;; -*- mode: emacs-lisp -*- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; NOTE - the rules in this file are BETA! While they have been fairly well ;; tested, it's still possible they may give incorrect advice on conflicts and ;; pre-requisites, and they may not sort your load order correctly. Read ;; mlox_readme.txt for safe testing procedures. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [Version 2019-05-05 12:40:24] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Morrowind mlox_base.txt ;; This file needs to live in the directory where mlox.py runs ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; This file is intended as a repository of community knowledge about ;; how plugins should be ordered, what dependencies they have, where ;; they conflict, and such. ;; ;; Generally speaking, you do not want to edit this file. Instead, use ;; mlox_user.txt, which will override this file, if present. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Note for Editors (read this if you will be making changes in svn): ;; ;; URLs: ;; Please make sure URLs are surrounded with whitespace: ;; Good: ;; (Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists ) ;; Bad: ;; (Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists) ;; sometimes rules are quoted on web pages that automatically link ;; URLs, and without whitespace it can make a broken link. ;; ;; Sections: ;; most rules are grouped into "sections", which begin with "@" ;; followed by the section name, and each section corresponds more or ;; less to one "Mod". This is only a convention to help keep order in ;; the file, and to generate some happy statistics. ;; ;; Highlighting: ;; When a warning message on a rule begins with exclamation points, ;; that comment will be highlighted in the GUI Messages pane. ;; ! - one bang is highlighted blue for low priority ;; use low priority for stuff that should be "noticed", but probably ;; have low to nil impact on playing. ;; !! - yellow, for medium priority ;; use medium priority for stuff that could possibly impact the ;; game but is probably not too serious. ;; !!! - red, for most urgent priority ;; use urgent priority for stuff that could break the mod or game. ;; the [Requires] rule will automatically highlight in red. ;; the [Conflict] and [Patch] rules will automatically highlight in yellow. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Ordering Preferences ;; Put all the NearStart/NearEnd rules here to keep track of them. ;; The items are listed in priority order, the first has highest priority. ;; So "Mashed Lists.esp" should always be the first in the NearEnd ;; rule in order to ensure it loads very near the end of the load order. ;; ;; Note: overuse of NearStart/NearEnd may render them meaningless. ;; They are intended to be used only for very special circumstances. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;Dragon32: Added some fix mods (fixes are not included in MPP 1.6.5b). Try to keep these to the absolute minimum. [NearStart] Morrowind.esm Tribunal.esm Bloodmoon.esm ;;wildcard to pick up all the iterations of the MPP Morrowind Patch *.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" Morrowind Rebirth - Morrowind Patch *.esm ;;Script Improvements 1.14 [Grond1911], q.v. gr_ScriptImprovements.esm gr_ScriptImprovements.esp ;;arvisrend's Morrowind fixes 0.5 [arvisrend], q.v. arvisrend - fixes - books.ESP arvisrend - fixes - dialogue.ESP arvisrend - fixes - objects (no shadows).ESP arvisrend - fixes - objects.ESP arvisrend - fixes - persistent corpses.ESP arvisrend - fixes - scripts.ESP ;;Unofficial Morrowind Patch Project Bug Fixes 2.0 [EnderAndrew], q.v. Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp ;;Midgetalien's Bloodmoon Patch 0.5.1 [Midgetalien], q.v. Clean_bloodmoonpatch_05.esp ;;General Fixes Mod by Fritz GFM_6.3.2_1C.esp [Order] Morrowind.esm Tribunal.esm Bloodmoon.esm [NearEnd] multipatch.esp Mashed Lists.esp fogpatch.esp Merged_Leveled_Lists.esp Merged_Objects.esp Merged_Dialogs.esp Piratelords Trade Enhancements.esp NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp GUARD-Remover.esp ; (Ref: "Advanced GUARDS IV.doc") MW Containers Animated exp.esp ; (Ref: "aceg_readme.txt") AC_Updater.esp ; (Ref: "AC_Optimized_Readme.txt") ;;begin lighting mods ;; these affect lighting in vanilla cells, so load after most other mods LBS_addon_hvy_v1.1.esp ; (Ref: "LBS_addon.txt") LBS_addon_Hvy_VD_v1.1.esp ; (Ref: "LBS_addon.txt") LBS_addon_lt_v1.1.esp ; (Ref: "LBS_addon.txt") LBS_addon_lt_VD_v1.1.esp ; (Ref: "LBS_addon.txt") LBS_addon_reg_v1.1.esp ; (Ref: "LBS_addon.txt") LBS_addon_reg_VD_v1.1.esp ; (Ref: "LBS_addon.txt") Lights 300 v5.esp ; (Ref: "readme_Lights 300 v4.3.txt") Lights 300 v5 + DBL.esp ; Dwemer Blinking Lights (q.v.) version TLM - Ambient Light + Fog Update.esp ; (Ref: "TLM - ~Readme.htm") True_Lights_And_Darkness_0.5.esp ; (Ref: "True_Lights_And_Darkness_1.0_Readme.txt") True_Lights_And_Darkness_0.5 + DBL.esp ; Dwemer Blinking Lights (q.v.) version True_Lights_And_Darkness_1.0-NoDaylight.esp ; (Ref: "True_Lights_And_Darkness_1.0_Readme.txt") True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp ; Dwemer Blinking Lights (q.v.) version True_Lights_And_Darkness_1.1.esp ; (Ref: "True_Lights_And_Darkness_1.0_Readme.txt") True_Lights_And_Darkness_1.1 + DBL.esp ; Dwemer Blinking Lights (q.v.) version ;;end lighting mods [Order] Merged_Dialogs.esp Merged_Objects.esp Merged_Leveled_Lists.esp Mashed Lists.esp multipatch.esp ;; Abot's user settings updated as of 26/11/2018 [NearStart] MWCMD_SkyDiversity.esm Imperial Presence.esp Better Clothes*.esp Silgrad*.esp True_Lights_And_Darkness*.esp ab01GOTYpatch.esp LAL.esp Mr Cellophane's Lovers and Legends*.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp Key Namer*.esp PotionSorter*.esp [NearEnd] Morrowind Crafting 2*.esp Morrowind Crafting Equipment.esp Morrowind Crafting Houses.esp Book Rotate - Expanded.esp mwse_ItemRotate*.esp mwse_Containers*.esp InventoryHelpers*.esp horationpcenhanced*.esp npce_mwse_patch.esp Third Person Crosshair.esp Ownership Indicator*.esp Open Mournhold*.esp XE Sky Variations*.esp abotXEdof*.esp Decorator*.esp xe_placement*.esp Close Inspection*.esp mel_teleportPlugin*.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender*.esp MAO_PDragon.esp ab01PCvoice*.esp MEN_Combat.esp MEN_lockBash.esp lin_lockBashBeta.esp abotMoreTraps.esp abotAlt.esp abotHideCorpse.esp True_Lights_And_Darkness*.esp Caverns Overhaul.esp Dwemer blinking lights*.esp Go To Jail*.esp ab01gameplay*.esp abotCityLanterns.esp ab01UnderSkar.esp NPC_Commands*.esp MEN_Combat_merged.esp Merged_Objects.esp NOM3*.esp NoM_Creatures Loot Standard.esp NoM_MC Compatibility Patch.esp NoM_CoM Compatibility Patch.esp NoM_BF Compatibility Patch.esp RoHT NoM Addon.esp Owned Beds NOM.esp TR NoM-style Bed Renting.esp TR Improved Inns Add-on for NoM.esp Remiros' Tombs Expansion.esp Merged_Leveled_Lists.esp Mashed Lists.esp multipatch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bethsoft [Bethesda] [Order] Morrowind.esm Tribunal.esm Bloodmoon.esm [Note] These official plugins have some GMSTs (game settings) that are duplicates of those in the masters. This means that they can be safely removed. However, if you choose to leave them in they should not cause any problems unless they mask intentional changes to those GMSTs that are made higher in your load order. (See also: What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 29311 EBQ_Artifact.esp] [SIZE 131705 entertainers.esp] [SIZE 51830 master_index.esp] [SIZE 30634 bcsounds.esp] [SIZE 29635 AreaEffectArrows.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Plugins using Deprecated Leveled List Functions on Bethsoft lists [Note] !! Uses deprecated AddToLev* function to modify Bethsoft leveled lists. Using any of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. If you have used one of these plugins, you can clean modified leveled lists from your savegame using the "Repair All" feature of "Wrye Mash". For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see (Some patches may be available at that link): !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists ;;acsAppoldro.esp ;patched by acsAppoldroFixedLL.esp (see below) BEER! Combo v1.12-03a (PR esm v2.4fix).esp BEER! Combo v1.12-03a (PR esp v2.4fix).esp BEER! Combo v1.12-03a.esp BEER! Combo.esp BMExtras.esp Clean Black Queen Chronicles Ver 2.5.esp ;;EcoAdj(Sri+Ingredients).esp ;can be patched by "Sri Alchemy BM List Patch.esp", see Economy Adjuster [HotFusion] below. ;;GIANTS.esm ; patched by Z4K_Giants_AddToLev_Patch.esp (see below) MTT Vol III.esp ;;MTT IV Master.esp ;patched by a number of ESPs, see "@MTT (Magical Trinkets of Tamriel) [Chris Woods]" Melee Missiles v1.2.esp MWInhabitants Freeform (Vol 1).esp NoM 2.1 with BEER!.esp NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp NoM 2.12-03a with BEER!.esp Sris_Alchemy_Trib.esp ;;Stinkers.esp ; patched by Gaius Atrius' "Stinkers and Bathers v2.0" (see below) ;;The Wilderness Mod 2.0.esm ; patched by ab01Wilderness2.1patch.esp (see below) ;;The Wilderness Mod 2.0 T & B.esm ; patched by ab01Wilderness2.1patch.esp (see below) TribIntegration.esp Undead arise from death 2.0.esp Werewolves BM add-on.esp Werewolves.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wrye Mash [Conflict] !!! These files contain merged leveled lists, you should use only use one at a time. Wrye Mash's "Mashed Lists.esp" is the recommended way to merge leveled lists. Mashed Lists.esp Merged_Leveled_Lists.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @TESTool [ghostwheel] [Note] !!! Warning, the merged dialogs feature of TESTOOL is widely considered to be broken, it will cause some mods to stop working, and it is recommended you do not use it. Merged_Dialogs.esp [Note] The Merged Leveled Lists feature of TESTool does not correctly calculate all merged lists. It is recommended that you also use aerelorn's "Leveled List Resequencer" tool after creating Merged_Leveled_Lists.esp. (Ref: http://wiki.theassimilationlab.com/mmw/TESTool#Suggestions_for_use ) aerelorn's Leveled List Resequencer: http://mw.modhistory.com/download-37-891 Or better yet, just use "Wrye Mash" to create "Mashed Lists.esp". Merged_Leveled_Lists.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @112 Vivec Replacement 1.02 [Szazmyrr3] [Conflict] Only use one plugin: 112_Vivec_Replacement_v_1.02.esp - Molag Mar has a closed topped canton and Vivec has open topped cantons. 112_Vivec_Replacement_v_1.02_Vivec_Only.esp - Vivec has open topped cantons. Molag Mar is unchanged. 112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp - As "112_Vivec_Replacement_v_1.02.esp", includes Nemon's "Vivec Interiorator" (Ref: "112_Readme-Vivec_Replacement.txt") 112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp 112_Vivec_Replacement_v_1.02.esp 112_Vivec_Replacement_v_1.02_Vivec_Only.esp [Conflict] Don't run Nemon's "Vivec Interiorator" with any version of Szazmyrr3's "112 Vivec Replacement", rather use "112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp" on its own as that version of Szazmyrr3's mod includes Nemon's "Vivec Interiorator". [ANY 112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp 112_Vivec_Replacement_v_1.02.esp 112_Vivec_Replacement_v_1.02_Vivec_Only.esp] Nemon's_Vivec_Interiorator.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The 7 Twisted Dimensions [A13x H3r3 (A13x for short)] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 32050 The 7 Twisted Dimensions.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A good place to stay, Ver 1,8 [Simstar (Simon)] [Requires] A good place to stay, Teleport Addon.esp A good place to stay, Ver 1,8.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Good Cottage [Cuchullian] [Conflict] "There's a conflict with [Cuchullian's "A Good Cottage" and] the Ascadian Guar Ranch (it's the Ranch's fault, I think) that buries the yard and doorway of the Cottage in a hill." (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=546 ) A Good Cottage.esp AscadianRanch-1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Grand Abode [Mike L.] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 345170 A Grand Abode.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Flock Of Seagulls [Cait, Abot and TextureFreak] [Requires] This plugin uses the Tribunal functions: getwaterlevel. So despite the readme that says it needs only Morrowind, it actually requires at least one of the expansions to be present. A_flock_of_seagulls.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Knight's House [Morrowindmasters] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 715735 A Knight's House.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Portcullis for Wolverine Hall (v1.0) [Nonsuch] [Conflict] Use only one plugin, not both. (Ref: Fix for 'Vacant Telvanni Manor' Readme.txt) A Portcullis for Wolverine Hall (v1.0).esp A Portcullis for Wolverine Hall (v1.0) [VTM].esp [Requires] !! (Ref: Fix for 'Vacant Telvanni Manor' Readme.txt) A Portcullis for Wolverine Hall (v1.0) [VTM].esp Vacant Telvanni Manor.esp ;; Dragon32: Order implied by "Fix for 'Vacant Telvanni Manor' Readme.txt" and file dates [Order] Vacant Telvanni Manor.esp A Portcullis for Wolverine Hall (v1.0) [VTM].esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Quaint Cottage in Seyda Neen [Ravensong] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 46434 seydahouse.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Roomy Room [judyjinx] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 9328 ARoomyRoom_1125.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A shack in Seyda Neen [Vizier] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11931 A shack in Seyda Neen.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Whole New Shade of Glass [Luminar] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 45832 colourglass.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Abandoned Estate [Joe] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 236824 Abandoned Estate.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Abandoned Flat version 2.1f [GhostWhoWalks] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 569273 Abandoned Flat.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Abandoned Well at Dagon Fel (v2) [jman0war] [Note] The latest version of Abandoned Well at Dagon Fel (DagonFel_Well_v2.esp) is available from: http://www.angelfire.com/folk/joesfaithweb/Morrowind.htm DagonFel_Well.esp [Conflict] DagonFel_Well_v2.esp is a replacement for DagonFel_Well.esp. DagonFel_Well_v2.esp DagonFel_Well.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Abigail's Petshop v5.5 [yati] [Conflict] Choose ONLY ONE of these plugins. Clean Abigail's Petshop_v5.5_NG.esp: Pets stay young and cute Clean Abigail's Petshop_v5.5_SN_E.esp: for Seyda Neen Expanded or Seyda Neen Docks (By Lonnie) together. (Ref: "Abigail's Petshop readme.doc") Clean Abigail's Petshop_v5.5.esp Clean Abigail's Petshop_v5.5_NG.esp Clean Abigail's Petshop_v5.5_SN_E.esp ;; Load Abigail's Petshop after Seyda Neen Docks & Haldenshore with the ;; Better Seyda Neen Lighthouse. ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [Order] Seyda Neen Docks and Haldershore Tribunal V1.1.esp Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp Clean Abigail's Petshop_v5.5.esp Clean Abigail's Petshop_v5.5_NG.esp Clean Abigail's Petshop_v5.5_SN_E.esp ; reported by Snargelfargen, confirmed by JMS. [Conflict] Children of the Night adds a boat just west of Seyda Neen that ends up overlapping one side of the corral where Abigail's Petshop keeps its pets outside, making it look like the boat has run aground. [ANY Clean Abigail's Petshop_v5.5.esp Clean Abigail's Petshop_v5.5_NG.esp Clean Abigail's Petshop_v5.5_SN_E.esp] Clean Children V2.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @abot's Tempus Fugit Ring 1.3 [abot] [Requires] (Ref: "abotTempusFugitRing.txt") abotTempusFugitRing.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] You do not need abotTempusFugitRing.esp, as the Tempus Fugit Ring is included in Water Life. abotTempusFugitRing.esp abotWaterLife.esm [Conflict] You do not need Sid's TimeMod or "time.esp" from "Merkin's Multi-mod" if you have Abot's Tempus Fugit Ring installed. abotTempusFugitRing.esp [ANY 2xTimeMod.esp RealTimeMod.esp time.esp] [Conflict] You do not need Sid's TimeMod or "time.esp" from "Merkin's Multi-mod" if you have Abot's Water Life installed. You can use the "Tempus Fugit Ring" from Water Life to set Morrowind's timescale any time during the game. abotWaterLife.esm [ANY 2xTimeMod.esp RealTimeMod.esp time.esp] [Note] You do not need Sid's TimeMod or "time.esp" from "Merkin's Multi-mod" to set the timescale, just use the console command: "set timescale to X"; where X is 30, the default for vanilla Morrowind; or X is 1, for real-time; or X is 15 for twice as slow as vanilla. Or alternatively, use Abot's "Tempus Fugit Ring" to set the timescale to whatever you want while the game is running. abot's "Tempus Fugit Ring" on Morrowind Modding History: http://mw.modhistory.com/download-37-7919 2xTimeMod.esp RealTimeMod.esp time.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Abothiana Updated [Worm Lord] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1188702 Abothiana Plug-in By Josh.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Absolutely Aleatory Accoutrements 2.2 [Raym] ;;Dragon32: "I suggest you load it [Raym's Absolutely Aleatory Accoutrements.ESM] immediately after Morrowind, Tribunal and Bloodmoon." ;;Ref: "Raym's Absolutely Aleatory Accoutrements 2.2 Readme.txt" ;;Order rule for after MPP so changes show up and we're recommending a Merged Object plugin anyway ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Raym's Absolutely Aleatory Accoutrements .esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Raym's Absolutely Aleatory Accoutrements .esm [Note] !! "Since this mod modifies almost every single NPC in the game, it's pretty likely that there will be conflicts with other mods; to be safe, you may want to merge objects for your mod list." !! (Ref: "Raym's Absolutely Aleatory Accoutrements 2.2 Readme.txt") [ALL Raym's Absolutely Aleatory Accoutrements .esm [NOT Merged_Objects.esp]] ;;Westly's Fine Clothiers of Tamriel addons [Conflict] Only use one plugin: AAA 2.2 Addon - Westly.ESP - Used together with Westly's "Fine Clothiers of Tamriel" mod. AAA 2.2 Addon - Westly (standalone).ESP - Used when someone doesn't have Westly's "Fine Clothiers of Tamriel" mod loaded. (Ref:"AAA 2.2 Addon - Westly Readme.txt" and "AAA 2.2 Addon - Westly (standalone) Readme.txt") AAA Addon - Westly.ESP AAA Addon - Westly (standalone).ESP [Conflict] This is a standalone addon for Raym's "Absolutely Aleatory Accoutrements" and should not be run together with Westly's "Fine Clothiers of Tamriel" mod. (Ref: "AAA 2.2 Addon - Westly (standalone) Readme.txt") AAA Addon - Westly (standalone).ESP Westly_Presents_FCOT.esp [Requires] "The items in [Westly's "Fine Clothiers of Tamriel"] mod were designed with the Better Bodies mod in mind." (Ref: "Westly_Presents_FCOT_README.txt") AAA Addon - Westly (standalone).ESP Better Bodies.esp [Requires] "["AAA 2.2 Addon - Westly.ESP"] is to be used together with the original ["Fine Clothiers of Tamriel"] mod by Westly." (Ref:"AAA 2.2 Addon - Westly Readme.txt") AAA Addon - Westly.ESP Westly_Presents_FCOT.esp ;;Dragon32: Probably not needed but... [Order] Westly_Presents_FCOT.esp AAA Addon - Westly.ESP [Conflict] "DO NOT use this plugin with "AAA 2.2 addon - Vanilla": you don't need it, and the two are NOT compatible." (Ref: "AAA 2.2 Addon - Westly Readme.txt" and "AAA 2.2 Addon - Westly (standalone) Readme.txt") As ESP files can only add items to levelled lists it is impossible to remove the items added by the Vanilla addon where they clash with those added by the Westly addon, or where the Westly addon gives more appropriate choices. (Ref: http://forums.bethsoft.com/topic/1498128-rel-rayms-absolutely-aleatory-accoutrements-20/?p=23646232 ) [ANY AAA Addon - Westly.ESP AAA Addon - Westly (standalone).ESP] AAA Addon - Vanilla.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Acheron's Camping Gear 2 [Acheron] [Order] Acheron's Camping Gear 2.esp ACG2 NOM Compatible.esp ;; JMS - this rule looks redundant, considering the Patch rule for this plugin, and that the Bethesda masters should be listed as dependencies in the plugin header. [Requires] (Ref: "ACG2 NOM Compatible.txt") ACG2 NOM Compatible.esp [ALL Acheron's Camping Gear 2.esp NOM 2.13.esp Tribunal.esm Bloodmoon.esm] [Patch] When using "Acheron's Camping Gear 2.esp" and NOM, you should use the patch "ACG2 NOM Compatible.esp" to make Acheron's fires and cauldron NOM compatible. (Ref: "ACG2 NOM Compatible.txt") ACG2 NOM Compatible.esp [ALL Acheron's Camping Gear 2.esp NOM 2.13.esp] ;; expdep [Requires] This plugin uses the Tribunal functions: setdelete, getwaterlevel so it requires one of the expansions. Acheron's Camping Gear 2.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Add-On for Drow City Denizens [Westly] [Requires] (Ref: Westly's Add-On for Drow City Denizens README.txt) DDD_Add_On_By_Westly.esp Drowcity Denizens.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adjustable Magicka Regen [Glassboy] [Requires] Glassboy's "Adjustable Magicka Regen" uses Startup scripts so it requires one of the expansions. [ANY Adj_Magicka Regen (0.10%).esp Adj_Magicka Regen (0.25%).esp Adj_Magicka Regen (0.50%).esp Adj_Magicka Regen (1.00%).esp] [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Use only one plugin (Ref: Readme Fair Magicka Regen.txt) Adj_Magicka Regen (0.10%).esp Adj_Magicka Regen (0.25%).esp Adj_Magicka Regen (0.50%).esp Adj_Magicka Regen (1.00%).esp [Note] ! "[Glassboy's "Adjustable Magicka Regen"] uses its own hard-coded determination of maximum Magicka for purposes of regeneration rate that make it likely to come up with an inaccurate (usually lower) rate when used with mods that change or add birthsigns, races and other factors that grant or modify Magicka multipliers." ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) [ALL [ANY Adj_Magicka Regen (0.10%).esp Adj_Magicka Regen (0.25%).esp Adj_Magicka Regen (0.50%).esp Adj_Magicka Regen (1.00%).esp] [ANY AprogasVampire WakimImprovements.20021210.esp Balance - Character.esp Birthsign1.esp Birthsigns.esp BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp BTB - Character.esp BTB - Character (Alternate).esp CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception100+BTB's Character.ESP Clean Races_Update.esp Definitive Birthsigns Redux Patch.esp ExpandedBirthsigns4Purists.esp GCD better balanced birthsigns.esp LadyCBirthsigns.esp race_birthsign_remix.esp Races1.esp RAMF_Mer_for_NPCs.esp RAMF.esp RAMF_for_NPCs.esp RAMF_Mer.esp Unique Birthsigns.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp]] [Note] ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) [ANY Adj_Magicka Regen (0.10%).esp Adj_Magicka Regen (0.25%).esp Adj_Magicka Regen (0.50%).esp Adj_Magicka Regen (1.00%).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adul's Leggings [Adul] [Order] Morrowind Patch *.esm Aduls_Master_Mod.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Aduls_Master_Mod.esm [Requires] (Ref: Readme_Aduls_Leggings.txt) Aduls_Leggings.esp Aduls_Master_Mod.esm [Requires] (Ref: Readme_Aduls_Leggings.txt) Aduls_Leggings_Tribunal.esp [ALL Tribunal.esm Aduls_Master_Mod.esm] [Requires] (Ref: Readme_Aduls_Leggings.txt) Aduls_Leggings_Bloodmoon.esp [ALL Bloodmoon.esm Aduls_Master_Mod.esm] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 23905 Aduls_Leggings.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Advanced Alchemy 1.3 [DarkSCR] [Conflict] "Don't use this mod with AtHomeAlchemy by Syclonix". (Ref: Advanced Alchemy.txt) Advanced Alchemy.esp Syc_AtHomeAlchemy.esp [Requires] "If you use either 'Dwemer Alchemy Set (1.00 R3).esp' or '£exa's Dwemer Alchemy V2 (EN).esm' check also the box next to the 'Advanced Alchemy - LDA Patch.esp' file." (Ref: Advanced Alchemy.txt) Advanced Alchemy - LDA patch.esp Advanced Alchemy.esp ;Dragon32: for when mlox can cope with extra characters, replace above ;[Requires] ; ;Advanced Alchemy - LDA patch.esp ;[ALL Advanced Alchemy.esp ; [ANY £exa's Dwemer Alchemy V2 (EN).esm ; Dwemer Alchemy Set (1.00 R3).esp] ;Ref: Advanced Alchemy.txt [Order] Dwemer Alchemy Set (1.00 R3).esp Advanced Alchemy.esp Advanced Alchemy - LDA Patch.esp ;Dragon32: for when mlox can cope with extra characters, replace above ;[Order] ;£exa's Dwemer Alchemy V2 (EN).esm ;Dwemer Alchemy Set (1.00 R3).esp ;Advanced Alchemy.esp ;Advanced Alchemy - LDA Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Advanced Guards IV [Marty V. aka "The Puma Man"] ;Morrowind version [Conflict] You are using the Morrowind-only version of Advanced Guards, but are using Tribunal and/or Bloodmoon as well. Please change to the appropriate version of Advanced Guards. [ANY [SIZE 137740 ADVANCED GUARDS.esm] ;uncleaned [SIZE 133788 ADVANCED GUARDS.esm]] ;cleaned [ANY Tribunal.esm Bloodmoon.esm] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 137740 ADVANCED GUARDS.esm] ;Bloodmoon version [Conflict] You are using the Bloodmoon version of Advanced Guards, but are using Tribunal as well. Please change to the appropriate version of Advanced Guards. [ANY [SIZE 154780 ADVANCED GUARDS.esm] ;uncleaned [SIZE 149538 ADVANCED GUARDS.esm]] ;cleaned Tribunal.esm ;Tribunal version [Conflict] You are using the Tribunal only version of Advanced Guards, but are using Bloodmoon as well. Please change to the appropriate version of Advanced Guards. [ANY [SIZE 132755 ADVANCED GUARDS.esm] ;uncleaned [SIZE 129530 ADVANCED GUARDS.esm]] ;cleaned Bloodmoon.esm ;TB+BM version ;All versions [Requires] (Ref: "Advanced GUARDS IV.doc") GUARD-Remover.esp ADVANCED GUARDS.esm [Note] According to its readme "ADVANCED GUARDS IV DOES NOT affect third party mods. So the guards from the Bank mod, for example, will not be affected. If you are concerned about this, you must check the special GUARDS.esp as well. This will make the low-level spawns of guards just as strong as the high level spawns of guards, however." [ALL ADVANCED GUARDS.esm [NOT GUARDS.esp]] [Order] Morrowind Patch *.esm ADVANCED GUARDS.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm ADVANCED GUARDS.esm ;; (Ref: "Advanced GUARDS IV.doc") [Order] GUARDS.esp GUARD-Remover.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Advanced Herbalism [andoreth] ;;Dragon32: See also - Herbalism mods [Various] [Conflict] Choose ONLY ONE of these plugins. "Advanced Herbalism - MO.esp" if you have Morrowind only "Advanced Herbalism - TR & BM.esp" if you have both Tribunal and Bloodmoon "Advanced Herbalism - TR.esp" if you have Tribunal only "Advanced Herbalism - BM.esp" if you have Bloodmoon only (Ref. Advanced Herbalism Readme.txt) Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp Advanced Herbalism - MO.esp [Order] DN-GDRv1_NOM.esp Advanced Herbalism - MO.esp [Order] DN-GDRv1.esp Advanced Herbalism - TR & BM.esp [Order] DN-GDRv1_NOM.esp Advanced Herbalism - TR & BM.esp [Order] DN-GDRv1.esp Advanced Herbalism - TR.esp [Order] DN-GDRv1_NOM.esp Advanced Herbalism - TR.esp [Order] DN-GDRv1.esp Advanced Herbalism - BM.esp [Order] DN-GDRv1_NOM.esp Advanced Herbalism - BM.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp Advanced Herbalism - MO.esp [Order] Sri Alchemy BM List Patch.esp Advanced Herbalism - TR & BM.esp [Order] Sri Alchemy BM List Patch.esp Advanced Herbalism - TR.esp [Order] Sri Alchemy BM List Patch.esp Advanced Herbalism - BM.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Advanced Herbalism - MO.esp [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Advanced Herbalism - TR & BM.esp [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Advanced Herbalism - TR.esp [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Advanced Herbalism - BM.esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Advanced Herbalism - MO.esp [Order] k_weather.esp k_weather (louder sounds).esp Advanced Herbalism - TR & BM.esp [Order] k_weather.esp k_weather (louder sounds).esp Advanced Herbalism - TR.esp [Order] k_weather.esp k_weather (louder sounds).esp Advanced Herbalism - BM.esp ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ [Order] Expanded Sounds.esp Expanded Sounds DV.esp Advanced Herbalism - MO.esp [Order] Expanded Sounds.esp Expanded Sounds DV.esp Advanced Herbalism - TR & BM.esp [Order] Expanded Sounds.esp Expanded Sounds DV.esp Advanced Herbalism - TR.esp [Order] Expanded Sounds.esp Expanded Sounds DV.esp Advanced Herbalism - BM.esp ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp [ANY Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp] ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Advanced Herbalism - MO.esp [Order] Castle_Hestatur-V1-TB_addons.esp Advanced Herbalism - TR & BM.esp [Order] Castle_Hestatur-V1-TB_addons.esp Advanced Herbalism - TR.esp [Order] Castle_Hestatur-V1-TB_addons.esp Advanced Herbalism - BM.esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) [ANY Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp] Resources Enhanced.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Advanced Magicka Regen Plugin Hybrid 1.2 [LennartSchultz12] ;;expdep [Requires] This plugin uses a Startup script. AMRP 1.2.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) AMRP 1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Advanced NPCs 1.01 [qqqbbb] ;;expdep [Requires] This plugin uses a Startup script and the Tribunal functions getscale, getspellreadied, getweapondrawn, hasitemequipped ANPC.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Advanced Persuasion 1.2 [Danjb] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 20373 Advanced Persuasion.esp] ;; expdep [Requires] This plugin uses a startscript. Advanced Persuasion.esp [ANY Tribunal.esm Bloodmoon.esm] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp Advanced Persuasion.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] Advanced Persuasion.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adventurer Clothing [kalikut] [Requires] kalikut's "Adventurer Clothing" requires Better Bodies. (Ref: "kalikut's adventurer clothing readme.txt") kalikut's adventurer clothing.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adventurers [Adam] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1932105 adventurers302.esp] ;;Dragon32: checked with TESPCD [Order] adventurers302.esp adventurers_tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adventurer's Hideout [SlugZ] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 776905 Adventurer's Hideout v1.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adventurer's Tanktops 2 v.1.0 [Hurdy Gurdy] [Note] !! This plugin contains evil GMSTs. (Despite the readme). !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 32993 HG_adventurers_tanktop2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adventurers TC Beta 1 [Patch] (Ref: "readme_advTC.html") AdvTC_TribunalAddon.esp [ALL AdventurersTC_beta1.esp Tribunal.esm] [Order] AdventurersTC_beta1.esp AdvTC_TribunalAddon.esp [Conflict] "Adventurers TC Beta 1" includes "Adventurers NPCs" (Ref: checked with TESPCD, Dragon32) AdventurersTC_beta1.esp adv_npcs_v1.1.esp [Note] ! "time_2x.esp" alters the TimeScale global variable to 15, making days last twice as long as they do in vanilla Morrowind. ! Note that this altered Timescale will only take effect with a new game. time_2x.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adventurer's Vests v.1.0 [Hurdy Gurdy] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 17682 HG_adventurers vests.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adventurers Plugin [Zeanu] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 154450 Adventurers.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Adweena's Rest [Gilgamesh] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 3240074 Adweena's Rest.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Aedronicon [GBT3E] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 3105755 The Aedronicon.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Aegirs Armory [Aegir] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10474 Aegirs Armory.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Afura_Mansion 1 [M-7 / morsepone7] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 247417 Afura_Mansion 1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ahmose Isle Version 2.0 [M7] [Note] !! This plugin contains evil GMSTs. (Despite the filename and Readme.) !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 577135 Cleaned_Ahmose Isle 2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Airship [qwert and Lingarn] ;; Dragon32: The readme's are er... somewhat sparse. [Requires] (Ref: Holo-Deck2+FIX!!!!.ace\Holo_Deck2\readme.txt) Airship5_Holo-Deck2.esp Airship5.esp [Requires] For the "Airship_multi_ support.esp" plugin to work you need to have Marcel Hesslebarth's "Multiple Teleport Marking" mod enabled. Airship_multi_ support.esp [ALL MultiMark.esp Airship5.esp] ;; Plugin ordering as per other MultiMark plugins [Order] MultiMark.esp Airship_multi_ support.esp [Conflict] "Airship5_Holo-Deck.esp" is an earlier version of the Holo-Deck addon. Use "Airship5_Holo-Deck2.esp" from the archive "Holo-Deck2+FIX!!!!.ace", it is the most recent version. Airship5_Holo-Deck2.esp Airship5_Holo-Deck.esp [Note] ! Use the Holo-Deck plugin from the archive "Holo-Deck2+FIX!!!!.ace", it is the most recent version. The plugin should be dated 11th May 2003. [ANY [SIZE 40618 Airship5_Holo-Deck2.esp] Airship5_Holo-Deck.esp] ;; Dragon32: Not specified but logical [Order] Airship5.esp Airship5_Holo-Deck2.esp [Conflict] "[qwert and Lingarn's "Airship"] conflicts with: [Jan Heuser's] Seyda Neen Houseboat" (Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) Airship5.esp Seyda Need Houseboat.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @AK_47 mod [Justin] [Requires] (Ref: "AK_47 mod Readme.txt") AK_47 mod.esp Aduls_Arsenal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alakazar's Lamp [Westly] [Conflict] Choose only one plugin (Ref: "Alakazar's Lamp by Westly README.txt") Alakazar's Lamp.esp Alakazar's Lamp_no_music.esp [Note] ! "This is a Better Body mod (mostly), so other body mods are not supported in this archive (so clothing will clip with the original bodies and Smoother Bodies)." ! (Ref: "Alakazar's Lamp by Westly README.txt") [ALL [ANY Alakazar's Lamp.esp Alakazar's Lamp_no_music.esp] [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alchemy Balance [Beancounter501] [Requires] (Ref: Alchemy_Balance_V1-Readme.txt) Alchemy_Balance_V1.esp [ALL Tribunal.esm Bloodmoon.esm] [Conflict] Use only one plugin. (Ref: Alchemy_Balance_V1-Readme.txt) Alchemy_Balance_V1.esp Alchemy_Balance_V1_LITE.esp [Conflict] You should use "Alchemy_Balance_V1_LITE.esp" instead. (Ref: Alchemy_Balance_V1-Readme.txt) Alchemy_Balance_V1.esp [ANY Sris_Alchemy_BM.esp Sris_Alchemy_Trib.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alchemy Boxes [PawPrintExpress] [Note] These are modder's resources and do not add anything to the game. You probably do not want to load them in a game you are playing. (Ref: Their respective readmes) CAB_AlchemyBoxes-MW.esp CAB_AlchemyBoxes-TB.esp CAB_AlchemyBoxes-BM.esp CAB_Alchemy Boxes-SrisAlchemy.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alchemy Essentials [Tealpanda] [Conflict] "Alchemy Essentials contains five small alchemy mods. You can use them individually OR use the merged esp file." (Ref: "Readme - Tealpanda's Alchemy Essentials.txt") Tealpanda's Alchemy Essentials.esp [ANY TAE - apparatus retexture.esp TAE - essence potions.esp TAE - ingredient trader.esp TAE - TR essences and effects.esp] [Note] ! "If you do not have Tribunal, Bloodmoon, and Tamriel Rebuilt installed you will NEED to use the folder "Optional - Ingredient Retexture" to use most of these mods." ! (Ref: "Readme - Tealpanda's Alchemy Essentials.txt") [ALL [ANY Tealpanda's Alchemy Essentials.esp TAE - essence potions.esp TAE - ingredient trader.esp TAE - TR essences and effects.esp] [NOT [ANY Tribunal.esm Bloodmoon.esm TR_Data.esm]]] ;;Dragon32: Checked Wakim's and it doesn't conflict [Note] ! "Things that change ingredient effects (like Sri's Alchemy or BTB's Alchemy mod) might make the ingredient lists make less sense, but [Essence Potions] will still work." ! (Ref: "Readme - Tealpanda's Alchemy Essentials.txt") [ALL [ANY TAE - essence potions.esp Tealpanda's Alchemy Essentials.esp] [ANY Sris_Alchemy_BM.esp BTB - Alchemy.esp BTB - Sorted Alchemy.esp]] [Conflict] "TR Essences and Effects - Might overwrite other things that change the weights or ingredient effects on expansion ingredients." (Ref: "Readme - Tealpanda's Alchemy Essentials.txt") [ANY TAE - TR essences and effects.esp Tealpanda's Alchemy Essentials.esp] Tribunal - Realistic Ingredient Weights.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alchemy Lab for Bob's Armory [Horny Buddha] [Requires] (Ref: HB_Bob's_Armory_Alchemy_Lab_readme.txt) HB_Bob's_Armory_Alchemy_Lab.esp Bob's Armory.esp [Order] Bob's Armory.esp HB_Bob's_Armory_Alchemy_Lab.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alchemy Package [Noran the Axe] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 12834 Ingredient Fix (Tribunal).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alchemy Stockpile Helper [Shanjaq] [Conflict] "There are 5 versions of the plugin, use only one" AlchemyStockpileHelper10_Morrowind.esp - If you only have Morrowind AlchemyStockpileHelper10_BM.esp - If you have Morrowind and Bloodmoon AlchemyStockpileHelper10_Trib.esp - If you have Morrowind and Tribunal AlchemyStockpileHelper10_Trib_BM.esp - If you have Morrowind, Bloodmoon and Tribunal AlchemyStockpileHelper10_Trib_BM_Sri.esp - If you have Morrowind, Bloodmoon, Tribunal and Sri's Alchemy, Bloodmoon Edition (Ref: "AlchemyStockpileHelper10.zip\readme.txt") AlchemyStockpileHelper10_BM.esp AlchemyStockpileHelper10_Morrowind.esp AlchemyStockpileHelper10_Trib.esp AlchemyStockpileHelper10_Trib_BM.esp AlchemyStockpileHelper10_Trib_BM_Sri.esp [Requires] (Ref: "AlchemyStockpileHelper10.zip\readme.txt") AlchemyStockpileHelper10_Trib_BM_Sri.esp [ALL Morrowind.esm Tribunal.esm Bloodmoon.esm [ANY Sris_Alchemy_BM.esp EcoAdj(Sri+Ingredients).esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alchemy Storage Helper 2.0 [scruggs] [Requires] This plugin uses a startup script so it requires one of the expansions. ASH 2.0.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] The latest version of Alchemy Storage Helper is 2.0: http://mw.modhistory.com/download-44-6047 Leonardo has released a patched version of "Alchemy Storage Helper" fixing the "Unable to find script 'ASH_Zombie_S' on object 'ASH_Dead'" error: http://mw.modhistory.com/download-1-11736 AlchemyStorageHelper10.esp [Note] You may see an error message: Unable to find script 'ASH_Zombie_S' on object 'ASH_Dead' The non-existent script "ASH_Zombie_S" is assigned to "ASH_Dead", a leftover NPC not used by the mod. You can delete the "ASH_Dead" NPC from the mod using the Construction Set. The mod works fine without it. (Ref: http://www.bethsoft.com/bgsforums/index.php?act=findpost&hl=ASH_Zombie_S&pid=13726158 ) Leonardo has released a patched version of "Alchemy Storage Helper" fixing this error: http://mw.modhistory.com/download-1-11736 [SIZE !11054 ASH 2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alchemy Storage Helper 2.0 Ort Edit [Ortorin] [Conflict] "[Ortorin's "Alchemy Storage Helper 2.0 Ort Edit"] is not compatible with previous versions of Alchemy Storage Helper. Disable any versions you may have installed before running [Ortorin's version]." (Ref: "ASH 2.0 Ort Edit Readme.txt") ASH 2.0 Ort Edit.esp ASH 2.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ald Redaynia Extended [Princess Stomper] ;This mod is compatible with Necessities of Morrowind. To enjoy ;full functionality, please ensure that NOM is loaded AFTER this ;mod, by using Wrye Mash or by opening NOM in the CS and saving ;without any changes. ; (Ref: "Ald Redaynia Extended Readme.rtf") [Order] Ald Redaynia Extended COM.esp Ald Redaynia Extended.esp NOM 2.13.esp NoM 3.0.esp [Conflict] "PLEASE DO NOT play both .esp files together or errors will occur." (Ref: "Ald Redaynia Extended Readme.rtf") Ald Redaynia Extended COM.esp Ald Redaynia Extended.esp [Conflict] You should use the version of Darkelfguy's "Redaynia Village" that is compatible with Princess Stomper's "Ald Redaynia Extended" Redaynia Village Compatibility Version: http://www.nexusmods.com/morrowind/mods/17935/ (Ref: http://www.nexusmods.com/morrowind/mods/17935/ ). [ANY Ald Redaynia Extended COM.esp Ald Redaynia Extended.esp] [SIZE 304650 Redaynia Village.esp] [Conflict] There is a landscape conflict when using Princess Stomper's "Ald Redaynia Extended" with Centurion's "Ald Vendras". The easiest way to fix this is to remove the LAND record for cell -4,22 from "Ald Redaynia Extended". (Ref: Dragon32, found this out using TESPCD and examining in game). [ANY [SIZE 1106213 Ald Redaynia Extended.esp] [SIZE 1114009 Ald Redaynia Extended COM.esp]] [ANY Ald-Vendras_V3.esp Ald-Vendras_V3-LoKKen.esp Ald-Vendras_V3-LoKKen-SC.esp Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] [Requires] Ald Redaynia Extended COM.esp MW_Children_1_0.esm [Requires] (Ref: "Ald Redaynia Extended Readme.rtf") [ALL Ald Redaynia Extended.esp Ald Redaynia Extended COM.esp] [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ald-ruhn Expansion 1.76 [Crankgorilla] ;; expdep [Requires] This plugin uses the Tribunal functions: getscale, setscale. Ald-ruhn Expansion 1.76.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ald-ruhn Home [Lucas] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 220946 Ald-ruhn_Home 1.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ald-Ruhn Temple Expansion [Xeth-Ban] [Conflict] "Abu Manor will most likely be incompatible." (Ref: AldRuhn_Temple_Expansion_1_2_Clean.rar\Readme.txt) Abu Manor v.2.esp Clean Ald-Ruhn Temple Expansion .ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ald-Ruhn Temple Expansion MRM Patch [Atrayonis] [Patch] Atrayonis has released "a small patch which allows Ald-Ruhn Temple Expansion and Mountaneous Red Mountain (Non-Pointy) to coextist peacefully." Whilst designed for the Non-Pointy version of PirateLord's "Mountainous Red Mountain" it should work with the original too. (Ref: http://www.nexusmods.com/morrowind/mods/44688/ ) Ald-Ruhn Temple Expansion MRM patch.esp [ALL MRM.esm Clean Ald-Ruhn Temple Expansion .ESP] ;;Dragon32: TESPCD check shows LAND and PGRD conflicts [Order] Clean Ald-Ruhn Temple Expansion .ESP Ald-Ruhn Temple Expansion MRM patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ald Vendras 3.1 [Centurion] [Note] ! An upgraded version (3.1) of Ald Vendras is available: ! http://mw.modhistory.com/download-44-6991 Ald-Vendras_V3.esp Ald-Vendras_V3-LoKKen.esp Ald-Vendras_V3-LoKKen-SC.esp Ald-Vendras-Vogar_Complete.esp Ald-Vendras_V11.esp Ald-Vendras_West.esp Ald-Vendras_West_Part_2.esp ;; Recommended load order for Ald Vendras with popular mods: ;; All 3 files of Ald-Vendras V3.1 are compatible to "Illuminated Order" ;; and "Korobal Island" as long as you keep Ald-Vendras V3.1 loaded last ;; If you are running "The white wolf of LoKKen" and "Solstheim ;; Castle"-plugin "Ald-Vendras V3.1" must also be loaded after them to ;; avoid heavy landscape conflicts. ;; (Ref: "Ald-Vendras_V3_readme.txt") [Order] Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp Korobal v1.2.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BT_Whitewolf_2_0.esp Clean Solstheim_Castle_v1.1.esp Clean SCastle_LoKKen_Patch.esp Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp NOM 2.13.esp NoM 3.0.esp [Requires] "The Tribunal and Bloodmoon expansion packs are REQUIRED for ["Ald Vendras" by Centurion]" "The plug-in files for Weapon Rotate must also be selected (at the very least Weapon Rotate.esm)" (Ref: "Ald-Vendras_V3_readme.txt") [ALL Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] [ALL Tribunal.esm Bloodmoon.esm Weapon Rotate.esm] [Conflict] Choose ONLY ONE of these plugins. Ald-Vendras_V31.esp - The base version Ald-Vendras_V31-LoKKen.esp - ONLY for users who want to run Ald Vendras AND The White Wolf of Lokken mod. Ald-Vendras_V31-LoKKen-SC.esp - Only for users who wish to run Ald Vendras AND The white wolf of Lokken AND Solstheim Castle plug-in (Ref: "Ald-Vendras_V3_readme.txt") Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp [Requires] "[The plugin "Ald-Vendras_V31-LoKKen-SC.esp" is] for users who wish to run Ald Vendras AND The white wolf of Lokken AND Solstheim Castle plug-in." (Ref: "Ald-Vendras_V3_readme.txt") Ald-Vendras_V31-LoKKen-SC.esp [ALL [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm] Clean Solstheim_Castle_v1.1.esp] [Requires] "[The plugin "Ald-Vendras_V31-LoKKen.esp" is] for users who want to run Ald Vendras AND The White Wolf of Lokken mod." (Ref: "Ald-Vendras_V3_readme.txt") Ald-Vendras_V31-LoKKen.esp [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm] [Conflict] "[The plugin "Ald-Vendras_V31-LoKKen-SC.esp" is] for users who wish to run Ald Vendras AND [...] Solstheim Castle plug-in." You will also need to load Emma's "The White Wolf of Lokken". (Ref: "Ald-Vendras_V3_readme.txt") Clean Solstheim_Castle_v1.1.esp [ANY Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31.esp] [Conflict] "[The plugin "Ald-Vendras_V31-LoKKen.esp" is] for users who want to run Ald Vendras AND The White Wolf of Lokken mod." (Ref: "Ald-Vendras_V3_readme.txt") Ald-Vendras_V31.esp [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm] [Conflict] Ald Vendras conflicts with Doom Door (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Doom_Door_01.esp [ANY Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] [Conflict] Ald Vendras conflicts with Legends of Ydumea (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) _Legends_of_Ydumea_v2.esp [ANY Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] [Conflict] Centurion's "Ald Vendras" includes Lucan's "Nordic town of Vogar", there is no need to run Lucan's mod when running "Ald Vendras". (Ref: "Ald-Vendras_V3_readme.txt") [ANY Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] Lucans_Vogar_01.esp ;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though [NOTE] !!! Ald-Vendras V30 and V31 erroneously includes three scripts which handle the end of Morrowind's main quest: DagothUrCreature1, EndGame, and LorkhanHeart. These scripts are taken from a French version of Morrowind, which means that Dagoth Ur will speak French, and that he will not be teleported to the endgame location (because the script tries to teleport him to the *French* version of that cell, which has a different name than the English version). This will also break mods that modify these scripts intentionally. Solution: Remove the three scripts from the esp. !!! Alternatively, arvisrend has released fixed versions in "Ald Vendras v3.1 bugfix.7z" !!! Download arvisrend's fixed versions from Morrowind Modding History - http://mw.modhistory.com/download-44-6991 [ANY [SIZE 10204798 Ald-Vendras_V31.esp] [SIZE 9978740 Ald-Vendras_V31-LoKKen.esp] [SIZE 9789132 Ald-Vendras_V31-LoKKen-SC.esp] [SIZE 10053493 Ald-Vendras_V3.esp] [SIZE 9827301 Ald-Vendras_V3-LoKKen.esp] [SIZE 9630441 Ald-Vendras_V3-LoKKen-SC.esp]] ;;Dragon32: Load before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart. Just in case not using arvisrend's fixed versions [Order] Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp Great House Dagoth.esp [Order] Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Aleanne Armor and Clothes [Aleanne] [Requires] (Ref: "aleanne_clothing_v0.zip\Aleanne\readme.txt") ale_clothing_v0.esp Better Bodies.esp [Requires] "Aleanne Armor and Clothes 2" needs the previous mod, "Aleanne Armor and Clothes", to function. (Ref: "ale_clothing_v1.zip\Aleanne\readme.txt") ale_clothing_v1.esp ale_clothing_v0.esp ;;Dragon32: Not in readme but both mods have "_ale_leather_skirt" object. Load the last released mod last [Order] ale_clothing_v0.esp ale_clothing_v1.esp [Note] !! Some people have reported the Aleanne NPC disappearing from their game due to a local reference conflict. The Morrowind Code Patch by Hrnchamd ( http://morrowind.nexusmods.com/mods/19510 ) reduces the chances of such local reference conflicts, alternatively one can use Wrye Mash's Renumber Refs function ( http://wryemusings.com/Wrye%20Mash.html#RenumberRefs ) on one of the two "Aleanne Armor and Clothes" mods. !! (Ref: http://forums.bethsoft.com/index.php?/topic/1055283-merchant-from-aleannes-clothing-mod-issue/page__view__findpost__p__15313079 ) [ALL ale_clothing_v0.esp ale_clothing_v1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alice's Garden 1.2 [GReG R.] [Conflict] Alice has placement conflicts with Nevena's Assistant's and Apprentices, which can be fixed in the CS. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Alice.esp Nevena's Assistants & Apprentices 1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alighiere's Blood Thirst Fix [Rellac] ;;Dragon32: Checked in TES:CS [Note] !! There is no need to run Rellac's "Alighiere's Blood Thirst Fix" with version 1.52 or higher of "Rise of House Telvanni" by Pozzo, Karpik777, bhl et al. !! The "Alighiere's Blood Thirst" spell is already set as non-"Auto Calulate Cost" [ALL Alighiere's Blood Thirst Fix.ESP [VER >1.51 Rise of House Telvanni.esm]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @All Boats and Striders [Quatloos] [Conflict] Quatloos' "All Boats and Striders" is a merged version of Reznod's "All Silt Strider Ports" and "All Boat Ports". (Ref: Cragonmoor readme.txt) All Boats and Striders.esp [ANY All Silt Strider Ports.esp All Boat Ports.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @All Destinations [Sandman101] [Conflict] Sandman101's "All Destinations" is not compatible with Reznod's "All Silt Strider Ports" and "All Boat Ports", nor is it compatible with Quatloos' merged version of Reznod's mods: "All Boats and Striders". (Ref: All DestinationsV1.0 Readme.html) All Destinations.esp [ANY All Silt Strider Ports.esp All Boat Ports.esp All Boats and Striders.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @All Items In Balmora + Better Creeper [STAT1STICK] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 119791 All_Items_In_Balmora_Creeper_V2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @All That Glitters [Indigo] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 39814 ind_new_gems.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Almilia's Daughters 4.2 [Raidorn, The Troll, fiSh, Kir] ;;expdep [Requires] This plugin uses the Tribunal function: hasitemequipped Almilia's daughters 4.0.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: Unsure if this will work with "LGNPC Lite - Dialogue Only Edition / Open Morrowind Edition" so not including LGNPC plugins in the Requires rule. [Requires] (Ref: "almilia's daughters 4.0.txt") LGNPC_Detect.esp Almilia's daughters 4.0.esp ;;"[LGNPC_Detect.esp] is supposed to load prior to any other LGNPC mod" ;;Ref: "almilia's daughters 4.0.txt" ;;Dragon32: Seems to set Global variables used by main Almilia's plugin [Order] LGNPC_Detect.esp LGNPC_NoLore.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 38206 LGNPC_Detect.esp] [Patch] "[Using the Clothing Mod Detector plugin allows "Almilia's Daughters" to] take advantage of some clothing mods,[...] currently following clothing mods are supported: * Aleanne's clothes and armor, part 1 only or both 1 and 2 * Ascadian styles by Thinalphiel and Rickrod, with or without Ladies gowns and robes addon * Hilgya the Seamstress by Plangkye, with or without Expansion One * Clothiers of Vvardenfell by Korana" (Ref: "almilia's daughters 4.0.txt") Clothing Mod Detector.ESP [ALL Almilia's daughters 4.0.esp [ANY ale_clothing_v0.esp Clean Ascadian Styles.esp Hilgya the Seamstress.esm BB_Clothiers_of_Vvardenfell_v1.1.esp KN_Keening_Clothiers.esp]] ;;"the [Clothing Mod Detector] plugin would be above all possible clothing mods in the playlist." ;;Ref: Clothing Mod Detector.txt ;;Dragon32: Supports lots more than those used by "Almilia's Daughters" [Order] Clothing Mod Detector.ESP ale_clothing_v0.esp [Order] Clothing Mod Detector.ESP ale_clothing_v1.esp [Order] Clothing Mod Detector.ESP Clean Ascadian Styles.esp [Order] Clothing Mod Detector.ESP Ladies gowns and robes add on.esp [Order] Clothing Mod Detector.ESP Bosmer Armor Add-On.esp [Order] Clothing Mod Detector.ESP Hilgya the Seamstress Expansion 1.esp [Order] Clothing Mod Detector.ESP BB_Clothiers_of_Vvardenfell_v1.1.esp [Order] Clothing Mod Detector.ESP KN_Keening_Clothiers.esp [Order] Clothing Mod Detector.ESP BadKarma's Anjurin Chest.esp [Order] Clothing Mod Detector.ESP Clean Aradia's Needle.esp [Order] Clothing Mod Detector.ESP Clean BadKarma Clothing Vendor.esp [Order] Clothing Mod Detector.ESP Clean BadKarma Dresses V1.0.esp [Order] Clothing Mod Detector.ESP Cali's_BB_V.2_Tight_Dresses.esp [Order] Clothing Mod Detector.ESP Gothic Attire Complete v1-1.esp [Order] Clothing Mod Detector.ESP Myrabell's Clothing Emporium.esp [Order] Clothing Mod Detector.ESP Scissors & Thimbles.esp [Order] Clothing Mod Detector.ESP Scissors & Thimbles II.esp [Order] Clothing Mod Detector.ESP Scissors & Thimbles III.esp [Order] Clothing Mod Detector.ESP Scissors & Thimbles Merge.esp [Order] Clothing Mod Detector.ESP AOF_Undies.esp [Order] Clothing Mod Detector.ESP House of Earthly Delights, Harem Style.esp [Order] Clothing Mod Detector.ESP Slof's Goth Shop.esp [Order] Clothing Mod Detector.ESP Slof's Goth Shop 1.1.esp [Order] Clothing Mod Detector.ESP The Crimson Wire by Mandamus-EV1.0.esp [Patch] (Ref: "almilia's daughters 4.0.txt") Almilia - Beryl's_Head_Replacer.esp [ALL Almilia's daughters 4.0.esp Beryl's_Head_Replacer_v1.0.esm] [Order] Almilia's daughters 4.0.esp Almilia - Beryl's_Head_Replacer.esp [Patch] (Ref: "almilia's daughters 4.0.txt") Almilia - Leeloo Changing Faces.esp [ALL Almilia's daughters 4.0.esp Changing Faces Replacer.esp] [Order] Almilia's daughters 4.0.esp Almilia - Leeloo Changing Faces.esp [Order] Changing Faces Replacer.esp Almilia - Leeloo Changing Faces.esp [Patch] "[The "Almilia - THE Facepack Compilation.esp" patch allows you to use "Almilia's Daughters" with] THE Facepack Compilation by Tarnsman (you can use individual .esp's from Tarnsman's mods rather than the master pack, but you need to have all three humanoid ones for the patch to work)" (Ref: "almilia's daughters 4.0.txt") Almilia - THE Facepack Compilation.esp [ALL Almilia's daughters 4.0.esp [ANY [ANY THE Facepack Compilation.esm THE Facepack Compilation.esp] [ALL [ANY THE BrImRg Facepack.esm THE BrImRg Facepack.esp] [ANY THE Elven Facepack.esm THE Elven Facepack.esp] [ANY THE Nord & Orc Facepack.esm THE Nord & Orc Facepack.esp]]]] [Order] Almilia's daughters 4.0.esp Almilia - THE Facepack Compilation.esp [Patch] (Ref: "almilia's daughters 4.0.txt") Almilia - Westly Master Headpack.esp [ALL Almilia's daughters 4.0.esp Westly's Master Headpack X.esp] [Order] Almilia's daughters 4.0.esp Almilia - Westly Master Headpack.esp [Conflict] "[Raidorn, The Troll, fiSh, Kir's "Almilia's Daughters"] makes Ahnassi receptive to the same-sex romance, so Smooth Moves mod by Curmudgeon (which is made to do the same) is redundant and must not be checked." (Ref: "almilia's daughters 4.0.txt") Almilia's daughters 4.0.esp [ANY Smooth Moves Ahnassi.esp Smooth Moves v1.esp] [Conflict] "[Raidorn, The Troll, fiSh, Kir's "Almilia's Daughters"] has its own way to resolve Sottilde's codebook quest without killing or antagonizing Sottilde. There are mods that do the same task [...] and Almilia's Daughters is most probably incompatible with them." (Ref: "almilia's daughters 4.0.txt") Almilia's daughters 4.0.esp [ANY Sottilde'sCodeBookFix.esp SOLcodebook.esp] [Patch] "Some of MCA companions are given customized reactions - to activate them use the "MCA - Mod Friendly Companions 6.0.esp"" (Ref: "almilia's daughters 4.0.txt") MCA - Mod Friendly Companions 6.0.esp [ALL Almilia's daughters 4.0.esp [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]] [Patch] "Some of MCA companions are given customized reactions - to activate them use the [...] "MCA - Mod Friendly Companions 7.0.esp"" (Ref: "almilia's daughters 4.0.txt") MCA - Mod Friendly Companions 7.0.esp [ALL Almilia's daughters 4.0.esp [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]] ;;"The mod does its own version of Guard Sex (not based on funky's plugin, nor compatible with it)" ;;Ref: "almilia's daughters 4.0.txt" ;;Dragon32: Can't find that plugin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alternate Beginnings [evermoon] [Note] ! In Pseron Wyrd's modified version of evermoon's "Alternate Beginnings" he notes "Not all the Alternate Beginnings work as intended in original". ! It's probable that these are the "Teleported into the Caldera Mages Guild" and "Drinking at the tavern in Dagon Fel" choices. This is based on information in "Alternate Beginnings 2" by BlueBit and Narfblat, an update to evermoon's original "Alternate Beginnings". ! (Ref: "Clean altbegin.txt" and "Alternate_Beginnings_2_v11.rar\README.txt") ! "Alternate Beginnings 2" by BlueBit and Narfblat is available on MMH: ! http://mw.modhistory.com/download-53-12399 [ANY altbegin.esp Alternate_Beginnings.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alternate Beginnings - Simon's Fix [Evermoon, update by The Great Simonski] [Conflict] "This is a fixed version of Alternate Beginnings by Evermoon." It should not be used together with Evermoon's original. (Ref: http://mw.modhistory.com/download-90-11600 ) [ANY altbegin.esp Alternate_Beginnings.esp] Alternate_Beginnings__Simons_fix.esp [Note] !! "The Great Simonski's Alternate Beginnings - Simon's Fix, a limited update to ["Alternate Beginnings" by Evermoon] designed to fix [its failure to activate certain aspects of the main quest and certain general dialogue options], is nonfunctional and should not be used until it is fixed." !! http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods Alternate_Beginnings__Simons_fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alternate Beginnings 2.1 [Lthemeow, Evermoon, BlueBit and Narfblat] [Conflict] Lthemeow's edited "Alternate Beginnings" includes "Character Maker" by Zerocyde. (Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt") [ANY Character Maker.esp Character Maker (qs).esp] [ANY altbegin 2.1(nioliv).esp altbegin 2.1.esp BC altbegin 2.1(nioliv).esp BC altbegin 2.1.esp altbegin 2.2(nioliv).esp altbegin 2.2.esp BC altbegin 2.2(nioliv).esp BC altbegin 2.2.esp] [Requires] These versions of Lthemeow's edited "Alternate Beginnings" require NioLiv's "House of Earthly Delights, Harem Style". (Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt") [ANY altbegin 2.1(nioliv).esp BC altbegin 2.1(nioliv).esp altbegin 2.2(nioliv).esp BC altbegin 2.2(nioliv).esp] House of Earthly Delights, Harem Style.esp ;;Dragon32: Probably best to load Lthemeow's after NioLiv's [Order] House of Earthly Delights, Harem Style.esp altbegin 2.1(nioliv).esp [Order] House of Earthly Delights, Harem Style.esp BC altbegin 2.1(nioliv).esp [Order] House of Earthly Delights, Harem Style.esp altbegin 2.2(nioliv).esp [Order] House of Earthly Delights, Harem Style.esp BC altbegin 2.2(nioliv).esp [Conflict] Only use one of Lthemeow's edited "Alternate Beginnings" plugins. (Ref: "Alt Beginning 2.1 Readme.txt" and "Alt Beginning 2.2 Readme.txt") altbegin 2.1(nioliv).esp altbegin 2.1.esp BC altbegin 2.1(nioliv).esp BC altbegin 2.1.esp altbegin 2.2(nioliv).esp altbegin 2.2.esp BC altbegin 2.2(nioliv).esp BC altbegin 2.2.esp [Note] ! You should consider using one of Lthemeow's edited "Alternate Beginnings" plugins from "Alternate_Beginnings_22.zip" ! Those versions are "[Necessities of Morrowind], and other start script mods, compatible. It delays the script by five seconds, causing it to be compatible with anything that uses start scripts without making the name/etc menues pop up at once and over one another." ! (Ref: http://mw.modhistory.com/download-90-6583 ) [ALL [ANY altbegin 2.1(nioliv).esp altbegin 2.1.esp BC altbegin 2.1(nioliv).esp BC altbegin 2.1.esp] [ANY [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] abotWaterLife.esm ACE_Airattack.esp ACE_Backstab.esp ACE_Charge.esp ACE_Subtitles.esp Adj_Magicka Regen (0.10%).esp Adj_Magicka Regen (0.25%).esp Adj_Magicka Regen (0.50%).esp Adj_Magicka Regen (1.00%).esp ASH 2.0.esp BR_Werewolf_Patch.esp Clean Blight Infections.esp Decorator+ (Balanced).esp Decorator+.esp DynamicMagickaRegeneration-2.0-Tribunal.esp DynamicMagickaRegeneration-2.1-Tribunal.esp ExoticsBoutique.esp ExoticsBoutiqueNoMusic.esp Fishing Academy v2.54.esp Flying Carpet.esp Improved Inns MW.esp LeveledMagicka.esp Levelling.esp Melee Missiles v1.2.esp NoM 3.0.esp Mr Cellophane's Lovers and Legends V0.esp NPC LCV Schedules 03.esp ScentOfBlood_MWSE_AddOn.esp SG_Ryukaissen-M.esp SG_Ryukaissen.esp Tejón's Fatigue Effects - Blackout.esp Teleportation Spells.esp Tenience's Rare Items.esp Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Undress For Me.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alternate Leveling (Forgetfulness) 1.4 [Balor] [Note] ! There is an updated version of Balor's "Alternate Leveling" available, 1.4, you should upgrade! ! http://mw.modhistory.com/download-37-584 [ANY Levelling.esp Leveling1.3(levels, BM).esp] ;;expdep [Requires] This plugin uses a Startup script, so it requires either expansion. Levelling.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 120854 Leveling1.3(levels, BM).esp] ;;expdep [Requires] This plugin uses a Bloodmoon function, getpcinjail. Leveling1.3(levels, BM).esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alternate Start: Delayed Orders [Zerocyde] [Note] "Not recommended for use because it contains quest-breaking bugs that were never fixed." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods ) ZAS1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @AltStart 3.0 [iamnone] [Conflict] "[With iamnone's "AltStart 3.0"] the Imperial Prison Ship is changed to Imperial Coast Guard Ship and is not disabled after character generation." The boat that departs to Fort Firemoth in Bethesda's "Siege at Firemoth" plugin leaves from the same dock that the Imperial Prison Ship mooors to. (Ref: "AltStart_v3.txt") AltStart_v3.esp [ANY Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp FireMoth Moved.ESP OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Alu'Couatl / Couatl [The Undying One] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 18118 Alu'Couatl.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Amaya Lodge 2.0 [Deathbliss] [Conflict] "[Deathbliss' "Amaya Lodge"] conflicts with: Sauron's Abode" (Ref: https://www.youtube.com/watch?v=c30ITDt9DBo ) Amaya Lodge_v2.esp [ANY SauronsAbode252.esp SauronsAbode252_Tribunal.esp] [Conflict] "[Deathbliss' "Amaya Lodge"] conflicts with: [...] Pelagiad Home Abendgold" (Ref: https://www.youtube.com/watch?v=c30ITDt9DBo ) Amaya Lodge_v2.esp Abendgold.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @aMAZEd [AnOldFriend] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 189629 aMAZEd.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Amazon War Boots 1.0 [Durgoth] [Requires] (Ref: "Amazon War Boots 1.0.txt") Amazon War Boots 1.0.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ammunition Sales Person [Prophet2004] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6715 nikomerchant.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Amulet of Scrye 1.15 [Ivza] [Conflict] "The Amulet of Scrye has conflicts with Mountainous Red Mountain in cells (2, 7), and (3, 5). There are a couple of NPCs and activators that are buried underground." (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24217352 ) Amulet of Scrye.esp MRM.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Anastasio The Great's Hideout [Anastasio Alexiou] [Conflict] Choose ONLY ONE of these plugins. ATG_Hideout.esp ATG_Hideoutv2.esp ATG_Hideoutv3_1.esp ATG_Hideout_BM.esp [Requires] (Ref: "README_ATG_Hideout.txt") ATG_Hideoutv3_1.esp Tribunal.esm [Requires] (Ref: "Readme_ATG_Hideout_BM.txt") ATG_Hideout_BM.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Andarys V1 [Dar'Jsk] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 529684 Andarysv1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Animal Loot Mod [Sendai45] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 9036 MorrowindAnimalLootMod.esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4228 TribunalAnimalLootMod.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Animal pacification mods [various] [Conflict] There is no need to load these mods together as they perform a similar task: pacifying creatures. ;;from "Merkin's Multi-mod" animalbehave.esp ;;Animal Realism by Sal Maker Animal Behaviour.esp ;;Less Aggressive Critters by Brett Flannigan Less Aggressive Critters.esp ;;Mildlife by The Vagrant Wolf Mildlife.esp ;;Annoying Creatures Begon by Batwits Neutral creatures.esp ;;Non-Homicidal Ecosystem by White_Wolf9088 Non-Homicidal Ecosystem - Morrowind.ESP Non-Homicidal Ecosystem - Bloodmoon.ESP Non-Homicidal Ecosystem - Tribunal.ESP Non-Homicidal Ecosystem Trib. & Blood..ESP ;;Passive Wildlife Vvardenfell 1.1 by Lucror Passive Wildlife Vvardenfell.esp ;;Passive Healthy Wildlife 2.0 by Marty V. a.k.a. The Puma Man Passive_Healthy_Wildlife.esp ;;Rational Wildlife by Max Rational Wildlife.esp ;;Wildlife Behaviour by Dakilleux wildlife_behaviour.esp [Conflict] An animal pacification mod is not needed if you use "Sabregirl's Morrowind Ecology", which already makes similar changes. (Ref: "readme_mw_ecology.txt") [ANY animalbehave.esp Animal Behaviour.esp Less Aggressive Critters.esp Mildlife.esp Neutral creatures.esp Non-Homicidal Ecosystem - Morrowind.ESP Non-Homicidal Ecosystem - Bloodmoon.ESP Non-Homicidal Ecosystem - Tribunal.ESP Non-Homicidal Ecosystem Trib. & Blood..ESP Passive_Healthy_Wildlife.esp Passive Wildlife Vvardenfell.esp Rational Wildlife.esp wildlife_behaviour.esp] [ANY SG-MW-ecology-BM-plugin.esp SG-MW-ecology-carnivore-plugin.esp SG-MW-ecology-WW-plugin.esp] ;;Dragon32: Load pacification mods after Creatures, whilst Creatures makes animals less aggressive the more of them you kill somone loading a pacification from the start wants less aggressive creatures from the start. [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp animalbehave.esp Animal Behaviour.esp Less Aggressive Critters.esp Mildlife.esp Neutral creatures.esp Non-Homicidal Ecosystem - Morrowind.ESP Non-Homicidal Ecosystem - Bloodmoon.ESP Non-Homicidal Ecosystem - Tribunal.ESP Non-Homicidal Ecosystem Trib. & Blood..ESP Passive_Healthy_Wildlife.esp Passive Wildlife Vvardenfell.esp Rational Wildlife.esp wildlife_behaviour.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Animal Respawns [Radamino El Lino] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 73733 Animal Respawns.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Animated Containers Expansion Generator (ACEG) [abot] ;;see also: [NearEnd] ;; (Ref: "aceg_readme.txt") [Order] MW Containers Animated.esp MW Containers Animated TR.esp MW Containers Animated exp.esp ;; (Ref: "aceg_readme.txt") [Order] MW Containers Animated exp.esp Merged_Objects.esp [Order] MW Containers Animated exp.esp floaty_boaties*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Animated Containers Optimized 1.11 [Stuporstar, Greatness7, qqqbbb] ;;see also: [NearEnd] [Note] ! "Animated Containers Optimized" by Stuporstar, Greatness7 and qqqbbb "optimizes Animated Containers scripts to reduce CPU load". You may wish to use that mod instead. ! Download "Animated Containers Optimized" from Great House Fliggerty - http://download.fliggerty.com/download-142-1199 [ANY MW Containers Animated.esp MW Containers Animated exp.esp] [Conflict] Only use one plugin: AC_Optimized_AA.esp - If you're using the official Adamantium Armor esp. AC_Optimized.esp - If you are not. (Ref: "AC_Optimized_Readme.txt") AC_Optimized.esp AC_Optimized_AA.esp [Conflict] The plugins from "Animated Containers Optimized" are meant to replace the original mod. (Ref: "AC_Optimized_Readme.txt") [ANY AC_Optimized.esp AC_Optimized_AA.esp] MW Containers Animated.esp ;;"If you're using Merged Objects, run the updater after merging objects and load the AC_Updater.esp last." ;;Ref: "AC_Optimized_Readme.txt" [Order] Merged_Objects.esp AC_Updater.esp [Conflict] Do not run the plugin generated by abot's "Animated Containers Expansion Generator (ACEG)" with the plugin generated by the updater from "Animated Containers Optimized" by Stuporstar, Greatness7 and qqqbbb. MW Containers Animated exp.esp AC_Updater.esp [Conflict] "If you're using the official Adamantium Armor esp [...] you don't need the official plugin, only [AC_Optimized_AA.esp]." (Ref: "AC_Optimized_Readme.txt") AC_Optimized_AA.esp adamantiumarmor.esp ;;Dragon32: "AC_Optimized_AA.esp" adds the de_p_chest_02_meldor chest (and changes it) from the Adamantium Armor plugin into the gameworld. And makes changes to some other Armorer cells. "You don't need the official plugin, only this [AC_Optimized_AA.esp]". So, load this mod after all those mods which include the Adamantium Armor plugin ;;Ref: "AC_Optimized_Readme.txt" [Order] OfficialMods_v5.esp AC_Optimized_AA.esp [Order] Clean Official Plugins v1.1.esp AC_Optimized_AA.esp [Order] super_adventurers302.esp AC_Optimized_AA.esp [Order] [Official]Adamantium Armor.esp AC_Optimized_AA.esp [Order] ImprovedAdamantiumArmor.esp AC_Optimized_AA.esp [Order] Official_2002_Mods.esp AC_Optimized_AA.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp AC_Optimized_AA.esp ;;"[Quest Tweaks and Alternatives]: references persist has been checked on de_p_chest_02_sirilonwe for QTA compatibility. Load this mod after QTA." ;;Ref: "AC_Optimized_Readme.txt" [Order] Quest Tweaks and Alternatives_.esp AC_Optimized.esp [Order] Quest Tweaks and Alternatives_.esp AC_Optimized_AA.esp [Note] !! "["Rise of House Telvanni" by Pozzo, Karpik777, bhl et al.] alters de_p_desk_dren [and so is incompatible with "Animated Containers Optimized " by Stuporstar, Greatness7, qqqbbb,] the best way to fix it is to remove the ref from the original Animated Containers. The desk itself is not altered in this mod." !! (Ref: "AC_Optimized_Readme.txt") [ALL Rise of House Telvanni.esm [ANY AC_Optimized.esp AC_Optimized_AA.esp]] ;;Dragon32: No mlox rules for these: ;;"Graphic Herbalism: If you want opening kollops instead of disappearing ones, load this mod after Gherb. If doing so, you don't need the PE Gherb patch since they're back to being treated like a container again. ;;Pearls Enhanced: Does not alter the kollop container, just the leveled list. Load order does not matter. ;;ST Alchemy: Adds another leveled list to kollops instead of altering pearl list. Requires a merged object patch to add kollop meat to AC container. Load merged objects last." ;;Ref: "AC_Optimized_Readme.txt" ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Animated Morrowind - Expanded [Wikart] [Note] Spirithawke has created a bugfix release for Wikart's "Animated Morrowind - Expanded" which "fixes some untranslated Russian text, fixes some other names, fixes the chomp bug." Download it from Morrowind Modding History: http://mw.modhistory.com/download-11-6629 (Additional Files section). [DESC !/Spirithawke Edit/ Animated_Morrowind - Expanded.esp] [Note] Spirithawke has created "a bugfix release for Animated Morrowind - Expanded MCA Patch. It adds the changes from Animated Morrowind - Expanded (Fixed), along with some bugfixing to the MCA Patch data itself." Download it from Morrowind Modding History: http://mw.modhistory.com/download-11-6629 (Additional Files section). [DESC !/Spirithawke Edit/ Animated Morrowind - Expanded - MCA_Patch.esp] [Requires] "Animated Morrowind" by Arcimaestro Antares is required to play Wikart's "Animated Morrowind - Expanded" (Ref: "Animated Morrowind - Expanded - README.txt") [ANY Animated_Morrowind - Expanded.esp Animated Morrowind - Expanded - MCA_Patch.esp] Animated Morrowind 1.0.esp ;; Ref: ;; http://forums.bethsoft.com/index.php?/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__17179026 ;; JMS: the "Expanded" plugin overrides various definitions so it looks like it should come last. [Order] Animated Morrowind 1.0.esp Animated_Morrowind - Expanded.esp [Order] Animated Morrowind 1.0.esp Animated Morrowind - Expanded - MCA_Patch.esp ;;Dragon32: Spirithawke says "This patch has been verified against MCA v7.1." Hopefully works with later versions too [Conflict] "["MCA__Animated_Morrowind__Expanded.esp" should be used] if you use also MCA [, as] some overlapping sitting NPCs moved to be compatible with MCA." (Ref: http://mw.modhistory.com/download-11-6629 ) MCA.ESM Animated_Morrowind - Expanded.esp [Requires] (Ref: "Animated Morrowind - Expanded - README.txt") MCA__Animated_Morrowind__Expanded.esp MCA.ESM [Conflict] Only use one plugin. MCA__Animated_Morrowind__Expanded.esp - If you use MCA 7.0 Animated_Morrowind - Expanded.esp - If you do not "MCA - Animated_Morrowind - Expanded.esp should be used in place of original Animated_Morrowind - Expanded.esp." (Ref: http://forums.bethsoft.com/topic/1376740-relz-morrowind-comes-alive-70/page__view__findpost__p__20881423 ) Animated_Morrowind - Expanded.esp MCA__Animated_Morrowind__Expanded.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Animated Morrowind Merged [abot] [Conflict] "[abot's "Animated Morrowind Merged" is] a merge of Animated Morrowind 1, 2; Animated Morrowind - Expanded; and Brigands 1.1" (Ref: "Animated_Morrowind - merged.txt") Animated_Morrowind - merged.esp [ANY Animated Morrowind 1.0.esp Animated Morrowind II.esp Animated_Morrowind - Expanded.esp Animated Morrowind - Expanded - MCA_Patch.esp Brigands 1.1.esp] [Order] Animated_Morrowind - merged.esp Outlaws.esp ;; From Abot's user rules [Order] Sentinel+Serendipity*.esp Animated_Morrowind*.esp [Order] MD_Azurian Isles*.esp Animated_Morrowind*.esp [Order] Animated_Morrowind - merged.esp Better Balmora river*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Animated Practice Dummies [AcidBasick] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8555 ACD_PracticeDummy.esp] [Note] ! Bud_Lyte_kNight and then Stuporstar have updated AcidBasick's mod with sharper textures and practice dummies that level with the player. You may wish to replace AcidBasick's mod with one of these updated mods. ! Bud_Lyte_kNight's "Leveled Animated Practice Dummy" - http://www.nexusmods.com/morrowind/mods/1073/ ! Stuporstar's "Animated Targets and Practice Dummies" - http://download.fliggerty.com/download--893 ACD_PracticeDummy.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Anjurin Chest [BadKarma] [Requires] (Ref: "BadKarma's Anjurin Chest readme.txt") BadKarma's Anjurin Chest.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Annastia 3.3 [patrograd] ;; Load before Balmora Expansion to prevent cell conflict. ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [Order] Annastia V3.3.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ;;"If you are playing with NoM, load that mod *after* this one" ;;Ref: "ReadMe - Annastia.txt" [Order] Annastia V3.3.esp NOM 2.13.esp [Note] "The original Annastia mod has dirty landscape references with the potential to conflict with mods that change the land between northern Balmora and Caldera, Balmora Expansion was one mod that Annastia conflicted with. The fixed Annastia esp has had the dirty landscape references removed." Download "Annastia V3.3(Fixed) Alernative esp.7z" from Morrowind Modding History and replace the original plugin with this cleaned version by Slartibartfast. (Ref: http://mw.modhistory.com/download-48-6992 ) [SIZE !4921700 Annastia V3.3.esp] [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) Annastia V3.3.esp Helios_Keep.esp [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) Annastia V3.3.esp Volcano Island; the Followers V.1.2.esp ;; From Abot's user rules [Order] Annastia*.esp Stonewood Pass*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Annoying Creatures Begone [Batwits] ;;See also "Animal pacification mods [various]" [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 17588 Neutral creatures.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @AnOldFriend's Corsets and Bustiers [AnOldFriend3 and Plangkye] [Requires] (Ref: "AOF Undies Readme.txt") AOF_Undies.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Another Balmora 1.1 [basswalker] [Requires] (Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt) Another Balmora.esp [ALL Tribunal.esm Bloodmoon.esm] [Conflict] Use only ONE plugin: Another Balmora (illuminated order version).esp - If you are running LDones' "Illuminated Order". Another Balmora (NoM version).esp - If you are running "Necessities of Morrowind". Another Balmora (NoM + illuminated Order).esp - If you are running both "Illuminated Order" and "Necessities of Morrowind". Another Balmora.esp - If you are running none of these other mods. (Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt) Another Balmora.esp Another Balmora (illuminated order version).esp Another Balmora (NoM version).esp Another Balmora (NoM + illuminated Order).esp ;; Dragon32: Illuminated Order-compatible version [Requires] (Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt) Another Balmora (illuminated order version).esp [ALL Tribunal.esm Bloodmoon.esm Illuminated Order v1.0.esp] ;; Dragon32: Not sure if "Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" or "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp" would work this was mod. See the main Illuminated Order entry. [Conflict] You should use the "Illuminated Order"-compatible version of basswalker's "Another Balmora": 'Another Balmora (illuminated order version.esp' (Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt) Another Balmora.esp Illuminated Order v1.0.esp ;; Dragon32 - Ordering: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1052419&view=findpost&p=15272514 [Order] Another Balmora (illuminated order version).esp Illuminated Order v1.0.esp ;; Dragon32: Illuminated Order and NOM-compatible version [Requires] (Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt) Another Balmora (NoM + illuminated Order).esp [ALL Tribunal.esm Bloodmoon.esm Illuminated Order v1.0.esp NOM 2.13.esp] [Conflict] You should use the "Necessities of Morrowind" and "Illuminated Order"-compatible version of basswalker's "Another Balmora": 'Another Balmora (NoM + illuminated Order).esp' (Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt) Another Balmora.esp [ALL Illuminated Order v1.0.esp NOM 2.13.esp] ;; Dragon32 - Ordering: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1052419&view=findpost&p=15272514 [Order] Another Balmora (NoM + illuminated Order).esp Illuminated Order v1.0.esp [Order] Another Balmora (NoM + illuminated Order).esp NOM 2.13.esp ;; Dragon32: NOM-compatible version [Requires] (Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt) Another Balmora (NoM version).esp [ALL Tribunal.esm Bloodmoon.esm NOM 2.13.esp] [Conflict] You should use the "Necessities of Morrowind"-compatible version of basswalker's "Another Balmora": 'Another Balmora (NoM version).esp' (Ref: Another_Balmora_1.1.rar\Another Balmora 1.1\readme.txt) Another Balmora.esp NOM 2.13.esp ;; Dragon32 - Ordering: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1052419&view=findpost&p=15272514 [Order] Another Balmora (NoM version).esp NOM 2.13.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Antares' Big Mod 7.63 [Arcimaestro Antares] ;;Dragon32 - Can't do a version check as no Description information [Note] ! The latest version of "Antares' Big Mod" is 7.63, check if you need to upgrade: ! http://arcimaestroantares.webs.com/antaresbigmod.htm Antares' Big Mod .esp Antares Big Mod .esp [Conflict] Antares' Big Mod includes these other mods. You should not run them at the same time. (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5892 ) [ANY Antares' Big Mod .esp Antares Big Mod .esp] [ANY Agent's Services.esp Alchemist's Services.esp Apothecary' s Services.esp Appropriate Greetings M - .esp Appropriate Greetings M - T - .esp Archmage's Privileges .esp Archmagister's Privileges .esp Grandmaster's Privileges .esp Master Thief's Privileges .esp Morag Tong's Services .esp Patriarch's Privileges .esp Scout's Services .esp Smith's Services.esp You violated the law .esp] [Requires] Uses Bloodmoon function: placeatme. Antares' Big Mod .esp Bloodmoon.esm [Requires] Uses Bloodmoon function: placeatme. Antares Big Mod .esp Bloodmoon.esm [Conflict] "[There is] a quest-breaking conflict between ["Antares' Big Mod"] (the Temple Patriarch section) and the ["The Lost Artifacts of Morrowind" by Rogue Shadow, Sterling, Case, Palinurus and Oriphier] - the changes ["Antares' Big Mod"] makes to the Ministry of Truth conflict with one of ["The Lost Artifacts of Morrowind"]'s quests that place an item and a character there." (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5892 ) [ANY Antares' Big Mod .esp Antares Big Mod .esp] [ANY Clean The Lost Artifacts of Morrowind.esm Clean The Lost Artifacts of Morrowind.esp] ;;Dragon32: MCA patch has disappeared from PES. Keep these rules in case it re-appears ;;Dragon32: Patch for MCA 5.2 ;[Patch] ; "Some functions of ABM, if used with NPC from MCA, will crash the game. With this patch, these new functions are not available for NPCs from MCA." ; This patch is for version 5.2 of Neoptolemus' "Morrowind Comes Alive." ; (Note that the patch works with version 5 of Antares' Big Mod also). ; (Ref: "Antares' Big Mod 4 - MCA 5.2 - patch - README.txt") ; http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5892 ;Antares' Big Mod 4 - MCA 5.2 - patch.esp ;[ALL [ANY Antares' Big Mod 4.esp ; Antares' Big Mod 5.esp] ; [DESC /over 1200 friendly/ MCA.ESM]] ; Ref: "Antares' Big Mod 4 - MCA 5.2 - patch - README.txt" ;[Order] ;Antares' Big Mod 4.esp ;Antares' Big Mod 5.esp ; The patch works for the new version 5 too. ;Antares' Big Mod 4 - MCA 5.2 - patch.esp ;;Dragon32: Patch for MCA 6.0, assume works with ABM v4 and MCA v6.1 too ;[Patch] ; "Some functions of ABM, if used with Npc from MCA, will crash the game. With this patch, these new functions are not available for Npcs from MCA." ; This patch is for version 6.x of Neoptolemus' "Morrowind Comes Alive." ; (Ref: "Antares' Big Mod 5 - MCA 6 - patch - README.txt") ; http://www.freewebs.com/arcimaestroantares/antaresbigmod.htm ;Antares' Big Mod 5 - MCA 6 - patch.esp ;[ALL [ANY Antares' Big Mod 4.esp ; Antares' Big Mod 5.esp] ; [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]] ; Ref: "Antares' Big Mod 5 - MCA 6 - patch - README.txt" ;[Order] ;Antares' Big Mod 4.esp ; D32: Assume patch works for version 4 too. ;Antares' Big Mod 5.esp ;Antares' Big Mod 5 - MCA 6 - patch.esp ;; From Abot's user rules [Order] Building Up Uvirith*.esp Antares Big Mod*.esp [Order] fkoa*.esp Antares Big Mod*.esp [Order] Less Lore*.esp Antares Big Mod*.esp [Order] Less_Generic*.esp Antares Big Mod*.esp [Order] LGNPC_NoLore*.esp Antares Big Mod*.esp [Order] Morag Tong*.esp Antares Big Mod*.esp [Order] MQE_MainQuestEnhancers*.esp Antares Big Mod*.esp [Order] The Tribe Unmourned*.esp Antares Big Mod*.esp [Order] vgreetings*.esp Antares Big Mod*.esp [Order] What Thieves Guild*.esp Antares Big Mod*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Antares' Tribunal Main Quest [Arcimaestro Antares] ;;bmdep [Requires] This plugin uses a Bloodmoon scripting function: placeatme Antares' Tribunal Main QUest.esp Bloodmoon.esm ;;Model Antares uses for the Mazed Band is based on that in Alaisiagae's Unique Finery Relacer ;;Ref: Antares' Tribunal Main Quest - README.pdf [Order] UFR_v3dot2.esp Antares' Tribunal Main QUest.esp [Order] UFR_v3dot2_noRobe.esp Antares' Tribunal Main QUest.esp ;; From Abot's user rules [Order] Creatures*.esp Antares' Tribunal Main Quest.esp [Order] Less Lore.esp Antares' Tribunal Main Quest.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @AOF Potions Recolored 1.1 [Bycote] [Conflict] You should only activate one of these plugins, depending on which expansions you have activated. (Ref: "AOF Potions Recolored 1.1 Readme.txt") AOF Potions Recolored.esp AOF Potions Recolored Tribunal.esp AOF Potions Recolored Bloodmoon.esp AOF Potions Recolored T+B.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @APime's House Project [APime11987] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 628046 APime's House Project.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Appoldro's Weaponstore 2.04b [TommyKhaajit, Dragon32] [Conflict] Use only one plugin: acsAppoldroFixedLL.esp - If you have Morrowind and Tribunal. acsAppoldroMW.esp - If you have Morrowind and no expansions. (Ref: "Readme Appoldro V2.txt" and "Readme Appoldro v2.04b.txt") acsAppoldroFixedLL.esp acsAppoldroMW.esp [Conflict] !! "acsAppoldroMW.esp" should only be used by those with just Morrowind and neither Bloodmoon or Tribunal. !! (Ref: "Readme Appoldro V2.txt" and "Readme Appoldro v2.04b.txt") acsAppoldroMW.esp [ALL Bloodmoon.esm Tribunal.esm] [Note] !! TommyKhaajit's "Julius and Celine Appoldro's Weaponstore" uses deprecated AddToLev* functions to modify Bethsoft leveled lists. Using this plugin will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. If you have used one of these plugins, you can clean modified leveled lists from your savegame using the "Repair All" feature of "Wrye Mash". For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists !! A patched version, by Dragon32, is available here: !! http://mw.modhistory.com/download-80-11007 acsAppoldro.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Appropriate Greetings 1.5.2 [Arcimaestro Antares] [Conflict] Choose ONLY ONE of these plugins. "Appropriate Greetings M - 1.5.2.esp", if you don't have Tribunal. "Appropriate Greetings M - T - 1.5.2.esp", if you have Tribunal. (Ref: "Appropriate Greetings 1.5.2 - README.txt") Appropriate Greetings M - 1.5.2.esp Appropriate Greetings M - T - 1.5.2.esp [Conflict] "It is better not to use [Appropriate Greetings] with any mod that fix the greeting for the Nereverine" (Ref: "Appropriate Greetings 1.5.2 - README.txt") [ANY Appropriate Greetings M - 1.5.2.esp Appropriate Greetings M - T - 1.5.2.esp] [ANY lfx_nerevarine_greetings.esp Nerevarine Greeting tweaks.esp ExcuseMe.esp Gameplay - Dialogue.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] [Conflict] "It is better not to use this mod with [...] "VGreetings.esp" of the mod "Voice Greetings plugin"" (Ref: "Appropriate Greetings 1.5.2 - README.txt") [ANY Appropriate Greetings M - 1.5.2.esp Appropriate Greetings M - T - 1.5.2.esp] VGreetings.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Aprogas' Magicka Regenerate [Jasper Jongmans] [Note] ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) AprogasMagickaRegenerate.20021210.esp ;;expdep [Requires] This plugin uses a Startup script. AprogasMagickaRegenerate.20021210.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Aprogas' Vampire [Jasper Jongmans] [Conflict] Aprogas's "Vampire" and "Wakim's Game Improvements" conflict. Jasper Jongmans has released a merged version: http://mw.modhistory.com/download-90-8153 (Ref: "AprogasVampire WakimImprovements.20021210.txt") AprogasVampire.20021210.esp [ANY Gameplay - Dialogue.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp] [Conflict] Don't use Aprogas's "Vampire" and the mod which merges it with "Wakim's Game Improvements" together. AprogasVampire.20021210.esp AprogasVampire WakimImprovements.20021210.esp [Conflict] "[Jasper Jongmans's "Aprogas's Vampire plus Wakim's Improvements" is a] merge of conflicting Wakim's Improvements and Aprogas's Vampire plugins." AprogasVampire WakimImprovements.20021210.esp [ANY Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp Balance - Character.esp Balance - Magic Effects.esp Balance - NPC Spellcasting.esp Balance - game settings.esp Balance - items.esp Balance - spells.esp Gameplay - Dialogue.esp Gameplay - Faction.esp] ;;Duplicate relevant WGI rules [Conflict] Changes the same values. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Weapon Range Balance.esp AprogasVampire WakimImprovements.20021210.esp [Conflict] The "Gameplay - Dialogue" module of Wakim's Game Improvements "reduced chance that the Neveraine will always be greeted by the "E.e.e.excuse me big hero" stutter to 10%" (Ref: "Gameplay - Dialogue.txt") AprogasVampire WakimImprovements.20021210.esp [ANY lfx_nerevarine_greetings.esp Nerevarine Greeting tweaks.esp ExcuseMe.esp] ; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS [Order] AprogasVampire WakimImprovements.20021210.esp Vampire_Embrace.esp ;;Dragon32: Checked with TESPCD [Conflict] Wakim's Game Improvements alters AI flee settings. There is no need to run another mod which alters the same settings. AprogasVampire WakimImprovements.20021210.esp [ANY MWInhabitants Flee AI Patch.esp Flee AI Tweaks.esp] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 ;; Gameplay - Dialogue.esp adds some generic rumours and the like [Order] Less Lore.esp LGNPC_NoLore.esp AprogasVampire WakimImprovements.20021210.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] AprogasVampire WakimImprovements.20021210.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Aradia's Needle [Oni-K] [Requires] (Ref: "Read me Aradia's Needle.txt") Clean Aradia's Needle.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Aragon Ashlander Tent MWSE Patch [Bjam] [Requires] bjam's "Aragon Ashlander Tent MWSE Patch" requires either Aragon's "Ashlander Tent" or Gaius Atrius' "Ashlander Tent DX" (Ref: Bjam_Aragon_at_MWSEpatch.txt) (Ref: http://mw.modhistory.com/download-51-6493 ) [ANY bjam_Aragon_at_MWSEpatch_v1.0.esp bjam_at_MWSE_patch.esp] [ANY AshlanderTent.esp AshlanderTentDX.esp] ;Gaius Atrius' Ashlander Tent DX [Conflict] When using bjam's "Aragon Ashlander Tent MWSE Patch" the landmass plugins that came with Aragon's mod are no longer required. (Ref: Bjam_Aragon_at_MWSEpatch.txt) [ANY bjam_Aragon_at_MWSEpatch_v1.0.esp bjam_at_MWSE_patch.esp] [ANY AshlanderTent-AldVendras.esp AshlanderTent-Annastia.esp AshlanderTent-BloodyOath.esp AshlanderTent-BootyIsland.esp AshlanderTent-Con2.esp AshlanderTent-Havish.esp AshlanderTent-InfernoIsland.esp AshlanderTent-Korobal.esp AshlanderTent-LothavorsLegacy.esp AshlanderTent-SeaOfDestiny.esp AshlanderTent-StanegauIsland.esp AshlanderTent-SwordOfPerithia.esp AshlanderTent-TheBlackMill.esp AshlanderTent-Veldion.esp AshlanderTent-Ysgramor.esp] ;Dragon32: Assumed this is correct load order [Order] AshlanderTent.esp bjam_Aragon_at_MWSEpatch_v1.0.esp bjam_at_MWSE_patch.esp [Order] AshlanderTentDX.esp bjam_Aragon_at_MWSEpatch_v1.0.esp bjam_at_MWSE_patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @AragonMonk [Aragon] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1509 AragonMonk-v10.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @AragonWizardClothes [Aragon] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4856 AragonWizardClothes-v12.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Archives [Lyrian] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 260046 Archives BETA RELZ v2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Arch-Mage's Quarters [Magelord648] ;; expdep [Requires] These plugins use the Tribunal function explodespell. [ANY arch-magesquarters.esp arch-magesquarters_alternate.esp arch-magesquarters_vivecflat.esp] [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Archmage Tower [Ravensong] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 475061 ArchmagetowerTwo.esp] [Conflict] "If you are already using Chris Janosi's mannequin mod, please disable it, since it is included in [Archmage Tower of Pelagiad]." (Ref: "AT2ReadMe.txt") ArchmagetowerTwo.esp Armor Mannequin.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Area Effect Arrows [Bethesda/etc] [Conflict] Choose ONLY ONE of these plugins. "AreaEffectArrows.esp" is the original plugin from Bethesda. "Area Effect Arrows.esp" from Particle_Arrow_Replacer_v30 adds particle effects. "AreaEffectArrows XB Edition.esp" by Xeth-Ban makes the plugin harder to abuse. "Area Effect Projectiles.esp" & "Area Effect Projectiles (PAR Edit).esp" are BTB's edited versions. "CleanAreaEffectArrows.esp" are from "Official Plugins Fixes 1.1" by michael163377 "[Official]Area Effect Arrows.esp" is WH-Reaper's cleaned version of Bethesda's original. AreaEffectArrows.esp AreaEffectArrows XB Edition.esp Area Effect Arrows.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Area Effect Projectiles [BTB] ;;Dragon32: See also "Area Effect Arrows [Bethesda/etc]" and "Particle Arrow Replacer 4.0 [Ghostnull]" [Conflict] Use only one plugin: Area Effect Projectiles (PAR Edit).esp - Includes Ghostnull's "Particle Arrow Replacer" Area Effect Projectiles.esp - Only includes BTB's edits to Bethesda's "Area Effect Arrows" (Ref: "Readme - PAR Edit.txt") Area Effect Projectiles (PAR Edit).esp Area Effect Projectiles.esp [Conflict] Use BTB's "Area Effect Projectiles (PAR Edit).esp" in place of both of the original "Particle Arrow Replacer" plugins. (Ref: "Readme - PAR Edit.txt") Area Effect Projectiles (PAR Edit).esp [ANY Particle Arrow Replacer.esp AEA-Compatibility.esp] [Conflict] BTB has released an edited version of Ghostnull's "Particle Arrow Replacer". The edited version is compatible with the "BTB - Equipment.esp" plugin from "BTB's Game Improvements" http://mw.modhistory.com/download-53-14181 (Ref: "Readme - PAR Edit.txt") Particle Arrow Replacer.esp BTB - Equipment.esp ;;"Load [Area Effect Projectiles (PAR Edit).esp] after BTB - Equipment" ;;Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" [Order] BTB - Equipment.esp Area Effect Projectiles (PAR Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Argonian Water Breathing [Tzing] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4992 Argonian Water Breathing.ESP] [Note] ! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest." ! "Argonian Water Breathing" by Tzing makes Argonian water-breathing a constant-effect ability. ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ ) ! Mods which make Argonian water-breathing a toggleable ability: ! "Argonian Water Breathing Toggle" by Jack - http://mw.modhistory.com/download-47-13155 ! "Beast Spell Toggle" by Pwin - http://mw.modhistory.com/download-47-13426 ! "Slashes' Argonian Water Breathing" by Slashes-With-Claws -http://mw.modhistory.com/download-47-10284 Argonian Water Breathing.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Argonian Water Breathing Toggle [Jack] ;; expdep [Requires] This plugin uses a startup script so it requires one of the expansions. Argonian Breathing Toggle.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: Ran TESPCD checks on a bunch of race-affecting mods I was messing around with. Load this after those to get the toggle effect. [Order] Clean Races_Update.esp Argonian Breathing Toggle.esp [Order] birthsigns.esp Argonian Breathing Toggle.esp [Order] BTB - Character.esp Argonian Breathing Toggle.esp [Order] BTB - Character (Alternate).esp Argonian Breathing Toggle.esp [Order] CE-DepthPerception25+BTB's Character.ESP Argonian Breathing Toggle.esp [Order] CE-DepthPerception50+BTB's Character.ESP Argonian Breathing Toggle.esp [Order] CE-DepthPerception75+BTB's Character.ESP Argonian Breathing Toggle.esp [Order] CE-DepthPerception100+BTB's Character.ESP Argonian Breathing Toggle.esp [Order] Balance - Character.esp Argonian Breathing Toggle.esp [Order] Wakim's Game Improvement 9.esp Argonian Breathing Toggle.esp [Order] Wakim's Game Improvements with No-glo v9.esp Argonian Breathing Toggle.esp [Order] AprogasVampire WakimImprovements.20021210.esp Argonian Breathing Toggle.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Arkeylan Armor [Arkeyla] [Note] ! "Arkeylan Armor" is designed for Psychodog Studios' "Better Bodies", without it "the armor and clothing will look somewhat silly, if they work at all." ! (Ref: "AA Readme.txt" and "Arkeylan_Armor_2.7z\Readme.txt") [ALL [ANY Clean Arkeylan Armor.esp Arkeylan Armor 2.esp] [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Armor Effects-WD 2.0 [LDones and WDog] [Conflict] "DON'T use both versions at once." (Ref: "readme_ArmorEffects-LD.txt") Armor Effects-LD 2.0-WD (No Agility Penalty).esp Armor Effects-LD 2.0-WD.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Armor Effects Armor Balancing Companion-LD 1.0 [LDones] ;;Dragon32: TESPCD shows conflicts for ebony_towershield, daedric_shield and daedric_towershield [Order] Wakim's Game Improvement 9.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] Wakim's Game Improvements with No-glo v9.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] Balance - items.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] AprogasVampire WakimImprovements.20021210.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp ;;Dragon32: adjusts Adamantium armour [Order] adamantiumarmor.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] OfficialMods_v5.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] Clean Official Plugins v1.1.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] super_adventurers302.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] [Official]Adamantium Armor.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] ImprovedAdamantiumArmor.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] Official_2002_Mods.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Armor: Integrative Modifications - Morrowind and Tribunal and Bloodmoon 1.0 [Alaisiagae] [Conflict] Use only one plugin: AIM_MW_1dot0.esp - if you only have Morrowind AIM_MW_TB_1dot0.esp - if you have Morrowind and Tribunal AIM_MW_BM_1dot0.esp - if you have Morrowind and Bloodmoon AIM_MW_TB_BM_1dot0.esp - if you have Morrowind and both expansions (Ref: readme_Armor Integrative Modifications - MW.txt readme_Armor Integrative Modifications - MWandTB.txt readme_Armor Integrative Modifications - MWandBM.txt readme_Armor Integrative Modifications - MWandTBandBM.txt) AIM_MW_1dot0.esp AIM_MW_TB_BM_1dot0.esp AIM_MW_TB_1dot0.esp AIM_MW_BM_1dot0.esp ;; Dragon32: The TR addon isn't mentioned in the readme. ;; The TR addon has dependencies on Map 1 and Map 2 as well. For this rule we'll just check for TR_Data.esm, which is where the armour information is held [Requires] The "AIM- TR Compatability Patch.esp" should only be loaded if you have Tamriel Rebuilt installed. AIM- TR Compatability Patch.esp [ALL AIM_MW_TB_BM_1dot0.esp TR_Data.esm] [Requires] (Ref: readme_Armor Integrative Modifications - MWandTBandBM.txt) AIM_MW_TB_BM_1dot0.esp [ALL Bloodmoon.esm Tribunal.esm] [Requires] (Ref: readme_Armor Integrative Modifications - MWandTB.txt) AIM_MW_TB_1dot0.esp Tribunal.esm [Requires] (Ref: readme_Armor Integrative Modifications - MWandBM.txt) AIM_MW_BM_1dot0.esp Bloodmoon.esm ; Dragon32 - Not too sure about this; the TR patch does make some changes to four armour types changed by the main AIM plugin, I *assume* that's intentional so the TR addon should load later. To check. [Order] AIM_MW_TB_BM_1dot0.esp AIM- TR Compatability Patch.esp [Conflict] Load only one of the Unarmored Booster plugins (Ref: AIM - Unarmored Boosters.txt) AIM- Unarmored Booster MW.esp AIM- Unarmored Booster MW_BM.esp Aim- Unarmored Booster MW_TB.esp AIM- Unarmored Booster Tamriel Rebuilt.esp AIM- Unarmored BoosterMY_TB_BM.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4924 AIM- Unarmored Booster MW.esp] ;; Dragon32 - Counciler's and Cjad's mods are invalidated by the MPP, see the MPP entry [Conflict] Alaisiagae's "Armor: Integrative Modifications" includes the fixes for the missing Templar armor pauldrons included in Counciler's "Templar Pauldrons Fix" and Cjad's "Templar Pauldron Fix". [ANY AIM_MW_TB_BM_1dot0.esp AIM_MW_TB_1dot0.esp AIM_MW_1dot0.esp AIM_MW_BM_1dot0.esp] [ANY Clean Templar Pauldron Fix.esp Clean_Templar_Pauldron_Fix_v11.esp Cjad's Templar Pauldron Fix.esp] ;; Dragon32 - Aedroth's mod is invalidated by the MPP, see the MPP entry [Conflict] Alaisiagae's "Armor: Integrative Modifications" includes the fix for the Wolf armor's backwards groin mesh that's included in Aedroth's "BM Wolf Greaves Fix". [ANY AIM_MW_TB_BM_1dot0.esp AIM_MW_BM_1dot0.esp] bm_wolf_greaves_fix.esp [Conflict] Alaisiagae's "Armor: Integrative Modifications" includes the "Left Gloves Addon" (based on Lurlock's "Left Gloves"), there is no need to run these mods and AIM at the same time. (Ref: readme_Armor Integrative Modifications - MW.txt readme_Armor Integrative Modifications - MWandTB.txt readme_Armor Integrative Modifications - MWandBM.txt readme_Armor Integrative Modifications - MWandTBandBM.txt) [ANY AIM_MW_TB_BM_1dot0.esp AIM_MW_TB_1dot0.esp AIM_MW_1dot0.esp AIM_MW_BM_1dot0.esp] [ANY LeftGloves.esp LeftGloves_1C.esp LeftGloves_Addon_v2.esp Clean LeftGloves_TBandBM.esp] ;; Dragon32 - The two ebony fixing mods are invalidated by the MPP, see the MPP entry [Conflict] Alaisiagae's "Armor: Integrative Modifications" includes the fixes for the greenish tinged Ebony armor included in TommyKhajiit's "Ebony Greaves" and Sapphron's "Ebony Armor Fixes v1.1" [ANY AIM_MW_TB_BM_1dot0.esp AIM_MW_TB_1dot0.esp AIM_MW_1dot0.esp AIM_MW_BM_1dot0.esp] [ANY acsEbonyGreaves.esp Ebony Armor Fixes.esp] [Conflict] Alaisiagae's "Armor: Integrative Modifications" changes the Imperial Newtscale Cuirass, Imperial Studded Leather Cuirass, Imperial Silver Cuirass, and Imperial Dragonscale Cuirass so they are recognized as Imperial Legion uniforms. The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there's is no need to run them with Alaisiagae's "Armor: Integrative Modifications" [ANY AIM_MW_TB_BM_1dot0.esp AIM_MW_TB_1dot0.esp AIM_MW_1dot0.esp AIM_MW_BM_1dot0.esp] [ANY Imperial Uniforms T B (v1.2).esp Imperial Uniforms (v1.1).esp ImperialLegionUniform.esp More Legion Uniforms.esp] ;;Dragon32: These versions of AIM adjust Adamantium armour [Order] adamantiumarmor.esp AIM_MW_TB_BM_1dot0.esp [Order] adamantiumarmor.esp AIM_MW_TB_1dot0.esp [Order] OfficialMods_v5.esp AIM_MW_TB_BM_1dot0.esp [Order] OfficialMods_v5.esp AIM_MW_TB_1dot0.esp [Order] Clean Official Plugins v1.1.esp AIM_MW_TB_BM_1dot0.esp [Order] Clean Official Plugins v1.1.esp AIM_MW_TB_1dot0.esp [Order] super_adventurers302.esp AIM_MW_TB_BM_1dot0.esp [Order] super_adventurers302.esp AIM_MW_TB_1dot0.esp [Order] [Official]Adamantium Armor.esp AIM_MW_TB_BM_1dot0.esp [Order] [Official]Adamantium Armor.esp AIM_MW_TB_1dot0.esp [Order] ImprovedAdamantiumArmor.esp AIM_MW_TB_BM_1dot0.esp [Order] ImprovedAdamantiumArmor.esp AIM_MW_TB_1dot0.esp [Order] Official_2002_Mods.esp AIM_MW_TB_BM_1dot0.esp [Order] Official_2002_Mods.esp AIM_MW_TB_1dot0.