<div class="wrapper relative compendium-drop-target monsters"><input type="hidden" name="attr_is_npc" class="slide-input-pc"> <input type="hidden" name="attr_show_passive_skills" class="toggle-passive-skills"> <input type="hidden" name="attr_show_emote" class="toggle-emote"> <input type="hidden" name="attr_show_freetext" class="toggle-freetext"> <input type="hidden" name="attr_show_freeform" class="toggle-freeform"> <input type="hidden" name="attr_shaped_d20" value="d20"> <input type="hidden" name="attr_dice_system" value="d20" class="toggle-dice-system"> <input type="hidden" name="attr_d20_mod"> <input type="hidden" name="attr_use_custom_saving_throws" class="toggle-use-custom-saving-throws"> <input type="hidden" name="attr_death_saving_throw_chances" class="death-saving-throw-chances"> <input type="hidden" name="attr_honor_toggle" class="toggle-honor"> <input type="hidden" name="attr_luck_toggle" class="toggle-luck"> <input type="hidden" name="attr_sanity_toggle" class="toggle-sanity"> <input type="hidden" name="attr_show_spells" class="toggle-spells"> <input type="hidden" name="attr_spell_points_name" class="spell-points-name" value="SPELL_POINTS"> <input type="hidden" name="attr_prepared_matters" class="toggle-prepared-matters"> <input type="hidden" name="attr_show_dice_modifiers" class="show-dice-modifiers"> <input type="hidden" name="attr_extra_on_a_crit" class="show-extra-on-a-crit"> <input type="hidden" name="attr_show_weight" class="show-weight" value="1"> <input type="hidden" name="attr_weight_system" class="weight-system" value="POUNDS"> <input type="hidden" name="attr_distance_system" class="distance-system" value="FEET"> <input type="hidden" name="attr_attacks_vs_target_ac" class="show-attacks-vs-target-ac"> <input type="hidden" name="attr_edit_mode" class="toggle-edit-mode" value="1"> <input type="hidden" name="attr_script_compatibility_version" value="1"><div class="character-header pc"><div class="name-ribbon-wrapper"><div class="shaped-version"><button type="roll" name="roll_shaped_version" class="bold" value="/w @{character_name} https://github.com/mlenser/roll20-character-sheets/blob/master/5eShaped/changelog.md" tabindex="-1"><span>Shaped 5E </span><span>v<span name="attr_version"></span></span></button></div><div class="character-name"><input type="text" name="attr_character_name"><div class="wrap-box-label" data-i18n="CHARACTER_NAME"></div></div></div><div class="header-info pointy-end-box-wrapper"><div class="grid-box pointy-end-box"><div class="pointy-end-box-top-left"></div><div class="pointy-end-box-expand-top"></div><div class="pointy-end-box-top-right"></div><div class="pointy-end-box-expand-left"></div><div class="box-middle"></div><div class="pointy-end-box-expand-right"></div><div class="pointy-end-box-bottom-left"></div><div class="pointy-end-box-expand-bottom"></div><div class="pointy-end-box-bottom-right"></div></div><div class="box-inner"><div class="shaped-row align-flex-end no-wrap"><div class="flex-grow"><div class="presentation"><span name="attr_class_and_level" class="pseudo-input border-bottom"></span></div><div class="edit classes-select-wrapper"><input type="hidden" name="attr_level"><fieldset class="repeating_class"><div class="shaped-row align-center no-wrap"><span class="auto-expand-wrap"><select name="attr_name"><option value="0">—</option><option value="ARTIFICER" data-i18n="ARTIFICER"></option><option value="BARBARIAN" data-i18n="BARBARIAN"></option><option value="BARD" data-i18n="BARD"></option><option value="CLERIC" data-i18n="CLERIC"></option><option value="DRUID" data-i18n="DRUID"></option><option value="FIGHTER" data-i18n="FIGHTER"></option><option value="MONK" data-i18n="MONK"></option><option value="PALADIN" data-i18n="PALADIN"></option><option value="RANGER" data-i18n="RANGER"></option><option value="RANGERUA" data-i18n="RANGERUA"></option><option value="ROGUE" data-i18n="ROGUE"></option><option value="SORCERER" data-i18n="SORCERER"></option><option value="WARLOCK" data-i18n="WARLOCK"></option><option value="WIZARD" data-i18n="WIZARD"></option><option value="CUSTOM" data-i18n="CUSTOM"></option></select><span name="attr_name" class="auto-expand-text min-2-rem" data-i18n-dynamic></span></span><input type="hidden" name="attr_custom_class_toggle" class="toggle-custom-class-name"><span class="custom-class-name"> </span><span class="auto-expand-wrap custom-class-name"><input type="text" name="attr_custom_name" data-i18n-placeholder="CUSTOM_CLASS_NAME"><span name="attr_custom_name" class="auto-expand-text"></span></span><span> </span><span class="auto-expand-wrap"><select name="attr_level"><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option><option>16</option><option>17</option><option>18</option><option>19</option><option>20</option><option>21</option><option>22</option><option>23</option><option>24</option><option>25</option><option>26</option><option>27</option><option>28</option><option>29</option><option>30</option></select><span name="attr_level" class="auto-expand-text"></span></span><span> </span><span class="auto-expand-wrap"><select name="attr_hd"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_hd" class="auto-expand-text"></span></span><div class="1-rem flex-grow pad-l-sm"><select name="attr_spellcasting"><option value="none">—</option><option value="full" data-i18n="CASTERS_9TH"></option><option value="half" data-i18n="CASTERS_5TH"></option><option value="third" data-i18n="CASTERS_4TH"></option><option value="warlock" data-i18n="WARLOCK"></option></select></div></div></fieldset></div><button type="roll" name="roll_shaped_class" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CLASS_AND_LEVEL}}} {{text_big=@{class_and_level}}}"><div class="edit border-top"></div><div class="wrap-box-label" data-i18n="CLASS_AND_LEVEL"></div></button></div><div class="edit pad-r-md"></div><div class="7-rem"><input type="text" name="attr_background" class="border-bottom"><button type="roll" name="roll_shaped_background" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{BACKGROUND}}} {{text_big=@{background}}}"><div class="wrap-box-label" data-i18n="BACKGROUND"></div></button></div></div><div class="shaped-row align-flex-end no-wrap"><div class="6-rem flex-grow"><input type="text" name="attr_race" class="border-bottom"><button type="roll" name="roll_shaped_race" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{RACE}}} {{text_big=@{race}}}"><div class="wrap-box-label" data-i18n="RACE"></div></button></div><div class="4-rem"><select name="attr_size" class="border-bottom"><option value="TINY" data-i18n="TINY"></option><option value="SMALL" data-i18n="SMALL"></option><option value="MEDIUM" data-i18n="MEDIUM" selected="selected"></option><option value="LARGE" data-i18n="LARGE"></option><option value="HUGE" data-i18n="HUGE"></option><option value="GARGANTUAN" data-i18n="GARGANTUAN"></option></select><button type="roll" name="roll_shaped_size" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SIZE}}} {{text_big=^{@{size}}}}"><div class="wrap-box-label" data-i18n="SIZE"></div></button></div><div class="6-rem flex-grow"><input type="text" name="attr_alignment" class="border-bottom"><button type="roll" name="roll_shaped_alignment" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{ALIGNMENT}}} {{text_big=@{alignment}}}"><div class="wrap-box-label" data-i18n="ALIGNMENT"></div></button></div><div class="7-rem"><div class="shaped-row no-wrap align-flex-end no-wrap"><div class="3-rem flex-grow"><input type="number" name="attr_xp" class="no-spin border-bottom" min="0" step="1"></div><div class="border-bottom pad-l-sm pad-r-sm">/</div><div class="3-rem flex-grow"><span name="attr_xp_next_level" class="pseudo-input border-bottom center"></span></div></div><button type="roll" name="roll_shaped_xp" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{EXPERIENCE_POINTS}}} {{text_big=@{xp}/@{xp_next_level} for level [[@{level} + 1]]}}"><div class="wrap-box-label" data-i18n="EXPERIENCE_POINTS"></div></button></div></div></div></div><div class="sheet-right-ribbon-wrapper"><div class="right-ribbon"></div></div></div><input type="hidden" name="attr_tab" class="toggle-page" value="character"><div class="nav shaped-row space-between mar-t-sm mar-b-sm"><div class="shaped-row"><div><label class="pseudo-button-wrapper page"><input type="radio" name="attr_tab" value="character" checked="checked"><span data-i18n="CHARACTER" class="pc bold"></span><span data-i18n="NPC" class="npc bold"></span></label></div><div class="spells"><label class="pseudo-button-wrapper page"><input type="radio" name="attr_tab" value="spells"><span data-i18n="SPELLS" class="bold"></span></label></div><div><label class="pseudo-button-wrapper page"><input type="radio" name="attr_tab" value="settings"><span class="pictos">y</span></label></div><div class="mar-l-lg"><input type="checkbox" name="attr_edit_mode" class="toggle-edit-mode negative-mar-t-six" value="1" checked="checked"><span class="toggle-edit-mode pictos negative-mar-t-six">p</span></div></div><div class="flex-grow center"><div><span class="small-label mar-r-sm"><span data-i18n="OUTPUT"></span><span>:</span></span><label class="pseudo-button-wrapper"><input type="radio" name="attr_output_option" value="" checked="checked"><span data-i18n="ALL" class="small-label"></span></label><label class="pseudo-button-wrapper"><input type="radio" name="attr_output_option" value="/w GM"><span data-i18n="GM" class="small-label"></span></label><label class="pseudo-button-wrapper"><input type="radio" name="attr_output_option" value="/w @{character_name}"><span data-i18n="SELF" class="small-label"></span></label></div></div><div><span class="small-label mar-r-sm"><span data-i18n="ROLL"></span><span>:</span></span><label class="pseudo-button-wrapper d20"><input type="radio" name="attr_shaped_d20" value="d20" checked="checked"><span data-i18n="NORMAL" class="small-label"></span></label><label class="pseudo-button-wrapper d20"><input type="radio" name="attr_shaped_d20" value="2d20kh1"><span data-i18n="ADVANTAGE" class="small-label"></span></label><label class="pseudo-button-wrapper d20"><input type="radio" name="attr_shaped_d20" value="2d20kl1"><span data-i18n="DISADVANTAGE" class="small-label"></span></label><label class="pseudo-button-wrapper d20"><input type="radio" name="attr_shaped_d20" value="3d20kh1"><span data-i18n="ADVANTAGE+" class="small-label"></span></label><label class="pseudo-button-wrapper d20"><input type="radio" name="attr_shaped_d20" value="3d20kl1"><span data-i18n="DISADVANTAGE-" class="small-label"></span></label><label class="pseudo-button-wrapper 2d10"><input type="radio" name="attr_shaped_d20" value="2d10"><span data-i18n="NORMAL" class="small-label"></span></label><label class="pseudo-button-wrapper 2d10"><input type="radio" name="attr_shaped_d20" value="3d10kh2"><span data-i18n="ADVANTAGE" class="small-label"></span></label><label class="pseudo-button-wrapper 2d10"><input type="radio" name="attr_shaped_d20" value="3d10kl2"><span data-i18n="DISADVANTAGE" class="small-label"></span></label><label class="pseudo-button-wrapper 2d10"><input type="radio" name="attr_shaped_d20" value="4d10kh2"><span data-i18n="ADVANTAGE+" class="small-label"></span></label><label class="pseudo-button-wrapper 2d10"><input type="radio" name="attr_shaped_d20" value="4d10kl2"><span data-i18n="DISADVANTAGE-" class="small-label"></span></label><label class="pseudo-button-wrapper 3d6"><input type="radio" name="attr_shaped_d20" value="3d6"><span data-i18n="NORMAL" class="small-label"></span></label><label class="pseudo-button-wrapper 3d6"><input type="radio" name="attr_shaped_d20" value="4d6kh3"><span data-i18n="ADVANTAGE" class="small-label"></span></label><label class="pseudo-button-wrapper 3d6"><input type="radio" name="attr_shaped_d20" value="4d6kl3"><span data-i18n="DISADVANTAGE" class="small-label"></span></label><label class="pseudo-button-wrapper 3d6"><input type="radio" name="attr_shaped_d20" value="5d6kh3"><span data-i18n="ADVANTAGE+" class="small-label"></span></label><label class="pseudo-button-wrapper 3d6"><input type="radio" name="attr_shaped_d20" value="5d6kl3"><span data-i18n="DISADVANTAGE-" class="small-label"></span></label></div></div><div class="section-character pc"><div class="shaped-row no-wrap"><div class="left-column"><div class="shaped-row no-wrap"><div class="abilities"><div class="abilities-background"><input type="hidden" name="attr_finesse_mod"><div class="ability-wrapper"><input type="hidden" name="attr_strength_formula" value="0[str]"> <input type="hidden" name="attr_strength_check_formula"><button type="roll" name="roll_shaped_strength_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{STRENGTH} ^{CHECK}}} {{@{shaped_d20}=1}} @{strength_check_formula} @{hide_gm_info} @{attacher_strength_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="STRENGTH"></span><input type="hidden" name="attr_strength_mod"> <input type="hidden" name="attr_strength_mod_with_sign" value="+0"><span name="attr_strength_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_strength_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_strength_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_strength" class="no-spin" min="1" step="1" value="10"><span name="attr_strength" class="auto-expand-text"></span></span></div></div><div class="ability-wrapper"><input type="hidden" name="attr_dexterity_formula" value="0[dex]"> <input type="hidden" name="attr_dexterity_check_formula"><button type="roll" name="roll_shaped_dexterity_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DEXTERITY} ^{CHECK}}} {{@{shaped_d20}=1}} @{dexterity_check_formula} @{hide_gm_info} @{attacher_dexterity_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="DEXTERITY"></span><input type="hidden" name="attr_dexterity_mod"> <input type="hidden" name="attr_dexterity_mod_with_sign" value="+0"><span name="attr_dexterity_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_dexterity_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_dexterity_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_dexterity" class="no-spin" min="1" step="1" value="10"><span name="attr_dexterity" class="auto-expand-text"></span></span></div></div><div class="ability-wrapper"><input type="hidden" name="attr_constitution_formula" value="0[con]"> <input type="hidden" name="attr_constitution_check_formula"><button type="roll" name="roll_shaped_constitution_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CONSTITUTION} ^{CHECK}}} {{@{shaped_d20}=1}} @{constitution_check_formula} @{hide_gm_info} @{attacher_constitution_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="CONSTITUTION"></span><input type="hidden" name="attr_constitution_mod"> <input type="hidden" name="attr_constitution_mod_with_sign" value="+0"><span name="attr_constitution_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_constitution_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_constitution_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_constitution" class="no-spin" min="1" step="1" value="10"><span name="attr_constitution" class="auto-expand-text"></span></span></div></div><div class="ability-wrapper"><input type="hidden" name="attr_intelligence_formula" value="0[int]"> <input type="hidden" name="attr_intelligence_check_formula"><button type="roll" name="roll_shaped_intelligence_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{INTELLIGENCE} ^{CHECK}}} {{@{shaped_d20}=1}} @{intelligence_check_formula} @{hide_gm_info} @{attacher_intelligence_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="INTELLIGENCE"></span><input type="hidden" name="attr_intelligence_mod"> <input type="hidden" name="attr_intelligence_mod_with_sign" value="+0"><span name="attr_intelligence_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_intelligence_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_intelligence_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_intelligence" class="no-spin" min="1" step="1" value="10"><span name="attr_intelligence" class="auto-expand-text"></span></span></div></div><div class="ability-wrapper"><input type="hidden" name="attr_wisdom_formula" value="0[wis]"> <input type="hidden" name="attr_wisdom_check_formula"><button type="roll" name="roll_shaped_wisdom_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{WISDOM} ^{CHECK}}} {{@{shaped_d20}=1}} @{wisdom_check_formula} @{hide_gm_info} @{attacher_wisdom_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="WISDOM"></span><input type="hidden" name="attr_wisdom_mod"> <input type="hidden" name="attr_wisdom_mod_with_sign" value="+0"><span name="attr_wisdom_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_wisdom_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_wisdom_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_wisdom" class="no-spin" min="1" step="1" value="10"><span name="attr_wisdom" class="auto-expand-text"></span></span></div></div><div class="ability-wrapper"><input type="hidden" name="attr_charisma_formula" value="0[cha]"> <input type="hidden" name="attr_charisma_check_formula"><button type="roll" name="roll_shaped_charisma_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CHARISMA} ^{CHECK}}} {{@{shaped_d20}=1}} @{charisma_check_formula} @{hide_gm_info} @{attacher_charisma_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="CHARISMA"></span><input type="hidden" name="attr_charisma_mod"> <input type="hidden" name="attr_charisma_mod_with_sign" value="+0"><span name="attr_charisma_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_charisma_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_charisma_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_charisma" class="no-spin" min="1" step="1" value="10"><span name="attr_charisma" class="auto-expand-text"></span></span></div></div><div class="ability-wrapper honor"><input type="hidden" name="attr_honor_formula" value="0[hon]"> <input type="hidden" name="attr_honor_check_formula"><button type="roll" name="roll_shaped_honor_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{HONOR} ^{CHECK}}} {{@{shaped_d20}=1}} @{honor_check_formula} @{hide_gm_info} @{attacher_honor_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="HONOR"></span><input type="hidden" name="attr_honor_mod"> <input type="hidden" name="attr_honor_mod_with_sign" value="+0"><span name="attr_honor_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_honor_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_honor_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_honor" class="no-spin" min="1" step="1" value="10"><span name="attr_honor" class="auto-expand-text"></span></span></div></div><div class="ability-wrapper luck"><input type="hidden" name="attr_luck_formula" value="0[luc]"> <input type="hidden" name="attr_luck_check_formula"><button type="roll" name="roll_shaped_luck_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LUCK} ^{CHECK}}} {{@{shaped_d20}=1}} @{luck_check_formula} @{hide_gm_info} @{attacher_luck_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="LUCK"></span><input type="hidden" name="attr_luck_mod"> <input type="hidden" name="attr_luck_mod_with_sign" value="+0"><span name="attr_luck_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_luck_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_luck_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_luck" class="no-spin" min="1" step="1" value="10"><span name="attr_luck" class="auto-expand-text"></span></span></div></div><div class="ability-wrapper sanity"><input type="hidden" name="attr_sanity_formula" value="0[san]"> <input type="hidden" name="attr_sanity_check_formula"><button type="roll" name="roll_shaped_sanity_check" class="wrapper-button overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SANITY} ^{CHECK}}} {{@{shaped_d20}=1}} @{sanity_check_formula} @{hide_gm_info} @{attacher_sanity_check}" tabindex="-1"><div class="center"><span class="ability-name white-space-nowrap" data-i18n="SANITY"></span><input type="hidden" name="attr_sanity_mod"> <input type="hidden" name="attr_sanity_mod_with_sign" value="+0"><span name="attr_sanity_mod_with_sign" class="ability-modifier block center"></span></div></button><div class="edit shaped-row no-wrap align-center small-font center"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_sanity_check_mod_with_sign">+0</span></div><div class="ability-score-wrapper shaped-row no-wrap center align-center"><span name="attr_sanity_calculated" class="presentation">10</span><span class="auto-expand-wrap edit"><input type="number" name="attr_sanity" class="no-spin" min="1" step="1" value="10"><span name="attr_sanity" class="auto-expand-text"></span></span></div></div></div></div><div><div class="inspiration relative mar-b-smd"><input type="hidden" name="attr_inspiration_multiple" class="inspiration-multiple-toggle"><div class="shaped-row no-wrap align-center"><div class="inspiration-left"><label class="inspiration-label"><input type="checkbox" name="attr_inspiration" value="1"><span></span></label><div class="inspiration-multiple"><input type="number" name="attr_inspiration" class="giant-font no-spin"></div></div><button type="roll" name="roll_shaped_inspiration" class="inspiration-right" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{INSPIRATION}}} {{text_big=@{inspiration}}}" tabindex="-1"><div class="wrap-box-title" data-i18n="INSPIRATION"></div></button></div></div><div class="proficiency-bonus mar-t-sm mar-b-smd"><button type="roll" name="roll_shaped_pb" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{PROFICIENCY_BONUS}}} {{text_big=@{pb_display}}}" tabindex="-1"><div class="shaped-row align-center"><div class="proficiency-bonus-wrapper"><input type="hidden" name="attr_PB" value="2"> <input type="hidden" name="attr_pb_display" value="2"><span name="attr_pb_display" class="giant-font">2</span></div><div class="wrap-box-title" data-i18n="PROFICIENCY_BONUS"></div></div></button></div><div class="saving-throws very-styled-box-wrapper"><div class="grid-box very-styled-box"><div class="very-styled-box-top"></div><div class="very-styled-box-expand"></div><div class="very-styled-box-bottom"></div></div><div class="box-inner"><div class="default-saving-throw"><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_strength_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_strength_saving_throw_formula"> <input type="hidden" name="attr_strength_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_strength_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{STRENGTH_SAVING_THROW}}} {{@{shaped_d20}=1}} @{strength_saving_throw_formula} @{hide_gm_info} @{attacher_strength_saving_throw}" tabindex="-1"><span name="attr_strength_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="STRENGTH"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_dexterity_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_dexterity_saving_throw_formula"> <input type="hidden" name="attr_dexterity_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_dexterity_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DEXTERITY_SAVING_THROW}}} {{@{shaped_d20}=1}} @{dexterity_saving_throw_formula} @{hide_gm_info} @{attacher_dexterity_saving_throw}" tabindex="-1"><span name="attr_dexterity_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="DEXTERITY"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_constitution_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_constitution_saving_throw_formula"> <input type="hidden" name="attr_constitution_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_constitution_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CONSTITUTION_SAVING_THROW}}} {{@{shaped_d20}=1}} @{constitution_saving_throw_formula} @{hide_gm_info} @{attacher_constitution_saving_throw}" tabindex="-1"><span name="attr_constitution_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="CONSTITUTION"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_intelligence_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_intelligence_saving_throw_formula"> <input type="hidden" name="attr_intelligence_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_intelligence_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{INTELLIGENCE_SAVING_THROW}}} {{@{shaped_d20}=1}} @{intelligence_saving_throw_formula} @{hide_gm_info} @{attacher_intelligence_saving_throw}" tabindex="-1"><span name="attr_intelligence_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="INTELLIGENCE"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_wisdom_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_wisdom_saving_throw_formula"> <input type="hidden" name="attr_wisdom_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_wisdom_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{WISDOM_SAVING_THROW}}} {{@{shaped_d20}=1}} @{wisdom_saving_throw_formula} @{hide_gm_info} @{attacher_wisdom_saving_throw}" tabindex="-1"><span name="attr_wisdom_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="WISDOM"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_charisma_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_charisma_saving_throw_formula"> <input type="hidden" name="attr_charisma_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_charisma_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CHARISMA_SAVING_THROW}}} {{@{shaped_d20}=1}} @{charisma_saving_throw_formula} @{hide_gm_info} @{attacher_charisma_saving_throw}" tabindex="-1"><span name="attr_charisma_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="CHARISMA"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm honor"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_honor_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_honor_saving_throw_formula"> <input type="hidden" name="attr_honor_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_honor_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{HONOR_SAVING_THROW}}} {{@{shaped_d20}=1}} @{honor_saving_throw_formula} @{hide_gm_info} @{attacher_honor_saving_throw}" tabindex="-1"><span name="attr_honor_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="HONOR"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm luck"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_luck_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_luck_saving_throw_formula"> <input type="hidden" name="attr_luck_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_luck_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LUCK_SAVING_THROW}}} {{@{shaped_d20}=1}} @{luck_saving_throw_formula} @{hide_gm_info} @{attacher_luck_saving_throw}" tabindex="-1"><span name="attr_luck_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="LUCK"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm sanity"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_sanity_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_sanity_saving_throw_formula"> <input type="hidden" name="attr_sanity_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_sanity_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SANITY_SAVING_THROW}}} {{@{shaped_d20}=1}} @{sanity_saving_throw_formula} @{hide_gm_info} @{attacher_sanity_saving_throw}" tabindex="-1"><span name="attr_sanity_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="SANITY"></span></button></div></div><div class="custom-saving-throw"><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_fortitude_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_fortitude_saving_throw_formula"> <input type="hidden" name="attr_fortitude_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_fortitude_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{FORTITUDE_SAVING_THROW}}} {{@{shaped_d20}=1}} @{fortitude_saving_throw_formula} @{hide_gm_info} @{attacher_fortitude_saving_throw}" tabindex="-1"><span name="attr_fortitude_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="FORTITUDE"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_reflex_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_reflex_saving_throw_formula"> <input type="hidden" name="attr_reflex_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_reflex_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{REFLEX_SAVING_THROW}}} {{@{shaped_d20}=1}} @{reflex_saving_throw_formula} @{hide_gm_info} @{attacher_reflex_saving_throw}" tabindex="-1"><span name="attr_reflex_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="REFLEX"></span></button></div><div class="saving-throw shaped-row no-wrap align-center mar-b-sm"><label class="round-checkbox-wrapper mar-r-sm"><input type="checkbox" name="attr_will_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_will_saving_throw_formula"> <input type="hidden" name="attr_will_saving_throw_mod_with_sign" value="+0"><button type="roll" name="roll_shaped_will_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{WILL_SAVING_THROW}}} {{@{shaped_d20}=1}} @{will_saving_throw_formula} @{hide_gm_info} @{attacher_will_saving_throw}" tabindex="-1"><span name="attr_will_saving_throw_mod_with_sign" class="input-like center bold border-bottom"></span><span class="ability-saving-throw-name mar-l-sm" data-i18n="WILL"></span></button></div></div><button type="roll" name="roll_shaped_saving_throw" class="wrapper-button" value="/w @{character_name} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SAVING_THROWS}}} {{text_big=@{saving_throw_macro_var}}}" tabindex="-1"><div class="wrap-box-title center" data-i18n="SAVING_THROWS"></div></button></div></div><div class="skills very-styled-box-wrapper"><div class="grid-box very-styled-box"><div class="very-styled-box-top"></div><div class="very-styled-box-expand"></div><div class="very-styled-box-bottom"></div></div><div class="box-inner"><fieldset class="repeating_skill"><input type="hidden" name="attr_skill_d20_wrap" value="@{skill_d20}@{d20_mod}"><div class="skill shaped-row no-wrap align-center mar-b-sm"><div class="skill-roll-select no-shrink edit mar-r-sm"><select name="attr_skill_d20" class="no-shrink"><option value="@{shaped_d20}" data-i18n="SKILL_SHEET_SETTING"></option><option value="d20" data-i18n="NORMAL" class="d20"></option><option value="2d20kh1" data-i18n="ADVANTAGE" class="d20"></option><option value="2d20kl1" data-i18n="DISADVANTAGE" class="d20"></option><option value="?{Roll|Normal,d20|Advantage,2d20kh1|Disadvantage,2d20kl1}" data-i18n="QUERY" class="d20"></option><option value="?{Disadvantaged|No,2d20kh1|Yes,d20}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="d20"></option><option value="?{Advantaged|No,2d20kl1|Yes,d20}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="d20"></option><option value="2d10" data-i18n="NORMAL" class="2d10"></option><option value="3d10kh2" data-i18n="ADVANTAGE" class="2d10"></option><option value="3d10kl2" data-i18n="DISADVANTAGE" class="2d10"></option><option value="?{Roll|Normal,2d10|Advantage,3d10kh2|Disadvantage,3d10kl2}" data-i18n="QUERY" class="2d10"></option><option value="?{Disadvantaged|No,3d10kh2|Yes,2d10}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="2d10"></option><option value="?{Advantaged|No,3d10kl2|Yes,2d10}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="2d10"></option><option value="3d6" data-i18n="NORMAL" class="3d6"></option><option value="4d6kh3" data-i18n="ADVANTAGE" class="3d6"></option><option value="4d6kl3" data-i18n="DISADVANTAGE" class="3d6"></option><option value="?{Roll|Normal,3d6|Advantage,4d6kh3|Disadvantage,4d6kl3}" data-i18n="QUERY" class="3d6"></option><option value="?{Disadvantaged|No,4d6kh3|Yes,3d6}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="3d6"></option><option value="?{Advantaged|No,4d6kl3|Yes,3d6}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="3d6"></option></select></div><label class="round-checkbox-wrapper no-shrink mar-r-sm"><input type="checkbox" name="attr_prof_toggle"> <input type="hidden" name="attr_proficiency" class="skill-proficiency"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_passive"><div class="passive-skill shaped-row align-center no-wrap no-shrink mar-r-sm"><span class="small-label">(</span><button type="roll" name="roll_passive" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{PASSIVE} @{name} (^{@{ability}})}} {{roll1=[[@{passive}]]}} @{hide_gm_info} @{attacher_skill}" tabindex="-1"><span name="attr_passive" class="small-label"></span></button><span class="small-label">)</span></div><button type="roll" name="roll_roll" class="overflow-hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name} (^{@{ability}})}} @{formula} @{hide_gm_info} @{attacher_skill}" tabindex="-1"><div class="shaped-row no-wrap align-flex-end white-space-nowrap"><span name="attr_total_with_sign" class="input-like no-shrink center bold border-bottom mar-r-sm"></span><span name="attr_name" class="skill-name presentation"></span></div></button><button type="roll" name="roll_skill" class="hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name} (^{@{ability}})}} @{formula} @{hide_gm_info} @{attacher_skill}" tabindex="-1"></button><div class="skill-name auto-expand-wrap edit"><input type="text" name="attr_name"><span name="attr_name" class="auto-expand-text"></span></div><input type="hidden" name="attr_formula"><div class="shaped-row no-shrink mar-l-sm"><span class="skill-ability-size">(</span><div class="auto-expand-wrap no-shrink"><select name="attr_ability" class="skills-ability-selector skill-ability-size"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_ability" class="auto-expand-text skill-ability-expand-text" data-i18n-dynamic></span></div><span class="skill-ability-size">)</span></div></div></fieldset><button type="roll" name="roll_shaped_ability_checks" class="wrapper-button" value="/w @{character_name} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{ABILITY_CHECKS}}} {{text_big=@{ability_checks_macro_var}}}" tabindex="-1"><div class="wrap-box-title center" data-i18n="SKILLS"></div></button></div></div><div class="conditions-wrapper-wrapper"><div class="conditions-wrapper indented-box-wrapper"><div class="grid-box indented-box"><div class="indented-box-top-left"></div><div class="indented-box-expand-top"></div><div class="indented-box-top-right"></div><div class="indented-box-expand-left"></div><div class="box-middle"></div><div class="indented-box-expand-right"></div><div class="indented-box-bottom-left"></div><div class="indented-box-expand-bottom"></div><div class="indented-box-bottom-right"></div></div><div class="box-inner"><div class="conditions"><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_blinded" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="BLINDED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="BLINDED_1"></span></li><li><span data-i18n="BLINDED_2"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_charmed" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="CHARMED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="CHARMED_1"></span></li><li><span data-i18n="CHARMED_2"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_deafened" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="DEAFENED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="DEAFENED_1"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_frightened" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="FRIGHTENED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="FRIGHTENED_1"></span></li><li><span data-i18n="FRIGHTENED_2"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_grappled" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="GRAPPLED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="GRAPPLED_1"></span></li><li><span data-i18n="GRAPPLED_2"></span></li><li><span data-i18n="GRAPPLED_3"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_incapacitated" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="INCAPACITATED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="INCAPACITATED_1"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_invisible" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="INVISIBLE"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="INVISIBLE_1"></span></li><li><span data-i18n="INVISIBLE_2"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_paralyzed" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="PARALYZED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="PARALYZED_1"></span></li><li><span data-i18n="PARALYZED_2"></span></li><li><span data-i18n="PARALYZED_3"></span></li><li><span data-i18n="PARALYZED_4"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_petrified" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="PETRIFIED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="PETRIFIED_1"></span></li><li><span data-i18n="PETRIFIED_2"></span></li><li><span data-i18n="PETRIFIED_3"></span></li><li><span data-i18n="PETRIFIED_4"></span></li><li><span data-i18n="PETRIFIED_5"></span></li><li><span data-i18n="PETRIFIED_6"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_poisoned" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="POISONED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="POISONED_1"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_prone" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="PRONE"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="PRONE_1"></span></li><li><span data-i18n="PRONE_2"></span></li><li><span data-i18n="PRONE_3"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_restrained" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="RESTRAINED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="RESTRAINED_1"></span></li><li><span data-i18n="RESTRAINED_2"></span></li><li><span data-i18n="RESTRAINED_3"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_stunned" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="STUNNED"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="STUNNED_1"></span></li><li><span data-i18n="STUNNED_2"></span></li><li><span data-i18n="STUNNED_3"></span></li></ul></div></div></label></div><div class="condition"><label class="round-checkbox-wrapper shaped-row no-wrap align-center"><input type="checkbox" name="attr_unconscious" value="1"><span class="pseudo-circle"></span><div class="tooltip mar-l-sm"><span data-i18n="UNCONSCIOUS"></span><div class="tooltip-content-right small-label"><ul><li><span data-i18n="UNCONSCIOUS_1"></span></li><li><span data-i18n="UNCONSCIOUS_2"></span></li><li><span data-i18n="UNCONSCIOUS_3"></span></li><li><span data-i18n="UNCONSCIOUS_4"></span></li><li><span data-i18n="UNCONSCIOUS_5"></span></li></ul></div></div></label></div></div><input type="hidden" name="attr_conditions_string"><button type="roll" name="roll_shaped_conditions" class="wrapper-button center" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CONDITIONS}}} {{text_big=@{conditions_string}}}" tabindex="-1"><div class="wrap-box-title center" data-i18n="CONDITIONS"></div></button></div></div><div class="exhaustion-wrapper"><div class="exhaustion shaped-row column center align-center"><div class="shaped-row center align-center relative"><input type="radio" name="attr_exhaustion_level" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="radio" name="attr_exhaustion_level" value="1" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_exhaustion_level" value="2" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_exhaustion_level" value="3" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_exhaustion_level" value="4" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_exhaustion_level" value="5" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_exhaustion_level" value="6" class="bubble-radio"><span class="bubble"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="tooltip"><div data-i18n="EXHAUSTION" class="wrap-box-title"></div><div class="tooltip-content-right small-label"><table><thead><tr><th data-i18n="LEVEL"></th><th data-i18n="EFFECT"></th></tr></thead><tbody><tr><td class="center">1</td><td data-i18n="EXHAUSTION_LEVEL_1"></td></tr><tr><td class="center">2</td><td data-i18n="EXHAUSTION_LEVEL_2"></td></tr><tr><td class="center">3</td><td data-i18n="EXHAUSTION_LEVEL_3"></td></tr><tr><td class="center">4</td><td data-i18n="EXHAUSTION_LEVEL_4"></td></tr><tr><td class="center">5</td><td data-i18n="EXHAUSTION_LEVEL_5"></td></tr><tr><td class="center">6</td><td data-i18n="EXHAUSTION_LEVEL_6"></td></tr></tbody></table></div></div></div></div></div></div></div><div class="mar-b-smd"><input type="hidden" name="attr_senses_string" class="item-shown" value=""><div class="item-to-show senses-wrap very-boring-box-wrapper mar-b-smd"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><input type="hidden" name="attr_senses_string" class="item-shown" value=""><div class="item-to-show"><div class="shaped-row"><button type="roll" name="roll_shaped_senses" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SENSES}}} {{text_big=@{senses_string}}}" tabindex="-1"><span data-i18n="SENSES" class="heading"></span><span> </span><span name="attr_senses_string" class="presentation"></span></button><span data-i18n="BLINDSIGHT" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_blindsight" class="small-label" step=".5"><span name="attr_blindsight" class="auto-expand-text"></span></span><span class="edit"> </span><label class="pseudo-button-wrapper edit"><input type="checkbox" name="attr_blindsight_blind_beyond" value="1"><span data-i18n="BLIND_BEYOND" class="small-font lowercase"></span></label><span class="edit">, </span><span data-i18n="DARKVISION" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_darkvision" class="small-label" step=".5"><span name="attr_darkvision" class="auto-expand-text"></span></span><span class="edit">, </span><span data-i18n="TREMORSENSE" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_tremorsense" class="small-label" step=".5"><span name="attr_tremorsense" class="auto-expand-text"></span></span><span class="edit">, </span><span data-i18n="TRUESIGHT" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_truesight" class="small-label" step=".5"><span name="attr_truesight" class="auto-expand-text"></span></span></div></div></div></div><input type="hidden" name="attr_damage_resistances_var" class="item-shown" value=""><div class="item-to-show resistances-wrap very-boring-box-wrapper mar-b-smd"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><div class="damage-vulnerabilities"><input type="hidden" name="attr_damage_vulnerabilities" class="item-shown" value=""><div class="item-to-show"><button type="roll" name="roll_shaped_damage_vulnerabilities" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DAMAGE_VULNERABILITIES}}} {{text=@{damage_vulnerabilities}}}"><span class="heading" data-i18n="DAMAGE_VULNERABILITIES"></span><span> </span><span name="attr_damage_vulnerabilities" class="presentation pre-line"></span></button><textarea name="attr_damage_vulnerabilities" class="edit one-line-textarea"></textarea></div></div><div class="damage-resistances"><input type="hidden" name="attr_damage_resistances" class="item-shown" value=""><div class="item-to-show"><button type="roll" name="roll_shaped_damage_resistances" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DAMAGE_RESISTANCES}}} {{text=@{damage_resistances}}}"><span class="heading" data-i18n="DAMAGE_RESISTANCES"></span><span> </span><span name="attr_damage_resistances" class="presentation pre-line"></span></button><textarea name="attr_damage_resistances" class="edit one-line-textarea"></textarea></div></div><div class="damage-immunities"><input type="hidden" name="attr_damage_immunities" class="item-shown" value=""><div class="item-to-show"><button type="roll" name="roll_shaped_damage_immunities" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DAMAGE_IMMUNITIES}}} {{text=@{damage_immunities}}}"><span class="heading" data-i18n="DAMAGE_IMMUNITIES"></span><span> </span><span name="attr_damage_immunities" class="presentation pre-line"></span></button><textarea name="attr_damage_immunities" class="edit one-line-textarea"></textarea></div></div><div class="condition-immunities"><input type="hidden" name="attr_condition_immunities" class="item-shown" value=""><div class="item-to-show"><button type="roll" name="roll_shaped_condition_immunities" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CONDITION_IMMUNITIES}}} {{text=@{condition_immunities}}}"><span class="heading" data-i18n="CONDITION_IMMUNITIES"></span><span> </span><span name="attr_condition_immunities" class="presentation pre-line"></span></button><textarea name="attr_condition_immunities" class="edit one-line-textarea"></textarea></div></div><button type="roll" name="roll_shaped_resistances" class="wrapper-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{RESISTANCES_AND_IMMUNITIES}}} @{damage_resistances_var}"><div class="wrap-box-title center" data-i18n="RESISTANCES_AND_IMMUNITIES"></div></button></div></div><div class="languages-wrap very-boring-box-wrapper"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><div class="proficienciess"><button type="roll" name="roll_shaped_proficiencies" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{PROFICIENCIES}}} {{text=@{proficiencies}}}"><span class="heading italic"><span data-i18n="PROFICIENCIES"></span>. </span><span name="attr_proficiencies" class="presentation pre-line"></span></button><textarea name="attr_proficiencies" class="four-line-textarea edit"></textarea></div><div class="languages"><button type="roll" name="roll_shaped_languages" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LANGUAGES}}} {{text_big=@{languages}}}"><span class="heading italic"><span data-i18n="LANGUAGES"></span>. </span><span name="attr_languages" class="presentation pre-line"></span></button><textarea name="attr_languages" class="two-line-textarea edit"></textarea></div><div class="wrap-box-title center" data-i18n="OTHER_PROFICIENCIES_AND_LANGUAGES"></div></div></div></div></div><div class="center-column"><div class="first-rows gray-background-wrapper"><div class="grid-box gray-background"><div class="gray-background-top-left"></div><div class="gray-background-expand-top"></div><div class="gray-background-top-right"></div><div class="gray-background-expand-left"></div><div class=""></div><div class="gray-background-expand-right"></div><div class="gray-background-bottom-left"></div><div class="gray-background-expand-bottom"></div><div class="gray-background-bottom-right"></div></div><div class="box-inner"><div class="shaped-row space-between align-center"><div class="ac"><input type="hidden" name="attr_AC" value="10"><button type="roll" name="roll_shaped_ac" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{AC}}} {{text_big=@{AC}}}" tabindex="-1"><div class="shield"><span name="attr_AC" class="giant-font block center">10</span><div class="wrap-box-title center" data-i18n="ARMOR_CLASS"></div></div></button></div><div class="initiative"><div class="edit"><span name="attr_initiative" class="giant-font block center">+0</span><div><span>(</span><span class="auto-expand-wrap edit"><select name="attr_initiative_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX" selected="selected"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_initiative_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>)</span></div></div><input type="hidden" name="attr_initiative_formula" value="0[dex]"><button type="roll" name="roll_shaped_initiative" value="@{initiative_output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{INITIATIVE}}} {{@{initiative_roll}=1}} {{roll1=[[@{initiative_formula}]]}} @{attacher_initiative}"><span name="attr_initiative" class="presentation giant-font block center">+0</span><div class="wrap-box-title center" data-i18n="INITIATIVE"></div></button></div><input type="hidden" name="attr_speed_string"> <input type="hidden" name="attr_other_speeds" class="other-speeds"><div class="speed"><label class="pseudo-button-wrapper edit"><input type="checkbox" name="attr_other_speeds" value="1"><span data-i18n="OTHER" class="small-font lowercase"></span></label><input type="text" name="attr_speed" class="giant-font center edit"><button type="roll" name="roll_shaped_speed" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPEED}}} {{text_big=@{speed_string}}}" tabindex="-1"><span name="attr_speed" class="presentation giant-font block center"></span><div class="wrap-box-title center" data-i18n="SPEED"></div></button></div><input type="hidden" name="attr_speed_burrow" class="item-shown" value=""><div class="item-to-show speed other"><input type="text" name="attr_speed_burrow" class="giant-font center edit"><button type="roll" name="roll_shaped_speed" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPEED}}} {{text_big=@{speed_string}}}" tabindex="-1"><span name="attr_speed_burrow" class="presentation giant-font block center"></span><div class="wrap-box-title center" data-i18n="BURROW"></div></button></div><input type="hidden" name="attr_speed_climb" class="item-shown" value=""><div class="item-to-show speed other"><input type="text" name="attr_speed_climb" class="giant-font center edit"><button type="roll" name="roll_shaped_speed" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPEED}}} {{text_big=@{speed_string}}}" tabindex="-1"><span name="attr_speed_climb" class="presentation giant-font block center"></span><div class="wrap-box-title center" data-i18n="CLIMB"></div></button></div><input type="hidden" name="attr_speed_fly" class="item-shown" value=""><div class="item-to-show speed other"><label class="pseudo-button-wrapper edit"><input type="checkbox" name="attr_speed_fly_hover" value="1"><span data-i18n="HOVER" class="small-font lowercase"></span></label><input type="hidden" name="attr_speed_fly_hover" class="speed-hover-toggle"><span class="presentation speed-hover-display small-label">(<span data-i18n="HOVER" class="small-font lowercase"></span>)</span><input type="text" name="attr_speed_fly" class="giant-font center edit"><button type="roll" name="roll_shaped_speed" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPEED}}} {{text_big=@{speed_string}}}" tabindex="-1"><span name="attr_speed_fly" class="presentation giant-font block center"></span><div class="wrap-box-title center" data-i18n="FLY"></div></button></div><input type="hidden" name="attr_speed_swim" class="item-shown" value=""><div class="item-to-show speed other"><input type="text" name="attr_speed_swim" class="giant-font center edit"><button type="roll" name="roll_shaped_speed" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPEED}}} {{text_big=@{speed_string}}}" tabindex="-1"><span name="attr_speed_swim" class="presentation giant-font block center"></span><div class="wrap-box-title center" data-i18n="SWIM"></div></button></div></div><div class="shaped-row space-between align-center"><div class="heart"><div class="hp-wrapper"><input type="number" name="attr_HP" class="giant-font no-spin center" step="1" data-i18n-placeholder="CURRENT"></div><div class="temp-hp-position"><div class="temp-hp-wrapper"><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_temp_hp" class="no-spin center" value="0" step="1"><span name="attr_temp_hp" class="auto-expand-text"></span></span></div></div><button type="roll" name="roll_shaped_hp" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{HIT_POINTS}}} {{hp=@{hp}}} {{hp_max=@{hp|max}}} {{temp_hp=@{temp_hp}}} {{hp_max_reduced=@{hp_max_reduced}}}"><div class="wrap-box-title center" data-i18n="HP"></div></button><div class="max-hp-position"><div class="max-hp-wrapper"><span class="auto-expand-wrap"><input type="number" name="attr_HP_max" class="no-spin center" step="1" data-i18n-placeholder="MAX"><span name="attr_HP_max" class="auto-expand-text"></span></span><span>-</span><span class="auto-expand-wrap"><input type="number" name="attr_hp_max_reduced" class="no-spin" value="0" min="0" step="1"><span name="attr_hp_max_reduced" class="auto-expand-text"></span></span></div></div></div><div class="hit-dice"><div class="hit-dice-container"><input type="hidden" name="attr_hd_d2_formula" class="toggle-hd-d2" value=""><div class="shaped-row center align-flex-start hd-d2"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d2" class="no-spin" min="0" step="1"><span name="attr_hd_d2" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d2_max" class="center"></span><input type="hidden" name="attr_hd_d2_query"><button type="roll" name="roll_shaped_hd_d2" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d2_query}d2 ^{HIT_DICE}}} {{uses=@{hd_d2}}} {{uses_max=@{hd_d2|max}}} @{hd_d2_formula} @{attacher_hit_dice}">d2</button></div><input type="hidden" name="attr_hd_d4_formula" class="toggle-hd-d4" value=""><div class="shaped-row center align-flex-start hd-d4"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d4" class="no-spin" min="0" step="1"><span name="attr_hd_d4" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d4_max" class="center"></span><input type="hidden" name="attr_hd_d4_query"><button type="roll" name="roll_shaped_hd_d4" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d4_query}d4 ^{HIT_DICE}}} {{uses=@{hd_d4}}} {{uses_max=@{hd_d4|max}}} @{hd_d4_formula} @{attacher_hit_dice}">d4</button></div><input