co-design https://codesign.mit.edu civic media: collaborative design studio Sun, 02 Feb 2020 18:59:49 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.7 CMS 362/862 Spring 2020: Open Collectives https://codesign.mit.edu/2020/02/cms-362-862-spring-2020-open-collectives/ Sun, 02 Feb 2020 18:31:32 +0000 http://codesign.mit.edu/?p=3422 Continue reading ]]> An image of the poster for the codesign studio in spring 2020. Poster text is in the body of the post.
Poster for the Spring 2020 Codesign Studio

A Civic Media Codesign Studio On Open Collectives

Comparative Media Studies 362/862, Spring 2020

First class on Tues Feb 4th: 6-9 pm
Room 9-217
Regular sessions: Tuesday evening, 7-10pm

Instructor: Marisa Morán Jahn 
mjahn AT mit.edu
Prereqs: One subject in CMS or MAS, or permission of professor
Enrollment: limited to 16. Open to both grad and undergrad 

The Civic Media Codesign Studio is a service-learning, project-based studio course where students partner with community-based organizations to create civic media projects grounded in real-world needs. Covers theory and practice of codesign, including methods for community participation in iterative stages of project ideation, design, prototyping, testing, launch, and stewardship. Projects are collaborative, interdiscilplinary, and team-based.
In the Spring of 2020, this course involves students in co-designing projects with “open collectives,” or self-organized communities whose digital and physical platforms harness 21st century tools and together share the goals of economic sovereignty and communal self-determination. The groups are as follows:

  • Quipu is a micro-currency platform and physical marketplace empowering members of a low-income community in Colombia, 75% of whom are resettled victims of armed conflict.  
  • Mosaic.us is an affordable housing construction collective pioneering the use of machine learning to simplify building assembly and facilitate communal barn-raising.
  • CarePod, a care-based co-housing unit and strategy created with the National Domestic Workers Alliance.
  • Re-appropriating the concept of the kibbutz to meet 21c urban trends, Communit offers low-cost collective living in abandoned buildings in a neighborhood known for its worker history and mixed, diverse population.
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Guidelines to Design a Commons Jam https://codesign.mit.edu/2019/05/guidelines-to-design-a-commons-jam/ Wed, 15 May 2019 21:08:40 +0000 http://codesign.mit.edu/?p=3301 Continue reading ]]>
A commons jam is a public event where creations that address issues of common interest are ideated, created and maintained by and for a community.  This document presents guidelines that can help organizing these type of events to make sure they are public, equitable, inclusive, intersectional, joyful, accessible, and sustainable

A hackathon has been defined as:

  • An invention marathon [1]  
  • A design sprint-like event where people collaborate intensively on software intensive projects [2]
  • An event of any duration where people come together to solve problems [3]
  • Problem-focused programming event [4]

The spectrum of hacking events has evolved from having a focus on collaboration, agile development and software between 2012 to 2014 to an increased focus on data, healthcare and cities in recent years [5].  Industry led hackathon have become the flagship of the hacking space. However, hackathon approaches have also proliferated in educational (e.g. codecamps [6], semesterathons and summerathons [7]), governance (e.g. datathons [8], [9]) and social (e.g. civic hackathon [10], social good hackathon [11]) settings to address issues of shared interest by/for a community.

Hackathons represent valuable spaces where fruitful connections can be developed and, if well organized can create positive change, for communities and individuals [12]. However, hackathons have largely been critiqued for being a flawed vehicle for social change with qualities fundamentally incompatible with inclusion and equity [13].  Several authors have pointed out the following challenges with the current style of hackathons:

  • “Spaces where structural inequality and unquestioned privileged are augmented” [12]
  • Cis male and white dominated spaces [14], [15]
  • Spaces where eating and resting are disregarded [4]
  • Exclusionary by design, as its rigid structure unwelcomes females, people with disabilities and people with childcare responsibilities [15]
  • An oath to technological solutionism that favors the making of the new over the maintenance of the existing [16]
  • Embraces unhealthy power dynamics through competition (instead of collaboration) [12]
  • Curtails the catalyzers for lasting social change and reduces the team efforts to create solution into few minutes of an entertainment pitch (by using shank tank presentation styles) [13]

As a response to these challenges, events that seek to infuse participatory design principles [12]–[14] to guide the design of hackathons to enhance inclusivity, equitability and intersectionality have emerged on this space ( for example the make the breast pump not suck festival). These events seek to hack hackathons so that they might “encourage an outpouring of ’non- traditional’ engagement with civic tech without alienating tech veterans” [38] and create joyful spaces [13]  where “the technological imagination and civic imagination collide” [15]. Especially they seek to question structural inequalities and privilege and change them through design. They draw inspiration from intersectional social justice-oriented design movements such as equityXdesign [17], Anti-Oppressive Design [18] and the Design Justice movement [19] to “extend design as a tool for challenging injustices and systemic inequalities” [13].
An ecosystem summary of all the types of hackatons mentioned here can be seen in figure 1.

