# Copyright (c) Microsoft Corporation. # Licensed under the MIT License. cmake_minimum_required (VERSION 3.20) set(DIRECTXTK_VERSION 1.9.2) if(XBOX_CONSOLE_TARGET STREQUAL "durango") set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY") endif() project (DirectXTK VERSION ${DIRECTXTK_VERSION} DESCRIPTION "DirectX Tool Kit for DirectX 11" HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkId=248929" LANGUAGES CXX) if(DEFINED XBOX_CONSOLE_TARGET) set(CMAKE_CXX_STANDARD_LIBRARIES "") endif() option(BUILD_TOOLS "Build XWBTool" ON) option(BUILD_SHARED_LIBS "Build DirectXTK as a shared library" OFF) option(BUILD_XAUDIO_WIN10 "Build for XAudio 2.9" OFF) option(BUILD_XAUDIO_WIN8 "Build for XAudio 2.8" ON) option(BUILD_XAUDIO_REDIST "Build for XAudio2Redist" OFF) option(BUILD_GAMEINPUT "Build for GameInput" OFF) option(BUILD_WGI "Build for Windows.Gaming.Input" OFF) option(BUILD_XINPUT "Build for XInput" OFF) # https://devblogs.microsoft.com/cppblog/spectre-mitigations-in-msvc/ option(ENABLE_SPECTRE_MITIGATION "Build using /Qspectre for MSVC" OFF) option(DISABLE_MSVC_ITERATOR_DEBUGGING "Disable iterator debugging in Debug configurations with the MSVC CRT" OFF) option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF) option(ENABLE_CODE_COVERAGE "Build with code-coverage" OFF) option(ENABLE_CODE_PROFILING "Build for profiling" OFF) option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF) option(NO_WCHAR_T "Use legacy wide-character as unsigned short" OFF) option(BUILD_FUZZING "Build for fuzz testing" OFF) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") if(XBOX_CONSOLE_TARGET STREQUAL "durango") set(BUILD_GAMEINPUT OFF) set(BUILD_WGI OFF) set(BUILD_XINPUT OFF) set(BUILD_XBOXONE_SHADERS ON) set(BUILD_XAUDIO_WIN10 OFF) set(BUILD_XAUDIO_WIN8 ON) set(BUILD_TOOLS OFF) elseif(WINDOWS_STORE) set(BUILD_GAMEINPUT OFF) set(BUILD_WGI ON) set(BUILD_TOOLS OFF) endif() include(GNUInstallDirs) include(build/CompilerAndLinker.cmake) #--- Library set(LIBRARY_HEADERS Inc/BufferHelpers.h Inc/CommonStates.h Inc/DDSTextureLoader.h Inc/DirectXHelpers.h Inc/Effects.h Inc/GeometricPrimitive.h Inc/GraphicsMemory.h Inc/Model.h Inc/PostProcess.h Inc/PrimitiveBatch.h Inc/ScreenGrab.h Inc/SpriteBatch.h Inc/SpriteFont.h Inc/VertexTypes.h Inc/WICTextureLoader.h) set(LIBRARY_SOURCES Src/AlphaTestEffect.cpp Src/BasicEffect.cpp Src/BasicPostProcess.cpp Src/BufferHelpers.cpp Src/CMO.h Src/CommonStates.cpp Src/DDSTextureLoader.cpp Src/DebugEffect.cpp Src/DGSLEffect.cpp Src/DGSLEffectFactory.cpp Src/DirectXHelpers.cpp Src/DualPostProcess.cpp Src/DualTextureEffect.cpp Src/EffectCommon.cpp Src/EffectCommon.h Src/EffectFactory.cpp Src/EnvironmentMapEffect.cpp Src/GeometricPrimitive.cpp Src/GraphicsMemory.cpp Src/Model.cpp Src/ModelLoadCMO.cpp Src/ModelLoadSDKMESH.cpp Src/ModelLoadVBO.cpp Src/NormalMapEffect.cpp Src/PBREffect.cpp Src/PBREffectFactory.cpp Src/pch.h Src/PrimitiveBatch.cpp Src/ScreenGrab.cpp Src/SkinnedEffect.cpp Src/SpriteBatch.cpp Src/SpriteFont.cpp Src/ToneMapPostProcess.cpp Src/VertexTypes.cpp Src/WICTextureLoader.cpp) set(SHADER_SOURCES Src/Shaders/AlphaTestEffect.fx Src/Shaders/BasicEffect.fx Src/Shaders/DebugEffect.fx Src/Shaders/DGSLEffect.fx Src/Shaders/DGSLLambert.hlsl Src/Shaders/DGSLPhong.hlsl Src/Shaders/DGSLUnlit.hlsl Src/Shaders/DualTextureEffect.fx Src/Shaders/EnvironmentMapEffect.fx Src/Shaders/NormalMapEffect.fx