# P-ROC Game Description file for T2 PRGame: machineType: wpc numBalls: 3 PRFlippers: - flipperLwR - flipperLwL PRBumpers: - slingL - slingR - jetL - jetR - jetB PRSwitches: # **** Format **** # name: # number: # type: # # can be: SFx (Flipper switch, labeled Fx in WPC manual # SDx (Dedicated switch, labeled SDx in WPC manual # Sx (Matrix switch, labeled x in WPC manual # can be: 'NO' (normally open. This is the default; so no need to use this) # 'NC' (normally closed. Common for optos) flipperLwR: number: S11 ballsearch: stop # stop: this switch prevents the ballsearch timer from even starting flipperLwL: number: S12 ballsearch: stop coinL: number: SD1 coinR: number: SD3 exit: number: SD5 down: number: SD6 up: number: SD7 enter: number: SD8 startButton: number: S13 tilt: number: S14 trough1: number: S15 ballsearch: reset # reset: this switch resets a ballsearch timer to occur X-seconds after this was seen trough2: number: S16 ballsearch: reset trough3: number: S17 ballsearch: reset outhole: number: S18 ballsearch: reset slamTilt: number: S21 coinDoor: number: S22 ticket: number: S23 outlaneL: number: S25 ballsearch: reset inlaneL: number: S26 ballsearch: reset inlaneR: number: S27 ballsearch: reset outlaneR: number: S28 ballsearch: reset gunLoaded: number: S31 ballsearch: stop gunMark: number: S32 type: NC gunHome: number: S33 gripTrigger: number: S34 standupMidL: number: S36 ballsearch: reset standupMidC: number: S37 ballsearch: reset standupMidR: number: S38 ballsearch: reset jetL: number: S41 ballsearch: reset jetR: number: S42 ballsearch: reset jetB: number: S43 ballsearch: reset slingL: number: S44 ballsearch: reset slingR: number: S45 ballsearch: reset standupRightT: number: S46 ballsearch: reset standupRightM: number: S47 ballsearch: reset standupRightB: number: S48 ballsearch: reset lockLeft: number: S51 ballsearch: stop escapeL: number: S53 ballsearch: reset escapeH: number: S54 ballsearch: reset lockTop: number: S55 ballsearch: stop laneL: number: S56 ballsearch: reset laneC: number: S57 ballsearch: reset laneR: number: S58 ballsearch: reset rampLeftEnter: number: S61 ballsearch: reset rampLeftMade: number: S62 ballsearch: reset rampRightEnter: number: S63 ballsearch: reset rampRightMade: number: S64 ballsearch: reset chaseLoopLow: number: S65 ballsearch: reset chaseLoopHigh: number: S66 ballsearch: reset target1: number: S71 ballsearch: reset target2: number: S72 ballsearch: reset target3: number: S73 ballsearch: reset target4: number: S74 ballsearch: reset target5: number: S75 ballsearch: reset ballPopper: number: S76 ballsearch: stop dropTarget: number: S77 ballsearch: reset shooter: number: S78 ballsearch: stop, reset PRCoils: flipperLwRMain: number: FLRM flipperLwRHold: number: FLRH flipperLwLMain: number: FLLM flipperLwLHold: number: FLLH flipperEnable: number: G08 ballPopper: number: C01 gunKicker: number: C02 outhole: number: C03 pulseTime: 30 ballsearch: True # coils tagged for ballsearch are fired when the ball has not been # seen or at the start of the game when all balls can't be found # so these coils are coils that help return the ball to the trough trough: number: C04 # NOTE: trough should NOT be tagged for ballsearch since firing the # trough would not help fill the trough... slingR: number: C05 slingL: number: C06 knocker: number: C07 kickback: number: C08 ballsearch: True plunger: number: C09 tags: autoPlunger # add this tag to support autoplunging on ball save lockTop: number: C10 ballsearch: True gunMotor: number: C11 knockDown: number: C12 patterOnTime: 8 patterOffTime: 2 jetL: number: C13 jetR: number: C14 jetB: number: C15 lockLeft: number: C16 ballsearch: True flasherShootAgain: number: C17 flasherSlingR: number: C18 flasherSlingL: number: C19 flasherLockL: number: C20 flasherGun: number: C21 flasherRampR: number: C22 flasherRampL: number: C23 flasherBackglass: number: C24 flasherTargets: number: C25 flasherPopperL: number: C26 flasherPopperR: number: C27 dropTarget: number: C28 PRLamps: mult2x: number: L11 mult4x: number: L12 holdBonus: number: L13 mult6x: number: L14 mult8x: number: L15 shootAgain: number: L16 tags: shoot_again mouth: number: L17 kickback: number: L21 special: number: L22 inlaneL: number: L23 inlaneR: number: L24 database3: number: L25 loadGun: number: L26 extraBall: number: L27 loadForJackpot: number: L28 target1: number: L31 target2: number: L32 target3: number: L33 target4: number: L34 target5: number: L35 standupMidL: number: L36 standupMidC: number: L37 standupMidR: number: L38 lockTop: number: L41 database2: number: L42 million10: number: L43 extraBall44: number: L44 multiball: number: L45 lightHurryUp: number: L46 holdBonus47: number: L47 securityPass: number: L48 eyesLower: number: L51 eyesUpper: number: L52 fiveMil: number: L53 threeMil: number: L54 oneMil: number: L55 sevenfiftyK: number: L56 fivehunK: number: L57 twofiftyK: number: L58 cpuLitL: number: L61 vaultKeyL: number: L62 silentAlarmL: number: L63 passcodeL: number: L64 checkpointL: number: L65 lockLeft: number: L66 database1: number: L67 rampL: number: L68 cpuLitR: number: L71 vaultKeyR: number: L72 silentAlarmR: number: L73 passcodeR: number: L74 checkpointR: number: L75 standupRightT: number: L76 standupRightM: number: L77 standupRightB: number: L78 chaseValue: number: L81 rampRight: number: L82 hurryUp: number: L83 startButton: number: L84 dropTarget: number: L85 laneL: number: L86 laneC: number: L87 laneR: number: L88 topInsertGI: number: G01 playfieldLeftGI: number: G02 playfieldRightGI: number: G03 bottomInsertGI: number: G05