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp AIM_MW_TB_BM_1dot0.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp AIM_MW_TB_1dot0.esp ;; From Abot's user rules [Order] AIM_*.esp ab01armorsWeaponsMerged*.esp [Order] AIM_*.esp ab01GOTYpatch.esp [Order] AIM_*.esp Galleo_AW_Shields_Back*.esp [Order] AIM_*.esp TheForgottenShields - Artifacts_VN.esp [Order] AIM_*.esp Yorick's_Tower-1.1.esp [Order] AIM_*.esp OB_Style Quivers And Bows 4$.esp [Order] AIM_*.esp DwemerContraband.esp [Order] AIM_*.esp DN-GDR-MRMlite.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Armor of Valshea [Jeremy McGuinn] [Conflict] Use only one plugin: "valshea_bloodmoon.esp" if you have Bloodmoon and Tribunal "valshea_tribunal.esp" if you just have Tribunal (Ref: "README_VALSHEA.TXT") valshea_bloodmoon.esp valshea_tribunal.esp [Requires] valshea_bloodmoon.esp [ALL Tribunal.esm Bloodmoon.esm] [Requires] valshea_tribunal.esp Tribunal.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Armor Project Patch [Grendel Prime] [Requires] Grendel Prime's "Armor Project Patch" spreads out various armors from "Fliggerty's Armor Project". (Ref: "Armor project patch.txt") AP patch.esp [ANY Fliggerty's Armor Project 2.esp FAP Low Chance.esp Fliggerty's Armor Project (Rebalanced by jeclxohko).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Armored Skeletons Gone Wild [Sandman] ;;Dragon32: Checked "ASGW GIANTS Ult Compatability.esp" against all the patches for GIANTS I have, no conflicts in TESPCD. COmpatibility plugin only alters one creature levelled list: in_Giants_Skeletons_ [Requires] "If you are also using Giants Ultimate [with Sandman's "Armored Skeletons Gone Wild"], activate the appropriate MTT3 add-on[, "ASGW GIANTS Ult Compatability.esp"]." (Ref: "Armored Skeletons Gone Wild-Read Me.doc") ASGW GIANTS Ult Compatability.esp [ALL GIANTS.esm Armored Skeletons Gone Wild.esp] [Requires] "If you are using Magical Trinkets of Tamriel [volume III, with Sandman's "Armored Skeletons Gone Wild"], activate the compatability module[, "ASGW MTT3 Addon (companion version).esp" or "ASGW MTT3 Addon (guard version).esp"]." These add-ons will not work with Magical Trinkets of Tamriel volume IV (Ref: "Armored Skeletons Gone Wild-Read Me.doc") [ANY ASGW MTT3 Addon (companion version).esp ASGW MTT3 Addon (guard version).esp] [ALL MTT Vol III.esp Armored Skeletons Gone Wild.esp] [Conflict] "Only activate one of the two versions. If you activate the "companion version", your loyal skeletons will have the behavior of normal NPC companions. The "guard version" will make them act like the imperial guards in the various towns." (Ref: "Armored Skeletons Gone Wild-Read Me.doc") ASGW MTT3 Addon (companion version).esp ASGW MTT3 Addon (guard version).esp ;;Dragon32: multiple DIAL and SCRI conflicts shown in TESPCD [Order] MTT Vol III.esp ASGW MTT3 Addon (companion version).esp [Order] MTT Vol III.esp ASGW MTT3 Addon (guard version).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Armorer Mod Beta 1.94 [Indestructible] [Conflict] Choose ONLY ONE of these plugins. (Ref: "readme-armorer194.txt") carrymore2x.esp carrymore3x.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 381417 armorer.esp] [Note] !! This plugin contains evil GMSTs, but also one "fEncumbranceStrMult" required GMST. It is recommended that you clean it carefully with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4928 carrymore2x.esp] [SIZE 4928 carrymore3x.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Art of War Museum 1.0 [Painkiller_Rider & friends] ;; expdep [Requires] This plugin uses a Bloodmoon function, placeatme. Art Of War Museum.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @arvisrend's Morrowind fixes 0.5 [arvisrend] ;;Dragon32: See also [NearStart] section [Note] ! There are newer versions of "arvisrend's Morrowind fixes" available. You should upgrade! ! http://morrowind.nexusmods.com/mods/36373/ [ANY [VER < 0.5 arvisrend - fixes - books.ESP] [VER < 0.3 arvisrend - fixes - dialogue.ESP] [VER < 0.5 arvisrend - fixes - dren plantation.ESP] [VER < 0.5 arvisrend - fixes - objects (no shadows).ESP] [VER < 0.5 arvisrend - fixes - objects.ESP] [VER < 0.3 arvisrend - fixes - persistent corpses.ESP] [VER < 0.3 arvisrend - fixes - scripts.ESP]] [Conflict] "*Don't use these two versions at the same time.* Kittens will die." (Ref: "arvisrends Morrowind fixes v0 4-36373-0-4.7z\readme.txt") arvisrend - fixes - objects (no shadows).ESP arvisrend - fixes - objects.ESP ;;"This plugin will conflict with any mod that alters any of the NPCs Neetinei, Ahzini and gah_julan, or the script hidesFootScript. (Conflict in the strong meaning of this word: I can't rule out crashes.) Also, mods that alter script drenSlaveOwners render this plugin useless, at least if loaded after this plugin." ;;Ref: "arvisrends Morrowind fixes v0 4-36373-0-4.7z\readme.txt" ;;Dragon32: first two Order rules here are checks I've made in TESPCD [Order] ImprovedFollowers.esp arvisrend - fixes - dren plantation.ESP [Order] Morrowind Rebirth .esp arvisrend - fixes - dren plantation.ESP ;;Following plugins reported as affecting NPCs Neetinei, Ahzini or gah_julan; or scripts: hidesFootScript, drenSlaveOwners ;;Dragon32: Neetinei and Ahzini; NPDT and AIDT for both Arvisrend's mod and Grandmaster are the same. From TESPCD check NPDT and AIDT are the only differences between Grandmaster and Morrowind.esm. Arvisrend's mod adds a modified script to each NPC [Order] Grandmaster of Hlaalu.esp arvisrend - fixes - dren plantation.ESP [Order] Grandmaster of Hlaalu11NOMpatch.esp arvisrend - fixes - dren plantation.ESP [Order] Grandmaster of Hlaalu1.2-Beta.esp arvisrend - fixes - dren plantation.ESP [Order] Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp arvisrend - fixes - dren plantation.ESP ;;Morrowind Patch 1.6.5 Beta (BTB Edit).esm adds NPCO subrecord: slave_bracer_right to Gah Julan ;;Also changes drenSlaveOwners ;; BUG Hides-His-Foot is always detected so everyone at the Dren Plantation attacks when he follows ;; FIX Changed drenSlaveOwners script to check if player is detected ;;Ultimate Face Pack.esp - changes head and hair meshes for the NPCs, makes Ahzani a Dark Argonian. Should merge OK with Merged Objects [Order] Ultimate Face Pack.esp arvisrend - fixes - dren plantation.ESP ;;GOTYFullTidyZeroMPPv2.01.esm - changes drenSlaveOwners and hidesFootScript; don't seem to be fixing the FPS as arvisrend's script does ;;New Khajiit Diversity - changes Ahzini; really can't see what the changes are here seems to be only NPDT different to Morrowind.esm [Order] New Khajiit Diversity(CIV).esp arvisrend - fixes - dren plantation.ESP [Order] New Khajiit Diversity(BEAST).esp arvisrend - fixes - dren plantation.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ascadia 1 - The Lost City of the Dwemer [M7] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 149087 Ascadia 1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ascadian Rose Cottage [Korana] ;;"the esp for Necessities of Morrowind needs to be loaded AFTER the cottage esp" ;;Ascadian Rose Cottage READ IT.txt [Order] Ascadian_Rose_Cottage_ver1.0.esp NOM 2.13.esp [Conflict] Korana's "Ascadian Rose Cottage" is not compatible with Taddeus' "Necessities of Morrowind" 3.0 "Ascadian Rose Cottage DX" by Gaius Atrius was designed to work with NoM 3.0. Download "Ascadian Rose Cottage DX" from Morrowind Modding History - http://mw.modhistory.com/download-48-6719 (Ref: http://forums.bethsoft.com/topic/1506596-koranas-ascadian-rose-cottagenom-303-conflict/?p=23750317 ) Ascadian_Rose_Cottage_ver1.0.esp NoM 3.0.esp ;;Dragon32: readme talks of "More Leaves and Foliage", I think this means skyfire76's "More Trees and Foliage". However, skyfire76's mod does not use activators for its trees, which is what causes the unfixable by ESP problem. [Conflict] With TheLys' "Seasons" or ayse's "Foliage Season" there will be trees floating in front of the Ascadian Rose Cottage. If you are using one of these mods, the only known fix is to use the console Delete command, an esp fix would not work. (Ref: Ascadian Rose Cottage READ IT.txt) Ascadian_Rose_Cottage_ver1.0.esp [ANY Seasons.esm FoliageSeason.esp] [Note] ! Korana's "Ascadian Rose Cottage" may have some slight tree blending issues with "Leafy Morrowind" and "Forested Morrowind" ! (Ref: Ascadian Rose Cottage READ IT.txt) [ALL Ascadian_Rose_Cottage_ver1.0.esp [ANY Forested Morrowind.esp Leafy Morrowind.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ascadian Rose Cottage DX [Gaius Atrius] [Order] Morrowind Patch *.esm Ascadian Rose Cottage DX.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Ascadian Rose Cottage DX.esm [Conflict] "[Ascadian Rose Cottage DX] completely replaces the original Ascadian Rose Cottage's plugin, and is NOT to be used with it." (Ref: "Ascadian Rose Cottage DX - Readme.txt") Ascadian Rose Cottage DX.esm Ascadian_Rose_Cottage_ver1.0.esp [Patch] "[ARCDX - NOMv3 Compatible.esp] makes the house's kitchen, and a few other things, work properly with NOMv3." (Ref: "Ascadian Rose Cottage DX - Readme.txt") ARCDX - NOMv3 Compatible.esp [ALL Ascadian Rose Cottage DX.esm NoM 3.0.esp] [Order] ARCDX - NOMv3 Compatible.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ascadian Styles [Thinalphiel and Rickrod] [Requires] (Ref: "Ascadian Styles Readme.txt") Clean Ascadian Styles.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Asgard [Grumpy & Emma] ;;Dragon32: See also entry for "Mournhold Merc Transportation Fix" [Nick Cowan] [Conflict] Use only one plugin. Clean Asgard3.3.esp - If you have Tribunal Asgard.esp - If you do not (Ref: http://lovkullen.net/Emma/Asgard.htm ) Clean Asgard3.3.esp Asgard.esp [Conflict] Grumpy & Emma's "Asgard" conflicts with Michael Lajewski's "A Grand Abode", Zuggyboy's "Asgard - compatibity mod" modifies the non-Tribunal version of "Asgard" so they are compatible. Download Zuggyboy's "Asgard - compatibity mod" from Morrowind Modding History - http://mw.modhistory.com/download-44-6536 (Ref: "Asgard_V2.5.txt") [ANY Clean Asgard3.3.esp [SIZE 411947 Asgard.esp]] A Grand Abode.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Asgard - Balmora Expanded compatibility patch [TextureFreak] [Patch] "This patch will sort out landscape issues when using Grumpy's Asgard and Balmora Expanded by Gorg, CanadianIce and Jeremy together." http://lovkullen.net/Emma/Downloads/Asgard_BE_fix.zip (Ref: "Asgard_BE_fix-Readme.txt") TF_Asgard_BE_fix01.esp [ALL Clean Asgard3.3.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp]] ;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both BE and Asgard. BE rules already load Asgard before BE. Not included the Morrowind-only version of Asgard as BE needs Tribunal [Order] Clean Asgard3.3.esp TF_Asgard_BE_fix01.esp [Order] Balmora Expansion v1.4.esp TF_Asgard_BE_fix01.esp [Order] Balmora Expansion v1.4+(1.4).esp TF_Asgard_BE_fix01.esp [Order] Balmora Expansion - LITE 1.0.esp TF_Asgard_BE_fix01.esp [Order] BE+(1.4) Better Looking Morrowind.esp TF_Asgard_BE_fix01.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Asgard - Domehome - Balmora Expanded compatibility patch [TextureFreak] [Patch] "This patch will sort out landscape issues when using Grumpy's Asgard and Domehome and Balmora Expanded together." http://lovkullen.net/Emma/Downloads/Asgard_Domehome_BE_fix.zip (Ref: "Asgard_Domehome_BEfix-Readme.txt") TF_Asgard_Domehome_Landscape_fix01.esp [ALL Clean Asgard3.3.esp Domehome-BE_alt.esp] ;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both Domehome-BE and Asgard. Not included the Morrowind-only version of Asgard as BE needs Tribunal [Order] Clean Asgard3.3.esp TF_Asgard_Domehome_Landscape_fix01.esp [Order] Domehome-BE_alt.esp TF_Asgard_Domehome_Landscape_fix01.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Asgard - Domehome compatibility patch [TextureFreak] [Patch] "This patch will sort out landscape issues when using Grumpy's Asgard and Domehome together." http://lovkullen.net/Emma/Downloads/Asgard_Domehomefix.zip (Ref: "Asgard_Domehomefix-Readme.txt") TF_Asgard_Domehome_landscapefix02.esp [ALL [ANY Clean Asgard3.3.esp Asgard.esp] [ANY MW_Domehome1.esp Trib_Domehome1.esp]] ;;Dragon32: Checked in TESPCD and TextureFreak's plugin edits LAND records in both Domehome and Asgard. [Order] Asgard.esp TF_Asgard_Domehome_landscapefix02.esp [Order] MW_Domehome1.esp TF_Asgard_Domehome_landscapefix02.esp [Order] Clean Asgard3.3.esp TF_Asgard_Domehome_landscapefix02.esp [Order] Trib_Domehome1.esp TF_Asgard_Domehome_landscapefix02.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Asgard Teleport Ring [Rundwulf Wolf-Shield (aka Rundwulf Wulfsson)] [Requires] "Asgard Teleport Ring" requires the Tribunal version of Grumpy & Emma's "Asgard" (Ref: "Readme Asgard Teleport Ring.txt") Asgard Teleport Ring.esp Clean Asgard3.3.esp ;;Dragon32: Not stated but might as well load after main Asgard plugin [Order] Clean Asgard3.3.esp Asgard Teleport Ring.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ash Pirates [Athanos] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 248383 Ash pirates (Thunder pirates v0.2).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ash Vampires Replacer [Aoimevelho] [Conflict] Only use one plugin: AshVampiresReplacer.ESP - basic version AshVampiresReplacer_GHD.ESP - if you have "Great House Dagoth" AshVampiresReplacer_TTU.ESP - if you have "The Tribe Unmourned" AshVampiresReplacer_GHD+TTU.ESP - if you have both "Great House Dagoth" and "The Tribe Unmourned" (Ref: "AshVampiresReplacer_Readme.txt") AshVampiresReplacer.ESP AshVampiresReplacer_GHD+TTU.ESP AshVampiresReplacer_GHD.ESP AshVampiresReplacer_TTU.ESP [Requires] (Ref: "AshVampiresReplacer_Readme.txt") AshVampiresReplacer_GHD.ESP Great House Dagoth.esp [Requires] (Ref: "AshVampiresReplacer_Readme.txt") AshVampiresReplacer_TTU.ESP The Tribe Unmourned.esp [Requires] (Ref: "AshVampiresReplacer_Readme.txt") AshVampiresReplacer_GHD+TTU.ESP [ALL Great House Dagoth.esp The Tribe Unmourned (GHD).esp] ;;Dragon32: Order rules from TESPCD checks [Order] Great House Dagoth.esp AshVampiresReplacer_GHD.ESP [Order] The Tribe Unmourned.esp AshVampiresReplacer_TTU.ESP [Order] Great House Dagoth.esp AshVampiresReplacer_GHD+TTU.ESP [Order] The Tribe Unmourned (GHD).esp AshVampiresReplacer_GHD+TTU.ESP ;;"Ash Vampires Replacer should be loaded after DNGDR." ;;Ref: http://forums.nexusmods.com/index.php?/topic/1195204-ashvampiresreplacer/?p=25910199 [Order] DN-GDRv.esp AshVampiresReplacer.ESP [Order] DN-GDRv_NOM.esp AshVampiresReplacer.ESP [Order] DN-GDRv.esp AshVampiresReplacer_GHD+TTU.ESP [Order] DN-GDRv_NOM.esp AshVampiresReplacer_GHD+TTU.ESP [Order] DN-GDRv.esp AshVampiresReplacer_GHD.ESP [Order] DN-GDRv_NOM.esp AshVampiresReplacer_GHD.ESP [Order] DN-GDRv.esp AshVampiresReplacer_TTU.ESP [Order] DN-GDRv_NOM.esp AshVampiresReplacer_TTU.ESP [Order] DN-GDRv-Rebirth.esp AshVampiresReplacer.ESP [Order] DN-GDRv-Rebirth.esp AshVampiresReplacer_GHD+TTU.ESP [Order] DN-GDRv-Rebirth.esp AshVampiresReplacer_GHD.ESP [Order] DN-GDRv-Rebirth.esp AshVampiresReplacer_TTU.ESP [Order] DN-GDRv.MRM.esp AshVampiresReplacer.ESP [Order] DN-GDRv.MRM.esp AshVampiresReplacer_GHD+TTU.ESP [Order] DN-GDRv.MRM.esp AshVampiresReplacer_GHD.ESP [Order] DN-GDRv.MRM.esp AshVampiresReplacer_TTU.ESP [Order] DN-GDRv.MRMnp.esp AshVampiresReplacer.ESP [Order] DN-GDRv.MRMnp.esp AshVampiresReplacer_GHD+TTU.ESP [Order] DN-GDRv.MRMnp.esp AshVampiresReplacer_GHD.ESP [Order] DN-GDRv.MRMnp.esp AshVampiresReplacer_TTU.ESP [Order] DN-GDRv1 (BTB Edit).esp AshVampiresReplacer.ESP [Order] DN-GDRv1 (BTB Edit).esp AshVampiresReplacer_GHD+TTU.ESP [Order] DN-GDRv1 (BTB Edit).esp AshVampiresReplacer_GHD.ESP [Order] DN-GDRv1 (BTB Edit).esp AshVampiresReplacer_TTU.ESP [Order] DN-GDRv1_NOM (BTB Edit).esp AshVampiresReplacer.ESP [Order] DN-GDRv1_NOM (BTB Edit).esp AshVampiresReplacer_GHD+TTU.ESP [Order] DN-GDRv1_NOM (BTB Edit).esp AshVampiresReplacer_GHD.ESP [Order] DN-GDRv1_NOM (BTB Edit).esp AshVampiresReplacer_TTU.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ashinarba [Alex Strada] [Note] !! This plugin contains evil GMSTs even though Readme claims "Cleaned with TESAME." !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 44685 AshinarbaCave.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ashlander Caravan [Brother Juniper] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 226810 Ashlander Caravan.esp] [Note] The latest version of Ashlander Caravan is called Ashlander Traders, which can be downloaded on PES. Ashlander Caravan.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ashlander Tent [aragon] ;Dragon32: See also - Aragon Ashlander Tent MWSE Patch [Bjam] ;Dragon32: My guesses on Order rules but they make sense to me ;Ald Vendras [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-AldVendras.esp [ALL [ANY Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-AldVendras.esp [Order] Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp AshlanderTent-AldVendras.esp ;Annastia [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-Annastia.esp [ALL Annastia V3.3.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-Annastia.esp [Order] Annastia V3.3.esp AshlanderTent-Annastia.esp ;Bloody Oath [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-BloodyOath.esp [ALL Bloody Oath_v1.0.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-BloodyOath.esp [Order] Bloody Oath_v1.0.esp AshlanderTent-BloodyOath.esp ;Booty Island [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-BootyIsland.esp [ALL Booty.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-BootyIsland.esp [Order] Booty.esp AshlanderTent-BootyIsland.esp ;Children of the Night 2 [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-Con2.esp [ALL C0N2 v1.01.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-Con2.esp [Order] C0N2 v1.01.esp AshlanderTent-Con2.esp ;Havish ;Havish.esm not in file header [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-Havish.esp [ALL Havish.esm AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-Havish.esp ;Inferno Island [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-InfernoIsland.esp [ALL Inferno's Island Revisited.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-InfernoIsland.esp [Order] Inferno's Island Revisited.esp AshlanderTent-InfernoIsland.esp ;Korobal [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-Korobal.esp [ALL Korobal v1.2.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-Korobal.esp [Order] Korobal v1.2.esp AshlanderTent-Korobal.esp ;Lothovar's Legacy [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-LothavorsLegacy.esp [ALL Lothavor's Legacy.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-LothavorsLegacy.esp [Order] Lothavor's Legacy.esp AshlanderTent-LothavorsLegacy.esp ;Sea of Destiny ;Sea-of-Destiny.esm not in file header [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-SeaOfDestiny.esp [ALL Sea-of-Destiny.esm AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-SeaOfDestiny.esp ;Stanegau Island [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-StanegauIsland.esp [ALL Stanegau Island.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-StanegauIsland.esp [Order] Stanegau Island.esp AshlanderTent-StanegauIsland.esp ;Sword of Perithia [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-SwordOfPerithia.esp [ALL SOPBeta1.4.esp AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-SwordOfPerithia.esp [Order] SOPBeta1.4.esp AshlanderTent-SwordOfPerithia.esp ;The Black Mill [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-TheBlackMill.esp [ALL [ANY TheBlackMill11.esp TheBlackMill11fixedtransposedNOMified.esp] AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-TheBlackMill.esp [Order] TheBlackMill11.esp AshlanderTent-TheBlackMill.esp [Order] TheBlackMill11fixedtransposedNOMified.esp AshlanderTent-TheBlackMill.esp ;Veldion ;Veldion2.0.esm not in file header [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-Veldion.esp [ALL Veldion2.0.esm AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-Veldion.esp ;Beyond Ys Gramor ;Beyond YsGramor v2.5.esm not in file header [Requires] (Ref: AshlanderTent Readme.txt) AshlanderTent-Ysgramor.esp [ALL Beyond YsGramor v2.5.esm AshlanderTent.esp] [Order] AshlanderTent.esp AshlanderTent-Ysgramor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ashlander Tent DX [Gaius Atrius] ;Dragon32: See also - Aragon Ashlander Tent MWSE Patch [Bjam] ;Not specified in readme but addon uses activator defined in k_in_tent.esp [Requires] 'AshlanderTentDX - Kirel IW Addon.esp' requires Kirel's "Interior Tent Sounds addon for Kirel's Interior Weather" AshlanderTentDX - Kirel IW Addon.esp k_in_tent.esp [Order] AshlanderTentDX.esp AshlanderTentDX - Kirel IW Addon.esp [Order] k_in_tent.esp AshlanderTentDX - Kirel IW Addon.esp ;NoM 2.13 version [Requires] 'AshlanderTentDX - NOM Addon.esp' requires Necessities of Morrowind 2.13 [SIZE 2287 AshlanderTentDX - NOM Addon.esp] [ALL AshlanderTentDX.esp NOM 2.13.esp] ;Dragon32: Load order for 2.13 should duplicate the v3.0 one ; http://forums.bethsoft.com/index.php?/topic/1101395-relz-ashlander-tent-dx/page__view__findpost__p__16458559 [Order] AshlanderTentDX.esp AshlanderTentDX - NOM Addon.esp NOM 2.13.esp ;NoM3.0 version [Requires] 'AshlanderTentDX - NOM Addon.esp' requires Necessities of Morrowind 3.0 (Ref: ReadMe - ATDX - NOM v3 Addon.txt) [SIZE 4126 AshlanderTentDX - NOM Addon.esp] [ALL AshlanderTentDX.esp NOM 3.0.esp] ; Ref: 'ReadMe - ATDX - NOM v3 Addon.txt' - "This plugin is to be placed AFTER Ashlander Tent DX, but BEFORE NOM v3 in your plugin load order" [Order] AshlanderTentDX.esp AshlanderTentDX - NOM Addon.esp NOM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Assassin Ambush 2.2 [hollaajith] [Conflict] "Activate just one of the ESP, not both." (Ref: "Assassin Ambush Readme.txt") Assassin Ambush - Easy.ESP Assassin Ambush.ESP [Conflict] "Conflicts with my other mod 'DBAttack Tweaked' which is incorporated into ["Assassin Ambush"]. Don't use both together." (Ref: "Assassin Ambush Readme.txt") [ANY Assassin Ambush - Easy.ESP Assassin Ambush.ESP] [ANY DBAttack Tweaked -Easy.esp DBAttack Tweaked .esp] ;;Dragon32: "Even BTB's version keeps track of enimies, though less frequently, from what I understood from how BTB's version works. So it might also cause crash, but I hope not." [Conflict] !!! Using hollaajith's "Assassin Ambush" with Xiran's "Better Music System" can cause crashes as Xiran's "Better Music System" tracks NPCs / creatures in combat with the player, when the Dark Brotherhood assassin's from hollaajith's mod teleport away this can cause Morrowind to crash. !!! You should disable the Dark Brotherhood assassins teleporting, in the console enter this command: !!! Set UAH_DBFlee to 0 !!! (Ref: http://forums.bethsoft.com/topic/1463732-hollaajiths-tweaks-and-fixes/page-3#entry23418808 ) [ANY Assassin Ambush - Easy.ESP Assassin Ambush.ESP] [ANY BetterMusicSystem_.esp BetterMusicSystem__alt.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Assassin Weaponry [Skaled] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2645 AssasinWeapons.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Assassination [DragoonWraith] ;;Dragon32: v2.0 integrates Vampire Embrace stuff into main plugin. That version has text "Bite works only with Vampire Embrace 2.3+." in Description [Conflict] Only use one plugin: DW_assassination_VE.esp - If you have Cortex's "Vampire Embrace" v2.3 or higher DW_assassination.esp - If you do not use Cortex's "Vampire Embrace" (Ref: DW_assassination_README.txt) [DESC !/Bite works only with Vampire Embrace/ DW_assassination.esp] DW_assassination_VE.esp [Requires] (Ref: DW_assassination_README.txt) DW_assassination_VE.esp [VER >2.3 Vampire_Embrace.esp] ;;Dragon32: Neither the readme or a TESPCD check indicate any load order requirements for VH and Assassination [Note] ! There is a new version, 2.0, of DragoonWraith's "Assassination" available ! http://mw.modhistory.com/download--10511 [ANY [DESC !/Bite works only with Vampire Embrace/ DW_assassination.esp] DW_assassination_VE.esp] [Note] The crime detection scripts in Assassination 2.0 may not work for you. If this is a problem you can downgrade to 1.5: http://mw.modhistory.com/download--8943 (Ref: DW_assassination_README.txt) [DESC /Bite works only with Vampire Embrace/ DW_assassination.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Assassins Armory 7.6 [Michael 'HelioS' Bennett] ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Assassins Armory.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Assassins Armory.esm [Order] Assassins Armory.esm Assassins Armory - No Scripts.esp AreaEffectArrows.esp Clean Official Plugins v1.1.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;;"Official Mods 5.0" by Deathbliss [Order] Assassins Armory.esm Assassins Armory - No Scripts.esp AreaEffectArrows.esp OfficialMods_v5.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;;"Official 2002 Mods" by Lycianzer [Order] Assassins Armory.esm Assassins Armory - No Scripts.esp AreaEffectArrows.esp Official_2002_Mods.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;Ghostnull's version of Area Effect Arrows [Order] Assassins Armory - No Scripts.esp Area Effect Arrows.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;Xeth-Ban's version of Area Effect Arrows [Order] Assassins Armory - No Scripts.esp AreaEffectArrows XB Edition.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;BTB's version of Area Effect Arrows [Order] Assassins Armory - No Scripts.esp Area Effect Projectiles.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp [Order] Assassins Armory - No Scripts.esp Area Effect Projectiles (PAR Edit).esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;;Super Adventurers [Order] Assassins Armory - No Scripts.esp super_adventurers302.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;;WH-Reaper's fixed version [Order] Assassins Armory - No Scripts.esp [Official]Area Effect Arrows.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;;"Official Plugins Fixes 1.1" by michael163377 [Order] Assassins Armory - No Scripts.esp CleanAreaEffectArrows.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp ;;"Official 2002 Mods" by Lycianzer [Order] Assassins Armory.esm Assassins Armory - No Scripts.esp AreaEffectArrows.esp Official_2002_Mods.esp OfficialMods_v5.esp Assassins Armory - Arrows.esp Assassins Armory - Bolt Rifles.esp [Requires] "Assassins Armory - Arrows.esp" requires Bethesda's "Area Effect Arrows" plugin or a modified version of it. (Ref: "Assassin's Armory readme.doc") Assassins Armory - Arrows.esp [ANY AreaEffectArrows.esp Area Effect Arrows.esp AreaEffectArrows XB Edition.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp Clean Official Plugins v1.1.esp OfficialMods_v5.esp Official_2002_Mods.esp super_adventurers302.esp] [Patch] "Assassins Armory - Unofficial Patch 7.7" is a patch for a couple of small glitches in version 7.6 of Michael 'HelioS' Bennett's "Assassin's Armory". The Mad God's "Assassins Armory - Unofficial Patch 7.7" is available from Morrowind Modding History: http://mw.modhistory.com/download-84-7915 (Ref: "readme_AssassinsArmoryUnofficialPatch_7_7.txt") Assassins Armory - Unofficial Patch 7.7.esp Assassins Armory.esm ;;Dragon32: Seems the best place for this rather than a whole new rule. [Note] You should use The Mad God's "Assassins Armory - Unofficial Patch 7.7" instead of The Happy Anarchist's "Assassin's Bastard Fix", the unofficial patch includes the fix to the icon path as well as fixing another glitch. The Mad God's "Assassins Armory - Unofficial Patch 7.7" is available from Morrowind Modding History: http://mw.modhistory.com/download-84-7915 (Ref: "readme_AssassinsArmoryUnofficialPatch_7_7.txt") [ALL Assassins Bastard Fix.esp NOT Assassins Armory - Unofficial Patch 7.7.esp] [Conflict] You do not need The Happy Anarchist's "Assassin's Bastard Fix" if you are running The Mad God's "Assassins Armory - Unofficial Patch 7.7." The unofficial patch includes The Happy Anarchist's fix. Assassins Bastard Fix.esp Assassins Armory - Unofficial Patch 7.7.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @At Home Alchemy 1.0 [Syclonix] ;;expdep [Requires] This plugin uses the Tribunal functions explodespell and getpcsneaking, so it requires one of the expansions. (Ref: "Readme - At Home Alchemy.txt") Syc_AtHomeAlchemy.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Atmospheric Balmora [Lucien Fairfax] [Conflict] Lucien Fairfax's "Atmospheric Balmora" conflicts with Vality's "Balmora Addon." You should use Enzo Dragon's "Atmospheric Balmora for Vality's Balmora Addon" (Ref: Atmospheric Balmora for VBA.RAR\readme.txt) http://mw.modhistory.com/download-87-6045 Clean Atmospheric Balmora.ESP Vality's Balmora Addon.esp [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 84866 Clean Atmospheric Balmora.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Atmospheric Balmora for Vality's Balmora Addon [Enzo Dragon] [Conflict] Enable only ONE plugin Atmospheric Balmora for VBAnIW.ESP - If you use both Vality's "Balmora Addon" and DrkAngl66's "Illuminated Windows" Atmospheric Balmora for VBA.ESP - If you just use Vality's "Balmora Addon". Atmospheric Balmora for VBA.ESP Atmospheric Balmora for VBAnIW.ESP [Conflict] Do not run Lucien Fairfax's "Atmospheric Balmora" with Enzo Dragon's modified version. (Ref: Atmospheric Balmora for VBA.RAR\readme.txt) Clean Atmospheric Balmora.ESP [ANY Atmospheric Balmora for VBA.ESP Atmospheric Balmora for VBAnIW.ESP] [Requires] (Ref: Atmospheric Balmora for VBA.RAR\readme.txt) Atmospheric Balmora for VBA.ESP Vality's Balmora Addon.esp [Requires] (Ref: Atmospheric Balmora for VBA.RAR\readme.txt) Atmospheric Balmora for VBAnIW.ESP [ALL Vality's Balmora Addon.esp Illuminated Windows v1.2.esp] [Order] Vality's Balmora Addon.esp Atmospheric Balmora for VBA.ESP [Order] Vality's Balmora Addon.esp Atmospheric Balmora for VBAnIW.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Atmospheric Plazas 1.1 [hollaajith] [Conflict] "Activate one of the following ESPs: Atmospheric Plazas - WG.esp -- For those use Windows Glow Atmospheric Plazas - IlluWind.esp -- For those who use Illuminated Windows Atmospheric Plaza.esp -- For those who use neither" (Ref: "Atmospheric Plazas - Readme.txt") Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Requires] "For those who use Illuminated Windows" (Ref: "Atmospheric Plazas - Readme.txt") Atmospheric Plazas - IlluWind.ESP Illuminated Windows v1.2.esp [Requires] "For those use Windows Glow" (Ref: "Atmospheric Plazas - Readme.txt") Atmospheric Plazas - WG.ESP [ANY Windows Glow.esp abotWindowsGlow.esp] [Conflict] "[hollaajith's "Atmospheric Plazas"] is currently incompatible with both MCA, RoHT and anything else that add to the plazas." (Ref: https://forums.nexusmods.com/index.php?/topic/1834440-atmospheric-plazas/?p=34491075 ) [ANY Rise of House Telvanni.esm MCA.esm] [ANY Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP] ;;"My mod should load after both of those mods" - Windows Glow and TLM ;;Ref: https://forums.nexusmods.com/index.php?/topic/1834440-atmospheric-plazas/?p=27856154 [Order] Illuminated Windows v1.2.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] Windows Glow.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] abotWindowsGlow.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP ;;My Atmospheric Plaza mod needs to load after lighing mods like True Lights and darkness which alter cell lighting or any mod that do changes the cell of the vivec plazas. ;;http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24165104 [Order] LBS_addon_hvy_v1.1.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] LBS_addon_Hvy_VD_v1.1.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] LBS_addon_lt_v1.1.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] LBS_addon_lt_VD_v1.1.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] LBS_addon_reg_v1.1.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] LBS_addon_reg_VD_v1.1.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] Lights 300 v5.esp Lights 300 v5 + DBL.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] TLM - Ambient Light + Fog Update.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] TLM - Complete.esp TLM - Complete + DBL.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP [Order] Nemon's_Vivec_Interiorator.esp Atmospheric Plazas - IlluWind.ESP Atmospheric Plazas - WG.ESP Atmospheric Plazas.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Atmospheric Sound Effects (ASE) 3.0 [Duncan] ;;See also: Illuminated Windows 1.2 [DrkAngl66] [Conflict] Choose ONLY ONE of these plugins. AtmosphericSoundEffects-3.0-Tribunal.esp - If you have Tribunal or both Tribunal and Bloodmoon installed. AtmosphericSoundEffects-3.0-TBM.esp - If have Bloodmoon but not Tribunal installed. AtmosphericSoundEffects-3.0.esp - If you don't have either Tribunal or Bloodmoon installed (Ref: "readme_ase30.htm" and "AtmosphericSoundEffects-3.0-TBM.esp.txt") AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0.esp [Conflict] You should use AtmosphericSoundEffects-3.0-Tribunal.esp instead. (Ref: "readme_ase30.htm") AtmosphericSoundEffects-3.0.esp Tribunal.esm [Requires] AtmosphericSoundEffects-3.0-Tribunal.esp Tribunal.esm [Requires] AtmosphericSoundEffects-3.0-TBM.esp Bloodmoon.esm ; Unsure if TXT file quoted comes with the download. ; TBM.esp is for those with Bloodmoon but not Tribunal. ; Dragon32. [Conflict] You should use "AtmosphericSoundEffects-3.0-Tribunal.esp" instead. (Ref. AtmosphericSoundEffects-3.0-TBM.esp.txt) AtmosphericSoundEffects-3.0-TBM.esp Tribunal.esm ;;Dragon32: Just spotted some Firemoth cells in the ASE plugins; think these are needed [Order] Siege at Firemoth.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] Siege at Firemoth.esp AtmosphericSoundEffects-3.0-TBM.esp [Order] Siege at Firemoth.esp AtmosphericSoundEffects-3.0.esp [Order] FireMoth Moved.ESP AtmosphericSoundEffects-3.0-Tribunal.esp [Order] FireMoth Moved.ESP AtmosphericSoundEffects-3.0-TBM.esp [Order] FireMoth Moved.ESP AtmosphericSoundEffects-3.0.esp [Order] OfficialMods_v5.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] OfficialMods_v5.esp AtmosphericSoundEffects-3.0-TBM.esp [Order] OfficialMods_v5.esp AtmosphericSoundEffects-3.0.esp [Order] Clean Official Plugins v1.1.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] Clean Official Plugins v1.1.esp AtmosphericSoundEffects-3.0-TBM.esp [Order] Clean Official Plugins v1.1.esp AtmosphericSoundEffects-3.0.esp [Order] super_adventurers302.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] super_adventurers302.esp AtmosphericSoundEffects-3.0-TBM.esp [Order] super_adventurers302.esp AtmosphericSoundEffects-3.0.esp [Order] [Official]Siege at Firemoth.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] [Official]Siege at Firemoth.esp AtmosphericSoundEffects-3.0-TBM.esp [Order] [Official]Siege at Firemoth.esp AtmosphericSoundEffects-3.0.esp [Order] SiegeAtFiremoth.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] SiegeAtFiremoth.esp AtmosphericSoundEffects-3.0-TBM.esp [Order] SiegeAtFiremoth.esp AtmosphericSoundEffects-3.0.esp [Order] Official_2002_Mods.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] Official_2002_Mods.esp AtmosphericSoundEffects-3.0-TBM.esp [Order] Official_2002_Mods.esp AtmosphericSoundEffects-3.0.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp AtmosphericSoundEffects-3.0.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp AtmosphericSoundEffects-3.0.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp AtmosphericSoundEffects-3.0-TBM.esp [Order] silgrad_tower_1-4_6.6.esp AtmosphericSoundEffects-3.0.esp [Order] silgrad_tower_1-4_6.6.esp AtmosphericSoundEffects-3.0.esp [Order] silgrad_tower_1-4_6.6.esp AtmosphericSoundEffects-3.0-Tribunal.esp [Order] silgrad_tower_1-4_6.6.esp AtmosphericSoundEffects-3.0-TBM.esp ;;Dragon32: ASE alters weather settings, if someone's got a weather mod loaded they they'll want that to take effect ;;Ref: http://forums.bethsoft.com/topic/1215570-is-there-an-official-mod-confliction-thread/?p=18215928 [Order] AtmosphericSoundEffects-3.0-Tribunal.esp NiceWeather_0617.esp [Order] AtmosphericSoundEffects-3.0-TBM.esp NiceWeather_0617.esp [Order] AtmosphericSoundEffects-3.0.esp NiceWeather_0617.esp [Order] AtmosphericSoundEffects-3.0-Tribunal.esp Realistic Weather v2.0.esp [Order] AtmosphericSoundEffects-3.0-TBM.esp Realistic Weather v2.0.esp [Order] AtmosphericSoundEffects-3.0.esp Realistic Weather v2.0.esp [Order] AtmosphericSoundEffects-3.0-Tribunal.esp Isirion_RealisticWeather.esp [Order] AtmosphericSoundEffects-3.0-TBM.esp Isirion_RealisticWeather.esp [Order] AtmosphericSoundEffects-3.0.esp Isirion_RealisticWeather.esp [Order] AtmosphericSoundEffects-3.0-Tribunal.esp Sol-Weather Tweak.esp [Order] AtmosphericSoundEffects-3.0-TBM.esp Sol-Weather Tweak.esp [Order] AtmosphericSoundEffects-3.0.esp Sol-Weather Tweak.esp [Order] AtmosphericSoundEffects-3.0-Tribunal.esp SeriousWeather_BM_v1_00.esp [Order] AtmosphericSoundEffects-3.0-TBM.esp SeriousWeather_BM_v1_00.esp [Order] AtmosphericSoundEffects-3.0.esp SeriousWeather_BM_v1_00.esp [Order] AtmosphericSoundEffects-3.0-Tribunal.esp SeriousWeather_v1_00.esp [Order] AtmosphericSoundEffects-3.0-TBM.esp SeriousWeather_v1_00.esp [Order] AtmosphericSoundEffects-3.0.esp SeriousWeather_v1_00.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Atmospheric Sound Effects Complete (BTB Edit) [BTB] [Conflict] "[ASE Complete (BTB Edit).esp] is an edited plugin that merges the non-Tribunal plugin from the original ASE mod with the Tribunal and Bloodmoon ASE addons from Illuminated Windows. [...] This is to be used instead of the original plugin and the two addons" (Ref: "Readme - ASE Complete (BTB Edit).txt") ASE Complete (BTB Edit).esp [ANY [ANY AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0.esp] ASE Bloodmoon Expansion.esp ASE Tribunal Expansion.esp ASE Tribunal Expansion v1.2.esp] [Conflict] "Atmospheric Sound Effects" adds music to the taverns and inns of Vvardenfell. Xiran's "Better Music System" and BTB's edited version also add music to these locations. BTB has released an edited version of "Atmospheric Sound Effects" with the tavern music removed, you may wish to use that version rather than Duncan's original "Atmospheric Sound Effects". (Ref: "Readme - ASE Complete (BTB Edit).txt") Download the edited version of ASE from BTB's site - http://btb2.free.fr/morrowind.html [ANY AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0.esp] [ANY BetterMusicSystem_.esp BetterMusicSystem__alt.esp Better Music System (BTB Edit).esp Better Music System (BTB Edit) (Vanilla).esp] ;;Dragon32: Edits Firemoth cells [Order] Siege at Firemoth.esp ASE Complete (BTB Edit).esp [Order] FireMoth Moved.ESP ASE Complete (BTB Edit).esp [Order] OfficialMods_v5.esp ASE Complete (BTB Edit).esp [Order] Clean Official Plugins v1.1.esp ASE Complete (BTB Edit).esp [Order] super_adventurers302.esp ASE Complete (BTB Edit).esp [Order] [Official]Siege at Firemoth.esp ASE Complete (BTB Edit).esp [Order] SiegeAtFiremoth.esp ASE Complete (BTB Edit).esp [Order] Official_2002_Mods.esp ASE Complete (BTB Edit).esp [Order] silgrad_tower_internal_release_1-4_6.6.esp ASE Complete (BTB Edit).esp [Order] silgrad_tower_1-4_6.6.esp ASE Complete (BTB Edit).esp ;;Dragon32: ASE alters weather settings, if someone's got a weather mod loaded they they'll want that to take effect [Order] ASE Complete (BTB Edit).esp NiceWeather_0617.esp [Order] ASE Complete (BTB Edit).esp Realistic Weather v2.0.esp [Order] ASE Complete (BTB Edit).esp Isirion_RealisticWeather.esp [Order] ASE Complete (BTB Edit).esp Sol-Weather Tweak.esp [Order] ASE Complete (BTB Edit).esp SeriousWeather_BM_v1_00.esp [Order] ASE Complete (BTB Edit).esp SeriousWeather_v1_00.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Atronach Expansion [Melchior] [Conflict] Use only one plugin: Atronach Expansion.ESP - Only includes the spellshop with the summonable creatures. Atronach Expansion X.ESP - Includes the summons and places all the creatures throughout Morrowind. (Ref: "Atronach Expansion.txt") Atronach Expansion X.ESP Atronach Expansion.ESP [Order] Atronach Expansion X.ESP Diseases Restored.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Atronach Store [Denegoth (Jack Anders)] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10805 Atronach Store.esp] [Note] The latest version of Atronach Store is the Atronach Store Package, which contains both an add-on and a fix for the problem with robes in first person. [ALL Atronach Store.esp !Atronach Store Add-on.esp !Atronach Store Fix.esp] [Order] Atronach Store.esp Atronach Store Add-on.esp Atronach Store Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Atronach Wombburn Toggle 1.1 [Tealpanda] ;; expdep [Requires] This plugin uses a startup script so it requires one of the expansions. Atronach Wombburn Toggle.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Authentic Signs: Inns and Taverns 1.1 [Nigedo] [Note] "Unique Banners and Signs" by Bart Notelaers modifies five of the six inn and tavern signs altered by "Authentic Signs: Inns & Taverns" by Nigedo: Dirty Muriel's Cornerclub in Sadrith Mora, Halfway Tavern in Pelagiad, The End of the World in Dagon Fel, Shenk's Shovel in Caldera and Six Fishes in Ebonheart. mlox's suggested load order means that Nigedo's "Authentic Signs: Inns & Taverns" will overwrite the changes to these signs by Bart Notelaers' "Unique Banners and Signs" You can change this load order, if you wish, by adding an Order rule into "mlox_user.txt" [ALL Authentic Signs IT 1.1.esp Unique Banners and Signs.esp] ;; "Load this one after Unique Banners and Signs below if you want to use both." ;; (Ref: http://www.mwmythicmods.com/telesphoros.htm ) [Order] Unique Banners and Signs.esp Authentic Signs IT 1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Auto Alchemy Lab Beta [andoreth] [Conflict] Choose ONLY ONE of these plugins. (Ref: "Readme - Auto Alchemy Lab.txt") Auto Alchemy Lab - Trib & BM Mages Guild Offices Compatible.esp Auto Alchemy Lab - Trib & BM.esp Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp Auto Alchemy Lab - Trib Only.esp [Note] Since you have Bloodmoon, you should use the version with "BM" in the name. (Ref: "Readme - Auto Alchemy Lab.txt") [ALL Bloodmoon.esm [ANY Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp Auto Alchemy Lab - Trib Only.esp]] [Requires] These versions are for use with Cheyenne's "Vivec Mages Guild Offices v1.0" mod. (Ref: "Readme - Auto Alchemy Lab.txt") [ANY Auto Alchemy Lab - Trib & BM Mages Guild Offices Compatible.esp Auto Alchemy Lab - Trib Only Mages Guild Offices Compatible.esp] Vivec, Guild of Mages Offices.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Autonomous Spellmaking [Nethellus] ;;expdep [Requires] This plugin uses a Bloodmoon function, placeatme. Autonomous Spellmaking v1.01.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @AVENGER'S Female Armor [Avenger] [Conflict] Both "AVENGER'S female armor - Tribunal" by Avenger and "Divine Domina Part 3 Tribunal" by Jeremy McGuinn provide female versions of the Tribunal armors, you should decide which plugin to use. AV_fem_armor_Trib.esp Divine_domina_part_3_Tribunal.esp [Conflict] "AVENGER'S female armor" by Avenger provides female versions of the Morrowind armors. Other plugins (including Jeremy McGuinn's Divine Domina series and CanadianIce's Glass Cuirass Mod) also add female versions of the same armors, you should decide which plugins to use. AV_female_armor.esp [ANY Divine_domina_part_4.esp Divine_domina_part_5.esp Ice's Glass Cuirass.esp Divine_domina_part_2.esp Divine_domina_part_1.esp] [Conflict] "AVENGER'S female armor" by Avenger already uses Sheikizza Icemane's female Templar cuirass, there is no need to run both plugins. (Ref: AV_female_armor.esp) AV_female_armor.esp FEMALE_TEMPLAR_CUIRASS_V0.1.esp [Conflict] "AVENGER'S female armor" by Avenger already uses a number of Cyanvoid's female cuirasses (iron, Helseth Guard, glass, Adamantium, Ebony and Indoril). There is no need to run both plugins. (Ref: AV_female_armor.esp) AV_female_armor.esp female_cuirasses_2.0.esp [Requires] (Ref: AV_female_armor.esp) AV_fem_Armor_Trib.esp Tribunal.esm ;;Dragon32: "OfficialMods_v5.esp", "Official_2002_Mods.esp" and "Clean Official Plugins v1.1.esp" are compilations of all official Bethesda mods. "super_adventurers302.esp" and "Sauron's Abode" include LeFemmArmor.esp [Requires] (Ref: AV_female_armor.esp) AV_female_armor.esp [ANY LeFemmArmor.esp [Official]LeFemm Armor.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp SauronsAbode252.esp SauronsAbode252_Tribunal.esp super_adventurers302.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Avenge Your Death! [Fliggerty] [Requires] (Ref: Avenge Your Death!.esp) Avenge Your Death!.esp AYD Spells.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Azura's Coast & Sheogorath - Grass Mod [Muspila/Worsas] [Note] Do not enable these ESPs if you are using MGE to render the grass. (Ref: "Readme_muspila.txt") Grass_AC&S.esp Grass_TR_TI&M.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Baby Pack-guars At Suran [RAVEN] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5644 Baby Packguar At Suran..esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Backpacks [Mainframe] [Conflict] Don't use both Mainframe's "Backpacks" and Ent went Moot's "Backpack" together. Mainframe's mod is an update and direct replacement of Ent went Moot's original. (Ref: "Mainframes Backpack Readme.txt") Ent's Backpack.esp Mainframes Backpacks.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BadKarma Clothing Vendor [BadKarma] [Requires] (Ref: "BadKarma Clothing Vendor.txt") Clean BadKarma Clothing Vendor.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BadKarma Dresses [BadKarma] [Requires] (Ref: "BadKarma Dresses readme.txt") Clean BadKarma Dresses V1.0.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balanced Scales [IXth Crusade] [Note] !! This plugin suffers from "SignRotate Contamination". It includes three "dirty" scripts (DagothUrCreature1, EndGame and LorkhanHeart). The ESP needs cleaning to remove these "dirty" scripts. !! Ref: http://wryemusings.com/GMST%20Vaccine.html [SIZE 2048163 BS_1.0.1.esp] [Note] !! "This mod WILL break the Twin Lamps questline. Be sure that you have either completed this questline or that you do not wish to complete it before beginning this quest!" !! (Ref: "Balanced_Scales_Grandmaster_Quests-42246-1-0.zip\Data Files\README.txt") Clean BS_GM_1.esp [Requires] "[Balanced Scales Grandmaster Quests] REQUIRES the original Balanced Scales mod to be installed and for the player to be the Grandmaster Hunter!" (Ref: "Balanced_Scales_Grandmaster_Quests-42246-1-0.zip\Data Files\README.txt") Clean BS_GM_1.esp BS_1.0.1.esp ;;Dragon32: Checked with TESPCD [Order] BS_1.0.1.esp Clean BS_GM_1.esp ;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart [Order] BS_1.0.1.esp Great House Dagoth.esp [Order] BS_1.0.1.esp DN-GDRv.esp [Order] BS_1.0.1.esp DN-GDRv_NOM.esp [Order] BS_1.0.1.esp DN-GDRv-Rebirth.esp [Order] BS_1.0.1.esp DN-GDRv.MRM.esp [Order] BS_1.0.1.esp DN-GDRv.MRMnp.esp [Order] BS_1.0.1.esp DN-GDRv1 (BTB Edit).esp [Order] BS_1.0.1.esp DN-GDRv1_NOM (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balanced Weapons 1.0 [Number One] [Patch] "[Number One's "Balanced Assassins Amory.esp"] balances the assassins armory plugin by Michael 'HelioS' Bennett according to [Number One's] balanced weapons and armor plugins." Download Number One's "Balanced Assassins Amory.esp" from Morrowind Modding History - http://mw.modhistory.com/download-56-12803 (Ref: "Balanced Assassins Amory.txt") Balanced Assassins Amory.esp [ALL [ANY Balanced Weapons by Number One.esp Balanced weapons and armor.esp] Assassins Armory.esm] ;;Dragon32: Ordering from TESPCD check [Order] Balanced Weapons by Number One.esp Balanced Assassins Amory.esp [Order] Balanced weapons and armor.esp Balanced Assassins Amory.esp [Order] Assassins Armory - No Scripts.esp Balanced Assassins Amory.esp [Order] Assassins Armory - Bolt Rifles.esp Balanced Assassins Amory.esp ;;For "TAD_AssassinsArmoryArrows.esp" see Taddeus' Balanced Mods [Taddeus] ;;Dragon32: Really not sure on the most recent name for House of Spears, added both plugins I have [Conflict] "[Number One's "Balanced House of Spears.esp"] takes the wonderful work of Nazz in the House of Spears mod and balances them according to my Balanced Weapons mod" Download Number One's "Balanced House of Spears.esp" from Morrowind Modding History - http://mw.modhistory.com/download-56-12803 (Ref: "Balanced House of Spears Readme.txt") [ANY House_spear.esp House of Spears3.0.esp] [ANY Balanced Weapons by Number One.esp Balanced weapons and armor.esp] [Conflict] You should use Number One's "Balanced House of Spears.esp" instead of Nazz's original plugin. (Ref: "Balanced House of Spears Readme.txt") Balanced House of Spears.esp [ANY House_spear.esp House of Spears3.0.esp] [Order] Balanced Weapons by Number One.esp Balanced House of Spears.esp [Order] Balanced weapons and armor.esp Balanced House of Spears.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balanced Weapons and Armor 2.0 [Number One] ;;Dragon32: Can't find "Balanced Armor" [Conflict] "[Number One's "Balanced Weapons and Armor"] combines [his] original 2 mods "balanced weapons" and "balanced armor"into one." (Ref: "BWA readme.txt") Balanced weapons and armor.esp Balanced Weapons by Number One.esp ;;Dragon32: Includes Adamantium Armor [Order] adamantiumarmor.esp Balanced weapons and armor.esp [Order] OfficialMods_v5.esp Balanced weapons and armor.esp [Order] Clean Official Plugins v1.1.esp Balanced weapons and armor.esp [Order] super_adventurers302.esp Balanced weapons and armor.esp [Order] [Official]Adamantium Armor.esp Balanced weapons and armor.esp [Order] ImprovedAdamantiumArmor.esp Balanced weapons and armor.esp [Order] Official_2002_Mods.esp Balanced weapons and armor.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Balanced weapons and armor.esp [Note] "Balanced Weapons and Armor" by Number One uses a number of resources from Fidel_'s "Blademaster Resource Pack". Whilst you do not need Fidel_'s plugin enabled you will need the resources from his "Blademaster Resource Pack" installed Download Fidel_'s "Blademaster Resource Pack" from Morrowind Modding History - http://mw.modhistory.com/download-87-5447 (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8634 ) [ALL Balanced weapons and armor.esp [NOT blademaster.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balcony House Edited [Geotangy] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 54813 BalconyhouseV2.esp.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Academy of Stripology [Necrobard] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 69536 baos.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Balconyhouse [Ravensong] [Conflict] "[Ravensong's "Balmora Balconyhouse"] conflicts with Balmora Lighthouse [by Joi Ror]." (Ref: https://www.youtube.com/watch?v=0nW8wnvo2pc ) Balconyhouse.esp MO Balmora Lighthouse.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Council Club [Princess Stomper] [Conflict] Choose one plugin: "Balmora Council Club.esp" - Normal version "Balmora Council Club EV.esp" - Easy version (Ref: "Balmora Council CLub readme.rtf") Balmora Council Club EV.esp Balmora Council Club.esp [Requires] (Ref: "Balmora Council CLub readme.rtf") [ANY Balmora Council Club EV.esp Balmora Council Club.esp] [ALL Bloodmoon.esm Tribunal.esm] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 628341 Balmora Council Club.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 630063 Balmora Council Club EV.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Expansion 1.4 [Gorg, CanadianIce and Jeremy] ; ** Dragon32: "Balmora Expansion - LITE 1.0.txt" actually says to deactivate "Balmora Expansion v1.4.esp" when using "Balmora Expansion - LITE 1.0.esp" ; [Requires] ; (Ref: "Balmora Expansion - LITE 1.0.txt") ; Balmora Expansion - LITE 1.0.esp ; Balmora Expansion v1.4.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] A Good Place to Stay" [Order] A good place to stay, Ver 1,8.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Armorer by Indestructible" ; (Ref: Balmora_expansion v1.4\readme.txt) [Order] armorer.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Asgard 3.0" [Order] Clean Asgard3.3.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Ashland Traders" [Order] Ashlander Traders.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Azriel the Merchant" [Order] Azriel the Merchant.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Balmora Extras" [Order] Balmora Extras.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; Dragon32: PrincessStomper's "Balmora Ghetto" alters some of the Dave Humphrey furniture, the "Balmora Ghetto" versions of the furniture don't include the scripts. [Order] BE_ghetto_BE.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ;; Ordering: ;; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13477129 ) ;; (Ref: Readme - Texture Fix- Balmora Expansion.txt) [Order] Grandmaster of Hlaalu.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BE-Callenwald.esp [Order] Grandmaster of Hlaalu11NOMpatch.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BE-Callenwald.esp [Order] Grandmaster of Hlaalu1.2-Beta.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BE-Callenwald.esp [Order] Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BE-Callenwald.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] ICE's Hideaway" [Order] Ice's Hideaway.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Illuminated Order" ; Dragon32: The two compatibility ESPs ("Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" and "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp") are mentioned elsewhere in mlox_base. Not included here. [Order] Illuminated Order v1.0.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Petshop by Jdooby" [Order] Petshop_4.1.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Private Mobil Base" ; Dragon32: No load order for the PMB plugins specified elsewhere in mlox_base or in plugin readme; but this matches their numbering and modified date [Order] Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; Vality's Balmora Addon.esp conflicts with Balmora Expansion but it should work okay if you load it before BE. ; (Ref: "http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13485819 ) [Order] Vality's Balmora Addon.esp Vality's Balmora for Vurt's BC.esp ;Knots' modified version Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp ; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=978167&view=findpost&p=14137890 ) [Order] Vality's Bitter Coast Addon.esp Vality's BC for Vurt's BC.esp ;Knots' modified version Vality's Bitter Coast Addon (Texture Fix Edit).esp ;BTB's edit Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ; Dragon32: "BE_Windows_Glow2_Addon.esp" doesn't have Max's scripts included. Suggest load after WG. ; Windows Glow needs to load before Balmora Expansion ; (Ref: Balmora_expansion v1.4\readme.txt) [Order] Windows Glow.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BE_Windows_Glow2_Addon.esp ; Dragon32: The Necklace Pack Addon alters a Balmora Expansion NPC [Order] Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BE_Necklace_Pack_Addon.esp ; Dragon32: Best have the necklaces defined first. [Order] Necklace_Pack.esp BE_Necklace_Pack_Addon.esp [Order] Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BE 1.4 -Golden Arrow fix-.esp [Patch] Zobator's "Golden Arrow Fix" for "Balmora Expansion" by Gorg et al corrects the file location for some of the golden arrows' meshes. (Ref: BE 1.4 -Golden Arrow fix-README.txt) BE 1.4 -Golden Arrow fix-.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] [Requires] "Balmora Expansion: Necklace Pack Addon" by Gorg requires both "Balmora Expansion" by Gorg et al and "Necklace Pack I" by Gorg. (Ref: BE_Necklace_Pack_Addon-readme.txt) BE_Necklace_Pack_Addon.esp [ALL [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] Necklace_Pack.esp] [Conflict] Use "BE_dh_homes.esp" with "Balmora Expansion" by Gorg et al and use "dh_homes.esp" if you do not have Balmora Expansion. (Ref: Balmora_expansion v1.4\readme.txt) BE_dh_homes.esp dh_homes.esp ; Dragon32: "Copy of HousesForSale.esp" is the mod name in the archive. [Conflict] Use "BE_HousesForSale.esp" with "Balmora Expansion" by Gorg et al and use HousesForSale if you do not have Balmora Expansion. (Ref: Balmora_expansion v1.4\readme.txt) BE_HousesForSale.esp [ANY Copy of HousesForSale.esp HousesForSale.esp] [Conflict] You should be using the Balmora Expansion-compatible version "BE_HousesForSale.esp", included with "Balmora Expansion" by Gorg et al. (Ref: Balmora_expansion v1.4\readme.txt) [ANY Copy of HousesForSale.esp HousesForSale.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Use "BE_The Soothsayer ver 1.1.esp" with "Balmora Expansion" by Gorg et al and use "The Soothsayer ver 1.1.esp" if you do not have "Balmora Expansion". (Ref: Balmora_expansion v1.4\readme.txt) The Soothsayer ver 1.1.esp BE_The Soothsayer ver 1.1.esp [Conflict] You should be using the Balmora Expansion-compatible version "BE_The Soothsayer ver 1.1.esp", included with "Balmora Expansion" by Gorg et al. (Ref: Balmora_expansion v1.4\readme.txt) The Soothsayer ver 1.1.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] "Balmora Keep" (unknown author) and "Balmora Expansion" by Gorg et al are incompatible. (Ref: Balmora_expansion v1.4\readme.txt) Balmora Keep.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] "Balmora Market" by thehelm2002 and "Balmora Expansion" by Gorg et al are incompatible. (Ref: Balmora_expansion v1.4\readme.txt) Balmora Market.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] "Balmora Farmers Market" by EchoFlame and "Balmora Expansion" by Gorg et al are incompatible. (Ref: Balmora_expansion v1.4\readme.txt) EchoFlames Balmora Farmers market 1.1.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] "Private Tower Balmora" by henkbein and "Balmora Expansion" by Gorg et al are incompatible. (Ref: Balmora_expansion v1.4\readme.txt) Private_Tower_Balmora.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] "KFM Castle" by Tito13KFM and "Balmora Expansion" by Gorg et al are incompatible. (Ref: Balmora_expansion v1.4\readme.txt) Clean KFM Castle.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] "Balmora Expanion" by Gorg et al includes "Your Balmora Residence" by Morrowind Abodes. "Home Sweet Home Balmora" by Jinx Talaris expands "Your Balmora Residence" and is also incompatible with "Balmora Expansion". (Ref: Balmora_expansion v1.4\readme.txt) [ANY Your Balmora Residence.esp Home Sweet Home.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] the old man's Callenwald Estate conflicts with Balmora Expansion by Gorg et al. Slartibartfast includes a compatible version (BE-Callenwald.esp) in his "Texture Fix - Balmora Expansion" (Ref: Readme - Texture Fix- Balmora Expansion.txt) Callenwald.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Quivers and Fletching Kit by Farrp, Hazelnut and SnakeBitten (Ref: Balmora_expansion v1.4\readme.txt) farrp_Quivers-FletchingKit_V2-5.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes The Portable Bedroll by Dreaga07 (Ref: Balmora_expansion v1.4\readme.txt) Carry your Bedroll.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Magic Backpacksl by Codewolf (Ref: Balmora_expansion v1.4\readme.txt) backpack.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes McMornan's Weapon Pack2 (Ref: Balmora_expansion v1.4\readme.txt) WeaponPack.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes DarkRebis' Ranger Robe (Ref: Balmora_expansion v1.4\readme.txt) Ranger_Robe.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Sheikizza's Aedric Armour Collection (Ref: Balmora_expansion v1.4\readme.txt) Sheikizza_Aedric_Armour_Collection_v01.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Sheikizza's Daedric Armour Collection (Ref: Balmora_expansion v1.4\readme.txt) Sheikizza_Daedric_Armour_Coll_V0.1.5.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Balmora Manor by Jolard (Ref: Balmora_expansion v1.4\readme.txt) Balmora_Manor.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Balmora Bath House by Dazz_Hero (Ref: Balmora_expansion v1.4\readme.txt) Bath House 1.01.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Wyrenth's Jeweler (Ref: Balmora_expansion v1.4\readme.txt) [ANY Wyr Jeweler v1.01 c.120.esp Wyr Jeweler v1.01 c.150.esp Wyr Jeweler v1.01 c.250.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Pocket Watch by XmirroR (Ref: Balmora_expansion v1.4\readme.txt) dej_pocket_watch.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Nyagetan by Mr_nStuff (Ref: Balmora_expansion v1.4\readme.txt) Nyagetan.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Dark Club by SoNico717 (Ref: Balmora_expansion v1.4\readme.txt) Dark Club Mod 1.1.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Balmora Zoo by Christian Magno (Ref: Balmora_expansion v1.4\readme.txt) Balmora Zoo.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] Balmora Expansion by Gorg et al includes Balmora Museum by Starbuck (Ref: Balmora_expansion v1.4\readme.txt) Museum.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] "Wizards Islands - Scourge of the Frost Bringer" conflicts with "Balmora Expansion". Threadwhisperer released a replacement ESM file for Wizards' Islands. It renames a few items so that it is compatible with Balmora Expansion. Note that both the original and Threadwhisperer's Wizards Islands ESM files have the same Description and file size, therefore mlox has no way of distinguishing which of the two you have loaded. Download Threadwhisperer's "Wizards' Islands and BE compatibility" from Morrowind Modding History - http://mw.modhistory.com/download-21-6975 Wizards Islands - Scourge of the Frost Bringer.esm [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] "[Gorg, CanadianIce and Jeremy's] "Balmora Expansion" is not compatible with [ZeroTheHero,Slowride,and Black's] "Gardeners of Morrowind"." (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") Gardeners of Morrowind.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] ; Dragon32: Unsure on the validity of Gorg's load order ; [Order] ; (Ref: Balmora_expansion v1.4\readme.txt) ; "NOTE---The following mods must be installed before Balmora Expansion in order to guarantee that they will work properly.[...] Neccessities of Morrowind 2" ; Necessities of Morrowind 2.0.esp ; Necessities of Morrowind 2.1.esp ; NOM 2.12.esp ; NOM 2.13.esp ; Balmora Expansion v1.4.esp ; Balmora Expansion v1.4+(1.4).esp ; Balmora Expansion - LITE 1.0.esp ; BE+(1.4) Better Looking Morrowind.esp ; [Conflict] ; Balmora Trade City ; (Ref: Balmora_expansion v1.4\readme.txt) ; Dragon32: I've been unable to find ESP name for this, Gorg based Balmora Expanded on this mod. Appears to have only been released on the BSF. ; [Conflict] ; Balmora House ; (Ref: Balmora_expansion v1.4\readme.txt) ; Dragon32: Unable to work out *which* Balmora House this is. Options: Balmora House by eqaddikt1, Balmora House by Hanno, Balmora House by Blith Erring Idio. ;Dragon32: Gorg says in the readme that Balmora Expansion includes the healers mod. I assume this is Healers by Raejak. However, this mod adds healers to more than just Balmora. ;Dragon32: Balmora Expansion includes Lysandrus. I cannot find a download link for this mod. ;Dragon32: Balmora Expansion includes ThievesGarb (Black Clothing). I cannot find a download link for this mod. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Expanded and Forested MW compatibility [Sintek] [Conflict] "Balmora Expanded and Forested MW compatibility" is a fix for the problems of running Max's "Forested Morrowind" with Gorg, CanadianIce and Jeremy's "Balmora Expansion", such as trees blocking paths and draping over NPCs so you are unable to converse with them. Download Sintek's "Balmora Expanded and Forested MW compatibility" from Morrowind Modding History - http://mw.modhistory.com/download-13-15386 (Ref: "bex-fm.txt") [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] Forested Morrowind.esp [Conflict] "BEx-FM.esp" replaces "Forested Morrowind", so be sure to uncheck "Forested Morrowind". (Ref: "bex-fm.txt") Forested Morrowind.esp BEx-FM.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Expansion - No Ambient and Corpus Spells Addon [Unknown] [Order] Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - No Ambient and Corpus Spells.esp [Requires] (Ref: "Balmora Expansion - No Ambient and Corpus Spells Addon.rar\Readme.txt" Balmora Expansion - No Ambient and Corpus Spells.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Farmers Market [EchoFlame] [Requires] "Balmora Farmers Market" by EchoFlame requires a number of mods be installed: "Sils Argonian Faces and Horn Styles" by Silaria, "Adul's Arsenal" by Adul and "The Arsenal 0.9" by Daduke. (Ref: farmers_market.rar\Farmers Market\MUST READ ME.txt) EchoFlames Balmora Farmers market 1.1.esp [ALL Sils_Argonian_Heads_v1.0.esp Aduls_Arsenal.esp The Arsenal.esp] ;;Dragon32: Some differences in ARMO and WEAP records, loading Adul's mod after should mean the latest versions are preserved. [Order] EchoFlames Balmora Farmers market 1.1.esp Aduls_Arsenal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Floating Houses [Elder Mage S] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 21262 Balmora Floating House.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Fortress [Witch King] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 42775 BalmoraFortress.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Ghetto [PrincessStomper] [Conflict] Install only one plugin: "BE_ghetto_BE.esp" if you have "Balmora Expansion" by Gorg et al. "BE_ghetto_No_BE.esp" if you do not use "Balmora Expansion". (Ref: readme BE_Ghetto.esp) BE_ghetto_BE.esp BE_ghetto_No_BE.esp [Requires] "BE_ghetto_BE.esp" requires "Balmora Expansion" by Gorg et al, you do not have "Balmora Expansion" loaded so you should use "BE_ghetto_No_BE.esp" (Ref: readme BE_Ghetto.esp) BE_ghetto_BE.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora House (Mytos version) [)(v)(ytos] ; replaced square brackets in name with round ones to avoid confusing Mlox [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 33414 balmorahouse1.esp] ; same .esp name as Ravensongs original, Ravensong still listed as author in .esp header, no readme, so see below for disambiguation ;[SIZE 28750 balmorahouse1.esp] by Mytos, cleaned ;[SIZE 25985 balmorahouse1.esp] by Ravensong, not cleaned (only minor dirty refs) ;[SIZE 25832 balmorahouse1.esp] by Ravensong, cleaned ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Market and Ghetto Shacks 1.1 [ThanMan16] [Conflict] ThanMan16's "Balmora Market and Ghetto Shacks" is incompatible with Gorg, CanadianIce and Jeremy's "Balmora Expansion" and Lucien Fairfax's "Atmospheric Balmora" (Ref: http://www.nexusmods.com/morrowind/mods/43434/ ) Balmora Market & Ghetto Shacks.ESP [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp Clean Atmospheric Balmora.ESP Atmospheric Balmora for VBA.ESP Atmospheric Balmora for VBAnIW.ESP] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 39371 Balmora Market & Ghetto Shacks.ESP] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 39488 Balmora Market & Ghetto Shacks.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Market Stall [Aaron Long] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 15995 balmora_market_stall.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora River House [Calislahn] ; "Cali_ RiverHouse_BE.esp" needs to load before BE. ; (Ref: reported by Marcus La Tendresse) [Order] Cali_ RiverHouse_BE.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp [Requires] (Ref: Cali_RiverHouse_Readme.txt) Cali_ RiverHouse.esp [ALL Bloodmoon.esm Tribunal.esm] [Requires] (Ref: Cali_RiverHouse_Readme.txt) Cali_ RiverHouse_BE.esp [ALL Bloodmoon.esm Tribunal.esm [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp]] [Conflict] Use only one plugin: Cali_ RiverHouse.esp - if you do not use Gorg's "Balmora Expansion" Cali_ RiverHouse_BE.esp - if you do use Gorg's "Balmora Expansion" (Ref: Cali_RiverHouse_Readme.txt) Cali_ RiverHouse.esp Cali_ RiverHouse_BE.esp [Conflict] "Balmora River House" by Calislahn is not compatible with Gorg's "Balmora Expansion", use "Balmora River House - Balmora Expansion Version" instead. (Ref: Cali_RiverHouse_Readme.txt) Cali_ RiverHouse.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] [Requires] (Ref: Cali_RiverHouse_NoMKitchenReadme.txt) Cali_RiverHouse_NoMKitchen.esp [ALL [ANY Cali_ RiverHouse.esp Cali_ RiverHouse_BE.esp] NOM 2.13.esp] ; Ref: Cali_RiverHouse_NoMKitchenReadme.txt [Order] Cali_ RiverHouse.esp Cali_ RiverHouse_BE.esp Cali_RiverHouse_NoMKitchen.esp NOM 2.13.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Thieves' Hideout 3.1 UPDATE [sentinal] [Requires] (Ref: "BTH 3.0 readme.txt") Balmora Thieves' Hideout 3.1.esp Tribunal.esm [Patch] (Ref: "BTH 3.0 readme.txt") Door Fix for Thieve's Hideout 3.1.esp Balmora Thieves' Hideout 3.1.esp [Requires] (Ref: "BTH 3.0 readme.txt") Weapons to Add to Bal, Thieves' Hideout 3.1.esp Balmora Thieves' Hideout 3.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Tomb [Angus] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 146547 balmora,Tomb.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Underworld 1.1 [Fulgore] [Conflict] "Users of MW Rebirth 2.0 and newer [...] Uninstall the old version and use this one" (Ref: "FLG - Balmora's Underworld V1.1.txt") Morrowind Rebirth - Balmora Underworld *.ESP FLG - Balmora's Underworld V1.1.esp [Note] ! There is a new version of "Balmora Underworld" available, with additional quests and dialogue. ! http://www.nexusmods.com/morrowind/mods/42448 Morrowind Rebirth - Balmora Underworld *.ESP ;;Dragon32: checked in TESPCD, PGRD conflict in Balmora [Order] Morrowind Rebirth .ESP FLG - Balmora's Underworld V1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora University 2.3 [Ravensong, Stoned, Crlsniper] [Note] A newer of "Balmora University" from Crlsniper is available: http://mw.modhistory.com/download-80-6423 [VER < 2.3 Balmora University V.esp] [Note] An updated version of "Balmora University" is available from Crlsniper: http://mw.modhistory.com/download-80-6423 balmorau.esp [Conflict] These are versions of the same mod: "Balmora University". Ravensong did the first version: "balmorau.esp". Stoned updated it to: "Balmora University V.1.9..esp". And Crlsniper has updated it to: "Balmora University V2.30.esp". balmorau.esp ; Ravensong Balmora University V.1.9..esp ; Stoned Balmora University V2.30.esp ; Crlsniper ; JMS - I assumed that all the various BE's would have a similar conflict. ;;Dragon32: "balmorau.esp will work with Balmora Expansion" - latendresse76. So removed that from this Conflict rule ;;ref: http://forums.bethsoft.com/index.php?/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__18931826 [Conflict] Balmora University has a major conflict with Balmora Expansion. According to the comment by Crlsniper at PES a future version of his "Balmora University" may be compatible with "Balmora Expansion". (Ref: reported by Marcus La Tendresse) [ANY Balmora University V.1.9..esp Balmora University V2.30.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balmora Warehouse [sovetski] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 252013 warehouse.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Balrog Race [Richard "Raptor" Powell] [Conflict] Use only one plugin. (Ref: balrograce001.zip\readme.txt) BalrogRaceOnly.esp BalrogRaceOnlyWingless.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bank Mod 2.4b [Indestructible, Kir, Havokk and Shadow_unk] ;:Dragon32: Walled City of Balmora and No Houses versions not updated to 2.4b, latest plugin name: "Indybank2.4b.ESP" [Note] ! A newer version of Bank Mod is available, 2.4b, you should upgrade ! http://mw.modhistory.com/download-15-11920 INDYBANK.ESP [Conflict] Choose only one plugin: "INDYBANK.ESP" - Version 2.4 of the "Bank Mod" plugin. "Indybank2.4b.ESP" - Version 2.4b of the "Bank Mod" plugin. "indybank-NoHouses.esp" - Does not add buyable houses to the game. "indybankWC.esp" - Compatible with Hargreth's "Walled City of Balmora" mod. "Indy Bank (SW Comp. Patch).ESP" - A version of "Bank Mod" 2.4 edited for compatibility with Thondur's "Suran Waterfront" "WalledCity_IndyBank.esp" - A combined version of "Bank Mod" 2.0 and Hargreth's "Walled City of Balmora" mods (Ref: "readme-bank24.txt") INDYBANK.ESP Indybank2.4b.ESP indybank-NoHouses.esp indybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp [Conflict] Charles J. DeVito/LDones's "Illuminated Order" is not compatible with "Bank Mod", even the No Houses version. There are compatibility versions of "Illuminated Order" available from Morrowind Modding History: http://mw.modhistory.com/download--1203 (Ref: "readme-bank24.txt") Illuminated Order v1.0.esp [ANY Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp] [Conflict] "[Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod"] conflicts with Vos Expansion [by Princess Stomper]." (Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo ) [ANY Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp] Vos Expansion.ESP [Conflict] "[Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod"] conflicts with [...] Epic Sadrith Mora [by Mikeandike]." (Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo ) [ANY Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp] Epic_SadrithMora.esp [Conflict] "[Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod"] conflicts with [...] Sadrith Mora, Telvanni [House by Denina]." (Ref: http://www.youtube.com/watch?v=H59W_ayT5Qo ) [ANY Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp] Sadrith Mora, Telvanni Home, Version 1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Banner House [Len Alox] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 174752 Banner House.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Baron's Partners [Baron Of Hell] [Conflict] Barons_Partners30.esp is derived from CM_Partners_3.0.esp, you should only run one of these. Barons_Partners30.esp CM_Partners_3.0.esp ;;TBD ;;Readme says: ;;3.Known conflicts: Wakim's Game Improvements, Twin Lamps, Nevenna's Exslaves and Partners, Nevenna's Club and Courtiers, and Friends and Rivals. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Basic Replace [Astarsis] [Order] Morrowind Patch *.esm Astarsis_BR.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Astarsis_BR.esm [Note] "AstarsisBR_Pageant.esp" is a demonstration plugin for Astarsis' "Basic Replace". Beyond reviewing the heads and hairs added by "Basic Replace" there is no need to run this plugin. (Ref: "AstarsisPresent_BasicReplace_v1.txt") AstarsisBR_Pageant.esp ;;Dragon32: 20113 is the full version and changes 8 NPCs, 14752 just replaces [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [ANY [SIZE 20113 Astarsis_BR.esm] [SIZE 14752 Astarsis_BR.esm]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bathhouse in Vivec [ayse] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 25025 Bathhouse.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bathing Mod [sisco] [Requires] ;Ref: new_bathing_mod_readme.txt new_bathing_mod.esp Tribunal.esm [Note] To start the mod open up the console (the key left of the 1 key and under the esc key) and type in: "StartScript, cs_stinkscript" (Ref: new_bathing_mod_readme.txt) new_bathing_mod.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Battle Skirts [Cutthroat Mods] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4017 CM_BattleSkirts_1.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BC_Palla_Quest_Lite [Big Chief] [Requires] (Ref: "Palla Quest readme2.txt") BC_Palla_Quest_Lite-Tribunal.esp Tribunal.esm [Conflict] Use only one of these two .esps BC_Palla_Quest_Lite-Tribunal.esp BC_Palla_Quest_Lite-Morrowind.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bearded Nords [Astarsis] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2038 AstarsisBeardedNords_v1_0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Beast Leggings Set 1 & 2 [Dragonheart] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11221 Leggings set 1.esp] [Requires] ;Ref: .esp description (no Readme in archive) Leggings set 2.esp Leggings set 1.esp [Requires] Leggings set 3.esp Leggings set 1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Beast Spell Toggle [Pwin] ;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect. [Order] Clean Races_Update.esp Argonian wb toggle.ESP [Order] birthsigns.esp Argonian wb toggle.ESP [Order] BTB - Character.esp Argonian wb toggle.ESP [Order] BTB - Character (Alternate).esp Argonian wb toggle.ESP [Order] CE-DepthPerception25+BTB's Character.ESP Argonian wb toggle.ESP [Order] CE-DepthPerception50+BTB's Character.ESP Argonian wb toggle.ESP [Order] CE-DepthPerception75+BTB's Character.ESP Argonian wb toggle.ESP [Order] CE-DepthPerception100+BTB's Character.ESP Argonian wb toggle.ESP [Order] Balance - Character.esp Argonian wb toggle.ESP [Order] Wakim's Game Improvement 9.esp Argonian wb toggle.ESP [Order] Wakim's Game Improvements with No-glo v9.esp Argonian wb toggle.ESP [Order] AprogasVampire WakimImprovements.20021210.esp Argonian wb toggle.ESP ;;Dragon32. Similar Order rules for the Khajiit ability [Order] Clean Races_Update.esp Khajiit Night Eye Toggle.ESP [Order] Races1.esp Khajiit Night Eye Toggle.ESP [Order] BTB - Character.esp Khajiit Night Eye Toggle.ESP [Order] CE-DepthPerception25+BTB's Character.ESP Khajiit Night Eye Toggle.ESP [Order] CE-DepthPerception50+BTB's Character.ESP Khajiit Night Eye Toggle.ESP [Order] CE-DepthPerception75+BTB's Character.ESP Khajiit Night Eye Toggle.ESP [Order] CE-DepthPerception100+BTB's Character.ESP Khajiit Night Eye Toggle.ESP [Order] Balance - Character.esp Khajiit Night Eye Toggle.ESP [Order] Wakim's Game Improvement 9.esp Khajiit Night Eye Toggle.ESP [Order] Wakim's Game Improvements with No-glo v9.esp Khajiit Night Eye Toggle.ESP [Order] AprogasVampire WakimImprovements.20021210.esp Khajiit Night Eye Toggle.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Beauty Pack 1.2 [Gorg et al] [Order] Morrowind Patch *.esm Beauty_Pack.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Beauty_Pack.esm [Conflict] "[Beauty_Pack (for modders use).esp] is the esp version of the ESM for modders use only. It can be deleted if you are not a modder." (Ref: "BPreadme.txt") Beauty_Pack (for modders use).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Bedroll Shop 2 [Princess Stomper and RedwoodTreeSprite] [Note] There is a replacement available for "The Bedroll Shop 2" which offers NOM compatibility, and placement scripts for moving/rotating the bedrolls. [SIZE !52679 The Bedroll Shop 2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BEER! [Tarnsman] ;; JMS - Note that the final clause of the following rule used to be [NOT [ANY a b c]], which ;; executed correctly, but printed a confusing message lacking plugin names due to mlox's ;; overaggressive desire to simplify printed expressions (they're hard enough to read for ;; people who are familiar with boolean logic). However, changing the clause to [ALL [NOT a b c]] ;; avoids the overaggressive simplification. Next version of mlox will try to fix this problem. [Note] BEER! strongly recommends using ASE: (one of the following plugins: "AtmosphericSoundEffects-3.0.esp", "AtmosphericSoundEffects-3.0-Tribunal.esp", "AtmosphericSoundEffects-3.0-TBM.esp"). (Ref: "Readme - BEER!.rtf") [ALL [ANY BEER! Combo v1.12-03a (PR esm v2.4fix).esp BEER! Combo v1.12-03a (PR esp v2.4fix).esp BEER! Combo v1.12-03a.esp BEER! Combo.esp BEER! with MCA.esp BEER!.esp NoM 2.1 with BEER!.esp NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp NoM 2.12-03a with BEER!.esp] [ALL [NOT AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0.esp ASE Complete (BTB Edit).esp]]] [Conflict] Choose ONLY ONE of these plugins. (Ref: "Readme - BEER!.rtf") BEER! Combo v1.12-03a (PR esm v2.4fix).esp BEER! Combo v1.12-03a (PR esp v2.4fix).esp BEER! Combo v1.12-03a.esp BEER! Combo.esp BEER! with MCA.esp BEER!.esp NoM 2.1 with BEER!.esp NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp NoM 2.12-03a with BEER!.esp ;; IndyBank must be loaded before Balmora Expansion and after Beer! ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [Order] BEER! Combo v1.12-03a (PR esm v2.4fix).esp BEER! Combo v1.12-03a (PR esp v2.4fix).esp BEER! Combo v1.12-03a.esp BEER! Combo.esp BEER! with MCA.esp BEER!.esp NoM 2.1 with BEER!.esp NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp NoM 2.12-03a with BEER!.esp Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp Balmora Expansion V1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Berne Centurion Fix [Rellac] [Conflict] "Vampire Realism makes this mod obsolete, as it does the exact same thing" (Ref: "Berne Centurion Fix Readme.txt") Berne Centurion Fix.ESP Vampire Realism II.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6719 Berne Centurion Fix.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Beryl's Head Replacer 1.0 [Beryllium] [Order] Bloodmoon.esm Beryl's_Head_Replacer_v1.0.esm [Order] Morrowind Patch *.esm Beryl's_Head_Replacer_v1.0.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Beryl's_Head_Replacer_v1.0.esm [Conflict] Has head conflicts. "Remove Argonian and Khajiit IDs from Beryl's Head Replacer to fix it." (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Beryl's_Head_Replacer_v1.0.esm [ANY Slof's Better Beasts a.esp Slof's Better Beasts b.esp Slof's Civilised Beasts.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Almalexia 1.1 [Plangkye] [Conflict] You should use the version of Plangkye's "Better Almalexia" modified by BTB to be compatible with his "BTB - Equipment" plugin. Download "morrowind_almalexia.zip" from BTB's site - http://btb2.free.fr/morrowind.html (Ref: "Readme - Almalexia Armor (BTB Edit).txt") BTB - Equipment.esp almalexia armor.esp [Conflict] Only use one plugin: Almalexia Armor (BTB Edit).esp - If you use "BTB - Equipment" almalexia armor.esp - If you do not (Ref: "Readme - Almalexia Armor (BTB Edit).txt") almalexia armor.esp Almalexia Armor (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Armor (rev8 Imperial) [HedgeHog-12] [Conflict] Use only one plugin: Better armor (rev8_Imperial(AD-rome).esp - For Roman style, lamellar armor, light mail. Better armor (rev8_Imperial(STANDART).esp - Original Morrowind style, heavy cuirasses and mails with breastplate (Ref: Better armor (rev8_Imperials).7z\README\!README!.txt) Better armor (rev8_Imperial(AD-rome).esp Better armor (rev8_Imperial(STANDART).esp ;;Dragon32: Checked in TESPCD, alters "@pilum" object [Order] Better armor (rev8_Imperial(AD-rome).esp Better armor (rev8_Imperial(AD-rome+1).esp [Note] HedgeHog-12 recommends running "Better armor (rev8_Imperial(AD-rome).esp" and "Better armor (rev8_Imperial(AD-rome+1).esp" together. (Ref: Better armor (rev8_Imperials).7z\README\!README!.txt) [ALL Better armor (rev8_Imperial(AD-rome+1).esp [NOT Better armor (rev8_Imperial(AD-rome).esp]] [Note] HedgeHog-12 recommends running "Better armor (rev8_Imperial(STANDART).esp" and "Better armor (rev8_Imperial(ST+1).esp" together. (Ref: Better armor (rev8_Imperials).7z\README\!README!.txt) [ALL Better armor (rev8_Imperial(ST+1).esp [NOT Better armor (rev8_Imperial(STANDART).esp]] ;;Dragon32: Checked with TESPCD. Looks like the AD-rome plugin adds items unique to the plugin. ;;Maybe change this to a Conflict if this seems the wrong thing to do [Order] Better armor (rev8_Imperial(ST+1).esp Better armor (rev8_Imperial(AD-rome).esp [Note] "You must use bsa archive from my Better Templar Armor [when using Better Imperial Armor]. You only have to register "Better armor (rev7_Templar).bsa" in morrowind.ini; activating the plug-in is not necessary but recommended." (Ref: Better armor (rev8_Imperials).7z\README\!README!.txt) [ALL [ANY Better armor (rev8_Imperial(AD-rome).esp Better armor (rev8_Imperial(AD-rome+1).esp Better armor (rev8_Imperial(ST+1).esp Better armor (rev8_Imperial(STANDART).esp] [NOT Better armor (rev7_Templar).esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Armor (rev11 Indoril) [HedgeHog-12] [Conflict] Use only one plugin: Better Armor (rev11_Indoril(ST).esp - The standard armour replacer. Better armor (rev11_Indoril(AD).esp - Replaces the armour but also adds more content. (Ref: Better armor (rev11_Indoril).7z\ReadMe.txt) Better armor (rev11_Indoril(AD).esp Better Armor (rev11_Indoril(ST).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Armor Tribunal Pack [HedgeHog-12] [Conflict] Use only one plugin: Better_Armor(Tb_pack_FULL).esp - All armours in one plug-in. Better_Armor(Tb_pack_baseEN).esp - Without Dark Brotherhood armour. (Ref: Tb_pack_readme.chm) Better_Armor(Tb_pack_baseEN).esp Better_Armor(Tb_pack_FULL).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Balanced Boots of Blinding Speed [Pherim] [Order] BTB - Equipment.esp BBBBS_EV.esp [Order] BTB - Unique Finery Equipment.esp BBBBS_EV.esp [Order] HELLUVA Balanced BTB.esp BBBBS_EV.esp [Order] HELLUVA Balanced BTB CS.esp BBBBS_EV.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Bodies for Beasts [Sabregirl] ;; If you want to use BB-argonian-sils-text.esp with better bodies for beasts ;; you'll have to have the esp load AFTER better bodies for beasts. ;; (Ref: https://www.msu.edu/~kindersa/khajiit.html ) [Order] SG-BB-for-beasts.esp BB-argonian-sils-text.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Bodies for Dwemer [VPN] [Requires] VPN's "Better Bodies for Dwemer" gives T-Bone's "Dwemer Race" Better Bodies meshes (Ref: BB_for_Dwemer.rar\readme.txt) Dwemer Better Bodies.esp tbone_dwemerV1_1.esp [Order] tbone_dwemerV1_1.esp Dwemer Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Body Oblivion Style Dark Brotherhood Armor [Westly] [Requires] (Ref: "Oblivion Style Dark Brotherhood README.txt") BB Dark Brotherhood by Westly.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Caldera [Loki the Grouch] [Conflict] Loki the Grouch's "Better Caldera" conflicts with Jaap Kramer's "Caldera Expansion" and Indestructible, Kir, Havokk and Shadow_unk's "Indy Bank of Vvardenfell" (Ref: "Better_Caldera_readme.txt") Clean Better Caldera.esp [ANY Caldera_expansion_3006.esp Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Clothes [Psychodog Studios] [Conflict] Use only one of these mods. NAC stands for "non-Argonian Change" (Ref: betterclothes.txt) Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp [Conflict] Use only one of these mods. NAC stands for "non-Argonian Change" (Ref: betterclothes.txt) Better Clothes.esp Better Clothes nac.esp [Note] ! Better Clothes 1.0 is updated by Better Clothes 1.1, you should upgrade! ! http://mw.modhistory.com/download-21-14097 Better Clothes_v1.0.esp [Note] ! There is a newer version of "Better Clothes" available, you should upgrade. ! Despite the version numbers "Better Clothes v1.1" was released after the beta "Better Clothes Beta_1.4.esp". ! http://mw.modhistory.com/download-21-14097 Better Clothes Beta_1.4.esp [Requires] "Better Clothes" requires version 2.1 or 2.2 of Psychodog Studios' "Better Bodies" (Ref: betterclothes.txt) or an older version of Robert's Bodies 2.7. (Ref: http://wolflore.net/viewtopic.php?f=15&t=2086&sid=cdfbf3957d2d88de3f2c5a4ccda2b76f) [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp] [ANY Robert's Bodies.ESP Better Bodies.esp] [Note] !! "Better Clothes" requires an older version of Robert's Bodies 2.7. !! (Ref: http://wolflore.net/viewtopic.php?f=15&t=2086&sid=cdfbf3957d2d88de3f2c5a4ccda2b76f) [ALL [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp] [SIZE !18306 Robert's Bodies.ESP]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Clothes Patch [Keazen] [Order] Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp BetterClothes_Patch.esp [Requires] Keazen's "Patch for Better Clothes" requires that Psychodog Studio's "Better Clothes" is loaded. http://mw.modhistory.com/download-21-14097 BetterClothes_Patch.esp [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp Better Clothes Complete (BTB Edit).esp] [Note] !! As its readme describes, Keazen's "Patch for Better Clothes" fixes error messages ("Not able to find Foot part in BC_shoes...") appearing in your warnings.txt, which don't appear in game and the errors reported don't affect gameplay. However, using the patch means that you can see peoples' feet meshes through the shoe meshes. !! You have a choice of using the mod and suffering visual glitches in game or not using the mod and having some harmless error messages added to your warnings.txt file. BetterClothes_Patch.esp [Note] When using TESTOOL's "Merged_Objects.esp", it is recommended to omit Keazen's BC patch from the merge. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) [ALL BetterClothes_Patch.esp Merged_Objects.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Clothes for Bloodmoon 1.4 [Spirited Treasure] [Requires] "[Spirited Treasure's "Better Clothes for Bloodmoon"] assumes you have Better Clothes, More Better Clothes, and Better Clothes for Tribunal." (Ref: "BetterClothesBloodmoon1.4.txt") BetterClothesBloodmoonPlus.esp [ALL [ANY [ALL [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp] More Better Clothes.esp] Better Clothes Complete (BTB Edit).esp] BetterClothesForTB.esp] ;;"This mod should load below your Better clothes mod as it changes the meshes that were used to point to female but were actually male meshes." ;;Ref: http://forums.bethsoft.com/topic/1446772-rel-better-clothes-bloodmoon-plus/?p=22874566 [Order] Better Clothes_v1.1.esp Better Clothes.esp BetterClothesBloodmoonPlus.esp [Order] Better Clothes_v1.1_nac.esp Better Clothes nac.esp BetterClothesBloodmoonPlus.esp [Order] Better Clothes Complete (BTB Edit).esp BetterClothesBloodmoonPlus.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Daedric Armor [Reavance] [Note] ! "Better Bodies" is highly recommended for Reavance's "Better Daedric Armor". ! (Ref: "Better Daedric Armor ReadMe.txt") [ALL Clean Better Daedric.esp [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Heads 2.0 [Gorg, Arathrax aka DarkSharp and Motoki] ;; Order within the Better Heads plugins does not actually matter, ;; since they do not use any of the same objects. But they should ;; all come after their respective Master. ;; (checked with TESPCD - JMS) [Order] Morrowind.esm Better Heads.esm [Order] Tribunal.esm Better Heads Tribunal addon.esm [Order] Bloodmoon.esm Better Heads Bloodmoon addon.esm [Order] Morrowind Patch *.esm Better Heads.esm Better Heads Tribunal addon.esm Better Heads Bloodmoon addon.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Better Heads.esm Better Heads Tribunal addon.esm Better Heads Bloodmoon addon.esm [Requires] [ANY Better Heads Bloodmoon addon.esm Better Heads Bloodmoon addon.esp] [ALL Bloodmoon.esm [ANY Better Heads.esm Better Heads.esp]] [Requires] [ANY Better Heads Tribunal addon.esm Better Heads Tribunal addon.esp] [ALL Tribunal.esm [ANY Better Heads.esm Better Heads.esp]] [Note] These files are "the esp version of the esm for modders use" There is no need to run them if you do not intend to modify "Better Heads". (Ref: "Better Heads v2.0.ace\readme.txt" [ANY Better Heads Bloodmoon addon.esp Better Heads Tribunal addon.esp Better Heads.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Heads Modular 2.0 [Gorg, Arathrax aka DarkSharp and Motoki] [Order] Morrowind Patch *.esm BH_Argonians_F.esm BH_Argonians_M.esm BH_Barenziah_Replace.esm BH_Bretons_F.esm BH_Bretons_M.esm BH_Bretons_M_BM.esm BH_DarkElves_F.esm BH_DarkElves_M.esm BH_DarkElves_M_BM.esm BH_Helseth_Replace.esm BH_HighElves_F.esm BH_HighElves_M.esm BH_Imperials_F.esm BH_Imperials_F_BM.esm BH_Imperials_M.esm BH_Imperials_M_BM.esm BH_Nords_F.esm BH_Nords_F_BM.esm BH_Nords_M.esm BH_Nords_M_BM.esm BH_Orcs_F.esm BH_Orcs_M.esm BH_Redguards_F.esm BH_Redguards_M.esm BH_WoodElves_F.esm BH_WoodElves_M.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm BH_Argonians_F.esm BH_Argonians_M.esm BH_Barenziah_Replace.esm BH_Bretons_F.esm BH_Bretons_M.esm BH_Bretons_M_BM.esm BH_DarkElves_F.esm BH_DarkElves_M.esm BH_DarkElves_M_BM.esm BH_Helseth_Replace.esm BH_HighElves_F.esm BH_HighElves_M.esm BH_Imperials_F.esm BH_Imperials_F_BM.esm BH_Imperials_M.esm BH_Imperials_M_BM.esm BH_Nords_F.esm BH_Nords_F_BM.esm BH_Nords_M.esm BH_Nords_M_BM.esm BH_Orcs_F.esm BH_Orcs_M.esm BH_Redguards_F.esm BH_Redguards_M.esm BH_WoodElves_F.esm BH_WoodElves_M.esm [Patch] Use "BH_Bretons_M_BM.esm" with Bloodmoon. (Ref: Readme_BH_Modular.txt) BH_Bretons_M_BM.esm [ALL Bloodmoon.esm BH_Bretons_M.esm] [Patch] Use "BH_DarkElves_M_BM.esm" with Bloodmoon. (Ref: Readme_BH_Modular.txt) BH_DarkElves_M_BM.esm [ALL Bloodmoon.esm BH_DarkElves_M.esm] [Patch] Use "BH_Imperials_F_BM.esm" with Bloodmoon. (Ref: Readme_BH_Modular.txt) BH_Imperials_F_BM.esm [ALL Bloodmoon.esm BH_Imperials_F.esm] [Patch] Use "BH_Imperials_M_BM.esm" with Bloodmoon. (Ref: Readme_BH_Modular.txt) BH_Imperials_M_BM.esm [ALL Bloodmoon.esm BH_Imperials_M.esm] [Note] "BH_Nords_F_BM.esm" will replace the Bethesda heads that came with Bloodmoon so if you want the regular MW Nords replaced but not the Bloodmoon Nords then do not use the Nord Bloodmoon addons. Use "BH_Nords_F_BM.esm" with Bloodmoon. (Ref: Readme_BH_Modular.txt) [ALL Bloodmoon.esm BH_Nords_F.esm BH_Nords_F_BM.esm] [Note] "BH_Nords_F_BM.esm" will replace the Bethesda heads that came with Bloodmoon so if you want the regular MW Nords replaced but not the Bloodmoon Nords then do not use the Nord Bloodmoon addons. (Ref: Readme_BH_Modular.txt) [ALL Bloodmoon.esm BH_Nords_F.esm BH_Nords_M_BM.esm] [Note] You can use the ESP versions to edit some of the selections and modify to your taste. However, you should convert the modified ESP to an ESM, to minimise conflicts. (Ref: Readme_BH_Modular.txt) [ANY BH_WoodElves_M.esp BH_Argonians_F.esp BH_Argonians_M.esp BH_Barenziah_Replace.esp BH_Bretons_F.esp BH_Bretons_M.esp BH_Bretons_M_BM.esp BH_DarkElves_F.esp BH_DarkElves_M.esp BH_DarkElves_M_BM.esp BH_Helseth_Replace.esp BH_HighElves_F.esp BH_HighElves_M.esp BH_Imperials_F.esp BH_Imperials_F_BM.esp BH_Imperials_M.esp BH_Imperials_M_BM.esp BH_Nords_F.esp BH_Nords_F_BM.esp BH_Nords_M.esp BH_Nords_M_BM.esp BH_Orcs_F.esp BH_Orcs_M.esp BH_Redguards_F.esp BH_Redguards_M.esp BH_WoodElves_F.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Landscapes Stonewood Pass 1.0.1 [Mag1cWind0w, Melchior Dahrk] [Order] ;;(Ref: https://forums.nexusmods.com/index.php?/topic/505626-better-landscapes-stonewood-pass/?p=45634785 ) BIG_BALMORA.ESP Better Landscapes Stonewood Pass (MD Edit).esp [Note] "Only activate this .esp in the distant land creation wizard of [MGE or] MGE XE!" (Ref: "Better Landscapes - Stonewood Pass 1.0.1-41298-1-0-1.zip\Read Me, I am a cute text file!.txt") Vurt's Groundcover - BC, AI, WG, GL (Stonewood Pass Patched).esp ;;Dragon32: Vurt used the same plugin name for his Leafy West Gash I and II. Shouldn't affect us here though [Note] !! "This mod is designed to be used with Vurts Leafy West Gash II and On The Rocks! !! Misplacements/gaps and minor graphics issues may happens without the two mentioned mods above." !! (Ref: "Better Landscapes - Stonewood Pass 1.0.1-41298-1-0-1.zip\Read Me, I am a cute text file!.txt") !! Note that as "OTR_Coast_Variety.esp" is an optional plugin, you may be running the "On The Rocks!" replacer mod without it and mlox cannot determine that. [ALL Better Landscapes Stonewood Pass (MD Edit).esp [NOT Vurt's Leafy West Gash.esp] [NOT OTR_Coast_Variety.esp]] ;;Dragon32: Removed this as otherwise, to be consistent, we'd need to start adding a similar note for *every* landscape-affecting mod and *every* grass mod. ;;Translator5: I would keep it. Sth. I would like to know, maybe stb. else do have a word to it? ;;[Note] ;; "Using both cause not nice view in the Stonewood Pass!" ;;[All Better Landscapes Stonewood Pass (MD Edit).esp ;; Ozzy's Grass - West Gash.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Looking Liquor, Drugs, and Vials [Korana] [Conflict] "BLLDV_MW_ONLY.esp" Use this plugin ONLY if you do not have the expansions. "BLLDV_MW_TR.esp" Use this plugin ONLY if you have ONLY Morrowind and Tribunal installed. "BLLDV_ALL.esp" Use this plugin ONLY if you have Morrowind, Tribunal. AND Bloodmoon installed. "_BLLDV_ALL.esp" Use this plugin ONLY if you have Morrowind, Tribunal. AND Bloodmoon using Russian version installed. (Ref: "BLLDV_README.txt") (Ref: "ReadmeRU.txt") BLLDV_ALL.esp _BLLDV_ALL.esp BLLDV_MW_ONLY.esp BLLDV_MW_TR.esp ;; load BLLDV after NOM, to ensure that labels are on the bottles. ;; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13484010 ) [Order] NOM 2.13.esp BLLDV_ALL.esp _BLLDV_ALL.esp BLLDV_MW_ONLY.esp BLLDV_MW_TR.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Looking Morrowind 1.3 [Misty Moon] [NOTE] ! You are using an older version of Better Looking Morrowind, you should upgrade to 1.3: ! http://mw.modhistory.com/download-53-13409 [ANY [VER < 1.3 BL-Morrowind.esm] [VER < 1.3 BL-Morrowind.esp]] [Conflict] Choose either "BL-Morrowind.esm" or "BL-Morrowind.esp" not both. If you get conflicts with other mods try "BL-Morrowind.esp". (Ref: Better Looking Morrowind.txt) BL-Morrowind.esm BL-Morrowind.esp [Conflict] To prevent conflicts use "BE+(1.4) Better Looking Morrowind.esp" from Slartibartfast's "Texture Fix - Balmora Expansion" (Ref: Readme - Texture Fix- Balmora Expansion.txt) [ANY BL-Morrowind.esm BL-Morrowind.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion - LITE 1.0.esp Balmora Expansion v1.4+(1.4).esp] [Order] Morrowind Patch *.esm BL-Morrowind.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm BL-Morrowind.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Looking Weapons Katanas Tantos Wakizashis [Kagemaru] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7422 Better Looking Weapons Katanas Tantos Wakizashis.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Morrowind Armor 0.5.2RC [Moranar] ;;Dragon32: Not in plugin header [Requires] (Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt") Better Morrowind Armor.esp [ALL Tribunal.esm Bloodmoon.esm] [Conflict] "You may enable ONE of DeFemm-patches" Better Morrowind Armor DeFemm(a).ESP - Disables all female versions of armor, except female greaves. Better Morrowind Armor DeFemm(o).ESP - Most faithful to the original game version. Better Morrowind Armor DeFemm(r).ESP - Only cuirasses made from stretchy material have female versions. (Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt") Better Morrowind Armor DeFemm(a).ESP Better Morrowind Armor DeFemm(o).ESP Better Morrowind Armor DeFemm(r).ESP [Requires] (Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt") [ANY Better Morrowind Armor DeFemm(a).ESP Better Morrowind Armor DeFemm(o).ESP Better Morrowind Armor DeFemm(r).ESP] Better Morrowind Armor.esp ;;Dragon32: Checked order in TESPCD [Order] Better Morrowind Armor.esp Better Morrowind Armor DeFemm(a).ESP [Order] Better Morrowind Armor.esp Better Morrowind Armor DeFemm(o).ESP [Order] Better Morrowind Armor.esp Better Morrowind Armor DeFemm(r).ESP [Order] Price Balance.ESP Better Morrowind Armor.esp [Order] Price Balance.ESP Better Morrowind Armor DeFemm(r).ESP [Order] Price Balance.ESP Better Morrowind Armor DeFemm(o).ESP [Order] Price Balance.ESP Better Morrowind Armor DeFemm(a).ESP [Order] hollaajith's Armor Overhaul.ESP Better Morrowind Armor.esp [Order] tribunal rebalance.ESP Better Morrowind Armor.esp [Order] Mamaea Awakened.ESP Better Morrowind Armor.esp [Note] !! "If you want to install ["Better Morrowind Armor" by Moranar] on game without Tribunal, you must use either Better Morrowind Armor DeFemm(a).ESP, or install meshes of 3 female cuirasses from "patch for installation without Tribunal"." !!(Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt") [ALL Better Morrowind Armor.esp [NOT Better Morrowind Armor DeFemm(a).ESP] [NOT Tribunal.esm]] ;;"The part of Left Gloves Addon (which change armor) was integrated." ;;Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt" ;;Dragon32: So load left gloves mods (and those which integrate it) before this one [Order] HELLUVA Balanced Vanilla Addon.esp Better Morrowind Armor.esp [Order] HELLUVA Balanced BTB.esp Better Morrowind Armor.esp [Order] HELLUVA Balanced BTB CS.esp Better Morrowind Armor.esp [Order] LeftGloves_Addon_v2.esp Better Morrowind Armor.esp [Order] LeftGloves.esp Better Morrowind Armor.esp ;;Translator5: Mods with pre- oder suffing of 1C are mostly improved, merged or just translated russian versions [Order] LeftGloves_1C.esp Better Morrowind Armor.esp ;;Dragon32: To ensure Moranar's changes are included, load after Adamantium Armor [Order] adamantiumarmor.esp Better Morrowind Armor.esp [Order] [Official]Adamantium Armor.esp Better Morrowind Armor.esp [Order] Clean Official Plugins v1.1.esp Better Morrowind Armor.esp [Order] OfficialMods_v5.esp Better Morrowind Armor.esp [Order] super_adventurers302.esp Better Morrowind Armor.esp [Order] ImprovedAdamantiumArmor.esp Better Morrowind Armor.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Better Morrowind Armor.esp ;;Dragon32: Load Reavance's Better Daedric Armour after Moranar's. Why would someone use both..? [Order] Better Morrowind Armor.esp Better Morrowind Armor DeFemm(a).ESP Clean Better Daedric.esp [Order] Better Morrowind Armor.esp Better Morrowind Armor DeFemm(o).ESP Clean Better Daedric.esp [Order] Better Morrowind Armor.esp Better Morrowind Armor DeFemm(r).ESP Clean Better Daedric.esp ;;Kahkahra's "Complete Armor Joints" patch [Conflict] You should use the version of Kahkahra's "Complete Armor Joints" which comes with Moranar's "Better Morrowind Armor" (Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt") Better Morrowind Armor.esp [DESC !/Better Morrowind Armor/ Complete Armor Joints.esp] ;;Dragon32: checked with TESPCD [Order] Better Morrowind Armor.esp Complete Armor Joints.esp ;; Bethesda's "LeFemme Armors" patch [Conflict] You should use the version of Bethesda's "LeFemme Armors" which comes with Moranar's "Better Morrowind Armor" (Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt") Better Morrowind Armor.esp [ANY [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] [Official]LeFemm Armor.esp] ;;Dragon32: To get the balance tweaks and mesh changes load Moranar's after Taddeus' and assume they're running a Merged Objects file [Order] Taddeus'BalancedArmors.esp [DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] [Order] Taddeus'BalancedArmors_Rotate.esp [DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] ;;Dragon32: To ensure Moranar's changes are included, load after merged mods which include LeFemme Armor [Order] Clean Official Plugins v1.1.esp [DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] [Order] OfficialMods_v5.esp [DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] [Order] super_adventurers302.esp [DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] [Order] Official_2002_Mods.esp [DESC !/LeFemm(TM) armor/ LeFemmArmor.esp] ;;Saint_Jiub's "Snow Prince Armor Redux" patch [Conflict] You should use the version of Saint_Jiub's "Snow Prince Armor Redux" which comes with Moranar's "Better Morrowind Armor" (Ref: "Better Morrowind Armor ENG-42509-0-5-2RC.7z\ReadMe.txt") Better Morrowind Armor.esp [DESC !/A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP] ;;Dragon32: checked with TESPCD [Order] Better Morrowind Armor.esp Snow Prince Armor Redux.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Music System 1.9.1 [Xiran] [Note] ! There is a newer version of "Better Music System" by Xiran, 1.9.1. ! Download "Better Music System" by Xiran from Morrowind Modding History - http://mw.modhistory.com/download-55-13678 [VER<1.9.1 BetterMusicSystem_.esp] [VER<1.9.1 BetterMusicSystem__alt.esp] [Conflict] Xiran's "Better Music System" was based on and inspired by EvilGreebo's "Music Mod", they both add scripted music to Morrowind's cells. (Ref: "BMS_readme.txt") [ANY BetterMusicSystem_.esp BetterMusicSystem__alt.esp] [ANY EG Music Mod V1.1 MW+TB+BM.esp EG Music Mod V1.1 MW+TB.esp EG Music Mod V1.1 MW.esp] [Conflict] Only use one plugin. Use the alternative version "only if you get an error concerning the XN_Check_Battle script upon loading [or] if you have any other problems with battle music." (Ref: "BMS_readme.txt") BetterMusicSystem_1.9.1.esp BetterMusicSystem_1.9.1_alt.esp [Conflict] Only use one plugin. Use the alternative version "only if you get an error concerning the XN_Check_Battle script upon loading [or] if you have any other problems with battle music." (Ref: "BMS_readme.txt") BMS_UPDATE_from1.7(.x)to1.9.1.esp BMS_UPDATE_from1.7(.x)to1.9.1_alt.esp [Conflict] Only use one plugin: BetterMusicSystem_1.9.1.esp - "If this is the first time you use this mod, or you've never customized tracklists" BMS_UPDATE_from1.7(.x)to1.9.esp - "If you were using version 1.7(.x) or 1.6/1.7(.x) and you have customized any tracklists" (Ref: "BMS_readme.txt") [ANY BetterMusicSystem_1.9.1.esp BetterMusicSystem_1.9.1_alt.esp] [ANY BMS_UPDATE_from1.7(.x)to1.9.esp BMS_UPDATE_from1.7(.x)to1.9_alt.esp] [Requires] "NOTE: If you use(d) the BMS_UPDATE_from1.7_to1.9_alt esp you must now add the BMS_UPDATE_from_1.9_to_1.9.1 esp" (Ref: "BMS_readme.txt") [ANY BMS_UPDATE_from1.7(.x)to1.9.esp BMS_UPDATE_from1.7(.x)to1.9_alt.esp] BMS_UPDATE_from_1.9_to_1.9.1.esp [Conflict] "BetterMusicSystem_1.9.1.esp and its alt. esp have Timers' Patch + GhostGate Fix included." (Ref: "BMS_readme.txt") [ANY BetterMusicSystem_1.9.1.esp BetterMusicSystem_1.9.1_alt.esp] [ANY BMS_Timers_Patch.esp BMS_TowerOfDusk_Fix.esp BMS_Ghostgate.ESP] [Conflict] "BMS_UPDATE_from1.7(.x)to1.9.esp and its alt. esp have the GhostGate Fix included" (Ref: "BMS_readme.txt") [ANY BMS_UPDATE_from1.7(.x)to1.9.esp BMS_UPDATE_from1.7(.x)to1.9_alt.esp] [ANY BMS_TowerOfDusk_Fix.esp BMS_Ghostgate.ESP] [Note] "BMS_UPDATE_from1.7(.x)to1.9.esp and its alt. esp [do not include] the Timers' Patch (it would overwrite all playlist scripts). You need to have your own Timer's Patch plugin with customized playlists." (Ref: "BMS_readme.txt") [ALL [ANY BMS_UPDATE_from1.7(.x)to1.9.esp BMS_UPDATE_from1.7(.x)to1.9_alt.esp] [SIZE 591786 BMS_Timers_Patch.esp]] [Conflict] "If you were using another version, delete all plugins of that version" (Ref: "BMS_readme.txt") [ANY BetterMusicSystem_1.9.1.esp BetterMusicSystem_1.9.1_alt.esp] [ANY BetterMusicSystem_v1.1.1.esp BetterMusicSystem_1.8*.esp] [Requires] (Ref: "BMS_readme.txt") [ANY BMS_UPDATE_from1.7(.x)to1.9.esp BMS_UPDATE_from1.7(.x)to1.9_alt.esp] [ALL BetterMusicSystem_v1.1.1.esp [ANY [ALL BMS_UPDATE_v1.6.esp [ANY BMS_UPDATE_from1.6_to1.7.esp BMS_UPDATE_from1.6_to1.7.2.esp]] [ANY BMS_UPDATE_v1.7.2.esp BMS_UPDATE_v1.7.esp]]] ;;Ref: "BMS_readme.txt" [Order] BetterMusicSystem_v1.1.1.esp BMS_UPDATE_v.esp BMS_UPDATE_from1.6_to.esp BMS_UPDATE_from1.7(.x)to1.9*.esp BMS_UPDATE_from_1.9_to_1.9.1.esp BMS_Timers_Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Music System (BTB Edit) [BTB] ;;expdep [Requires] This plugin uses a Bloodmoon function, getpctraveling. [ANY Better Music System (BTB Edit).esp Better Music System (BTB Edit) (Vanilla).esp] Bloodmoon.esm [Conflict] Only use one plugin: Better Music System (BTB Edit).esp - If you have all the plugins detailed in BTB's readme loaded. Better Music System (BTB Edit) (Vanilla).esp - If you do not. (Ref: "Readme - Better Music System (BTB Edit).txt") Better Music System (BTB Edit) (Vanilla).esp Better Music System (BTB Edit).esp [Conflict] "Better Music System (BTB Edit)" is an edited version of Xiran's "Better Music System", which in turn was based on and inspired by EvilGreebo's "Music Mod". You should not run Xiran's or EvilGreebo's mods with BTB's (Ref: "Readme - Better Music System (BTB Edit).txt") [ANY Better Music System (BTB Edit) (Vanilla).esp Better Music System (BTB Edit).esp] [ANY EG Music Mod V1.1 MW+TB+BM.esp EG Music Mod V1.1 MW+TB.esp EG Music Mod V1.1 MW.esp BetterMusicSystem_.esp BetterMusicSystem__alt.esp] [Requires] "Better Music System (BTB Edit).esp" requires: -Area Effect Arrows/Projectiles -Darknut's Greater Dwemer Ruins -The Forgottenhalls/Neverhalls -Morrowind Advanced (Ref: "Readme - Better Music System (BTB Edit).txt") Better Music System (BTB Edit).esp [ALL [ANY AreaEffectArrows.esp AreaEffectArrows XB Edition.esp Area Effect Arrows.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp Clean Official Plugins v1.1.esp OfficialMods_v5.esp Official_2002_Mods.esp super_adventurers302.esp] [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] The Neverhalls.esp sm_ForgottenHalls.esp [ANY MW_Adv_Required.esp MW_Adv_Required (BTB Edit).esp]] ;;Dragon32: Don't believe there's any need for Order rules as BTB's mod checks for Cell names rather than editing them ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Necromancer Amulet [Michael "HelioS" Bennett] [Conflict] Daduke's "Amulets and Rings" already includes Michael "HelioS" Bennett's "Better Necromancers Amulet", there is no need to load both plugins. (Ref: Amuletsrings Upgrade A.txt) HelioS - Better Necromancers Amulet.esp Amulets and Rings 2.1 Upgrade A.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2028 HelioS - Better Necromancers Amulet.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Portable Containers [BungaDunga] [Requires] You need to load BungaDunga's "Better Portable Containers" plugin with cdcooley's MWSE addon. (Ref: "BPC_MWSE_1.2 Readme.txt") BPC_MWSE_1.2.esp Better Portable Containers v1.1.esp ;; BPC_MWSE_1.2 Readme.txt - "This will need to load after/below the Better Portable Containers plugin since it needs to replace the scripts." [Order] Better Portable Containers v1.1.esp BPC_MWSE_1.2.esp [Note] ! There is a newer version, 1.2, of "Better Portable Containers - Morrowind Script Extender Scripts" ! http://web.archive.org/web/20080308192235/http://home1.gte.net/cdcooley/BPC_MWSE_1.2.zip ! http://mw.modhistory.com/download--5598 BPC_MWSE_1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Robes 0.3.1 [Moranar] [Requires] "Requirements: [...] Better Bodies 2.2 or later." (Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt") Better Robes.ESP [ANY Better Bodies.esp Robert's Bodies.ESP] [Conflict] "If you want to use [Moranar's "Better Robes"] with Ice NioLiv Robe Replacer or CanadianIce Robe Replacer just don't activate esp in launcher." (Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt") Better Robes.ESP [ANY IceNioLivRobeReplacerALL.esp IceNioLivRobeReplacerMW.esp IceNioLivRobeReplacerTB.esp IceNioLivRobeReplacerBM.esp IceNioLivRobeReplacerPLUS.esp IceBradyHurdyRobeReplacerALL.esp IceBradyHurdyRobeReplacerMW.esp IceBradyHurdyRobeReplacerTB.esp IceBradyHurdyRobeReplacerBM.esp IceBradyHurdyRobeReplacerPLUS.esp] ;;Tamriel Rebuilt add-on [Patch] "If you use Tamriel Rebuilt [...] there is patch for this plugin." (Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt") Better Robes TR.esp [ALL Better Robes.ESP TR_Data.esm TR_Mainland.esm] ;;Unique Finery add-on [Conflict] You should be using Moranar's version of Alaisiagae's "Unique Finery Replacer", it is bundled in the "Better Robes" archive. (Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt") [ANY [DESC !/This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp] UniqueFinery.esp] Better Robes.ESP [Requires] "This patch [of "Unique Finery Replacer"] also adopts shoes from UFR to Better bodies and requires Better Clothes too." (Ref: "Better Robes ENG-42773-0-3-1.7z\ReadMe.txt") [DESC /This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp] [ANY Better Bodies.esp Robert's Bodies.ESP [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp]] ;;"[Moranar's] Better Robes should load before Unique Finery" ;;Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24092866 [Order] Better Robes.ESP UFR_v3dot2.esp ;; patch for Animated Morrowind by Spirithawke [Patch] "Better Robes [...] changes the slot assignments and in some cases the slot sequence of most of the robes it affects from the GOTY slot assignments and slot sequence. This causes compatibility problems with other mods such as Animated Morrowind. ["Better Robes Patch" by Spirithawke] resets all affected robes back to their GOTY slot assignments and sequence." (Ref: "Better Robes_v0.3.1 Patch Readme.txt") Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42773/ Better Robes_v0.3.1 Patch.esp [ALL Better Robes.ESP [ANY Animated_Morrowind - merged.esp Animated Morrowind 1.0.esp Animated Morrowind II.esp]] [Patch] "Better Robes [...] changes the slot assignments and in some cases the slot sequence of most of the robes it affects from the GOTY slot assignments and slot sequence. This causes compatibility problems with other mods such as Animated Morrowind. ["Better Robes Patch" by Spirithawke] resets all affected robes back to their GOTY slot assignments and sequence." (Ref: "Better Robes_v0.3.1 Patch Readme.txt") Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42773/ Better Robes TR_Patch.esp [ALL Better Robes.ESP Better Robes TR.esp TR_Data.esm TR_Mainland.esm [ANY Animated_Morrowind - merged.esp Animated Morrowind 1.0.esp Animated Morrowind II.esp]] [Patch] "Better Robes [...] changes the slot assignments and in some cases the slot sequence of most of the robes it affects from the GOTY slot assignments and slot sequence. This causes compatibility problems with other mods such as Animated Morrowind. ["Better Robes Patch" by Spirithawke] resets all affected robes back to their GOTY slot assignments and sequence." (Ref: "Better Robes_v0.3.1 Patch Readme.txt") Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42773/ UFR_v3dot2_Patch.esp [ALL Better Robes.ESP [DESC /This version is compatible with Better Robes and Better Clothes./ UFR_v3dot2.esp] [ANY Animated_Morrowind - merged.esp Animated Morrowind 1.0.esp Animated Morrowind II.esp]] ;;"All three patch esps are set to one hour after the esp they are meant to modify, so this should minimize Load Order issues." ;;Ref: Better Robes_v0.3.1 Patch Readme.txt ;;Dragon32: TESPCD shows no conflicts between Better Robes itself and Animated Morrowind [Order] Better Robes.ESP Better Robes_v0.3.1 Patch.esp [Order] Better Robes TR.esp Better Robes TR_Patch.esp [Order] UFR_v3dot2.esp UFR_v3dot2_Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Skulls [tronvillain & nONatee] [Conflict] "Better Skulls" by tronvillain & nONatee conflicts with "Skulls Improved" by razorfett147. (Ref: "Better Skulls.txt") Better Skulls.ESP [ANY CAB_SkullzImproved.esp CAB_SkullzImproved_TRBM.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Sounds 1.1 [TJ and Jeka] ;;Dragon32: [SIZE 87068 Better_Sounds.esp] is version from MGSO: ;;"TJ's Better Sounds (tweaked to be compatible with Atmospheric Sound Effects) ;;Ref: http://www.ornitocopter.net/mo_wiki/index.php?title=Credits ;;MGSO version also removes edits to flora Container records ;;expdep [Requires] This plugin uses Startup scripts Better_Sounds.esp [ANY Tribunal.esm Bloodmoon.esm] ;;ReadMe.htm - ;;Translator5: Version 1.1.0.1 is named without "_" included fixes & translation by FullRest-Team [Requires] This plugin uses Startup scripts Better Sounds.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] "If you have "Bitter Coast Sounds Plugin" (bcsounds.esp), don't use it" (Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt") Better_Sounds.esp [ANY bcsounds.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp [Official]Bitter Coast Sounds.esp Clean Official Plugins v1.1.esp OfficialMods_v5.esp Official_2002_Mods.esp super_adventurers302.esp] [Conflict] "If you have "Bitter Coast Sounds Plugin" (bcsounds.esp), don't use it" (Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt") Better Sounds.esp [ANY bcsounds.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp [Official]Bitter Coast Sounds.esp Clean Official Plugins v1.1.esp OfficialMods_v5.esp Official_2002_Mods.esp super_adventurers302.esp] [Conflict] "It is not recommended to use "BetterSounds" together with Duncun's "Atmospheric Sound Effects"" (Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt") If you are using the version of "Better Sounds" included with MGSO then it has been "tweaked to be compatible with Atmospheric Sound Effects". Ref: http://www.ornitocopter.net/mo_wiki/index.php?title=Credits [SIZE !87068 Better_Sounds.esp] [ANY AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0.esp ASE Complete (BTB Edit).esp] [Note] !! "Some sounds are attached to plants via scripts (corcbulb, some hackle-lo, wickwheat, kreshweed). That's why if you use some "herbalism"-type mods, you'll collect the plants the old way." !! (Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt") !! If you wish to harvest plants as per your herbalism mod (and lose the sounds from "Better Sounds") then create an Order rule in your mlox_user.txt to load your herbalism mod after "Better Sounds". !! If you wish to hear all the sounds generated by "Better Sounds" (but revert to the default harvesting mechanic) then create an Order rule in your mlox_user.txt to load "Better Sounds" after your herbalism mod. !! If you are using the version of "Better Sounds" included with MGSO then it does not affect plants and is compatible with herbalism mods. [ALL [SIZE !87068 Better_Sounds.esp] [ANY Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp Graphic Herbalism.esp Herbalismv1.3(Tribunal).esp Herbalismv1.1.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp Herbalism_Lite_v1.0.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp Ultra Light Herbalism.esp]] [Requires] "BS_BM_WeatherChange.esp" adds atmospheric sounds from the main "Better Sounds" mod to Solstheim. BS_BM_WeatherChange.esp Better_Sounds.esp [Requires] "BS_BM_WeatherChange.esp" adds atmospheric sounds from the main "Better Sounds" mod to Solstheim. BS_BM_WeatherChange.esp Better Sounds.esp [Order] Better_Sounds.esp BS_BM_WeatherChange.esp [Order] Better Sounds.esp BS_BM_WeatherChange.esp ;;Dragon32: BetterSounds-9967.zip\ReadMe_ENG.txt - "This plugins includes the official «Bitter Coast Sounds Plugin», which was significantly improved." ;;So load mods which bundle bcsounds before Better Sounds [Order] OfficialMods_v5.esp Better_Sounds.esp [Order] Clean Official Plugins v1.1.esp Better_Sounds.esp [Order] Official_plugins_1C.esp Better Sounds.esp [Order] super_adventurers302.esp Better_Sounds.esp [Order] Official_2002_Mods.esp Better_Sounds.esp ;;Dragon32: MGSO-edited version doesn't change Regions [Note] !! TJ and Jeka's "Better Sounds" renames several regions: !! Bitter Coast Region --> Bitter Coat Region !! Molag Amur Region --> Molag Mar Region !! Sheogorath Region --> Sheogorad !! This can cause errors on loading your game, such as: !! Cell "Bitter Coast Region" not found for dialogue type Topic !! Info "EMPTY" !! To fix this you will need to edit the "Better_Sounds.esp" plugin and restore the correct region names. !! (Ref: http://forums.bethsoft.com/topic/1243048-error-in-antares-big-mod/?p=18872973 ) [ANY [SIZE 82084 Better_Sounds.esp] ;;1.0 [SIZE 81877 Better_Sounds.esp] ;;1.0 TESTool [SIZE 107425 Better_Sounds.esp] ;;1.1 [SIZE 106539 Better_Sounds.esp]] ;;1.1 TESTool ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Better Vivec [Wisva] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 23825 Expansion to Gladiator.esp] [Requires] (Ref: EtG ReadMe.txt) Expansion to Gladiator.esp Gladiator.esp ;by Endrek ;header has dependency on both TB and Bm, readme only states TB required ;;Dragon32: Load order not specified but logical to load this expansion after Endrek's original mod [Order] Gladiator.esp Expansion to Gladiator.esp ;;People to streets of Vivec 0.6 ;;Dragon32: Both 0.5 and 0.6 included in the download so worth this Conflict rule [Conflict] Only load one version of Wisva's "People to streets of Vivec", v0.6 is the most recent. People to streets of Vivec 0.5.esp People to streets of Vivec 0.6.esp ;;We Sell Houses 0.5.1 [NOTE] !! This plugin suffers from "SignRotate Contamination." It includes five "dirty" scripts (DagothUrCreature1, EndGame, Float, LorkhanHeart and SignRotate). The ESP needs editing to remove these "dirty" scripts. !! Ref: http://wryemusings.com/GMST%20Vaccine.html [SIZE 185437 We sell houses 0.5.1.esp] ;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart [Order] We sell houses 0.5.1.esp Great House Dagoth.esp [Order] We sell houses 0.5.1.esp DN-GDRv.esp [Order] We sell houses 0.5.1.esp DN-GDRv_NOM.esp [Order] We sell houses 0.5.1.esp DN-GDRv-Rebirth.esp [Order] We sell houses 0.5.1.esp DN-GDRv.MRM.esp [Order] We sell houses 0.5.1.esp DN-GDRv.MRMnp.esp [Order] We sell houses 0.5.1.esp DN-GDRv1 (BTB Edit).esp [Order] We sell houses 0.5.1.esp DN-GDRv1_NOM (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Beyond YsGramor 2.5 [Miles Acraeus] [Order] Morrowind Patch *.esm Beyond YsGramor v2.5.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Beyond YsGramor v2.5.esm [Patch] Patch 1.5 for "Beyond YsGramor 2.5" is available: http://mw.modhistory.com/download-56-7297 (Ref: "BY_Patch_ReadmeL1.5.txt") BY_Patch_L1.5.esp Beyond YsGramor v2.5.esm [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) Beyond YsGramor v2.5.esm Helios_Keep.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @bigmod/bigmod2 [xereau] [Note] !! Contains evil GMSTs. You should upgrade to "BigMod2 v2.0 RELEASE.esp" !! ( http://www3.telus.net/public/xereau/BigMod2%20v2.0%20RELEASE.rar ) !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1150575 BigMod 2.2.esp] [Conflict] "BigMod2 v2.0 RELEASE.esp" is a later version of "BigMod 2.2.esp", you should remove "BigMod 2.2.esp". BigMod2 v2.0 RELEASE.esp BigMod 2.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Birthsigns [Bot] [Note] ! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest." ! "Birthsigns" by Bot makes Argonian water-breathing a constant-effect ability. ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ ) ! Mods which make Argonian water-breathing a toggleable ability: ! "Argonian Water Breathing Toggle" by Jack - http://mw.modhistory.com/download-47-13155 ! "Beast Spell Toggle" by Pwin - http://mw.modhistory.com/download-47-13426 ! "Slashes' Argonian Water Breathing" by Slashes-With-Claws -http://mw.modhistory.com/download-47-10284 [ALL birthsigns.esp [NOT [ANY Argonian Breathing Toggle.esp Argonian wb toggle.ESP Slashes' Argonian Water Breathing.esp Cyrodiilic Argonians.esp]]] [Order] birthsigns.esp Argonian Breathing Toggle.esp [Order] birthsigns.esp Argonian wb toggle.ESP [Order] birthsigns.esp Slashes' Argonian Water Breathing.esp [Order] birthsigns.esp Cyrodiilic Argonians.esp ;;Load the specific birthsign-affecting mod after WGI [Order] Balance - Character.esp birthsigns.esp [Order] Wakim's Game Improvement 9.esp birthsigns.esp [Order] Wakim's Game Improvements with No-glo v9.esp birthsigns.esp [Order] AprogasVampire WakimImprovements.20021210.esp birthsigns.esp ;;Load the specific birthsign-affecting mod after BTB [Order] BTB - Character.esp birthsigns.esp [Order] BTB - Character (Alternate).esp birthsigns.esp [Order] CE-DepthPerception25+BTB's Character.ESP birthsigns.esp [Order] CE-DepthPerception50+BTB's Character.ESP birthsigns.esp [Order] CE-DepthPerception75+BTB's Character.ESP birthsigns.esp [Order] CE-DepthPerception100+BTB's Character.ESP birthsigns.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Birthsigns Are More Fun 1.0 [Alaisiagae] [Requires] (Ref: readme_Birthsigns Are More Fun.txt) BirthsignsAMFun_BM.esp Bloodmoon.esm [Conflict] Choose ONE plugin: "BirthsignsAMFun_BM.esp" - Should only be used by those with Bloodmoon installed. "BirthsignsAMFun_MW.esp" - Does not require Bloodmoon. The only difference between the two plugins is one of the Warrior birthsign powers. (Ref: readme_Birthsigns Are More Fun.txt) BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp ; Dragon32: Gluby clued me onto this by PM. This mod doesn't alter existing birthsigns, it creates new ones. So, in a TESTool merge with any mod that happens to also define these birthsigns (say, WGI), you're going to get both the new power and the original one, even if you place BAMF later in load order. ; So, BAMF needs to load after Merged Objects. [Order] Merged_Objects.esp BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp ;;Load the specific birthsign-affecting mod after WGI [Order] Balance - Character.esp BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp [Order] Wakim's Game Improvement 9.esp BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp [Order] Wakim's Game Improvements with No-glo v9.esp BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp [Order] AprogasVampire WakimImprovements.20021210.esp BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp ;;Load the specific birthsign-affecting mod after BTB [Order] BTB - Character.esp BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp [Order] BTB - Character (Alternate).esp BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp [Order] CE-DepthPerception25+BTB's Character.ESP BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp [Order] CE-DepthPerception50+BTB's Character.ESP BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp [Order] CE-DepthPerception75+BTB's Character.ESP BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp [Order] CE-DepthPerception100+BTB's Character.ESP BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Black Light [Rodan] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8926347 blacklightv1.34.esp] [SIZE 5744 BlackRose.esp] [Requires] (Ref: blacklightreadme.txt) blacklightv1.34.esp [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [Conflict] Landmass conflict. You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) blacklightv1.34.esp [SIZE 4646696 Havish.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Black Mill 1.1 [Bilbo WillowTree] [Conflict] Use only one plugin: TheBlackMill11.esp - version 1.1 TheBlackMill.esp - version 1.0 TheBlackMill11FMN.esp - abot's version TheBlackMill11.esp TheBlackMill.esp TheBlackMill11FMN.esp [Note] ! TheBlackMill.esp is updated by TheBlackMill11.esp ! ( http://mw.modhistory.com/download--5773 ) TheBlackMill.esp [Requires] MultiMark_TheBlackMill.esp [ALL TheBlackMill11.esp MultiMark.esp] ;;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons. [Order] MultiMark.esp MultiMark_TheBlackMill.esp [Patch] When using Better Bodies together with The Black Mill, you should use acsSunsiBBShirt (Ref: "Readme acsSunsiBBShirt.txt") acsSunsiBBShirt.esp [ALL Better Bodies.esp [ANY TheBlackMill11.esp TheBlackMill11FMN.esp TheBlackMill.esp]] ;;Dragon32: Checked with TESPCD [Order] TheBlackMill11.esp acsSunsiBBShirt.esp [Order] TheBlackMill11FMN.esp acsSunsiBBShirt.esp [Conflict] landmass conflict. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) TheBlackMill11.esp [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [Conflict] These two mods conflict. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) TheBlackMill11.esp Juniper's Twin Lamps (1.1 Tribunal).esp [Conflict] "Seyda Neen Docks and Haldershore conflicts with house added in Black Mill." (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [ANY TheBlackMill11.esp TheBlackMill11FMN.esp] [ANY Seyda Neen Docks and Haldershore Tribunal V1.1.esp Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp] ; reported by Amenophis [Conflict] The BlackMill normally conflicts with Tamriel Rebuilt, but abot has created a version that is compatible. Download "The Black Mill 1.11 fixed - moved - NOMified" from Morrowind Modding History - http://mw.modhistory.com/download-4-12317 You must have the BlackMill already installed, then replace TheBlackMill11.esp with "TheBlackMill11FMN.esp". (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=997293&view=findpost&p=15063847 ) TR_Mainland.esm TheBlackMill11.esp [Conflict] "The Black Mill Fixed, Moved, Nomified" by abot will conflict with "Wizards' Islands Super Patch" by Danjb et al. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?p=92801#p92801 ) TheBlackMill11FMN.esp [SIZE 14993627 Wizards Islands - Scourge of the Frost Bringer.esm] ;;Dragon32: reported with TR 14.08, verified in TESPCD with TR 16.12 [Conflict] "TheBlackMill11FMN (abot's moved Black Mill) has a landmass conflict with [Tamriel Rebuilt] at cell 13,21. There is no cell entry, just landscape changes. It appears to be safe to just delete the landscape entry [from TheBlackMill11FMN.esp] in Enchanted Editor for that cell to fix the conflict." (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) TR_Mainland.esm TheBlackMill11FMN.esp ;;"Necessities of Morrowind need to be loaded after TheBlackMill11fixedtransposedNOMified.esp" ;;Ref: TheBlackMill11FMN - Readme.txt [Order] TheBlackMill11FMN.esp NOM .esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Black Queen Chronicles 2.5 [Tenaka] ;; Beyond Ysgramor - damages mountain outside Seyda Neen. ;; Load Beyond Ysgramor after Black Queen Chronicles. ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [Order] Clean Black Queen Chronicles Ver 2.5.esp Beyond YsGramor v2.5.esm ;; Siege at Firemoth conflicts with Black Queen Chronicles. ;; Load Siege at Firemoth after Black Queen Chronicles. ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [Order] Clean Black Queen Chronicles Ver 2.5.esp Siege at Firemoth.esp [Order] Clean Black Queen Chronicles Ver 2.5.esp [Official]Siege at Firemoth.esp [Order] Clean Black Queen Chronicles Ver 2.5.esp SiegeAtFiremoth.esp [Order] Clean Black Queen Chronicles Ver 2.5.esp OfficialMods_v5.esp [Order] Clean Black Queen Chronicles Ver 2.5.esp Clean Official Plugins v1.1.esp [Order] Clean Black Queen Chronicles Ver 2.5.esp super_adventurers302.esp [Order] Clean Black Queen Chronicles Ver 2.5.esp Official_2002_Mods.esp [Order] Clean Black Queen Chronicles Ver 2.5.esp silgrad_tower_internal_release_1-4_6.6.esp [Order] Clean Black Queen Chronicles Ver 2.5.esp silgrad_tower_1-4_6.6.esp [Conflict] Landmass conflict. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Clean Black Queen Chronicles Ver 2.5.esp [ANY Castlevania.esp Doom_Door_01.esp] [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) Clean Black Queen Chronicles Ver 2.5.esp elskjiver.esp [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) Clean Black Queen Chronicles Ver 2.5.esp velayia.esm [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) Clean Black Queen Chronicles Ver 2.5.esp [SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) Clean Black Queen Chronicles Ver 2.5.esp Skeleton_Island_V3.00.esp [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) Clean Black Queen Chronicles Ver 2.5.esp [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [Conflict] This mod combines Tenaka's three previous mods ("Morgiah's Destiny", "Savant Armor Quest" and "Prison Ship Escape"). If you have any of those mods running you will need to unload them and start a new game with just "Clean Black Queen Chronicles Ver 2.5.esp" loaded. (Ref: The Black Queen Chronicles Readme.txt) Clean Black Queen Chronicles Ver 2.5.esp [ANY Clean Morgiah's Destiny Version 3.esp The Prison Ship Escape V2.esp The Prison Ship Escape High Level V2.esp SavantArmorV4.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Black Rose and Cedric [Black Rose] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 264800 br_c_and_br.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Blasphemous Revenants 2.5 [Fliggerty] ;;Dragon32 - There's nothing in the Description field for this mod so no version numbers to check [Conflict] There has not been a need to use "BR Dead Heros.esp" since version 2 of Blasphemous Revenants. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=19&t=1498#p24284 ) BR Dead Heros.esp Blasphemous Revenants.esp [Requires] (Ref: Blasphemous Revenants Readme.txt) Blasphemous Revenants.esp [ALL Bloodmoon.esm Tribunal.esm] ;;Dragon32: Fliggerty's "Blasphemous Revenants" sets the DELE flag for the mudcrab creature. This can mess things up. Apparently loading another mod that affects mudcrabs after BR will fix things. ;; http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=997293&view=findpost&p=15673238 ;;Dragon32: Apparently fixed in v2.4 "Removed two dirty objects; a mudcrab and a "player" NPC." Left Order rules as they are, remove them if issues arise ;;Creatures adds a script [Order] Blasphemous Revenants.esp Creatures.esp [Order] Blasphemous Revenants.esp Creatures (lore).esp [Order] Blasphemous Revenants.esp Creatures (Semi).esp ;;These are all the 'passive wildlife' mods in mlox_base at the moment, modifying Mudcrab's Fight values [Order] Blasphemous Revenants.esp animalbehave.esp [Order] Blasphemous Revenants.esp Animal Behaviour.esp [Order] Blasphemous Revenants.esp Less Aggressive Critters.esp [Order] Blasphemous Revenants.esp Mildlife.esp [Order] Blasphemous Revenants.esp Neutral creatures.esp [Order] Blasphemous Revenants.esp Non-Homicidal Ecosystem - Morrowind.ESP [Order] Blasphemous Revenants.esp Non-Homicidal Ecosystem - Bloodmoon.ESP [Order] Blasphemous Revenants.esp Non-Homicidal Ecosystem - Tribunal.ESP [Order] Blasphemous Revenants.esp Non-Homicidal Ecosystem Trib. & Blood..ESP [Order] Blasphemous Revenants.esp Passive_Healthy_Wildlife.esp [Order] Blasphemous Revenants.esp Passive Wildlife Vvardenfell.esp [Order] Blasphemous Revenants.esp Rational Wildlife.esp [Order] Blasphemous Revenants.esp SG-MW-ecology-BM-plugin.esp [Order] Blasphemous Revenants.esp SG-MW-ecology-carnivore-plugin.esp [Order] Blasphemous Revenants.esp SG-MW-ecology-WW-plugin.esp [Order] Blasphemous Revenants.esp wildlife_behaviour.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Blasphemous Revenants Werewolf Patch BETA [Fliggerty] [Patch] "BR_Werewolf_Patch.esp will ensure that if you change into a werewolf in front of only your revenants you will not become a 'known werewolf.' It only works with BR revenants." (Ref: "BR Werewolf Patch BETA Readme.txt") Download it from Morrowind Modding History (Additional Files section): http://mw.modhistory.com/download-37-10488 BR_Werewolf_Patch.esp Blasphemous Revenants.esp [Requires] Uses Bloodmoon global PCWerewolf and a Startup script. BR_Werewolf_Patch.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Blight Infection [Sendai45] [Requires] This plugin uses a Startup script so it requires one of the expansions. Clean Blight Infections.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Blighted Animals 1.1 [PawPrintExpress Mods] ;;Dragon32: Piratelord's "Creatures" also retextures Blighted animals; if someone running this mod load it after ;;Ref: TESPCD check and http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354 [Order] Creatures.esp Clean Blighted Animals.esp [Order] Creatures (lore).esp Clean Blighted Animals.esp [Order] Creatures (Semi).esp Clean Blighted Animals.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Blighted Animals Retextured 1.2 [PeterBitt] ;;Dragon32: Piratelord's "Creatures" also retextures Blighted animals; if someone running this mod load it after ;;Ref: TESPCD check and http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354 [Order] Creatures.esp BlightedAnimalsRetextured.esp [Order] Creatures (lore).esp BlightedAnimalsRetextured.esp [Order] Creatures (Semi).esp BlightedAnimalsRetextured.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Blood and Gore 2.14 [TheLys] [Note] ! The latest version of TheLys' "Blood and Gore" is 2.14 ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-56-14938 [VER < 2.14 Blood and Gore.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2394012 Blood and Gore.esp] [Note] !! TheLys' Blood and Gore 2.14 will throw errors if "Blood and Gore Morrowind alone add-on.esp" or "Blood and Gore Morrowind-Tribunal add-on.esp" are loaded: !! Cell "_TLgore_Test_Cell" not found for dialogue type Voice !! Info "EMPTY" !! Dragon32 has published an edited version of "Blood and Gore.esp" fixes those errors. !! Download the edit from the Additional Files section on Morrowind Modding History - http://mw.modhistory.com/download-56-14938 [ALL [ALL [VER = 2.14 Blood and Gore.esp] [DESC !/Dragon32/ Blood and Gore.esp]] [ANY Blood and Gore Morrowind alone add-on.esp Blood and Gore Morrowind-Tribunal add-on.esp]] ;;expdep [Requires] This plugin uses StartUp scripts and the Tribunal functions: getscale, getwaterlevel, modscale, setdelete, getforcejump, getforcemovejump, placeitem, getpcrunning and getpcjumping. Blood and Gore.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] "THE MOD DOES *NOT* WORK IF YOU USE *NO* ADD-ON." (Ref: "blood_gore_manual.htm") Blood and Gore.esp [ANY Blood and Gore Adventurer's TC add-on.esp Blood and Gore BM add-on.esp Blood and Gore Cait Critters add-on.esp Blood and Gore CoN 2 add-on.esp Blood and Gore Combat Moves add-on.esp Blood and Gore Deadite add-on.esp Blood and Gore GIANTS add-on.esp Blood and Gore Hunting Isle add-on.esp Blood and Gore MW Additions Rev add-on.esp Blood and Gore MW Advanced add-on.esp Blood and Gore MW-TB-VGreetings add-on.esp Blood and Gore Mephisto CP11 add-on.esp Blood and Gore Morrowind alone add-on.esp Blood and Gore Morrowind-Tribunal add-on.esp Blood and Gore Petshop add-on.esp Blood and Gore TEMPLATE add-on.esp Blood and Gore Wilderness add-on.esp] [Order] Blood and Gore.esp Blood and Gore Adventurer's TC add-on.esp Blood and Gore BM add-on.esp Blood and Gore Cait Critters add-on.esp Blood and Gore CoN 2 add-on.esp Blood and Gore Combat Moves add-on.esp Blood and Gore Deadite add-on.esp Blood and Gore Fire damage.esp Blood and Gore GIANTS add-on.esp Blood and Gore Hunting Isle add-on.esp Blood and Gore MW Additions Rev add-on.esp Blood and Gore MW Advanced add-on.esp Blood and Gore MW-TB-VGreetings add-on.esp Blood and Gore Mephisto CP11 add-on.esp Blood and Gore Morrowind alone add-on.esp Blood and Gore Morrowind-Tribunal add-on.esp Blood and Gore Petshop add-on.esp Blood and Gore TEMPLATE add-on.esp Blood and Gore Wilderness add-on.esp Blood and Gore patch for GIANTS Trib.esp [Conflict] Use "Blood and Gore Morrowind alone add-on.esp" only if you do NOT have Tribunal, otherwise use "Blood and Gore Morrowind-Tribunal add-on.esp" (Ref: "blood_gore_manual.htm") Blood and Gore Morrowind alone add-on.esp Tribunal.esm [Conflict] Choose ONLY ONE of these plugins. If you do not have Tribunal, Bloodmoon, or VGreetings, use: "Blood and Gore Morrowind alone add-on.esp" If you do have Tribunal, but NOT VGreetings, use: "Blood and Gore Morrowind-Tribunal add-on.esp" If you have Tribunal AND VGreetings, use: "Blood and Gore MW-TB-VGreetings add-on.esp" (Ref: "blood_gore_manual.htm") Blood and Gore Morrowind alone add-on.esp Blood and Gore Morrowind-Tribunal add-on.esp Blood and Gore MW-TB-VGreetings add-on.esp [Patch] "Blood and Gore Morrowind-Tribunal add-on.esp" is for Morrowind AND Tribunal creatures. (Ref: "blood_gore_manual.htm") Blood and Gore Morrowind-Tribunal add-on.esp [ALL Blood and Gore.esp Tribunal.esm [NOT VGreetings.esp]] [Conflict] You should use "Blood and Gore MW-TB-VGreetings add-on.esp" instead of "Blood and Gore Morrowind-Tribunal add-on.esp" when you have VGreetings. (Ref: "blood_gore_manual.htm") [ALL Blood and Gore Morrowind-Tribunal add-on.esp [NOT Blood and Gore MW-TB-VGreetings add-on.esp]] VGreetings.esp [Conflict] "Blood and Gore MW-TB-VGreetings add-on.esp" is for Morrowind AND Tribunal creatures, adds TheOtherFelix' VGreetings mod Hit section voice features (you don't need to activate this part of VGreetings). You still need the other parts (non hits) of VGreetings 0.9.4 to have the full VGreetings mod. (Ref: "blood_gore_manual.htm") Blood and Gore MW-TB-VGreetings add-on.esp VGreetings-Hit.esp [Patch] "Blood and Gore MW-TB-VGreetings add-on.esp" is for Morrowind AND Tribunal creatures, adds TheOtherFelix' VGreetings mod Hit section voice features (you don't need to activate this part of VGreetings). You still need the other parts (non hits) of VGreetings 0.9.4 to have the full VGreetings mod. (Ref: "blood_gore_manual.htm") Blood and Gore MW-TB-VGreetings add-on.esp [ALL Blood and Gore.esp VGreetings.esp Tribunal.esm] [Patch] Use "Blood and Gore BM add-on.esp" if you have Bloodmoon. (Ref: "blood_gore_manual.htm") Blood and Gore BM add-on.esp [ALL Blood and Gore.esp Bloodmoon.esm] [Patch] Use "Blood and Gore Adventurer's TC add-on.esp" for Adventurer's TC (V) (Ref: "blood_gore_manual.htm") Blood and Gore Adventurer's TC add-on.esp [ALL Blood and Gore.esp AdventurersTC_beta1.esp] [Patch] for Cait's Critters Unleashed 2.0 by HogHead (Ref: "blood_gore_manual.htm") Blood and Gore Cait Critters add-on.esp [ALL Blood and Gore.esp [ANY Cait's Critters Unleashed 2.0.esp Cait's Critters Unleashed 2.0 (Tribunal).esp Cait's Critters Unleashed 2.0 DV.esp Cait's Critters Unleashed 2.0 DV (ohne Tribunal).esp]] [Patch] for Children of the Night part 2 by J. Barbosa (V) (Ref: "blood_gore_manual.htm") Blood and Gore CoN 2 add-on.esp [ALL Blood and Gore.esp C0N2 v1.01.esp] [Patch] for Deadite race (V) (Ref: "blood_gore_manual.htm") Blood and Gore Deadite add-on.esp [ALL Blood and Gore.esp io_deadite_race-1.4b.esp] ;;; Add-on was made for Giants Tribunal, will it work with Giants Ultimate? ;;[Patch] ;; for GIANTS Tribunal 2.6 by PumaMan ;; *If you want GIANTS creatures to use B&G effects TOO, use this add-on ;; *If not, use the patch for GIANTS ;; *Don't forget that you MUST use the patch OR the add-on if you use GIANTS ;; *or you won't have gore effects at all ;; For GIANTS Tribunal, the GIANTS add-on ALSO contains all the changes ;; included in the GIANTS patch released with Blood & Gore ;; (Ref: "blood_gore_manual.htm") ;;Blood and Gore GIANTS add-on.esp ;;[ALL Blood and Gore.esp ;; GIANTS.esm] ;;; Patch was made for Giants Tribunal, will it work with Giants Ultimate? ;;[Patch] ;; for GIANTS tribunal compatibility (and ONLY compatibility - see above for the add-on) ;; (Ref: "blood_gore_manual.htm") ;;Blood and Gore patch for GIANTS Trib.esp ;;[ALL Blood and Gore.esp ;; GIANTS.esm] [Patch] for making GhanBuriGhan's Combat Moves mod applied to ALL creatures/NPC using B&G effects you need to activate the complete Combat Moves mod to use this add-on (Ref: "blood_gore_manual.htm") Blood and Gore Combat Moves add-on.esp [ALL Blood and Gore.esp Combat Moves.esp] [Patch] for Hunting Isle by Jdooby (V) (Ref: "blood_gore_manual.htm") Blood and Gore Hunting Isle add-on.esp [ALL Blood and Gore.esp Clean Hunting_mod_v.1.0.esp] [Patch] for Creature Pack 1.1 by Mephisto (Ref: "blood_gore_manual.htm") Blood and Gore Mephisto CP11 add-on.esp [ALL Blood and Gore.esp Creature Pack 1.1.esp] [Patch] for Morrowind Additions Revamped by M6N6M6, Brewu4 & Harlequin (V) (Ref: "blood_gore_manual.htm") Blood and Gore MW Additions Rev add-on.esp [ALL Blood and Gore.esp Additions_Revamped__clean_.esp] [Patch] for Morrowind Advanced by WormGod (V) (Ref: "blood_gore_manual.htm") Blood and Gore MW Advanced add-on.esp [ALL Blood and Gore.esp Morrowind Advanced.esm] [Patch] for Petshop 4.2 by Jdooby (V) (Ref: "blood_gore_manual.htm") Blood and Gore Petshop add-on.esp [ALL Blood and Gore.esp Petshop_4.1.esp] ;;Dragon32: Original mlox rules had Wilderness Mod 2.* plugins, added in 1.1; dunno if 2.* will work... [Patch] for Wilderness 1.1 by PumaMan (Ref: "blood_gore_manual.htm") Blood and Gore Wilderness add-on.esp [ALL Blood and Gore.esp [ANY Wilderness Mod.esm The Wilderness Mod 2.0.esm The Wilderness Mod 2.0 T & B.esm]] [Conflict] "Blood and Gore Fire damage.esp makes (original) fire sources of Morrowind/Tribunal/Bloodmoon (like brasiers) really do FIRE damage. Based on Sisco's mod "Fire hurts" idea" "[Blood and Gore Fire damage.esp] modifies the fire sources so is incompatible with any other mod doing so" "Necessities of Morrowind" adds fire damage. (Ref: "blood_gore_manual.htm" and "NOM 2.13.txt") Blood and Gore Fire damage.esp [ANY Fire_Hurt_All.esp Fire_Hurt_bloodmoon.esp Fire_Hurt_morrowind.esp Fire_Hurt_Tribunal.esp Necessities of Morrowind 2.0.esp Necessities of Morrowind 2.1.esp NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp] ;;Dragon32: Most noticeable effect would be from fire damage plugin. Load after Light Sounds [Order] Light Sounds.esp Blood and Gore Fire damage.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodlines [Carnithus] ;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" [Requires] Bloodlines requires Bloodmoon, Tribunal and Cortex's "Vampire Embrace" version 1.35 or above. (Ref: BLOOD LINES READ ME!!!.txt) Blood Lines I_BloodMoon.esp [ALL Vampire_Embrace.esp Bloodmoon.esm Tribunal.esm] [Requires] Bloodlines requires Tribunal and Cortex's "Vampire Embrace" version 1.3 or above. (Ref: BLOOD LINES READ ME!!!.txt) Blood Lines I_Tribunal.esp [ALL Vampire_Embrace.esp Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon Creatures 1.1 [Yar-Yulme] [Requires] Bloodmoon_Creatures.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon Dwemer Ruin aka. Nchrdurmz [Executor Zurg] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1351052 Nchrdurmz.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon Extras - Fixed levelled lists v0.2 [Dragon32, TheOtherFelix] ;; Dragon32 - Information about TheOtherFelix's original mod's use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. [Conflict] Do not enable both plugins, only enable the version with the fixed levelled lists: "BMExtrasFixedLL.esp" BMExtras.esp BMExtrasFixedLL.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BloodMoon Fix 1.2 [Misty Moon] [Note] The Morrowind Patch Project (MPP) fixes Wolf Greaves, Ice Female Gauntlets and Snow Bear Boots. If you can live without the tweaks to some Bloodmoon creature's attack/flee settings then you do not need this plugin. BloodMoon-FIX.esm [Order] Bloodmoon.esm BloodMoon-FIX.esm [Order] Morrowind Patch *.esm BloodMoon-FIX.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm BloodMoon-FIX.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon Landscape Overhaul 1.1 [Slartibartfast] ;;Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=947130&view=findpost&p=13694991 [Order] Bloodmoon.esm Bloodmoon Landscape Overhaul .esm BT_Whitewolf_2_0.esm ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Bloodmoon Landscape Overhaul .esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Bloodmoon Landscape Overhaul .esm [Conflict] "[Slartibartfast's "Bloodmoon Landscape Overhaul"] is built on Texture Fix - Bloodmoon version 1.2 therefore no point using in conjunction with any version of Texture Fix for Bloodmoon." (Ref: "Readme -Bloodmoon Landscape Overhaul.txt") Bloodmoon Landscape Overhaul .esm Texture Fix - Bloodmoon .esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon Quick Fixes [LDones] ; Dragon32: ; Readme included with the mod says "Updated June 28, 2003 - 6:52pm" ; Bloodmoon patch v1.6.1820 was released 9th July 2003 (US) and 11th July 2003 (EU) ; Circumstantial evidence for Gluby's assertion. I also have a *vague* recollection ; of LDones posting to this affect on the BSF a while ago [Note] !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install BloodmoonQuickFixes-LD by LDones. !! (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://forums.bethsoft.com/index.php?/topic/794715-comprehensive-bugfix-mods-catalogfaq/ ) BloodmoonQuickFixes-LD.esp BloodmoonQuickFixes-LITE (Non-Tribunal).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon Rhysk 1.6 [LegoManIAm94] ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Rhysk.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Rhysk.esm [Patch] "Make sure you also download the Rhysk Patch." (Ref: http://www.nexusmods.com/morrowind/mods/28889/ ) Rhysk Patch.ESP Rhysk.esm [Note] "The Rhysk MGE Fix is a file you do not activate in the Data Files when you are playing Morrrowind. Just use it when you are generating Distant Land in MGE." (Ref: http://www.nexusmods.com/morrowind/mods/28889/ ) Rhysk (MGE Fix).esp [Patch] "Rhysk Better Heads Fix is if you only use Better Heads and it will make the NPC beards colour match their hair colour." (Ref: http://www.nexusmods.com/morrowind/mods/28889/ ) Rhysk Better Heads Fix.ESP [ALL Rhysk.esm [ANY Better Heads.esm Better Heads.esp]] ;;Dragon32: TESPCD shows no actual conflicts between these, Order rule can be removed if it causes problems [Order] Rhysk Patch.ESP Rhysk Better Heads Fix.ESP [Patch] "There is a mod that requires [LegoManIAm94's] Job mods that will add jobs in Rhysk." Download it from Morrowind Nexus - http://morrowind.nexusmods.com/mods/42725/ (Ref: http://www.nexusmods.com/morrowind/mods/28889/ ) Jobs (Rhysk).ESP [ALL Rhysk.esm Jobs.esm] [Requires] Jobs (Rhysk).ESP [ALL Rhysk.esm Jobs.esm Tribunal.esm Bloodmoon.esm Better Mining.esm Better Mining (Bloodmoon).esm Jobs (Bloodmoon).esm] ;;Dragon32: TESPCD shows DIAL conflict, although Dialogue text appears the same [Order] Rhysk Patch.ESP Jobs (Rhysk).ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon SpellFix [whiteraider] [Note] If you feel the need to load this mod because the three summons (Fabricant, Wolf, Bear) do not work when using Bloodmoon then a dirty plugin loading later in your modlist is breaking the spells. You should use tes3cmd to clean your plugins. https://code.google.com/p/mlox/wiki/Tes3cmd As tes3cmd is a commandline program you may wish to use one of these batch files: http://www.fliggerty.com/phpBB3/viewtopic.php?style=5&f=9&t=5734 (Ref: http://forums.bethsoft.com/topic/1041190-beta-relz-morrowind-patch-project-165-beta/?p=15974266 ) BM_SpellFix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon Thirsk 2x 1.4 [LegoManIAm94] [Note] "The Thirsk 2x MGE Fix is a file you do not activate in the Data Files when you are playing Morrrowind. Just use it when you are generating Distant Land in MGE." (Ref: http://www.nexusmods.com/morrowind/mods/28917 ) Thirsk 2x (MGE Fix).esp ;;Dragon32: Just deletes a single Flora_tree_BM_snow_05 from Thirsk exterior cell. No, I don't know either ;;Hrm, maybe it's this ref reported by tes3cmd: ;; Cleaned duplicate object instance (Flora_tree_BM_snow_05 FRMR: 9576) from CELL: thirsk (-19, 23) [Order] Thirsk 2x.esp Thirsk 2x Patch.esp [Patch] "There is a mod that requires Job mods that will fix the position of objects added by the Job mods." Download it from Morrowind Nexus - http://morrowind.nexusmods.com/mods/42725/ (Ref: http://www.nexusmods.com/morrowind/mods/28917 ) [ALL Jobs (Thirsk 2x) (Part 1).ESP Jobs (Thirsk 2x) (Part 2).ESP] [ALL Thirsk 2x.esp Jobs.esm] [Requires] Jobs (Thirsk 2x) (Part 2).ESP [ALL Tribunal.esm Bloodmoon.esm Better Mining.esm Better Mining (Bloodmoon).esm Jobs.esm Jobs (Bloodmoon).esm] [Requires] "Jobs (Thirsk 2x) (Part 1).ESP" was created with "Thirsk 2x.esm" as a master. Presumably a previous version of LegoManIAm94's "Bloodmoon Thirsk 2x" was distributed as an ESM rather than the current (version 1.4) ESP. Unfortunately LegoManIAm94 has not updated the patch to reflect this change. Jobs (Thirsk 2x) (Part 1).ESP [ALL Bloodmoon.esm Thirsk 2x.esm] ;;Dragon32: Not needed based on TESPCD check, "Jobs (Thirsk 2x) (Part 2).ESP" alters objects in Jobs.esm from what I can see [Order] Thirsk 2x.esp Thirsk 2x Patch.esp Jobs (Thirsk 2x) (Part 1).ESP Jobs (Thirsk 2x) (Part 2).ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloody Oath 1.0 [Aquan] [Conflict] Bloody Oath has major landmass conflicts with the island of Tusar (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13560421 ) Bloody Oath_v1.0.esp tusar_v1.2.1.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1488614 Bloody Oath_v1.0.esp] [Conflict] "This mod is not compatible with any other mod that places a boat at the dock behind Ms. Farseer in Dagon Fel, (Black Light mod)" (Ref: "Bloody Oath_v1.0_readme.txt") Bloody Oath_v1.0.esp blacklightv1.34.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Board Games 2.0 [Danae] ;;expdep [Requires] This plugin uses the Bloodmoon function placeatme. Clean Board Games.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Boatmaster 2.1 [fleck1974] [Conflict] "USE ONLY ONE .ESP, if you use BALMORA EXPANDED use The Boatmaster (BE).ESP If you don't use that mod then use The Boatmaster.ESP" (Ref: "boatmaster v.2.1 readme.txt") The Boatmaster (BE).esp The Boatmaster.esp [Conflict] "If you use BALMORA EXPANDED use The Boatmaster (BE).ESP" (Ref: "boatmaster v.2.1 readme.txt") The Boatmaster.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] [Order] Balmora Expansion v1.4.esp The Boatmaster (BE).esp [Order] Balmora Expansion v1.4+(1.4).esp The Boatmaster (BE).esp [Order] Balmora Expansion - LITE 1.0.esp The Boatmaster (BE).esp [Order] BE+(1.4) Better Looking Morrowind.esp The Boatmaster (BE).esp [Conflict] "[fleck1974's "The Boatmaster"] conflicts with Castle Unreal [by ReflectioN]." (Ref: https://www.youtube.com/watch?v=KEA-IRuj1Io ) [ANY The Boatmaster (BE).esp The Boatmaster.esp] [ANY Castle Unreal BB V1.0.esp Castle Unreal V1.0.esp] [Conflict] "[fleck1974's "The Boatmaster"] is completely incompatible with [his] first mod Fleck Homes." (Ref: "boatmaster v.2.1 readme.txt") [ANY The Boatmaster (BE).esp The Boatmaster.esp] fleck_homes.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Boats 1.15 [abot & Arcimaestro Antares] [Note] ! There is a new version of abot & Arcimaestro Antares' "Boats" available, you should upgrade! ! http://www.nexusmods.com/morrowind/mods/42270/ [VER <1.15 abotBoats.esp] [VER <1.15 abotBoatsTR.esp] [Conflict] Only use one plugin: abotBoatsTR.esp - If you have Tamriel Rebuilt installed abotBoats.esp - If you do not (Ref: "abotBoats.txt") abotBoats.esp abotBoatsTR.esp [Requires] "Normal version [of abot & Arcimaestro Antares' "Boats"] requires Bloodmoon.esm." (Ref: "abotBoats.txt") abotBoats.esp Bloodmoon.esm [Requires] "Tamriel Rebuilt version [of abot & Arcimaestro Antares' "Boats"] requires Tribunal.esm, Bloodmoon.esm, TR_Data.esm, TR_Mainland.esm." (Ref: "abotBoats.txt") abotBoatsTR.esp [ALL Bloodmoon.esm Tribunal.esm TR_Data.esm TR_Mainland.esm] [Requires] "abotRiverStridersTR.esp NEEDS abotBoatsTR.esp" (Ref: "abotBoats.txt") abotRiverStridersTR.esp [ALL abotBoatsTR.esp TR_Data.esm TR_Mainland.esm] ;; Ref: "abotBoats.txt" [Order] abotBoatsTR.esp abotRiverStridersTR.esp ;;Dragon32 - Ref: http://forums.bethsoft.com/topic/1397841-relz-boats/page__view__findpost__p__21521014 ;;BTB Settings overwrites the cell name for Ayemar from Tamriel Rebuilt [Order] BTB - Settings (Alternate).esp abotBoatsTR.esp ;;Dragon32 - BTB Settings overwrites the cell name for Ayemar from Tamriel Rebuilt ;;Ref: http://forums.bethsoft.com/topic/1397841-relz-boats/page__view__findpost__p__21521014 [Order] BTB - Settings.esp abotBoatsTR.esp ;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods ;;ref: http://forums.bethsoft.com/topic/1487854-relz-mlox-analyze-and-sort-your-load-order/?p=23797886 [Order] abotBoats.esp mel_teleportPlugin_1_3.esp [Order] abotBoatsTR.esp mel_teleportPlugin_1_3.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bob's Armory [Mr. Dave] [Requires] (Ref: "Bobs Armory ReadMe.txt") Bob's Armory.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bob's Armory 2 [Mr. Dave] [Requires] (Ref: "Bobs Armory 2 ReadMe.txt") Bob's Armory 2.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bob's Armory Wardrobe [Bryss Phoenix & Fliggerty] [Requires] Bryss Phoenix & Fliggerty's "Bob's Armory Wardrobe" is dependent on Bryss Phoenix's modified version of "Bob's Armory", "Icons for Bob's Armory". It will not work with Mr Dave's original version. http://mw.modhistory.com/download-76-10560 (Ref: Bob's Armory Wardrobe.txt) BobsArmoryWardrobe.esp [SIZE 134091 Bob's Armory.esp] [Order] Bob's Armory.esp BobsArmoryWardrobe.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bob's Banners [Mr. Dave] [Requires] Mr. Dave's "Bob's Banners" is an expansion pack for his "Bob's Armory 2" (Ref: Bob's Banners ReadMe.txt) Bob's Banners.esp Bob's Armory 2.esp [Order] Bob's Armory 2.esp Bob's Banners.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bones 1.1 [James Fraser] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) If you have Tribunal and Bloodmoon, use Bones11-tb-bm.esp instead! [SIZE 276028 Bones11.esp] [Conflict] Choose ONLY ONE of these plugins. "The TB-BM version is for use with both expansions." (Ref: "Bones Readme.txt") Bones11.esp Bones11-tb-bm.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bonsai Creatures [Conflict] Do not use these plugins together. "Bonsai Guars AddOn.esp" is meant to only be used with "Bonsai Guars". (Ref: "BonsaiCreatures_ReadMe.txt") Bonsai Creatures.esp Bonsai Guars AddOn.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Book Jackets Morrowind/Tribunal/Bloodmoon [Daleth] [Requires] Book Jackets - Morrowind - BookRotate.esp [ANY Book Rotate.esm Book Rotate - Morrowind v1.1.esp] [Requires] Book Jackets - Tribunal - BookRotate.esp [ALL Book Rotate.esm Book Rotate - Tribunal v5.3.esp] [Order] Book Rotate - Tribunal v5.3.esp Book Jackets - Tribunal - BookRotate.esp [Requires] Book Jackets - Bloodmoon - BookRotate.esp [ALL Book Rotate.esm Book Rotate - Bloodmoon v5.3.esp] [Order] Book Rotate - Bloodmoon v5.3.esp Book Jackets - Bloodmoon - BookRotate.esp [Conflict] Choose ONLY ONE of these plugins. 'If you are using BookRotate, be sure to select the ESP called "Book Jackets - Morrowind - BookRotate.esp". If you're not, select "Book Jackets - Morrowind.esp".' (Ref: "Readme Book Jackets - Morrowind.txt") Book Jackets - Morrowind - BookRotate.esp Book Jackets - Morrowind.esp [Conflict] Choose ONLY ONE of these plugins. 'If you are using BookRotate, be sure to select the ESP called "Book Jackets - Tribunal - BookRotate.esp". If you're not, select "Book Jackets - Tribunal.esp".' (Ref: "Readme Book Jackets - Tribunal.txt") Book Jackets - Tribunal - BookRotate.esp Book Jackets - Tribunal.esp [Conflict] Choose ONLY ONE of these plugins. 'If you are using BookRotate, be sure to select the ESP called "Book Jackets - Bloodmoon - BookRotate.esp". If you're not, select "Book Jackets - Bloodmoon.esp".' (Ref: "Readme Book Jackets - Bloodmoon.txt") Book Jackets - Bloodmoon - BookRotate.esp Book Jackets - Bloodmoon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Book Rotate 5.3 [Cydine & Maboroshi Daikon] [Order] Morrowind Patch *.esm Book Rotate.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Book Rotate.esm [Order] Bloodmoon.esm Book Rotate.esm Book Rotate - Tribunal v5.3.esp Book Rotate - Bloodmoon v5.3.esp [Requires] Book Rotate.esm [ANY Tribunal.esm Bloodmoon.esm] [Requires] Book Rotate - Tribunal v5.3.esp Tribunal.esm [Requires] Book Rotate - Bloodmoon v5.3.esp Bloodmoon.esm [Conflict] Use ONLY "Book Rotate - Morrowind v1.1.esp" if you have neither Tribunal nor Bloodmoon. Otherwise use Book Rotate.esm, and If you have Tribunal, use "Book Rotate - Tribunal v5.3.esp" If you have Bloodmoon, use "Book Rotate - Bloodmoon v5.3.esp" (Ref: BookRotate5.3.txt) Book Rotate - Morrowind v1.1.esp [ANY Book Rotate.esm Book Rotate - Morrowind.esp Book Rotate - Tribunal v5.3.esp Book Rotate - Bloodmoon v5.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Booty Island 1.1 [JOG] [Conflict] Landmass conflict. You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/39308/ (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Booty.esp Journey's End 1.1.esp [Conflict] Landmass conflict. You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/39308/ (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Booty.esp BAR_DarkshroudKeep_v1.2.esp [Conflict] Landmass conflict. You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/39308/ (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Booty.esp GS_Tamriel Part1_Black Marsh.esp [Conflict] Landmass conflict. You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/39308/ (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Booty.esp SnakeBitten Island - Alpha.esp [Conflict] Do not run JOG's original "Booty Island" and Spiffyman's moved version at the same time. Booty.esp Booty Island.esp ;;Dragon32: Booty Island modifies an NPC from the Illuminated Order mod, so should load later ;;Ref: Booty.txt [Order] Illuminated Order v1.0.esp Booty.esp [Order] Illuminated Order v1.0.esp Booty Island.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Booty.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Booty Island.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp Booty.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp Booty Island.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp Booty.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp Booty Island.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp Booty.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp Booty Island.esp ;;"Booty Island is designed to put a NPC to Haldenshore, if the Plugin is installed." ;;Ref: Booty.txt ;;Dragon32; Probably not needed but... [Order] Haldenshore_1.2.esp Booty.esp [Order] Haldenshore_1.2.esp Booty Island.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bosmer Armor Add-On for Ascadian Styles [Thinalphiel] [Requires] (Ref: "Bosmer Armor Add-On Readme.txt") Bosmer Armor Add-On.esp Clean Ascadian Styles.esp ;;Dragon32: TESPCD shows a CONT conflict [Order] Clean Ascadian Styles.esp Bosmer Armor Add-On.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bound Armor Bugfix [Tizzo] [Conflict] "Please only use one plugin (Light, Medium, Heavy, Rebalance) at a time!" (Ref: "Bound Armor Bugfix Readme.txt") Bound Armor Bugfix (Heavy).esp Bound Armor Bugfix (Light).esp Bound Armor Bugfix (Medium).esp Bound Armor Bugfix (Rebalance).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Boyfriend, Imperial [Emma] [Conflict] Choose only one plugin: boyfriend_imp2_1.esp - If you only have Morrowind Tribun_iboyfriend_2_1.esp - If you have Morrowind and Tribunal (Ref: Readme Boyfriend_imp2_1.txt and Readme Tribun_boyfriend_2_1.txt) boyfriend_imp2_1.esp Tribun_iboyfriend_2_1.esp [Requires] (Ref: Readme Tribun_boyfriend_2_1.txt) Tribun_iboyfriend_2_1.esp Tribunal.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bricks [Bill] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 23308 Bricks.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Broken Drum 1.01 [Nimrod_Flamehair] [Conflict] Only use one plugin: The Broken Drum 1.01.esp - The standard plugin. The Broken Drum 1.01 - NoAutoMusic.esp - Imp y Celyn the bard doesn't automatically play music. The Broken Drum 1.01 - NoAutoMusic.esp The Broken Drum 1.01.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Brother Juniper's Twin Lamps 1.1 [Brother Juniper] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1537864 Juniper's Twin Lamps (1.1 Tribunal).esp] ;; TBD. This needs confirmation, as the wiki is ambiguous ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [Order] Juniper's Twin Lamps (1.1 Tribunal).esp Clean Black Queen Chronicles Ver 2.5.esp [Conflict] "Brother Juniper's Twin Lamps" conflicts with "Nevana's Twin Lamps and Slave Hunters" - has overlaps in changes on many NPCs. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Juniper's Twin Lamps (1.1 Tribunal).esp Nevena's Twin Lamps & Slave Hunters 1.5.esp [Conflict] When these two plugins are loaded together, a landscape tear appears between the cells (-6, -7) and (-5, -7) just west of the little bridge over the Odai. A simple fix is to delete the LAND record (-6, -7) from "Juniper's Twin Lamps (1.1 Tribunal).esp". Note that this was reported by someone running version 1.8 of Slartibartfast's "Texture Fix". [SIZE 1536911 Juniper's Twin Lamps (1.1 Tribunal).esp] [ANY Texture Fix .esm] ;;Dragon32: Need to load Twin Lamps after Advanced Guard's guard remover otherwise "tl_mineguard"s are removed [Order] Guard-Remover.esp Juniper's Twin Lamps (1.1 Tribunal).esp ;;Dragon32: Similar problem with NazoX9's Guards ;; http://forums.bethsoft.com/index.php?/topic/1122552-console-command-for-restoring-objects/ [Order] NX9Guards_Hlaalu.esp Juniper's Twin Lamps (1.1 Tribunal).esp [Order] NX9_Guards_Complete.ESP Juniper's Twin Lamps (1.1 Tribunal).esp ;;Dragon32: Similar problem with Ore Replacer (Hngh?) ;; http://forums.bethsoft.com/topic/1509447-updating-morrowind-tools-and-mods/?p=23805622n [Order] CR Ore Replacer 1.0.esp Juniper's Twin Lamps (1.1 Tribunal).esp [Order] correctUV Ore Replacer 1.0.esp Juniper's Twin Lamps (1.1 Tribunal).esp ;;Dragon32: Mod adds guards Caldera mine and facilities, could cause similar problems [Order] Caldera Mining Company Gets Reinforcements.esp Juniper's Twin Lamps (1.1 Tribunal).esp ;; From Abot's user rules [Order] Juniper's Twin Lamps*.esp Morrowind Crafting*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BTB Spells - Excellent Magic Sounds Patch (MGSO) 12.2 [imanoobsowhat27] [Requires] "Requirements: Excellent Magic Sounds by [Asiron]" (Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt") BTB Spells - EMS MGSO Patch.esp ExcellentMagicSounds.esp [Conflict] The sounds from "Excellent Magic Sounds" by Asiron do not work with "BTB - Spells.esp" from "BTB's Game Improvements" imanoobsowhat27 has released a modified version of "BTB - Spells.esp" (version 12.2) so it is compatible with "Excellent Magic Sounds". http://www.nexusmods.com/morrowind/mods/39774/ (Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt") ExcellentMagicSounds.esp BTB - Spells.esp [Conflict] Do not use imanoobsowhat27's "BTB Spells - EMS MGSO Patch.esp" with BTB's original "BTB - Spells.esp". (Ref: "Readme for BTB - Spells - Excellent Magic Sounds Patch (MGSO).txt") BTB Spells - EMS MGSO Patch.esp BTB - Spells.esp ;;Dragon32: Checked in TESPCD, lots of MGEF conflicts. [Order] ExcellentMagicSounds.esp BTB Spells - EMS MGSO Patch.esp ;;Dragon32: Duplicate "BTB - Spells.esp" rules [Conflict] "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter spell and magic settings. (Ref: "morrowind_btb.zip\Readme.txt") BTB Spells - EMS MGSO Patch.esp [ANY Balance - Magic Effects.esp Balance - spells.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] ;; Ref: "morrowind_btb.zip\Readme.txt" [Order] BTB Spells - EMS MGSO Patch.esp BTB - Settings.esp [Order] BTB Spells - EMS MGSO Patch.esp BTB - Settings (Alternate).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BTB Spells Fix 1.0 [Kid77] [Note] !! "The NPC-only spells added by ["BTB - Spells.esp", from "BTB's Game Improvements",] were appearing on some of the NPCs added by [Neoptolemus' "Morrowind Comes Alive" who] would sell the spells that were only meant for NPCs, and not for the player. ["BTB Spells Fix" by Kid77] fixes that issue." !! Download "BTB Spells Fix" by Kid77 from Morrowind Modding History: http://mw.modhistory.com/download-53-6632 [ALL [ANY BTB - Spells.esp BTB Spells - EMS MGSO Patch.esp] MCA.esm [NOT BTB NPC Spells Fix.ESP]] [Requires] "[Kid77's "BTB Spells Fix 1.0"] require Morrowind, Tribunal, Bloodmoon, BTB - Spells (from BTB's Game Improvements)." (Ref: "BTB_Spells_Fix.7z\BTB Spells Fix\ReadMe.txt") BTB NPC Spells Fix.ESP [ALL [ANY BTB - Spells.esp BTB Spells - EMS MGSO Patch.esp] Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BTB's Game Improvements 13.0 [BTB] ;;expdep [Requires] These plugins use a Startup script: [ANY BTB - Character.esp BTB - Character (Alternate).esp BTB - Settings.esp BTB - Settings (Alternate).esp] [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: Checked Wakim's and BTB's mods using TESPCD ;;"BTB - Alchemy.esp" - no conflict with Wakim [Requires] (Ref: "morrowind_btb.zip\Readme.txt") BTB - Alchemy.esp [ALL Tribunal.esm Bloodmoon.esm] [Conflict] "BTB - Alchemy.esp" is derived from HotFusion's "Economy Adjuster" mod, there is no point in running both mods. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Alchemy.esp [ANY EcoAdj(Sri+Ingredients).esp EcoAdj Ingredients.esp] ;;"BTB - Character.esp" [Conflict] Only use ONE plugin, "BTB - Character (Alternate).esp" does not modify the Khajiit Eye of Night spell into a permanent ability (Ref: Readme - Character (Alternate).txt) BTB - Character (Alternate).esp BTB - Character.esp [Conflict] "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter character settings. (Ref: "morrowind_btb.zip\Readme.txt") [ANY BTB - Character.esp BTB - Character (Alternate).esp] [ANY Balance - Character.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] [Conflict] BTB's Character plugin includes a copy of a similar birthsign remover script to the one in AzuMite's "Level Up Birthsign Remover" (Ref: "morrowind_btb.zip\Readme.txt") [ANY BTB - Character.esp BTB - Character (Alternate).esp] [ANY Level Up Birthsign Remover 103.esp Level Up Birthsign Remover WGI 103.esp] [Note] ! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest." ! "BTB's Game Improvements" makes Argonian water-breathing a constant-effect ability. ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ ) ! Mods which make Argonian water-breathing a toggleable ability: ! "Argonian Water Breathing Toggle" by Jack - http://mw.modhistory.com/download-47-13155 ! "Beast Spell Toggle" by Pwin - http://mw.modhistory.com/download-47-13426 ! "Slashes' Argonian Water Breathing" by Slashes-With-Claws -http://mw.modhistory.com/download-47-10284 [ALL [ANY BTB - Character.esp BTB - Character (Alternate).esp CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception100+BTB's Character.ESP] [NOT [ANY Argonian Breathing Toggle.esp Argonian wb toggle.ESP Slashes' Argonian Water Breathing.esp]]] ;;"BTB - Equipment.esp" [Conflict] "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter equipment settings. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Equipment.esp [ANY Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] [Requires] (Ref: "morrowind_btb.zip\Readme.txt") BTB - Equipment.esp [ALL Tribunal.esm Bloodmoon.esm] [Note] "[BTB's "Game Improvements"] added "LegionUniform" script to Imperial Studded Cuirass & Imperial Newstscale Cuirass". The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing. However, these other mods also add the "LegionUniform" script to the Imperial Silver Cuirass and Imperial Dragonscale Cuirass. (Ref: "Changes - Equipment.txt") [ALL BTB - Equipment.esp [ANY Imperial Uniforms T B (v1.2).esp Imperial Uniforms (v1.1).esp ImperialLegionUniform.esp More Legion Uniforms.esp]] [Conflict] BTB's "Game Improvements" includes the fixes for the missing Templar armor pauldrons included in Counciler's "Templar Pauldrons Fix" and Cjad's "Templar Pauldron Fix". (Ref: "Changes - Equipment.txt") BTB - Equipment.esp [ANY Clean Templar Pauldron Fix.esp Clean_Templar_Pauldron_Fix_v11.esp Cjad's Templar Pauldron Fix.esp] [Conflict] "BTB's Game Improvements [...] will conflict with the "Ingredients" and the "Misc" plugins from [HotFusion's "Economy Adjuster"]. This is because BTB's Game Improvements was specifically created as a continuation of the work started by Economy Adjuster, and is meant to replace those two modules." (Ref: "Readme - BTB's Game Improvements Compatibility.txt") BTB - Equipment.esp EcoAdjMisc.esp ;;Dragon32: BTB's changes AR values etc of Adamantium armour [Order] adamantiumarmor.esp BTB - Equipment.esp [Order] OfficialMods_v5.esp BTB - Equipment.esp [Order] Clean Official Plugins v1.1.esp BTB - Equipment.esp [Order] super_adventurers302.esp BTB - Equipment.esp [Order] [Official]Adamantium Armor.esp BTB - Equipment.esp [Order] ImprovedAdamantiumArmor.esp BTB - Equipment.esp [Order] Official_2002_Mods.esp BTB - Equipment.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp BTB - Equipment.esp ;;"BTB - Settings.esp" [Conflict] Only use ONE plugin, "BTB - Settings (Alternate).esp" omits the changes made by the original to the growth rates of major, minor, and, particularly, misc skills. (Ref: Readme - Settings (Alternate).txt) BTB - Settings (Alternate).esp BTB - Settings.esp [Conflict] "I have merged [Da Nang's "CalSurGuardMod" mod] with [the BTB - Settings] plugin." (Ref: "morrowind_btb.zip\Readme.txt") [ANY BTB - Settings.esp BTB - Settings (Alternate).esp] CalSurGuardMod.esp [Conflict] "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter settings. (Ref: "morrowind_btb.zip\Readme.txt") [ANY BTB - Settings.esp BTB - Settings (Alternate).esp] [ANY Balance - Character.esp Balance - game settings.esp Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] ;;Dragon32: Checked with TESPCD [Conflict] BTB's Game Improvements alters AI flee settings. There is no need to run another mod which alters the same settings. [ANY BTB - Settings.esp BTB - Settings (Alternate).esp] [ANY MWInhabitants Flee AI Patch.esp Flee AI Tweaks.esp] [Conflict] "BTB's Game Improvements [...] will conflict with the "Ingredients" and the "Misc" plugins from [HotFusion's "Economy Adjuster"]. This is because BTB's Game Improvements was specifically created as a continuation of the work started by Economy Adjuster, and is meant to replace those two modules." (Ref: "Readme - BTB's Game Improvements Compatibility.txt") [ANY BTB - Settings.esp BTB - Settings (Alternate).esp] EcoAdjMisc.esp ;; "BTB - Spells.esp" [Conflict] "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter spell and magic settings. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Spells.esp [ANY Balance - Magic Effects.esp Balance - spells.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] ;; Ref: "morrowind_btb.zip\Readme.txt" [Order] BTB - Spells.esp BTB - Settings.esp [Order] BTB - Spells.esp BTB - Settings (Alternate).esp ;;BTB-modified plugins [Conflict] "Dark Brotherhood Armor Replacer - Expanded" by Dimitri Mazieres conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Equipment.esp [ANY DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp] [Conflict] Do not run the original "Dark Brotherhood Armor Replacer - Expanded" plugins by Dimitri Mazieres with BTB's compatibility versions. (Ref: "morrowind_btb.zip\Readme.txt") [ANY DM_DB Armor Replacer-Exp (BTB Edit).esp DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp] [ANY DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp] [Conflict] Choose ONLY ONE of these plugins. "DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp" delays the Dark Brotherhood attacks. DM_DB Armor Replacer-Exp (BTB Edit).esp DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp [Conflict] "Better Clothes" by Psychodog Studios and "More Better Clothes!" by Plangkye conflict with BTB's Equipment plugin. You should use BTB's "Better Clothes Complete (BTB Edit).esp" in the Extras folder. Note that you will need the resources from *both* Psychodog Studios' and Plangkye's mods to use "Better Clothes Complete (BTB Edit).esp" (Ref: "morrowind_btb.zip\Readme.txt") BTB - Equipment.esp [ANY [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_Nac.esp Better Clothes.esp Better Clothes nac.esp] More Better Clothes.esp] [Conflict] "IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Equipment.esp [ANY IceNioLivRobeReplacerALL.esp IceNioLivRobeReplacerPLUS.esp] [Conflict] "IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Equipment.esp [ANY IceBradyHurdyRobeReplacerALL.esp IceBradyHurdyRobeReplacerPLUS.esp] [Conflict] Do not run the original robe replacer plugins by CanadianIce with BTB's compatibility versions. (Ref: "morrowind_btb.zip\Readme.txt") [ANY IceBradyHurdyRobeReplacerALL (BTB Edit).esp IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp IceNioLivRobeReplacerALL (BTB Edit).esp IceNioLivRobeReplacerPLUS (BTB Edit).esp] [ANY IceBradyHurdyRobeReplacerALL.esp IceBradyHurdyRobeReplacerPLUS.esp IceNioLivRobeReplacerALL.esp IceNioLivRobeReplacerPLUS.esp] [Conflict] Choose ONLY ONE of these plugins. IceNioLivRobeReplacerALL (BTB Edit).esp - replaces the robes from Morrowind, Tribunal and Bloodmoon IceNioLivRobeReplacerPLUS (BTB Edit).esp - replaces the robes from Morrowind, Tribunal and Bloodmoon and adds robes to the leveled lists. (Ref: "morrowind_btb.zip\Readme.txt") IceNioLivRobeReplacerALL (BTB Edit).esp IceNioLivRobeReplacerPLUS (BTB Edit).esp [Conflict] Choose ONLY ONE of these plugins. IceBradyHurdyRobeReplacerALL (BTB Edit).esp - replaces the robes from Morrowind, Tribunal and Bloodmoon IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp - replaces the robes from Morrowind, Tribunal and Bloodmoon and adds robes to the leveled lists (Ref: "morrowind_btb.zip\Readme.txt") IceBradyHurdyRobeReplacerALL (BTB Edit).esp IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp ;;Version 12.0 (July 21, 2011) ;;"Removed edit to "random_belladonna_spriggan" leveled list, which made it possible to find Heartwood past level 3 - this fix already exists as part of the Morrowind Patch Project" ;; ;; [Conflict] ;; BTB's "Alchemy" plugin has been merged with the "Heartwood" mod by Midgetalien. ;; (Ref: "morrowind_btb.zip\Readme.txt") ;; heartwood.esp ;; BTB - Alchemy.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BTBs Game Improvements - MGSO Compatibility [Tooplex] ;;Dragon32 - with some of these Order rules *may* need to add a DESC check to Tooplex's modified plugins. ;;BTB - Equipment [Conflict] Tooplex has created a version of the "BTB - Equipment" plugin from "BTB's Game Improvements" which merges versions of all of these plugins. Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43522/ (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC !/Tooplex/ BTB - Equipment.esp] [ALL [ANY [SIZE 34529 UniqueFinery.esp] UFR_v3dot2.esp] Better Weapons and Armor.esp Female Armor - Complete.esp UF_HortRobeF001.esp] [Conflict] Tooplex's version of the "BTB - Equipment" plugin from "BTB's Game Improvements" merges versions of all of these plugins. (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC /Tooplex/ BTB - Equipment.esp] [ANY [SIZE 34529 UniqueFinery.esp] UFR_v3dot2.esp Better Weapons and Armor.esp Female Armor - Complete.esp UF_HortRobeF001.esp] ;;Dragon32: There's this Left Glove Add-on version which includes "LeftGloves_Addon_V2.esp" but the two Tooplex plugins don't have different Descriptions. [Conflict] Tooplex has created a version of the "BTB - Equipment" plugin from "BTB's Game Improvements" which merges "Left Gloves Addon" by Alaisiagae. Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43522/ (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC !/Left Gloves Addon/ BTB - Equipment.esp] LeftGloves_Addon_v2.esp [Conflict] Tooplex's version of the "BTB - Equipment" plugin from "BTB's Game Improvements" merges "Left Gloves Addon" by Alaisiagae. (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC /Left Gloves Addon/ BTB - Equipment.esp] LeftGloves_Addon_v2.esp ;;"Spirit's MGSO Daedric Armor Fixes Load after BTB - Equipment" ;;Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ;;Dragon32: As Spirithawke's mod (q.v.) is a fix for MGSO then people using MGSO and BTB should have been directed to this mod so adding this as an Order rule [Order] BTB - Equipment.esp Spirit's MGSO Daedric Armor Fixes.esp ;;Unique Finery order rules [Order] Better Robes.ESP BTB - Equipment.esp ;Left Gloves Addon order rules ;;Dragon32: Not added here as this will break BTB's mod I think. ;;[Order] ;;BTB - Equipment.esp ;;Better Morrowind Armor.esp ;;"Unique Jewelry And Accessories UJA No Ench Version Load Before BTB - Equipment" ;;Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ;;See also Order rules for Unique Finery in the rules for Unique Jewelry and Accessories by Tealpanda, they match this. Which is nice. [Order] Unique Jewelry and Accessories.esp Unique Jewelry and Accessories_no ench.esp BTB - Equipment.esp ;;Optional MGSO Addons [Conflict] You should use the version of "Better Clothes Complete (BTB Edit).esp" included by Tooplex in their "BTBs Game Improvements - MGSO Compatibility". (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC /Tooplex/ BTB - Equipment.esp] [DESC !/Tooplex/ Better Clothes Complete (BTB Edit).esp] ;;"Load [Better Clothes Complete (BTB Edit).esp] after BTB - Equipment" ;;Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" [Order] BTB - Equipment.esp Better Clothes Complete (BTB Edit).esp ;;BTB - Settings [Conflict] Tooplex has created an edited version of "Sir Luthor's Tools" compatible with the "BTB - Settings" plugin from "BTB's Game Improvements" Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43522/ (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC !/Tooplex/ SirLuthor-Tools.esp] [ANY BTB - Settings.esp BTB - Settings (Alternate).esp] ;;"Make sure SirLuthor-Tools.esp loads AFTER BTB - Settings.esp" ;;Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" [Order] BTB - Settings.esp SirLuthor-Tools.esp [Order] BTB - Settings (Alternate).esp SirLuthor-Tools.esp ;;BTB - Spells [Conflict] Tooplex has created a version of the "BTB - Spells" plugin from "BTB's Game Improvements" which merges Asiron's "Excellent Magic Sounds". Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43522/ (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC !/Tooplex/ BTB - Spells.esp] ExcellentMagicSounds.esp [Conflict] Tooplex's version of the "BTB - Spells" plugin from "BTB's Game Improvements" merges Asiron's "Excellent Magic Sounds". Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43522/ (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC /Tooplex/ BTB - Spells.esp] ExcellentMagicSounds.esp [Conflict] Tooplex's version of the "BTB - Spells" plugin from "BTB's Game Improvements" merges Asiron's "Excellent Magic Sounds", as does imanoobsowhat27's "BTB Spells - Excellent Magic Sounds Patch (MGSO) 12.2". Check which plugin matches the version of "BTB's Game Improvements" you are using. (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") BTB Spells - EMS MGSO Patch.esp [DESC /Tooplex/ BTB - Spells.esp] ;;BTB - Alchemy Syc AtHomeAlchemy [Conflict] Tooplex has created an edited version of Syclonix's "At Home Alchemy" compatible with the "BTB - Alchemy" plugin from "BTB's Game Improvements" Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43522/ (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC !/Tooplex/ Syc_AtHomeAlchemy.esp] BTB - Alchemy.esp ;;"Make sure [modified version of At Home Alchemy] loads AFTER BTB - Alchemy" ;;Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" [Order] BTB - Alchemy.esp Syc_AtHomeAlchemy.esp ;;BTB - Alchemy AOF Potions Recolored [Conflict] Tooplex has created a version of the "BTB - Alchemy" plugin from "BTB's Game Improvements" which merges Bycote's "AOF Potions Recolored". Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43522/ (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC !/Tooplex/ BTB - Alchemy.esp] AOF Potions Recolored T+B.esp [Conflict] Tooplex's version of the "BTB - Alchemy" plugin from "BTB's Game Improvements" merges Bycote's "AOF Potions Recolored". Download "BTBs Game Improvements - MGSO Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43522/ (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC /Tooplex/ BTB - Alchemy.esp] AOF Potions Recolored T+B.esp [Note] Tooplex's version of the "BTB - Alchemy" plugin needs the textures from Bycote's original "AOF Potions Recolored" installed. (Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt") [DESC /Tooplex/ BTB - Alchemy.esp] ;;Dragon32: If someone's using another version of AOF's mod (and hopefully a TESTool Merged Objects plugin) [Order] AOF Potions Recolored.esp BTB - Alchemy.esp [Order] AOF Potions Recolored Bloodmoon.esp BTB - Alchemy.esp [Order] AOF Potions Recolored Tribunal.esp BTB - Alchemy.esp ;;"Do not use ["Potion/Scroll Icons and Potion Sort" by rmrfstar] if you use both BTB - Alchemy and BTB - Equipment, The conflictions are way too great" ;;Ref: "BTBGI - MGSO Compatability V1.5-43522-1-5.rar\Readme.txt" ;;See rules for Potion/Scroll Icons and Potion Sort by rmrfstar ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BTB's Sorted New Alchemy Potions [Revan] [Conflict] "If you use BTB's alchemy plugin, deactivate it, you only need [BTB - Sorted Alchemy.esp]." BTB - Alchemy.esp BTB - Sorted Alchemy.esp ;;Dragon32 - Duplicated Conflict warnings from BTB's Alchemy plugin. See "@BTB's Game Improvements 8.6 [BTB]" [Note] !! This modified version of "BTB - Alchemy.esp" is derived from HotFusion's "Economy Adjuster" mod, there is no point in running both mods. !! (Ref: "morrowind_btb.zip\Readme.txt") [ALL BTB - Sorted Alchemy.esp [ANY EcoAdj(Sri+Ingredients).esp EcoAdj Ingredients.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BTB's Unique Finery Equipment 1.5 [Revan] [Conflict] [BTB's Unique Finery Equipment] "merges BTB's Equipment plugin with Alaisiagae's Unique Finery Replacer." You do not need the two merged plugins running. (Ref: "BTB__Unique_Finery_Equipment.zip\readme.txt") BTB - Unique Finery Equipment.esp [ALL BTB - Equipment.esp UFR_v3dot2_noRobe.esp] ;;Dragon32 - Duplicated Conflict warnings from BTB's Equipment plugin. See "BTB's Game Improvements 13.0 [BTB]" [Conflict] "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running a modified version of BTB's and Wakim's mods that alter equipment settings. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Unique Finery Equipment.esp [ANY Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] [Conflict] "BTB's Game Improvements [...] will conflict with the "Ingredients" and the "Misc" plugins from [HotFusion's "Economy Adjuster"]. This is because BTB's Game Improvements was specifically created as a continuation of the work started by Economy Adjuster, and is meant to replace those two modules." (Ref: "Readme - BTB's Game Improvements Compatibility.txt") BTB - Unique Finery Equipment.esp EcoAdjMisc.esp [Conflict] "Dark Brotherhood Armor Replacer - Expanded" by Dimitri Mazieres conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Unique Finery Equipment.esp [ANY DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp] [Conflict] "Better Clothes" by Psychodog Studios and "More Better Clothes!" by Plangkye conflict with this modified version of BTB's Equipment plugin. You should use BTB's "Better Clothes Complete (BTB Edit).esp" in the Extras folder. Note that you will need the resources from *both* Psychodog Studios' and Plangkye's mods to use "Better Clothes Complete (BTB Edit).esp" (Ref: "morrowind_btb.zip\Readme.txt") BTB - Unique Finery Equipment.esp [ANY [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_Nac.esp Better Clothes.esp Better Clothes nac.esp] More Better Clothes.esp] [Conflict] "IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Unique Finery Equipment.esp [ANY IceNioLivRobeReplacerALL.esp IceNioLivRobeReplacerPLUS.esp] [Conflict] "IceBradyHurdy_RobeReplacer" by CanadianIce conflicts with this modified version of BTB's Equipment plugin, you should use the compatibility plugins BTB provides in the Extras folder. (Ref: "morrowind_btb.zip\Readme.txt") BTB - Unique Finery Equipment.esp [ANY IceBradyHurdyRobeReplacerALL.esp IceBradyHurdyRobeReplacerPLUS.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @BUUG - Building Up Uvirith's Grave [Acheron] [Conflict] Acheron's "Building Up Uvirith's Grave" and Stuporstar's "Uvirith's Legacy" are incompatible. However, Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" patches these two popular Tel Uvirth Stronghold mods together. Download Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" from Morrowind Modding History - http://mw.modhistory.com/download-44-11851 Building Up Uvirith's Grave 1.1.esp Uvirith's Legacy_.esp ;; "If you wish to use the alchemy sorters for expansion packs or ;; Srikandi ingredients, you should also load the appropriate optional ;; plug-ins labeled "BUUG Alchemy" (make sure that they are loaded *after* ;; the main esp file). Having the expansions doesn't hurt, but they are ;; not required for this mod." ;; (Ref: Building Up Uvirith's Grave 1.1 Readme.html) [Order] Building Up Uvirith's Grave 1.1.esp BUUG Alchemy- Bloodmoon.esp BUUG Alchemy- Srikandi.esp BUUG Alchemy- Tribunal.esp ;; expdep [Requires] This plugin uses some Tribunal scripting functions: (placeitem, getsquareroot, setdelete, getwaterlevel). Building Up Uvirith's Grave 1.1.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] BUUG Alchemy- Tribunal.esp Tribunal.esm [Requires] BUUG Alchemy- Bloodmoon.esp Bloodmoon.esm [Order] Sris_Alchemy_BM.esp BUUG Alchemy- Srikandi.esp [Requires] BUUG Alchemy- Srikandi.esp Sris_Alchemy_BM.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Building Up Uvirith's Legacy 1.1 [Artimis Fowl the 3rd] [Conflict] "Building Up Uvirith's Legacy" replaces Acheron's "Building Up Uvirith's Grave", you should not run both plugins. (Ref: Building Up Uvirith's Legacy Readme.txt) Building Up Uvirith's Grave 1.1.esp Building Up Uvirith's Legacy1.1.ESP ;;Ref: Building Up Uvirith's Legacy Readme.txt [Order] Building Up Uvirith's Legacy1.1.ESP BUUG Alchemy- Bloodmoon.esp BUUG Alchemy- Tribunal.esp ;; Dragon32: Not checked to the same level as John.Moonsugar did with BuUG, quick scan and placeitem function *is* ;; used in one of the scripts. Still only dependent on Morrowind.esm [Requires] This plugin uses some Tribunal scripting functions. Building Up Uvirith's Legacy1.1.ESP [ANY Tribunal.esm Bloodmoon.esm] [Note] ! A new version of Building Up Uvirith's Legacy is available. You should upgrade. ! http://mw.modhistory.com/download-44-11851 Building Up Uvirith's Legacy .9.ESP Building Up Uvirith's Legacy1.0.ESP Building Up Uvirith's Legacy1.01.ESP [Conflict] The "Fast Eddie Fix" plugin from Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" is incompatible with Stuporstar's "Uvirith's Legacy" (Ref: Building Up Uvirith's Legacy Readme.txt) [ANY Fast Eddie Fix v.0001.esp Fast Eddie Fix v .0001.esp] Uvirith's Legacy_*.esp ;;expdep [Requires] This plugin uses some Tribunal scripting functions: (placeitemcell, getsquareroot, setdelete, getwaterlevel). Building Up Uvirith's Legacy1.1.ESP [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Buy Furniture [DarkDragon] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 30996 BuyFurniture.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Buyable Ghorak Manor [Monica21] [Requires] (Ref: readme_BuyableGhorakManor_v3.1.rtf) [ANY BuyableGhorakManorM.esp BuyableGhorakManorF.esp] [ALL Tribunal.esm Bloodmoon.esm] [Conflict] Do not enable both versions of Buyable Ghorak Manor. BuyableGhorakManorM.esp - for male characters BuyableGhorakManorF.esp - for female characters (Ref: readme_BuyableGhorakManor_v3.1.rtf) BuyableGhorakManorM.esp BuyableGhorakManorF.esp ;; Ref: readme_BuyableGhorakManor_v3.1.rtf [Order] BuyableGhorakManorF.esp BuyableGhorakManorM.esp NOM 2.13.esp [Conflict] The original fireplaces in Ghorak Manor were replaced with versions of Barabus' and will remain if using Buyable Ghorak Manor. You can edit Barabus' esp file, or use the disable and setdelete commands on the fireplaces. (Ref: readme_BuyableGhorakManor_v3.1.rtf) [ANY BuyableGhorakManorM.esp BuyableGhorakManorF.esp] Barabus' fireplaces 2.esp [Conflict] An orc baby is added to the clan in Ghorak Manor, and the baby remains on the floor of the alchemy lab. You can use the disable and setdelete commands if you wish (Ref: readme_BuyableGhorakManor_v3.1.rtf) [ANY BuyableGhorakManorM.esp BuyableGhorakManorF.esp] MW_Children_1_0.esm [Conflict] Statics from the window/corner pieces appear in the wrong parts of the house. In-game fix is to use the disable and setdelete commands on the statics. (Ref: readme_BuyableGhorakManor_v3.1.rtf) [ANY BuyableGhorakManorM.esp BuyableGhorakManorF.esp] Windows Glow.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cactus SeaElf 1.0 [CactusBoy] [Note] !! There are 2 versions of this .esp, the original: !! http://mw.modhistory.com/download-70-14656 !! And the patch to support the Puzzle Canal: !! http://mw.modhistory.com/download-70-8710 !! The original version of this plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 17400 CactusSeaElf.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cait's Critters Unleashed 2.0 [Hoghead the Horrible] [Conflict] If you have Tribunal, you should use "Cait's Critters Unleashed 2.0 (Tribunal).esp", otherwise use "Cait's Critters Unleashed 2.0.esp" (Ref: "Cait's Criiter's Unleashed Readme.txt") Cait's Critters Unleashed 2.0.esp [ANY Cait's Critters Unleashed 2.0 (Tribunal).esp Tribunal.esm] [Requires] (Ref: "Cait's Criiter's Unleashed Readme.txt") Cait's Critters Unleashed 2.0 (Tribunal).esp Tribunal.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Caldera Fight Club [Cixe'] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 203749 CalderaFightClub.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Caldera Teleport [SwimBlizz88] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 37376 CalderaTeleport.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cali's Clothing 1.2 [Calislahn] [Note] ! There is a new version, 1.2, of "Cali's Clothing" available, you should upgrade: ! http://www.calislahn.com/elder-scrolls/clothing/ Cali's Clothing.esp [Note] "Cali's Clothing" changes Millie Hastien's services so she sells armor for the coats. "Cali's Clothing" should load after any other mods that add items to her shop. Otherwise she will not sell them. If necessary you can create an Order rule in mlox_user.txt (Ref: http://www.calislahn.com/elder-scrolls/clothing/ ) Cali's Clothing v1.2.esp ;;Dragon32: mods identified as adding items [Order] Thigh High Boots 2.0.esp Ultimate Clothing Mod_Skirts_v1.00.esp Cali's Clothing v1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Callenwald [John Hupp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 596144 Callenwald.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Candle Shop [Raylin] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 21345 Candle Shop.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Carnithus' Armamentarium Complete [Carnithus] ;;original Carnithus' Armamentarium [Note] Carnithus' "Armamentarium" requires both Bloodmoon and Tribunal. An alternative plugin is available for those with just Tribunal: http://mw.modhistory.com/download-51-1593 [ALL Carnithus Armamentarium.esp [NOT Tribunal.esm]] [Conflict] Only use one plugin: Carnithus Armamentarium.esp - If you have Bloodmoon and Tribunal Carnithus Armamentarium Tribunal.esp - If you only have Tribunal Carnithus Armamentarium.esp Carnithus Armamentarium Tribunal.esp ;;addon 1 [Requires] "Carnithus' Armamentarium Add-On I" is an add-on for "Carnithus' Armamentarium" and requires the original mod to be loaded. (Ref: "Carnithus' Armamentarium Add-On I readme.txt") Carnithus Armamentarium Add-On I.esp [ANY Carnithus Armamentarium.esp Carnithus Armamentarium Tribunal.esp] ;;Dragon32: checked with TESPCD [Order] Carnithus Armamentarium.esp Carnithus Armamentarium Tribunal.esp Carnithus Armamentarium Add-On I.esp ;;addon 2 [Conflict] "[If you will use] a saved game that you have loaded Carnithus' Armamentarium and the Add-On, and have already visited the Armamentarium in. [...] ONLY use the New Carnithus' Armamentarium esp. file. Be sure that Carnithus' Armamentarium and the Add-On are NOT selected." (Ref: "New Carnithus' Armamentarium readme.txt") New_Carnithus'_Armamentarium.esp [ANY Carnithus Armamentarium.esp Carnithus Armamentarium Tribunal.esp Carnithus Armamentarium Add-On I.esp] [Conflict] Use only one plugin: NG_New_Carnithus'_Armamentarium.esp - If you have never used Carnithus' Armamentarium before. New_Carnithus'_Armamentarium.esp - If you have, but ensure you read "New Carnithus' Armamentarium readme.txt" for details on upgrading. (Ref: "New Carnithus' Armamentarium readme.txt") NG_New_Carnithus'_Armamentarium.esp New_Carnithus'_Armamentarium.esp ;;Carnithus' Armamentarium Complete [Note] These are old versions of "Carnithus' Armamentarium", you could use "Carnithus' Armamentarium Complete" http://mw.modhistory.com/download-4-12153 Unless you are using a save game loaded with "Carnithus' Armamentarium" and you have already visited the Armamentarium. In which case, download "Carnithus' Armamentarium Add-On II" and follow the upgrade instructions in that mod http://mw.modhistory.com/download-4-9683 (Ref: "NG_New_Carnithus'_Armamentarium_ReadMe.txt" and "New Carnithus' Armamentarium readme.txt") [ANY Carnithus Armamentarium Add-On I.esp Carnithus Armamentarium.esp Carnithus Armamentarium Tribunal.esp] [Conflict] "Carnithus' Armamentarium Complete" includes Carnithus' original Armamentarium mod and its addon. (Ref: "NG_New_Carnithus'_Armamentarium_ReadMe.txt") NG_New_Carnithus'_Armamentarium.esp [ANY Carnithus Armamentarium Add-On I.esp Carnithus Armamentarium.esp Carnithus Armamentarium Tribunal.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cast On Use B-Gone 1.1 [Lork] ;;Dragon32: Hummed and hahed about whether to do a Conflict or an Order rule here. Went with an Order rule as person's specifically decided to use this Cast On Use B-Gone mod and *all* it does is replace cast on use with constant effect enchantments. TESPCD shows conflicts between "Cast On Use B-Gone" and "Balance - Items.esp" from Wakim's and BTB's equipment plugin. So order this mod after conflicting ones (including those mods which merge in Wakim's or BTB's changes). [Order] Balance - items.esp Cast On Use B-Gone.esp [Order] Wakim's Game Improvement 9.esp Cast On Use B-Gone.esp [Order] Wakim's Game Improvements with No-glo v9.esp Cast On Use B-Gone.esp [Order] AprogasVampire WakimImprovements.20021210.esp Cast On Use B-Gone.esp [Order] BTB - Equipment.esp Cast On Use B-Gone.esp [Order] BTB - Unique Finery Equipment.esp Cast On Use B-Gone.esp [Order] HELLUVA Balanced BTB.esp Cast On Use B-Gone.esp [Order] HELLUVA Balanced BTB CS.esp Cast On Use B-Gone.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Castle of Balmora [SlugZ] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1574745 Castle of Balmora.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Castle Dragonfall [Centurion] [Requires] "The Tribunal and Bloodmoon expansion packs & any version of Ald-Vendras V3 or V3.1 are REQUIRED for ["Castle Dragonfall" by Centurion]" (Ref: "Castle_Dragonfall_readme.txt") Castle_Dragonfall.esp [ALL [ANY Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp Ald-Vendras_V3.esp Ald-Vendras_V3-LoKKen.esp Ald-Vendras_V3-LoKKen-SC.esp] Tribunal.esm Bloodmoon.esm] [Order] Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp Ald-Vendras_V3.esp Ald-Vendras_V3-LoKKen.esp Ald-Vendras_V3-LoKKen-SC.esp Castle_Dragonfall.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Castle Dragonfall Pathgrids [Peter] [Requires] (Ref: "Dragonfall_grid_Readme.txt") Dragonfall_grid.esp Castle_Dragonfall.esp [Order] Castle_Dragonfall.esp Dragonfall_grid.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Castle Hestatur [Srdjan Pokorni a.k.a. Spok] [Order] Morrowind Patch *.esm Castle_Hestatur-V1.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Castle_Hestatur-V1.esm [Requires] "You must have my Spok Paintings Pack 1, as Castle_Hestatur.esm uses all of those paintings." (Ref: "Castle_Hestatur-README.html") Download "Spok Paintings Pack 1" from Morrowind Modding History - http://mw.modhistory.com/download-55-11485 Castle_Hestatur-V1.esm Spok_Paintings_Pack_1.esp [Requires] The sorter add-on for Srdjan Pokorni a.k.a. Spok's "Castle Hestatur" requires that the main "Castle Hestatur" mod is loaded. (Ref: "Castle_Hestatur-README.html") Castle_Hestatur-V1-Sorters.esp Castle_Hestatur-V1.esm [Requires] This add-on for Srdjan Pokorni a.k.a. Spok's "Castle Hestatur" requires that the main "Castle Hestatur" mod and both Tribunal and Bloodmoon are loaded. (Ref: "Castle_Hestatur-README.html") Castle_Hestatur-V1-Sorters.esp [ALL Castle_Hestatur-V1.esm Tribunal.esm Bloodmoon.esm] ;;Dragon32: TESPCD shows a conflict with spok_ht_scroll_sorter__s3; the one in "Castle_Hestatur-V1-TB_addons.esp" actually handles TB and BM scrolls [Order] Castle_Hestatur-V1-Sorters.esp Castle_Hestatur-V1-TB_addons.esp ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Syc_HerbalismforPurists.esp [Order] Castle_Hestatur-V1-TB_addons.esp Syc_HerbalismforPurists_DV.esp ; yooksi: If we have this other around it results in a levitating castle. [Order] UCNature.esm Castle_Hestatur-V1.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Castle Hvitkald 1.1 [Psycholex, the Architect] [Patch] "If you are running Vampire Embrance [with "Castle Hvitkald" by Psycholex, the Architect], make sure to put in the Vampire-Embrace Patch too." (Ref: "Castle Hvitkald Readme.txt") Castle Hvitkald-Vampire Emprace Patch.esp [ALL Castle Hvitkald.esp Vampire_Embrace.esp] ;;"What this fix-it patch does is changes "Hvitkald Peak" in one of the Vampire Embrance scripts to "Castle Hvitkald"." ;;Ref: "Castle Hvitkald Readme.txt" [Order] Vampire_Embrace.esp Castle Hvitkald-Vampire Emprace Patch.esp [Conflict] "The entrance to [Castle Hvitkald] is basically covers up the entrance to the Neverhalls." (Ref: "Castle Hvitkald Readme.txt") Castle Hvitkald.esp The Neverhalls.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Castle Unreal 1.0 [ReflectioN] [Conflict] "Castle Unreal V1.0.esp. This is the regular version with wooden mannequins based on the original Bethesda bodies. Castle Unreal BB V1.0.esp. This one contains wooden armor mannequins based on the Better Bodies mod. Please note: ONLY ACTIVATE ONE ESP FILE! DO NOT USE THEM BOTH!" (Ref: "ReadMe Castle Unreal V1.0.txt") Castle Unreal BB V1.0.esp Castle Unreal V1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Castle Veldoril 1.4 [Geonox] [Conflict] Geonox's "Castle Veldoril" conflicts with Centurion's "Ald Vendras". Centurion has released a version of Geonox's mod which moves Castle Veldoril to a compatible location. Download "Castle Veldoril Moved" from Morrowind Modding History - http://mw.modhistory.com/download-56-13200 Geonox_Castle_Veldoril_V1.4.esp [ANY Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] [Conflict] Only use one plugin. Geonox_Castle_Veldoril_V1.4.esp - Geonox's original plugin. CleanGeonox_Castle_Veldoril_V1.4r.ESP - Centurion's moved version. Geonox_Castle_Veldoril_V1.4.esp CleanGeonox_Castle_Veldoril_V1.4r.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Castle Vianden 2.1 [ReflectioN] [Conflict] (Ref: "ReadMe Castle Vianden V2.1.txt") Castle Vianden V2.1 NO Mannequins.esp Castle Vianden V2.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cave Home [Sindaaran] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 20965 Cave Home.