[*.{cpp,h}] # Naming convention rules (note: currently need to be ordered from more to less specific) cpp_naming_rule.aactor_prefixed.symbols = aactor_class cpp_naming_rule.aactor_prefixed.style = aactor_style cpp_naming_rule.swidget_prefixed.symbols = swidget_class cpp_naming_rule.swidget_prefixed.style = swidget_style cpp_naming_rule.uobject_prefixed.symbols = uobject_class cpp_naming_rule.uobject_prefixed.style = uobject_style cpp_naming_rule.booleans_prefixed.symbols = boolean_vars cpp_naming_rule.booleans_prefixed.style = boolean_style cpp_naming_rule.structs_prefixed.symbols = structs cpp_naming_rule.structs_prefixed.style = unreal_engine_structs cpp_naming_rule.enums_prefixed.symbols = enums cpp_naming_rule.enums_prefixed.style = unreal_engine_enums cpp_naming_rule.templates_prefixed.symbols = templates cpp_naming_rule.templates_prefixed.style = unreal_engine_templates cpp_naming_rule.general_names.symbols = all_symbols cpp_naming_rule.general_names.style = unreal_engine_default # Naming convention symbols cpp_naming_symbols.aactor_class.applicable_kinds = class cpp_naming_symbols.aactor_class.applicable_type = AActor cpp_naming_symbols.swidget_class.applicable_kinds = class cpp_naming_symbols.swidget_class.applicable_type = SWidget cpp_naming_symbols.uobject_class.applicable_kinds = class cpp_naming_symbols.uobject_class.applicable_type = UObject cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field cpp_naming_symbols.boolean_vars.applicable_type = bool cpp_naming_symbols.enums.applicable_kinds = enum cpp_naming_symbols.templates.applicable_kinds = template_class cpp_naming_symbols.structs.applicable_kinds = struct cpp_naming_symbols.all_symbols.applicable_kinds = * # Naming convention styles cpp_naming_style.unreal_engine_default.capitalization = pascal_case cpp_naming_style.unreal_engine_default.required_prefix = cpp_naming_style.unreal_engine_default.required_suffix = cpp_naming_style.unreal_engine_default.word_separator = cpp_naming_style.unreal_engine_enums.capitalization = pascal_case cpp_naming_style.unreal_engine_enums.required_prefix = E cpp_naming_style.unreal_engine_enums.required_suffix = cpp_naming_style.unreal_engine_enums.word_separator = cpp_naming_style.unreal_engine_templates.capitalization = pascal_case cpp_naming_style.unreal_engine_templates.required_prefix = T cpp_naming_style.unreal_engine_templates.required_suffix = cpp_naming_style.unreal_engine_templates.word_separator = cpp_naming_style.unreal_engine_structs.capitalization = pascal_case cpp_naming_style.unreal_engine_structs.required_prefix = F cpp_naming_style.unreal_engine_structs.required_suffix = cpp_naming_style.unreal_engine_structs.word_separator = cpp_naming_style.uobject_style.capitalization = pascal_case cpp_naming_style.uobject_style.required_prefix = U cpp_naming_style.uobject_style.required_suffix = cpp_naming_style.uobject_style.word_separator = cpp_naming_style.aactor_style.capitalization = pascal_case cpp_naming_style.aactor_style.required_prefix = A cpp_naming_style.aactor_style.required_suffix = cpp_naming_style.aactor_style.word_separator = cpp_naming_style.swidget_style.capitalization = pascal_case cpp_naming_style.swidget_style.required_prefix = S cpp_naming_style.swidget_style.required_suffix = cpp_naming_style.swidget_style.word_separator = cpp_naming_style.boolean_style.capitalization = pascal_case cpp_naming_style.boolean_style.required_prefix = b cpp_naming_style.boolean_style.required_suffix = cpp_naming_style.boolean_style.word_separator =