Online Extended List Here: 

https://github.com/miorsoft/Site/wiki/PhotoModularFX___List-of-Modules
 
LIST of FX-Modules  -  V 0.3.5147


001 (059) - 8COLORS	 I3 O3    params:2   Category:Uncategorized
		Retro 8Colors style
			Parameters : 
				Dot Size -	From 1 to 32		Default 50
				Gap Size -	From 0 to 16		Default 50




002 (219) - ABS	 I1 O1    params:0   Category:Math
		Absoulte Values      




003 (233) - ABS3	 I3 O3    params:0   Category:Math
		Absoulte Values (3 channels)     




004 (133) - ACE	 I1 O1    params:5   Category:Contrast
		Adaptive Contrast Enhancement      
			Parameters : 
				Window Radius -	Integer		Default 10
				MIN Gain % -	From 0 to 200		Default 100
				MAX Gain % -	From 100 to 1000		Default 250
				Local Gain -	From 0 to 500		Default 100
				Source% -	From 0 to 100		Default 100




005 (085) - ADD	 I1 O1    params:2   Category:Math
		Add a constant Value to Input  
			Parameters : 
				value -	From -100 to 100		Default 0
				Do Clamp 0-1 -	ON/OFF		Default 0




006 (029) - ADD3	 I3 O3    params:4   Category:Math
		Add/Sub RGB Values  (it can be used even with other channels types)
			Parameters : 
				RED / Ch1 -	From -100 to 100		Default 0
				GREEN / Ch2 -	From -100 to 100		Default 0
				BLUE / Ch3 -	From -100 to 100		Default 0
				Do Clamp 0-1 -	ON/OFF		Default 0




007 (021) - ADVLC	 I1 O1    params:3   Category:Contrast
		Advanced Local Contrast (Still developing.. ) 
			Parameters : 
				Radius -	Integer		Default 2
				Amount -	From 1 to 800		Default 150
				Limit -	From 10 to 50		Default 10




008 (287) - BACKLIGHTREPAIR	 I3 O3    params:2   Category:Mapping
		Corrects extremely low or non-uniform lighting  
			Parameters : 
				Low Level -	From 0 to 256		Default 20
				High Level -	From 0 to 256		Default 75




009 (081) - BCS	 I3 O3    params:3   Category:Contrast
		Brightness Contrast Saturation  (RGB)      
			Parameters : 
				Brightness -	From -100 to 100		Default 0
				Contrast -	From -100 to 100		Default 0
				Saturation -	From -100 to 200		Default 0




010 (096) - BILAOA	 I1 O1    params:6   Category:Blur
		Orientation-Aligned Bilateral Filter        
			Parameters : 
				Radius -	Integer		Default 4
				Resistence -	From 1 to 250		Default 1
				Extra Iterations -	Integer		Default 1
				Tang Radius % -	From 0 to 100		Default 0
				Recompute Flow -	ON/OFF		Default -1
				Interpolate -	ON/OFF		Default 0




011 (253) - BILAOA3	 I3 O3    params:6   Category:Blur
		Orientation-Aligned Bilateral Filter  (3 channels)      
			Parameters : 
				Length  -	Integer		Default 4
				Resistence -	From 1 to 250		Default 1
				Extra Iterations -	Integer		Default 1
				Tang Radius % -	From 0 to 100		Default 0
				Recompute Flow -	ON/OFF		Default -1
				Interpolate -	ON/OFF		Default 0




012 (154) - BILAOAEX	 I1 O1    params:8   Category:Blur
		Extended Orientation-Aligned Bilateral Filter  (WIP)      
			Parameters : 
				Radius -	Integer		Default 4
				Resistence -	From 1 to 250		Default 1
				Extra Iterations -	Integer		Default 0
				Tang Radius % -	From 0 to 100		Default 10
				Recompute Flow -	ON/OFF		Default -1
				Interpolate -	ON/OFF		Default 0
				Detail Weight -	From 1 to 200		Default 40
				Per-Level Bila -	ON/OFF		Default 0




013 (013) - BILATERAL	 I1 O1    params:4   Category:Blur
		Edge preserving smoothing filter.     
			Parameters : 
				Radius -	Integer		Default 4
				Range -	From 1 to 200		Default 30
				Extra Iterations -	Integer		Default 0
				Select Approximation (Speed)     :		Default 0
					Exact (Slow)
					Separable
					PoissonDisk 6%R
					PoissonDisk 8%R
					PoissonDisk 10%R
					PoissonDisk 12%R
					PoissonDisk 15%R
					Exper.Polynomial
					Exper.manifolds
					GRID
					IIR recurs TEST




014 (127) - BLEND	 I3 O1    params:1   Category:Blend
		Blend - Mix the first-channel with the 2nd-channel by an amount given by 3th Input 
			Parameters : 
				Power(0 or 100=Linear) -	Integer		Default 100




015 (128) - BLEND3	 I7 O3    params:1   Category:Blend
		Blend 3 - Mix the 3-first-channels with the 2nd-3-channels by an amount given by 7th Input 
			Parameters : 
				Power (0 or 100=Linear) -	Integer		Default 100




016 (020) - BLUR	 I1 O1    params:5   Category:Blur
		Gaussian/Box Blur
			Parameters : 
				Radius -	Integer		Default 3
				R Cents -	From 0 to 99		Default 0
				Algorithm:		Default 2
					Gaussian
					Box
					Fast (IIR)
					moving-average
				Scaled Radius  -	ON/OFF		Default 0
				Gamma correction  -	ON/OFF		Default 0




017 (140) - BLUR3	 I3 O3    params:5   Category:Blur
		3 Channels Gaussian/Box Blur
			Parameters : 
				Radius -	Integer		Default 4
				R Cents -	From 0 to 99		Default 0
				Algorithm:		Default 2
					Gaussian
					Box
					Fast (IIR)
					moving-average
				Scaled Radius  -	ON/OFF		Default 0
				Gamma correction  -	ON/OFF		Default 0




018 (194) - CAIR	 I3 O3    params:1   Category:Resize
		Content Aware Image Resize.  Seam Carving algorithm (Experimental)      
			Parameters : 
				Horizontal % -	From 50 to 99		Default 80




019 (130) - CANNYEDGE	 I1 O1    params:5   Category:Uncategorized
		Canny Edge Detector (WIP)
			Parameters : 
				Blur  -	From 0 to 1000		Default 0
				LOW Threshold -	From 0 to 1000		Default 0
				high Threshold -	From 0 to 1000		Default 0
				Invert -	ON/OFF		Default 0
				Thinning -	ON/OFF		Default 0




020 (265) - CARTOONIZE	 I3 O3    params:1   Category:Art
		Miorsoft CartoonizeMe V2 Effect    
			Parameters : 
				Iterations     :		Default 1
					1 Iter
					2 Iter
					3 Iter
					4 Iter
					5 Iter




021 (161) - CHROMA	 I3 O3    params:0   Category:ColorSpace
		Chromaticity Space, No Intensity information. (Also called Normalized RGBs) 




022 (119) - CHROMAK	 I6 O3    params:6   Category:Blend
		Chromakey Blend (1st 3 inputs: Main Image, Last 3 Input: BackGround Image)  (The replacement is based on RGB-replace Hue)  
			Parameters : 
				replace RED   -	From 0 to 255		Default 0
				replace GREEN   -	From 0 to 255		Default 0
				replace BLUE   -	From 0 to 255		Default 0
				Threshold -	From 0 to 100		Default 0
				Smoothing -	From 1 to 100		Default 1
				PNG Export -	ON/OFF		Default 0




023 (214) - CLAMP	 I1 O1    params:3   Category:Math
		Clamp between 2 values      
			Parameters : 
				value FROM       -	Integer		Default 0
				value TO       -	Integer		Default 1000
				Outside  -	From -1 to 1000		Default -1




024 (052) - CLAMP01	 I1 O1    params:0   Category:Math
		Clamp channel values between 0 and 1 - The Outputs of some modules can be outside of 0-1 range     




025 (220) - CLAMP3	 I3 O3    params:3   Category:Math
		Clamp between 2 values (3 Channels)      
			Parameters : 
				value FROM       -	Integer		Default 0
				value TO       -	Integer		Default 1000
				Outside  -	From -1 to 1000		Default -1




026 (170) - CMYK>RGB	 I4 O3    params:0   Category:ColorSpace
		Convert CMYK (Cyan, Magenta, Yellow, Black) colorspace to RGB       




027 (206) - COLORCONTRAST	 I3 O3    params:4   Category:Contrast
		Color Contrast:   Make Lighter choosen hue and darker complementary hue (inspired by Luminar)     
			Parameters : 
				Amount  -	From 0 to 1000		Default 500
				Hue  -	From 0 to 1000		Default 0
				Brightness  -	From -1000 to 1000		Default 0
				Contrast  -	From -1000 to 1000		Default 0




028 (168) - COLORMATRIX	 I3 O3    params:10   Category:Math
		Color Matrix      
			Parameters : 
				Red > Red  -	From 0 to 1000		Default 1000
				Red > Green  -	From 0 to 1000		Default 0
				Red > Blu  -	From 0 to 1000		Default 0
				Green > Red  -	From 0 to 1000		Default 0
				Green > Green  -	From 0 to 1000		Default 1000
				Green > Blu  -	From 0 to 1000		Default 0
				Blu > Red  -	From 0 to 1000		Default 0
				Blu > Green  -	From 0 to 1000		Default 0
				Blu > Blu  -	From 0 to 1000		Default 1000
				Normalize :		Default 0
					None
					Input
					Output
					Both




029 (173) - CORNERS	 I1 O1    params:2   Category:Uncategorized
		SUSAN corners detection      
			Parameters : 
				Algorithm:		Default 0
					SUSAN
				Diff.Threshold  -	From 1 to 99		Default 10




030 (195) - CROP	 I3 O3    params:6   Category:Resize
		Crop Image (Use Carefully, watch out 2D connections sizes)     
			Parameters : 
				Choose Unit: ThousandthPart or Pixels unit      :		Default 0
					ThousandthPart
					Pixels
				TOP -	Integer		Default 0
				BOTTOM -	Integer		Default 0
				LEFT -	Integer		Default 0
				RIGHT -	Integer		Default 0
				Auto SQUARE -	ON/OFF		Default 0




031 (183) - CUBICBEZIER	 I1 O1    params:4   Category:Mapping
		CubicBezier through 2 given points 
			Parameters : 
				X1 / 100 -	Integer		Default 25
				Y1 / 100 -	Integer		Default 50
				X2 / 100 -	Integer		Default 75
				Y2 / 100 -	Integer		Default 50




032 (062) - CURVE	 I1 O1    params:5   Category:Mapping
		Simple 5Points Spline Curve transformation (X at every 1/4)        
			Parameters : 
				000 -	From 0 to 100		Default 0
				025 -	From 0 to 100		Default 25
				050 -	From 0 to 100		Default 50
				075 -	From 0 to 100		Default 75
				100 -	From 0 to 100		Default 100




033 (144) - CURVE9	 I1 O1    params:9   Category:Mapping
		Simple 9Points Spline Curve transformation (X at every 1/8)        
			Parameters : 
				0/8 (000) -	From 0 to 1000		Default 0
				1/8 (125) -	From 0 to 1000		Default 125
				2/8 (250) -	From 0 to 1000		Default 250
				3/8 (375) -	From 0 to 1000		Default 375
				4/8 (500) -	From 0 to 1000		Default 500
				5/8 (625) -	From 0 to 1000		Default 625
				6/8 (750) -	From 0 to 1000		Default 750
				7/8 (875) -	From 0 to 1000		Default 875
				8/8 (1000) -	From 0 to 1000		Default 1000




034 (224) - DCT	 I1 O1    params:0   Category:Math
		Pure Discrete Cosine Transform       




035 (024) - DCT-BP	 I1 O1    params:6   Category:Uncategorized
		EXPERIMENTAL Discrete Cosine Transform Band Pass    
			Parameters : 
				Pass Band or Cut Band:		Default 0
					Pass
					Cut
				Peak -	From 0 to 1000		Default 500
				Low -	From -1 to 1000		Default 0
				High -	From 0 to 1001		Default 700
				Base Mode 

KEEP BASE = No overall luminance change 
NO BASE = Positve and negative output values 
HALF = Halftone Overall luminance value 
:		Default 0
					Keep Base
					No Base
					0.5 (Half)
				Amplify -	From 100 to 400		Default 200




036 (164) - DCTEQU	 I1 O1    params:10   Category:Uncategorized
		Discrete Cosine Transform Equalizer    
			Parameters : 
				0/8 (000) -	From 0 to 2000		Default 1000
				1/8 (125) -	From 0 to 2000		Default 1000
				2/8 (250) -	From 0 to 2000		Default 1000
				3/8 (375) -	From 0 to 2000		Default 1000
				4/8 (500) -	From 0 to 2000		Default 1000
				5/8 (625) -	From 0 to 2000		Default 1000
				6/8 (750) -	From 0 to 2000		Default 1000
				7/8 (875) -	From 0 to 2000		Default 1000
				8/8 (1000) -	From 0 to 2000		Default 1000
				Keep Base -	ON/OFF		Default -1




037 (082) - DCTFX	 I1 O1    params:1   Category:Uncategorized
		EXPERIMENTAL Discrete Cosine Transform FX    
			Parameters : 
				Angle -	From -25 to 25		Default 0




038 (272) - DICES	 I3 O1    params:3   Category:Art
		Dices effect      
			Parameters : 
				Dice Size -	Integer		Default 24
				B or W:		Default 1
					White
					Black
				Quantizer     :		Default 1
					Histogram Based
					OTSU
					GNG




039 (097) - DIFFUSION	 I1 O1    params:4   Category:Uncategorized
		Iso/Anisotropic Diffusion       
			Parameters : 
				Radius  -	Integer		Default 1
				Resistence -	From 1 to 500		Default 1
				Extra Iterations -	Integer		Default 0
				Anisotropy Mode     :		Default 1
					None
					Simplified
					Advanced(E)
					Advanced(B)




040 (147) - DISPARITY	 I2 O1    params:1   Category:Uncategorized
		Disparity Map WIP   
			Parameters : 
				Radius -	Integer		Default 4




041 (035) - DISTORTION	 I1 O1    params:5   Category:Uncategorized
		DISTORT, a set of spatial Deform algorithm (Rotate Too)   
			Parameters : 
				Deform Mode  (# = N of Parameters used)   :		Default 1
					Pinch
					FishEye
					Sin Radial
					Radius to Power #
					Sin Cartesian
					Sqr Cartesian
					ArcSin Cartesian
					(1-ar^2) Cart.#
					LENS #
					Log # #
					3rd Ord.Poly.###
					WideAngle #
					Rotate #
					Swirl1 #
					Swirl2 #
				Param1 -	From 1 to 200		Default 50
				Param2 -	From 1 to 100		Default 50
				Param3 -	From 1 to 100		Default 50
				Antialiased -	ON/OFF		Default 0




042 (030) - DITHERING	 I1 O1    params:1   Category:Uncategorized
		Error Diffusion Dithering
			Parameters : 
				Dither Algorithm:		Default 1
					floyd-steinberg
					jarvis
					stucki
					atkinson
					sierra
					RobertoMior




043 (028) - DOG	 I1 O1    params:6   Category:Uncategorized
		Difference of Gaussians  (R2=R*2) 
			Parameters : 
				Radius -	Integer		Default 2
				multiply Output -	From 100 to 5000		Default 100
				Output Part:		Default 0
					Both (+0.5)
					Positive
					Negative
					ABS
					Both (+/-)
				R Cents -	From 0 to 99		Default 0
				Invert output -	ON/OFF		Default 0
				R Ratio% -	From 110 to 1000		Default 200