type="hidden" name="attr_hd_d6_formula" class="toggle-hd-d6" value=""><div class="shaped-row center align-flex-start hd-d6"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d6" class="no-spin" min="0" step="1"><span name="attr_hd_d6" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d6_max" class="center"></span><input type="hidden" name="attr_hd_d6_query"><button type="roll" name="roll_shaped_hd_d6" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d6_query}d6 ^{HIT_DICE}}} {{uses=@{hd_d6}}} {{uses_max=@{hd_d6|max}}} @{hd_d6_formula} @{attacher_hit_dice}">d6</button></div><input type="hidden" name="attr_hd_d8_formula" class="toggle-hd-d8" value=""><div class="shaped-row center align-flex-start hd-d8"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d8" class="no-spin" min="0" step="1"><span name="attr_hd_d8" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d8_max" class="center"></span><input type="hidden" name="attr_hd_d8_query"><button type="roll" name="roll_shaped_hd_d8" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d8_query}d8 ^{HIT_DICE}}} {{uses=@{hd_d8}}} {{uses_max=@{hd_d8|max}}} @{hd_d8_formula} @{attacher_hit_dice}">d8</button></div><input type="hidden" name="attr_hd_d10_formula" class="toggle-hd-d10" value=""><div class="shaped-row center align-flex-start hd-d10"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d10" class="no-spin" min="0" step="1"><span name="attr_hd_d10" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d10_max" class="center"></span><input type="hidden" name="attr_hd_d10_query"><button type="roll" name="roll_shaped_hd_d10" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d10_query}d10 ^{HIT_DICE}}} {{uses=@{hd_d10}}} {{uses_max=@{hd_d10|max}}} @{hd_d10_formula} @{attacher_hit_dice}">d10</button></div><input type="hidden" name="attr_hd_d12_formula" class="toggle-hd-d12" value=""><div class="shaped-row center align-flex-start hd-d12"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d12" class="no-spin" min="0" step="1"><span name="attr_hd_d12" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d12_max" class="center"></span><input type="hidden" name="attr_hd_d12_query"><button type="roll" name="roll_shaped_hd_d12" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d12_query}d12 ^{HIT_DICE}}} {{uses=@{hd_d12}}} {{uses_max=@{hd_d12|max}}} @{hd_d12_formula} @{attacher_hit_dice}">d12</button></div><input type="hidden" name="attr_hd_d20_formula" class="toggle-hd-d20" value=""><div class="shaped-row center align-flex-start hd-d20"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d20" class="no-spin" min="0" step="1"><span name="attr_hd_d20" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d20_max" class="center"></span><input type="hidden" name="attr_hd_d20_query"><button type="roll" name="roll_shaped_hd_d20" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d20_query}d20 ^{HIT_DICE}}} {{uses=@{hd_d20}}} {{uses_max=@{hd_d20|max}}} @{hd_d20_formula} @{attacher_hit_dice}">d20</button></div></div><div class="wrap-box-title" data-i18n="HIT_DICE"></div></div><div class="death-saving-throws"><div class="death-saving-throws-proficiency-wrapper"><label class="round-checkbox-wrapper edit"><input type="checkbox" name="attr_death_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label></div><div><div class="death-successes shaped-row column center align-center"><div class="connected-bubbles-label" data-i18n="SUCCESSES"></div><div class="shaped-row center align-center no-wrap relative"><input type="radio" name="attr_death_saving_throw_successes" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="radio" name="attr_death_saving_throw_successes" value="1" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_death_saving_throw_successes" value="2" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_death_saving_throw_successes" value="3" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_death_saving_throw_successes" class="bubble-radio 5-death-saving-throws" value="4"><span class="bubble 5-death-saving-throws"></span><input type="radio" name="attr_death_saving_throw_successes" class="bubble-radio 5-death-saving-throws" value="5"><span class="bubble 5-death-saving-throws"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div></div><div class="death-failures shaped-row column center align-center"><div class="connected-bubbles-label" data-i18n="FAILURES"></div><div class="shaped-row center align-center no-wrap relative"><input type="radio" name="attr_death_saving_throw_failures" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="radio" name="attr_death_saving_throw_failures" value="1" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_death_saving_throw_failures" value="2" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_death_saving_throw_failures" value="3" class="bubble-radio"><span class="bubble"></span><input type="radio" name="attr_death_saving_throw_failures" class="bubble-radio 5-death-saving-throws" value="4"><span class="bubble 5-death-saving-throws"></span><input type="radio" name="attr_death_saving_throw_failures" class="bubble-radio 5-death-saving-throws" value="5"><span class="bubble 5-death-saving-throws"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div></div></div><input type="hidden" name="attr_death_saving_throw_formula"><button type="roll" name="roll_shaped_death_saving_throw" value="@{death_saving_throw_output_option} &{template:5e-shaped} {{death_saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} @{show_character_name} {{title=^{DEATH_SAVING_THROW}}} {{death_saving_throw_chances=@{death_saving_throw_chances}}} {{death_saving_throw_successes=@{death_saving_throw_successes}}} {{death_saving_throw_failures=@{death_saving_throw_failures}}} {{@{shaped_d20}=1}} @{death_saving_throw_formula} @{attacher_death_saving_throw}"><div class="wrap-box-title center" data-i18n="DEATH_SAVES"></div></button></div><div class="rest"><div class="shaped-row column align-center center mar-b-md"><div><label class="pseudo-button-wrapper visible-button"><input type="checkbox" name="attr_short_rest" value="1"><span data-i18n="SHORT_REST" class="small-label"></span></label></div><div class="mar-t-smd"><label class="pseudo-button-wrapper visible-button"><input type="checkbox" name="attr_long_rest" value="1"><span data-i18n="LONG_REST" class="small-label"></span></label></div></div><div class="wrap-box-title center" data-i18n="REST"></div></div></div></div></div><div class="offense-wrapper mar-b-smd"><div class="boring-box-wrapper"><div class="grid-box boring-box"><div class="boring-box-top-left"></div><div class="boring-box-expand-top"></div><div class="boring-box-top-right"></div><div class="boring-box-expand-left"></div><div class="box-middle"></div><div class="boring-box-expand-right"></div><div class="boring-box-bottom-left"></div><div class="boring-box-expand-bottom"></div><div class="boring-box-bottom-right"></div></div><div class="box-inner"><div class="offense"><div class="right"><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_offense_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_offense_condense" class="toggle-filter-condense"><fieldset class="repeating_offense"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="has-carried-margin"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div></div><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><input type="checkbox" name="attr_carried" class="medium-checkbox absolute positive-z-index" checked="checked"><button type="roll" name="roll_roll" class="presentation wrapper-button vert-align-top relative z-index-2 has-carried" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{offense=1}} @{attacher_offense} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle hidden"> <input type="hidden" name="attr_attack_type" class="attack-type" value=""><span class="attack condense italic"><span name="attr_attack_type" data-i18n-dynamic></span><span>:</span><span> </span></span><span name="attr_attack_string" class="attack condense pre-line"></span><span class="attack condense"> </span><span class="attack condense italic"><span data-i18n="HIT"></span><span>:</span><span> </span></span><span name="attr_attack_damage_string" class="attack condense pre-line"></span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_roll" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{offense=1}} @{attacher_offense} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="shaped-row edit has-carried-margin"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="LONGSWORD"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit" checked="checked"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_WEAPON_ATTACK" data-i18n="MELEE_WEAPON_ATTACK"></option><option value="RANGED_WEAPON_ATTACK" data-i18n="RANGED_WEAPON_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span><span class="range"> </span><span class="range auto-expand-wrap"><input type="text" name="attr_ammo_field_name" data-i18n-placeholder="AMMO"><span name="attr_ammo_field_name" class="auto-expand-text min-2-rem"></span></span><input type="hidden" name="attr_ammo_field_name" class="attack-ammo" value=""><span class="range ammo-per-use">, </span><span class="range ammo-per-use auto-expand-wrap"><input type="text" name="attr_ammo_per_use"><span name="attr_ammo_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="range ammo-per-use lowercase"></span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="SLASHING"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="SLASHING"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="one-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div><div class="shaped-row align-center mar-l-smd mar-t-smd"><span data-i18n="WEIGHT" class="weight"></span><span class="weight"> </span><span class="weight auto-expand-wrap"><input type="number" name="attr_weight" class="no-spin" step=".0001"><span name="attr_weight" class="auto-expand-text"></span></span><span> </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_weight_per_use" value="1"><span data-i18n="PER_USE" class="small-font lowercase"></span></label><span>=</span><span name="attr_weight_total">0</span></div></div></div></fieldset><div class="shaped-row space-between align-flex-end"><div class="outer-side"></div><button type="roll" name="roll_shaped_offense" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{OFFENSE}}} {{offense=1}} {{text_big=@{offense_macro_var}}}" tabindex="-1"><div class="wrap-box-title center" data-i18n="OFFENSE"></div></button><div class="outer-side right pad-r-sm"><div class="weight small-font"><span name="attr_weight_offense">0</span> <span class="pounds" data-i18n="POUNDS_SHORT"></span><span class="kilos" data-i18n="KILOGRAMS_SHORT"></span></div></div></div></div><hr><div class="ammo"><fieldset class="repeating_ammo"><div class="shaped-row no-wrap"><span class="auto-expand-wrap"><input type="number" name="attr_uses" value="0" min="0" step="1" class="no-spin"><span name="attr_uses" class="auto-expand-text"></span><div data-i18n="USES" class="small-font center edit"></div></span><span class="auto-expand-wrap edit"><input type="text" name="attr_name" class="small-label" data-i18n-placeholder="ARROWS"><span name="attr_name" class="auto-expand-text min-2-rem"></span></span><div class="presentation"><button type="roll" name="roll_ammo" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{text_big=@{uses}}}" tabindex="-1"><span name="attr_name" class="small-label">Arrows</span></button></div><span class="weight auto-expand-wrap edit"><input type="number" name="attr_weight" class="no-spin" value=".05" step=".0001"><span name="attr_weight" class="auto-expand-text"></span><div data-i18n="WEIGHT" class="small-font center"></div></span></div></fieldset><div class="shaped-row space-between align-flex-end"><div class="outer-side"></div><div class="wrap-box-title center" data-i18n="AMMO"></div><div class="outer-side right pad-r-sm"><div class="weight small-font"><span name="attr_weight_ammo">0</span> <span class="pounds" data-i18n="POUNDS_SHORT"></span><span class="kilos" data-i18n="KILOGRAMS_SHORT"></span></div></div></div></div><hr><div class="utility"><div class="right"><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_utility_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_utility_condense" class="toggle-filter-condense"><fieldset class="repeating_utility"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="has-carried-margin"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div></div><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><input type="checkbox" name="attr_carried" class="medium-checkbox absolute positive-z-index" checked="checked"><button type="roll" name="roll_roll" class="presentation wrapper-button vert-align-top relative z-index-2 has-carried" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{utility=1}} @{attacher_utility} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle hidden"> <input type="hidden" name="attr_attack_type" class="attack-type" value=""><span class="attack condense italic"><span name="attr_attack_type" data-i18n-dynamic></span><span>:</span><span> </span></span><span name="attr_attack_string" class="attack condense pre-line"></span><span class="attack condense"> </span><span class="attack condense italic"><span data-i18n="HIT"></span><span>:</span><span> </span></span><span name="attr_attack_damage_string" class="attack condense pre-line"></span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_roll" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{utility=1}} @{attacher_utility} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="shaped-row edit has-carried-margin"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="POTION_OF_HEALING"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit" checked="checked"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div><span data-i18n="TYPE"></span><span> </span><span class="auto-expand-wrap"><select name="attr_type"><option value="0">—</option><option value="ADVENTURING_GEAR" data-i18n="ADVENTURING_GEAR"></option><option value="AMULET" data-i18n="AMULET"></option><option value="POTION" data-i18n="POTION"></option><option value="RING" data-i18n="RING"></option><option value="WONDROUS" data-i18n="WONDROUS"></option></select><span name="attr_type" class="auto-expand-text" data-i18n-dynamic>—</span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="one-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div><div class="shaped-row align-center mar-l-smd mar-t-smd"><span data-i18n="WEIGHT" class="weight"></span><span class="weight"> </span><span class="weight auto-expand-wrap"><input type="number" name="attr_weight" class="no-spin" step=".0001"><span name="attr_weight" class="auto-expand-text"></span></span><span> </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_weight_per_use" value="1"><span data-i18n="PER_USE" class="small-font lowercase"></span></label><span>=</span><span name="attr_weight_total">0</span></div></div></div></fieldset><div class="shaped-row space-between align-flex-end"><div class="outer-side"></div><button type="roll" name="roll_shaped_utility" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{UTILITY}}} {{utility=1}} {{text_big=@{utility_macro_var}}}" tabindex="-1"><div class="wrap-box-title center" data-i18n="UTILITY"></div></button><div class="outer-side right pad-r-sm"><div class="weight small-font"><span name="attr_weight_utility">0</span> <span class="pounds" data-i18n="POUNDS_SHORT"></span><span class="kilos" data-i18n="KILOGRAMS_SHORT"></span></div></div></div></div></div></div></div><div class="spells-wrap relative mar-b-smd"><div class="boring-box-wrapper"><div class="grid-box boring-box"><div class="boring-box-top-left"></div><div class="boring-box-expand-top"></div><div class="boring-box-top-right"></div><div class="boring-box-expand-left"></div><div class="box-middle"></div><div class="boring-box-expand-right"></div><div class="boring-box-bottom-left"></div><div class="boring-box-expand-bottom"></div><div class="boring-box-bottom-right"></div></div><div class="box-inner"><input type="hidden" name="attr_cast_as_level_0" value="0"><input type="hidden" name="attr_cast_as_level_1" value="1"><input type="hidden" name="attr_cast_as_level_2" value="2"><input type="hidden" name="attr_cast_as_level_3" value="3"><input type="hidden" name="attr_cast_as_level_4" value="4"><input type="hidden" name="attr_cast_as_level_5" value="5"><input type="hidden" name="attr_cast_as_level_6" value="6"><input type="hidden" name="attr_cast_as_level_7" value="7"><input type="hidden" name="attr_cast_as_level_8" value="8"><input type="hidden" name="attr_cast_as_level_9" value="9"> <input type="hidden" name="attr_higher_level_query_0" value="0"><input type="hidden" name="attr_higher_level_query_1" value="1"><input type="hidden" name="attr_higher_level_query_2" value="2"><input type="hidden" name="attr_higher_level_query_3" value="3"><input type="hidden" name="attr_higher_level_query_4" value="4"><input type="hidden" name="attr_higher_level_query_5" value="5"><input type="hidden" name="attr_higher_level_query_6" value="6"><input type="hidden" name="attr_higher_level_query_7" value="7"><input type="hidden" name="attr_higher_level_query_8" value="8"> <input type="hidden" name="attr_show_spells" class="toggle-spells"> <input type="hidden" name="attr_spell_slots_toggle" class="toggle-spell-slots"> <input type="hidden" name="attr_warlock_slots_toggle" class="toggle-warlock-slots"> <input type="hidden" name="attr_spell_points_toggle" class="toggle-spell-points"><div class="modifier-wrapper-box pointy-end-box-wrapper"><div class="grid-box pointy-end-box"><div class="pointy-end-box-top-left"></div><div class="pointy-end-box-expand-top"></div><div class="pointy-end-box-top-right"></div><div class="pointy-end-box-expand-left"></div><div class="box-middle"></div><div class="pointy-end-box-expand-right"></div><div class="pointy-end-box-bottom-left"></div><div class="pointy-end-box-expand-bottom"></div><div class="pointy-end-box-bottom-right"></div></div><div class="box-inner"><div class="spells shaped-row space-around center"><div class="modifier-wrapper"><div class="modifier-long"><div class="modifier-value-wrap"><div class="edit"><span class="auto-expand-wrap"><select name="attr_spell_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class=""></option><option value="DEXTERITY" data-i18n="DEXTERITY" class=""></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class=""></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class=""></option><option value="WISDOM" data-i18n="WISDOM" class=""></option><option value="CHARISMA" data-i18n="CHARISMA" class=""></option><option value="HONOR" data-i18n="HONOR" class="honor"></option><option value="LUCK" data-i18n="LUCK" class="luck"></option><option value="SANITY" data-i18n="SANITY" class="sanity"></option></select><span name="attr_spell_ability" class="auto-expand-text" data-i18n-dynamic></span></span></div><span name="attr_spell_ability" data-i18n-dynamic class="presentation"></span></div></div><div data-i18n="ABILITY" class="wrap-box-label"></div></div><button type="roll" name="roll_shaped_spell_dc" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPELL_SAVING_THROW}}} {{spell=1}} @{spell_save_DC_formula} @{hide_gm_info}" tabindex="-1"><input type="hidden" name="attr_spell_save_DC" value="10"> <input type="hidden" name="attr_spell_save_DC_formula"><div class="modifier-wrapper"><div class="modifier-short"><div class="modifier-value-wrap"><span name="attr_spell_save_DC">10</span></div></div><div data-i18n="SAVE_DC" class="wrap-box-label"></div></div></button><button type="roll" name="roll_shaped_spell_attack" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPELL_ATTACK}}} {{spell=1}} {{@{shaped_d20}=1}} @{spell_to_hit_formula} @{hide_gm_info}" tabindex="-1"><input type="hidden" name="attr_spell_to_hit" value="+2"> <input type="hidden" name="attr_spell_to_hit_formula"><div class="modifier-wrapper"><div class="modifier-short"><div class="modifier-value-wrap"><span name="attr_spell_to_hit">+2</span></div></div><div data-i18n="ATTACK" class="wrap-box-label"></div></div></button><div class="modifier-wrapper"><div class="modifier-short"><div class="modifier-value-wrap"><span name="attr_spells_known">0</span></div></div><div data-i18n="KNOWN" class="wrap-box-label"></div></div><div class="modifier-wrapper prepared-matters"><div class="modifier-short"><div class="modifier-value-wrap"><span name="attr_spells_prepared">0</span></div></div><div data-i18n="PREPARED" class="wrap-box-label"></div></div></div></div></div><div class="shaped-row edit"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_show_spells" value="1"><span data-i18n="SPELLS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_spell_slots_toggle" value="1"><span data-i18n="SLOTS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_prepared_matters" value="1"><span data-i18n="PREPARED_MATTERS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_warlock_slots_toggle" value="1"><span data-i18n="WARLOCK_SLOTS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_spell_points_toggle" value="1"><span data-i18n="POINTS" class="small-font lowercase"></span></label></div><div class="spells"><input type="checkbox" name="attr_spell_display_filters" class="toggle-filters" value="1" checked="checked"><span class="toggle-filters button lowercase" data-i18n="FILTERS"></span><span> </span><input type="checkbox" name="attr_spell_only_show_prepared" class="toggle-filter-prepared"><span class="toggle-filter-prepared button lowercase" data-i18n="PREPARED"></span><span class="prepared-matters"> </span><input type="checkbox" name="attr_spell_only_show_rituals" class="toggle-filter-ritual"><span class="toggle-filter-ritual button lowercase" data-i18n="RITUAL"></span><span> </span><input type="checkbox" name="attr_spell_show_spells_without_concentration" class="toggle-filter-concentration"><span class="toggle-filter-concentration button lowercase" data-i18n="NO_CONCENTRATION"></span><span> </span><input type="checkbox" name="attr_spell_only_show_verbal" class="toggle-filter-verbal" checked="checked"><span class="toggle-filter-verbal button" data-i18n="COMPONENTS_V"></span><input type="checkbox" name="attr_spell_only_show_somatic" class="toggle-filter-somatic" checked="checked"><span class="toggle-filter-somatic button" data-i18n="COMPONENTS_S"></span><input type="checkbox" name="attr_spell_only_show_material" class="toggle-filter-material" checked="checked"><span class="toggle-filter-material button" data-i18n="COMPONENTS_M"></span><span> </span><input type="checkbox" name="attr_spell_casting_time_reaction" class="toggle-filter-time-reaction" value="1" checked="checked"><span class="toggle-filter-time-reaction button lowercase" data-i18n="REACTION"></span><input type="checkbox" name="attr_spell_casting_time_bonus" class="toggle-filter-time-bonus" value="1" checked="checked"><span class="toggle-filter-time-bonus button lowercase border-left" data-i18n="BONUS"></span><input type="checkbox" name="attr_spell_casting_time_action" class="toggle-filter-time-action" value="1" checked="checked"><span class="toggle-filter-time-action button lowercase border-left" data-i18n="ACTION"></span><input type="checkbox" name="attr_spell_casting_time_longer" class="toggle-filter-time-longer" value="1" checked="checked"><span class="toggle-filter-time-longer button lowercase border-left" data-i18n="LONGER"></span><span> </span><input type="checkbox" name="attr_spell_level_filter_0" class="toggle-spells-filter-level-0" value="1"><span class="toggle-spells-filter-level-0 button lowercase" data-i18n="CANTRIPS"></span><input type="checkbox" name="attr_spell_level_filter_1" class="toggle-spells-filter-level-1 spell-level-1" value="1" checked="checked"><span class="toggle-spells-filter-level-1 spell-level-1 button border-left">1</span><input type="checkbox" name="attr_spell_level_filter_2" class="toggle-spells-filter-level-2 spell-level-2" value="1"><span class="toggle-spells-filter-level-2 spell-level-2 button border-left">2</span><input type="checkbox" name="attr_spell_level_filter_3" class="toggle-spells-filter-level-3 spell-level-3" value="1"><span class="toggle-spells-filter-level-3 spell-level-3 button border-left">3</span><input type="checkbox" name="attr_spell_level_filter_4" class="toggle-spells-filter-level-4 spell-level-4" value="1"><span class="toggle-spells-filter-level-4 spell-level-4 button border-left">4</span><input type="checkbox" name="attr_spell_level_filter_5" class="toggle-spells-filter-level-5 spell-level-5" value="1"><span class="toggle-spells-filter-level-5 spell-level-5 button border-left">5</span><input type="checkbox" name="attr_spell_level_filter_6" class="toggle-spells-filter-level-6 spell-level-6" value="1"><span class="toggle-spells-filter-level-6 spell-level-6 button border-left">6</span><input type="checkbox" name="attr_spell_level_filter_7" class="toggle-spells-filter-level-7 spell-level-7" value="1"><span class="toggle-spells-filter-level-7 spell-level-7 button border-left">7</span><input type="checkbox" name="attr_spell_level_filter_8" class="toggle-spells-filter-level-8 spell-level-8" value="1"><span class="toggle-spells-filter-level-8 spell-level-8 button border-left">8</span><input type="checkbox" name="attr_spell_level_filter_9" class="toggle-spells-filter-level-9 spell-level-9" value="1"><span class="toggle-spells-filter-level-9 spell-level-9 button border-left">9</span><input type="checkbox" name="attr_spell_level_filter_all" class="toggle-spells-filter-level-all" value="1"><span class="toggle-spells-filter-level-all button lowercase border-left" data-i18n="ALL"></span><div class="spell-list"><div class="spell-level-container has-warlock-slots shaped-row align-flex-end"><div class="spell-level-title-no-number"><div class="spell-level-title-background-no-number"><div class="spell-level-title-background-left-no-number"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="shaped-row no-wrap align-center"><span data-i18n="WARLOCK" class="big-font bold"></span><div class="shaped-row align-center no-wrap relative mar-l-smd"><input type="hidden" name="attr_warlock_spell_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_warlock_spell_slots_remaining" value="0"> <input type="hidden" name="attr_warlock_spell_slots_pluralization"> <input type="checkbox" name="attr_warlock_spell_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div></div><div class="edit shaped-row align-center no-wrap mar-l-sm"><div><span name="attr_warlock_spell_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_warlock_spell_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_warlock_spell_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div><div class="mar-l-sm"><div><select name="attr_warlock_spell_slot_level"><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select></div><div><span class="auto-expand-wrap edit"><select name="attr_warlock_spells_recharge"><option value="">—</option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST" selected="selected"></option><option value="LONG_REST" data-i18n="LONG_REST"></option></select><span name="attr_warlock_spells_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span></div></div></div></div></div></div></div><div class="spell-level-container spell-points"><div class="spell-level-title-no-number"><div class="spell-level-title-background-no-number"><div class="spell-level-title-background-left-no-number"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="shaped-row no-wrap big-font bold"><div><span class="auto-expand-wrap"><input type="number" name="attr_spell_points" class="big-font bold no-spin" value="0"><span name="attr_spell_points" class="auto-expand-text">0</span></span><span>/</span><span name="attr_spell_points_max" class="presentation">0</span><span class="auto-expand-wrap edit"><input type="number" name="attr_spell_points_max" class="big-font bold no-spin" min="0" value="0"><span name="attr_spell_points_max" class="auto-expand-text"></span></span></div><div class="mar-l-sm"><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></div></div><div class="big-font bold"><span data-i18n="LIMIT" class="lowercase mar-l-smd mar-r-smd"></span><span name="attr_spell_points_limit" class="presentation"></span><span class="auto-expand-wrap edit"><select name="attr_spell_points_limit" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_points_limit" class="auto-expand-text big-font bold"></span></span></div><div class="edit"><span class="auto-expand-wrap"><select name="attr_spell_points_recharge"><option value="">—</option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST" selected="selected"></option></select><span name="attr_spell_points_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span></div></div></div></div></div><div class="spell-level-container spell-level-0 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">0</div><div class="spell-title-wrapper big-font bold"><span data-i18n="CANTRIPS"></span></div></div></div><fieldset class="repeating_spell0"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_0} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_0} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_0} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-1 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">1</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_1_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_1_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_1_slots_pluralization"> <input type="checkbox" name="attr_spell_level_1_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_1_cost" class="big-font bold"><option>0</option><option>1</option><option selected="selected">2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_1_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_1_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_1_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_1_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_1_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell1"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_1} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_1} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_1} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL" selected="selected"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-2 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">2</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_2_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_2_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_2_slots_pluralization"> <input type="checkbox" name="attr_spell_level_2_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_2_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option selected="selected">3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_2_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_2_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_2_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_2_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_2_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell2"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_2} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_2} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_2} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL" selected="selected"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-3 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">3</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_3_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_3_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_3_slots_pluralization"> <input type="checkbox" name="attr_spell_level_3_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_3_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option selected="selected">5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_3_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_3_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_3_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_3_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_3_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell3"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_3} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_3} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_3} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL" selected="selected"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-4 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">4</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_4_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_4_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_4_slots_pluralization"> <input type="checkbox" name="attr_spell_level_4_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_4_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option selected="selected">6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_4_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_4_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_4_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_4_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_4_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell4"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_4} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_4} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_4} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL" selected="selected"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-5 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">5</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_5_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_5_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_5_slots_pluralization"> <input type="checkbox" name="attr_spell_level_5_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_5_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option selected="selected">7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_5_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_5_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_5_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_5_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_5_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell5"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_5} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_5} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_5} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL" selected="selected"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-6 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">6</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_6_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_6_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_6_slots_pluralization"> <input type="checkbox" name="attr_spell_level_6_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_6_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option selected="selected">9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_6_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_6_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_6_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_6_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_6_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell6"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_6} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_6} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_6} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL" selected="selected"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-7 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">7</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_7_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_7_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_7_slots_pluralization"> <input type="checkbox" name="attr_spell_level_7_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_7_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option selected="selected">10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_7_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_7_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_7_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_7_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_7_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell7"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_7} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_7} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_7} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL" selected="selected"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-8 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">8</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_8_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_8_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_8_slots_pluralization"> <input type="checkbox" name="attr_spell_level_8_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_8_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option selected="selected">11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_8_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_8_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_8_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_8_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_8_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell8"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_8} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_8} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_8} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL" selected="selected"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-9 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">9</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_9_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_9_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_9_slots_pluralization"> <input type="checkbox" name="attr_spell_level_9_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_9_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option selected="selected">13</option><option>14</option><option>15</option></select><span name="attr_spell_level_9_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_9_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_9_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_9_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_9_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell9"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_9} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_9} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_9} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL" selected="selected"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div></div><div class="center small-label italic edit" data-i18n="TURN_OFF_FILTERING"></div></div><button type="roll" name="roll_shaped_spells" class="wrapper-button" value="@{spells_macro_var}" tabindex="-1"><div class="wrap-box-title center" data-i18n="SPELLS"></div></button></div></div></div><div class="equipment mar-b-smd"><div class="very-boring-box-wrapper"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><div><div class="shaped-row justify-flex-end"><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_armor_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_armor_condense" class="toggle-filter-condense" value="1"><fieldset class="repeating_armor"><div class="armor-item relative"><input type="hidden" name="attr_roll_formula"><div class="has-carried-margin"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div></div><input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"> <input type="checkbox" name="attr_worn" class="medium-checkbox absolute positive-z-index" checked="checked"><button type="roll" name="roll_roll" class="presentation wrapper-button has-carried vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{armor=1}} {{text_top=AC [[@{ac_base}[ac] + @{ac_ability}[ability] + @{ac_second_ability}[second ability] + @{ac_bonus}[bonus ac]]]}} @{roll_formula}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><span> </span><input type="hidden" name="attr_ac_total" class="item-shown" value=""><span class="item-to-show"><span data-i18n="AC"></span><span> </span><span name="attr_ac_total">0</span></span><span>. </span><span name="attr_content" class="content pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{armor=1}} {{text_top=AC [[@{ac_base}[ac] + @{ac_ability}[ability] + @{ac_second_ability}[second ability] + @{ac_bonus}[bonus ac]]]}} @{roll_formula}" tabindex="-1"></button><div class="edit shaped-row has-carried-margin"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="LEATHER"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row space-between mar-l-smd mar-t-smd"><div><span data-i18n="TYPE"></span><span> </span><span class="auto-expand-wrap"><select name="attr_type"><option value="0">—</option><option value="LIGHT_ARMOR" data-i18n="LIGHT_ARMOR"></option><option value="MEDIUM_ARMOR" data-i18n="MEDIUM_ARMOR"></option><option value="HEAVY_ARMOR" data-i18n="HEAVY_ARMOR"></option><option value="SHIELD" data-i18n="SHIELD"></option></select><span name="attr_type" class="auto-expand-text" data-i18n-dynamic>—</span></span></div><div><span data-i18n="AC"></span><span> </span><span name="attr_ac_total">0</span><span> (</span><span class="auto-expand-wrap"><input type="number" name="attr_ac_base" class="no-spin" step="1"><span name="attr_ac_base" class="auto-expand-text"></span></span><span>+</span><span class="auto-expand-wrap"><select name="attr_ac_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="DEX_MAX_X" data-i18n="DEX_MAX_X"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_ac_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><select name="attr_ac_second_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_ac_second_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_ac_bonus" class="no-spin" step="1"><span name="attr_ac_bonus" class="auto-expand-text"></span></span><span>)</span></div></div><div class="shaped-row space-between mar-l-smd mar-t-smd"><div><span data-i18n="STRENGTH"></span><span> </span><span class="auto-expand-wrap"><select name="attr_strength_requirements"><option value="0">—</option><option value="Str 13" data-i18n="STR_13"></option><option value="Str 15" data-i18n="STR_15"></option></select><span name="attr_strength_requirements" class="auto-expand-text"></span></span><span>, </span><span data-i18n="STEALTH"></span><span> </span><span class="auto-expand-wrap"><select name="attr_stealth"><option value="0">—</option><option value="Disadvantage" data-i18n="DISADVANTAGE"></option></select><span name="attr_stealth" class="auto-expand-text"></span></span></div><div><span data-i18n="WEIGHT" class="weight"></span><span class="weight"> </span><span class="weight auto-expand-wrap"><input type="number" name="attr_weight" class="no-spin" step=".0001"><span name="attr_weight" class="auto-expand-text"></span></span><span> </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_weight_per_use" value="1"><span data-i18n="PER_USE" class="small-font lowercase"></span></label><span>=</span><span name="attr_weight_total">0</span></div></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="one-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div></div></div></fieldset><div class="shaped-row space-between align-flex-end"><div class="outer-side"></div><div class="wrap-box-title center" data-i18n="ARMOR"></div><div class="outer-side right pad-r-sm"><div class="weight small-font"><span name="attr_weight_armor">0</span> <span class="pounds" data-i18n="POUNDS_SHORT"></span><span class="kilos" data-i18n="KILOGRAMS_SHORT"></span></div></div></div></div><hr><div class="shaped-row no-wrap space-between"><div class="currency-wrap no-controls"><input type="hidden" name="attr_weight_currency" value="0"> <input type="hidden" name="attr_currency_value" value="0"> <input type="hidden" name="attr_currency_formula"> <input type="hidden" name="attr_currency_macro_var" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CURRENCY}}} @{currency_formula}"><fieldset class="repeating_currency"><input type="hidden" name="attr_border" value="COPPER" class="currency-border"><div class="currency copper shaped-row no-wrap align-center mar-t-sm"><div class="currency-acronym"><button type="roll" name="roll_shaped_currency" class="wrapper-button currency-button" value="@{currency_macro_var}" tabindex="-1"><span class="currency-name pad-r-sm" name="attr_acronym"></span></button></div><div class="currency-value-wrap"><input type="number" name="attr_quantity" class="no-spin" value="0" min="0" step="1"></div></div></fieldset><div class="small-font center mar-t-sm"><span name="attr_currency_value">0</span> <span data-i18n="VALUE" class="lowercase"></span></div><div class="weight small-font center mar-t-sm"><span name="attr_weight_currency">0</span> <span class="pounds" data-i18n="POUNDS_SHORT"></span><span class="kilos" data-i18n="KILOGRAMS_SHORT"></span></div></div><div class="flex-grow pad-l-md"><div class="shaped-row justify-flex-end"><label class="pseudo-button-wrapper visible-button edit"><input type="checkbox" name="attr_add_common_equipment_items" value="1"><span data-i18n="ADD_COMMON_ITEMS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_equipment_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_equipment_condense" class="toggle-filter-condense" value="1"><fieldset class="repeating_equipment"><div class="equipment-item relative"><input type="hidden" name="attr_roll_formula"><div class="has-carried-margin"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div></div><input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"> <input type="checkbox" name="attr_carried" class="medium-checkbox absolute positive-z-index" checked="checked"><button type="roll" name="roll_roll" class="presentation wrapper-button has-carried vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{equipment=1}} @{roll_formula}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><span> </span><span name="attr_content" class="content pre-line condense"></span></button><button type="roll" name="roll_equipment" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{equipment=1}} @{roll_formula}" tabindex="-1"></button><div class="edit shaped-row has-carried-margin"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="EQUIPMENT"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center space-between mar-l-smd mar-t-smd"><div><span data-i18n="TYPE"></span><span> </span><span class="auto-expand-wrap"><select name="attr_type"><option value="0">—</option><option value="LIGHT_ARMOR" data-i18n="LIGHT_ARMOR"></option><option value="MEDIUM_ARMOR" data-i18n="MEDIUM_ARMOR"></option><option value="HEAVY_ARMOR" data-i18n="HEAVY_ARMOR"></option><option value="SHIELD" data-i18n="SHIELD"></option></select><span name="attr_type" class="auto-expand-text" data-i18n-dynamic>—</span></span></div><div><span data-i18n="WEIGHT" class="weight"></span><span class="weight"> </span><span class="weight auto-expand-wrap"><input type="number" name="attr_weight" class="no-spin" step=".0001"><span name="attr_weight" class="auto-expand-text"></span></span><span> </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_weight_per_use" value="1"><span data-i18n="PER_USE" class="small-font lowercase"></span></label><span>=</span><span name="attr_weight_total">0</span></div></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="one-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div></div></div></fieldset></div></div><div class="shaped-row space-between align-flex-end"><div class="outer-side"></div><div class="wrap-box-title center" data-i18n="EQUIPMENT"></div><div class="outer-side right pad-r-sm"><div class="weight small-font"><span name="attr_weight_equipment">0</span> <span class="pounds" data-i18n="POUNDS_SHORT"></span><span class="kilos" data-i18n="KILOGRAMS_SHORT"></span></div></div></div><hr><div><div class="shaped-row align-center space-between no-wrap"><div><div class="shaped-row align-center space-between no-wrap"><div class="flex-grow"><div class="tooltip"><span data-i18n="CARRYING_CAPACITY"></span><div class="tooltip-content-top small-label"><ul><li><span data-i18n="CARRYING_CAPACITY_1"></span></li></ul></div></div><span class="edit small-font">×</span><span class="edit auto-expand-wrap small-font"><input type="number" name="attr_carrying_capacity_multiplier" class="no-spin" value="15" step=".001"><span name="attr_carrying_capacity_multiplier" class="auto-expand-text"></span></span></div><div class="1-5-rem no-overflow"><span name="attr_carrying_capacity" class="pseudo-input right border-bottom"></span></div></div><div class="shaped-row align-center space-between no-wrap"><div class="flex-grow"><div class="tooltip"><span data-i18n="CARRYING_PUSH_DRAG_LIFT"></span><div class="tooltip-content-top small-label"><ul><li class="feet"><span data-i18n="CARRYING_PUSH_DRAG_LIFT_FEET"></span></li><li class="meters"><span data-i18n="CARRYING_PUSH_DRAG_LIFT_METERS"></span></li></ul></div></div><span class="edit small-font">×</span><span class="edit auto-expand-wrap small-font"><input type="number" name="attr_max_push_drag_lift_multiplier" class="no-spin" value="30" step=".001"><span name="attr_max_push_drag_lift_multiplier" class="auto-expand-text"></span></span></div><div class="1-5-rem no-overflow"><span name="attr_max_push_drag_lift" class="pseudo-input right border-bottom"></span></div></div></div><div><div class="shaped-row align-center space-between no-wrap"><div class="flex-grow"><div class="tooltip"><span data-i18n="ENCUMBERED"></span><div class="tooltip-content-top small-label"><ul><li class="feet"><span data-i18n="ENCUMBERED_FEET"></span></li><li class="meters"><span data-i18n="ENCUMBERED_METERS"></span></li></ul></div></div><span class="edit small-font">×</span><span class="edit auto-expand-wrap small-font"><input type="number" name="attr_encumbered_multiplier" class="no-spin" value="5" step=".001"><span name="attr_encumbered_multiplier" class="auto-expand-text"></span></span></div><div class="1-5-rem no-overflow"><span name="attr_encumbered" class="pseudo-input right border-bottom"></span></div></div><div class="shaped-row align-center space-between no-wrap"><div class="flex-grow"><div class="tooltip"><span data-i18n="ENCUMBERED_HEAVILY"></span><div class="tooltip-content-top small-label"><ul><li class="feet"><span data-i18n="ENCUMBERED_HEAVILY_FEET"></span></li><li class="meters"><span data-i18n="ENCUMBERED_HEAVILY_METERS"></span></li><li><span data-i18n="ENCUMBERED_HEAVILY_2"></span></li></ul></div></div><span class="edit small-font">×</span><span class="edit auto-expand-wrap small-font"><input type="number" name="attr_heavily_encumbered_multiplier" class="no-spin" value="10" step=".001"><span name="attr_heavily_encumbered_multiplier" class="auto-expand-text"></span></span></div><div class="1-5-rem no-overflow"><span name="attr_heavily_encumbered" class="pseudo-input right border-bottom"></span></div></div></div><div class="modifier-wrapper weight-total"><div class="modifier"><div class="modifier-value-wrap"><div class="shaped-row center align-flex-end no-wrap"><span name="attr_weight_total" class="giant-font">0</span><span class="pounds mar-l-smd mar-b-smd" data-i18n="POUNDS_SHORT"></span><span class="kilos mar-l-smd mar-b-smd" data-i18n="KILOGRAMS_SHORT"></span></div></div></div></div></div><div class="wrap-box-title center" data-i18n="WEIGHT"></div></div></div></div></div></div><div class="right-column"><div class="gray-background-wrapper mar-b-smd"><div class="grid-box gray-background"><div class="gray-background-top-left"></div><div class="gray-background-expand-top"></div><div class="gray-background-top-right"></div><div class="gray-background-expand-left"></div><div class=""></div><div class="gray-background-expand-right"></div><div class="gray-background-bottom-left"></div><div class="gray-background-expand-bottom"></div><div class="gray-background-bottom-right"></div></div><div class="box-inner"><div class="personality-traits indented-box-horizontal-rounded-wrapper mar-b-sm"><div class="grid-box indented-box-horizontal-rounded"><div class="indented-box-horizontal-rounded-top-left"></div><div class="indented-box-horizontal-rounded-expand-top"></div><div class="indented-box-horizontal-rounded-top-right"></div><div class="indented-box-horizontal-rounded-expand-left"></div><div class="box-middle"></div><div class="indented-box-horizontal-rounded-expand-right"></div><div class="indented-box-horizontal-rounded-bottom-left"></div><div class="indented-box-horizontal-rounded-expand-bottom"></div><div class="indented-box-horizontal-rounded-bottom-right"></div></div><div class="box-inner"><textarea name="attr_personality_traits" class="four-line-textarea background-textarea edit"></textarea><button type="roll" name="roll_shaped_personality_traits" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{PERSONALITY_TRAITS}}} {{text=@{personality_traits}}}" tabindex="-1"><span name="attr_personality_traits" class="presentation pre-line background-text"></span><div class="wrap-box-title center" data-i18n="PERSONALITY_TRAITS"></div></button></div></div><div class="ideals indented-box-horizontal-wrapper mar-b-sm"><div class="grid-box indented-box-horizontal"><div class="indented-box-horizontal-top-left"></div><div class="indented-box-horizontal-expand-top"></div><div class="indented-box-horizontal-top-right"></div><div class="indented-box-horizontal-expand-left"></div><div class="box-middle"></div><div class="indented-box-horizontal-expand-right"></div><div class="indented-box-horizontal-bottom-left"></div><div class="indented-box-horizontal-expand-bottom"></div><div class="indented-box-horizontal-bottom-right"></div></div><div class="box-inner"><textarea name="attr_ideals" class="three-line-textarea background-textarea edit"></textarea><button type="roll" name="roll_shaped_ideals" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{IDEALS}}} {{text=@{ideals}}}" tabindex="-1"><span name="attr_ideals" class="presentation pre-line background-text"></span><div class="wrap-box-title center" data-i18n="IDEALS"></div></button></div></div><div class="bonds indented-box-horizontal-wrapper mar-b-sm"><div class="grid-box indented-box-horizontal"><div class="indented-box-horizontal-top-left"></div><div class="indented-box-horizontal-expand-top"></div><div class="indented-box-horizontal-top-right"></div><div class="indented-box-horizontal-expand-left"></div><div class="box-middle"></div><div class="indented-box-horizontal-expand-right"></div><div class="indented-box-horizontal-bottom-left"></div><div class="indented-box-horizontal-expand-bottom"></div><div class="indented-box-horizontal-bottom-right"></div></div><div class="box-inner"><textarea name="attr_bonds" class="three-line-textarea background-textarea edit"></textarea><button type="roll" name="roll_shaped_bonds" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{BONDS}}} {{text=@{bonds}}}" tabindex="-1"><span name="attr_bonds" class="presentation pre-line background-text"></span><div class="wrap-box-title center" data-i18n="BONDS"></div></button></div></div><div class="flaws indented-box-horizontal-rounded-wrapper mar-b-smd"><div class="grid-box indented-box-horizontal-rounded-bottom"><div class="indented-box-horizontal-rounded-bottom-top-left"></div><div class="indented-box-horizontal-rounded-bottom-expand-top"></div><div class="indented-box-horizontal-rounded-bottom-top-right"></div><div class="indented-box-horizontal-rounded-bottom-expand-left"></div><div class="box-middle"></div><div class="indented-box-horizontal-rounded-bottom-expand-right"></div><div class="indented-box-horizontal-rounded-bottom-bottom-left"></div><div class="indented-box-horizontal-rounded-bottom-expand-bottom"></div><div class="indented-box-horizontal-rounded-bottom-bottom-right"></div></div><div class="box-inner"><textarea name="attr_flaws" class="three-line-textarea background-textarea edit"></textarea><button type="roll" name="roll_shaped_flaws" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{FLAWS}}} {{text=@{flaws}}}" tabindex="-1"><span name="attr_flaws" class="presentation pre-line background-text"></span><div class="wrap-box-title center" data-i18n="FLAWS"></div></button></div></div></div></div><div class="modifiers very-boring-box-wrapper mar-b-smd"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><fieldset class="repeating_modifier"><div class="relative"><input type="checkbox" name="attr_active" value="1" class="medium-checkbox absolute positive-z-index" checked="checked"><div class="edit shaped-row has-carried-margin"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span></div><div class="presentation has-carried-margin"><span name="attr_name" class="heading"></span><span class="heading">.