City Life/Vida Urbana – co-design https://codesign.mit.edu civic media: collaborative design studio Sun, 15 Dec 2013 16:01:48 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.7 City Life/Vida Urbana team: exercises in challenging dominant narratives https://codesign.mit.edu/2013/10/city-lifevida-urbana-team-exercises-in-challenging-dominant-narratives/ https://codesign.mit.edu/2013/10/city-lifevida-urbana-team-exercises-in-challenging-dominant-narratives/#comments Sat, 05 Oct 2013 22:28:39 +0000 http://codesign.mit.edu/?p=689 Continue reading ]]> Our visit to City Life/Vida Urbana was extremely productive and exciting. At the meeting was our team (Nene, Dara, Terry, Mike) and the Executive Director of CLVU – Curdina Hill. We began the conversation by reflecting on the CLVU-produced documentary video called “Communities in Peril” that Mike asked us to watch before the meeting: http://www.youtube.com/watch?v=XXxZs_pswdo. We also reviewed the CLVU blog about Yolanda Nova, the woman featured in the video who faced foreclosure and eviction and eventually won the right to stay in her home: http://clvu.marquee.by/cuando-luchamos-ganamos/

After much discussion, we decided: the story was powerful, and the message was clear; what was not clear was the overarching narrative that CLVU wanted to reiterate – that the housing crisis is not over, and the cycle of housing bubbles and crises would continue until housing is de-commodified. This is our overall project goal: to find a narrative and a project that would combine the different campaigns CLVU is working on: 1) an anti-investor campaign – many of the foreclosed properties are being bought up en masse by investors looking to sell the houses when land values rise so they can turn a profit, 2) fighting gentrification in Boston neighborhoods, and 3) a law to assert the rights of tenant to stay in their homes even if the property is foreclosed on. Although the campaigns seem only tangentially related to each other in that they deal with housing, they are all under-girded by the idea that housing is not a commodity, that people need places to live, and housing being on the speculative market causes problems for working class and low income people.

The goal of our meeting on Thursday was to leave with an agreed upon project idea, but coming up with a project to “combat the cultural narrative that the housing crisis is over” and link the work of CLVU was harder than you’d think! The task is daunting: shifting cultural narratives – both how to come up with new narratives that are broad enough to capture the core ideas of what we are fight for, and how to communicate it in a way that actually challenges the dominant narrative. And it is the task faced by every social justice group fighting for better policies and practices for people.  Terry and I used tools from the Center for Story-based Strategy to facilitate a conversation within our group about dominant narratives and cultural narratives.

We needed to link the campaigns that CL/VU is working on through one cultural narrative that is powerful enough to combat the idea that the housing crisis is over. In the They Say/We Say activity, we brainstormed narratives, assumptions, and ideas that people in power, and the status quo believe, such as market forces always work, there is no one to blame for this crisis, and people who go into foreclosure are irresponsible. We then brainstormed ideas and narratives that we believe and want to assert through our work, for example: housing is a human right, market is a human construct that can change, and people are more important than profits.

Because CLVU is currently running these campaigns, we did an activity called Points of Intervention (POI) to see how we could tie in action around the assumptions and dominant narratives to CLVU’s current actions. POI calls out four points that organized action usually happens at: the point of destruction (eviction blockade), consumption (housing auction), decision (housing court), or production (factory).

These points are usually where the problem is most visible or where the impact of the problem is most felt. It makes logical sense for actions to happen at these points – any passerbyer who sees an action at one of these points should be able to make reasonable sense of why the action is happening. There are also points of assumption – not physical places, but spaces where the narrative that keeps policies in place are not working. The Center for Story Based Strategy asserts that actions must also target points of assumption by pointing out what is invisible, reframing the debate, and create the space for alternatives. We had a lengthy discussion about the way Occupy Wall Street was able to do this.

With these brainstorms, we then attempted to synthesize our ideas by pulling out common themes as well as identifying “fissures” in the dominant narrative – areas where the narrative is weak or contradictory: for example; the dominant narrative is that market forces provide the best distribution of resources, yet it is actually the social safety need that makes market capitalism bearable for most people.

We revisited our logic model from class on Tuesday in order to start brainstorming potential outputs. Video, vines, and social media all came up as potential avenues to get the message across.

