state("Snuff") { } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Snuff"; vars.Helper.LoadSceneManager = true; } update { current.activeScene = vars.Helper.Scenes.Active.Name == null ? current.activeScene : vars.Helper.Scenes.Active.Name; current.loadingScene = vars.Helper.Scenes.Loaded[0].Name == null ? current.loadingScene : vars.Helper.Scenes.Loaded[0].Name; if(current.activeScene != old.activeScene) vars.Log("a: \"" + old.activeScene + "\", \"" + current.activeScene + "\""); if(current.loadingScene != old.loadingScene) vars.Log("l: \"" + old.loadingScene + "\", \"" + current.loadingScene + "\""); } isLoading { return current.activeScene != current.loadingScene; }