044 (036) - DOGBYF	 I1 O1    params:6   Category:Uncategorized
		Flow based DoG (Difference of Gaussians)
			Parameters : 
				Radius -	Integer		Default 3
				R Cents -	From 0 to 99		Default 0
				Length Mul -	From 100 to 999		Default 100
				multiply Output -	From 100 to 5000		Default 300
				Output Part:		Default 0
					Both (+0.5)
					Positive
					Negative
					ABS
					Both (+/-)
				Invert output -	ON/OFF		Default 0




045 (249) - DRAWTEXT	 I3 O3    params:10   Category:Misc
		Basic Text Drawer  
			Parameters : 
				Text		Default 0
				Font :		Default 0
					Segoe UI
					Segoe UI B
					Courier New
					Courier New B
					Comic Sans
					Comic Sans B
				Font Height  -	Integer		Default 12
				color R -	From 0 to 1000		Default 500
				color G -	From 0 to 1000		Default 500
				color B -	From 0 to 1000		Default 500
				rect X -	From 0 to 1000		Default 250
				rect Y -	From 0 to 1000		Default 250
				rect Width -	From 0 to 1000		Default 250
				rect Height -	From 0 to 1000		Default 250




046 (243) - DROSTE	 I3 O3    params:2   Category:Uncategorized
		WIP! Effect of a picture recursively appearing within itself, in a place where a similar picture would realistically be expected to appear.       
			Parameters : 
				Ratio % -	From 110 to 1000		Default 200
				Zero Angle -	ON/OFF		Default 0




047 (273) - DXTESTNODE	 I3 O3    params:2   Category:Uncategorized
		Test of effect performed via DX HLSL Shader. (GPU)    
			Parameters : 
				Smooth -	From 0 to 175		Default 25
				Extra Iterations -	Integer		Default 0




048 (131) - EDGES	 I1 O1    params:3   Category:Uncategorized
		Edges detector (Sobel Magnitude)
			Parameters : 
				Blur  -	From 0 to 5000		Default 0
				Invert -	ON/OFF		Default 0
				Do Not Strecth -	ON/OFF		Default 0




049 (046) - EXP-LOG	 I1 O1    params:1   Category:Math
		Perform Exp() or Log() function. More precisely: EXP=(Exp(X)-1)/(Exp(1)-1), LOG=Log(X*(Exp(1)-1)+1) 
			Parameters : 
				Exp or Log   :		Default 0
					Exp
					Log




050 (092) - EXPER1	 I1 O3    params:0   Category:Uncategorized
		DO NOT USE!!! WIP




051 (180) - EXTENT	 I1 O1    params:5   Category:Resize
		Extent Canvas      
			Parameters : 
				Choose Unit: ThousandthPart or Pixels unit      :		Default 0
					ThousandthPart
					Pixels
				TOP    -	Integer		Default 0
				BOTTOM    -	Integer		Default 0
				LEFT    -	Integer		Default 0
				RIGHT    -	Integer		Default 0




052 (179) - EXTENT3	 I3 O3    params:5   Category:Resize
		Enlarge Canvas      
			Parameters : 
				Choose Unit: ThousandthPart or Pixels unit      :		Default 0
					ThousandthPart
					Pixels
				TOP    -	Integer		Default 0
				BOTTOM    -	Integer		Default 0
				LEFT    -	Integer		Default 0
				RIGHT    -	Integer		Default 0




053 (181) - EXTENT4	 I4 O4    params:5   Category:Resize
		Enlarge Canvas      
			Parameters : 
				Choose Unit: ThousandthPart or Pixels unit      :		Default 0
					ThousandthPart
					Pixels
				TOP    -	Integer		Default 0
				BOTTOM    -	Integer		Default 0
				LEFT    -	Integer		Default 0
				RIGHT    -	Integer		Default 0




054 (023) - FAKEHDR	 I1 O1    params:6   Category:Uncategorized
		HDR tone Mapping. VERY SLOW!!! Deprecated!. Instead use 'tonemap' or 'FakeHDR2' modules.      
			Parameters : 
				Radius -	Integer		Default 2
				Range -	From 0 to 200		Default 50
				Extra Iterations  -	Integer		Default 0
				Amount -	From 0 to 800		Default 100
				Flatness -	From 0 to 800		Default 100
				Radius Mode
-Fixed: All params are used
-Incremental: Radius and Iterations are Unused  :		Default 0
					Fixed Radius
					Incremental Radius




055 (098) - FAKEHDR2	 I1 O1    params:3   Category:Contrast
		Fake HDR: Adaptive Tone Mapping Algorithm.      Make a low dynamic range(LDR) image looks high dynamic range(HDR).
			Parameters : 
				Coarseness -	From 5 to 100		Default 40
				Strength -	From 100 to 1000		Default 100
				What to Enhance -	From 0 to 100		Default 50




056 (109) - FAKEHDR3	 I1 O1    params:2   Category:Uncategorized
		Fake Hdr Durand (Known as ToneMap Durand)  DEPRECATED:  use 'tonemap' module instread     
			Parameters : 
				Strenght -	From 1 to 100		Default 10
				Base -	From 0 to 100		Default 50




057 (254) - FALLOFF	 I1 O1    params:5   Category:Math
		Similar to Power but with a nicer curve.  Can have S shape like PowerEX and Gain. (to be used as Contrast)  
			Parameters : 
				Power -	From -500 to 500		Default 0
				' S '  Shaped -	ON/OFF		Default 0
				pass through -	From 1 to 99		Default 50
				Through Mean -	ON/OFF		Default 0
				0-1 Input Clamp -	ON/OFF		Default 0




058 (255) - FALLOFF3	 I3 O3    params:5   Category:Math
		Similar to Power but with a nicer curve.  Can have S shape like PowerEX and Gain. (to be used as Contrast)  
			Parameters : 
				Power -	From -500 to 500		Default 0
				' S '  Shaped -	ON/OFF		Default 0
				pass through -	From 1 to 99		Default 50
				Through Mean -	ON/OFF		Default 0
				0-1 Input Clamp -	ON/OFF		Default 0




059 (216) - FASTEPS	 I1 O1    params:4   Category:Blur
		Fast Edge preserving Smoothing. IIR (Recursive)       
			Parameters : 
				Edge Smooth -	From 1 to 200		Default 30
				Extra Iterations -	Integer		Default 0
				Passes      :		Default 1
					Standard
					STD+Diagonals
				Range Diff. Mode   :		Default 0
					Linear
					Squared
					Gaussian(24)
					SmoothStep




060 (217) - FASTEPS3	 I3 O3    params:4   Category:Blur
		Fast Edge preserving Smoothing. IIR (Recursive)        
			Parameters : 
				Edge Smooth -	From 1 to 200		Default 30
				Extra Iterations -	Integer		Default 0
				Passes      :		Default 1
					Standard
					STD+Diagonals
				Range Diff. Mode   :		Default 0
					Linear
					Squared
					Gaussian(24)
					SmoothStep




061 (106) - FFTTEST	 I1 O1    params:1   Category:Uncategorized
		EXPERIMENTAL fft Not Ready!  
			Parameters : 
				Direction :		Default 0
					Forward
					Inverse




062 (275) - FLATSPACE	 I3 O3    params:2   Category:Uncategorized
		Experimental 3D to plane/sphere PCA   
			Parameters : 
				Component Type  :		Default 1
					Plane
					Sphere
				'flatness' -	From -400 to 100		Default 100




063 (069) - FLIP	 I1 O1    params:1   Category:Uncategorized
		Horizontal Vertical & Both Flip/Mirror     
			Parameters : 
				Flip Mode    :		Default 1
					Horizontal
					Vertical
					Both




064 (070) - FLIP3	 I3 O3    params:1   Category:Uncategorized
		Horizontal Vertical & Both Flip/Mirror     
			Parameters : 
				Flip Mode    :		Default 1
					Horizontal
					Vertical
					Both




065 (009) - FLOW	 I1 O2    params:2   Category:Misc
		Calc Gradient Flow - Outputs 1-Magnitude, 2-Angle (Range 0-1)
			Parameters : 
				Smooth -	Integer		Default 0
				Smooth Mode    :		Default 0
					Standard
					Advanced




066 (172) - FLOW2	 I1 O2    params:1   Category:Uncategorized
		Calc Gradient Flow - Outputs 1-Magnitude, 2-Angle (Range 0-1)
			Parameters : 
				Smooth Kernel -	Integer		Default 5




067 (196) - FLOWEX	 I1 O4    params:0   Category:Uncategorized
		EXPERIMENTAL DO NOT USE ! Extended FLOW      




068 (174) - FLOWPAINT	 I1 O1    params:6   Category:Blur
		Compute 'Edge Tangent Flow' (ETF) and 'Paint' along direction        
			Parameters : 
				Lengh  -	Integer		Default 6
				Flow Smooth -	From 1 to 10		Default 4
				Extra Iterations -	Integer		Default 1
				Recompute Flow -	ON/OFF		Default -1
				Algorithm    :		Default 0
					Default:Smoothed
					' Spiky '
				Line Kernel Mode (for Default Algorithm)    :		Default 0
					Gaussian
					DOT
					Gaussian * DOT




069 (257) - FLOWPAINT3	 I3 O3    params:6   Category:Blur
		Compute 'Edge Tangent Flow' (ETF) and 'Paint' along direction        
			Parameters : 
				Length -	Integer		Default 6
				Flow Smooth -	From 1 to 10		Default 4
				Extra Iterations -	Integer		Default 1
				Recompute Flow -	ON/OFF		Default -1
				Algorithm    :		Default 0
					Default:Smoothed
					' Spiky '
				Line Kernel Mode (for Default Algorithm)    :		Default 0
					Gaussian
					DOT
					Gaussian * DOT




070 (076) - FORMULA	 I1 O1    params:1   Category:Math
		Formula - Custom Formula ...        
			Parameters : 
				Formula		Default 0




071 (079) - FORMULA2	 I2 O1    params:1   Category:Math
		Formula2 - 2 inputs Custom Formula ...        
			Parameters : 
				Formula		Default 0




072 (080) - FORMULA3	 I3 O1    params:1   Category:Math
		Formula3 - 3 inputs Custom Formula ...        
			Parameters : 
				Formula		Default 0




073 (203) - FORMURGB	 I3 O3    params:3   Category:Math
		FormulaRGB - 3 inputs 3 Outputs Custom Formulas        
			Parameters : 
				Formula		Default 0
				Formula		Default 0
				Formula		Default 0




074 (211) - FRACTALIZE	 I3 O3    params:3   Category:Art
		Experimental picture to fractal   
			Parameters : 
				Real -	From -200 to 200		Default -78
				Imm. -	From -200 to 200		Default -12
				Randomize  -	ON/OFF		Default 0




075 (227) - GAIN	 I1 O1    params:3   Category:Math
		Inigo Quilez Gain      
			Parameters : 
				Power -	Integer		Default 100
				pass through -	From 1 to 99		Default 50
				Through Mean -	ON/OFF		Default 0




076 (228) - GAIN3	 I3 O3    params:3   Category:Math
		Inigo Quilez Gain (3 Channels)     
			Parameters : 
				Power -	Integer		Default 100
				pass through -	From 1 to 99		Default 50
				Through Mean -	ON/OFF		Default 0




077 (088) - GAMMA	 I1 O1    params:1   Category:Mapping
		Forward / Inverse Gamma Correction     
			Parameters : 
				Correction     :		Default 1
					Forward
					Inverse




078 (089) - GAMMA3	 I3 O3    params:1   Category:Mapping
		RGB Forward / Inverse Gamma Correction     
			Parameters : 
				Correction     :		Default 1
					Forward
					Inverse




079 (072) - GLASS	 I1 O1    params:3   Category:Uncategorized
		Glass effect (1 Channel)       
			Parameters : 
				Size   -	Integer		Default 1
				Style     :		Default 1
					Square
					Diamond
					Diamond2
					Diamond3
				Antialiased  -	ON/OFF		Default 0




080 (073) - GLASS3	 I3 O3    params:3   Category:Uncategorized
		Glass effect (3 Channels)       
			Parameters : 
				Size   -	Integer		Default 1
				Style     :		Default 1
					Square
					Diamond
					Diamond2
					Diamond3
				Antialiased  -	ON/OFF		Default 0




081 (048) - GLOW	 I1 O1    params:3   Category:Uncategorized
		Glow Effect [Look projects 'Glow Constructed...' ] (also colled specular Bloom)     
			Parameters : 
				Radius   -	Integer		Default 1
				Amount -	From 25 to 200		Default 25
				Threshold -	From 50 to 100		Default 0




082 (086) - HALFTONE	 I1 O1    params:3   Category:Uncategorized
		Halftone     
			Parameters : 
				Size -	From 30 to 150		Default 0
				Dot Mode     :		Default 1
					Black Rounded
					White Rounded
					Black Box
					Box 2
					Leaf
				Angle -	From 0 to 180		Default 0




083 (053) - HATCHING	 I1 O1    params:3   Category:Uncategorized
		Hatching-Stipple  - Still developing     
			Parameters : 
				Size  -	From 40 to 100		Default 60
				Iterations  -	From 1 to 200		Default 50
				Previous State -	ON/OFF		Default 0




084 (120) - HAZE	 I3 O3    params:5   Category:Uncategorized
		Create Haze   
			Parameters : 
				 RED   -	From 0 to 255		Default 0
				 GREEN   -	From 0 to 255		Default 0
				 BLUE   -	From 0 to 255		Default 0
				Slope -	From -100 to 100		Default 0
				Distance -	From -100 to 100		Default 0




085 (026) - HCY>RGB	 I3 O3    params:0   Category:ColorSpace
		Convert HCY (hue-chroma-Luma) colorspace to RGB Color space




086 (158) - HEATMAP	 I1 O3    params:0   Category:Mapping
		Garyscale to HeatMap   




087 (015) - HISTOEQU	 I1 O1    params:2   Category:Histogram
		HISTOGRAM Equalization. (CLHE - Contrast Limited Histogram Equalization)
			Parameters : 
				Max Slope -	From 0 to 100		Default 25
				Extremes Cut -	From 0 to 200		Default 5




088 (064) - HISTOMATCH	 I2 O1    params:0   Category:Histogram
		Histogram Matching - Change Input1 to match Input2 Histogram




089 (074) - HMAPD	 I4 O3    params:2   Category:Uncategorized
		Height Map Deform. Deform by Heightmap (4th input as heightmap)       
			Parameters : 
				Amount   -	Integer		Default 1
				Antialiased  -	ON/OFF		Default 0




090 (066) - HSL>RGB	 I3 O3    params:1   Category:ColorSpace
		Convert HSL (Hue, Saturation, Luminance) to RGB colorspace with Standard HSL, quasimondo.com ,  'Darel Rex Finley HSP' algorithm HSV, HCL or HSI       
			Parameters : 
				Algorithm    :		Default 1
					Quasimondo
					Standard(HSL)
					HSP
					HSV
					HCL
					HSI




091 (277) - HSLUV>RGB	 I3 O3    params:0   Category:ColorSpace
		WIP Do not Use! Convert HSLuv colorspace to RGBv      




092 (027) - HUE-HARM	 I2 O1    params:2   Category:Misc
		HUE Harmonizer (Input 1 = HUE, Input 2 = Saturation)     
			Parameters : 
				Scheme      :		Default 0
					Auto (Scheme)
					[1]X 90 90 90 90
					[2]X 120 60 120 60
					[3]Y 90 135 135
					[4]Y 120 120 120
					[5]L 60 300
					[6]L 90 270
					[7]L 120 240
					[8]L 138 222
					[9]I 180 180
					[10] Penta
					[11] Hexa
				Interpolate -	ON/OFF		Default 0




093 (225) - IDCT	 I1 O1    params:0   Category:Math
		Pure Inverse Discrete Cosine Transform       




