMETER PackingSize Specifies the memory alignment of fields. .PARAMETER ExplicitLayout Indicates that an explicit offset for each field will be specified. .PARAMETER CharSet Dictates which character set marshaled strings should use. .EXAMPLE $Mod = New-InMemoryModule -ModuleName Win32 $ImageDosSignature = psenum $Mod PE.IMAGE_DOS_SIGNATURE UInt16 @{ DOS_SIGNATURE = 0x5A4D OS2_SIGNATURE = 0x454E OS2_SIGNATURE_LE = 0x454C VXD_SIGNATURE = 0x454C } $ImageDosHeader = struct $Mod PE.IMAGE_DOS_HEADER @{ e_magic = field 0 $ImageDosSignature e_cblp = field 1 UInt16 e_cp = field 2 UInt16 e_crlc = field 3 UInt16 e_cparhdr = field 4 UInt16 e_minalloc = field 5 UInt16 e_maxalloc = field 6 UInt16 e_ss = field 7 UInt16 e_sp = field 8 UInt16 e_csum = field 9 UInt16 e_ip = field 10 UInt16 e_cs = field 11 UInt16 e_lfarlc = field 12 UInt16 e_ovno = field 13 UInt16 e_res = field 14 UInt16[] -MarshalAs @('ByValArray', 4) e_oemid = field 15 UInt16 e_oeminfo = field 16 UInt16 e_res2 = field 17 UInt16[] -MarshalAs @('ByValArray', 10) e_lfanew = field 18 Int32 } # Example of using an explicit layout in order to create a union. $TestUnion = struct $Mod TestUnion @{ field1 = field 0 UInt32 0 field2 = field 1 IntPtr 0 } -ExplicitLayout .NOTES PowerShell purists may disagree with the naming of this function but again, this was developed in such a way so as to emulate a "C style" definition as closely as possible. Sorry, I'm not going to name it New-Struct. :P #> [OutputType([Type])] Param ( [Parameter(Position = 1, Mandatory = $True)] [ValidateScript({($_ -is [Reflection.Emit.ModuleBuilder]) -or ($_ -is [Reflection.Assembly])})] $Module, [Parameter(Position = 2, Mandatory = $True)] [ValidateNotNullOrEmpty()] [String] $FullName, [Parameter(Position = 3, Mandatory = $True)] [ValidateNotNullOrEmpty()] [Hashtable] $StructFields, [Reflection.Emit.PackingSize] $PackingSize = [Reflection.Emit.PackingSize]::Unspecified, [Switch] $ExplicitLayout, [System.Runtime.InteropServices.CharSet] $CharSet = [System.Runtime.InteropServices.CharSet]::Ansi ) if ($Module -is [Reflection.Assembly]) { return ($Module.GetType($FullName)) } [Reflection.TypeAttributes] $StructAttributes = 'Class, Public, Sealed, BeforeFieldInit' if ($ExplicitLayout) { $StructAttributes = $StructAttributes -bor [Reflection.TypeAttributes]::ExplicitLayout } else { $StructAttributes = $StructAttributes -bor [Reflection.TypeAttributes]::SequentialLayout } switch($CharSet) { Ansi { $StructAttributes = $StructAttributes -bor [Reflection.TypeAttributes]::AnsiClass } Auto { $StructAttributes = $StructAttributes -bor [Reflection.TypeAttributes]::AutoClass } Unicode { $StructAttributes = $StructAttributes -bor [Reflection.TypeAttributes]::UnicodeClass s} } $StructBuilder = $Module.DefineType($FullName, $StructAttributes, [ValueType], $PackingSize) $ConstructorInfo = [Runtime.InteropServices.MarshalAsAttribute].GetConstructors()[0] $SizeConst = @([Runtime.InteropServices.MarshalAsAttribute].GetField('SizeConst')) $Fields = New-Object Hashtable[]($StructFields.Count) # Sort each field according to the orders specified # Unfortunately, PSv2 doesn't have the luxury of the # hashtable [Ordered] accelerator. foreach ($Field in $StructFields.Keys) { $Index = $StructFields[$Field]['Position'] $Fields[$Index] = @{FieldName = $Field; Properties = $StructFields[$Field]} } foreach ($Field in $Fields) { $FieldName = $Field['FieldName'] $FieldProp = $Field['Properties'] $Offset = $FieldProp['Offset'] $Type = $FieldProp['Type'] $MarshalAs = $FieldProp['MarshalAs'] $NewField = $StructBuilder.DefineField($FieldName, $Type, 'Public') if ($MarshalAs) { $UnmanagedType = $MarshalAs[0] -as ([Runtime.InteropServices.UnmanagedType]) if ($MarshalAs[1]) { $Size = $MarshalAs[1] $AttribBuilder = New-Object Reflection.Emit.CustomAttributeBuilder($ConstructorInfo, $UnmanagedType, $SizeConst, @($Size)) } else { $AttribBuilder = New-Object Reflection.Emit.CustomAttributeBuilder($ConstructorInfo, [Object[]] @($UnmanagedType)) } $NewField.SetCustomAttribute($AttribBuilder) } if ($ExplicitLayout) { $NewField.SetOffset($Offset) } } # Make the struct aware of its own size. # No more having to call [Runtime.InteropServices.Marshal]::SizeOf! $SizeMethod = $StructBuilder.DefineMethod('GetSize', 'Public, Static', [Int], [Type[]] @()) $ILGenerator = $SizeMethod.GetILGenerator() # Thanks for the help, Jason Shirk! $ILGenerator.Emit([Reflection.Emit.OpCodes]::Ldtoken, $StructBuilder) $ILGenerator.Emit([Reflection.Emit.OpCodes]::Call, [Type].GetMethod('GetTypeFromHandle')) $ILGenerator.Emit([Reflection.Emit.OpCodes]::Call, [Runtime.InteropServices.Marshal].GetMethod('SizeOf', [Type[]] @([Type]))) $ILGenerator.Emit([Reflection.Emit.OpCodes]::Ret) # Allow for explicit casting from an IntPtr # No more having to call [Runtime.InteropServices.Marshal]::PtrToStructure! $ImplicitConverter = $StructBuilder.DefineMethod('op_Implicit', 'PrivateScope, Public, Static, HideBySig, SpecialName', $StructBuilder, [Type[]] @([IntPtr])) $ILGenerator2 = $ImplicitConverter.GetILGenerator() $ILGenerator2.Emit([Reflection.Emit.OpCodes]::Nop) $ILGenerator2.Emit([Reflection.Emit.OpCodes]::Ldarg_0) $ILGenerator2.Emit([Reflection.Emit.OpCodes]::Ldtoken, $StructBuilder) $ILGenerator2.Emit([Reflection.Emit.OpCodes]::Call, [Type].GetMethod('GetTypeFromHandle')) $ILGenerator2.Emit([Reflection.Emit.OpCodes]::Call, [Runtime.InteropServices.Marshal].GetMethod('PtrToStructure', [Type[]] @([IntPtr], [Type]))) $ILGenerator2.Emit([Reflection.Emit.OpCodes]::Unbox_Any, $StructBuilder) $ILGenerator2.Emit([Reflection.Emit.OpCodes]::Ret) $StructBuilder.CreateType() }