Fig 1: Ecosystem of commons jams. see full image

Luckily not all are bad news, hackathons can be re-designed by deliberately putting time and effort into designing equitable, inclusive,  intersectional, joyful accessible and sustainable spaces for innovation. These guidelines are meant to be a shared resource to help the organization of hacking events (which we will be calling “commons jams”) that are guided by the Design Justice Principles, as well as by experiences from participants in the 2019 co-design studio at MIT participating in and/or organizing hacking events.

Guidelines document here


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UjimaNet https://codesign.mit.edu/2019/05/ujimanet/ Wed, 15 May 2019 21:04:48 +0000 http://codesign.mit.edu/?p=3299 Continue reading ]]>

Created by the DDJC, NodeRunner uses traffic cones, ribbons, and lots of organizational chaos to demonstrate how a mesh network is established and maintained.

James Vorderbruggen and Edward Burnell

Through a year of co-learning, Ujima and Mass Mesh will organize a community-owned wireless mesh network in Roxbury and Dorchester to provide home broadband access.

The Project Collective

Ujima Boston is a democratically controlled investment fund that seeks to establish residents’ control over development in Roxbury/Dorchester, in response to displacements of communities of color in Boston. In our interviews with core Ujima staff and members, their key goals were:

  • building up a cooperative economy and black-led futures
  • creating agency and self-determination (as defined by community members) in Roxbury and Dorchester
  • meeting neighborhoods’ needs, but also building community assets

In 2018 Ujima used assemblies, dot voting, and polling to learn resident’s priorities for the fund, and learned that the top three were (in order) community land trusts, community-owned internet, and child care. During the coming year, Ujima is assessing the feasibility of various ways in each they might build these assets locally.

Mass Mesh was started to “fork the internet” (i.e., build an alternative communications network) by people shocked at the Snowden revelations and the infiltration of Occupy Boston by police. In our interviews with core Mass Mesh members, their key goals were:

  • building a network with security and anonymity built in
  • infrastructure for “the working class, not the owning class”
  • eschewing capitalism

At Freedom Rally 2018, Mass Mesh installed six nodes providing internet access across the Boston Commons. This pop-up network proved the feasibility of the hardware but dissipated with the event.

Mass Mesh, Ujima, and other individual and organizational stakeholders will be working collectively over the next year to organize this mesh network. There are valuable convergences and divergences in collective member’s goals, backgrounds, and knowledges. While Mass Mesh developers tended to point out concerns with privacy and security, Ujima members were more worried about questions of autonomy. Both Mass Mesh and Ujima membership expressed concern with any strategy that emphasizes outdoor internet access. Both groups are far more interested in getting internet into people’s homes.

Our Understanding of the Situation

People of color have less access, knowledge, and skills pertaining to information and communication technology because of the ways in which such infrastructure is owned, developed, and managed. These impediments also exist for people with low income (and doubly so for those in the intersection). Manifestations of this digital divide are everywhere, and is visible in both broad statistics (see figures below) and in the lived experiences of Roxbury and Dorchester residents. Such infrastructural inequity is both unacceptable and unnecessary.

Internet/Broadband Fact Sheet

One mechanism for the digital divide’s enforcement is the pursuit of profit by corporate ISPs. Internet providers often cite “lack of demand” as a reason to avoid building fixed broadband infrastructure in low-income areas. But what resident has no demand for internet access? The truth is, communities who lack financial appeal (or are “othered” by structural racism: after a Ujima meeting, one member joked about cable companies being unwilling to send vans into Black neighborhoods to do maintenance) get left behind in internet deserts with coverage by one or two low-quality providers, or more often, with no providers at all. Because infrastructural inequity has left the United States with broadband service that lags behind other developed countries, the FCC has attempted to map broadband coverage by census tract. Unfortunately, the FCC’s map is an optimistic speculation rendered virtually useless by its sampling methods. From FCC Form 477:

broadband connections are available in a census block if the provider does, or could, within a service interval that is typical for that type of connection […] provision two-way data transmission to and from the Internet with advertised speeds exceeding 200 kbps in at least one direction to end-user premises in the census block.

