add_library( rendergraph_sg STATIC ${COMMON_RENDERGRAPH_FILES} attributeset.cpp backend/baseattributeset.cpp backend/baseattributeset.h backend/basegeometry.h backend/basegeometrynode.h backend/basematerial.cpp backend/basematerial.h backend/basematerialshader.cpp backend/basematerialtype.h backend/basenode.h backend/baseopacitynode.h backend/basetexture.h context.cpp geometry.cpp geometrynode.cpp material.cpp materialshader.cpp rendergraph/context.h texture.cpp ) target_link_libraries( rendergraph_sg PUBLIC Qt6::Core Qt6::Gui Qt6::Qml Qt6::Quick ) find_package(Microsoft.GSL CONFIG) if(Microsoft.GSL_FOUND) target_link_libraries(rendergraph_sg PUBLIC Microsoft.GSL::GSL) else() # check if the headers have been installed without cmake config (< 3.1.0) check_include_file_cxx(gsl/gsl HAVE_GSL_GSL) if(NOT HAVE_GSL_GSL) unset(HAVE_GSL_GSL CACHE) # unset cache to re-evaluate this until it succeeds. check_include_file_cxx() has no REQUIRED flag. message(FATAL_ERROR "ms-gsl development headers (libmsgsl-dev) not found") endif() endif() target_compile_definitions(rendergraph_sg PRIVATE rendergraph=rendergraph_sg) target_include_directories(rendergraph_sg PUBLIC . ../common)