if(VCPKG_TARGET_IS_WINDOWS) vcpkg_check_linkage(ONLY_STATIC_LIBRARY) endif() vcpkg_download_distfile( ARCHIVE_FILE URLS https://github.com/bkaradzic/bgfx.cmake/releases/download/v${VERSION}/bgfx.cmake.v${VERSION}.tar.gz FILENAME bgfx.cmake.v${VERSION}.tar.gz SHA512 520c542b65e76e92eae818e32eeb62bb2347ac89a1e10fc07cd5059a3b8a9a543cadca87d451a3bc157c415f6183b1f0e5031248e38fae704b8efd54679d482b ) vcpkg_extract_source_archive( SOURCE_PATH ARCHIVE "${ARCHIVE_FILE}" PATCHES fix-dependencies.patch ) file(REMOVE_RECURSE "${SOURCE_PATH}/bgfx/3rdparty/dear-imgui" "${SOURCE_PATH}/bgfx/3rdparty/glslang" "${SOURCE_PATH}/bgfx/3rdparty/meshoptimizer" "${SOURCE_PATH}/bgfx/3rdparty/spirv-cross" "${SOURCE_PATH}/bgfx/3rdparty/spirv-headers" "${SOURCE_PATH}/bgfx/3rdparty/spirv-opt" "${SOURCE_PATH}/bgfx/3rdparty/stb" "${SOURCE_PATH}/bimg/3rdparty/libsquish" "${SOURCE_PATH}/bimg/3rdparty/lodepng" "${SOURCE_PATH}/bimg/3rdparty/stb" "${SOURCE_PATH}/bimg/3rdparty/tinyexr" ) vcpkg_check_features( OUT_FEATURE_OPTIONS FEATURE_OPTIONS FEATURES tools BGFX_BUILD_TOOLS multithreaded BGFX_CONFIG_MULTITHREADED ) if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) set(BGFX_LIBRARY_TYPE "SHARED") else () set(BGFX_LIBRARY_TYPE "STATIC") endif () vcpkg_cmake_configure( SOURCE_PATH "${SOURCE_PATH}" OPTIONS -DBGFX_LIBRARY_TYPE=${BGFX_LIBRARY_TYPE} -DBGFX_AMALGAMATED=ON -DBGFX_BUILD_EXAMPLES=OFF -DBGFX_OPENGLES_VERSION=30 "-DBGFX_ADDITIONAL_TOOL_PATHS=${CURRENT_INSTALLED_DIR}/../${HOST_TRIPLET}/tools/bgfx" ${FEATURE_OPTIONS} OPTIONS_DEBUG -DBGFX_BUILD_TOOLS=OFF ) vcpkg_cmake_install() vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/${PORT}") vcpkg_copy_pdbs() if ("tools" IN_LIST FEATURES) vcpkg_copy_tools(TOOL_NAMES bin2c shaderc geometryc texturec AUTO_CLEAN) endif () vcpkg_install_copyright( FILE_LIST "${CURRENT_PACKAGES_DIR}/share/licences/${PORT}/LICENSE" COMMENT [[ bgfx includes third-party components which are subject to specific license terms. Check the sources for details. ]]) file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/share/licences" "${CURRENT_PACKAGES_DIR}/debug/include" "${CURRENT_PACKAGES_DIR}/debug/share" )