That is, rather than verifying the situation on the ground, the FCC just adds together ISPs’ optimistic maps of their possible future coverage. But even through such motivated projection, the competitive outlook for Roxbury and Dorchester is bleak, with only one or two providers in most areas. Residents know that the options available are even sparser than shown.

Such a lack of competition is built upon other monopolistic practices of internet service providers. Prior to 2005, cable and phone wires were considered Tier II (“common-carrier services”) in the United States. This meant that although most cable and phone wires were owned by a natural monopoly, local and regional internet service providers (ISPs) were allowed to use the wires to deliver data too. In 545 U.S. 967 (2005), however, the Supreme Court and FCC overturned their previous antitrust positions, affirming cable and phone wires as the private property of cable companies and so allowing cable monopolies to deny local and regional ISPs the right to exist. Consequently, at least 70% of all high speed internet service in the United States is now provided by just one company. This decision was reversed in 2015 with the Open Internet Order, which re-introduced net-neutrality. In 2017, though, Trump’s chosen FCC chairman Ajit Pai repealed this bill.

Simultaneously, legislation written by ALEC and other conservative lobbyists currently bans or significantly encumbers municipal Internet projects in 26 states, cable lobby groups have launched extensive advertising campaigns in opposition to municipal networks, and many government projects have been directly sued by the cable giants (presumably for over-delivering to their constituents). In Massachusetts, Charlie Baker’s 2018 economic development bill bars municipalities from using state funds to support broadband networks that would compete with private industry. Even if there were not such strong legal barriers to municipal internet projects, the necessity of trusting the City of Boston to maintain infrastructure needed primarily in poor Black neighborhoods reduces interest in municipality-owned internet.

Ujima members’ knowledge of telecoms’ ruthlessness has been expressed to us multiple times; no longer being dependent on them is a major motivation for interest in community-owned internet.

For details on our plans for the next year, see the full design brief! 

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inPUBLIC https://codesign.mit.edu/2019/05/inpublic/ Wed, 15 May 2019 20:12:40 +0000 http://codesign.mit.edu/?p=3295 Continue reading ]]> inPUBLIC is a festival to reclaim public spaces throughout Boston.

inPUBLIC is a 3-day festival in September that will take across public sites in Upham’s Corner and downtown Boston. The purpose of this festival is to activate spaces for public-making – where familiar and unfamiliar people can come together to engage with familiar and unfamiliar activities. Through forms of verbal discourse, such as panels and discussions, as well as other forms of discourse, such as art-making, play, and food, we hope to spark new ideas, conversations about difficult issues, and a stronger sense of a right to the city and its public-in-theory spaces.

Planning a  multi-site, multi-day festival requires a lot of thinking on spatial, temporal, and material factors. Within each site, the festival also requires thinking on how the energies of different activities and visual pieces will intersect — what kind of atmosphere will the festival create at different points in time? Given that many factors can change throughout the stages of planning this festival, we wanted to create something that could be used modularly throughout the planning process. As a result, we created a Festival Planning Toolkit that addresses 3 aspects of the planning process: figuring out the spatial layout of the activities at each site, creating a timeline for when different activities will take place, and understanding the logistical needs and impact of each activity.

Final Presentation: https://docs.google.com/presentation/d/1FuvxVbgo-UOglYyyxz7CCUql2bVJFeXJrGN1UL9xfhI/edit?usp=sharing

Case Study: https://docs.google.com/document/d/182eItN75U8bk8lxks7opleBHE37tfM__-oM2vNrSx44/edit?usp=sharing

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CoDesign Studio Spring 2019 Case Study: Instituto Social Media Campaign https://codesign.mit.edu/2019/05/codesign-studio-spring-2019-case-study-instituto-social-media-campaign/ Wed, 15 May 2019 19:42:57 +0000 http://codesign.mit.edu/?p=3286 Continue reading ]]>

Below is the Google Slides presentation for this project, and a condensed version of the design case study. You can view the full case study online as well.

Context

This project was completed as part of the Spring 2019 course, “Civic Media Collaborative Design Studio,” in the Comparative Media Studies department at the Massachusetts Institute of Technology.  The studio is a project-based course in which students partner with community-based organizations to design real-world civic media creations. The Spring 2019 version of this course was focused on “hacking hackathons” and organizing radically inclusive design events.

Team

This project’s design team consisted of two key collaborators: Bonnie Taylor and Samuel R. Mendez. Bonnie works in development and communications at Instituto del Progreso Latino. She has experience in documentary filmmaking, as well as in communications and management in the nonprofit sector. Sam is a master’s student in Comparative Media Studies at MIT. He has experience in video/animation production, as well as community-engaged public health research.