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Census and Excise Office Quarters 1.1 [cml33] [Patch] Download the patch for Taddeus' "Necessities of Morrowind" and cml33's "Census and Excise Office Quarters" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43205/ (Ref: "Census and Excise Office Quarters NOM Patch.txt") Census and Excise Office Quarters NOM Patch.esp [ALL Census and Excise Office Quarters.esp NoM 3.0.esp] [Order] Census and Excise Office Quarters.esp Census and Excise Office Quarters NOM Patch.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @CH91 Pirates [KodMan91] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 17049 CH91 Pirates.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Chalk 3.1.0 [ManaUser] [Note] ! There is a newer version of Chalk available (v3.1.0), you should upgrade! ! http://webpages.charter.net/manauser/morrowind/ Chalk20.esp ;; expdep [Requires] "Chalk30-Base.esp" requires Tribunal or Bloodmoon for scripting functions. (Ref: "Chalk30 - Readme.txt") Chalk30-Base.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] "If you want to add glowing chalk, put a check by Chalk30-Glow.esp as well [as Chalk30-Base.esp]" (Ref: "Chalk30 - Readme.txt") Chalk30-Glow.esp Chalk30-Base.esp ;;Dragon32: TESPCD shows SCPT conflict between these two [Order] Chalk30-Base.esp Chalk30-Glow.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Changing Faces Replacer [Leeloo] [Note] ! There is an update to Leeloo's "Changing Faces Replacer" available, the "Changing Faces NPC Replacer Official Add-On": ! http://dianahliva.com/morrowindmods.html [DESC /Changes all faces/ Changing Faces Replacer.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Chapels of Vvardenfell 2.1 [Xanondorf/Zorrodorf] [Note] !! This plugin contains evil GMSTs. You could clean it yourself, or use "Clean chapelsv2.esp" instead! !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 351827 chapelsv2.esp] [Conflict] !! "chapelsv2.esp" contains dirty Tribunal GMSTs, use "Clean chapelsv2.esp" instead! Clean chapelsv2.esp chapelsv2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Character Maker [Zerocyde] [Conflict] Choose ONLY ONE of these plugins. Character Maker.esp is for starting normally. Character Maker (qs).esp is for a quick start. (Ref: character_maker_v1.1.zip/"ReadMe.txt") Character Maker.esp Character Maker (qs).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @CharGen Diseases [Marbred] [Conflict] "[CharGen Diseases] is an update/replacer for [Marbred's] old Chargen Vampire and Chargen Werewolf mods. This combines both those mod ideas into one mod." (Ref: "Readme - Chargen Diseases.txt") [ANY CharGen Diseases.esp CharGen Revamped wDiseases.esp] [ANY Chargen Werewolf.esp Vampire Birthsigns.esp] [Conflict] Only use one plugin: CharGen Revamped wDiseases.esp - If you are using gman21's "CharGen Revamped" 1.4 CharGen Diseases.esp - If you are not (Ref: "Readme - Chargen Diseases.txt") CharGen Diseases.esp CharGen Revamped wDiseases.esp [Requires] Marbred's "CharGen Revamped wDiseases.esp" plugin requires gman21's "CharGen Revamped" 1.4 (Ref: "Readme - Chargen Diseases.txt") CharGen Revamped wDiseases.esp CharGen_Revamped_v14.esp [Order] CharGen_Revamped_v14.esp CharGen Revamped wDiseases.esp ;;Notes on Marbred's older CharGen mods [Note] ! "[Marbred's "CharGen Diseases"] is an update/replacer for my old Chargen Vampire and Chargen Werewolf mods. This combines both those mod ideas into one mod." ! http://mw.modhistory.com/download-90-11436 ! (Ref: "Readme - Chargen Diseases.txt") [ANY Chargen Werewolf.esp Vampire Birthsigns.esp Chargen Vampire_Berne.esp Chargen Vampire.esp] [Conflict] Do not use Marbred's "Chargen Werewolf" and "Chargen Vampire Birthsigns" at the same time (Ref: "ChargenWereWolf ReadMe.txt") Chargen Werewolf.esp Vampire Birthsigns.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2941 Vampire Birthsigns.esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 3053 Chargen Vampire.esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6869 Chargen Vampire_Berne.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @CharGen mods [Various] [Conflict] All of the following plugins affect the player character generation (CharGen) process and so they will likely conflict with each other. You should only use one CharGen mod. altbegin.esp altbegin 2.1(nioliv).esp altbegin 2.1.esp altbegin 2.2(nioliv).esp altbegin 2.2.esp Alternate Beginnings 2.esp Alternate_Beginnings.esp Alternate_Beginnings__Simons_fix.esp AltStart_v3.esp BC altbegin 2.1(nioliv).esp BC altbegin 2.1.esp BC altbegin 2.2(nioliv).esp BC altbegin 2.2.esp bloodmoonchargen.ESP Character Maker (qs).esp Character Maker.esp CharGen_Revamped_v14.esp Chargen_Revamped_v2_1.esp Chargen_Revamped_v2_3.esp Clean altbegin.esp Clean Chargen_Revamped_v2_3.esp Clean Royal Chargen.esp ComprehensiveChargen.esp Immersive Chargen.esp Immersive Chargen - CM.esp PrivateersHold.esp Quick Char.esp Quick Char (Timescale Edit).esp QuickChar.esp QuickCharTR.esp SilentCharGen.esp SkipTutorial1.0.esp Tutorial Disable.esp ZAS1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @CharGen Revamped 1.4 [gman21] [Note] ! A new version of "Chargen Revamped", version 2.3, is available. You should upgrade! ! http://mw.modhistory.com/download-18-12898 CharGen_Revamped_v14.esp [Conflict] gman21's "CharGen Revamped" includes "Character Maker" by Zerocyde. (Ref: "chargen_revamped_v14.zip\readme.txt") [ANY Character Maker.esp Character Maker (qs).esp] CharGen_Revamped_v14.esp [Conflict] gman21's "CharGen Revamped" includes Bluebit's upgrade to Evermoon's "Alternate Beginnings" (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods ) CharGen_Revamped_v14.esp [ANY Alternate Beginnings 2.esp Alternate_Beginnings.esp altbegin.esp Clean altbegin.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Chargen Revamped 2.3 [Pwin/Eisenfaust] [Note] ! A new version of "Chargen Revamped", version 2.3, is available. You should upgrade! ! http://mw.modhistory.com/download-18-12898 Chargen_Revamped_v2_1.esp [Conflict] You do not need to use Eisenfaust's "CharGen Revamped patch" with version 2.3. (Ref: CharGen_Revamped_v2_3.txt) Chargen Revamped Patch 2.1a.esp [ANY Chargen_Revamped_v2_3.esp Clean Chargen_Revamped_v2_3.esp] ; Dragon32: Assume this is still the same for v2,3 as it was for v2.1 (the version covered by Forum post). [Conflict] You need to disable "CharGen Revamped delay2.esp" when using "Chargen Revamped v2". (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=874116&st=0&start=0 ) [ANY Chargen_Revamped_v2_3.esp Clean Chargen_Revamped_v2_3.esp] [ANY CharGen Revamped delay2.esp CharGen Revamped delay.esp] [Conflict] "I'd been having trouble with this mod [Chargen_Revamped_v2.3], and finally found the conflict. If you ALSO have The Goblin Lab (v1.1 at least) installed, [The Goblin Lab]'s menu messes up [Chargen Revamped] 2.3's menu. It still pops, but none of the choices DO anything, leaving you stuck in that little room...forever. Un-marking [The Goblin Lab] to get through chargen seems to fix the issue cleanly." (Ref: http://forums.bethsoft.com/topic/874116-relzchargen-revamped-v2/?p=15485709 ) The Goblin Lab v1.1.esp [ANY Chargen_Revamped_v2_3.esp Clean Chargen_Revamped_v2_3.esp] [Conflict] Pwin/Eisenfaust's "CharGen Revamped" builds on gman21's original "CharGen Revamped" which includes "Character Maker" by Zerocyde. (Ref: "chargen_revamped_v14.zip\readme.txt" and http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) [ANY Character Maker.esp Character Maker (qs).esp] [ANY Chargen_Revamped_v2_3.esp Clean Chargen_Revamped_v2_3.esp] [Conflict] "[Pwin/Eisenfaust's "Chargen Revamped 2.3"] also provides an option for the player to go through the standard CharGen process, with or without the tutorial." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) No CharGen MessageBoxes.esp [ANY Chargen_Revamped_v2_3.esp Clean Chargen_Revamped_v2_3.esp] [Conflict] Pwin/Eisenfaust's "CharGen Revamped" includes Bluebit's upgrade to Evermoon's "Alternate Beginnings" (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods ) [ANY Chargen_Revamped_v2_3.esp Clean Chargen_Revamped_v2_3.esp] [ANY Alternate Beginnings 2.esp Alternate_Beginnings.esp altbegin.esp Clean altbegin.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @CharGen Revamped Delay [Galsiah] [Requires] "[Galsiah's "CharGen Revamped Delay" is] just a tiny "fix" which delays the chargen script in Chargen Revamped 1.4 (by gman21) by one second." (Ref: "CharGen Revamped delay readme.txt") CharGen Revamped delay.esp CharGen_Revamped_v14.esp [Order] CharGen_Revamped_v14.esp CharGen Revamped delay.esp [Conflict] There is no need to run both of these mods together CharGen Revamped delay.esp CharGen Revamped delay2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Chargen Revamped Fix [?] ;;No idea which Charge Revamped mod this affects. After cleaning it only seems to add "chargen statssheet" into "Seyda Neen, Census and Excise Office" [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5538 chargen_Revamped_Fix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Child add-on for The White Wolf of the Lokken Mountain [Emma] [Requires] (Ref: LokkenChildAddon1_1-readme.txt) BT_Lokken_child1.esp [ALL Bloodmoon.esm Tribunal.esm BT_Whitewolf_2_0.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Children of Morrowind 1.0 [Emma] [Order] Morrowind Patch *.esm MW_Children_1_0.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm MW_Children_1_0.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Children of the Night 2 [John Barbosa] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 9278532 C0N2 v1.01.esp] [Note] ! "There is a small interference from ["Children of the Night 1"] if you have both [it and "Children of the Night 2"] installed, this is a minor situation that enables the "Background" topic to appear on No lore NPC. I suggest you uninstall ["Children of the Night 1"] if you already played it." ! (Ref: "CON2 Readme.doc") [ALL C0N2 v1.01.esp Clean Children V2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Chittaa-jiit [Westly] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 29326 Chittaa-Jiit.esp] ;;From "Clean Chittaa' Add-on #1" ;;Dragon32: Modifies RACE record [Order] Chittaa-Jiit.esp Clean Chitta-jiit_War Cry.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Chittaa'mer [Westly] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14174 Chittaa'mer.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Christmas at Lokken [Princess Stomper] [Requires] (Ref: Christmas At Lokken Readme.txt) Christmas At Lokken.esp [ALL Bloodmoon.esm Tribunal.esm BT_Whitewolf_2_0.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cities of Life [Sotha Anter} [Requires] (Ref: Readme.txt) [ANY Cities of Life (Tribunal).ESP Cities of Life (T).ESP] [ALL Tribunal.esm [ANY Cities of Life.esp Cities of Life (M).esp]] [Note] ! This modification adds around 500 unique NPC's - this will affect your productivity at bigger populated locations. [ANY Cities of Life.esp Cities of Life (M).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @City of Black Light [Rodan] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7339242 blacklight v1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @City of Namrah: Pre-Alpha Release [Philip Troy] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1148992 Clean The Hall 2.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Clannfear Sprite [PhyntosWasp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10735 cf_sprite.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Class Abilities 3.1 [Balathustrius] [Note] ! A new version of "Class Abilities" is available, you should upgrade! ! http://mw.modhistory.com/download-71-12566 [VER < 3.1 Class Abilities .esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Classic Stories by Eric Carle V1.0 [Cassadyr] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 118862 Classic Stories by Eric Carle.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Clean Potions&Scrolls [kir] [Conflict] Erasmus' "Potions" and Srikandi's "Potion Sorter" both change the ingame potions. One changes their icons and the other their names. kir has created a version of Erasmus' mod with the new icons and the potions renamed to match the names in Srikanid's mod. Download the mod from kir's website - http://www.angelfire.com/rpg2/mad_weather/potions.htm PotionSorter.esp Potions.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Clear Glass Equipment [millinghordesman] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11713 Clear Glass.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cliffracer Fix [Misty Moon] [Conflict] Misty Moon's "Cliffracer-FIX" makes cliffracers not so eager to attack. You are using another mod that makes creatures, including cliffracers, less aggressive. Review whether you need Misty Moon's mod loaded as well. Cliffracer-FIX.esp [ANY animalbehave.esp Animal Behaviour.esp Less Aggressive Critters.esp Mildlife.esp Neutral creatures.esp Non-Homicidal Ecosystem - Morrowind.ESP Non-Homicidal Ecosystem - Bloodmoon.ESP Non-Homicidal Ecosystem - Tribunal.ESP Non-Homicidal Ecosystem Trib. & Blood..ESP Non-Homicidal Ecosystem - Daedra Edition.ESP Non-Homicidal Ecosystem - Dwemer Edition.ESP Non-Homicidal Ecosystem - Sixth House Edition.ESP Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP Passive Wildlife Vvardenfell.esp Passive_Healthy_Wildlife.esp Rational Wildlife.esp wildlife_behaviour.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cliffs of Fjalding [Lochnarus] [Conflict] "[lochnarus's "Cliffs of Fjalding"] DOES *NOT* support Skaal Forest. DO NOT USE THEM TOGETHER!!!!" Lochnarus' "Felsaad Revamped" merges his "Cliffs of Fjalding", "Fortified Thirsk" and "Skaal Forest" plugins together. Download Lochnarus' "Felsaad Revamped" from Morrowind Modding History - http://mw.modhistory.com/download-45-6989 (Ref: "COF_README.txt") LOCH_Cliffs_Of_Fjalding.esp Skaal Forest 1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Clothiers of Vvardenfell 1.1 [Korana, BadKarma, and Lady Rae] ;; "A couple items from NOM (Neccesities of Morrowind) have been included. ;; These items will be compatible with NOM if NOM is loaded after the ;; Clothiers of Vvardenfell esp. If you are not using NOM, there will be ;; no impact on game play." ;;(Ref: "Clothier Readme v1.1.txt") [Order] BB_Clothiers_of_Vvardenfell_v1.1.esp NOM 2.13.esp NoM 3.0.esp ; These two plugins alter the same LAND in Caldera, and if CoV comes first, there's a landscape tear. [Order] Clean Zelda Estate Renovation Version Two.esp BB_Clothiers_of_Vvardenfell_v1.1.esp [Conflict] CoV and Night Gallery make conflict landscape changes around Caldera. If Night Gallery loads first, it ends up floating in the air. If it loads after, then a landscape tear appears along the side of the Wailing Wench Tavern. A reasonable fix is to delete the 2 LAND records from CoV: (-1, 2) and (-2, 2) from BB_Clothiers_of_Vvardenfell_v1.1.esp. [SIZE 851243 BB_Clothiers_of_Vvardenfell_v1.1.esp] night gallery.esp [Conflict] Both "Clothiers of Vvardenfell" by Korana, BadKarma, and Lady Rae and "Kahleigh's Retreat" by kwshipman make incompatible landscape changes to the Caldera cell (-2, 2). When "Clothiers of Vvardenfell" is loaded first, a landscape tear appears on the side of the Wailing Wench Tavern. When "Clothiers of Vvardenfell" is loaded after "Kahleigh's Retreat", then the front of Kahleigh's Retreat is floating up in the air. A reasonable fix is to delete the 2 LAND records from "Clothiers of Vvardenfell": (-1, 2) and (-2, 2). [SIZE 851243 BB_Clothiers_of_Vvardenfell_v1.1.esp] [ANY Kahleigh's Retreat v1.1.esp Kahleigh's Retreat v1.1_BMTB.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Clothing Vendor 1.2 [Silaria] [Requires] (Ref: "Sils_Clothing_Vendor_v1.2_READMENOT.txt") Sils_Clothing_Vendor_v1.2.esp Better Bodies.esp [Conflict] You no longer need to run Silaria's "Ultimate Clothing Mod - Shirts" with her "Clothing Mod" (Ref: "Sils_Clothing_Vendor_v1.2_READMENOT.txt") Sils_UCM_Shirt01_BB.esp Sils_Clothing_Vendor_v1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cloth Additions 1.1 [Max a.k.a. ~NOBODY~] ;; Dragon32: Usable with "Complete Morrowind Part 2", but the "Cloth Additions" plugin must be newer than CMP2. v1.1 is compatible with Complete Morrowind Full. ;; (Ref: Readme - Cloth Additions.txt) [Order] Complete Morrowind Part 2.esp Cloth Additions.esp [Order] Complete Morrowind TB & BM - Replacer.esp Cloth Additions.esp [Order] Complete Morrowind - Tribunal & Bloodmoon.esp Cloth Additions.esp [Order] Complete Morrowind.esp Cloth Additions.esp [Order] Complete Morrowind - Replacer.esp Cloth Additions.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Colt M4-M203 [PizzasRgooD] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 16700 Colt M4-M203.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Combat Experience - Depth Perception [emptythe] [Conflict] Use only one plugin: CE-DepthPerception##.esp - Increases combatants' hit chances by ##%. CE-DepthPerception##+BTB's Character.ESP - Increases combatants' hit chances by ##%, and incorporates BTB's Character changes to races, birthsigns, etc.. (Ref: "CombatExperience-DepthPerception_Readme.txt") CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception25.esp CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception50.esp CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception75.esp CE-DepthPerception100+BTB's Character.ESP CE-DepthPerception100.esp [Conflict] These versions of emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin. There is no need to run BTB's plugin as well. (Ref: "CombatExperience-DepthPerception_Readme.txt") [ANY CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception100+BTB's Character.ESP] BTB - Character.esp [Conflict] emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin, but not the Alternate version you are using. Using emptythe's mod means that the Khajiit Eye of Night spell is turned into a permanent ability. (Ref:"CombatExperience-DepthPerception_Readme.txt") [ANY CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception100+BTB's Character.ESP] BTB - Character (Alternate).esp [Conflict] emptythe's "Combat Experience - Depth Perception" contain BTB's Character plugin from his "BTB's Game Improvements". "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod, there is no point in running both BTB's and Wakim's mods that alter character settings. (Ref: "CombatExperience-DepthPerception_Readme.txt" and "morrowind_btb.zip\Readme.txt") [ANY CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception100+BTB's Character.ESP] [ANY Balance - Character.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Combat Moves 1.1 [GhanBuriGhan] [Requires] "Make sure Tribunal.esm is also active" (Ref: "Combat Moves readme.rtf") Combat Moves.esp Tribunal.esm ;;Dragon32: verified by TESPCD check [Conflict] "[GhanBuriGhan's "Combat Moves"] should be compatible with most other plugins, except plugins that alter voice dialogue topics "Attack" and "Hit"" (Ref: "Combat Moves readme.rtf") Combat Moves.esp [ANY VGreetings-Attack.esp VGreetings-Hit.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Combat Proficiency [josaaku] ;; expdep [Requires] This plugin uses a startscript so it requires one of the expansions. Combat Proficiency.ESP [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Comes-By-Road Healer Companion [melian] [Requires] mel_ComesByRoad_1_0.esp [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Companion & Mannequin Demo for Lillia & Hurdy Gurdy's Female Robe Collection [Venymora] [Requires] "You need Lillia & Hurdy Gurdy's *First* Female Robes Collection already" (Ref: "hg_robe01_companion_readme.txt") hg_robe01_companion.esp HG_robe01.esp ;;Dragon32: TESPCD shows no conflicts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Companion Arya [Baratheon79] [Requires] (Ref: "Companion Arya v1.3 Readme.txt") [ALL BAR_Comp_Arya_v1.3.esp BAR_Comp_Arya_v1.3_NoCap.esp] [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Choose ONLY ONE of these plugins. "BAR_Comp_Arya_v1.3.esp" - enforces the 100-point cap on all stats/skills "BAR_Comp_Arya_v1.3_NoCap.esp" - does not enforce this cap, allowing the companion to advance without restriction. (Ref: "Companion Arya v1.3 Readme.txt") BAR_Comp_Arya_v1.3.esp BAR_Comp_Arya_v1.3_NoCap.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Companion Beryl [Grumpy and Emma] [Conflict] Version 1.01 and above of Grumpy and Emma's "Companion Beryl" are fully compatible with cdcooley's "Improved Teleportation", there is no need for cdcooley's "IT Beryl and Constance Fix.esp" (Ref: Readme-Beryl.txt) [VER>1.0 1gr_Comp_Beryl.esp] IT Beryl and Constance Fix.esp [Requires] (Ref: Readme-Beryl.txt) 1gr_Comp_Beryl.esp Tribunal.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Companion Health Bars [Yacoby] [Conflict] Do not load both "Companion Health Bars.esp" and "CHBFix.esp" at the same time. (Ref: Readme - Companion Health Bars.txt) Companion Health Bars.esp CHBFix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Companion Hilda 1.01 [Dixon] [Requires] (Ref: "readme_Hilda.txt") Hilda.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Companion Role Play Plus v1.01 [ManaUser] [Requires] This plugin requires one or the other of the expansions. (Ref: "Companion RPP - Readme.txt") Companion RPP.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] Comp RPP CoverUp Add-on.esp [ALL Companion RPP.esp CoverUp - Base.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Complete and Balanced Armors 1.3 [BloodNAshes] [Note] BloodNAshes's "Complete and Balanced Armors" includes the armour from the following mods. If you just wish the armour available in game there is no need to run the separate plugins. However, some of these mods add additional content beyond just armour. Imperial Newtscale Armor Set Resource by quorn Imperial Chain Armor Set Resource by quorn Full Dragonscale Armor by DracoDraKonis Silt Strider Armor by Melchior Nordic Trollbone Armor Set Resource by quorn Complete Dragonbone Set by Niero (CDR) Adamantium Round Shield by dongle Adamantium Towershield by dongle Royal Guard shield by Alaisiagae, original by GMatthews Dwemer Towershield by T-Bone Netch Adamantium Armor II by Jester Durzog Armor by Dracus Dragan Shalk Armor by DarkRebis New Imperial Helms by grVulture, original by Khan raider Royal Golden Armor by MikeMS Male Oblivion Mithril Armor by kalikut Ebony-Bone Armor by Melchior Snow Prince Enhanced by Midgetalien & Vality Fine Leather Armor by Cutthroat Mods Bug Shield by Schwaa Argonian Armor Sets by quorn (Ref: "C&BArmorsREADME.pdf") [ALL C&BArmors.esp [ANY newtscale_armor_set.esp chain_armor_set.esp Dragonscale.esp Silt Strider Armor - Ashlander Guards.ESP trollbone_armor_set.esp CDR_Dragonbone_Set.esp Byb_Armor300_v3.5.esp Adamantium Roundshield.esp Adamantium Towershield.esp DGLAdamantiumShields.esp Helseth_Shield.esp Helseth_Shield_notAdded.esp Royal_Guard_Addon.esp tbone_dwe_tshield.esp Clean Netch Adamantium Armor IIa.esp Netch Adamantium Armor II.esp Dracus's Durzog Armor MW V1.esp Dracus's Durzog Armor Tribunal V1.esp Dracus's Durzog Armor Tribumal V1.esp Shalk_Armor.esp New_Imperial_Helms.esp Imperial helms.esp Royal Golden Armor v3.1.esp kalikut-MaleOblivionMirthril.esp Ashlandic Marauder Armor.ESP MA_snowprincetomb_v3.esp Clean_CM_Fine_Leather_Armor.esp K_BugShield_v1.0.esp Argonian_Armor_sets.esp]] [Conflict] "All "Imperial" cuirasses altered to be recognized as Imperial Legion uniforms [by BloodNAshes' "Complete and Balanced Armors"]." The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there is no need to run them with "Complete and Balanced Armors". (Ref: "C&BArmorsREADME.pdf") C&BArmors.esp [ANY Imperial Uniforms T B (v1.2).esp Imperial Uniforms (v1.1).esp ImperialLegionUniform.esp More Legion Uniforms.esp] ;;Dragon32: checked all included plugins vs C&B Armours in TESPCD [Order] Argonian_Armor_sets.esp C&BArmors.esp [Order] Byb_Armor300_v3.5.esp C&BArmors.esp [Order] Dracus's Durzog Armor Tribumal V1.esp C&BArmors.esp [Order] Dragonscale.esp C&BArmors.esp [Order] Helseth_Shield.esp C&BArmors.esp [Order] Imperial helms.esp C&BArmors.esp [Order] New_Imperial_Helms.esp C&BArmors.esp [Order] Royal_Guard_Addon.esp C&BArmors.esp [Order] chain_armor_set.esp C&BArmors.esp [Order] newtscale_armor_set.esp C&BArmors.esp [Order] trollbone_armor_set.esp C&BArmors.esp [Order] adamantiumarmor.esp C&BArmors.esp [Order] OfficialMods_v5.esp C&BArmors.esp [Order] Clean Official Plugins v1.1.esp C&BArmors.esp [Order] super_adventurers302.esp C&BArmors.esp [Order] [Official]Adamantium Armor.esp C&BArmors.esp [Order] ImprovedAdamantiumArmor.esp C&BArmors.esp [Order] Official_2002_Mods.esp C&BArmors.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp C&BArmors.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Complete Armor Joints 1.5 [Kahkahra] [Note] ! There is a new version of Kahkahra's "Complete Armor Joints" available, you should upgrade! ! http://mw.modhistory.com/download-4-12572 Complete Armor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Complete Morrowind [Max also known as ~NOBODY~] [Requires] The replacer version is if you want to be able to cut down trees for logs and mine ore, but it has higher potential for conflicts. (Ref: "Readme - Complete Morrowind.txt") Complete Morrowind - Replacer.esp Complete Morrowind.esp [Requires] The replacer version is if you want to be able to cut down trees for logs and mine ore, but it has higher potential for conflicts. (Ref: "Readme - Complete Morrowind TB & BM.txt") Complete Morrowind - Tribunal & Bloodmoon.esp Complete Morrowind TB & BM - Replacer.esp [Conflict] You should only use "Complete Morrowind.esp" and "Complete Morrowind - Replacer.esp" if you do not have Tribunal and Bloodmoon. [ANY Complete Morrowind.esp Complete Morrowind - Replacer.esp] [ANY Complete Morrowind - Tribunal & Bloodmoon.esp Complete Morrowind TB & BM - Replacer.esp [ALL Bloodmoon.esm Tribunal.esm]] [Requires] [ANY Complete Morrowind - Tribunal & Bloodmoon.esp Complete Morrowind TB & BM - Replacer.esp] [ALL Bloodmoon.esm Tribunal.esm] [Conflict] Any of these files already include all the parts: "Complete Morrowind - Replacer.esp" "Complete Morrowind.esp" "Complete Morrowind - Tribunal & Bloodmoon.esp" "Complete Morrowind TB & BM - Replacer.esp" So you do not need to activate any of the separately released parts of Complete Morrowind. [ANY Complete Morrowind - Replacer.esp Complete Morrowind.esp Complete Morrowind - Tribunal & Bloodmoon.esp Complete Morrowind TB & BM - Replacer.esp] [ANY Complete Morrowind Part 1.esp Complete Morrowind Part 2.esp Complete Morrowind Part 3.esp Complete Morrowind Part 4.esp Complete Morrowind Part 5.esp Complete Morrowind Part 1 - Addon.esp CMP4 - TB&BM Fix.esp CMP5 - Trib.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Comprehensive Chargen 1.75 [Shade the Bandit] [Conflict] Shade the Bandit's "Comprehensive Chargen" allows for character generation without the tutorial messages, there is no need to run Glassboy's "No Chargen Message Boxes" and Shade the Bandit's "Comprehensive Chargen" together. (Ref: "ShadeChargen.txt") ComprehensiveChargen.esp No CharGen MessageBoxes.esp [Conflict] Using Shade the Bandit's "Comprehensive Chargen" the "starting weather was changed to stormy, and chargen takes place at midnight." There is no need use Xeth-Ban's "Chargen at Night" with Shade the Bandit's "Comprehensive Chargen". (Ref: "ShadeChargen.txt") ComprehensiveChargen.esp Chargen At night.esp [Conflict] Shade the Bandit's "Comprehensive Chargen" includes a character generation method "similar to the QuickChar mod by Bink [and further developed by Maximius, abot and BTB]". (Ref: "ShadeChargen.txt") ComprehensiveChargen.esp [ANY QuickCharTR.esp QuickChar.esp Quick Char.esp Quick Char (Timescale Edit).esp] [Conflict] "Comprehensive Chargen" by Shade the Bandit "integrates evermoon's Alternate Beginnings mod". (Ref: "ShadeChargen.txt") ComprehensiveChargen.esp [ANY altbegin.esp altbegin 2.1(nioliv).esp altbegin 2.1.esp altbegin 2.2(nioliv).esp altbegin 2.2.esp Alternate Beginnings 2.esp Alternate_Beginnings__Simons_fix.esp BC altbegin 2.1(nioliv).esp BC altbegin 2.1.esp BC altbegin 2.2(nioliv).esp BC altbegin 2.2.esp Clean altbegin.esp] [Conflict] "[Shade the Bandit's "Comprehensive Chargen" is] incompatible with Necessities of Morrowind (NoM)." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) ComprehensiveChargen.esp [ANY NoM 3.0.esp NOM 2.13.esp] [Note] ! "[Shade the Bandit] reports possible conflicts with [his "Comprehensive Chargen" and] Galsiah's Character Development (GCD), though several [people] have reported that they work fine together." ! (Ref: "ShadeChargen.txt" and http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) [ALL ComprehensiveChargen.esp [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp]] [Conflict] "Reports of incompatibility with [Shade the Bandit's "Comprehensive Chargen" and] Yacoby's Pursuit Enhanced." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) ComprehensiveChargen.esp Pursuit Enhanced.esp [Conflict] Options in "Comprehensive Chargen" by Shade the Bandit "allow the player the option to start as a vampire or as a werewolf, if they so desire.". (Ref: "ShadeChargen.txt") ComprehensiveChargen.esp [ANY CharGen Diseases.esp Chargen Werewolf.esp Vampire Birthsigns.esp Chargen Vampire_Berne.esp Chargen Vampire.esp Birthsign Diseases.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Construction v0.50.2 [jck87] ;; expdep - it looks like the script involved is attached to an unused object (.SFG_Guard) ;[Requires] ; This plugin uses the Tribunal function getweapondrawn. ;construction v0.50.2.esp ;[ANY Tribunal.esm ; Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Contact Hits [???] [Note] !! Note that while the Contact Hits works, it sets your agility to zero, which will prevent you from advancing in some factions. !! (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=712712&hl= and http://www.bethsoft.com/bgsforums/index.php?showtopic=889011 ) Contact hits.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Container Sounds 1.0 [Neoptolemus] [Conflict] "[Neoptolemus' "Container Sounds"] is NOT compatible with 'MW Containers Animated'" (Ref: "Container Sounds - Readme.txt") Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers, so there is no need to run Neoptolemus' "Container Sounds" (Ref: "MW Containers Animated readme.txt") Container Sounds.esp MW Containers Animated.esp [Requires] "[Container Sounds - TR.esp] is an addon [to Neoptolemus' "Container Sounds"] for usage with Tamriel Rebuilt" (Ref: "MW Containers Animated readme.txt") Container Sounds - TR.esp [ALL Container Sounds.esp TR_Data.esm TR_Mainland.esm] [Order] Container Sounds.esp Container Sounds - TR.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cooler Enchantment Ambience [Link1228] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 66770 Cooler Enchantment Ambience-1454.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @CorrectUV Diverse Ore Veins [Nich] [Conflict] Nich's "correctUV Diverse Ore Veins" is based on Craigor's "Diverse Ore Veins" but uses meshes with better UV mapping, there is no need to run both mods. (Ref: "correctUV Diverse Ore Veins.README.txt") CR Ore Replacer 1.0.esp correctUV Ore Replacer 1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Council Book Replacer [Ithilien87] ;;Dragon32: Both change BOOK records for the three Great House Council Books. Assume if someone's gone to the trouble of loading Ithilien87's mod they want those meshes [Order] Book Jackets - Morrowind - BookRotate.esp Council Book Replacer V1.esp [Order] Book Jackets - Morrowind.esp Council Book Replacer V1.esp [Order] Librarian with Jackets & Rotate BM Trib.esp Council Book Replacer V1.esp [Order] Librarian with Jackets BM Trib.esp Council Book Replacer V1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @CoverUp 1.0 [ManaUser] [Conflict] Choose ONLY ONE of these plugins. "CoverUp - Base.esp" If you have Tribunal and/or Bloodmoon. "CoverUp - Base - NoExp.esp" If not. (Ref: "CoverUp - Readme.txt") CoverUp - Base.esp CoverUp - Base - NoExp.esp [Note] Since you have at least one of the expansions, you should use "CoverUp - Base.esp" instead. [ALL CoverUp - Base - NoExp.esp [ANY Tribunal.esm Bloodmoon.esm]] [Requires] (Ref: "CoverUp - Readme.txt") CoverUp - Base - NoExp.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Choose ONLY ONE of these plugins. "CoverUp - MW - Regular.esp" Gives clothes to NPCs from the orignal game if they look very out of place without them. "CoverUp - MW - Strict.esp" As above but also covers up NPC nudity that could be justified, but might seem a little out of place. "Barb Fix.esp" Is a standalone plug-in to fix a particular bug, where some Barbarians who have armor don't wear it. (Ref: "CoverUp - Readme.txt") CoverUp - MW - Regular.esp CoverUp - MW - Strict.esp Barb Fix.esp [Conflict] Choose ONLY ONE of these plugins. "CoverUp - BM - Regular.esp" Gives berserkers loinclothes most of the time. "CoverUp - BM - Strict.esp" Gives all berserkers loinclothes and gives all the female berserkers tops. (Ref: "CoverUp - Readme.txt") CoverUp - BM - Regular.esp CoverUp - BM - Strict.esp [Requires] (Ref: "CoverUp - Readme.txt") CoverUp - Partners (Regular).esp [ANY Barons_Partners30.esp CM_Partners_3.0.esp] [Requires] CoverUp - Trib (Strict).esp Tribunal.esm [Requires] [ANY CoverUp - MW - Regular.esp CoverUp - MW - Strict.esp CoverUp - BM - Regular.esp CoverUp - BM - Strict.esp CoverUp - Partners (Regular).esp CoverUp - Trib (Strict).esp] [ANY CoverUp - Base.esp CoverUp - Base - NoExp.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cragonmoor 1.1 [Quatloos] [Conflict] Cragonmoor has a serious conflict with Princess Stomper's Suran Extended. (Ref: "Cragonmoor readme.txt") Cragonmoor v 1.1.esp Clean Suran Extended.esp [Conflict] Since Cragonmoor conflicts with Suran Extended, it will also conflict with New Suran Extended by Nicholiathan Cragonmoor v 1.1.esp [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp] [Conflict] "Cragonmoor" and "Suran Hillside Manor" occupy overlapping locations. Cragonmoor v 1.1.esp Suran Hillside Manor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Creature display set [Revanstormer] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7660 stuffed creature set1.0 .esp] [Requires] (Ref: creature display set readme.txt) stuffed creature set1.0 .esp [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Creatures X Reflect Changes [Vharlak] [Requires] "Creatures X Reflect Changes" by Vharlak should be used with Piratelord's "Creatures" CreaturesXreflectchanges.esp [ANY Creatures (lore).esp Creatures (Semi).esp Creatures.esp] [Conflict] "Creatures X Reflect Changes" by Vharlak includes all the changes in Eisenfaust's "PCL Mage Friendly Creatures.esp" plugin. (Ref: Dragon32: checked using TESPCD and Enchanted Editor) PCL Mage Friendly Creatures.esp CreaturesXreflectchanges.esp [Order] Creatures (lore).esp CreaturesXreflectchanges.esp [Order] Creatures (Semi).esp CreaturesXreflectchanges.esp [Order] Creatures.esp CreaturesXreflectchanges.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Creatures XI [PirateLord] [Conflict] Only choose one plugin: Creatures.esp - Full version, includes every creature/NPC/ingredient Creatures (lore).esp - Lore friendly version, removes all items that are not lore friendly Creatures (Semi).esp - Semi-lore friendly version, keeps all the items that feel like they are lore friendly, although there is no lore for them (Ref: "Creatures XI Readme.txt") Creatures (lore).esp Creatures (Semi).esp Creatures.esp [Patch] "Creatures Merged Objects Fix.esp" allows Creatures to be used with a merged objects file (e.g. one created by TESTool). Without the fix Creatures' scripts would go really screwy and a common side effect was massive herds of Guars. (Ref: "Creatures XI Readme.txt") Creatures Merged Objects Fix.esp [ALL [ANY Creatures.esp Creatures (lore).esp Creatures (Semi).esp] Merged_Objects.esp] [Order] Merged_Objects.esp Creatures Merged Objects Fix.esp [Patch] "Creatures Great House Dagoth Patch.esp" makes the new Sixth House creatures friendly to the player of The Mad God's "Great House Dagoth" (Ref: "Creatures XI Readme.txt") Creatures Great House Dagoth Patch.esp [ALL [ANY Creatures.esp Creatures (lore).esp Creatures (Semi).esp] Great House Dagoth.esp] [Order] Creatures.esp Great House Dagoth.esp Creatures Great House Dagoth Patch.esp [Order] Creatures (lore).esp Great House Dagoth.esp Creatures Great House Dagoth Patch.esp [Order] Creatures (Semi).esp Great House Dagoth.esp Creatures Great House Dagoth Patch.esp [Patch] "Creatures 6th House Patch.esp" makes the new Sixth House creatures friendly to the player of Endrek's "Sixth House" (Ref: "Creatures XI Readme.txt") Creatures 6th House Patch.esp [ALL Sixth House.esp [ANY Creatures.esp Creatures (lore).esp Creatures (Semi).esp]] [Order] Creatures.esp Sixth House.esp Creatures 6th House Patch.esp [Order] Creatures (lore).esp Sixth House.esp Creatures 6th House Patch.esp [Order] Creatures (Semi).esp Sixth House.esp Creatures 6th House Patch.esp ;;Dragon32: Checked with TESPCD [Conflict] PirateLord's "Creatures" alters AI flee settings. There is no need to run another mod which alters the same settings. [ANY Creatures (lore).esp Creatures (Semi).esp Creatures.esp] [ANY MWInhabitants Flee AI Patch.esp Flee AI Tweaks.esp] ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value [Order] Balance - game settings.esp Creatures.esp [Order] Balance - game settings.esp Creatures (lore).esp [Order] Balance - game settings.esp Creatures (Semi).esp [Order] Wakim's Game Improvement 9.esp Creatures.esp [Order] Wakim's Game Improvement 9.esp Creatures (lore).esp [Order] Wakim's Game Improvement 9.esp Creatures (Semi).esp [Order] Wakim's Game Improvements with No-glo v9.esp Creatures.esp [Order] Wakim's Game Improvements with No-glo v9.esp Creatures (lore).esp [Order] Wakim's Game Improvements with No-glo v9.esp Creatures (Semi).esp [Order] AprogasVampire WakimImprovements.20021210.esp Creatures.esp [Order] AprogasVampire WakimImprovements.20021210.esp Creatures (lore).esp [Order] AprogasVampire WakimImprovements.20021210.esp Creatures (Semi).esp ;;Dragon32: Arbitrary Order rule, BTB's value for fAIFleeHealthMult is 45, Creatures' is 25. IMO, lower the better for this value [Order] BTB - Settings.esp Creatures.esp [Order] BTB - Settings.esp Creatures (lore).esp [Order] BTB - Settings.esp Creatures (Semi).esp [Order] BTB - Settings (Alternate).esp Creatures.esp [Order] BTB - Settings (Alternate).esp Creatures (lore).esp [Order] BTB - Settings (Alternate).esp Creatures (Semi).esp ;; From Abot's user rules [Order] Creatures.esp Solstheim_mage_tower*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Creed of the Assassin [Westly] [Note] ! The armour in Westly's "Creed of the Assassin" is designed for Psychodog Studio's "Better Bodies". ! (Ref: "Westly Presents_Creed of the Assassin README.txt") [ALL Westly Presents_Creed of the Assassin.esp [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Creeper Plugin [Jorge de La Cancha] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2087 CreeperPlugin.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Crimson Wire [Mandamus] [Requires] (Ref: "The Crimson Wire, by Mandamus.txt") The Crimson Wire by Mandamus-EV1.0.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Crow [PizzasRgooD] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4984 The_Crow_v1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Crusaders of Tamriel v1.0 [grVulture] [Conflict] Choose ONLY ONE of these plugins. (Ref: "Crusaders of Tamriel v1.0.txt") Crusaders_of_Tamriel.esp Crusaders_of_Tamriel_NO_NPCs.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Crustacean's Puzzle Canal [The "Bloodthirsty" Crustacean] [Conflict] "Do not use both at the same time!" TC_PuzzleCanal_PLV.esp - For people using PirateLord's "Redesigned Vivec". TC_PuzzleCanal.esp - For everyone else. (Ref: "TCPuzzleCanal Readme.txt") TC_PuzzleCanal.esp TC_PuzzleCanal_PLV.esp [Conflict] You should use "TC_PuzzleCanal_PLV.esp", a version of "The Crustacean's Puzzle Canal" compatible with PirateLord's "Redesigned Vivec". (Ref: "TCPuzzleCanal Readme.txt") TC_PuzzleCanal.esp [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp Clean Redesigned Vivec - com_mca patch.esp Clean Redesigned Vivec - MCA patch.esp Clean Redesigned Vivec - COM patch.esp] [Requires] "TC_PuzzleCanal_PLV.esp" is a version of "The Crustacean's Puzzle Canal" compatible with PirateLord's "Redesigned Vivec". (Ref: "TCPuzzleCanal Readme.txt") TC_PuzzleCanal_PLV.esp [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp Clean Redesigned Vivec - com_mca patch.esp Clean Redesigned Vivec - MCA patch.esp Clean Redesigned Vivec - COM patch.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cutthroat Armory [Cutthroat Mods] [Note] If you are running "Cutthroat Armory" by Cutthroat Mods you do need to load any of these other mods of theirs. (Ref: CM_Cutthroat_Armory_Readme.doc [ALL CM_Cutthroat_Armory.esp [ANY CM_BattleShields_1.0.esp CM_BattleSkirts_1.0.esp CM_BattleShields_Light.esp Clean CM_Quality_Swords.esp Clean_CM_Fine_Leather_Armor.esp Clean CM_Wooden_Shields.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @CV Indarys Manor [Chron Ventri] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 99699 cv_indarys_manor_expanded.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Cyrodiilic Argonians 1.2 [W_Dog367] ;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect. [Order] Clean Races_Update.esp Cyrodiilic Argonians.esp [Order] birthsigns.esp Cyrodiilic Argonians.esp [Order] BTB - Character.esp Cyrodiilic Argonians.esp [Order] BTB - Character (Alternate).esp Cyrodiilic Argonians.esp [Order] CE-DepthPerception25+BTB's Character.ESP Cyrodiilic Argonians.esp [Order] CE-DepthPerception50+BTB's Character.ESP Cyrodiilic Argonians.esp [Order] CE-DepthPerception75+BTB's Character.ESP Cyrodiilic Argonians.esp [Order] CE-DepthPerception100+BTB's Character.ESP Cyrodiilic Argonians.esp [Order] Balance - Character.esp Cyrodiilic Argonians.esp [Order] Wakim's Game Improvement 9.esp Cyrodiilic Argonians.esp [Order] Wakim's Game Improvements with No-glo v9.esp Cyrodiilic Argonians.esp [Order] AprogasVampire WakimImprovements.20021210.esp Cyrodiilic Argonians.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @D'agekin [Cuchulainn] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 468288 D'agekin.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedra Manor 1.8 [Trylobit] [Requires] "For [Trylobit's "Daedra Manor"] to work, you need to have Sheikizza's Daedric armor collection installed." Download it from Sheikizza's website: http://www.sheikizza.boneflower.com/Sheikizza.html "[Trylobit's "Daedra Manor"] requires the Skeleton Race-plugin. This plugin is included [in the "Daedra Manor" download]." (Ref: "readme-daedra_manor18.txt") trylo_daedra_manor.esp [ALL skeleton.esp Sheikizza_Daedric_Armour_Coll_V0.1.5.esp] ;;Dragon32: TESPCD shows a SPEL conflict between these two with "ToughBone_en" [Order] skeleton.esp trylo_daedra_manor.esp ;;Dragon32: Daedra uses records defined in Sheikizza's plugin. Probably don't need this Order rule [Order] Sheikizza_Daedric_Armour_Coll_V0.1.5.esp trylo_daedra_manor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Armour Of Vvardenfell [Indalus] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7381 Daedric Armour Of Vvardenfell - Harder.esp] [Conflict] Use only one of the two .esps. Daedric Armour Of Vvardenfell - Easier.esp Daedric Armour Of Vvardenfell - Harder.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Claymore Saphire [theGreatNothing] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7188 Daedric_Claymore_Saphire1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Invocation [Endrek] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14896 Daedric Invocation.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Pants [Matthew_Kaine] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5859 Daedric Pants.esp] [Requires] Daedric Pants.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Scimitar [Velimir Veselinovic/JediKnight] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 3134 daedric scimtar.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Sorcery 1.2 [Edwardsmd] ;; expdep [Requires] This plugin uses Tribunal function hasitemequipped. Daedric Sorcery.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32; Not sure if this is needed. [Order] Vampire_Embrace.esp Daedric Sorcery.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Statue Replacer Pack [Astion] [Conflict] Use only one of the plugins from Astion's "Daedric Statue Replacer Pack" (Ref: ReadMe_statue Replacer.txt) Statue Replacer - Gold.esp Statue Replacer - Marble.esp Statue Replacer - Normal.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2409 Statue Replacer - Gold.esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2543 Statue Replacer - Marble.esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1444 Statue Replacer - Normal.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Teleport Stones [Requires] (At least one expansion must be installed, but neither has to be active) mel_DaedricTeleportStones_v1.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] (Tribunal must be installed AND ACTIVE to run this version) mel_DaedricTeleportStones_v1TRIB.esp Tribunal.esm [Conflict] Choose ONLY ONE of these plugins. "mel_DaedricTeleportStones_v1.esp" if you DO NOT have Tribunal active in your load list "mel_DaedricTeleportStones_v1TRIB.esp" provides support for Tribunal locations mel_DaedricTeleportStones_v1.esp mel_DaedricTeleportStones_v1TRIB.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Tweaks 1.1 [hollaajith] ;;Dragon32: Both affect Daedra, if someone's gone to the trouble of loading hollaajith's mod they want those changes in effect [Order] Creatures (lore).esp Daedric Tweaks.esp [Order] Creatures (Semi).esp Daedric Tweaks.esp [Order] Creatures.esp Daedric Tweaks.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daedric Weapons [evelas] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4175 Daedric Weapons.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daemer Home [Helllrespawn & Acid_Basik5] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 39675 Daemer Home.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Daggerfall Book Collection [Michael Damon, aka Launcelot][Deathruler] [Conflict] Use only one: Daggerfall Collection Ver 1.0.esp - If you only have Morrowind Daggerfall Collection Ver 1.1.esp - If you have both expansions. DaggerfallBooks.esp - If you use russian version of Morrowind only. (Ref: readme_DaggerfallBookCollection.doc) Daggerfall Collection Ver 1.1.esp Daggerfall Collection Ver 1.0.esp DaggerfallBooks.esp [Requires] (Ref: readme_DaggerfallBookCollection.doc) Daggerfall Collection Ver 1.1.esp [ALL Bloodmoon.esm Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dagon Fel Mill 1.8 [Thondur] [Conflict] Use only one plugin DagonFel Mill V-1.7 esp..esp - If you do not have Emma's "The White Wolf of the Lokken Mountain" DagonFel Mill V-1.8 esp..esp - Allows travel to Emma's "The White Wolf of the Lokken Mountain" (Ref: "Dagon Fell Mill - Read me.txt") DagonFel Mill V-1.7 esp..esp DagonFel Mill V-1.8 esp..esp [Requires] Version 1.8 of Thondur's "Dagon Fel Mill" adds a fast travel option for Emma's "The White Wolf of the Lokken Mountain", there is little point in using this version without Emma's mod. Use version 1.7 instead. (Ref: "Dagon Fell Mill - Read me.txt") DagonFel Mill V-1.8 esp..esp [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm] [Conflict] "V 1.8 which has the Travel Addon included" (Ref: "Dagon Fell Mill - Read me.txt") Travel Addon-DagonFelMill-V1.esp DagonFel Mill V-1.8 esp..esp ;;Dragon32: Dunno if needed, but, "Dagon Fell Mill - Read me.txt": "if you are running "Ald Redaynia Expanded" by Princess Stomper, and Lokken Island this boat can drop you off at either place and offers return trips" [Order] BT_Whitewolf_2_0.esp DagonFel Mill V-1.8 esp..esp ;;Dragon32: Dunno if needed, but, "Dagon Fell Mill - Read me.txt": "if you are running "Ald Redaynia Expanded" by Princess Stomper, and Lokken Island this boat can drop you off at either place and offers return trips" [Order] Ald Redaynia Extended COM.esp DagonFel Mill V-1.8 esp..esp [Order] Ald Redaynia Extended.esp DagonFel Mill V-1.8 esp..esp ;;Dragon32: Assume the boat goes to Ald Redaynia for those using the non-Lokken version [Order] Ald Redaynia Extended COM.esp DagonFel Mill V-1.7 esp..esp [Order] Ald Redaynia Extended.esp DagonFel Mill V-1.7 esp..esp [Requires] This is an add-on to Thondur's "Dagon Fel Mill" and not a standalone plugin, it adds a fast travel option for Emma's "The White Wolf of the Lokken Mountain". (Ref: "Travel Addon-DagonFelMill-V1 Read Me.rtf") Travel Addon-DagonFelMill-V1.esp [ALL DagonFel Mill V-1.7 esp..esp [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm]] [Order] DagonFel Mill V-1.7 esp..esp Travel Addon-DagonFelMill-V1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dagoth Ur Fix 1.1 [hollaajith] [Conflict] Only use one plugin: Dagoth Ur Fix.esp - Makes him as tough as you would have if you have met him vanilla after killing all the Ash Vampires. Dagoth Ur Fix-Tougher.esp - Makes him much tougher than vanilla even after killing all the Ash Vampires. (Ref: "Dagoth Ur Fix.txt") Dagoth Ur Fix-Tougher.esp Dagoth Ur Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dandras Fix [YrthWyndAndFyre] [Note] !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Dandras Fix by YrthWyndAndFyre. !! (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://forums.bethsoft.com/index.php?/topic/794715-comprehensive-bugfix-mods-catalogfaq/ ) DandrasFix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @DNGDR - Darknut's Greater Dwemer Ruins 1.2 [Darknut] [Note] ! Darknut has released a new version of "Darknut's Greater Dwemer Ruins", 1.2 ! Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43544/ DN-GDRv1_NOM.esp DN-GDRv1_NOM (BTB Edit).esp DN-GDRv1.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1.1.esp DN-GDRv1.1_NOM.esp ;;GDR Master file [Order] Morrowind Patch *.esm GDR_MasterFile.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm GDR_MasterFile.esm [Order] Bloodmoon.esm GDR_MasterFile.esm [Requires] (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") GDR_MasterFile.esm [ANY Tribunal.esm Bloodmoon.esm] ;;DNGDR ;;Dragon32: The NoM compatible version was dropped from 1.2. Still including the wild card in the rules here. NoM plugin-specific ones moved to end. [Conflict] Only use one version of "Darknut's Greater Dwemer Ruins" DN-GDRv1.2.esp - The standard version. DN-GDRv1.1_NOM.esp - "Necessities of Morrowind"-compatible version DN-GDRv1.2-Rebirth.esp - "Morrowind Rebirth"-compatible version DN-GDRv1.2.MRM.esp - "Mountainous Red Mountain"-compatible version DN-GDRv1.2.MRMnp.esp - "Non-pointy Mountainous Red Mountain"-compatible version DN-GDRv1 (BTB Edit).esp - BTB's edit of version 1.0 of "Darknut's Greater Dwemer Ruins" DN-GDRv1_NOM (BTB Edit).esp - BTB's edit of the NoM-compatible version 1.0 of "Darknut's Greater Dwemer Ruins" (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp [Requires] "Requirements: Tribunal and Bloodmoon are required [and] check "GDR_MasterFile.esm" in the Data Files [menu]." (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] [ALL Bloodmoon.esm Tribunal.esm GDR_MasterFile.esm] [Conflict] Darknut's "Greater Dwemer Ruins" is not compatible with Princess Stomper's "Ghostgate" (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] Clean Ghostgate.esp [Conflict] Darknut's "Greater Dwemer Ruins" is not compatible with Sabregirls' "Tougher Sixth House" (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] SG-toughersixth.esp ;Dragon32: From DN's original readme, but see MoonAndStar's "Great House Dagoth/Darknut's Greater Dwemer Ruins Compatibility Patch" ;;[Conflict] ;; Darknut's "Greater Dwemer Ruins" is not compatible with TheMadGod's "Great House Dagoth" ;; (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") ;;[ANY DN-GDRv.esp ;; DN-GDRv_NOM.esp ;; DN-GDRv-Rebirth.esp ;; DN-GDRv.MRM.esp ;; DN-GDRv.MRMnp.esp] ;;Great House Dagoth.esp [Conflict] Darknut's "Greater Dwemer Ruins" includes "Dagoth Ur Voice Addon v1.0" (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] Dagoth Ur Voice Addon v1.0.esp [Conflict] Darknut's "Greater Dwemer Ruins" includes "Darknut's Unique Ash Vampires" (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] DN_AshVampires.esp [Note] !! If you use TESTOOL's "Merged_Objects.esp", it is recommended to omit this plugin from the merge. [ALL [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] Merged_Objects.esp] [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp ;;Morrowind Rebirth-compatible version [Conflict] Darknut has released a version combining his own "Darknut's Greater Dwemer Ruins" and Trancemaster_1988's "Morrowind Rebirth". You should use the combined plugin instead. Download "DNGDR1.2-Rebirth4.13" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43544 (Ref: "DNGDR1.2-Rebirth4.13-43544-v1-24-13.7z\DNGDR_12_Rebirth_413\readme.txt") [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] Morrowind Rebirth 4.13.ESP [Conflict] You are running Darknut's combined version of "Darknut's Greater Dwemer Ruins" and Trancemaster_1988's "Morrowind Rebirth", as well as the two constituent mods. (Ref: "DNGDR1.2-Rebirth4.13-43544-v1-24-13.7z\DNGDR_12_Rebirth_413\readme.txt") DN-GDRv-Rebirth.esp [ALL [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] Morrowind Rebirth .ESP] ;;Mountainous Red Mountain-compatible versions [Conflict] Darknut has released a version of "Darknut's Greater Dwemer Ruins" compatible with "Mountainous Red Mountain" by Piratelord. Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43544 [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] MRM.esm ;;Dragon32: Note there's no way of working out if someone's using the non-pointy version of MRM or not [Requires] You are running a version of "Darknut's Greater Dwemer Ruins" designed to be used with "Mountainous Red Mountain" by Piratelord. (Ref: "DNGDR1.2MRM-43544-1-2.7z\readme.txt" and "DNGDRv1.2.MRMnp-43544-1-2.7z\readme.txt") [ANY DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp] MRM.esm ;;NoM-compatible version (1.0 and 1.1 only) ;;"While it hasn't been updated for NOM 3 per se, in my experience it's still worked with NOM 3." ;;Ref: http://forums.nexusmods.com/index.php?/topic/2703824-darknut-greater-dwemer-ruin-version-11/?p=23745854 [Patch] If you use NOM (Necessities of Morrowind), then use DN-GDRv1.1_NOM.esp (Ref: "DN-GDRv1.2-43544-1-2.7z\DN-GDRv1.2\readme\readme.htm") [ANY DN-GDRv1.1_NOM.esp DN-GDRv1_NOM (BTB Edit).esp] [ALL GDR_MasterFile.esm [ANY NOM 2.13.esp NoM 3.0.esp]] ;;BTB's versions of DNGDR v1 [Conflict] "If you use NOM (Necessities of Morrowind), then use "DN-GDRv1_NOM (BTB Edit).esp", otherwise, use "DN-GDRv1 (BTB Edit).esp"." (Ref: "Readme - BTB Edit.txt") DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp [Conflict] "Use one of these [...] in lieu of the original plugin(s)" (Ref: "Readme - BTB Edit.txt") [ANY DN-GDRv1.esp DN-GDRv1_NOM.esp] [ANY DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Brotherhood Armor Replacer 1.1 [Dimitri Mazieres] ;;Dragon32: See "Dark Brotherhood Assassins Fix [Fetus X]" for more conflict information [Conflict] Choose ONLY ONE of these plugins. The plugins named "DDBA" delay the Dark Brotherhood attacks. DM_DB Armor Replacer.esp DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp DM_DB Armor Replacer-ExpRanks.esp DM_DB Armor Replacer-ExpRanksDDBA.esp [Conflict] Though Dimitri Mazieres' non-Delayed Dark Brotherhood Attack (DBBA) variant plugins do not include the DBBA scripting they do make changes to "dbattackscript" and will override the Dark Brotherhood delay mod if they load after the Dark Brotherhood delay mod. If you wish to use a Dark Brotherhood delay mod as well as one of Dimitri Mazieres' it is quite safe and compatible: just add an Order rule into your mlox_user.txt to make it so the delay mod loads later in your load order. (Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) [ANY DM_DB Armor Replacer-Exp.esp] DM_DB Armor Replacer-ExpRanks.esp [ANY DB_Attack_Mod.esp DB_Attack_Mod_Jeoshua.esp DB_Attack_Mod3.esp db_attack_fixed.esp DBAttack Tweaked -Easy.esp DBAttack Tweaked .esp ddb.esp Murderous Dreams.esp Murderous Dreams_Safe.esp Increased DB Delayed Attacks Patch.esp] ;; "DM_DB Armor Replacer.esp was placed before Better Morrowind Armor.esp and got overwritten." ;;Ref: http://forums.bethsoft.com/topic/1509447-updating-morrowind-tools-and-mods/?p=23805549 ;;Dragon32: Checked plugins from Moranor's "Better Morrowind Armor" against "Dark Brotherhood Armor Replacer" plugins in TESPCD [Order] Better Morrowind Armor.esp DM_DB Armor Replacer.esp [Order] Better Morrowind Armor DeFemm(o).ESP DM_DB Armor Replacer.esp [Order] Better Morrowind Armor DeFemm(a).ESP DM_DB Armor Replacer.esp [Order] Better Morrowind Armor.esp DM_DB Armor Replacer-Exp.esp [Order] Better Morrowind Armor DeFemm(o).ESP DM_DB Armor Replacer-Exp.esp [Order] Better Morrowind Armor DeFemm(a).ESP DM_DB Armor Replacer-Exp.esp [Order] Better Morrowind Armor.esp DM_DB Armor Replacer-ExpDDBA.esp [Order] Better Morrowind Armor DeFemm(o).ESP DM_DB Armor Replacer-ExpDDBA.esp [Order] Better Morrowind Armor DeFemm(a).ESP DM_DB Armor Replacer-ExpDDBA.esp [Order] Better Morrowind Armor.esp DM_DB Armor Replacer-ExpRanks.esp [Order] Better Morrowind Armor DeFemm(o).ESP DM_DB Armor Replacer-ExpRanks.esp [Order] Better Morrowind Armor DeFemm(a).ESP DM_DB Armor Replacer-ExpRanks.esp [Order] Better Morrowind Armor.esp DM_DB Armor Replacer-ExpRanksDDBA.esp [Order] Better Morrowind Armor DeFemm(o).ESP DM_DB Armor Replacer-ExpRanksDDBA.esp [Order] Better Morrowind Armor DeFemm(a).ESP DM_DB Armor Replacer-ExpRanksDDBA.esp [Order] LeftGloves_1C.esp DM_DB Armor Replacer-ExpRanksDDBA.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Brotherhood Assassins Fix [Fetus X] [Conflict] "Dark Brotherhood Assassins Fix" by Fetux X, the various flavours of Dimitri Mazieres' "Dark Brotherhood Armor Replacer", hollaajith's "DBAttack Tweaked" and "Assassin Ambush" change the armour possessed by Dark Brotherhood assassins. (Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) Dark Brotherhood Assassins Fix.esp [ANY DM_DB Armor Replacer.esp DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp DM_DB Armor Replacer-ExpRanks.esp DM_DB Armor Replacer-ExpRanksDDBA.esp] [ANY DBAttack Tweaked -Easy.esp DBAttack Tweaked .esp] [ANY Assassin Ambush - Easy.ESP Assassin Ambush.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Brotherhood Assassin Animation Replacer [Wildman & Trey Leavens] [Conflict] Select only one of the ESP files: db_anim.esp - Normal game db_anim_AA.esp - If using "Assassins Armory.esm" alone db_anim_DM.esp - If using Dimitri Mazieres' "DB Armor Replacer" with or without "Assassins Armory.esm" db_anim_DM_exp.esp - If using Dimitri Mazieres' "DB Armor Replacer - Expanded" with or without "Assassins Armory.esm" db_anim_DM_exp_ranks.esp - If using Dimitri Mazieres' "Dark Brotherhood Armor Replacer - Expanded With Ranks" with or without "Assassins Armory.esm" (Ref: "DBAARReadme.txt") db_anim.esp db_anim_AA.esp db_anim_DM.esp db_anim_DM_exp.esp db_anim_DM_exp_ranks.esp [Conflict] Use "db_anim_AA.esp" instead. (Ref: "DBAARReadme.txt") db_anim.esp [ALL Assassins Armory.esm [NOT [ANY DM_DB Armor Replacer.esp DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp DM_DB Armor Replacer-ExpRanks.esp DM_DB Armor Replacer-ExpRanksDDBA.esp]]] [Conflict] Use "db_anim_DM.esp" instead. (Ref: "DBAARReadme.txt") db_anim_AA.esp [ALL Assassins Armory.esm DM_DB Armor Replacer.esp] [Requires] (Ref: "DBAARReadme.txt") db_anim_DM.esp DM_DB Armor Replacer.esp [Order] DM_DB Armor Replacer.esp db_anim_DM.esp [Conflict] Use "db_anim_DM_exp.esp" instead. (Ref: "DBAARReadme.txt") db_anim_AA.esp [ALL Assassins Armory.esm [ANY DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp]] [Requires] (Ref: "DBAARReadme.txt") db_anim_DM_exp.esp [ANY DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp] [Order] DM_DB Armor Replacer-Exp.esp db_anim_DM_exp.esp [Order] DM_DB Armor Replacer-ExpDDBA.esp db_anim_DM_exp.esp [Conflict] Use "db_anim_DM_exp_ranks.esp" instead. (Ref: "DBAARReadme.txt") db_anim_AA.esp [ALL Assassins Armory.esm [ANY DM_DB Armor Replacer-ExpRanks.esp DM_DB Armor Replacer-ExpRanksDDBA.esp]] [Requires] (Ref: "DBAARReadme.txt") db_anim_DM_exp_ranks.esp [ANY DM_DB Armor Replacer-ExpRanks.esp DM_DB Armor Replacer-ExpRanksDDBA.esp] [Order] DM_DB Armor Replacer-ExpRanks.esp db_anim_DM_exp_ranks.esp [Order] DM_DB Armor Replacer-ExpRanksDDBA.esp db_anim_DM_exp_ranks.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Brotherhood Attacks Fixed [Xiran] [Requires] "Using this esp alone [i.e. without Xiran's "Dark Brotherhood Attacks Fixed"] is useless." (Ref: "Readme DBA Fixed.txt") transportMH.esp db_attack_fixed.esp [Patch] Xiran includes an optional compatibility plugin for mods, like Kateri's Julan, Ashlander Companion, which require the player to travel to Mournhold before completing the main quest, that allows the player to travel to Mournhold without triggering the Dark Brotherhood attacks. (Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) transportMH.esp [ALL db_attack_fixed.esp [ANY KS_Julan_Ashlander Companion_.esp Julan Ashlander Companion [Rebirth].esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Brotherhood delay mods [Various] [Conflict] All these mods perform a similar function: delaying the Dark Brotherhood attacks: Assassin Ambush*.ESP - hollaajith's "Assassin Ambush" DB_Attack_Mod.esp - AVENGER's original "Delayed Dark Brotherhood Attack Add-On". DB_Attack_Mod.esp - The same plugin name is used by Kir's update to version 2 of Avenger's plugin, optimising its scripts. DB_Attack_Mod_Jeoshua.esp - Jeoshua's version of AVENGER'S postponed Dark Brotherhood attack DB_Attack_Mod3.esp - Hellwolve's update of version 3 of Avenger's plugin adding an additional condition. db_attack_fixed.esp - Xiran's "Dark Brotherhood Attacks Fixed" changes the Dark Brotherhood attacks to begin only when the Morrowind main quest is completed. DBAttack Tweaked*.esp - hollaajith's "DBAttack Tweaked" changes the Dark Brotherhood attacks to occur based on guild standings, reputation and level; optionally allows safe places to sleep. Also replaces lower level assassins armor. ddb.esp - etmorrowindb's "Delayed Dark Brotherhood attacks" delays the attacks based on reputation. Can also damage the player before they wake up. Murderous Dreams.esp & Murderous Dreams_Safe.esp - Avelon's "Murderous Dreams" delays the attacks based on player level and reputation. It makes other changes too. DM_DB Armor Replacer-ExpDDBA.esp & DM_DB Armor Replacer-ExpRanksDDBA.esp - Dimitri Mazieres' "Dark Brotherhood Armor Replacer" includes DDBA variants that delay the Dark Brotherhood attacks. Increased DB Delayed Attacks Patch.esp - Jac's "Increased Dark Brotherhood Attacks", based on Kir's modification. Refer to Gluby's guide, linked below and the plugin's readmes and decide which plugin you wish to use. (Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) Assassin Ambush - Easy.ESP Assassin Ambush.ESP DB_Attack_Mod.esp DB_Attack_Mod_Jeoshua.esp DB_Attack_Mod3.esp db_attack_fixed.esp DBAttack Tweaked -Easy.esp DBAttack Tweaked .esp ddb.esp Murderous Dreams.esp Murderous Dreams_Safe.esp DM_DB Armor Replacer-ExpDDBA.esp DM_DB Armor Replacer-ExpRanksDDBA.esp Increased DB Delayed Attacks Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Ebonheart 1.60 [Chris M.] ;; "Conflicts with Better Bodies[...]. It should be loaded before better bodies or it'll cause some npcs to have the default blocky body." ;; http://forums.bethsoft.com/topic/1215570-is-there-an-official-mod-confliction-thread/?p=18215985 [Order] Dark Ebonheart.esp Better Bodies.esp [Conflict] "Dark Ebonheart - Conflicts with ["Vality's Bitter Coast Mod"]. One of the trees in Vality's mod gets in the way of the crystal gate in Seyda Neen [added by Chris M.'s "Dark Ebonheart"]. It blocks most of the entrance way." (Ref: http://forums.bethsoft.com/topic/1215570-is-there-an-official-mod-confliction-thread/?p=18215985 ) Dark Ebonheart.esp [ANY Vality's Bitter Coast Addon.esp Vality's BC for Vurt's BC.esp Vality's Bitter Coast Addon (Texture Fix Edit).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Elves Females [Astarsis] [Conflict] Only use one plugin: Astarsis_DEF_PlainReplace.esp - the regular version Astarsis_DEF_FieryReplace.esp - a more tattooed version (Ref: "AstarsisDEF_readme.txt") Astarsis_DEF_FieryReplace.esp Astarsis_DEF_PlainReplace.esp [Conflict] "Astarsis_DEF_AddOnly.esp" only defines the new heads and hairs, so they can only be selected for use by the player. "Astarsis_DEF_FieryReplace.esp" and "Astarsis_DEF_PlainReplace.esp" both define the new heads and hairs and change NPCs to use the new heads and hairs. There is no need to run "Astarsis_DEF_AddOnly.esp" when running the replacers (Ref: "AstarsisDEF_readme.txt") [ANY Astarsis_DEF_FieryReplace.esp Astarsis_DEF_PlainReplace.esp] Astarsis_DEF_AddOnly.esp [Conflict] Only use "Astarsis_DEF_VampireOnly.esp" if you are not using either "Astarsis_DEF_FieryReplace.esp" or "Astarsis_DEF_PlainReplace.esp" (Ref: "AstarsisDEF_readme.txt") [ANY Astarsis_DEF_FieryReplace.esp Astarsis_DEF_PlainReplace.esp] Astarsis_DEF_VampireOnly.esp [Note] "AstarsisBR_Pageant.esp" is a demonstration plugin for Astarsis' "Dark Elves Females". Beyond reviewing the heads and hairs added by "Dark Elves Females" there is no need to run this plugin. (Ref: "AstarsisDEF_readme.txt") _Astarsis_DEF_BeautyPageant_Test_Beta.esp [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [ANY [SIZE 63085 _Astarsis_DEF_BeautyPageant_Test_Beta.esp] [SIZE 5269 Astarsis_DEF_AddOld.esp] [SIZE 5939 Astarsis_DEF_AddOnly.esp] [SIZE 7708 Astarsis_DEF_FieryReplace.esp] [SIZE 7707 Astarsis_DEF_PlainReplace.esp] [SIZE 1401 Astarsis_DEF_VampireOnly.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Elves Heroes [Astarsis] [Order] Morrowind Patch *.esm Astarsis_DEM.esm Astarsis_DEM_Tribunal_NPCs.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Astarsis_DEM.esm Astarsis_DEM_Tribunal_NPCs.esm [Order] Astarsis_DEM.esm Astarsis_DEM_Tribunal_NPCs.esm [Note] "AstarsisDEM_Pageant.esp" is a demonstration plugin for Astarsis' "Dark Elves Heroes". Beyond reviewing the heads and hairs added by "Dark Elves Heroes" there is no need to run this plugin. (Ref: "AstarsisPresent_DarkElvesHeroes_v1.txt") AstarsisDEM_Pageant.esp ;;Dragon32: For Astarsis_DEM.esm 48764 is the standard version and 46018 is the Change_HairOnly one [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [ANY [SIZE 48764 Astarsis_DEM.esm] [SIZE 46018 Astarsis_DEM.esm] [SIZE 16490 Astarsis_DEM.esm] [SIZE 100849 AstarsisDEM_Pageant.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Powers Mod [Nik] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 124065 Dark Powers v2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Stone Fortress Mod [Matt] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 298958 Dark_Stone_Fortress.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Town of Uvirith [Anonytroll] [Order] town_of_uvirith.esp Dark Town of Uvirith.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Town of Uvirith (Thorn's Lament Version) [Anonytroll] [Order] town_of_uvirith.esp Dark Town of Uvirith (TL).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dark Uvirith Exterior for BuUG [Stuporstar] [Requires] Stuporstar's "Dark Uvirith Exterior for BuUG" requires either Acheron's "Building up Uvirith's Grave" or Artimis Fowl the 3rd's "Building up Uvirith's Legacy". (Ref: DarkUvirithExteriorBuUG_README.txt) Dark Uvirith Exterior BuUG 1.0.esp [ANY Building Up Uvirith's Grave 1.1.esp Building Up Uvirith's Legacy1.1.ESP] ;;Dragon32: From TESPCD check [Order] Building Up Uvirith's Grave 1.1.esp Dark Uvirith Exterior BuUG 1.0.esp [Order] Building Up Uvirith's Legacy1.1.ESP Dark Uvirith Exterior BuUG 1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Darknut's Greater Dwemer Ruins and Morrowind Rebirth Compatibility Patch 0.2 [MurderousPurpose] [Note] !! Darknut has released a version combining his own "Darknut's Greater Dwemer Ruins" and Trancemaster_1988's "Morrowind Rebirth". !! You should use Darknut's combined plugin instead. !! Download Darknut's version from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43544 !! (Ref: "DNGDR1.2-Rebirth4.13-43544-v1-24-13.7z\DNGDR_12_Rebirth_413\readme.txt") [ANY DN-GDRv1.1 Rebirth Patch.esp GDR_MasterFile Rebirth Patch.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Darobat's Mansion [_Strider_] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 107441 darobat_mansion_01.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dave Humphrey's Furniture Mod 2.01 [Dave Humphrey] [Order] dh_furn.esp dh_furn_stores.esp BE_dh_furn_stores .esp dh_homes.esp BE_dh_homes.esp dh_thriftshop.esp [Order] BE_dh_furn_stores .esp dh_furn-jms_patch.esp ;;Dragon32: Not sure if these are needed ;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=35755870 [Order] Balmora Expansion v1.4.esp BE_dh_furn_stores .esp [Order] Balmora Expansion v1.4+(1.4).esp BE_dh_furn_stores .esp [Order] Balmora Expansion - LITE 1.0.esp BE_dh_furn_stores .esp [Order] BE+(1.4) Better Looking Morrowind.esp BE_dh_furn_stores .esp [Order] Balmora Expansion v1.4.esp BE_dh_homes.esp [Order] Balmora Expansion v1.4+(1.4).esp BE_dh_homes.esp [Order] Balmora Expansion - LITE 1.0.esp BE_dh_homes.esp [Order] BE+(1.4) Better Looking Morrowind.esp BE_dh_homes.esp [Order] BE_dh_furn_stores .esp Bob's Banners.esp [Order] dh_furn_stores.esp Bob's Banners.esp [Order] BE_dh_furn_stores .esp NG_New_Carnithus'_Armamentarium.esp [Order] dh_furn_stores.esp NG_New_Carnithus'_Armamentarium.esp [Requires] "[DH_FURN.ESP is] needed for the dh_furn_stores.esp and dh_thriftshop.esp to work." (Ref: "readme_dhfurn_201.txt") dh_furn_stores.esp dh_furn.esp [Requires] "[DH_FURN.ESP is] needed for the dh_furn_stores.esp and dh_thriftshop.esp to work." (Ref: "readme_dhfurn_201.txt") dh_thriftshop.esp dh_furn.esp ;; "in the case of dh_homes dh_homes must load after Vality's Ascadian Isles Trees or the large castle type house thats placed in ebonheart is burried in land scape. once its loaded after, its just a matter of removing a couple trees." ;; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13503499 ) [Order] Vality's Ascadian Isles Addon.esp dh_homes.esp BE_dh_homes.esp [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp dh_homes.esp BE_dh_homes.esp ;;Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready] [Order] ValityAIMod_VurtTrees.esp dh_homes.esp BE_dh_homes.esp ;;Vality's AI for Vurt's AI [knots] [Order] Vality's AI for Vurt's AI.esp dh_homes.esp BE_dh_homes.esp [Patch] "[dh_furn-jms_patch.esp] is an attempt to fix the bug in dhfurn 2.01 (Dave Humphrey's furniture mod) where returning to a furniture merchant to purchase items previously purchased from them causes an immediate CTD (crash to desktop)." (Ref: "dh_furn-jms_patch.txt") https://sites.google.com/site/johnmoonsugar/Home/morrowind-mods dh_furn-jms_patch.esp dh_furn.esp ; Bizarrely added by Dragon32 :-) ; (Ref: dh_furn-jms_patch.txt) [Order] dh_furn.esp dh_furn_stores.esp dh_furn-jms_patch.esp [Conflict] Use "BE_dh_homes.esp" rather than "dh_homes.esp" when using "Balmora Expansion" by Gorg et al. (Ref: Balmora_expansion v1.4\readme.txt) dh_homes.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] [Conflict] As you are using Slartibartfast's updated Balmora Expansion (either the full or the lite version) you do not need to run "dh_furn_stores.esp", Balmora Expansion includes the Balmora furniture shop and "BE_dh_furn_stores .esp" adds the remaining two shops near Hla Oad and Vivec. (Ref: Balmora Expansion - LITE 1.0.txt and Readme - Texture Fix- Balmora Expansion.txt) dh_furn_stores.esp [ALL BE_dh_furn_stores .esp [ANY Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @David Humphreys Furniture mod - 6th House Addon [Markelius] [Requires] "[David Humphreys Furniture mod- 6th House Addon by Markelius] requires "dh_furn.esp" to run." (Ref: "dh_furn_6th_house_addon-42334-1-1.zip\readme.txt") dh_furn_6th_house_addon.esp dh_furn.esp [Order] dh_furn.esp dh_furn_6th_house_addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @DBAttack Tweaked 1.4 [hollaajith] ;; See "Dark Brotherhood Assassins Fix [Fetus X]" and "Dark Brotherhood delay mods [Various]" for conflict information [Note] ! You are using an old version of hollaajith's "DBAttack Tweaked", you should upgrade. ! http://morrowind.nexusmods.com/mods/42299 [ANY DBAttack Tweaked.esp [VER < 1.4 DBAttack Tweaked -Easy.esp] [VER < 1.4 DBAttack Tweaked .esp]] [Conflict] Only use one plugin. "For Easy Plugins, the attacks begin and progress at a slower pace." (Ref: "DBAttack Tweaked Readme.txt") DBAttack Tweaked -Easy.esp DBAttack Tweaked .esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Deadite Race Plugin v1.4b [Fay Kalius] [Requires] (Ref: "readme_deadite_race-1.4.txt") io_evil_altstart-1.2b.esp io_deadite_race-1.4b.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Deadly Dagoths 1.0 [Danjb] ;;expdep [Requires] This plugin uses the Tribunal function setdelete and the Bloodmoon function placeatme Deadly Dagoths.esp Bloodmoon.esm ;; "I've just taken a quick look at Darknut's GDR and it seems he's edited 9 of the Dagoths (out of 30+). To avoid problems I'd make his mod load last." ;; Ref: http://forums.bethsoft.com/index.php?/topic/1194471-relz-deadly-dagoths/page__view__findpost__p__17751272 [Order] Deadly Dagoths.esp DN-GDRv.esp [Order] Deadly Dagoths.esp DN-GDRv_NOM.esp [Order] Deadly Dagoths.esp DN-GDRv-Rebirth.esp [Order] Deadly Dagoths.esp DN-GDRv.MRM.esp [Order] Deadly Dagoths.esp DN-GDRv.MRMnp.esp [Order] Deadly Dagoths.esp DN-GDRv1 (BTB Edit).esp [Order] Deadly Dagoths.esp DN-GDRv1_NOM (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Death Dealer Axe [Miral] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5671 dd axe.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Death's Doorstep [Rogue Shadow, Add-On by Rogue Shadow & Phijama] +++ [Note] !! "Death's Doorstep.esp" from deathsdoorstepaddonpatched.rar contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 355528 Death's Doorstep.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 346073 Clean Death's Doorstep.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Decorative Horses for PHR [Spoon Thief] ;;Dragon32: Ref: "Decorative_Horses.txt" [Order] Pegas Horse Ranch v.esp Decorative_Horses.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Decorator+ 1.1.1 [Raveren] ;;; expdep [Requires] These plugins use startup scripts and some Tribunal scripting functions: (setscale, getscale). [ALL Decorator+ (Balanced).esp Decorator+.esp] [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Choose ONLY ONE of these plugins. "Decorator+.esp" - resurrecting has no negative side-effects "Decorator+ (Balanced).esp" - resurrecting a being has major side effects. (Ref: "Decorator+ (Readme).txt") Decorator+ (Balanced).esp Decorator+.esp [Note] ! You are using an older version of Decorator+, the current version is 1.1.1: ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-95-10574 [ANY [VER < 1.1.1 Decorator+ (Balanced).esp] [VER < 1.1.1 Decorator+.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Deepest Chasm1.1 [Xereau] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 162198 Deepest Chasm1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Definitive Birthsigns Pack 1.1 [Doy and IceNine0] ;;Dragon32: Dirty edits to vanilla birthsign abilities (Lady's Grace and Lady's Favor) in "Birthsigns.esp", will be cleaned by tes3cmd / TESTool [Order] Birthsigns.esp GCD better balanced birthsigns.esp ;;Dragon32: Alaisiagae's Birthsigns Are More Fun mod also includes Fay, Warwyrd, Charioteer, Trollkin and Hara birthsigns. [Order] Birthsigns.esp BirthsignsAMFun_BM.esp [Order] Birthsigns.esp BirthsignsAMFun_MW.esp [Order] Birthsigns.esp ExpandedBirthsigns4Purists.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Definitive Birthsigns Redux Patch [Pluto] [Requires] "The original version of The Definitive Birthsigns Pack must be installed" http://mw.modhistory.com/download-8-7483 (Ref: "Definitive Birthsign Redux.txt") Definitive Birthsigns Redux Patch.esp Birthsigns.esp ;;Dragon32: checked Order rules here with TESPCD [Order] Birthsigns.esp Definitive Birthsigns Redux Patch.esp [Note] "If you use GCD, be sure to also use the DBirth-Redux GCD Patch.esp found in the GCD patch folder." (Ref: "Definitive Birthsign Redux.txt") [ALL Definitive Birthsigns Redux Patch.esp [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] [NOT [ANY BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp] DBirth-Redux GCD Patch.esp]] ;;Dragon32: checked with TESPCD [Order] Definitive Birthsigns Redux Patch.esp DBirth-Redux GCD Patch.esp [Note] "If you use Birthsign Are More Fun (BAMF), be sure to use the DBirth-Redux BAMF Patch.esp found in the BAMF patch folder." (Ref: "Definitive Birthsign Redux.txt") [ALL Definitive Birthsigns Redux Patch.esp [ANY BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp] [NOT Galsiahs Character Development.esp] [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp] [NOT DBirth-Redux BAMF Patch.ESP]] [Order] Definitive Birthsigns Redux Patch.esp DBirth-Redux BAMF Patch.ESP ;;Dragon32: Alaisiagae's Birthsigns Are More Fun mod also includes Fay, Warwyrd, Charioteer, Trollkin and Hara birthsigns. [Order] BirthsignsAMFun_BM.esp Definitive Birthsigns Redux Patch.esp [Order] BirthsignsAMFun_MW.esp Definitive Birthsigns Redux Patch.esp [Note] "If you use GCD and BAMF, be sure to use the DBirth-Redux GCDxBAMF Patch.esp found in the GCD/BAMF patch folder." (Ref: "Definitive Birthsign Redux.txt") [ALL Definitive Birthsigns Redux Patch.esp [ANY BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp] [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] [NOT DBirth-Redux GCDxBAMF Patch.ESP]] [Order] Definitive Birthsigns Redux Patch.esp DBirth-Redux GCDxBAMF Patch.ESP [Conflict] "Do NOT use the "Definitive Birthsign Patch" (by Eisenfaust) alongside [Pluto's Definitive Birthsigns Redux Patch]" (Ref: "Definitive Birthsign Redux.txt") Definitive Birthsigns Redux Patch.esp Definitive Birthsigns Unofficial Patch.esp [Conflict] "GCD Lean and the GCD patch from Pluto's Definitive Birthsigns Redux Patches are incompatible. Trying to use them both results in a crash while loading due to Lean's changes." (Ref: http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/?p=22922747 ) DBirth-Redux GCD Patch.esp [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Definitive Birthsigns Unofficial Patch [Eisenfaust] [Requires] "Required files: [...] "The Definitive Birthsigns Pack" by Doy and IceNine0" http://mw.modhistory.com/download-8-7483 (Ref: "Definitive Birthsigns Unoffical Patch README.txt") Definitive Birthsigns Unofficial Patch.esp Birthsigns.esp ;;Dragon32: checked Order rules here with TESPCD [Order] Birthsigns.esp Definitive Birthsigns Unofficial Patch.esp ;;Dragon32: Not sure if this works with "Galsiah's Character Development Lean [Galsiah, Huskobar]" [Patch] "GCD Compatibility via the "DB-UP GCD Patch.esp" file" (Ref: "Definitive Birthsigns Unoffical Patch README.txt") DB-UP GCD Patch.esp [ALL Definitive Birthsigns Unofficial Patch.esp [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp]] [Order] Definitive Birthsigns Unofficial Patch.esp DB-UP GCD Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Deora Mansion: Version 4.0 [FireHeaven] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 442488 FireHeaven Deora (Non-Tribunal).esp] [Conflict] Choose ONLY ONE of these plugins. FireHeaven Deora (Non-Tribunal).esp FireHeaven Deora.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Demon Force [Mythos] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1098226 Demonforce_1.04.656.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Demonwake aka. Raijin Ice Blade [Raijin Vegeku] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 16226 Raijin IceBlade.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Detailed Armor [Baofu92] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5897 DA (Chitin).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5917 DA (Daedric).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5899 DA (Dwemer).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5975 DA (Ebony).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6089 DA (Glass).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6579 DA (Imperial).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5715 DA (Indoril).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6057 DA (Iron).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5737 DA (Nordic Fur).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6083 DA (Steel).esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6545 DA (Templar).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Detect Humanoid 0.31b [lyobovnik] [Conflict] "DO NOT run both 'Detect' ESPs at once - instead, pick which method you like better and use only that ESP file." (Ref: "README_DetectHumanoid_v0.31b.txt") RMR_DetectHumanoid_v0.31b.esp RMR_DetectHumanoid_v0.3b.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Deutsch - Morrowind Enhanced [Emanuel] [Requires] (Ref: http://www.nexusmods.com/morrowind/mods/44267/ - File requirements tab) Enhanced Morrowind.ESP [ALL Tribunal.esm Bloodmoon.esm] ;;Dragon32: Really don't think this is needed. From Translator5 [Requires] Enhanced Morrowind - NPCs.ESP Enhanced Morrowind.ESP ;;Dragon32: TESPCD doesn't show any conflicts but hey-ho. From Translator5 [Order] Enhanced Morrowind.ESP Enhanced Morrowind - NPCs.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Devil's Rock for Vivec's Soul [Illtempered] ;;Dragon32: Not sure if the one available on MMH is this patch or not... November 2012. ;;[Note] ;; There is a patch available for this plugin that should help improve FPS ;; in some areas: ;; http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=432 ;;[SIZE 1584107 Devil's Rock for Vivec's Soul.esp] [Note] ! There is a patch available which "fixes the items that revert back to their original scale, and cleans up the scripts." ! http://mw.modhistory.com/download--3483 (Ref: "Devil's Rock(Final Patch).txt") [SIZE !1587770 Devil's Rock for Vivec's Soul.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Deylendor's VE MCA Patch [Deylendor] [Requires] Deylendor's "VE MCA Patch" requires version 5.1 or 5.2 of Neoptolemus' "Morrowind Comes Alive" and version 2.4 of Cortex's "Vampire Embrace". (Ref: Deylendor's VE MCA Patch - Readme.txt) Vampire Embrace MCA Patch.esp [ALL [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp] [ANY [SIZE 2458536 MCA.ESM] [DESC /over 1200 friendly/ MCA.ESM]]] ;;Dragon32: Looks like scripts refer to some VE objects, also plugin date is in August 2017 [Order] Vampire_Embrace.esp Vampire Embrace MCA Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dhampir [Yukimura] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11050 Dhampir.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4517 Dhampir_RheddHeads req.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Diablerie [AlienSlof & Peter] ;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" ;;That sets [Order] for Diablerie's MWSE addon [Requires] "Diablerie" requires Cortex's "Vampire Embrace" version 2.4 and Zennorious' "Vampiric Hunger III" 1.1 or 1.2 (Ref: Diablerie_Readme.txt) Diablerie.esp [ALL [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp] [VER>1.0 Vampiric Hunger Base.esp] Bloodmoon.esm Tribunal.esm] [Note] Some features of "Diablerie" have been added into AlienSlof & Peter's "Scent of Blood" version 1.2, ensure you have the correct version. (Ref: Diablerie_Readme.txt) [ALL Diablerie.esp [NOT [VER<1.2 ScentOfBlood.esp] [VER<1.2 ScentOfBlood_MCA.esp] [VER<1.2 ScentOfBlood_MCA_VR.esp] [VER<1.2 ScentOfBlood_MWSE_AddOn.esp] [VER<1.2 ScentOfBlood_VR.esp]]] [Requires] The optional MWSE-Addon requires the main "Diablerie" mod and will adjust the levels of the three clan leaders to scale with the levels of the ancients from Vampire Realism. (Ref: Diablerie_Readme.txt) Diablerie_MWSE_AddOn.esp Diablerie.esp ;;Dragon32: Diablerie should load after GCD 1.07 or 1.08. Not clear whether should load after *all* the GCD mods or just the main ESP. Played safe and duplicated the GCD load order here. Looks like Diablerie contains a number of Globals from GCD. ;;(Ref: Diablerie_Readme.txt) [Order] Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCD StartScript for Trib or Bloodmoon.esp GCD better balanced birthsigns.esp GCD Over 60 level speedup.esp GCD Restore Potions Fix.esp GCD settings fairly easy.esp GCD settings hard.esp GCD - Cult of the Clouds patch.esp GCD_Havish_patch.esp GCD_SS_patch.esp GCD TEO compatibility patch.esp GCD_VH_patch2.esp CharGen Revamped delay2.esp Brittlewind fix.esp GCD_WE_patch.esp GCD_107x_to_108_patch.esp GCD_107x_to_108_patch_MwOnly.esp Diablerie.esp ;;Dragon32: Supposed to replace "GCD better balanced birthsigns.esp" [Order] ExpandedBirthsigns4Purists.esp Diablerie.esp ;;Ref: Diablerie_Readme.txt [Order] ScentOfBlood.esp Diablerie.esp [Order] ScentOfBlood_VR.esp Diablerie.esp [Order] ScentOfBlood_MCA.esp Diablerie.esp ;;Dragon32 - This is in "Vampire Load Order - based on Yacoby's web page" ;;[Order] ;;ScentOfBlood_MCA_VR.esp ;;Diablerie.esp [Order] ScentOfBlood_MCA_VR_NoStake.esp Diablerie.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Dialogue Request Mod [Casey Tucker] [Note] ! Casey Tucker's "NPC Functionality" is an enhanced version of his "The Dialogue Request Mod". You may wish to upgrade. ! Download Casey Tucker's "NPC Functionality" from Morrowind Modding History - http://mw.modhistory.com/download-64-12911 The Request Mod.esp [Conflict] Casey Tucker's "The Dialogue Request Mod" includes or replicates the behaviour of other mods: TheLys' "Give Your Orders", "Dracandros' Voice" and kirel's "How Are You?" (Ref: http://mw.modhistory.com/download-45-10768 ) The Request Mod.esp [ANY Give your orders v13.esp dracandrosvoice.esp archcanonsvoice.esp hortatorsvoice.esp k_howareyou.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dinky Monsta [Tom Hackett aka FoRx] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5270 dinkymonsta.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Diseased Animals [PawPrintExpress Mods] ;;Dragon32: Piratelord's "Creatures" also retextures Diseased animals; if someone running this mod load it after ;;Ref: TESPCD check and http://forums.nexusmods.com/index.php?/topic/782388-blighted-animals-retextured/?p=24719354 [Order] Creatures.esp DiseasedAnimals.esp [Order] Creatures (lore).esp DiseasedAnimals.esp [Order] Creatures (Semi).esp DiseasedAnimals.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Display Case Fix [Cantorsdust] [Patch] Display Case Fix by Cantorsdust "fixes the display cases' scripts" in "Uvirith's Legacy" by StuporStar, without this patch "they would open properly, stay open, but when you tried to close them, the doors would close, then pop open, and close, etc." http://morrowind.nexusmods.com/mods/42320 display case fix 1.1.ESP Uvirith's Legacy_Final_2.0.esp [Order] Uvirith's Legacy_Final_2.0.esp display case fix 1.1.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Distant Land Fix for MGE version 1.8 [harlanrm] [Requires] (Ref: "Distant Land Fix for MGE.txt") Distant Land Fix for MGE.esp [ALL Tribunal.esm Bloodmoon.esm] [Note] ! Version 3.6.0 of MGE added weather, wind and interior detection. This means that distant land is always off in interiors, including Mournhold, and that MGE's fog distance changes in response to the weather. ! If you are using 3.6.0 or a later version you should disable harlanrm's "Distant Land Fix for MGE.esp" ! (Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log ) Distant Land Fix for MGE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Distant Land Interior Fix [Yacoby] ; Dragon32: Not mentioned in the readme, but MGE needs the expansions. [Requires] [ANY Distant Land Interior Fix.esp Distant Land Interior Fix No Lag.esp Distant Land Interior Fix FPSFix.esp MGE Distant Land.esp] [ALL Tribunal.esm Bloodmoon.esm] [Note] ! Version 3.6.0 of MGE added interior detection. This means that distant land is always off in interiors, including Mournhold. If you using 3.6.0 or a later version you should disable Yacoby's "Distant Land Interior Fix". ! (Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log ) ! If you use a version of MGE lower than 3.6.0 it's suggested you use harlanrm's "Distant Land Fix for MGE", as well as turning distant land off in interiors it smoothly alters the fog distance based on the weather. ! Download harlanrm's "Distant Land Fix for MGE" from Morrowind Modding History - http://mw.modhistory.com/download-63-11516 [ANY Distant Land Interior Fix.esp Distant Land Interior Fix No Lag.esp Distant Land Interior Fix FPSFix.esp MGE Distant Land.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Distant Land Weather Fix 1.2 [Supernatural] [Requires] (Ref: "Distant Land Weather Fix 1.2 - ReadMe.txt") Distant Land Weather Fix.esp [ALL Tribunal.esm Bloodmoon.esm] [Note] ! If you use a version of MGE lower than 3.6.0 it's suggested you use harlanrm's "Distant Land Fix for MGE". Instead of simply turning distant land off harlanrm's plugin smoothly alters the fog distance based on the weather, it also turns distant land off in interiors. ! Download harlanrm's "Distant Land Fix for MGE" from Morrowind Modding History - http://mw.modhistory.com/download-63-11516 ! If you are using MGE 3.6.0 or greater then you do not need Supernatural's or harlanrm's plugins. Version 3.6.0 of MGE added weather, wind and interior detection so that MGE itself adjusts fog distance in response to the weather and turns off distant land in interiors. ! (Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log ) Distant Land Weather Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Distant Land Weather Fog [XBV] [Note] ! Version 3.6.0 of MGE added weather, wind and interior detection. This means that distant land is always off in interiors, including Mournhold, and that MGE's fog distance changes in response to the weather. ! If you are using 3.6.0 or a later version you should disable XBV's "Distant Land Weather Fog" ! (Ref: http://morrgraphext.wiki.sourceforge.net/Change+Log ) Distant Land Weather Fog.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Disturb the Dead 3.31 [zappara] [Requires] (Ref: readme_Disturb_the_dead_3.31.txt) Disturb_the_dead.esp [ALL Bloodmoon.esm Tribunal.esm] [Requires] (Ref: readme_Disturb_the_dead_3.31.txt) Disturb_the_dead_TB.esp Tribunal.esm [Conflict] Only enable one plugin: Disturb_the_dead.esp - If you have both Bloodmoon and Tribunal Disturb_the_dead_TB.esp - If you just have Tribunal (Ref: readme_Disturb_the_dead_3.31.txt) Disturb_the_dead.esp Disturb_the_dead_TB.esp [Patch] Enable the patch if you have Srikandi's "Homeopathic Alchemy Bloodmoon" mod enabled. (Ref: readme_Disturb_the_dead_3.31.txt) Disturb_the_dead_BM_SA_Addon.esp [ALL Disturb_the_dead.esp Sris_Alchemy_BM.esp] ;;Dragon32: Order assumed [Order] Disturb_the_dead.esp Disturb_the_dead_BM_SA_Addon.esp [Order] Sris_Alchemy_BM.esp Disturb_the_dead_BM_SA_Addon.esp [Patch] Enable the patch if you have Srikandi's "Homeopathic Alchemy Tribunal" mod enabled. (Ref: readme_Disturb_the_dead_3.31.txt) Disturb_the_dead_TB_SA_Addon.esp [ALL Disturb_the_dead_TB.esp Sris_Alchemy_Trib.esp] ;;Dragon32: Order assumed [Order] Disturb_the_dead_TB.esp Disturb_the_dead_TB_SA_Addon.esp [Order] Sris_Alchemy_Trib.esp Disturb_the_dead_TB_SA_Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Disturb the Dead Addons 2.0 [zappara] ;;Dragon32: Don't have information on "Explorers" v1 or v1.5 [Conflict] ENABLE ONLY ONE ADDON AT A TIME!!! Disturb_The_Dead_Explorers_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5). Disturb_The_Dead_Explorers_SA_BM_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5) and Srikandi's Homeopathic Alchemy Bloodmoon mod enabled. Disturb_The_Dead_Explorers_SA_TB_Addon.esp - If you have Disturb the Dead and ExplorersFull or ExplorersTombs mods enabled (v1.0 or 1.5) and Srikandi's Homeopathic Alchemy Tribunal mod enabled Disturb_The_Dead_ExplorersFull25_Addon.esp - If you have Disturb the Dead and ExplorersFull25 (v2.5) mods enabled Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp - If you have Disturb the Dead and ExplorersFull25 (v2.5) and Srikandi's Homeopathic Alchemy Bloodmoon mods enabled. (Ref: readme_Disturb_the_dead_Addons.txt) Disturb_The_Dead_Explorers_Addon.esp Disturb_The_Dead_Explorers_SA_BM_Addon.esp Disturb_The_Dead_Explorers_SA_TB_Addon.esp Disturb_The_Dead_ExplorersFull25_Addon.esp Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp [Patch] Available from Morrowind Modding History: http://mw.modhistory.com/download--5545 (Ref: readme_Disturb_the_dead_Addons.txt) Disturb_The_Dead_ExplorersFull25_Addon.esp [ALL Disturb_the_dead.esp Explorers25Full.esp] ;;readme_Disturb_the_dead_Addons.txt: make sure that the Addon is loaded after the Disturb the Dead and Explorers mods have been loaded [Order] Disturb_the_dead.esp Disturb_The_Dead_ExplorersFull25_Addon.esp [Order] Explorers25Full.esp Disturb_The_Dead_ExplorersFull25_Addon.esp [Patch] Available from Morrowind Modding History: http://mw.modhistory.com/download--5545 (Ref: readme_Disturb_the_dead_Addons.txt) Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp [ALL Disturb_the_dead.esp Explorers25Full.esp Sris_Alchemy_BM.esp] [Conflict] Disable 'Disturb_the_dead_SA_BM_Addon.esp' if you have used it earlier (Ref: readme_Disturb_the_dead_Addons.txt) Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp Disturb_the_dead_BM_SA_Addon.esp ;;readme_Disturb_the_dead_Addons.txt: make sure that the Addon is loaded after the Disturb the Dead and Explorers mods have been loaded [Order] Disturb_the_dead.esp Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp [Order] Explorers25Full.esp Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp [Order] Sris_Alchemy_BM.esp Disturb_The_Dead_ExplorersFull25_SA_BM_Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Diverse Ore Veins [Craigor] [Note] "The .esp "CR Ore Resource 1.0" adds the 105 meshes to the construction set, but doesn't replace anything in game. This .esp is meant for modders who would like to add the newly textured meshes without necessarily replacing all the rest." (Ref: "CR Diverse Ore Veins ReadMe.txt") CR Ore Resource 1.0.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 15919 CR Ore Resource 1.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Divine Domina [Jeremy McGuinn] ; Dragon32: Examining plugins in TESPCD shows a conflict between these two plugins, DD part 5 was released after DD part 2 and has a later modified date in the archive, so I've set it to load last [Order] Divine_domina_part_2.esp Divine_domina_part_5.esp [Requires] Divine_domina_part_3_Tribunal.esp Tribunal.esm [Conflict] Both these plugins provide a female version of the Templar cuirass, Divine Domina by Jeremy McGuinn uses the domina mesh and Sheikizza Icemane's female Templar cuirass uses one of Sheikizza's own meshes. You should choose which of these two plugins to use Divine_domina_part_1.esp FEMALE_TEMPLAR_CUIRASS_V0.1.esp [Conflict] Both Jeremy McGuinn's Divine Domina and Cyanvoid's Female Cuirasses 2.0 provide female versions of the same cuirasses. You should choose which plugin to use. female_cuirasses_2.0.esp [ANY Divine_domina_part_3_Tribunal.esp Divine_domina_part_1.esp] ;;Dragon32: DD part 3 contains the adamantium armour [Order] adamantiumarmor.esp Divine_domina_part_3_Tribunal.esp [Order] OfficialMods_v5.esp Divine_domina_part_3_Tribunal.esp [Order] Clean Official Plugins v1.1.esp Divine_domina_part_3_Tribunal.esp [Order] super_adventurers302.esp Divine_domina_part_3_Tribunal.esp [Order] [Official]Adamantium Armor.esp Divine_domina_part_3_Tribunal.esp [Order] ImprovedAdamantiumArmor.esp Divine_domina_part_3_Tribunal.esp [Order] Official_2002_Mods.esp Divine_domina_part_3_Tribunal.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Divine_domina_part_3_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Divine Domina Compatibility Patches [iamnone] [Patch] "Divine Domina Compatibility Patches" by iamnone provides compatability patches for Jeremy McGuinn's "Divine Domina" and Cjad the Nord's "Imperial Chain Boots n Gauntlets". Download iamnone's "Divine Domina Compatibility Patches" from Morrowind Modding History - http://mw.modhistory.com/download-44-6220 (Ref: "DivDomCompatibility.txt") DivDom_ImperialChain.esp [ALL Divine_domina_part_4.esp Imperial Chain Boots n Gauntlets.ESP] [Patch] "Divine Domina Compatibility Patches" by iamnone provides compatability patches for Jeremy McGuinn's "Divine Domina" and iamnone's "Improved Adamantium Armor". Download iamnone's "Divine Domina Compatibility Patches" from Morrowind Modding History - http://mw.modhistory.com/download-44-6220 (Ref: "DivDomCompatibility.txt") DivDom_ImprovedAdamantium.esp [ALL Divine_domina_part_3_Tribunal.esp ImprovedAdamantiumArmor.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Djangos Dialogue 1.3 [Von Djangos] [Conflict] "[Djangos Dialogue] superceeds my old 'little secrets' and 'good service' mods" (Ref: "Djangos Dialogue.txt") Djangos Dialogue.ESP [ANY Little Secrets.ESP Good Service.esp] [Note] ! Von Djangos has released "Djangos Dialogue" which supercedes his earlier "Little Secrets" and "Good Service" mods ! http://www.nexusmods.com/morrowind/mods/37328 [ANY Little Secrets.ESP Good Service.esp] ;;"Possible conflict with Djangos Dialogue over the topic 'background'." ;;Ref: "LGNPC_NoLore_Readme.txt" ;;Dragon32: Let's see if an Order rule helps out here, I have a note "Djangos Dialogue (load this before LGNPC)", not sure where from. Closest I can find: ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp Djangos Dialogue.ESP LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;;Dragon32: conflict on a INFO (dialog text entry). Arbitrary Order rule, I see Django's as more specific than TheOne&Only's so loading that last. [Order] Lore Fix.esp Djangos Dialogue.ESP ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] Djangos Dialogue.ESP Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dock in Tel Fyr [Ciriuz] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14261 telfyrdock.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dodge mods [Various] ;;Dragon32: Missing Horatio's original "Dodging mod 1.1", horatio_dodge11.zip, all the others are based on it ;;Conflict message for all [Conflict] Aragon's "Dodge Mod", LDones and WDog's "Dodge Mod 1.2-WD (Enhanced-LD)" and TunaandCheese's "Dodge Mod - Revamped" perform the same task, you should choose which mod to use. (Ref: "DodgeReadme-v21.txt", "readme_DodgeModEnhanced-LD.txt" and "Dodge Mod Revamped Readme.txt") Dodge Mod 1.2-WD (Enhanced-LD) (Tribunal).esp [ANY Dodge-v21.esp DodgeTribunal-v21.esp] Dodge Mod - Revamped V.1.1 .esp ;;"Dodge Mod" by Aragon [Conflict] Choose one plugin: DodgeTribunal-v21.esp - If you have Tribunal Dodge-v21.esp - If you do not. (Ref: "DodgeReadme-v21.txt") Dodge-v21.esp DodgeTribunal-v21.esp ;;"Dodge Mod - Revamped" by TunaandCheese ;;Dragon32: Neither ESM in plugin header [Requires] TunaandCheese's "Dodge Mod - Revamped" requires one of the expansions. (Ref: "Dodge Mod Revamped Readme.txt") Dodge Mod - Revamped V.1.1 .esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Domehome [Grumpy & Emma] [Conflict] Use only one plugin. Trib_Domehome1.esp - If you have Tribunal MW_Domehome1.esp - If you do not (Ref: "Domehome.txt") MW_Domehome1.esp Trib_Domehome1.esp [Conflict] DomeHome conflicts with Balmora Expansion, if you wish to use both consider Man In Zero G's "Domehome - Balmora Expanded Compatability Plugin" http://lovkullen.net/Emma/Domehome.htm#fix (Ref: "Domehome.txt") [ANY MW_Domehome1.esp Trib_Domehome1.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Domehome - Balmora Expanded Compatability Plugin [Man In Zero G] [Conflict] Man In Zero G's "Domehome - Balmora Expanded Compatability" is a replacement plugin for "Domehome" by Grumpy & Emma. (Ref: "DomehomeBE-Readme.txt") Domehome-BE_alt.esp [ANY MW_Domehome1.esp Trib_Domehome1.esp] [Conflict] Man In Zero G's "Domehome - Balmora Expanded Compatability" is a replacement plugin for "Balmora Expansion" by Gorg et al. (Ref: "DomehomeBE-Readme.txt") Domehome-BE_alt.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] [Note] "You WILL still need to download both mods ["Domehome" by Grumpy & Emma and "Balmora Expansion" by Gorg et al], as this is only an .esp and doesn't contain the meshes or textures from the mods." (Ref: "DomehomeBE-Readme.txt") Domehome-BE_alt.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Domehome Improved Balmora 0.20 Fixed [Kiteflyer61] [Conflict] Kiteflyer61 has made a version of TBS' "Improved Balmora" compatible with Grumpy & Emma's "Domehome" http://mw.modhistory.com/download-87-5625 Improved Balmora 0.20.esp [ANY MW_Domehome1.esp Trib_Domehome1.esp] ;;Dragon32: LAND conflicts shown in TESPCD [Order] MW_Domehome1.esp Improved Balmora 0.20f.esp [Order] Trib_Domehome1.esp Improved Balmora 0.20f.