094 (000) - INPUT	 I0 O3    params:0   Category:IO
		The Loaded Picture




095 (060) - INPUT2	 I0 O4    params:1   Category:IO
		Secondary support Input picture      
			Parameters : 
				File Path		Default 0




096 (182) - INPUTA	 I0 O4    params:0   Category:IO
		The Loaded Picture with Alpha Channel




097 (008) - INVERT	 I1 O1    params:1   Category:Math
		Invert a channel: Output = 1 - Input
			Parameters : 
				ByPass -	ON/OFF		Default 0




098 (200) - INVERT3	 I3 O3    params:1   Category:Math
		Invert 3 channels: Output = 1 - Input
			Parameters : 
				ByPass -	ON/OFF		Default 0




099 (016) - K-MEAN1D	 I1 O1    params:1   Category:Quantization
		Set N of Clusters
			Parameters : 
				Clusters -	Integer		Default 2




100 (017) - K-MEAN2D	 I2 O2    params:1   Category:Quantization
		Set N of Clusters
			Parameters : 
				Clusters -	Integer		Default 2




101 (018) - K-MEAN3D	 I3 O3    params:1   Category:Quantization
		Set N of Clusters
			Parameters : 
				Clusters -	Integer		Default 2




102 (041) - KUWAHARA	 I1 O1    params:3   Category:Blur
		Non-linear smoothing filter that preserves edges  
			Parameters : 
				Radius -	Integer		Default 5
				Radius2 (<R1)  -	Integer		Default 0
				Mode   :		Default 0
					Standard
					4 Sectors
					8 Sectors
					12 Sectors
					16 Sectors




103 (252) - KUWAHARA3	 I3 O3    params:3   Category:Blur
		Non-linear smoothing filter that preserves edges (3 channels)  
			Parameters : 
				Radius -	Integer		Default 5
				Radius2 (<R1)  -	Integer		Default 0
				Mode   :		Default 0
					Standard
					4 Sectors
					8 Sectors
					12 Sectors
					16 Sectors




104 (043) - KUWANISO	 I1 O1    params:1   Category:Blur
		Anisotropic Kuwahara (WIP)     
			Parameters : 
				Radius -	Integer		Default 1




105 (003) - LAB>RGB	 I3 O3    params:1   Category:ColorSpace
		Convert Lab colorspace to RGB Color space
			Parameters : 
				ColorSpace    :		Default 0
					CIE Lab
					OK Lab




106 (049) - LCD-DISP	 I3 O3    params:2   Category:Uncategorized
		LCD Display Effect    
			Parameters : 
				Dot Size (8) -	Integer		Default 8
				Threshold -	From 0 to 100		Default 50




107 (222) - LCH>RGB	 I3 O3    params:0   Category:ColorSpace
		Convert Cie Lch colorspace to RGB Color space




108 (099) - LCN	 I1 O1    params:4   Category:Contrast
		(Local) Contrast Normalization  - Set Radius to 0 to do a Global Contrast Normalization      
			Parameters : 
				Radius -	From 0 to 100		Default 1
				'Source' vs Half -	From 0 to 100		Default 1
				Norm Strength -	From 25 to 300		Default 100
				SQR: Attenuate low constrast regions
Linear: Standard, enphasize low constrast regions         :		Default 1
					Square Root
					Linear




109 (012) - LCONTRAST	 I1 O1    params:1   Category:Contrast
		Set Radius 
			Parameters : 
				Radius -	Integer		Default 5




110 (208) - LENS	 I3 O3    params:2   Category:Misc
		Camera Distorsion     
			Parameters : 
				Stength   -	From -250 to 3000		Default 150
				Quality mode      :		Default 0
					raw
					bilinear




111 (229) - LOCALGAIN	 I1 O1    params:2   Category:Math
		Local (Inigo Quilez) Gain      
			Parameters : 
				Power -	Integer		Default 100
				Local Size -	From 1 to 100		Default 25




112 (230) - LOCALGAIN3	 I3 O3    params:2   Category:Math
		Local (Inigo Quilez) Gain   (3 Channels)     
			Parameters : 
				Power -	Integer		Default 100
				Local Size -	From 1 to 100		Default 25




113 (045) - LOCALHE	 I1 O1    params:6   Category:Histogram
		Local Histogram Equalization   (CLAHE - Contrast Limited Adaptive Histogram Equalization) 
			Parameters : 
				Radius   -	Integer		Default 1
				Step (<=R) -	Integer		Default 1
				Max Slope -	From 0 to 200		Default 10
				Blend % -	From 0 to 100		Default 10
				Circle Shaped -	ON/OFF		Default 0
				Extremes Cut -	From 0 to 200		Default 5




114 (184) - LOCALHE3	 I3 O3    params:6   Category:Histogram
		3 channels Local Histogram Equalization   (CLAHE - Contrast Limited Adaptive Histogram Equalization) 
			Parameters : 
				Radius   -	Integer		Default 1
				Step (<=R) -	Integer		Default 1
				Max Slope -	From 0 to 200		Default 10
				Blend % -	From 0 to 100		Default 10
				Circle Shaped -	ON/OFF		Default 0
				Extremes Cut -	From 0 to 200		Default 5




115 (129) - LOCALHEII	 I1 O1    params:3   Category:Histogram
		Local Histogram Equalization[2]   (CLAHE - Contrast Limited Adaptive Histogram Equalization) for each pixel
			Parameters : 
				Radius   -	Integer		Default 1
				Clip Level -	From 100 to 3000		Default 1
				Blend % -	From 0 to 100		Default 0




116 (136) - LOCALMAP	 I1 O1    params:5   Category:Mapping
		Local Map range using Input Min and Max range values mapped to New Min and New Max Values.   [0 - 100] = NORMALIZE     (Output not Clamped)
			Parameters : 
				Window Radius -	Integer		Default 5
				New MIN -	From -100 to 200		Default 0
				New MAX -	From -100 to 200		Default 100
				Max Contrast -	From 10 to 500		Default 20
				Source Presence -	From 0 to 100		Default 0




117 (167) - LOCALNORM	 I1 O1    params:6   Category:Mapping
		Change Local mean and variance to defined values      
			Parameters : 
				Radius  -	Integer		Default 20
				New mean  -	From -1 to 1000		Default 500
				New Variance  -	From 1 to 1000		Default 100
				Limit  -	From 0 to 500		Default 18
				Source  -	From 0 to 100		Default 0
				Quality    :		Default 0
					medium
					high
					higher
					low




118 (163) - LOCALOTSU	 I1 O1    params:2   Category:Threshold
		Experimental Local Nobuyuki Otsu Multi-level Thresholding (Faster with Bigger Radius since Thresholds are interpolated)      
			Parameters : 
				N of Levels      :		Default 0
					2 Levels
					3 Levels
					4 L. SLOW!
					5 L. Very SLOW!
				Radius (Min=6)  -	Integer		Default 6




119 (162) - LOCALTHR	 I1 O1    params:2   Category:Threshold
		Local Threshold (Imocha Singh)    
			Parameters : 
				Radius -	Integer		Default 4
				K -	From 0 to 100		Default 67




120 (209) - MAGNIFIER	 I3 O3    params:4   Category:Misc
		Magnifier Glass    
			Parameters : 
				Size   -	From 2 to 100		Default 10
				Zoom Factor  -	From 100 to 1000		Default 400
				Pos X   -	From -1000 to 1000		Default 0
				Pos Y -	From -1000 to 1000		Default 0




121 (135) - MAP	 I1 O1    params:2   Category:Mapping
		Map range using Input Min-Max range values mapped to New Min and New Max Values.   [0 - 100] = NORMALIZE   (Output not Clamped)
			Parameters : 
				New MIN -	From -100 to 200		Default 0
				New MAX -	From -100 to 200		Default 100




122 (139) - MAP3	 I3 O3    params:3   Category:Mapping
		Map range using Input Min and Max range values mapped to New Min and New Max Values.    [0 - 100] = NORMALIZE    (Output not Clamped)
			Parameters : 
				New MIN -	From -100 to 200		Default 0
				New MAX -	From -100 to 200		Default 100
				Global MinMax  -	ON/OFF		Default -1




123 (234) - MARCHINGS	 I1 O1    params:3   Category:Blur
		Experimental Marching Squares       
			Parameters : 
				Size/Radius -	Integer		Default 20
				Use Box mean   -	ON/OFF		Default 1
				Precise   -	ON/OFF		Default 0




124 (198) - MEAN	 I1 O1    params:4   Category:Math
		Arithmetic Harmonic Contraharmonic and Geometric mean 
			Parameters : 
				Radius -	Integer		Default 5
				Select mode      :		Default 0
					Arithmetic
					Harmonic
					Geometric
					Contraharmonic
					AlphaTrimmed
				Round -	ON/OFF		Default 0
				Alpha trim -	From 1 to 48		Default 20




125 (279) - MEAN-VAR	 I1 O2    params:3   Category:Blur
		Compute mean and variance using Disk kernel.      
			Parameters : 
				Radius Mean -	Integer		Default 5
				Radius Variance -	Integer		Default 5
				Var. Map to 0-1 -	ON/OFF		Default 1




126 (199) - MEAN3	 I3 O3    params:3   Category:Math
		Arithmetic Harmonic Contraharmonic and Geometric mean 
			Parameters : 
				Radius -	Integer		Default 5
				Select mode      :		Default 0
					Arithmetic
					Harmonic
					Geometric
					Contraharmonic
				Round -	ON/OFF		Default 0




127 (282) - MEANSHIFT	 I1 O1    params:4   Category:Blur
		MeanShift. Edge Preserve Smoothing. Use this instead of ThrBlur      
			Parameters : 
				Radius -	Integer		Default 12
				Threshold -	From 1 to 500		Default 100
				Extra Iterations -	Integer		Default 0
				Scaled Radius  -	ON/OFF		Default 0




128 (281) - MEANSHIFT3	 I3 O3    params:4   Category:Blur
		MeanShift. Edge Preserve Smoothing. Use this instead of ThrBlur3      
			Parameters : 
				Radius -	Integer		Default 12
				Threshold -	From 1 to 500		Default 100
				Extra Iterations -	Integer		Default 0
				Scaled Radius  -	ON/OFF		Default 0




129 (047) - MEDIAN	 I1 O1    params:6   Category:Blur
		Median Filter     
			Parameters : 
				Radius   -	Integer		Default 5
				No more used  -	Integer		Default 1
				Circle Shaped -	ON/OFF		Default 0
				Extra Iterations -	Integer		Default 0
				Threshold -	From 2 to 100		Default 50
				Precision:		Default 1
					Fast (128)
					Standard (255)
					Slow (512)




130 (235) - MEDIAN3	 I3 O3    params:6   Category:Blur
		Median Filter on 3 channels     
			Parameters : 
				Radius   -	Integer		Default 5
				No more used  -	Integer		Default 1
				Circle Shaped -	ON/OFF		Default 0
				Extra Iterations -	Integer		Default 0
				Threshold -	From 2 to 100		Default 50
				Precision:		Default 1
					Fast (128)
					Standard (255)
					Slow (512)




131 (006) - MIX2	 I2 O1    params:4   Category:Blend
		Mix 2 channels
			Parameters : 
				Mix Mode:		Default 0
					Weighted SUM
					MUL
					ADD
					SUB
					Lighten
					Darken
					Dissolve
					Screen(Dodge)
					Overlay
					Hard Light
					Soft Light (Cairo)
					Color Dodge
					Color Burn
					Linear Dodge
					Linear Burn
					Linear Light
					Pin Light
					Abs Diff.
					Exclusion
					SmoothMin
					SmoothMax
					Abs Greater
					Abs Smaller
					Vivid Light
				<<A    -    B>> -	From 0 to 100		Default 50
				Swap Inputs -	ON/OFF		Default 0
				Clamp 0-1 -	ON/OFF		Default 0




132 (218) - MIX2W	 I4 O1    params:1   Category:Blend
		Mix 2 inputs (1-2) by 2 weights (3-4)        
			Parameters : 
				Weights mode      :		Default 0
					Standard
					Exp(Wi)-1
					Wi^2
					Wi^0.5




133 (125) - MIX2X3	 I6 O3    params:4   Category:Blend
		Mix 6 channels 2 by 2 same way as MIX2 (First 3 Inputs as RGB-1 and 2nd 3 Inputs as RGB-2) 
			Parameters : 
				Mix Mode:		Default 0
					Weighted SUM
					MUL
					ADD
					SUB
					Lighten
					Darken
					Dissolve
					Screen(Dodge)
					Overlay
					Hard Light
					Soft Light (Cairo)
					Color Dodge
					Color Burn
					Linear Dodge
					Linear Burn
					Linear Light
					Pin Light
					Abs Diff.
					Exclusion
					SmoothMin
					SmoothMax
					Abs Greater
					Abs Smaller
					Vivid Light
				<<A    -    B>> -	From 0 to 100		Default 50
				Swap Inputs -	ON/OFF		Default 0
				Clamp 0-1 -	ON/OFF		Default 0




134 (007) - MIX3	 I3 O1    params:4   Category:Blend
		Mix 3 channels
			Parameters : 
				Mix Mode:		Default 0
					Weighted SUM
					SUM
					MIN
					MAX
					Gray Desat.
					Gray BT.601
					GrayBT.709=sRGB
					Gray BT.2020
					Abs Greater
					Abs Smaller
					Gray HSP
					Gray PS like
					Global Mean
					Glb Gary BT601
					SmoothAbsGreater
				A -	From 0 to 100		Default 50
				B -	From 0 to 100		Default 50
				C -	From 0 to 100		Default 50




135 (205) - MIX3W	 I6 O1    params:1   Category:Blend
		Mix 3 inputs (1-2-3) by 3 weights (4-5-6)        
			Parameters : 
				Weights mode      :		Default 0
					Standard
					Exp(Wi)-1
					Wi^2
					Wi^0.5




136 (267) - MIX4	 I4 O1    params:5   Category:Blend
		Mix 4 Channels by Weighted sum and several different ways.     
			Parameters : 
				Mix Mode:		Default 0
					Weighted SUM
					SUM
					MIN
					MAX
					Abs Greater
					Abs Smaller
				A -	From 0 to 100		Default 50
				B -	From 0 to 100		Default 50
				C -	From 0 to 100		Default 50
				D -	From 0 to 100		Default 50




137 (124) - MORPHO	 I1 O1    params:3   Category:Uncategorized
		Morphology       
			Parameters : 
				Morphology operation    :		Default 0
					Erosion
					Dilation
					Opening
					Closing
				Radius -	From 0 to 25		Default 0
				Extra Iterations -	Integer		Default 0




138 (121) - MOSAIC	 I3 O3    params:3   Category:Art
		Mosaic Effect       
			Parameters : 
				Algorithm  :		Default 1
					V 0.3.1600
					V 0.3.3600
				Tile Size -	From 7 to 50		Default 9
				Voronoi -	ON/OFF		Default -1




139 (112) - MTBLUR	 I1 O1    params:2   Category:Blur
		Motion BLUR (1 channel)
			Parameters : 
				Angle -	From -90 to 90		Default 0
				Blur Amount -	From 5 to 100		Default 5




140 (113) - MTBLUR3	 I3 O3    params:2   Category:Blur
		Motion BLUR 3 channels
			Parameters : 
				Angle -	From -90 to 90		Default 0
				Blur Amount -	From 5 to 100		Default 5




141 (005) - MUL	 I1 O1    params:2   Category:Math
		multiply by a Value 
			Parameters : 
				Value/100  -	Integer		Default 100
				Origin shift by BASE;  Y = (X-BASE) * MUL + BASE    :		Default 0
					0 Based (default)
					0.5 Based
					Mean Based




142 (145) - MUL3	 I3 O3    params:4   Category:Math
		multiply 3 channels by a Value 
			Parameters : 
				Ch1 Mul by %  -	Integer		Default 100
				Ch2 Mul by %  -	Integer		Default 100
				Ch3 Mul by %  -	Integer		Default 100
				Origin shift by BASE;  Y = (X-BASE) * MUL + BASE    :		Default 0
					0 Based (default)
					0.5 Based
					Mean Based




