[gd_scene load_steps=6 format=1] [ext_resource path="res://addons/isometric_grid/scripts/building.gd" type="Script" id=1] [ext_resource path="res://addons/isometric_grid/icons/building.png" type="Texture" id=2] [ext_resource path="res://addons/isometric_grid/sprites/Building.png" type="Texture" id=3] [ext_resource path="res://addons/isometric_grid/scripts/drag_area.gd" type="Script" id=4] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 66, 63 ) [node name="IsometricBuilding" type="KinematicBody2D"] input/pickable = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) __meta__ = { "_editor_icon": ExtResource( 2 ) } [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 3 ) [node name="Area2D" type="Area2D" parent="."] input/pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 script/script = ExtResource( 4 ) input_action = "left_click" drag_parent = null [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 1 ) trigger = false _update_shape_index = -1