</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_ability_score_toggle" value="1" class="ability-score-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="ABILITY_SCORE"></span>. </span><span class="ability-score"><span class="edit auto-expand-wrap"><input type="number" name="attr_ability_score_modifier" class="no-spin"><span name="attr_ability_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="STRENGTH"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_strength_score_modifier" class="no-spin"><span name="attr_strength_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="DEXTERITY"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_dexterity_score_modifier" class="no-spin"><span name="attr_dexterity_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="CONSTITUTION"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_constitution_score_modifier" class="no-spin"><span name="attr_constitution_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="INTELLIGENCE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_intelligence_score_modifier" class="no-spin"><span name="attr_intelligence_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="WISDOM"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_wisdom_score_modifier" class="no-spin"><span name="attr_wisdom_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="CHARISMA"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_charisma_score_modifier" class="no-spin"><span name="attr_charisma_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score honor"><span data-i18n="HONOR"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_honor_score_modifier" class="no-spin"><span name="attr_honor_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score luck"><span data-i18n="LUCK"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_luck_score_modifier" class="no-spin"><span name="attr_luck_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score sanity"><span data-i18n="SANITY"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_sanity_score_modifier" class="no-spin"><span name="attr_sanity_score_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_ability_check_toggle" value="1" class="ability-check-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="ABILITY_CHECK"></span>. </span><span class="ability-check"><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_ability_check_modifier_dice" class="center" placeholder="1"><span name="attr_ability_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_ability_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_ability_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_ability_check_modifier_dice_modifier"><span name="attr_ability_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_ability_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_ability_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_ability_check_modifier" class=""><span name="attr_ability_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="STRENGTH"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_strength_check_modifier_dice" class="center" placeholder="1"><span name="attr_strength_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_strength_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_strength_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_strength_check_modifier_dice_modifier"><span name="attr_strength_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_strength_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_strength_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_strength_check_modifier" class=""><span name="attr_strength_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="DEXTERITY"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_dexterity_check_modifier_dice" class="center" placeholder="1"><span name="attr_dexterity_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_dexterity_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_dexterity_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_dexterity_check_modifier_dice_modifier"><span name="attr_dexterity_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_dexterity_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_dexterity_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_dexterity_check_modifier" class=""><span name="attr_dexterity_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="CONSTITUTION"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_constitution_check_modifier_dice" class="center" placeholder="1"><span name="attr_constitution_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_constitution_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_constitution_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_constitution_check_modifier_dice_modifier"><span name="attr_constitution_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_constitution_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_constitution_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_constitution_check_modifier" class=""><span name="attr_constitution_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="INTELLIGENCE"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_intelligence_check_modifier_dice" class="center" placeholder="1"><span name="attr_intelligence_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_intelligence_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_intelligence_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_intelligence_check_modifier_dice_modifier"><span name="attr_intelligence_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_intelligence_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_intelligence_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_intelligence_check_modifier" class=""><span name="attr_intelligence_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="WISDOM"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_wisdom_check_modifier_dice" class="center" placeholder="1"><span name="attr_wisdom_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_wisdom_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_wisdom_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_wisdom_check_modifier_dice_modifier"><span name="attr_wisdom_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_wisdom_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_wisdom_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_wisdom_check_modifier" class=""><span name="attr_wisdom_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="CHARISMA"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_charisma_check_modifier_dice" class="center" placeholder="1"><span name="attr_charisma_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_charisma_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_charisma_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_charisma_check_modifier_dice_modifier"><span name="attr_charisma_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_charisma_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_charisma_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_charisma_check_modifier" class=""><span name="attr_charisma_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check honor"><span data-i18n="HONOR"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_honor_check_modifier_dice" class="center" placeholder="1"><span name="attr_honor_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_honor_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_honor_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_honor_check_modifier_dice_modifier"><span name="attr_honor_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_honor_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_honor_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_honor_check_modifier" class=""><span name="attr_honor_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check luck"><span data-i18n="LUCK"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_luck_check_modifier_dice" class="center" placeholder="1"><span name="attr_luck_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_luck_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_luck_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_luck_check_modifier_dice_modifier"><span name="attr_luck_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_luck_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_luck_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_luck_check_modifier" class=""><span name="attr_luck_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check sanity"><span data-i18n="SANITY"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_sanity_check_modifier_dice" class="center" placeholder="1"><span name="attr_sanity_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_sanity_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_sanity_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_sanity_check_modifier_dice_modifier"><span name="attr_sanity_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_sanity_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_sanity_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_sanity_check_modifier" class=""><span name="attr_sanity_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="INITIATIVE"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_initiative_modifier_dice" class="center" placeholder="1"><span name="attr_initiative_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_initiative_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_initiative_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_initiative_modifier_dice_modifier"><span name="attr_initiative_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_initiative_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_initiative_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_initiative_modifier" class=""><span name="attr_initiative_modifier" class="auto-expand-text"></span></span></span><div class="ability-check"><span data-i18n="SKILL_$0"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_0_modifier_dice" class="center" placeholder="1"><span name="attr_skill_0_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_0_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_0_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_0_modifier_dice_modifier"><span name="attr_skill_0_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_0_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_0_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_0_modifier" class=""><span name="attr_skill_0_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_0_passive_modifier" class="no-spin"><span name="attr_skill_0_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$1"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_1_modifier_dice" class="center" placeholder="1"><span name="attr_skill_1_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_1_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_1_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_1_modifier_dice_modifier"><span name="attr_skill_1_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_1_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_1_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_1_modifier" class=""><span name="attr_skill_1_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_1_passive_modifier" class="no-spin"><span name="attr_skill_1_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$2"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_2_modifier_dice" class="center" placeholder="1"><span name="attr_skill_2_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_2_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_2_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_2_modifier_dice_modifier"><span name="attr_skill_2_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_2_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_2_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_2_modifier" class=""><span name="attr_skill_2_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_2_passive_modifier" class="no-spin"><span name="attr_skill_2_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$3"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_3_modifier_dice" class="center" placeholder="1"><span name="attr_skill_3_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_3_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_3_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_3_modifier_dice_modifier"><span name="attr_skill_3_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_3_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_3_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_3_modifier" class=""><span name="attr_skill_3_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_3_passive_modifier" class="no-spin"><span name="attr_skill_3_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$4"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_4_modifier_dice" class="center" placeholder="1"><span name="attr_skill_4_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_4_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_4_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_4_modifier_dice_modifier"><span name="attr_skill_4_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_4_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_4_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_4_modifier" class=""><span name="attr_skill_4_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_4_passive_modifier" class="no-spin"><span name="attr_skill_4_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$5"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_5_modifier_dice" class="center" placeholder="1"><span name="attr_skill_5_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_5_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_5_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_5_modifier_dice_modifier"><span name="attr_skill_5_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_5_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_5_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_5_modifier" class=""><span name="attr_skill_5_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_5_passive_modifier" class="no-spin"><span name="attr_skill_5_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$6"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_6_modifier_dice" class="center" placeholder="1"><span name="attr_skill_6_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_6_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_6_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_6_modifier_dice_modifier"><span name="attr_skill_6_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_6_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_6_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_6_modifier" class=""><span name="attr_skill_6_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_6_passive_modifier" class="no-spin"><span name="attr_skill_6_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$7"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_7_modifier_dice" class="center" placeholder="1"><span name="attr_skill_7_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_7_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_7_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_7_modifier_dice_modifier"><span name="attr_skill_7_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_7_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_7_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_7_modifier" class=""><span name="attr_skill_7_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_7_passive_modifier" class="no-spin"><span name="attr_skill_7_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$8"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_8_modifier_dice" class="center" placeholder="1"><span name="attr_skill_8_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_8_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_8_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_8_modifier_dice_modifier"><span name="attr_skill_8_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_8_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_8_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_8_modifier" class=""><span name="attr_skill_8_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_8_passive_modifier" class="no-spin"><span name="attr_skill_8_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$9"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_9_modifier_dice" class="center" placeholder="1"><span name="attr_skill_9_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_9_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_9_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_9_modifier_dice_modifier"><span name="attr_skill_9_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_9_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_9_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_9_modifier" class=""><span name="attr_skill_9_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_9_passive_modifier" class="no-spin"><span name="attr_skill_9_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$10"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_10_modifier_dice" class="center" placeholder="1"><span name="attr_skill_10_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_10_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_10_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_10_modifier_dice_modifier"><span name="attr_skill_10_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_10_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_10_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_10_modifier" class=""><span name="attr_skill_10_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_10_passive_modifier" class="no-spin"><span name="attr_skill_10_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$11"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_11_modifier_dice" class="center" placeholder="1"><span name="attr_skill_11_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_11_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_11_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_11_modifier_dice_modifier"><span name="attr_skill_11_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_11_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_11_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_11_modifier" class=""><span name="attr_skill_11_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_11_passive_modifier" class="no-spin"><span name="attr_skill_11_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$12"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_12_modifier_dice" class="center" placeholder="1"><span name="attr_skill_12_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_12_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_12_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_12_modifier_dice_modifier"><span name="attr_skill_12_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_12_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_12_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_12_modifier" class=""><span name="attr_skill_12_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_12_passive_modifier" class="no-spin"><span name="attr_skill_12_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$13"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_13_modifier_dice" class="center" placeholder="1"><span name="attr_skill_13_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_13_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_13_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_13_modifier_dice_modifier"><span name="attr_skill_13_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_13_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_13_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_13_modifier" class=""><span name="attr_skill_13_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_13_passive_modifier" class="no-spin"><span name="attr_skill_13_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$14"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_14_modifier_dice" class="center" placeholder="1"><span name="attr_skill_14_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_14_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_14_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_14_modifier_dice_modifier"><span name="attr_skill_14_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_14_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_14_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_14_modifier" class=""><span name="attr_skill_14_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_14_passive_modifier" class="no-spin"><span name="attr_skill_14_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$15"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_15_modifier_dice" class="center" placeholder="1"><span name="attr_skill_15_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_15_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_15_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_15_modifier_dice_modifier"><span name="attr_skill_15_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_15_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_15_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_15_modifier" class=""><span name="attr_skill_15_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_15_passive_modifier" class="no-spin"><span name="attr_skill_15_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$16"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_16_modifier_dice" class="center" placeholder="1"><span name="attr_skill_16_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_16_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_16_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_16_modifier_dice_modifier"><span name="attr_skill_16_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_16_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_16_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_16_modifier" class=""><span name="attr_skill_16_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_16_passive_modifier" class="no-spin"><span name="attr_skill_16_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$17"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_17_modifier_dice" class="center" placeholder="1"><span name="attr_skill_17_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_17_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_17_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_17_modifier_dice_modifier"><span name="attr_skill_17_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_17_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_17_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_17_modifier" class=""><span name="attr_skill_17_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_17_passive_modifier" class="no-spin"><span name="attr_skill_17_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$18"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_18_modifier_dice" class="center" placeholder="1"><span name="attr_skill_18_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_18_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_18_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_18_modifier_dice_modifier"><span name="attr_skill_18_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_18_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_18_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_18_modifier" class=""><span name="attr_skill_18_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_18_passive_modifier" class="no-spin"><span name="attr_skill_18_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$19"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_19_modifier_dice" class="center" placeholder="1"><span name="attr_skill_19_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_19_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_19_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_19_modifier_dice_modifier"><span name="attr_skill_19_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_19_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_19_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_19_modifier" class=""><span name="attr_skill_19_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_19_passive_modifier" class="no-spin"><span name="attr_skill_19_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$20"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_20_modifier_dice" class="center" placeholder="1"><span name="attr_skill_20_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_20_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_20_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_20_modifier_dice_modifier"><span name="attr_skill_20_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_20_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_20_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_20_modifier" class=""><span name="attr_skill_20_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_20_passive_modifier" class="no-spin"><span name="attr_skill_20_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$21"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_21_modifier_dice" class="center" placeholder="1"><span name="attr_skill_21_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_21_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_21_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_21_modifier_dice_modifier"><span name="attr_skill_21_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_21_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_21_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_21_modifier" class=""><span name="attr_skill_21_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_21_passive_modifier" class="no-spin"><span name="attr_skill_21_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$22"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_22_modifier_dice" class="center" placeholder="1"><span name="attr_skill_22_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_22_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_22_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_22_modifier_dice_modifier"><span name="attr_skill_22_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_22_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_22_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_22_modifier" class=""><span name="attr_skill_22_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_22_passive_modifier" class="no-spin"><span name="attr_skill_22_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$23"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_23_modifier_dice" class="center" placeholder="1"><span name="attr_skill_23_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_23_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_23_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_23_modifier_dice_modifier"><span name="attr_skill_23_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_23_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_23_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_23_modifier" class=""><span name="attr_skill_23_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_23_passive_modifier" class="no-spin"><span name="attr_skill_23_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="ATTACK"></span>. </span><span class="attack"><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_modifier_dice" class="center" placeholder="1"><span name="attr_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_modifier_dice_modifier"><span name="attr_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_attack_modifier" class=""><span name="attr_attack_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="attack"><span data-i18n="WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_weapon_attack_modifier_dice" class="center" placeholder="1"><span name="attr_weapon_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_weapon_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_weapon_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_weapon_attack_modifier_dice_modifier"><span name="attr_weapon_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_weapon_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_weapon_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_weapon_attack_modifier" class=""><span name="attr_weapon_attack_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="attack"><span data-i18n="MELEE_WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_melee_weapon_attack_modifier_dice" class="center" placeholder="1"><span name="attr_melee_weapon_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_melee_weapon_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_melee_weapon_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_melee_weapon_attack_modifier_dice_modifier"><span name="attr_melee_weapon_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_melee_weapon_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_melee_weapon_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_melee_weapon_attack_modifier" class=""><span name="attr_melee_weapon_attack_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="attack"><span data-i18n="RANGED_WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_ranged_weapon_attack_modifier_dice" class="center" placeholder="1"><span name="attr_ranged_weapon_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_ranged_weapon_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_ranged_weapon_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_ranged_weapon_attack_modifier_dice_modifier"><span name="attr_ranged_weapon_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_ranged_weapon_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_ranged_weapon_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_ranged_weapon_attack_modifier" class=""><span name="attr_ranged_weapon_attack_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="attack"><span data-i18n="SPELL"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_spell_attack_modifier_dice" class="center" placeholder="1"><span name="attr_spell_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_spell_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_spell_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_spell_attack_modifier_dice_modifier"><span name="attr_spell_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_spell_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_spell_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_spell_attack_modifier" class=""><span name="attr_spell_attack_modifier" class="auto-expand-text"></span></span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_damage_toggle" value="1" class="damage-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="DAMAGE"></span>. </span><span class="damage"><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_damage_modifier_dice" class="center" placeholder="1"><span name="attr_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_damage_modifier_dice_modifier"><span name="attr_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_damage_modifier" class=""><span name="attr_damage_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="damage"><span data-i18n="WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_weapon_damage_modifier_dice" class="center" placeholder="1"><span name="attr_weapon_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_weapon_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_weapon_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_weapon_damage_modifier_dice_modifier"><span name="attr_weapon_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_weapon_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_weapon_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_weapon_damage_modifier" class=""><span name="attr_weapon_damage_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="damage"><span data-i18n="MELEE_WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_melee_weapon_damage_modifier_dice" class="center" placeholder="1"><span name="attr_melee_weapon_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_melee_weapon_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_melee_weapon_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_melee_weapon_damage_modifier_dice_modifier"><span name="attr_melee_weapon_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_melee_weapon_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_melee_weapon_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_melee_weapon_damage_modifier" class=""><span name="attr_melee_weapon_damage_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="damage"><span data-i18n="RANGED_WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_ranged_weapon_damage_modifier_dice" class="center" placeholder="1"><span name="attr_ranged_weapon_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_ranged_weapon_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_ranged_weapon_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_ranged_weapon_damage_modifier_dice_modifier"><span name="attr_ranged_weapon_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_ranged_weapon_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_ranged_weapon_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_ranged_weapon_damage_modifier" class=""><span name="attr_ranged_weapon_damage_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="damage"><span data-i18n="SPELL"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_spell_damage_modifier_dice" class="center" placeholder="1"><span name="attr_spell_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_spell_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_spell_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_spell_damage_modifier_dice_modifier"><span name="attr_spell_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_spell_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_spell_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_spell_damage_modifier" class=""><span name="attr_spell_damage_modifier" class="auto-expand-text"></span></span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_spell_toggle" value="1" class="spell-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="SPELL"></span>. </span><span class="spell"><span data-i18n="DC"></span><span> </span><span class="edit auto-expand-wrap"><select name="attr_spell_dc_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_spell_dc_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_spell_dc_modifier" class=""><span name="attr_spell_dc_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="spell"><span data-i18n="HEAL"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_spell_heal_modifier_dice" class="center" placeholder="1"><span name="attr_spell_heal_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_spell_heal_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_spell_heal_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_spell_heal_modifier_dice_modifier"><span name="attr_spell_heal_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_spell_heal_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_spell_heal_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_spell_heal_modifier" class=""><span name="attr_spell_heal_modifier" class="auto-expand-text"></span></span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_ac_toggle" value="1" class="ac-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="AC"></span>. </span><span class="ac"><span class="edit auto-expand-wrap"><select name="attr_ac_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_ac_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_ac_modifier" class=""><span name="attr_ac_modifier" class="auto-expand-text"></span></span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="SAVING_THROW"></span>. </span><span class="saving-throw"><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_modifier_dice_modifier"><span name="attr_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_saving_throw_modifier" class=""><span name="attr_saving_throw_modifier" class="auto-expand-text"></span></span></span><span>, </span><span class="saving-throw default-saving-throw"><span data-i18n="STRENGTH"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_strength_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_strength_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_strength_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_strength_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_strength_saving_throw_modifier_dice_modifier"><span name="attr_strength_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_strength_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_strength_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_strength_saving_throw_modifier" class=""><span name="attr_strength_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="DEXTERITY"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_dexterity_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_dexterity_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_dexterity_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_dexterity_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_dexterity_saving_throw_modifier_dice_modifier"><span name="attr_dexterity_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_dexterity_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_dexterity_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_dexterity_saving_throw_modifier" class=""><span name="attr_dexterity_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="CONSTITUTION"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_constitution_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_constitution_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_constitution_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_constitution_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_constitution_saving_throw_modifier_dice_modifier"><span name="attr_constitution_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_constitution_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_constitution_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_constitution_saving_throw_modifier" class=""><span name="attr_constitution_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="INTELLIGENCE"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_intelligence_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_intelligence_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_intelligence_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_intelligence_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_intelligence_saving_throw_modifier_dice_modifier"><span name="attr_intelligence_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_intelligence_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_intelligence_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_intelligence_saving_throw_modifier" class=""><span name="attr_intelligence_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="WISDOM"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_wisdom_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_wisdom_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_wisdom_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_wisdom_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_wisdom_saving_throw_modifier_dice_modifier"><span name="attr_wisdom_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_wisdom_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_wisdom_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_wisdom_saving_throw_modifier" class=""><span name="attr_wisdom_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="CHARISMA"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_charisma_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_charisma_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_charisma_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_charisma_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_charisma_saving_throw_modifier_dice_modifier"><span name="attr_charisma_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_charisma_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_charisma_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_charisma_saving_throw_modifier" class=""><span name="attr_charisma_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw honor"><span data-i18n="HONOR"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_honor_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_honor_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_honor_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_honor_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_honor_saving_throw_modifier_dice_modifier"><span name="attr_honor_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_honor_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_honor_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_honor_saving_throw_modifier" class=""><span name="attr_honor_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="LUCK"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_luck_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_luck_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_luck_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_luck_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_luck_saving_throw_modifier_dice_modifier"><span name="attr_luck_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_luck_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_luck_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_luck_saving_throw_modifier" class=""><span name="attr_luck_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw sanity"><span data-i18n="SANITY"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_sanity_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_sanity_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_sanity_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_sanity_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_sanity_saving_throw_modifier_dice_modifier"><span name="attr_sanity_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_sanity_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_sanity_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_sanity_saving_throw_modifier" class=""><span name="attr_sanity_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw"><span data-i18n="DEATH"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_death_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_death_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_death_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_death_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_death_saving_throw_modifier_dice_modifier"><span name="attr_death_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_death_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_death_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_death_saving_throw_modifier" class=""><span name="attr_death_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw custom-saving-throw"><span data-i18n="FORTITUDE"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_fortitude_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_fortitude_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_fortitude_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_fortitude_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_fortitude_saving_throw_modifier_dice_modifier"><span name="attr_fortitude_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_fortitude_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_fortitude_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_fortitude_saving_throw_modifier" class=""><span name="attr_fortitude_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw custom-saving-throw"><span data-i18n="REFLEX"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_reflex_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_reflex_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_reflex_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_reflex_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_reflex_saving_throw_modifier_dice_modifier"><span name="attr_reflex_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_reflex_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_reflex_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_reflex_saving_throw_modifier" class=""><span name="attr_reflex_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw custom-saving-throw"><span data-i18n="WILL"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_will_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_will_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_will_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_will_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_will_saving_throw_modifier_dice_modifier"><span name="attr_will_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_will_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_will_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_will_saving_throw_modifier" class=""><span name="attr_will_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span></div></div></div></fieldset><div class="wrap-box-title center" data-i18n="MODIFIERS"></div></div></div><div class="features very-boring-box-wrapper mar-b-smd"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><input type="hidden" name="attr_racialtraits_chat_var" class="item-shown" value=""><div class="item-to-show racial-traits"><div class="shaped-row edit"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_halfling_luck" value="1"><span data-i18n="HALFLING_LUCK" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_savage_attacks" value="1"><span data-i18n="HALF_ORC_SAVAGE_ATTACKS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_racial_feature_powerful_build" value="1"><span data-i18n="RACIAL_FEATURE_POWERFUL_BUILD" class="small-font lowercase"></span></label></div><div class="right"><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_racialtraits_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_racialtraits_condense" class="toggle-filter-condense"><fieldset class="repeating_racialtrait"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"> <input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="wrapper-button presentation vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{racialtrait=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><span> </span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{racialtrait=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="edit shaped-row"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="AMPHIBIOUS"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset><button type="roll" name="roll_shaped_racialtraits" class="wrapper-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{RACIAL_TRAITS}}} {{text_big=@{racialtraits_macro_var}}}"><div class="wrap-box-title center" data-i18n="RACIAL_TRAITS"></div></button><hr></div><input type="hidden" name="attr_classfeatures_chat_var" class="item-shown" value=""><div class="item-to-show class-features"><div class="edit mar-b-md"><div class="shaped-row"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_artificer_toggle" value="1"><span data-i18n="ARTIFICER" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_barbarian_toggle" value="1"><span data-i18n="BARBARIAN" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_bard_toggle" value="1"><span data-i18n="BARD" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_cleric_toggle" value="1"><span data-i18n="CLERIC" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_druid_toggle" value="1"><span data-i18n="DRUID" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_fighter_toggle" value="1"><span data-i18n="FIGHTER" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_monk_toggle" value="1"><span data-i18n="MONK" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_paladin_toggle" value="1"><span data-i18n="PALADIN" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ranger_toggle" value="1"><span data-i18n="RANGER" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_rangerua_toggle" value="1"><span data-i18n="RANGERUA" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_rogue_toggle" value="1"><span data-i18n="ROGUE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_sorcerer_toggle" value="1"><span