# pifba configurations for 4 buttons games ############################## [Keyboard] # Get codes from /usr/include/SDL/SDL_keysym.h A_1=306 B_1=32 X_1=308 Y_1=304 L_1=122 R_1=120 START_1=13 SELECT_1=9 LEFT_1=276 RIGHT_1=275 UP_1=273 DOWN_1=274 QUIT=27 #player 2 keyboard controls, disabled by default A_2=999 B_2=999 X_2=999 Y_2=999 L_2=999 R_2=999 START_2=999 SELECT_2=999 LEFT_2=999 RIGHT_2=999 UP_2=999 DOWN_2=999 [Joystick] # Get codes from "jstest /dev/input/js0" # from package "joystick" # A (pifba): weak punch = square (PS) = Y (SNES) A_1=3 # B (pifba): strong punch = triangle (PS) = X (SNES) B_1=0 # X (pifba): weak kick = cross (PS) = B (SNES) X_1=2 # Y (pifba): strong kick = circle (PS) = A (SNES) Y_1=1 L_1=7 R_1=5 START_1=9 SELECT_1=8 #Joystick axis JA_LR=0 JA_UD=1 #player 2 button configuration A_2=3 B_2=0 X_2=2 Y_2=1 L_2=7 R_2=5 START_2=9 SELECT_2=8 #Joystick axis JA_LR_2=0 JA_UD_2=1 [Graphics] DisplaySmoothStretch=1 # Display Effect: 0 none, 1 scanlines DisplayEffect=0 DisplayBorder=0 MaintainAspectRatio=1 [Sound]