Project Partner: Instituto del Progreso Latino

Instituto del Progreso Latino, at-a-glance

Instituto del Progreso Latino (Instituto) is a Chicago nonprofit organization working on education, professional training, and employment services for the city’s Latinx immigrant community. It began its work as a 501(c)(3) organization in 1977. Today, its educational programs include:

  • Career pathways training in:
    • Nursing
    • Manufacturing
    • Retail
  • Adult basic education in:
    • English as a second language
    • Spanish literacy and elementary education.
  • Youth Development
    • Escalera College Bridge program, offering tutoring, application assistance, volunteer/internship placement, and mentoring
    • Keep Educating Youth program, offering tutoring, physical activity, and meals for elementary students when school is out
    • Early learning programming for young children whose parents are attending classes at Instituto

In addition, Instituto operates three schools, serving a wide array of students:

  • Instituto Health Sciences Career Academy, providing high school students with an education that focuses on preparation for college and careers in health care
  • Instituto Justice and Leadership Academy, designed for students 17 to 21 years old who are returning to school
  • Instituto College, currently offering a School of Nursing, with plans to issue Associate Degrees in healthcare, production and operations, manufacturing management, and more

Beyond educational and professional development programming, Instituto also offers citizenship services.

Ecosystem Map

City Services in Pilsen

There are a number city institutions working in Pilsen to help residents achieve their goals in education, employment, youth development, and economic security. As Instituto works with a population that the city overall struggles to adequately serve, it is important to understand Instituto’s work within this public service context:

  • Chicago Public Library
    • Lozano Branch
  • Chicago Public Schools
    • Benito Juarez High School
    • Manuel Perez Elementary School
    • Peter Cooper Elementary Dual Language Academy
    • Pilsen Elementary Community Academy
  • Chicago Park District
    • Dvorak Park Fieldhouse
  • WIC – Lower West Side

Other cultural, educational, and workforce development organizations in Pilsen

There are a number of institutions and organizations working formally in education and workforce development in Pilsen. It is important to understand Instituto’s work as part of a constellation of organizations working toward similar goals in the neighborhood:

Economic development organizations in Pilsen

There are several organizations that focus on the economic development of Pilsen. Given the ongoing tensions between plans to spur the economic development of the area’s industry and the need to advance the economic empowerment of current residents, it is important to view Instituto’s work in the context of such organizations:

Organizations offering educational and cultural services to a Spanish-speaking population across Chicago

There are other nonprofit organizations across Chicago working with Latinx communities and Spanish-speaking populations. A few in particular have a big impact on local culture and might reach the people that Instituto would like to inform about their classes and development programs. Though these groups may not operate in exactly the same service sector, it is important to view Instituto’s outreach work within this broader context:

Funders, for Instituto and similar organizations in Chicago

There are a number of foundation and governmental sources of funding that Instituto and other 501(c)(3) organizations in Chicago currently turn to for funding. Although the grant funding may be specifically for work with certain population groups or in certain kinds of services, it is important to understand Instituto’s work within the funding ecosystem for 501(c)(3) organizations working with Spanish-speaking populations in the Chicago area.

Design Prompt

The prompt for this design project was to come up with a way of sharing program success stories with a wide audience. Success stories are currently gathered annually across Instituto’s wide array of programs as part of preparing annual reports. However, there is an opportunity to use more frequent sharing of such stories as part of outreach efforts to make community members aware of Instituto’s services. We were especially interested in ways of producing content that would be able to reach English- and Spanish-speaking populations. We approached this design prompt with an eye toward being able to create media content with Instituto clients at in-person events.

Design Justice Values

The Design Justice Network Principles informed this project’s co-design process. Three values in particular shaped thee process in the following ways:

  1. Accountable, accessible, and collaborative process
    • We created a project timeline at the beginning of the project and came to an agreement of the roles we would each play. We made these agreements concrete through documentation in the form of a memorandum of understanding.
    • We kept meeting notes and prototypes in a shareable folder so other people at Instituto would be able to look in on the process if they wanted to.
  2. Share design knowledge and tools
    • We shared with each other the design resources we had used in the past.
    • Sam shared resources from the Collaborative Design Studio class, as well as methods and exercises from past projects.
    • Bonnie shared her own educational resources on design processes, as well as analyses of illustrative examples of social media campaigns for us to draw from.
  3. Prioritize design’s impact on the community
    • Throughout the process, we knew we would have ideas that we personally liked, but that might not make a lot of sense in the community Instituto works with. It was also important to try to get feedback that would let us know if some of our ideas might unintentionally exclude people or hit any dividing lines.

Background Research

The design process kicked off with background research to inform our approach to address this project’s design prompt.