143 (268) - NEWNODETEST	 I1 O1    params:2   Category:Contrast
		NEW Sobel 2026      
			Parameters : 
				Radius -	Integer		Default 5
				Smooth iter -	From 0 to 100		Default 0




144 (280) - NEWNODETEST2	 I1 O1    params:2   Category:Contrast
		Testing... Do no use  WIP      
			Parameters : 
				Strength -	From 25 to 200		Default 65
				Iterations -	From 4 to 8		Default 4




145 (288) - NEWNODETEST3	 I3 O3    params:2   Category:Misc
		www      
			Parameters : 
				Radius  -	From 5 to 120		Default 20
				Ierarions  -	From 5 to 1000		Default 200




146 (202) - NNART	 I3 O3    params:1   Category:Art
		Experimental Neural network reconstruction  (SLOW!)    
			Parameters : 
				View Progress -	ON/OFF		Default 0




147 (038) - NOISE	 I0 O1    params:1   Category:Uncategorized
		NOISE - Fractional Brownian Motion 
			Parameters : 
				Frequency -	From 5 to 3000		Default 100




148 (116) - NOISE2	 I0 O1    params:8   Category:Uncategorized
		Noise 2nd -  Generate Noise tweaking 3 layers parameter      
			Parameters : 
				Frequency -	From 0 to 99		Default 85
				Amplitude -	From 0 to 100		Default 100
				Frequency -	From 0 to 99		Default 85
				Amplitude -	From 0 to 100		Default 50
				Frequency -	From 0 to 99		Default 90
				Amplitude -	From 0 to 100		Default 0
				Presence -	From 1 to 100		Default 100
				Reseed -	ON/OFF		Default 0




149 (039) - NOISER	 I1 O1    params:4   Category:Uncategorized
		Spatial Deform by Noise (Fractional Brownian Motion)   
			Parameters : 
				X Frequency -	From 5 to 100		Default 100
				Y Frequency -	From 5 to 100		Default 100
				X Amount -	From 0 to 100		Default 10
				Y Amount -	From 0 to 100		Default 10




150 (165) - NORMALIZE	 I1 O1    params:4   Category:Mapping
		Image Normalization: Change global mean and variance to defined values      
			Parameters : 
				New mean  -	From -1 to 1000		Default 500
				New Variance  -	From -1 to 1000		Default 100
				Do Not Clamp  -	ON/OFF		Default 0
				Prop. Variance  -	ON/OFF		Default 0




151 (166) - NORMALIZE3	 I3 O3    params:4   Category:Mapping
		Image Normalization: Change 3Channels global mean and variance to defined values      
			Parameters : 
				New mean  -	From -1 to 1000		Default 500
				New Variance  -	From -1 to 1000		Default 100
				Do Not Clamp  -	ON/OFF		Default 0
				Prop. Variance  -	ON/OFF		Default 0




152 (250) - NRMLZDVEC	 I3 O3    params:2   Category:Mapping
		'Vector' Normalization  
			Parameters : 
				Origin :		Default 0
					Origin 0 0 0
					Origin 0.5 0.5 0.5
				Low values Desatur. -	From 0 to 100		Default 5




153 (083) - OFFSET	 I1 O1    params:3   Category:Uncategorized
		Horizontal Vertical Offset    
			Parameters : 
				Offset Mode     :		Default 1
					Percentage
					Pixels
				Horizontal -	From -50 to 50		Default 0
				Vertical -	From -50 to 50		Default 0




154 (084) - OFFSET3	 I3 O3    params:3   Category:Uncategorized
		Horizontal vertical Offset    
			Parameters : 
				Offset Mode     :		Default 1
					Percentage
					Pixels
				Horizontal -	From -50 to 50		Default 0
				Vertical -	From -50 to 50		Default 0




155 (159) - OILPAINT	 I1 O1    params:2   Category:Art
		Oil Painting classic effect     
			Parameters : 
				Radius -	Integer		Default 4
				Fast Mode -	ON/OFF		Default -1




156 (160) - OILPAINT3	 I3 O3    params:2   Category:Art
		Oil Painting classic effect (3Channels)    
			Parameters : 
				Radius -	Integer		Default 4
				Fast Mode -	ON/OFF		Default -1




157 (132) - OTSU	 I1 O1    params:1   Category:Quantization
		Nobuyuki Otsu Multi-level Thresholding      
			Parameters : 
				N of Levels      :		Default 0
					2 Levels
					3 Levels
					4 Levels
					5 Levels (Slow)
					6 Levels (Slow)




158 (001) - OUTPUT	 I3 O0    params:0   Category:IO
		The Output (saved as Jpg Picture). If you need Alpha channel use PNGOutA Module 




159 (011) - PAINT	 I3 O1    params:3   Category:Blur
		Set first 2  Input as Outputs of FLOW, and 3th as Source to 'paint' to
			Parameters : 
				Brush Size -	Integer		Default 3
				Extra Iterations -	Integer		Default 0
				Smoothed -	From 0 to 100		Default 0




160 (177) - PALETTIZE	 I1 O3    params:10   Category:Uncategorized
		Single channel to RGB Palette using Cos functions       
			Parameters : 
				RED Amp.  -	From 0 to 100		Default 50
				RED Freq.  -	From 0 to 400		Default 100
				RED Phase  -	From -100 to 100		Default 0
				GREEN Amp.  -	From 0 to 100		Default 50
				GREEN Freq.  -	From 0 to 400		Default 100
				GREEN Phase  -	From -100 to 100		Default 0
				BLUE Amp.  -	From 0 to 100		Default 50
				BLUE Freq.  -	From 0 to 400		Default 100
				BLUE Phase  -	From -100 to 100		Default 0
				Base Value      :		Default 0
					0.5
					Zero




161 (044) - PENCIL	 I1 O1    params:0   Category:Art
		Pencil Drawing    (Still Developing) 




162 (122) - PHOTOMOSAIC	 I3 O3    params:5   Category:Art
		WIP DO NOT USE !!!! Tile Photo Mosaic Artwork   (WIP)       
			Parameters : 
				Folder Path		Default 0
				Tile Size -	From 8 to 40		Default 8
				   :		Default 0
					As Source
					4:3
					3:4
				Tile Placement mode   :		Default 0
					Standard
					Brick
					Circle
				OutPut Size -	From 200 to 5000		Default 200




163 (063) - PIXELATE	 I3 O3    params:2   Category:Art
		Pixelate
			Parameters : 
				Dot Size -	From 1 to 32		Default 8
				Gap Size -	From 0 to 16		Default 0




164 (197) - PLASTICWRAP	 I3 O3    params:5   Category:Misc
		Plastic Wrap Effect    
			Parameters : 
				Light X -	From -100 to 100		Default 100
				Light Y -	From -100 to 100		Default -100
				Details  -	From 0 to 100		Default 50
				Ref. Power -	From 2 to 50		Default 10
				Intensity  -	From 10 to 100		Default 100




165 (251) - PNGOUT	 I3 O0    params:0   Category:IO
		Save as PNG WITHOUT Alpha Channel. 




166 (115) - PNGOUTA	 I4 O0    params:0   Category:IO
		Save as PNG with Alpha Channel. 




167 (278) - POINTILLISM	 I3 O3    params:10   Category:Art
		Simple pointillism effect   
			Parameters : 
				Spacing -	From 5 to 100		Default 20
				Radius -	From 2 to 100		Default 15
				BCKGRND White -	From 0 to 100		Default 50
				Light -	From 0 to 100		Default 50
				Flatness -	From 25 to 500		Default 100
				Light X -	From -100 to 100		Default -40
				Light Y -	From -100 to 100		Default -40
				Shiness -	From 0 to 100		Default 25
				Color  :		Default 1
					central Pixel
					Surface
				Sunflower -	ON/OFF		Default 0




168 (031) - POW	 I1 O1    params:2   Category:Math
		Standard Power  
			Parameters : 
				Value/100  -	Integer		Default 100
				Negative Inputs -	ON/OFF		Default 0




169 (146) - POW3	 I3 O3    params:2   Category:Math
		Standard Power on 3 Channels  
			Parameters : 
				Value/100  -	Integer		Default 100
				Negative Inputs -	ON/OFF		Default 0




170 (004) - POWEX	 I1 O1    params:2   Category:Math
		high values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF)
			Parameters : 
				Based on Mean -	ON/OFF		Default 0
				Value/100  -	Integer		Default 100




171 (171) - POWEX3	 I3 O3    params:2   Category:Math
		high values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF)
			Parameters : 
				Mean point:		Default 2
					0.5
					Global Mean
					Per channel means
				Value/100  -	Integer		Default 100




172 (241) - PUZZLE	 I3 O3    params:1   Category:Art
		Jigsaw Puzzle      
			Parameters : 
				N Pieces -	Integer		Default 6




173 (037) - PYRAMIDD	 I1 O1    params:5   Category:Uncategorized
		Pyramid Based Level-Details Enhancement / Reduction
			Parameters : 
				Fine -	From 1 to 1000		Default 100
				Medium -	From 1 to 1000		Default 100
				Coarse -	From 1 to 1000		Default 100
				BASE -	From 0 to 100		Default 50
				Threshold -	From 0 to 100		Default 50




174 (040) - PYRAMRGB	 I3 O3    params:5   Category:Uncategorized
		Pyramid Based Level-Details Enhancement / Reduction
			Parameters : 
				Fine -	From 1 to 1000		Default 100
				Medium -	From 1 to 1000		Default 100
				Coarse -	From 1 to 1000		Default 100
				BASE -	From 0 to 100		Default 50
				Threshold -	From 0 to 100		Default 50




175 (223) - Q-BERTIFY	 I3 O3    params:2   Category:Art
		Q-Bert effect
			Parameters : 
				Block Size -	From 5 to 50		Default 20
				Just hexagons -	ON/OFF		Default 0




176 (190) - QUANTGNG3	 I3 O3    params:1   Category:Quantization
		Growning Neural Gas Quantization (Also available in Quantize3 Module)      
			Parameters : 
				Levels -	Integer		Default 8




177 (078) - QUANTIZE	 I1 O1    params:2   Category:Quantization
		Simple quantization     
			Parameters : 
				N of segments (min=2) -	Integer		Default 2
				Method     :		Default 1
					Uniform
					Histogram Based
					U Soft Sin
					U Soft Stair 1
					U Soft Stair 2
					U Soft Stair 4
					GNG
					U GNG
					NeuQuant
					OCTREE




178 (283) - QUANTIZE3	 I3 O3    params:3   Category:Quantization
		Quantization of 3 channels    
			Parameters : 
				N of segments (min=2) -	Integer		Default 8
				Algorithm  :		Default 0
					NeuQuant
					GNG
					KMean
				Blend Palette     :		Default 0
					-
					Blend




179 (071) - RAMP	 I0 O1    params:4   Category:Uncategorized
		Gradient Ramp     
			Parameters : 
				Ranp Mode    :		Default 1
					Left-Right
					Right-Left
					Up-Down
					Down-Up
					Cone Up
					Cone Down
					Pyramid Up
					Pyramid Down
					Auger Right
					 Auger Left
				Repeat -	Integer		Default 1
				Repeat Mode    :		Default 1
					Standard
					Countinous
				Shape Mode    :		Default 0
					Linear
					Sin90
					Sin180
					Cubic
					Sqr
					Pow2




180 (138) - RENDER	 I2 O1    params:6   Category:Uncategorized
		Draw 2nd channel (Foreground) to the 1st Input (Background) at a given position and size         
			Parameters : 
				Choose Unit: ThousandthPart or Pixels unit      :		Default 0
					ThousandthPart
					Pixels
				Dest. X    -	Integer		Default 0
				Dest. Y    -	Integer		Default 0
				Dest. Width    -	Integer		Default 0
				Dest. Height   -	Integer		Default 0
				Where to apply inversion      :		Default 0
					No Inversion
					Background
					Foreground




181 (137) - RENDER3	 I6 O3    params:6   Category:Uncategorized
		Draw 2nd triplet of inputs (Foreground) to the 1st triplet (Background) at a given position and size        
			Parameters : 
				Choose Unit: ThousandthPart or Pixels unit      :		Default 0
					ThousandthPart
					Pixels
				Dest. X    -	Integer		Default 0
				Dest. Y    -	Integer		Default 0
				Dest. Width -	Integer		Default 0
				Dest. Height -	Integer		Default 0
				Where to apply inversion      :		Default 0
					No Inversion
					Background
					Foreground




182 (143) - RENDER3EX	 I6 O3    params:10   Category:Uncategorized
		Draw 2nd triplet of inputs (Foreground) to the 1st triplet (Background) at given 4 CORNERS position         
			Parameters : 
				Choose Unit: ThousandthPart or Pixels unit      :		Default 0
					ThousandthPart
					Pixels
				Dest. X1    -	Integer		Default 250
				Dest. Y1    -	Integer		Default 250
				Dest. X2    -	Integer		Default 750
				Dest. Y2    -	Integer		Default 300
				Dest. X3    -	Integer		Default 750
				Dest. Y3    -	Integer		Default 700
				Dest. X4    -	Integer		Default 250
				Dest. Y4    -	Integer		Default 750
				Where to apply inversion      :		Default 0
					No Inversion
					Background
					Foreground




183 (142) - RENDEREX	 I2 O1    params:10   Category:Uncategorized
		Draw 2nd channel (Foreground) to the 1st Input (Background) at given 4 CORNERS position          
			Parameters : 
				Choose Unit: ThousandthPart or Pixels unit      :		Default 0
					ThousandthPart
					Pixels
				Dest. X1    -	Integer		Default 250
				Dest. Y1    -	Integer		Default 250
				Dest. X2    -	Integer		Default 750
				Dest. Y2    -	Integer		Default 300
				Dest. X3    -	Integer		Default 750
				Dest. Y3    -	Integer		Default 700
				Dest. X4    -	Integer		Default 250
				Dest. Y4    -	Integer		Default 750
				Where to apply inversion      :		Default 0
					No Inversion
					Background
					Foreground




184 (169) - RGB>CMYK	 I3 O4    params:0   Category:ColorSpace
		Convert RGB colorspace to CMYK (Cyan, Magenta, Yellow, Black)       




185 (025) - RGB>HCY	 I3 O3    params:0   Category:ColorSpace
		Convert RGB colorspace to HCY (hue-Chroma-Luma) Color space - For simplicity consider it as  HSL 




186 (065) - RGB>HSL	 I3 O3    params:1   Category:ColorSpace
		Convert RGB colorspace to HSL (Hue, Saturation, Luminance) with Standard HSL, quasimondo.com , 'Darel Rex Finley HSP' algorithm HSV, HCL or HSI      
			Parameters : 
				Algorithm    :		Default 1
					Quasimondo
					Standard(HSL)
					HSP
					HSV
					HCL
					HSI




187 (276) - RGB>HSLUV	 I3 O3    params:0   Category:ColorSpace
		WIP Do not Use!  Convert RGB colorspace to HSLuv      




188 (002) - RGB>LAB	 I3 O3    params:1   Category:ColorSpace
		Convert RGB colorspace to Lab Color space
			Parameters : 
				ColorSpace    :		Default 0
					CIE Lab
					OK Lab




189 (221) - RGB>LCH	 I3 O3    params:0   Category:ColorSpace
		Convert RGB colorspace to Cie Lch Color space




190 (090) - RGB>XYZ	 I3 O3    params:1   Category:ColorSpace
		Convert RGB colorspace to XYZ and ryb      
			Parameters : 
				Colorspace    :		Default 0
					RGB>XYZ
					RGB>ryb