data-i18n="SORCERER" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_warlock_toggle" value="1"><span data-i18n="WARLOCK" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_wizard_toggle" value="1"><span data-i18n="WIZARD" class="small-font lowercase"></span></label></div><div><input type="hidden" name="attr_artificer_toggle" class="artificer-class-features"><div class="artificer-class-features-toggle shaped-row"><span class="bold"><span data-i18n="ARTIFICER"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_artificer_magic_item_analysis_toggle" value="1"><span data-i18n="CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_artificer_tool_expertise_toggle" value="1"><span data-i18n="CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_artificer_wondrous_invention_toggle" value="1"><span data-i18n="CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_artificer_infuse_magic_toggle" value="1"><span data-i18n="CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_artificer_superior_attunement_toggle" value="1"><span data-i18n="CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_artificer_mechanical_servant_toggle" value="1"><span data-i18n="CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_artificer_soul_of_artifice_toggle" value="1"><span data-i18n="CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_barbarian_toggle" class="barbarian-class-features"><div class="barbarian-class-features-toggle shaped-row"><span class="bold"><span data-i18n="BARBARIAN"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_rage_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_RAGE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_unarmored_defense_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_reckless_attack_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_danger_sense_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_DANGER_SENSE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_fast_movement_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_feral_instinct_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_brutal_critical_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_relentless_rage_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_persistent_rage_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_indomitable_might_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_barbarian_primal_champion_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_bard_toggle" class="bard-class-features"><div class="bard-class-features-toggle shaped-row"><span class="bold"><span data-i18n="BARD"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_bard_bardic_inspiration_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARD_BARDIC_INSPIRATION" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_bard_jack_of_all_trades_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_bard_song_of_rest_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARD_SONG_OF_REST" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_bard_expertise_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARD_EXPERTISE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_bard_countercharm_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARD_COUNTERCHARM" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_bard_magical_secrets_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARD_MAGICAL_SECRETS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_bard_superior_inspiration_toggle" value="1"><span data-i18n="CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_cleric_toggle" class="cleric-class-features"><div class="cleric-class-features-toggle shaped-row"><span class="bold"><span data-i18n="CLERIC"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_cleric_channel_divinity_toggle" value="1"><span data-i18n="CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_cleric_channel_divinity_turn_undead_toggle" value="1"><span data-i18n="CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_cleric_divine_intervention_toggle" value="1"><span data-i18n="CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_druid_toggle" class="druid-class-features"><div class="druid-class-features-toggle shaped-row"><span class="bold"><span data-i18n="DRUID"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_druid_druidic_toggle" value="1"><span data-i18n="CLASS_FEATURE_DRUID_DRUIDIC" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_druid_wild_shape_toggle" value="1"><span data-i18n="CLASS_FEATURE_DRUID_WILD_SHAPE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_druid_timeless_body_toggle" value="1"><span data-i18n="CLASS_FEATURE_DRUID_TIMELESS_BODY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_druid_beast_spells_toggle" value="1"><span data-i18n="CLASS_FEATURE_DRUID_BEAST_SPELLS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_druid_archdruid_toggle" value="1"><span data-i18n="CLASS_FEATURE_DRUID_ARCHDRUID" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_fighter_toggle" class="fighter-class-features"><div class="fighter-class-features-toggle shaped-row"><span class="bold"><span data-i18n="FIGHTER"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_fighter_fighting_style_toggle" value="1"><span data-i18n="CLASS_FEATURE_FIGHTER_FIGHTING_STYLE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_fighter_second_wind_toggle" value="1"><span data-i18n="CLASS_FEATURE_FIGHTER_SECOND_WIND" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_fighter_action_surge_toggle" value="1"><span data-i18n="CLASS_FEATURE_FIGHTER_ACTION_SURGE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_fighter_indomitable_toggle" value="1"><span data-i18n="CLASS_FEATURE_FIGHTER_INDOMITABLE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_fighter_champion_remarkable_athlete_toggle" value="1"><span data-i18n="CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_monk_toggle" class="monk-class-features"><div class="monk-class-features-toggle shaped-row"><span class="bold"><span data-i18n="MONK"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_unarmored_defense_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_UNARMORED_DEFENSE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_martial_arts_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_MARTIAL_ARTS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_ki_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_KI" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_flurry_of_blows_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_FLURRY_OF_BLOWS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_patient_defense_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_PATIENT_DEFENSE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_step_of_the_wind_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_STEP_OF_THE_WIND" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_unarmored_movement_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_UNARMORED_MOVEMENT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_deflect_missiles_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_DEFLECT_MISSILES" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_slow_fall_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_SLOW_FALL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_stunning_strike_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_STUNNING_STRIKE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_ki_empowered_strikes_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_evasion_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_EVASION" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_stillness_of_mind_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_STILLNESS_OF_MIND" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_purity_of_body_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_PURITY_OF_BODY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_tongue_of_the_sun_and_moon_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_diamond_soul_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_DIAMOND_SOUL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_timeless_body_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_TIMELESS_BODY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_empty_body_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_EMPTY_BODY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_monk_perfect_self_toggle" value="1"><span data-i18n="CLASS_FEATURE_MONK_PERFECT_SELF" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_paladin_toggle" class="paladin-class-features"><div class="paladin-class-features-toggle shaped-row"><span class="bold"><span data-i18n="PALADIN"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_divine_sense_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_DIVINE_SENSE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_lay_on_hands_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_LAY_ON_HANDS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_fighting_style_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_FIGHTING_STYLE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_divine_smite_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_DIVINE_SMITE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_divine_health_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_DIVINE_HEALTH" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_channel_divinity_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_aura_of_protection_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_aura_of_courage_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_AURA_OF_COURAGE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_improved_divine_smite_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_paladin_cleansing_touch_toggle" value="1"><span data-i18n="CLASS_FEATURE_PALADIN_CLEANSING_TOUCH" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_ranger_toggle" class="ranger-class-features"><div class="ranger-class-features-toggle shaped-row"><span class="bold"><span data-i18n="RANGER"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_favored_enemy_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_FAVORED_ENEMY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_natural_explorer_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_NATURAL_EXPLORER" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_fighting_style_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_FIGHTING_STYLE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_primeval_awareness_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_lands_stride_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_LANDS_STRIDE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_hide_in_plain_sight_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_vanish_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_VANISH" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_feral_senses_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_FERAL_SENSES" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_ranger_foe_slayer_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGER_FOE_SLAYER" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_rangerua_toggle" class="rangerua-class-features"><div class="rangerua-class-features-toggle shaped-row"><span class="bold"><span data-i18n="RANGERUA"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_favored_enemy_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_FAVORED_ENEMY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_natural_explorer_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_fighting_style_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_FIGHTING_STYLE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_primeval_awareness_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_greater_favored_enemy_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_fleet_of_foot_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_hide_in_plain_sight_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_vanish_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_VANISH" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_feral_senses_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_FERAL_SENSES" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rangerua_foe_slayer_toggle" value="1"><span data-i18n="CLASS_FEATURE_RANGERUA_FOE_SLAYER" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_rogue_toggle" class="rogue-class-features"><div class="rogue-class-features-toggle shaped-row"><span class="bold"><span data-i18n="ROGUE"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_expertise_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_EXPERTISE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_sneak_attack_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_SNEAK_ATTACK" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_thieves_cant_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_THIEVES_CANT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_cunning_action_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_CUNNING_ACTION" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_uncanny_dodge_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_UNCANNY_DODGE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_evasion_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_EVASION" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_reliable_talent_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_RELIABLE_TALENT" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_blindsense_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_BLINDSENSE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_slippery_mind_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_SLIPPERY_MIND" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_elusive_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_ELUSIVE" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_rogue_stroke_of_luck_toggle" value="1"><span data-i18n="CLASS_FEATURE_ROGUE_STROKE_OF_LUCK" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_sorcerer_toggle" class="sorcerer-class-features"><div class="sorcerer-class-features-toggle shaped-row"><span class="bold"><span data-i18n="SORCERER"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_sorcery_points_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_SORCERY_POINTS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_flexible_casting_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_sorcerous_restoration_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_careful_spell_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_distant_spell_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_empowered_spell_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_extended_spell_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_heightened_spell_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_quickened_spell_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_subtle_spell_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_sorcerer_metamagic_twinned_spell_toggle" value="1"><span data-i18n="CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_warlock_toggle" class="warlock-class-features"><div class="warlock-class-features-toggle shaped-row"><span class="bold"><span data-i18n="WARLOCK"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_warlock_eldritch_invocations_toggle" value="1"><span data-i18n="CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_warlock_pact_boon_toggle" value="1"><span data-i18n="CLASS_FEATURE_WARLOCK_PACT_BOON" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_warlock_mystic_arcanum_toggle" value="1"><span data-i18n="CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_warlock_eldritch_master_toggle" value="1"><span data-i18n="CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_wizard_toggle" class="wizard-class-features"><div class="wizard-class-features-toggle shaped-row"><span class="bold"><span data-i18n="WIZARD"></span>. </span><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_wizard_arcane_recovery_toggle" value="1"><span data-i18n="CLASS_FEATURE_WIZARD_ARCANE_RECOVERY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_wizard_spell_mastery_toggle" value="1"><span data-i18n="CLASS_FEATURE_WIZARD_SPELL_MASTERY" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_class_feature_wizard_signature_spells_toggle" value="1"><span data-i18n="CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS" class="small-font lowercase"></span></label></div></div></div><div class="right"><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_classfeatures_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_classfeatures_condense" class="toggle-filter-condense"><fieldset class="repeating_classfeature"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"> <input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="wrapper-button presentation vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{classfeature=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><span> </span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{classfeature=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="edit shaped-row"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="AMPHIBIOUS"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset><button type="roll" name="roll_shaped_classfeatures" class="wrapper-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CLASS_FEATURES}}} {{text_big=@{classfeatures_macro_var}}}"><div class="wrap-box-title center" data-i18n="CLASS_FEATURES"></div></button><hr></div><input type="hidden" name="attr_feats_chat_var" class="item-shown" value=""><div class="item-to-show feats"><div class="right"><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_feats_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_feats_condense" class="toggle-filter-condense"><fieldset class="repeating_feat"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"> <input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="wrapper-button presentation vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{feat=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><span> </span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{feat=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="edit shaped-row"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="AMPHIBIOUS"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset><button type="roll" name="roll_shaped_feats" class="wrapper-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{FEATS}}} {{text_big=@{feats_macro_var}}}"><div class="wrap-box-title center" data-i18n="FEATS"></div></button><hr></div><input type="hidden" name="attr_traits_chat_var" class="item-shown" value=""><div class="item-to-show traits"><div class="right"><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_traits_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_traits_condense" class="toggle-filter-condense"><fieldset class="repeating_trait"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"> <input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="wrapper-button presentation vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{trait=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><span> </span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_trait" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{trait=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="edit shaped-row"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="AMPHIBIOUS"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset><button type="roll" name="roll_shaped_traits" class="wrapper-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{TRAITS}}} {{text_big=@{traits_macro_var}}}"><div class="wrap-box-title center" data-i18n="TRAITS"></div></button></div></div></div></div></div><div><div class="character-details"><div class="shaped-row no-wrap"><div class="left-column"><div class="very-boring-box-wrapper"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><textarea name="attr_miscellaneous_notes" class="thirty-line-textarea"></textarea><div class="wrap-box-title center" data-i18n="MISCELLANEOUS_NOTES"></div></div></div></div><div class="center-column"><div class="very-boring-box-wrapper"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><textarea name="attr_miscellaneous_notes_2" class="thirty-line-textarea"></textarea><div class="wrap-box-title center" data-i18n="MISCELLANEOUS_NOTES"></div></div></div></div><div class="right-column"><div class="pointy-end-box-wrapper mar-b-smd"><div class="grid-box pointy-end-box"><div class="pointy-end-box-top-left"></div><div class="pointy-end-box-expand-top"></div><div class="pointy-end-box-top-right"></div><div class="pointy-end-box-expand-left"></div><div class="box-middle"></div><div class="pointy-end-box-expand-right"></div><div class="pointy-end-box-bottom-left"></div><div class="pointy-end-box-expand-bottom"></div><div class="pointy-end-box-bottom-right"></div></div><div class="box-inner"><div class="shaped-row no-wrap"><div class="flex-grow"><input type="text" name="attr_gender" class="border-bottom"><div class="wrap-box-label" data-i18n="GENDER"></div></div><div class="flex-grow"><input type="number" name="attr_age" class="left border-bottom no-spin"><div class="wrap-box-label" data-i18n="AGE"></div></div><div class="flex-grow"><input type="text" name="attr_height" class="border-bottom"><div class="wrap-box-label" data-i18n="HEIGHT"></div></div><div class="flex-grow"><input type="text" name="attr_weight" class="border-bottom"><div class="wrap-box-label" data-i18n="WEIGHT"></div></div></div><div class="shaped-row no-wrap"><div class="flex-grow"><input type="text" name="attr_eyes" class="border-bottom"><div class="wrap-box-label" data-i18n="EYES"></div></div><div class="flex-grow"><input type="text" name="attr_skin" class="border-bottom"><div class="wrap-box-label" data-i18n="SKIN"></div></div><div class="flex-grow"><input type="text" name="attr_hair" class="border-bottom"><div class="wrap-box-label" data-i18n="HAIR"></div></div></div></div></div><div class="very-boring-box-wrapper mar-b-smd"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><div><textarea name="attr_appearance" class="five-line-textarea"></textarea></div><div class="wrap-box-title center" data-i18n="APPEARANCE"></div></div></div><div class="very-boring-box-wrapper"><div class="grid-box very-boring-box"><div class="very-boring-box-top-left"></div><div class="very-boring-box-expand-top"></div><div class="very-boring-box-top-right"></div><div class="very-boring-box-expand-left"></div><div class="box-middle"></div><div class="very-boring-box-expand-right"></div><div class="very-boring-box-bottom-left"></div><div class="very-boring-box-expand-bottom"></div><div class="very-boring-box-bottom-right"></div></div><div class="box-inner"><textarea name="attr_backstory" class="twenty-line-textarea"></textarea><div class="wrap-box-title center" data-i18n="BACKSTORY"></div></div></div></div></div></div></div></div><div class="section-npc"><div class="bar"></div><div class="npc-content-wrap"><div class="shaped-row"><div class="left-column"><div><button type="roll" name="roll_shaped_statblock" class="presentation" value="/w @{character_name} @{output_option} &{template:5e-shaped} {{title=@{character_name}}} {{subheader=^{@{size}} @{type}, @{alignment}}} {{Armor Class=@{ac} (@{ac_note})}} {{Initiative=[@{initiative}](~shaped_initiative)}} {{Hit Points=@{HP} (@{hp_formula})}} {{Speed=@{speed_string}}} {{Abilities=[Str @{strength_calculated} (@{strength_check_mod_with_sign})](~shaped_strength_check), [Dex @{dexterity_calculated} (@{dexterity_check_mod_with_sign})](~shaped_dexterity_check), [Con @{constitution_calculated} (@{constitution_check_mod_with_sign})](~shaped_constitution_check), [Int @{intelligence_calculated} (@{intelligence_check_mod_with_sign})](~shaped_intelligence_check), [Wis @{wisdom_calculated} (@{wisdom_check_mod_with_sign})](~shaped_wisdom_check), [Cha @{charisma_calculated} (@{charisma_check_mod_with_sign})](~shaped_charisma_check)}} {{Saving Throws=@{saving_throw_macro_var}}} {{Skills=@{skills_macro_var}}} @{damage_resistances_var} {{Senses=@{senses_string}}} @{languages_chat_var} {{Challenge=@{challenge} (@{xp_readable})}} @{racialtraits_chat_var} @{classfeatures_chat_var} @{feats_chat_var} @{traits_chat_var} @{actions_chat_var} @{reactions_chat_var} @{legendaryactions_chat_var} @{lairactions_chat_var} @{regionaleffects_chat_var}"><span name="attr_character_name" class="creature-name"></span></button><input type="text" name="attr_character_name" class="creature-name edit" data-i18n-placeholder="DRAGON"></div><div class="shaped-row align-flex-start space-between"><div class="shaped-row edit"><span class="auto-expand-wrap"><select name="attr_size" class="italic"><option value="TINY" data-i18n="TINY"></option><option value="SMALL" data-i18n="SMALL"></option><option value="MEDIUM" data-i18n="MEDIUM" selected="selected"></option><option value="LARGE" data-i18n="LARGE"></option><option value="HUGE" data-i18n="HUGE"></option><option value="GARGANTUAN" data-i18n="GARGANTUAN"></option></select><span name="attr_size" class="auto-expand-text min-2-rem" data-i18n-dynamic></span></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_type" class="italic" data-i18n-placeholder="DRAGON"><span name="attr_type" class="auto-expand-text min-2-rem"></span></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_alignment" class="italic" data-i18n-placeholder="LAWFUL_EVIL"><span name="attr_alignment" class="auto-expand-text min-2-rem"></span></span></div><span class="italic presentation"><span name="attr_size" data-i18n-dynamic></span><span> </span><span name="attr_type"></span>,<span> </span><span name="attr_alignment"></span></span><div class="shaped-version right no-shrink mar-l-sm mar-r-sm"><button type="roll" name="roll_shaped_version" class="bold" value="/w @{character_name} https://github.com/mlenser/roll20-character-sheets/blob/master/5eShaped/changelog.md" tabindex="-1"><span>Shaped 5E </span><span>v<span name="attr_version"></span></span></button></div></div><div class="divider"></div><div class="top-stats"><div class="ac shaped-row align-flex-end"><button type="roll" name="roll_shaped_ac" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{AC}}} {{text_top=@{AC}}} {{text=@{ac_note}}}" tabindex="-1"><span class="bold capitalize" data-i18n="ARMOR_CLASS"></span><span> </span><span class="presentation"><span name="attr_AC">10</span><span> </span>(<span name="attr_ac_note"></span>)</span></button><span class="auto-expand-wrap edit"><input type="number" name="attr_AC" class="no-spin" value="10"><span name="attr_AC" class="auto-expand-text"></span></span><span class="edit"> (</span><span class="auto-expand-wrap edit"><input type="text" name="attr_ac_note"><span name="attr_ac_note" class="auto-expand-text"></span></span><span class="edit">)</span></div><div class="shaped-row align-flex-end no-wrap"><input type="hidden" name="attr_initiative_formula" value="0[dex]"><button type="roll" name="roll_shaped_initiative" value="@{initiative_output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{INITIATIVE}}} {{@{initiative_roll}=1}} {{roll1=[[@{initiative_formula}]]}} @{attacher_initiative}"><span class="bold capitalize" data-i18n="INITIATIVE"></span><span> </span><span name="attr_initiative" class="presentation">+0</span></button><span name="attr_initiative" class="edit">+0</span><span class="edit"> (</span><span class="auto-expand-wrap edit"><select name="attr_initiative_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX" selected="selected"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_initiative_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="edit">)</span></div><div class="shaped-row align-flex-end"><button type="roll" name="roll_shaped_hp" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{HIT_POINTS}}} {{hp=@{hp}}} {{hp_max=@{hp|max}}}"><span class="bold capitalize" data-i18n="HIT_POINTS"></span><span> </span><span name="attr_HP"></span></button><span> </span><span>(</span><span class="presentation"><button type="roll" name="roll_shaped_npc_hp" value="/w GM &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{HIT_POINTS_ROLLED}}} {{text_top=[[@{hp_formula}]] (Average @{HP})}}"><span name="attr_hp_formula"></span></button></span><div class="edit"><div class="shaped-row"><span class="auto-expand-wrap"><input type="number" name="attr_hit_dice" class="no-spin" class="no-spin" step="1"><span name="attr_hit_dice" class="auto-expand-text"></span></span><span class="auto-expand-wrap"><select name="attr_hit_die"><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_hit_die" class="auto-expand-text"></span></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_hp_extra"><span name="attr_hp_extra" class="auto-expand-text"></span></span></div></div><span>)</span><div class="pad-l-xxl"><input type="hidden" name="attr_hd_d2_formula" class="toggle-hd-d2" value=""><div class="shaped-row center align-flex-start hd-d2"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d2" class="no-spin" min="0" step="1"><span name="attr_hd_d2" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d2_max" class="center"></span><input type="hidden" name="attr_hd_d2_query"><button type="roll" name="roll_shaped_hd_d2" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d2_query}d2 ^{HIT_DICE}}} {{uses=@{hd_d2}}} {{uses_max=@{hd_d2|max}}} @{hd_d2_formula} @{attacher_hit_dice}">d2</button></div><input type="hidden" name="attr_hd_d4_formula" class="toggle-hd-d4" value=""><div class="shaped-row center align-flex-start hd-d4"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d4" class="no-spin" min="0" step="1"><span name="attr_hd_d4" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d4_max" class="center"></span><input type="hidden" name="attr_hd_d4_query"><button type="roll" name="roll_shaped_hd_d4" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d4_query}d4 ^{HIT_DICE}}} {{uses=@{hd_d4}}} {{uses_max=@{hd_d4|max}}} @{hd_d4_formula} @{attacher_hit_dice}">d4</button></div><input type="hidden" name="attr_hd_d6_formula" class="toggle-hd-d6" value=""><div class="shaped-row center align-flex-start hd-d6"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d6" class="no-spin" min="0" step="1"><span name="attr_hd_d6" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d6_max" class="center"></span><input type="hidden" name="attr_hd_d6_query"><button type="roll" name="roll_shaped_hd_d6" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d6_query}d6 ^{HIT_DICE}}} {{uses=@{hd_d6}}} {{uses_max=@{hd_d6|max}}} @{hd_d6_formula} @{attacher_hit_dice}">d6</button></div><input type="hidden" name="attr_hd_d8_formula" class="toggle-hd-d8" value=""><div class="shaped-row center align-flex-start hd-d8"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d8" class="no-spin" min="0" step="1"><span name="attr_hd_d8" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d8_max" class="center"></span><input type="hidden" name="attr_hd_d8_query"><button type="roll" name="roll_shaped_hd_d8" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d8_query}d8 ^{HIT_DICE}}} {{uses=@{hd_d8}}} {{uses_max=@{hd_d8|max}}} @{hd_d8_formula} @{attacher_hit_dice}">d8</button></div><input type="hidden" name="attr_hd_d10_formula" class="toggle-hd-d10" value=""><div class="shaped-row center align-flex-start hd-d10"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d10" class="no-spin" min="0" step="1"><span name="attr_hd_d10" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d10_max" class="center"></span><input type="hidden" name="attr_hd_d10_query"><button type="roll" name="roll_shaped_hd_d10" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d10_query}d10 ^{HIT_DICE}}} {{uses=@{hd_d10}}} {{uses_max=@{hd_d10|max}}} @{hd_d10_formula} @{attacher_hit_dice}">d10</button></div><input type="hidden" name="attr_hd_d12_formula" class="toggle-hd-d12" value=""><div class="shaped-row center align-flex-start hd-d12"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d12" class="no-spin" min="0" step="1"><span name="attr_hd_d12" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d12_max" class="center"></span><input type="hidden" name="attr_hd_d12_query"><button type="roll" name="roll_shaped_hd_d12" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d12_query}d12 ^{HIT_DICE}}} {{uses=@{hd_d12}}} {{uses_max=@{hd_d12|max}}} @{hd_d12_formula} @{attacher_hit_dice}">d12</button></div><input type="hidden" name="attr_hd_d20_formula" class="toggle-hd-d20" value=""><div class="shaped-row center align-flex-start hd-d20"><span class="auto-expand-wrap"><input type="number" name="attr_hd_d20" class="no-spin" min="0" step="1"><span name="attr_hd_d20" class="auto-expand-text"></span></span><span>/</span><span name="attr_hd_d20_max" class="center"></span><input type="hidden" name="attr_hd_d20_query"><button type="roll" name="roll_shaped_hd_d20" class="bold" value="@{hit_dice_output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{hd_d20_query}d20 ^{HIT_DICE}}} {{uses=@{hd_d20}}} {{uses_max=@{hd_d20|max}}} @{hd_d20_formula} @{attacher_hit_dice}">d20</button></div></div></div><input type="hidden" name="attr_speed_string" class="item-shown" value=""><div class="item-to-show"><div class="shaped-row"><button type="roll" name="roll_shaped_speed" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPEED}}} {{text_big=@{speed_string}}}" tabindex="-1"><span data-i18n="SPEED" class="heading"></span><span> </span><span name="attr_speed_string" class="presentation"></span></button><span class="auto-expand-wrap edit"><input type="text" name="attr_speed" class="small-label"><span name="attr_speed" class="auto-expand-text"></span></span><span class="edit">, </span><span data-i18n="BURROW" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_speed_burrow" class="small-label"><span name="attr_speed_burrow" class="auto-expand-text"></span></span><span class="edit">, </span><span data-i18n="CLIMB" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_speed_climb" class="small-label"><span name="attr_speed_climb" class="auto-expand-text"></span></span><span class="edit">, </span><span data-i18n="FLY" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_speed_fly" class="small-label"><span name="attr_speed_fly" class="auto-expand-text"></span></span><label class="pseudo-button-wrapper edit"><input type="checkbox" name="attr_speed_fly_hover" value="1"><span data-i18n="HOVER" class="small-font lowercase"></span></label><span class="edit">, </span><span data-i18n="SWIM" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_speed_swim" class="small-label"><span name="attr_speed_swim" class="auto-expand-text"></span></span></div></div><div class="divider"></div><div class="shaped-row space-between"><div class="center"><button type="roll" name="roll_shaped_strength_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{STRENGTH} ^{CHECK}}} {{@{shaped_d20}=1}} @{strength_check_formula} @{hide_gm_info} @{attacher_strength_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="STR"></div><div class="presentation mar-t-sm"><span name="attr_strength_calculated" class="center"></span><span> </span>(<span name="attr_strength_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_strength_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_strength" class="no-spin" value="10"><span name="attr_strength" class="auto-expand-text"></span></span><span>(<span name="attr_strength_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_strength_check_mod_with_sign">+0</span></div></div><div class="center"><button type="roll" name="roll_shaped_dexterity_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DEXTERITY} ^{CHECK}}} {{@{shaped_d20}=1}} @{dexterity_check_formula} @{hide_gm_info} @{attacher_dexterity_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="DEX"></div><div class="presentation mar-t-sm"><span name="attr_dexterity_calculated" class="center"></span><span> </span>(<span name="attr_dexterity_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_dexterity_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_dexterity" class="no-spin" value="10"><span name="attr_dexterity" class="auto-expand-text"></span></span><span>(<span name="attr_dexterity_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_dexterity_check_mod_with_sign">+0</span></div></div><div class="center"><button type="roll" name="roll_shaped_constitution_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CONSTITUTION} ^{CHECK}}} {{@{shaped_d20}=1}} @{constitution_check_formula} @{hide_gm_info} @{attacher_constitution_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="CON"></div><div class="presentation mar-t-sm"><span name="attr_constitution_calculated" class="center"></span><span> </span>(<span name="attr_constitution_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_constitution_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_constitution" class="no-spin" value="10"><span name="attr_constitution" class="auto-expand-text"></span></span><span>(<span name="attr_constitution_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_constitution_check_mod_with_sign">+0</span></div></div><div class="center"><button type="roll" name="roll_shaped_intelligence_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{INTELLIGENCE} ^{CHECK}}} {{@{shaped_d20}=1}} @{intelligence_check_formula} @{hide_gm_info} @{attacher_intelligence_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="INT"></div><div class="presentation mar-t-sm"><span name="attr_intelligence_calculated" class="center"></span><span> </span>(<span name="attr_intelligence_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_intelligence_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_intelligence" class="no-spin" value="10"><span name="attr_intelligence" class="auto-expand-text"></span></span><span>(<span name="attr_intelligence_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_intelligence_check_mod_with_sign">+0</span></div></div><div class="center"><button type="roll" name="roll_shaped_wisdom_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{WISDOM} ^{CHECK}}} {{@{shaped_d20}=1}} @{wisdom_check_formula} @{hide_gm_info} @{attacher_wisdom_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="WIS"></div><div class="presentation mar-t-sm"><span name="attr_wisdom_calculated" class="center"></span><span> </span>(<span name="attr_wisdom_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_wisdom_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_wisdom" class="no-spin" value="10"><span name="attr_wisdom" class="auto-expand-text"></span></span><span>(<span name="attr_wisdom_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_wisdom_check_mod_with_sign">+0</span></div></div><div class="center"><button type="roll" name="roll_shaped_charisma_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CHARISMA} ^{CHECK}}} {{@{shaped_d20}=1}} @{charisma_check_formula} @{hide_gm_info} @{attacher_charisma_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="CHA"></div><div class="presentation mar-t-sm"><span name="attr_charisma_calculated" class="center"></span><span> </span>(<span name="attr_charisma_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_charisma_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_charisma" class="no-spin" value="10"><span name="attr_charisma" class="auto-expand-text"></span></span><span>(<span name="attr_charisma_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_charisma_check_mod_with_sign">+0</span></div></div><div class="center honor"><button type="roll" name="roll_shaped_honor_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{HONOR} ^{CHECK}}} {{@{shaped_d20}=1}} @{honor_check_formula} @{hide_gm_info} @{attacher_honor_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="HON"></div><div class="presentation mar-t-sm"><span name="attr_honor_calculated" class="center"></span><span> </span>(<span name="attr_honor_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_honor_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_honor" class="no-spin" value="10"><span name="attr_honor" class="auto-expand-text"></span></span><span>(<span name="attr_honor_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_honor_check_mod_with_sign">+0</span></div></div><div class="center luck"><button type="roll" name="roll_shaped_luck_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LUCK} ^{CHECK}}} {{@{shaped_d20}=1}} @{luck_check_formula} @{hide_gm_info} @{attacher_luck_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="LUC"></div><div class="presentation mar-t-sm"><span name="attr_luck_calculated" class="center"></span><span> </span>(<span name="attr_luck_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_luck_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_luck" class="no-spin" value="10"><span name="attr_luck" class="auto-expand-text"></span></span><span>(<span name="attr_luck_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_luck_check_mod_with_sign">+0</span></div></div><div class="center sanity"><button type="roll" name="roll_shaped_sanity_check" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SANITY} ^{CHECK}}} {{@{shaped_d20}=1}} @{sanity_check_formula} @{hide_gm_info} @{attacher_sanity_check}" tabindex="-1"><div class="bold uppercase center" data-i18n="SAN"></div><div class="presentation mar-t-sm"><span name="attr_sanity_calculated" class="center"></span><span> </span>(<span name="attr_sanity_mod_with_sign" class="center">+0</span>)</div></button><input type="hidden" name="attr_sanity_mod"><div class="shaped-row center edit"><span class="auto-expand-wrap"><input type="number" name="attr_sanity" class="no-spin" value="10"><span name="attr_sanity" class="auto-expand-text"></span></span><span>(<span name="attr_sanity_mod_with_sign" class="center">+0</span>)</span></div><div class="edit shaped-row center align-center small-label"><span data-i18n="CHECK" class="lowercase"></span><span> </span><span name="attr_sanity_check_mod_with_sign">+0</span></div></div></div><div class="divider"></div><div class="saving-throws shaped-row align-flex-end"><button type="roll" name="roll_shaped_saving_throw" value="/w @{character_name} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SAVING_THROWS}}} {{text_big=@{saving_throw_macro_var}}}"><span class="bold capitalize" data-i18n="SAVING_THROWS"></span></button><span class="pad-l-sm"></span><div class="default-saving-throw"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_strength_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_strength_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{STRENGTH_SAVING_THROW}}} {{@{shaped_d20}=1}} @{strength_saving_throw_formula} @{hide_gm_info} @{attacher_strength_saving_throw}" tabindex="-1"><span data-i18n="STR"></span><span> </span><span name="attr_strength_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div></div><div class="default-saving-throw"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_dexterity_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_dexterity_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DEXTERITY_SAVING_THROW}}} {{@{shaped_d20}=1}} @{dexterity_saving_throw_formula} @{hide_gm_info} @{attacher_dexterity_saving_throw}" tabindex="-1"><span data-i18n="DEX"></span><span> </span><span name="attr_dexterity_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div></div><div class="default-saving-throw"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_constitution_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_constitution_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CONSTITUTION_SAVING_THROW}}} {{@{shaped_d20}=1}} @{constitution_saving_throw_formula} @{hide_gm_info} @{attacher_constitution_saving_throw}" tabindex="-1"><span data-i18n="CON"></span><span> </span><span name="attr_constitution_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div></div><div class="default-saving-throw"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_intelligence_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_intelligence_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{INTELLIGENCE_SAVING_THROW}}} {{@{shaped_d20}=1}} @{intelligence_saving_throw_formula} @{hide_gm_info} @{attacher_intelligence_saving_throw}" tabindex="-1"><span data-i18n="INT"></span><span> </span><span name="attr_intelligence_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div></div><div class="default-saving-throw"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_wisdom_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_wisdom_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{WISDOM_SAVING_THROW}}} {{@{shaped_d20}=1}} @{wisdom_saving_throw_formula} @{hide_gm_info} @{attacher_wisdom_saving_throw}" tabindex="-1"><span data-i18n="WIS"></span><span> </span><span name="attr_wisdom_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div></div><div class="default-saving-throw"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_charisma_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_charisma_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CHARISMA_SAVING_THROW}}} {{@{shaped_d20}=1}} @{charisma_saving_throw_formula} @{hide_gm_info} @{attacher_charisma_saving_throw}" tabindex="-1"><span data-i18n="CHA"></span><span> </span><span name="attr_charisma_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm honor-or-luck-or-sanity">,</span></div></div><div class="default-saving-throw honor"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_honor_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_honor_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{HONOR_SAVING_THROW}}} {{@{shaped_d20}=1}} @{honor_saving_throw_formula} @{hide_gm_info} @{attacher_honor_saving_throw}" tabindex="-1"><span data-i18n="HON"></span><span> </span><span name="attr_honor_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm luck-or-sanity">,</span></div></div><div class="default-saving-throw luck"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_luck_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_luck_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LUCK_SAVING_THROW}}} {{@{shaped_d20}=1}} @{luck_saving_throw_formula} @{hide_gm_info} @{attacher_luck_saving_throw}" tabindex="-1"><span data-i18n="LUC"></span><span> </span><span name="attr_luck_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm sanity">,</span></div></div><div class="default-saving-throw sanity"><div class="shaped-row align-center no-wrap"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_sanity_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_sanity_saving_throw" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SANITY_SAVING_THROW}}} {{@{shaped_d20}=1}} @{sanity_saving_throw_formula} @{hide_gm_info} @{attacher_sanity_saving_throw}" tabindex="-1"><span data-i18n="SAN"></span><span> </span><span name="attr_sanity_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div></div><div class="shaped-row custom-saving-throw align-center"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_fortitude_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_fortitude_saving_throw" class="inline" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{FORTITUDE_SAVING_THROW}}} {{@{shaped_d20}=1}} @{fortitude_saving_throw_formula} @{hide_gm_info} @{attacher_fortitude_saving_throw}" tabindex="-1"><span data-i18n="FORTITUDE"></span><span> </span><span name="attr_fortitude_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div><div class="shaped-row custom-saving-throw align-center"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_reflex_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_reflex_saving_throw" class="inline" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{REFLEX_SAVING_THROW}}} {{@{shaped_d20}=1}} @{reflex_saving_throw_formula} @{hide_gm_info} @{attacher_reflex_saving_throw}" tabindex="-1"><span data-i18n="REFLEX"></span><span> </span><span name="attr_reflex_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div><div class="shaped-row custom-saving-throw align-center"><label class="round-checkbox-wrapper edit mar-r-sm"><input type="checkbox" name="attr_will_saving_throw_proficient" value="1"><span class="pseudo-circle"></span></label><button type="roll" name="roll_shaped_will_saving_throw" class="inline" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{WILL_SAVING_THROW}}} {{@{shaped_d20}=1}} @{will_saving_throw_formula} @{hide_gm_info} @{attacher_will_saving_throw}" tabindex="-1"><span data-i18n="WILL"></span><span> </span><span name="attr_will_saving_throw_mod_with_sign" class="inline-block center">+0</span></button><span class="comma pad-r-sm">,</span></div></div><input type="hidden" name="attr_show_skills" class="toggle-skills"><div class="shaped-row skills align-flex-start"><button type="roll" name="roll_shaped_ability_checks" value="/w @{character_name} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{ABILITY_CHECKS}}} {{text_big=@{ability_checks_macro_var}}}" tabindex="-1"><span class="bold capitalize" data-i18n="SKILLS"></span></button><div class="skills-wrapper flex-grow pad-l-sm"><fieldset class="repeating_skill"><input type="hidden" name="attr_skill_d20_wrap" value="@{skill_d20}@{d20_mod}"> <input type="hidden" name="attr_show" class="toggle-skill"><div class="skill-wrapper shaped-row no-wrap align-center"><div class="skill-roll-select no-shrink edit mar-r-sm"><select name="attr_skill_d20" class="no-shrink"><option value="@{shaped_d20}" data-i18n="SKILL_SHEET_SETTING"></option><option value="d20" data-i18n="NORMAL" class="d20"></option><option value="2d20kh1" data-i18n="ADVANTAGE" class="d20"></option><option value="2d20kl1" data-i18n="DISADVANTAGE" class="d20"></option><option value="?{Roll|Normal,d20|Advantage,2d20kh1|Disadvantage,2d20kl1}" data-i18n="QUERY" class="d20"></option><option value="?{Disadvantaged|No,2d20kh1|Yes,d20}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="d20"></option><option value="?{Advantaged|No,2d20kl1|Yes,d20}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="d20"></option><option value="2d10" data-i18n="NORMAL" class="2d10"></option><option value="3d10kh2" data-i18n="ADVANTAGE" class="2d10"></option><option value="3d10kl2" data-i18n="DISADVANTAGE" class="2d10"></option><option value="?{Roll|Normal,2d10|Advantage,3d10kh2|Disadvantage,3d10kl2}" data-i18n="QUERY" class="2d10"></option><option value="?{Disadvantaged|No,3d10kh2|Yes,2d10}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="2d10"></option><option value="?{Advantaged|No,3d10kl2|Yes,2d10}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="2d10"></option><option value="3d6" data-i18n="NORMAL" class="3d6"></option><option value="4d6kh3" data-i18n="ADVANTAGE" class="3d6"></option><option value="4d6kl3" data-i18n="DISADVANTAGE" class="3d6"></option><option value="?{Roll|Normal,3d6|Advantage,4d6kh3|Disadvantage,4d6kl3}" data-i18n="QUERY" class="3d6"></option><option value="?{Disadvantaged|No,4d6kh3|Yes,3d6}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="3d6"></option><option value="?