Src/Shaders/PBREffect.fx Src/Shaders/PostProcess.fx Src/Shaders/SkinnedEffect.fx Src/Shaders/SpriteEffect.fx Src/Shaders/ToneMap.fx) # Xbox-specific extensions if(DEFINED XBOX_CONSOLE_TARGET) set(LIBRARY_HEADERS ${LIBRARY_HEADERS} Inc/XboxDDSTextureLoader.h) set(LIBRARY_SOURCES ${LIBRARY_SOURCES} Src/XboxDDSTextureLoader.cpp) endif() # These source files are identical in both DX11 and DX12 version. set(LIBRARY_HEADERS ${LIBRARY_HEADERS} Inc/GamePad.h Inc/Keyboard.h Inc/Mouse.h Inc/SimpleMath.h Inc/SimpleMath.inl) set(LIBRARY_SOURCES ${LIBRARY_SOURCES} Src/BinaryReader.cpp Src/GamePad.cpp Src/Geometry.cpp Src/Keyboard.cpp Src/Mouse.cpp Src/SimpleMath.cpp) set(LIBRARY_SOURCES ${LIBRARY_SOURCES} Src/AlignedNew.h Src/Bezier.h Src/BinaryReader.h Src/DDS.h Src/DemandCreate.h Src/Geometry.h Src/LoaderHelpers.h Src/PlatformHelpers.h Src/SDKMesh.h Src/SharedResourcePool.h Src/vbo.h Src/TeapotData.inc) set(SHADER_SOURCES ${SHADER_SOURCES} Src/Shaders/Common.fxh Src/Shaders/Lighting.fxh Src/Shaders/PBRCommon.fxh Src/Shaders/PixelPacking_Velocity.hlsli Src/Shaders/Skinning.fxh Src/Shaders/Structures.fxh Src/Shaders/Utilities.fxh) if(MINGW) set(BUILD_XAUDIO_WIN10 OFF) set(BUILD_XAUDIO_WIN8 OFF) endif() if(WINDOWS_STORE OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8 OR BUILD_XAUDIO_REDIST) set(LIBRARY_HEADERS ${LIBRARY_HEADERS} Inc/Audio.h) set(LIBRARY_SOURCES ${LIBRARY_SOURCES} Audio/AudioEngine.cpp Audio/DynamicSoundEffectInstance.cpp Audio/SoundCommon.cpp Audio/SoundCommon.h Audio/SoundEffect.cpp Audio/SoundEffectInstance.cpp Audio/SoundStreamInstance.cpp Audio/WaveBank.cpp Audio/WaveBankReader.cpp Audio/WaveBankReader.h Audio/WAVFileReader.cpp Audio/WAVFileReader.h) endif() if(NOT COMPILED_SHADERS) if(USE_PREBUILT_SHADERS) message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set.") endif() set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled) file(MAKE_DIRECTORY ${COMPILED_SHADERS}) else() file(TO_CMAKE_PATH ${COMPILED_SHADERS} COMPILED_SHADERS) endif() set(LIBRARY_SOURCES ${LIBRARY_SOURCES} ${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc) if(BUILD_XBOXONE_SHADERS) message(STATUS "Using Shader Model 5.0 for Xbox One for shaders") set(ShaderOpts xbox) else() message(STATUS "Using Shader Model 4.0/9.1 for shaders.") set(ShaderOpts "") endif() if(NOT USE_PREBUILT_SHADERS) if(BUILD_XBOXONE_SHADERS) else() find_program(DIRECTX_FXC_TOOL FXC.EXE HINTS "C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_SYSTEM_VERSION}/${DIRECTX_HOST_ARCH}" "C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/${DIRECTX_HOST_ARCH}") message(STATUS "Using LegacyShaderCompiler found in ${DIRECTX_FXC_TOOL}") endif() add_custom_command( OUTPUT "${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc" MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/Src/Shaders/CompileShaders.cmd" DEPENDS ${SHADER_SOURCES} COMMENT "Generating HLSL shaders..." COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> CompileShaders.cmd ARGS ${ShaderOpts} > "${COMPILED_SHADERS}/compileshaders.log" WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/Src/Shaders" USES_TERMINAL) endif() if(WIN32 AND BUILD_SHARED_LIBS) message(STATUS "Build library as a DLL") configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/build/DirectXTK.rc.in" "${CMAKE_CURRENT_BINARY_DIR}/DirectXTK.rc" @ONLY) add_library(${PROJECT_NAME} SHARED ${LIBRARY_SOURCES} ${LIBRARY_HEADERS} "${CMAKE_CURRENT_BINARY_DIR}/DirectXTK.rc") target_compile_definitions(${PROJECT_NAME} PRIVATE DIRECTX_TOOLKIT_EXPORT) target_compile_definitions(${PROJECT_NAME} INTERFACE DIRECTX_TOOLKIT_IMPORT) if(XBOX_CONSOLE_TARGET MATCHES "durango") target_link_libraries(${PROJECT_NAME} PRIVATE kernelx.lib combase.lib d3d12_x.lib xi.lib) endif() if(MINGW) target_link_libraries(${PROJECT_NAME} PRIVATE xinput1_4.lib) endif() else() add_library(${PROJECT_NAME} ${LIBRARY_SOURCES} ${LIBRARY_HEADERS}) endif() target_include_directories(${PROJECT_NAME} PRIVATE ${COMPILED_SHADERS} Src) if(NOT MINGW) target_precompile_headers(${PROJECT_NAME} PRIVATE Src/pch.h) endif() source_group(Audio REGULAR_EXPRESSION Audio/*.*) source_group(Inc REGULAR_EXPRESSION Inc/*.*) source_group(Src REGULAR_EXPRESSION Src/*.*) target_include_directories(${PROJECT_NAME} PUBLIC $ $) target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_11) if(WINDOWS_STORE OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8 OR BUILD_XAUDIO_REDIST) target_include_directories(${PROJECT_NAME} PRIVATE Audio) endif() if(MINGW) find_package(directxmath CONFIG REQUIRED) target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectXMath) else() find_package(directxmath CONFIG QUIET) endif() if(directxmath_FOUND) message(STATUS "Using DirectXMath package") target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectXMath) endif() if(BUILD_XAUDIO_REDIST AND (NOT BUILD_XAUDIO_WIN10) AND (NOT BUILD_XAUDIO_WIN8) AND (NOT WINDOWS_STORE)) message(STATUS "Using XAudio2Redist for DirectX Tool Kit for Audio.") find_package(xaudio2redist CONFIG REQUIRED) target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::XAudio2Redist) target_compile_definitions(${PROJECT_NAME} PUBLIC USING_XAUDIO2_REDIST) endif() include(CheckIncludeFileCXX) if(BUILD_GAMEINPUT) message(STATUS "Using GameInput for GamePad/Keyboard/Mouse.") find_package(gameinput CONFIG QUIET) if(gameinput_FOUND) target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::GameInput) else() set(CMAKE_REQUIRED_QUIET ON) CHECK_INCLUDE_FILE_CXX(GameInput.h GAMEINPUT_HEADER) if(NOT GAMEINPUT_HEADER) message(FATAL_ERROR "Microsoft GDK required to build GameInput. See https://aka.ms/gdk") endif() endif() target_compile_definitions(${PROJECT_NAME} PUBLIC USING_GAMEINPUT) elseif(BUILD_WGI) message(STATUS "Using Windows.Gaming.Input for GamePad.") target_compile_definitions(${PROJECT_NAME} PUBLIC USING_WINDOWS_GAMING_INPUT) elseif(BUILD_XINPUT) message(STATUS "Using XInput for GamePad.") target_compile_definitions(${PROJECT_NAME} PUBLIC USING_XINPUT) endif() #--- Package include(CMakePackageConfigHelpers) string(TOLOWER ${PROJECT_NAME} PACKAGE_NAME) write_basic_package_version_file( ${PACKAGE_NAME}-config-version.cmake VERSION ${DIRECTXTK_VERSION} COMPATIBILITY AnyNewerVersion) install(TARGETS ${PROJECT_NAME} EXPORT ${PROJECT_NAME}-targets ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/build/${PROJECT_NAME}-config.