# Build DxbcConverter.lib. find_package(D3D12 REQUIRED) add_dxilconv_project_library(DxbcConverter DxbcConverter.cpp DxbcUtil.cpp ) target_link_libraries(DxbcConverter PUBLIC DxilConvPasses ShaderBinary ) add_dependencies(DxbcConverter intrinsics_gen DxcRuntimeEtw DxilConvPasses) target_include_directories(DxbcConverter PUBLIC $ $ $ PRIVATE ${D3D12_INCLUDE_DIRS} )