--- name: ui-animation description: Creates, reviews, and debugs UI motion and animation implementations. Covers springs, gestures, drag interactions, clip-path reveals, easing, timing, CSS transition recipes, and animation review. Use when designing, implementing, or reviewing motion, CSS transitions, keyframes, framer-motion, spring animations, asking "add animations to", "make this feel smooth", "review my animations", "should this animate", "add a swipe gesture", or "add a transition" --- # UI Animation ## Reference files | File | Read when | | -------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | | [references/decision-framework.md](references/decision-framework.md) | Default: animation decisions, easing, and duration | | [references/spring-animations.md](references/spring-animations.md) | Using spring physics, framer-motion useSpring, configuring spring params | | [references/component-patterns.md](references/component-patterns.md) | Building buttons, popovers, tooltips, drawers, modals, toasts with animation | | [references/clip-path-techniques.md](references/clip-path-techniques.md) | Using clip-path for reveals, tabs, hold-to-delete, comparison sliders | | [references/gesture-drag.md](references/gesture-drag.md) | Implementing drag, swipe-to-dismiss, momentum, pointer capture | | [references/performance-deep-dive.md](references/performance-deep-dive.md) | Debugging jank, CSS vs JS, WAAPI, CSS variables trap, Framer Motion caveats | | [references/review-format.md](references/review-format.md) | Reviewing animation code — Before/After/Why table and issue checklist | | [references/contextual-animations.md](references/contextual-animations.md) | Implementing contextual icon swaps, word-level stagger entrances, or fixed-offset exit animations | | [references/transition-recipes.md](references/transition-recipes.md) | Installing a CSS transition — card resize, badge, dropdown, modal, panel, page slide, icon swap, number pop-in, text swap, success animation, avatar hover, error shake | ## Core rules - Animate for feedback, orientation, continuity, or deliberate delight. - Never animate keyboard-initiated actions (shortcuts, arrow navigation, tab/focus). - Prefer CSS transitions for interruptible UI; use keyframes only for predetermined sequences. - CSS transitions > WAAPI > CSS keyframes > JS (requestAnimationFrame). - Make animations interruptible and input-driven. - Asymmetric timing: for occasional interactions, enter can be slightly slower and exit should be fast. For high-frequency ephemeral UI (hover highlights, popovers, panel toggles), invert this — enter instantly (0ms), exit with a brief fade (100–150ms). - Use `@starting-style` for DOM entry animations; fall back to `data-mounted`. - A small `filter: blur(2px)` can hide rough crossfades. ## Motion design principles - **Continuity over teleportation.** Elements visible in both states transition in place. Use shared element transitions — expand from where elements sit rather than fading in a new instance. Never duplicate a persistent element or hard-cut between views that share components. - **Directional motion matches position.** Tab and carousel transitions animate in the direction matching spatial layout (left-to-right for forward, right-to-left for back). - **Emerge from the trigger.** Overlays, trays, and panels animate outward from the element that opened them. Generic centre-screen entrances break spatial orientation. - **Consistent polish everywhere.** Under-animated areas make the entire product feel unpolished. Motion quality must be uniform across all surfaces. - **Delight scales inversely with frequency.** Rarer interactions have more room for personality and surprise. High-frequency actions must be invisible. - **Motion enhances perceived speed.** Smooth transitions between states feel faster than hard cuts, even at identical load times. ## What to animate - Movement: `transform` and `opacity` only. - State feedback: `color`, `background-color`, and `opacity` are acceptable. - Never animate layout properties (`width`, `height`, `top`, `left`); never use `transition: all`. - Avoid `filter` animation for core interactions; keep blur <= 20px if unavoidable. - SVG: apply transforms on a `` wrapper with `transform-box: fill-box; transform-origin: center`. - Disable transitions during theme switches (`[data-theme-switching] * { transition: none !important }`). ## Easing defaults | Element | Duration | Easing | | ----------------------------- | ------------ | -------------------------------- | | Button press feedback | 100–160ms | `cubic-bezier(0.22, 1, 0.36, 1)` | | Tooltips, small popovers | 125–200ms | `ease-out` or enter curve | | Dropdowns, selects | 150–250ms | `cubic-bezier(0.22, 1, 0.36, 1)` | | Modals, drawers | 200–350ms | `cubic-bezier(0.22, 1, 0.36, 1)` | | Move/slide on screen | 200–300ms | `cubic-bezier(0.25, 1, 0.5, 1)` | | Simple hover (colour/opacity) | 200ms | `ease` | | Illustrative/marketing | Up to 1000ms | Spring or custom | **Named curves** - **Enter:** `cubic-bezier(0.22, 1, 0.36, 1)` — entrances and transform-based hover - **Move:** `cubic-bezier(0.25, 1, 0.5, 1)` — slides, drawers, panels - **Drawer (iOS-like):** `cubic-bezier(0.32, 0.72, 0, 1)` Avoid `ease-in` for UI. Prefer custom curves from [easing.dev](https://easing.dev/). ## Transition decision rules Match the UI element first, then choose the recipe from [references/transition-recipes.md](references/transition-recipes.md): | UI