//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. // //********************************************************* struct PSInput { float4 position : SV_POSITION; float4 color : COLOR; }; PSInput VSMain(float4 position : POSITION, float4 color : COLOR) { PSInput result; result.position = position; result.color = color; return result; } float4 PSMain(PSInput input) : SV_TARGET { return input.color; }