{Advantaged|No,4d6kl3|Yes,3d6}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="3d6"></option></select></div><label class="round-checkbox-wrapper edit no-shrink mar-r-sm"><input type="checkbox" name="attr_prof_toggle"> <input type="hidden" name="attr_proficiency" class="skill-proficiency"><span class="pseudo-circle"></span></label><input type="hidden" name="attr_passive"><div class="passive-skill shaped-row align-center no-wrap no-shrink mar-r-sm"><span class="small-label">(</span><button type="roll" name="roll_passive" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{PASSIVE} @{name} (^{@{ability}})}} {{roll1=[[@{passive}]]}} @{hide_gm_info} @{attacher_skill}" tabindex="-1"><span name="attr_passive" class="small-label"></span></button><span class="small-label">)</span></div><div class="skill-name auto-expand-wrap edit"><input type="text" name="attr_name"><span name="attr_name" class="auto-expand-text"></span></div><button type="roll" name="roll_roll" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name} (^{@{ability}})}} @{formula} @{hide_gm_info} @{attacher_skill}" tabindex="-1"><div class="shaped-row no-wrap align-flex-end"><span name="attr_name" class="presentation white-space-no-wrap"></span><span name="attr_total_with_sign" class="inline-block center mar-l-sm"></span></div></button><button type="roll" name="roll_skill" class="hidden" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name} (^{@{ability}})}} @{formula} @{hide_gm_info} @{attacher_skill}" tabindex="-1"></button><input type="hidden" name="attr_formula"><div class="shaped-row no-shrink mar-l-sm"><span class="skill-ability-size">(</span><div class="auto-expand-wrap no-shrink"><select name="attr_ability" class="skills-ability-selector skill-ability-size"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_ability" class="auto-expand-text skill-ability-expand-text" data-i18n-dynamic></span></div><span class="skill-ability-size">)</span></div><div class="pad-r-sm comma">,</div></div></fieldset></div></div><div class="damage-vulnerabilities"><input type="hidden" name="attr_damage_vulnerabilities" class="item-shown" value=""><div class="item-to-show"><button type="roll" name="roll_shaped_damage_vulnerabilities" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DAMAGE_VULNERABILITIES}}} {{text=@{damage_vulnerabilities}}}"><span class="heading" data-i18n="DAMAGE_VULNERABILITIES"></span><span> </span><span name="attr_damage_vulnerabilities" class="presentation pre-line"></span></button><textarea name="attr_damage_vulnerabilities" class="edit one-line-textarea"></textarea></div></div><div class="damage-resistances"><input type="hidden" name="attr_damage_resistances" class="item-shown" value=""><div class="item-to-show"><button type="roll" name="roll_shaped_damage_resistances" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DAMAGE_RESISTANCES}}} {{text=@{damage_resistances}}}"><span class="heading" data-i18n="DAMAGE_RESISTANCES"></span><span> </span><span name="attr_damage_resistances" class="presentation pre-line"></span></button><textarea name="attr_damage_resistances" class="edit one-line-textarea"></textarea></div></div><div class="damage-immunities"><input type="hidden" name="attr_damage_immunities" class="item-shown" value=""><div class="item-to-show"><button type="roll" name="roll_shaped_damage_immunities" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{DAMAGE_IMMUNITIES}}} {{text=@{damage_immunities}}}"><span class="heading" data-i18n="DAMAGE_IMMUNITIES"></span><span> </span><span name="attr_damage_immunities" class="presentation pre-line"></span></button><textarea name="attr_damage_immunities" class="edit one-line-textarea"></textarea></div></div><div class="condition-immunities"><input type="hidden" name="attr_condition_immunities" class="item-shown" value=""><div class="item-to-show"><button type="roll" name="roll_shaped_condition_immunities" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CONDITION_IMMUNITIES}}} {{text=@{condition_immunities}}}"><span class="heading" data-i18n="CONDITION_IMMUNITIES"></span><span> </span><span name="attr_condition_immunities" class="presentation pre-line"></span></button><textarea name="attr_condition_immunities" class="edit one-line-textarea"></textarea></div></div><input type="hidden" name="attr_senses_string" class="item-shown" value=""><div class="item-to-show"><div class="shaped-row"><button type="roll" name="roll_shaped_senses" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SENSES}}} {{text_big=@{senses_string}}}" tabindex="-1"><span data-i18n="SENSES" class="heading"></span><span> </span><span name="attr_senses_string" class="presentation"></span></button><span data-i18n="BLINDSIGHT" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_blindsight" class="small-label" step=".5"><span name="attr_blindsight" class="auto-expand-text"></span></span><span class="edit"> </span><label class="pseudo-button-wrapper edit"><input type="checkbox" name="attr_blindsight_blind_beyond" value="1"><span data-i18n="BLIND_BEYOND" class="small-font lowercase"></span></label><span class="edit">, </span><span data-i18n="DARKVISION" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_darkvision" class="small-label" step=".5"><span name="attr_darkvision" class="auto-expand-text"></span></span><span class="edit">, </span><span data-i18n="TREMORSENSE" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_tremorsense" class="small-label" step=".5"><span name="attr_tremorsense" class="auto-expand-text"></span></span><span class="edit">, </span><span data-i18n="TRUESIGHT" class="edit lowercase"></span><span class="edit"> </span><span class="auto-expand-wrap edit"><input type="text" name="attr_truesight" class="small-label" step=".5"><span name="attr_truesight" class="auto-expand-text"></span></span></div></div><div class="shaped-row align-center"><input type="hidden" name="attr_languages" class="item-shown" value=""><button type="roll" name="roll_shaped_languages" class="item-to-show" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LANGUAGES}}} {{text_big=@{languages}}}"><span class="bold capitalize" data-i18n="LANGUAGES"></span><span> </span><span name="attr_languages" class="presentation"></span></button><span class="auto-expand-wrap edit"><input type="text" name="attr_languages"><span name="attr_languages" class="auto-expand-text"></span></span></div><div class="shaped-row align-center"><button type="roll" name="roll_shaped_challenge" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CHALLENGE}}} {{text_top=@{challenge} (@{xp_readable} XP)}}" tabindex="-1"><span class="bold capitalize" data-i18n="CHALLENGE"></span><span> </span><span class="presentation"><span name="attr_challenge"></span><span> </span>(<span name="attr_xp_readable"></span><span> </span>XP)</span></button><input type="hidden" name="attr_xp"> <input type="hidden" name="attr_xp_readable"><span class="auto-expand-wrap edit"><input type="text" name="attr_challenge" class="no-spin center"><span name="attr_challenge" class="auto-expand-text"></span></span></div><div><button type="roll" name="roll_shaped_pb" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{PROFICIENCY_BONUS}}} {{text_big=@{pb}}}" tabindex="-1"><span class="bold capitalize" data-i18n="PROFICIENCY_BONUS"></span><span> </span><span name="attr_pb_display"></span></button></div><div class="divider"></div><div class="shaped-row no-wrap"><div><label class="pseudo-button-wrapper visible-button"><input type="checkbox" name="attr_short_rest" value="1"><span data-i18n="SHORT_REST"></span></label></div><div class="mar-l-sm"><label class="pseudo-button-wrapper visible-button"><input type="checkbox" name="attr_long_rest" value="1"><span data-i18n="LONG_REST"></span></label></div></div></div></div><div class="right-column"><input type="hidden" name="attr_traits_chat_var" class="item-shown" value=""><div class="item-to-show traits"><div class="right"><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_traits_condense" value="1"><span data-i18n="CONDENSE" class="small-font lowercase"></span></label></div><input type="hidden" name="attr_traits_condense" class="toggle-filter-condense"><fieldset class="repeating_trait"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"> <input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="wrapper-button presentation vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{trait=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><span> </span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_trait" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{trait=1}} @{hide_gm_info} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="edit shaped-row"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="AMPHIBIOUS"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><input type="hidden" name="attr_show_spells" class="toggle-spells"> <input type="hidden" name="attr_innate_spellcasting" class="toggle-innate-spellcasting"> <input type="hidden" name="attr_spellcasting" class="toggle-spellcasting"> <input type="hidden" name="attr_spell_slots_toggle" class="toggle-spell-slots"> <input type="hidden" name="attr_warlock_slots_toggle" class="toggle-warlock-slots"> <input type="hidden" name="attr_spell_points_toggle" class="toggle-spell-points"><div class="shaped-row edit"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_show_spells" value="1"><span data-i18n="SPELLS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_innate_spellcasting" value="1"><span data-i18n="INNATE_SPELLCASTING" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_spellcasting" value="1"><span data-i18n="SPELLCASTING" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_spell_slots_toggle" value="1"><span data-i18n="SLOTS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_prepared_matters" value="1"><span data-i18n="PREPARED_MATTERS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_warlock_slots_toggle" value="1"><span data-i18n="WARLOCK_SLOTS" class="small-font lowercase"></span></label><label class="pseudo-button-wrapper spells"><input type="checkbox" name="attr_spell_points_toggle" value="1"><span data-i18n="POINTS" class="small-font lowercase"></span></label></div><div class="spells"><div class="innate-spellcasting"><button type="roll" name="roll_shaped_spells" value="@{spells_macro_var}" tabindex="-1"><span class="heading"><span data-i18n="INNATE_SPELLCASTING"></span>.</span></button><span> </span><span data-i18n="INNATE_SPELLCASTING_TEXT_1"></span><span> </span><span name="attr_character_name"></span><span data-i18n="INNATE_SPELLCASTING_TEXT_2"></span><span> </span><span name="attr_spell_ability" data-i18n-dynamic class="presentation"></span><span class="edit"><span class="auto-expand-wrap"><select name="attr_spell_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class=""></option><option value="DEXTERITY" data-i18n="DEXTERITY" class=""></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class=""></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class=""></option><option value="WISDOM" data-i18n="WISDOM" class=""></option><option value="CHARISMA" data-i18n="CHARISMA" class=""></option><option value="HONOR" data-i18n="HONOR" class="honor"></option><option value="LUCK" data-i18n="LUCK" class="luck"></option><option value="SANITY" data-i18n="SANITY" class="sanity"></option></select><span name="attr_spell_ability" class="auto-expand-text" data-i18n-dynamic></span></span></span><span><input type="hidden" name="attr_spell_save_formula"> (<button type="roll" name="roll_shaped_spell_dc" class="white-space-no-wrap" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPELL_SAVING_THROW}}} {{spell=1}} @{spell_save_formula} @{hide_gm_info}" tabindex="-1"><span data-i18n="SPELL_SAVE_DC"></span><span> </span><span name="attr_spell_save_DC">10</span></button>, <input type="hidden" name="attr_spell_roll_formula"><button type="roll" name="roll_shaped_spell_attack" class="white-space-no-wrap" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPELL_ATTACK}}} {{spell=1}} {{@{shaped_d20}=1}} @{spell_roll_formula} @{hide_gm_info}" tabindex="-1"><span name="attr_spell_to_hit">+2</span><span> </span><span data-i18n="SPELL_TO_HIT"></span></button>).</span><span> </span><span data-i18n="INNATE_SPELLCASTING_TEXT_1"></span><span> </span><span name="attr_character_name"></span><span> </span><span data-i18n="INNATE_SPELLCASTING_TEXT_3"></span><span> </span><span class="presentation"><span name="attr_innate_spellcasting_components" data-i18n-dynamic></span>:</span><span class="auto-expand-wrap edit"><select name="attr_innate_spellcasting_components" class="italic"><option value="INNATE_SPELLCASTING_NO_MATERIAL" data-i18n="INNATE_SPELLCASTING_NO_MATERIAL"></option><option value="INNATE_SPELLCASTING_ONLY_VERBAL" data-i18n="INNATE_SPELLCASTING_ONLY_VERBAL"></option></select><span name="attr_innate_spellcasting_components" class="auto-expand-text" data-i18n-dynamic></span></span><div class="presentation"><span name="attr_innate_spellcasting_blurb" class="pre-line"></span></div><div class="flex-grow edit"><textarea name="attr_innate_spellcasting_blurb" class="three-line-textarea"></textarea></div></div><div class="spellcasting"><button type="roll" name="roll_shaped_spells" value="@{spells_macro_var}" tabindex="-1"><span class="heading"><span data-i18n="SPELLCASTING"></span>.</span></button><span> </span><span data-i18n="SPELLCASTING_TEXT_1"></span><span> </span><span name="attr_character_name"></span><span> </span><span data-i18n="SPELLCASTING_TEXT_2"></span><span> </span><span name="attr_spellcaster_level" data-i18n-dynamic class="presentation"></span><span class="auto-expand-wrap edit"><input type="hidden" name="attr_caster_level"><select name="attr_spellcaster_level" class="italic"><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option><option value="10TH_LEVEL" data-i18n="10TH_LEVEL"></option><option value="11TH_LEVEL" data-i18n="11TH_LEVEL"></option><option value="12TH_LEVEL" data-i18n="12TH_LEVEL"></option><option value="13TH_LEVEL" data-i18n="13TH_LEVEL"></option><option value="14TH_LEVEL" data-i18n="14TH_LEVEL"></option><option value="15TH_LEVEL" data-i18n="15TH_LEVEL"></option><option value="16TH_LEVEL" data-i18n="16TH_LEVEL"></option><option value="17TH_LEVEL" data-i18n="17TH_LEVEL"></option><option value="18TH_LEVEL" data-i18n="18TH_LEVEL"></option><option value="19TH_LEVEL" data-i18n="19TH_LEVEL"></option><option value="20TH_LEVEL" data-i18n="20TH_LEVEL"></option><option value="21ST_LEVEL" data-i18n="21ST_LEVEL"></option><option value="22ND_LEVEL" data-i18n="22ND_LEVEL"></option><option value="23RD_LEVEL" data-i18n="23RD_LEVEL"></option><option value="24TH_LEVEL" data-i18n="24TH_LEVEL"></option><option value="25TH_LEVEL" data-i18n="25TH_LEVEL"></option><option value="26TH_LEVEL" data-i18n="26TH_LEVEL"></option><option value="27TH_LEVEL" data-i18n="27TH_LEVEL"></option><option value="28TH_LEVEL" data-i18n="28TH_LEVEL"></option><option value="29TH_LEVEL" data-i18n="29TH_LEVEL"></option><option value="30TH_LEVEL" data-i18n="30TH_LEVEL"></option></select><span name="attr_spellcaster_level" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span class="edit"> </span><span data-i18n="SPELLCASTING_TEXT_3"></span><span> </span><span name="attr_spell_ability" data-i18n-dynamic class="presentation"></span><span class="edit"><span class="auto-expand-wrap"><select name="attr_spell_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class=""></option><option value="DEXTERITY" data-i18n="DEXTERITY" class=""></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class=""></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class=""></option><option value="WISDOM" data-i18n="WISDOM" class=""></option><option value="CHARISMA" data-i18n="CHARISMA" class=""></option><option value="HONOR" data-i18n="HONOR" class="honor"></option><option value="LUCK" data-i18n="LUCK" class="luck"></option><option value="SANITY" data-i18n="SANITY" class="sanity"></option></select><span name="attr_spell_ability" class="auto-expand-text" data-i18n-dynamic></span></span></span><span><input type="hidden" name="attr_spell_save_formula"> (<button type="roll" name="roll_shaped_spell_dc" class="white-space-no-wrap" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPELL_SAVING_THROW}}} {{spell=1}} @{spell_save_formula} @{hide_gm_info}" tabindex="-1"><span data-i18n="SPELL_SAVE_DC"></span><span> </span><span name="attr_spell_save_DC">10</span></button>, <input type="hidden" name="attr_spell_roll_formula"><button type="roll" name="roll_shaped_spell_attack" class="white-space-no-wrap" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPELL_ATTACK}}} {{spell=1}} {{@{shaped_d20}=1}} @{spell_roll_formula} @{hide_gm_info}" tabindex="-1"><span name="attr_spell_to_hit">+2</span><span> </span><span data-i18n="SPELL_TO_HIT"></span></button>)</span><span> </span><span data-i18n="SPELLCASTING_TEXT_1"></span><span> </span><span name="attr_character_name"></span><span> </span><span data-i18n="SPELLCASTING_TEXT_4"></span><span> </span><span name="attr_spellcasting_class" data-i18n-dynamic class="presentation"></span><span class="auto-expand-wrap edit"><select name="attr_spellcasting_class"><option value="0">—</option><option value="ARTIFICER" data-i18n="ARTIFICER"></option><option value="BARBARIAN" data-i18n="BARBARIAN"></option><option value="BARD" data-i18n="BARD"></option><option value="CLERIC" data-i18n="CLERIC"></option><option value="DRUID" data-i18n="DRUID"></option><option value="FIGHTER" data-i18n="FIGHTER"></option><option value="MONK" data-i18n="MONK"></option><option value="PALADIN" data-i18n="PALADIN"></option><option value="RANGER" data-i18n="RANGER"></option><option value="RANGERUA" data-i18n="RANGERUA"></option><option value="ROGUE" data-i18n="ROGUE"></option><option value="SORCERER" data-i18n="SORCERER"></option><option value="WARLOCK" data-i18n="WARLOCK"></option><option value="WIZARD" data-i18n="WIZARD"></option><option value="CUSTOM" data-i18n="CUSTOM"></option></select><span name="attr_spellcasting_class" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SPELLCASTING_TEXT_5"></span>:</div><input type="checkbox" name="attr_spell_display_filters" class="toggle-filters" value="1" checked="checked"><span class="toggle-filters button lowercase" data-i18n="FILTERS"></span><span> </span><input type="checkbox" name="attr_spell_only_show_prepared" class="toggle-filter-prepared"><span class="toggle-filter-prepared button lowercase" data-i18n="PREPARED"></span><span class="prepared-matters"> </span><input type="checkbox" name="attr_spell_only_show_rituals" class="toggle-filter-ritual"><span class="toggle-filter-ritual button lowercase" data-i18n="RITUAL"></span><span> </span><input type="checkbox" name="attr_spell_show_spells_without_concentration" class="toggle-filter-concentration"><span class="toggle-filter-concentration button lowercase" data-i18n="NO_CONCENTRATION"></span><span> </span><input type="checkbox" name="attr_spell_only_show_verbal" class="toggle-filter-verbal" checked="checked"><span class="toggle-filter-verbal button" data-i18n="COMPONENTS_V"></span><input type="checkbox" name="attr_spell_only_show_somatic" class="toggle-filter-somatic" checked="checked"><span class="toggle-filter-somatic button" data-i18n="COMPONENTS_S"></span><input type="checkbox" name="attr_spell_only_show_material" class="toggle-filter-material" checked="checked"><span class="toggle-filter-material button" data-i18n="COMPONENTS_M"></span><span> </span><input type="checkbox" name="attr_spell_casting_time_reaction" class="toggle-filter-time-reaction" value="1" checked="checked"><span class="toggle-filter-time-reaction button lowercase" data-i18n="REACTION"></span><input type="checkbox" name="attr_spell_casting_time_bonus" class="toggle-filter-time-bonus" value="1" checked="checked"><span class="toggle-filter-time-bonus button lowercase border-left" data-i18n="BONUS"></span><input type="checkbox" name="attr_spell_casting_time_action" class="toggle-filter-time-action" value="1" checked="checked"><span class="toggle-filter-time-action button lowercase border-left" data-i18n="ACTION"></span><input type="checkbox" name="attr_spell_casting_time_longer" class="toggle-filter-time-longer" value="1" checked="checked"><span class="toggle-filter-time-longer button lowercase border-left" data-i18n="LONGER"></span><span> </span><input type="checkbox" name="attr_spell_level_filter_0" class="toggle-spells-filter-level-0" value="1"><span class="toggle-spells-filter-level-0 button lowercase" data-i18n="CANTRIPS"></span><input type="checkbox" name="attr_spell_level_filter_1" class="toggle-spells-filter-level-1 spell-level-1" value="1" checked="checked"><span class="toggle-spells-filter-level-1 spell-level-1 button border-left">1</span><input type="checkbox" name="attr_spell_level_filter_2" class="toggle-spells-filter-level-2 spell-level-2" value="1"><span class="toggle-spells-filter-level-2 spell-level-2 button border-left">2</span><input type="checkbox" name="attr_spell_level_filter_3" class="toggle-spells-filter-level-3 spell-level-3" value="1"><span class="toggle-spells-filter-level-3 spell-level-3 button border-left">3</span><input type="checkbox" name="attr_spell_level_filter_4" class="toggle-spells-filter-level-4 spell-level-4" value="1"><span class="toggle-spells-filter-level-4 spell-level-4 button border-left">4</span><input type="checkbox" name="attr_spell_level_filter_5" class="toggle-spells-filter-level-5 spell-level-5" value="1"><span class="toggle-spells-filter-level-5 spell-level-5 button border-left">5</span><input type="checkbox" name="attr_spell_level_filter_6" class="toggle-spells-filter-level-6 spell-level-6" value="1"><span class="toggle-spells-filter-level-6 spell-level-6 button border-left">6</span><input type="checkbox" name="attr_spell_level_filter_7" class="toggle-spells-filter-level-7 spell-level-7" value="1"><span class="toggle-spells-filter-level-7 spell-level-7 button border-left">7</span><input type="checkbox" name="attr_spell_level_filter_8" class="toggle-spells-filter-level-8 spell-level-8" value="1"><span class="toggle-spells-filter-level-8 spell-level-8 button border-left">8</span><input type="checkbox" name="attr_spell_level_filter_9" class="toggle-spells-filter-level-9 spell-level-9" value="1"><span class="toggle-spells-filter-level-9 spell-level-9 button border-left">9</span><input type="checkbox" name="attr_spell_level_filter_all" class="toggle-spells-filter-level-all" value="1"><span class="toggle-spells-filter-level-all button lowercase border-left" data-i18n="ALL"></span><div class="spell-list"><div class="spell-level-container has-warlock-slots shaped-row align-flex-end"><div class="spell-level-title-no-number"><div class="spell-level-title-background-no-number"><div class="spell-level-title-background-left-no-number"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="shaped-row no-wrap align-center"><span data-i18n="WARLOCK" class="big-font bold"></span><div class="shaped-row align-center no-wrap relative mar-l-smd"><input type="hidden" name="attr_warlock_spell_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_warlock_spell_slots_remaining" value="0"> <input type="hidden" name="attr_warlock_spell_slots_pluralization"> <input type="checkbox" name="attr_warlock_spell_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_warlock_spell_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div></div><div class="edit shaped-row align-center no-wrap mar-l-sm"><div><span name="attr_warlock_spell_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_warlock_spell_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_warlock_spell_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div><div class="mar-l-sm"><div><select name="attr_warlock_spell_slot_level"><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select></div><div><span class="auto-expand-wrap edit"><select name="attr_warlock_spells_recharge"><option value="">—</option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST" selected="selected"></option><option value="LONG_REST" data-i18n="LONG_REST"></option></select><span name="attr_warlock_spells_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span></div></div></div></div></div></div></div><div class="spell-level-container spell-points"><div class="spell-level-title-no-number"><div class="spell-level-title-background-no-number"><div class="spell-level-title-background-left-no-number"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="shaped-row no-wrap big-font bold"><div><span class="auto-expand-wrap"><input type="number" name="attr_spell_points" class="big-font bold no-spin" value="0"><span name="attr_spell_points" class="auto-expand-text">0</span></span><span>/</span><span name="attr_spell_points_max" class="presentation">0</span><span class="auto-expand-wrap edit"><input type="number" name="attr_spell_points_max" class="big-font bold no-spin" min="0" value="0"><span name="attr_spell_points_max" class="auto-expand-text"></span></span></div><div class="mar-l-sm"><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></div></div><div class="big-font bold"><span data-i18n="LIMIT" class="lowercase mar-l-smd mar-r-smd"></span><span name="attr_spell_points_limit" class="presentation"></span><span class="auto-expand-wrap edit"><select name="attr_spell_points_limit" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_points_limit" class="auto-expand-text big-font bold"></span></span></div><div class="edit"><span class="auto-expand-wrap"><select name="attr_spell_points_recharge"><option value="">—</option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST" selected="selected"></option></select><span name="attr_spell_points_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span></div></div></div></div></div><div class="spell-level-container spell-level-0 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">0</div><div class="spell-title-wrapper big-font bold"><span data-i18n="CANTRIPS"></span></div></div></div><fieldset class="repeating_spell0"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_0} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_0} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_0} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-1 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">1</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_1_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_1_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_1_slots_pluralization"> <input type="checkbox" name="attr_spell_level_1_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_1_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_1_cost" class="big-font bold"><option>0</option><option>1</option><option selected="selected">2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_1_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_1_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_1_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_1_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_1_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell1"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_1} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_1} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_1} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL" selected="selected"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-2 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">2</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_2_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_2_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_2_slots_pluralization"> <input type="checkbox" name="attr_spell_level_2_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_2_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_2_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option selected="selected">3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_2_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_2_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_2_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_2_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_2_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell2"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_2} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_2} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_2} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL" selected="selected"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-3 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">3</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_3_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_3_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_3_slots_pluralization"> <input type="checkbox" name="attr_spell_level_3_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_3_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_3_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option selected="selected">5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_3_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_3_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_3_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_3_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_3_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell3"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_3} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_3} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_3} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL" selected="selected"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-4 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">4</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_4_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_4_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_4_slots_pluralization"> <input type="checkbox" name="attr_spell_level_4_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_4_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_4_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option selected="selected">6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_4_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_4_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_4_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_4_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_4_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell4"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_4} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_4} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_4} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL" selected="selected"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-5 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">5</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_5_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_5_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_5_slots_pluralization"> <input type="checkbox" name="attr_spell_level_5_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_5_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_5_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option selected="selected">7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_5_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_5_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_5_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_5_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_5_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell5"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_5} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_5} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_5} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL" selected="selected"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-6 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">6</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_6_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_6_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_6_slots_pluralization"> <input type="checkbox" name="attr_spell_level_6_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_6_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_6_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option selected="selected">9</option><option>10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_6_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_6_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_6_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_6_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_6_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell6"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_6} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_6} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_6} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL" selected="selected"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-7 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">7</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_7_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_7_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_7_slots_pluralization"> <input type="checkbox" name="attr_spell_level_7_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_7_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_7_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option selected="selected">10</option><option>11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_7_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_7_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_7_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_7_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_7_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell7"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_7} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_7} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_7} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL" selected="selected"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-8 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">8</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_8_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_8_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_8_slots_pluralization"> <input type="checkbox" name="attr_spell_level_8_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_8_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_8_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option selected="selected">11</option><option>12</option><option>13</option><option>14</option><option>15</option></select><span name="attr_spell_level_8_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_8_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_8_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_8_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_8_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell8"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_8} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_8} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_8} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL" selected="selected"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="spell-level-container spell-level-9 mar-b-smd"><div class="spell-level-title"><div class="spell-level-title-background"><div class="spell-level-title-background-left"></div><div class="spell-level-title-background-expand"></div><div class="spell-level-title-background-right"></div></div><div class="box-inner shaped-row align-center no-wrap height-100"><div class="spell-level">9</div><div class="spell-title-wrapper shaped-row align-center space-between no-wrap"><div class="spell-slots shaped-row align-center no-wrap relative"><input type="hidden" name="attr_spell_level_9_slots" value="0" class="spell-slot-counter-max"> <input type="hidden" name="attr_spell_level_9_slots_remaining" value="0"> <input type="hidden" name="attr_spell_level_9_slots_pluralization"> <input type="checkbox" name="attr_spell_level_9_slots_expended" value="0" class="bubble-radio-clear" checked="checked"><span class="bubble-clear">✖</span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="1" class="bubble-radio spell-slot-counter-1"><span class="bubble spell-slot-counter-1"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="2" class="bubble-radio spell-slot-counter-2"><span class="bubble spell-slot-counter-2"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="3" class="bubble-radio spell-slot-counter-3"><span class="bubble spell-slot-counter-3"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="4" class="bubble-radio spell-slot-counter-4"><span class="bubble spell-slot-counter-4"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="5" class="bubble-radio spell-slot-counter-5"><span class="bubble spell-slot-counter-5"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="6" class="bubble-radio spell-slot-counter-6"><span class="bubble spell-slot-counter-6"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="7" class="bubble-radio spell-slot-counter-7"><span class="bubble spell-slot-counter-7"></span><input type="checkbox" name="attr_spell_level_9_slots_expended" value="8" class="bubble-radio spell-slot-counter-8"><span class="bubble spell-slot-counter-8"></span><hr class="connected-bubbles-hr"><hr class="connected-bubbles-hr-second"></div><div class="spell-points big-font bold"><span><span class="auto-expand-wrap edit"><select name="attr_spell_level_9_cost" class="big-font bold"><option>0</option><option>1</option><option>2</option><option>3</option><option>4</option><option>5</option><option>6</option><option>7</option><option>8</option><option>9</option><option>10</option><option>11</option><option>12</option><option selected="selected">13</option><option>14</option><option>15</option></select><span name="attr_spell_level_9_cost" class="auto-expand-text"></span></span><span name="attr_spell_level_9_cost" class="presentation"></span></span><span> </span><span><span data-i18n="SPELL_POINTS" class="spell-points-word lowercase"></span><span data-i18n="SORCERY" class="sorcery lowercase"></span><span data-i18n="PSI" class="psi lowercase"></span><span data-i18n="MANA" class="mana lowercase"></span><span data-i18n="KI" class="ki lowercase"></span></span></div><div class="spell-slots edit mar-l-sm"><span name="attr_spell_level_9_slots_calc" class="pc">0</span><span class="pc">+</span><span class="auto-expand-wrap"><input type="number" name="attr_spell_level_9_slots_bonus" class="no-spin" value="0" min="0"><span name="attr_spell_level_9_slots_bonus" class="auto-expand-text"></span></span><span data-i18n="SLOTS" class="lowercase"></span></div></div></div></div><fieldset class="repeating_spell9"><input type="hidden" name="attr_is_prepared" class="toggle-prepared hidden"> <input type="hidden" name="attr_ritual" class="toggle-ritual"> <input type="hidden" name="attr_concentration" class="toggle-concentration"> <input type="hidden" name="attr_casting_time" class="toggle-time"> <input type="hidden" name="attr_components" class="toggle-components"><div class="filter-section"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_cast_as_level"><div class="presentation relative"><div class="shaped-row align-center no-wrap"><div class="mar-r-sm"><div class="prepared-matters"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><div class="show-when-prepared-doesnt-matters prepared-bubble-spaceholder"></div></div><div class="tooltip"><button type="roll" name="roll_roll" class="wrapper-button" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_9} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><span name="attr_name" class="spell-name"></span></button><button type="roll" name="roll_spell" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_9} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{ritual_output} {{casting_time=^{@{casting_time}}}} {{range=@{range}}} {{components=^{@{components}}}} {{materials=@{materials}}} {{duration=^{@{duration}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="tooltip-content-top"><div><span name="attr_name" class="spell-name"></span></div><div class="no-overflow condense"><span name="attr_spell_level" data-i18n-dynamic class="italic"></span> <span name="attr_school" data-i18n-dynamic class="italic lowercase"></span> <span class="show-ritual italic lowercase">(<span data-i18n="RITUAL"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span name="attr_casting_time" data-i18n-dynamic></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span name="attr_range"></span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span name="attr_components" data-i18n-dynamic></span><input type="checkbox" name="attr_materials_show" value="1" class="show-materials hidden"><span class="show-materials"><span> </span>(<span name="attr_materials" class="small-label"></span>)</span></div><div class="no-overflow"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span name="attr_duration" data-i18n-dynamic></span></div><div class="mar-t-smd"><span name="attr_content" class="pre-line"></span></div><div class="mar-t-smd" class="pre-line"><span name="attr_higher_level"></span></div></div></div><div><input type="hidden" name="attr_roll_formula_repeat"><button type="roll" name="roll_repeat" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{spell_repeat=1}} {{spell_first_line=1}} @{attacher_spell} @{attacher_spell_level_9} {{spell_level=^{@{spell_level}}}} {{school=^{@{school}}}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula_repeat} @{freeform}" tabindex="-1"></button><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button></div></div></div><div class="shaped-row align-center edit"><div class="prepared-matters mar-r-sm"><label class="round-checkbox-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span class="pseudo-circle"></span></label></div><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading spell-name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text min-3-rem heading spell-name"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span><div class="1-rem"></div></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-center"><span class="auto-expand-wrap"><select name="attr_spell_level" class="italic"><option value="CANTRIP" data-i18n="CANTRIP"></option><option value="1ST_LEVEL" data-i18n="1ST_LEVEL"></option><option value="2ND_LEVEL" data-i18n="2ND_LEVEL"></option><option value="3RD_LEVEL" data-i18n="3RD_LEVEL"></option><option value="4TH_LEVEL" data-i18n="4TH_LEVEL"></option><option value="5TH_LEVEL" data-i18n="5TH_LEVEL"></option><option value="6TH_LEVEL" data-i18n="6TH_LEVEL"></option><option value="7TH_LEVEL" data-i18n="7TH_LEVEL"></option><option value="8TH_LEVEL" data-i18n="8TH_LEVEL"></option><option value="9TH_LEVEL" data-i18n="9TH_LEVEL" selected="selected"></option></select><span name="attr_spell_level" class="auto-expand-text min-2-rem" data-i18n-dynamic>CANTRIP</span></span><span class="auto-expand-wrap"><select name="attr_school" class="italic lowercase"><option value="—">—</option><option value="ABJURATION" data-i18n="ABJURATION"></option><option value="CONJURATION" data-i18n="CONJURATION"></option><option value="DIVINATION" data-i18n="DIVINATION"></option><option value="ENCHANTMENT" data-i18n="ENCHANTMENT"></option><option value="EVOCATION" data-i18n="EVOCATION"></option><option value="ILLUSION" data-i18n="ILLUSION"></option><option value="NECROMANCY" data-i18n="NECROMANCY"></option><option value="TRANSMUTATION" data-i18n="TRANSMUTATION"></option></select><span name="attr_school" class="auto-expand-text lowercase min-2-rem" data-i18n-dynamic>ABJURATION</span></span><div class="mar-l-sm"><input type="hidden" name="attr_ritual_output"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_ritual" value="Yes"><span data-i18n="RITUAL" class="lowercase small-font"></span></label></div><div class="mar-l-sm prepared-matters"><label class="pseudo-button-wrapper"><input type="checkbox" name="attr_is_prepared" value="Yes"><span data-i18n="PREPARED" class="lowercase small-font"></span></label></div></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="CASTING_TIME"></span>:</span><span class="auto-expand-wrap"><select name="attr_casting_time"><option value="1_ACTION" data-i18n="1_ACTION"></option><option value="1_BONUS_ACTION" data-i18n="1_BONUS_ACTION"></option><option value="1_REACTION" data-i18n="1_REACTION"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option></select><span name="attr_casting_time" class="auto-expand-text min-2-rem" data-i18n-dynamic>1_ACTION</span></span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="RANGE"></span>:</span><span class="auto-expand-wrap"><input type="text" name="attr_range" placeholder="90"><span name="attr_range" class="auto-expand-text min-2-rem"></span></span></div><div class="shaped-row align-center no-wrap"><span class="bold mar-r-sm"><span data-i18n="COMPONENTS"></span>:</span><span class="auto-expand-wrap"><select name="attr_components"><option value="COMPONENTS_V_S_M" data-i18n="COMPONENTS_V_S_M"></option><option value="COMPONENTS_V_S" data-i18n="COMPONENTS_V_S"></option><option value="COMPONENTS_V_M" data-i18n="COMPONENTS_V_M"></option><option value="COMPONENTS_V" data-i18n="COMPONENTS_V"></option><option value="COMPONENTS_S_M" data-i18n="COMPONENTS_S_M"></option><option value="COMPONENTS_S" data-i18n="COMPONENTS_S"></option><option value="COMPONENTS_M" data-i18n="COMPONENTS_M"></option></select><span name="attr_components" class="auto-expand-text min-2-rem" data-i18n-dynamic>COMPONENTS_V_S_M</span></span><span>(</span><span class="auto-expand-wrap"><input type="text" name="attr_materials" class="small-label"><span name="attr_materials" class="auto-expand-text small-label"></span></span><span>)</span></div><div class="shaped-row align-center"><span class="bold mar-r-sm"><span data-i18n="DURATION"></span>:</span><span class="auto-expand-wrap"><select name="attr_duration"><option value="INSTANTANEOUS" data-i18n="INSTANTANEOUS"></option><option value="INSTANTANEOUS_OR_1_HOUR" data-i18n="INSTANTANEOUS_OR_1_HOUR"></option><option value="1_ROUND" data-i18n="1_ROUND"></option><option value="1_MINUTE" data-i18n="1_MINUTE"></option><option value="10_MINUTES" data-i18n="10_MINUTES"></option><option value="1_HOUR" data-i18n="1_HOUR"></option><option value="8_HOURS" data-i18n="8_HOURS"></option><option value="12_HOURS" data-i18n="12_HOURS"></option><option value="24_HOURS" data-i18n="24_HOURS"></option><option value="CONCENTRATION_UP_TO_1_ROUND" data-i18n="CONCENTRATION_UP_TO_1_ROUND"></option><option value="CONCENTRATION_UP_TO_6_ROUNDS" data-i18n="CONCENTRATION_UP_TO_6_ROUNDS"></option><option value="CONCENTRATION_UP_TO_1_MINUTE" data-i18n="CONCENTRATION_UP_TO_1_MINUTE"></option><option value="CONCENTRATION_UP_TO_10_MINUTES" data-i18n="CONCENTRATION_UP_TO_10_MINUTES"></option><option value="CONCENTRATION_UP_TO_1_HOUR" data-i18n="CONCENTRATION_UP_TO_1_HOUR"></option><option value="CONCENTRATION_UP_TO_2_HOURS" data-i18n="CONCENTRATION_UP_TO_2_HOURS"></option><option value="CONCENTRATION_UP_TO_8_HOURS" data-i18n="CONCENTRATION_UP_TO_8_HOURS"></option><option value="CONCENTRATION_UP_TO_12_HOURS" data-i18n="CONCENTRATION_UP_TO_12_HOURS"></option><option value="CONCENTRATION_UP_TO_24_HOURS" data-i18n="CONCENTRATION_UP_TO_24_HOURS"></option><option value="7_DAYS" data-i18n="7_DAYS"></option><option value="10_DAYS" data-i18n="10_DAYS"></option><option value="30_DAYS" data-i18n="30_DAYS"></option><option value="UNTIL_DISPELLED" data-i18n="UNTIL_DISPELLED"></option><option value="UNTIL_DISPELLED_OR_TRIGGERED" data-i18n="UNTIL_DISPELLED_OR_TRIGGERED"></option><option value="SPECIAL" data-i18n="SPECIAL"></option></select><span name="attr_duration" class="auto-expand-text min-2-rem" data-i18n-dynamic>INSTANTANEOUS</span></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_higher_level_toggle" value="1" class="higher-level-toggle small-checkbox"><textarea name="attr_higher_level" class="two-line-textarea textarea-checkbox" data-i18n-placeholder="HIGHER_LEVEL"></textarea></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span class="attack damage">, </span><span class="attack damage auto-expand-wrap"><input type="text" name="attr_attack_higher_level_dice"><span name="attr_attack_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_damage_die" class="attack damage"></span><span class="attack damage"> </span><span data-i18n="PER_LEVEL" class="attack damage"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span class="attack damage damage">, </span><span class="attack damage damage auto-expand-wrap"><input type="text" name="attr_attack_second_higher_level_dice"><span name="attr_attack_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_attack_second_damage_die" class="attack damage damage"></span><span class="attack damage damage"> </span><span data-i18n="PER_LEVEL" class="attack damage damage"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw damage">, </span><span class="saving-throw damage auto-expand-wrap"><input type="text" name="attr_saving_throw_higher_level_dice"><span name="attr_saving_throw_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_damage_die" class="saving-throw damage"></span><span class="saving-throw damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw damage damage">, </span><span class="saving-throw damage damage auto-expand-wrap"><input type="text" name="attr_saving_throw_second_higher_level_dice"><span name="attr_saving_throw_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_saving_throw_second_damage_die" class="saving-throw damage damage"></span><span class="saving-throw damage damage"> </span><span data-i18n="PER_LEVEL" class="saving-throw damage damage"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage damage">, </span><span class="other-damage damage auto-expand-wrap"><input type="text" name="attr_other_higher_level_dice"><span name="attr_other_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_damage_die" class="other-damage damage"></span><span class="other-damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage damage damage">, </span><span class="other-damage damage damage auto-expand-wrap"><input type="text" name="attr_other_second_higher_level_dice"><span name="attr_other_second_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_other_second_damage_die" class="other-damage damage damage"></span><span class="other-damage damage damage"> </span><span data-i18n="PER_LEVEL" class="other-damage damage damage"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span><span class="heal">, </span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_higher_level_dice"><span name="attr_heal_higher_level_dice" class="auto-expand-text"></span></span><span name="attr_heal_die" class="heal"></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_higher_level_heal" class="center"><span name="attr_higher_level_heal" class="auto-expand-text"></span></span><span class="heal"> </span><span data-i18n="PER_LEVEL" class="heal"></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd relative"><input type="checkbox" name="attr_special_effects_toggle" value="1" class="special-effects-toggle small-checkbox"><span class="heading"><span data-i18n="SPECIAL_EFFECTS"></span>.</span><span data-i18n="TYPE" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_type" class="center" data-i18n-placeholder="EXPLODE"><span name="attr_special_effects_type" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="COLOR" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects auto-expand-wrap"><input type="text" name="attr_special_effects_color" class="center" data-i18n-placeholder="FIRE"><span name="attr_special_effects_color" class="auto-expand-text min-2-rem"></span></span><span class="special-effects">, </span><span data-i18n="POINTS_OF_ORIGIN" class="special-effects"></span><span class="special-effects"> </span><span class="special-effects 6-rem"><select name="attr_special_effects_points_of_origin"><option value="sourceToTarget @{target|token_id}" data-i18n="SOURCE_TO_TARGET"></option><option value="target @{target|token_id}" data-i18n="TARGET"></option><option value="source" data-i18n="SOURCE"></option><option value="targetToSource @{target|token_id}" data-i18n="TARGET_TO_SOURCE"></option></select></span><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_repeat_toggle" value="1" class="small-checkbox"><span class="heading"><span data-i18n="REPEAT"></span>.</span></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div></div><div class="center small-label italic edit" data-i18n="TURN_OFF_FILTERING"></div></div><input type="hidden" name="attr_actions_chat_var" class="item-shown" value=""><div class="item-to-show actions"><div class="h3-wrap shaped-row space-between"><button type="roll" name="roll_shaped_actions" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{ACTIONS}}} {{text_big=@{actions_macro_var}}}" tabindex="-1"><h3 data-i18n="ACTIONS"></h3></button><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_actions_condense" value="1"><span data-i18n="CONDENSE" class="lowercase"></span></label></div><input type="hidden" name="attr_actions_condense" class="toggle-filter-condense"><fieldset class="repeating_action"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="presentation wrapper-button vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{action=1}} @{attacher_action} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle hidden"> <input type="hidden" name="attr_attack_type" class="attack-type" value=""><span class="attack condense italic"><span name="attr_attack_type" data-i18n-dynamic></span><span>:</span><span> </span></span><span name="attr_attack_string" class="attack condense pre-line"></span><span class="attack condense"> </span><span class="attack condense italic"><span data-i18n="HIT"></span><span>:</span><span> </span></span><span name="attr_attack_damage_string" class="attack condense pre-line"></span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{action=1}} @{attacher_action} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="shaped-row edit"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="BITE"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit" checked="checked"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_WEAPON_ATTACK" data-i18n="MELEE_WEAPON_ATTACK"></option><option value="RANGED_WEAPON_ATTACK" data-i18n="RANGED_WEAPON_ATTACK"></option><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="SLASHING"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="one-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><input type="hidden" name="attr_reactions_chat_var" class="item-shown" value=""><div class="item-to-show reactions"><div class="h3-wrap shaped-row space-between"><button type="roll" name="roll_shaped_reactions" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{REACTIONS}}} {{text_big=@{reactions_macro_var}}}" tabindex="-1"><h3 data-i18n="REACTIONS"></h3></button><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_reactions_condense" value="1"><span data-i18n="CONDENSE" class="lowercase"></span></label></div><input type="hidden" name="attr_reactions_condense" class="toggle-filter-condense"><fieldset class="repeating_reaction"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="presentation wrapper-button vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{reaction=1}} @{attacher_reaction} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span name="attr_name" class="heading"></span><span class="show-uses-recharge"> </span><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading">.