191 (094) - RGB>YUV	 I3 O3    params:1   Category:ColorSpace
		Convert RGB colorspace to Y'UV  Y(Luma)UV (PAL), YCbCr , YIQ (NTSC) or YCoCg    
			Parameters : 
				ColorSpace     :		Default 1
					YCbCr
					YUV
					YIQ
					YCoCg




192 (152) - RGB>YXY	 I3 O3    params:1   Category:ColorSpace
		Convert RGB colorspace to Yxy     
			Parameters : 
				ColorSpace     :		Default 0
					Yxy
					Yu'v'




193 (050) - RGBSCREEN	 I3 O3    params:0   Category:Uncategorized
		RGB screen effect NOT Ready|    




194 (271) - SANDART	 I3 O3    params:6   Category:Art
		Experimental SandArt. Find Edges and fill. VERY VERY SLOW! (WIP) 
			Parameters : 
				Output :		Default 1
					FULL
					SIMPLIFIED
					JUST CANNY
				Blur  -	From 0 to 1000		Default 450
				LOW Threshold -	From 0 to 1000		Default 50
				high Threshold -	From 0 to 1000		Default 100
				Polygon Simplify -	From 5 to 100		Default 20
				Iterations -	Integer		Default 10




195 (242) - SATURATION	 I3 O3    params:3   Category:Uncategorized
		Adjust a color saturation separately in each color (R G B)       
			Parameters : 
				Red % -	From -200 to 200		Default 100
				Green % -	From -200 to 200		Default 100
				Blu % -	From -200 to 200		Default 100




196 (189) - SAUVOLA	 I1 O1    params:4   Category:Threshold
		Sauvola Thresholding (Global or Local)     
			Parameters : 
				Mode     :		Default 1
					Global
					Local
				Radius -	Integer		Default 20
				K -	From 1 to 100		Default 50
				R -	From 1 to 100		Default 50




197 (058) - SCRATCHES	 I0 O1    params:2   Category:Uncategorized
		Scratches. to Simulate old film      
			Parameters : 
				Amount -	From 1 to 100		Default 0
				Density -	From 50 to 1000		Default 0




198 (258) - SCRIPT11	 I1 O1    params:6   Category:Math
		Custom VB6 Script (1 Channel)  
			Parameters : 
				Text		Default 0
				Param 1 -	From -1000 to 1000		Default 0
				Param 2 -	From -1000 to 1000		Default 0
				Param 3 -	From -1000 to 1000		Default 0
				Param 4 -	From -1000 to 1000		Default 0
				Param 5 -	From -1000 to 1000		Default 0




199 (259) - SCRIPT33	 I3 O3    params:6   Category:Math
		Custom VB6 Script (3 Channel)  
			Parameters : 
				Text		Default 0
				Param 1 -	From -1000 to 1000		Default 0
				Param 2 -	From -1000 to 1000		Default 0
				Param 3 -	From -1000 to 1000		Default 0
				Param 4 -	From -1000 to 1000		Default 0
				Param 5 -	From -1000 to 1000		Default 0




200 (056) - SEPIA	 I3 O3    params:0   Category:Uncategorized
		Sepia - Vintage       




201 (057) - SEPIAGRAY	 I1 O3    params:1   Category:Uncategorized
		Sepia - Vintage Starting from GrayScale Image         
			Parameters : 
				Blend Mode    :		Default 1
					Standard
					Overlay
					Screen




202 (231) - SHAPEBLUR	 I1 O1    params:3   Category:Blur
		Blur using shapes like Circle Square Hexagon ecc       
			Parameters : 
				Size/Radius -	Integer		Default 20
				Angle   -	From 0 to 180		Default 0
				Shape      :		Default 0
					Disk
					Triangle
					Box
					Pentagon
					Hexagon
					Line 2
					Line 4
					Line 8
					Star
					Moon
					Heart
					Eye




203 (232) - SHAPEBLUR3	 I3 O3    params:3   Category:Blur
		Blur using shapes like Circle Square Hexagon ecc on 3 channels       
			Parameters : 
				Size/Radius -	Integer		Default 20
				Angle   -	From 0 to 180		Default 0
				Shape      :		Default 0
					Disk
					Triangle
					Box
					Pentagon
					Hexagon
					Line 2
					Line 4
					Line 8
					Star
					Moon
					Heart
					Eye




204 (042) - SHIFT	 I1 O1    params:1   Category:Uncategorized
		'Shift' left/right - Very useful to HUE shift  
			Parameters : 
				Value -	From -500 to 500		Default 0




205 (014) - SHOCK	 I1 O1    params:2   Category:Uncategorized
		Shock filter ...  Still Developing
			Parameters : 
				Length -	Integer		Default 1
				Extra Iterations -	Integer		Default 0




206 (054) - SIZE2X	 I1 O1    params:2   Category:Resize
		Resize Width and Height by 2X      
			Parameters : 
				Kernel Mode    :		Default 4
					deprecated(1)
					deprecated(2)
					deprecated(3)
					deprecated(4)
					1331 OK
				Repeat (Works only with 1331):		Default 0
					Repeat 1 time
					Repeat 2 times
					Repeat 3 Times




207 (269) - SIZE2X_3	 I3 O3    params:2   Category:Resize
		Resize Width and Height by 2X (3 Channels)     
			Parameters : 
				Kernel Mode    :		Default 4
					deprecated(1)
					deprecated(2)
					deprecated(3)
					deprecated(4)
					1331 OK
				Repeat (Works only with 1331):		Default 0
					Repeat 1 time
					Repeat 2 times
					Repeat 3 Times




208 (055) - SIZEHALF	 I1 O1    params:2   Category:Resize
		Resize Width and Height by Half     
			Parameters : 
				Kernel Mode    :		Default 4
					deprecated(1)
					deprecated(2)
					deprecated(3)
					deprecated(4)
					1331 OK
				Repeat (Works only with 1331):		Default 0
					Repeat 1 time
					Repeat 2 times
					Repeat 3 Times




209 (270) - SIZEHALF3	 I3 O3    params:2   Category:Resize
		Resize Width and Height by Half (3 Channels)    
			Parameters : 
				Kernel Mode    :		Default 4
					deprecated(1)
					deprecated(2)
					deprecated(3)
					deprecated(4)
					1331 OK
				Repeat (Works only with 1331):		Default 0
					Repeat 1 time
					Repeat 2 times
					Repeat 3 Times




210 (123) - SKELETON	 I1 O1    params:1   Category:Uncategorized
		'Skeletonize'       
			Parameters : 
				Threshold -	From 1 to 99		Default 1




211 (239) - SKIN	 I3 O3    params:5   Category:Misc
		Skin tone adjust  (WIP)    
			Parameters : 
				SkinAdjust -	From -100 to 100		Default 20
				MaxHueShift -	From 0 to 100		Default 25
				SkinHue -	From 0 to 100		Default 5
				SkinHueThreshold -	From 0 to 100		Default 40
				MaxSaturationShift -	From 0 to 100		Default 0




212 (263) - SMH	 I1 O1    params:3   Category:Mapping
		Shadows Midtones and Highlights single channel     
			Parameters : 
				Shadows  -	From -100 to 100		Default 0
				Midtones  -	From -100 to 100		Default 0
				Highlights -	From -100 to 100		Default 0




213 (264) - SMH3	 I3 O3    params:4   Category:Mapping
		Shadows Midtones and Highlights RGB     
			Parameters : 
				Shadows  -	From -100 to 100		Default 0
				Midtones  -	From -100 to 100		Default 0
				Highlights -	From -100 to 100		Default 0
				Lum. Preserve -	ON/OFF		Default 0




214 (207) - SMOOTHMM	 I2 O1    params:1   Category:Math
		Smooth Min/Max     
			Parameters : 
				min <-> max  -	From -200 to 200		Default -10




215 (033) - SMOOTHSTP	 I1 O1    params:2   Category:Math
		Smooth Step (Threshold)
			Parameters : 
				To -	From 0 to 1000		Default 750
				From -	From 0 to 1000		Default 250




216 (067) - SNN	 I1 O1    params:2   Category:Blur
		Symmetric Nearest Neighbour (Edge Preserving Smoothing)      
			Parameters : 
				Radius   -	Integer		Default 1
				Extra Iterations -	Integer		Default 0




217 (068) - SNN3	 I3 O3    params:2   Category:Blur
		RGB Symmetric Nearest Neighbour (Edge Preserving Smoothing)      
			Parameters : 
				Radius   -	Integer		Default 1
				Extra Iterations -	Integer		Default 0




218 (176) - SOFTTHRSH	 I1 O1    params:4   Category:Threshold
		'Cut' values between thresholds  ( Soft Thresholding )      
			Parameters : 
				Width Trsh.(lambda) -	From 1 to 1000		Default 100
				(X)Center  -	From 0 to 1000		Default 500
				Cut / algo    :		Default 0
					Inside Thr.(def.)
					Outside Thr.
					IntegralSmoothStep
				Smooth  -	From 0 to 100		Default 0




219 (240) - SOFTTHRSH3	 I3 O3    params:4   Category:Threshold
		'Cut' values between thresholds  ( Soft Thresholding ) (3 Channels)     
			Parameters : 
				Width Trsh.(lambda) -	From 1 to 1000		Default 100
				(X)Center  -	From 0 to 1000		Default 500
				Cut / algo    :		Default 0
					Inside Thr.(def.)
					Outside Thr.
					IntegralSmoothStep
				Smooth  -	From 0 to 100		Default 0




220 (156) - SOLARIZE	 I1 O1    params:2   Category:Uncategorized
		Classic Solarize effect (1 channel)       
			Parameters : 
				Percentage -	From 1 to 100		Default 50
				Threshold -	From 0 to 100		Default 50




221 (157) - SOLARIZE3	 I3 O3    params:4   Category:Uncategorized
		Classic Solarize effect (3 channels)       
			Parameters : 
				Percentage -	From 1 to 100		Default 50
				T 1 -	From 0 to 100		Default 50
				T 2 -	From 0 to 100		Default 50
				T 3 -	From 1 to 100		Default 50




222 (155) - SORTING	 I3 O3    params:3   Category:Uncategorized
		Pixel Sorting     
			Parameters : 
				Threshold -	From 0 to 100		Default 50
				     :		Default 0
					Up
					 Down
				Each channel -	ON/OFF		Default 0




223 (236) - SPHERE	 I3 O3    params:6   Category:Misc
		From flat picture to sphere (WIP)    
			Parameters : 
				Rot X -	From -180 to 180		Default 0
				Rot Z -	From -180 to 180		Default 0
				Amplitude (X) -	From 180 to 360		Default 180
				BackGround:		Default 0
					Black
					Blurred
				Hi Quality   -	ON/OFF		Default 0
				Video Rot. Speed -	From -200 to 200		Default 0




224 (150) - SPINBLUR	 I1 O1    params:4   Category:Blur
		Spin Blur      
			Parameters : 
				Tenths of Angle -	Integer		Default 40
				Center X -	From 0 to 1000		Default 500
				Center Y -	From 0 to 1000		Default 500
				high Quality -	ON/OFF		Default 0




225 (151) - SPINBLUR3	 I3 O3    params:4   Category:Blur
		Spin Blur (3 channels)     
			Parameters : 
				Tenths of Angle -	Integer		Default 40
				Center X -	From 0 to 1000		Default 500
				Center Y -	From 0 to 1000		Default 500
				high Quality -	ON/OFF		Default 0




226 (148) - SPLIT	 I1 O2    params:1   Category:Uncategorized
		Vertical/Horizontal Half Split (Useful for Stereo Images)  
			Parameters : 
				Mode  :		Default 0
					Verical
					Horizontal




227 (149) - SPLIT3	 I3 O6    params:1   Category:Uncategorized
		Vertical/Horizontal Half Split (Useful for Stereo Images)   
			Parameters : 
				Mode  :		Default 0
					Verical
					Horizontal




228 (102) - STDDEV	 I1 O1    params:5   Category:Math
		Standard Deviation          
			Parameters : 
				Radius -	Integer		Default 5
				Mul Factor    -	From 10 to 100		Default 1
				Output Invert -	ON/OFF		Default 0
				Scaled Radius  -	ON/OFF		Default 0
				Circle Shaped  -	ON/OFF		Default 0




229 (103) - STDDEV3	 I3 O3    params:3   Category:Math
		Standard Deviation 3         
			Parameters : 
				Radius -	Integer		Default 5
				Mul Factor    -	From 10 to 100		Default 1
				Output Invert -	ON/OFF		Default 0




230 (134) - STEREO	 I6 O3    params:1   Category:Uncategorized
		Stereo Anaglyph      
			Parameters : 
				Stereo Anaglyph Algorithm:      :		Default 0
					True
					Gray
					Color
					HalfColor
					Optimized




231 (051) - STIPPLE	 I1 O1    params:3   Category:Uncategorized
		Stipple effect. Most for Videos. For static Stippling use 'STIPPLE2' module    
			Parameters : 
				Dot Size  -	From 40 to 100		Default 60
				Iterations  -	From 1 to 200		Default 50
				Previous State -	ON/OFF		Default 0




232 (213) - STIPPLE2	 I1 O1    params:0   Category:Art
		Stipple effect. WIP. To use only with video frames.  




233 (210) - STIPPLING	 I1 O1    params:6   Category:Art
		Stippling (static) based on Poisson disc distribution. Module 'Stipple2' gives better output.   
			Parameters : 
				Dot Size -	From 25 to 100		Default 25
				'White' Distance -	From 10 to 50		Default 25
				Contrast -	From 100 to 400		Default 100
				'White' Threshold -	From 800 to 1000		Default 1000
				Black background -	ON/OFF		Default 0
				Display N Points -	ON/OFF		Default -1




234 (245) - STIPPLING2	 I1 O1    params:8   Category:Art
		Stippling (voronoi based). Very good !   
			Parameters : 
				Dot Size -	From 30 to 100		Default 30
				Previous State -	ON/OFF		Default 0
				dot type :		Default 1
					Variable Radii
					Fixed Radii
				Quality :		Default 1
					[1.0] Basic (Faster)
					[1.5] Medium
					[2.0] High
				Density Adjust -	From 50 to 200		Default 100
				Gamma Correction -	From 50 to 200		Default 100
				Export as:		Default 0
					No Export
					SVG
					TXT
				Show Steps -	ON/OFF		Default 0




235 (244) - STRAIGHTEN	 I3 O3    params:0   Category:Misc
		Auto Straighten ( Rotate along horizon ) WIP...       