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME}) install(EXPORT ${PROJECT_NAME}-targets FILE ${PROJECT_NAME}-targets.cmake NAMESPACE Microsoft:: DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME}) install(FILES ${LIBRARY_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/directxtk) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake ${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config-version.cmake DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME}) # Create pkg-config file include(build/JoinPaths.cmake) # from: https://github.com/jtojnar/cmake-snips#concatenating-paths-when-building-pkg-config-files join_paths(DIRECTXTK_INCLUDEDIR_FOR_PKG_CONFIG "\${prefix}" "${CMAKE_INSTALL_INCLUDEDIR}") join_paths(DIRECTXTK_LIBDIR_FOR_PKG_CONFIG "\${prefix}" "${CMAKE_INSTALL_LIBDIR}") set(DIRECTXTK_DEP_L "") if(directxmath_FOUND) list(APPEND DIRECTXTK_DEP_L "DirectXMath") endif() list(LENGTH DIRECTXTK_DEP_L DEP_L) if(DEP_L) string(REPLACE ";" ", " DIRECTXTK_DEP " ${DIRECTXTK_DEP_L}") endif() configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/build/DirectXTK.pc.in" "${CMAKE_CURRENT_BINARY_DIR}/DirectXTK.pc" @ONLY) # Install the pkg-config file install(FILES "${CMAKE_CURRENT_BINARY_DIR}/DirectXTK.pc" DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig) #--- Command-line tools if(BUILD_TOOLS AND WIN32) set(TOOL_EXES xwbtool) add_executable(xwbtool xwbtool/xwbtool.cpp xwbtool/xwbtool.rc xwbtool/settings.manifest xwbtool/CmdLineHelpers.h Audio/WAVFileReader.cpp Audio/WAVFileReader.h) target_compile_features(xwbtool PRIVATE cxx_std_17) target_include_directories(xwbtool PRIVATE Audio Src) target_link_libraries(xwbtool PRIVATE version.lib) source_group(xwbtool REGULAR_EXPRESSION XWBTool/*.*) endif() if(directxmath_FOUND) foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_link_libraries(${t} PUBLIC Microsoft::DirectXMath) endforeach() endif() if(TOOL_EXES) message(STATUS "Building tools: ${TOOL_EXES}") endif() # Model uses dynamic_cast, so we need /GR (Enable RTTI) if(MSVC) foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_options(${t} PRIVATE /Wall /EHsc /GR) endforeach() if(NO_WCHAR_T) message(STATUS "Using non-native wchar_t as unsigned short") foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_options(${t} PRIVATE "/Zc:wchar_t-") endforeach() endif() endif() foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_definitions(${t} PRIVATE ${COMPILER_DEFINES}) target_compile_options(${t} PRIVATE ${COMPILER_SWITCHES}) target_link_options(${t} PRIVATE ${LINKER_SWITCHES}) endforeach() if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|IntelLLVM") set(WarningsLib -Wall -Wpedantic -Wextra) if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 16.0) list(APPEND WarningsLib "-Wno-unsafe-buffer-usage") endif() target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib}) set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch-default" "-Wno-double-promotion" "-Wno-exit-time-destructors" "-Wno-gnu-anonymous-struct" "-Wno-missing-prototypes" "-Wno-nested-anon-types" "-Wno-unused-const-variable") foreach(t IN LISTS TOOL_EXES) target_compile_options(${t} PRIVATE ${WarningsEXE}) endforeach() elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU") foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_options(${t} PRIVATE "-Wno-ignored-attributes" "-Walloc-size-larger-than=4GB") if(BUILD_SHARED_LIBS) target_compile_options(${t} PRIVATE "-Wno-attributes") endif() endforeach() elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel") set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 14) elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC") if(BUILD_SHARED_LIBS) target_compile_options(${PROJECT_NAME} PRIVATE /wd4251 /wd4275) endif() if(ENABLE_CODE_ANALYSIS) message(STATUS "Building with Code Analysis (PREFIX)") foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_options(${t} PRIVATE /analyze /WX) endforeach() endif() if(ENABLE_CODE_PROFILING) message(STATUS "Building with /PROFILE") foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_link_options(${t} PRIVATE /profile) endforeach() endif() if(ENABLE_SPECTRE_MITIGATION AND (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.13) AND (NOT WINDOWS_STORE)) message(STATUS "Building Spectre-mitigated libraries") foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_options(${t} PRIVATE "/Qspectre") endforeach() endif() set(WarningsEXE /wd4365 /wd4514 /wd4571 /wd4625 /wd4626 /wd4627 /wd4710 /wd4711 /wd4774 /wd4820 /wd5026 /wd5027 /wd5039 /wd5045) if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.34) list(APPEND WarningsEXE /wd5262 /wd5264) target_compile_options(${PROJECT_NAME} PRIVATE /wd5262) endif() if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.50) list(APPEND WarningsEXE /wd4865) endif() foreach(t IN LISTS TOOL_EXES) target_compile_options(${t} PRIVATE ${WarningsEXE}) endforeach() if(BUILD_FUZZING AND (NOT WINDOWS_STORE)) string(REPLACE "/DNDEBUG" "" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE}) string(REPLACE "/DNDEBUG" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}) if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.32) foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_options(${t} PRIVATE ${ASAN_SWITCHES}) target_link_libraries(${t} PRIVATE ${ASAN_LIBS}) endforeach() endif() endif() endif() if(WIN32) if(XBOX_CONSOLE_TARGET STREQUAL "durango") set(WINVER 0x0602) elseif(WINDOWS_STORE OR BUILD_XAUDIO_WIN10) message(STATUS "Using DirectX Tool Kit for Audio on XAudio 2.9 (Windows 10/Windows 11).") set(WINVER 0x0A00) elseif((${DIRECTX_ARCH} MATCHES "^arm64") OR BUILD_GAMEINPUT OR BUILD_WGI) message(STATUS "Building for Windows 10/Windows 11.") set(WINVER 0x0A00) elseif(BUILD_XAUDIO_WIN8) message(STATUS "Using DirectX Tool Kit for Audio on XAudio 2.8 (Windows 8.1).") set(WINVER 0x0603) else() message(STATUS "Building for Windows 8.1") set(WINVER 0x0603) endif() foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_definitions(${t} PRIVATE _WIN32_WINNT=${WINVER}) endforeach() if(DISABLE_MSVC_ITERATOR_DEBUGGING) foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) target_compile_definitions(${t} PRIVATE _ITERATOR_DEBUG_LEVEL=0) endforeach() endif() endif() if(BUILD_TOOLS AND WIN32) set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT xwbtool) endif() if(BUILD_TOOLS AND (NOT VCPKG_TOOLCHAIN)) foreach(t IN LISTS TOOL_EXES) install(TARGETS ${t} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) endforeach() endif() #--- Test suite if(WIN32 AND (NOT WINDOWS_STORE) AND (NOT (DEFINED XBOX_CONSOLE_TARGET))) include(CTest) if(BUILD_TESTING AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/CMakeLists.txt")) enable_testing() add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests) if(ENABLE_CODE_COVERAGE AND (DEFINED COV_COMPILER_SWITCHES)) target_compile_options(${PROJECT_NAME} PRIVATE ${COV_COMPILER_SWITCHES}) endif() elseif(BUILD_FUZZING AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders/CMakeLists.txt")) message(STATUS "Building for fuzzing") add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders) endif() endif()