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dongle Ranger Tent MWSE Patch [Bjam] ; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=938026&view=findpost&p=13892245 ) [Requires] Bjam_DGL_rt_MWSEpatch_v1.0.esp Ranger Tent.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @DonSalus High Elves Heroes [Astarsis] [Order] Morrowind Patch *.esm Astarsis_HEM_DonSalus.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Astarsis_HEM_DonSalus.esm [Conflict] There is no need to load "Astarsis_HEM_DonSalus_ReplaceOnly.esp" whilst "Astarsis_HEM_DonSalus.esm" is also loaded. (Ref: "readme_AstarsisPresent_DonSalus_HighElves_Heroes_v_1_0.txt") Astarsis_HEM_DonSalus_ReplaceOnly.esp Astarsis_HEM_DonSalus.esm [Note] These are demonstartion plugins for Astarsis' "DonSalus High Elves Heroes". Beyond reviewing the heads and hairs added by "DonSalus High Elves Heroes" there is no need to run this plugin. (Ref: "readme_AstarsisPresent_DonSalus_HighElves_Heroes_v_1_0.txt") [ANY _Astarsis_HE_realNPCs_BeautyPageant_test.esp Astarsis_DonSalus_HEM_Pageant.esp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [ANY [SIZE 70605 _Astarsis_HE_realNPCs_BeautyPageant_test.esp] [SIZE 67249 Astarsis_DonSalus_HEM_Pageant.esp] [SIZE 47019 Astarsis_HEM_DonSalus.esm] [SIZE 47051 Astarsis_HEM_DonSalus.esm] [SIZE 5822 Astarsis_HEM_DonSalus.esm] [SIZE 4893 Astarsis_HEM_DonSalus_ReplaceOnly.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Doom Door 1.0 [Oldie] ;; However, if you have any of the following five mods installed, it is ;; advisable to "uncheck" these under the game data files, to avoid ;; possible "ghosting" while playing "Doom_Door": (i) "Ghostpath" by ;; Ascendant, (ii) "Castlevania" by The Dark Man, (iii) "Puzzle Canal" by ;; Shanthe, (iv) "The Magus Unending" by Davion The Mad, (v) "Children of ;; the Night Part 2" by JB. ;; (Ref: "Read_Me_Doom_Door.txt") [Conflict] Playing Oldie's "Doom Door" and "Ghostpath" by Ascendant together can cause ghosting. (Ref: "Read_Me_Doom_Door.txt") Doom_Door_01.esp Ghostpath 1.41a.esp [Conflict] Playing Oldie's "Doom Door" and "Castlevania" by The Dark Man together can cause ghosting. (Ref: "Read_Me_Doom_Door.txt") Doom_Door_01.esp Castlevania.esp [Conflict] Playing Oldie's "Doom Door" and "The Magus Unending" by Davion The Mad together can cause ghosting. (Ref: "Read_Me_Doom_Door.txt") Doom_Door_01.esp The Magus Unending.esp [Conflict] Playing Oldie's "Doom Door" and "Children of the Night Part 2" by JB together can cause ghosting. (Ref: "Read_Me_Doom_Door.txt") Doom_Door_01.esp C0N2 v1.01.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Doors - Ald-ruhn 1.3d [WH-Reaper] [Conflict] Only use one plugin: The Doors - Ald-Ruhn 1.3c.esp - City gate is now opened from 8 a.m. to 8 p.m The Doors - Ald-Ruhn 1.3d.esp - City gate is now opened from 6 a.m. to 10 p.m (Ref: "The Doors - Ald-ruhn 1.3d.txt") The Doors - Ald-Ruhn 1.3c.esp The Doors - Ald-Ruhn 1.3d.esp [Note] ! WH-Reaper has updated Arcimaestro Antares and Chaka ZG's "The Doors - Ald-ruhn", you maybe interested in upgrading. ! Download it from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42512/ The Doors - Ald-Ruhn 1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Doors - Caldera, Walls 1.3 [WH-Reaper] [Note] ! WH-Reaper has updated Arcimaestro Antares and Chaka ZG's "The Doors - Caldera", you maybe interested in upgrading. ! Download it from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42511/ The Doors - Caldera.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dracandros' Voice 2.71 [Dracandros] ;;Dragon32: There's also a "Archmage's Voice" plugin, I can't find a download for it though [Conflict] You should deactivate all other voice mods made by Dracandros when using "Dracandros' Voice". (Ref: "dracandrosvoice_en.html") dracandrosvoice.esp [ANY archcanonsvoice.esp hortatorsvoice.esp] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp dracandrosvoice.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] dracandrosvoice.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dracandros' Voice Startup Mod [Eisenfaust] [Requires] (Ref: "DVSM Readme.txt") DVSM.esp dracandrosvoice.esp ;;Dragon32: Overwrites a dialogue entry [Order] dracandrosvoice.esp DVSM.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dragon rider's armor [Mandamus] [Requires] "Don't try this mod without Better Bodies, it would be horrible from an esthetic point of view!" (Ref: "Dragon rider's armor, by Mandamus.txt") Dragon rider's armor, by Mandamus.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dragon's Breech Alpha 2 [Lady Eternity, Proudfoot] [Conflict] "On game launcher be sure to deselect all mods in your Data Files list and select ONLY the DB_Land_Map.esm and Dragons_Breech_Alpha2v1.3.esm. This mod has not been tested with other 3rd party plugins." (Ref: "Dragons_Breech_Alpha2.7z\readme.html") Dragons_Breech_Alpha2V1.3.esm [ANY Morrowind.esm Tribunal.esm Bloodmoon.esm] [Order] DB_Land_Map.esm Dragons_Breech_Alpha2V1.3.esm [Patch] http://mw.modhistory.com/download-55-227 (Ref: "DB_Patch1.esp") DB_Patch1.esp Dragons_Breech_Alpha2V1.3.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dragonbone Complete Set [Jayson] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11778 Dragonbone Armor.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @DragonSlayer [PizzasRgooD] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 22033 TheDragonSlayer.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Drakescale Robe [Vince] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1954 vince_robe_drakescale.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dreamers Awakened [HotFusion4] [Note] !! HotFusion4's "Dreamers Awakened" mod contains a spell, "HFExplode", mistakenly set at AutoCalculate and AlwaysSucceed. This means the spell is available to wide number of the game's NPCs and it deals considerable damage. !! You could fix the mod by removing AutoCalculate using the Construction Set. !! (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=1049424 ) DreamersAwakenedv1.0.esp [Conflict] HotFusion4's "Dreamers Awakened" removes the NPC "dreamer_f_key". Running "Dreamers Awakened" with TheMadGod's "Great House Dagoth", Von Djangos's "The Tribe Unmourned" or Lady Galadriel's "Grandmaster of Hlaalu" will break these mods as they all rely on this NPC being present. (Ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__19352031 ) DreamersAwakenedv1.0.esp [ANY Great House Dagoth.esp The Tribe Unmourned (GHD).esp The Tribe Unmourned.esp Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dreamers Expansion 3.8 [Aoimevelho] [Conflict] Aoimevelho has incorporated Petiboy's "House Dagoth Bonemold armor" into "Dreamers Expansion", there is no need to run Petiboy's original mod with Aoimevelho's. (Ref: "DreamersExpansion - Readme.txt") DreamersExpansion.ESP PB_Dagoth_Bonemold.esp [Patch] "DreamersExpansion+DNGDR_patch.ESP - patch for Greater Dwemer Ruins by Darknut." (Ref: "DreamersExpansion - Readme.txt") DreamersExpansion+DNGDR_patch.ESP [ALL DreamersExpansion.ESP [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp]] [Order] DN-GDRv.esp DreamersExpansion+DNGDR_patch.ESP [Order] DN-GDRv_NOM.esp DreamersExpansion+DNGDR_patch.ESP [Order] DN-GDRv-Rebirth.esp DreamersExpansion+DNGDR_patch.ESP [Order] DN-GDRv.MRM.esp DreamersExpansion+DNGDR_patch.ESP [Order] DN-GDRv.MRMnp.esp DreamersExpansion+DNGDR_patch.ESP [Order] DN-GDRv1 (BTB Edit).esp DreamersExpansion+DNGDR_patch.ESP [Order] DN-GDRv1_NOM (BTB Edit).esp DreamersExpansion+DNGDR_patch.ESP [Patch] "DreamersExpansion+GHD_patch.ESP - patch for Madgod's Great House Dagoth (contains modified CalmCorprus script)." (Ref: "DreamersExpansion - Readme.txt") DreamersExpansion+GHD_patch.ESP [ALL DreamersExpansion.ESP Great House Dagoth.esp] ;;Dragon32:According to TESPCD this one isn't actually needed, but someone will whinge... [Order] DreamersExpansion.ESP DreamersExpansion+GHD_patch.ESP [Order] Great House Dagoth.esp DreamersExpansion+GHD_patch.ESP [Patch] "DreamersExpansion+DNGDR+GHD_patch.ESP - patch to use together with Madgod's Great House Dagoth and DNGDR." (Ref: "DreamersExpansion - Readme.txt") DreamersExpansion+DNGDR+GHD_patch.ESP [ALL DreamersExpansion.ESP Great House Dagoth.esp [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp]] [Order] DreamersExpansion.ESP DreamersExpansion+DNGDR+GHD_patch.ESP [Order] DN-GDRv.esp DreamersExpansion+DNGDR+GHD_patch.ESP [Order] DN-GDRv_NOM.esp DreamersExpansion+DNGDR+GHD_patch.ESP [Order] DN-GDRv-Rebirth.esp DreamersExpansion+DNGDR+GHD_patch.ESP [Order] DN-GDRv.MRM.esp DreamersExpansion+DNGDR+GHD_patch.ESP [Order] DN-GDRv.MRMnp.esp DreamersExpansion+DNGDR+GHD_patch.ESP [Order] DN-GDRv1 (BTB Edit).esp DreamersExpansion+DNGDR+GHD_patch.ESP [Order] DN-GDRv1_NOM (BTB Edit).esp DreamersExpansion+DNGDR+GHD_patch.ESP [Order] DreamersExpansion.ESP Mamaea Awakened.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dremora (Markynaz) Race and Companion [Westly & Princess Stomper] [Conflict] Do not play both together (Ref: "Westly Presents-Dremora(Markynaz) Race & Princess Presents Gatanas Companion README.txt") Gatanas Markynaz Dremora Companion - Female.esp Gatanas Markynaz Dremora Companion - Male.esp [Requires] Princess Stomper's "Gatanas Dremora (Markynaz) Companion" requires the original "Dremora (Markynaz) Race" plugin. (Ref: "Westly Presents-Dremora(Markynaz) Race & Princess Presents Gatanas Companion README.txt") [ANY Gatanas Markynaz Dremora Companion - Female.esp Gatanas Markynaz Dremora Companion - Male.esp] Westly Presents-Dremora Markynaz.esp ;;Dragon32: Not specified in readme but companion plugin alters CONT "WAR_DRM_ChestA", original filetimes have companion loading last [Order] Westly Presents-Dremora Markynaz.esp Gatanas Markynaz Dremora Companion - Male.esp [Order] Westly Presents-Dremora Markynaz.esp Gatanas Markynaz Dremora Companion - Female.esp [Note] ! The Daedric Arcana armor set, included with "Dremora (Markynaz) Race", is a Better Body-style armor. As such it will clip with other body styles (original bodies, smoother bodies, and so on). ! (Ref: "Westly Presents-Dremora(Markynaz) Race & Princess Presents Gatanas Companion README.txt") [ALL Westly Presents-Dremora Markynaz.esp [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dress Pack [Baratheon79] [Requires] (Ref: "BB Dress Pack Readme.txt") BAR_BB_dresspack.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dreugh Armor Completion 1.0 [Timpy] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 24550 Dreugh Armor Completion.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Drinking Water [fleck1974] [Conflict] This plugin is not compatible with NOM. (Ref: "Drinking Water Readme.txt") Drinking Water.esp [ANY NoM 3.0.esp NOM 2.13.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Drow City Denizens Head Pack One [Mr. Dave and Dimitri Mazieres] [Requires] (Ref: ReadMe - Drow City Denizens Headpack 1.txt) DCD Headpack 1.esp Drowcity Denizens.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Drunken Moon [Leviathan] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 246696 levi_thedrunkenmoon.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dulsya Isle [Nick 'Iridox' Johnson] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 3433936 Dulsya Isle.esp] [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Dulsya Isle.esp The Aedronicon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dungeon of Death [Hegzx] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 92599 Dung_of_death.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dungeon Island [PCC aka Blockhead] [Patch] "pcc_d_island_2_xindaz_02 connects Dungeon Island to the dungeon in Xindaz Veft, so you can then walk from Vvardenfell to Solstheim to Dungeon Island, entirely underground" (Ref: "pcc_dungeon_island_19_readme.txt") pcc_d_island_2_xindaz_02.esp [ALL pcc_dungeon_island_19.esp pcc_Xindaz_Veft_05.esp] ;;Dragon32: Not specified but it's logical [Order] pcc_dungeon_island_19.esp pcc_d_island_2_xindaz_02.esp [Order] pcc_Xindaz_Veft_05.esp pcc_d_island_2_xindaz_02.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dungeon Island to Vogar bridge [PCC aka Blockhead] [Patch] Allows your character to walk from the island of Vogar (included in Centurion's "Ald Vendras" mod) to PCC aka Blockhead's "Dungeon Island". http://mw.modhistory.com/download-45-2643 (Ref: "pcc_di_vo_bridge_06_readme.txt") pcc_di_vo_bridge_06.esp [ALL pcc_dungeon_island_19.esp [ANY Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp Lucans_Vogar_01.esp]] ;;Dragon32: Not specified but it's logical [Order] pcc_dungeon_island_19.esp pcc_di_vo_bridge_06.esp [Order] Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp pcc_di_vo_bridge_06.esp [Order] Lucans_Vogar_01.esp pcc_di_vo_bridge_06.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dungeoneer Jewelry [The Real Lerp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 12327 Dungeoneer Jewelry.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dunzar & South Dunzar [PCC aka Blockhead] [Requires] (Ref: "pcc_south_dunzar_01_readme.txt") pcc_south_dunzar_01.esp pcc_dunzar_02.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Durzog Armor [Dracus Dragani] ;;Dragon32: Added plugin names that spell Tribunal "Tribumal", matches names in the archive I have [Conflict] Use only one: "Dracus's Durzog Armor Tribunal V1.esp" if you have Tribunal "Dracus's Durzog Armor MW V1.esp" if you do not have Tribunal (Ref: "Readme - Dracus's Durzog Armor V1.txt" [ANY Dracus's Durzog Armor Tribunal V1.esp Dracus's Durzog Armor Tribumal V1.esp] Dracus's Durzog Armor MW V1.esp [Requires] [ANY Dracus's Durzog Armor Tribunal V1.esp Dracus's Durzog Armor Tribumal V1.esp] Tribunal.esm [Requires] (Ref: "Readme - Dracus's Durzog Armor V1.1 Update.txt") [ANY Dracus's Durzog Armor Tribunal Update V1.1.esp Dracus's Durzog Armor Tribumal Update V1.1.esp] [ALL [ANY Dracus's Durzog Armor Tribunal V1.esp Dracus's Durzog Armor Tribumal V1.esp] Tribunal.esm] ;; (Ref: "Readme - Dracus's Durzog Armor V1.1 Update.txt") [Order] Dracus's Durzog Armor Tribunal V1.esp Dracus's Durzog Armor Tribunal Update V1.1.esp [Order] Dracus's Durzog Armor Tribumal V1.esp Dracus's Durzog Armor Tribumal Update V1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwarf Battle Bread [Si'anelle of Avelorn] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 22188 Dwarf_Battle_Bread.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwarf Race and NPCs [Matt] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 36473 Dwarf Race.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwarves! 1.3 [Tarnsman] [Conflict] Use "Dwarves! BB.esp" if you have Better Bodies, otherwise use: "Dwarves!.esp". (Ref: "Dwarves!_readme.doc") Dwarves!.esp Dwarves! BB.esp [Requires] (Ref: "Dwarves!_readme.doc") Dwarves! BB.esp Better Bodies.esp [Requires] "Dwarves! MCA add-on" requires Morrowind, Bloodmoon, Tribunal and "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: "Dwarves! MCA addon_readme.txt") Dwarves! MCA addon v2.1.esp [ALL [DESC /over 1200 friendly/ MCA.ESM] Morrowind.esm Tribunal.esm Bloodmoon.esm [ANY Dwarves!.esp Dwarves! BB.esp]] [Order] Dwarves!.esp Dwarves! BB.esp Dwarves! MCA addon v2.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer and Daedric Alternatives [Danke] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8265 Profane_Armor.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Blinking Lights 1.2 [qqqbbb] ;;expdep [Requires] This plugin uses the Bloodmoon function placeatme Dwemer blinking lights.esp Bloodmoon.esm ;;Dragon32 - Needs to load after Darknut's GDR, modifies some of its LIGH records. Also Tamriel Rebuilt, but that's an ESM [Order] DN-GDRv.esp Dwemer blinking lights.esp [Order] DN-GDRv_NOM.esp Dwemer blinking lights.esp [Order] DN-GDRv-Rebirth.esp Dwemer blinking lights.esp [Order] DN-GDRv.MRM.esp Dwemer blinking lights.esp [Order] DN-GDRv.MRMnp.esp Dwemer blinking lights.esp [Order] DN-GDRv1 (BTB Edit).esp Dwemer blinking lights.esp [Order] DN-GDRv1_NOM (BTB Edit).esp Dwemer blinking lights.esp ;;Dragon32: Running TESPCD against the lighting mods I have shows conflicts with these mods, therefore these are ones which will be affected by the batch script and be re-named ;LBS_Full v1.4(trib).esp ;LBS_Lite v1.4(trib).esp ;Lights 300 v5.esp ;TLM - Complete.esp ;TLM - Light Sources (Clearer Lighting).esp ;True_Lights_And_Darkness_0.5.esp ;True_Lights_And_Darkness_1.0-NoDaylight.esp ;True_Lights_And_Darkness_1.1.esp [Conflict] All of these lighting mods modify Dwemer lights. qqqbbb's "Dwemer Blinking Lights" also modifies these same Dwemer lights to blink occassionally. You should run qqqbbb's "Merge DBL and light mod.bat" batch file to add this blinking to your lighting mod. (Ref: "Merge DBL and light mod.bat") Dwemer blinking lights.esp [ANY LBS_Full v1.4(trib).esp LBS_Lite v1.4(trib).esp Lights 300 v5.esp TLM - Complete.esp TLM - Light Sources (Clearer Lighting).esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.1.esp] [Conflict] The lighting mods created by qqqbbb's "Merge DBL and light mod.bat" batch file include the changes in his "Dwemer Blinking Lights" plugin, there is no need to run qqqbbb's plugin as well. (Ref: "Merge DBL and light mod.bat") Dwemer blinking lights.esp [ANY LBS_Full v1.4(trib) + DBL.esp LBS_Lite v1.4(trib) + DBL.esp Lights 300 v5 + DBL.esp TLM - Complete + DBL.esp TLM - Light Sources (Clearer Lighting) + DBL.esp True_Lights_And_Darkness_0.5 + DBL.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1 + DBL.esp] ;;Dragon32: Added other lighting mods to [NearEnd], q.v., as they modify AMBI values in interior cells [Order] DN-GDRv.esp LBS_Full v1.4(trib) + DBL.esp [Order] DN-GDRv_NOM.esp LBS_Full v1.4(trib) + DBL.esp [Order] DN-GDRv-Rebirth.esp LBS_Full v1.4(trib) + DBL.esp [Order] DN-GDRv.MRM.esp LBS_Full v1.4(trib) + DBL.esp [Order] DN-GDRv.MRMnp.esp LBS_Full v1.4(trib) + DBL.esp [Order] DN-GDRv1 (BTB Edit).esp LBS_Full v1.4(trib) + DBL.esp [Order] DN-GDRv1_NOM (BTB Edit).esp LBS_Full v1.4(trib) + DBL.esp [Order] DN-GDRv.esp LBS_Lite v1.4(trib) + DBL.esp [Order] DN-GDRv_NOM.esp LBS_Lite v1.4(trib) + DBL.esp [Order] DN-GDRv-Rebirth.esp LBS_Lite v1.4(trib) + DBL.esp [Order] DN-GDRv.MRM.esp LBS_Lite v1.4(trib) + DBL.esp [Order] DN-GDRv.MRMnp.esp LBS_Lite v1.4(trib) + DBL.esp [Order] DN-GDRv1 (BTB Edit).esp LBS_Lite v1.4(trib) + DBL.esp [Order] DN-GDRv1_NOM (BTB Edit).esp LBS_Lite v1.4(trib) + DBL.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Books 1.1 [Misty Moon] [Conflict] Use only one plugin: Dwemer Book's-TR.esp - If you have Tribunal. Dwemer Book's.esp - If you do not. (Ref: "Dwemer Book's.txt") Dwemer Book's-TR.esp Dwemer Book's.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Clock 1.2 [Smileyz, TheLys, Kir] [Note] ! As you do not use McAsmod's "Werewolves" you should consider switching to Kir's version of the Dwemer Clock ! (Ref: Dwemer Clock 1.2.txt) ! http://morrowind.nexusmods.com/mods/14889 [ALL [ANY [SIZE 4315 DwemerClock.esp] Dwemer Clock v12.esp] [NOT Werewolves.esp]] [Note] ! As you do use McAsmod's "Werewolves" you should consider switching to TheLys' version of the Dwemer Clock ! (Ref: Dwemer Clock 1.2.txt; readme_dwemerclock_TheLys.txt) ! http://mw.modhistory.com/download-55-8704 [ALL [ANY [SIZE 4315 DwemerClock.esp] [SIZE 23039 DwemerClock.esp]] Werewolves.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Coin Gun 4.3 [DoubleBrewski] [Requires] "Dwemer Coin Gun-CB'S Icons.esp" requires Cantina Boy's "New Dwemer Coins" mod: http://mw.modhistory.com/download-46-11140 (Ref: "Dwemer Coin Gun-Readme.txt") Dwemer Coin Gun-CB'S Icons.esp [ALL Dwemer Coin Gun Tribute.esp New Dwemer Coins.esp] [Order] Dwemer Coin Gun Tribute.esp Dwemer Coin Gun-CB'S Icons.esp ;;Dragon32: "Dwemer Coin Gun Tribute.esp" deletes misc_dwrv_coin00 object [Order] New Dwemer Coins.esp Dwemer Coin Gun Tribute.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Fire Launcher 1.3 [DoubleBrewski] [Conflict] Use only one of these different versions of the Dwemer Fire Gun. DwemerFireGunV1.2 Scripted.esp CleanDwemerFireGunV1.1.esp Dwemer Fire Gun Tribute.esp [Note] ! There is a newer version (1.3) of the Dwemer Fire Gun: ! http://www.nexusmods.com/morrowind/mods/8588/ DwemerFireGunV1.2 Scripted.esp CleanDwemerFireGunV1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Ice Gun Tribute 3.3 [DoubleBrewski] [Note] ! The latest version of this mod is 3.3, you may want to upgrade: ! http://www.nexusmods.com/morrowind/mods/8729/ [VER < 3.3 Dwemer Ice Gun Tribute.esp] Dave's FrozenDwemerGunV3.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Outpost [Black Glove] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 12720 Dwemer Outpost.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Pod Launcher Patch 0.3 [DoubleBrewski] ; for original Temp_Dwmr_gun by Tempered [Requires] "Since [DoubleBrewski's "Patch for Tempered's Dwemer Spore Pod Launcher Mod"] is only a patch you need to have the original "Temp_dwmr_gun.esp" [by Tempered] checked also." (Ref: "Scripted Patch for Tempered's Spore Gun.txt") Download Tempered's "Dwemer Pod Gun" from Morrowind Modding History: http://mw.modhistory.com/download-87-7201 Temp_Dwmr_gun Scripted Patch.esp Temp_Dwmr_gun.esp [Order] Temp_Dwmr_gun.esp Temp_Dwmr_gun Scripted Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Ruins Fix [Crazyboy] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 57458 Dwemer Ruins Fix2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Sentinel [DoubleBrewski] [Conflict] Only use one version of the plugin: Dwemer Sentinel.esp - If you have Morrowind and Tribunal Dwemer_Sentinel__Morrowind_Only.esp - If you only have Morrowind (Ref: "Dwemer Sentinel - Read Me.txt") Dwemer Sentinel.esp Dwemer_Sentinel__Morrowind_Only.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dwemer Shock Gun Tribute 2.3 [DoubleBrewski] [Note] The latest version of "Dwemer Shock Gun" is 2.3: http://www.nexusmods.com/morrowind/mods/8620/ Dwemer Shock GunV2.2 Scripted.esp [VER < 2.3 Dwemer Shock Gun Tribute.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @DWEMER CYBORGS V2.10 [Henkbein] [Requires] One of the expansions is required (but none are listed as masters). (Ref: "readme_Dwemer_Cyborgs.txt") Dwemer_Cyborgs.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dynamic Leveling 1.1 [Stealaxe] [Note] !! "The developing modder [of "Dynamic Leveling"] disappeared while the mod was still in beta status, and has not reappeared; use caution, as the mod may still have significant bugs." !! Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems [ANY Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp Dynamic Leveling 1.1 Beta.esp] [Note] ! There is a newer version of Stealaxe's "Dynamic Leveling", 1.1, you should upgrade! ! Download from Morrowind Modding History: http://mw.modhistory.com/download-90-12547 ! However, note that Gluby warns: "The developing modder [of "Dynamic Leveling"] disappeared while the mod was still in beta status, and has not reappeared; use caution, as the mod may still have significant bugs." ! Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems Dynamic Leveling 1.0.esp [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 78753 Dynamic Leveling 1.0.esp] ;;expdep [Requires] This plugin uses a Startup script, so it requires either expansion. Dynamic Leveling 1.0.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Use only one plugin: Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp - If you have Bloodmoon. Dynamic Leveling 1.1 Beta.esp - If you do not. Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp Dynamic Leveling 1.1 Beta.esp [Conflict] Use "Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp" instead, it supports characters who are werewolves. Dynamic Leveling 1.1 Beta.esp Bloodmoon.esm [Conflict] Stealaxe's "Dynamic Leveling" includes its own method of calculating health. To use it with another health calculation mod you will need to open the console and type "StopScript DL_Health", but note that will also stop vampire and werewolf regeneration. (Ref: "Dynamic_Leveling_11_Beta.rar\Read Me First!.rtf") [ANY Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp Dynamic Leveling 1.1 Beta.esp] [ANY Health Fix.esp StateBasedHitPointsv1.1.esp Talrivian's State-Based HP Mod v.2.2.esp] ;;Dragon32: GMST and SKIL conflicts, assume if someone's loaded Stealaxe's mod they want that to take precedence over BTB's or Wakim's changes [Order] BTB - Settings.esp Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp [Order] BTB - Settings.esp Dynamic Leveling 1.1 Beta.esp [Order] BTB - Settings (Alternate).esp Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp [Order] BTB - Settings (Alternate).esp Dynamic Leveling 1.1 Beta.esp [Order] Balance - Character.esp Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp [Order] Balance - Character.esp Dynamic Leveling 1.1 Beta.esp [Order] Wakim's Game Improvement 9.esp Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp [Order] Wakim's Game Improvement 9.esp Dynamic Leveling 1.1 Beta.esp [Order] Wakim's Game Improvements with No-glo v9.esp Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp [Order] Wakim's Game Improvements with No-glo v9.esp Dynamic Leveling 1.1 Beta.esp [Order] AprogasVampire WakimImprovements.20021210.esp Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp [Order] AprogasVampire WakimImprovements.20021210.esp Dynamic Leveling 1.1 Beta.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Dynamic Magicka Regeneration 2.0 [Duncan] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10331 DynamicMagickaRegeneration-2.1.esp] [Conflict] Use only one plugin: DynamicMagickaRegeneration-2.0.esp - If you just have Morrowind DynamicMagickaRegeneration-2.0-Tribunal.esp - If you have Tribunal (Ref: readme_dmr20.htm) DynamicMagickaRegeneration-2.0.esp DynamicMagickaRegeneration-2.0-Tribunal.esp [Requires] Dynamic Magicka Regeneration (Tribunal) uses Startup scripts so it requires one of the expansions. (Ref: readme_dmr20.htm) DynamicMagickaRegeneration-2.0-Tribunal.esp [ANY Tribunal.esm Bloodmoon.esm] ;Dragon32: Information on Greevar's updated version of Duncan's plugin: [Conflict] Use only one plugin: DynamicMagickaRegeneration-2.1.esp - If you just have Morrowind DynamicMagickaRegeneration-2.1-Tribunal.esp - If you have Tribunal (Ref: readme_dmr21.htm) DynamicMagickaRegeneration-2.1.esp DynamicMagickaRegeneration-2.1-Tribunal.esp [Requires] Dynamic Magicka Regeneration (Tribunal) uses Startup scripts so it requires one of the expansions. (Ref: readme_dmr21.htm) DynamicMagickaRegeneration-2.1-Tribunal.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: See "Magicka regeneration mods [Various]" for conflict information ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The East Empire Company Expansion 2.0 [TheDrunkenMudcrab] [Conflict] "[Arcimaestro Antares' "Big Mod" and "Appropriate Greetings" add] a generic "Greetings %PCRank %PcName." and "What can I do for you, %PCRank?" that any NPC will say to a player who is at the same rank or higher as them. [Which takes] precedent over the entries in Greeting 8, where most of [TheDrunkenMudcrab's "The East Empire Company Expansion"] quests seem to start." (Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 ) EEC Expansion.ESP [ANY Antares' Big Mod .esp Antares Big Mod .esp Appropriate Greetings M - .esp Appropriate Greetings M - T - .esp] [Conflict] "[Brother Juniper's] Vivec's Fate adds a ton of "Bless you Nerevarine" style lines to Greeting 7, which will [...] override [TheDrunkenMudcrab's "The East Empire Company Expansion"]'s quest greetings." (Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 ) EEC Expansion.ESP Vivec's Fate.esp [Conflict] "[Trancemaster_1988's "Morrowind Rebirth"] heavily changes Ebonheart, and [TheDrunkenMudcrab's "The East Empire Company Expansion"] questgiver is situated in Ebonheart. [...] Various new places and npc's may be collision-stuck as well." (Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=7991572 ) EEC Expansion.ESP Morrowind Rebirth .ESP [Note] ! "If you've completed Brother Juniper's Twin Lamps mod, then some of the early ["The East Empire Company Expansion"] quests won't be completable. One of the quests require you talk to a slave who will disappear once slavery is outlawed in Vvardenfell." ! (Ref: http://forums.nexusmods.com/index.php?/topic/977575-the-east-empire-company-expansion/?p=12720703 ) [ALL EEC Expansion.ESP Juniper's Twin Lamps (1.1 Tribunal).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @East Knaarus [PCC aka Blockhead] [Requires] "You run this plugin along with Knaarus. This plugin does not replace the Knaarus plugin." (Ref: "pcc_east_knaarus_28_readme.txt") pcc_east_knaarus_28.esp PCC_Knaarus_02.esp ;;Ref: "the file date on this plugin must be more recent than the file date of the Knaarus plugin." [Order] PCC_Knaarus_02.esp pcc_east_knaarus_28.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ebonheart Docks [evelas] [Note] !! This plugin contains both evil GMSTs and necessary GMSTs. It is recommended that you clean it carefully (for example with TESTool). !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 317969 Ebonheart Dock.esp] ;presence of necessary GMSTs according to Rougetet's MMIL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ebonheart Expanded 1.2 [cdethier] [Conflict] "[cdethier's "Ebonheart Expanded"] will conflict with any other mod that changes Ebonheart or the surrounding Ascadian Isles area [...] including the wonderful Vality's Ascadian Isles mod." (Ref: http://mw.modhistory.com/download-44-13619 ) CD_ebonheart.ESP [ANY Vality's Ascadian Isles Addon.esp ValityAIMod_VurtTrees.esp Vality's AI for Vurt's AI.esp Vality's Ascadian Isles Addon (Texture Fix Edit).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ebonheart Expanded: Shady District [Kyro] [Conflict] "CONFLICTS / KNOWN ERRORS [...] Valitys Ascadian Isles tree replacer, minor clipping [with "Ebonheart Expanded: Shady District " by Kyro.]" (Ref: "Ebonheart_ShackTown.zip\Readme.txt") Ebonheart, Shack Town.esp [ANY Vality's Ascadian Isles Addon.esp ValityAIMod_VurtTrees.esp Vality's AI for Vurt's AI.esp Vality's Ascadian Isles Addon (Texture Fix Edit).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ebonite Race [Denegoth (Jack Anders)] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7401 Ebonite Race.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Economy Adjuster 1.1 [HotFusion] [Conflict] If you use 'EcoAdj(Sri+Ingredients).esp', use it instead of EcoAdjIngredients and Srikandi's mod. It should replace them both. (Ref: EcoAdj(Sri+Ingredients)Readme.txt) EcoAdj(Sri+Ingredients).esp [ANY EcoAdj Ingredients.esp Sris_Alchemy_BM.esp] [Requires] You are missing "Sri Alchemy BM List Patch". 'EcoAdj(Sri+Ingredients).esp' includes Srikandi's Alchemy mod which uses deprecated AddToLev* functions to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists Some patches may be available at that link. EcoAdj(Sri+Ingredients).esp Sri Alchemy BM List Patch.esp ;;Dragon32: Load Wrye's patch after the mod including Srikandi's alchemy [Order] EcoAdj(Sri+Ingredients).esp Sri Alchemy BM List Patch.esp [Conflict] "If you are using Economy Adjuster in conjunction with Morrowind Advanced, the two will conflict with each other on the issue of loot from Daedra. Since Morrowind Advanced does more or less the same thing as the "Daedric Drops" plugin from this mod, my recommendation would be to simply not use that plugin in favor of Morrowind Advanced." (Ref: "Readme - Morrowind Advanced Compatibility.txt") Morrowind Advanced.esm EcoAdjDaedricDrops.esp ;;BTB's edited versions of some Economy Adjuster plugins [Conflict] Only use one plugin, either HotFusion's original ("EcoAdjCrime.esp") or BTB's edited version ("EcoAdjCrime (Tresspass Edit).esp"). (Ref: "Readme - Crime (Tresspass Edit).txt") EcoAdjCrime (Tresspass Edit).esp EcoAdjCrime.esp [Conflict] Only use one plugin, either HotFusion's original ("EcoAdjMerchantSkills.esp") or BTB's edited version ("EcoAdjMerchantSkills (Disposition Edit).esp"). (Ref: "Readme - Merchant (Disposition Edit).txt") EcoAdjMerchantSkills (Disposition Edit).esp EcoAdjMerchantSkills.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Elders of Vvardenfell [Tarnsman] [Conflict] Only use one plugin: Elders of Vvardenfell.esp - This is a modder's resource and adds nothing to the game world. Elders 0 Count NPC add-on.esp - Use this if you only have Morrowind. Elders 0 Count NPC add-on (Trib & BM).esp - Use this if you have both expansions. (Ref: Elders 0 Count Add-on_readme.txt & Elders of Vvardenfell_readme.txt) Elders of Vvardenfell.esp Elders 0 Count NPC add-on (Trib & BM).esp Elders 0 Count NPC add-on.esp [Requires] (Ref: Elders 0 Count Add-on_readme.txt Elders 0 Count NPC add-on (Trib & BM).esp [ALL Bloodmoon.esm Tribunal.esm] [Note] This is a modder's resource and adds nothing to the game world. (Ref: Elders of Vvardenfell_readme.txt) Elders of Vvardenfell.esp ;;Dragon32: Tarnsman's "THE Morrowind NPC Makeover" includes his "Elders 0 count add-on" [Requires] "Elders MCA Add-on" version 1.0 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v4.1 by Neoptolemus. (Ref: "Elders MCA addon_readme.txt") Elders MCA Add-on.esp [ALL [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm Elders of Vvardenfell.esp Elders 0 Count NPC add-on (Trib & BM).esp Elders 0 Count NPC add-on.esp] Morrowind Comes Alive.esm] [Requires] "Elders MCA Add-on" version 2.0 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v5.0 by Neoptolemus. (Ref: "Elders MCA addon_readme.txt") [VER = 2.0 Elders MCA Add-on v2.0.esp] [ALL [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm Elders of Vvardenfell.esp Elders 0 Count NPC add-on (Trib & BM).esp Elders 0 Count NPC add-on.esp] [SIZE 2303212 MCA.esm]] [Requires] "Elders MCA Add-on" version 2.02 requires "Elders of Vvardenfell" and "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: "Elders MCA addon_readme.txt") [VER = 2.02 Elders MCA Add-on v2.0.esp] [ALL [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm Elders of Vvardenfell.esp Elders 0 Count NPC add-on (Trib & BM).esp Elders 0 Count NPC add-on.esp] [DESC /over 1200 friendly/ MCA.ESM]] [Note] !! "Elders MCA Add-on" version 2.02 needs to be edited before it will work without errors with Neoptolemus' "Morrowind Comes Alive" v5.2. !! You need to edit two NPCs: !! "_elder_ashlander_f1" !! "_elder_ashlander_m1" !! To remove the levelled item: !! "_MCA_ashlander_scarf_random" [ALL [SIZE 123422 Elders MCA Add-on v2.0.esp] [VER = 2.02 Elders MCA Add-on v2.0.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Elemental Magicka II [NMZmaster] [Requires] "[Elemental Magicka II.ESP] is the master that contains all of my scripts and methods." (Ref: "Elemental Magicka II.txt") [ANY Elemental Magicka II - Of Fire and Frost.ESP Elemental Magicka II - Of Earth and Air.ESP Elemental Magicka II - MWSE Addon.ESP] Elemental Magicka II.ESP ;;Ref: Elemental Magicka II.txt [Order] Elemental Magicka II.ESP Elemental Magicka II - Of Fire and Frost.ESP Elemental Magicka II - Of Earth and Air.ESP Elemental Magicka II - MWSE Addon.ESP [Patch] ""Excellent Magic Sounds" by Asiron which changes spell sound IDs. So it would conflict with any mod which works based on Getsoundplaying[, such as "Elemental Magicka II" by NMZmaster.]". NMZmaster has uploaded a patch: http://www.nexusmods.com/morrowind/mods/42106 However, he says "I found the sound from [Excellent Magic Sounds] overbearing due to the way Elemental Magicka II spams magic effects. I would probably recommend choosing one mod and disabling the other" (Ref: http://forums.bethsoft.com/topic/1330818-wiprel-elemental-magicka-ii/?p=22989328 ) Elemental Magicka II - Excellent Magic Sounds Patch.esp [ALL Elemental Magicka II.ESP [ANY ExcellentMagicSounds.esp [DESC /Tooplex/ BTB - Spells.esp] BTB Spells - EMS MGSO Patch.esp]] [Order] Elemental Magicka II.ESP Elemental Magicka II - Excellent Magic Sounds Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Elias' Amulet of Charm [Tenaka] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 24231 Elias' Amulet of Charm V1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Elvenwear [Mr. Dave] [Conflict] Only use one plugin: Elvenwear.esp - An expansion pack for Mr. Dave's "Bob's Armory 2". Elvenwear No Dependency.esp - If you do not use Mr. Dave's "Bob's Armory 2". (Ref: Elvenwear ReadMe.txt) Elvenwear.esp Elvenwear No Dependency.esp [Requires] Mr. Dave's "Elvenwear" is an expansion pack for his "Bob's Armory 2" (Ref: Elvenwear ReadMe.txt) Elvenwear.esp Bob's Armory 2.esp [Order] Bob's Armory 2.esp Elvenwear.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Elynda's Winter Wear [Elynda] [Requires] "Elynda's Winter Wear requires Better Bodies 2.2" (Ref: "Elynda'sWinteWear.txt") Clean Elynda'sWinterWear.esp Better Bodies.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) !! This plugin suffers from "SignRotate Contamination". It includes the five "dirty" scripts (DagothUrCreature1, EndGame, LorkhanHeart, Float and SignRotate). The ESP needs manual cleaning to remove these "dirty" scripts. !! (Ref: http://wryemusings.com/GMST%20Vaccine.html ) [SIZE 53847 Clean Elynda'sWinterWear.esp] ;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart [Order] Clean Elynda'sWinterWear.esp Great House Dagoth.esp [Order] Clean Elynda'sWinterWear.esp DN-GDRv.esp [Order] Clean Elynda'sWinterWear.esp DN-GDRv_NOM.esp [Order] Clean Elynda'sWinterWear.esp DN-GDRv-Rebirth.esp [Order] Clean Elynda'sWinterWear.esp DN-GDRv.MRM.esp [Order] Clean Elynda'sWinterWear.esp DN-GDRv.MRMnp.esp [Order] Clean Elynda'sWinterWear.esp DN-GDRv1 (BTB Edit).esp [Order] Clean Elynda'sWinterWear.esp DN-GDRv1_NOM (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Enchantable Gloves of the Bal Molagmer 1.0 [Rastamage] [Conflict] Choose ONLY ONE of these plugins. (Ref: "Enchantable Gloves of the Bal Molagmer Readme.txt") Enchantable Gloves of the Bal Molagmer (exquisite).esp Enchantable Gloves of the Bal Molagmer (uber).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Enchanted Weapon Variety 1.11 [michael163377] [Conflict] "[michael163377's "Enchanted Weapon Variety"] Includes quorn's Steel Broadsword Fix." (Ref: "Enchanted Weapon Variety - Readme.txt") [ANY Enchanted Weapon Variety BM.esp Enchanted Weapon Variety ME.esp Enchanted Weapon Variety PTE Patch ME.esp Enchanted Weapon Variety PTE Patch.esp Enchanted Weapon Variety.esp] [ANY Steel Broadsword Fix BM.esp Steel Broadsword Fix.esp] [Conflict] Use only one plugin: Enchanted Weapon Variety BM.esp - If using Morrowind with Bloodmoon Enchanted Weapon Variety ME.esp - If using Morrowind with Marksman Enhanced Enchanted Weapon Variety.esp - If using Morrowind without Bloodmoon (Ref: "Enchanted Weapon Variety - Readme.txt") Enchanted Weapon Variety BM.esp Enchanted Weapon Variety ME.esp Enchanted Weapon Variety.esp [Requires] "If using Morrowind with Marksman Enhanced, use Enchanted Weapon Variety ME.esp" (Ref: "Enchanted Weapon Variety - Readme.txt") Enchanted Weapon Variety ME.esp Marksman Enhanced v1.2.esp ;;Dragon32: Conflict between these two for corkbulb bolt. Assume that the mod designed to work with the other (i.e. "Enchanted Weapon Variety ME.esp" with "Marksman Enhanced v1.2.esp") should load last [Order] Marksman Enhanced v1.2.esp Enchanted Weapon Variety ME.esp [Patch] "If using Morrowind with Piratelords Trade Enhancements, use Enchanted Weapon Variety PTE Patch.esp with Enchanted Weapon Variety BM.esp." (Ref: "Enchanted Weapon Variety - Readme.txt") Enchanted Weapon Variety PTE Patch.esp [ALL Enchanted Weapon Variety BM.esp Piratelords Trade Enhancements.esp] [Order] Enchanted Weapon Variety BM.esp Enchanted Weapon Variety PTE Patch.esp [Order] Piratelords Trade Enhancements.esp Enchanted Weapon Variety PTE Patch.esp [Patch] "If using Morrowind with Marksman Enhanced and Piratelords Trade Enhancements, use Enchanted Weapon Variety PTE Patch ME.esp with Enchanted Weapon Variety ME.esp." (Ref: "Enchanted Weapon Variety - Readme.txt") Enchanted Weapon Variety PTE Patch ME.esp [ALL Enchanted Weapon Variety ME.esp Marksman Enhanced v1.2.esp Piratelords Trade Enhancements.esp] [Order] Enchanted Weapon Variety ME.esp Enchanted Weapon Variety PTE Patch ME.esp [Order] Marksman Enhanced v1.2.esp Enchanted Weapon Variety PTE Patch ME.esp [Order] Piratelords Trade Enhancements.esp Enchanted Weapon Variety PTE Patch ME.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Enchanted Weapons [Ryan] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10311 Enchanted Weapons.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Enchanting Desk [Arcimaestro Antares] [Conflict] Arcimaestro Antares' "Enchanting Desk" shouldn't be used with any variation of GCD. GCD and mods derived from it use a script to keep track of stats, which can cause all kinds of havoc with mods like this that boost stats. (Ref: http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/?p=22907825 ) Enchanting Desk.esp [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Enchanting Realism [DesT] [Conflict] Only use one plugin; "Enchanting_Realism_eng_all.esp" - Contains additional magical effects available for enchantment. "Enchanting_Realism_eng.esp" - Contains only the effects that the player can buy individually or receive as a reward for a quest. (Ref: "Enchanting realism ReadmeEng.txt") Enchanting_Realism_eng.esp Enchanting_Realism_eng_all.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Enchantment Color De-enhancer [Evil Sorcerer] [Conflict] "I wouldn't recommend using my Enchantment Colors Enhancer along with the Enchantment Colors De-Enhancer, that would be an extreme no-no, it could confuse MW." (Ref: "E.C.D-E. Readme.txt") Enchantment Color De-Enhancer.esp Enchantment Color Enchancer.esp ;:Dragon32: MGEF 3; if someone's loaded the No Shield Effect mod then that has more of an immediate effect than the De-Enhancer. [Order] Enchantment Color De-Enhancer.esp NoShieldEffect.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Encumbrance Bar [Yacoby] [Requires] (Ref: Readme - Encumbrance Bar.txt) Encumbrance Bar.esp MWE_Base.esp [Order] MWE_base.esp Encumbrance Bar.esp [Note] ! There is a newer version of Yacoby's "Encumbrance Bar" available, you should upgrade. ! http://mw.modhistory.com/download-45-14739 [VER<0.4 Encumbrance Bar.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Endusal and Tureynulal Redone [Trainwiz] ;;Dragon32: Original has nothng in the Description field [Note] ! [Trainwiz's "Endusal and Tureynulal Redone"] includes an updated version of Turenyulal Redone." ! Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43399/ ! (Ref: "Turenyulal_EndusalRedone-43399-1-0.rar\Turenyulal_EndusalRedone\TurenyulalAndEndusalRedone\Readme.txt") [DESC !/Redoes Turenyal to be better than things./ TurenyalRedone.ESP] [Requires] Both of the "Endusal and Tureynulal Redone" mods by Trainwiz need Tribunal and the GDR Master File to be loaded. [ANY EndusalRedone.ESP TurenyalRedone.ESP] [ALL Tribunal.esm GDR_MasterFile.esm] ;;"Has the conflict with the Book Jackets plugin been resolved? Back during the first release of Tureynal Redone, I discovered that it overrode changes made to certain books so that the original covers appeared. If the conflict hasn't been fixed, then hopefully a rule can be made in mlox." ;;Ref - http://forums.bethsoft.com/topic/1512442-relz-endusal-and-tureynulal-redone/?p=23922287 ;;Dragon32: dupl;icate records: bk_firmament and bk_briefhistoryempire4 [Order] TurenyalRedone.ESP Book Jackets - Morrowind - BookRotate.esp [Order] TurenyalRedone.ESP Book Jackets - Morrowind.esp [Order] TurenyalRedone.ESP Librarian with Jackets & Rotate BM Trib.esp [Order] TurenyalRedone.ESP Librarian with Jackets BM Trib.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Enhanced Rethan Manor [Lady_Galadriel] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 64274 Enhanced Rethan Manor.esp] [Conflict] In creating "Enhanced Rethan Manor", Lady_Galadriel "used part of two existing mods. one was Hlaalu Underground v 1.1 By Tequila" (Ref: "Enhanced Rethan Manor Readme.rtf") Enhanced Rethan Manor.esp [ANY HlaaluManorUndergroundv12.esp Clean HlaaluUndergroundTrib.esp] [Conflict] In creating "Enhanced Rethan Manor", Lady_Galadriel "used part of two existing mods. one was [...] Hlaalu Manor Enhancement Version 1.1 by Nikolai Horohov" (Ref: "Enhanced Rethan Manor Readme.rtf") Enhanced Rethan Manor.esp Hlaalu Manor Enhancement.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Entertainers Expanded [adul] [Conflict] "Please make sure [Bethesda Softworks "Entertainers Plugin" or any mod which includes it] (the original plugin) is NOT activated." (Ref: "Readme_Entertainers_Expanded.txt") Entertainers_Expanded.esp [ANY entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp] [Conflict] All these mods make a similar change: increase the inns and taverns where the PC can "entertain the patrons". You do not need to run all of them. Entertainers_Expanded.esp RAH Expanded Entertainers.esp Josie's Entertainers.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Entertainers-NoM Fix [Zobator] ;;Dragon32: Plugin written for NoM 2.12, according to TESPCD it won't work with NoM 3.0 [Patch] [Entertainers-NoM Fix] makes "it possible to use the official mod Entertainers [, adul's "Entertainers Expanded"] and Necessities of Morrowind (By Thaddeus & Nymeria) together at the same time." (Ref: "entertainers-NoM fix Readme.txt") http://mw.modhistory.com/download-44-11621 entertainers-NoM fix.esp [ALL [ANY entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp Entertainers_Expanded.esp ;;adul's Entertainers Expanded OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp] NOM 2.13.esp] [Order] entertainers.esp entertainers-NoM fix.esp [Order] NOM 2.13.esp entertainers-NoM fix.esp ;;Dragon32: And the combined official mods too [Order] OfficialMods_v5.esp entertainers-NoM fix.esp [Order] Clean Official Plugins v1.1.esp entertainers-NoM fix.esp [Order] super_adventurers302.esp entertainers-NoM fix.esp ;;Dragon32: I think this should work - @Entertainers Expanded [adul] [Order] Entertainers_Expanded.esp entertainers-NoM fix.esp [Order] [Official]Entertainers.esp entertainers-NoM fix.esp [Order] CleanEntertainers.esp entertainers-NoM fix.esp [Order] Official_2002_Mods.esp entertainers-NoM fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Epic Ald'Ruhn 1.3 [Mikeandike] ;;MRM version [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 779825 Epic_aldruhn.esp] [Conflict] "The path that leads up Red Mountain towards Rain's Hand [Hall] is right behind Ald Ruhn and Skarr and ["Epic Ald'Ruhn" by Mikeandike] conflicts with (actually removes) the path." (Ref: http://forums.nexusmods.com/index.php?/topic/1498323-epic-ald-ruhn/?p=13156463 ) Epic_aldruhn.esp Rain's Hand Hall.esp [Conflict] "[Mikeandike's "Epic Ald'Ruhn"] conflicts with The Farmer Mod [by Josh aka Xeon]." (Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) Epic_aldruhn.esp Farmer Mod v4.3.esp [Conflict] "[Mikeandike's "Epic Ald'Ruhn"] conflicts with [...] Ald'Ruhn Expansion [by Crankgorilla]." (Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) Epic_aldruhn.esp Ald-ruhn Expansion .esp [Order] Hold it.esp Epic_Aldruhn.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Epic Balmora 1.4 [Mikeandike] [Conflict] "Vality's Balmora Addon is 100% incompatible with [Mikeandike's] Epic Balmora. It will crash every time you get near balmora if you have both on." (Ref: http://forums.bethsoft.com/topic/1487854-relz-mlox-analyze-and-sort-your-load-order/?p=23678035 ) BIG_BALMORA.ESP Vality's Balmora Addon.esp [Conflict] "[One has] to decide between using ["Epic Balmora" by Mikeandike] or the domehome house mod by Grumpy." (Ref: http://forums.nexusmods.com/index.php?/topic/1340498-epic-balmora/?p=17802254 ) BIG_BALMORA.ESP [ANY MW_Domehome1.esp Trib_Domehome1.esp] [Order] BIG_BALMORA.ESP DH_Homes.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Erengard Mines-MC Compatible [Graphite and Denina] [Note] ! A new version of "Erengard Mines-Morrowind Crafting Compatible" is available, you should upgrade! ! http://download.fliggerty.com/download-53-704 Erengard Mines-MC-compatible.esp [Requires] (Ref: Erengard Mines-MC Compatible Read Me.txt) Erengard Mines-MC-Compatible 2.1.esp [ALL Bloodmoon.esm Tribunal.esm Morrowind Crafting 2-1.esp] [Conflict] Do not use both mods at once. (Ref: Erengard Mines-MC Compatible Read Me.txt) Erengard Mines.esp Erengard Mines-MC-Compatible 2.1.esp [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 136195 Erengard Mines.esp] ;:Dragon32: scripts in Erengard Mines use MC objects etc. [Order] Morrowind Crafting 2-1.esp Erengard Mines-MC-Compatible 2.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Erin's Improved Weather 0.1B [Dirges] [Conflict] "Erin's Improved Weather" modifies the scripts from Cyrano's "Serious Weather" mod. (Ref: "erin's_improved_weather.txt") erin's_improved_weather.esp [ANY SeriousWeather_BM_v1_00.esp SeriousWeather_v1_00.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Exotics Boutique 1.1 [TommyKhajiit] ;; expdep [Requires] These plugins use Startup scripts and some Tribunal functions: addtolevitem, hasitemequipped, removefromlevitem [ALL ExoticsBoutique.esp ExoticsBoutiqueNoMusic.esp] [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Choose ONLY ONE of these plugins. "ExoticsBoutique.esp" is recommended if you've installed the Exotics Boutique Music Pack: http://mw.modhistory.com/download--4764 (Ref: "ExoticsBoutique Readme.txt") ExoticsBoutique.esp ExoticsBoutiqueNoMusic.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Exotic Imports [Westly] [Note] ! "This is a Better Body mod, so other body mods are not supported in this archive (so clothig will clip with the original bodies and Smoother Bodies)." ! (Ref: "Exotic Imports by Westly README.txt") [ALL Exotic Imports by Westly.esp [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Expanded Birthsigns for Purists [Tyrthyllanos] [Conflict] "[Tyrthyllanos' "Expanded Birthsigns for Purists"] was originally designed for use with Galsiah's Character Development, and is based off of the .esp for birthsigns balanced for GCD. If you've been using that, you'll need to disable it when you enable this." (Ref: "ExpandedBirthsigns4Purists-Readme.txt") ExpandedBirthsigns4Purists.esp GCD better balanced birthsigns.esp ;;Dragon32: Designed to replace "GCD better balanced birthsigns.esp" from GCD so let's add it in to the same place in the GCD Order list [Order] Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp ;;Gluby GCD StartScript for Trib or Bloodmoon.esp ExpandedBirthsigns4Purists.esp GCD Over 60 level speedup.esp GCD Restore Potions Fix.esp GCD settings fairly easy.esp GCD settings hard.esp GCD - Cult of the Clouds patch.esp GCD_Havish_patch.esp GCD_SS_patch.esp GCD TEO compatibility patch.esp GCD_VH_patch2.esp CharGen Revamped delay2.esp Brittlewind fix.esp GCD_WE_patch.esp GCD_107x_to_108_patch.esp GCD_107x_to_108_patch_MwOnly.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Expanded Entertainers 0.5 [Rahul] ;;Dragon32: See also: "Entertainers Expanded" [adul] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 200800 RAH Expanded Entertainers.esp] [Conflict] Rahul's "Expanded Entertainers" is based on Bethesda Softworks "Entertainers Plugin", there is no need to run both the "Entertainers Plugin" (or a mod which includes it) and Rahul's "Expanded Entertainers". (Ref: "Readme Expanded Entertainers.txt") RAH Expanded Entertainers.esp [ANY entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp] [Note] Rahul's "Expanded Entertainers" allows the PC to "entertain the patrons" across Vvardenfell and Mournhold. It does not cover Solstheim. If you wish to entertain there consider: "Entertainers Expanded" by adul - http://mw.modhistory.com/download-15-6248 "Josie's Entertainers" by Eisoj5 - http://mw.modhistory.com/download-21-11329 [ALL RAH Expanded Entertainers.esp Bloodmoon.esm] ;;Dragon32: confirmed with TESPCD [Conflict] Both Rahul's "Expanded Entertainers" and taddeus' "Improved Inns" alter the scripts for publicans. (Ref: Dragon32: confirmed with TESPCD) RAH Expanded Entertainers.esp [ANY Improved Inns BM.esp Improved Inns MW.esp Improved Inns TB.esp Improved Inns.esp] ;;Dragon32: confirmed with TESPCD [Conflict] Both Rahul's "Expanded Entertainers" and taddeus' "Necessities of Morrowind" alter the scripts for publicans. (Ref: Dragon32: confirmed with TESPCD) RAH Expanded Entertainers.esp [ANY NOM 2.13.esp NoM 3.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Expanded Sounds [PirateLord] [Note] ! The latest version of Expanded Sounds is 1.3, you may want to upgrade: ! http://z13.invisionfree.com/Pirate_Lords_Mods/index.php?showtopic=35 ! http://mw.modhistory.com/download-76-14627 [SIZE !439651 Expanded Sounds.esp] ;;Dragon32: Expanded Sounds makes some small changes to weather settings (a few % points according to readme). If player's loaded a weather-changing mod then they'll really want those changes loaded instead. [Order] Expanded Sounds.esp NiceWeather_0617.esp [Order] Expanded Sounds DV.esp NiceWeather_0617.esp [Order] Expanded Sounds.esp Realistic Weather v2.0.esp [Order] Expanded Sounds DV.esp Realistic Weather v2.0.esp [Order] Expanded Sounds.esp Isirion_RealisticWeather.esp [Order] Expanded Sounds DV.esp Isirion_RealisticWeather.esp [Order] Expanded Sounds.esp Sol-Weather Tweak.esp [Order] Expanded Sounds DV.esp Sol-Weather Tweak.esp [Order] Expanded Sounds.esp SeriousWeather_BM_v1_00.esp [Order] Expanded Sounds DV.esp SeriousWeather_BM_v1_00.esp [Order] Expanded Sounds.esp SeriousWeather_v1_00.esp [Order] Expanded Sounds DV.esp SeriousWeather_v1_00.esp ;;"I start a new game with [Expanded Sounds] loaded early and those noises happen. If it is loaded late, the noises do not happen. This is with [Expanded Sounds 1.2 and] 1.3 ;;I have no idea why but my assumption is something to do with scripts. Like I said in this thread, in my case it only happens with Expanded Sounds is loaded BEFORE that TLM module [TLM - Light Sources (Clearer Lighting)]." ;;Ref: http://forums.bethsoft.com/topic/1470111-expanded-sounds-awful-noise-chargen/ ;;Dragon32: Compared with a TESPCD check [Order] TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp Expanded Sounds.esp [Order] TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp Expanded Sounds DV.esp [Order] TLM - Complete.esp TLM - Complete + DBL.esp Expanded Sounds.esp [Order] TLM - Complete.esp TLM - Complete + DBL.esp Expanded Sounds DV.esp [Order] True_Lights_And_Darkness_1.1.esp Expanded Sounds.esp [Order] True_Lights_And_Darkness_1.0-NoDaylight.esp Expanded Sounds.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Expansion Integration [Dragon32] [Conflict] Only use one plugin: ExpansionIntegration_1.1.esp - Raw Stalhrim is added to levelled lists. ExpansionIntegration_NoStalhrim_1.1.esp - No Raw Stalhrim is added to levelled lists, Raw Stalhrim is only in its original locations on Solstheim. (Ref: "Expansion Integration 1.1 Readme.txt") ExpansionIntegration_1.1.esp ExpansionIntegration_NoStalhrim_1.1.esp [Conflict] "Expansion Integration" is built on TheOtherFelix's "Bloodmoon Extras" mod (and Dragon32's version edited to remove deprecated AddToLev* functions). There is no need to run both mods. (Ref: "Expansion Integration 1.1 Readme.txt") [ANY ExpansionIntegration_1.1.esp ExpansionIntegration_NoStalhrim_1.1.esp] [ANY BMExtras.esp BMExtrasFixedLL.esp] [Conflict] "Expansion Integration" is built on TheOtherFelix's "Tribunal Integration" mod (and Dragon32's version edited to remove deprecated AddToLev* functions). There is no need to run both mods. (Ref: "Expansion Integration 1.1 Readme.txt") [ANY ExpansionIntegration_1.1.esp ExpansionIntegration_NoStalhrim_1.1.esp] [ANY TribIntegration.esp TribIntegrationFixedLL.esp] [Conflict] "Expansion Integration" is built on PCC aka Blockhead's "Tribunal Bloodmoon Ingredients" mod. There is no need to run both mods. (Ref: "Expansion Integration 1.1 Readme.txt") [ANY ExpansionIntegration_1.1.esp ExpansionIntegration_NoStalhrim_1.1.esp] pcc_tr_bm_ingredients_01.esp [Conflict] "Expansion Integration" is built on RR_Raptor65's "Wild Durzogs" mod. There is no need to run both mods. (Ref: "Expansion Integration 1.1 Readme.txt") [ANY ExpansionIntegration_1.1.esp ExpansionIntegration_NoStalhrim_1.1.esp] [ANY WildDurzogs_easy.esp WildDurzogs_hard.esp] [Conflict] "["Expansion Integration" by Dragon32] will conflict with other mods that make changes to the Dark Brotherhood NPCs like Dark Brotherhood Replacer by Dimitri Mazieres." (Ref: "Expansion Integration 1.1 Readme.txt") [ANY ExpansionIntegration_1.1.esp ExpansionIntegration_NoStalhrim_1.1.esp] [ANY DM_DB Armor Replacer.esp DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp DM_DB Armor Replacer-ExpRanks.esp DM_DB Armor Replacer-ExpRanksDDBA.esp] [Conflict] "The addition of the Stalhrim Shortsword means that ["Expansion Integration" by Dragon32] is incompatible with Gogetto's Stalhrim Weapons by J.C. Spencer." (Ref: "Expansion Integration 1.1 Readme.txt") [ANY ExpansionIntegration_1.1.esp ExpansionIntegration_NoStalhrim_1.1.esp] JCS - Gogetto's Stalhrim Weapons.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Explorers 2.5 [Lord Lionmane] [Requires] "Explorers" requires the Tribunal and Bloodmoon expansions. (Ref: ExplorersV25ReadMe.txt) [ANY Explorers25Full.esp Explorers25NoTombs.esp Explorers25TombCompatibility.esp] [ALL Tribunal.esm Bloodmoon.esm] [Conflict] Check ONE of the following files in the mod list: Explorers25Full.esp - The full version of Explorers. Explorers25NoTombs.esp - This version does not include changes to tombs. Explorers25TombCompatibility.esp - This version removes the scripts (traps) and all loot except Mind Gems from urns in tombs. (Ref: ExplorersV25ReadMe.txt) Explorers25Full.esp Explorers25NoTombs.esp Explorers25TombCompatibility.esp [Conflict] zappara's Tribunal version of "Disturb the Dead" is not compatible with 'Explorers25Full.esp'; choose 'Explorers25NoTombs.esp' or 'Explorers25TombCompatibility.esp' instead. (Ref: ExplorersV25ReadMe.txt) Explorers25Full.esp Disturb_the_dead.esp [Conflict] These Herbalism mods are not compatible with Lord Lionmane's "Explorers". Whilst the "Explorers" readme only mentions "Herbalism Ultralight" all herbalism mods not patched to work with "Explorers" are also not compatible. (Ref: ExplorersV25ReadMe.txt) [ANY Explorers25Full.esp Explorers25NoTombs.esp Explorers25TombCompatibility.esp] [ANY Graphic Herbalism.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp Herbalism_Lite_v1.0.esp Herbalismv1.3(Tribunal).esp Herbalismv1.1.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp Ultra Light Herbalism.esp] [Conflict] Mode_Locrian's "Herbalism Redux" is not compatible with these versions of Lord Lionmane's "Explorers"; use "Explorers25Full.esp" and one of zappara's "Explorers Addons". zappara's addons are available from Morrowind Modding History: http://mw.modhistory.com/download--2859 (Ref: ExplorersV25ReadMe.txt) [ANY Explorers25NoTombs.esp Explorers25TombCompatibility.esp] [ANY Herbalism Redux 1.12a - Bloated MW.esp Herbalism Redux 1.12a.esp] ;;Dragon32: Explorers needs Tribunal and Bloodmoon, so no point in checking other Advanced Herbalism options [Conflict] andoreth's "Advanced Herbalism" is not compatible with these versions of Lord Lionmane's "Explorers"; use "Explorers25Full.esp" and one of zappara's "Explorers Addons". zappara's addons are available from Morrowind Modding History: http://mw.modhistory.com/download--2859 (Ref: ExplorersV25ReadMe.txt) [ANY Explorers25NoTombs.esp Explorers25TombCompatibility.esp] [ANY Advanced Herbalism - TR & BM.esp] ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ [Order] Expanded Sounds.esp Explorers25Full.esp [Order] Expanded Sounds DV.esp Explorers25Full.esp [Order] Expanded Sounds.esp Explorers25NoTombs.esp [Order] Expanded Sounds DV.esp Explorers25NoTombs.esp [Order] Expanded Sounds.esp Explorers25TombCompatibility.esp [Order] Expanded Sounds DV.esp Explorers25TombCompatibility.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Explorers Addons 1.1 [zappara] [Patch] Use 'Explorers25Full_Advanced_Herbalism_addon.esp' if you have enabled andoreth's "Advanced Herbalism" and the full version of Lord Lionmane's "Explorers 2.5" Available from Morrowind Modding History: http://mw.modhistory.com/download--2859 (Ref: readme_Explorers25_Addons.txt) Explorers25Full_Advanced_Herbalism_addon.esp [ALL Explorers25Full.esp Advanced Herbalism - TR & BM.esp] ;; "Load order is important with these addons, make sure that the Addons are loaded after the Explorers and Herbalism/Resources Enhanced mods have been loaded." ;; readme_Explorers25_Addons.txt [Order] Explorers25Full.esp Explorers25Full_Advanced_Herbalism_addon.esp [Order] Advanced Herbalism - TR & BM.esp Explorers25Full_Advanced_Herbalism_addon.esp [Patch] Use 'Explorers25Full_Herbalism_Redux_addon.esp' if you have enabled Mode_Locrian's "Herbalism Redux" and the full version of Lord Lionmane's "Explorers 2.5" Available from Morrowind Modding History: http://mw.modhistory.com/download--2859 (Ref: readme_Explorers25_Addons.txt) Explorers25Full_Herbalism_Redux_addon.esp [ALL Explorers25Full.esp [ANY Herbalism Redux 1.12a - Bloated MW.esp Herbalism Redux 1.12a.esp]] ;; "Load order is important with these addons, make sure that the Addons are loaded after the Explorers and Herbalism/Resources Enhanced mods have been loaded." ;; readme_Explorers25_Addons.txt [Order] Explorers25Full.esp Explorers25Full_Herbalism_Redux_addon.esp [Order] Herbalism Redux 1.12a - Bloated MW.esp Explorers25Full_Herbalism_Redux_addon.esp [Order] Herbalism Redux 1.12a.esp Explorers25Full_Herbalism_Redux_addon.esp [Patch] Use 'Explorers25Full_Resources_Enhanced_addon.esp' if you have enabled TheLys' "Resources Enhanced" and the full version of Lord Lionmane's "Explorers 2.5" Available from Morrowind Modding History: http://mw.modhistory.com/download--2859 (Ref: readme_Explorers25_Addons.txt) Explorers25Full_Resources_Enhanced_addon.esp [ALL Explorers25Full.esp Resources Enhanced.esp] ;; "Load order is important with these addons, make sure that the Addons are loaded after the Explorers and Herbalism/Resources Enhanced mods have been loaded." ;; readme_Explorers25_Addons.txt [Order] Explorers25Full.esp Explorers25Full_Resources_Enhanced_addon.esp [Order] Resources Enhanced.esp Explorers25Full_Resources_Enhanced_addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Exquisite Robes II [WizBang] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 142830 Exquisite Robes II.esp] [Conflict] WizBang's "Exquisite Robes II" contains the original six robes from his first version. There is no need to run both mods. Exquisite Robes II.esp Exquisite_Robes.esp [Note] ! WizBang's "Exquisite Robes II" contains the original six robes from his first version, as well as 18 new robes. ! Download it from Morrowind Modding History: http://mw.modhistory.com/download--1942 Exquisite_Robes.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Extended Smeradon [PCC aka Blockhead] [Requires] "THIS PLUGIN REQUIRES SMERADON!" (Ref: "pcc_extended_smeradon_21_readme.txt") pcc_extended_smeradon_21.esp pcc_smeradon_17.esp ;;Dragon32: TESPCD shows two CONT entries differ between these two mods and: "One important note: the file date on this plugin must be more recent than the file date of the Smeradon plugin." [Order] pcc_smeradon_17.esp pcc_extended_smeradon_21.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Extra Artifacts [ ] ;;Dragon32 - [SIZE 31878 Extra Artifacts.esp] is v2.1; [SIZE 31008 Extra Artifacts.esp] is v1.1 [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [ANY [SIZE 31878 Extra Artifacts.esp] [SIZE 31008 Extra Artifacts.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Eylurian Manor [Icepick] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 176789 Eylurian Manor-NO TRIBUNAL.esp] [Conflict] Choose ONLY ONE of these plugins. (Ref: eylurian_manor.zip/"readme.txt") Eylurian Manor.esp Eylurian Manor-NO TRIBUNAL.esp ;; expdep [Requires] Despite the name, this plugin uses Tribunal functions setdelete and getweapontype (combat dummy scripts). Eylurian Manor-NO TRIBUNAL.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @THE Facepack Compilation [Tarnsman] [Order] Morrowind Patch *.esm THE Argonian & Khajiit Facepack.esm THE BrImRg Facepack.esm THE Elven Facepack.esm THE Nord & Orc Facepack.esm THE Facepack Compilation.esm THE Morrowind NPC Makeover.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm THE Argonian & Khajiit Facepack.esm THE BrImRg Facepack.esm THE Elven Facepack.esm THE Nord & Orc Facepack.esm THE Facepack Compilation.esm THE Morrowind NPC Makeover.esm ;; THE Argonian & Khajiit Facepack [Requires] (Ref: THE A & K Facepack_readme.doc) [ANY THE Argonian & Khajiit Facepack.esm THE Argonian & Khajiit Facepack.esp] [ALL Bloodmoon.esm Tribunal.esm] [Conflict] You should only use either the ESM or the ESP version of "THE Argonian & Khajiit Facepack", not both. (Ref: THE A & K Facepack_readme.doc) THE Argonian & Khajiit Facepack.esm THE Argonian & Khajiit Facepack.esp [Conflict] Tarnsman's "THE Argonian & Khajiit Facepack" incorporates Alien Slof's "Better Beasts", realistic reptile version. There is no need to run Alien Slof's mod if you are using Tarnsman's. (Ref: THE A & K Facepack_readme.doc) [ANY THE Argonian & Khajiit Facepack.esm THE Argonian & Khajiit Facepack.esp THE Facepack Compilation.esp THE Facepack Compilation.esm] Slof's Better Beasts b.esp [Note] Tarnsman's "THE Argonian & Khajiit Facepack" incorporates Alien Slof's "Better Beasts", realistic reptile version. As you are using the ESM version of "THE Argonian & Khajiit Facepack" the changes made by Tarnsman's mod are overwritten by the other body replacer mod(s) in your mod list. If you wish to keep Alien Slof's bodies use the ESP file for "THE Argonian & Khajiit Facepack" and change its load order, by adding an Order rule into "mlox_user.txt", so that it loads after any other body replacer mod. (Ref: THE A & K Facepack_readme.doc) [ALL [ANY THE Argonian & Khajiit Facepack.esm THE Facepack Compilation.esm] [ANY Slof's Better Beasts a.esp Slof's Civilsed Beasts.esp New Argonian Bodies - G Rated.esp New Argonian Bodies.esp New Argonian Bodies - Clean.esp New Khajiit Bodies - Clean.esp New Argonian Bodies - Mature.esp New Khajiit Bodies - Mature.esp New Argonian Bodies (Silaria Textures) - Clean.esp New Argonian Bodies (Silaria Textures) - Mature.esp New Argonian Bodies (Slof Textures) - Clean.esp New Khajiit Bodies (Slof Textures) - Clean.esp New Argonian Bodies (Slof Textures) - Mature.esp New Khajiit Bodies (Slof Textures) - Mature.esp BetterBeasts.esp BetterBeasts_Non-Beast.esp]] [Conflict] Tarnsman's "THE Argonian & Khajiit Facepack" includes Ghoul's "Shadow Argonian" race. There is no need to run Ghoul's mod with Tarnsman's. (Ref: THE A & K Facepack_readme.doc) [ANY THE Argonian & Khajiit Facepack.esm THE Argonian & Khajiit Facepack.esp THE Facepack Compilation.esp THE Facepack Compilation.esm] Shadow Argonians Final.esp ;; THE Breton, Imperial & Redguard Facepack [Requires] (Ref: THE B,I & R Facepack_readme.doc) [ANY THE BrImRg Facepack.esm THE BrImRg Facepack.esp] [ALL Bloodmoon.esm Tribunal.esm] [Conflict] You should only use either the ESM or the ESP version of "THE Breton, Imperial & Redguard Facepack", not both. (Ref: THE B,I & R Facepack_readme.doc) THE BrImRg Facepack.esm THE BrImRg Facepack.esp ;;THE Elven Facepack [Requires] (Ref: THE Elven Facepack_readme.doc) [ANY THE Elven Facepack.esm THE Elven Facepack.esp] [ALL Bloodmoon.esm Tribunal.esm] [Conflict] You should only use either the ESM or the ESP version of "THE Elven Facepack", not both. (Ref: THE Elven Facepack_readme.doc) THE Elven Facepack.esm THE Elven Facepack.esp ;;THE Nord & Orc Facepack [Requires] (Ref: THE N & O Facepack_readme.doc) [ANY THE Nord & Orc Facepack.esm THE Nord & Orc Facepack.esp] [ALL Bloodmoon.esm Tribunal.esm] [Conflict] You should only use either the ESM or the ESP version of "THE Nord & Orc Facepack", not both. (Ref: THE N & O Facepack_readme.doc) THE Nord & Orc Facepack.esm THE Nord & Orc Facepack.esp [Requires] Tarnsman's "MCA Goblin-Men Addon.esp" adds NPCs from the Goblin-Men race to the levelled lists of version 5.2 of Neoptolemus' "Morrowind Comes Alive". (Ref: THE N & O Facepack_readme.doc) MCA Goblin-Men Addon.esp [ALL [DESC /over 1200 friendly/ MCA.ESM] THE Nord & Orc Face Collection.esm] ;;THE Facepack Compilation [Requires] (Ref: THE Facepack Compilation_readme.doc) [ANY THE Facepack Compilation.esp THE Facepack Compilation.esm] [ALL Bloodmoon.esm Tribunal.esm] [Conflict] You should only use either the ESM or the ESP version of "THE Facepack Compilation", not both. (Ref: THE Facepack Compilation_readme.doc) THE Facepack Compilation.esp THE Facepack Compilation.esm [Conflict] It is not recommended to use "THE Facepack Compilation" with any of the ESM or ESP files from its four companion facepacks. (Ref: THE Facepack Compilation_readme.doc) [ANY THE Facepack Compilation.esp THE Facepack Compilation.esm] [ANY THE Argonian & Khajiit Facepack.esm THE Argonian & Khajiit Facepack.esp THE BrImRg Facepack.esm THE BrImRg Facepack.esp THE Elven Facepack.esm THE Elven Facepack.esp THE Nord & Orc Facepack.esm THE Nord & Orc Facepack.esp] ;;THE Morrowind NPC Makeover [Requires] Tarnsman's "THE Morrowind NPC Makeover" requires that both expansions and Tarnsman's "THE Facepack Compilation" are loaded. (Ref: THE Morrowind NPC Makeover_readme.doc) [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm] [ALL Bloodmoon.esm Tribunal.esm THE Facepack Compilation.esm] [Conflict] You should only use one of the ESM or the ESP version of "THE Morrowind NPC Makeover", not both. (Ref: THE Morrowind NPC Makeover_readme.doc) THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm [Note] ! Tarnsman recommends you use the ESM of the "THE Morrowind NPC Makeover" to minimise potential conflicts. ! (Ref: THE Morrowind NPC Makeover_readme.doc) THE Morrowind NPC Makeover.esp [Conflict] Tarnsman's "THE Morrowind NPC Makeover" includes aerelorn's "Less Annoying Guards", there is no need to run aerelorn's mod and "THE Morrowind NPC Makeover." (Ref: THE Morrowind NPC Makeover_readme.doc) [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm] [ANY Less Annoying Guards - Tribunal.esp Less Annoying Guards - Bloodmoon.esp Less Annoying Guards - Tribunal and Bloodmoon.esp] [Conflict] Tarnsman's "THE Morrowind NPC Makeover" includes Enmesharra's "Light The Way", there is no need to run Enmesharra's mod and "THE Morrowind NPC Makeover." (Ref: THE Morrowind NPC Makeover_readme.doc) [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm] [ANY LightTheWay.esp LightTheWayBMAddon.esp] [Conflict] Tarnsman's "THE Morrowind NPC Makeover" includes Khan Raider's "Imperial helms", there is no need to run Khan Raider's mod and "THE Morrowind NPC Makeover." (Ref: THE Morrowind NPC Makeover_readme.doc) [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm] Imperial helms.esp [Conflict] Tarnsman's "THE Morrowind NPC Makeover" includes The Puma Man's "Gnisis Guard Fix", there is no need to run The Puma Man's mod and "THE Morrowind NPC Makeover." (Ref: THE Morrowind NPC Makeover_readme.doc) [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm] Gnisis Gaurd Fix.esp [Conflict] Tarnsman's "THE Morrowind NPC Makeover" includes Soti's "Better Dreamers", there is no need to run Soti's mod and "THE Morrowind NPC Makeover." (Ref: THE Morrowind NPC Makeover_readme.doc) [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm] Soti_BetterDreamers.esp [Conflict] Tarnsman's "THE Morrowind NPC Makeover" includes TheLys' "Imperial Guards Anticlone", there is no need to run TheLys' mod and "THE Morrowind NPC Makeover." (Ref: THE Morrowind NPC Makeover_readme.doc) [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm] Imp Guard anticlone.esm [Conflict] Tarnsman's "THE Morrowind NPC Makeover" includes his "Elders 0 count add-on", there is no need to run both mods. (Ref: THE Morrowind NPC Makeover_readme.doc) [ANY THE Morrowind NPC Makeover.esp THE Morrowind NPC Makeover.esm] [ANY Elders 0 Count NPC add-on (Trib & BM).esp Elders 0 Count NPC add-on.esp] [Conflict] Rather than the original GUARDS.esp from The Puma Man's "Advanced Guards" you should use Advanced Guards.esp from Tarnsman's "THE Morrowind NPC Makeover." (Ref: THE Morrowind NPC Makeover_readme.doc) GUARDS.esp THE Morrowind NPC Makeover.esm [Requires] (Ref: THE Morrowind NPC Makeover_readme.doc) Advanced Guards.esp [ALL THE Morrowind NPC Makeover.esm THE Facepack Compilation.esm Bloodmoon.esm Tribunal.esm ADVANCED GUARDS.esm] [Patch] To preserve the changes made to guards made by Tarnsman's "THE Morrowind NPC Makeover" you should load his Advanced Guards.esp when running The Puma Man's "Advanced Guards." (Ref: THE Morrowind NPC Makeover_readme.doc) Advanced Guards.esp [ALL ADVANCED GUARDS.esm THE Morrowind NPC Makeover.esm] ;; Dragon32: As Tarnsman's mod duplicates the functionality of The Puma Man's GUARDS.esp we should duplicate its load order rules. [Order] Advanced Guards.esp GUARD-Remover.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fair Magicka Regen [Glassboy] [Note] ! Glassboy's "Fair Magicka Regen" is obsolete and has been superseded by his "Adjustable Magicka Regen" which "eats less cpu time than the original." ! Download "Adjustable Magicka Regen" from Morrowind Modding History - http://mw.modhistory.com/download-37-3887 ! (Ref: "Readme Fair Magicka Regen.txt") [ANY Fair Magicka Regen (Fourth Percent).esp Fair Magicka Regen (half percent).esp Fair Magicka Regen (one Percent).esp Fair Magicka Regen (Tenth Percent).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fairytales of Vvardenfell [Princess Stomper] [Conflict] "Fairytales of Vvardenfell.esp - requires Morrowind Fairytales+Lokken.esp - requires Morrowind, Bloodmoon and White Wolf of Lokken Mountain USE ONLY ONE OF THE ESPs!!!" (Ref: "readme Fairytales of Vvardenfell.txt") Fairytales of Vvardenfell1.esp Fairytales+Lokken1.esp [Conflict] "[Princess Stomper's "Fairytales of Vvardenfell"] was included in Children of Morrowind (so users of COM don't need [it])." (Ref: http://princessstomper.wordpress.com/2009/02/22/fairytales-of-vvardenfell/ ) [ANY Fairytales of Vvardenfell1.esp Fairytales+Lokken1.esp] MW_Children_1_0.esm [Requires] "Fairytales+Lokken - requires: Morrowind, Bloodmoon, White Wolf of Lokken Mountain" (Ref: "readme Fairytales of Vvardenfell.txt") Fairytales+Lokken1.esp [ALL [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm] Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Falconer Leather [Korana] [Note] ! "The articles of clothing/armor [in "Falconer Leather"] are designed for use with Better Bodies 2.0." ! (Ref: "Falconer Leather Read ME.txt") [ALL Clean BB2_Falconer_Leather.esp [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Falling Down 2.01 [Duncan] [Conflict] Only use one plugin: "FallingDown-Tribunal.esp" - If you have Tribunal. "FallingDown.esp" - If you do not. (Ref: "readme_fd20.htm") FallingDown-Tribunal.esp FallingDown.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Farmer Mod 4.3 [Josh aka Xeon] ;; expdep [Requires] This plugin uses Bloodmoon function placeatme. Farmer Mod v4.3.esp Bloodmoon.esm ;;Dragon32: Only the conflict with 2.0 of Homes to Let reported. May also conflict with 1.1 "Homes To Let.esp" and Azrael's version "Homes To Let - Azrael.esp" [Conflict] Landscape conflict in Ald'Ruhn. Fixing requires removing landscape entries and lowering a hut in "Farmer Mod". (Ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20121847 ) Farmer Mod v4.3.esp Homes To Let v2pt0.esp [Conflict] Both Josh aka Xeon's "Farmer Mod" and Fliggerty's "Fligg's Slave Mod" alter the Suran slave trader, Dranas Sarathram. Dranas is the only person you can buy "Farmer Mod" slaves from but with "Fligg's Slave Mod" slaves can be bought from Molag Mar, Sadrith Mora, and Tel Aruhn. If you run both mods then buy slaves for "Farmer Mod" from Dranas and slaves for "Fligg's Slave Mod" from the other traders. (Ref: "Farmer Mod Readme.html" & "Fligg's Slave Mod Readme.txt") Farmer Mod v4.3.esp Fligg's Slave Mod.esp ;;Dragon32: Hopefully this Order rule will make the above possible. [Order] Fligg's Slave Mod.esp Farmer Mod v4.3.esp [Conflict] "Suran Archery Trade House [...] appears to be the culprit for some people not being able to enter the Guard Training facility" (Ref: "Farmer Mod Readme.html") Farmer Mod v4.3.esp Suran Archery Store_v3.0.esp [Note] !! "If [any NPC schedule mod] adds a script to the NPCs that sell you a plantation, it will probably mess up the script. You can try to run the two together, but MAKE SURE that the Farmer Mod is below the schedule mod in the Data Files plug in list." !! Load order has been adjusted to load "Farmer Mod" after Wrye's "Living Cities of Vvardenfell" !! (Ref: "Farmer Mod Readme.html") [ALL Farmer Mod v4.3.esp [ANY NPC LCV Schedules 03.esp NPC LCV Schedules 04 VOC.esp]] [Order] NPC LCV Schedules 03.esp Farmer Mod v4.3.esp [Order] NPC LCV Schedules 04 VOC.esp Farmer Mod v4.3.esp [Conflict] "Lots of weird things can happen if you use [Sniper Daria's "Japanese House"] with the Farmer Mod." (Ref: "Farmer Mod Readme.html") Farmer Mod v4.3.esp Japanese_House.esp [Note] Should only be used when upgrading to the newest version of "Farmer Mod" and should not be loaded during normal play. (Ref: "SmartCleaning.html") Farmer Mod SmartCleaner 4.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Farmer Mod 4.0 Special Slave Companions 2.0 Compatibility Patch [Fliggerty] [Patch] The Farmer Mod removes the top floor of the Suran Slave Market, causing all of the special slaves to fall through the ceiling. Fliggerty's compatibility patch fixes this issue, download it from Morrowind Modding History - http://mw.modhistory.com/download-4-10331 Farmer Mod SSlaves Patch.esp [ALL Farmer Mod v4.3.esp SSlave_Companions.esp] [Order] Farmer Mod v4.3.esp Farmer Mod SSlaves Patch.esp [Order] SSlave_Companions.esp Farmer Mod SSlaves Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Faryon [Ciriuz] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 96799 Faryon.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fast Travel [Yacoby] [Order] Fast Travel.esp Fast Travel Health Fix.esp [Requires] "'Fast Travel Health Fix.esp' REQUIRES, and MUST be loaded after Fast Travel.esp" (Ref: "Fast Travel Health Fix.esp" plugin header description field) Fast Travel Health Fix.esp [ALL Fast Travel.esp [ANY Tribunal.esm Bloodmoon.esm]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fast Travel to the Great House Strongholds [Toymachineman19] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 74365 Fast travel to gh strongholds.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Feet Of Aeolus [Robert Gerhadt aka Steel_Viper] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1891 Feet Of Aeolus.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Felsaad Revamped [Lochnarus] [Conflict] "LOCH_Felsaad_Revamped.esp" includes "LOCH_Cliffs_Of_Fjalding.esp", "Fortified_Thirsk_1.1.esp" and "Skaal Forest 1.0.esp". (Ref: felsaad_Revamped_README.txt) LOCH_Felsaad_Revamped.esp [ANY LOCH_Cliffs_Of_Fjalding.esp Fortified_Thirsk_1.1.esp Skaal Forest 1.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Female Argo Fix [] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5066 female_argo_fix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Female Daedric Greaves addon for Reavance's Better Daedric Armor [Kirel] [Requires] "[Kirel's "Female Daedric Greaves addon for Reavance's Better Daedric Armor"] is dependant on Reavance's Better Daedric mod" (Ref: "k_female_daedric_greaves.txt") k_female_daedric_greaves.esp Clean Better Daedric.esp ;;Dragon32: From TESPCD check [Order] Clean Better Daedric.esp k_female_daedric_greaves.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Female Mage Robe Replacer [Ben Tokkin] [Requires] (Ref: F_Mage_Robe_Rep.rar\readme.txt) F_Mage_Robe_Rep.esp [ALL HG_robe01.esp HG_robe04.esp] ;Dragon32: Order not mentioned in readme, assumed. [Order] HG_robe01.esp F_Mage_Robe_Rep.esp [Order] HG_robe04.esp F_Mage_Robe_Rep.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @FemmDominaArmor Plugin [Elric_Melnibone] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14398 FemmDominaArmor.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fighters Guild Reanimation [Cixe'] [Note] ! The latest version of "Fighters Guild Reanimation" by Cixe' is beta 2.4, you should upgrade. ! Download "Fighters Guild Reanimation" from Morrowind Modding History - http://mw.modhistory.com/download-42-7964 [DESC !/Version Beta 2.4/ FightersGuildReanimation.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Final Fantasy Spells (and FF Materia and FF Summonings) [Chris M.] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 16393 Final Fantasy Spells.esp] [Requires] (Ref: Readme (Final Fantasy Summonings)) Final Fantasy Summonings.esp Final Fantasy Spells.esp [Note] You can use either V1 on its own or use V2. In V1 "All the materia is green, for those who prefer the classic form of Final Fantasy 7" whereas V2 "changes the color of most of the materia to avoid total confusion". Please note that V2 is an add-on to version 1, that is it requires V1 to be enabled as well. (Ref: Readme.txt from Final_Fantasy_Materia.zip) [All Final Fantasy Spells- Materia v1.esp Final Fantasy Spells- Materia v2.esp] [Requires] (Readme (Final Fantasy Materia)) Final Fantasy Spells- Materia v1.esp Final Fantasy Spells.esp [Requires] Final Fantasy Spells- Materia v2.esp requires both Final Fantasy Spells.esp and Final Fantasy Spells- Materia v1.esp to be active "since the Final Fantasy Spells contains the spells and Version 1 contains all the scripts." (Ref: Readme from Final Fantasy Spells Materia) Final Fantasy Spells- Materia v2.esp [All Final Fantasy Spells.esp Final Fantasy Spells- Materia v1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fine Clothiers of Tamriel 1.0 [Westly] [Requires] "The items in this mod were designed with the Better Bodies mod in mind." (Ref: "Westly_Presents_FCOT_README.txt") Westly_Presents_FCOT.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fire Hurt [sisco] [Conflict] Use only one plugin: Fire_Hurt_All.esp - Use this version if you have both expansions Fire_Hurt_bloodmoon.esp - Use this version if you only have Bloodmoon Fire_Hurt_morrowind.esp - Use this version if you only have Morrowind Fire_Hurt_Tribunal.esp - Use this version if you only have Tribunal (Ref: Fire_Hurt_readme.txt) Fire_Hurt_All.esp Fire_Hurt_bloodmoon.esp Fire_Hurt_morrowind.esp Fire_Hurt_Tribunal.esp [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7388 Fire_Hurt_Tribunal.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 5374 Fire_Hurt_All.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 3871 Fire_Hurt_bloodmoon.esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8686 Fire_Hurt_morrowind.esp] [Conflict] "Necessities of Morrowind" adds fire damage in a similar way to sisco's "Fire Hurt". There is no need to run "Fire Hurt" with "Necessities of Morrowind". (Ref: "Fire_Hurt_readme.txt" and "NOM 2.13.txt") [ANY Fire_Hurt_All.esp Fire_Hurt_bloodmoon.esp Fire_Hurt_morrowind.esp Fire_Hurt_Tribunal.esp] [ANY Necessities of Morrowind 2.0.esp Necessities of Morrowind 2.1.esp NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp] ;;Dragon32: Most noticeable effect would be from Fire Hurt. Load after Light Sounds [Order] Light Sounds.esp Fire_Hurt_All.esp [Order] Light Sounds.esp Fire_Hurt_morrowind.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Firemoth Moved [Anubis] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 842930 FireMoth Moved.ESP] [Conflict] "OfficialMods_v5.esp" and Murlocke's "Official Plugins v1.0" are compilations of all the official Bethesda mods. "Super Adventurers" includes all Bethesda's official plugins. "Silgrad Tower" includes Bethesda's "Siege at Firemoth" FireMoth Moved.ESP [ANY OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] ;:Dragon32 - This may work... [Order] FireMoth Moved.ESP TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fireworks [Gabrielle Grupp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8029 Fireworks.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @First Person Enhanced 1.2 [Darknut] [Requires] Darknut's "1st Person Enhanced" requires loading either "DN_1st_Person_bodies.esp" (for LizTail's "New Beast Bodies") or "DN_1st_Person_bodies-AS.esp" (for Alienslof's "Better Beasts") (Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt") DN_1st_Person_Armor.esp [ANY DN_1st_Person_bodies.esp DN_1st_Person_bodies-AS.esp] [Conflict] Choose one plugin: DN_1st_Person_bodies.esp - If you use LizTail's "New Beast Bodies" DN_1st_Person_bodies-AS.esp - If you use Alienslof's "Better Beasts" (Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt") DN_1st_Person_bodies.esp DN_1st_Person_bodies-AS.esp [Requires] "DN_1st_Person_bodies.esp" requires loading both LizTail's "New Beast Bodies" and Darknut's "DN_1st_Person_Armor.esp" (Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt") DN_1st_Person_bodies.esp [ALL DN_1st_Person_Armor.esp [ANY New Argonian Bodies - Mature.esp New Argonian Bodies - Clean.esp New Argonian Bodies (Silaria Textures) - Mature.esp New Argonian Bodies (Silaria Textures) - Clean.esp New Argonian Bodies (Slof Textures) - Mature.esp New Argonian Bodies (Slof Textures) - Clean.esp] [ANY New Khajiit Bodies - Mature.esp New Khajiit Bodies - Clean.esp New Khajiit Bodies (Slof Textures) - Mature.esp New Khajiit Bodies (Slof Textures) - Clean.esp]] [Requires] "DN_1st_Person_bodies-AS.esp" requires loading both Alienslof's "Better Beasts" and Darknut's "DN_1st_Person_Armor.esp" (Ref: "DN_1st_Person_Enhanced 1.2.7z\DN_1st_Person_Enhanced\readme.txt") DN_1st_Person_bodies-AS.esp [ALL DN_1st_Person_Armor.esp [ANY Slof's Better Beasts a.esp Slof's Better Beasts b.esp Slof's Civilised Beasts.esp]] ;;Dragon32: Some BODY records in Darknut's plugin, look like they need to override the beast body [Order] New Argonian Bodies - Mature.esp New Argonian Bodies - Clean.esp New Argonian Bodies (Silaria Textures) - Mature.esp New Argonian Bodies (Silaria Textures) - Clean.esp New Argonian Bodies (Slof Textures) - Mature.esp New Argonian Bodies (Slof Textures) - Clean.esp DN_1st_Person_bodies.esp [Order] New Khajiit Bodies - Mature.esp New Khajiit Bodies - Clean.esp New Khajiit Bodies (Slof Textures) - Mature.esp New Khajiit Bodies (Slof Textures) - Clean.esp DN_1st_Person_bodies.esp [Order] Slof's Better Beasts a.esp Slof's Better Beasts b.esp Slof's Civilised Beasts.esp DN_1st_Person_bodies-AS.esp ;;Dragon32: TESPCD shows BODY records in Darknut's plugin conflicting with BB, load DN's after BB. [Order] Better Bodies.esp DN_1st_Person_bodies.esp [Order] Better Bodies.esp DN_1st_Person_bodies-AS.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fisherman's Hut of Gnisis [Crazy Uncle Doug] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 74370 gnisis_fishhut01.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fishing Academy Mod 2.54 [MADMAX] [Note] !! This plugin contains evil GMSTs. !! You should upgrade to "Fishing Academy v2.54.esp" !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 772912 Fishing Academy v2.0.esp] [SIZE 826518 Fishing Academy v2.53.esp] [Note] ! There is a new version of MADMAX's "Fishing Academy" ! Download version 2.54 of "Fishing Academy" from Morrowind Modding History - http://mw.modhistory.com/download-20-8614 ! Download version 2.54 of "Fishing Academy" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/3909/ [ANY Fishing Academy v2.0.esp Fishing Academy v2.53.esp [VER <2.54 Fishing Academy v.esp]] [Conflict] It is suggested you use "Fishing Academy v2.54.esp", the other two plugins have dirty GMSTs. http://mw.modhistory.com/download-20-8614 Fishing Academy v2.0.esp Fishing Academy v2.53.esp Fishing Academy v2.54.esp ;; expdep [Requires] This plugin uses a Startup script and the Tribunal functions: disablelevitation, enablelevitation, explodespell, getcollidingactor, getpcrunning, getpcsneaking, getsquareroot, getweapondrawn, modwaterlevel, placeitem, placeitemcell, setdelete, setscale and setwaterlevel. Fishing Academy v2.54.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] !! "Fishing Academy" uses Mark and Recall spells for teleportation. Please do not use these spells during the course of the game or some of the functions may NOT work properly. !! (Ref: sns-readme.html) Fishing Academy v2.54.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @FA Door Upgrade 1.1 [AFTERSHOCK_81] ;;Dragon32: Mod description on MMH: "Removes the Fishing Academy 2.0 dependence on Mark and Recall Spell effects". So, unsure if this'll work well with 2.54 [Requires] (Ref: http://mw.modhistory.com/download-44-8975 ) FA Door Upgrade.esp Fishing Academy v.esp [Order] Fishing Academy v.esp FA Door Upgrade.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Five Keys of Azura 3.0 [Dave Foster] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5834541 fkoa.esp] [Conflict] "Tel Meskoa Tel Matouigius [by F.I.M. aka san monku] and Five Keys of Azura [by Dave Foster] have a major landmass conflict." (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24165234 ) fkoa.esp Tel_Meskoa_Tel _Matouigius_1.2_EV.ESP [Conflict] "Five Keys of Azura [by Dave Foster] adds a cave to cell 2, 9. If using [PirateLord's] Mountainous Red Mountain, this cave is located far underground. The entrance must be moved to be made compatible with MRM." (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) fkoa.esp MRM.esm [Note] !! "Five Keys of Azura [by Dave Foster] adds a dialog topic 'my background', which prevents the 'background' topic introduced by the chargen captain from appearing and thus is not available in the game. The 'background' topic must be added by the console if using [Five Keys of Azura]." !! (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) fkoa.esp [Conflict] "If using Von Djangoes Magical Missions mod with Five Keys of Azura [by Dave Foster], the 'a coded message' topic [added by "Five Keys of Azura"] will prevent the first quest of the ["Magical Missions"] mod from starting, as Magical missions uses the topic 'coded message' which will not be added. The topic will have to be added to folms mirel [via the console] to activate the first quest." (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) fkoa.esp Magical Missions.ESP ;;Five Keys of Azura adds a dialog topic 'a coded message'. This likely interferes with the House Telvanni quest to deliver a coded message to Divayth Fyr, as the new dialog topic from FKOA would shadow the 'coded message' topic, making it not show up as a dialog option. The topic will likely have to be added via the console. (I have not personally verified yet). ;;http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fletcher Mod 2.0 [Locklear93] ;;v1.4 [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 57967 fletcher.esp] ;;v2.0 [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 77898 fletcher.esp] [Note] ! Version 2.0 of the Fletcher Mod is available from Morrowind Modding History ! http://mw.modhistory.com/download--5560 [VER<2.0 fletcher.esp] [Conflict] Both "LGNPC Pelagiad" and Locklear93's "Fletcher Mod" change the merchant Mebestian Ence in Pelegiad. If "Fletcher Mod" loads first then Mebestian Ence will not have a fletching kit for sale, if "LGNPC Pelagiad" loads first then his LGNPC quests will not function. You can create an Order rule in mlox_user.txt to specify the relative load order of these two mods to meet your wishes. (Ref: http://escf.rethan-manor.net/index.php?topic=2065.msg21592#msg21592 ) [ANY LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp] fletcher.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fligg's Slave Mod [Fliggerty] [Conflict] ; reported by MrDarkSim These two plugins conflict as they both modify the slave script. When used together, you may find that slaves never quit following you. Fligg's Slave Mod.esp Give your orders v13.esp ;;Dragon32: TESPCD check [Conflict] Fliggerty's "Slave Mod", Ghostwalker71's "Slavers" and Nevana's "Twin Lamps & Slave Hunters" make extensive changes to the Morrowind script "slaveScript" You cannot use these plugins together. Fligg's Slave Mod.esp [ANY Slavers By Ghostwalker71.esm Nevena's Twin Lamps & Slave Hunters 1.2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fliggerty's Almanac [Fliggerty] [Conflict] "Fliggerty's Almanac" incorporates a tweaked version of "Moonlight" by Jeoshua. (Ref: "Fliggerty's Almanac.txt") Fliggerty's Almanac.esp Moonlight.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fliggerty's Armor Project 2 [Fliggerty] [Conflict] Choose ONLY ONE of these plugins. "FAP Low Chance changes the likelihood of no item spawning in each list to 90%." (Ref: "FAP Low Chance Readme.txt") Fliggerty's Armor Project 2.esp FAP Low Chance.esp [Conflict] Fliggerty's Armor Project (FAP) and Crystal Forge by EJ!AZ both use the ID crystal_cuirass to define different things (Armor in Crystal Forge and Body Part in FAP). This will result in Morrowind failing to load. The same problem may effect additional IDs shared by both mods. Editing FAP to make all Body Part IDs starting with "crystal_" unique will solve this problem. ;Editing FAP worked for me without problems, as TESCS seems to update the armor in FAP to reflect my changes. Crystal_Forge.esp [ANY Fliggerty's Armor Project 2.esp FAP Low Chance.esp] ;I am assuming that FAP Low Chance uses the same Body Part IDs as Fliggerty's Armor Project 2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fliggerty's Armor Project Rebalanced [jeclxohko] [Conflict] Use only one plugin Fliggerty's Armor Project 2.esp - Fliggerty's original plugin Fliggerty's Armor Project (Rebalanced by jeclxohko).esp - Fliggerty's original plugin repriced and adjusted by jeclxohko FAP Low Chance.esp - Fliggery's low chance version, no rebalanced version available (Ref:"Morrowind - Fliggerty's Armor Project (Rebalanced by jeclxohko).txt") Fliggerty's Armor Project (Rebalanced by jeclxohko).esp [ANY Fliggerty's Armor Project 2.esp FAP Low Chance.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Flora Glow 1.0 [Nigedo & Max_aka_NOBODY] ;;Dragon32: Darknut's GDR changes flora_bc_mushroom_04 / 08 ;;See also same Order rules for the Herbalism mods [Order] DN-GDRv1.esp Flora Glow 1.0.esp [Order] DN-GDRv1_NOM.esp Flora Glow 1.0.esp [Conflict] "If you use [Nigedo & Max_aka_NOBODY's "Flora Glow"] with a herbalism mod, you must use TESTool or a similar utility to merge changes to objects." (Ref: "Flora_Glow1-0.zip\Flora Glow 1.0\ReadMe.txt") Flora Glow 1.0.esp [ALL [ANY Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp Graphic Herbalism.esp Herbalismv1.3(Tribunal).esp Herbalismv1.1.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp Herbalism_Lite_v1.0.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp Ultra Light Herbalism.esp] [NOT Merged_Objects.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Flying Carpet v1.3 [MADMAX] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 285988 Flying Carpet.esp] [SIZE 29226 Trial.esp] ;; expdep [Requires] Flying Carpet v1.3 uses Startup scripts and Tribunal functions so it requires at least one of the expansions. [ALL Flying Carpet.esp Trial.esp] [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Foeburner Fix [Turelek] [Note] !! This plugin suffers from "SignRotate Contamination". It includes five "dirty" scripts (Float, SignRotate, DagothUrCreature1, EndGame and LorkhanHeart). The ESP needs cleaning to remove these "dirty" scripts. !! Ref: http://wryemusings.com/GMST%20Vaccine.html !! Or download the updated version: !! http://www.nexusmods.com/morrowind/mods/43038/ [SIZE 11951 MWFoeburner Fix.ESP] ;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart [Order] MWFoeburner Fix.ESP Great House Dagoth.esp [Order] MWFoeburner Fix.ESP DN-GDRv.esp [Order] MWFoeburner Fix.ESP DN-GDRv_NOM.esp [Order] MWFoeburner Fix.ESP DN-GDRv-Rebirth.esp [Order] MWFoeburner Fix.ESP DN-GDRv.MRM.esp [Order] MWFoeburner Fix.ESP DN-GDRv.MRMnp.esp [Order] MWFoeburner Fix.ESP DN-GDRv1 (BTB Edit).esp [Order] MWFoeburner Fix.ESP DN-GDRv1_NOM (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Foliage Season [ayse] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 586649 FoliageSeason.esp] [Conflict] ayse's "Foliage Season" conflicts with "The Eldar plugin" by gianluca. (Ref: FoliageSeason_ReadMe(E).txt) FoliageSeason.esp Eldar Plug In.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Follow Me! 1.0 [Shade the Bandit] [Conflict] Choose ONLY ONE of these plugins. FollowMe.esp if you have Tribunal and Bloodmoon, or FollowMeMWOnly.esp for Morrowind only. FollowMe.esp FollowMeMWOnly.esp ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp FollowMe.esp FollowMeMWOnly.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Forested Morrowind 1.0 [Max] ;; Dragon32: Original rule, believe this is inaccurate, see below. ;; [Requires] ;; You MUST have the Leafy Morrowind mod installed in order to use ;; Forested Morrowind ;; (Ref: "readme - forested morrowind.txt") ;; Forested Morrowind.esp ;; Leafy Morrowind.esp [Conflict] Do not run "Leafy Morrowind" or "Green Morrowind" in conjunction with "Forested Morrowind"; enable only the Forested Morrowind.esp of this series. You must have the models and textures from "Leafy Morrowind" installed, but do not activate Leafy Morrowind.esp or Green Morrowind.esp (Ref: "readme - forested morrowind.txt") Forested Morrowind.esp [ANY Leafy Morrowind.esp Green Morrowind.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 6220169 Forested Morrowind.esp] ;; Dragon32 - I'll include these notes about Green and Leafy Morrowind here. [Conflict] Do not run "Leafy Morrowind" in conjunction with "Green Morrowind". "Leafy Morrowind" builds on the work done in "Green Morrowind" and supercedes it. (Ref: "readme - leafy morrowind.txt") Leafy Morrowind.esp Green Morrowind.esp [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 2301172 Green Morrowind.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 5193104 Leafy Morrowind.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Forest of Life [Sharp] [Conflict] Only use one plugin. "ForestOfLife.esp" is Sharp's original, "ForestOfLife_D32Edit.esp" is modified by Dragon32 to fix the bugs Sharp listed in his readme. ForestOfLife.esp ForestOfLife_D32Edit.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Forest Pharlans 1.5 [Sabregirl] ;;expdep [Requires] This plugin uses a startscript SG_forest_pharlan.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Forgotten Hall [John W. aka (jondagamkd)] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 169808 The Forgotten Hall 2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Forge of Hilbongard [Melchior Dahrk] ;;"MW Containers Animated spoils the fun by switching the chest back to wooden, so some load order defuggery was needed there." ;;Ref: http://forums.nexusmods.com/index.php?/topic/1993049-forge-of-hilbongard/?p=19108119 [Order] MW Containers Animated.esp md_Forge of Hilbongard.ESP ;;Dragon32:Another potential troublemaker [Order] Container Sounds.esp md_Forge of Hilbongard.ESP [Order] MAO_Containers.esp md_Forge of Hilbongard.ESP [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6880 md_Forge of Hilbongard.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Forgotten Halls [Midgetalien] [Requires] (Ref: "ForgottenHalls Readme.txt") sm_ForgottenHalls.esp [ALL Bloodmoon.esm Tribunal.esm The Neverhalls.esp] ;;Dragon32: a few records in both plugins so load the latest mod last [Order] The Neverhalls.esp sm_ForgottenHalls.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Forgotten Shields - Artifacts [Painkiller_Rider] [Conflict] Only install one plugin: "TheForgottenShields - Artifacts_VN.esp" if you do NOT use a NoGlow mod, "TheForgottenShields - Artifacts_NG.esp" if you do use a NoGlow mod. (Ref: TheForgottenShields_Artifacts_readme.txt) TheForgottenShields - Artifacts_VN.esp TheForgottenShields - Artifacts_NG.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fort Argonia [Dak-Hamee] [Requires] Dak-Hamee's "Fort Argonia" requires both expansions, Dak-Hamee's "Storm Forge" and Zenorf's "Firstguard Armor" (Ref: readme_fA.txt) FortArgonia.esp [ALL Tribunal.esm StormForge.esp Firstguard_Armour.esp] [Order] StormForge.esp FortArgonia.esp [Order] Firstguard_Armour.esp FortArgonia.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fort Frostmoth Docks Expanded [Midgetalien] [Conflict] There are clipping issues when using Midgetalien's "Fort Frostmoth Docks Expanded" with Slartibartfast's "Bloodmoon Landscape Overhaul" or versions of Neoptolemus's "Ships of the Imperial Navy" which affect Solstheim. (Ref: http://forums.bethsoft.com/topic/1215570-is-there-an-official-mod-confliction-thread/?p=18215928 ) Frostmoth Docks.ESP [ANY Bloodmoon Landscape Overhaul .esm UCNature.esm Ships of the Imperial Navy (Bloodmoon).esp [DESC !/Solstheim/ Ships of the Imperial Navy.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @FPS Optimizer 2.0 [mark_s] [Note] !! Warning. Whilst nothing definitive is available, enough anecdotal evidence exists to suggest that using the plugins that come with FPS Optimiser 2.0 can cause save game corruption. Consider Marcel Hesselbarth's "Multiple Teleport Marking" or for those with MWSE "Melian's Teleport Mod" or cdcooley's "Improved Teleportation". FPSOpt2 - Custom Intervention.esp FPSOpt2 - Custom Mark.esp FPSOpt2 - Multimark.