#ifdef GL_ES precision mediump float; #endif uniform float time; uniform vec2 resolution; void main() { vec2 st = gl_FragCoord.xy/resolution.xy; st.x *= resolution.x/resolution.y; vec3 color = vec3(0.); color = vec3(st.x,st.y,abs(sin(time))); gl_FragColor = vec4(color,1.0); }