Existing Resources

First, we took stock of current processes used to gather and share success stories as part of the annual reporting process. We walked through Bonnie’s current process of gathering storie. We also explored the affordances of Instituto’s website platform and content management system.

We saw an opportunity to enable the collection and sharing of stories with less depth and wider breadth through online methods, which would be more useful for reaching local community members than the longer stories used in the annual reports. Instituto’s current social media accounts also offered a useful starting point for thinking about how to engage local Chicago community members.

Analogous Examples

We also looked at the online activity of Illinois organizations that also served English- and Spanish-speaking populations: Mujeres Latinas en Acción, Puerto Rican Cultural Center, and the Joliet Spanish Community Center. We saw some useful examples for how to organize multilingual content, but we also saw that each organization handled its online presence quite differently. We recognized that there wouldn’t be a direct model to emulate or adapt, and a certain amount of experimentation and trial-and-error should be expected in this design process.

Local Expertise

We talked with an Instituto employee who specializes in partnerships and who has worked with Instituto’s university partners on community engagement projects. She urged us to think about local social media practices among Spanish-speaking populations, such as the importance of video and Youtube.

Prototyping Process

Cycle 1: Wide-Ranging Prototypes

Based off of the background research, we made and evaluated an initial set of lo-fi prototypes, ranging widely in form and audience:

  • Zine: Hybrid booklets/fliers advertising specific Instituto programs.
    • The in-person idea was cool, but Instituto would benefit more from a more visible online presence.
  • YouTube Series: Instituto OpenCourseWare.
    • This concept led to more questions than additional ideas.
  • Success Story Form: an internal form on the website to send to instructors periodically, or fill out with clients at Instituto events.
    • This idea was seen as a potentially useful tool that the organization’s IT team could carry on with.
  • Success Story Website Section: an easily accessible portion of the website for community members to see stories showing the range of programs and participants at Insituto.
    • We selected this idea as something worth building out regardless of the form that the main project idea would take. For example, stories from a social media campaign could be adapted to fit in the Instituto website.
  • Social Media Campaign: #learningAcrossGenerations, #institutoFamily, and  #BiggestChangeIn4Words
    • We selected this as the main idea to pursue with this project. We liked the ideas that focused on community and mutual support.

Cycle 2: Social Media Campaign Prototypes

Based off of the results of the previous cycle, we focused this cycle on social media campaign prototypes. We started off with more background research on social media campaigns that seemed particularly relevant to the tone we wanted to achieve:

  • Shout Your Abortion
    • Interesting as an example of a hashtag and campaign name that give you all the instructions you really need to know to participate
  • Run As You Are
    • Interesting as a way of uniting people with a variety of different life experiences under the same umbrella
  • Write for Rights
    • Interesting as an example of storytelling online
  • FEED Supper
    • Interesting as an example of an in-person group activity, scaffolded through a social media campaign

Then, we developed 4 social media campaign prototypes that spoke to community support, friends celebrating each other, and intergenerational dynamics. We arranged a feedback session with people from various arms of Instituto, including instructors, a social worker, and a high school student. Their feedback focused on the need to be inclusive of all of the programs at Instituto if we were going to launch a single campaign. For example, though we wanted to highlight intergenerational touchpoints with Instituto, it is important to keep in mind that not all students will have that exact kind of support network. Their feedback also focused much more on a centralized social media campaign, rather than one approached as decentralized and openly participatory. Finally, feedback session participants were eager to help connect us with more high school students who could help provide feedback on the next round of ideas.

During this period, we also worked on fleshing out a new section of the website that would allow stories to be viewed by program, without cluttering up the main navigation. This required some trial and error in working with Instituto’s website platform and content management system. We received all-around positive feedback on this part of the project.

Final Prototypes, Beginning of Cycle 3

Website Section


Figure 2: Success Stories website section.

This website section is effectively ready to go, waiting for content to fill it with. We can include English and Spanish translations pretty easily on each page. We may run into more hiccups as we try to update each section, but it is good for our purposes now.

Social Media Campaign

Figure 3: Prototype Mock-ups resulting from cycle 2 of development, serving as the starting point for cycle 3.

None of these prototypes is exactly what we’re looking for, but we’re at the point now that we are ready to get feedback directly from community members that Insituto serves. The overwhelming feeling at the table was that this is a necessary next step that we are ready for.

Next Cycle

The next cycle of development for this project will start with feedback sessions with high school students on the final prototypes as seen in Figure 3. There are plans to present the project at the next board meeting in the summer. Overall, other people working at Instituto are very enthusiastic about the project and about the partnership developing with Instituto.