</span><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle hidden"> <input type="hidden" name="attr_attack_type" class="attack-type" value=""><span class="attack condense italic"><span name="attr_attack_type" data-i18n-dynamic></span><span>:</span><span> </span></span><span name="attr_attack_string" class="attack condense pre-line"></span><span class="attack condense"> </span><span class="attack condense italic"><span data-i18n="HIT"></span><span>:</span><span> </span></span><span name="attr_attack_damage_string" class="attack condense pre-line"></span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{reaction=1}} @{attacher_reaction} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="shaped-row edit"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading" data-i18n-placeholder="BITE"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span> </span><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit" checked="checked"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_WEAPON_ATTACK" data-i18n="MELEE_WEAPON_ATTACK"></option><option value="RANGED_WEAPON_ATTACK" data-i18n="RANGED_WEAPON_ATTACK"></option><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="SLASHING"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="one-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><input type="hidden" name="attr_legendaryactions_chat_var" class="item-shown" value=""><div class="item-to-show legendary-actions"><div class="h3-wrap shaped-row space-between"><button type="roll" name="roll_shaped_legendaryactions" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LEGENDARY_ACTIONS}}} {{text_big=@{legendaryactions_macro_var}}}" tabindex="-1"><h3 data-i18n="LEGENDARY_ACTIONS"></h3></button><label class="pseudo-button-wrapper presentation"><input type="checkbox" name="attr_legendary_actions_condense" value="1"><span data-i18n="CONDENSE" class="lowercase"></span></label></div><input type="hidden" name="attr_legendary_actions_condense" class="toggle-filter-condense"><div class="mar-b-md"><span data-i18n="LEGENDARY_ACTIONS_TEXT_1"></span><span> </span><span name="attr_character_name"></span><span> </span><span data-i18n="LEGENDARY_ACTIONS_TEXT_2"></span><span class="inline-block"><span class="shaped-row"><span class="auto-expand-wrap"><input type="number" name="attr_legendary_action_amount" class="no-spin"><span name="attr_legendary_action_amount" class="auto-expand-text"></span></span><span>/</span><span class="auto-expand-wrap"><input type="number" name="attr_legendary_action_amount_max" class="no-spin"><span name="attr_legendary_action_amount_max" class="auto-expand-text"></span></span></span></span><span data-i18n="LEGENDARY_ACTIONS_TEXT_3"></span><span> </span><span name="attr_character_name"></span><span> </span><span data-i18n="LEGENDARY_ACTIONS_TEXT_4"></span></div><fieldset class="repeating_legendaryaction"><div class="relative"><input type="hidden" name="attr_roll_formula"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="wrapper-button presentation vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{legendaryaction=1}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_cost" class="has-cost" value=""><span name="attr_name" class="heading"></span><span class="show-cost"> </span><span class="show-cost heading">(</span><span class="show-cost"><span class="edit"> </span><span class="edit"><span class="heading">(</span><span class="auto-expand-wrap"><select name="attr_cost" class="heading"><option value="">—</option><option value="0">—</option><option value="COSTS_2_ACTIONS" data-i18n="COSTS_2_ACTIONS"></option><option value="COSTS_3_ACTIONS" data-i18n="COSTS_3_ACTIONS"></option></select><span name="attr_cost" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">)</span></span></span><span name="attr_cost" class="show-cost presentation heading" data-i18n-dynamic></span><span class="show-cost heading">)</span><span class="heading">.</span><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle hidden"> <input type="hidden" name="attr_attack_type" class="attack-type" value=""><span class="attack condense italic"><span name="attr_attack_type" data-i18n-dynamic></span><span>:</span><span> </span></span><span name="attr_attack_string" class="attack condense pre-line"></span><span class="attack condense"> </span><span class="attack condense italic"><span data-i18n="HIT"></span><span>:</span><span> </span></span><span name="attr_attack_damage_string" class="attack condense pre-line"></span><span name="attr_content" class="pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=@{name}}} {{legendaryaction=1}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="shaped-row edit"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="heading" data-i18n-placeholder="BITE"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span><span class="edit"> </span><span class="edit"><span class="heading">(</span><span class="auto-expand-wrap"><select name="attr_cost" class="heading"><option value="">—</option><option value="0">—</option><option value="COSTS_2_ACTIONS" data-i18n="COSTS_2_ACTIONS"></option><option value="COSTS_3_ACTIONS" data-i18n="COSTS_3_ACTIONS"></option></select><span name="attr_cost" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">)</span></span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit" checked="checked"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_WEAPON_ATTACK" data-i18n="MELEE_WEAPON_ATTACK"></option><option value="RANGED_WEAPON_ATTACK" data-i18n="RANGED_WEAPON_ATTACK"></option><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="SLASHING"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="one-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><input type="hidden" name="attr_lairactions_chat_var" class="item-shown" value=""><div class="item-to-show lair-actions"><div class="h3-wrap"><button type="roll" name="roll_shaped_lairactions" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LAIR_ACTIONS}}} {{text_big=@{lairactions_macro_var}}}" tabindex="-1"><h3 data-i18n="LAIR_ACTIONS"></h3></button></div><fieldset class="repeating_lairaction"><div class="relative"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="presentation wrapper-button vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{lairaction=1}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading condense">.</span><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle hidden"> <input type="hidden" name="attr_attack_type" class="attack-type" value=""><span class="attack condense italic"><span name="attr_attack_type" data-i18n-dynamic></span><span>:</span><span> </span></span><span name="attr_attack_string" class="attack condense pre-line"></span><span class="attack condense"> </span><span class="attack condense italic"><span data-i18n="HIT"></span><span>:</span><span> </span></span><span name="attr_attack_damage_string" class="attack condense pre-line"></span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{lairaction=1}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="edit shaped-row"><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit" checked="checked"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_WEAPON_ATTACK" data-i18n="MELEE_WEAPON_ATTACK"></option><option value="RANGED_WEAPON_ATTACK" data-i18n="RANGED_WEAPON_ATTACK"></option><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="SLASHING"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><input type="hidden" name="attr_regionaleffects_chat_var" class="item-shown" value=""><div class="item-to-show regional-effects"><div class="h3-wrap"><button type="roll" name="roll_shaped_regionaleffects" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{REGIONAL_EFFECTS}}} {{text_big=@{regionaleffects_macro_var}}}" tabindex="-1"><h3 data-i18n="REGIONAL_EFFECTS"></h3></button></div><fieldset class="repeating_regionaleffect"><div class="relative"><input type="hidden" name="attr_roll_formula"> <input type="hidden" name="attr_content_toggle" value="1" class="content-toggle"><div class="show-uses presentation absolute"><div class="relative"><div class="shaped-row"><span name="attr_name" class="heading visibility-hidden"></span><span class="visibility-hidden"> </span><span class="heading visibility-hidden">(</span><span class="visibility-hidden auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div><div class="absolute-top-right positive-z-index"><span class="auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span></div></div></div><input type="hidden" name="attr_attack_formula"><button type="roll" name="roll_attack" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{@{shaped_d20}=1}} {{title=@{name}}} @{attack_formula}" tabindex="-1"></button><input type="hidden" name="attr_attack_damage_formula"> <input type="hidden" name="attr_attack_second_damage_formula"><button type="roll" name="roll_attack_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_attack_damage_crit" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{attack_damage_formula} @{attack_second_damage_formula} {{force_crit=1}}" tabindex="-1"></button><input type="hidden" name="attr_saving_throw_damage_formula"> <input type="hidden" name="attr_saving_throw_second_damage_formula"><button type="roll" name="roll_saving_throw_damage" class="hidden" value="@{output_option} &{template:5e-shaped} @{hide_gm_info} {{title=@{name}}} @{saving_throw_damage_formula} @{saving_throw_second_damage_formula}" tabindex="-1"></button><button type="roll" name="roll_roll" class="presentation wrapper-button vert-align-top relative z-index-2" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{regionaleffect=1}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"><input type="hidden" name="attr_uses" class="has-uses" value=""> <input type="hidden" name="attr_uses_max" class="has-uses-max" value=""> <input type="hidden" name="attr_recharge" class="has-recharge" value=""><span class="show-uses-recharge heading">(</span><span class="show-uses"><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span></span><span class="heading show-uses show-recharge">, </span><span name="attr_recharge" class="presentation heading show-recharge" data-i18n-dynamic></span><span class="show-uses-recharge heading">)</span><span class="heading condense">.</span><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle hidden"> <input type="hidden" name="attr_attack_type" class="attack-type" value=""><span class="attack condense italic"><span name="attr_attack_type" data-i18n-dynamic></span><span>:</span><span> </span></span><span name="attr_attack_string" class="attack condense pre-line"></span><span class="attack condense"> </span><span class="attack condense italic"><span data-i18n="HIT"></span><span>:</span><span> </span></span><span name="attr_attack_damage_string" class="attack condense pre-line"></span><span name="attr_content" class="content pre-line condense"></span><span name="attr_freetext" class="pre-line condense"></span></button><button type="roll" name="roll_action" class="hidden" value="@{output_option} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{regionaleffect=1}} @{hide_gm_info} {{@{shaped_d20}=1}} @{roll_formula} @{freeform}" tabindex="-1"></button><div class="edit shaped-row"><span class="heading">(</span><span class="show-uses visibility-hidden-in-presentation auto-expand-wrap heading"><input type="number" name="attr_uses" class="heading no-spin no-pad" step="1"><span name="attr_uses" class="auto-expand-text"></span></span><input type="hidden" name="attr_recharge" class="recharges" value=""><span class="show-uses uses-max heading">/</span><span class="show-uses edit uses-max auto-expand-wrap heading"><input type="number" name="attr_uses_max" class="heading no-spin no-pad" step="1"><span name="attr_uses_max" class="auto-expand-text"></span></span><span name="attr_uses_max" class="presentation show-uses uses-max heading"></span><span data-i18n="USES" class="edit heading lowercase"></span><span class="edit heading">,</span><span class="edit"> </span><span class="auto-expand-wrap edit heading"><input type="text" name="attr_per_use" class="heading no-pad"><span name="attr_per_use" class="auto-expand-text"></span></span><span data-i18n="PER_USE" class="edit heading lowercase"></span><span class="heading">,</span><span> </span><span class="auto-expand-wrap"><select name="attr_recharge" class="heading"><option value="">—</option><option value="TURN" data-i18n="TURN"></option><option value="SHORT_OR_LONG_REST" data-i18n="SHORT_OR_LONG_REST"></option><option value="LONG_REST" data-i18n="LONG_REST"></option><option value="RECHARGE_2_6" data-i18n="RECHARGE_2_6"></option><option value="RECHARGE_3_6" data-i18n="RECHARGE_3_6"></option><option value="RECHARGE_4_6" data-i18n="RECHARGE_4_6"></option><option value="RECHARGE_5_6" data-i18n="RECHARGE_5_6"></option><option value="RECHARGE_6" data-i18n="RECHARGE_6"></option><option value="MANUAL" data-i18n="MANUAL"></option></select><span name="attr_recharge" class="auto-expand-text heading" data-i18n-dynamic></span></span><span class="heading">).</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit" checked="checked"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle small-checkbox no-shrink"><span class="attack-reverse heading"><span data-i18n="ATTACK"></span>.</span><div class="attack"><div class="shaped-row"><input type="hidden" name="attr_attack_type" class="attack-type"><span class="auto-expand-wrap"><select name="attr_attack_type" class="italic"><option value="MELEE_WEAPON_ATTACK" data-i18n="MELEE_WEAPON_ATTACK"></option><option value="RANGED_WEAPON_ATTACK" data-i18n="RANGED_WEAPON_ATTACK"></option><option value="MELEE_SPELL_ATTACK" data-i18n="MELEE_SPELL_ATTACK"></option><option value="RANGED_SPELL_ATTACK" data-i18n="RANGED_SPELL_ATTACK"></option></select><span name="attr_attack_type" class="auto-expand-text italic" data-i18n-dynamic><span data-i18n="MELEE_WEAPON_ATTACK"></span></span></span><span class="italic">: </span><span name="attr_to_hit">+0</span><span> (</span><span class="attack edit"><label class="round-checkbox-wrapper pad-t-sm"><input type="checkbox" name="attr_proficiency" checked="checked"><span class="pseudo-circle"></span></label></span><span>+</span><span class="auto-expand-wrap"><select name="attr_attack_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="auto-expand-wrap"><input type="number" name="attr_attack_bonus" class="no-spin"><span name="attr_attack_bonus" class="auto-expand-text"></span></span><span>) </span><span data-i18n="TO_HIT"></span><span>, </span><span class="reach attack"><span data-i18n="REACH" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_reach" class="center"><span name="attr_reach" class="auto-expand-text"></span></span></span><span class="reach">, </span><span class="attack range edit"><span data-i18n="RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="text" name="attr_range" class="center"><span name="attr_range" class="auto-expand-text"></span></span></span><span class="range">, </span><span class="auto-expand-wrap"><select name="attr_attack_target" class="italic"><option value="ONE_TARGET" data-i18n="ONE_TARGET"></option><option value="ONE_CREATURE" data-i18n="ONE_CREATURE"></option></select><span name="attr_attack_target" class="auto-expand-text" data-i18n-dynamic><span data-i18n="ONE_TARGET"></span></span></span><span>, </span><span data-i18n="CRIT_RANGE" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><input type="number" name="attr_crit_range" class="no-spin" value="20" step="1" min="1" max="20"><span name="attr_crit_range" class="auto-expand-text"></span></span><span>.</span></div><div class="shaped-row"><span class="italic"><span data-i18n="HIT"></span><span>:</span></span><span> </span><span name="attr_attack_damage_average" class="attack damage edit">0</span><span class="attack damage edit"> (</span><span class="attack damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_damage_dice" class="center" placeholder="1"><span name="attr_attack_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_damage_dice_modifier"><span name="attr_attack_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage edit">+</span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_bonus"><span name="attr_attack_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage edit extra-on-a-crit lowercase"></span><span class="attack damage edit extra-on-a-crit"> </span><span class="attack damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_damage_crit" class="center"><span name="attr_attack_damage_crit" class="auto-expand-text"></span></span><span class="attack damage edit">) </span><span class="attack damage edit auto-expand-wrap"><input type="text" name="attr_attack_damage_type" class="edit" data-i18n-placeholder="SLASHING"><span name="attr_attack_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage edit"> </span><span data-i18n="DAMAGE" class="attack damage edit lowercase"></span><span> </span><span class="attack damage edit auto-expand-wrap"><select name="attr_attack_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_attack_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_attack_second_damage_condition" class="attack-second-damage-condition" value=""><span class="damage"> </span><span name="attr_attack_second_damage_average" class="attack damage damage edit">0</span><span class="attack damage damage edit"> (</span><span class="attack damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice" class="center" placeholder="1"><span name="attr_attack_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_second_damage_dice_modifier"><span name="attr_attack_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><select name="attr_attack_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="attack damage damage edit">+</span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_bonus"><span name="attr_attack_second_damage_bonus" class="auto-expand-text"></span></span><span class="attack damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="attack damage damage edit extra-on-a-crit lowercase"></span><span class="attack damage damage edit extra-on-a-crit"> </span><span class="attack damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_crit" class="center"><span name="attr_attack_second_damage_crit" class="auto-expand-text"></span></span><span class="attack damage damage edit">) </span><span class="attack damage damage edit auto-expand-wrap"><input type="text" name="attr_attack_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_attack_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="attack damage damage edit"> </span><span data-i18n="DAMAGE" class="attack damage damage edit lowercase"></span><span>.</span></div></div></div><div class="shaped-row align-flex-start no-wrap mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle small-checkbox no-shrink"><span class="saving-throw-reverse heading"><span data-i18n="SAVING_THROW"></span>.</span><div class="saving-throw"><div class="shaped-row"><span class="edit auto-expand-wrap"><select name="attr_saving_throw_vs_ability"><option value="0">—</option><option value="STRENGTH" data-i18n="STRENGTH" class="default-saving-throw"></option><option value="DEXTERITY" data-i18n="DEXTERITY" class="default-saving-throw"></option><option value="CONSTITUTION" data-i18n="CONSTITUTION" class="default-saving-throw"></option><option value="INTELLIGENCE" data-i18n="INTELLIGENCE" class="default-saving-throw"></option><option value="WISDOM" data-i18n="WISDOM" class="default-saving-throw"></option><option value="CHARISMA" data-i18n="CHARISMA" class="default-saving-throw"></option><option value="HONOR" data-i18n="HONOR" class="default-saving-throw honor"></option><option value="LUCK" data-i18n="LUCK" class="default-saving-throw luck"></option><option value="SANITY" data-i18n="SANITY" class="default-saving-throw sanity"></option><option value="FORTITUDE" data-i18n="FORTITUDE" class="custom-saving-throw"></option><option value="REFLEX" data-i18n="REFLEX" class="custom-saving-throw"></option><option value="WILL" data-i18n="WILL" class="custom-saving-throw"></option></select><span name="attr_saving_throw_vs_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span><span> </span><span data-i18n="DC"></span><span> </span><input type="hidden" name="attr_saving_throw_dc"><span name="attr_saving_throw_dc" class="bold"></span><span> (</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_saving_throw_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span>+</span><span class="edit auto-expand-wrap"><input type="number" name="attr_saving_throw_bonus"><span name="attr_saving_throw_bonus" class="auto-expand-text"></span></span><span>).</span><span> </span><span class="inline-block"><div class="7-rem flex-grow"><textarea name="attr_saving_throw_success" class="one-line-textarea" data-i18n-placeholder="SAVING_THROW_SUCCESS"></textarea></div></span></div><div class="shaped-row"><span class="italic"><span data-i18n="SAVING_THROW_FAILURE"></span><span>:</span></span><span> </span><span name="attr_saving_throw_damage_average" class="saving-throw damage edit">0</span><span class="saving-throw damage edit"> (</span><span class="saving-throw damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_dice_modifier"><span name="attr_saving_throw_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage edit">+</span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_bonus"><span name="attr_saving_throw_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage edit">) </span><span class="saving-throw damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage edit lowercase"></span><span class="saving-throw edit"> </span><span class="saving-throw damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_saving_throw_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_saving_throw_second_damage_condition" class="saving-throw-second-damage-condition" value=""><span class="saving-throw damage edit"> </span><span name="attr_saving_throw_second_damage_average" class="saving-throw damage damage edit">0</span><span class="saving-throw damage damage edit"> (</span><span class="saving-throw damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice" class="center" placeholder="1"><span name="attr_saving_throw_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_dice_modifier"><span name="attr_saving_throw_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><select name="attr_saving_throw_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="saving-throw damage damage edit">+</span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_bonus"><span name="attr_saving_throw_second_damage_bonus" class="auto-expand-text"></span></span><span class="saving-throw damage damage edit">) </span><span class="saving-throw damage damage edit auto-expand-wrap"><input type="text" name="attr_saving_throw_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_saving_throw_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="saving-throw damage damage edit"> </span><span data-i18n="DAMAGE" class="saving-throw damage damage edit lowercase"></span><span class="saving-throw edit">.</span></div></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_other_damage_toggle" value="1" class="other-damage-toggle small-checkbox"><span class="other-damage-reverse heading"><span data-i18n="OTHER_DAMAGE"></span>.</span><span name="attr_other_damage_average" class="other-damage damage edit">0</span><span class="other-damage damage edit"> (</span><span class="other-damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_damage_dice" class="center" placeholder="1"><span name="attr_other_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_damage_dice_modifier"><span name="attr_other_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage edit">+</span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_bonus"><span name="attr_other_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage edit extra-on-a-crit"> </span><span class="other-damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_damage_crit" class="center"><span name="attr_other_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage edit">) </span><span class="other-damage damage edit auto-expand-wrap"><input type="text" name="attr_other_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage edit lowercase"></span><span class="other-damage edit"> </span><span class="other-damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_condition"><option value="">—</option><option value="PLUS" data-i18n="PLUS"></option></select><span name="attr_other_second_damage_condition" class="auto-expand-text" data-i18n-dynamic></span></span><input type="hidden" name="attr_other_second_damage_condition" class="other-second-damage-condition" value=""><span class="other-damage damage edit"> </span><span name="attr_other_second_damage_average" class="other-damage damage damage edit">0</span><span class="other-damage damage damage edit"> (</span><span class="other-damage damage damage edit"><span class="auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice" class="center" placeholder="1"><span name="attr_other_second_damage_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_other_second_damage_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_other_second_damage_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_other_second_damage_dice_modifier"><span name="attr_other_second_damage_dice_modifier" class="auto-expand-text"></span></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><select name="attr_other_second_damage_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_other_second_damage_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="other-damage damage damage edit">+</span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_bonus"><span name="attr_other_second_damage_bonus" class="auto-expand-text"></span></span><span class="other-damage damage damage edit extra-on-a-crit">, </span><span data-i18n="EXTRA_ON_A_CRIT" class="other-damage damage damage edit extra-on-a-crit lowercase"></span><span class="other-damage damage damage edit extra-on-a-crit"> </span><span class="other-damage damage damage edit extra-on-a-crit auto-expand-wrap"><input type="text" name="attr_other_second_damage_crit" class="center"><span name="attr_other_second_damage_crit" class="auto-expand-text"></span></span><span class="other-damage damage damage edit">) </span><span class="other-damage damage damage edit auto-expand-wrap"><input type="text" name="attr_other_second_damage_type" class="edit" data-i18n-placeholder="FIRE"><span name="attr_other_second_damage_type" class="auto-expand-text min-2-rem"></span></span><span class="other-damage damage damage edit"> </span><span data-i18n="DAMAGE" class="other-damage damage damage edit lowercase"></span><span class="other-damage edit">.</span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="hidden" name="attr_heal_formula"> <input type="checkbox" name="attr_heal_toggle" value="1" class="heal-toggle small-checkbox"><span class="heal-reverse heading"><span data-i18n="HEAL"></span>.</span><span class="heal" data-i18n="HEAL_FOR"></span><span class="heal"> </span><span class="heal edit"><span class="edit auto-expand-wrap"><input type="text" name="attr_heal_dice" class="center" placeholder="1"><span name="attr_heal_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_heal_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_heal_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_heal_dice_modifier"><span name="attr_heal_dice_modifier" class="auto-expand-text"></span></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><select name="attr_heal_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option></select><span name="attr_heal_ability" class="auto-expand-text" data-i18n-dynamic></span></span><span class="heal">+</span><span class="heal auto-expand-wrap"><input type="text" name="attr_heal_bonus"><span name="attr_heal_bonus" class="auto-expand-text"></span></span><span class="heal">+</span><span class="heal center"><label class="pseudo-button-wrapper space-below"><input type="checkbox" name="attr_heal_query_toggle" value="?{Heal Bonus Amount|}"><span data-i18n="QUERY" class="lowercase"></span></label></span></div><div class="relative mar-l-smd mar-t-smd"><input type="checkbox" name="attr_content_toggle" value="1" class="content-toggle small-checkbox" checked="checked"><textarea name="attr_content" class="four-line-textarea textarea-checkbox" data-i18n-placeholder="CONTENT"></textarea></div><div class="emote mar-l-smd mar-t-smd"><textarea name="attr_emote" class="one-line-textarea" data-i18n-placeholder="EMOTE"></textarea></div><div class="freetext mar-l-smd mar-t-sm"><textarea name="attr_freetext" class="two-line-textarea" data-i18n-placeholder="FREETEXT"></textarea></div><div class="freeform mar-l-smd mar-t-sm"><textarea name="attr_freeform" class="two-line-textarea" data-i18n-placeholder="FREEFORM"></textarea></div></div></div></fieldset></div><div class="edit modifiers"><div class="h3-wrap"><h3 data-i18n="MODIFIERS"></h3></div><fieldset class="repeating_modifier"><div class="relative"><input type="checkbox" name="attr_active" value="1" class="medium-checkbox absolute positive-z-index" checked="checked"><div class="edit shaped-row has-carried-margin"><span class="auto-expand-wrap center"><input type="text" name="attr_name" class="edit heading"><span name="attr_name" class="auto-expand-text min-3-rem heading"></span></span></div><div class="presentation has-carried-margin"><span name="attr_name" class="heading"></span><span class="heading">.</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings edit"><span class="toggle-icon-settings pictos edit">y</span><div class="details edit"><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_ability_score_toggle" value="1" class="ability-score-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="ABILITY_SCORE"></span>. </span><span class="ability-score"><span class="edit auto-expand-wrap"><input type="number" name="attr_ability_score_modifier" class="no-spin"><span name="attr_ability_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="STRENGTH"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_strength_score_modifier" class="no-spin"><span name="attr_strength_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="DEXTERITY"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_dexterity_score_modifier" class="no-spin"><span name="attr_dexterity_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="CONSTITUTION"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_constitution_score_modifier" class="no-spin"><span name="attr_constitution_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="INTELLIGENCE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_intelligence_score_modifier" class="no-spin"><span name="attr_intelligence_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="WISDOM"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_wisdom_score_modifier" class="no-spin"><span name="attr_wisdom_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score"><span data-i18n="CHARISMA"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_charisma_score_modifier" class="no-spin"><span name="attr_charisma_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score honor"><span data-i18n="HONOR"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_honor_score_modifier" class="no-spin"><span name="attr_honor_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score luck"><span data-i18n="LUCK"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_luck_score_modifier" class="no-spin"><span name="attr_luck_score_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-score sanity"><span data-i18n="SANITY"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_sanity_score_modifier" class="no-spin"><span name="attr_sanity_score_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_ability_check_toggle" value="1" class="ability-check-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="ABILITY_CHECK"></span>. </span><span class="ability-check"><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_ability_check_modifier_dice" class="center" placeholder="1"><span name="attr_ability_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_ability_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_ability_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_ability_check_modifier_dice_modifier"><span name="attr_ability_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_ability_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_ability_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_ability_check_modifier" class=""><span name="attr_ability_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="STRENGTH"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_strength_check_modifier_dice" class="center" placeholder="1"><span name="attr_strength_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_strength_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_strength_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_strength_check_modifier_dice_modifier"><span name="attr_strength_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_strength_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_strength_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_strength_check_modifier" class=""><span name="attr_strength_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="DEXTERITY"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_dexterity_check_modifier_dice" class="center" placeholder="1"><span name="attr_dexterity_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_dexterity_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_dexterity_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_dexterity_check_modifier_dice_modifier"><span name="attr_dexterity_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_dexterity_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_dexterity_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_dexterity_check_modifier" class=""><span name="attr_dexterity_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="CONSTITUTION"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_constitution_check_modifier_dice" class="center" placeholder="1"><span name="attr_constitution_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_constitution_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_constitution_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_constitution_check_modifier_dice_modifier"><span name="attr_constitution_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_constitution_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_constitution_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_constitution_check_modifier" class=""><span name="attr_constitution_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="INTELLIGENCE"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_intelligence_check_modifier_dice" class="center" placeholder="1"><span name="attr_intelligence_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_intelligence_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_intelligence_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_intelligence_check_modifier_dice_modifier"><span name="attr_intelligence_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_intelligence_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_intelligence_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_intelligence_check_modifier" class=""><span name="attr_intelligence_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="WISDOM"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_wisdom_check_modifier_dice" class="center" placeholder="1"><span name="attr_wisdom_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_wisdom_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_wisdom_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_wisdom_check_modifier_dice_modifier"><span name="attr_wisdom_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_wisdom_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_wisdom_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_wisdom_check_modifier" class=""><span name="attr_wisdom_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="CHARISMA"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_charisma_check_modifier_dice" class="center" placeholder="1"><span name="attr_charisma_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_charisma_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_charisma_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_charisma_check_modifier_dice_modifier"><span name="attr_charisma_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_charisma_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_charisma_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_charisma_check_modifier" class=""><span name="attr_charisma_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check honor"><span data-i18n="HONOR"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_honor_check_modifier_dice" class="center" placeholder="1"><span name="attr_honor_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_honor_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_honor_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_honor_check_modifier_dice_modifier"><span name="attr_honor_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_honor_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_honor_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_honor_check_modifier" class=""><span name="attr_honor_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check luck"><span data-i18n="LUCK"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_luck_check_modifier_dice" class="center" placeholder="1"><span name="attr_luck_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_luck_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_luck_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_luck_check_modifier_dice_modifier"><span name="attr_luck_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_luck_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_luck_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_luck_check_modifier" class=""><span name="attr_luck_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check sanity"><span data-i18n="SANITY"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_sanity_check_modifier_dice" class="center" placeholder="1"><span name="attr_sanity_check_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_sanity_check_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_sanity_check_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_sanity_check_modifier_dice_modifier"><span name="attr_sanity_check_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_sanity_check_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_sanity_check_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_sanity_check_modifier" class=""><span name="attr_sanity_check_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="ability-check"><span data-i18n="INITIATIVE"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_initiative_modifier_dice" class="center" placeholder="1"><span name="attr_initiative_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_initiative_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_initiative_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_initiative_modifier_dice_modifier"><span name="attr_initiative_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_initiative_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_initiative_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_initiative_modifier" class=""><span name="attr_initiative_modifier" class="auto-expand-text"></span></span></span><div class="ability-check"><span data-i18n="SKILL_$0"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_0_modifier_dice" class="center" placeholder="1"><span name="attr_skill_0_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_0_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_0_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_0_modifier_dice_modifier"><span name="attr_skill_0_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_0_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_0_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_0_modifier" class=""><span name="attr_skill_0_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_0_passive_modifier" class="no-spin"><span name="attr_skill_0_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$1"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_1_modifier_dice" class="center" placeholder="1"><span name="attr_skill_1_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_1_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_1_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_1_modifier_dice_modifier"><span name="attr_skill_1_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_1_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_1_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_1_modifier" class=""><span name="attr_skill_1_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_1_passive_modifier" class="no-spin"><span name="attr_skill_1_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$2"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_2_modifier_dice" class="center" placeholder="1"><span name="attr_skill_2_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_2_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_2_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_2_modifier_dice_modifier"><span name="attr_skill_2_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_2_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_2_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_2_modifier" class=""><span name="attr_skill_2_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_2_passive_modifier" class="no-spin"><span name="attr_skill_2_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$3"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_3_modifier_dice" class="center" placeholder="1"><span name="attr_skill_3_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_3_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_3_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_3_modifier_dice_modifier"><span name="attr_skill_3_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_3_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_3_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_3_modifier" class=""><span name="attr_skill_3_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_3_passive_modifier" class="no-spin"><span name="attr_skill_3_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$4"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_4_modifier_dice" class="center" placeholder="1"><span name="attr_skill_4_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_4_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_4_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_4_modifier_dice_modifier"><span name="attr_skill_4_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_4_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_4_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_4_modifier" class=""><span name="attr_skill_4_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_4_passive_modifier" class="no-spin"><span name="attr_skill_4_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$5"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_5_modifier_dice" class="center" placeholder="1"><span name="attr_skill_5_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_5_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_5_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_5_modifier_dice_modifier"><span name="attr_skill_5_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_5_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_5_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_5_modifier" class=""><span name="attr_skill_5_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_5_passive_modifier" class="no-spin"><span name="attr_skill_5_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$6"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_6_modifier_dice" class="center" placeholder="1"><span name="attr_skill_6_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_6_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_6_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_6_modifier_dice_modifier"><span name="attr_skill_6_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_6_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_6_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_6_modifier" class=""><span name="attr_skill_6_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_6_passive_modifier" class="no-spin"><span name="attr_skill_6_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$7"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_7_modifier_dice" class="center" placeholder="1"><span name="attr_skill_7_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_7_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_7_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_7_modifier_dice_modifier"><span name="attr_skill_7_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_7_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_7_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_7_modifier" class=""><span name="attr_skill_7_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_7_passive_modifier" class="no-spin"><span name="attr_skill_7_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$8"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_8_modifier_dice" class="center" placeholder="1"><span name="attr_skill_8_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_8_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_8_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_8_modifier_dice_modifier"><span name="attr_skill_8_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_8_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_8_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_8_modifier" class=""><span name="attr_skill_8_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_8_passive_modifier" class="no-spin"><span name="attr_skill_8_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$9"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_9_modifier_dice" class="center" placeholder="1"><span name="attr_skill_9_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_9_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_9_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_9_modifier_dice_modifier"><span name="attr_skill_9_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_9_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_9_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_9_modifier" class=""><span name="attr_skill_9_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_9_passive_modifier" class="no-spin"><span name="attr_skill_9_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$10"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_10_modifier_dice" class="center" placeholder="1"><span name="attr_skill_10_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_10_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_10_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_10_modifier_dice_modifier"><span name="attr_skill_10_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_10_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_10_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_10_modifier" class=""><span name="attr_skill_10_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_10_passive_modifier" class="no-spin"><span name="attr_skill_10_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$11"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_11_modifier_dice" class="center" placeholder="1"><span name="attr_skill_11_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_11_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_11_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_11_modifier_dice_modifier"><span name="attr_skill_11_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_11_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_11_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_11_modifier" class=""><span name="attr_skill_11_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_11_passive_modifier" class="no-spin"><span name="attr_skill_11_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$12"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_12_modifier_dice" class="center" placeholder="1"><span name="attr_skill_12_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_12_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_12_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_12_modifier_dice_modifier"><span name="attr_skill_12_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_12_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_12_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_12_modifier" class=""><span name="attr_skill_12_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_12_passive_modifier" class="no-spin"><span name="attr_skill_12_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$13"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_13_modifier_dice" class="center" placeholder="1"><span name="attr_skill_13_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_13_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_13_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_13_modifier_dice_modifier"><span name="attr_skill_13_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_13_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_13_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_13_modifier" class=""><span name="attr_skill_13_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_13_passive_modifier" class="no-spin"><span name="attr_skill_13_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$14"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_14_modifier_dice" class="center" placeholder="1"><span name="attr_skill_14_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_14_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_14_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_14_modifier_dice_modifier"><span name="attr_skill_14_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_14_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_14_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_14_modifier" class=""><span name="attr_skill_14_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_14_passive_modifier" class="no-spin"><span name="attr_skill_14_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$15"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_15_modifier_dice" class="center" placeholder="1"><span name="attr_skill_15_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_15_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_15_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_15_modifier_dice_modifier"><span name="attr_skill_15_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_15_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_15_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_15_modifier" class=""><span name="attr_skill_15_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_15_passive_modifier" class="no-spin"><span name="attr_skill_15_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$16"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_16_modifier_dice" class="center" placeholder="1"><span name="attr_skill_16_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_16_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_16_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_16_modifier_dice_modifier"><span