My group still has a lot of thinking to do before we decide on a course of action. Importantly, Mike is going to take our ideas back to CLVU’s organizing team. Ideally, these conversations happen together – the organizing strategy is pulled together with the narrative framework already in place. Otherwise, you get powerful pieces like Communities in Peril that amplify individual stories of actions, but don’t advance a new cultural narrative or challenge the dominant narrative that keeps communities struggling for housing and basic needs. Furthermore, without concrete, organized actions to support it, a narrative runs the risk of being ineffective and difficult to advance.

I am hopeful that we can come up with something good. Using tools to facilitate the conversation was productive and fun so I think we will continue to pull from the Center for Story Based Strategy and Terry’s newly forming civic hack lab “Intelligent Mischief” for tools and processes to have conversations like these. The major challenges we have are how to create a strategy that is culturally appropriate, that has buy in from CLVU’s organizers and membership base, that also has the cultural and strategic capacity to force a conversation about current housing policies and the ideas and ideologies that keep those policies in place – and do it all this semester – no big deal.

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Week 4 in Codesign Studio: Project Updates and Values https://codesign.mit.edu/2013/10/week-4-in-codesign-studio-project-updates-and-values/ Fri, 04 Oct 2013 22:12:52 +0000 http://codesign.mit.edu/?p=668 Continue reading ]]> IMG_1644

A student from the Zumix team in Codesign studio participates in a values-driven brainstorm workshop.

Project Updates

This week all the student teams visited their community partners.  We spent the first half of class sharing updates and providing feedback about the four collaborative project: Zumix, the Urbano Project, REV/ The Brazilian Immigrants Center (BIC), and City Life / Vida Urbana.

  • The Zumix team is designing a brainstorm session for their project with young DJs in East Boston.
  • The Urbano Project team will continue to discuss how they can extend the organization’s theme “Emancipated City” to a larger audience in Boston through an interactive medium.
  • The REV/BIC team is building a phone system using VOIP Drupal that will explain domestic worker rights to those who call into the platform.
  • The City Life / Vida Urbana team aims to overturn the dominant narrative that states the foreclosure crisis is over, and demonstrate that people are still losing their homes.

Reading Discussion

Next, the class discussed Futurelab’s report, Designing for Social Justice.   Futurelab is based in the United Kingdom and through research, school development, and workshops, is committed to developing creative and innovative approaches to education, teaching, and learning. This article begins by reviewing the frameworks of John Rawls, Amartya Sen, Friedrich Hayek, and Donald Schon to show how policy-makers and philosophers understand social justice.  From there, it discusses user-centered design processes and outcomes, and the implications for social justice.  Students shared their reflections about the reading.

“Design is not just a matter of producing a result, but reproducing certain values…and in the long term, the process and outcome are equally important,” said one student.  Another responded by describing his personal experience, “I have been in a lot of organizations where too much emphasis is on the process and people burn out and leave and there is no relevant product.  There’s a tension between social justice, design, and approaches that are more corporate and top-down.  There is something to learn from both sides.”  In general, there are two main arguments about why you make design processes participatory:

  1. You get a better product when you engage the users and a large number of people. How else do you gather requirements and test usability?
  2. The value-driven argument is that the knowledge of all people is important and the process is more egalitarian.

The professor urged students to think critically about the outcomes of participation in their own team projects. “Sometimes process and outcome are not related.” Really good processes can yield terrible products and sometimes closed, top-down processes can produce amazing products.  He explained that for the codesign studio, it is important for everyone to think about each stage of the design process and who is engaged at every step.  There are the staffs of the community organizations and then there’s the “community members” themselves.  What is the flow, process, and intention in each step of the process?

Values-Driven Brainstorm Workshop

After discussing the reading, teaching assistants Willow and Becky led an amazing workshop about values-driven design and showed the class how to uncover personal values. Everyone formed groups of two and followed the below directions.

  • Share something you’ve worked on that you had some role in designing.  Ask each other the following questions:
  • What did you envision as success for that project?
  • Imagine that it WAS a success. What is happening in the world then? How are people living, what is the quality of life?
  • Drill to one word.  That’s the value you were working from and the value you represent.

Below is a wordle of the values that our class embodies.

Values Worlde

Then each student team and their community partners came together to think about the Inputs, Outputs, Outcomes, and Impact of their proposed projects.  An input refers to what each team has such as people, materials, space, and assets and an output is the idea, concept, project, action or product that the team will create. An outcome is a momentary shift and impact is a lasting change.

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The City Life / Vida Urbana team discusses inputs, outputs, outcomes, and impact.

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The result of the Urbano Project team’s brainstorm.

 

 

 

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