Although this process did not produce a set of tangible outputs that Insituto can immediately use, it did enable a lot of co-learning and a lot of relationship building. In the context of a population that has a strained relationship with teams coming from high profile universities, this is an incredibly important outcome that must precede the kind of work we’re still looking forward too, e.g. direct community outreach.

Reflection and Next Steps

Sam’s Reflections:

The feedback session with the staff highlighted some key factors to keep in mind as we move forward with this project: people responded well to the aspects of the images and captions that portrayed an image of mutual support. The feedback focused on the campaign as something centralized, though our mockups were focused on how people might participate in a social media campaign on their own. We will emphasize this aspect of the campaign and focus more on how we would fit specific event photographs into a story-sharing format through our social media campaign ideas. Overall, the people around the table saw the ideas as workable, and were excited to get the ideas in front of students in various programs, which will be our next step. I think this internal process and context-setting for the project was an important part of not just rushing through a design project without regard for the local culture at the partner institution. Context setting was very important within the context of the meeting, and I was glad the people at the table were able to get a better idea of where I am coming from and how Bonnie and I are approaching this project as something that will benefit everyone involved.

I’m excited to continue working on this project and strengthening my relationship with Instituto as I work on other media projects with them moving forward as well.

Bonnie’s Reflections

The feedback session with the staff was crucial to the success of this project. They provided valuable insights and criticisms that helped us restructure how we would present the project to future focus groups. Staff members were actively engaged and asked questions, in addition to requesting clarification as needed. Everyone at the table was invested in the success of this project and how it would raise awareness about Instituto in the future.

Overall, the project has progressed in line with my expectations. We are in the ideal place to test how it will be received among focus groups and tweak it in line with their feedback. Working with Sam has been a pleasure and I feel very confident that it will be well received as we fine tune it over the next couple of months.

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Hacking the Archives: Co-designing the next 50 years of social action https://codesign.mit.edu/2019/05/hacking-the-archives-co-designing-the-next-50-years-of-social-action/ Wed, 15 May 2019 16:46:44 +0000 http://codesign.mit.edu/?p=3283 Continue reading ]]>
Team METCO poses for a picture at the Hacking the Archives hackathon on May 4th, 2019.

The Hacking the Archives project is an ongoing collaboration between MIT students, MIT faculty, and several community partner organizations. Its aim is twofold. The first goal is to co-design a hackathon bringing these organizations together with each other, with archivists, with MIT affiliates, and with local youths and community members. This hackathon took place in May 2019. The second goal, currently in progress, is to continue several of those projects over the summer in engagement with local youth. This paper represents a case study from the perspective of two co-designers, Annie Wang and Ben Silverman, reflecting on the background and process of putting together the Hacking the Archives hackathon, primarily through their collaboration with the community organization METCO, Inc.

Link to case study: Here

Link to slide deck: Here

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Meeting with METCO https://codesign.mit.edu/2019/04/meeting-with-metco/ Sat, 20 Apr 2019 02:43:23 +0000 http://codesign.mit.edu/?p=3274 Continue reading ]]> We met with METCO representatives Colin and Milly at their headquarters in Roxbury on April 8. During the meeting, we discussed their hack needs for the Hacking the Archives event and shared with them what we had planned for the hack itself. As projects pitched and developed at Hacking the Archives will extend into the summer, we wanted to learn what METCO had planned for the long term.

The Roxbury location is right off the MBTA Orange Line, a few blocks away from the Jackson Square stop. METCO’s headquarters are housed above the Mass Rehab Commission’s Roxbury office in an old New England building with creaky wooden floors and well-worn couches in its hallways. A small dog and a receptionist greet us at the METCO entrance on the second floor; the receptionist mentions attending the Data 4 Black Lives conference and asks if we are affiliated. We explain that we are not and take time to investigate some of METCO’s informational materials on the wall, including a timeline of their history.

Colin arrives and we are led into a small conference room, slightly chilly and sporting a freshly-cleaned wooden table. He welcomes us to what he calls “our little hideaway” as he plugs in a space heater, informing us that it may blow a fuse, but the heater does not turn on. We begin discussing the hackathon idea and our general plans, sharing the product of the pit crew organization so far. We then ask about their needs and desired outcomes in designing and programming the hackathon.

Our key takeaways from this conversation are as follows:

1. METCO’s long term goal is to “create a ‘reciprocal busing’ program” (though Colin stresses that this is not official terminology). METCO currently has over 3,000 students who are bused from Boston into the suburbs, where they learn about suburban histories, cultures, and other ways of knowing and being. They believe that the suburban schools and communities should make an equal effort in learning about Boston through these students. Students from Boston should be able to present their respective histories through their own voices and research, producing stories that they can feel proud of and have ownership over.