name="attr_skill_16_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_16_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_16_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_16_modifier" class=""><span name="attr_skill_16_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_16_passive_modifier" class="no-spin"><span name="attr_skill_16_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$17"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_17_modifier_dice" class="center" placeholder="1"><span name="attr_skill_17_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_17_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_17_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_17_modifier_dice_modifier"><span name="attr_skill_17_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_17_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_17_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_17_modifier" class=""><span name="attr_skill_17_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_17_passive_modifier" class="no-spin"><span name="attr_skill_17_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$18"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_18_modifier_dice" class="center" placeholder="1"><span name="attr_skill_18_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_18_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_18_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_18_modifier_dice_modifier"><span name="attr_skill_18_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_18_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_18_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_18_modifier" class=""><span name="attr_skill_18_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_18_passive_modifier" class="no-spin"><span name="attr_skill_18_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$19"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_19_modifier_dice" class="center" placeholder="1"><span name="attr_skill_19_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_19_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_19_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_19_modifier_dice_modifier"><span name="attr_skill_19_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_19_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_19_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_19_modifier" class=""><span name="attr_skill_19_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_19_passive_modifier" class="no-spin"><span name="attr_skill_19_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$20"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_20_modifier_dice" class="center" placeholder="1"><span name="attr_skill_20_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_20_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_20_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_20_modifier_dice_modifier"><span name="attr_skill_20_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_20_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_20_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_20_modifier" class=""><span name="attr_skill_20_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_20_passive_modifier" class="no-spin"><span name="attr_skill_20_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$21"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_21_modifier_dice" class="center" placeholder="1"><span name="attr_skill_21_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_21_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_21_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_21_modifier_dice_modifier"><span name="attr_skill_21_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_21_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_21_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_21_modifier" class=""><span name="attr_skill_21_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_21_passive_modifier" class="no-spin"><span name="attr_skill_21_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$22"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_22_modifier_dice" class="center" placeholder="1"><span name="attr_skill_22_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_22_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_22_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_22_modifier_dice_modifier"><span name="attr_skill_22_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_22_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_22_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_22_modifier" class=""><span name="attr_skill_22_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_22_passive_modifier" class="no-spin"><span name="attr_skill_22_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div><div class="ability-check"><span data-i18n="SKILL_$23"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_skill_23_modifier_dice" class="center" placeholder="1"><span name="attr_skill_23_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_skill_23_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_skill_23_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_skill_23_modifier_dice_modifier"><span name="attr_skill_23_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_skill_23_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_skill_23_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_skill_23_modifier" class=""><span name="attr_skill_23_modifier" class="auto-expand-text"></span></span><span>, </span><span class="passive-skill"><span data-i18n="PASSIVE"></span><span> </span><span class="edit auto-expand-wrap"><input type="number" name="attr_skill_23_passive_modifier" class="no-spin"><span name="attr_skill_23_passive_modifier" class="auto-expand-text"></span></span><span>, </span></span></div></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_attack_toggle" value="1" class="attack-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="ATTACK"></span>. </span><span class="attack"><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_attack_modifier_dice" class="center" placeholder="1"><span name="attr_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_attack_modifier_dice_modifier"><span name="attr_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_attack_modifier" class=""><span name="attr_attack_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="attack"><span data-i18n="WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_weapon_attack_modifier_dice" class="center" placeholder="1"><span name="attr_weapon_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_weapon_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_weapon_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_weapon_attack_modifier_dice_modifier"><span name="attr_weapon_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_weapon_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_weapon_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_weapon_attack_modifier" class=""><span name="attr_weapon_attack_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="attack"><span data-i18n="MELEE_WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_melee_weapon_attack_modifier_dice" class="center" placeholder="1"><span name="attr_melee_weapon_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_melee_weapon_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_melee_weapon_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_melee_weapon_attack_modifier_dice_modifier"><span name="attr_melee_weapon_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_melee_weapon_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_melee_weapon_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_melee_weapon_attack_modifier" class=""><span name="attr_melee_weapon_attack_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="attack"><span data-i18n="RANGED_WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_ranged_weapon_attack_modifier_dice" class="center" placeholder="1"><span name="attr_ranged_weapon_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_ranged_weapon_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_ranged_weapon_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_ranged_weapon_attack_modifier_dice_modifier"><span name="attr_ranged_weapon_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_ranged_weapon_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_ranged_weapon_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_ranged_weapon_attack_modifier" class=""><span name="attr_ranged_weapon_attack_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="attack"><span data-i18n="SPELL"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_spell_attack_modifier_dice" class="center" placeholder="1"><span name="attr_spell_attack_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_spell_attack_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_spell_attack_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_spell_attack_modifier_dice_modifier"><span name="attr_spell_attack_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_spell_attack_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_spell_attack_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_spell_attack_modifier" class=""><span name="attr_spell_attack_modifier" class="auto-expand-text"></span></span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_damage_toggle" value="1" class="damage-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="DAMAGE"></span>. </span><span class="damage"><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_damage_modifier_dice" class="center" placeholder="1"><span name="attr_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_damage_modifier_dice_modifier"><span name="attr_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_damage_modifier" class=""><span name="attr_damage_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="damage"><span data-i18n="WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_weapon_damage_modifier_dice" class="center" placeholder="1"><span name="attr_weapon_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_weapon_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_weapon_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_weapon_damage_modifier_dice_modifier"><span name="attr_weapon_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_weapon_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_weapon_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_weapon_damage_modifier" class=""><span name="attr_weapon_damage_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="damage"><span data-i18n="MELEE_WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_melee_weapon_damage_modifier_dice" class="center" placeholder="1"><span name="attr_melee_weapon_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_melee_weapon_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_melee_weapon_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_melee_weapon_damage_modifier_dice_modifier"><span name="attr_melee_weapon_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_melee_weapon_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_melee_weapon_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_melee_weapon_damage_modifier" class=""><span name="attr_melee_weapon_damage_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="damage"><span data-i18n="RANGED_WEAPON"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_ranged_weapon_damage_modifier_dice" class="center" placeholder="1"><span name="attr_ranged_weapon_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_ranged_weapon_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_ranged_weapon_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_ranged_weapon_damage_modifier_dice_modifier"><span name="attr_ranged_weapon_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_ranged_weapon_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_ranged_weapon_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_ranged_weapon_damage_modifier" class=""><span name="attr_ranged_weapon_damage_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="damage"><span data-i18n="SPELL"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_spell_damage_modifier_dice" class="center" placeholder="1"><span name="attr_spell_damage_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_spell_damage_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_spell_damage_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_spell_damage_modifier_dice_modifier"><span name="attr_spell_damage_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_spell_damage_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_spell_damage_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_spell_damage_modifier" class=""><span name="attr_spell_damage_modifier" class="auto-expand-text"></span></span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_spell_toggle" value="1" class="spell-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="SPELL"></span>. </span><span class="spell"><span data-i18n="DC"></span><span> </span><span class="edit auto-expand-wrap"><select name="attr_spell_dc_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_spell_dc_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_spell_dc_modifier" class=""><span name="attr_spell_dc_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="spell"><span data-i18n="HEAL"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_spell_heal_modifier_dice" class="center" placeholder="1"><span name="attr_spell_heal_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_spell_heal_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_spell_heal_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_spell_heal_modifier_dice_modifier"><span name="attr_spell_heal_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_spell_heal_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_spell_heal_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_spell_heal_modifier" class=""><span name="attr_spell_heal_modifier" class="auto-expand-text"></span></span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_ac_toggle" value="1" class="ac-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="AC"></span>. </span><span class="ac"><span class="edit auto-expand-wrap"><select name="attr_ac_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_ac_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_ac_modifier" class=""><span name="attr_ac_modifier" class="auto-expand-text"></span></span></span></div><div class="shaped-row align-flex-start mar-l-smd mar-t-smd"><input type="checkbox" name="attr_saving_throw_toggle" value="1" class="saving-throw-toggle medium-checkbox no-shrink"><span class="heading"><span data-i18n="SAVING_THROW"></span>. </span><span class="saving-throw"><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_saving_throw_modifier_dice_modifier"><span name="attr_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_saving_throw_modifier" class=""><span name="attr_saving_throw_modifier" class="auto-expand-text"></span></span></span><span>, </span><span class="saving-throw default-saving-throw"><span data-i18n="STRENGTH"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_strength_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_strength_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_strength_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_strength_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_strength_saving_throw_modifier_dice_modifier"><span name="attr_strength_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_strength_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_strength_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_strength_saving_throw_modifier" class=""><span name="attr_strength_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="DEXTERITY"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_dexterity_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_dexterity_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_dexterity_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_dexterity_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_dexterity_saving_throw_modifier_dice_modifier"><span name="attr_dexterity_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_dexterity_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_dexterity_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_dexterity_saving_throw_modifier" class=""><span name="attr_dexterity_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="CONSTITUTION"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_constitution_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_constitution_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_constitution_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_constitution_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_constitution_saving_throw_modifier_dice_modifier"><span name="attr_constitution_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_constitution_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_constitution_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_constitution_saving_throw_modifier" class=""><span name="attr_constitution_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="INTELLIGENCE"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_intelligence_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_intelligence_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_intelligence_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_intelligence_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_intelligence_saving_throw_modifier_dice_modifier"><span name="attr_intelligence_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_intelligence_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_intelligence_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_intelligence_saving_throw_modifier" class=""><span name="attr_intelligence_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="WISDOM"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_wisdom_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_wisdom_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_wisdom_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_wisdom_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_wisdom_saving_throw_modifier_dice_modifier"><span name="attr_wisdom_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_wisdom_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_wisdom_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_wisdom_saving_throw_modifier" class=""><span name="attr_wisdom_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="CHARISMA"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_charisma_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_charisma_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_charisma_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_charisma_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_charisma_saving_throw_modifier_dice_modifier"><span name="attr_charisma_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_charisma_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_charisma_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_charisma_saving_throw_modifier" class=""><span name="attr_charisma_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw honor"><span data-i18n="HONOR"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_honor_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_honor_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_honor_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_honor_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_honor_saving_throw_modifier_dice_modifier"><span name="attr_honor_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_honor_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_honor_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_honor_saving_throw_modifier" class=""><span name="attr_honor_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw"><span data-i18n="LUCK"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_luck_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_luck_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_luck_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_luck_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_luck_saving_throw_modifier_dice_modifier"><span name="attr_luck_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_luck_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_luck_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_luck_saving_throw_modifier" class=""><span name="attr_luck_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw default-saving-throw sanity"><span data-i18n="SANITY"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_sanity_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_sanity_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_sanity_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_sanity_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_sanity_saving_throw_modifier_dice_modifier"><span name="attr_sanity_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_sanity_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_sanity_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_sanity_saving_throw_modifier" class=""><span name="attr_sanity_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw"><span data-i18n="DEATH"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_death_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_death_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_death_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_death_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_death_saving_throw_modifier_dice_modifier"><span name="attr_death_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_death_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_death_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_death_saving_throw_modifier" class=""><span name="attr_death_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw custom-saving-throw"><span data-i18n="FORTITUDE"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_fortitude_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_fortitude_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_fortitude_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_fortitude_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_fortitude_saving_throw_modifier_dice_modifier"><span name="attr_fortitude_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_fortitude_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_fortitude_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_fortitude_saving_throw_modifier" class=""><span name="attr_fortitude_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw custom-saving-throw"><span data-i18n="REFLEX"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_reflex_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_reflex_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_reflex_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_reflex_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_reflex_saving_throw_modifier_dice_modifier"><span name="attr_reflex_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_reflex_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_reflex_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_reflex_saving_throw_modifier" class=""><span name="attr_reflex_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span><span class="saving-throw custom-saving-throw"><span data-i18n="WILL"></span><span> </span><span class="edit"><span class="auto-expand-wrap"><input type="text" name="attr_will_saving_throw_modifier_dice" class="center" placeholder="1"><span name="attr_will_saving_throw_modifier_dice" class="auto-expand-text">1</span></span><span class="auto-expand-wrap"><select name="attr_will_saving_throw_modifier_die"><option value="d0">—</option><option>d2</option><option>d4</option><option>d6</option><option>d8</option><option>d10</option><option>d12</option><option>d20</option></select><span name="attr_will_saving_throw_modifier_die" class="auto-expand-text">—</span></span><span class="dice-modifier auto-expand-wrap"><input type="text" name="attr_will_saving_throw_modifier_dice_modifier"><span name="attr_will_saving_throw_modifier_dice_modifier" class="auto-expand-text"></span></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><select name="attr_will_saving_throw_modifier_ability"><option value="0">—</option><option value="STR" data-i18n="STR"></option><option value="DEX" data-i18n="DEX"></option><option value="CON" data-i18n="CON"></option><option value="INT" data-i18n="INT"></option><option value="WIS" data-i18n="WIS"></option><option value="CHA" data-i18n="CHA"></option><option value="HON" data-i18n="HON" class="honor"></option><option value="LUC" data-i18n="LUC" class="luck"></option><option value="SAN" data-i18n="SAN" class="sanity"></option><option class="srd-hidden">SPELL_ABILITY</option><option value="FIN" data-i18n="FIN"></option></select><span name="attr_will_saving_throw_modifier_ability" class="auto-expand-text capitalize" data-i18n-dynamic></span></span><span class="edit">+</span><span class="edit auto-expand-wrap"><input type="text" name="attr_will_saving_throw_modifier" class=""><span name="attr_will_saving_throw_modifier" class="auto-expand-text"></span></span><span>, </span></span></div></div></div></fieldset></div></div></div></div><div class="bar"></div></div><div class="section-settings"><div class="shaped-row space-between no-wrap"><div class="mar-b-smd"><div class="wrap-box"><div class="shaped-row space-between no-wrap mar-b-sm"><div class="small-label" data-i18n="SHEET"></div><div class="6-rem"><select name="attr_output_option"><option value="" data-i18n="PUBLIC_FOR_ALL" selected="selected"></option><option value="/w GM" data-i18n="WHISPERED_TO_GM"></option><option value="/w @{character_name}" data-i18n="WHISPERED_TO_SELF"></option><option value="?{Output|Public,|Whisper,/w GM |Self,/w @{character_name} }" data-i18n="CHOOSE_WHEN_ROLLING"></option></select></div></div><div class="shaped-row space-between no-wrap mar-b-sm"><div class="small-label" data-i18n="DEATH_SAVES"></div><div class="6-rem"><select name="attr_death_saving_throw_output_option"><option value="@{output_option}" data-i18n="SHEET_OUTPUT" selected="selected"></option><option value="" data-i18n="PUBLIC_FOR_ALL"></option><option value="/w GM" data-i18n="WHISPERED_TO_GM"></option><option value="?{Output|Public,|Whisper,/w GM }" data-i18n="CHOOSE_WHEN_ROLLING"></option></select></div></div><div class="shaped-row space-between no-wrap"><div class="small-label" data-i18n="HIT_DICE"></div><div class="6-rem"><select name="attr_hit_dice_output_option"><option value="@{output_option}" data-i18n="SHEET_OUTPUT" selected="selected"></option><option value="" data-i18n="PUBLIC_FOR_ALL"></option><option value="/w GM" data-i18n="WHISPERED_TO_GM"></option><option value="?{Output|Public,|Whisper,/w GM }" data-i18n="CHOOSE_WHEN_ROLLING"></option></select></div></div><div class="wrap-box-title center" data-i18n="OUTPUT"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span data-i18n="UNITS" class="small-label"></span><span class="auto-expand-wrap"><select name="attr_distance_system"><option value="FEET" data-i18n="FEET" selected="selected"></option><option value="METERS" data-i18n="METERS"></option></select><span name="attr_distance_system" class="auto-expand-text" data-i18n-dynamic></span></span></div><div class="wrap-box-title center" data-i18n="DISTANCE"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="DISPLAY"></span><input type="checkbox" name="attr_show_weight" class="mar-l-md no-shrink" value="1" checked="checked"></div><div class="weight shaped-row space-between no-wrap mar-b-sm"><span data-i18n="UNITS" class="small-label"></span><span class="auto-expand-wrap"><select name="attr_weight_system"><option value="POUNDS" data-i18n="POUNDS" selected="selected"></option><option value="KILOGRAMS" data-i18n="KILOGRAMS"></option></select><span name="attr_weight_system" class="auto-expand-text" data-i18n-dynamic></span></span></div><div class="wrap-box-title center" data-i18n="WEIGHT"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HONOR"></span><input type="checkbox" name="attr_honor_toggle" class="mar-l-md no-shrink" value="1"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="LUCK"></span><input type="checkbox" name="attr_luck_toggle" class="mar-l-md no-shrink" value="1"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="SANITY"></span><input type="checkbox" name="attr_sanity_toggle" class="mar-l-md no-shrink" value="1"></div><div class="wrap-box-title center" data-i18n="ABILITIES"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="INSPIRATION_MULTIPLE"></span><input type="checkbox" name="attr_inspiration_multiple" class="mar-l-md no-shrink" value="1"></div><div class="wrap-box-title center" data-i18n="INSPIRATION"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="PROFICIENCY_DICE"></span><input type="checkbox" name="attr_proficiency_dice" class="mar-l-md no-shrink" value="1"></div><div class="wrap-box-title center" data-i18n="PROFICIENCY_BONUS"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="DEATH_SAVING_THROW_CHANCES"></span><span class="auto-expand-wrap"><select name="attr_death_saving_throw_chances"><option value="3" selected="selected">3</option><option value="5">5</option></select><span name="attr_death_saving_throw_chances" class="auto-expand-text"></span></span></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS"></span><input type="checkbox" name="attr_saving_throws_half_proficiency" class="mar-l-md no-shrink" value="1"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="USE_CUSTOM_SAVING_THROWS"></span><input type="checkbox" name="attr_use_custom_saving_throws" class="mar-l-md no-shrink" value="1"></div><div class="custom-saving-throw shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="AVERAGE_OF_ABILITIES"></span><input type="checkbox" name="attr_average_of_abilities" class="mar-l-md no-shrink" value="1"></div><div class="custom-saving-throw shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="FORTITUDE">Fortitude</span><div><div class="shaped-row justify-flex-end no-wrap"><div><span class="small-label" data-i18n="STR">Str</span><input type="checkbox" name="attr_fortitude_strength" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="DEX">Dex</span><input type="checkbox" name="attr_fortitude_dexterity" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="CON">Con</span><input type="checkbox" name="attr_fortitude_constitution" value="1"></div></div><div class="shaped-row justify-flex-end no-wrap"><div><span class="small-label" data-i18n="INT">Int</span><input type="checkbox" name="attr_fortitude_intelligence" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="WIS">Wis</span><input type="checkbox" name="attr_fortitude_wisdom" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="CHA">Cha</span><input type="checkbox" name="attr_fortitude_charisma" value="1"></div></div></div></div><hr class="custom-saving-throw"><div class="custom-saving-throw shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="REFLEX">Reflex</span><div><div class="shaped-row justify-flex-end no-wrap"><div><span class="small-label" data-i18n="STR">Str</span><input type="checkbox" name="attr_reflex_strength" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="DEX">Dex</span><input type="checkbox" name="attr_reflex_dexterity" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="CON">Con</span><input type="checkbox" name="attr_reflex_constitution" value="1"></div></div><div class="shaped-row justify-flex-end no-wrap"><div><span class="small-label" data-i18n="INT">Int</span><input type="checkbox" name="attr_reflex_intelligence" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="WIS">Wis</span><input type="checkbox" name="attr_reflex_wisdom" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="CHA">Cha</span><input type="checkbox" name="attr_reflex_charisma" value="1"></div></div></div></div><hr class="custom-saving-throw"><div class="custom-saving-throw shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="WILL">Will</span><div><div class="shaped-row justify-flex-end no-wrap"><div><span class="small-label" data-i18n="STR">Str</span><input type="checkbox" name="attr_will_strength" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="DEX">Dex</span><input type="checkbox" name="attr_will_dexterity" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="CON">Con</span><input type="checkbox" name="attr_will_constitution" value="1"></div></div><div class="shaped-row justify-flex-end no-wrap"><div><span class="small-label" data-i18n="INT">Int</span><input type="checkbox" name="attr_will_intelligence" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="WIS">Wis</span><input type="checkbox" name="attr_will_wisdom" value="1"></div><div class="pad-l-md"><span class="small-label" data-i18n="CHA">Cha</span><input type="checkbox" name="attr_will_charisma" value="1"></div></div></div></div><div class="wrap-box-title center" data-i18n="SAVING_THROWS"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="PASSIVE_SKILLS"></span><input type="checkbox" name="attr_show_passive_skills" class="mar-l-md no-shrink" value="1"></div><div><label class="pseudo-button-wrapper visible-button"><input type="checkbox" name="attr_generate_skills" value="1"><span data-i18n="GENERATE" class="small-font"></span></label></div><div class="shaped-row space-between no-wrap"><div class="shaped-row no-wrap"><span class="small-label" data-i18n="EXPERTISE_AS_ADVANTAGE"></span><div class="tooltip mar-l-sm"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div><input type="checkbox" name="attr_expertise_as_advantage" class="mar-l-md no-shrink" value="1"></div><div class="wrap-box-title center" data-i18n="SKILLS"></div></div></div><div class="mar-l-smd mar-b-smd"><div class="wrap-box"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="OUTPUT"></span><div class="6-rem"><select name="attr_initiative_output_option"><option value="@{output_option}" data-i18n="SHEET_OUTPUT" selected="selected"></option><option value="" data-i18n="PUBLIC_FOR_ALL"></option><option value="/w GM" data-i18n="WHISPERED_TO_GM"></option><option value="?{Output|Public,|Whisper,/w GM }" data-i18n="CHOOSE_WHEN_ROLLING"></option></select></div></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="ROLL_OPTIONS"></span><div class="6-rem"><select name="attr_initiative_roll"><option value="@{shaped_d20}" data-i18n="SHEET_SETTING"></option><option value="d20" data-i18n="NORMAL" class="d20"></option><option value="2d20kh1" data-i18n="ADVANTAGE" class="d20"></option><option value="2d20kl1" data-i18n="DISADVANTAGE" class="d20"></option><option value="?{Roll|Normal,d20|Advantage,2d20kh1|Disadvantage,2d20kl1|Advantage+,3d20kh1|Disadvantage-,3d20kl1}" data-i18n="QUERY" class="d20"></option><option value="?{Disadvantaged|No,2d20kh1|Yes,d20}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="d20"></option><option value="?{Advantaged|No,2d20kl1|Yes,d20}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="d20"></option><option value="2d10" data-i18n="NORMAL" class="2d10"></option><option value="3d10kh2" data-i18n="ADVANTAGE" class="2d10"></option><option value="3d10kl2" data-i18n="DISADVANTAGE" class="2d10"></option><option value="?{Roll|Normal,2d10|Advantage,3d10kh2|Disadvantage,3d10kl2|Advantage+,4d10kh2|Disadvantage-,4d10kl2}" data-i18n="QUERY" class="2d10"></option><option value="?{Disadvantaged|No,3d10kh2|Yes,2d10}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="2d10"></option><option value="?{Advantaged|No,3d10kl2|Yes,2d10}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="2d10"></option><option value="3d6" data-i18n="NORMAL" class="3d6"></option><option value="4d6kh3" data-i18n="ADVANTAGE" class="3d6"></option><option value="4d6kl3" data-i18n="DISADVANTAGE" class="3d6"></option><option value="?{Roll|Normal,3d6|Advantage,4d6kh3|Disadvantage,4d6kl3|Advantage+,5d6kh3|Disadvantage-,5d6kl3}" data-i18n="QUERY" class="3d6"></option><option value="?{Disadvantaged|No,4d6kh3|Yes,3d6}" data-i18n="QUERY_ADVANTAGE_DEFAULT" class="3d6"></option><option value="?{Advantaged|No,4d6kl3|Yes,3d6}" data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="3d6"></option></select></div></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="TO_TRACKER"></span><input type="checkbox" name="attr_initiative_to_tracker" class="mar-l-md no-shrink" value="1" checked="checked"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="BREAK_TIES"></span><input type="checkbox" name="attr_initiative_tie_breaker" class="mar-l-md no-shrink" value="1"></div><div class="wrap-box-title center" data-i18n="INITIATIVE"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIT_POINTS_RECOVERED_ON_A_LONG_REST"></span><div class="auto-expand-wrap"><select name="attr_hit_points_recovered_on_a_long_rest"><option value="0">—</option><option value="HALF" data-i18n="HALF"></option><option value="ALL" data-i18n="ALL" selected="selected"></option></select><span name="attr_hit_points_recovered_on_a_long_rest" class="auto-expand-text" data-i18n-dynamic></span></div></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIT_DICE_RECOVERED_ON_A_LONG_REST"></span><div class="auto-expand-wrap"><select name="attr_hit_dice_recovered_on_a_long_rest"><option value="0">—</option><option value="HALF" data-i18n="HALF" selected="selected"></option><option value="ALL" data-i18n="ALL"></option></select><span name="attr_hit_dice_recovered_on_a_long_rest" class="auto-expand-text" data-i18n-dynamic></span></div></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIT_DICE_RECOVERED_ON_A_SHORT_REST"></span><div class="auto-expand-wrap"><select name="attr_hit_dice_recovered_on_a_short_rest"><option value="0" selected="selected">—</option><option value="FOURTH">1/4</option><option value="HALF" data-i18n="HALF"></option><option value="ALL" data-i18n="ALL"></option></select><span name="attr_hit_dice_recovered_on_a_short_rest" class="auto-expand-text" data-i18n-dynamic></span></div></div><div class="wrap-box-title center" data-i18n="REST"></div></div><div class="mar-b-smd"></div><div class="wrap-box"><div class="shaped-row space-between no-wrap mar-b-sm"><div class="shaped-row no-wrap"><span class="small-label" data-i18n="AMMO_AUTO_USE"></span><div class="tooltip mar-l-sm"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-right small-label" data-i18n="REQUIRES_API"></div></div></div><input type="checkbox" name="attr_ammo_auto_use" class="mar-l-md no-shrink" value="1"></div><hr><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="DICE_MODIFIERS"></span><input type="checkbox" name="attr_show_dice_modifiers" class="mar-l-md no-shrink" value="1"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="EXTRA_ON_A_CRIT"></span><input type="checkbox" name="attr_extra_on_a_crit" class="mar-l-md no-shrink" value="1"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span data-i18n="CRITICAL_DAMAGE" class="small-label"></span><span class="auto-expand-wrap"><select name="attr_critical_damage_houserule"><option value="NORMAL" data-i18n="NORMAL" selected="selected"></option><option value="CRITICAL_DAMAGE_IS_MAXIMIZED" data-i18n="CRITICAL_DAMAGE_IS_MAXIMIZED"></option><option value="NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE" data-i18n="NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE"></option></select><span name="attr_critical_damage_houserule" class="auto-expand-text" data-i18n-dynamic></span></span></div><hr><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="EMOTE"></span><input type="checkbox" name="attr_show_emote" class="mar-l-md no-shrink" value="1"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="FREETEXT"></span><input type="checkbox" name="attr_show_freetext" class="mar-l-md no-shrink" value="1"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="FREEFORM"></span><input type="checkbox" name="attr_show_freeform" class="mar-l-md no-shrink" value="1"></div><div class="wrap-box-title center" data-i18n="ACTIONS"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="AUTOMATIC_HIGHER_LEVEL_QUERIES"></span><input type="checkbox" name="attr_automatic_higher_level_queries" class="mar-l-md no-shrink" value="1" checked="checked"></div><div class="shaped-row space-between no-wrap mar-b-sm"><div class="shaped-row no-wrap"><span class="small-label" data-i18n="AUTOMATICALLY_EXPEND_SPELL_RESOURCES"></span><div class="tooltip mar-l-sm"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-right small-label" data-i18n="REQUIRES_API"></div></div></div><input type="checkbox" name="attr_automatically_expend_spell_resources" class="mar-l-md no-shrink" value="1"></div><hr><div class="shaped-row space-between no-wrap mar-b-sm"><div class="small-label" data-i18n="SPELL_POINTS_NAME"></div><span class="auto-expand-wrap"><select name="attr_spell_points_name"><option value="SPELL_POINTS" data-i18n="SPELL_POINTS" selected="selected"></option><option value="SORCERY" data-i18n="SORCERY"></option><option value="PSI" data-i18n="PSI"></option><option value="MANA" data-i18n="MANA"></option><option value="KI" data-i18n="KI"></option></select><span name="attr_spell_points_name" class="auto-expand-text" data-i18n-dynamic></span></span></div><div class="wrap-box-title center" data-i18n="SPELLS"></div></div><div class="mar-b-smd"></div><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="MEDIUM_ARMOR_MAX_DEX"></span><span class="auto-expand-wrap"><input type="number" name="attr_medium_armor_max_dex" value="2" class="no-spin"><span name="attr_medium_armor_max_dex" class="auto-expand-text"></span></span></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="PROFICIENT_ARMOR_WEIGHS"></span><span class="auto-expand-wrap"><select name="attr_proficient_armor_weighs"><option value="0">—</option><option value="HALF" data-i18n="HALF"></option><option value="ALL" data-i18n="ALL" selected="selected"></option></select><span name="attr_proficient_armor_weighs" class="auto-expand-text" data-i18n-dynamic></span></span></div><div class="wrap-box-title center" data-i18n="ARMOR"></div></div></div><div class="mar-l-smd mar-b-smd"><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="DICE_SYSTEM"></span><span class="auto-expand-wrap"><select name="attr_dice_system"><option value="d20">d20</option><option value="2d10">2d10</option><option value="3d6">3d6</option></select><span name="attr_dice_system" class="auto-expand-text"></span></span></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="BASE_DC"></span><span class="auto-expand-wrap"><input type="number" name="attr_base_dc" value="8" class="no-spin"><span name="attr_base_dc" class="auto-expand-text"></span></span></div><div class="wrap-box-title center" data-i18n="HOUSERULES"></div></div><div class="mar-b-smd"></div><div class="wrap-box"><fieldset class="repeating_currency"><div class="shaped-row small-label align-center mar-b-md"><div class="auto-expand-wrap"><input type="text" name="attr_name" data-i18n-placeholder="NAME"><span name="attr_name" class="auto-expand-text"></span></div><span>(</span><div class="auto-expand-wrap"><input type="text" name="attr_acronym" maxlength="2"><span name="attr_acronym" class="auto-expand-text"></span></div><span>): </span><span data-i18n="VALUE" class="lowercase"></span><span> </span><div class="auto-expand-wrap"><input type="number" name="attr_value" class="no-spin" step=".0001"><span name="attr_value" class="auto-expand-text"></span></div><span class="weight">, </span><div class="weight auto-expand-wrap"><input type="number" name="attr_weight" class="no-spin" step=".0001"><span name="attr_weight" class="auto-expand-text"></span></div><span class="pounds mar-l-sm" data-i18n="POUNDS_SHORT"></span><span class="kilos mar-l-sm" data-i18n="KILOGRAMS_SHORT"></span><span>, </span><span data-i18n="BORDER" class="lowercase"></span><span> </span><span class="auto-expand-wrap"><select name="attr_border"><option value="COPPER" data-i18n="COPPER"></option><option value="SILVER" data-i18n="SILVER"></option><option value="ELECTRUM" data-i18n="ELECTRUM"></option><option value="GOLD" data-i18n="GOLD"></option><option value="PLATINUM" data-i18n="PLATINUM"></option></select><span name="attr_border" class="auto-expand-text" data-i18n-dynamic></span></span></div></fieldset><div class="wrap-box-title center" data-i18n="CURRENCY"></div></div></div><div class="mar-l-smd mar-b-smd"><div class="wrap-box"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS"></span><input type="checkbox" name="attr_automatically_roll_damage_for_attacks" class="mar-l-md no-shrink" value="1" checked="checked"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS"></span><input type="checkbox" name="attr_automatically_roll_damage_for_saving_throws" class="mar-l-md no-shrink" value="1" checked="checked"></div><hr><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="CHARACTER_NAME_ON_ROLL_TEMPLATES"></span><span class="2-rem"><select name="attr_show_character_name" class="no-shrink" dir="rtl"><option value="" data-i18n="NO" selected="selected">No</option><option value="{{show_character_name=1}}" data-i18n="YES">Yes</option></select></span></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="SHOW_TARGET_AC_ON_ATTACKS"></span><input type="checkbox" name="attr_attacks_vs_target_ac" class="mar-l-md no-shrink" value="1"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="SHOW_TARGET_NAME_ON_ATTACKS"></span><input type="checkbox" name="attr_attacks_vs_target_name" class="mar-l-md no-shrink" value="1"></div><div class="wrap-box-title center" data-i18n="ROLL_TEMPLATE"></div></div><div class="mar-b-smd"></div><div class="wrap-box relative"><input type="hidden" name="attr_hide_gm_info" value="@{hide_ability_checks} @{hide_saving_throws} @{hide_attack} @{hide_damage} @{hide_freetext} @{hide_recharge} @{hide_target_ac} @{hide_saving_throw_dc} @{hide_saving_throw_success} @{hide_content}"><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_ABILITY_CHECKS"></span><input type="checkbox" name="attr_hide_ability_checks" class="mar-l-md no-shrink" value="{{hide_ability_checks=1}}"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_SAVING_THROWS"></span><input type="checkbox" name="attr_hide_saving_throws" class="mar-l-md no-shrink" value="{{hide_saving_throws=1}}"></div><hr><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_ATTACK"></span><input type="checkbox" name="attr_hide_attack" class="mar-l-md no-shrink" value="{{hide_attack=1}}"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_DAMAGE"></span><input type="checkbox" name="attr_hide_damage" class="mar-l-md no-shrink" value="{{hide_damage=1}}"></div><hr><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_FREETEXT"></span><input type="checkbox" name="attr_hide_freetext" class="mar-l-md no-shrink" value="{{hide_freetext=1}}"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_RECHARGE"></span><input type="checkbox" name="attr_hide_recharge" class="mar-l-md no-shrink" value="{{hide_recharge=1}}"></div><div class="attacks-vs-target-ac shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_TARGET_AC"></span><input type="checkbox" name="attr_hide_target_ac" class="mar-l-md no-shrink" value="{{hide_target_ac=1}}"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_SAVING_THROW_DC"></span><input type="checkbox" name="attr_hide_saving_throw_dc" class="mar-l-md no-shrink" value="{{hide_saving_throw_dc=1}}"></div><div class="shaped-row space-between no-wrap mar-b-sm"><span class="small-label" data-i18n="HIDE_INFO_SAVING_THROW_SUCCESS"></span><input type="checkbox" name="attr_hide_saving_throw_success" class="mar-l-md no-shrink" value="{{hide_saving_throw_success=1}}"></div><div class="shaped-row space-between no-wrap"><span class="small-label" data-i18n="HIDE_INFO_CONTENT"></span><input type="checkbox" name="attr_hide_content" class="mar-l-md no-shrink" value="{{hide_content=1}}"></div><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">?</div><div class="tooltip-content-left small-label" data-i18n="HIDE_INFO_NOTE"></div></div></div><div class="wrap-box-title center" data-i18n="HIDE_INFO"></div></div></div><div class="mar-l-smd"><div class="wrap-box mar-b-smd"><div class="shaped-row space-between no-wrap mar-b-sm"><div class="shaped-row no-wrap"><span class="small-label" data-i18n="AUTO_REVERT_ADV"></span><div class="tooltip mar-l-sm"><div class="tooltip-toggle-text center">A</div><div class="tooltip-content-left small-label" data-i18n="REQUIRES_API"></div></div></div><input type="checkbox" name="attr_auto_revert_advantage" class="mar-l-md no-shrink" value="1"></div><div class="wrap-box-title center" data-i18n="ADVANTAGE"></div></div><div class="right mar-t-lg"><div><label class="pseudo-button-wrapper d20"><input type="radio" name="attr_shaped_d20" value="?{Roll|Normal,d20|Advantage,2d20kh1|Disadvantage,2d20kl1}"><span data-i18n="QUERY" class="small-label white-space-no-wrap"></span></label><label class="pseudo-button-wrapper 2d10"><input type="radio" name="attr_shaped_d20" value="?{Roll|Normal,2d10|Advantage,3d10kh2|Disadvantage,3d10kl2}"><span data-i18n="QUERY" class="small-label white-space-no-wrap"></span></label><label class="pseudo-button-wrapper 3d6"><input type="radio" name="attr_shaped_d20" value="?{Roll|Normal,3d6|Advantage,4d6kh3|Disadvantage,4d6kl3}"><span data-i18n="QUERY" class="small-label white-space-no-wrap"></span></label></div><div class="mar-t-sm"><label class="pseudo-button-wrapper d20"><input type="radio" name="attr_shaped_d20" value="?{Disadvantaged|No,2d20kh1|Yes,d20}"><span data-i18n="QUERY_ADVANTAGE_DEFAULT" class="small-label white-space-no-wrap"></span></label><label class="pseudo-button-wrapper 2d10"><input type="radio" name="attr_shaped_d20" value="?{Disadvantaged|No,3d10kh2|Yes,2d10}"><span data-i18n="QUERY_ADVANTAGE_DEFAULT" class="small-label white-space-no-wrap"></span></label><label class="pseudo-button-wrapper 3d6"><input type="radio" name="attr_shaped_d20" value="?{Disadvantaged|No,4d6kh3|Yes,3d6}"><span data-i18n="QUERY_ADVANTAGE_DEFAULT" class="small-label white-space-no-wrap"></span></label></div><div class="mar-t-sm"><label class="pseudo-button-wrapper d20"><input type="radio" name="attr_shaped_d20" value="?{Advantaged|No,2d20kl1|Yes,d20}"><span data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="small-label white-space-no-wrap"></span></label><label class="pseudo-button-wrapper 2d10"><input type="radio" name="attr_shaped_d20" value="?{Advantaged|No,3d10kl2|Yes,2d10}"><span data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="small-label white-space-no-wrap"></span></label><label class="pseudo-button-wrapper 3d6"><input type="radio" name="attr_shaped_d20" value="?