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Freed Slaves Counter Issued [TheOne&Only] [Conflict] Mjr162006's "Freed Slaves Counter" is included with TheOne&Only's "Freed Slaves Counter Issued" there is no need to install both. (Ref: Freed Slaves Counter Issued v1.01.txt) Freed Slaves Counter Issued.esp Freed Slaves.esp [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 2165 Freed Slaves.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @French Maid Outfit [Drakron] [Requires] (Ref: "French Maid Outfit.html") French Maid Outfit.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Frostmoth 1.2 [Markus H] [Conflict] The new village added by Markus H's "Frostmoth" renders the Moldy Horker inn, also included in Taddeus' "Necessities of Morrowind", next to Fort Frostmoth pretty much inaccessible. (Ref: http://static-2.nexusmods.com/15/mods/100/images/30236-1-1267397842.jpg ) Frostmoth.ESP [ANY NoM 3.0.esp BM_S_Inn.esp] [Conflict] "[Markus H's "Frostmoth"] will conflict with Solstheim Lighthouse" (Ref: https://www.youtube.com/watch?v=iv-wLAPfWAc ) Frostmoth.ESP JMK-Solstheim_Lighthouse.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Fun Broom Weapon [Archeopterix aka. Archie] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1628 Broom.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Funkys Summer House [Richard Beveridge] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 69602 Funkys Summer House.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Further Extended Smeradon [PCC aka Blockhead] [Requires] "You run [PCC aka Blockhead's "Further Extended Smeradon"] along with Smeradon, Extended Smeradon, Knaarus, Dunzar and Xindaz Veft: all plugins must be active. This plugin does not replace those other plugins." (Ref: "pcc_further_ext_smer_20_readme.txt") pcc_further_ext_smer_20.esp [ALL pcc_smeradon_17.esp pcc_extended_Smeradon_21.esp pcc_knaarus_02.esp pcc_dunzar_02.esp pcc_xindaz_veft_05.esp] ;;Ref: "the file date on this plugin must be more recent than the file date of the Smeradon, Knaarus, Dunzar, Xindaz Veft, and Extended Smeradon plugins." [Order] pcc_smeradon_17.esp pcc_smeradon_patch_04.esp pcc_extended_Smeradon_21.esp pcc_knaarus_02.esp pcc_dunzar_02.esp pcc_xindaz_veft_05.esp pcc_further_ext_smer_20.esp [Patch] "Fixes a bug in Further Extended Smeradon that could break the Bloodmoon Main Quest!" http://mw.modhistory.com/download-13-14917 (Ref: "pcc_further_ext_FIX_readme.txt") pcc_further_ext_FIX_01.esp pcc_further_ext_smer_20.esp ;;Ref: "For this plugin to work correctly, it's file date must be newer than the file date of the Further Extended Smeradon plugin." [Order] pcc_further_ext_smer_20.esp pcc_further_ext_FIX_01.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Galesa Pharlans 1.0 [Sabregirl] ;;expdep [Requires] This plugin uses a startscript and the Tribunal function: setdelete SG_galesapharl.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Galith Companions 1.0 [Baratheon79] [Requires] "Requires the Galith Race mod, by kwshipman. [...] REQUIRES TRIBUNAL EXPANSION" (Ref: "Galith Companions v1.0 Readme.txt") BAR_Galith Companions v1.0.esp [ALL Galith_v1.0.esp Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Galsiah's Character Development 1.08 (GCD) ;;Dragon 32: See also "Magicka regeneration mods [Various]" ;;Dragon32: also includes rules for "GCD v1.08 with Startscript, fixed [Gluby]" ;;[PATCH] rule doesn't seem to accept NOT arguments so couldn't suppress rules when "Galsiahs Character Development.esp" is present. [Order] Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp ;;Gluby GCD StartScript for Trib or Bloodmoon.esp GCD better balanced birthsigns.esp GCD Over 60 level speedup.esp GCD Restore Potions Fix.esp GCD settings fairly easy.esp GCD settings hard.esp GCD - Cult of the Clouds patch.esp GCD_Havish_patch.esp GCD_SS_patch.esp GCD TEO compatibility patch.esp GCD_VH_patch2.esp CharGen Revamped delay2.esp Brittlewind fix.esp GCD_WE_patch.esp GCD_107x_to_108_patch.esp GCD_107x_to_108_patch_MwOnly.esp ;; expdep [Requires] "Galsiahs Character Development.esp" depends on using one of the expansions because it uses the Tribunal function "getspellreadied". This dependency was removed with the patch: "GCD_107x_to_108_patch_MwOnly.esp", which you should use if you do not have the expansions. [ALL Galsiahs Character Development.esp [NOT GCD_107x_to_108_patch_MwOnly.esp]] [ANY Tribunal.esm Bloodmoon.esm] [Requires] GCD StartScript for Trib or Bloodmoon.esp [ANY Tribunal.esm Bloodmoon.esm] ;; "GCD settings fairly easy" ... "Do not use this with the hard settings esp" [Conflict] Only use one of the GCD Settings files. (Ref: "GCD Readme first 107c.txt") GCD settings fairly easy.esp GCD settings hard.esp [Patch] CharGen Revamped delay2.esp [ALL CharGen_Revamped_v14.esp [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp]] [Order] CharGen_Revamped_v14.esp CharGen Revamped delay2.esp [Conflict] Disable these mods when running Gluby's "GCD v1.08 with Startscript, fixed" as Gluby's mod "Incorporates the v1.08 patch [and] incorporates the Startscript" (Ref: "GCD v1.08 with Startscript, fixed [Galsiah] - Readme.txt") [ALL GCD v1.08 with Startscript, fixed [Galsiah].esp [ANY Galsiahs Character Development.esp GCD StartScript for Trib or Bloodmoon.esp GCD_107x_to_108_patch.esp]] ;; GCD TEO compatibility patch.esp: ;; "To be used only if you use Thief Experience Overhaul (by LDones). The patch must be /after/ TEO in the load order" ;; TBD - This rule may need double-checking, since the modular version of TEO has more .esps, which may need to appear below [Patch] "[GCD TEO compatibility patch.esp is] to be used only if you use Thief Experience Overhaul (by LDones)." (Ref: "GCD Readme first 107c.txt") GCD TEO compatibility patch.esp [ALL [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] [ANY Stealth Enhancements-LD 1.5b (Tribunal).esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp]] [Order] Stealth Enhancements-LD 1.5b (Tribunal).esp GCD TEO compatibility patch.esp [Order] Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp GCD TEO compatibility patch.esp ;; GCD - Cult of the clouds patch ;; "Use only with CoC. Should be after CoC in the load order." [Patch] "[GCD - Cult of the Clouds patch.fixes] a few minor issues using GCD with CoC. Use only with CoC." (Ref: "GCD Readme first 107c.txt") GCD - Cult of the Clouds patch.esp [ALL [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] MW_CultOfTheClouds_v10.esp] [Order] MW_CultOfTheClouds_v10.esp GCD - Cult of the Clouds patch.esp ;; GCD_SS_patch ;; "Only use with Scripted Spells (Cortex). Should be after Scripted ;; Spells in the load order." ;; (Ref: "GCD Readme first 107c.txt") [Patch] "Patch for use of Scripted Spells with GCD. Only use with Scripted Spells (Cortex)." (Ref: "GCD Readme first 107c.txt") GCD_SS_patch.esp [ALL [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] Scripted_Spells.esp] [Order] Scripted_Spells.esp GCD_SS_patch.esp ;; GCD_WE_patch ;; "Load order shouldn't matter for this patch." ;; (Ref: "GCD Readme first 107c.txt") ;; (We only put in an order rule so that the patch appears near the ;; plugins it is related to.) [Patch] "Patch for use only with Werewolf Evolution (Cortex)." (Ref: "GCD Readme first 107c.txt") GCD_WE_patch.esp [ALL [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] Werewolf_Evolution.esp] [Order] Werewolf_Evolution.esp GCD_WE_patch.esp [Patch] You may need to get the following patch to make GCD work well with BigMod2: http://www.mediafire.com/file/zmnr0gzzwy5/GCD_BigMod2_patch.zip http://mw.modhistory.com/download-90-1812 (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=913903&st=0&p=13269662&;entry13269662 ) GCD_BigMod2_patch.esp [ALL [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] BigMod2 v2.0 RELEASE.esp] [Order] BigMod2 v2.0 RELEASE.esp GCD_BigMod2_patch.esp ;; Note: Brittlewind fix is included in MPP, see MPP rules ;; Brittlewind fix ;; "This fixes the Brittlewind bug introduced by Bloodmoon. This bug ;; gives all NPCs a powerful frost damage spell (10pts for 10 seconds) ;; which usually spells death to level 1 characters. GCD can apparently ;; trigger this bug, so if you use Bloodmoon, then you should use this ;; fix esp (unless you enjoy getting frozen to death repeatedly)." ;; (Ref: "GCD Readme first 107c.txt") [Requires] (Ref: "GCD Readme first 107c.txt") Brittlewind fix.esp Bloodmoon.esm [Note] The MPP (Morrowind Patch Project) includes the Brittlewind fix, and it is recommended you use that instead. [ALL Brittlewind fix.esp [NOT [ANY Morrowind Patch v1.6.4.esm Morrowind Patch v1.6.5-BETA.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm Morrowind Rebirth - Morrowind Patch *.esm]]] ;; GCD_VH_patch2 ;; "Only use with Vampire HungerIII (zennorious). Should be after ;; Vampire HungerIII in the load order." ;; (Ref: "GCD Readme first 107c.txt") [Order] Vampiric Hunger Base.esp GCD_VH_patch2.esp ; Version 1.2 of Vampiric Hunger (size == 288521) no longer requires this patch ; Readme_VH.htm: "Do not enable the Vampiric Hunger patch for Galsiah's Character Development. That was created for version 1.0 and it's no longer necessary." ; See "Vampiric Hunger III v1.2 [zennorious]" ;[Patch] ; (Ref: "GCD Readme first 107c.txt") ;GCD_VH_patch2.esp ;[ALL Galsiahs Character Development.esp ; Vampiric Hunger Base.esp] ; Deprecated in deference to: havish_scimitar_gcd_update.rar ;;; Havish patch ;;; "Only use this with Havish (works with version 1.2, and almost ;;; certainly with others). Should be after Havish in the load order." ;;; (Ref: "GCD Readme first 107c.txt") ;[Order] ;Bloodmoon.esm ;Havish.esm ;GCD_Havish_patch.esp ; ;[Patch] ; (Ref: "GCD Readme first 107c.txt") ;GCD_Havish_patch.esp ;[ALL Galsiahs Character Development.esp ; Havish.esm] ; ;; expdep ;[Requires] ; This plugin uses the Tribunal function getweapondrawn. ;GCD_Havish_patch.esp ;[ANY Tribunal.esm ; Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Galsiah's Character Development (GCD) v1.08 AzuMite Edit [AzuMite] [Note] AzuMite's version of GCD inspired Gluby to make his version, which is recommended instead: http://mw.modhistory.com/download--6955 GCD Main 108kai2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Galsiah's Character Development Lean [Galsiah, Huskobar] [Order] GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp GCDBetterBalancedBirthsigns.esp GCDOver60LevelSpeedup.esp GCDRestorePotionsFix.esp GCDCultOfTheCloudsPatch.esp GCDHavishPatch.esp GCDSSPatch.esp GCDTEOCompatibilityPatch.esp GCDVHPatch.esp GCDCharGenRevampedDelay.esp GCDWEPatch.esp [Conflict] Choose only one plugin: GCDLean204STD.esp - Standard difficulty GCDLean204EASY.esp - Easy difficulty GCDLean204HARD.esp - Hard difficulty (Ref: "2ReadMeGCDLean.txt") GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp [Conflict] "GCDLean is completely incompatible with the original Galsiah's Character Development and variants by other modders such as Azumite and Gluby" (Ref: "2ReadMeGCDLean.txt") [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCD Main 108kai2.esp] [NOTE] "[GCDBetterBalancedBirthsigns.esp] should therefore work well alongside most other birthsign mods [but] it is not well balanced for use without GCD." (Ref: "3GCDReadmeFirst.txt") [ALL GCDBetterBalancedBirthsigns.esp [NOT [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp]]] [Order] CharGen_Revamped_v14.esp GCDCharGenRevampedDelay.esp [Patch] "[GCDCharGenRevampedDelay.esp is] for use only with gman21's Chargen Revamped mod." (Ref: "3GCDReadmeFirst.txt") GCDCharGenRevampedDelay.esp [ALL CharGen_Revamped_v14.esp [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp]] ;; GCD - TEO compatibility patch ;; TBD - This rule may need double-checking, since the modular version of TEO has more .esps, which may need to appear below [Order] Stealth Enhancements-LD 1.5b (Tribunal).esp GCDTEOCompatibilityPatch.esp [Order] Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp GCDTEOCompatibilityPatch.esp [Patch] (Ref: "3GCDReadmeFirst.txt") GCDTEOCompatibilityPatch.esp [ALL [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] [ANY Stealth Enhancements-LD 1.5b (Tribunal).esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp]] ;; GCD - Cult of the Clouds compatibility patch ;; "Use only with CoC. Should be after CoC in the load order." [Order] MW_CultOfTheClouds_v10.esp GCDCultOfTheCloudsPatch.esp [Patch] (Ref: "3GCDReadmeFirst.txt") GCDCultOfTheCloudsPatch.esp [ALL [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] MW_CultOfTheClouds_v10.esp] ;; GCD - Scripted Spells compatibility patch ;; "Only use with Scripted Spells (Cortex). Should be after Scripted Spells in the load order." [Order] Scripted_Spells.esp GCDSSPatch.esp [Patch] (Ref: "3GCDReadmeFirst.txt") GCDSSPatch.esp [ALL [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] Scripted_Spells.esp] ;; GCD - Werewolf Evolution compatibility patch ;; "Load order shouldn't matter for this patch." ;; (Ref: "3GCDReadmeFirst.txt") ;; But, report from DWS: "GCDWEPatch.esp (part of GCDLean v2.04) should be placed after Werewolf_Evolution.esp" ;; Ref: http://forums.bethsoft.com/index.php?app=forums&module=forums§ion=findpost&pid=20169740 [Order] Werewolf_Evolution.esp GCDWEPatch.esp [Patch] (Ref: "3GCDReadmeFirst.txt") GCDWEPatch.esp [ALL [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] Werewolf_Evolution.esp] ;;Dragon32: I'm assuming that the Havish patch is superceded by JOG's own Scimitar patch (see main GCD and Havish entries) ;; ;; GCD - Havish compatibility patch ;;[Order] ;;Bloodmoon.esm ;;Havish.esm ;;GCDHavishPatch.esp ;;[Patch] ;; (Ref: "3GCDReadmeFirst.txt") ;;GCDHavishPatch.esp ;;[ALL [ANY GCDLean204STD.esp ;; GCDLean204EASY.esp ;; GCDLean204HARD.esp] ;; Havish.esm] ;;Dragon32: I'm assuming that the VH patch is superceded by v1.2 of Vampiric Hunger (see main GCD entry). Keeping the Order rule, just in case. ;; ;; GCD - Vampiric Hunger compatibility patch ;; "Only use with Vampire HungerIII (zennorious). Should be after Vampire HungerIII in the load order." [Order] Vampiric Hunger Base.esp GCDVHPatch.esp ;; Version 1.2 of Vampiric Hunger (size == 288521) no longer requires this patch ;; Readme_VH.htm: "Do not enable the Vampiric Hunger patch for Galsiah's Character Development. That was created for version 1.0 and it's no longer necessary." ;;[Patch] ;; (Ref: "3GCDReadmeFirst.txt") ;;GCDVHPatch.esp ;;[ALL Galsiahs Character Development.esp ;; Vampiric Hunger Base.esp] ;;[Requires] ;; "Note that this is dependent upon the Vampire Embrace mod" ;; (Ref: "3GCDReadmeFirst.txt") ;;GCDVHPatch.esp ;;Vampire_Embrace.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gapharl Wings [Saberfang321] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6788 sa_wings_pharlan.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gardener's of Morrowind [ZeroTheHero,Slowride,and Black] [Conflict] Gardener's of Morrowind conflicts with Korobal island, "The error shows up on the road from SN to Pelegiad - Korobal Island and Gardeners of Morrowind modify same cell (I think: 0,-5). The way to fix it is to remove this cell from Gardeners of Morrowind plugin with EE." (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13495426 ) Gardeners of Morrowind.esp Korobal v1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gargoyles [DaleStocker] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 74050 Gargoyle_1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gartheka, Abothiana & Forest Elf Mod [Worm Lord] [Note] A newer version of this plugin is available on Planet Elderscrolls, bundled together with the Abothiania mod by the same author. Gartheka.esp ; Readme of update does not specify nature of update, but mentions a "new playable head mesh" and there are additional meshes in that archive. [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 32317 Gartheka update.esp] [Note] Please ensure that you have copied the contents of the Gartheka Meshes and Textures folders into the respective Morrowind Folders. Gartheka update.esp [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1188702 Abothiana Plug-in By Josh.esp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 374358 Frozen Forest Plug-in.esp] [Note] Please ensure that you have copied the contents of the Forest Elf Meshes and Textures folders into the respective Morrowind Folders. Frozen Forest Plug-in.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @German Text Patch [Vrakyas] ;;Dragon32: Added by Translator5. Who also added it to [NearEnd]. I've removed it from there ;;This mod alters a number of DIAL, INFO, GMST, MISC and RACE records. Readme (Bing translate): ;;"This modification adapts some texts in the German version of Morrowind: ;;* Drake to gold (including the abbreviation DR g) ;;* Dealer menu: money/trader to trader gold ;;* Elf races: Dark Elf to Dunmer, Waldeld to Bosmer, high elf to Altmer ;;* all words written entirely in capital letters in the menu and UI in correct spelling, for example click to click" ;;Someone maybe be running other mods which make dialogue changes, race changes etc. Having this mod load last would break those. [Requires] Requires Tribunal and Bloodmoon expansion packs. (Ref: "german text patch readme.txt") German Text Patch.esp [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @General Fixes Mod [Fritz] ;; Russian massive bug fixing mod Ref: fullrest.ru/forum/topic/32217-gfm-632/ ;; used as alternative to Unofficial Morrowinds Patches [Requires] Requires Tribunal and Bloodmoon expansion packs. (Ref: "fgex.ru/files/Morrowind/Readme_6.3.2.txt") GFM_6.3.2_1C.esp [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ghostgate v1.3 [Princess Stomper] [Note] !!! "***THIS MOD WILL BREAK THE MAIN QUEST. PLEASE USE ONLY WITH A CHARACTER YOU DO NOT INTEND TO PLAY THE MAIN QUEST WITH, OR WHO HAS ALREADY DEFEATED DAGOTH UR.***" !!! (Ref: "Ghostgate readme.txt") [ANY Clean Ghostgate COM.esp Clean Ghostgate.esp] [Requires] (Ref: "Ghostgate readme.txt") Clean Ghostgate COM.esp MW_Children_1_0.esm [Conflict] Only use one plugin: Clean Ghostgate COM.esp - If you also use Emma's "Children of Morrowind" Clean Ghostgate.esp - If you do not use Emma's "Children of Morrowind" (Ref: Ghostgate readme.txt) Clean Ghostgate COM.esp Clean Ghostgate.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ghostpath 1.41 [Ascendant] [Note] !! This plugin has a scripting error about OR_S_5 in the script !! 'order_playertrialscript1' that will show every time the game is loaded. [SIZE 843986 Ghostpath 1.41a.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GIANTS v2.7.1 "Ultimate" [The Puma Man] [Order] Morrowind Patch *.esm GIANTS.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm GIANTS.esm [Patch] "GIANTS.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists You can download Z4kW0lf's patch from MMH: http://mw.modhistory.com/download-26-13778 Z4K_Giants_AddToLev_Patch.esp GIANTS.esm [Conflict] The Puma Man's "GIANTS" mod includes his "Gnisis Guard Fix" mod (Ref: GIANTS ULTIMATE.doc) GIANTS.esm Gnisis Gaurd Fix.esp ;;Dragon32: This is the Morrowind-only version [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1363239 GIANTS.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GIANTS Creature Remover V.1.1 [Puma Man/Sargothe] ;; expdep [Requires] Uses Tribunal function getweapondrawn. GIANTS_No_Gore_Patch.esp [ANY Tribunal.esm Bloodmoon.esm] ;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it [Order] GIANTS Ultimate Control file.esp GIANTS_No_AncientLich.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Apostates.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Apparitions-Spectres.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_AscendedMummies.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Automations.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_BlackShadows.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_BrownZombies.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_CaveTrolls.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Demons.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Dragonlings.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Dragons.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_DwemerPrototypes.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_DwemerSpiders.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_DwemerSpikers.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_DwemerWasps.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_EarthGolems-Colossus.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_EarthSpriggans.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_EasterEggs.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_EbonyGolems.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_ElderImps.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_FacesOftheForest.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_FireDaedra.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_FireSpurts.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_FlamingSkulls.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_FrostElementals.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_FrostSprites.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Giants.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_GiantSkeletons.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_GlassGolems.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Gore_Patch.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Gorgos.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Harpies.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_IceImps.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Imps(Common).esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_KillerNetch.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Lich.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_LichKings.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_MountainTrolls.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Mummies.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_NightSpriggans.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_NightSprites.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Nymphs.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_PackNixHounds.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Phantasms.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Phantoms.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_ReaverKingpins.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_RedZombies.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Reiklers.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_RotWorms.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Scorpions.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_SeaDevils.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_SeaTitans.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Seducers.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Shades.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_ShalkStalkers.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_SkeletalHands.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_skeletongladiators.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_SkeletonKnights.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Spiders.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_SprigganFamines.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_TitanSkeletons.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_VampireAncients.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_VampireLords.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_WildVampires.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_WingedNightSprites.esp [Order] GIANTS Ultimate Control file.esp GIANTS_No_Wraiths.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GIANTS Dragon patch [Moobler] ;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it[Order] [Order] GIANTS Ultimate Control file.esp GIANTS dragon patch.esp ;;Dragon32: Helios' unofficial patch removes dragons. Hopefully this LO change will fix that little conflict [Order] HelioS - Giants Fix.esp GIANTS dragon patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GIANTS (No Nude) [TomatoOfDoom] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5212 GIANTS_No Nude.esp] ; Deletes NPCs from Giants mod so may break quests [Requires] GIANTS_No Nude.esp GIANTS.esm ; this dependancy is listed in header - is rule still required? Giants.esm is not included and there is no readme, so no explanation of dependancy, although it would seem to remove nude NPCs from the GIANTs mod ;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it [Order] GIANTS Ultimate Control file.esp GIANTS_No Nude.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GIANTS Patch [HelioS/Michael Bennett] [Conflict] You should use either the replacement "GIANTS.esm" or the add-on patch "HelioS - Giants Fix.esp" that goes with the original "GIANTS.esm". (Ref: "GIANTS Patch Readme.txt") [SIZE 1841362 GIANTS.esm] HelioS - Giants Fix.esp [Order] ;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it[Order] GIANTS Ultimate Control file.esp HelioS - Giants Fix.esp [Note] HelioS/Michael Bennett's Unofficial GIANTS Patch: "Removes godawfull creatures such as: - All the Night Sprites - Face of the Forest - The giant night spriggans (that horrible "thing" that looks slightly like a tree hit by a paint truck) - Those dwemer golem constructs that look like the... er, well there isnt really anything to compare them against. - Those dragons. They weren't that bad but I didnt like em. - Rot worms, Ice golems, Seducers... and a few more" (Ref: "GIANTS Patch Readme.txt") [ALL [ANY [SIZE 1841362 GIANTS.esm] HelioS - Giants Fix.esp] [ANY GIANTS_No_Dragons.esp GIANTS_No_FacesOftheForest.esp GIANTS_No_NightSpriggans.esp GIANTS_No_NightSprites.esp GIANTS_No_RotWorms.esp GIANTS_No_Seducers.esp GIANTS_No_WingedNightSprites.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GIANTS Ultimate Bugfixes [Feanor the Redguard] ;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it [Order] GIANTS Ultimate Control file.esp Feanor the Redguard's GIANTS Ultimate Bugfixes.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GIANTS Ultimate no monsters in cities [PEHOH] [Conflict] Use only one plugin: 'GIANTS Ultimate no monsters in cities MW.esp' - If you have Morrowind only 'GIANTS Ultimate no monsters in cities B.esp' - If you have Morrowind and Bloodmoon 'GIANTS Ultimate no monsters in cities T.esp' - If you have Morrowind and Tribunal 'GIANTS Ultimate no monsters in cities TB.esp' - If you have Morrowind, Tribunal and Bloodmoon (Ref: "GIANTS Ultimate no monsters in cities.txt") GIANTS Ultimate no monsters in cities B.esp GIANTS Ultimate no monsters in cities MW.esp GIANTS Ultimate no monsters in cities T.esp GIANTS Ultimate no monsters in cities TB.esp ;Dragon32: There's this "control file" in the GIANTS install, makes sense to load mods that change GIANTS after it [Order] GIANTS Ultimate Control file.esp GIANTS Ultimate no monsters in cities B.esp [Order] GIANTS Ultimate Control file.esp GIANTS Ultimate no monsters in cities MW.esp [Order] GIANTS Ultimate Control file.esp GIANTS Ultimate no monsters in cities T.esp [Order] GIANTS Ultimate Control file.esp GIANTS Ultimate no monsters in cities TB.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Give Your Orders 1.3 [TheLys] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp Give your orders v13.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] Give your orders v13.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gladiator [Endrek] [Requires] (Ref: gladiator(final).zip\readme.txt) Gladiator.esp Tribunal.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Glass Claymore [Jin Atsuko] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5564 Clean Glass_clymre.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Glenfinnan [Cuchulainn] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 804417 Glenfinnan.esp] [Requires] Glenfinnan requires both Armor Mannequin and dg_Kilts, these plugins should be included in Glenfinnan.zip. (Ref: "Glenfinnan.txt") Glenfinnan.esp [ALL Armor Mannequin.esp dg_kilts.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Glory Road [Kathryn & Tommy Khajiit] [Order] Morrowind Patch *.esm TheGloryRoad.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm TheGloryRoad.esm [Conflict] The Glory Road conflicts with Ald Vendras, you should probably use only one or the other. (Ref: TheGloryRoad.ace/"readme.html") TheGloryRoad.esm [ANY Ald-Vendras_V3.esp Ald-Vendras_V3-LoKKen.esp Ald-Vendras_V3-LoKKen-SC.esp Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] [Conflict] The Glory Road conflicts with Frontier Trade Post, you should probably use only one or the other. (Ref: TheGloryRoad.ace/"readme.html") TheGloryRoad.esm FrontierTradePost.esp [Conflict] The Glory Road conflicts with Havish, you should probably use only one or the other. You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ (Ref: TheGloryRoad.ace/"readme.html") TheGloryRoad.esm [SIZE 4646696 Havish.esm] [Conflict] The Glory Road conflicts with Illuminated Order, you should probably use only one or the other. (Ref: TheGloryRoad.ace/"readme.html") TheGloryRoad.esm [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] [Conflict] The Glory Road conflicts with Legends of Ydumea, you should probably use only one or the other. (Ref: TheGloryRoad.ace/"readme.html") TheGloryRoad.esm _Legends_of_Ydumea_v2.esp ;;Dragon32: Verified Silgrad Tower LAND conflict in TESPCD. Tamriel Rebuilt maps 1 & 2 _do not_ conflict with any Glory Road records [Conflict] "Silgrad Tower" interferes with some of the Mag Mell cells from "Glory Road" (Ref: http://forums.bethsoft.com/index.php?/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__17414153 ) TheGloryRoad.esm [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Glow-Away 1.0 [Zeanu] [Note] !! "[Zeanu's "Glow-Away" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items." !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) Glow-Away.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GMST fixing things [NOTE] !!! These plugins are supposed to fix the evil GMSTs, but they also conflict with any mod that intentionally and legitimately changes one of those GMSTs. It is strongly suggested that you remove these plugins and use proper plugin cleaning procedures, the following web page will give you a start: !!! http://www.uesp.net/wiki/Tes3Mod:GMST_Contamination [ANY GMST-Fix.esp GMST Fix.esp GMST Vaccine.esp fightmodfreeGMST-Fix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gnisis Bridge [Chestnut Stallion] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 36990 GnisisBridgeFinal.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gnisis Imperial Bridge [ddfields] [Conflict] ddfield's "Gnisis Imperial Bridge" adds a stone bridge to Gnisis in the same place as bridges added by Matt a.k.a mjr162006's "Gnisis Bridge" and Untot's "Gnisis Enhanced v1.0" Complete Gnisis Bridge.esp Gnisis Bridge.ESP Clean gnis.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Goblin Lab 1.1 [Timpy & The_Conjurer] [Note] !! This plugin contains evil GMSTs. !! The readme says "There has been a new hard-coded magic effect called "Uncover" added to the game." This GMST (sEffectExtraSpell) is preserved after cleaning the mod with both TESTool and tes3cmd. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7776035 The Goblin Lab v1.1.esp] [Conflict] Landmass conflict. http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg The Goblin Lab v1.1.esp [ANY N'Dib_5.esp Korobal v1.2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gold Adamantium Armor Set [Elric_Melnibone] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 53356 EM_G_Adamantium.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gold Burden [kaekaze] [Conflict] "Only install one." (Ref: "Gold Burden Release 100-24341.rar\kaeGoldBurden100\readme.txt") kaeGoldBurden.ESP kaeGoldBurdenLite.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Golden Gold & Shining Gold [Arcimaestro Antares] [Conflict] Choose ONLY ONE of these plugins. (Ref: "Golden Gold & Shining Gold - README.txt" Golden Gold.esp Shining Gold.esp ;;Dragon32: Golden Gold from "Morrowind Overhaul - Sounds & Graphics" merges osiris' patch. Size is 2,537 bytes [Patch] osiris' "Golden Gold Patch" adds Arcimaestro Antares' "Golden Gold" texture to two cursed Daedric coin types which were left out of Arcimaestro Antares' original mod. http://mw.modhistory.com/download-4-12653 (Ref: "osiris' Golden Gold Patch v1.0 Readme.txt") Golden Gold Patch v1.0.esp [SIZE !2537 Golden Gold.esp] ;; (Ref: "osiris' Golden Gold Patch v1.0 Readme.txt") [Order] Golden Gold.esp Golden Gold Patch v1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Golden Katana [AcidBasick] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1279 GoldBrand_EltonBrand_Replacer.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gondoliers 1.10b [abot] [Note] ! There is a new version of abot & Arcimaestro Antares' "Gondoliers" available, you should upgrade! ! http://www.nexusmods.com/morrowind/mods/43291/ [VER <1.10 abotGondoliers.esp] [VER <1.10 abotGondoliersRV.esp] [Conflict] Only use one plugin: abotGondoliersRV.esp - If you use PirateLord's "Redesigned Vivec", or mods based on it. abotGondoliers.esp - If you do not. (Ref: "abotGondoliers.txt") abotGondoliers.esp abotGondoliersRV.esp [Requires] "If you are using Redesigned Vivec.esp or PW_Redesigned Vivec-Vivec_Expansion.esp load abotGondoliersRV.esp" (Ref: "abotGondoliers.txt") abotGondoliersRV.esp [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp Clean Redesigned Vivec - COM patch.esp Clean Redesigned Vivec - com_mca patch.esp Clean Redesigned Vivec - MCA patch.esp] [Conflict] "If you are using Redesigned Vivec.esp or PW_Redesigned Vivec-Vivec_Expansion.esp load abotGondoliersRV.esp" (Ref: "abotGondoliers.txt") abotGondoliers.esp [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp Clean Redesigned Vivec - COM patch.esp Clean Redesigned Vivec - com_mca patch.esp Clean Redesigned Vivec - MCA patch.esp] ;;Dragon32: Neither plugin has an expansion dependency in the header [Requires] "Tribunal or Bloodmoon scripting engine required" (Ref: "abotGondoliers.txt") [ANY abotGondoliers.esp abotGondoliersRV.esp] [ANY Bloodmoon.esm Tribunal.esm] ;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods ;;ref: http://forums.bethsoft.com/topic/1487854-relz-mlox-analyze-and-sort-your-load-order/?p=23797886 [Order] abotGondoliers.esp mel_teleportPlugin_1_3.esp [Order] abotGondoliersRV.esp mel_teleportPlugin_1_3.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Good Service 1.0 [Von Djangos] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 55683 Good Service.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Goth Shop in Cyrodiil 1.1 [Gianluca] ;;Dragon32: ESM dependency not in plugin header [Requires] Gianluca's "Goth Shop in Cyrodiil" adds a version of AlienSlof's "Slof's Goth Shop I" to Cyrodiil from Gianluca's "GS_TAMRIEL Tribute to The Community" mod. (Ref: http://mw.modhistory.com/download-44-10798 ) Goth Shop in Cyrodiil.esp GS_Tamriel Tribute to The Comunity.esm [Note] Whilst AlienSlof's .esp files from "Slof's Goth Shop I" are not necessary to run Gianluca's "Goth Shop in Cyrodiil" you should ensure you have downloaded all the required resources listed here: http://mw.modhistory.com/download-44-10798 [ALL Goth Shop in Cyrodiil.esp [NOT Slof's Goth Shop 1.1.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gothic Attire Alternate ESP 1.1 [Qarl and Cenobite, Spoon Thief] [Conflict] Spoon Thief's "GAC__replacer.esp" is an edit of the original Gothic Attire Complete plugin and should be used instead of Qarl and Cenobite's original plugin. (Ref: http://mw.modhistory.com/download-55-12257 ) Gothic Attire Complete v1-1.esp GAC__replacer.esp [Conflict] The original "Gothic Attire Complete" readme warns: "If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes." (Ref: "GAC-readme.txt") GAC__replacer.esp [ANY Qarls_Gothic_Attire.esp Qarls_Gothic_AttireII.esp THE_UNDERGROUND.esp THE_UNDERGROUND_2.esp] [Requires] "[Gothic Attire Complete] requires Better Bodies." (Ref: "GAC-readme.txt") GAC__replacer.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gothic Attire Complete 1.1 [Qarl and Cenobite] ;; expdep [Requires] This plugin uses the Tribunal function set/getscale, so it will require at least one of the expansions. Gothic Attire Complete v1-1.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] "If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes." (Ref: "GAC-readme.txt") Gothic Attire Complete v1-1.esp [ANY Qarls_Gothic_Attire.esp Qarls_Gothic_AttireII.esp THE_UNDERGROUND.esp THE_UNDERGROUND_2.esp] [Requires] "[Gothic Attire Complete] requires Better Bodies." (Ref: "GAC-readme.txt") Gothic Attire Complete v1-1.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gothic Attire Complete Leveled [Crankgorilla] ;;Dragon32: This ordering preserves the levelled list changes of "Gothic Attire Complete Leveled" and the modified armour etc. values of "Gothic Attire Alternate ESP" [Order] Gothic Attire Complete Leveled.esp GAC__replacer.esp [Order] Gothic Attire Complete Leveled.esp KN_Keening_Clothiers.esp [Note] !! "Gothic Attire Complete Leveled" by Crankgorilla "is dependant on the files from Gothic Attire Complete". Whilst you do not need to have the plugin from Qarl and Cenobite's "Gothic Attire Complete" loaded you need to have the meshes and textures installed. !! (Ref: "Gothic Attire Complete Readme.txt") [ALL Gothic Attire Complete Leveled.esp [ANY [NOT Gothic Attire Complete v1-1.esp] [NOT KN_Keening_Clothiers.esp]]] [Requires] "[Gothic Attire Complete] requires Better Bodies." (Ref: "GAC-readme.txt") Gothic Attire Complete Leveled.esp [ALL Better Bodies.esp [NOT Gothic Attire Complete v1-1.esp] [NOT GAC__replacer.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gothic Attire in Ravenloft Closet [matoraan] [Requires] "Requires Qarl's Gothic Attire I [ http://mw.modhistory.com/download-26-5659 ] and II [ http://mw.modhistory.com/download-26-708 ] and Bantari's Ravenloft mod [ http://mw.modhistory.com/download-44-10678 ]." (Ref: http://morrowind.nexusmods.com/mods/26014/ ) qarls gothic atire in ravenloft mod.ESP [ALL Qarls_Gothic_Attire.esp Qarls_Gothic_AttireII.esp Ravenloft_v0502d.esp] ;;Dragon32: checked with TESPCD [Order] Ravenloft_v0502d.esp qarls gothic atire in ravenloft mod.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Go To Jail 3.7 [Arcimaestro Antares] [Conflict] Choose ONLY ONE of these plugins. "Go To Jail 3.7 - NOM.esp" - For users of Taddeus' "Necessities of Morrowind" "Go To Jail 3.7.esp" - For people who do not use NoM (Ref: "Go to Jail 3.7 README.txt") Go To Jail 3.7 - NOM.esp Go To Jail 3.7.esp [Requires] (Ref: "Go to Jail 3.7 README.txt") Go To Jail 3.7 - NOM.esp NoM 3.0.esp [Order] Go To Jail 3.7 - NOM.esp NoM 3.0.esp ;;Dragon32: Order rules for 3.5, assume still relevant for 3.7 ;;Ref: http://forums.bethsoft.com/index.php?/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load- order/page__view__findpost__p__18170102 ;;Fixes a landscape (?) error [Order] Go To Jail 3.7 - NOM.esp Immersive Chargen.esp [Order] Go To Jail 3.7 - NOM.esp Immersive Chargen - CM.esp [Order] Go To Jail 3.7.esp Immersive Chargen.esp [Order] Go To Jail 3.7.esp Immersive Chargen - CM.esp ;;Dragon32: PES pages reports a conflict with Yacoby's Pursuit Enhanced (q.v.), the readme for that implies no conflict with its latest version. [Conflict] Arcimaestro Antares's "Go To Jail" conflicts with Aerelorn's "Less Annoying Guards" and Gianluca Sabbatini's "GS_Tamriel: Tribute to the Community" (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5409 ) [ANY Go To Jail 3.7 - NOM.esp Go To Jail 3.7.esp] [ANY GS_Tamriel Tribute to The Comunity.esm Less Annoying Guards - Tribunal.esp Less Annoying Guards - Bloodmoon.esp Less Annoying Guards - Tribunal and Bloodmoon.esp] ;;Dialogue conflict ;;Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=23805687 [Order] indybank-NoHouses.esp Go To Jail 3.7.esp [Order] INDYBANK.ESP Go To Jail 3.7.esp [Order] indybankWC.esp Go To Jail 3.7.esp [Order] Indybank2.4b.ESP Go To Jail 3.7.esp [Order] Indy Bank (SW Comp. Patch).ESP Go To Jail 3.7.esp [Order] WalledCity_IndyBank.esp Go To Jail 3.7.esp [Order] indybank-NoHouses.esp Go To Jail 3.7 - NOM.esp [Order] INDYBANK.ESP Go To Jail 3.7 - NOM.esp [Order] indybankWC.esp Go To Jail 3.7 - NOM.esp [Order] Indybank2.4b.ESP Go To Jail 3.7 - NOM.esp [Order] Indy Bank (SW Comp. Patch).ESP Go To Jail 3.7 - NOM.esp [Order] WalledCity_IndyBank.esp Go To Jail 3.7 - NOM.esp ;;landscape conflict ;;Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=23805687 [Order] chapelsv2.esp Go To Jail 3.7.esp [Order] Clean chapelsv2.esp Go To Jail 3.7 - NOM.esp ;;landscape conflict ;;Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=23805687 [Order] Imperial Graveyards of MW.esp Go To Jail 3.7.esp [Order] Imperial Graveyards of MW.esp Go To Jail 3.7 - NOM.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GOTY Script Tidy 2.02 [huskobar] ;;Old versions [Note] ! You are using an old version of huskobar's "GOTY Script Tidy", The latest version is 2.02. ! Download version 2.02 of huskobar's "GOTY Script Tidy" from Morrowind Modding History - http://mw.modhistory.com/download-13-6445 GOTYScriptTidy.esm GOTYScriptTidy(MyCommentsIn).esp GOTYScriptTidy(MyCommentsOut).esp GOTYFullTidySomeMPP.esm GOTYFullTidySomeMPP.esp GOTYFullTidyZeroMpp.esm GOTYSTMPPPatch.esp GOTYMinImpactSomeMPP.esm GOTYMinImpactSomeMPP.esp GOTYScriptTidy(CommentsIn).esp ;;Install 1 - Script Tidy, Full Treatment and are NOT using Morrowind Patch Project (MPP) [Conflict] "Use either the .esm or the .esp, NOT BOTH." (Ref: "GOTYScriptTidyv202.rar\Install1\ReadMe.txt") GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp [Conflict] "GOTYFullTidySomeMPPv2.01" is intended to be used without the MPP. (Ref: "GOTYST_01 ReadMe.txt") [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp] [ANY Morrowind Patch v1.6.4.esm Morrowind Patch v1.6.5-BETA.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm Morrowind Rebirth - Morrowind Patch *.esm] ; Ref: "GOTYST_01 ReadMe.txt" [Order] Bloodmoon.esm GOTYFullTidySomeMPPv2.01.esm Morrowind Patch v1.6.4.esm [Order] Bloodmoon.esm GOTYFullTidySomeMPPv2.01.esm Morrowind Patch v1.6.5-BETA.esm [Order] Bloodmoon.esm GOTYFullTidySomeMPPv2.01.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm [Order] Bloodmoon.esm GOTYFullTidySomeMPPv2.01.esm Morrowind Rebirth - Morrowind Patch *.esm ;;Install 2 - Script Tidy, Full Treatment and ARE using MPP [Patch] "GOTYSTMPPPatchv1.0.esp" is used to make "GOTY Script Tidy Full" and the MPP compatible. (Ref: "GOTYST_01 ReadMe.txt") GOTYSTMPPPatchv1.0.esp [ALL GOTYFullTidyZeroMPPv2.01.esm [ANY Morrowind Patch v1.6.4.esm Morrowind Patch v1.6.5-BETA.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm Morrowind Rebirth - Morrowind Patch *.esm]] ; Ref: "GOTYST_01 ReadMe.txt" [Order] Bloodmoon.esm GOTYFullTidyZeroMPPv2.01.esm Morrowind Patch v1.6.4.esm [Order] Bloodmoon.esm GOTYFullTidyZeroMPPv2.01.esm Morrowind Patch v1.6.5-BETA.esm [Order] Bloodmoon.esm GOTYFullTidyZeroMPPv2.01.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm [Order] Bloodmoon.esm GOTYFullTidyZeroMPPv2.01.esm Morrowind Rebirth - Morrowind Patch *.esm ;;Install 3 - Script Tidy, Minimal Impact and ARE or ARE NOT using MPP [Conflict] "Use either the .esm or the .esp, NOT BOTH." (Ref: "GOTYScriptTidyv202.rar\Install3\ReadMe.txt") GOTYMinImpactSomeMPPv2.01.esm GOTYMinImpactSomeMPPv2.01.esp ; Ref: "GOTYST_01 ReadMe.txt" [Order] Morrowind Patch v1.6.4.esm GOTYMinImpactSomeMPPv2.01.esm [Order] Morrowind Patch v1.6.5-BETA.esm GOTYMinImpactSomeMPPv2.01.esm [Order] Morrowind Patch 1.6.5 Beta (BTB Edit).esm GOTYMinImpactSomeMPPv2.01.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm GOTYMinImpactSomeMPPv2.01.esm ;;Install 4 - Reference of significant changes made [Note] "GOTYScriptTidy(CommentsIn).esp is for modders .... It is NOT intended for use in game!" (Ref: "GOTYST_01 ReadMe.txt") GOTYScriptTidy(CommentsIn).esp ;;For people using Morrowind Patch 1.6.6 [Conflict] huskobar's "GOTY Script Tidy" includes script fixes from version 1.6.5 of the Morrowind Patch Project (AKA Unofficial Morrowind Patch). You are running a later version, 1.6.6, the changes of which are not incorporated in the version of huskobar's "GOTY Script Tidy" you are running. It's recommended that you use "GOTYMinImpactSomeMPPv2.01.esm" (from GOTY Script Tidy's "Install3" folder) rather than any other GOTY Script Tidy plugin. Morrowind Patch v1.6.6_beta.esm [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp GOTYFullTidyZeroMPPv2.01.esm] ;;Dragon32: Ensure any changes from MPP 1.6.6 win over GOTY Script Tidy. [Order] GOTYMinImpactSomeMPPv2.01.esm Morrowind Patch v1.6.6_beta.esm ;;Rules for mod conflicts with main Script Tidy mod [Conflict] "When loading [DrSilent's "Morrowind Public Library"] with GOTY Script Tidy v2.02 I get the following error: Script variable "rent" not found for dialogue type Topic Info "EMPTY"" Install3 ("GOTYMinImpactSomeMPPv2.01.esm" or "GOTYMinImpactSomeMPPv2.01.esp") does not change the name of the local variable 'rent' in the official publican script. Other versions of GOTY Script Tidy are likely to break any mod that uses 'rent' as a dialogue filter or otherwise attempts to write to the variable. (Ref: http://forums.bethsoft.com/topic/1086703-goty-script-tidy/?p=16625185 and "GOTYST_01 ReadMe.txt") MW_Public_Library.esp [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp GOTYFullTidyZeroMPPv2.01.esm] [Conflict] "[When running huskobar's "GOTY Script Tidy" with "LGNPC Pelagiad"] I get this error everytime i try and rent a bed for the night: Script Pub_Pelagiad_Halfway Syntax Error Line 2. Could not find variable "rent". ==>CompileAndRun problem was found in Topic "Beds" "Head right up the stairs and a clean, inviting bed awaits you."" Install3 ("GOTYMinImpactSomeMPPv2.01.esm" or "GOTYMinImpactSomeMPPv2.01.esp") does not change the name of the local variable 'rent' in the official publican script. Other versions of GOTY Script Tidy are likely to break any mod that uses 'rent' as a dialogue filter or otherwise attempts to write to the variable. (Ref: http://forums.bethsoft.com/topic/1374445-problem-with-renting-beds/?p=20784637 and "GOTYST_01 ReadMe.txt") [ANY LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp] [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp GOTYFullTidyZeroMPPv2.01.esm] ;;Rules for "LGNPC_PaxRedoran_v1_20_GOTYST.esp". Duplicated some from the main LGNPC section [Conflict] You should replace "LGNPC_PaxRedoran_v1_20.esp" with "LGNPC_PaxRedoran_v1_20_GOTYST.esp" to get compatibility between GOTY Full Tidy and LGNPC Pax Redoran. [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp GOTYFullTidyZeroMPPv2.01.esm] LGNPC_PaxRedoran_v1_20.esp [Requires] "If you: are using either of the Full Tidy builds along with Less Generic NPCs Pax Redoran, replace LGNPC_PaxRedoran_v1_20.esp with LGNPC_PaxRedoran_v1_20_GOTYST.esp." (Ref: "GOTYST_01 ReadMe.txt") LGNPC_PaxRedoran_v?_??_GOTYST.esp [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp GOTYFullTidyZeroMPPv2.01.esm] ;;Dragon32: Dunno if this is needed [Order] GOTYFullTidySomeMPPv2.01.esp LGNPC_PaxRedoran_v?_??_GOTYST.esp [Order] GOTYSTMPPPatchv1.0.esp LGNPC_PaxRedoran_v?_??_GOTYST.esp [Order] Less Lore.esp LGNPC_NoLore.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??_GOTYST.esp LGNPC_SoulSicknessPatch_v?_??.esp [Note] !! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered. !! huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too. !! (Ref: LGNPC_PaxRedoran_Readme.txt) !! (Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 ) [ALL Vampire_Embrace.esp LGNPC_PaxRedoran_v?_??_GOTYST.esp] [Conflict] "Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results. huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too. (Ref: LGNPC_PaxRedoran_Readme.txt) LGNPC_PaxRedoran_v?_??_GOTYST.esp Join All Houses.esp [Conflict] "Marandus Abode" by Princess Stomper will break the 'Marandus' quests. huskobar's edited version of "LGNPC Pax Redoran" could suffer from these problems too. (Ref: LGNPC_PaxRedoran_Readme.txt) LGNPC_PaxRedoran_v?_??_GOTYST.esp [ANY Marandus Abode.esp Marandus Abode MCA Patch.esp] ;;Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=969677&view=findpost&p=14015832 [Order] Less_Generic_Nerevarine.esp LGNPC_PaxRedoran_v?_??_GOTYST.esp ;;Rules for VGreetings replacements [Conflict] You should replace "VGreetings-Attack.esp" with "VGreetings-AttackGOTYSTSomeMPP.esp" to make VGreetings compatible with GOTY Script Tidy Full (with Some MPP). (Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt") [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp] VGreetings-Attack.esp [Requires] (Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt") VGreetings-AttackGOTYSTSomeMPP.esp [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp] ;;Dragon32: Dunno if this is needed [Order] GOTYFullTidySomeMPPv2.01.esp VGreetings-AttackGOTYSTSomeMPP.esp [Conflict] You should replace "VGreetings-Attack.esp" with "VGreetings-AttackGOTYSTZeroMPP.esp" to make VGreetings compatible with GOTY Script Tidy Full (with Zero MPP). (Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt") GOTYFullTidyZeroMPPv2.01.esm VGreetings-Attack.esp [Requires] (Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt") VGreetings-AttackGOTYSTZeroMPP.esp GOTYFullTidyZeroMPPv2.01.esm [Conflict] You should replace "VGreetings-Hit.esp" with "VGreetings-HitGOTYSTSomeMPP.esp" to make VGreetings compatible with GOTY Script Tidy Full (with Some MPP). (Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Hit/ReadMe.txt") [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp] VGreetings-Hit.esp [Requires] (Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt") VGreetings-HitGOTYSTSomeMPP.esp [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp] ;;Dragon32: Dunno if this is needed [Order] GOTYFullTidySomeMPPv2.01.esp VGreetings-HitGOTYSTSomeMPP.esp [Conflict] You should replace "VGreetings-Hit.esp" with "VGreetings-HitGOTYSTZeroMPP.esp" to make VGreetings compatible with GOTY Script Tidy Full (with Zero MPP). (Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Hit/ReadMe.txt") GOTYFullTidyZeroMPPv2.01.esm VGreetings-Hit.esp [Requires] (Ref: "GOTYScriptTidyv202.rar/VGreetingsPatched/Attack/ReadMe.txt") VGreetings-HitGOTYSTZeroMPP.esp GOTYFullTidyZeroMPPv2.01.esm [Note] !! These plugins are working versions of huskobar's replacement VGreetings plugins. They are not intended to be loaded for play. !! (Ref: http://forums.bethsoft.com/topic/1135344-problem-between-some-patch-mods/#entry16623781 ) [ANY VGreetings-AttackGOTYSTRawSome.esp VGreetings-AttackGOTYSTRawZero.esp VGreetingPatchGOTYSTRaw.esp] ;;GOTY Script Tidy changes EndGame script [Order] GOTYFullTidySomeMPPv2.01.esp DN-GDRv.esp [Order] GOTYMinImpactSomeMPPv2.01.esp DN-GDRv.esp [Order] GOTYSTMPPPatchv1.0.esp DN-GDRv.esp [Order] GOTYFullTidySomeMPPv2.01.esp DN-GDRv_NOM.esp [Order] GOTYMinImpactSomeMPPv2.01.esp DN-GDRv_NOM.esp [Order] GOTYSTMPPPatchv1.0.esp DN-GDRv_NOM.esp [Order] GOTYFullTidySomeMPPv2.01.esp DN-GDRv-Rebirth.esp [Order] GOTYMinImpactSomeMPPv2.01.esp DN-GDRv-Rebirth.esp [Order] GOTYSTMPPPatchv1.0.esp DN-GDRv-Rebirth.esp [Order] GOTYFullTidySomeMPPv2.01.esp DN-GDRv.MRM.esp [Order] GOTYMinImpactSomeMPPv2.01.esp DN-GDRv.MRM.esp [Order] GOTYSTMPPPatchv1.0.esp DN-GDRv.MRM.esp [Order] GOTYFullTidySomeMPPv2.01.esp DN-GDRv.MRMnp.esp [Order] GOTYMinImpactSomeMPPv2.01.esp DN-GDRv.MRMnp.esp [Order] GOTYSTMPPPatchv1.0.esp DN-GDRv.MRMnp.esp [Order] GOTYFullTidySomeMPPv2.01.esp DN-GDRv1 (BTB Edit).esp [Order] GOTYMinImpactSomeMPPv2.01.esp DN-GDRv1 (BTB Edit).esp [Order] GOTYSTMPPPatchv1.0.esp DN-GDRv1 (BTB Edit).esp [Order] GOTYFullTidySomeMPPv2.01.esp DN-GDRv1_NOM (BTB Edit).esp [Order] GOTYMinImpactSomeMPPv2.01.esp DN-GDRv1_NOM (BTB Edit).esp [Order] GOTYSTMPPPatchv1.0.esp DN-GDRv1_NOM (BTB Edit).esp ;;GOTY Script Tidy changes scripts also altered by Great House Dagoth [Order] GOTYFullTidySomeMPPv2.01.esp Great House Dagoth.esp [Order] GOTYMinImpactSomeMPPv2.01.esp Great House Dagoth.esp [Order] GOTYSTMPPPatchv1.0.esp Great House Dagoth.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Grandmaster of Hlaalu 1.2 [Lady Galadriel] [Note] ! EnderAndrew has created an updated "Grandmaster of Hlaalu 1.2" plugin which "fixes the "Latest Rumors" issue, and restores Orvas Dren's original desk, closet and chest" ! Grandmaster of Hlaalu 1.2-Beta (Ender Edit) - http://mw.modhistory.com/download-106-15120 ! You will need the original "Grandmaster of Hlaalu 1.2" download for the resources only, replace the plugin with EnderAndrew's modified one. ! Grandmaster of Hlaalu v1.2 Beta - http://mw.modhistory.com/download--15123 Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp [Conflict] Only use one plugin: Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp - EnderAndrew's fixed version. Grandmaster of Hlaalu1.2-Beta.esp - Lady Galadriel's original. Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp [Conflict] Only use one plugin: Grandmaster of Hlaalu11NOMpatch.esp - If you use Taddeus' "Necessities of Morrowind" Grandmaster of Hlaalu.esp - If you do not. Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp ;;Dragon32: Not sure if this works with NoM 3.0 [Conflict] A NoM-compatible version of Lady Galadriel's "Grandmaster of Hlaalu 1.1" is available: http://mw.modhistory.com/download-35-15149 Grandmaster of Hlaalu.esp NOM 2.13.esp [Order] Grandmaster of Hlaalu11NOMpatch.esp NOM 2.13.esp [Order] Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp NOM 2.13.esp [Order] Grandmaster of Hlaalu1.2-Beta.esp NOM 2.13.esp [Requires] Not mentioned in "Grandmaster of Hlaalu - readme.rtf" but "Grandmaster of Hlaalu 1.2" needs "Book Rotate" by Cydine & Maboroshi Daikon and "Weapon Rotate" by Cydine, Maboroshi Daikon, and Erstam to be loaded [ANY Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [ALL Weapon Rotate.esm Book Rotate.esm] ;;Dragon32: Looks like some wild edits to some of the Wepon Rotate objects [Order] Grandmaster of Hlaalu1.2-Beta.esp Weapon Rotate - Bloodmoon.esp [Order] Grandmaster of Hlaalu1.2-Beta.esp Weapon Rotate - Tribunal.esp [Order] Grandmaster of Hlaalu1.2-Beta.esp Weapon Rotate - Vendors.esp [Order] Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp Weapon Rotate - Bloodmoon.esp [Order] Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp Weapon Rotate - Tribunal.esp [Order] Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp Weapon Rotate - Vendors.esp [Requires] Better Bodies is required for the Grandmaster's robe. (Ref: "Grandmaster of Hlaalu - readme.rtf") [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] Better Bodies.esp [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" includes Ithilien87's "Hlaalu Rank Adjust" (Ref: "Grandmaster of Hlaalu - readme.rtf") Hlaalu Rank-Adjust v1.0.esp [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Indarys Unleashed" by Michael "HelioS" Bennett. (Ref: "Grandmaster of Hlaalu - readme.rtf") Indarys Unleashed.esp [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "New Rethan Manor" by Monica21. (Ref: "Grandmaster of Hlaalu - readme.rtf") New Rethan Manor.esp [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Join All Houses" by heph. (Ref: "Grandmaster of Hlaalu - readme.rtf") Join All Houses.esp [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Rethan Expansion" by Baratheon79. (Ref: "Grandmaster of Hlaalu - readme.rtf") [ANY BAR_RethanExpansion_v2.2.esp BAR_RethanExpansion_v2.2_NoM.esp] [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] ;;Dragon32: I assume this is the mod meant by "Suran Expanded" [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Suran Extended" by Princess Stomper (and so Nicholiathan's "New Suran Extended"). (Ref: "Grandmaster of Hlaalu - readme.rtf") [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp Clean Suran Extended.esp Suran Extended Family.esp] [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] ;;Dragon32: I assume this is the mod meant by "Rethan Manor Enhanched" [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel. (Ref: "Grandmaster of Hlaalu - readme.rtf") Enhanced Rethan Manor.esp [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel. Lady_Galadriel's mod includes "Hlaalu Underground 1.1" By Tequila. (Ref: "Grandmaster of Hlaalu - readme.rtf"; "Enhanced Rethan Manor Readme.rtf") [ANY HlaaluManorUndergroundv12.esp Clean HlaaluUndergroundTrib.esp] [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Enhanced Rethan Manor" by Lady_Galadriel. Lady_Galadriel's mod includes "Hlaalu Manor Enhancement 1.1" by Nikolai Horohov. (Ref: "Grandmaster of Hlaalu - readme.rtf"; "Enhanced Rethan Manor Readme.rtf") Hlaalu Manor Enhancement.esp [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] ;;Dragon32: I assume this is the mod meant by "Sailable Rivers (or whatever the name is - landscape)" [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" conflicts with "Riverized Odai 1.1" by Burneddi. (Ref: "Grandmaster of Hlaalu - readme.rtf") Riverized Odai.ESP [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [Conflict] "[Lady Galadriel's] Grandmaster [of Hlaalu] is incompatible with any mods altering the [Hlaalu] stronghold." (Ref: http://forums.bethsoft.com/topic/1410482-house-hlaalu-mods/page__p__21530992#entry21530992 ) [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [ANY Hlaalu Stronghold Enhanced.esm ;;Misty Moon's Hlaalu Stronghold Enhanced Pax Hlaalu (Revision 3.0).esp] [Conflict] Lady Galadriel's "Grandmaster of Hlaalu" includes Arjan's "Rethan Manor Add-on 1: Livingroom & Personnel Bedroom" and "Rethan Manor Add-on 2: Library" (Ref: "Grandmaster of Hlaalu - readme.rtf") [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp Grandmaster of Hlaalu1.2-Beta (Ender Edit).esp] [ANY ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp ARJAN_Rethan_Library_M_v2.0_Tribunal.esp ARJAN_Rethan_Library_v2.0.esp ARJAN_Rethan_Library_v2.0_a.esp ARJAN_Rethan_Library_v2.0_a_Tribunal.esp ARJAN_Rethan_Library_v2.0_Tribunal.esp ARJAN_Rethan_Livingroom_v1.1_BAR.esp ARJAN_Rethan_Livingroom_v1.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Graphic Herbalism 1.3 [ManaUser, Skrawafunda] ;;Dragon32: See also - Herbalism mods [Various] [Note] ! A new version of "Graphic Herbalism", 1.3, is available. You should upgrade! ! http://www.nexusmods.com/morrowind/mods/43140/ [VER <1.3 Graphic Herbalism.esp] [Requires] "Graphic Herbalism Extra requires Graphic Herbalism." (Ref: "Graphic Herbalism Readme.txt") Graphic Herbalism Extra.esp Graphic Herbalism.esp [Patch] "Graphic Herbalism TR" patches the plants in "Tamriel Rebuilt" so they are harvestable in a similar way to the other plants affected by ManaUser's "Graphic Herbalism" (Ref: "Graphic Herbalism TR Readme.txt") http://www.nexusmods.com/morrowind/mods/43140/ Graphic Herbalism TR.esp [ALL Graphic Herbalism.esp TR_Data.esm TR_Mainland.esm] ;;Dragon32: Assume that as this mod only alters CONT objects, should load fine with any future TR_Mainland releases. [Requires] "Graphic Herbalism TR" requires both "Tamriel Rebuilt" and ManaUser's "Graphic Herbalism". (Ref: Graphic Herbalism TR Readme.txt) Graphic Herbalism TR.esp [ALL TR_Data.esm TR_Mainland.esm Graphic Herbalism.esp] [Requires] "Graphic Herbalism TR Extra.esp" requires both "Graphic Herbalism TR.ESP" and "Graphic Herbalism Extra.esp". (Ref: Graphic Herbalism TR Readme.txt) Graphic Herbalism TR Extra.esp [ALL Graphic Herbalism TR.esp [ANY Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp]] ;; (Ref: "Graphic Herbalism Readme.txt") [Order] Bloated Caves.esp Graphic Herbalism.esp Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp Graphic Herbalism TR.ESP Graphic Herbalism TR Extra.ESP ;;Conflict and ordering information [Conflict] These plugins conflict because they modify some of the same objects (e.g.: kollops). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) Graphic Herbalism.esp Resources Enhanced.esp [Conflict] Both The Lys' "Resources Enhanced" and "Graphic Herbalism Extra" by ManaUser require the player to have a miner's pick in their possession while harvesting ebony, glass, diamond or adamantium. [ANY Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp] Resources Enhanced.esp [Conflict] Both ManaUser's "Bloated Caves" and MagicNakor's "Bloated Morrowind" add bloatspores to the game world. ManaUser's mod adds them to caves whilst MagicNakor's mod adds them to both caves and the wilderness (primarily the Bitter Coast). Choose which plugin you want to use. Bloated Caves.esp Bloated Morrowind.esp ;;Morrowind Inhabitants by scruggs [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in Morrowind Inhabitants by scruggs. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp Graphic Herbalism.esp [Conflict] Both quorn's "Miner's Pick Use" and "Graphic Herbalism Extra" by ManaUser require the player to have a miner's pick in their possession while harvesting ebony, glass, diamond or adamantium. [ANY Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp] MinerPickUseGOTY.esp [Conflict] Both evelas' "Minerals" and "Graphic Herbalism Extra" by ManaUser edit the game's ore rocks, these two plugins cannot be used together. [ANY Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp] [ANY Minerals (Tribunal&Bloodmoon).esp Minerals.esp] [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) Graphic Herbalism.esp Resources Enhanced.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp Graphic Herbalism.esp [Order] DN-GDRv1_NOM.esp Graphic Herbalism.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp Graphic Herbalism.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Graphic Herbalism.esp ;;Dragon32 - from "Kirel's Interior Weather" by Kirel, q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Graphic Herbalism.esp ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Graphic Herbalism.esp ;;"the update [to Graphic Herbalism by Skrawafunda] changed the load order and I noticed that this mod was the one I had that conflicted with true lights and darkness. If it loads after true lights and darkness, the darkness does not show up. I recommend putting that in the readme." ;;http://forums.nexusmods.com/index.php?/topic/1815935-graphic-herbalism-by-manauser/?p=17579429" ;;Dragon32: extended to include other lighting mods [Order] Graphic Herbalism.esp LBS_addon_hvy_v1.1.esp [Order] Graphic Herbalism.esp LBS_addon_Hvy_VD_v1.1.esp [Order] Graphic Herbalism.esp LBS_addon_lt_v1.1.esp [Order] Graphic Herbalism.esp LBS_addon_lt_VD_v1.1.esp [Order] Graphic Herbalism.esp LBS_addon_reg_v1.1.esp [Order] Graphic Herbalism.esp LBS_addon_reg_VD_v1.1.esp [Order] Graphic Herbalism.esp Lights 300 v5.esp Lights 300 v5 + DBL.esp [Order] Graphic Herbalism.esp TLM - Ambient Light + Fog Update.esp [Order] Graphic Herbalism.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] Graphic Herbalism.esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp [Order] Graphic Herbalism.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp [Order] Graphic Herbalism.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ ;;But we have a patch! see "Graphic Herbalism Expanded Sounds Patch [Skrawafunda]" and "Graphic Herbalism / Expanded Sounds Patch [philologos]" ;;[Order] ;;Expanded Sounds.esp ;;Graphic Herbalism.esp ;; From Abot's user rules [Order] Graphic Herbalism*.esp ab01Resources Enhanced Kollops&KwamaEggs.esp MW Containers Animated*.esp [Order] lfx_rare_merged.esp Graphic Herbalism*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Graphic Herbalism Addons 1.0a [ManaUser, Spiffyman, Skrawafunda, Anonytroll] ;;Tamriel Rebuilt ;;Dragon32: rules from "Graphic Herbalism 1.3 [ManaUser, Skrawafunda]" cover off current release. Will need changing if this gets updated for latest TR. ;;Tomb of the Snow Prince [Patch] "Graphic Herbalism TotSP" adds Graphic Herbalism functionality to the Tomb of the Snow Prince mod. Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43829/ (Ref: "README - Graphic Herbalism - TotSP Addon.txt") Note that if you attempt to use this patch with the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) you will see errors about a missing Master file unless you alter the patch's dependencies with Wrye Mash, TES Dependency Toolkit or a similar program. Graphic Herbalism TotSP.esp [ALL Graphic Herbalism.esp [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp]] [Order] Graphic Herbalism.esp Graphic Herbalism TotSP.esp [Order] Solstheim TotSP [Rebirth].esp Graphic Herbalism TotSP.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Graphic Herbalism / Expanded Sounds Patch [philologos] ;;Dragon32: Keeping this for people who use v1.2 of "Graphic Herbalism", users of 1.3 should be directed to "Graphic Herbalism Expanded Sounds Patch" by Skrawafunda ;;For both 1.2 and 1.3 versions of the patch [Patch] philologos' "GH_ES1.2 Patch.esp" patches "Expanded Sounds" 1.2 by PirateLord and "Graphic Herbalism" 1.2 by ManaUser; his "GH_ES1.3 Patch.esp" patches "Expanded Sounds" 1.3 by PirateLord and "Graphic Herbalism" 1.2 by ManaUser. Using the patch allows flora to be harvested according to ManaUser's scripts and emit sounds according to PirateLord's. Unfortunately there's no reliable way for mlox to distinguish which version of PirateLord's "Expanded Sounds" you are running, ensure you download and install the right patch! http://morrowind.nexusmods.com/mods/23108 (Ref: Ref: GH_ES1.2 Patch.txt) [ANY GH_ES1.2 Patch.esp GH_ES1.3 Patch.esp] [ALL [VER <1.3 Graphic Herbalism.esp] [ANY Expanded Sounds.esp Expanded Sounds DV.esp]] ;;GH_ES1.2 - For Expanded Sounds v1.2 [Requires] "If you choose to use the "Graphic Herbalism Extra" mod, activate and load the "GH_Extra_ES1.2 Patch.esp" plug-in." (Ref: Ref: GH_ES1.2 Patch.txt) GH_Extra_ES1.2 Patch.esp [ALL [VER <1.3 Graphic Herbalism Extra.esp] GH_ES1.2 Patch.esp] ; Ref: GH_ES1.2 Patch.txt [Order] Expanded Sounds.esp Expanded Sounds DV.esp GH_ES1.2 Patch.esp GH_Extra_ES1.2 Patch.esp [Order] Graphic Herbalism.esp Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp GH_ES1.2 Patch.esp GH_Extra_ES1.2 Patch.esp ;;GH_ES1.3 - For Expanded Sounds v1.3 [Note] ! These are older versions of the "Graphic Herbalism / Expanded Sounds Patch", you should upgrade: ! http://morrowind.nexusmods.com/mods/23108 Graphic Herbalism ES1.3.esp Graphic Herbalism ES1.3 Extra.esp [Requires] "If you choose to use the "Graphic Herbalism Extra" mod, activate and load the "GH_Extra_ES1.3 Patch.esp" plug-in." (Ref: Ref: GH_ES1.3 Patch.txt) GH_Extra_ES1.3 Patch.esp [ALL [VER <1.3 Graphic Herbalism Extra.esp] GH_ES1.3 Patch.esp] ;;Ref: "GH_ES1.3 Patch.txt" [Order] Expanded Sounds.esp Expanded Sounds DV.esp GH_ES1.3 Patch.esp GH_Extra_ES1.3 Patch.esp [Order] Graphic Herbalism.esp Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp GH_ES1.3 Patch.esp GH_Extra_ES1.3 Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Graphic Herbalism - Morrowind Crafting Patch [???] [Patch] This adds Graphic Herbalism behaviour to Kelp and the "Sausage Plant" from Morrowind Crafting. (Ref: GH MC Patch - Readme.txt) http://webpages.charter.net/manauser/morrowind/#gherb Or http://mw.modhistory.com/download--3663 GH MC Patch.esp [ALL Morrowind Crafting 2-1.esp Graphic Herbalism.esp] ;;Ref: GH MC Patch - Readme.txt [Order] Morrowind Crafting 2-1.esp GH MC Patch.esp ;;Dragon32: Looks like this uses some globals from Graphic Herbalism too [Order] Graphic Herbalism.esp GH MC Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Graphic Herbalism Expanded Sounds Patch [Skrawafunda] [Conflict] "There are four patch files and you need only *one* of them! Choose one depending on the mods you use: GH ES (1.2) Patch.esp - for Graphic Herbalism and Expanded Sounds v1.2 GHE ES (1.2) Patch.esp - for Graphic Herbalism with Extra module and Expanded Sounds v1.2 GH ES (1.3) Patch.esp - for Graphic Herbalism and Expanded Sounds v1.3 GHE ES (1.3) Patch.esp - for Graphic Herbalism with Extra module and Expanded Sounds v1.3" (Ref: "Graphic Herbalism Expanded Sounds Patch Readme.txt") GH ES (1.2) Patch.ESP GH ES (1.3) Patch.ESP GHE ES (1.2) Patch.ESP GHE ES (1.3) Patch.ESP [Patch] "GH ES (1.2) Patch.ESP" and "GH ES (1.3) Patch.ESP" are compatibility patches for Graphic Herbalism and Expanded Sounds. They merge the script additions to flora from both mods, allowing for them to be harvestable as per Graphic Herbalism and at the same time makes them correctly update sounds as per Expanded Sounds. These patches are for people *not* running the Extra module of "Graphic Herbalism". "GH ES (1.2) Patch.ESP" is for people running version 1.2 of PirateLord's "Expanded Sounds". "GH ES (1.3) Patch.ESP" is for people running version 1.3 of PirateLord's "Expanded Sounds". Unfortunately there's no reliable way for mlox to distinguish which version of PirateLord's "Expanded Sounds" you are running, ensure you download and install the right patch! (Ref: "Graphic Herbalism Expanded Sounds Patch Readme.txt") Download "Graphic Herbalism Expanded Sounds Patch" by Skrawafunda from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43281/ [ANY GH ES (1.2) Patch.ESP GH ES (1.3) Patch.ESP] [ALL [ANY Expanded Sounds.esp Expanded Sounds DV.esp] [VER >1.2 Graphic Herbalism.esp]] [Patch] "GHE ES (1.2) Patch.ESP" and "GHE ES (1.3) Patch.ESP" are compatibility patches for Graphic Herbalism and Expanded Sounds. They merge the script additions to flora from both mods, allowing for them to be harvestable as per Graphic Herbalism and at the same time makes them correctly update sounds as per Expanded Sounds. These patches are for people running the Extra module of "Graphic Herbalism". "GHE ES (1.2) Patch.ESP" is for people running version 1.2 of PirateLord's "Expanded Sounds". "GHE ES (1.3) Patch.ESP" is for people running version 1.3 of PirateLord's "Expanded Sounds". Unfortunately there's no reliable way for mlox to distinguish which version of PirateLord's "Expanded Sounds" you are running, ensure you download and install the right patch! (Ref: "Graphic Herbalism Expanded Sounds Patch Readme.txt") Download "Graphic Herbalism Expanded Sounds Patch" by Skrawafunda from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43281/ [ANY GHE ES (1.2) Patch.ESP GHE ES (1.3) Patch.ESP] [ALL [ANY Expanded Sounds.esp Expanded Sounds DV.esp] [VER >1.2 Graphic Herbalism.esp] [ANY [VER >1.2 Graphic Herbalism Extra.esp] Graphic Herbalism Extra (Correct UV).esp]] ;;Ref: "Graphic Herbalism Expanded Sounds Patch Readme.txt" [Order] Expanded Sounds.esp Expanded Sounds DV.esp GH ES (1.2) Patch.ESP GH ES (1.3) Patch.ESP GHE ES (1.2) Patch.ESP GHE ES (1.3) Patch.ESP [Order] Graphic Herbalism.esp Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp GH ES (1.2) Patch.ESP GH ES (1.3) Patch.ESP GHE ES (1.2) Patch.ESP GHE ES (1.3) Patch.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Graphic Herbalism Extra Correct UV Diverse Ore Veins Compatibility Patch [Skrawafunda] [Requires] [Skrawafunda's "Graphic Herbalism Extra Correct UV Diverse Ore Veins Compatibility Patch"] is a replacement for Graphic Herbalism Extra (mining) when using CJW-Craigor's "Diverse Ore Veins", Nich's "Correct UV Ore Replacer" or mods which include them. (Ref: "Graphic Herbalism Extra (Correct UV).txt") Download "Graphic Herbalism Extra Correct UV Diverse Ore Veins Compatibility Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43197/ Graphic Herbalism Extra (Correct UV).esp [ALL Graphic Herbalism.esp [ANY correctUV Ore Replacer 1.0.esp CR Ore Replacer 1.0.esp UCNature.esm]] [Conflict] Only use one plugin Graphic Herbalism Extra (Correct UV).esp - If you use CJW-Craigor's "Diverse Ore Veins", Nich's "Correct UV Ore Replacer" or mods which include them. Graphic Herbalism Extra.esp - If you do not. (Ref: "Graphic Herbalism Extra (Correct UV).txt") Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp [Conflict] "Use ["Graphic Herbalism Extra (Correct UV).esp"] instead of Graphic Herbalism Extra.esp" (Ref: http://www.nexusmods.com/morrowind/mods/43197/ ) Graphic Herbalism Extra.esp [ANY correctUV Ore Replacer 1.0.esp CR Ore Replacer 1.0.esp UCNature.esm] [Conflict] "NOTE: Use ["Graphic Herbalism Extra (Correct UV).esp"] instead of Graphic Herbalism Extra.esp" (Ref: http://www.nexusmods.com/morrowind/mods/43197/ ) Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp ;;Ref: "Graphic Herbalism Extra (Correct UV).txt" [Order] correctUV Ore Replacer 1.0.esp Graphic Herbalism Extra (Correct UV).esp [Order] CR Ore Replacer 1.0.esp Graphic Herbalism Extra (Correct UV).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Graphic Herbalism Pearls Enhanced Patch [Skrawafunda] ;;Dragon32: actual plugin name is "GHE PE Patch.ESP.ESP" but mlox throws a parse error at that, had to correct it to "GHE PE Patch.ESP" and "GHE PE Patch*.ESP" [Conflict] "There are four patch files and you need only *one* of them! Choose one depending on the mods you use: GH PE Patch.esp - for Graphic Herbalism and Pearls Enhanced GHE PE Patch.esp - for Graphic Herbalism with Extra module and Pearls Enhanced GH PEC Patch.esp - for Graphic Herbalism and Pearls Enhanced - Colored Pearls Add-on GHE PEC Patch.esp - for Graphic Herbalism with Extra module and Pearls Enhanced - Colored Pearls Add-on" (Ref: "Graphic Herbalism Pearls Enhanced Patch Readme.txt") GH PE Patch.ESP GH PEC Patch.ESP GHE PE Patch*.ESP GHE PE Patch.ESP GHE PEC Patch.ESP [Patch] "[Skrawafunda's "Graphic Herbalism Pearls Enhanced Patch"] is a compatibility patch for Graphic Herbalism and Pearls Enhanced. It allows you to collect all the new pearls from collops witout having to "open" them. In other words, this patch updates herbalism scripts to include the precious additions from Pearls Enhanced." This patch should not be loaded with any version of "Graphic Herbalism Extra", instead use "GHE PE Patch.ESP". (Ref: "Graphic Herbalism Pearls Enhanced Patch Readme.txt") Download "Graphic Herbalism Pearls Enhanced Patch" by Skrawafunda from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43236/ GH PE Patch.ESP [ALL [VER >1.2 Graphic Herbalism.esp] [NOT [ANY [VER >1.2 Graphic Herbalism Extra.esp] Graphic Herbalism Extra (Correct UV).esp]] Pearls Enhanced.esp] [Patch] "[Skrawafunda's "Graphic Herbalism Pearls Enhanced Patch"] is a compatibility patch for Graphic Herbalism and Pearls Enhanced. It allows you to collect all the new pearls from collops witout having to "open" them. In other words, this patch updates herbalism scripts to include the precious additions from Pearls Enhanced." (Ref: "Graphic Herbalism Pearls Enhanced Patch Readme.txt") Download "Graphic Herbalism Pearls Enhanced Patch by Skrawafunda from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43236/ [ANY GHE PE Patch.ESP GHE PE Patch*.ESP] [ALL [VER >1.2 Graphic Herbalism.esp] [ANY [VER >1.2 Graphic Herbalism Extra.esp] Graphic Herbalism Extra (Correct UV).esp] Pearls Enhanced.esp] [Patch] "[Skrawafunda's "Graphic Herbalism Pearls Enhanced Patch"] is a compatibility patch for Graphic Herbalism and Pearls Enhanced. It allows you to collect all the new pearls from collops witout having to "open" them. In other words, this patch updates herbalism scripts to include the precious additions from Pearls Enhanced." This patch should not be loaded with any version of "Graphic Herbalism Extra", instead use "GHE PEC Patch.ESP". (Ref: "Graphic Herbalism Pearls Enhanced Patch Readme.txt") Download "Graphic Herbalism Pearls Enhanced Patch" by Skrawafunda from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43236/ GH PEC Patch.ESP [ALL [VER >1.2 Graphic Herbalism.esp] [NOT [ANY [VER >1.2 Graphic Herbalism Extra.esp] Graphic Herbalism Extra (Correct UV).esp]] Pearls Enhanced - Colored Pearls Add-on.esp] [Patch] "[Skrawafunda's "Graphic Herbalism Pearls Enhanced Patch"] is a compatibility patch for Graphic Herbalism and Pearls Enhanced. It allows you to collect all the new pearls from collops witout having to "open" them. In other words, this patch updates herbalism scripts to include the precious additions from Pearls Enhanced." (Ref: "Graphic Herbalism Pearls Enhanced Patch Readme.txt") Download "Graphic Herbalism Pearls Enhanced Patch" by Skrawafunda from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43236/ GHE PEC Patch.ESP [ALL [VER >1.2 Graphic Herbalism.esp] [ANY [VER >1.2 Graphic Herbalism Extra.esp] Graphic Herbalism Extra (Correct UV).esp] Pearls Enhanced - Colored Pearls Add-on.esp] [Order] Pearls Enhanced.esp GH PE Patch.ESP ; GHE PE Patch.ESP.ESP GHE PE Patch*.ESP ; [Order] Pearls Enhanced - Colored Pearls Add-on.esp GH PEC Patch.ESP GHE PEC Patch.ESP [Order] Graphic Herbalism.esp Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp GH PE Patch.ESP ; GHE PE Patch.ESP.ESP GHE PE Patch*.ESP ; GH PEC Patch.ESP GHE PEC Patch.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Graphic Herbalism TR [Spiffyman] ;;Dragon32: See "Graphic Herbalism 1.3 [ManaUser, Skrawafunda]", with 1.3 Skrawafunda's updated Spiffyman's mod [Note] ! A newer version of "Graphic Herbalism TR" by Skrawafunda is available. You should upgrade! ! http://www.nexusmods.com/morrowind/mods/43140/ [DESC !/Skrawafunda/ Graphic Herbalism TR.esp] [DESC !/Corrected text errors/ Graphic Herbalism TR Extra.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Grass for Tamriel Rebuilt Maps 1 and 2 [Knots] [Note] Do not enable these ESPs if you are using MGE to render the grass. (Ref: Morrowind Graphics Extender forum thread) Grass_Mainland_Knots.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Grass for Tamriel Rebuilt Map 4 [Knots] [Note] Do not enable these ESPs if you are using MGE to render the grass. (Ref: Morrowind Graphics Extender forum thread) Grass_M4Ash_Knots.esp Grass_Map4v1_Knots.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Grave Goods [ManaUser] [Conflict] For compatibility with Zappara's "Disturb the Dead", you'll have to load both it and ManaUser's "Grave Goods" in the editor with ManaUser's active and re-attach the script _zap_disturb_dead to the container urn_ash00 (Ref: Grave Goods.txt) GraveGoods.esp [ANY Disturb_the_dead.esp Disturb_the_dead_TB.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Grimoa's Signposts for Tamriel Rebuilt Map 1 [Grimoa] [Requires] (Ref: "Grimoas_Signposts_for_TR_Map1.txt") Gri_TR_M1_Signposts.esp [ALL Tribunal.esm Bloodmoon.esm TR_Map1.esm TR_Data.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Great House Dagoth [The Mad God] [Patch] When using "Great House Dagoth.esp" and any version of Bethesda's Master Index plugin, you should use the patch provided. It is also suggested that you read the "Note for Master Index Users" in "readme_Great House Dagoth.txt". Great House Dagoth ( Master Index Compatibility ).esp [ALL Great House Dagoth.esp [ANY master_index.esp Wilderness Sounds.esp Wilderness Sounds Bloodmoon.esp Wilderness Sounds Tribunal.esp Wilderness Sounds T & B.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp propylons1.1.esp super_adventurers302.esp [Official]Master Index.esp CleanMasterIndex.esp MasterIndex.esp]] ;[Patch] ; When using "Great House Dagoth.esp" and DarkValor's version of the Master Index plug-in, you should use the special patch ;provided. It is also suggested that you read the "Note for Master Index Users" in "readme_Great House Dagoth.txt". ;Great House Dagoth ( dv Master Index Compatibility ).esp ;[ALL Great House Dagoth.esp ; DarkValor's Master Index] [Order] ;(Ref: readme_Great House Dagoth.txt) Great House Dagoth.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) Great House Dagoth.esp Great House Dagoth ( dv Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) master_index.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) Wilderness Sounds.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) Wilderness Sounds Bloodmoon.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) Wilderness Sounds Tribunal.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) Wilderness Sounds T & B.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) Clean Official Plugins v1.1.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) OfficialMods_v5.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) propylons1.1.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) super_adventurers302.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) [Official]Master Index.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) CleanMasterIndex.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) MasterIndex.esp Great House Dagoth ( Master Index Compatibility ).esp [Order] ;(Ref: readme_Great House Dagoth.txt) Official_2002_Mods.esp Great House Dagoth ( Master Index Compatibility ).esp ;[Order] ;(Ref: readme_Great House Dagoth.txt) ;DarkValor's Master Index ;Great House Dagoth ( dv Master Index Compatibility ).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Great House Dagoth/Darknut's Greater Dwemer Ruins Compatibility Patch [MoonAndStar] ;;Dragon32: Originally created for DNGDR 1.0, not sure if it works for later versions. I've assumed it does and used . May need to be specific about version though. [Patch] MoonAndStar's "Great House Dagoth/Darknut's Greater Dwemer Ruins Compatibility Patch" allows The Mad God's "Great House Dagoth" and Darknut's "Greater Dwemer Ruins" to be played together. http://mw.modhistory.com/download--7195 (Ref: "Readme GHD-DNGDR Patch.txt") [ANY DNGDR-GHD Patch.esp DNGDR-GHD Patch OV.esp] [ALL [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] Great House Dagoth.esp] [Conflict] Only use one plugin: DNGDR-GHD Patch.esp - Uses the Dagoth Ur sounds and voices from Darknut's "Greater Dwemer Ruins Vol. 1" DNGDR-GHD Patch OV.esp - Uses the stock Dagoth Ur sounds and voices from Morrowind (Ref: "Readme GHD-DNGDR Patch.txt") DNGDR-GHD Patch.esp DNGDR-GHD Patch OV.esp ;;DNGDR esp should be loaded after Great House Dagoth. Then the patch immediately after them. ;;https://forums.nexusmods.com/index.php?/topic/5424845-dns-geater-dwemer-ruins-the-door-to-akulakhans-chamber/?p=48234487 [Order] Great House Dagoth.esp DN-GDRv.esp [Order] Great House Dagoth.esp DN-GDRv_NOM.esp [Order] Great House Dagoth.esp DN-GDRv-Rebirth.esp [Order] Great House Dagoth.esp DN-GDRv.MRM.esp [Order] Great House Dagoth.esp DN-GDRv.MRMnp.esp [Order] Great House Dagoth.esp DN-GDRv1 (BTB Edit).esp [Order] Great House Dagoth.esp DN-GDRv1_NOM (BTB Edit).esp ;;Dragon32: Load order assumed and checked in TESPCD [Order] Great House Dagoth.esp DNGDR-GHD Patch.esp [Order] Great House Dagoth.esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv.esp DNGDR-GHD Patch.esp [Order] DN-GDRv.esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv1 (BTB Edit).esp DNGDR-GHD Patch.esp [Order] DN-GDRv1 (BTB Edit).esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv_NOM.esp DNGDR-GHD Patch.esp [Order] DN-GDRv_NOM.esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv1_NOM (BTB Edit).esp DNGDR-GHD Patch.esp [Order] DN-GDRv1_NOM (BTB Edit).esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv-Rebirth.esp DNGDR-GHD Patch.esp [Order] DN-GDRv-Rebirth.esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv.MRM.esp DNGDR-GHD Patch.esp [Order] DN-GDRv.MRM.esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv.MRMnp.esp DNGDR-GHD Patch.esp [Order] DN-GDRv.MRMnp.esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv1_NOM (BTB Edit).esp DNGDR-GHD Patch.esp [Order] DN-GDRv1_NOM (BTB Edit).esp DNGDR-GHD Patch OV.esp [Order] DN-GDRv1 (BTB Edit).esp DNGDR-GHD Patch.esp [Order] DN-GDRv1 (BTB Edit).esp DNGDR-GHD Patch OV.esp [Conflict] The "DNGDR-GHD Patch.esp" plugin refers to a "DNO_dreamer guard00" that does not exist in the NoM-compatible version of "Darknut's Greater Dwemer Ruins". To make the patch compatible, you may need to edit the patch in the CS to comment out this line of the calmcorprus script: "DNO_dreamer guard00->setfight 10". (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=981265&view=findpost&p=14193898 ) DN-GDRv_NOM.esp DNGDR-GHD Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Great House Dagoth Instant Godking [The Mad God] [Order] ;;Ref: readme_Great House Dagoth Instant Godking.txt Great House Dagoth.esp Great House Dagoth Instant Godking.esp [Requires] (Ref: readme_Great House Dagoth Instant Godking.txt) Great House Dagoth Instant Godking.esp Great House Dagoth.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Greek trireme boat replacer [vanir90210] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14916 Greek Trireme.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Green Blood [Qarl] [Note] ! "To get green blood in your game, you'll need to manually edit your morrowind.ini file." ! (Ref: "readme_green_blood.htm") Green_Blood.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Green Uvirith Expansion [ThaEgbird, either fixed by Neroli or expanded by krzy5iu] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1485161 Green Uvirith Expansion.esp] ; krzy5iu [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 318144 Update 1.0.esp] ; krzy5iu [Requires] Green Uvirith Expansion.esp Update 1.0.esp [Note] "Clean Green Uvirith Expansion Fixed" contains dirty cells and other dirty references. It is recommended that you clean it with TESTool. [SIZE 3483117 Clean tel uvirith expansion fixed.esp] ; by Neroli - "fixed the texture & gmst problems" (Ref: "infotxt.txt") ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Grenades [vanir90210] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10627 grenades.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Grow your own Telvanni towers 2.0 [kaos_nyrb] ;;bmdep [Requires] This plugin uses a Bloodmoon scripting function: placeatme Grow Towers [Final].esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Gryphon version 1.0 [Sabregirl] [Conflict] Choose ONLY ONE of these plugins. "SG_gryphon2_0-M.esp" is the Mature (nude) version. "SG_gryphon2_0.esp" is the regular version. SG_gryphon2_0-M.esp SG_gryphon2_0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GS_Seyda Neen Complete [Gianluca] [Note] !! GS_SEYDA NEEN COMPLETE.esp breaks guard behavior and several quest mods. !! Under certain circumstances, when you choose the second option in a conversation with an NPC, the NPC will say "Squeak" and start to follow you. !! This happens when you tell a guard you want to go to jail, it also breaks many quests in Veldion 2.0. !! The cause of this problem is a line of dialogue in greeting 0 ("Squeak") copied over from the Tribunal packrat, but losing the id check which limits the response to packrats in the original dialogue. To solve this problem, remove this line of dialogue in the CS. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13560421 ) GS_SEYDA NEEN COMPLETE.esp [Conflict] GS_SEYDA NEEN COMPLETE adds a wall to the outside of the Census and Excise office in Seyda Neen which blocks access to one of the two alignment barrels that the Partners mod places there. These barrels are necessary to choose the alignment of your character so that other Partners NPCs can react accordingly. A solution is to open the console, click on the added wall, and enter the command "disable". (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13560421 ) GS_SEYDA NEEN COMPLETE.esp [ANY Barons_Partners30.esp CM_Partners_3.0.esp] [Conflict] GS_SEYDA NEEN COMPLETE.esp includes "Seyda Neen Docks" by Lonnie (Ref: "GS_SEYDA NEEN COMPLETE Readme.txt") GS_SEYDA NEEN COMPLETE.esp [ANY Seyda Neen Docks V7.0 Bloodmoon.esp Seyda Neen Docks V7.0 Tribunal.esp] [Conflict] GS_SEYDA NEEN COMPLETE.esp includes "Seyda Neen, Village Expansion" by Beardo (Ref: "GS_SEYDA NEEN COMPLETE Readme.txt") GS_SEYDA NEEN COMPLETE.esp Seyda Neen Village Expansion 1.3 Mrw Trib.esp [Conflict] GS_SEYDA NEEN COMPLETE.esp includes "A Quaint Cottage in Seyda Neen" by Ravensong (Ref: "GS_SEYDA NEEN COMPLETE Readme.txt") GS_SEYDA NEEN COMPLETE.esp seydahouse.esp [Conflict] GS_SEYDA NEEN COMPLETE.esp includes "Seyda Neen Expanded ver 1.0 OFFICIAL" by Mystikilla (Ref: "GS_SEYDA NEEN COMPLETE Readme.txt") GS_SEYDA NEEN COMPLETE.esp Seyda Neen Expanded.esp [Conflict] GS_SEYDA NEEN COMPLETE.esp includes "Dogmeat's Servant Repository" (Ref: "GS_SEYDA NEEN COMPLETE Readme.txt") GS_SEYDA NEEN COMPLETE.esp Dogmeat's Servant Repository.esp ; modifies the slave script [Conflict] GS_SEYDA NEEN COMPLETE.esp includes "Seyda Neen - Extension Mod v 1.0" by Webspinner (Ref: "GS_SEYDA NEEN COMPLETE Readme.txt") GS_SEYDA NEEN COMPLETE.esp Clean Seyda Neen - Extension.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GS_Tamriel: Tribute to the Community [Gianluca Sabbatini] [Order] Morrowind Patch *.esm GS_Tamriel Tribute to The Comunity.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm GS_Tamriel Tribute to The Comunity.esm [Conflict] (Ref: "GS Tamriel Complete.doc") GS_Tamriel Tribute to The Comunity.esm Journey's End 1.1.esp [Conflict] (Ref: "GS Tamriel Complete.doc") GS_Tamriel Tribute to The Comunity.esm From Hell To Heaven.esm [Conflict] (Ref: "GS Tamriel Complete.doc") GS_Tamriel Tribute to The Comunity.esm SnakeBitten Island - Alpha.esp [Conflict] (Ref: "GS Tamriel Complete.doc") GS_Tamriel Tribute to The Comunity.esm Wizards Islands - Scourge of the Frost Bringer.esm [Conflict] Both Gianluca Sabbatini's "GS_Tamriel Part 1: Black Marsh" and "GS_Black Marsh_Companions" are included in his "GS_Tamriel: Tribute to the Community" (Ref: "GS Tamriel Complete.doc") GS_Tamriel Tribute to The Comunity.esm [ANY GS_Tamriel Part1_Black Marsh.esp Clean GS_Black Marsh_Companions.esp] ;;Dragon32: See Tamriel Rebuilt section for Conflict information ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @GS_Tamriel: Tribute to the Community add-on - Cyrodiil Merchants [Gianluca Sabbatini] ;;Dragon32: ESM dependency not in file header [Requires] (Ref: "Cyrodiil Merchants read me.doc") Cyrodiil Merchants.esp GS_Tamriel Tribute to The Comunity.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Guar Followers Fix v1.10 [TheOne&Only] ;; Suggested by Blouge: ;; http://forums.bethsoft.com/index.php?/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__17179026 ;; JMS: looks reasonable as they define overlapping scripts, etc. [Order] ImprovedFollowers.esp Guar Followers Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Guard Expander [Caine] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 43225 Guard Expander.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 40785 Guard Expander - No Respawn.esp] [Conflict] "There are 2 ESP's, one simply adds the guards. The second adds the guards with higher stats, but takes away their respawn ability" Only use one plugin. (Ref: "Guard Expander Readme.txt") Guard Expander - No Respawn.esp Guard Expander.esp [Patch] There is a Bloodmoon Addon available for Caine's "Guard Expander" Download it from Morrowind Modding History - http://mw.modhistory.com/download-37-2814 Guard Expander - BM Addon, No Respawn.esp [ALL Guard Expander - No Respawn.esp Bloodmoon.esm] ;;Dragon32: Not needed, but someone will whinge [Order] Guard Expander - No Respawn.esp Guard Expander - BM Addon, No Respawn.esp [Patch] There is a Bloodmoon Addon available for Caine's "Guard Expander" Download it from Morrowind Modding History - http://mw.modhistory.com/download-37-2814 Guard Expander - BM Addon.esp [ALL Guard Expander.esp Bloodmoon.esm] ;;Dragon32: Not needed, but someone will whinge [Order] Guard Expander.esp Guard Expander - BM Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Guards 1.4 [abot] [Conflict] Only use one plugin: abotGuards.esp - If you have Morrowind but only one expansion. abotGuardsBM.esp - If you have both expansions. abotGuardsTR.esp - If you have both expansions and Tamriel Rebuilt. (Ref: "abotGuards.txt") abotGuards.esp abotGuardsBM.esp abotGuardsTR.esp [Requires] (Ref: "abotGuards.txt") abotGuardsTR.esp [ALL Bloodmoon.esm Tribunal.esm TR_Mainland.esm TR_Data.esm] ;; expdep [Requires] This plugin uses a startscript and the Tribunal functions: getweapondrawn and getwaterlevel so it requires one of the expansions. abotGuards.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] ! abot's "Guards" adds a script to the guards defined in Morrowind (including its expansions and Tamriel Rebuilt, depending on the version of abot's mod you use). These mods add their own guards and won't have abot's scripts running on them. If you run one of these mods and abot's *and* use TESTool's Merged Objects plugin then some, and only some, of the new, added guards will respond in the way abot's mod sets them to. The guards unique to the mods listed won't. ! Fliggerty's "Protective Guards" mod doesn't edit guards directly, rather it relies on the magic of MWSE to identify NPCs which are guards and modifies their behaviour accordingly. ! Download Fliggerty's "Protective Guards" from Morrowind Modding History - http://mw.modhistory.com/download-8-11605 ! (Ref: http://forums.nexusmods.com/index.php?/topic/1984414-imperial-presence/?p=23715994 ) [ALL [ANY abotGuards.esp abotGuardsBM.esp abotGuardsTR.esp] [ANY ADVANCED GUARDS.esm FemaleTelMoraGuards.esp Guard Diversity - Morrowind.ESP Guard Expander - No Respawn.esp Guard Expander.esp H.E.L.L.U.V.A. Guards.esp Imperial Guards .esp Imperial Presence.esp Imperial Presence (No SN).esp Mixed Guards 2.esp MCA.esm Mournhold Overhaul v2.0 - NPC's.esp Mournhold Overhaul v2.0 - WG + NPC's.esp NX9_Guards_Complete.ESP NX9Guards_Helseth.ESP NX9Guards_Hlaalu.esp NX9Guards_Imperial_1.2.esp NX9guards_ordinators.ESP NX9Guards_Redoran.esp NX9Guards_Telvanni.ESP]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Guars 1.18 [abot] ;;remove abotGuars and replace with this [Note] ! There is a newer version of abot's Guars available, you may want to upgrade: ! http://www.nexusmods.com/morrowind/mods/43008/ [VER < 1.18 abotGuars.esp] [Conflict] Choose ONLY ONE of these plugins. "abotGuars.esp" if you have both Tribunal.esm and Bloodmoon.esm loaded "abotGuarsTribunal.esp" if you have Tribunal.esm only loaded "abotGuarsBloodmoon.esp" if you have Bloodmoon.esm only loaded. (ref: "abotGuars.txt") abotGuars.esp abotGuarsTribunal.esp abotGuarsBloodmoon.esp [Conflict] "abotGuarsTribunal.esp" should be used if you only have Tribunal.esm loaded (ref: "abotGuars.txt") abotGuarsTribunal.esp Bloodmoon.esm [Conflict] "abotGuarsBloodmoon.esp" should be used if you only have Bloodmoon.esm loaded (ref: "abotGuars.txt") abotGuarsBloodmoon.esp Tribunal.esm [Requires] (ref: "abotGuars.txt") abotGuars.esp [ALL Bloodmoon.esm Tribunal.esm] [Requires] (ref: "abotGuars.txt") abotGuarsBloodmoon.esp Bloodmoon.esm [Requires] (ref: "abotGuars.txt") abotGuarsTribunal.esp Tribunal.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Guide to... replacer [Stalker] [Conflict] Use only one of the plugins from Stalker's "Guide to... replacer" STA_guides_replacer.esp - Has a script allowing the scrolls to be accurately positioned. STA_guides_replacer_NoScript.esp - Does not include the rotation script STA_guides_replacer.esp STA_guides_replacer_NoScript.esp [Conflict] Stalker's "Guide to... replacer" plugin adds rotate scripts to the Guide to... scrolls. As you are using Cydine & Maboroshi Daikon's "Book Rotate", which adds rotate scripts to all books and scrolls, there is no need to use this version of Stalker's "Guide to... replacer". You should use the alternative plugin "STA_guides_replacer_NoScript.esp" available at Morrowind Modding History (see Additional Files for "STA_guides_replacer_NoScript.7z"): http://mw.modhistory.com/download--3101 STA_guides_replacer.esp [ANY Book Rotate - Morrowind v1.1.esp Book Rotate - Morrowind.esp Book Rotate.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Haazheel Thorn [Vince] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1950 vince_robe_haazheel.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Haldenshore [JOG] [Conflict] Landscape conflict. A longboat from Princess Stomper's "Princess Docks" straddles the bridge to Haldenshore. You can move the longboat using the Construction Set. Haldenshore_1.2.esp Princess Docks.esp ;; From Abot's user rules [Order] Haldenshore*.esp Djangos Dialogue.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Halflings [Westly] [Conflict] Choose one or the other, but not both (Ref: "Westly Presents_Halflings README.txt") Westly Presents_Halflings (NUDE).esp Westly Presents_Halflings (UNDERWEAR).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Half Races of Tamriel [Westly] [Conflict] Use only one plugin: Westly Presents_Half Races of Tamriel.esp - If you only have Morrowind Westly Presents_Half Races of Tamriel_X.esp - If you have Tribunal and Bloodmoon. (Ref: "Westly Presents Half Races of Tamriel README.txt") Westly Presents_Half Races of Tamriel.esp Westly Presents_Half Races of Tamriel_X.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Handy Equipping 1.1 [Fliggerty] [Note] ! There is a new version, 1.1, of Fliggerty's "Handy Equipping" available. You should check if you need to upgrade! ! http://download.fliggerty.com/download--11 [SIZE !47574 Handy Equipping.esp] [Conflict] "Reports of incompatibility with [Shade the Bandit's "Comprehensive Chargen" and] Fliggerty's Handy Equipping." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MajorCharGenMods ) With version 1.1 of Fliggerty's "Handy Equipping" the "Setup script will no longer run immediately upon starting a new game. It will begin about a minute after character generation is completely finished." It is unconfirmed if this change makes "Handy Equipping" compatible with "Comprehensive Chargen" ComprehensiveChargen.esp Handy Equipping.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Harlequin Sword and Bow Resource [Phijama] [Conflict] "Only one of the esps should be used at a time as both esps share the same scripts." (Ref: "Harlequin sword resource V1.1 READ ME.txt") Clean Harlequin sword resource.esp Clean Harlequin CHEAT!.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Haunted Tavern of the West Gash [Darkelfguy] [Conflict] Use only one of the three .esps provided: The Haunted Tavern of the West Gash.esp is the original version, THTWG - Framerate Version.esp is recommended for players experienceing low fps on their system and THTWG - Harder Version.esp is recommended for characters above level 15. For more information see the readme. (Ref: "The Haunted Tavern of the West Gash Read Me.txt") The Haunted Tavern of the West Gash.esp THTWG - Framerate Version.esp THTWG - Harder Version.esp [Requires] According to the Readme, while using Anya's Directions.esp on its own should not cause any problems "it doesn't make much sense to play without The Haunted Tavern of the West Gash activated." (Ref: "Anya's Directions Read Me.txt") Anya's Directions.esp [ANY The Haunted Tavern of the West Gash.esp THTWG - Framerate Version.esp THTWG - Harder Version.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Havish 1.3 [JOG] ;;Dragon32: "HavishM.esm" is abot's experimental, moved version of Havish. Notgoing to suggest it to people until heard it's proven. ;;Dragon32: "HavishNM.esm" is also by abot, stands for Moved and NoMified [Order] Morrowind Patch *.esm Havish.esm HavishM.esm HavishMN.