pattern | Recipe | |---|---| | Trigger + floating dot/count | Notification badge | | Trigger + anchored surface | Menu dropdown | | Centred surface on top of page | Modal dialog | | Panel sliding into existing container | Panel reveal | | List ↔ detail or wizard steps | Page side-by-side slides | | Element dimension changes | Card resize | | Text updating in place | Text state swap | | Two icons in same slot | Icon swap | | Number updating | Number pop-in | | Confirmation / success moment | Success celebration | | Hovering item in horizontal stack | Avatar group hover | | Form validation error | Error state shake | Prefer lower-overhead transitions (CSS-only) unless the design requires JS orchestration. ## Spatial and sequencing - Set `transform-origin` at the trigger point for popovers; keep `center` for modals. - For dialogs/menus, start around `scale(0.85–0.9)`. Never `scale(0)`. - Stagger reveals at 30–50ms per item; total stagger under 300ms. Vary timing by visual importance — the most important element should lead. Uniform stagger (identical delays between all items) removes hierarchy and feels mechanical. - **Paired elements rule:** Elements that animate together (modal + overlay, tooltip + arrow, FAB + label) must share the same easing curve and duration. Mismatched timing between paired elements is a common source of "something feels off" bugs. ## Accessibility - Gate hover animations behind `@media (hover: hover) and (pointer: fine)` to avoid false positives on touch. Tailwind v4 `hover:` utilities apply this guard automatically — skip the manual media query in Tailwind v4 projects. - During direct manipulation, keep the element locked to the pointer. Add easing only after release. ## Performance - Only animate `transform` and `opacity` — these skip layout and paint. - Pause looping animations off-screen with `IntersectionObserver`. - Toggle `will-change` only during heavy motion and only for `transform`/`opacity` — remove after. - Do not animate drag gestures using CSS variables (triggers recalc on all children). - Motion `x`/`y` values are the normal choice for axis-based movement and drag. Use full `transform` strings when you need one transform owner for combined transforms or interop. - See [references/performance-deep-dive.md](references/performance-deep-dive.md) for WAAPI, compositing layers, and CSS vs JS comparison. ## Anti-patterns - `transition: all` — triggers layout recalc and animates unintended properties. - Animating layout properties (`width`, `height`, `top`, `left`) for interactive feedback. - Using `ease-in` for UI entrances — feels sluggish. - Animating from `scale(0)` — nothing in the real world appears from nothing. Use `scale(0.85–0.95)`. - Animating on mount without user trigger — unexpected motion is disorienting. - Permanent `will-change` — toggle it only during heavy motion. - CSS variables for drag gesture animation — repaints every frame. - Symmetric enter/exit timing — exit should be faster (user expects instant response). - Standard enter animation on high-frequency ephemeral UI (hover highlights, quick popovers, panel toggles) — use instant enter (0ms) with animated exit (100–150ms) so the user's action feels immediate. - Hard stops on drag boundaries — use friction/damping instead. - Mixing Motion `x`/`y` props with a handwritten `transform` string on the same element. - Keyframes on rapidly-triggered elements — use CSS transitions for interruptibility. - Static cuts between related views — if views share elements, hard cuts lose spatial context. Transition shared elements in place. - Duplicating persistent elements across states — animate the same element from its current position to its next, rather than hiding one and showing another. - Generic centre-screen entrance for contextual content — overlays and trays should emerge from their trigger, not fade in from nowhere. - Animating both a container and staggering its children — pick one entrance per container. If the panel slides in, its content should already be visible when it arrives. ## Workflow Copy and track this checklist: ```text Animation progress: - [ ] Step 1: Decide whether the interaction should animate - [ ] Step 2: Choose purpose, easing, and duration - [ ] Step 3: Pick the implementation style - [ ] Step 4: Load the relevant component or technique reference - [ ] Step 5: Validate timing, interruption, and device behavior ``` 1. Answer the four questions from [references/decision-framework.md](references/decision-framework.md): should it animate? What purpose? What easing? What speed? 2. Pick duration from the easing defaults table above. 3. Choose implementation: CSS transition > WAAPI > spring > keyframe > JS. 4. Load the relevant reference for your component type or technique. 5. When reviewing, use the Before/After/Why table format from [references/review-format.md](references/review-format.md). ## Validation - Verify no layout property animations (`width`, `height`, `top`, `left`). - Check that looping animations pause off-screen. - Confirm `will-change` is toggled only during animation, not permanently set. - Retoggle components quickly to confirm transitions retarget cleanly instead of restarting from zero. - Slow animations to 0.1x in DevTools to catch timing issues invisible at full speed. - Record and play back frame-by-frame for coordinated property timing. - Test touch interactions on real devices (not just simulators).