2. METCO would like to use the hack opportunity to begin collecting stories and places that correspond with the history of METCO, preferably tying into the social and activist histories of each respective neighborhood. They have expressed their hopes that METCO “should be just one part of a larger social justice story.” Ultimately, this project should lead to a sustainable program that can be refreshed and renewed year after year.

3. Their target audience is suburban classmates and teachers unfamiliar with the histories of Boston-area students. They wish to accomplish the following through their project:

– Make visible the unknown history of desegregation in Boston

– Dispel suburban myths about what Boston is like

– Provide suburban residents with an engaging way of learning about Boston and its people

They plan to work with primary historical materials and will likely be bringing yearbooks, handbooks, fliers, and other sources to the hack. They also hope to bring in high school students currently participating in the busing programs as participants in the hack, as they will take over and lead development of the project over the summer.

As per METCO’s feedback from this meeting, we plan to address the following:

  1. We will be assisting METCO by researching and bringing more primary sources to the hackathon. In addition, we will center the activities for the hackathon around their goals to produce a tour/street guide to Boston.
  2. As METCO hopes to bring in Boston-area high schoolers, we want to make sure that they have equal stake in the project. As a result, we have reached out to see if METCO can arrange a meeting with us including one or more of their students.
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Design Justice Principles in Hack for Inclusion https://codesign.mit.edu/2019/03/design-justice-principles-in-hack-for-inclusion/ Mon, 25 Mar 2019 19:15:46 +0000 http://codesign.mit.edu/?p=3212 Continue reading ]]> In this post, I will be reviewing the Hack for Inclusion event at MIT through the lens of design justice principles. This hackathon happened in late February of 2019 in the MIT Media Lab space and focused on “finding innovative solutions for important, difficult, and messy problems related to creating a culture of inclusion in a complex, globally diverse world.”

While I have participated in hackathons before, I found Hack for Inclusion’s structure to be unique. As opposed to on-site organization of teams, the HfI organizers asked for participant information beforehand and organized us into teams based on skill and/or interest. As such, each team was diversely composed of developers, engineers, designers, educators, and other skilled persons. Although I can absolutely see the advantages in crafting teams before the event, I wonder if this impacted the limited number of challenges posed by the organizers. Almost all of the challenges were sponsored by different companies, nonprofits, or advocacy groups, and as such each group began with a different level of available resources. The challenge my group was given, “Society Reentry from Incarceration,” had representative subject matter experts but did not have a sponsor.

The hack was organized as follows on the first day. All teams followed the same schedule, as is listed here. The following day was devoted to building, testing, and judging.

(A disclaimer: we were given the option of listing our favorite challenges before the hack, and “Society Reentry from Incarceration” was not on my list if only because I have little to no preexisting knowledge on the topic. As such, I was surprised when I received this challenge and often found myself confused over the course of the hackathon.)

Design Justice Strengths

  • Design as empowerment (to some degree). As previously stated, the hackathon’s organization was unique in that we were sorted to different groups before the event. This allowed us some time to get acquainted with the topic, potentially connect to other group members, and do some background research.
  • Understanding of what is already working at the community level. We had some experts on post-incarceration programs who offered their experiences working with newly freed persons or knew of accurate secondhand accounts of programs that were effective for our target audience. Ultimately, this informed the final design of our project – rather than building something entirely knew, we decided to consolidate what already existed and make it easily accessible to those who need it.

Design Justice Opportunities to Improve

  • Lack of community-controlled outcomes. Our group was made up of developers, nonprofit workers, and graduate/undergraduate students. The people who would be most impacted by our work were entirely absent, so we had to rely on secondhand testimonies on the internet to design our experiences.
  • Lack of voices who would be most directly impacted by our design. As previously stated, we had no former incarcerated people who we could contact and interview, or otherwise involve in the project. We did spend some time interviewing a prison warden, but I am all too aware that their experiences are entirely different from what a prisoner would face.
  • Lack of accountability. After the project was said and done, there were a few emails sent out by the organizers asking us to send materials or offer feedback. Otherwise, there was no other “push” for us to continue the project.
  • Lack of expertise. This may have only reflected my experience in the hack, but I did not feel like everyone was treated as an equal expert throughout the process. Our group was unusually massive – 10 people – and it was primarily 2 or 3 people experienced in post-incarceration programs who dominated the conversation. I found myself unable to speak up or contribute much throughout the event because of my sheer lack of knowledge.

