# Changelog - v1.0.0: First public release. - v1.0.1: Better compatibility with tidy5esheet - v1.0.2: Fix i18n hook - v1.0.3: Code refinement - v1.0.4: Refactoring cleanActors method to be better compliant with foundry and more stable; Better compatibility with OGL5e sheet. - v1.0.5: Fixed bug with owned vehicles. - v1.0.6: Fixed bug tidy5e translation. Added IT translation. Configuration now show each ability and skill interlan `data.[key]` (for use with macros or formulas). - v1.0.7: Dae Compatibility + removed owned actor limitation - v1.0.8: Fixed regression with tidy 5e sheet. - v1.1.0: First FVTT v10 release. - v1.1.1: Changed inner skill structure to reflect dnd5e system latest update + bugfix - v1.1.2: Using new core actor.reset() to apply skills. Code cleanup. - v1.1.3: Added integration logic with other modules to get/add/update custom abilities and skills - v1.1.4: Increased skill limit from 20 to 50 - v1.1.5: Fixed skills not hidden on NPC sheet - v1.1.6: dndbeyond sheet some compatibility fix - v1.1.7: tidy5e-sheet fix css - v1.2.0: dnd5e system v2.2+ compatibility. may not be compatible with previous versions - v1.2.1: fix a bug with new ability object in module configuration - v1.3.0: dnd5e v3+ compatibility - v1.4.1: FoundryVTT v12 compatibility - v1.4.20: Restore legacy sheet compatibility, add new tidy sheet compatibility - v1.4.30: fix bug with hidden skills and abilities when switching to edit mode in dndv3 sheet