236 (185) - STRETCH	 I1 O1    params:1   Category:Histogram
		Histogram Contrast Stretch 
			Parameters : 
				Extremes Cut -	From 0 to 200		Default 5




237 (186) - STRETCH3	 I3 O3    params:1   Category:Histogram
		Histogram Contrast Stretch (3 channels) 
			Parameters : 
				Extremes Cut -	From 0 to 200		Default 5




238 (204) - TECHNICOLOR	 I3 O3    params:1   Category:ColorSpace
		Simulate old 2-strip and 3-strip technicolor films        
			Parameters : 
				Select Strip      :		Default 0
					2-Strip
					3-Strip




239 (118) - TEMPER	 I3 O3    params:2   Category:Uncategorized
		Temperature and tint
			Parameters : 
				Temperature -	From -1000 to 1000		Default 0
				Tint -	From -100 to 100		Default 0




240 (141) - THINNING	 I1 O1    params:1   Category:Uncategorized
		Zhang Suen Thinning (Usually it's better to apply Otsu thresholding before) [Similar to Skeleton-Module]       
			Parameters : 
				Invert Input -	ON/OFF		Default 0




241 (107) - THRBLUR	 I1 O1    params:5   Category:Blur
		Threshold Gaussian Blur
			Parameters : 
				Radius -	Integer		Default 2
				R Cents -	From 0 to 99		Default 0
				Threshold -	From 1 to 999		Default 1
				Extra Iterations -	Integer		Default 0
				Select Approximation (Speed)     :		Default 0
					Exact (Slow)
					Separable
					PoissonDisk 6%R
					PoissonDisk 8%R
					PoissonDisk 10%R
					PoissonDisk 12%R
					PoissonDisk 15%R




242 (108) - THRBLUR3	 I3 O3    params:5   Category:Blur
		Threshold Gaussian Blur, 3 channels
			Parameters : 
				Radius -	Integer		Default 2
				R Cents -	From 0 to 99		Default 0
				Threshold -	From 1 to 999		Default 1
				Extra Iterations -	Integer		Default 0
				Select Approximation (Speed)     :		Default 0
					Exact (Slow)
					Separable
					PoissonDisk 6%R
					PoissonDisk 8%R
					PoissonDisk 10%R
					PoissonDisk 12%R
					PoissonDisk 15%R




243 (178) - TILEFY	 I3 O3    params:1   Category:Uncategorized
		Create a texture repetition  DO NOT USE !!! (WRONG)  
			Parameters : 
				N Repeat -	From 2 to 200		Default 20




244 (061) - TILTSHIFT	 I3 O3    params:4   Category:Blur
		Fake Miniature - ToyEffect - Good with 'Panoramas' Pictures       
			Parameters : 
				Horizon -	From 1 to 99		Default 50
				Amount -	From 1 to 200		Default 100
				Saturation -	From 0 to 100		Default 25
				Shape    :		Default 0
					Horizontal
					Circle (Gaussian)
					Ellipse
					Circle (Flat)




245 (256) - TINYPLANET	 I3 O3    params:9   Category:Misc
		Tiny Planet effect   
			Parameters : 
				Mode   :		Default 0
					Full Circle
					Half Circle
				Planet Size -	From 50 to 200		Default 100
				Center X -	From -100 to 100		Default 0
				Center Y -	From -100 to 100		Default 0
				Sky Repeat  -	ON/OFF		Default 0
				Inverse -	ON/OFF		Default 0
				Falloff -	From -200 to 200		Default 0
				Overlap ends -	From 0 to 100		Default 0
				Antialias  -	ON/OFF		Default 0




246 (188) - TONEMAP	 I1 O1    params:4   Category:Mapping
		Tone Mapping Single channel (Use ToneMap3 for all RGB channels)        
			Parameters : 
				Blur -	From 1 to 100		Default 20
				Weight -	From 1 to 100		Default 30
				Blur Mode     :		Default 2
					Standard
					Threshold(0.5)
					NoHalo(FastEPS)
				pre stretch -	ON/OFF		Default 0




247 (187) - TONEMAP3	 I3 O3    params:5   Category:Mapping
		Tone Mapping (3 channels)       
			Parameters : 
				Blur -	From 1 to 100		Default 20
				Weight -	From 1 to 100		Default 30
				Blur Mode     :		Default 2
					Standard
					Threshold(0.5)
					NoHalo(FastEPS)
				Desaturation -	From 0 to 100		Default 0
				pre stretch -	ON/OFF		Default 0




248 (087) - TRACE	 I1 O1    params:0   Category:Uncategorized
		Trace WIP - Still developing!     




249 (019) - USM	 I1 O1    params:3   Category:Uncategorized
		Unsharp Mask         
			Parameters : 
				Radius -	Integer		Default 2
				Amount -	From 1 to 300		Default 150
				Threshold -	From 0 to 100		Default 0




250 (010) - VALUE	 I0 O1    params:1   Category:Math
		A constant Value (No input, only 1 output)
			Parameters : 
				Constant Value /100  -	Integer		Default 100




251 (126) - VALUE3	 I0 O3    params:5   Category:Math
		3 constant Values (No input, only 3 outputs)
			Parameters : 
				Constant Value /100  -	Integer		Default 100
				Constant Value /100  -	Integer		Default 100
				Constant Value /100  -	Integer		Default 100
				Use below List -	ON/OFF		Default 0
				Color List      :		Default 0
					aliceblue
					antiquewhite
					aqua
					aquamarine
					azure
					beige
					bisque
					black
					blanchedalmond
					blue
					blueviolet
					brown
					burlywood
					cadetblue
					chartreuse
					chocolate
					coral
					cornflowerblue
					cornsilk
					crimson
					cyan
					darkblue
					darkcyan
					darkgoldenrod
					darkgray
					darkgreen
					darkgrey
					darkkhaki
					darkmagenta
					darkolivegreen
					darkorange
					darkorchid
					darkred
					darksalmon
					darkseagreen
					darkslateblue
					darkslategray
					darkslategrey
					darkturquoise
					darkviolet
					deeppink
					deepskyblue
					dimgray
					dimgrey
					dodgerblue
					firebrick
					floralwhite
					forestgreen
					fuchsia
					gainsboro
					ghostwhite
					gold
					goldenrod
					gray
					green
					greenyellow
					grey
					honeydew
					hotpink
					indianred
					indigo
					ivory
					khaki
					lavender
					lavenderblush
					lawngreen
					lemonchiffon
					lightblue
					lightcoral
					lightcyan
					lightgoldenrodyellow
					lightgray
					lightgreen
					lightgrey
					lightpink
					lightsalmon
					lightseagreen
					lightskyblue
					lightslategray
					lightslategrey
					lightsteelblue
					lightyellow
					lime
					limegreen
					linen
					magenta
					maroon
					mediumaquamarine
					mediumblue
					mediumorchid
					mediumpurple
					mediumseagreen
					mediumslateblue
					mediumspringgreen
					mediumturquoise
					mediumvioletred
					midnightblue
					mintcream
					mistyrose
					moccasin
					navajowhite
					navy
					oldlace
					olive
					olivedrab
					orange
					orangered
					orchid
					palegoldenrod
					palegreen
					palevioletred
					papayawhip
					peachpuff
					peru
					pink
					plum
					powderblue
					purple
					red
					rosybrown
					royalblue
					saddlebrown
					salmon
					sandybrown
					seagreen
					seashell
					sienna
					silver
					skyblue
					slateblue
					slategray
					slategrey
					snow
					springgreen
					steelblue
					tan
					teal
					thistle
					tomato
					turquoise
					violet
					wheat
					white
					whitesmoke
					yellow
					yellowgreen




252 (117) - VIBRANCE	 I3 O3    params:1   Category:Uncategorized
		Vibrance
			Parameters : 
				Amount -	From -500 to 500		Default 0




253 (034) - VIGNETTE	 I1 O1    params:3   Category:Uncategorized
		Darker Borders /  Vignetting (1 Channel)     
			Parameters : 
				Inner -	From 1 to 100		Default 60
				Outer -	From 1 to 200		Default 80
				Choose type  :		Default 1
					Black
					White




254 (274) - VIGNETTE3	 I3 O3    params:3   Category:Uncategorized
		Darker Borders /  Vignetting (3 Channels)    
			Parameters : 
				Inner -	From 1 to 100		Default 60
				Outer -	From 1 to 200		Default 80
				Choose type  :		Default 1
					Black
					White




255 (201) - VMOTIONBLUR	 I3 O3    params:1   Category:Blur
		Video Motion blur. Use only with videos frames      
			Parameters : 
				Motion  -	From 1 to 99		Default 80




256 (247) - VOPTICALFLOW	 I1 O3    params:0   Category:Uncategorized
		Experimental Video frames optical flow (WIP)       




257 (175) - VORONOI	 I3 O3    params:2   Category:Art
		Experimental Voronoi Tassellation     
			Parameters : 
				Density  -	From 25 to 1000		Default 100
				Triangulate -	ON/OFF		Default 0




258 (114) - VRACE	 I1 O1    params:6   Category:Contrast
		Variable Radius Adaptive Contrast Enhancement      
			Parameters : 
				Max Radius -	From 1 to 100		Default 20
				MIN Gain % -	From 0 to 200		Default 100
				MAX Gain % -	From 100 to 1000		Default 250
				Local Gain -	From 0 to 500		Default 200
				Source% -	From 0 to 100		Default 50
				Radius Sensitivity -	From -100 to 100		Default 0




259 (032) - VRCLAHE	 I1 O1    params:2   Category:Contrast
		Variable Radius CLAHE (a sort of Fake HDR) - Very slow, since for each pixel is done a Contrast Limited Histogram Equalization using its pixel neighbour window    
			Parameters : 
				Max Contrast -	From 20 to 100		Default 20
				Max Radius -	From 20 to 80		Default 20




260 (022) - VRLC	 I1 O1    params:7   Category:Contrast
		Variable Radius Local Contrast      
			Parameters : 
				Max Radius -	Integer		Default 80
				Stength -	From 1 to 400		Default 100
				Hi-Low Boost -	From 0 to 100		Default 0
				Coarseness -	From 18 to 100		Default 60
				0.5 Based -	From 0 to 100		Default 0
				% R Increment -	From 101 to 130		Default 120
				Kernel     :		Default 0
					Flat (Faster)
					Gaussian




261 (266) - VRLC3	 I3 O3    params:7   Category:Contrast
		Variable Radius Local Contrast (3 Channels)     
			Parameters : 
				Max Radius -	Integer		Default 80
				Stength -	From 1 to 400		Default 100
				Hi-Low Boost -	From 0 to 100		Default 0
				Coarseness -	From 18 to 100		Default 60
				0.5 Based -	From 0 to 100		Default 0
				% R Increment -	From 101 to 130		Default 120
				Kernel     :		Default 0
					Flat (Faster)
					Gaussian




262 (093) - VRLCN	 I1 O1    params:5   Category:Contrast
		Variable Radius Local Contrast Normalization (WIP)      
			Parameters : 
				Max Radius -	From 1 to 100		Default 1
				'Source' vs Half -	From 0 to 100		Default 1
				Norm Strength -	From 50 to 300		Default 100
				SQR: Attenuate low constrast regions
Linear: Standard, enphasize low constrast regions         :		Default 1
					Square Root
					Linear
				Radius Sensitivity -	From -100 to 100		Default 0




263 (226) - VSPLIT	 I6 O3    params:1   Category:Misc
		Split Before and after (Useful for Videos)
			Parameters : 
				 -	ON/OFF		Default 0




264 (075) - WATERMAP	 I0 O1    params:4   Category:Uncategorized
		Water Height Map , to use as input for HMD (HeightMap Deformer)     
			Parameters : 
				Water Mode    :		Default 0
					Pool
				Pre Iterations   -	Integer		Default 0
				Rain Density -	Integer		Default 1
				Speed(For Video Frames) -	Integer		Default 1




265 (246) - WHITEBAL	 I3 O3    params:0   Category:Mapping
		WhiteBalance using Gray-World assumption       




266 (261) - XBIRO	 I1 O1    params:0   Category:Art
		Aristic Biro      




267 (286) - XDROPS	 I3 O3    params:2   Category:Art
		Fluid Drops Marbling Effect Art     
			Parameters : 
				Mode  :		Default 1
					1st
					2nd
					Experimental (1)
				Aspect  :		Default 0
					Flat
					3D




268 (237) - XFRACT	 I3 O3    params:0   Category:Art
		Do NOT Use WIP!!!    




269 (100) - XMESH	 I1 O1    params:1   Category:Art
		Creates a Mesh by selecting the most relevant points and drawing them according to proximity       
			Parameters : 
				N Points -	From 1000 to 10000		Default 1000




270 (193) - XPAINTER	 I3 O3    params:2   Category:Art
		Painter Effect      
			Parameters : 
				Tool     :		Default 0
					Brush
					Felt-tip pen
				Opacity -	From 10 to 100		Default 55




271 (238) - XPAINTER2	 I3 O3    params:2   Category:Art
		Painter Effect (2nd)     
			Parameters : 
				Coarse Length -	From 3 to 20		Default 6
				Fine Length -	From 6 to 20		Default 10




272 (285) - XPAINTER3	 I3 O3    params:9   Category:Art
		Painter Effect (3rd)    
			Parameters : 
				Brush Type & Strokes start position  :		Default 3
					SOLID    variance
					SOLID    DoG
					BRISTLY variance
					BRISTLY DoG
				ColorSpace  :		Default 5
					RGB
					CMY
					RYB (Equations)
					RYB basic
					RYB lighten
					RYB OK
					RYB Trained1
					RYB Trained2
				Strokes 'Density' -	From 50 to 200		Default 100
				Strokes Opacity -	From 20 to 100		Default 70
				Strokes Border Opacity -	From 20 to 100		Default 50
				Max Curvature -	From 5 to 40		Default 15
				Color Randomness -	From 0 to 50		Default 10
				Emboss -	From 0 to 200		Default 100
				Display/Preview :		Default 0
					Nothing
					Levels
					Strokes (Slow)




273 (104) - XPENCIL	 I3 O3    params:0   Category:Art
		Experimental Pencil         




274 (248) - XPENCIL2	 I3 O3    params:3   Category:Art
		Artistic Pencil effect  
			Parameters : 
				Edges -	From 500 to 1000		Default 900
				BackGround -	From 0 to 1000		Default 333
				BG Mode   :		Default 0
					Algo 1
					Algo 2




275 (105) - XPOIS	 I3 O3    params:3   Category:Art
		Experimental Pois Art        
			Parameters : 
				Max Radius    -	From 20 to 99		Default 20
				BackGround:		Default 0
					Gray
					White
					Black
					Source
				Fill Gaps:		Default 0
					Low x1
					Medium x2
					High x4
					SuperHigh x8




276 (192) - XSCRIBBLE	 I1 O1    params:7   Category:Art
		'Messy curves draw effect'      
			Parameters : 
				Density -	From 5 to 300		Default 100
				Length -	From 10 to 200		Default 100
				'Curveness' -	From 10 to 400		Default 100
				Noise -	From 0 to 100		Default 0
				Pressure -	From 10 to 100		Default 35
				Random seed -	ON/OFF		Default 0
				Background     :		Default 0
					white
					black




277 (077) - XSKETCH	 I3 O3    params:5   Category:Art
		Sketch style Abstraction on RGB channels      
			Parameters : 
				Edge Darkness -	From -100 to 100		Default 0
				bkgrnd Darkness -	From -100 to 100		Default 0
				BackGround -	ON/OFF		Default 0
				bkgrnd Angle -	From 0 to 100		Default 0
				BackGround Density     :		Default 1
					2-Normal
					3-Sparse1
					4-Sparse2
					1-Dense




278 (191) - XSTRINGART	 I3 O1    params:7   Category:Art
		'StringArt Effect'      
			Parameters : 
				Passes Density -	From 50 to 250		Default 100
				N of Nails -	From 50 to 720		Default 360
				Precision     :		Default 1
					Fast
					Medium
					Exact (Slow)
				Shape     :		Default 0
					Circle
					Ellipse
					Rectangle
					(4)Square
					5 Side
					6 Side
					7 Side
					8 Side
					9 Side
					10 Side
					11 Side
					12 Side
					X 2circles
					X Grid
					X Random
					X Spiral
					X Edges
				Contrast -	From 20 to 180		Default 100
				String Thickness -	From 5 to 150		Default 12
				Output TXT -	ON/OFF		Default 0




279 (260) - XSTRINGARTEX	 I3 O3    params:7   Category:Art
		WIP (Do Not use) 'Color StringArt Effect'      
			Parameters : 
				Passes Density -	From 50 to 150		Default 120
				N of Nails -	From 180 to 540		Default 360
				Precision     :		Default 1
					Fast
					Medium
					Exact (Slow)
				Shape     :		Default 0
					Circle
					Ellipse
					Rect
					(4)Square
					5 Side
					6 Side
					7 Side
					8 Side
					9 Side
					10 Side
					11 Side
					12 Side
				Contrast -	From 20 to 180		Default 100
				String Thickness -	From 10 to 150		Default 12
				Output TXT -	ON/OFF		Default 0