Looking back, I suspect that the hackathon organizers were particularly careless with putting together my team. Of the 10 people present on the first day, only 2 people came the second day to continue working on the project. It seemed that they decided to group together everyone who could only come for the first day, which is a strange decision on their part.

While I enjoyed the experience overall, I sense that there was far more that a hackathon that labeled itself as fostering inclusion could do. More than anything, it could promote an inclusive design environment where all feel included, and where all members of the hacking community have equal access to resources.

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Instituto Co-Design Project Brief https://codesign.mit.edu/2019/03/instituto-co-design-project-brief/ Wed, 20 Mar 2019 17:43:21 +0000 http://codesign.mit.edu/?p=3209 Continue reading ]]> Context, Outputs of listening methods

Existing web platform

The current website platform uses a WYSIWYG (“what you see is what you get”) visual editor. That makes it very user friendly for the staff, while limiting layout options, interaction possibilities, etc. It also includes features to schedule, make plans, and other procedural tasks common in the education sector. It also includes a built-in form creator, and response collection platform.

Existing success stories

Existing documented success stories have been collected largely for the purposes of annual reports. There are a few in the form of a paragraph-long third-person narrative and picture of someone who went through a program, alongside some statistics about that program as a whole. Others are a page long with an accompanying photo. These stories are all in English, and are not shared out with the community in a systematic way.

Examples from other community organizations

I looked at three organizations’ online presence to get an idea of how other organizations serving a Spanish- and English-speaking population share their work online. There were some useful ideas, but nothing that addressed the challenges in an ideal way. I might need to ask more people for resources/models to take inspiration from.

Literature Search

A Pew survey of US Latino news media sources suggests that using online methods might be a good way of reaching Millenials and Gen X Latino populations, with a lower share of Baby Boomers (though still a significant amount). That same survey also suggests that we should put materials online in Spanish to reach a foreign-born population, which community partners noted in observations of response when material is put online in Spanish.

current work process

The current process to collect success stories is pretty involved. It involves connecting with clients via program staff, interviewing the clients, asking for a photo submission, and writing it up to varying lengths for use in materials like an annual report.

Ecosystem Map

Highest priority personas

In thinking about this design project, it is helpful to think about a few key personas that we can imagine interacting with our design in some way. For this design, we are focusing on communications staff, Spanish-speaking clients, and funders.

Anticipated Challenges

Sustainability

One key challenge is that templates, workflows, solutions must be able to stand on their own. Ideally they won’t even require new accounts for free online services. Money, time, and energy are all valuable resources and the best effort needs to be made to conserve time and energy in a project without a budget.

Multiple Audiences

I have a sense of a tension between wanting to give funders a clearer idea of what Instituto does, as well as giving local community members a better idea of what Instituto does. The messages we would want to send to both groups come from the same place, but might need to emphasize different things or take different forms. I think a significant challenge will be coming up with a process that can either speak to both at the same time, or easily enough lead to multiple outputs from the same source material.

Next steps

  • Talk with other people doing communications work within my networks.
  • Create lo-fi prototypes for more concrete feedback from others at Instituto. None of the items mentioned above takes that much effort for me to produce an unpolished version with existing materials or placeholder text/media.

Questions for the class

  • Have you seen any community organizations taking a bilingual approach to online communication, which could serve as a model?
  • Do you have any ideas about how to make this process/outputs more relevant to educational programs and participants themselves?
  • I feel like I’m a little too limited in my thinking right now. What are some wild ideas you have about this communication topic, without any regard to feasibility? I could use some out-there inspiration.
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Design Brief: Festival of Counter Atmospheres w/ ds4si https://codesign.mit.edu/2019/03/design-brief-festival-of-counter-atmospheres-w-ds4si/ Wed, 20 Mar 2019 15:49:59 +0000 http://codesign.mit.edu/?p=3202 Continue reading ]]>

The Festival or Counter Atmospheres is a 4-day event in June that will take across three public sites in Boston: Upham’s Corner, Downtown Crossing, and Copley Square. The purpose of this festival is to activate spaces for public-making – where familiar and unfamiliar people can come together to engage with familiar and unfamiliar activities. Through forms of verbal discourse, such as panels and discussions, as well as other forms of discourse, such as art-making, play, and food, we hope to spark new ideas, conversations about difficult issues, and a stronger sense of a right to the city and its public-in-theory spaces.

Design Brief: https://docs.google.com/document/d/1zg3FHCFkuITiq_ubthIFrit2AhENkjkxDJwi-enWrIA/edit?usp=sharing

Presentation: https://docs.google.com/presentation/d/1LxJHrOTslTQhQfkwN3i0TwY3jenoNGU70p3bzr8UqQQ/edit?usp=sharing

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