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Havish.esm HavishM.esm HavishMN.esm [Conflict] Landmass conflict. You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [SIZE 4646696 Havish.esm] Silgrad_Tower_internal_build_1-4_3.esp [Conflict] Landmass conflict. You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [SIZE 4646696 Havish.esm] [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [Conflict] morrowind4fish conflicts with Havish: "spawn points are placed in Havish's area." (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Havish.esm morrowind4fishBETA.esm [Note] ! JOG provides an update (havish_scimitar_gcd_update.rar) for Havish that includes a better compatibility fix for GCD than GCD_Havish_patch.esp: ! http://mw.modhistory.com/download--7971 GCD_Havish_patch.esp [Conflict] Choose ONLY ONE of these plugins. If you run MWE and have GCD + Booty Island, use: "Havish - Scimitar Update.esp" If you do not run MWE, then use "Havish - Scimitar Update + GCD (no MWE).esp" if you use GCD, or "Havish - Scimitar Update (no MWE).esp" if you do not use GCD. (Ref: "Havish - Scimitar.txt") Havish - Scimitar Update.esp Havish - Scimitar Update + GCD (no MWE).esp Havish - Scimitar Update (no MWE).esp ;;Rules for "Havish - Scimitar Update.esp" [Requires] If you have Havish and MWE and either Booty Island or GCD (or both), then use "Havish - Scimitar Update.esp" from "havish_scimitar_gcd_update.rar": http://mw.modhistory.com/download--7971 (Ref: "Havish - Scimitar.txt") [ALL [ANY Havish.esm HavishM.esm HavishMN.esm] MWE_Base.esp [ANY [ANY Booty.esp Booty Island.esp] [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp]]] Havish - Scimitar Update.esp [Requires] "The complete update with the compatibility fixes for Booty Island and GCD as well as improved Akaviri Scimitar scripts. Can be run with or without GCD, works with similar mods as well. REQUIRES MORROWIND ENHANCED (MWE) V1.21+ !!!" (Ref: "Havish - Scimitar.txt") Havish - Scimitar Update.esp [ALL [ANY Havish.esm HavishM.esm HavishMN.esm] MWE_Base.esp] ;;Rules for "Havish - Scimitar Update + GCD (no MWE).esp" [Requires] If you have Havish and GCD but not MWE, then use "Havish - Scimitar Update + GCD (no MWE).esp" from "havish_scimitar_gcd_update.rar": http://mw.modhistory.com/download--7971 (Ref: "Havish - Scimitar.txt") [ALL [ANY Havish.esm HavishM.esm HavishMN.esm] [NOT MWE_Base.esp] [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp]] Havish - Scimitar Update + GCD (no MWE).esp [Requires] (Ref: "Havish - Scimitar.txt") Havish - Scimitar Update + GCD (no MWE).esp [ALL [ANY Havish.esm HavishM.esm HavishMN.esm] [NOT MWE_Base.esp]] ;;Rules for "Havish - Scimitar Update (no MWE).esp" [Conflict] "If using HavishM or HavishMN (abot's moved Havish mods), and you are not using GCD or [MWE], you do not need the scimitar update patch by JOG, as abot has already incorporated the changes into his mod." (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) Havish - Scimitar Update (no MWE).esp [ANY HavishM.esm HavishMN.esm] [Requires] If you have Havish and Booty Island, but neither MWE nor GCD, then use "Havish - Scimitar Update (no MWE).esp" from "havish_scimitar_gcd_update.rar": Download from Morrowind Modding History - http://mw.modhistory.com/download--7971 (Ref: "Havish - Scimitar.txt") [ALL Havish.esm [ANY Booty.esp Booty Island.esp] [NOT MWE_Base.esp] [NOT Galsiahs Character Development.esp] [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp]] Havish - Scimitar Update (no MWE).esp [Requires] (Ref: "Havish - Scimitar.txt") Havish - Scimitar Update (no MWE).esp [ALL Havish.esm [NOT MWE_Base.esp]] ;; Havish Mini-Patch by Tyraa Rane [Requires] (Ref: Havish Patch Readme.txt) Havish Mini Patch.esp [ALL Bloodmoon.esm Tribunal.esm [VER = 1.3 Havish.esm]] [Patch] "Havish Mini-Patch" by Tyraa Rane fixes errors with the "Fighters Guild: A Visitor from Havish", "Thieves Guild: The Damsel in Distress" and "Mages Guild: Teleporter Crystals" quests. Download "Havish Mini-Patch" by Tyraa Rane from Morrowind Modding History - http://mw.modhistory.com/download-13-13281 (Ref: Havish Patch Readme.txt) Havish Mini Patch.esp [VER = 1.3 Havish.esm] [Conflict] "If using Havish M or HavishMN (abot's moved Havish mods), you do not need the Havish Mini Patch by Tyraa Rane, as abot has made changes to account for the problems already. Note, abot has made different changes and it is likely that the Mini Patch will cause problems if used with abot's moved Havish mods." (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) Havish Mini Patch.esp [ANY HavishM.esm HavishMN.esm] [Note] ! The latest version of "Havish Mini-Patch" by Tyraa Rane is 2.0 ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-13-13281 [VER < 2.0 Havish Mini Patch.esp] ;; Havish Necessities of Morrowind Patch by CaptainJorge [Patch] CaptainJorge's "Havish Necessities of Morrowind Patch" adds NoM functionality to the normal wells, NoM food to the tavernkeeper's stock and NoM supplies to the trader and pawnbroker in Havish 1.3. http://mw.modhistory.com/download-48-13625 (Ref: Readme - Havish 1-3 NoM Patch.txt) havish13_nom_patch.esp [ALL [ANY [VER = 1.3 Havish.esm] [VER = 1.3 HavishM.esm] [VER = 1.3 HavishMN.esm]] NOM 2.13.esp] ; (Ref: Readme - Havish 1-3 NoM Patch.txt) [Order] havish13_nom_patch.esp NOM 2.13.esp NoM 3.0.esp ;;Havish Mage Balance MiniPatch by emptyman/emptythe [Requires] "REQUIREMENTS: [...] v1.3 of Havish." (Ref: "Havish_Mage_Balance_MiniPatch Readme.txt") Havish Mage Balance MiniPatch.esp [ANY Havish.esm HavishM.esm HavishMN.esm] ;;Forested Havish by Lochnarus [Note] Version 1.3 of JOG's Havish mod already includes Lochnarus' "Forested Havish" addon. (Ref: havish.txt) [ALL [ANY [VER = 1.3 Havish.esm] [VER = 1.3 HavishM.esm] [VER = 1.3 HavishMN.esm]] Forested_Havish_Add-on.esp] ;;Havish Moved, NoMified by abot [Requires] "The MN version is NOMified and needs NOM3 or better loaded last." (Ref: "HavishMN.7z\Data Files\Docs\changes.txt") HavishMN.esm NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Hazaeki Shapeshifter Race 1.2 [Sabregirl] [Requires] "[Sabregirl's "Hazaeki Shapeshifter Race"] REQUIRES!!! [...] Scripted Spells" (Ref: "readme_Hazaeki_1_2.txt") SG_ hazaeki_race-1_2.esp Scripted_Spells.esp [Note] "[Sabregirl's "Hazaeki Shapeshifter Race"] REQUIRES!!! [...] Better Heads (Faces of Vvardenfell) (installed but not necessarily loaded) [and] Better Bodies (installed but not necessarily loaded)." (Ref: "readme_Hazaeki_1_2.txt") [ALL SG_ hazaeki_race-1_2.esp [ANY [NOT Better Bodies.esp] [NOT [ANY Better Heads.esm Better Heads.esp]]]] ;; Scripted Spells (MUST load BEFORE the Hazaeki race esp): ;; Ref: "readme_Hazaeki_1_2.txt" [Order] Scripted_Spells.esp SG_ hazaeki_race-1_2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Healers of Vvardenfall v. 1.0 [Brucinater] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14805 Healers.esp] ;There are two mods adding healers, both mods have same .esp name, see details below if disambiguation needed. ;[SIZE 10054 Healers.esp] by Brucinater, cleaned (places healers in specific locations) ;[SIZE 25808 Healers.esp] by Raejak, not cleaned (only minor dirty refs) (enables 'healing' by NPCs of class 'Healer Service', adds additional healers in select locations, and adds a Temple Marker to the Vos Chapel) ;[SIZE 24033 Healers.esp] by Raejak, cleaned ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Health Fix 1.5 [Kosta Darjania] [Conflict] You don't need Kosta Darjania's "Health Fix" if you are using "Galsiah's Character Development", it already adjusts health. (Ref: http://forums.bethsoft.com/topic/1414876-zarkons-gonna-start-playing-morrowind-mod-research/page__view__findpost__p__21626638 ) Health Fix.esp [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] [Conflict] All of these mods adjust how the PC's health is calculated. Health Fix.esp StateBasedHitPointsv1.1.esp Talrivian's State-Based HP Mod v.2.2.esp [Conflict] "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) Kobu's No Planning.esp Health Fix.esp [Conflict] "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "Health Fix" by Kosta Darjania]." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) Madd Leveler - Madd Health.esp Health Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Health Indicators [Fliggerty] [Conflict] Do NOT use both. (Ref: Health Indicators Readme.txt) Health Indicators.esp Health Indicators MWSE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Heartwood [Midgetalien] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 933 heartwood.esp] ;;Dragon32: See also MPP rules section. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Heaven's Lookout [Andy!] [Requires] (Ref: read Me of Heaven's Lookout.txt) Heaven's Lookout.esp [ALL Bloodmoon.esm Tribunal.esm Better Bodies.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Heavy Armor Fix for Slof's Goth Shop I [Mungo] [Order] Slof's Goth Shop 1.1.esp slofheavyfix.esp [Requires] Whilst Mungo's mod contains no readme the download page refers to the "Black Guar" shop, that is the shop name from "Slof's Goth Shop I" by AlienSlof. (Ref: http://mw.modhistory.com/download-1-10446 ) slofheavyfix.esp Slof's Goth Shop 1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Helios Keep 1.0.02 [Sauron256] [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Helios_Keep.esp Liligue island.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Helios_Keep.esp Volcano Island; the Followers V.1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @HELLUVA Awesome Armor [Sandman101 and friends] [Conflict] Sandman101's H.E.L.L.U.V.A. Armor Completion provides female versions of all of Morrowind's (including expansions) armors. H.E.L.L.U.V.A. Armor Completion also adds many other armor items to complete the armor sets. There is no need to run any of the other plugins that add female versions. H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp [ANY AV_fem_armor_Trib.esp AV_female_armor.esp Divine_domina_part_1.esp Divine_domina_part_2.esp Divine_domina_part_3_Tribunal.esp Divine_domina_part_4.esp Divine_domina_part_5.esp FEMALE_TEMPLAR_CUIRASS_V0.1.esp female_cuirasses_2.0.esp Ice's BM Ice & NordicMail.esp Ice's Glass Cuirass.esp Ice_FemaleSteelCuirass.esp Ice_Wolf_Cuirass_Mod.esp] [Note] Sandman101's "H.E.L.L.U.V.A. Armor Completion" uses the resources from these mods to complete the armor sets. Whilst "H.E.L.L.U.V.A. Armor Completion" does not duplicate these mods completely you may want to consider disabling them as "H.E.L.L.U.V.A. Armor Completion" already adds their armor to the game world. [ALL H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp [ANY Dragonscale.esp chain_armor_set.esp Adamantium Roundshield.esp Adamantium Towershield.esp DGLAdamantiumShields.esp Dragonbone Armor [v.1.2].esp dreugh_armor_set.esp tenpace_remix.esp newtscale_armor_set.esp Dragonbone_Pauldrons.esp acsSaviorArmor.esp Aduls_Leggings.esp Aduls_Leggings_Tribunal.esp Aduls_Leggings_Bloodmoon.esp TemplarSheild.esp studded_armor_set.esp Helseth_Shield.esp Helseth_Shield_notAdded.esp Left Wraithguard.esp]] [Conflict] "[Sandman101's "HELLUVA Awesome Armor Completion Set" adds] the meshes that Bethesda didn't use to the Templar pauldrons." (Ref: http://forums.bethsoft.com/topic/1118289-relz-ob-style-quivers-and-sheathing-bows-for-morrowind/?p=16435065 ) H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp [ANY Clean Templar Pauldron Fix.esp Clean_Templar_Pauldron_Fix_v11.esp Cjad's Templar Pauldron Fix.esp] ;;"From some testing it appears this mod should be loaded after Museum of Artifacts Improved Expanded or Museum of Artifacts Improved." ;;Ref: "H.E.L.L.U.V.A. Armor Completion read me.rtf" [Order] Clean Museum of Artifacts Improvements.esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp [Order] Museum of Artifacts Improved Expanded.esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp ;; Dragon32: TheOtherFelix's "Expanded Museum of Artifacts" not mentioned in readme but as P_S's mod ("Museum of Artifacts Improved Expanded") that includes it is mentioned I've added a similar Order rule [Order] ExpandedMoA.esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @HELLUVA Balanced 2.4 [Spiffyman] [Conflict] Choose ONLY ONE esp to use: HELLUVA Balanced BTB.esp - Also changes Vanilla and HELLUVA equipment. Replaces BTB's equipment esp. HELLUVA Balanced BTB CS.esp - Same as above, but only includes HELLUVA Completion Set armors and HELLUVA weapons. HELLUVA Balanced Complete.ESP - Contains all weapons/armors. HELLUVA Balanced Armor.esp - Only contains armors, for those not wanting the weapons portion. HELLUVA Balanced Weapons.esp - Only contains weapons, for those not wanting the armor portion. HELLUVA Balanced CompletionSet.esp - Contains only the armor sets that complete vanilla armors. Includes the Vanilla armors as well. (Ref: "Helluva Balanced Readme.txt") HELLUVA Balanced BTB CS.esp HELLUVA Balanced CompletionSet.esp HELLUVA Balanced Armor.esp HELLUVA Balanced BTB.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced Weapons.esp [Conflict] "HELLUVA Balanced BTB [...] Replaces BTB's equipment esp" (Ref: "Helluva Balanced Readme.txt") [ANY HELLUVA Balanced BTB.esp HELLUVA Balanced BTB CS.esp] BTB - Equipment.esp [Conflict] "[HELLUVA Balanced's Vanilla Addon and BTB versions include] Alaisagae's Left Gloves addon (which includes Lurlock's Left Gloves)." (Ref: "Helluva Balanced Readme.txt") [ANY HELLUVA Balanced Vanilla Addon.esp HELLUVA Balanced BTB.esp HELLUVA Balanced BTB CS.esp] [ANY LeftGloves_Addon_v2.esp LeftGloves.esp LeftGloves_1C.esp] [Conflict] "The BTB version[s of HELLUVA Balanced] include Alisiagae's Unique Finery mod." (Ref: "Helluva Balanced Readme.txt") [ANY HELLUVA Balanced BTB.esp HELLUVA Balanced BTB CS.esp] [ANY UFR_v3dot2.esp UFR_v3dot2_noRobe.esp] [Conflict] "BTB's Game Improvements [...] will conflict with the "Ingredients" and the "Misc" plugins from [HotFusion's "Economy Adjuster"]. This is because BTB's Game Improvements was specifically created as a continuation of the work started by Economy Adjuster, and is meant to replace those two modules." (Ref: "Readme - BTB's Game Improvements Compatibility.txt") [ANY HELLUVA Balanced BTB.esp HELLUVA Balanced BTB CS.esp] EcoAdjMisc.esp ;;Ref: "Helluva Balanced Readme.txt" - "This addon [...] should be used after Creatures XI" [Order] Creatures.esp HELLUVA Balanced Creatures Addon.esp [Order] Creatures (lore).esp HELLUVA Balanced Creatures Addon.esp [Order] Creatures (Semi).esp HELLUVA Balanced Creatures Addon.esp [Note] !! Despite the readme saying "2.5 If either Creatures is chosen, turn off/delete the original Creatures esp." in its install instructions the plugin provided in HELLUVA Balanced Armor is a patch for Creatures and not a replacement for PirateLord's original mod (see the readme's version history). You need to enable one of the Creatures plugins [ALL HELLUVA Balanced Creatures Addon.esp [NOT [ANY Creatures.esp Creatures (lore).esp Creatures (Semi).esp]]] [Conflict] "HELLUVA Balanced BTB.esp" includes HELLUVA Awesome Armor and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins. (Ref: "Helluva Balanced Readme.txt") HELLUVA Balanced BTB.esp [ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp H.E.L.L.U.V.A._A.A._Recolors_1.0.esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp H.E.L.L.U.V.A. Helms.esp H.E.L.L.U.V.A. Shields.esp H.E.L.L.U.V.A. Axes.esp H.E.L.L.U.V.A. Blunt.esp H.E.L.L.U.V.A. Bows.esp H.E.L.L.U.V.A. Complete Weapons.esp H.E.L.L.U.V.A. Longblades_1H(1).esp H.E.L.L.U.V.A. Longblades_1H(2).esp H.E.L.L.U.V.A. Longblades_2H.esp H.E.L.L.U.V.A. Marksman.esp H.E.L.L.U.V.A. Shortblades.esp H.E.L.L.U.V.A. Spears.esp] [Conflict] "HELLUVA Balanced BTB CS.esp" includes HELLUVA Awesome Armor's Completion Set and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins. (Ref: "Helluva Balanced Readme.txt") HELLUVA Balanced BTB CS.esp [ANY H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp H.E.L.L.U.V.A. Axes.esp H.E.L.L.U.V.A. Blunt.esp H.E.L.L.U.V.A. Bows.esp H.E.L.L.U.V.A. Complete Weapons.esp H.E.L.L.U.V.A. Longblades_1H(1).esp H.E.L.L.U.V.A. Longblades_1H(2).esp H.E.L.L.U.V.A. Longblades_2H.esp H.E.L.L.U.V.A. Marksman.esp H.E.L.L.U.V.A. Shortblades.esp H.E.L.L.U.V.A. Spears.esp] [Conflict] "HELLUVA Balanced Complete.ESP" includes HELLUVA Awesome Armor and HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins. (Ref: "Helluva Balanced Readme.txt") HELLUVA Balanced Complete.ESP [ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp H.E.L.L.U.V.A._A.A._Recolors_1.0.esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp H.E.L.L.U.V.A. Helms.esp H.E.L.L.U.V.A. Shields.esp H.E.L.L.U.V.A. Axes.esp H.E.L.L.U.V.A. Blunt.esp H.E.L.L.U.V.A. Bows.esp H.E.L.L.U.V.A. Complete Weapons.esp H.E.L.L.U.V.A. Longblades_1H(1).esp H.E.L.L.U.V.A. Longblades_1H(2).esp H.E.L.L.U.V.A. Longblades_2H.esp H.E.L.L.U.V.A. Marksman.esp H.E.L.L.U.V.A. Shortblades.esp H.E.L.L.U.V.A. Spears.esp] [Conflict] "HELLUVA Balanced Armor.esp" includes HELLUVA Awesome Armor. There is no need to run Sandman101's original plugins. (Ref: "Helluva Balanced Readme.txt") HELLUVA Balanced Armor.esp [ANY H.E.L.L.U.V.A._A.A._Heavy 1.0.esp H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp H.E.L.L.U.V.A._A.A._Recolors_1.0.esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp H.E.L.L.U.V.A. Helms.esp H.E.L.L.U.V.A. Shields.esp] [Conflict] "HELLUVA Balanced Weapons.esp" includes HELLUVA Wicked Weapons. There is no need to run Sandman101's original plugins. (Ref: "Helluva Balanced Readme.txt") HELLUVA Balanced Weapons.esp [ANY H.E.L.L.U.V.A. Axes.esp H.E.L.L.U.V.A. Blunt.esp H.E.L.L.U.V.A. Bows.esp H.E.L.L.U.V.A. Complete Weapons.esp H.E.L.L.U.V.A. Longblades_1H(1).esp H.E.L.L.U.V.A. Longblades_1H(2).esp H.E.L.L.U.V.A. Longblades_2H.esp H.E.L.L.U.V.A. Marksman.esp H.E.L.L.U.V.A. Shortblades.esp H.E.L.L.U.V.A. Spears.esp] [Requires] "HELLUVA Balanced CompletionSet.esp" requires Sandman101's original HELLUVA Awesome Armor's Completion Set. http://mw.modhistory.com/download-4-12777 (Ref: http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/?p=23205502 ) HELLUVA Balanced CompletionSet.esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp [Order] H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp HELLUVA Balanced CompletionSet.esp [Conflict] "BTB version includes [HELLUVA Balanced Vanilla Addon.esp] so don't activate with that one" (Ref: "Helluva Balanced Readme.txt") HELLUVA Balanced Vanilla Addon.esp [ANY HELLUVA Balanced BTB.esp HELLUVA Balanced BTB CS.esp] ;;Dragon32: Modified rules from @HELLUVA Awesome Armor [Sandman101 and friends] [Conflict] Sandman101's H.E.L.L.U.V.A. Armor Completion provides female versions of all of Morrowind's (including expansions) armors. H.E.L.L.U.V.A. Armor Completion also adds many other armor items to complete the armor sets. There is no need to run any of the other plugins that add female versions. [ANY HELLUVA Balanced CompletionSet.esp HELLUVA Balanced Armor.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced BTB CS.esp HELLUVA Balanced BTB.esp] [ANY AV_fem_armor_Trib.esp AV_female_armor.esp Divine_domina_part_1.esp Divine_domina_part_2.esp Divine_domina_part_3_Tribunal.esp Divine_domina_part_4.esp Divine_domina_part_5.esp FEMALE_TEMPLAR_CUIRASS_V0.1.esp female_cuirasses_2.0.esp Ice's BM Ice & NordicMail.esp Ice's Glass Cuirass.esp Ice_FemaleSteelCuirass.esp Ice_Wolf_Cuirass_Mod.esp] [Conflict] "[Sandman101's "HELLUVA Awesome Armor Completion Set" adds] the meshes that Bethesda didn't use to the Templar pauldrons." (Ref: http://forums.bethsoft.com/topic/1118289-relz-ob-style-quivers-and-sheathing-bows-for-morrowind/?p=16435065 ) [ANY HELLUVA Balanced CompletionSet.esp HELLUVA Balanced Armor.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced BTB CS.esp HELLUVA Balanced BTB.esp] [ANY Clean Templar Pauldron Fix.esp Clean_Templar_Pauldron_Fix_v11.esp Cjad's Templar Pauldron Fix.esp] [Note] Sandman101's "H.E.L.L.U.V.A. Armor Completion" uses the resources from these mods to complete the armor sets. Whilst "H.E.L.L.U.V.A. Armor Completion" does not duplicate these mods completely you may want to consider disabling them as "H.E.L.L.U.V.A. Armor Completion" already adds their armor to the game world. [ALL [ANY HELLUVA Balanced CompletionSet.esp HELLUVA Balanced Armor.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced BTB CS.esp HELLUVA Balanced BTB.esp] [ANY Dragonscale.esp chain_armor_set.esp Adamantium Roundshield.esp Adamantium Towershield.esp DGLAdamantiumShields.esp Dragonbone Armor [v.1.2].esp dreugh_armor_set.esp tenpace_remix.esp newtscale_armor_set.esp Dragonbone_Pauldrons.esp acsSaviorArmor.esp Aduls_Leggings.esp Aduls_Leggings_Tribunal.esp Aduls_Leggings_Bloodmoon.esp TemplarSheild.esp studded_armor_set.esp Helseth_Shield.esp Helseth_Shield_notAdded.esp Left Wraithguard.esp]] ;;Dragon32 - See "H.E.L.L.U.V.A. Armor Completion read me.rtf": "From some testing it appears this mod should be loaded after Museum of Artifacts Improved Expanded or Museum of Artifacts Improved.". Set these load orders for all of Spiffyman's mods which include the Completion Set. Note that people should only be using one of Spiffyman's Balanced mods so the load order for those is only for ease of writing the rules. [Order] Clean Museum of Artifacts Improvements.esp HELLUVA Balanced CompletionSet.esp HELLUVA Balanced Armor.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced BTB CS.esp HELLUVA Balanced BTB.esp [Order] Museum of Artifacts Improved Expanded.esp HELLUVA Balanced CompletionSet.esp HELLUVA Balanced Armor.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced BTB CS.esp HELLUVA Balanced BTB.esp ;; Dragon32: TheOtherFelix's "Expanded Museum of Artifacts" not mentioned in readme but as P_S's mod ("Museum of Artifacts Improved Expanded") that includes it is mentioned I've added a similar Order rule [Order] ExpandedMoA.esp HELLUVA Balanced CompletionSet.esp HELLUVA Balanced Armor.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced BTB CS.esp HELLUVA Balanced BTB.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @HELLUVA Guards [Sandman101 and friends] [Conflict] (Ref: "Advanced GUARDS IV.doc") ADVANCED GUARDS.esm H.E.L.L.U.V.A. Guards.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @HELLUVA Merchant Containers [Sandman101 and friends] [Order] Morrowind Patch *.esm H.E.L.L.U.V.A._Merchant_Containers.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm H.E.L.L.U.V.A._Merchant_Containers.esm ;;Dragon32: Suggest we use this to make note about all of the HELLUVA mods and Merchant Containers [Requires] You must have HELLUVA Merchant Containers loaded to use any of the HELLUVA mods. (Ref: H.E.L.L.U.V.A. mod readmes) [ANY H.E.L.L.U.V.A. Bountiful Books.esp H.E.L.L.U.V.A. Helms.esp H.E.L.L.U.V.A. Shields.esp H.E.L.L.U.V.A. Axes.esp H.E.L.L.U.V.A. Blunt.esp H.E.L.L.U.V.A. Bows.esp H.E.L.L.U.V.A. Complete Weapons.esp H.E.L.L.U.V.A. Longblades_1H(1).esp H.E.L.L.U.V.A. Longblades_1H(2).esp H.E.L.L.U.V.A. Longblades_2H.esp H.E.L.L.U.V.A. Marksman.esp H.E.L.L.U.V.A. Shortblades.esp H.E.L.L.U.V.A. Spears.esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp H.E.L.L.U.V.A._A.A._Recolors_1.0.esp H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp H.E.L.L.U.V.A._A.A._Heavy 1.0.esp HELLUVA Balanced BTB CS.esp HELLUVA Balanced CompletionSet.esp HELLUVA Balanced Armor.esp HELLUVA Balanced BTB.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced Weapons.esp] H.E.L.L.U.V.A._Merchant_Containers.esm [Requires] H.E.L.L.U.V.A._Merchant_Containers.esm [ALL Bloodmoon.esm Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @HELLUVA Wicked Weapons [Sandman101 and friends] ;;Dragon32: See also "MCA - HELLUVA Wicked Weapons Patch [Fliggerty]" [Conflict] Since you are using "H.E.L.L.U.V.A. Complete Weapons.esp"', you should not activate the 9 separate H.E.L.L.U.V.A. weapons plugins! (The resources they came with do have to be installed, however). (Ref: H.E.L.L.U.V.A. mod readmes) H.E.L.L.U.V.A. Complete Weapons.esp [ANY H.E.L.L.U.V.A. Axes.esp H.E.L.L.U.V.A. Blunt.esp H.E.L.L.U.V.A. Bows.esp H.E.L.L.U.V.A. Longblades_1H(1).esp H.E.L.L.U.V.A. Longblades_1H(2).esp H.E.L.L.U.V.A. Longblades_2H.esp H.E.L.L.U.V.A. Marksman.esp H.E.L.L.U.V.A. Shortblades.esp H.E.L.L.U.V.A. Spears.esp] [Note] Since you are using all 9 separate H.E.L.L.U.V.A. weapons plugins, you should install and activate "H.E.L.L.U.V.A. Complete Weapons.esp", and then you can deactivate the 9 separate plugins. (The resources they came with do have to be installed, however). (Ref: H.E.L.L.U.V.A. mod readmes) [ALL [NOT H.E.L.L.U.V.A. Complete Weapons.esp] [ALL H.E.L.L.U.V.A. Axes.esp H.E.L.L.U.V.A. Blunt.esp H.E.L.L.U.V.A. Bows.esp H.E.L.L.U.V.A. Longblades_1H(1).esp H.E.L.L.U.V.A. Longblades_1H(2).esp H.E.L.L.U.V.A. Longblades_2H.esp H.E.L.L.U.V.A. Marksman.esp H.E.L.L.U.V.A. Shortblades.esp H.E.L.L.U.V.A. Spears.esp]] [Note] ! You are using an old version of HELLUVA Complete Weapons. ! Download the latest version from Morrowind Modding History - http://mw.modhistory.com/download-98-12736 H.E.L.L.U.V.A. Wicked Weapons Complete.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism 1.3 [balor] ;;Dragon32: See also - Herbalism mods [Various] ;;Dragon32: See also - Morrowind Inhabitants [scruggs] [Requires] (Ref: "Herbalism readme.txt") Herbalismv1.3(Bloodmoon addon).esp Herbalismv1.3(Tribunal).esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) Herbalismv1.3(Tribunal).esp Resources Enhanced.esp ;;Dragon32: Not actually needed, makes the other Order rules here easier though [Order] Herbalismv1.3(Tribunal).esp Herbalismv1.3(Bloodmoon addon).esp ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp Herbalismv1.3(Tribunal).esp [Order] DN-GDRv1_NOM.esp Herbalismv1.3(Tribunal).esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp Herbalismv1.3(Tribunal).esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Herbalismv1.3(Tribunal).esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Herbalismv1.3(Tribunal).esp ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ [Order] Expanded Sounds.esp Expanded Sounds DV.esp Herbalismv1.3(Tribunal).esp ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Herbalismv1.3(Tribunal).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism [balor, modified by Shanjaq] ;;Dragon32: Shanjaq's modified v1.1 of Balor's mod, not the latest, 1.3 ;;Dragon32: See also - Herbalism mods [Various] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 209269 Herbalismv1.1.esp] ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp Herbalismv1.1.esp [Order] DN-GDRv1_NOM.esp Herbalismv1.1.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp Herbalismv1.1.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Herbalismv1.1.esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Herbalismv1.1.esp ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ [Order] Expanded Sounds.esp Expanded Sounds DV.esp Herbalismv1.1.esp ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp Herbalismv1.1.esp ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Herbalismv1.1.esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) Herbalismv1.1.esp Resources Enhanced.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism for Purists 1.21 [Syclonix][Trr Kah] ;;Dragon32: See also - Herbalism mods [Various] ; JMS - to ensure that HFP flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08) [Order] DN-GDRv1.esp Syc_HerbalismforPurists.esp [Order] DN-GDRv1.esp Syc_HerbalismforPurists_DV.esp [Order] DN-GDRv1_NOM.esp Syc_HerbalismforPurists.esp [Order] DN-GDRv1_NOM.esp Syc_HerbalismforPurists_DV.esp [Order] DN-GDRv1.esp Syc_HerbalismforPurists_TB_ONLY.esp [Order] DN-GDRv1_NOM.esp Syc_HerbalismforPurists_TB_ONLY.esp ; JMS - to ensure that HFP flora container behavior isn't overridden by Sris Alchemy. [Order] Sri Alchemy BM List Patch.esp Syc_HerbalismforPurists.esp [Order] Sri Alchemy BM List Patch.esp Syc_HerbalismforPurists_DV.esp [Order] Sri Alchemy BM List Patch.esp Syc_HerbalismforPurists_TB_ONLY.esp ; JMS - to ensure that HFP flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Syc_HerbalismforPurists.esp [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Syc_HerbalismforPurists_DV.esp [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Syc_HerbalismforPurists_TB_ONLY.esp ;; (Ref: "Readme - Herbalism for Purists.txt") [Order] Expanded Sounds.esp Expanded Sounds DV.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_BM.esp Syc_HerbalismforPurists_BM_DV.esp Syc_HerbalismforPurists_TB.esp Syc_HerbalismforPurists_TB_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_Herbalism ES Patch.esp ;; (Ref: "Readme - Herbalism for Purists.txt") [Order] Expanded Sounds.esp Expanded Sounds DV.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_BM.esp Syc_HerbalismforPurists_BM_DV.esp Syc_HerbalismforPurists_TB.esp Syc_HerbalismforPurists_TB_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_Herbalism ES Patch.esp Syc_Herbalism ES Patch DV.esp [Conflict] Syc_HerbalismforPurists_TB_ONLY.esp should only be loaded when you have Tribunal, but not Bloodmoon. You have Bloodmoon, so you should use "Syc_HerbalismforPurists.esp" instead. (Ref: "Readme - Herbalism for Purists.txt") Syc_HerbalismforPurists_TB_ONLY.esp Bloodmoon.esm [Conflict] Choose ONLY ONE of these plugins. (Ref: "Readme - Herbalism for Purists.txt") [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp] Syc_HerbalismforPurists_TB_ONLY.esp [Requires] (Ref: "Readme - Herbalism for Purists.txt") Syc_HerbalismforPurists_TB_ONLY.esp Tribunal.esm [Requires] (Ref: "Readme - Herbalism for Purists.txt") (Ref: "Herbalism for Purists - Readme DV.txt") [ANY Syc_HerbalismforPurists_BM.esp Syc_HerbalismforPurists_BM_DV.esp] [ALL Bloodmoon.esm [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp]] [Requires] (Ref: "Readme - Herbalism for Purists.txt") (Ref: "Herbalism for Purists - Readme DV.txt") [ANY Syc_HerbalismforPurists_TB.esp Syc_HerbalismforPurists_TB_DV.esp] [ALL Tribunal.esm [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp]] ;; Note Expanded Sounds requires BM+TB so we only check for Syc_HerbalismforPurists.esp - JMS ;;Dragon32: "Syc_HerbalismforPurists (Pearl Bug Edit).esp" is BTB's edit of "Syc_HerbalismforPurists.esp" [Patch] "Syc_Herbalism ES Patch.esp" is required to make Herbalism for Purists work with Expanded Sounds. (Ref: "Readme - Herbalism for Purists.txt") [ANY Syc_Herbalism ES Patch.esp Syc_Herbalism ES Patch DV.esp] [ALL [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp] [ANY Expanded Sounds.esp Expanded Sounds DV.esp]] [Conflict] "Syc_HerbalismforPurists.esp" includes "Bloated Morrowind.esp", so you do not need to load both. (Ref: "Readme - Herbalism for Purists.txt") [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp] Bloated Morrowind.esp [Conflict] "Syc_HerbalismforPurists.esp" includes "Flora Glow 1.0.esp", you do not need to load both. (Ref: "Readme - Herbalism for Purists.txt") [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp] Flora Glow 1.0.esp [Note] !! "Herbalism for Purists" has an error in its Kollop script. To fix it open the script editor and edit the 'syc_HFP_kollop_01' script. !! Change the line: !! Player->additem "random_pearl", 1 !! To: !! Player->additem "ingred_pearl_01", 1 !! Alternatively, Spirithawke has released a fixed version of "Herbalism for Purists" which corrects this bug, scroll down to the Additional Files section: !! http://mw.modhistory.com/download--9321 [DESC !/Spirithawke Edit/ Syc_HerbalismforPurists.esp] ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp] [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp] Resources Enhanced.esp ;;Dragon32: See also "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Syc_HerbalismforPurists_TB_ONLY.esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Syc_HerbalismforPurists.esp [Order] k_weather.esp k_weather (louder sounds).esp Syc_HerbalismforPurists_DV.esp [Order] k_weather.esp k_weather (louder sounds).esp Syc_HerbalismforPurists_TB_ONLY.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism for Purists 1.21 - Pearl Bug Edit [BTB] ;;Dragon32: See also - Herbalism mods [Various] [Note] ! "Herbalism for Purists" has an error in its Kollop script. BTB's version of the plugin fixes the error "by removing the mod's effects on kollups altogether". ! Alternatively, Spirithawke has released a fixed version of "Herbalism for Purists" which corrects the script error but maintains the mod's effect on kollops, scroll down to the Additional Files section: ! http://mw.modhistory.com/download--9321 Syc_HerbalismforPurists (Pearl Bug Edit).esp ; JMS - to ensure that HFP flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08) [Order] DN-GDRv1.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp [Order] DN-GDRv1_NOM.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp ; JMS - to ensure that HFP flora container behavior isn't overridden by Sris Alchemy. [Order] Sri Alchemy BM List Patch.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp ; JMS - to ensure that HFP flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Syc_HerbalismforPurists (Pearl Bug Edit).esp ;; (Ref: "Readme - Herbalism for Purists.txt") [Order] Expanded Sounds.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp Syc_Herbalism ES Patch.esp [Order] Expanded Sounds DV.esp Syc_Herbalism ES Patch DV.esp [Conflict] BTB's "Syc_HerbalismforPurists (Pearl Bug Edit).esp" is a replacement for Syclonix's "Syc_HerbalismforPurists.esp" plugin. (Ref: "Readme - Pearl Bug Edit.txt") Syc_HerbalismforPurists (Pearl Bug Edit).esp [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp] [Conflict] "Herbalism for Purists" includes "Bloated Morrowind.esp", so you do not need to load both. (Ref: "Readme - Herbalism for Purists.txt") Syc_HerbalismforPurists (Pearl Bug Edit).esp Bloated Morrowind.esp [Conflict] "Herbalism for Purists" includes "Flora Glow 1.0.esp", you do not need to load both. (Ref: "Readme - Herbalism for Purists.txt") Syc_HerbalismforPurists (Pearl Bug Edit).esp Flora Glow 1.0.esp ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp Syc_HerbalismforPurists (Pearl Bug Edit).esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) Syc_HerbalismforPurists (Pearl Bug Edit).esp Resources Enhanced.esp ;;Dragon32: See also "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Syc_HerbalismforPurists (Pearl Bug Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism Lite 1.0 [Shakeidas] ;;Dragon32: See also - Herbalism mods [Various] ;;Herbalism_Lite_+Bloodmoon_v1.0.esp ;;Herbalism_Lite_+Tribunal_v1.0.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 105359 Herbalism_Lite_v1.0.esp] ;;Dragon32: Not actually needed, makes the other Order rules here easier though [Order] Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp [Order] DN-GDRv1_NOM.esp Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ [Order] Expanded Sounds.esp Expanded Sounds DV.esp Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp Herbalism_Lite_v1.0.esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) Herbalism_Lite_v1.0.esp Resources Enhanced.esp ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism Lite for Tamriel Rebuilt 2.1 [Tealpanda] ;;Dragon32: See also - Herbalism mods [Various] [Conflict] "[Herbalism Lite for Tamriel Rebuilt] is an update for Shakeidas' Herbalism Lite so that it includes the plants from Tamriel Rebuilt." There is no need to run Shakeidas' original mod with Tealpanda's update. (Ref: "Readme - Hebalism Lite for Tamriel Rebuilt.txt") [ANY Herbalism_Lite_v1.0.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalism_Lite_+Bloodmoon_v1.0.esp] Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp [Note] ! There is an update to Tealpanda's "Herbalism Lite for Tamriel Rebuilt" available ! http://mw.modhistory.com/download-1-13506 Herbalism_Lite_for_Tamriel_Rebuilt.esp Herbalism_Lite_for_Tamriel_Rebuilt 1 and 2.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp [Order] DN-GDRv1_NOM.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ [Order] Expanded Sounds.esp Expanded Sounds DV.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp Resources Enhanced.esp ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism mods [Various] [Conflict] These Herbalism mods do very similar things and so they will conflict, you probably should only be using one at a time. ;;Advanced Herbalism [andoreth] [ANY Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp] ;;Graphic Herbalism [ManaUser] Graphic Herbalism.esp ;;Herbalism [balor] Herbalismv1.3(Tribunal).esp ;;Herbalism [balor, modified by Shanjaq] Herbalismv1.1.esp ;;Herbalism for Purists [Syclonix] [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp] ;;Herbalism Lite [Shakeidas] Herbalism_Lite_v1.0.esp ;;Herbalism Lite for Tamriel Rebuilt [Tealpanda] Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp ;;Herbalism Redux [Mode_Locrian] [ANY Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp] ;;Ultra Light Herbalism [Qwert] Ultra Light Herbalism.esp ;;missing Korath's "Herbalism Minimal" ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism Redux 1.12a [Mode_Locrian] ;;Dragon32: See also - Herbalism mods [Various] [Note] ! There is an update to Mode_Locrian's "Herbalism Redux" available ! http://www.freewebs.com/mode_locrian/herbalismredux.htm ! http://mw.modhistory.com/download-90-11745 Herbalism Redux 1.12 - Bloated Morrowind.esp Herbalism Redux 1.12.esp [Conflict] Choose ONLY ONE of these Herbalism Redux plugins. "Herbalism Redux 1.12a - Bloated MW.esp" - If you're using MagicNakor's "Bloated Morrowind" mod "Herbalism Redux 1.12a.esp" - If you're not. (Ref: "Herbalism Redux 1.12a readme.txt") Herbalism Redux 1.12a - Bloated MW.esp Herbalism Redux 1.12a.esp [Conflict] When using "Bloated Morrowind.esp", you should use "Herbalism Redux 1.12a - Bloated MW.esp" instead. (Ref: "Herbalism Redux 1.12a readme.txt") [ALL Herbalism Redux 1.12a.esp [NOT Herbalism Redux 1.12a - Bloated MW.esp]] Bloated Morrowind.esp ;;Dragon32: Checked with TESPCD [Order] Bloated Morrowind.esp Herbalism Redux 1.12a - Bloated MW.esp [Patch] "Herbalism Redux ES Patch.esp" is required for using Mode_Locrian's "Herbalism Redux" with PirateLord's "Expanded Sounds". (Ref: HerbReduxES.zip/"Readme.txt") http://www.pirates.retreat.btinternet.co.uk/Sounds.htm Herbalism Redux ES Patch.esp [ALL [ANY Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp] [ANY Expanded Sounds.esp Expanded Sounds DV.esp]] [Order] Expanded Sounds.esp Expanded Sounds DV.esp Herbalism Redux 1.12a - Bloated MW.esp Herbalism Redux 1.12a.esp Herbalism Redux ES Patch.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp Herbalism Redux 1.12a.esp [Order] DN-GDRv1.esp Herbalism Redux 1.12a - Bloated MW.esp [Order] DN-GDRv1_NOM.esp Herbalism Redux 1.12a.esp [Order] DN-GDRv1_NOM.esp Herbalism Redux 1.12a - Bloated MW.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp Herbalism Redux 1.12a.esp [Order] Sri Alchemy BM List Patch.esp Herbalism Redux 1.12a - Bloated MW.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Herbalism Redux 1.12a.esp [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Herbalism Redux 1.12a - Bloated MW.esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Herbalism Redux 1.12a.esp [Order] k_weather.esp k_weather (louder sounds).esp Herbalism Redux 1.12a - Bloated MW.esp ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp [ANY Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp] ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Herbalism Redux 1.12a - Bloated MW.esp [Order] Castle_Hestatur-V1-TB_addons.esp Herbalism Redux 1.12a.esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) [ANY Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp] Resources Enhanced.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Herbalism Redux + Explorers Wilderness Compatibility [Mode_Locrian] ;;Dragon32: See also - Herbalism mods [Various] [Conflict] To play Mode_Locrian's "Herbalism Redux 1.12a" and Lionmane's "Explorers 1.5" together you need to use "Herbalism Redux + Explorers Wilderness Compatibility" by Mode_Locrian. (Ref: "HR 1.12a + EW 1.5 Readme.txt") http://mw.modhistory.com/download--537 [ANY Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp] [ANY ExplorersFull15.esp ExplorersWilderness15.esp] [Conflict] Choose ONLY ONE of these plugins. "HR 1.12a BMW + EW 1.5.esp" - If you're using MagicNakor's "Bloated Morrowind" mod "HR 1.12a + EW 1.5.esp" - If you're not. (Ref: "HR 1.12a + EW 1.5 Readme.txt") HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp [Conflict] When using "Bloated Morrowind.esp", you should use "HR 1.12a BMW + EW 1.5.esp" instead. (Ref: "Herbalism Redux 1.12a readme.txt") [ALL HR 1.12a + EW 1.5.esp [NOT Herbalism Redux 1.12a - Bloated MW.esp]] Bloated Morrowind.esp ;;Dragon32: Assumed it's the same as for the standard Herbalism Redux mod [Order] Bloated Morrowind.esp HR 1.12a BMW + EW 1.5.esp [Conflict] "RUNNING THIS COMPATIBILITY MOD AND NORMAL HERBALISM REDUX AT THE SAME WILL WILL MESS UP YOUR SAVED GAME, SO DON'T DO IT." (Ref: "HR 1.12a + EW 1.5 Readme.txt") [ANY HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp] [ANY Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp] [Conflict] "[If you are running] Explorers Wilderness or Explorers Full make sure to uncheck these in your data files list as well." (Ref: "HR 1.12a + EW 1.5 Readme.txt") [ANY HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp] [ANY ExplorersFull15.esp ExplorersWilderness15.esp] ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ [Order] Expanded Sounds.esp Expanded Sounds DV.esp HR 1.12a + EW 1.5.esp [Order] Expanded Sounds.esp Expanded Sounds DV.esp HR 1.12a BMW + EW 1.5.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp HR 1.12a + EW 1.5.esp [Order] DN-GDRv1.esp HR 1.12a BMW + EW 1.5.esp [Order] DN-GDRv1_NOM.esp HR 1.12a + EW 1.5.esp [Order] DN-GDRv1_NOM.esp HR 1.12a BMW + EW 1.5.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp HR 1.12a + EW 1.5.esp [Order] Sri Alchemy BM List Patch.esp HR 1.12a BMW + EW 1.5.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp HR 1.12a + EW 1.5.esp [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp HR 1.12a BMW + EW 1.5.esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp HR 1.12a + EW 1.5.esp [Order] k_weather.esp k_weather (louder sounds).esp HR 1.12a BMW + EW 1.5.esp ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp [ANY HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp] ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp HR 1.12a + EW 1.5.esp [Order] Castle_Hestatur-V1-TB_addons.esp HR 1.12a BMW + EW 1.5.esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) [ANY HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp] Resources Enhanced.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @HG Armour Balance [Holy_Handgrenade] [Conflict] "[Holy_Handgrenade's "HG Armour Balance" has] included here the Adamantium roundshield and towershield by dongle. They can be found in some shops in Vvardenfall" (Ref: "Armour Readme.txt") HG Armour Balance.esp [ANY Adamantium Roundshield.esp Adamantium Towershield.esp DGLAdamantiumShields.esp] ;;Dragon32: HG Armour Balance adjusts Adamantium armour [Order] adamantiumarmor.esp HG Armour Balance.esp [Order] OfficialMods_v5.esp HG Armour Balance.esp [Order] Clean Official Plugins v1.1.esp HG Armour Balance.esp [Order] super_adventurers302.esp HG Armour Balance.esp [Order] [Official]Adamantium Armor.esp HG Armour Balance.esp [Order] ImprovedAdamantiumArmor.esp HG Armour Balance.esp [Order] Official_2002_Mods.esp HG Armour Balance.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp HG Armour Balance.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @HG Vivec Cantons [Holy_Handgrenade] [Conflict] Holy_Handgrenade's "HG Vivec Cantons" builds on "112 Vivec Replacement" by Szazmyrr3. There is no need to run Szazmyrr3's original mod with Holy_Handgrenade's "HG Vivec Cantons" (Ref: "HG_Vivec_Cantons.zip\Readme First.txt") HG Vivec Cantons.esp [ANY 112_Vivec_Replacement_Interiorator_Compatable_Fixed.esp 112_Vivec_Replacement_v_1.02.esp 112_Vivec_Replacement_v_1.02_Vivec_Only.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Hidden Pathway 2.0 [Star Boi] [Conflict] "[Star Boi's "The Hidden Pathway 2.0"] encompasses all [his] major releases, Magical Goods (aka The Hidden Pathway 1.0) [and] The Epic Armory." There is no need to run these other mods of Star Boi's as they are included in "The Hidden Pathway 2.0" (Ref: "The Hidden Pathway 2.0 ReadMe.doc") The Hidden Pathway 2.0.esp [ANY Clean Magical Goods v1.0.esp Clean Magical Goods v1.0Lite.esp Clean Magical Goods v1.0NoRobeLite.esp Star Boi's Epic Armory.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @High Elves Females Beauty 2.0 [Astarsis] [Order] Morrowind Patch *.esm Astarsis_HEF.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Astarsis_HEF.esm [Note] !! Whilst ESP plugins are available in Astarsis' "High Elves Females Beauty", Astarsis advices that "you should not use them" !! (Ref: "AstarsisHEF_readme_v2.txt") [ANY Astarsis_HEF_AddOld.esp Astarsis_HEF_AddOnly.esp Astarsis_HEF_LongReplace.esp Astarsis_HEF_PlainReplace.esp] [Conflict] You should only use one plugin; also, check whether you could use one of the ESM options Astarsis provides instead. (Ref: "AstarsisHEF_readme_v2.txt") Astarsis_HEF_AddOld.esp Astarsis_HEF_AddOnly.esp Astarsis_HEF_LongReplace.esp Astarsis_HEF_PlainReplace.esp [Note] These are demonstartion plugins for Astarsis' "High Elves Females Beauty". Beyond reviewing the heads and hairs added by "High Elves Females Beauty" there is no need to run this plugin. (Ref: "AstarsisHEF_readme_v2.txt") [ANY _Astarsis_HE_realNPCs_BeautyPageant_test.esp _Astarsis_HEF_BeautyPageant_test.esp _Astarsis_HEF_realNPCs_BeautyPageant_test.esp _Astarsis_HEF_updatedBeautyPageant_test.esp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [ANY [SIZE 70605 _Astarsis_HE_realNPCs_BeautyPageant_test.esp] [SIZE 61493 _Astarsis_HEF_BeautyPageant_test.esp] [SIZE 60498 _Astarsis_HEF_realNPCs_BeautyPageant_test.esp] [SIZE 60664 _Astarsis_HEF_updatedBeautyPageant_test.esp] [SIZE 2461 Astarsis_HEF_AddOld.esp] [SIZE 6533 Astarsis_HEF_LongReplace.esp] [SIZE 6541 Astarsis_HEF_PlainReplace.esp] [SIZE 30779 Astarsis_HEF.esm] [SIZE 6541 Astarsis_HEF.esm]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @High Seas Trader [Max Yue] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1093586 High Seas Trader Beta 11-09AM 07-03-2004.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Hilgya the Seamstress [Plangkye] [Order] Morrowind Patch *.esm Hilgya the Seamstress.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Hilgya the Seamstress.esm [Requires] (Ref: "Readme_Hilgya Expansion 1.txt") Hilgya the Seamstress Expansion 1.esp Hilgya the Seamstress.esm [Requires] (Ref: "Readme_Hilgya Expansion 1.txt") Hilgya the Seamstress.esm Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Hlaalu Stronghold Enhanced [Misty Moon] [Order] Morrowind Patch *.esm Hlaalu Stronghold Enhanced.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Hlaalu Stronghold Enhanced.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Hlaalu Underground 1.2 [Tequila] [Requires] "This mod is Tribunal OR Bloodmoon required (for script purpose)" (Ref: "Hlaalu Underground Readme.txt") HlaaluManorUndergroundv12.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Hold It 1.92 [Danae] ;;main mod [Conflict] With "Hold it - replacer.esp" enabled the "Hold It" items are for sale at the Tel Aruhn trader, there is no need to enable "Hold it - resource.esp" as well. (Ref: "Hold it 1pt92 read me.txt") Hold it - resource.esp Hold it - replacer.esp ;; Dragon32: I've set the Requires rules to use either the Resource or Replacer ESPs. I'd be surprised if anyone used one of the addons without using the Replacer version but it's possible. ;;MCA addon [Requires] "Hold it - MCA addon.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive". (Ref: "Hold it 1pt92 read me.txt") Hold it - MCA addon.esp [ALL [ANY Hold it - replacer.esp Hold it - resource.esp] [DESC /v8.1/ MCA.ESM]] ;; Dragon 32: 'Hold it - MCA addon.esp' uses items from the main "Hold It" mod (resource or replacer) so those should load first. [Order] Hold it - resource.esp Hold it - replacer.esp Hold it - MCA addon.esp ;;NoM addon [Requires] "Hold it - NOM addon.esp" requires version 3.0 or greater of Taddeus' "Necessities of Morrowind". (Ref: "Hold it 1pt92 read me.txt") Hold it - NOM addon.esp [ALL [ANY Hold it - replacer.esp Hold it - resource.esp] NoM 3.0.esp] ;; Dragon 32: 'Hold it - NOM addon.esp' uses items from the main "Hold It" mod (resource or replacer) so those should load first. [Order] Hold it - resource.esp Hold it - replacer.esp Hold it - NOM addon.esp ;; Dragon 32: 'Hold it - NOM addon.esp' makes changes to the NoM NPCs, for changes to work it needs to load after NoM [Order] NoM 3.0.esp Hold it - NOM addon.esp ;;Starfires NPCs addon [Requires] "Randomly gives items to the npc added by Starfire's mod Starfire's NPC addition." (Ref: "Hold it 1pt92 read me.txt") Hold it - SF npc addon.esp [ALL [ANY Hold it - replacer.esp Hold it - resource.esp] Starfires NPC Additions ver-1.11.esp] ;; Dragon 32: 'Hold it - SF npc addon.esp' uses items from the main "Hold It" mod (resource or replacer) so those should load first. [Order] Hold it - resource.esp Hold it - replacer.esp Hold it - SF npc addon.esp ;; Dragon 32: 'Hold it - SF npc addon.esp' makes changes to Starfire's NPCs, for changes to work it needs to load after Starfire's mod [Order] Starfires NPC Additions ver-1.11.esp Hold it - SF npc addon.esp ;;Children of Morrowind addon [Requires] "Randomly gives items to COM children. When a kid of offered a gift, they will hold it unless they already holding something else. Adds new CoM related items to the Hold it level lists." (Ref: "Hold it 1pt92 read me.txt") Hold it - COM addon.esp [ALL [ANY Hold it - replacer.esp Hold it - resource.esp] MW_Children_1_0.esm] ;; Dragon 32: 'Hold it - COM addon.esp' uses items from the main "Hold It" mod (resource or replacer) so those should load first. [Order] Hold it - resource.esp Hold it - replacer.esp Hold it - COM addon.esp ;;Tamriel Rebuilt addon [Requires] "Randomely give items to TR npcs. Adds new TR related items to the Hold it level lists." (Ref: "Hold it 1pt92 read me.txt") Hold it - TR addon.ESP [ALL [ANY Hold it - replacer.esp Hold it - resource.esp] TR_Data.esm TR_Mainland.esm] ;; Dragon 32: 'Hold it - TR addon.esp' uses items from the main "Hold It" mod (resource or replacer) so those should load first. [Order] Hold it - resource.esp Hold it - replacer.esp Hold it - TR addon.ESP ;;combined Children of Morrowind and Tamriel Rebuilt addon [Conflict] "Hold it - TR&CoM addon.ESP" combines "Hold it - COM addon" and "Hold it - TR addon" (so these 2 esp shouldn't be activated together)." (Ref: "Hold it 1pt92 read me.txt") Hold it - TR&CoM addon.ESP [ANY Hold it - TR addon.ESP Hold it - COM addon.esp] [Requires] "Randomely give items to TR npcs. Adds new TR related items to the Hold it level lists.[...] Randomly gives items to COM children." (Ref: "Hold it 1pt92 read me.txt") Hold it - TR&CoM addon.ESP [ALL [ANY Hold it - replacer.esp Hold it - resource.esp] TR_Data.esm TR_Mainland.esm MW_Children_1_0.esm] ;; Dragon 32: 'Hold it - TR&CoM addon.ESP' uses items from the main "Hold It" mod (resource or replacer) so those should load first. [Order] Hold it - resource.esp Hold it - replacer.esp Hold it - TR&CoM addon.ESP ;;HELLUVA addon [Requires] "Randomely adds the Hold it items to traders. Requires HE.L.L.U.V.A. Merchant containers.esm" (Ref: "Hold it 1pt92 read me.txt") H.E.L.L.U.V.A. Handy Holdables.esp [ALL [ANY Hold it - replacer.esp Hold it - resource.esp] H.E.L.L.U.V.A._Merchant_Containers.esm] ;; Dragon 32: 'H.E.L.L.U.V.A. Handy Holdables.esp' uses items from the main "Hold It" mod (resource or replacer) so those should load first. [Order] Hold it - resource.esp Hold it - replacer.esp H.E.L.L.U.V.A. Handy Holdables.esp ;;Dreamers addon [Requires] "Gives Hold it items to dreamers. Requires Aoimevelho's Dreamer Expension." (Ref: "Hold it 1pt92 read me.txt") Hold it - Dreamers.ESP [ALL [ANY Hold it - replacer.esp Hold it - resource.esp] DreamersExpansion.ESP] ;; Dragon 32: 'Hold it - Dreamers.ESP' uses items from the main "Hold It" mod (resource or replacer) so those should load first. [Order] Hold it - resource.esp Hold it - replacer.esp Hold it - Dreamers.ESP ;; Dragon 32: ''Hold it - Dreamers.ESP' makes changes to Dreamers Expansion's NPCs, for changes to work it needs to load after Aoimevelho's mod ;;Dragon32: According to TESPCD doesn't affect anything in patches for Dreamers Expansion [Order] DreamersExpansion.ESP Hold it - Dreamers.ESP ;;conflicts identified and reported elsewhere ;;Dragon32: Purported solution is to merge Hold It with appropriate LGNPC mods. I'm loath to do that, so just load order changes here. See Amenophis' original reports earlier in thread and Merge Objects solution later. ;; http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1073249&view=findpost&p=15663093 ;; So, load Hold It before all LGNPC mods. [Order] Less Lore.esp LGNPC_NoLore.esp Hold it.esp Hold it - replacer.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;;Dragon32: Maybe need to do this for Ostar's Less Generics too [Order] Hold it - replacer.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Holiday Mod 1.1 [Princess Stomper] ;;Dragon32: The "a1jw_thm_mercantileboost" script checks the variable "RR_vmktModLoaded", variable set when Rougetet's mod is loaded. Variable defined in Holiday Mod but setting order so load this after Outdoor Mall. [Order] Vivec Outdoor Mall CoM_v2.esp The Holiday Mod.esp [Order] Vivec Outdoor Mall_v2.esp The Holiday Mod.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Holidays Across Tamriel - Vvardenfell 1.02 [Lord Berandas] [Conflict] "The only issue I have found so far [with Lord Berandas' "Holidays Across Tamriel - Vvardenfell"] is with Nemon's Vivec Interiorator changing the layout of the upper floor of Vivec, Dralor Manor. Not a huge issue tho, just have to disable a few objects. " (Ref: http://forums.nexusmods.com/index.php?/topic/1775570-holidays-across-tamriel-vvardenfell/?p=15517005 ) Holidays Across Tamriel - Vvardenfell.esp Nemon's_Vivec_Interiorator.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @hollaajith's Armor Overhaul 1.3 [hollaajith] [Conflict] "DON'T USE BOTH." (Ref: "hollaajith's Armor Overhaul - Readme.txt") hollaajith's Armor Overhaul - Lefty.ESP hollaajith's Armor Overhaul.ESP ;;Dragon32: hollaajith's mod doesn't include gloves, so someone would still need a Left Gloves mod for those [Order] LeftGloves.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] LeftGloves_1C.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] LeftGloves_Addon_v2.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] Clean LeftGloves_TBandBM.esp hollaajith's Armor Overhaul - Lefty.ESP ;;Dragon32: includes Adamantium armour [Order] adamantiumarmor.esp hollaajith's Armor Overhaul.ESP [Order] adamantiumarmor.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] OfficialMods_v5.esp hollaajith's Armor Overhaul.ESP [Order] OfficialMods_v5.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] Clean Official Plugins v1.1.esp hollaajith's Armor Overhaul.ESP [Order] Clean Official Plugins v1.1.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] super_adventurers302.esp hollaajith's Armor Overhaul.ESP [Order] super_adventurers302.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] [Official]Adamantium Armor.esp hollaajith's Armor Overhaul.ESP [Order] [Official]Adamantium Armor.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] ImprovedAdamantiumArmor.esp hollaajith's Armor Overhaul.ESP [Order] ImprovedAdamantiumArmor.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] Official_2002_Mods.esp hollaajith's Armor Overhaul.ESP [Order] Official_2002_Mods.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp hollaajith's Armor Overhaul.ESP [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp hollaajith's Armor Overhaul - Lefty.ESP ;;"BTB's equipment module (only ESP which conflict with mine) does more than just balance armor. It also changes other items. Mine just changes armor. Also, in armor changes I change more things than BTB. I believe he reduced the values a bit too much and I've increased weight of Medium and Heavy armor quite a bit. ;;I'd load my mod later than BTB's so that chamges I made stick, or if you prefer BTB's changes don't use my mod. Since I changed some GMSTs his mod would srew up if loaded later than mine, mainly in terms of weight classification of armor." ;; http://forums.nexusmods.com/index.php?/topic/1998419-hollaajiths-armor-overhaul/?p=23265454 [Order] BTB - Equipment.esp hollaajith's Armor Overhaul.ESP [Order] BTB - Equipment.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] BTB - Unique Finery Equipment.esp hollaajith's Armor Overhaul.ESP [Order] BTB - Unique Finery Equipment.esp hollaajith's Armor Overhaul - Lefty.ESP ;;Dragon32: Similar rules for Wakim's [Order] Balance - items.esp hollaajith's Armor Overhaul.ESP [Order] Balance - items.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] Wakim's Game Improvement 9.esp hollaajith's Armor Overhaul.ESP [Order] Wakim's Game Improvement 9.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] Wakim's Game Improvements with No-glo v9.esp hollaajith's Armor Overhaul.ESP [Order] Wakim's Game Improvements with No-glo v9.esp hollaajith's Armor Overhaul - Lefty.ESP [Order] AprogasVampire WakimImprovements.20021210.esp hollaajith's Armor Overhaul.ESP [Order] AprogasVampire WakimImprovements.20021210.esp hollaajith's Armor Overhaul - Lefty.ESP ;;Compatibility Patches ;;Better Morrowind Armour [Conflict] You should use the compatibility versions of Moranar's "Better Morrowind Armor" which comes with "hollaajith's Armor Overhaul" (Ref: "hollaajith's Armor Overhaul - Readme.txt") [ANY hollaajith's Armor Overhaul - Lefty.ESP hollaajith's Armor Overhaul.ESP] [ANY [DESC !/hollaajith/ Better Morrowind Armor DeFemm(a).ESP] [DESC !/hollaajith/ Better Morrowind Armor DeFemm(o).ESP] [DESC !/hollaajith/ Better Morrowind Armor DeFemm(r).ESP] [DESC !/hollaajith/ Better Morrowind Armor.esp] [ALL [DESC !/hollaajith/ Complete Armor Joints.esp] [DESC /Better Morrowind Armor/ Complete Armor Joints.esp]] [ALL [DESC !/hollaajith/ Snow Prince Armor Redux.ESP] [DESC /A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP]]] ;;Dragon32: Order from TESPCD check [Order] hollaajith's Armor Overhaul - Lefty.ESP Better Morrowind Armor DeFemm(a).ESP [Order] hollaajith's Armor Overhaul.ESP Better Morrowind Armor DeFemm(a).ESP [Order] hollaajith's Armor Overhaul - Lefty.ESP Better Morrowind Armor DeFemm(o).ESP [Order] hollaajith's Armor Overhaul.ESP Better Morrowind Armor DeFemm(o).ESP [Order] hollaajith's Armor Overhaul - Lefty.ESP Better Morrowind Armor DeFemm(r).ESP [Order] hollaajith's Armor Overhaul.ESP Better Morrowind Armor DeFemm(r).ESP [Order] hollaajith's Armor Overhaul - Lefty.ESP Better Morrowind Armor.esp [Order] hollaajith's Armor Overhaul.ESP Better Morrowind Armor.esp [Order] hollaajith's Armor Overhaul - Lefty.ESP Complete Armor Joints.esp [Order] hollaajith's Armor Overhaul.ESP Complete Armor Joints.esp [Order] hollaajith's Armor Overhaul - Lefty.ESP Snow Prince Armor Redux.ESP [Order] hollaajith's Armor Overhaul.ESP Snow Prince Armor Redux.ESP ;;Complete Armour Joints [Conflict] You should use the compatibility version of Kahkahra's "Complete Armor Joints" which comes with "hollaajith's Armor Overhaul" (Ref: "hollaajith's Armor Overhaul - Readme.txt") [ANY hollaajith's Armor Overhaul - Lefty.ESP hollaajith's Armor Overhaul.ESP] [ALL [DESC !/hollaajith/ Complete Armor Joints.esp] [DESC !/Better Morrowind Armor/ Complete Armor Joints.esp]] ;;Dragon32: Order from TESPCD check [Order] hollaajith's Armor Overhaul - Lefty.ESP Complete Armor Joints.esp [Order] hollaajith's Armor Overhaul.ESP Complete Armor Joints.esp ;;Snow Prince Armor Redux [Conflict] You should use the compatibility version of Saint Jiub's "Snow Prince Armor Redux" which comes with "hollaajith's Armor Overhaul" (Ref: "hollaajith's Armor Overhaul - Readme.txt") [ANY hollaajith's Armor Overhaul - Lefty.ESP hollaajith's Armor Overhaul.ESP] [ALL [DESC !/hollaajith/ Snow Prince Armor Redux.ESP] [DESC !/A model replacer for the Ancient Steel armor/ Snow Prince Armor Redux.ESP]] ;;Dragon32: Order from TESPCD check [Order] hollaajith's Armor Overhaul - Lefty.ESP Snow Prince Armor Redux.ESP [Order] hollaajith's Armor Overhaul.ESP Snow Prince Armor Redux.ESP [Order] tribunal rebalance.ESP hollaajith's Armor Overhaul.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Homes to Let [Princess Stomper] ;;Dragon32: believe "Xia's Imported Silk Dresses" mentioned in readme is "Silk Dragon Imports" by Xiamara [Conflict] Princess Stomper's "Homes to Let" conflicts with V8 Man's "The Latest, Greatest Housing Mod", Xiamara's "Silk Dragon Imports" and Ravensong's "Archmage Tower of Pelagiad" (Ref: "Homes To Let - readme.rtf") [ANY Homes To Let.esp Homes To Let v2pt0.esp] [ANY ArchmagetowerTwo.esp The Latest, Greatest Housing Mod_GOLD.esp Clean_Xia_Silk_Dragon_Imports_1.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Homes to Let - Azrael [Azrael] ;;Dragon32: believe "Xia's Imported Silk Dresses" mentioned in readme is "Silk Dragon Imports" by Xiamara [Conflict] Azrael's "Homes to Let - Azrael" conflicts with V8 Man's "The Latest, Greatest Housing Mod", Xiamara's "Silk Dragon Imports" and Ravensong's "Archmage Tower of Pelagiad" (Ref: "Homes To Let - Azrael readme.doc") Homes To Let - Azrael.esp [ANY ArchmagetowerTwo.esp The Latest, Greatest Housing Mod_GOLD.esp Clean_Xia_Silk_Dragon_Imports_1.0.esp] [Conflict] Azrael's "Homes to Let - Azrael" is a modified version of Princess Stomper's original "Homes to Let". You should not run Azrael's version with Princess Stomper's. (Ref: "Homes To Let - Azrael readme.doc") Homes To Let - Azrael.esp [ANY Homes To Let.esp Homes To Let v2pt0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Horror Mod [MentalElf] [Conflict] MentalElf's "Horror Mod" and Centurion's "Addon 2 for Ald-Vendras, Castle Avalon" both use the same IDs for objects. "Addon 2 for Ald-Vendras, Castle Avalon" uses them as Containers, "Horror Mod" as Activators. The objects: bar_cryptbody01 bar_cryptbody02 bar_cryptbody03 bar_cryptbody04 You should edit either "Addon 2 for Ald-Vendras, Castle Avalon" or "Horror Mod" renaming the conflicting object IDs (to e.g. "AV_bar_cryptbody01" or "HM_bar_cryptbody01"). (Ref: http://forums.bethsoft.com/index.php?/topic/1083121-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__16053177 ) Horror Mod.esp AV2-moved_Addon2_Castle_Avalon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @House of Earthly Delights, Harem Style [NioLiv] [Note] !! NioLiv's "House of Earthly Delights, Harem Style" needs Psychodog Studio's "Better Bodies" and either AlienSlof's "Better Beasts" or SabreGirl's "Better Bodies for Beasts" for the clothes to fit. !! (Ref: "House of Earthly Delights, Harem Style readme.pdf") [ALL House of Earthly Delights, Harem Style.esp [NOT [ALL Better Bodies.esp [ANY Slof's Better Beasts a.esp Slof's Better Beasts b.esp Slof's Civilised Beasts.esp SG-BB-for-beasts.esp]]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @House of Earthly Delights Upgrade Mod [Kaira Midnight] [Note] !! This plugin contains evil GMSTs, and other dirty references. (Even though the archive is named: "cleanhouseofearthlydelights.zip") !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 28049 EarthlyDelights.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @House of Mannequins 1.0 [Grumblepunk] [Patch] "[Pantalaimon's "House of Mannequins - Mistform Fix"] fixes the mistform mannequins from 'House of Mannequins' by giving them clothing when you drop them. Clothing of some visible kind (i.e. not a belt or ring) must be in its inventory at all times to remain usable." (Ref: "HoMfix.txt") Download from Morrowind Modding History - http://mw.modhistory.com/download-80-9291 House of Mannequins - Mistform fix.esp House of Mannequins v1.0.esp ;;Dragon32: Logical to load the patch after the main mod, neh? [Order] House of Mannequins v1.0.esp House of Mannequins - Mistform fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @House of Spears [Nazz] [Note] This plugin contains a script "TMstart_HOS" that refers to a non-existant journal entry "DA_Agamemnon" which will cause an error when the plugin is loaded. Since the script is not used in the plugin, it should be safe to delete it to be able to play the plugin without that error. [SIZE 123894 House_spear.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Houses for Sale [Coleen] ;;Dragon32: "Copy of HousesForSale.esp" is the mod name in the archive. [Conflict] "dh_Homes conflicts with Houses for Sale in Ebonheart [...]. Both of them place a gigantic castle/mansion south of Ebonheart in almost exactly the same place." (Ref: http://forums.bethsoft.com/topic/1472233-ideapossible-wip-dh-furn-expansion-discussion/?p=23626043 ) [ANY Copy of HousesForSale.esp HousesForSale.esp BE_HousesForSale.esp] [ANY BE_dh_homes.esp dh_homes.esp] ;;Dragon32: From "Dave Humphrey's Furniture mod 2.01 [Dave Humphrey]" ;; ;; "in the case of dh_homes dh_homes must load after Vality's Ascadian Isles Trees or the large castle type house thats placed in ebonheart is burried in land scape. once its loaded after, its just a matter of removing a couple trees." ;; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13503499 ) ;; ;;Dragon32: As dh_homes and Houses for Sale conflict I assume a similar Order rule is warranted here [Order] Vality's Ascadian Isles Addon.esp Copy of HousesForSale.esp HousesForSale.esp BE_HousesForSale.esp ;;Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready] [Order] ValityAIMod_VurtTrees.esp Copy of HousesForSale.esp HousesForSale.esp BE_HousesForSale.esp ;;Vality's AI for Vurt's AI [knots] [Order] Vality's AI for Vurt's AI.esp Copy of HousesForSale.esp HousesForSale.esp BE_HousesForSale.esp [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Copy of HousesForSale.esp HousesForSale.esp BE_HousesForSale.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Houses and Apartments 1.1 [ashworm] [Conflict] Landscape conflict: "The Gnisis house [from ashworm's "Houses&Apartments"] conflicted with [VagabondAngel's] Violnt Femme Boutique." (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3130 ) VioletFemme.esp Houses&Apartments.esp [Conflict] Landscape conflict: "the Suran house [from ashworm's "Houses&Apartments"] conflicted with all of the Archery Tradehouse, House of Spears, and a house used in Suran Underworld." (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3130 ) Houses&Apartments.esp [ANY Suran Archery Store_v3.0.esp Suran Archery Store_v3.0 NSE.esp House of Spears3.0.esp House_spear.esp House_spear_moved.esp Balanced House of Spears.esp Suran_Underworld_2.5.esp SU_SW Comp. Patch.esp Suran_Underworld_v3.ESP] [Conflict] Landscape conflict: "The Dagon Fel house [from ashworm's "Houses&Apartments"] conflicted with the BathMod" (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3130 ) Houses&Apartments.esp [ANY Stinkers 3.0.esp Stinkers.esm Stinkers.esp] [Conflict] Landscape conflict: "the Caldera house [from ashworm's "Houses&Apartments"] conflicted with [V8 Man's] The Latest Greatest Housing Mod." (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3130 ) Houses&Apartments.esp The Latest, Greatest Housing Mod_GOLD.esp [Conflict] "[ashworm's "Houses&Apartments"] conflicts with [...] Balmora Expansion." (Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE ) Houses&Apartments.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] [Conflict] "[ashworm's "Houses&Apartments"] conflicts with [...] New Suran." (Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE ) Houses&Apartments.esp New Suran.esp [Conflict] "[ashworm's "Houses&Apartments"] conflicts with [...] Suran Extended." (Ref: https://www.youtube.com/watch?v=9fLEcHbN-XE ) Houses&Apartments.esp [ANY Suran Extended Family.esp Clean Suran Extended.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @How Are You? [Kirel] ;; expdep [Requires] This plugin uses a startscript. k_howareyou.esp [ANY Tribunal.esm Bloodmoon.esm] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp k_howareyou.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] k_howareyou.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Hugely Expanded Leveled Lists Ultimate Version Addition [Sandman101 and Friends] ;;Dragon32: Rules split into separate sections for the various HELLUVA plugins ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Huleeya, Morag Tong Bugfix [Escee] [Note] !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Huleeya, Morag Tong Bugfix by Escee. !! (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://forums.bethsoft.com/index.php?/topic/794715-comprehensive-bugfix-mods-catalogfaq/ ) Huleeya_Morag_Tong_Fix_0606.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Huleeya Fix [Psychosavant] [Note] !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install The Huleeya Fix by Psychosavant. !! (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://forums.bethsoft.com/index.php?/topic/794715-comprehensive-bugfix-mods-catalogfaq/ ) fixhuleeya_0627.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Hunter Modification [Martin Bohnet a.k.a Garak] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 376805 huntermodtrib.esp] [Conflict] Choose ONLY ONE of these plugins. "For the tribunal version, use the huntermodtrib.esp file, which is identical exept for the added quest titles and end marks." (Ref: "readme_huntermod.txt") huntermod.esp huntermodtrib.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ice Armor [Evil Sorcerer] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1900455 Ice Armor.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @IceBradyHurdy_RobeReplacer [CanadianIce, Brady228 & Hurdy Gurdy] [Conflict] Use ONLY ONE of these plugins. (Ref: "readme_IceNioLivRobeReplacer.txt") IceBradyHurdyRobeReplacerALL.esp IceBradyHurdyRobeReplacerMW.esp IceBradyHurdyRobeReplacerTB.esp IceBradyHurdyRobeReplacerBM.esp IceBradyHurdyRobeReplacerPLUS.esp ; reported by January - PTE would override Ice's Robe Replacer definitions [Order] Piratelords Trade Enhancements.esp IceBradyHurdyRobeReplacerALL.esp IceBradyHurdyRobeReplacerMW.esp IceBradyHurdyRobeReplacerTB.esp IceBradyHurdyRobeReplacerBM.esp IceBradyHurdyRobeReplacerPLUS.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @IceNioLiv_RobeReplacer [CanadianIce & NioLiv] [Conflict] Use ONLY ONE of these plugins. (Ref: "readme_IceNioLivRobeReplacer.txt") IceNioLivRobeReplacerALL.esp IceNioLivRobeReplacerMW.esp IceNioLivRobeReplacerTB.esp IceNioLivRobeReplacerBM.esp IceNioLivRobeReplacerPLUS.esp ; reported by January - PTE would override Ice's Robe Replacer definitions [Order] Piratelords Trade Enhancements.esp IceNioLivRobeReplacerALL.esp IceNioLivRobeReplacerMW.esp IceNioLivRobeReplacerTB.esp IceNioLivRobeReplacerBM.esp IceNioLivRobeReplacerPLUS.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ice's Female Templar Robe [CanadianIce] [Requires] "[CanadianIce's "Ice's Female Templar Robe" is] DEPENDANT ON THE BLACK MILL ESP!!!!!" (Ref: "readme-IcesBMFemaleTemplar.html") Ice_BlackMillFemaleRobes.esp TheBlackMill11.esp ;;Dragon32: Checked with TESPCD [Order] TheBlackMill11.esp Ice_BlackMillFemaleRobes.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ice's Glass Cuirass [CanadianIce] [Conflict] Both CanadianIce's Glass Cuirass and Cyanvoid's Female Cuirasses provide a female version of the glass cuirass. You should decide which plugin to use. Ice's Glass Cuirass.esp female_cuirasses_2.0.esp ; Dragon32 note: conflict with Avenger's Female Armor covered under that plugin. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ice's Hideaway [CanadianIce] [Requires] (Ref: "readme-IcesHideaway.doc") Ice's Hideaway Buster.esp Ice's Hideaway.esp [Requires] (Ref: "readme-IcesHideawayHESwimtopFix.txt) IcesHideawayHESwimTopFix.esp Ice's Hideaway.esp [Requires] (Ref: Dragon32 - examined plugins, "Ice's Hideaway Patch" requires "Ice's Hideaway") Ice'sHideawayBBpatch.esp Ice's Hideaway.esp [Conflict] With CanadianIce's "Ice's Hideaway Patch" you do not need her "High Elf Swimsuit top fix". (Ref: Dragon32 - examined plugins using TESPCD, the Patch includes the swimsuit fix and was released later) IcesHideawayHESwimTopFix.esp Ice'sHideawayBBpatch.esp [Order] ; Dragon32: Deduced from file dates and TESPCD Ice's Hideaway.esp IcesHideawayHESwimTopFix.esp Ice'sHideawayBBpatch.esp [Order] ; (Ref: "readme-IcesHideaway.doc") Ice's Hideaway.esp Ice's Hideaway Buster.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Icons for Bob's Armory [Bryss Phoenix] [Note] ! Bryss Phoenix has created a version of Mr. Dave's "Bob's Armory" which gives each item its own icon. ! http://mw.modhistory.com/download-76-10521 [SIZE !134091 Bob's Armory.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @If Wishes Were Horses 1.1 [MagicNakor] [Conflict] Only load one plugin. Choose one corresponding to the type of horse you wish to ride. (Ref: "If Wishes Were Horses Readme.txt") IWWH Black Common - F.esp IWWH Black Common - R.esp IWWH Black Expensive - F.esp IWWH Black Expensive - R.esp IWWH Black Imperial - F.esp IWWH Black Imperial - R.esp IWWH Black Steel - F.esp IWWH Black Steel - R.esp IWWH Brown1 Common - F.esp IWWH Brown1 Common - R.esp IWWH Brown1 Expensive - F.esp IWWH Brown1 Expensive - R.esp IWWH Brown1 Imperial - F.esp IWWH Brown1 Imperial - R.esp IWWH Brown1 Steel - F.esp IWWH Brown1 Steel - R.esp IWWH Brown2 Common - F.esp IWWH Brown2 Common - R.esp IWWH Brown2 Expensive - F.esp IWWH Brown2 Expensive - R.esp IWWH Brown2 Imperial - F.esp IWWH Brown2 Imperial - R.esp IWWH Brown2 Steel - F.esp IWWH Brown2 Steel - R.esp IWWH Brown3 Common - F.esp IWWH Brown3 Common - R.esp IWWH Brown3 Expensive - F.esp IWWH Brown3 Expensive - R.esp IWWH Brown3 Imperial - F.esp IWWH Brown3 Imperial - R.esp IWWH Brown3 Steel - F.esp IWWH Brown3 Steel - R.esp IWWH Brown4 Common - F.esp IWWH Brown4 Common - R.esp IWWH Brown4 Expensive - F.esp IWWH Brown4 Expensive - R.esp IWWH Brown4 Imperial - F.esp IWWH Brown4 Imperial - R.esp IWWH Brown4 Steel - F.esp IWWH Brown4 Steel - R.esp IWWH Brown5 Common - F.esp IWWH Brown5 Common - R.esp IWWH Brown5 Expensive - F.esp IWWH Brown5 Expensive - R.esp IWWH Brown5 Imperial - F.esp IWWH Brown5 Imperial - R.esp IWWH Brown5 Steel - F.esp IWWH Brown5 Steel - R.esp IWWH LgtBrown Common - F.esp IWWH LgtBrown Common - R.esp IWWH LgtBrown Expensive - F.esp IWWH LgtBrown Expensive - R.esp IWWH LgtBrown Imperial - F.esp IWWH LgtBrown Imperial - R.esp IWWH LgtBrown Steel - F.esp IWWH LgtBrown Steel - R.esp IWWH Nightmare - F.esp IWWH Nightmare - R.esp IWWH White Common - F.esp IWWH White Common - R.esp IWWH White Expensive - F.esp IWWH White Expensive - R.esp IWWH White Imperial - F.esp IWWH White Imperial - R.esp IWWH White Steel - F.esp IWWH White Steel - R.esp [Note] This is a modder's plugin which "adds all the horses as creatures into the CS (with sounds already set up), but not into the world." (Ref: "If Wishes Were Horses Readme.txt") IWWH - Modder.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Iliandria, an Altmer Town [PirateLord] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 389359 Altmer Town.esp] ;; Iliandria, an Altmer Town conflicts with BEER! - cell conflict. ;; Load after BEER! ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [Order] BEER! Combo v1.12-03a (PR esm v2.4fix).esp BEER! Combo v1.12-03a (PR esp v2.4fix).esp BEER! Combo v1.12-03a.esp BEER! Combo.esp BEER! with MCA.esp BEER!.esp NoM 2.1 with BEER!.esp NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp NoM 2.12-03a with BEER!.esp Altmer Town.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Illegal Dwemer Trading [Spline] [Conflict] Use only one plugin: "If using Tribunal, select the "Illegal Dwemer Trading MW-TR.esp" when loading Morrowind. Otherwise, select the "Illegal Dwemer Trading MW.esp"." (Ref: "Illegal Dwemer Trading.txt") Illegal Dwemer Trading MW-TR.esp Illegal Dwemer Trading MW.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Illuminated Order v1.0 [Charles J. DeVito/LDones] [Requires] (Ref: IlluminatedOrder_readme.rtf) Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp [ALL [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] Bloodmoon.esm] [Conflict] These are alternate versions of "Illuminated Order", the latter four fix a conflict of overlapping houses when using Illuminated Order together with Indybank. Only use one of these mods. Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Illuminated Order/Indy Bank Mod Fix [HolyMcGibblets] [Conflict] Choose only one plugin: (Ref: "Illuminated Order - Indy Bank Fix.txt") Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank WC Compatible).esp [Requires] (Ref: "Illuminated Order - Indy Bank Fix.txt") Illuminated Order v1.0 (IndyBank Compatible).esp [ANY Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp Indy Bank (SW Comp. Patch).ESP] [Requires] (Ref: "Illuminated Order - Indy Bank Fix.txt") Illuminated Order v1.0 (IndyBank WC Compatible).esp [ANY WalledCity_IndyBank.esp IndybankWC.esp] ;;Dragon32: Order rules make sense [Order] Indybank.esp Illuminated Order v1.0 (IndyBank Compatible).esp [Order] Indybank2.4b.ESP Illuminated Order v1.0 (IndyBank Compatible).esp [Order] Indybank-NoHouses.esp Illuminated Order v1.0 (IndyBank Compatible).esp [Order] WalledCity_IndyBank.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp [Order] IndybankWC.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp [Order] Indy Bank (SW Comp. Patch).ESP Illuminated Order v1.0 (IndyBank Compatible).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Illuminated order lich particles [Boethiah539] [Requires] (Ref: Illuminated_order_particle_lich_addon.rar\readme.txt) Boe_lich_particle.esp [ALL [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] Tribunal.esm] ; Dragon 32: not mentioned in readme. My guess [Order] Illuminated Order v1.0.esp Boe_lich_particle.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Boe_lich_particle.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp Boe_lich_particle.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp Boe_lich_particle.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp Boe_lich_particle.esp ;:Dragon32: Checked with TESPCD, conflict with CLOTH record "_order_lich_shirt" [Order] vn_lichcraft2.esp Boe_lich_particle.esp [Order] vn_lichcraft2_alt.esp Boe_lich_particle.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Illuminated Windows 1.2 [DrkAngl66] [Note] ! A newer version of DrkAngl66's "Illuminated Windows", 1.2, is available. You should upgrade! ! http://mw.modhistory.com/download--15155 Illuminated Windows.esp [Note] ! A newer version of DrkAngl66's "ASE Expansions" is available in the "Illuminated Windows 1.2" download. You should upgrade! ! http://mw.modhistory.com/download--15155 ASE Tribunal Expansion.esp [Requires] DrkAngl66's "Illuminated Windows 1.2" requires Tribunal. (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") Illuminated Windows v1.2.esp Tribunal.esm [Requires] DrkAngl66's "Illuminated Windows Bloodmoon Expansion" requires both Tribunal and Bloodmoon. (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") Illuminated Windows - Bloodmoon v1.2.esp [ALL Tribunal.esm Bloodmoon.esm] ; based on file dates in archive, although readme says "[Illuminated Windows - Bloodmoon] may be used independently if desired" [Order] Illuminated Windows v1.2.esp Illuminated Windows - Bloodmoon v1.2.esp [Note] ! Dark Angel suggests changing your morrowind.ini so quadratic lighting is used. ! See "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc" [ANY Illuminated Windows v1.2.esp Illuminated Windows - Bloodmoon v1.2.esp] [Conflict] "Modmans Windowlights is incorporated into [DrkAngl66's "Illuminated Windows 1.2"] making it unnecessary to download the original mod." (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") Illuminated Windows v1.2.esp [ANY Modman_windowlights_Full_2.esp Modman_windowlights_Purist_2.esp] ;;Dragon32: Reported for earlier version, assume it is still the same for 1.2 [Conflict] These two plugins make an incompatible change to the same cell, and you may get the error: 'Object reference "flora_bc_fern_03" missing in master file.'. You can get around it by using the Construction Set or TESAME to edit one of plugins and remove the conflicting changes. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=866830&hl= ) [ANY Illuminated Windows.esp Illuminated Windows v1.2.esp] Vality's Bitter Coast Addon.esp [Requires] DrkAngl66's "Illuminated Windows for Balmora Expansion" requires Tribunal and Gorg, CanadianIce and Jeremy's "Balmora Expansion". (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") Illuminated Windows for Balmora Expansion.esp [ALL Tribunal.esm [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp]] [Order] Balmora Expansion v1.4.esp Illuminated Windows for Balmora Expansion.esp [Order] Balmora Expansion v1.4+(1.4).esp Illuminated Windows for Balmora Expansion.esp [Order] Balmora Expansion - LITE 1.0.esp Illuminated Windows for Balmora Expansion.esp [Order] BE+(1.4) Better Looking Morrowind.esp Illuminated Windows for Balmora Expansion.esp [Conflict] "[DrkAngl66's] "Illuminated Windows for Balmora Expansion" and [Gorg, CanadianIce and Jeremy's] "Balmora Expansion" is not compatible with [ZeroTheHero,Slowride,and Black's] "Gardeners of Morrowind"." (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") Gardeners of Morrowind.esp Illuminated Windows for Balmora Expansion.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 194787 Illuminated Windows for Indy Bank.esp] ;;Dragon32: indybankWC.esp, Indy Bank (SW Comp. Patch).ESP and WalledCity_IndyBank.esp all move things around. ;;DrkAngl66's readme says "Placed objects and made alterations to some of the structures in "Indy Bank" and "Balmora Expansion" to better blend them in and improve appearance. Especially in the case of "Indy Bank"." [Requires] DrkAngl66's "Illuminated Windows for Indy Bank" requires Tribunal and Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod". (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") Illuminated Windows for Indy Bank.esp [ANY INDYBANK.ESP Indybank2.4b.ESP indybank-NoHouses.esp] [Conflict] DrkAngl66's readme says the "Illuminated Windows for Indy Bank.esp" mod places "objects and made alterations to some of the structures in "Indy Bank" and "Balmora Expansion" to better blend them in and improve appearance. Especially in the case of "Indy Bank"." It is highly unlikely that these versions of Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod" are compatible as they too move objects around. (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") Illuminated Windows for Indy Bank.esp [ANY indybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp] [Order] INDYBANK.ESP Illuminated Windows for Indy Bank.esp [Order] Indybank2.4b.ESP Illuminated Windows for Indy Bank.esp [Order] indybank-NoHouses.esp Illuminated Windows for Indy Bank.esp ; These ASE Expansions are included in the Illuminated Windows archive, they're add-ons for Atmospheric Sound Effects (ASE 3.0) [Duncan] [Requires] "Requirements [for "ASE Bloodmoon Expansion.esp" are] Bloodmoon, Duncan's ASE (Atmospheric Sound Effects)" (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") ASE Bloodmoon Expansion.esp [ALL Bloodmoon.esm [ANY AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp]] [Requires] "Requirements [for "ASE Tribunal Expansion v1.2.esp" are] Tribunal, Duncan's ASE (Atmospheric Sound Effects)" (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") ASE Tribunal Expansion v1.2.esp [ALL Tribunal.esm AtmosphericSoundEffects-3.0-Tribunal.esp] ; Not mentioned in readme but the readme does say that an ASE mod's required for these mods to run, so... [Order] AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp ASE Bloodmoon Expansion.esp [Order] AtmosphericSoundEffects-3.0-Tribunal.esp ASE Tribunal Expansion v1.2.esp [Requires] DrkAngl66's "ASE Extras Expansion" requires Tribunal, Duncan's "Atmospheric Sound Effects" and either Gorg, CanadianIce and Jeremy's "Balmora Expansion" or Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod". (Ref. "MW_Illuminated_windows_v1_2.zip\Data Files\DrkAngel readme.doc") ASE Extras Expansion.esp [ALL Tribunal.esm AtmosphericSoundEffects-3.0-Tribunal.esp [ANY INDYBANK.ESP Indybank2.4b.ESP indybank-NoHouses.esp indybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp]] [Order] AtmosphericSoundEffects-3.0-Tribunal.esp ASE Extras Expansion.esp [Order] INDYBANK.ESP ASE Extras Expansion.esp [Order] Indybank2.4b.ESP ASE Extras Expansion.esp [Order] indybank-NoHouses.esp ASE Extras Expansion.esp [Order] indybankWC.esp ASE Extras Expansion.esp [Order] Indy Bank (SW Comp. Patch).ESP ASE Extras Expansion.esp [Order] WalledCity_IndyBank.esp ASE Extras Expansion.esp [Order] Balmora Expansion v1.4.esp ASE Extras Expansion.esp [Order] Balmora Expansion v1.4+(1.4).esp ASE Extras Expansion.esp [Order] Balmora Expansion - LITE 1.0.esp ASE Extras Expansion.esp [Order] BE+(1.4) Better Looking Morrowind.esp ASE Extras Expansion.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Illy's Dirty Books [Illuminiel] [Conflict] "Q: Does ["Illy's Dirty Books"] work with Book Rotate? A: It will if you don't activate ["Illy's Dirty Books.ESP"] and just use the replacer textures, otherwise it will conflict with any scripts added to books that use meshes I needed to remap." Alternatively using TESTool's Merged Objects function will merge the new meshes from "Illy's Dirty Books" with the script changes from "Book Rotate". (Ref: "Dirty Books Guide.txt") Illy's Dirty Books.ESP [ALL [ANY Book Rotate.esm Book Rotate - Morrowind.esp Book Rotate - Morrowind v1.1.esp] [NOT Merged_Objects.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Illy's Oh my Goddess 1.03 [Illuminiel] ;;bmdep [Requires] This plugin uses a Bloodmoon scripting function: placeatme Illy's Oh my Goddess.ESP Bloodmoon.esm [Note] !! "[When using "Illy's Oh my Goddess" Ygfa] does have a schedule [...] and therefore could conflict with any mod that puts her on a schedule like ["Living Cities of Vvardenfell"] - I suggest if you know how take her off any other schedule before using ["Illy's Oh my Goddess"] or don't use ["Living Cities of Vvardenfell"] while you try ["Illy's Oh my Goddess"] out - once Ygfa is back in Pelagiad then install ["Living Cities of Vvardenfell"]." !! (Ref: "Illy's Oh my Goddess.txt") [ALL Illy's Oh my Goddess.ESP [ANY NPC LCV Schedules 03.esp NPC LCV Schedules 04 VOC.esp]] ;; "Although Ygfa has some new topics and dialogue her dialogue and story is not intended to conflict with the LGNPC-Pelagiad mod" ;; (Ref: "Illy's Oh my Goddess.txt") ;;Dragon32: SO, hopefully, loading this after LGNPC should be OK [Order] LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp Illy's Oh my Goddess.ESP ;; From Abot's user rules [Order] LGNPC__merged.esp Illy's Oh my Goddess.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Illy's Solstheim Rumour Fix [Illuminiel] ;;Ref: http://forums.bethsoft.com/topic/1094671-relz-illys-solsteim-rumour-fix/?p=18160887 [Order] Less_Generic_Bloodmoon.esp Illy's Solsteim Rumour Fix.esp ;;"Something I have noticed, Illy's Solsteim Rumor Fix needs to load after White Wolf of Lokken Mountain (.esp version), as Lokken overwrites the latest rumor topic that reverts it back to non-agent class npcs." ;;Ref - http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24162382 [Order] BT_Whitewolf_2_0.esp Illy's Solsteim Rumour Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Immersive Chargen 1.25 [Qebehsenuf] ;;Dragon32: 1.24 (and I assume ealier don't come with "Immersive Chargen - CM.esp") [Note] ! There is a new version of "Immersive Chargen" by Qebehsenuf, 1.25. You should upgrade! ! http://mw.modhistory.com/download-54-6184 [VER < 1.25 Immersive Chargen.esp] [Conflict] Choose only one plugin: Immersive Chargen - CM.esp - Integrates "Character Maker" by Zerocyde. Immersive Chargen.esp - Does not (Ref: "IC1.25ReadMe.txt") Immersive Chargen.esp Immersive Chargen - CM.esp [Conflict] "[Immersive Chargen - CM.esp] integrates Character Maker by Zerocyde." (Ref: "IC1.25ReadMe.txt") Immersive Chargen - CM.esp [ANY Character Maker (qs).esp Character Maker.esp] [Conflict] "Mods that remove the message boxes during chargen will likely conflict, as 'Immersive chargen'also removes them." (Ref: "IC1.25ReadMe.txt") [ANY Immersive Chargen.esp Immersive Chargen - CM.esp] No CharGen MessageBoxes.esp [Conflict] "[Qebehsenuf's "Immersive Chargen" ] provides an opportunity via dialogue to choose to begin as a vampire, with choice of bloodline." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#ThematicCharGenMods ) [ANY Immersive Chargen.esp Immersive Chargen - CM.esp] [ANY CharGen Diseases.esp Vampire Birthsigns.esp Chargen Vampire_Berne.esp Chargen Vampire.esp Birthsign Diseases.esp] [Note] "If anyone is having problems with the "Who's there?" dialog, look up the "it's me you idiot" mod [in ManaUser's "Mini Mods Collection"]. That will fix your problems and you will be able to use the latest version [of "Immersive Chargen" by Qebehsenuf]." (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6581 ) ManaUser's "Mini Mods Collection": http://webpages.charter.net/manauser/morrowind/#minimods [ALL [ANY Immersive Chargen.esp Immersive Chargen - CM.esp] [NOT It's me, you idiot.esp]] [Order] Immersive Chargen.esp It's me, you idiot.esp [Order] Immersive Chargen - CM.esp It's me, you idiot.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Imperial Chainmail Greaves Fix [rattfink333] [Conflict] "[rattfink333's] chainmail fix is not necessary when one uses [Moranar's] Better MW Armor" (Ref: http://forums.bethsoft.com/topic/1504990-relz-morrowind-overhaul-sounds-graphics-30-thread-5/?p=23818723 ) Better Morrowind Armor.esp imperial chain fix.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Imperial Graves of Morrowind 1.2 [Tarius] [Conflict] Tarius' "Imperial Graves of Morrowind" conflicts with Korana, BadKarma, and Lady Rae's "Clothiers of Vardenfell", the Caldera tavern. (Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) Imperial Graveyards of MW.esp [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp KN_Keening_Clothiers.esp] [Conflict] Tarius' "Imperial Graves of Morrowind" conflicts with Mr. C. Racer's "Windmill for Pelagiad". (Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) Imperial Graveyards of MW.esp A Windmill for Pelagiad v2_0.ESP [Conflict] Tarius' "Imperial Graves of Morrowind" conflicts with ayse's "Varieties of N'Dib Trees with a small Forest". (Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) Imperial Graveyards of MW.esp Varieties_of_Ndib_Trees.esp [Conflict] Tarius' "Imperial Graves of Morrowind" conflicts with Grack, Orph and Regaez's "Pelagiad Expanded", the rich district. (Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) Imperial Graveyards of MW.esp Pelagiad_UNFINISHED.esp [Conflict] Tarius' "Imperial Graves of Morrowind" and MentalElf's "Horror Mod" both use the same IDs for objects. "Imperial Graves of Morrowind" uses them as Containers, "Horror Mod" as Activators. The objects: bar_cryptbody01 bar_cryptbody02 bar_cryptbody03 bar_cryptbody04 "In one person's case the easiest fix was to alter the Horror mod." You should edit either "Imperial Graves of Morrowind" or "Horror Mod" renaming the conflicting object IDs (to e.g. "IGM_bar_cryptbody01" or "HM_bar_cryptbody01"). (Ref: http://www.nexusmods.com/morrowind/mods/36812/ ) Imperial Graveyards of MW.esp Horror Mod.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Imperial Guards Anticlone [TheLys] [Order] Morrowind Patch *.esm Imp Guard anticlone.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Imp Guard anticlone.esm [Requires] (Ref: ImpGuardsAnticlone.txt) Imp Guard anticlone BH add-on.esp [ALL Imp Guard anticlone.esm [ANY Better Heads.esm Better Heads.esp]] [Note] As you have "Better Heads" loaded TheLys recommends using the AntiClone addon. (Ref: ImpGuardsAnticlone.txt) [ALL Imp Guard anticlone.esm [ANY Better Heads.esm Better Heads.esp] [NOT Imp Guard anticlone BH add-on.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Imperial Knights: Unofficial Expansion [Cixe'] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11585995 Cixe_UnofficialExpansion.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Imperial Legion Badge 1.0 [Rodrigo Ortiz] ; The Imperial Legion Badge Readme.txt [Conflict] "The Imperial Legion Badge" by Rodrigo Ortiz and "Imperial legion shirt" by Dagoth Ur both do the same thing: allow you to be in the legion without having to wear legion armor. "Imperial Legion Uniforms" by Santtu Pajukanta as well as its other changes also includes a legion shirt. You probably only want to activate one of these plugins. The Imperial Legion Badge.esp Legion Shirt.esp ImperialLegionUniform.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Imperial Presence 1.14 [cml33] [Conflict] Only use one version of the plugin: Imperial Presence.esp - The normal version Imperial Presence (No SN).esp - Version without the new Census and Excise Quarters. (Ref: "Imperial Presence.txt" and "Imperial Presence (No SN).txt") Imperial Presence.esp Imperial Presence (No SN).esp [Conflict] "[Imperial Presence (No SN).esp] won't work [with] the the NOM patch." (Ref: "Imperial Presence (No SN).txt") Imperial Presence (No SN).esp Imperial Presence (NOM Patch).esp [Patch] (Ref: "Imperial Presence.txt") Imperial Presence (NOM Patch).esp [ALL Imperial Presence.esp NoM 3.0.esp] [Order] Imperial Presence.esp Imperial Presence (NOM Patch).esp ;;"the Imperial Presence NOM patch should load after NOM 3.0 not before." ;;Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24071688 [Order] NoM 3.0.esp Imperial Presence (NOM Patch).esp [Conflict] "[cml33's "Imperial Presence"] include[s his] Census and Excise Office Quarters mod." (Ref: "Imperial Presence.txt") Imperial Presence.esp Census and Excise Office Quarters.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Imperial Tomb [unknown] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 159855 Imp_Tomb_1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Imperial Uniforms 1.2 [NukeouT] [Note] You should download version 1.2 of NukeouT's plugin, the updated version makes every piece of Imperial Templar armor an Imperial uniform. Imperial Uniforms (v1.1).esp [Conflict] You should only enable "Imperial Uniforms T B (v1.2).esp", the latest version of NukeouT's mod (Ref: Imperial Uniforms Readme.txt) Imperial Uniforms T B (v1.2).esp Imperial Uniforms (v1.1).esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14889 Imperial Uniforms T B (v1.2).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Adamantium Armor [iamnone] [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp ImprovedAdamantiumArmor.esp [Order] super_adventurers302.esp ImprovedAdamantiumArmor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Followers 1.3 BETA [lurlock] [Requires] (Ref: "ImprovedFollowers_readme.txt") ImprovedFollowers.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Gold Weight 1.1 [ManaUser] [Note] ! Plugins which add weight directly to gold can cause encumbrance errors as gold is added and removed by quests, bribery or barter. ! Consider using ManaUser's "Improved Gold Weight" or, if you use Morrowind Enhanced, Tonto's "MWE Gold Burden" ! Download ManaUser's "Improved Gold Weight" from his website - http://webpages.charter.net/manauser/morrowind/#goldw ! Download Tonto's "MWE Gold Burden" from Morrowind Modding History - http://mw.modhistory.com/download-37-15324 ! (Ref: "Improved Gold Weight - Readme.txt") ! (Ref: http://forums.bethsoft.com/topic/1507269-gold-has-weight-11-major-bug/ ) ! (Ref: http://forums.bethsoft.com/topic/1510617-giving-gold-weight/ ) burden_of_greed.esp ;Kelvin Shadewing's "Burden of Greed" Gold_Has_Weight 1.1.esp ;Sacrifice's "Gold Has Weight" goldweight.esp ;from Indestructible's Bank Mod kaeGoldBurdenLite.ESP ;kaekaze's "Gold Burden" ;; expdep [Requires] This plugin uses a Startup script and the Tribunal function getpcsneaking. Improved Gold Weight.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Hand to Hand [Fliggerty] [Conflict] It appears you are running version 1.0 of "Improved Hand to Hand" that conflicts with Vampire Embrace's "Vampire Bite Mode". You should upgrade to version 1.1 (Ref: Improved Hand to hand.txt) [SIZE !10306 Improved Hand to Hand.esp] Vampire_Embrace.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Inns [taddeus] [Conflict] Choose ONLY ONE of these plugins. "Improved Inns.esp" if you have both Tribunal and Bloodmoon "Improved Inns TB.esp" if you don't have Bloodmoon "Improved Inns BM.esp" if you don't have Tribunal "Improved Inns MW.esp" if you have Morrowind only (Ref: "ImprovedInns-Readme.txt") Improved Inns.esp Improved Inns TB.esp Improved Inns BM.esp Improved Inns MW.esp [Requires] This plugin uses a Startup script, so it depends on having at least one of the expansions installed. Improved Inns MW.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: need to load modified "Pub_Balmora_Eight" script after Beth's Entertainers plugin [Order] entertainers.esp Improved Inns.esp [Order] entertainers.esp Improved Inns TB.esp [Order] entertainers.esp Improved Inns BM.esp [Order] entertainers.esp Improved Inns MW.esp ;;Dragon32: merged Official mods [Order] OfficialMods_v5.esp Improved Inns.esp [Order] OfficialMods_v5.esp Improved Inns TB.esp [Order] OfficialMods_v5.esp Improved Inns BM.esp [Order] OfficialMods_v5.esp Improved Inns MW.esp [Order] Clean Official Plugins v1.1.esp Improved Inns.esp [Order] Clean Official Plugins v1.1.esp Improved Inns TB.esp [Order] Clean Official Plugins v1.1.esp Improved Inns BM.esp [Order] Clean Official Plugins v1.1.esp Improved Inns MW.esp [Order] super_adventurers302.esp Improved Inns.esp [Order] super_adventurers302.esp Improved Inns TB.esp [Order] super_adventurers302.esp Improved Inns BM.esp [Order] super_adventurers302.esp Improved Inns MW.esp [Order] [Official]Entertainers.esp Improved Inns.esp [Order] [Official]Entertainers.esp Improved Inns TB.esp [Order] [Official]Entertainers.esp Improved Inns BM.esp [Order] [Official]Entertainers.esp Improved Inns MW.esp [Order] CleanEntertainers.esp Improved Inns.esp [Order] CleanEntertainers.esp Improved Inns TB.esp [Order] CleanEntertainers.esp Improved Inns BM.esp [Order] CleanEntertainers.esp Improved Inns MW.esp [Order] Official_2002_Mods.esp Improved Inns.esp [Order] Official_2002_Mods.esp Improved Inns TB.esp [Order] Official_2002_Mods.esp Improved Inns BM.esp [Order] Official_2002_Mods.esp Improved Inns MW.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Morag Tong Grandmaster [PetrusOctavianus] ;;Dragon32: MT-DB_fix.txt - "If using Threads of the Webspinner make sure my mod loads after, since there is a slight conflict (I've improved the Grandmaster's weapon)." [Order] WBSP_MAIN.esp MT-DB_fix.esp [Order] WBSP_NPC.ESP MT-DB_fix.esp ;;latest version, see Note below, might as well have the Order rule in here. [Order] Webspinner_V2_1.esp MT-DB_fix.esp [Note] The newest version of Curmudgeon's "Threads of the Webspinner" makes PetrusOctavianus' "Improved Morag Tong Grandmaster" redundant. (Ref: http://mw.modhistory.com/download-90-10996 ) [ALL MT-DB_fix.esp Webspinner_V2_1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved No Glow [Shadre] [Conflict] Choose ONLY ONE of these plugins. "Improved_No_Glow_v1-MW_Only.esp" If you do not have Tribunal or Bloodmoon "Improved_No_Glow_v1-MW_Trib.esp" If you have only Tribunal "Improved_No_Glow_v1-MW_Blood.esp" If you have only Bloodmoon "Improved_No_Glow_v1-MW_Trib_Blood.esp" If you have both expansions (Ref: "Improved_No_Glow_v1_readme.txt") Improved_No_Glow_v1-MW_Only.esp Improved_No_Glow_v1-MW_Trib.esp Improved_No_Glow_v1-MW_Blood.esp Improved_No_Glow_v1-MW_Trib_Blood.esp [Note] !! "[Shadre's "Improved No Glow" plugin] interferes with reflection-mapped custom mod items." !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) [ANY Improved_No_Glow_v1-MW_Only.esp Improved_No_Glow_v1-MW_Trib.esp Improved_No_Glow_v1-MW_Blood.esp Improved_No_Glow_v1-MW_Trib_Blood.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Positioning [HeyYou] [Requires] This plugin requires Bloodmoon (Morrowind v1.6.1820) (Ref: "Improved Positioning Readme.txt") Improved Postitioning.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Skilled Magicka [PirateLord] [Note] "[Improved Skilled Magicka] requires GCD if you want the skill gains to go towards your levelling, without GCD it will just be a bonus that doesn't affect your levelling." (Ref: "Improved Skilled Magicka.txt") [ALL Improved Skilled Magicka.esp [NOT Galsiahs Character Development.esp] [NOT GCD v1.08 with Startscript, fixed [Galsiah].esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Improved Teleportation [cdcooley] [Note] The Greater Mark and Greater Recall spells of "Improved Teleportation" are incompatible with Marcel Hesselbarth's "Multiple Teleport Marking", but the companion teleportation feature works. If you want to use Marcel's MultiMark spells which can store 12 locations instead of Greater Mark's 9, you should not buy the Greater Mark and Greater Recall spells from J'Rasha. (Ref: Improved Teleportation 2.0 ReadMe.txt) [ALL MultiMark.esp ImprovedTeleportation2.0.esp] ;;Dragon32: The fix included with Improved Teleportation is for v1.0 of the Constance and Beryl mods. I can only find downloads for v1.2 and v1.1,respectively. Constance v1.0 seems to be called "constance1_0.esp" and 1.2 has "Ver 1.1" in file header. Beryl 1.1 has "Ver 1_1" in file header ;; See their separate entries for other rules [Patch] The fix ('IT Beryl and Constance Fix.esp') included with cdcooley's "Improved Teleportation" is only for v1.0 of Grumpy and Emma's "Companion Beryl" and "Thief companion Constance" mods, later versions of these companion mods do not need the fix. IT Beryl and Constance Fix.esp [ALL ImprovedTeleportation2.0.esp [ANY [VER<1.1 1gr_Comp_Beryl.esp] [VER<1.1 constance1_0.esp]]] ;;Dragon32: IT Beryl and Constance Fix.esp changes "AA_ConAlmDiv" script [Order] Constance1_0.esp IT Beryl and Constance Fix.esp ;;Dragon32: IT Beryl and Constance Fix.esp changes "1gr_newAlmDivRecall" script [Order] 1gr_Comp_Beryl.esp IT Beryl and Constance Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Increased Dark Brotherhood Attacks [Jac] [Conflict] "Only use one plugin!" Increased DB Attacks.esp - Only increases the number of attacks. Increased DB Delayed Attacks Patch.esp - Also delays the start of the Dark Brotherhood attacks. (Ref: Increased DB attacks readme.txt) Increased DB Attacks.esp Increased DB Delayed Attacks Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Indarys Unleashed [Michael "HelioS" Bennett] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. (Even though Readme says it was cleaned). !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1004489 Indarys Unleashed.