280 (101) - XSTROKES	 I3 O3    params:5   Category:Art
		Experimental Art-Draw Strokes        
			Parameters : 
				Density    -	From 20 to 1000		Default 20
				'Curvature' -	From 20 to 500		Default 20
				Pressure (Alpha) -	From 10 to 100		Default 10
				BackGround:		Default 0
					White
					Black
				PenSize -	From 1 to 100		Default 1




281 (284) - XTRIANG	 I3 O3    params:5   Category:Art
		TESTING    
			Parameters : 
				Output :		Default 1
					FULL
					SIMPLIFIED
					JUST CANNY
				Blur  -	From 0 to 1000		Default 450
				LOW Threshold -	From 0 to 1000		Default 50
				high Threshold -	From 0 to 1000		Default 100
				Polygon Simplify -	From 5 to 100		Default 20




282 (091) - XYZ>RGB	 I3 O3    params:1   Category:ColorSpace
		Convert XYZ and ryb colorspaces to RGB      
			Parameters : 
				Colorspace    :		Default 0
					XYZ>RGB
					ryb>RGB




283 (095) - YUV>RGB	 I3 O3    params:1   Category:ColorSpace
		Convert Y'UV (PAL) , YCbCr , YIQ (NTSC) or YCoCg to Colorspace to RGB      
			Parameters : 
				ColorSpace     :		Default 1
					YCbCr
					YUV
					YIQ
					YCoCg




284 (153) - YXY>RGB	 I3 O3    params:1   Category:ColorSpace
		Convert Yxy colorspace to RGB      
			Parameters : 
				ColorSpace     :		Default 0
					Yxy
					Yu'v'




285 (212) - ZDEFORM	 I3 O3    params:3   Category:Art
		Experimental deformation       
			Parameters : 
				pre-Blur -	From 2 to 200		Default 33
				Steps -	From 1 to 50		Default 20
				mode      :		Default 0
					+S-C
					-S+C




286 (110) - ZMBLUR	 I1 O1    params:4   Category:Blur
		ZOOM BLUR (1 channel)
			Parameters : 
				Center X -	From -200 to 200		Default 0
				Center Y -	From -200 to 200		Default 0
				Blur Amount -	From 1 to 100		Default 1
				Progressive = Blur More far from center      :		Default 0
					Constant
					Progressive
					Prog. Squared
					Prog. Squared 2




287 (111) - ZMBLUR3	 I3 O3    params:4   Category:Blur
		ZOOM BLUR 3 channels
			Parameters : 
				Center X -	From -200 to 200		Default 0
				Center Y -	From -200 to 200		Default 0
				Blur Amount -	From 1 to 100		Default 1
				Progressive = Blur More far from center      :		Default 0
					Constant
					Progressive
					Prog. Squared
					Prog. Squared 2




288 (215) - ZMOTION	 I3 O3    params:5   Category:Art
		Experimental Motion       
			Parameters : 
				Density   -	From 4 to 32		Default 16
				FlowSmooth   -	From 10 to 60		Default 20
				Max Life   -	From 40 to 160		Default 80
				Spread   -	From 0 to 20		Default 10
				 -	ON/OFF		Default 0




289 (262) - ZOOMPANROT	 I3 O3    params:4   Category:Resize
		ZOOM, Pan and Rotate the input    
			Parameters : 
				Pan X % -	From -200 to 200		Default 0
				Pan Y % -	From -200 to 200		Default 0
				ZOOM % -	From 25 to 200		Default 100
				Rotate -	From -180 to 180		Default 0








Summary By Category:


01   IO             0:3  INPUT          The Loaded Picture
02   IO             0:4  INPUT2         Secondary support Input picture      
03   IO             0:4  INPUTA         The Loaded Picture with Alpha Channel
04   IO             3:0  OUTPUT         The Output (saved as Jpg Picture). If you need Alpha channel use PNGOutA Module 
05   IO             3:0  PNGOUT         Save as PNG WITHOUT Alpha Channel. 
06   IO             4:0  PNGOUTA        Save as PNG with Alpha Channel. 


01   ColorSpace     3:3  CHROMA         Chromaticity Space, No Intensity information. (Also called Normalized RGBs) 
02   ColorSpace     4:3  CMYK>RGB       Convert CMYK (Cyan, Magenta, Yellow, Black) colorspace to RGB       
03   ColorSpace     3:3  HCY>RGB        Convert HCY (hue-chroma-Luma) colorspace to RGB Color space
04   ColorSpace     3:3  HSL>RGB        Convert HSL (Hue, Saturation, Luminance) to RGB colorspace with Standard HSL, quasimondo.com ,  'Darel Rex Finley HSP' algorithm HSV, HCL or HSI       
05   ColorSpace     3:3  HSLUV>RGB      WIP Do not Use! Convert HSLuv colorspace to RGBv      
06   ColorSpace     3:3  LAB>RGB        Convert Lab colorspace to RGB Color space
07   ColorSpace     3:3  LCH>RGB        Convert Cie Lch colorspace to RGB Color space
08   ColorSpace     3:4  RGB>CMYK       Convert RGB colorspace to CMYK (Cyan, Magenta, Yellow, Black)       
09   ColorSpace     3:3  RGB>HCY        Convert RGB colorspace to HCY (hue-Chroma-Luma) Color space - For simplicity consider it as  HSL 
10   ColorSpace     3:3  RGB>HSL        Convert RGB colorspace to HSL (Hue, Saturation, Luminance) with Standard HSL, quasimondo.com , 'Darel Rex Finley HSP' algorithm HSV, HCL or HSI      
11   ColorSpace     3:3  RGB>HSLUV      WIP Do not Use!  Convert RGB colorspace to HSLuv      
12   ColorSpace     3:3  RGB>LAB        Convert RGB colorspace to Lab Color space
13   ColorSpace     3:3  RGB>LCH        Convert RGB colorspace to Cie Lch Color space
14   ColorSpace     3:3  RGB>XYZ        Convert RGB colorspace to XYZ and ryb      
15   ColorSpace     3:3  RGB>YUV        Convert RGB colorspace to Y'UV  Y(Luma)UV (PAL), YCbCr , YIQ (NTSC) or YCoCg    
16   ColorSpace     3:3  RGB>YXY        Convert RGB colorspace to Yxy     
17   ColorSpace     3:3  TECHNICOLOR    Simulate old 2-strip and 3-strip technicolor films        
18   ColorSpace     3:3  XYZ>RGB        Convert XYZ and ryb colorspaces to RGB      
19   ColorSpace     3:3  YUV>RGB        Convert Y'UV (PAL) , YCbCr , YIQ (NTSC) or YCoCg to Colorspace to RGB      
20   ColorSpace     3:3  YXY>RGB        Convert Yxy colorspace to RGB      


01   Blend          3:1  BLEND          Blend - Mix the first-channel with the 2nd-channel by an amount given by 3th Input 
02   Blend          7:3  BLEND3         Blend 3 - Mix the 3-first-channels with the 2nd-3-channels by an amount given by 7th Input 
03   Blend          6:3  CHROMAK        Chromakey Blend (1st 3 inputs: Main Image, Last 3 Input: BackGround Image)  (The replacement is based on RGB-replace Hue)  
04   Blend          2:1  MIX2           Mix 2 channels
05   Blend          4:1  MIX2W          Mix 2 inputs (1-2) by 2 weights (3-4)        
06   Blend          6:3  MIX2X3         Mix 6 channels 2 by 2 same way as MIX2 (First 3 Inputs as RGB-1 and 2nd 3 Inputs as RGB-2) 
07   Blend          3:1  MIX3           Mix 3 channels
08   Blend          6:1  MIX3W          Mix 3 inputs (1-2-3) by 3 weights (4-5-6)        
09   Blend          4:1  MIX4           Mix 4 Channels by Weighted sum and several different ways.     


01   Resize         3:3  CAIR           Content Aware Image Resize.  Seam Carving algorithm (Experimental)      
02   Resize         3:3  CROP           Crop Image (Use Carefully, watch out 2D connections sizes)     
03   Resize         1:1  EXTENT         Extent Canvas      
04   Resize         3:3  EXTENT3        Enlarge Canvas      
05   Resize         4:4  EXTENT4        Enlarge Canvas      
06   Resize         1:1  SIZE2X         Resize Width and Height by 2X      
07   Resize         3:3  SIZE2X_3       Resize Width and Height by 2X (3 Channels)     
08   Resize         1:1  SIZEHALF       Resize Width and Height by Half     
09   Resize         3:3  SIZEHALF3      Resize Width and Height by Half (3 Channels)    
10   Resize         3:3  ZOOMPANROT     ZOOM, Pan and Rotate the input    


01   Threshold      1:1  LOCALOTSU      Experimental Local Nobuyuki Otsu Multi-level Thresholding (Faster with Bigger Radius since Thresholds are interpolated)      
02   Threshold      1:1  LOCALTHR       Local Threshold (Imocha Singh)    
03   Threshold      1:1  SAUVOLA        Sauvola Thresholding (Global or Local)     
04   Threshold      1:1  SOFTTHRSH      'Cut' values between thresholds  ( Soft Thresholding )      
05   Threshold      3:3  SOFTTHRSH3     'Cut' values between thresholds  ( Soft Thresholding ) (3 Channels)     


01   Blur           1:1  BILAOA         Orientation-Aligned Bilateral Filter        
02   Blur           3:3  BILAOA3        Orientation-Aligned Bilateral Filter  (3 channels)      
03   Blur           1:1  BILAOAEX       Extended Orientation-Aligned Bilateral Filter  (WIP)      
04   Blur           1:1  BILATERAL      Edge preserving smoothing filter.     
05   Blur           1:1  BLUR           Gaussian/Box Blur
06   Blur           3:3  BLUR3          3 Channels Gaussian/Box Blur
07   Blur           1:1  FASTEPS        Fast Edge preserving Smoothing. IIR (Recursive)       
08   Blur           3:3  FASTEPS3       Fast Edge preserving Smoothing. IIR (Recursive)        
09   Blur           1:1  FLOWPAINT      Compute 'Edge Tangent Flow' (ETF) and 'Paint' along direction        
10   Blur           3:3  FLOWPAINT3     Compute 'Edge Tangent Flow' (ETF) and 'Paint' along direction        
11   Blur           1:1  KUWAHARA       Non-linear smoothing filter that preserves edges  
12   Blur           3:3  KUWAHARA3      Non-linear smoothing filter that preserves edges (3 channels)  
13   Blur           1:1  KUWANISO       Anisotropic Kuwahara (WIP)     
14   Blur           1:1  MARCHINGS      Experimental Marching Squares       
15   Blur           1:2  MEAN-VAR       Compute mean and variance using Disk kernel.      
16   Blur           1:1  MEANSHIFT      MeanShift. Edge Preserve Smoothing. Use this instead of ThrBlur      
17   Blur           3:3  MEANSHIFT3     MeanShift. Edge Preserve Smoothing. Use this instead of ThrBlur3      
18   Blur           1:1  MEDIAN         Median Filter     
19   Blur           3:3  MEDIAN3        Median Filter on 3 channels     
20   Blur           1:1  MTBLUR         Motion BLUR (1 channel)
21   Blur           3:3  MTBLUR3        Motion BLUR 3 channels
22   Blur           3:1  PAINT          Set first 2  Input as Outputs of FLOW, and 3th as Source to 'paint' to
23   Blur           1:1  SHAPEBLUR      Blur using shapes like Circle Square Hexagon ecc       
24   Blur           3:3  SHAPEBLUR3     Blur using shapes like Circle Square Hexagon ecc on 3 channels       
25   Blur           1:1  SNN            Symmetric Nearest Neighbour (Edge Preserving Smoothing)      
26   Blur           3:3  SNN3           RGB Symmetric Nearest Neighbour (Edge Preserving Smoothing)      
27   Blur           1:1  SPINBLUR       Spin Blur      
28   Blur           3:3  SPINBLUR3      Spin Blur (3 channels)     
29   Blur           1:1  THRBLUR        Threshold Gaussian Blur
30   Blur           3:3  THRBLUR3       Threshold Gaussian Blur, 3 channels
31   Blur           3:3  TILTSHIFT      Fake Miniature - ToyEffect - Good with 'Panoramas' Pictures       
32   Blur           3:3  VMOTIONBLUR    Video Motion blur. Use only with videos frames      
33   Blur           1:1  ZMBLUR         ZOOM BLUR (1 channel)
34   Blur           3:3  ZMBLUR3        ZOOM BLUR 3 channels


01   Misc           3:3  DRAWTEXT       Basic Text Drawer  
02   Misc           1:2  FLOW           Calc Gradient Flow - Outputs 1-Magnitude, 2-Angle (Range 0-1)
03   Misc           2:1  HUE-HARM       HUE Harmonizer (Input 1 = HUE, Input 2 = Saturation)     
04   Misc           3:3  LENS           Camera Distorsion     
05   Misc           3:3  MAGNIFIER      Magnifier Glass    
06   Misc           3:3  NEWNODETEST3   www      
07   Misc           3:3  PLASTICWRAP    Plastic Wrap Effect    
08   Misc           3:3  SKIN           Skin tone adjust  (WIP)    
09   Misc           3:3  SPHERE         From flat picture to sphere (WIP)    
10   Misc           3:3  STRAIGHTEN     Auto Straighten ( Rotate along horizon ) WIP...       
11   Misc           3:3  TINYPLANET     Tiny Planet effect   
12   Misc           6:3  VSPLIT         Split Before and after (Useful for Videos)


01   Art            3:3  CARTOONIZE     Miorsoft CartoonizeMe V2 Effect    
02   Art            3:1  DICES          Dices effect      
03   Art            3:3  FRACTALIZE     Experimental picture to fractal   
04   Art            3:3  MOSAIC         Mosaic Effect       
05   Art            3:3  NNART          Experimental Neural network reconstruction  (SLOW!)    
06   Art            1:1  OILPAINT       Oil Painting classic effect     
07   Art            3:3  OILPAINT3      Oil Painting classic effect (3Channels)    
08   Art            1:1  PENCIL         Pencil Drawing    (Still Developing) 
09   Art            3:3  PHOTOMOSAIC    WIP DO NOT USE !!!! Tile Photo Mosaic Artwork   (WIP)       
10   Art            3:3  PIXELATE       Pixelate
11   Art            3:3  POINTILLISM    Simple pointillism effect   
12   Art            3:3  PUZZLE         Jigsaw Puzzle      
13   Art            3:3  Q-BERTIFY      Q-Bert effect
14   Art            3:3  SANDART        Experimental SandArt. Find Edges and fill. VERY VERY SLOW! (WIP) 
15   Art            1:1  STIPPLE2       Stipple effect. WIP. To use only with video frames.  
16   Art            1:1  STIPPLING      Stippling (static) based on Poisson disc distribution. Module 'Stipple2' gives better output.   
17   Art            1:1  STIPPLING2     Stippling (voronoi based). Very good !   
18   Art            3:3  VORONOI        Experimental Voronoi Tassellation     
19   Art            1:1  XBIRO          Aristic Biro      
20   Art            3:3  XDROPS         Fluid Drops Marbling Effect Art     
21   Art            3:3  XFRACT         Do NOT Use WIP!!!    
22   Art            1:1  XMESH          Creates a Mesh by selecting the most relevant points and drawing them according to proximity       
23   Art            3:3  XPAINTER       Painter Effect      
24   Art            3:3  XPAINTER2      Painter Effect (2nd)     
25   Art            3:3  XPAINTER3      Painter Effect (3rd)    
26   Art            3:3  XPENCIL        Experimental Pencil         
27   Art            3:3  XPENCIL2       Artistic Pencil effect  
28   Art            3:3  XPOIS          Experimental Pois Art        
29   Art            1:1  XSCRIBBLE      'Messy curves draw effect'      
30   Art            3:3  XSKETCH        Sketch style Abstraction on RGB channels      
31   Art            3:1  XSTRINGART     'StringArt Effect'      
32   Art            3:3  XSTRINGARTEX   WIP (Do Not use) 'Color StringArt Effect'      
33   Art            3:3  XSTROKES       Experimental Art-Draw Strokes        
34   Art            3:3  XTRIANG        TESTING    
35   Art            3:3  ZDEFORM        Experimental deformation       
36   Art            3:3  ZMOTION        Experimental Motion       