{Advantaged|No,4d6kl3|Yes,3d6}"><span data-i18n="QUERY_DISADVANTAGE_DEFAULT" class="small-label white-space-no-wrap"></span></label></div><div class="mar-t-sm"><div class="tooltip"><label class="pseudo-button-wrapper"><input type="radio" name="attr_shaped_d20" value="1d20"><span class="small-label white-space-no-wrap"><span data-i18n="ROLL_2"></span><span data-i18n="LEGACY" class="warning mar-l-smd"></span></span></label><div class="tooltip-content-left"><div><span data-i18n="LEGACY" class="warning"></span></div><div><span data-i18n="LEGACY_TOOLTIP" class="small-label"></span></div></div></div></div></div><div class="mar-t-lg"></div><div class="wrap-box center"><input type="hidden" name="attr_ability_checks_macro_var"><button type="roll" name="roll_shaped_ability_checks" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{ABILITY_CHECKS}}} {{text_big=@{ability_checks_macro_var}}}" data-i18n="ABILITY_CHECKS"></button><div class="mar-t-sm"></div><input type="hidden" name="attr_ability_checks_query_var"><button type="roll" name="roll_shaped_ability_checks_query" class="visible-button" value="@{output_option} &{template:5e-shaped} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{@{shaped_d20}=1}} @{ability_checks_query_var}" data-i18n="ABILITY_CHECKS_QUERY"></button><hr><input type="hidden" name="attr_saving_throw_macro_var"><button type="roll" name="roll_shaped_saving_throw" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SAVING_THROWS}}} {{text_big=@{saving_throw_macro_var}}}" data-i18n="SAVING_THROWS"></button><div class="mar-t-sm"></div><input type="hidden" name="attr_saving_throw_query_var"><button type="roll" name="roll_shaped_saving_throw_query" class="visible-button" value="@{output_option} &{template:5e-shaped} {{saving_throw=1}} {{character_name=@{character_name}}} @{show_character_name} {{@{shaped_d20}=1}} @{saving_throw_query_var}" data-i18n="SAVING_THROWS_QUERY"></button><hr><div class="mar-b-sm"><input type="hidden" name="attr_hp_formula"> <input type="hidden" name="attr_skills_macro_var"> <input type="hidden" name="attr_languages_chat_var"> <input type="hidden" name="attr_damage_resistances_var"> <input type="hidden" name="attr_racialtraits_chat_var"> <input type="hidden" name="attr_classfeatures_chat_var"> <input type="hidden" name="attr_feats_chat_var"> <input type="hidden" name="attr_traits_chat_var"> <input type="hidden" name="attr_offense_chat_var"> <input type="hidden" name="attr_utility_chat_var"> <input type="hidden" name="attr_equipment_chat_var"> <input type="hidden" name="attr_actions_chat_var"> <input type="hidden" name="attr_reactions_chat_var"> <input type="hidden" name="attr_legendaryactions_chat_var"> <input type="hidden" name="attr_lairactions_chat_var"> <input type="hidden" name="attr_regionaleffects_chat_var"><button type="roll" name="roll_shaped_statblock" class="visible-button" value="/w @{character_name} @{output_option} &{template:5e-shaped} {{title=@{character_name}}} {{statblock_first_line=1}} {{size=^{@{size}}}} {{type=@{type}}} {{race=@{race}}} {{alignment=@{alignment}}} {{Armor Class=@{ac} (@{ac_note})}} {{Initiative=[@{initiative}](~shaped_initiative)}} {{Hit Points=@{HP} (@{hp_formula})}} {{Speed=@{speed_string}}} {{Abilities=[Str @{strength_calculated} (@{strength_check_mod_with_sign})](~shaped_strength_check), [Dex @{dexterity_calculated} (@{dexterity_check_mod_with_sign})](~shaped_dexterity_check), [Con @{constitution_calculated} (@{constitution_check_mod_with_sign})](~shaped_constitution_check), [Int @{intelligence_calculated} (@{intelligence_check_mod_with_sign})](~shaped_intelligence_check), [Wis @{wisdom_calculated} (@{wisdom_check_mod_with_sign})](~shaped_wisdom_check), [Cha @{charisma_calculated} (@{charisma_check_mod_with_sign})](~shaped_charisma_check)}} {{Saving Throws=@{saving_throw_macro_var}}} {{Skills=@{skills_macro_var}}} @{damage_resistances_var} {{Senses=@{senses_string}}} @{languages_chat_var} {{Challenge=@{challenge} (@{xp_readable} XP)}} @{racialtraits_chat_var} @{classfeatures_chat_var} @{feats_chat_var} @{traits_chat_var} @{offense_chat_var} @{utility_chat_var} @{actions_chat_var} @{reactions_chat_var} @{legendaryactions_chat_var} @{lairactions_chat_var} @{regionaleffects_chat_var}" data-i18n="STATBLOCK"></button></div><div class="pc mar-b-sm"><input type="hidden" name="attr_offense_macro_var"><button type="roll" name="roll_shaped_offense" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{OFFENSE}}} {{text_big=@{offense_macro_var}}}" data-i18n="OFFENSE"></button></div><div class="pc mar-b-sm"><input type="hidden" name="attr_utility_macro_var"><button type="roll" name="roll_shaped_utility" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{UTILITY}}} {{text_big=@{utility_macro_var}}}" data-i18n="UTILITY"></button></div><div class="pc"><input type="hidden" name="attr_racialtraits_chat_var" class="item-shown" value=""><div class="item-to-show mar-b-sm"><input type="hidden" name="attr_racialtraits_macro_var"><button type="roll" name="roll_shaped_racialtraits" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{RACIAL_TRAITS}}} {{text_big=@{racialtraits_macro_var}}}" data-i18n="RACIAL_TRAITS"></button></div></div><div class="pc"><input type="hidden" name="attr_classfeatures_chat_var" class="item-shown" value=""><div class="item-to-show mar-b-sm"><input type="hidden" name="attr_classfeatures_macro_var"><button type="roll" name="roll_shaped_classfeatures" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{CLASS_FEATURES}}} {{text_big=@{classfeatures_macro_var}}}" data-i18n="CLASS_FEATURES"></button></div></div><div class="pc"><input type="hidden" name="attr_feats_chat_var" class="item-shown" value=""><div class="item-to-show mar-b-sm"><input type="hidden" name="attr_feats_macro_var"><button type="roll" name="roll_shaped_feats" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{FEATS}}} {{text_big=@{feats_macro_var}}}" data-i18n="FEATS"></button></div></div><input type="hidden" name="attr_traits_chat_var" class="item-shown" value=""><div class="item-to-show mar-b-sm"><input type="hidden" name="attr_traits_macro_var"><button type="roll" name="roll_shaped_traits" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{TRAITS}}} {{text_big=@{traits_macro_var}}}" data-i18n="TRAITS"></button></div><input type="hidden" name="attr_actions_chat_var" class="item-shown" value=""><div class="npc item-to-show mar-b-sm"><input type="hidden" name="attr_actions_macro_var"><button type="roll" name="roll_shaped_actions" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{ACTIONS}}} {{text_big=@{actions_macro_var}}}" data-i18n="ACTIONS"></button></div><input type="hidden" name="attr_reactions_chat_var" class="item-shown" value=""><div class="npc item-to-show mar-b-sm"><input type="hidden" name="attr_reactions_macro_var"><button type="roll" name="roll_shaped_reactions" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{REACTIONS}}} {{text_big=@{reactions_macro_var}}}" data-i18n="REACTIONS"></button></div><input type="hidden" name="attr_legendaryactions_chat_var" class="item-shown" value=""><div class="npc item-to-show mar-b-sm"><input type="hidden" name="attr_legendaryactions_macro_var"><button type="roll" name="roll_shaped_legendaryactions" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LEGENDARY_ACTIONS}}} {{text_big=@{legendaryactions_macro_var}}}" data-i18n="LEGENDARY_ACTIONS"></button></div><input type="hidden" name="attr_lairactions_chat_var" class="item-shown" value=""><div class="npc item-to-show mar-b-sm"><input type="hidden" name="attr_lairactions_macro_var"><button type="roll" name="roll_shaped_lairactions" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{LAIR_ACTIONS}}} {{text_big=@{lairactions_macro_var}}}" data-i18n="LAIR_ACTIONS"></button></div><input type="hidden" name="attr_regionaleffects_chat_var" class="item-shown" value=""><div class="npc item-to-show mar-b-sm"><input type="hidden" name="attr_regionaleffects_macro_var"><button type="roll" name="roll_shaped_regionaleffects" class="visible-button" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{REGIONAL_EFFECTS}}} {{text_big=@{regionaleffects_macro_var}}}" data-i18n="REGIONAL_EFFECTS"></button></div><div class="spells"><hr><input type="hidden" name="attr_spell_level_0_macro_var"><input type="hidden" name="attr_spell_level_1_macro_var"><input type="hidden" name="attr_spell_level_2_macro_var"><input type="hidden" name="attr_spell_level_3_macro_var"><input type="hidden" name="attr_spell_level_4_macro_var"><input type="hidden" name="attr_spell_level_5_macro_var"><input type="hidden" name="attr_spell_level_6_macro_var"><input type="hidden" name="attr_spell_level_7_macro_var"><input type="hidden" name="attr_spell_level_8_macro_var"><input type="hidden" name="attr_spell_level_9_macro_var"> <input type="hidden" name="attr_has_spell_slots"> <input type="hidden" name="attr_has_warlock_slots"> <input type="hidden" name="attr_has_spell_points"> <input type="hidden" name="attr_prepared_matters_var"> <input type="hidden" name="attr_spells_filter_var"> <input type="hidden" name="attr_spells_macro_var" value="/w @{character_name} &{template:5e-shaped} {{character_name=@{character_name}}} @{show_character_name} {{title=^{SPELLS}}} {{spell_list=1}} {{prepared_matters=@{prepared_matters_var}}} {{has_spell_slots=@{has_spell_slots}}} {{has_spell_points=@{has_spell_points}}} {{spell_points=@{spell_points}}} {{spell_points_max=@{spell_points|max}}} {{spell_points_limit=@{spell_points_limit}}} {{cantrips=@{spell_level_0_macro_var}}} {{spell_level_1_slots_remaining=@{spell_level_1_slots_remaining} @{spell_level_1_slots_pluralization}}} {{spell_level_1_spells=@{spell_level_1_macro_var}}} {{spell_level_1_cost=@{spell_level_1_cost}}}{{spell_level_2_slots_remaining=@{spell_level_2_slots_remaining} @{spell_level_2_slots_pluralization}}} {{spell_level_2_spells=@{spell_level_2_macro_var}}} {{spell_level_2_cost=@{spell_level_2_cost}}}{{spell_level_3_slots_remaining=@{spell_level_3_slots_remaining} @{spell_level_3_slots_pluralization}}} {{spell_level_3_spells=@{spell_level_3_macro_var}}} {{spell_level_3_cost=@{spell_level_3_cost}}}{{spell_level_4_slots_remaining=@{spell_level_4_slots_remaining} @{spell_level_4_slots_pluralization}}} {{spell_level_4_spells=@{spell_level_4_macro_var}}} {{spell_level_4_cost=@{spell_level_4_cost}}}{{spell_level_5_slots_remaining=@{spell_level_5_slots_remaining} @{spell_level_5_slots_pluralization}}} {{spell_level_5_spells=@{spell_level_5_macro_var}}} {{spell_level_5_cost=@{spell_level_5_cost}}}{{spell_level_6_slots_remaining=@{spell_level_6_slots_remaining} @{spell_level_6_slots_pluralization}}} {{spell_level_6_spells=@{spell_level_6_macro_var}}} {{spell_level_6_cost=@{spell_level_6_cost}}}{{spell_level_7_slots_remaining=@{spell_level_7_slots_remaining} @{spell_level_7_slots_pluralization}}} {{spell_level_7_spells=@{spell_level_7_macro_var}}} {{spell_level_7_cost=@{spell_level_7_cost}}}{{spell_level_8_slots_remaining=@{spell_level_8_slots_remaining} @{spell_level_8_slots_pluralization}}} {{spell_level_8_spells=@{spell_level_8_macro_var}}} {{spell_level_8_cost=@{spell_level_8_cost}}}{{spell_level_9_slots_remaining=@{spell_level_9_slots_remaining} @{spell_level_9_slots_pluralization}}} {{spell_level_9_spells=@{spell_level_9_macro_var}}} {{spell_level_9_cost=@{spell_level_9_cost}}} {{has_warlock_slots=@{has_warlock_slots}}} {{warlock_spell_slots_remaining=@{warlock_spell_slots_remaining}}} {{warlock_spell_slot_level=^{@{warlock_spell_slot_level}}}} {{spell_points_name=^{@{spell_points_name}}}} @{spells_filter_var}"><button type="roll" name="roll_shaped_spells" class="visible-button" value="@{spells_macro_var}" data-i18n="SPELLS"></button></div><div class="wrap-box-title" data-i18n="MACROS"></div></div></div></div><div class="wrap-box relative mar-t-smd mar-b-smd"><fieldset class="repeating_attacher"><div class="shaped-row"><div class="col-100"><input type="text" name="attr_name" class="action-name" data-i18n-placeholder="NAME"></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings"><span class="toggle-icon-settings pictos">y</span></div><input type="checkbox" name="attr_toggle_details" class="toggle-icon-settings hidden"><div class="shaped-row details mar-b-lg"><div class="flex-grow pad-r-sm"><div class="center"><div class="wrap-box-label light-label" data-i18n="FREETEXT"></div><textarea name="attr_freetext" class="six-line-textarea"></textarea></div><div class="center mar-t-lg"><div class="wrap-box-label light-label" data-i18n="FREEFORM"></div><textarea name="attr_freeform" class="six-line-textarea"></textarea></div></div><div class="center pad-l-sm pad-r-sm"><div class="wrap-box-label light-label" data-i18n="ABILITY_CHECKS"></div><div class="zebra-rows"><div class="shaped-row space-between no-wrap"><div data-i18n="STRENGTH" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_strength_check_attacher"></div></div><div class="shaped-row space-between no-wrap"><div data-i18n="DEXTERITY" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_dexterity_check_attacher"></div></div><div class="shaped-row space-between no-wrap"><div data-i18n="CONSTITUTION" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_constitution_check_attacher"></div></div><div class="shaped-row space-between no-wrap"><div data-i18n="INTELLIGENCE" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_intelligence_check_attacher"></div></div><div class="shaped-row space-between no-wrap"><div data-i18n="WISDOM" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_wisdom_check_attacher"></div></div><div class="shaped-row space-between no-wrap"><div data-i18n="CHARISMA" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_charisma_check_attacher"></div></div><div class="shaped-row space-between no-wrap honor"><div data-i18n="HONOR" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_honor_check_attacher"></div></div><div class="shaped-row space-between no-wrap luck"><div data-i18n="LUCK" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_luck_check_attacher"></div></div><div class="shaped-row space-between no-wrap sanity"><div data-i18n="SANITY" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_sanity_check_attacher"></div></div><div class="shaped-row space-between no-wrap"><div data-i18n="INITIATIVE" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_initiative_attacher"></div></div></div></div><div class="center pad-l-sm pad-r-sm"><div class="wrap-box-label light-label" data-i18n="SAVING_THROWS"></div><div class="zebra-rows"><div class="shaped-row default-saving-throw space-between no-wrap"><div data-i18n="STRENGTH" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_strength_saving_throw_attacher"></div></div><div class="shaped-row default-saving-throw space-between no-wrap"><div data-i18n="DEXTERITY" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_dexterity_saving_throw_attacher"></div></div><div class="shaped-row default-saving-throw space-between no-wrap"><div data-i18n="CONSTITUTION" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_constitution_saving_throw_attacher"></div></div><div class="shaped-row default-saving-throw space-between no-wrap"><div data-i18n="INTELLIGENCE" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_intelligence_saving_throw_attacher"></div></div><div class="shaped-row default-saving-throw space-between no-wrap"><div data-i18n="WISDOM" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_wisdom_saving_throw_attacher"></div></div><div class="shaped-row default-saving-throw space-between no-wrap"><div data-i18n="CHARISMA" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_charisma_saving_throw_attacher"></div></div><div class="shaped-row default-saving-throw space-between no-wrap honor"><div data-i18n="HONOR" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_honor_saving_throw_attacher"></div></div><div class="shaped-row default-saving-throw space-between no-wrap luck"><div data-i18n="LUCK" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_luck_saving_throw_attacher"></div></div><div class="shaped-row default-saving-throw space-between no-wrap sanity"><div data-i18n="SANITY" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_sanity_saving_throw_attacher"></div></div><div class="shaped-row space-between no-wrap"><div data-i18n="DEATH" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_death_saving_throw_attacher"></div></div><div class="shaped-row custom-saving-throw space-between no-wrap"><div data-i18n="FORTITUDE" class="no-overflow"></div><div><input type="checkbox" name="attr_fortitude_saving_throw_attacher"></div></div><div class="shaped-row custom-saving-throw space-between no-wrap"><div data-i18n="REFLEX" class="no-overflow"></div><div><input type="checkbox" name="attr_reflex_saving_throw_attacher"></div></div><div class="shaped-row custom-saving-throw space-between no-wrap"><div data-i18n="WILL" class="no-overflow"></div><div><input type="checkbox" name="attr_will_saving_throw_attacher"></div></div></div></div><div class="spells center pad-l-sm pad-r-sm"><div class="wrap-box-label light-label" data-i18n="SPELLS"></div><div class="zebra-rows"><div class="shaped-row space-between no-wrap"><div data-i18n="SPELLS" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>0</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_0_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>1</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_1_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>2</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_2_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>3</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_3_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>4</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_4_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>5</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_5_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>6</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_6_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>7</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_7_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>8</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_8_attacher"></div></div><div class="shaped-row space-between no-wrap"><div class="no-overflow"><span data-i18n="LEVEL"></span><span> </span>9</div><div class="mar-l-smd"><input type="checkbox" name="attr_spell_level_9_attacher"></div></div></div></div><div class="center pad-l-sm pad-r-sm"><div class="wrap-box-label light-label" data-i18n="MISC"></div><div class="zebra-rows"><div class="shaped-row space-between no-wrap"><div data-i18n="HIT_DICE" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_hit_dice_attacher"></div></div><div class="shaped-row space-between no-wrap pc"><div data-i18n="OFFENSE" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_offense_attacher"></div></div><div class="shaped-row space-between no-wrap pc"><div data-i18n="UTILITY" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_utility_attacher"></div></div><div class="shaped-row space-between no-wrap npc"><div data-i18n="ACTION" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_action_attacher"></div></div><div class="shaped-row space-between no-wrap npc"><div data-i18n="REACTION" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_reaction_attacher"></div></div><div class="shaped-row space-between no-wrap npc"><div data-i18n="LEGENDARY_ACTIONS" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_legendaryaction_attacher"></div></div><div class="shaped-row space-between no-wrap npc"><div data-i18n="LAIR_ACTIONS" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_lairaction_attacher"></div></div><div class="shaped-row space-between no-wrap pc"><div data-i18n="RACIAL_TRAITS" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_racialtrait_attacher"></div></div><div class="shaped-row space-between no-wrap pc"><div data-i18n="CLASS_FEATURES" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_classfeature_attacher"></div></div><div class="shaped-row space-between no-wrap pc"><div data-i18n="FEATS" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_feat_attacher"></div></div><div class="shaped-row space-between no-wrap"><div data-i18n="TRAITS" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_trait_attacher"></div></div><div class="shaped-row space-between no-wrap"><span data-i18n="CRIT" class="no-overflow"></span><div class="relative"><div class="tooltip-position-wrapper"><div class="tooltip"><div class="tooltip-toggle-text center">?</div><div class="tooltip-content-left small-label" data-i18n="CRIT_ATTACHER_TOOLTIP"></div></div></div></div><div class="mar-l-smd"><input type="checkbox" name="attr_crit_attacher"></div></div></div></div><div class="center pad-l-sm"><div class="wrap-box-label light-label" data-i18n="SKILLS"></div><div class="zebra-rows"><div class="shaped-row space-between no-wrap"><div data-i18n="SKILL" class="no-overflow"></div><div class="mar-l-smd"><input type="checkbox" name="attr_skill_attacher"></div></div></div></div></div></fieldset><div class="wrap-box-title center" data-i18n="ATTACHERS"></div></div><input type="hidden" name="attr_attacher_strength_saving_throw"> <input type="hidden" name="attr_attacher_strength_check"> <input type="hidden" name="attr_attacher_dexterity_saving_throw"> <input type="hidden" name="attr_attacher_dexterity_check"> <input type="hidden" name="attr_attacher_constitution_saving_throw"> <input type="hidden" name="attr_attacher_constitution_check"> <input type="hidden" name="attr_attacher_intelligence_saving_throw"> <input type="hidden" name="attr_attacher_intelligence_check"> <input type="hidden" name="attr_attacher_wisdom_saving_throw"> <input type="hidden" name="attr_attacher_wisdom_check"> <input type="hidden" name="attr_attacher_charisma_saving_throw"> <input type="hidden" name="attr_attacher_charisma_check"> <input type="hidden" name="attr_attacher_honor_saving_throw"> <input type="hidden" name="attr_attacher_honor_check"> <input type="hidden" name="attr_attacher_luck_saving_throw"> <input type="hidden" name="attr_attacher_luck_check"> <input type="hidden" name="attr_attacher_sanity_saving_throw"> <input type="hidden" name="attr_attacher_sanity_check"> <input type="hidden" name="attr_attacher_initiative"> <input type="hidden" name="attr_attacher_death_saving_throw"> <input type="hidden" name="attr_attacher_fortitude_saving_throw"> <input type="hidden" name="attr_attacher_reflex_saving_throw"> <input type="hidden" name="attr_attacher_will_saving_throw"> <input type="hidden" name="attr_attacher_spell"> <input type="hidden" name="attr_attacher_spell_level_0"><input type="hidden" name="attr_attacher_spell_level_1"><input type="hidden" name="attr_attacher_spell_level_2"><input type="hidden" name="attr_attacher_spell_level_3"><input type="hidden" name="attr_attacher_spell_level_4"><input type="hidden" name="attr_attacher_spell_level_5"><input type="hidden" name="attr_attacher_spell_level_6"><input type="hidden" name="attr_attacher_spell_level_7"><input type="hidden" name="attr_attacher_spell_level_8"><input type="hidden" name="attr_attacher_spell_level_9"> <input type="hidden" name="attr_attacher_hit_dice"> <input type="hidden" name="attr_attacher_offense"> <input type="hidden" name="attr_attacher_utility"> <input type="hidden" name="attr_attacher_crit"> <input type="hidden" name="attr_attacher_skill"> <input type="hidden" name="attr_attacher_action"> <input type="hidden" name="attr_attacher_reaction"></div><hr><div class="center footer relative"><div class="shaped-row space-between"><div><button type="roll" name="roll_shaped_documentation" value="/w @{character_name} https://bitbucket.org/mlenser/5eshaped/wiki/Home" data-i18n="DOCUMENTATION" tabindex="-1"></button></div><div><button type="roll" name="roll_shaped_issue" value="/w @{character_name} https://bitbucket.org/mlenser/5eshaped/issues?sort=-updated_on" tabindex="-1" data-i18n="REPORT_AN_ISSUE"></button></div><div><input type="checkbox" name="attr_edit_mode" class="toggle-edit-mode negative-mar-t-six" value="1" checked="checked"><span class="toggle-edit-mode pictos negative-mar-t-six">p</span></div><div><input type="checkbox" name="attr_is_npc" class="slide-input-pc" value="1"><label class="slide-toggle-pc"><span class="slide-cover">···</span><span class="slide-toggle-pc-left" data-i18n="PC"></span><span class="slide-toggle-pc-right" data-i18n="NPC"></span></label></div></div></div><input type="hidden" name="attr_processing" class="show-processing" value=""><div class="processing center"><div><span data-i18n="PROCESSING_TITLE"></span><span> </span><span name="attr_processing" class="processing-names"></span></div><div data-i18n="PROCESSING_MESSAGE"></div><img src="https://i.imgur.com/1Fj7e96.gif"><div data-i18n="PROCESSING_CLOSE_MESSAGE"></div><div class="center mar-t-md"><label class="pseudo-button-wrapper visible-button"><input type="checkbox" name="attr_close_processing" value="1"><span data-i18n="CLOSE"></span></label></div></div><div class="compendium-drop"><div class="drop-target"><div data-i18n="DROP"></div></div><div><input type="hidden" name="attr_strength" accept="STR"> <input type="hidden" name="attr_dexterity" accept="DEX"> <input type="hidden" name="attr_constitution" accept="CON"> <input type="hidden" name="attr_intelligence" accept="INT"> <input type="hidden" name="attr_wisdom" accept="WIS"> <input type="hidden" name="attr_charisma" accept="CHA"> <input type="hidden" name="attr_honor" accept="HON"> <input type="hidden" name="attr_luck" accept="LUC"> <input type="hidden" name="attr_sanity" accept="SAN"> <input type="hidden" name="attr_name_from_srd" accept="Name"> <input type="hidden" name="attr_item_type_from_srd" accept="Item Type"> <input type="hidden" name="attr_damage_from_srd" accept="Damage"> <input type="hidden" name="attr_damage_type_from_srd" accept="Damage Type"> <input type="hidden" name="attr_secondary_damage_from_srd" accept="Secondary Damage"> <input type="hidden" name="attr_secondary_damage_type_from_srd" accept="Secondary Damage Type"> <input type="hidden" name="attr_modifiers_from_srd" accept="Modifiers"> <input type="hidden" name="attr_properties_from_srd" accept="Properties"> <input type="hidden" name="attr_range_from_srd" accept="Range"> <input type="hidden" name="attr_reach_from_srd" accept="Reach"> <input type="hidden" name="attr_weight_from_srd" accept="Weight"> <input type="hidden" name="attr_stealth_from_srd" accept="Stealth"> <input type="hidden" name="attr_size_from_srd" accept="Size"> <input type="hidden" name="attr_type_from_srd" accept="Type"> <input type="hidden" name="attr_alignment_from_srd" accept="Alignment"> <input type="hidden" name="attr_ac_from_srd" accept="AC"> <input type="hidden" name="attr_hp_from_srd" accept="HP"> <input type="hidden" name="attr_speed_from_srd" accept="Speed"> <input type="hidden" name="attr_saving_throws_from_srd" accept="Saving Throws"> <input type="hidden" name="attr_skills_from_srd" accept="Skills"> <input type="hidden" name="attr_damage_vulnerabilities" accept="Vulnerabilities"> <input type="hidden" name="attr_damage_resistances" accept="Resistances"> <input type="hidden" name="attr_damage_immunities" accept="Immunities"> <input type="hidden" name="attr_condition_immunities" accept="Condition Immunities"> <input type="hidden" name="attr_senses_from_srd" accept="Senses"> <input type="hidden" name="attr_languages" accept="Languages"> <input type="hidden" name="attr_challenge_rating_from_srd" accept="Challenge Rating"> <input type="hidden" name="attr_token_size_from_srd" accept="Token Size"> <input type="hidden" name="attr_content_from_srd" accept="Content"> <input type="hidden" name="attr_spell_attack_from_srd" accept="Spell Attack"> <input type="hidden" name="attr_save_from_srd" accept="Save"> <input type="hidden" name="attr_save_success_from_srd" accept="Save Success"> <input type="hidden" name="attr_healing_from_srd" accept="Healing"> <input type="hidden" name="attr_higher_level_healing_from_srd" accept="Higher Level Healing"> <input type="hidden" name="attr_higher_spell_slot_dice_from_srd" accept="Higher Spell Slot Dice"> <input type="hidden" name="attr_add_casting_modifier_from_srd" accept="Add Casting Modifier"> <input type="hidden" name="attr_damage_progression_from_srd" accept="Damage Progression"> <input type="hidden" name="attr_cantrip_scaling_from_srd" accept="data-Cantrip Scaling"> <input type="hidden" name="attr_level_from_srd" accept="Level"> <input type="hidden" name="attr_school_from_srd" accept="School"> <input type="hidden" name="attr_ritual_from_srd" accept="Ritual"> <input type="hidden" name="attr_casting_time_from_srd" accept="Casting Time"> <input type="hidden" name="attr_components_from_srd" accept="Components"> <input type="hidden" name="attr_material_from_srd" accept="Material"> <input type="hidden" name="attr_duration_from_srd" accept="Duration"> <input type="hidden" name="attr_category_from_srd" accept="Category"></div></div></div><rolltemplate class="sheet-rolltemplate-5e-shaped"><div class="rt-card boring-box-wrapper{{#continuous_header}} continuous-header{{/continuous_header}}{{#continuous}} continuous{{/continuous}}{{#continuous_footer}} continuous-footer{{/continuous_footer}}"><div class="grid-box boring-box"><div class="boring-box-top-left"></div><div class="boring-box-expand-top"></div><div class="boring-box-top-right"></div><div class="boring-box-expand-left"></div><div class="box-middle"></div><div class="boring-box-expand-right"></div><div class="boring-box-bottom-left"></div><div class="boring-box-expand-bottom"></div><div class="boring-box-bottom-right"></div></div><div class="box-inner"><div class="sheet-tooltip-position-wrapper">{{#2d20kh1}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle advantage"></div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="ADVANTAGE"></span></div></div>{{/2d20kh1}} {{#3d20kh1}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle advantage">+</div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="ADVANTAGE"></span>+</div></div>{{/3d20kh1}} {{#3d10kh2}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle advantage"></div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="ADVANTAGE"></span></div></div>{{/3d10kh2}} {{#4d10kh2}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle advantage">+</div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="ADVANTAGE"></span>+</div></div>{{/4d10kh2}} {{#4d6kh3}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle advantage"></div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="ADVANTAGE"></span></div></div>{{/4d6kh3}} {{#5d6kh3}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle advantage">+</div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="ADVANTAGE"></span>+</div></div>{{/5d6kh3}} {{#2d20kl1}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle disadvantage"></div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="DISADVANTAGE"></span></div></div>{{/2d20kl1}} {{#3d20kl1}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle disadvantage">-</div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="DISADVANTAGE"></span>-</div></div>{{/3d20kl1}} {{#3d10kl2}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle disadvantage"></div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="DISADVANTAGE"></span></div></div>{{/3d10kl2}} {{#4d10kl2}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle disadvantage">-</div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="DISADVANTAGE"></span>-</div></div>{{/4d10kl2}} {{#4d6kl3}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle disadvantage"></div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="DISADVANTAGE"></span></div></div>{{/4d6kl3}} {{#5d6kl3}}<div class="sheet-tooltip"><div class="tooltip-toggle-text advantage-circle disadvantage">-</div><div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label"><span data-i18n="DISADVANTAGE"></span>-</div></div>{{/5d6kl3}}</div>{{#title}}<div class="rt-title-wrap"><span class="rt-title"><span class="rt-title-name">{{title}}</span><span class="inline-block"><span class="shaped-row uses-recharge-cost-wrap{{#hide_recharge}} gm-info-block{{/hide_recharge}}">{{#uses}}<span> (</span>{{/uses}} {{#uses_max}} {{^uses}}<span>(</span>{{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}<span> (</span>{{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}<span> (</span>{{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}<span>{{uses}}</span>{{/uses}} {{#uses_max}}<span>/{{uses_max}}</span>{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}<span data-i18n="{{recharge}}"></span>{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}<span data-i18n="{{cost}}"></span>{{/cost}} {{#uses}}<span>)</span>{{/uses}} {{#uses_max}} {{^uses}}<span>)</span>{{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}<span>)</span>{{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}<span>)</span>{{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}</span></span></span></div>{{/title}}<div class="rt-subheader">{{#spell_first_line}}<div class="italic">{{spell_level}}{{#cast_as_level}} (<span class="lowercase" data-i18n="AS">as</span> {{cast_as_level}}){{/cast_as_level}}{{#school}} <span class="lowercase">{{school}}</span>{{/school}}{{#ritual}} (<span class="lowercase" data-i18n="RITUAL">ritual</span>){{/ritual}}</div>{{/spell_first_line}} {{#statblock_first_line}}<div class="italic">{{#size}}{{size}}{{/size}}{{#type}} {{type}}{{/type}}{{#race}} {{race}}{{/race}}{{#alignment}}, {{alignment}}{{/alignment}}</div>{{/statblock_first_line}} {{#show_character_name}}<div class="rt-character-name">{{character_name}}</div>{{/show_character_name}} {{#subheader}}<div>{{subheader}}</div>{{/subheader}}</div>{{#emote}}<p class="rt-emote">{{character_name}} {{emote}}</p>{{/emote}}<div class="rt-content">{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}<div class="entity-scroller">{{entities}}</div>{{/entities}} {{#spell}} {{#casting_time}}<div class="no-border"><span class="bold"><span data-i18n="CASTING_TIME">Casting Time</span>:</span><span> </span><span>{{casting_time}}</span></div>{{/casting_time}} {{#range}}<div class="no-border"><span class="bold"><span data-i18n="RANGE">Range</span>:</span><span> </span><span>{{range}}</span></div>{{/range}} {{#reach}}<div class="no-border"><span class="bold"><span data-i18n="REACH">Reach</span>:</span><span> </span><span>{{reach}}</span></div>{{/reach}} {{#components}}<div class="no-border"><span class="bold"><span data-i18n="COMPONENTS">Components</span>:</span><span> </span><span>{{components}} {{#materials}} ({{materials}}){{/materials}}</span></div>{{/components}} {{#duration}}<div class="no-border"><span class="bold"><span data-i18n="DURATION">Duration</span>:</span><span> </span><span>{{duration}}</span></div>{{/duration}} {{#content}}<div class="{{#hide_content}}gm-info-block{{/hide_content}}">{{content}}</div>{{/content}} {{#higher_level}}<div class="{{#hide_content}}gm-info-block{{/hide_content}}">{{higher_level}}</div>{{/higher_level}} {{/spell}} {{#text_top}}<div class="output">{{text_top}}</div>{{/text_top}} {{#roll1}}<div class="shaped-row align-flex-end{{#ability}}{{#hide_ability_checks}} gm-info-flex{{/hide_ability_checks}}{{/ability}}{{#saving_throw}}{{#hide_saving_throws}} gm-info-flex{{/hide_saving_throws}}{{/saving_throw}}"><span class="output{{#roll2}} pad-r-md{{/roll2}}">{{roll1}}</span>{{#roll2}}<span class="output pad-l-md border-left">{{roll2}}</span>{{/roll2}}</div>{{/roll1}} {{#attack1}}<div class="{{#hide_attack}}gm-info-block{{/hide_attack}}">{{#attack_type}}<div class="italic"><span data-i18n="{{attack_type}}"></span>:</div>{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}<div class="italic"><span>{{attack_type_macro}}</span></div>{{/attack_type_macro}} {{/attack_type}}<div class="shaped-row align-flex-end"><span class="output{{#attack2}} pad-r-md{{/attack2}}">{{attack1}}</span>{{#attack2}}<span class="output pad-l-md border-left">{{attack2}}</span>{{/attack2}}<span> </span><span data-i18n="TO_HIT"></span>{{#targetName}}<span> </span><span>{{targetName}}</span>{{/targetName}} {{#targetAC}}<span> </span><span data-i18n="AC">AC</span><span> </span><span class="{{#hide_target_ac}}gm-info-inline-block{{/hide_target_ac}}">{{targetAC}}</span>{{/targetAC}} {{#reach}}<span>, </span>{{/reach}} {{#range}} {{^reach}}<span>, </span>{{/reach}} {{/range}} {{#reach}}<span data-i18n="REACH" class="lowercase"></span><span> </span><span>{{reach}}</span>{{/reach}} {{#range}} {{#reach}}<span> </span><span data-i18n="OR"></span><span> </span>{{/reach}}<span data-i18n="RANGE" class="lowercase"></span><span> </span><span>{{range}}</span>{{#ammo}}<span>, </span><span><span class="ammo-wrapper">{{ammo}}</span>{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}<span class="lowercase" data-i18n="AMMO">ammo</span>{{/ammo_name}}</span>{{/ammo}} {{/range}}</div></div>{{/attack1}} {{#has_attack_damage}}<div class="zebra{{#hide_damage}} gm-info-block{{/hide_damage}}">{{#attack_damage_macro}}<div class="italic">{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}</div>{{/attack_damage_macro}} {{#attack_damage}}<div class="shaped-row align-flex-end"><span class="output">{{attack_damage}}</span>{{#rollWasCrit() attack1}}<span class="output">+{{attack_damage_crit}}</span>{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}<span class="output">+{{attack_damage_crit}}</span>{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}<span class="output">+{{attack_damage_crit}}</span>{{/force_crit}}<span> </span>{{#attack_damage_type}}<span>{{attack_damage_type}}</span><span> </span>{{/attack_damage_type}}<span class="lowercase" data-i18n="DAMAGE">damage</span>{{#attack_second_damage}}<span> </span><span data-i18n="PLUS" class="lowercase"></span>{{/attack_second_damage}}</div>{{#attack_second_damage}}<div class="shaped-row align-flex-end"><span class="output">{{attack_second_damage}}</span>{{#rollWasCrit() attack1}}<span class="output">+{{attack_second_damage_crit}}</span>{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}<span class="output">+{{attack_second_damage_crit}}</span>{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}<span class="output">+{{attack_second_damage_crit}}</span>{{/force_crit}}<span> </span>{{#attack_second_damage_type}}<span>{{attack_second_damage_type}}</span><span> </span>{{/attack_second_damage_type}}<span class="lowercase" data-i18n="DAMAGE">damage</span></div>{{/attack_second_damage}} {{/attack_damage}}</div>{{/has_attack_damage}} {{#saving_throw_dc}}<div>{{#saving_throw_dc}} {{#targetName}}<div class="output-label"><span data-i18n="VS"></span><span>{{targetName}}</span></div>{{/targetName}}<div><span class="output"><span class="{{#hide_saving_throw_dc}}gm-info-inline-block{{/hide_saving_throw_dc}}"><span data-i18n="DC"></span><span> </span>{{saving_throw_dc}}</span>{{#saving_throw_vs_ability}}<span> </span><span>[<span data-i18n="{{saving_throw_vs_ability}}">{{saving_throw_vs_ability}}</span>](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw)</span>{{/saving_throw_vs_ability}}<span> </span><span data-i18n="SAVING_THROW" class="lowercase"></span></span></div>{{/saving_throw_dc}} {{#saving_throw_success}}<div class="{{#hide_saving_throw_success}}gm-info-block{{/hide_saving_throw_success}}"><div class="italic"><span data-i18n="SAVING_THROW_SUCCESS"></span>:</div><div>{{saving_throw_success}}</div></div>{{/saving_throw_success}}</div>{{/saving_throw_dc}} {{#has_saving_throw_damage}}<div class="zebra{{#hide_damage}} gm-info-block{{/hide_damage}}">{{#saving_throw_damage_macro}}<div class="italic">{{saving_throw_damage_macro}}</div>{{/saving_throw_damage_macro}} {{#saving_throw_damage}}<div class="shaped-row align-flex-end"><span>{{saving_throw_damage}}</span>{{#saving_throw_damage_type}}<span> </span><span>{{saving_throw_damage_type}}</span><span> </span>{{/saving_throw_damage_type}}<span class="lowercase" data-i18n="DAMAGE">damage</span>{{#saving_throw_second_damage}}<span> </span><span data-i18n="PLUS" class="lowercase"></span>{{/saving_throw_second_damage}}</div>{{#saving_throw_second_damage}}<div class="shaped-row align-flex-end"><span>{{saving_throw_second_damage}}</span><span> </span>{{#saving_throw_second_damage_type}}<span>{{saving_throw_second_damage_type}}</span><span> </span>{{/saving_throw_second_damage_type}}<span class="lowercase" data-i18n="DAMAGE">damage</span></div>{{/saving_throw_second_damage}} {{/saving_throw_damage}}</div>{{/has_saving_throw_damage}} {{#other_damage}}<div class="zebra{{#hide_damage}} gm-info-flex{{/hide_damage}}"><div class="shaped-row align-flex-end"><span class="output">{{other_damage}}</span>{{#rollWasCrit() attack1}}<span class="output">+{{other_damage_crit}}</span>{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}<span class="output">+{{other_damage_crit}}</span>{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}}<span> </span>{{#other_damage_type}}<span>{{other_damage_type}}</span><span> </span>{{/other_damage_type}}<span class="lowercase" data-i18n="DAMAGE">damage</span>{{#other_second_damage}}<span> </span><span data-i18n="PLUS" class="lowercase"></span>{{/other_second_damage}}</div>{{#other_second_damage}}<div class="shaped-row align-flex-end"><span class="output">{{other_second_damage}}</span>{{#rollWasCrit() attack1}}<span class="output">+{{other_second_damage_crit}}</span>{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}<span class="output">+{{other_second_damage_crit}}</span>{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}}<span> </span>{{#other_second_damage_type}}<span>{{other_second_damage_type}}</span><span> </span>{{/other_second_damage_type}}<span class="lowercase" data-i18n="DAMAGE">damage</span></div>{{/other_second_damage}}</div>{{/other_damage}} {{#heal}}<div><div class="italic"><span data-i18n="REGAIN"></span></div><div>{{heal}}<span> </span><span class="lowercase" data-i18n="HIT_POINTS"></span></div></div>{{/heal}} {{#death_saving_throw_chances}}<div>{{#death_saving_throw_successes}}<div><span data-i18n="SUCCESSES">Successes</span> {{death_saving_throw_successes}} / {{death_saving_throw_chances}}</div>{{/death_saving_throw_successes}} {{#death_saving_throw_failures}}<div><span data-i18n="FAILURES">Failures</span> {{death_saving_throw_failures}} / {{death_saving_throw_chances}}</div>{{/death_saving_throw_failures}}</div>{{/death_saving_throw_chances}} {{#spell_list}}<div class="output{{#prepared_matters}} prepared-matters{{/prepared_matters}}">{{#has_spell_points}}<div class="rt-title spell-points">{{spell_points}}/{{spell_points_max}} <span class="lowercase">{{spell_points_name}}</span>{{#spell_points_limit}}, <span data-i18n="LIMIT" class="lowercase">limit</span> {{spell_points_limit}}{{/spell_points_limit}}</div>{{/has_spell_points}} {{#has_warlock_slots}}<div><span><span data-i18n="WARLOCK"></span>{{#warlock_spell_slots_remaining}} ({{warlock_spell_slots_remaining}}){{/warlock_spell_slots_remaining}}:</span><span> </span>{{warlock_spell_slot_level}}</div>{{/has_warlock_slots}} {{#spell_level_0_show}}<div><span><span data-i18n="CANTRIPS">Cantrips</span><span>:</span><span> </span></span><span class="spells-wrapper">{{cantrips}}</span></div>{{/spell_level_0_show}} {{#spell_level_1_show}}<div><span><span data-i18n="1ST_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_1_slots_remaining}}:{{/spell_level_1_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_1_slots_remaining}} ({{spell_level_1_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_1_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_1_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_1_spells}}</span></div>{{/spell_level_1_show}} {{#spell_level_2_show}}<div><span><span data-i18n="2ND_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_2_slots_remaining}}:{{/spell_level_2_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_2_slots_remaining}} ({{spell_level_2_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_2_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_2_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_2_spells}}</span></div>{{/spell_level_2_show}} {{#spell_level_3_show}}<div><span><span data-i18n="3RD_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_3_slots_remaining}}:{{/spell_level_3_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_3_slots_remaining}} ({{spell_level_3_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_3_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_3_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_3_spells}}</span></div>{{/spell_level_3_show}} {{#spell_level_4_show}}<div><span><span data-i18n="4TH_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_4_slots_remaining}}:{{/spell_level_4_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_4_slots_remaining}} ({{spell_level_4_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_4_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_4_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_4_spells}}</span></div>{{/spell_level_4_show}} {{#spell_level_5_show}}<div><span><span data-i18n="5TH_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_5_slots_remaining}}:{{/spell_level_5_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_5_slots_remaining}} ({{spell_level_5_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_5_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_5_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_5_spells}}</span></div>{{/spell_level_5_show}} {{#spell_level_6_show}}<div><span><span data-i18n="6TH_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_6_slots_remaining}}:{{/spell_level_6_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_6_slots_remaining}} ({{spell_level_6_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_6_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_6_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_6_spells}}</span></div>{{/spell_level_6_show}} {{#spell_level_7_show}}<div><span><span data-i18n="7TH_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_7_slots_remaining}}:{{/spell_level_7_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_7_slots_remaining}} ({{spell_level_7_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_7_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_7_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_7_spells}}</span></div>{{/spell_level_7_show}} {{#spell_level_8_show}}<div><span><span data-i18n="8TH_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_8_slots_remaining}}:{{/spell_level_8_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_8_slots_remaining}} ({{spell_level_8_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_8_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_8_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_8_spells}}</span></div>{{/spell_level_8_show}} {{#spell_level_9_show}}<div><span><span data-i18n="9TH_LEVEL"></span>{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}}{{#has_spell_slots}}{{^spell_level_9_slots_remaining}}:{{/spell_level_9_slots_remaining}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spell_level_9_slots_remaining}} ({{spell_level_9_slots_remaining}}){{^has_spell_points}}:{{/has_spell_points}} {{/spell_level_9_slots_remaining}} {{/has_spell_slots}} {{#has_spell_points}} ({{spell_level_9_cost}} <span class="lowercase">{{spell_points_name}}</span>): {{/has_spell_points}}</span><span class="spells-wrapper">{{spell_level_9_spells}}</span></div>{{/spell_level_9_show}}</div>{{/spell_list}} {{^spell}} {{#content}}<div class="no-border{{#hide_content}} gm-info-block{{/hide_content}}">{{content}}</div>{{/content}} {{/spell}} {{#hp_max}}<div class="shaped-row output"><span>{{hp}}{{#hp}}{{/hp}}</span><span>/</span><span>{{hp_max}}</span></div><div class="shaped-row">{{#temp_hp}}<span>{{temp_hp}}</span><span> </span><span data-i18n="HIT_POINTS_TEMP" class="lowercase"></span>{{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}<span>, </span>{{/temp_hp}}<span data-i18n="HIT_POINT_MAXIMUM_REDUCED_BY" class="lowercase"></span><span> </span><span>{{hp_max_reduced}}</span>{{/hp_max_reduced}}</div>{{/hp_max}} {{#text_center}}<div class="center">{{text_center}}</div>{{/text_center}} {{#text}}<div>{{text}}</div>{{/text}} {{#text_big}}<div class="output">{{text_big}}</div>{{/text_big}} {{#macros}}<div>{{macros}}</div>{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spell_level_0_spells spell_level_0_cost spell_level_0_slots_remaining spell_level_0_show spell_level_1_spells spell_level_1_cost spell_level_1_slots_remaining spell_level_1_show spell_level_2_spells spell_level_2_cost spell_level_2_slots_remaining spell_level_2_show spell_level_3_spells spell_level_3_cost spell_level_3_slots_remaining spell_level_3_show spell_level_4_spells spell_level_4_cost spell_level_4_slots_remaining spell_level_4_show spell_level_5_spells spell_level_5_cost spell_level_5_slots_remaining spell_level_5_show spell_level_6_spells spell_level_6_cost spell_level_6_slots_remaining spell_level_6_show spell_level_7_spells spell_level_7_cost spell_level_7_slots_remaining spell_level_7_show spell_level_8_spells spell_level_8_cost spell_level_8_slots_remaining spell_level_8_show spell_level_9_spells spell_level_9_cost spell_level_9_slots_remaining spell_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit spell_points_name has_warlock_slots warlock_spell_slots_remaining warlock_spell_slot_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria statblock_first_line size type race alignment}}<div><span class="bold italic">{{key}}.</span><span> </span>{{value}}</div>{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage 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i=!1;ge("update",{collectionArray:r,collectionArrayRepeatingSections:t.map(function(e){return{collectionArrayAddItems:["type_from_srd","spell_level","school","ritual","ritual_output","is_prepared","casting_time","components","materials","materials_show","duration","higher_level_toggle","higher_level","cantrip_scaling_from_srd","damage_progression_from_srd","concentration","higher_spell_slot_dice_from_srd","add_casting_modifier_from_srd","special_effects_toggle","roll_formula_repeat"].concat(Oa(g.default),Oa(g.uses),Oa(g.content),Oa(g.attack),Oa(g.attackDamage),Oa(g.attackSecondDamage),Oa(g.savingThrow),Oa(g.savingThrowDamage),Oa(g.savingThrowSecondDamage),Oa(g.otherDamage),Oa(g.otherSecondDamage),Oa(g.heal),Oa(g.extras),Oa(g.repeat),Oa(A.map(function(e){return"spell_level_filter_".concat(e)}))),name:"repeating_spell".concat(e),repeatingInfo:o}}),process:function(e,a){a.forEach(function(a){if(T(e["".concat(a,"_name")]))removeRepeatingRow(a);else{var 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0!==arguments[0]?arguments[0]:{},a=e.higherLevelQueries,t=e.levelsToUpdate,c=void 0===t?A:t,n=e.spellSlots,o=e.warlockSlots,r=[];if(n&&(r=[].concat(Oa(r),Oa(c.map(function(e){return"spell_level_".concat(e,"_slots")})),Oa(c.map(function(e){return"spell_level_".concat(e,"_slots_expended")})),Oa(c.map(function(e){return"spell_level_".concat(e,"_slots_pluralization")})))),o&&(r=[].concat(Oa(r),["warlock_spell_slots_calc","warlock_spell_slots_bonus","warlock_spell_slots","warlock_spell_slots_expended","warlock_spell_slots_remaining","warlock_spell_slots_pluralization"])),a){r=[].concat(Oa(r),["automatic_higher_level_queries","warlock_slots_toggle","warlock_spell_slots_remaining","warlock_spell_slot_level"]);for(var i=1;i<=Math.max.apply(Math,Oa(c))-1;i+=1)r.push("cast_as_level_".concat(i)),r.push("higher_level_query_".concat(i));for(var 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a=[parseInt(e.intelligence||0,10),parseInt(e.wisdom||0,10),parseInt(e.charisma||0,10)],t=Math.max.apply(Math,a),c="INTELLIGENCE";t===a[1]?c="WISDOM":t===a[2]&&(c="CHARISMA"),e.spell_ability=c}(e),e.edit_mode="0"},jt=["category_from_srd","name_from_srd","size_from_srd","type_from_srd","alignment_from_srd","ac_from_srd","hp_from_srd","speed_from_srd","saving_throws_from_srd","skills_from_srd","senses_from_srd","challenge_rating_from_srd","content_from_srd"],Wt=function(){ea("parseMonsterFromSRD",function(){ge("monster.parseMonsterFromSRD",{alwaysExecuteCallback:!0,collectionArray:[].concat(jt,Nt(n),Nt(s.pb),["dice_system","expertise_as_advantage"]),collectionArrayRepeatingSections:[{collectionArrayAddItems:["name","ability"],name:"repeating_skill"}],process:function(e,a){e.sheet_processing_complete="",Gt(e,a),jt.forEach(function(a){e[a]&&(e[a]="")})},processCallback:function(){rt({callback:Xa,forceUpdate:!0}),Lt(),Rt(),It(),_t()},serverCallCallback:function(){aa()}})})};function Vt(e){return function(e){if(Array.isArray(e)){for(var a=0,t=new Array(e.length);a<e.length;a++)t[a]=e[a];return t}}(e)||function(e){if(Symbol.iterator in Object(e)||"[object Arguments]"===Object.prototype.toString.call(e))return Array.from(e)}(e)||function(){throw new TypeError("Invalid attempt to spread non-iterable instance")}()}function qt(e,a){return function(e){if(Array.isArray(e))return e}(e)||function(e,a){var t=[],c=!0,n=!1,o=void 0;try{for(var r,i=e[Symbol.iterator]();!(c=(r=i.next()).done)&&(t.push(r.value),!a||t.length!==a);c=!0);}catch(e){n=!0,o=e}finally{try{c||null==i.return||i.return()}finally{if(n)throw o}}return t}(e,a)||function(){throw new TypeError("Invalid attempt to destructure non-iterable instance")}()}var Yt=function(e){return e.replace("ANIMALHANDLING","ANIMAL_HANDLING").replace("SLEIGHTOFHAND","SLEIGHT_OF_HAND").toLowerCase()},zt=function(e){x(e).filter(function(e){return 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a={COPPER:{quantity:e.cp||0,value:e.copper_per_gold/1e4||.01},ELECTRUM:{quantity:e.ep||0,value:e.electrum_per_gold/4||.5},GOLD:{quantity:e.gp||0,value:1},PLATINUM:{quantity:e.pp||0,value:e.platinum_per_gold||10},SILVER:{quantity:e.sp||0,value:e.silver_per_gold/100||.1}};v.forEach(function(t){var 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t="repeating_currency_".concat(generateRowID());e["".concat(t,"_acronym")]=getTranslationByKey(a.acronym),e["".concat(t,"_name")]=getTranslationByKey(a.name),e["".concat(t,"_value")]=a.value,e["".concat(t,"_weight")]=.02,e["".concat(t,"_border")]=a.name})},processCallback:function(){Tt()}}),a&&sc()):(c=t.version,n=[],["15.5.9","15.8.0","16.0.0","17.0.0","18.0.0","18.1.1","18.1.4"].forEach(function(e){fc(c,e)<0&&n.push(e)}),n&&n.length>0&&ea(n,function(){hc(c)})),function(e){!T(e.version)&&e.version&&e.version===yc.a||(e.version=yc.a,e.character_sheet="Shaped v".concat(yc.a))}(t)},serverCallCallback:function(){R(e)&&ge("intialize.sheetOpenedComplete",{collectionArray:["sheet_processing_complete"],process:function(a){a.sheet_processing_complete=e}})}})};function Ac(e){return function(e){if(Array.isArray(e)){for(var a=0,t=new Array(e.length);a<e.length;a++)t[a]=e[a];return t}}(e)||function(e){if(Symbol.iterator in Object(e)||"[object Arguments]"===Object.prototype.toString.call(e))return 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