01   Histogram      1:1  HISTOEQU       HISTOGRAM Equalization. (CLHE - Contrast Limited Histogram Equalization)
02   Histogram      2:1  HISTOMATCH     Histogram Matching - Change Input1 to match Input2 Histogram
03   Histogram      1:1  LOCALHE        Local Histogram Equalization   (CLAHE - Contrast Limited Adaptive Histogram Equalization) 
04   Histogram      3:3  LOCALHE3       3 channels Local Histogram Equalization   (CLAHE - Contrast Limited Adaptive Histogram Equalization) 
05   Histogram      1:1  LOCALHEII      Local Histogram Equalization[2]   (CLAHE - Contrast Limited Adaptive Histogram Equalization) for each pixel
06   Histogram      1:1  STRETCH        Histogram Contrast Stretch 
07   Histogram      3:3  STRETCH3       Histogram Contrast Stretch (3 channels) 


01   Contrast       1:1  ACE            Adaptive Contrast Enhancement      
02   Contrast       1:1  ADVLC          Advanced Local Contrast (Still developing.. ) 
03   Contrast       3:3  BCS            Brightness Contrast Saturation  (RGB)      
04   Contrast       3:3  COLORCONTRAST  Color Contrast:   Make Lighter choosen hue and darker complementary hue (inspired by Luminar)     
05   Contrast       1:1  FAKEHDR2       Fake HDR: Adaptive Tone Mapping Algorithm.      Make a low dynamic range(LDR) image looks high dynamic range(HDR).
06   Contrast       1:1  LCN            (Local) Contrast Normalization  - Set Radius to 0 to do a Global Contrast Normalization      
07   Contrast       1:1  LCONTRAST      Set Radius 
08   Contrast       1:1  NEWNODETEST    NEW Sobel 2026      
09   Contrast       1:1  NEWNODETEST2   Testing... Do no use  WIP      
10   Contrast       1:1  VRACE          Variable Radius Adaptive Contrast Enhancement      
11   Contrast       1:1  VRCLAHE        Variable Radius CLAHE (a sort of Fake HDR) - Very slow, since for each pixel is done a Contrast Limited Histogram Equalization using its pixel neighbour window    
12   Contrast       1:1  VRLC           Variable Radius Local Contrast      
13   Contrast       3:3  VRLC3          Variable Radius Local Contrast (3 Channels)     
14   Contrast       1:1  VRLCN          Variable Radius Local Contrast Normalization (WIP)      


01   Mapping        3:3  BACKLIGHTREPAIRCorrects extremely low or non-uniform lighting  
02   Mapping        1:1  CUBICBEZIER    CubicBezier through 2 given points 
03   Mapping        1:1  CURVE          Simple 5Points Spline Curve transformation (X at every 1/4)        
04   Mapping        1:1  CURVE9         Simple 9Points Spline Curve transformation (X at every 1/8)        
05   Mapping        1:1  GAMMA          Forward / Inverse Gamma Correction     
06   Mapping        3:3  GAMMA3         RGB Forward / Inverse Gamma Correction     
07   Mapping        1:3  HEATMAP        Garyscale to HeatMap   
08   Mapping        1:1  LOCALMAP       Local Map range using Input Min and Max range values mapped to New Min and New Max Values.   [0 - 100] = NORMALIZE     (Output not Clamped)
09   Mapping        1:1  LOCALNORM      Change Local mean and variance to defined values      
10   Mapping        1:1  MAP            Map range using Input Min-Max range values mapped to New Min and New Max Values.   [0 - 100] = NORMALIZE   (Output not Clamped)
11   Mapping        3:3  MAP3           Map range using Input Min and Max range values mapped to New Min and New Max Values.    [0 - 100] = NORMALIZE    (Output not Clamped)
12   Mapping        1:1  NORMALIZE      Image Normalization: Change global mean and variance to defined values      
13   Mapping        3:3  NORMALIZE3     Image Normalization: Change 3Channels global mean and variance to defined values      
14   Mapping        3:3  NRMLZDVEC      'Vector' Normalization  
15   Mapping        1:1  SMH            Shadows Midtones and Highlights single channel     
16   Mapping        3:3  SMH3           Shadows Midtones and Highlights RGB     
17   Mapping        1:1  TONEMAP        Tone Mapping Single channel (Use ToneMap3 for all RGB channels)        
18   Mapping        3:3  TONEMAP3       Tone Mapping (3 channels)       
19   Mapping        3:3  WHITEBAL       WhiteBalance using Gray-World assumption       


01   Math           1:1  ABS            Absoulte Values      
02   Math           3:3  ABS3           Absoulte Values (3 channels)     
03   Math           1:1  ADD            Add a constant Value to Input  
04   Math           3:3  ADD3           Add/Sub RGB Values  (it can be used even with other channels types)
05   Math           1:1  CLAMP          Clamp between 2 values      
06   Math           1:1  CLAMP01        Clamp channel values between 0 and 1 - The Outputs of some modules can be outside of 0-1 range     
07   Math           3:3  CLAMP3         Clamp between 2 values (3 Channels)      
08   Math           3:3  COLORMATRIX    Color Matrix      
09   Math           1:1  DCT            Pure Discrete Cosine Transform       
10   Math           1:1  EXP-LOG        Perform Exp() or Log() function. More precisely: EXP=(Exp(X)-1)/(Exp(1)-1), LOG=Log(X*(Exp(1)-1)+1) 
11   Math           1:1  FALLOFF        Similar to Power but with a nicer curve.  Can have S shape like PowerEX and Gain. (to be used as Contrast)  
12   Math           3:3  FALLOFF3       Similar to Power but with a nicer curve.  Can have S shape like PowerEX and Gain. (to be used as Contrast)  
13   Math           1:1  FORMULA        Formula - Custom Formula ...        
14   Math           2:1  FORMULA2       Formula2 - 2 inputs Custom Formula ...        
15   Math           3:1  FORMULA3       Formula3 - 3 inputs Custom Formula ...        
16   Math           3:3  FORMURGB       FormulaRGB - 3 inputs 3 Outputs Custom Formulas        
17   Math           1:1  GAIN           Inigo Quilez Gain      
18   Math           3:3  GAIN3          Inigo Quilez Gain (3 Channels)     
19   Math           1:1  IDCT           Pure Inverse Discrete Cosine Transform       
20   Math           1:1  INVERT         Invert a channel: Output = 1 - Input
21   Math           3:3  INVERT3        Invert 3 channels: Output = 1 - Input
22   Math           1:1  LOCALGAIN      Local (Inigo Quilez) Gain      
23   Math           3:3  LOCALGAIN3     Local (Inigo Quilez) Gain   (3 Channels)     
24   Math           1:1  MEAN           Arithmetic Harmonic Contraharmonic and Geometric mean 
25   Math           3:3  MEAN3          Arithmetic Harmonic Contraharmonic and Geometric mean 
26   Math           1:1  MUL            multiply by a Value 
27   Math           3:3  MUL3           multiply 3 channels by a Value 
28   Math           1:1  POW            Standard Power  
29   Math           3:3  POW3           Standard Power on 3 Channels  
30   Math           1:1  POWEX          high values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF)
31   Math           3:3  POWEX3         high values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF)
32   Math           1:1  SCRIPT11       Custom VB6 Script (1 Channel)  
33   Math           3:3  SCRIPT33       Custom VB6 Script (3 Channel)  
34   Math           2:1  SMOOTHMM       Smooth Min/Max     
35   Math           1:1  SMOOTHSTP      Smooth Step (Threshold)
36   Math           1:1  STDDEV         Standard Deviation          
37   Math           3:3  STDDEV3        Standard Deviation 3         
38   Math           0:1  VALUE          A constant Value (No input, only 1 output)
39   Math           0:3  VALUE3         3 constant Values (No input, only 3 outputs)


01   Quantization   1:1  K-MEAN1D       Set N of Clusters
02   Quantization   2:2  K-MEAN2D       Set N of Clusters
03   Quantization   3:3  K-MEAN3D       Set N of Clusters
04   Quantization   1:1  OTSU           Nobuyuki Otsu Multi-level Thresholding      
05   Quantization   3:3  QUANTGNG3      Growning Neural Gas Quantization (Also available in Quantize3 Module)      
06   Quantization   1:1  QUANTIZE       Simple quantization     
07   Quantization   3:3  QUANTIZE3      Quantization of 3 channels    


01   Uncategorized  3:3  8COLORS        Retro 8Colors style
02   Uncategorized  1:1  CANNYEDGE      Canny Edge Detector (WIP)
03   Uncategorized  1:1  CORNERS        SUSAN corners detection      
04   Uncategorized  1:1  DCT-BP         EXPERIMENTAL Discrete Cosine Transform Band Pass    
05   Uncategorized  1:1  DCTEQU         Discrete Cosine Transform Equalizer    
06   Uncategorized  1:1  DCTFX          EXPERIMENTAL Discrete Cosine Transform FX    
07   Uncategorized  1:1  DIFFUSION      Iso/Anisotropic Diffusion       
08   Uncategorized  2:1  DISPARITY      Disparity Map WIP   
09   Uncategorized  1:1  DISTORTION     DISTORT, a set of spatial Deform algorithm (Rotate Too)   
10   Uncategorized  1:1  DITHERING      Error Diffusion Dithering
11   Uncategorized  1:1  DOG            Difference of Gaussians  (R2=R*2) 
12   Uncategorized  1:1  DOGBYF         Flow based DoG (Difference of Gaussians)
13   Uncategorized  3:3  DROSTE         WIP! Effect of a picture recursively appearing within itself, in a place where a similar picture would realistically be expected to appear.       
14   Uncategorized  3:3  DXTESTNODE     Test of effect performed via DX HLSL Shader. (GPU)    
15   Uncategorized  1:1  EDGES          Edges detector (Sobel Magnitude)
16   Uncategorized  1:3  EXPER1         DO NOT USE!!! WIP
17   Uncategorized  1:1  FAKEHDR        HDR tone Mapping. VERY SLOW!!! Deprecated!. Instead use 'tonemap' or 'FakeHDR2' modules.      
18   Uncategorized  1:1  FAKEHDR3       Fake Hdr Durand (Known as ToneMap Durand)  DEPRECATED:  use 'tonemap' module instread     
19   Uncategorized  1:1  FFTTEST        EXPERIMENTAL fft Not Ready!  
20   Uncategorized  3:3  FLATSPACE      Experimental 3D to plane/sphere PCA   
21   Uncategorized  1:1  FLIP           Horizontal Vertical & Both Flip/Mirror     
22   Uncategorized  3:3  FLIP3          Horizontal Vertical & Both Flip/Mirror     
23   Uncategorized  1:2  FLOW2          Calc Gradient Flow - Outputs 1-Magnitude, 2-Angle (Range 0-1)
24   Uncategorized  1:4  FLOWEX         EXPERIMENTAL DO NOT USE ! Extended FLOW      
25   Uncategorized  1:1  GLASS          Glass effect (1 Channel)       
26   Uncategorized  3:3  GLASS3         Glass effect (3 Channels)       
27   Uncategorized  1:1  GLOW           Glow Effect [Look projects 'Glow Constructed...' ] (also colled specular Bloom)     
28   Uncategorized  1:1  HALFTONE       Halftone     
29   Uncategorized  1:1  HATCHING       Hatching-Stipple  - Still developing     
30   Uncategorized  3:3  HAZE           Create Haze   
31   Uncategorized  4:3  HMAPD          Height Map Deform. Deform by Heightmap (4th input as heightmap)       
32   Uncategorized  3:3  LCD-DISP       LCD Display Effect    
33   Uncategorized  1:1  MORPHO         Morphology       
34   Uncategorized  0:1  NOISE          NOISE - Fractional Brownian Motion 
35   Uncategorized  0:1  NOISE2         Noise 2nd -  Generate Noise tweaking 3 layers parameter      
36   Uncategorized  1:1  NOISER         Spatial Deform by Noise (Fractional Brownian Motion)   
37   Uncategorized  1:1  OFFSET         Horizontal Vertical Offset    
38   Uncategorized  3:3  OFFSET3        Horizontal vertical Offset    
39   Uncategorized  1:3  PALETTIZE      Single channel to RGB Palette using Cos functions       
40   Uncategorized  1:1  PYRAMIDD       Pyramid Based Level-Details Enhancement / Reduction
41   Uncategorized  3:3  PYRAMRGB       Pyramid Based Level-Details Enhancement / Reduction
42   Uncategorized  0:1  RAMP           Gradient Ramp     
43   Uncategorized  2:1  RENDER         Draw 2nd channel (Foreground) to the 1st Input (Background) at a given position and size         
44   Uncategorized  6:3  RENDER3        Draw 2nd triplet of inputs (Foreground) to the 1st triplet (Background) at a given position and size        
45   Uncategorized  6:3  RENDER3EX      Draw 2nd triplet of inputs (Foreground) to the 1st triplet (Background) at given 4 CORNERS position         
46   Uncategorized  2:1  RENDEREX       Draw 2nd channel (Foreground) to the 1st Input (Background) at given 4 CORNERS position          
47   Uncategorized  3:3  RGBSCREEN      RGB screen effect NOT Ready|    
48   Uncategorized  3:3  SATURATION     Adjust a color saturation separately in each color (R G B)       
49   Uncategorized  0:1  SCRATCHES      Scratches. to Simulate old film      
50   Uncategorized  3:3  SEPIA          Sepia - Vintage       
51   Uncategorized  1:3  SEPIAGRAY      Sepia - Vintage Starting from GrayScale Image         
52   Uncategorized  1:1  SHIFT          'Shift' left/right - Very useful to HUE shift  
53   Uncategorized  1:1  SHOCK          Shock filter ...  Still Developing
54   Uncategorized  1:1  SKELETON       'Skeletonize'       
55   Uncategorized  1:1  SOLARIZE       Classic Solarize effect (1 channel)       
56   Uncategorized  3:3  SOLARIZE3      Classic Solarize effect (3 channels)       
57   Uncategorized  3:3  SORTING        Pixel Sorting     
58   Uncategorized  1:2  SPLIT          Vertical/Horizontal Half Split (Useful for Stereo Images)  
59   Uncategorized  3:6  SPLIT3         Vertical/Horizontal Half Split (Useful for Stereo Images)   
60   Uncategorized  6:3  STEREO         Stereo Anaglyph      
61   Uncategorized  1:1  STIPPLE        Stipple effect. Most for Videos. For static Stippling use 'STIPPLE2' module    
62   Uncategorized  3:3  TEMPER         Temperature and tint
63   Uncategorized  1:1  THINNING       Zhang Suen Thinning (Usually it's better to apply Otsu thresholding before) [Similar to Skeleton-Module]       
64   Uncategorized  3:3  TILEFY         Create a texture repetition  DO NOT USE !!! (WRONG)  
65   Uncategorized  1:1  TRACE          Trace WIP - Still developing!     
66   Uncategorized  1:1  USM            Unsharp Mask         
67   Uncategorized  3:3  VIBRANCE       Vibrance
68   Uncategorized  1:1  VIGNETTE       Darker Borders /  Vignetting (1 Channel)     
69   Uncategorized  3:3  VIGNETTE3      Darker Borders /  Vignetting (3 Channels)    
70   Uncategorized  1:3  VOPTICALFLOW   Experimental Video frames optical flow (WIP)       
71   Uncategorized  0:1  WATERMAP       Water Height Map , to use as input for HMD (HeightMap Deformer)     