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Index Fix [claudekennilol] ;;Dragon32: Examined plugins in TESPCD [Order] master_index.esp Index fix.esp ;;all the other mods with the Master Index plugin included [Order] Wilderness Sounds.esp Index fix.esp [Order] Wilderness Sounds Bloodmoon.esp Index fix.esp [Order] Wilderness Sounds Tribunal.esp Index fix.esp [Order] Wilderness Sounds T & B.esp Index fix.esp [Order] Clean Official Plugins v1.1.esp Index fix.esp [Order] OfficialMods_v5.esp Index fix.esp [Order] propylons1.1.esp Index fix.esp [Order] super_adventurers302.esp Index fix.esp [Order] [Official]Master Index.esp Index fix.esp [Order] CleanMasterIndex.esp Index fix.esp [Order] MasterIndex.esp Index fix.esp [Order] Official_2002_Mods.esp Index fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Indoril Greaves [Smite_Plight] [Conflict] Both Smite_Plight's "Indoril Greaves" and Sandman101's "H.E.L.L.U.V.A. Armor Completion" add Indoril greaves to the Ordinators. You should choose which plugin to use. [ANY Indoril Greaves.esp Indoril Greaves w_Better Bodies.esp] H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Indoril Spear [Derek Robbins] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10435 Indoril Spear.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Indy Bank/Suran Waterfront Compatibility Patch [bryman1970] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 740570 Indy Bank (SW Comp. Patch).ESP] [Conflict] "The Indy Bank mod has houses for sale and one of them just so happens to be right on the shores of Suran. The only problem with this is the Suran Waterfront mod basically sits right on top of that house, making the two mods incompatible with each other." bryman1970's modified version of "The Bank Mod" 2.4 is available from Morrowind Modding History: (Ref: http://mw.modhistory.com/download-64-14084 ) [ANY Suran Waterfront V-5.1.esp Suran Waterfront 5.0.esp] [ANY WalledCity_IndyBank.esp IndybankWC.esp Indybank.esp Indybank2.4b.ESP] ;;Dragon32: Landscape conflicts shown in TESPCD, assume this is the correct order. [Order] Suran Waterfront 5.0.esp Indy Bank (SW Comp. Patch).ESP [Order] Suran Waterfront V-5.1.esp Indy Bank (SW Comp. Patch).ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Infernal Summoning Mod 1.1 [Lap] [Note] ! There is an update to Infernal Summoning, 1.1, available: ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-45-3888 Infernal SummoningV1.esp [Conflict] "Infernal SummoningV1.esp" should be replaced by "Infernal SummoningV1.1.esp". Do not activate them simultaneously. (Ref: "ISPatch1.1.txt") Infernal SummoningV1.esp Infernal SummoningV1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Inferno's Island Revisited [Inferno] [Conflict] "Inferno's Island Revisited is a remade plugin based on the old Inferno's Island and Inferno's Palace plugins." (Ref: Inferno's Island Revisited (README).txt) Inferno's Island Revisited.esp [ANY InfernosIsland_0903.esp Inferno's Palace (Powergamers Version).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Inn of the Whispering Wood 1.4 [Endhome.com staff (project leader: Granarinth)] ;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though ;;Dragon32: Read me says "THIS MOD IS INCOMPATIBLE WITH THE "KNIGHTS OF DARKNESS" mod", that's "The Knights of Darkness" by Davidevil. Can't find link. [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Inn Whisp Wood BM.esp [ANY Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] [Conflict] "[Endhome.com's "Inn of the Whispering Wood"] conflicts with Solstheim Lighthouse" (Ref: https://www.youtube.com/watch?v=iv-wLAPfWAc ) Inn Whisp Wood BM.esp JMK-Solstheim_Lighthouse.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Inner Sea Woods 1.5 [Yali] [Note] Yali's "Inner Sea Woods" uses the sounds from Duncan's "Atmospheric Sound Effects". You don't need to have an "Atmospheric Sound Effects" plugin active but you do need its sound files installed. (Ref: http://www.nexusmods.com/morrowind/mods/42373/ ) [ALL Inner Sea Woods.esp [NOT [ANY AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0.esp ASE Complete (BTB Edit).esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Inscription [Lap] [Conflict] Lap's "Inscription" allows the player to create scrolls from blank pieces of paper scattered around the game world. dej's "Plain Paper Fix" alters the ID of these pieces of paper making them incompatible. (Ref: "Plain Paper Fix.txt" - from "Plain Paper Fix ckl 1.0" by claudekennilol Inscription.esp dej_plain_paper_fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Inscription 2.0 [The DopeHatMan] [Conflict] The DopeHatMan's "Inscription v2.0" is a revamp and updating of Lap's original "Inscription", there is no need to run both mods. (Ref: "Readme - Inscription v 2.0.txt") Clean Inscription 2.0.esp Inscription.esp [Conflict] The DopeHatMan's "Inscription v2.0" allows the player to create scrolls from blank pieces of paper scattered around the game world. dej's "Plain Paper Fix" alters the ID of these pieces of paper making them incompatible. (Ref: "Plain Paper Fix.txt" - from "Plain Paper Fix ckl 1.0" by claudekennilol Clean Inscription 2.0.esp dej_plain_paper_fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Intervention Improved 1.2a [hollaajith] [Conflict] "Copy over ONLY ONE of the ESPs into 'Data Files' folder and activate it. Intervention Improved.esp - Basic version. Intervention Improved - NoScript.esp - Use this version if you don't want to teleport directly infront of altar. Intervention Improved - Ghostgate Pull.esp - Use this version if you want to teleport to Ghostgate instead of other temples when casting ALMSIVI Intervention inside Ghostfence. Intervention Improved - NoScript - Ghostgate.esp - Use this version if you don't want to teleport directly infront of altar but want to teleport to Ghostgate when casting ALMSIVI Intervention inside Ghostfence. Intervention Improved - MG.esp - Adds a spell which allows you to telport to nearest Mages guild. Doesn't include Ghostgate Pull version. Intervention Improved - Ghostgate - MG.esp - Adds a spell which allows you to telport to nearest Mages guild. Includes Ghostgate Pull version." (Ref: "Intervention Improved Readme.txt") Intervention Improved - Ghostgate - MG.ESP Intervention Improved - Ghostgate Pull.ESP Intervention Improved - MG.ESP Intervention Improved - NoScript - Ghostgate.ESP Intervention Improved - NoScript.ESP Intervention Improved.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Iorya Dragon's Tel Uvirith Tower [Iorya Dragon] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 175147 iD_Telvanni_Tower_v1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Iredior [Theta Orionis] [Order] Morrowind Patch *.esm IREDIOR_OBJECTS_BETA_1603.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm IREDIOR_OBJECTS_BETA_1603.esm [Requires] IREDIOR_REFERENCE_BETA_1603.esp IREDIOR_OBJECTS_BETA_1603.esm [Requires] (Ref: "Iredior Readme.txt") [ALL IREDIOR_REFERENCE_BETA_1603.esp IREDIOR_OBJECTS_BETA_1603.esm] Tribunal.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Iron Mesh Improvements: Uniques [Psymoniser] [Conflict] "Check ONE (and only ONE) of the supplied esp files" Psy_IronMeshImprove_Uniques_BME.esp - If you have Bloodmoon and want an ebony Light of Day Psy_IronMeshImprove_Uniques_BMI.esp - If you have Bloodmoon and want an iron Light of Day Psy_IronMeshImprove_Uniques_E.esp - If you only have Morrowind and want an ebony Light of Day Psy_IronMeshImprove_Uniques_I.esp - If you only have Morrowind and want an iron Light of Day (Ref: "Psy_IronMeshImprove_Uniques_readme.txt") Psy_IronMeshImprove_Uniques_BME.esp Psy_IronMeshImprove_Uniques_BMI.esp Psy_IronMeshImprove_Uniques_E.esp Psy_IronMeshImprove_Uniques_I.esp [Conflict] You should use the Bloodmoon-version of "Psymon's Iron Mesh Improvements: Uniques" (Ref: "Psy_IronMeshImprove_Uniques_readme.txt") [ANY Psy_IronMeshImprove_Uniques_E.esp Psy_IronMeshImprove_Uniques_I.esp] Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Island [Lonnie] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 701232 The Island v1.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Island Estate 1.1 [Valkyrie] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 513036 Island Estate v1.1.esp] [Conflict] "This mod has many problems if the siege of firemoth addon is loaded, unload it, save and then load this mod and the problems should go away-" (Ref: "Island Estate Read Me.txt") Island Estate v1.1.esp [ANY Siege at Firemoth.esp [Official]Siege at Firemoth.esp SiegeAtFiremoth.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [Requires] Island Estate v1.1.esp Tribunal.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Island Mod 1.3 [lonnie] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 701232 The Island v1.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Island Of Tusar 1.2.1 [Vanhikes] [Requires] tusar_v1.2.1(bloodmoon addon).esp tusar_v1.2.1.esp ;;Dragon32: Checked with TESPCD, REGN conflict [Order] tusar_v1.2.1.esp tusar_v1.2.1(bloodmoon addon).esp [Note] Some of the following may make one part of the quest in "Island of Tusar" difficult or impossible to complete: Permanent water breathing Constant Effect Restore Health (such as one of the quest rewards in the mod "Northern Winds". (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=938026&view=findpost&p=13585779 ) tusar_v1.2.1.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) tusar_v1.2.1.esp Nerevarine_castle.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Isle of Elskjiver [Enrall and BlackRaven] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4348904 elskjiver.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @JamesWs Lockpicks, Probes, and Repair Retexes [JamesW] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6576 JamesW's Lockpicks And Probes Retextures.esp] [SIZE 5980 JamesW's Repairs Retex.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Japanese House 1.4 [Sniper Daria] ;; "this mod also needs to load after valtiy's Ascadian Isles Trees mod or it covers up half of the koi pond with a dirt mound." ;; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13505309 ) [Order] Vality's Ascadian Isles Addon.esp Vality's Ascadian Isles Addon (Texture Fix Edit).esp ValityAIMod_VurtTrees.esp Vality's AI for Vurt's AI.esp Japanese_House.esp [Conflict] Sniper Daria's "Japanese House" includes his "Japanese Armor." There is no need to load both plugins. (Ref: readme_japan_house_V1.4.txt) [ALL Clean Japanese_Armor.esp Japanese_House.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Jasmine, a Morrowind Companion [Jac] [Note] !! "Jasmine, a Morrowind Companion" by Jac "may not work properly with MCA's love making or with the Romance mod" !! (Ref: "Jasmine readme.txt") [ALL JAC_Jasmine.esp [ANY Romance_v37EV.esp Morrowind Comes Alive.esm MCA.esm]] ;;ref: "Jasmine readme.txt" [Order] JAC_Jasmine.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Jeweler Plugin [Wyrenth] [Conflict] Only load one of the Jeweler plugins at a time. (Ref. Readme Wyr_Jeweller.txt) Wyr Jeweler v1.01 c.120.esp Wyr Jeweler v1.01 c.150.esp Wyr Jeweler v1.01 c.250.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Jin's weapon mod [Kelnis aka Jin Atsuko] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 26623 Jin's_weapon_mod1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @JMK's Gems Addition [JMK22] [Conflict] Only use one plugin: JMK's Gems Addition.esp - JMK22's first version of the mod. JMK's Gems Addition - 1-5.esp - Makes the gems more affordable and alters their attributes to remove effects already available in vanilla Morrowind. (Ref: "JMKs_Gems_Addition.rar\Read Me.txt") JMK's Gems Addition - 1-5.esp JMK's Gems Addition.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @JMK Gems Leveled [Crankgorilla] ;;Dragon32: Crankgorilla's adds the gems with v1 effects, so if someone's using 1.5 load that after to get the new effects [Order] JMK Gem Additions Leveled.esp JMK's Gems Addition - 1-5.esp [Note] Crankgorilla's "JMK Gems Leveled" doesn't actually need JMK22's original "JMK's Gems Addition" mod loaded. If you don't need the gem chest "JMK's Gems Addition" adds to Valenvaryon then you can disable "JMK's Gems Addition.esp" [ALL JMK's Gems Addition.esp JMK Gem Additions Leveled.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @J-ninja 1.0 [Joel Braddock (a.k.a. Mantodea)] ; Dragon32: Not sure but I think the NoQuest version was made by lochnarus for the "Morag Tong Armor Replacer" [Conflict] Only use one "J-Ninja" plugin. J-ninja_v.1.0_m.esp - Adds Mantodea's "J-Ninja" armor into the game world J-ninja_v.1.0_m_NoQuest.esp - The "J-Ninja" armor is defined but not added into the game world J-ninja_v.1.0_m.esp J-ninja_v.1.0_m_NoQuest.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Join All Houses [Heph] [Conflict] Heph's "Join All Houses" mod is based on FatherFrost's "AllHousesMod" (Ref: Join All Houses.txt) Join All Houses.esp AllHousesMod.esp ;;"Setting Join All Houses to load after the House expansions would be a wise precaution" ;;Ref: http://forums.bethsoft.com/topic/1516897-join-all-houses-mod/?p=23946148 ;;Dragon32: See also Grandmaster of Hlaalu 1.2 [Lady Galadriel] ;;Hlaalu - Rethan Manor @ Odai Plateau [Order] Enhanced Rethan Manor.esp ;Enhanced Rethan Manor [Lady_Galadriel] Join All Houses.esp [Order] Hlaalu Manor Enhancement.esp ;Hlaalu Manor Enhancement [Nikolai Horohov] Join All Houses.esp [Order] HlaaluManorUndergroundv12.esp ;Hlaalu Underground [Tequila] Join All Houses.esp [Order] Clean HlaaluUndergroundTrib.esp ;Hlaalu Underground [Tequila] Join All Houses.esp [Order] New Rethan Manor.esp ;New Rethan Manor [Monica21] Join All Houses.esp [Order] Pax Hlaalu (Revision 3.0).esp ;Pax Hlaalu [Dorfmann] Join All Houses.esp [Order] BAR_RethanExpansion_v2.2.esp ;Rethan Expansion [Baratheon79] Join All Houses.esp [Order] BAR_RethanExpansion_v2.2_NoM.esp ;Rethan Expansion [Baratheon79] Join All Houses.esp [Order] ARJAN_Rethan_Livingroom_v1.1_BAR.esp ;Rethan Manor Add-on 1: Livingroom & Personnel Bedroom [Arjan] Join All Houses.esp [Order] ARJAN_Rethan_Livingroom_v1.3.esp ;Rethan Manor Add-on 1: Livingroom & Personnel Bedroom [Arjan] Join All Houses.esp [Order] ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp ;Rethan Manor Add-on 2: Library [Arjan] Join All Houses.esp [Order] ARJAN_Rethan_Library_M_v2.0_Tribunal.esp ;Rethan Manor Add-on 2: Library [Arjan] Join All Houses.esp [Order] ARJAN_Rethan_Library_v2.0.esp ;Rethan Manor Add-on 2: Library [Arjan] Join All Houses.esp [Order] ARJAN_Rethan_Library_v2.0_a.esp ;Rethan Manor Add-on 2: Library [Arjan] Join All Houses.esp [Order] ARJAN_Rethan_Library_v2.0_a_Tribunal.esp ;Rethan Manor Add-on 2: Library [Arjan] Join All Houses.esp [Order] ARJAN_Rethan_Library_v2.0_Tribunal.esp ;Rethan Manor Add-on 2: Library [Arjan] Join All Houses.esp [Order] ARJAN_Rethan_Defended_v1.0.esp ;Rethan Manor Add-on 3: Rethan Defended 1.0 [Arjan Wardekker] Join All Houses.esp ;;Redoran - Indarys Manor @ Bal Isra [Order] cv_indarys_manor_expanded.esp ;CV Indarys Manor [Chron Ventri] Join All Houses.esp [Order] Indarys Unleashed.esp ;Indarys Unleashed [Michael "HelioS" Bennett] Join All Houses.esp ;;Telvanni - Tel Uvirith @ Uvirith's Grave [Order] Building Up Uvirith's Grave 1.1.esp ;Building Up Uvirith's Grave [Acheron] Join All Houses.esp [Order] Building Up Uvirith's Legacy1.1.ESP ;Building Up Uvirith's Legacy [Artimis Fowl the 3rd] Join All Houses.esp [Order] Dark Town of Uvirith.esp ;Dark Town of Uvirith [Anonytroll] Join All Houses.esp [Order] Dark Town of Uvirith (TL).esp ;Dark Town of Uvirith (Thorn's Lament Version) [Anonytroll] Join All Houses.esp [Order] Dark Uvirith Exterior BuUG 1.0.esp ;Dark Uvirith Exterior for BuUG [Stuporstar] Join All Houses.esp [Order] Green Uvirith Expansion.esp ;Green Uvirith Expansion [ThaEgbird, either fixed by Neroli or expanded by krzy5iu] Join All Houses.esp [Order] Update 1.0.esp ;Green Uvirith Expansion [ThaEgbird, either fixed by Neroli or expanded by krzy5iu] Join All Houses.esp [Order] Clean tel uvirith expansion fixed.esp ;Green Uvirith Expansion [ThaEgbird, either fixed by Neroli or expanded by krzy5iu] Join All Houses.esp [Order] iD_Telvanni_Tower_v1.esp ;Iorya Dragon's Tel Uvirith Tower [Iorya Dragon] Join All Houses.esp [Order] Magistrate Uvirith Revamped.esp ;Magistrate Uvirith Revamped [Magistrate] Join All Houses.esp [Order] Maya Uvirith Expanded 2.0.esp ;Maya Uvirith Expanded [ThE)MaGISTraTe] Join All Houses.esp [Order] Subterranean Tel Uvirith v 1.1.esp ;Subterranean Tel Uvirith 1.1 [morphera] Join All Houses.esp [Order] town_of_uvirith.esp ;Town of Uvirith [Tapani_doe] Join All Houses.esp [Order] The Towers of Uvirith V1.2.esp Join All Houses.esp [Order] ; Uvirith Inside.esp ;Uvirith Inside [The DopeHatMan] Join All Houses.esp [Order] Uvirith's Legacy_.esp ;Uvirith's Legacy [Stuporstar] Join All Houses.esp [Order] Uvirith Outpost v1.6.esp ;Uvirith Outpost [Akura] Join All Houses.esp [Order] Uvirith Unleashed v1.2.esp ;Uvirith Unleashed [Grumblepunk] Join All Houses.esp [Order] uvirithvaultv10.esp ;Uvirith's Vault [ThaEgbird] Join All Houses.esp ;;All [Order] Clean_Indarys_Manor_Vault.esp ;Stronghold Vaults [Tenaka] Join All Houses.esp [Order] Clean_Rethan_Manor_Vault.esp ;Stronghold Vaults [Tenaka] Join All Houses.esp [Order] Clean_Tel_Ulvirith_Vault.esp ;Stronghold Vaults [Tenaka] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Josie's Entertainers [Eisoj5] ;;Dragon32: See also: Entertainers Expanded [adul] [Conflict] Eisoj5's "Josie's Entertainers" is based on Bethesda Softworks "Entertainers Plugin", there is no need to run both the "Entertainers Plugin" (or a plugin that includes it) and "Josie's Entertainers". (Ref: "josie_entertainers_readme.txt") Josie's Entertainers.esp [ANY entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp] [Conflict] "Conflicts with several of the LGNPC mods, particularly those for Ald-ruhn, Pelagiad, and Tel Mora, and possibly Maar Gan as well." (Ref: "josie_entertainers_readme.txt") Josie's Entertainers.esp [ANY LGNPC_Aldruhn_v.esp LGNPC_Aldruhn.esp LGNPC_MaarGan.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v.esp] ;;Dragon32: confirmed with TESPCD [Conflict] "Any other mods that alter the scripts for Publicans will conflict [with Eisoj5's "Josie's Entertainers"]" (Ref: "josie_entertainers_readme.txt") Josie's Entertainers.esp [ANY Improved Inns BM.esp Improved Inns MW.esp Improved Inns TB.esp Improved Inns.esp] ;;Dragon32: confirmed with TESPCD [Conflict] "Any other mods that alter the scripts for Publicans will conflict [with Eisoj5's "Josie's Entertainers"]" (Ref: "josie_entertainers_readme.txt") Josie's Entertainers.esp [ANY NOM 2.13.esp NoM 3.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Journey's End 1.1 [lochnarus] [Note] ! There is a new version of lochnarus' "Journey's End" available, 1.1. ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-48-12134 Journey's End.esp ; "Sris_Alchemy.esp" is from Sri's Homeopathic Alchemy (not Sri's Alchemy, Bloodmoon Edition). ; JMS - TBD check to see if the bloodmoon edition also works. ;;Dragon32: Checked "Jounrey's End- Alchemy add-on.esp" plugin, contains Bloodmoon ingredients from Sri's [Patch] "Alchemy Add-on: [...] Adds ingredients from Srikandi's Homeopathic Alchemy mod to a side office in the lab. Requires Sri's Homeopathic Alchemy Mod to run." (Ref: "JOURNEY'S END_1.1_README.txt") [ANY Jounrey's End- Alchemy add-on.esp Journey's End- Alchemy add-on.esp] [ALL [ANY Sris_Alchemy.esp Sris_Alchemy_Trib.esp Sris_Alchemy_BM.esp] Journey's End 1.1.esp] [Order] Journey's End 1.1.esp Jounrey's End- Alchemy add-on.esp ;original is misspelled Journey's End- Alchemy add-on.esp ;in case someone corrects spelling [Patch] "House of Mannequins Add-on: [...] Adds 8 wooden armor mannequins to the weapons room. Requires House of Mannequins mod to run." (Ref: "JOURNEY'S END_1.1_README.txt") Journey's End- HOM add-on.esp [ALL House of Mannequins v1.0.esp Journey's End 1.1.esp] [Order] Journey's End 1.1.esp Journey's End- HOM add-on.esp ;;Dragon32: TESPCD shows conflict between HoM and the Joruney's End addon for the mannequin NPC entries. Addon just needs to add the mannequins, stats etc. defined in main HoM plugin [Order] Journey's End- HOM add-on.esp House of Mannequins v1.0.esp [Patch] "Wilderness Add-on: Adds butterflies, fish, and a few turtles to the island, all passive to enhance the look, and to give it life. Requires the Wilderness Mod to run." Note that the "Wilderness Add-on" for lochnarus' "Journey's End" uses version 1.1 of The Puma Man's "Wilderness Mod". To use the latest version of The Puma Man's "Wilderness Mod", version 2.1, see Tiaganna's update on Morrowind Modding History: http://mw.modhistory.com/download-1-10831 (Ref: "JOURNEY'S END_1.1_README.txt") Journey's End- Wilderness Mod add-on.esp [ALL Wilderness Mod.esm Journey's End 1.1.esp] [Order] Journey's End 1.1.esp Journey's End- Wilderness Mod add-on.esp [Conflict] "Be warned that [lochnarus' "Journey's End"] clashes with [...] Baratheon's mod Darkshroud Keep" (Ref: http://forums.bethsoft.com/topic/1495086-journeys-end/?p=23489878 and http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Journey's End 1.1.esp BAR_DarkshroudKeep_v1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Updated Journey's End Wilderness Add-On 1.4 [Lochnarus, Tiaganna] [Patch] Tiaganna's "Updated Journey's End Wilderness Add-On" requires abot's "Water Life" and the latest version of The Puma Man's "Wilderness Mod" Download it from Morrowind Modding History - http://mw.modhistory.com/download-1-10831 (Ref: http://mw.modhistory.com/download-1-10831 ) Journeys_End_Wilderness_Mod_addon_140.esp [ALL Journey's End 1.1.esp The Wilderness Mod 2.0 T & B.esm abotWaterLife.esm] [Conflict] Tiaganna's "Updated Journey's End Wilderness Add-On" replaces Lochnarus' original add-on. (Ref: http://mw.modhistory.com/download-1-10831 ) Journeys_End_Wilderness_Mod_addon_140.esp Journey's End- Wilderness Mod add-on.esp [Order] Journey's End 1.1.esp Journeys_End_Wilderness_Mod_addon_140.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Julan, Ashlander Companion 2.01 [Kateri] [Note] ! A newer version of "Julan, Ashlander Companion", you should upgrade! ! http://fallingawkwardly.com/mods/Julan.html [VER < 2.0 KS_Julan_Ashlander Companion_.esp] ;;Dragon32: "Julan Ashlander Companion [Rebirth].esp" is from Morrowind Rebirth download, no idea how likely it is someone would try and run that with the mods we have rules for here. But... [Conflict] "[Julan, Ashlander Companion] relies on the Main Quest! Thus, it will of course be incompatible with any mod that alters the Main Quest in a significant manner, e.g. [...] Princess Stomper's Ghostgate" (Ref: "Julan_Ashlander_Companion_2.0_Readme.txt") [ANY KS_Julan_Ashlander Companion_.esp Julan Ashlander Companion [Rebirth].esp] [ANY Clean Ghostgate.esp Clean Ghostgate COM.esp] ; [Princess Stomper] [Conflict] "[Julan, Ashlander Companion] relies on the Main Quest! Thus, it will of course be incompatible with any mod that alters the Main Quest in a significant manner, e.g. [...] Blake's Nerevar Say Nerevar" (Ref: "Julan_Ashlander_Companion_2.0_Readme.txt") [ANY KS_Julan_Ashlander Companion_.esp Julan Ashlander Companion [Rebirth].esp] Clean Nerevar Say Nerevar Again_v1.01.esp [Conflict] "[Julan, Ashlander Companion] conflicts with: [...] Guarded Ghostgate" (Ref: "Julan_Ashlander_Companion_2.0_Readme.txt") [ANY KS_Julan_Ashlander Companion_.esp Julan Ashlander Companion [Rebirth].esp] Guarded GhostGate.esp [Conflict] "[Julan, Ashlander Companion] conflicts with: [...] Armingers[sic] at Ghostgate" (Ref: "Julan_Ashlander_Companion_2.0_Readme.txt") [ANY KS_Julan_Ashlander Companion_.esp Julan Ashlander Companion [Rebirth].esp] Armingers_at_Ghostgate.esp [Patch] "Julan may conflict with mods that change any of the following things: [...] Red Mountain (e.g. Mountainous Red Mountain)" http://fallingawkwardly.com/files/KS_Julan_MRM_Patch_1.0.ESP (Ref: http://fallingawkwardly.com/mods/JulanFAQ.html ) KS_Julan_MRM_Patch_1.0.ESP [ALL [ANY KS_Julan_Ashlander Companion_.esp Julan Ashlander Companion [Rebirth].esp] MRM.esm] ;;Dragon32: checked with TESPCD [Order] KS_Julan_Ashlander Companion_.esp KS_Julan_MRM_Patch_1.0.ESP [Order] Julan Ashlander Companion [Rebirth].esp KS_Julan_MRM_Patch_1.0.ESP [Order] KS_Julan_Ashlander Companion*.esp KS_Julan*Patch.esp mel_teleportPlugin_1_3.esp mel_teleportPlugin_1_3?.esp UG2*.esp mel_teleportPlugin_1_3_Patches.esp mel_teleportPlugin_1_3_JulanAddon.esp [Order] MRM*.esm KS_Julan_Ashlander Companion*.esp KS_Julan_MRM_Patch*.esp [Order] Complete Trade Fix*.esp KS_Julan_Ashlander Companion*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Julan Real Time Transport Patch [abot] [Patch] "[abot's "Julan Real Time Transport Patch"] allows Julan and Shani real time travelling with abot's transport mods." http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=59&Itemid=50&-Julan-Real-Time-Transport-Patch (Ref: "ab01JulanRTTpatch.txt") ab01JulanRTTpatch.esp [ALL [ANY KS_Julan_Ashlander Companion_.esp Julan Ashlander Companion [Rebirth].esp] [ANY abotBoats.esp abotBoatsTR.esp abotGondoliers.esp abotGondoliersRV.esp abotSiltStriders.esp abotSiltStridersTR.esp abotSiltStridersTR1612.esp]] ;;Dragon32: No conflict in TESPCD with abot's travel mods or Melian's teleport mod ;;Only thing on load order in readme is to "load it AFTER KS_Julan_Ashlander Companion" ;;Ref: "ab01JulanRTTpatch.txt" [Order] KS_Julan_Ashlander Companion_.esp ab01JulanRTTpatch.esp [Order] Julan Ashlander Companion [Rebirth].esp ab01JulanRTTpatch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Jury-rig Wraithguard Replacer 1.1 [Alaisiagae] [Conflict] You should only enable one version of this plugin, consult the readme and download page for the version that suits your needs. http://www.nexusmods.com/morrowind/mods/22024/ (Ref: readme_JWR_Dark_L_Lefty.txt readme_JWR_Dark_L.txt readme_JWR_Dark_R.txt readme_JWR_Dwemer_L_Lefty.txt readme_JWR_Dwemer_L.txt readme_JWR_Dwemer_R.txt readme_JWR_Pack_AIM_1dot0.txt) JWR_Dark_L_Lefty.esp JWR_Dark_L.esp JWR_Dark_R.esp JWR_Dwemer_L_Lefty.esp JWR_Dwemer_L.esp JWR_Dwemer_R.esp JWR_Dark_L_AIM1dot0.esp JWR_Dark_L_Lefty_AIM1dot0.esp JWR_Dark_R_AIM_1dot0.esp JWR_Dwemer_R_AIM_1dot0.esp [Conflict] Alaisiagae's "Jury-rig Wraithguard Replacer" will conflict with "JEB_wraithguard v1.1" by Braddock. (Ref: readme_JWR_Dark_L_Lefty.txt readme_JWR_Dark_L.txt readme_JWR_Dark_R.txt readme_JWR_Dwemer_L_Lefty.txt readme_JWR_Dwemer_L.txt readme_JWR_Dwemer_R.txt readme_JWR_Pack_AIM_1dot0.txt) [ANY JWR_Dark_L_Lefty.esp JWR_Dark_L.esp JWR_Dark_R.esp JWR_Dwemer_L_Lefty.esp JWR_Dwemer_L.esp JWR_Dwemer_R.esp JWR_Dark_L_AIM1dot0.esp JWR_Dark_L_Lefty_AIM1dot0.esp JWR_Dark_R_AIM_1dot0.esp JWR_Dwemer_R_AIM_1dot0.esp] JEB_wraithguard.esp [Note] For consistency you should use Alaisiagae's "JWR_Dark_L_Lefty.esp" instead of "JWR_Dark_L.esp". In "JWR_Dark_L_Lefty.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods (Ref: readme_JWR_Dark_L_Lefty.txt) [ALL [ANY LeftGloves_Addon_v2.esp LeftGloves.esp LeftGloves_1C.esp] JWR_Dark_L.esp] [Note] For consistency you should use Alaisiagae's "JWR_Dwemer_L_Lefty.esp" instead of "JWR_Dwemer_L.esp". In "JWR_Dwemer_L_Lefty.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods (Ref: readme_JWR_Dwemer_L_Lefty.txt) [ALL [ANY LeftGloves_Addon_v2.esp LeftGloves.esp LeftGloves_1C.esp] JWR_Dwemer_L.esp] [Note] For consistency you should use Alaisiagae's "JWR_Dark_L_Lefty_AIM1dot0.esp" instead of "JWR_Dark_L_AIM1dot0.esp". In "JWR_Dark_L_Lefty_AIM1dot0.esp" the ground mesh and icon have been rotated to be compatible with Lurlock's "Left Gloves" and Alaisiagae's "Left Gloves Addon" mods (Ref: readme_JWR_Dark_L_Lefty.txt) [ALL [ANY LeftGloves_Addon_v2.esp LeftGloves.esp LeftGloves_1C.esp] JWR_Dark_L_AIM1dot0.esp] [Note] Alaisiagae has released "Armor: Integrative Modifications"-compatible versions of the "Jury-rig Wraithguard Replacer" mod. http://www.nexusmods.com/morrowind/mods/22024/ [ALL [ANY JWR_Dark_L.esp JWR_Dark_L_Lefty.esp JWR_Dark_R.esp JWR_Dwemer_R.esp] [ANY AIM_MW_TB_BM_1dot0.esp AIM_MW_TB_1dot0.esp AIM_MW_1dot0.esp AIM_MW_BM_1dot0.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kahleigh's Retreat [kwshipman] [Conflict] Only use one plugin: Kahleigh's Retreat v1.1.esp - If you only have Morrowind Kahleigh's Retreat v1.1_BMTB.esp - If you have Morrowind and both expansions (Ref: Kahleigh's Retreat BMTB update.txt) Kahleigh's Retreat v1.1_BMTB.esp Kahleigh's Retreat v1.1.esp ; Kahleigh's Retreat needs to load after GAC, otherwise the house and front gate/wall are partially floating in air. [Order] Gothic Attire Complete v1-1.esp Kahleigh's Retreat v1.1.esp [Order] Gothic Attire Complete v1-1.esp Kahleigh's Retreat v1.1_BMTB.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kat's Kastle [Note] ! There is a newer version of Kat's Kastle available, "Kat's Kastle v1.2 Patch" at the bottom of the page: ! http://mw.modhistory.com/download--5800 [SIZE !4448885 KatsKastle.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Keening Chapter 1: Keening City [Dana Nova Darko] [Requires] Both Neoptolemus' "Morrowind Comes Alive" (version 7) and Psychodog Studios' "Better Bodies" are required to play Dana Nova Darko's "Keening Chapter 1: Keening City" (Ref: http://www.automatichamster.com/keening/downloads.shtml and http://www.automatichamster.com/keening/faq.shtml ) KN01_KeeningCity.esp [ALL [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] Better Bodies.esp] [Note] !! Dana Nova Darko's "Keening Chapter 1: Keening City" uses the heads and hairstyles from "Westly's Master Head Pack", which you don't need to have activated but you need to ensure you have its meshes and textures installed. !! (Ref: http://www.automatichamster.com/keening/faq.shtml ) [ALL KN01_KeeningCity.esp [NOT Westly's Master Headpack X.esp]] [Conflict] "Keening Clothiers is nothing more than a compilation of two amazing clothing mods: - Clothiers of Vvardenfell by Korana, Lady Rae, and BadKarma - Gothic Attire Complete by Qarl and Cenobite Keening Clothiers includes balancing edits by Spoon Thief, Cleaning and Optimazation by abot, and exterior relocation for compatibility and lore friendliness by Dana Nova Darko." (Ref: http://www.automatichamster.com/keening/downloads.shtml ) KN_Keening_Clothiers.esp [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp GAC__replacer.esp Gothic Attire Complete v1-1.esp] [Conflict] The original "Gothic Attire Complete" readme warns: "If you are using an item of clothing or armor from ANY of the original 4 mods in your saved game, then installing GAC might cause conflicts and crashes." (Ref: "GAC-readme.txt") "Keening Clothiers" is a compilation of "Clothiers of Vvardenfell" by Korana, Lady Rae, and BadKarma; and "Gothic Attire Complete" by Qarl and Cenobite. (Ref: http://www.automatichamster.com/keening/downloads.shtml ) KN_Keening_Clothiers.esp [ANY Qarls_Gothic_Attire.esp Qarls_Gothic_AttireII.esp THE_UNDERGROUND.esp THE_UNDERGROUND_2.esp] ;;Ref: keening-datafiles.jpg [Order] KN_Keening_Clothiers.esp KN01_KeeningCity.esp ;;Order rule from "Clothiers of Vvardenfell 1.1" by Korana, BadKarma, and Lady Rae (q.v.) [Order] KN_Keening_Clothiers.esp NOM 2.13.esp NoM 3.0.esp ;;Mod description: ;;Optional // For use with Keening // Reduces vendor funds on: // Trader Tristyn in Fazingath // MudCrab Merchant // The Creeper [Requires] "KN_Keening_Clothiers.esp" is an optional plugin for use with Dana Nova Darko's "Keening Chapter 1: Keening City". It reduces vendor funds on: Trader Tristyn in Fazingath, MudCrab Merchant, The Creeper. (Ref: Mod Description field) KN_Keening_Clothiers.esp [ALL MCA.ESM KN01_KeeningCity.esp] ;;Dragon32: Alters one NPC defined in "KN01_KeeningCity.esp" [Order] KN01_KeeningCity.esp KN_Balanced_Vendors.ESP [Conflict] "The north end of Keening's secret island (aka X-Isle/ Korana) clips over Lothavar's Legacy's ocean, though both mods may be able to be played together if you don't mind a chunk taken out of the beach." (Ref: http://www.automatichamster.com/keening/faq.shtml ) KN01_KeeningCity.esp Lothavor's Legacy.esp [Conflict] "Uvirith's Legacy (newest) and KEENING (huge mod for morrowind) are incompatible." (Ref: http://forums.bethsoft.com/topic/1487854-relz-mlox-analyze-and-sort-your-load-order/?p=23678206 ) KN01_KeeningCity.esp Uvirith's Legacy_.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Keening Reforged 2.1 [Kiteflyer61 & Jac] [Conflict] Choose only one plugin: Keening_Reforged_v1.3.ESP - Suggested for purists, as the weapons in 2.0 stretch lore Keening_Reforged_v2.0.ESP - Allows Keening to be reforged into one of six other weapon types Keening_Reforged_v2.0_GDR.ESP - For players of Darknut's Greater Dwemer Ruins vol I (Ref: "Keening_Reforged_readme.txt" and http://mw.modhistory.com/download-26-13962 ) Keening_Reforged_v2.0_GDR.ESP Keening_Reforged_v1.3.ESP Keening_Reforged_v2.0.ESP [Requires] "Keening_Reforged_v2.0_GDR.ESP" is for players of Darknut's Greater Dwemer Ruins vol I (Ref: http://mw.modhistory.com/download-26-13962 ) Keening_Reforged_v2.0_GDR.ESP [ANY DN-GDRv.esp DN-GDRv_NOM.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp DN-GDRv1_NOM (BTB Edit).esp] ;;Dragon32: Checked in TESPCD, SCPT "MrTSLorkhanHeart" [Order] DN-GDRv.esp Keening_Reforged_v2.0_GDR.ESP [Order] DN-GDRv_NOM.esp Keening_Reforged_v2.0_GDR.ESP [Order] DN-GDRv-Rebirth.esp Keening_Reforged_v2.0_GDR.ESP [Order] DN-GDRv.MRM.esp Keening_Reforged_v2.0_GDR.ESP [Order] DN-GDRv.MRMnp.esp Keening_Reforged_v2.0_GDR.ESP [Order] DN-GDRv1_NOM (BTB Edit).esp Keening_Reforged_v2.0_GDR.ESP [Order] DN-GDRv1 (BTB Edit).esp Keening_Reforged_v2.0_GDR.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Keening Replacer 1.1 [lochnarus] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5058 LOCH_Keening_Replacer_1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Key Replacer 1.4 [Daduke] [Conflict] Only activate one plugin: Key Replacer MW.esp - If you have Morrowind only Key Replacer Tribunal.esp - If you have Morrowind and Tribunal Key Replacer Bloodmoon.esp - If you have Morrowind and Bloodmoon Key Replacer Trib & BM.esp - If you have Morrowind and both expansions (ref: dd_readme_key.htm) Key Replacer MW.esp Key Replacer Tribunal.esp Key Replacer Bloodmoon.esp Key Replacer Trib & BM.esp [Note] You should enable just "Key Replacer Trib & BM.esp" if you have Morrowind and both expansions (ref: dd_readme_key.htm) [ALL Key Replacer MW.esp Key Replacer Tribunal.esp Key Replacer Bloodmoon.esp] [Requires] (ref: dd_readme_key.htm) Key Replacer Tribunal.esp Tribunal.esm [Requires] (ref: dd_readme_key.htm) Key Replacer Bloodmoon.esp Bloodmoon.esm [Requires] (ref: dd_readme_key.htm) Key Replacer Trib & BM.esp [ALL Bloodmoon.esm Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Key Replacer MW Renamer [Shadowriath] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) !! Use "Clean Key Replacer MW Renamer.esp" instead [SIZE 14404 Key Replacer MW Renamer.esp] [Conflict] Only use "Clean Key Replacer MW Renamer.esp", it is the same plugin as "Key Replacer MW Renamer.esp" but without the evil GMSTs. (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) Key Replacer MW Renamer.esp Clean Key Replacer MW Renamer.esp [Conflict] Shadowriath's "Key Replacer MW Renamer" includes the changes made to key names by Lurlock's "Key Namer" plugin, you do not need to load Lurlock's mod as well as Shadowriath's. (Ref: "MW Renamer Addon.txt") KeyNamer.esp Clean Key Replacer MW Renamer.esp [Requires] Shadowriath's "Key Replacer MW Renamer" gives unique names (from Lurlock's "Key Namer" mod) to 70 of the keys in Morrowind. It also sets the models used by these 70 keys to those assigned by Daduke's "Key Replacer" mod. However, Daduke's mod changes the models used by 322 keys. Whilst the readme is not particularly clear you should enable both Daduke's and Shadowriath's plugins; mlox will ensure that Shadowriath's mod loads after Daduke's to ensure the full effect. Clean Key Replacer MW Renamer.esp [ANY Key Replacer MW.esp Key Replacer Trib & BM.esp] ;; Dragon32 - As above, load Daduke's first and then Shadowriath's [Order] Key Replacer MW.esp Clean Key Replacer MW Renamer.esp [Order] Key Replacer Trib & BM.esp Clean Key Replacer MW Renamer.esp [Order] Key Namer*.esp PotionSorter*.esp PurchasableAlchemyLab*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Khajiit Diversity Revamped [Westly] [Conflict] "check off ONLY ONE of the .esps" (Ref: "Khajiit Diversity Revamped README.txt") New Khajiit Diversity(BEAST).esp New Khajiit Diversity(BEAST)X.esp New Khajiit Diversity(CIV).esp New Khajiit Diversity(CIV)X.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Khajiit Eye of Night Toggle 1.0 [Taehl] ;; expdep [Requires] This plugin uses a startup script so it requires one of the expansions. Khajiit Eye of Night Toggle.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: Ran TESPCD checks on a bunch of race-affecting mods I was messing around with. Load this after those to get the toggle effect. [Order] Clean Races_Update.esp Khajiit Eye of Night Toggle.esp [Order] Races1.esp Khajiit Eye of Night Toggle.esp [Order] BTB - Character.esp Khajiit Eye of Night Toggle.esp [Order] CE-DepthPerception25+BTB's Character.ESP Khajiit Eye of Night Toggle.esp [Order] CE-DepthPerception50+BTB's Character.ESP Khajiit Eye of Night Toggle.esp [Order] CE-DepthPerception75+BTB's Character.ESP Khajiit Eye of Night Toggle.esp [Order] CE-DepthPerception100+BTB's Character.ESP Khajiit Eye of Night Toggle.esp [Order] Balance - Character.esp Khajiit Eye of Night Toggle.esp [Order] Wakim's Game Improvement 9.esp Khajiit Eye of Night Toggle.esp [Order] Wakim's Game Improvements with No-glo v9.esp Khajiit Eye of Night Toggle.esp [Order] AprogasVampire WakimImprovements.20021210.esp Khajiit Eye of Night Toggle.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Khuul Mall [MC/M7] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 238822 A Khuul Mall-5056.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kimonos [Opethgirlie] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10215 NWkimono_01_final.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kirel's Interior Weather [Kirel] ; No mention of louder sounds in readme, checked ESPs with Enchanted Editor. ; Dragon32 [Conflict] Choose ONLY ONE of these plugins. k_weather (louder sounds).esp k_weather.esp [Requires] k_weather.esp [ALL Tribunal.esm Bloodmoon.esm] [Requires] k_weather (louder sounds).esp [ALL Tribunal.esm Bloodmoon.esm] ;; I believe this warning is not necessary, since the load order is fixed below ;; so that k_weather will get overridden by the Herbalism mods - JMS ;;[Note] ;; Interior Weather may cause issues with Herbalism mods ;; (Ref: "k_weather.txt") ;;[ALL [ANY k_weather.esp ;; k_weather (louder sounds).esp] ;; [ANY Syc_HerbalismforPurists.esp ;; Syc_HerbalismforPurists_BM.esp ;; Syc_HerbalismforPurists_TB.esp ;; Syc_HerbalismforPurists_TB-ONLY.esp]] ;;Dragon32: Added similar rules to the below to all the Herbalism mods ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_BM.esp Syc_HerbalismforPurists_BM_DV.esp Syc_HerbalismforPurists_TB.esp Syc_HerbalismforPurists_TB_DV.esp Syc_HerbalismforPurists_TB-ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp ;;Dragon32: Kirel's Interior Weather modifies egg_kwama00, adding a script. As does TheLys' Resources Enhanced. ;;Following precedent for Herbalism mods, loading Resources Enhanced after this one. [Order] k_weather.esp k_weather (louder sounds).esp Resources Enhanced.esp ;;Dragon32: Kirel's Interior Weather modifies egg_kwama00, adding a script. Sensei's The Lighting Mod modified that light's settings, but doesn't add a Script ;;So... assume someone's using Merged Objects, load TLM later so its light values take effect and Kirel's SCRI should be added too. Boom. Best of both worlds. [Order] k_weather.esp k_weather (louder sounds).esp TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp [Order] k_weather.esp k_weather (louder sounds).esp TLM - Complete.esp TLM - Complete + DBL.esp ;;Dragon32: Similar to TLM, True Lights and Darkness modifies light values (only) of light_dae_brazier00, Light_MH_streetlamp_01 and Light_MH_streetlamp_01_550 [Order] k_weather.esp k_weather (louder sounds).esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp [Order] k_weather.esp k_weather (louder sounds).esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp [Order] k_weather.esp k_weather (louder sounds).esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp ;;Dragon32: Again, checking Lights 300 it alters the light_dae_brazier00 but doesn't add a script [Order] k_weather.esp k_weather (louder sounds).esp Lights 300 v5.esp Lights 300 v5 + DBL.esp ;;Dragon32: Similar to TLM, Light Based Sneaking and its addons modify light values of and add scripts to light_dae_brazier00, Light_MH_streetlamp_01 and Light_MH_streetlamp_01_550 [Order] k_weather.esp k_weather (louder sounds).esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp [Order] k_weather.esp k_weather (louder sounds).esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp [Order] k_weather.esp k_weather (louder sounds).esp LBS_addon_hvy_v1.1.esp [Order] k_weather.esp k_weather (louder sounds).esp LBS_addon_Hvy_VD_v1.1.esp [Order] k_weather.esp k_weather (louder sounds).esp LBS_addon_lt_v1.1.esp [Order] k_weather.esp k_weather (louder sounds).esp LBS_addon_lt_VD_v1.1.esp [Order] k_weather.esp k_weather (louder sounds).esp LBS_addon_reg_v1.1.esp [Order] k_weather.esp k_weather (louder sounds).esp LBS_addon_reg_VD_v1.1.esp ;;Dragon32: Both NoM and Kirel's Interior Weather add a SCRI to light_dae_brazier00 ;;loading NoM after Interior Weather as player is more likely to notice cooking not working [Order] k_weather.esp k_weather (louder sounds).esp NoM 3.0.esp ;Dragon32: Not mentioned in readme but scripts in k_in_tent.esp use sounds defined in main plugin [Requires] "Interior Tent Sounds addon for Kirel's Interior Weather" requires Kirel's original mod k_in_tent.esp [ANY k_weather.esp k_weather (louder sounds).esp] [Order] k_weather.esp k_weather (louder sounds).esp k_in_tent.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kirstenhaas [Bob Curtin] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 124964 Balmora Marketplace.esp] ; included in Kirstenhaas archive but not dependant on each other. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Knights of Tamriel [Jeremy McGuinn] [Conflict] Choose ONE plugin: Arkay.esp or Clean arkay.esp - If you have the Tribunal expansion Arkay_non_Tribunal.esp - If you do not have Tribunal [ANY Arkay.esp Clean Arkay.esp] Arkay_non_Tribunal.esp [Requires] (Ref: "Readme_arkay.txt") [ANY Arkay.esp Clean Arkay.esp] Tribunal.esm [Requires] (Ref: "Readme_KoT_6.txt") Clean Mara.esp Tribunal.esm [Requires] Whilst not mandated by the readme, Jeremy McGuinn's "The Armor of Jet and Gold" requires Tribunal. (Ref: "Readme_JetGold.txt") [ANY jet_gold_armor.esp Clean jet_gold_armor.esp] Tribunal.esm [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 64535 kynareth.esp] ;;Dragon32: No reference, from a note I made for myself back in June 2004 :-) [Note] !! "The Kynarian Knights" has a script error in the 'adddivine' script, which is attached to the 'kynarian_priestess' NPC. !! To fix this you need to edit the 'adddivine' script, change the line that reads: !! kynarian_priestess->AddTopic, "divine items" !! To: !! AddTopic, "divine items" [ANY [SIZE 64535 kynareth.esp] [SIZE 324570 Knights of Tamriel.esp]] ;Tarnsman's merged mod doesn't fix this [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 98330 akatosh.esp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 56323 Arkay.esp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 18888 Dibella.esp] [Conflict] Tarnsman's "Knights of Tamriel" is a merged plugin containing all of Jeremy McGuinn's released "Knights of Tamriel" mods, there is no need to load the individual mods. (Ref: "Readme_Knights of Tamriel.txt") Knights of Tamriel.esp [ANY Akatosh.esp Arkay.esp Clean Arkay.esp Arkay_non_Tribunal.esp Clean Mara.esp Dibella.esp jet_gold_armor.esp Clean jet_gold_armor.esp kynareth.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Knight saddle for Pegas Horse Ranch [Gawain] ;;Dragon32: While readme says it needs 2.4 of Pegas it looks, to me, like it'll work with any version as it only replaces a single item of clothing [Requires] (Ref: Knight saddle - readme.txt) Knight saddle -steel- for ESMversion.esp [ANY Pegas Horse Ranch .esm Pegas Horse Ranch .esp] [Requires] (Ref: Knight saddle - readme.txt) Knight saddle -steel- for ESPversion.esp [ANY Pegas Horse Ranch .esm Pegas Horse Ranch .esp] [Conflict] Do not use both plugins (Ref: Knight saddle - readme.txt) Knight saddle -steel- for ESMversion.esp Knight saddle -steel- for ESPversion.esp [Order] Pegas Horse Ranch .esp Knight saddle -steel- for ESPversion.esp [Requires] (Ref: Knight saddle - ebony - readme.txt) Knight saddle -ebony- for ESMversion.esp Pegas Horse Ranch .esm [Requires] (Ref: Knight saddle - ebony - readme.txt) Knight saddle -ebony- for ESPversion.esp Pegas Horse Ranch .esp [Conflict] Do not use both plugins (Ref: Knight saddle - ebony - readme.txt) Knight saddle -ebony- for ESMversion.esp Knight saddle -ebony- for ESPversion.esp [Order] Pegas Horse Ranch .esp Knight saddle -ebony- for ESPversion.esp [Requires] (Ref: Knight saddle - imperial steel - readme.txt) Knight saddle -imperial steel- for ESMversion.esp Pegas Horse Ranch .esm [Requires] (Ref: Knight saddle - imperial steel - readme.txt) Knight saddle -imperial steel- for ESPversion.esp Pegas Horse Ranch .esp [Conflict] Do not use both plugins (Ref: Knight saddle - imperial steel - readme.txt) Knight saddle -imperial steel- for ESMversion.esp Knight saddle -imperial steel- for ESPversion.esp [Order] Pegas Horse Ranch .esp Knight saddle -imperial steel- for ESPversion.esp [Requires] (Ref: Knight saddle - templar - readme.txt) Knight saddle -templar- for ESMversion.esp Pegas Horse Ranch .esm [Requires] (Ref: Knight saddle - templar - readme.txt) Knight saddle -templar- for ESPversion.esp Pegas Horse Ranch .esp [Conflict] Do not use both plugins (Ref: Knight saddle - templar - readme.txt) Knight saddle -templar- for ESMversion.esp Knight saddle -templar- for ESPversion.esp [Order] Pegas Horse Ranch .esp Knight saddle -templar- for ESPversion.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kobu's Leveling Mod 1.0 [Kobu] ; Order does not seem actually important? - JMS ;[Order] ;Kobu's No Planning.esp ;Kobu's Skills.esp ;Kobu's Hard Skills.esp [Conflict] Choose ONLY ONE of these plugins. "Kobu's Skills.esp" - increases skill gain difficulty x2 "Kobu's Hard Skills.esp" - increases skill gain difficulty x5 (Ref: kobusleveling_0604.zip/"leveling.txt") Kobu's Skills.esp Kobu's Hard Skills.esp ;;Dragon32: GMST conflict, assume if someone's loaded Kobu's mod they want that to take precedence over BTB's changes [Order] BTB - Settings.esp Kobu's No Planning.esp [Order] BTB - Settings (Alternate).esp Kobu's No Planning.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Korobal Island 1.2 [Korobal Mod Team] [Patch] As you use The Puma Man's "GIANTS" mod with "Korobal Island" you should install the provided patch plugin (Ref: Readme_Korobal.txt) KI-GU-TBM_Comp.esp [ALL Korobal v1.2.esp [SIZE 1915997 GIANTS.esm]] ;All expansions version ;Dragon32: Logical to have the patch load after the main mod [Order] Korobal v1.2.esp KI-GU-TBM_Comp.esp [Patch] As you use The Puma Man's "GIANTS" mod with "Korobal Island" you should install the provided patch plugin (Ref: Readme_Korobal.txt) KI-GU-Trib_comp.esp [ALL Korobal v1.2.esp [SIZE 1825067 GIANTS.esm]] ;Tribunal version ;Dragon32: Logical to have the patch load after the main mod [Order] Korobal v1.2.esp KI-GU-Trib_comp.esp [Conflict] "[Korobal] has a landmass conflict with Moon Spawn" (Ref: Readme_Korobal.txt) Korobal v1.2.esp Moons_Spawn_V1.3.3_Non_Patched.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Korobal v1.2.esp Tree_of_Life.esp ;; From Abot's user rules [Order] Stonewood Pass*.esp Korobal*.esp [Order] Korobal*.esp Fields of Kummu*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Korsuth [Jake Whiton] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 313384 korsuth.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kwerner Complex Plugin 1.01 [Stabbey_the_Clown] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 491579 Kwerner_Complex_103.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 13076 MultiMark_KwernerPlugin.esp] [Requires] (Ref: "readme_Multimark_KwernerPlugin.txt") MultiMark_KwernerPlugin.esp [ALL MultiMark.esp Kwerner_Complex_103.esp] ;;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons. [Order] MultiMark.esp MultiMark_KwernerPlugin.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kyodin Armor [samuraidoykins] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 18848 Kyodin Armor.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Laby Connection [Kafou] [Requires] (Ref: "readme_laby_connection_ev.txt") Laby connection EV.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ladies Gowns and Robes Add-On for Ascadian Styles [Thinalphiel] [Requires] (Ref: "Ladies gowns and robes read me.txt") Ladies gowns and robes add on.esp Clean Ascadian Styles.esp ;;Dragon32: TESPCD shows a CONT conflict [Order] Clean Ascadian Styles.esp Ladies gowns and robes add on.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @LadyC BirthSigns [LadyCallipyge] ;;Load the specific birthsign-affecting mod after WGI [Order] Balance - Character.esp LadyCBirthsigns.esp [Order] Wakim's Game Improvement 9.esp LadyCBirthsigns.esp [Order] Wakim's Game Improvements with No-glo v9.esp LadyCBirthsigns.esp [Order] AprogasVampire WakimImprovements.20021210.esp LadyCBirthsigns.esp ;;Load the specific birthsign-affecting mod after BTB [Order] BTB - Character.esp LadyCBirthsigns.esp [Order] BTB - Character (Alternate).esp LadyCBirthsigns.esp [Order] CE-DepthPerception25+BTB's Character.ESP LadyCBirthsigns.esp [Order] CE-DepthPerception50+BTB's Character.ESP LadyCBirthsigns.esp [Order] CE-DepthPerception75+BTB's Character.ESP LadyCBirthsigns.esp [Order] CE-DepthPerception100+BTB's Character.ESP LadyCBirthsigns.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Lance of Longinus [Prophet2004] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 31051 longinus.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Laszlo Manor 7.385 [latendresse76] [Order] Lazslo_Manor_v7.385.esp Lazslo_TR_v7.385.esp [Order] Lazslo_Manor_v7.385.esp Lazslo_PE_v7.385.esp [Order] Lazslo_Manor.esp Lazslo_ABOT_v7.385.esp [Order] Lazslo_Manor_v7.385.esp Laszlo_Abot_Birds_v7.385.esp [Order] Lazslo_Manor_v7.385.esp Laszlo_CX_v7.385.esp [Order] Lazslo_Manor_v7.385.esp Laszlo_CMF_v7.385.esp [Order] Lazslo_Manor_v7.385.esp Laszlo_MC_v7.385.esp [Order] Lazslo_Manor_v7.385.esp Lazslo_NOM_v7.385.esp [Requires] Lazslo_TR_v7.385.esp [ALL Lazslo_Manor_v7.385.esp TR_Data.esm] [Requires] Lazslo_PE_v7.385.esp [ALL Lazslo_Manor_v7.385.esp [ANY Pearls Enhanced.esp Pearls Enhanced - Colored Pearls Add-on.ESP]] [Requires] Lazslo_ABOT_v7.385.esp [ALL Lazslo_Manor_v7.385.esp abotWaterLife.esm] [Requires] Laszlo_Abot_Birds_v7.385.esp [ALL Lazslo_Manor_v7.385.esp abotWhereAreAllBirdsGoing.esp] [Requires] Laszlo_CX_v7.385.esp [ALL Lazslo_Manor_v7.385.esp [ANY Creatures.esp Creatures (lore).esp Creatures (Semi).esp]] [Requires] Laszlo_CMF_v7.385.esp [ALL Lazslo_Manor_v7.385.esp Complete Morrowind.esp] [Requires] Laszlo_MC_v7.385.esp [ALL Lazslo_Manor_v7.385.esp Morrowind Crafting 2-1.esp] [Requires] Lazslo_NOM_v7.385.esp [ALL Lazslo_Manor_v7.385.esp NOM 2.13.esp] [Note] A new version of Laszlo Manor is available from Morrowind Modding History: http://mw.modhistory.com/download-69-13876 Laszlo Manor Abot Birds.esp Laszlo Manor CMF.esp Laszlo Manor CX Containers.esp Laszlo Manor MC.esp Lazslo_Manor.esp Lazslo_Manor_ABOT.esp Lazslo_Manor_NOM.esp Lazslo_Manor_PE.esp Lazslo_Manor_TR.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Laura Craft Romance and Adventure 2.2 [Emma] ;; TBD ;;recommended load order: ;;(Ref: http://forums.elricm.com/emma/viewtopic.php?t=833&postdays=0&postorder=asc&start=15 ) ;;Hordane: "forums no longer in existence, reference material gone so no need have a link and just tell him" ;;Taddeus Balanced Armour ;;Tribun_Laura_3_0.esp ;;Merged_Objects.esp ;;Ebony_fix.esp ;; ;;Dragon32 - above is original entry for this plugin. Below is rules I've created based on readmes. I have *not* included the load order rule for laura_ebony_fix.esp to load after Merged_Objects.esp [Requires] (Ref: Readme_Laura_Craft_romance_mod_2_2.txt) Tribun_Laura_3_0.esp Tribunal.esm [Conflict] Emma's "Laura Craft" is not compatible with Indiana James added by Emma's "Boyfriend, Imperial". (Ref: Readme_Laura_Craft_romance_mod_2_2.txt) Tribun_Laura_3_0.esp [ANY boyfriend_imp2_1.esp Tribun_iboyfriend_2_1.esp] ;;Dragon32: Really not sure if Laura needs to load after *all* these Blood & Gore mods but Emma's readme says to load Laura after so I've just duplicated the load order from the Blood & Gore rules and stuck Laura at the end ;;Ref: Readme_Laura_Craft_romance_mod_2_2.txt [Order] Blood and Gore.esp Blood and Gore Adventurer's TC add-on.esp Blood and Gore BM add-on.esp Blood and Gore Cait Critters add-on.esp Blood and Gore CoN 2 add-on.esp Blood and Gore Combat Moves add-on.esp Blood and Gore Deadite add-on.esp Blood and Gore Fire damage.esp Blood and Gore GIANTS add-on.esp Blood and Gore Hunting Isle add-on.esp Blood and Gore MW Additions Rev add-on.esp Blood and Gore MW Advanced add-on.esp Blood and Gore MW-TB-VGreetings add-on.esp Blood and Gore Mephisto CP11 add-on.esp Blood and Gore Morrowind alone add-on.esp Blood and Gore Morrowind-Tribunal add-on.esp Blood and Gore Petshop add-on.esp Blood and Gore TEMPLATE add-on.esp Blood and Gore Wilderness add-on.esp Blood and Gore patch for GIANTS Trib.esp Tribun_Laura_3_0.esp ;;Dragon32 - According to readme Laura should load after Giants by The Pumaman too. Giants is an ESM so should load first anyway. There is, though, this control file thingy so setting something up to load Laura afer that. [Order] GIANTS Ultimate Control file.esp Tribun_Laura_3_0.esp ;;Various addons for Laura Craft [Patch] "laura_ebony_fix.esp" changes Laura's ebony armor to fit with the values for generic ebony armor in Taddeus' Balanced Armors. Additionally it adds the female meshes of the generic ebony armor from Taddeus' mod to Laura's armor (Ref: Readme_laura_ebony_fix.txt) http://lovkullen.net/Emma/laura.htm laura_ebony_fix.esp [ALL Tribun_Laura_3_0.esp [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp]] [Order] Tribun_Laura_3_0.esp laura_ebony_fix.esp [Order] Taddeus'BalancedArmors.esp laura_ebony_fix.esp [Order] Taddeus'BalancedArmors_Rotate.esp laura_ebony_fix.esp [Requires] (Ref: Laura-VampireEmbrace-Readme.txt) laura_vembrace_fix.esp [ALL Bloodmoon.esm Tribunal.esm] [Patch] There is a compatibility patch available for Laura and Vampire embrace: http://lovkullen.net/Emma/laura.htm (Ref: Laura-VampireEmbrace-Readme.txt) laura_vembrace_fix.esp [ALL Tribun_Laura_3_0.esp Vampire_Embrace.esp] ;;Dragon23: Patch only affects Laura's telepathy ring, no need to take VE into account in load order. [Order] Tribun_Laura_3_0.esp laura_vembrace_fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lavished Home [T$ (T Money) aka Travis Brown] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 241757 lavishedhomeV2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lazarus Manor [Srdjan Pokorni a.k.a. Spok] [Order] Morrowind Patch *.esm Lazarus_Manor.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Lazarus_Manor.esm [Conflict] Choose ONLY ONE of these plugins. (Ref: "Lazarus_Manor-README.html") Lazarus_Manor-Ascadian_Isles.esp Lazarus_Manor-Ashlands.esp Lazarus_Manor-Caldera.esp Lazarus_Manor-Gnisis.esp Lazarus_Manor-Grazelands.esp Lazarus_Manor-Solstheim.esp Lazarus_Manor-multiext.esp Lazarus_Manor-multiext_TB.esp [Requires] (Ref: "Lazarus_Manor-README.html") Lazarus_Manor-TB_sorter.esp [ALL Lazarus_Manor.esm Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "Lazarus_Manor-README.html") [ANY Lazarus_Manor-Ascadian_Isles.esp Lazarus_Manor-Ashlands.esp Lazarus_Manor-Caldera.esp Lazarus_Manor-Gnisis.esp Lazarus_Manor-Grazelands.esp Lazarus_Manor-Solstheim.esp Lazarus_Manor-multiext.esp Lazarus_Manor-multiext_TB.esp] Lazarus_Manor.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Leafy Trees [Irmekroache] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7965 Leafy Trees.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Leaves of Lorien v1.3 [Westly] [Requires] (Ref: "Leaves of Lorien Readme 1.3.txt") Leaves of Lorien.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Left Gloves Addon 2.0 [Alaisiagae] [Note] ! There is a new version of Alaisiagae's "Left Gloves Addon". You should upgrade! ! http://www.nexusmods.com/morrowind/mods/18108/ Clean LeftGloves_TBandBM.esp [Conflict] Do NOT have "Lurlock's Left Gloves" and "Left Gloves Addon" running at the same time. (Ref: readme_LeftGloves Addon.txt) LeftGloves_Addon_v2.esp LeftGloves.esp [Conflict] Do NOT have "Lurlock's Left Gloves" and "Left Gloves Addon" running at the same time. (Ref: readme_LeftGloves Addon.txt) LeftGloves_Addon_v2.esp LeftGloves_1C.esp [Order] Official_plugins_1C.esp LeftGloves_1C.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Leggings for The Ultimate Knight Shop [Letrune] [Requires] (Ref: Readme for Leggings for The Ultimate Knight Shop.txt) Leggings for Ultimate Knight Shop.esp The Ultimate Knight Shop.esp ;;Ref: Readme for Leggings for The Ultimate Knight Shop.txt [Order] The Ultimate Knight Shop.esp Leggings for Ultimate Knight Shop.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Less Annoying Guards [aerelorn] [Conflict] Choose only one plugin: Less Annoying Guards - Tribunal.esp - If you only have Tribunal. Less Annoying Guards - Bloodmoon.esp - If you only have Bloodmoon. Less Annoying Guards - Tribunal and Bloodmoon.esp - If you have both expansions. (Ref: Readme - Less Annoying Guards v1.0.txt) Less Annoying Guards - Tribunal.esp Less Annoying Guards - Bloodmoon.esp Less Annoying Guards - Tribunal and Bloodmoon.esp [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 162204 Less Annoying Guards - Bloodmoon.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 98715 Less Annoying Guards - Tribunal.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 200380 Less Annoying Guards - Tribunal and Bloodmoon.esp] [Requires] (Ref: Readme - Less Annoying Guards v1.0.txt) Less Annoying Guards - Bloodmoon.esp Bloodmoon.esm [Requires] (Ref: Readme - Less Annoying Guards v1.0.txt) Less Annoying Guards - Tribunal.esp Tribunal.esm [Requires] (Ref: Readme - Less Annoying Guards v1.0.txt) Less Annoying Guards - Tribunal and Bloodmoon.esp [ALL Bloodmoon.esm Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Less Lore 0.02 [Wrye] ;;Dragon32: See also "LGNPC [Less Generic NPCs Project]" ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] Less Lore.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;; From Abot's user rules [Order] Less Lore*.esp vgreetings*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Level Up Birthsign Remover 1.03 [AzuMite] [Conflict] Choose only one plugin: Level Up Birthsign Remover WGI 103.esp - If you are using Wakim's Game Improvements. Level Up Birthsign Remover 103.esp - If you are not. (Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt") Level Up Birthsign Remover 103.esp Level Up Birthsign Remover WGI 103.esp [Requires] "Level Up Birthsign Remover WGI 103.esp" is for users of Wakim's Game Improvements. (Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt") Level Up Birthsign Remover WGI 103.esp [ANY Wakim's Game Improvements with No-glo v9.esp Wakim's Game Improvement 9.esp AprogasVampire WakimImprovements.20021210.esp Balance - Character.esp] [Conflict] AzuMite's "Level Up Birthsign Remover" conflicts with mods which "alter the mechanism of the "level- up while sleeping " . GCD etc" (Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt") [ANY Level Up Birthsign Remover 103.esp Level Up Birthsign Remover WGI 103.esp] [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] [Conflict] AzuMite's "Level Up Birthsign Remover" conflicts with birthsign mods. (Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt") [ANY Level Up Birthsign Remover 103.esp Level Up Birthsign Remover WGI 103.esp] [ANY BirthsignsAMFun_BM.esp BirthsignsAMFun_MW.esp Birthsign1.esp Birthsigns.esp Definitive Birthsigns Redux Patch.esp ExpandedBirthsigns4Purists.esp LadyCBirthsigns.esp NPC Magicka Regen (Wakim).esp race_birthsign_remix.esp Unique Birthsigns.esp] [Conflict] AzuMite's "Level Up Birthsign Remover" conflicts with attribute limit elimination mods. (Ref: "Level Up Birthsign Remover 103 Readme_Translated.txt") [ANY Level Up Birthsign Remover 103.esp Level Up Birthsign Remover WGI 103.esp] [ANY Madd Leveler - Base.esp CapRemover 1.2 alpha.esp CapRemover 1.1c.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Leveled Animated Practice Dummies 2.1 [Stuporstar] [Note] ! Stuporstar has released a new version of "Leveled Animated Practice Dummies". You should upgrade! ! http://download.fliggerty.com/download--893 Leveled Animated Practice Dummies {MR}_2007.esp Leveled Animated Practice Dummies_2007.esp [Conflict] Only use one plugin: ST Practice Dummies 2.1.esp - Adds the practice dummies and archery targets to the game world. ST Practice Dummies {MR} 2.1.esp - "A modder's resource. It only places the Practice Dummy and Archery Targets in the TESCS (editor)." (Ref: "Stuporstar's - Leveled Animated Practice Dummy 2.1 Readme.txt") ST Practice Dummies 2.1.esp ST Practice Dummies {MR} 2.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Leveled Animated Practice Dummy [Bud_Lyte_kNight] [Conflict] "Leveled Animated Practice Dummies 1.0 will (of course) conflict with Acidbasick's Animated Practice Dummies 1.0." (Ref: "Bud_Lyte_kNight's - Leveled Animated Practice Dummy 1.0 Readme.txt") ACD_PracticeDummy.esp [ANY Leveled Animated Practice Dummies {MR}_Clean.esp Leveled Animated Practice Dummies_Clean.esp] ;; expdep [Requires] These plugins use the Tribunal function getweapontype. [ANY Leveled Animated Practice Dummies {MR}_Clean.esp Leveled Animated Practice Dummies_Clean.esp] [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Only use one plugin: Leveled Animated Practice Dummies {MR}_Clean.esp - "Only a modder's resource. It only places the Practice Dummy in the TESCS (editor)." Leveled Animated Practice Dummies_Clean.esp - Adds the practice dummies to the game world. (Ref: "Bud_Lyte_kNight's - Leveled Animated Practice Dummy 1.0 Readme.txt") Leveled Animated Practice Dummies {MR}_Clean.esp Leveled Animated Practice Dummies_Clean.esp [Note] ! Stuporstar has updated Bud_Lyte_kNight's mod which "makes sure you can't die hitting the dummy, though your hands will still take a beating. It also adds a fatigue drain so you can't punch it for too long without falling over." Stuporstar's mod also "adds practice [archery] targets into the mix." ! Stuporstar's "Animated Targets and Practice Dummies" - http://download.fliggerty.com/download--893 Leveled Animated Practice Dummies {MR}_Clean.esp Leveled Animated Practice Dummies_Clean.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Leveled Magicka [Marcel Hesselbarth] [Requires] This plugin uses Startup scripts, so it requires one of the expansions. (Ref: "LeveledMagicka.esp" plugin header) LeveledMagicka.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @LGNPC [Less Generic NPCs Project] ;;; ;; Rules for all LGNPC mods ;;; ;; "...regarding the load order of Less Lore and LGNPC NoLore relative to ;; each other, I would recommend having Less Lore load first." (cyrano) ;; (Ref: http://escf.rethan-manor.net/index.php?topic=1909.msg20857;msg20857 ) ;; LGNPC NoLore must be the first in the series to load. Its date stamp assures ;; this, but if a mod manager such as Wrye Mash are used be certain that NoLore ;; loads before any other LGNPC mod. Most others can load in any order and then ;; Tel Uvirith, Secret Masters, Indarys Manor, Vivec Redoran and finally Pax ;; Redoran. If the Pax Redoran Soul Sickness patch is uses, it must load after ;; Pax Redoran for it to have effect. ;; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1073249&view=findpost&p=15604326 ) [Order] Less Lore.esp LGNPC_NoLore.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp [Note] !! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered. !! (Ref: LGNPC_Aldruhn_Suppl_Readme.txt, LGNPC_HlaOad_Readme.txt, LGNPC_IndarysManor_Readme.txt, LGNPC_Khuul_Readme.txt, LGNPC_MaarGan_Readme.txt, LGNPC_PaxRedoran_Readme.txt, LGNPC_Pelagiad_Readme.txt, LGNPC_SecretMasters_Readme.txt, LGNPC_SeydaNeen_Readme.txt, LGNPC_TelUvirith_Readme.txt, LGNPC_VivecFQ_Readme.txt, LGNPC_VivecRedoran_Readme.txt) !! (Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 ) [ALL Vampire_Embrace.esp [ANY LGNPC_Aldruhn_suppl.esp LGNPC_HlaOad.esp LGNPC_IndarysManor_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_MaarGan.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_SecretMasters_v?_??.esp LGNPC_SeydaNeen.esp LGNPC_TelUvirith.esp LGNPC_VivecFQ.esp LGNPC_VivecRedoran_v?_??.esp]] [Note] !! "[There is] an unreconciled conflict between most LGNPC mods and Advanced NPCs [by qqqbbb]. Both mods alter the greeting distance for NPCs for use as a dialogue filter potentially breaking the functionality of one mod or the other. !! This is an issue only with the 'full' versions of our mods. The LGNPC Dialogue-Only versions do not alter NPC greet distance." !! (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24254590 ) [ALL ANPC.esp [ANY LGNPC_NoLore.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp]] ;;; ;;LGNPC Ald Velothi ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.20 LGNPC_AldVelothi_v.esp] ;;; ;;LGNPC Ald'Ruhn and Supplement ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.30 LGNPC_Aldruhn_v.esp] [VER < 1.30 LGNPC_Aldruhn.esp] ;; Dragon32: Designed to be used alongside LGNPC Aldruhn, but it will stand on its own. ;; (Ref: LGNPC_Aldruhn_Suppl_Readme.txt) [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.30 LGNPC_Aldruhn_v_suppl.esp] [VER < 1.30 LGNPC_Aldruhn_suppl.esp] ;;; ;;LGNPC Gnaar Mok ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.20 LGNPC_GnaarMok_v.esp] ;;; ;;LGNPC Hla Oad ;;; ;;expdep [Requires] This plugin uses the Tribunal function: placeitem LGNPC_HlaOad.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.40 LGNPC_HlaOad_v.esp] [VER < 1.40 LGNPC_HlaOad.esp] ;;; ;;LGNPC Indarys Manor ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.51 LGNPC_Indarys*Manor_v.esp] ;; Dragon32: Recommended to load after HotFusion's "Dreamers Awakened". ;; (Ref: LGNPC_IndarysManor_Readme.txt) [Order] DreamersAwakenedv1.0.esp LGNPC_IndarysManor_v?_??.esp ;;; ;;LGNPC Khuul ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 2.21 LGNPC_Khuul_v.esp] ;;; ;;LGNPC Maar Gan ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.30 LGNPC_MaarGan_v.esp] [VER < 1.30 LGNPC_MaarGan.esp] ;;; ;;LGNPC No Lore ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.02 LGNPC_NoLore_v.esp] [VER < 1.02 LGNPC_NoLore.esp] ;;Theoretical conflict with other plugins that fix the Nerevarine greeting. While the method may be different from other mods, the result is pretty much the same. LGNPC's early date stamp will allow the changes by other mods to prevail ;; (Ref: LGNPC_NoLore_Readme.txt) ;; Dragon32: Load order here is following the general rule that we load generic dialogue mods (i.e. Nerevarine greeting tweaks) before specific dialogue mods (i.e. the LGNPC series). ;; lfx_nerevarine_greetings by Alphax [Order] lfx_nerevarine_greetings.esp LGNPC_NoLore.esp ;; Nerevarine Greeting tweaks by Glassboy [Order] Nerevarine Greeting tweaks.esp LGNPC_NoLore.esp ;; No More 'Excuse Me Nerevarine' by Raptormeat [Order] ExcuseMe.esp LGNPC_NoLore.esp ;;; ;;LGNPC Pax Redoran ;;; ;; expdep [Requires] Uses Tribunal function: forcerun. LGNPC_PaxRedoran_v1_20.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.20 LGNPC_PaxRedoran_v.esp] [Conflict] "Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results. (Ref: LGNPC_PaxRedoran_Readme.txt) LGNPC_PaxRedoran_v?_??.esp Join All Houses.esp [Conflict] "Marandus Abode" by Princess Stomper will break the 'Marandus' quests. (Ref: LGNPC_PaxRedoran_Readme.txt) LGNPC_PaxRedoran_v?_??.esp [ANY Marandus Abode.esp Marandus Abode MCA Patch.esp] ;;; ;;LGNPC Pelagiad ;;; ;;expdep [Requires] This plugin uses the Tribunal function: hasitemequipped LGNPC_Pelagiad.esp [ANY Tribunal.esm Bloodmoon.esm] ;;expdep [Requires] This plugin uses the Tribunal function: hasitemequipped LGNPC_Pelagiad_v.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.32 LGNPC_Pelagiad_v.esp] [VER < 1.32 LGNPC_Pelagiad.esp] ;;; ;;LGNPC Secret Masters ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.30 LGNPC_Secret*Masters_v.esp] ;;There is a possible conflict with other mods that add the medium Armor master trainer. Compatibility may be restored if LGNPC Secret Masters loads after them. A script disables all but one of her. ;; Ref: LGNPC_SecretMasters_Readme.txt ;;Cyran0: "LGNPC Secret Masters places Cinia Urtius at the docks of Tel Fyr. Since other mods also restore this missing master trainer (not limited to the Unofficial Morrowind Patch/Morrowind Patch Project), we added a script to her that would disable all but one of her. Which copy of Cinia Urtius survives the purge depends upon the order in which they are encountered. The UMP placed her at the docks of Tel Fyr so that is where LGNPC placed her. However I have heard of another mod, [Elders of Vvardenfell], that places a copy of Cinia Urtius in Seyda Neen." ;; Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1067011&view=findpost&p=15505958 ;;Dragon32: Thought about a Note, couldn't word it (*if* you are starting a new game you should be ok, *if* you are in the middle of a game you may not be...) too complex. [Order] Elders 0 Count NPC add-on (Trib & BM).esp Elders 0 Count NPC add-on.esp LGNPC_Secret_Masters_v?_??.esp ;Dragon32: Unsure if this works with v6.x or v7.x of MCA [Patch] "For users of MCA 5.*, using LGNPC_SM_MCA5 will fix a hostile spawn point that will conflict with the location of one of the Secret Masters." (Ref: "LGNPC_SecretMasters_Readme.txt") LGNPC_SecretMasters_MCA5.esp [ALL LGNPC_SecretMasters_v?_??.esp [ANY [DESC /over 1000 friendly/ MCA.ESM] [DESC /over 1200 friendly/ MCA.ESM]]] ;;; ;;LGNPC Seyda Neen ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 2.00 Lgnpc_SN.esp] [VER < 2.00 LGNPC_SeydaNeen.esp] [Conflict] LGNPC Seyda Neen 0.31 conflicts with some mods that change chargen, specifically when the NPC Socucius Ergalla is no longer nolore the dialog for the quest about the murdered taxman gets broken. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=937789 ) [VER < 0.32 Lgnpc_SN.esp] [ANY Alternate Beginnings 2.esp CharGen_Revamped_v14.esp] ;;; ;;LGNPC Tel Mora ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.30 LGNPC_TelMora_v.esp] ;;; ;;LGNPC Tel Uvirith ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.31 LGNPC_TelUvirith_v.esp] [VER < 1.31 LGNPC_TelUvirith.esp] [VER < 1.31 LGNPC_TelUvirith_UI_v.esp] [VER < 1.31 LGNPC_TelUvirith_v_UI.esp] ;;"Minor conflict with Less Generic Nerevarine that overwrites some of Master Aryon's and Edd Theman's dialogue. This can be mostly resolved by having LGNPC Tel Uvirith load after Less Generic Nerevarine." ;;Ref: "LGNPC_TelUvirith_Readme.txt" [Order] Less_Generic_Nerevarine.esp LGNPC_TelUvirith.esp ;;"Minor conflict with Uvirith's Legacy that overwrites the content of the book "Future House Telvanni Expansion"." ;;Ref: "LGNPC_TelUvirith_Readme.txt" ;;Dragon32: Think the UL changes should be kept for those running that mod. [Order] LGNPC_TelUvirith.esp Uvirith's Legacy_.esp ;; Assumed that LGNPC Tel Uvirith UI needs to load after Uvirith Inside ;; See Order notes for other LGNPC mods [Order] Uvirith Inside.esp LGNPC_TelUvirith.esp ;;"Minor conflict with Building up Uvirith's Legacy that overwrites some of Hlendrisa Seleth's dialogue resulting in nconsistencies in her personality." ;;Ref: "LGNPC_TelUvirith_Readme.txt" ;;Dragon32: Meh ;;"Mods other than Uvirith Inside may alter the interior of Tel Uvirith to a degree that may render new NPCs and objects inaccessible. Some quests may be broken." ;;Ref: "LGNPC_TelUvirith_Readme.txt" ;;Dragon32: Wait for something more concrete ;rules for old, separate Tel Uvirith plugin. ;"We have discontinued the Uvirith Inside compatible version of LGNPC Tel Uvirith." ;http://forums.bethsoft.com/topic/1603498-relz-lgnpc-updates-and-news/?p=25168980 [Conflict] Use only one plugin: "LGNPC_TelUvirith_*_UI.esp" for users of Uvirith Inside or Uvirith's Legacy "LGNPC_TelUvirith_*.esp" for everyone else (Ref: "LGNPC_TelUvirith_Readme.txt") LGNPC_TelUvirith_v_UI.esp LGNPC_TelUvirith_v.esp [Requires] The UI version of LGNPC Tel Uvirith is for "users of Uvirith Inside or Uvirith's Legacy". Stuporstar says "Uvirith's Legacy Beta: use LGNPC Tel Uvirith 1.2 UI; Uvirith's Legacy Final: use LGNPC Tel Uvirith 1.2" (Ref: "LGNPC_TelUvirith_Readme.txt" and "Uvirith's Legacy_README.txt") LGNPC_TelUvirith_v_UI.esp [ANY Uvirith Inside.esp Uvirith's Legacy_BETA1.09.esp Uvirith's Legacy_BETA1.10.esp] ;; Cyran0: "Since Stuporstar has made some accommodation for this, certainly Uvirith's Legacy should load after LGNPC Tel Uvirith". ;;Dragon32: Duplicated rest of load order, just in case. ;; http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1073249&view=findpost&p=15607572 [Order] LGNPC_TelUvirith_v?_??.esp LGNPC_TelUvirith_v?_??_UI.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp Uvirith's Legacy_.esp ;; Assumed that LGNPC Tel Uvirith UI needs to load after Uvirith Inside ;; See Order notes for other LGNPC mods [Order] Less Lore.esp LGNPC_NoLore.esp Uvirith Inside.esp LGNPC_TelUvirith_v_UI.esp ;;; ;;LGNPC Vivec Foreign Quarter ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 2.21 LGNPC_VivecFQ_v.esp] [VER < 2.21 LGNPC_VivecFQ.esp] ;;; ;;LGNPC Vivec Redoran Quarter ;;; [Note] ! A newer version is available, check the LGNPC download site: ! http://www.lgnpc.org/downloads [VER < 1.62 LGNPC_VivecRedoran_v.esp] [VER < 1.62 LGNPC_VivecRedoran.esp] ;;; ;; The "unofficial" Less Generics: ;;; [Note] ! You appear to have an older version of Less Generic Bloodmoon, you can find the latest here: ! http://www.nexusmods.com/morrowind/mods/23346/ [VER < 1.3 Less_Generic_Bloodmoon.esp] [Note] ! You appear to have an older version Less Generic Nerevarine, you can find the latest here: ! http://www.nexusmods.com/morrowind/mods/23335/ [VER < 1.4 Less_Generic_Nerevarine.esp] [VER = 1.21 Less_Generic_Nerevarine.esp] [Note] ! You appear to have an older version Less Generic Tribunal, you can find the latest here: ! http://www.nexusmods.com/morrowind/mods/23363/ [VER < 2.0 Less_Generic_Tribunal.esp] [Conflict] Do not load both Less Generic Bloodmoon patches. LG_BM_Thirsk_Ex_COM_patch.ESP - For users of the "Children of Morrowind" version of Princess Stomper's "Thirsk Expanded". LG_BM_Thirsk_Ex_patch.ESP - For users of the normal version of Princess Stomper's "Thirsk Expanded". (Ref: "Less Generic Bloodmoon readme.txt") LG_BM_Thirsk_Ex_patch.ESP LG_BM_Thirsk_Ex_COM_patch.ESP [Patch] "LG_BM_Thirsk_Ex_patch.ESP" is a compatibility patch for users of both Princess Stomper's "Thirsk Expanded" and ostar's "Less Generic Bloodmoon". (Ref: "Less Generic Bloodmoon readme.txt") LG_BM_Thirsk_Ex_patch.ESP [ALL Less_Generic_Bloodmoon.esp Thirsk Expanded.esp] ;;Dragon32: load order not specified but seems logical [Order] Less_Generic_Bloodmoon.esp LG_BM_Thirsk_Ex_patch.ESP [Order] Thirsk Expanded.esp LG_BM_Thirsk_Ex_patch.ESP [Patch] "LG_BM_Thirsk_Ex_COM_patch.ESP" is a compatibility patch for users of both Princess Stomper's "Thirsk Expanded" (the "Children of Morrowind" version) and ostar's "Less Generic Bloodmoon". (Ref: "Less Generic Bloodmoon readme.txt") LG_BM_Thirsk_Ex_COM_patch.ESP [ALL Less_Generic_Bloodmoon.esp Thirsk Expanded Family.esp] ;;Dragon32: load order not specified but seems logical [Order] Less_Generic_Bloodmoon.esp LG_BM_Thirsk_Ex_COM_patch.ESP [Order] Thirsk Expanded Family.esp LG_BM_Thirsk_Ex_COM_patch.ESP [Conflict] "[Running ostar's "Less Generic Nerevarine" with] "Join All Houses" by Heph will likely create odd results." (Ref: "Less_Generic_Nerevarine_Readme.txt") Less_Generic_Nerevarine.esp Join All Houses.esp [Conflict] "[ostar's "Less Generic Tribunal" conflicts with] "Antares' Tribunal Main Quest", since it replaces the default Main Quest, could cause weird things to happen. Play his mod without LG Tribunal active, or at least finish LG Tribunal first." (Ref: "Less_Generic_Tribunal_Readme.txt") Less_Generic_Tribunal.esp Antares' Tribunal Main QUest.esp [Note] !! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered. !! (Ref: "Less_Generic_Nerevarine_Readme.txt", "Less_Generic_Tribunal_Readme.txt") !! (Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 ) [ALL Vampire_Embrace.esp [ANY Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @LGNPC Lite - Dialogue Only Edition / Open Morrowind Edition [Less Generic NPCs Project] ;;General rules ;;"What is the proper load order for dialogue only versions of LGNPC mods and full LGNPC mods? ;; ;;This is handled automatically by the file's date stamp. However should it be necessary to move mods within the load order to preserve compatibility with other mods the following should be used as a guide for relative load order: ;; ;;LGNPC_NoLore ;;Individual LGNPC_Lt mods or bundle ;;Full LGNPC mods ;;LGNPC_IndarysManor ;;LGNPC_TelUvirith ;;LGNPC_ SecretMasters ;;LGNPC_VivecRedoran ;;LGNPC_Pax Redoran ;;LGNPC_Pax Redoran Soul Sickness Patch" ;;Ref: http://forums.bethsoft.com/topic/1514482-relz-lgnpc-dialogue-only-edition/?p=23901793 ;; ;;Dragon32: Duplicated load order from plugin's Last Modified Dates ;;Dragon32: "LGNPC_Merged_OM.esp" and "LGNPC_Merged_Lt.esp" have same CRC32 checksum [Order] Less Lore.esp LGNPC_NoLore.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;;Where should Less Generic Nervarine, Less Generic Tribunal and Less Generic Bloodmoon be in the load order? ;; ;;I don't know. Those are not LGNPC mods... perhaps after all LGNPC mods load. Less Generic Nerevarine is the one most likely to conflict with LGNPC mods. ;;Ref: http://forums.bethsoft.com/topic/1514482-relz-lgnpc-dialogue-only-edition/?p=23901793 ;; ;;Dragon32: Only LGNPC Pax Redoran and LGNPC Tel Uvirith currently have mlox Order rules for compatability with Ostar's Less Generic mods. ;;Dragon32: no Version number in plugins' headers ;;Merged version [Conflict] "CONFLICTS: - Any other version of LGNPC Hla Oad, Khuul, Maar Gan, Pelagiad, Seyda Neen, Vivec Foreign Quarter and Vivec Redoran." (Ref: "LGNPC_Merged_OM_Readme.txt", "LGNPC_Merged_Lt_Readme.txt") [ANY LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp] [ANY LGNPC Gowns.esp LGNPC_HlaOad_OM.esp LGNPC_HlaOad.esp LGNPC_HlaOad_v.esp LGNPC_Khuul_OM.esp LGNPC_Khuul_v?_??.esp LGNPC_MaarGan_OM.esp LGNPC_MaarGan.esp LGNPC_MaarGan_v.esp LGNPC_Pelagiad_OM.esp LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC_SeydaNeen_OM.esp Lgnpc_SN.esp LGNPC_SeydaNeen.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecFQ_v.esp LGNPC_VivecFQ.esp LGNPC_VivecRedoran_OM.esp LGNPC_VivecRedoran.esp LGNPC_VivecRedoran_v.esp] ;;LGNPC_HlaOad_Lt [Conflict] "CONFLICTS: - Any other version of LGNPC Hla Oad." (Ref: "LGNPC_HlaOad_OM_Readme.txt") LGNPC_HlaOad_OM.esp [ANY LGNPC_HlaOad.esp LGNPC_HlaOad_v.esp LGNPC Gowns.esp] ;;LGNPC_Khuul_Lt [Conflict] "CONFLICTS: - Any other version of LGNPC Khuul." (Ref: "LGNPC_Khuul_OM_Readme.txt") LGNPC_Khuul_OM.esp [ANY LGNPC_Khuul_v?_??.esp LGNPC Gowns.esp] ;;LGNPC_MaarGan_Lt [Conflict] "CONFLICTS: - Any other version of LGNPC Maar Gan." (Ref: "LGNPC_MaarGan_OM_Readme.txt") LGNPC_MaarGan_OM.esp [ANY LGNPC_MaarGan.esp LGNPC_MaarGan_v.esp LGNPC Gowns.esp] ;;LGNPC_Pelagiad_Lt [Conflict] "CONFLICTS: - Any other version of LGNPC Pelagiad." (Ref: "LGNPC_Pelagiad_OM_Readme.txt") LGNPC_Pelagiad_OM.esp [ANY LGNPC_Pelagiad.esp LGNPC_Pelagiad_v.esp LGNPC Gowns.esp] ;;LGNPC_SeydaNeen_Lt [Conflict] "CONFLICTS: - Any other version of LGNPC Seyda Neen." (Ref: "LGNPC_SeydaNeen_OM_Readme.txt") LGNPC_SeydaNeen_OM.esp [ANY Lgnpc_SN.esp LGNPC_SeydaNeen.esp LGNPC Gowns.esp] ;;LGNPC_VivecFQ_Lt [Conflict] "CONFLICTS: - Any other version of LGNPC Vivec Foreign Quarter." (Ref: "LGNPC_VivecFQ_OM_Readme.txt") LGNPC_VivecFQ_OM.esp [ANY LGNPC Gowns.esp LGNPC_VivecFQ_v.esp LGNPC_VivecFQ.esp] ;;LGNPC_VivecRedoran_Lt [Conflict] "CONFLICTS: - Any other version of LGNPC Vivec Redoran." (Ref: "LGNPC_VivecFQ_OM_Readme.txt") LGNPC_VivecRedoran_OM.esp [ANY LGNPC_VivecRedoran.esp LGNPC_VivecRedoran_v.esp LGNPC Gowns.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Librarian [Nicholiathan] [Conflict] Choose ONLY ONE of these plugins. "Librarian with Jackets & Rotate BM Trib.esp", if you are using BookRotate. "Librarian with Jackets BM Trib.esp", if not using BookRotate. (Ref: Librarian 104 readme.txt) Librarian with Jackets & Rotate BM Trib.esp Librarian with Jackets BM Trib.esp [Requires] Librarian with Jackets & Rotate BM Trib.esp Book Rotate.esm [Conflict] "If already installed then uncheck the book jacket .esps." (Ref: Librarian 104 readme.txt) Librarian with Jackets & Rotate BM Trib.esp [ANY Book Jackets - Morrowind - BookRotate.esp Book Jackets - Morrowind.esp Book Jackets - Bloodmoon - BookRotate.esp Book Jackets - Bloodmoon.esp Book Jackets - Tribunal - BookRotate.esp Book Jackets - Tribunal.esp] [Conflict] "If already installed then uncheck the book jacket .esps." (Ref: Librarian 104 readme.txt) Librarian with Jackets BM Trib.esp [ANY Book Jackets - Morrowind - BookRotate.esp Book Jackets - Morrowind.esp Book Jackets - Bloodmoon - BookRotate.esp Book Jackets - Bloodmoon.esp Book Jackets - Tribunal - BookRotate.esp Book Jackets - Tribunal.esp] [Conflict] The book rotate version of "Librarian" requires that 'Book Rotate - Tribunal v5.3.esp' and 'Book Rotate - Bloodmoon v5.3.esp' be unchecked. (Ref: Librarian 104 readme.txt) Librarian with Jackets & Rotate BM Trib.esp [ANY Book Rotate - Tribunal v5.3.esp Book Rotate - Bloodmoon v5.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @LichCraft 2.03 [VenomByte] [Conflict] Only use one plugin: vn_lichcraft2.esp - "Default. When you become a Lich, you lose the ability to use certain clothing slots." vn_lichcraft2_alt.esp - "Alternative. When you become a Lich you may use any equipment slot, but your original appearance is forever lost." (Ref: "readme_lichcraft.txt") vn_lichcraft2.esp vn_lichcraft2_alt.esp ;;Ref: readme_lichcraft.txt - "If you are also running the Mad Leveller, make sure it is loaded AFTER LichCraft" [Order] vn_lichcraft2.esp Madd Leveler - Base.esp [Order] vn_lichcraft2.esp Madd Leveler - Base.esp [Conflict] "DO NOT use the Mad Leveller LichCraft fix. It is no longer compatible, or necessary." (Ref: "readme_lichcraft.txt") Madd Leveler - Lichcraft Fix.esp [ANY vn_lichcraft2.esp vn_lichcraft2_alt.esp] [Note] "If [when adding VenomByte's "LichCraft" to your game] you're already a lich via Illuminated Order, you'll need instead to type in the console 'startscript, vn_ordercheck' This will also add a phlyactery to your inventory." (Ref: "readme_lichcraft.txt") [ALL [ANY vn_lichcraft2.esp vn_lichcraft2_alt.esp] [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] ;;Dragon32: Really not sure about the compatibility of these two; LichCraft's readme implies they can be run together: ;;"This plugin was designed as an alternative, expanded take on the Lich experience originally offered by Illimunated Order." ;;and see the text quoted in the above Note rule. ;;Checked plugins in TESPCD and LichCraft does overwrite some Illuminated Order records (CLOTH, GLOB, SCPT, SPEL) ;;So.... [Order] Illuminated Order v1.0.esp vn_lichcraft2.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp vn_lichcraft2.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp vn_lichcraft2.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp vn_lichcraft2.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp vn_lichcraft2.esp [Order] Illuminated Order v1.0.esp vn_lichcraft2_alt.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp vn_lichcraft2_alt.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp vn_lichcraft2_alt.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp vn_lichcraft2_alt.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp vn_lichcraft2_alt.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @LichcraftHunger [] ;;Dragon32: No idea about this mod, no readme and no description [Order] vn_lichcraft2.esp lichcrafthunger.esp [Order] vn_lichcraft2_alt.esp lichcrafthunger.esp [Order] Illuminated Order v1.0.esp lichcrafthunger.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp lichcrafthunger.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp lichcrafthunger.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp lichcrafthunger.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp lichcrafthunger.esp [Order] vn_lichcraft2.esp lcpatchnoorder.esp [Order] vn_lichcraft2_alt.esp lcpatchnoorder.esp [Order] vn_lichcraft2.esp lcpatchnohungerorder.esp [Order] vn_lichcraft2_alt.esp lcpatchnohungerorder.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Light Based Sneaking 1.4 [Vanhikes & qwert_44643] [Conflict] Choose ONLY ONE of these plugins. (Ref: "LBS_Readme.txt") LBS_Full v1.4(trib).esp LBS_Lite v1.4(trib).esp [Conflict] "[Vanhikes & qwert_44643's "Light Based Sneaking"] will conflict with any other mods that also alter light settings." (Ref: "LBS_Readme.txt") [ANY LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp] [ANY Lights 300 v5.esp Lights 300 v5 + DBL.esp TLM - Ambient Light + Fog Update.esp TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp TLM - Light Sources (Natural Water).esp TLM - Light Sources (Lanterns).esp TLM - External Lights Ownership.esp TLM - NPC Light Sources.esp TLM - Sneak Modifiers (Code).esp TLM - Sneak Modifiers (Locations).esp TLM - Complete.esp TLM - Complete + DBL.esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp Vibrant lights 1.0.esp] ;;"this will conflict with any other mods that also alter light settings. The largest know conflict is with WGI and adventurers, the Balance items part. Since he alters all of the carriable lights. To make sure this is not a problem just make sure that this mod comes after his" ;;Ref: "LBS_Readme.txt" [Order] Balance - items.esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp [Order] Wakim's Game Improvement 9.esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp [Order] Wakim's Game Improvements with No-glo v9.esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp [Order] AprogasVampire WakimImprovements.20021210.esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp [Order] Balance - items.esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp [Order] Wakim's Game Improvement 9.esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp [Order] Wakim's Game Improvements with No-glo v9.esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp [Order] AprogasVampire WakimImprovements.20021210.esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Light Based Sneaking Add-on 1.1 [Vanhikes] ;;See also "[Near End]" [Conflict] "NOTE ONLY LOAD ONE OF THEM." (Ref: "LBS_addon.txt") LBS_addon_hvy_v1.1.esp LBS_addon_Hvy_VD_v1.1.esp LBS_addon_lt_v1.1.esp LBS_addon_lt_VD_v1.1.esp LBS_addon_reg_v1.1.esp LBS_addon_reg_VD_v1.1.esp ;;Dragon32: regular version of Light Based Sneaking mentioned in its readme but ESP not present. [Requires] "You have to use the corresponding file as the version of LBS you use." (Ref: "LBS_addon.txt") [ANY LBS_addon_hvy_v1.1.esp LBS_addon_Hvy_VD_v1.1.esp] [ANY LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp] [Requires] "You have to use the corresponding file as the version of LBS you use." (Ref: "LBS_addon.txt") [ANY LBS_addon_lt_v1.1.esp LBS_addon_lt_VD_v1.1.esp] [ANY LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp] ;;"THIS MOD MUST BE LOADED AFTER LBS OR IT WILL NOT WORK AS INTENDED." ;;Ref: "LBS_addon.txt" [Order] LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp LBS_addon_hvy_v1.1.esp LBS_addon_Hvy_VD_v1.1.esp [Order] LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp LBS_addon_lt_v1.1.esp LBS_addon_lt_VD_v1.1.esp ;;Dragon32: Not sure if this will work or is appropriate [Order] LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp LBS_addon_reg_v1.1.esp LBS_addon_reg_VD_v1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Light Sounds [Leon "pancreas" Medado] ;;Dragon32: Light Sounds adds sounds to various light sources, the lighting mods change the light values of those lights. ;;Load lighting mods after Light Sounds and if someone's got a Merged Objects file then both sounds and light value changes should be picked up [Order] Light Sounds.esp Lights 300 v5.esp Lights 300 v5 + DBL.esp [Order] Light Sounds.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] Light Sounds.esp TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp [Order] Light Sounds.esp TLM - Light Sources (Lanterns).esp [Order] Light Sounds.esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp [Order] Light Sounds.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp [Order] Light Sounds.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp [Order] Light Sounds.esp Vibrant lights 1.0.esp [Order] Light Sounds.esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp [Order] Light Sounds.esp LBS_addon_hvy_v1.1.esp [Order] Light Sounds.esp LBS_addon_Hvy_VD_v1.1.esp [Order] Light Sounds.esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp [Order] Light Sounds.esp LBS_addon_lt_v1.1.esp [Order] Light Sounds.esp LBS_addon_lt_VD_v1.1.esp [Order] Light Sounds.esp LBS_addon_reg_v1.1.esp [Order] Light Sounds.esp LBS_addon_reg_VD_v1.1.esp ;;Dragon32: Most noticeable effect would be fire damage from NoM. Load after Light Sounds [Order] Light Sounds.esp NOM 2.12.esp [Order] Light Sounds.esp NOM 2.13.esp [Order] Light Sounds.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Light The Way [Enmesharra] [Note] As you have the Bloodmoon expansion you should enable the Bloodmoon addition to "Light The Way". (Ref: LightTheWay_ReadMe.txt) [ALL LightTheWay.esp Bloodmoon.esm [NOT LightTheWayBMAddon.esp]] [Requires] (Ref: LightTheWay_ReadMe.txt) LightTheWayBMAddon.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lighthouses Of Vvardenfell [John Kahler aka JMK] [Conflict] "Minor Landscape Conflict [when running "Lighthouses Of Vvardenfell" by John Kahler aka JMK] with ["Mercarryn's New Cities: Ebonheart" by Mercarryn]. Use Enchanted Editor to delete land alteration to cell (1, -14) [from "Lighthouses Of Vvardenfell" by John Kahler aka JMK] for compatibility." (Ref: https://www.youtube.com/watch?v=DDswXCJC7Qs ) JMK - Lighthouses Of Vvardenfell.esp MNC_Ebonheart_v1.0_EV.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lights 300 [Byblos] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 305902 Lights_300_V4.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 322459 Byb_Lights_300_V4.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lights 300 4.3 [Byblos & X-Bahamut] ;;See also "[Near End]" [Note] ! X-Bahamut has updated Byblos' "Lights 300", you should upgrade! ! http://mw.modhistory.com/download-4-1163 [ANY Byb_Lights_300_V4.esp Lights_300_V4.esp] [Conflict] "[Byblos & X-Bahamut's "Lights 300"] includes True Lights and Darkness already in it and Light Based Sneaking." (Ref: "readme_Lights 300 v4.3.txt") Lights 300 v5.esp [ANY True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.1.esp LBS_Full v1.4(trib).esp LBS_Lite v1.4(trib).esp] [Conflict] "[Byblos & X-Bahamut's "Lights 300" has] incompatabilities [with] any mod that alters lights" (Ref: "readme_Lights 300 v4.3.txt") [ANY Lights 300 v5.esp Lights 300 v5 + DBL.esp] [ANY LBS_addon_hvy_v1.1.esp LBS_addon_Hvy_VD_v1.1.esp LBS_addon_lt_v1.1.esp LBS_addon_lt_VD_v1.1.esp LBS_addon_reg_v1.1.esp LBS_addon_reg_VD_v1.1.esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp TLM - Ambient Light + Fog Update.esp TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp TLM - Light Sources (Natural Water).esp TLM - Light Sources (Lanterns).esp TLM - External Lights Ownership.esp TLM - NPC Light Sources.esp TLM - Sneak Modifiers (Code).esp TLM - Sneak Modifiers (Locations).esp TLM - Complete.esp TLM - Complete + DBL.esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp Vibrant lights 1.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Liligue Island [blackelement] [Conflict] "FOR THOSE WHO ALREADY HAVE ABIGAIL'S PETSHOP,ONLY THE INSTALL LILIGUE EPS FILE" (Ref: "Warning Read This!!!.doc") Liligue island.esp [ANY Clean Abigail's Petshop_v5.5.esp Clean Abigail's Petshop_v5.5_NG.esp Clean Abigail's Petshop_v5.5_SN_E.esp] [Conflict] Landmass conflict. http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg Liligue island.esp Helios_Keep.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Linora's Leveling Mod 2.0 [Linora] [Conflict] Only use one plugin. (Ref: "llm20.zip/the readme.txt") llm-easy.esp llm-hard.esp llm-medium.esp ;;Dragon32: GMST conflict, assume if someone's loaded Linora's mod they want that to take precedence over BTB's changes [Order] BTB - Settings.esp llm-easy.esp [Order] BTB - Settings (Alternate).esp llm-easy.esp [Order] BTB - Settings.esp llm-medium.esp [Order] BTB - Settings (Alternate).esp llm-medium.esp [Order] BTB - Settings.esp llm-hard.esp [Order] BTB - Settings (Alternate).esp llm-hard.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Literature Care Package [Xenolord] ;;Dragon32: Looks like the square brackets in the plugin name are screwing up the SIZE check. ;;[Note] ;; !! This plugin contains evil GMSTs. ;; !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) ;;[SIZE 121298 Xenolord's Literature Care Package [Uncensored Version].esp] [Conflict] Use ONLY ONE plugin. (Ref: XLCP Read Me.txt) Xenolord's Literature Care Package [Uncensored Version].esp Xenolord's Literature Care Package [Censored Version].esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lite Beer! Addon for NOMv3 [Gaius Atrius] [Requires] Gaius Atrius' "Lite Beer! Addon" requires version 3 or above of Taddeus' "Necessities of Morrowind" (Ref: Lite Beer! - Readme.txt) Lite Beer! Addon for NOMv3.esp NOM 3.0.esp ;;Ref: Lite Beer! - Readme.txt [Order] NOM 3.0.esp Lite Beer! Addon for NOMv3.esp [Conflict] Gaius Atrius' "Lite Beer! Addon" is a scaled down version of Tarnsman's "BEER!" mod and so will conflict with Tarnsman's original mod. (Ref: Lite Beer! - Readme.txt) Lite Beer! Addon for NOMv3.esp [ANY BEER! Combo v1.12-03a (PR esm v2.4fix).esp BEER! Combo v1.12-03a (PR esp v2.4fix).esp BEER! Combo v1.12-03a.esp BEER! Combo.esp BEER! with MCA.esp BEER!.esp NoM 2.1 with BEER!.esp NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp NoM 2.12-03a with BEER!.esp] [Note] !! "The modder's resource plugin can be used to add the drinks from Lite Beer! to your mod [...] Do NOT use this plugin for gameplay!" (Ref: Lite Beer! - Readme.txt) Lite Beer! Modder's Resource.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @LCV (Living Cities of Vvardenfell) 03-13 [Wrye] ;; LCV Schedule Markers ;; Note: This esp must load BEFORE LCV Schedules.esp! ;; (Ref: http://wrye.ufrealms.net/LCV.html ) [Order] LCV Schedule Markers.esp NPC LCV Schedules 03.esp LCV MCA 4.1 Patch.esp NPC LCV Locks.esp ;; I'd like to be able to test for MCA 4.1, but MCA.esm(at least 5.2) ;; does not contain a version string. - JMS ;; Dragon32: MCA 4.* called "Morrowind Comes Alive.esm", MCA 5.* called "MCA.esm" [Requires] Wrye says: "You should only use it if you're using LCV schedules and MCA 4.1 (it does not work with the newer MCA 5.0, so far as I know.)" (Ref: http://wrye.ufrealms.net/LCV.html ) LCV MCA 4.1 Patch.esp [ALL NPC LCV Schedules 03.esp Morrowind Comes Alive.esm] [Requires] This plugin uses a Startup script, so it requires at least one of the expansions. NPC LCV Schedules 03.esp [ANY Tribunal.esm Bloodmoon.esm] ;;LCV Wolverine Hall [Requires] LCV Wolverine Hall requires that at least version 03-13 of LCV Schedules be active. (Ref: LCV Wolverine Hall.html) LCV Wolverine Hall 01.esp [ANY [VER>03-12 NPC LCV Schedules 03.esp] NPC LCV Schedules 04 VOC.esp] ;;Ref: LCV Wolverine Hall.html ;;Dragon32: Previously didn't have "NPC LCV Locks.esp" in this Order rule. Apparently that"moves at least one door (the one nearest to the Divine Intervention marker) halfway down into the floor." ;; Ref: http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/?p=22762410 [Order] NPC LCV Schedules 03.esp NPC LCV Locks.esp LCV Wolverine Hall 01.esp [Order] NPC LCV Schedules 04 VOC.esp NPC LCV Locks.esp LCV Wolverine Hall 01.esp ;; LCV moves the wall and the door, and replaces the vanilla bed with a shorter bunk bed. When loaded after, Barabus' mod restores the original bed, which clips with the door ;; Ref: http://forums.bethsoft.com/topic/1336220-living-cities-of-vvardenfell-lcv-req/page__view__findpost__p__20123487 [Order] Barabus' fireplaces 2.esp NPC LCV Schedules 03.esp [Order] Barabus' fireplaces 2.esp NPC LCV Schedules 04 VOC.esp [Note] !! "There is probably a typo in the scheduling of the Khuul caravaner Seldus Nerendus that makes him disappear for half a day." !! (Ref: "abotSiltStriders.txt") !! abot's "Silt Striders" mod includes a fix plugin in the Extras folder: http://www.nexusmods.com/morrowind/mods/42267/ [ALL NPC LCV Schedules 03.esp [NOT ab01NPCLCVSchedulesFix.esp]] [Order] NPC LCV Schedules 03.esp ab01NPCLCVSchedulesFix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @LCV (Living Cities of Vvardenfell) Schedules 04 Vivec Open Cantons [abot] [Requires] "[abot's "NPC LCV Schedules 04 VOC"] REQUIRES "Vivec Open Cantons.esp" or equivalent." (Ref: "NPC LCV Schedules 04 VOC readme.txt") NPC LCV Schedules 04 VOC.esp [ANY Vivec Open Cantons.esp Vivec Open Cantons WG.esp] [Conflict] "[abot's "NPC LCV Schedules 04 VOC"] REPLACES "NPC LCV Schedules 03.esp"" (Ref: "NPC LCV Schedules 04 VOC readme.txt") NPC LCV Schedules 04 VOC.esp NPC LCV Schedules 03.esp ;;Dragon32: Duplicated some rules from "LCV (Living Cities of Vvardenfell) 03-13 [Wrye]" here, added to existing rules in "LCV (Living Cities of Vvardenfell) 03-13 [Wrye]" too [Order] LCV Schedule Markers.esp NPC LCV Schedules 04 VOC.esp LCV MCA 4.1 Patch.esp NPC LCV Locks.esp [Requires] This plugin uses a Startup script, so it requires at least one of the expansions. NPC LCV Schedules 04 VOC.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] abot's "NPC LCV Schedules 04 VOC" includes the fixes he made to the Khuul caravanner Seldus Nerendus in "ab01NPCLCVSchedulesFix.esp" (Ref: http://forums.bethsoft.com/topic/1507969-morrowind-modding-showcases-2/?p=23789342 ) NPC LCV Schedules 04 VOC.esp ab01NPCLCVSchedulesFix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lob Shephli [PCC aka Blockhead] [Requires] "If you already have my East Knaarus plugin (and its dependencies)[, or Arnor's "Super Vvardenfell Tunnels" which includes it,] you can connect Lob Shephli to it using the included "pcc_lob_knaarus_option.esp" plugin. To use this, enable *both* it *and* pcc_lob_shepphli." (Ref: "pcc_lob_shephli_readme.txt") pcc_lob_knaarus_option.esp [ALL pcc_lob_shephli_66.esp [ANY pcc_east_knaarus_28.esp Arn_DungeonTunnels.esp]] [Order] pcc_lob_shephli_66.esp pcc_lob_knaarus_option.esp [Order] pcc_east_knaarus_28.esp pcc_lob_knaarus_option.esp [Order] Arn_DungeonTunnels.esp pcc_lob_knaarus_option.esp [Requires] "If you already have my Xindaz Veft plugin[, or Arnor's "Super Vvardenfell Tunnels" which includes it,] you can connect Lob Shephli to it using the included "pcc_lob_xindaz_option.esp" plugin. To use this, enable *both* it *and* pcc_lob_shepphli." (Ref: "pcc_lob_shephli_readme.txt") pcc_lob_xindaz_option.esp [ALL pcc_lob_shephli_66.esp [ANY pcc_xindaz_veft_05.esp Arn_DungeonTunnels.esp]] [Order] pcc_lob_shephli_66.esp pcc_lob_xindaz_option.esp [Order] pcc_xindaz_veft_05.esp pcc_lob_xindaz_option.esp [Order] Arn_DungeonTunnels.esp pcc_lob_xindaz_option.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lock Bash Enhanced 1.5 [TheLys] [Conflict] Version 1.5 of TheLys' "Lock Bash Enhanced" includes Piepers "Lock Bash", "NPC Schedules - Locks" by Brother Juniper and Kasha and DarkDragon's "Complete Doors and Locks". "UNCHECK THESE FILES BEFORE LOADING A SAVEGAME WITH [TheLys' "Lock Bash Enhanced"] LOADED." (Ref: "TheLys Lock Bash enhanced Readme.txt") Lock bash enhanced.esp [ANY LockBash_Beta.esp NPC Schedules - Locks.esp Complete Doors and Locks.esp Nighttime Locks & Lock Bashing.esp] [Note] ! Version 1.5 of TheLys' "Lock Bash Enhanced" includes Piepers "Lock Bash", "NPC Schedules - Locks" by Brother Juniper and Kasha and DarkDragon's "Complete Doors and Locks". ! You should consider upgrading to TheLys' mod. Download it from Morrowind Modding History: http://mw.modhistory.com/download-31-325 LockBash_Beta.esp NPC Schedules - Locks.esp Complete Doors and Locks.esp Nighttime Locks & Lock Bashing.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lord Alt Tab, the trader [James Leighton (Lord Alt Tab)] [Requires] (Ref: "Lord Alt Tab ReadMe.txt") Lord Alt Tab.esp Better Bodies.esp [Patch] With the "Lord Alt Tab" mod the front door to Ghorak Manor stops working. When you activate it the door swings open (like an internal door, not a cell-changing door) to show wall behind it. You could not enter Ghorak Manor through the front door (you had to go round to the backdoor). "Lord Altab the Trader Fix" by Ginge13 fixes this: http://mw.modhistory.com/download-68-11075 LordAltabTrader Fix v0.1.esp Lord Alt Tab.esp ;;Lord Altab the Trader Fix v0.1 - Ginge13 [Requires] (Ref: LordAltabTrader Fix Readme.txt) LordAltabTrader Fix v0.1.esp Lord Alt Tab.esp [Order] Lord Alt Tab.esp LordAltabTrader Fix v0.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lore Fix 1.01 [TheOne&Only] ;;Dragon32: ;;Lore Fix v1.01.txt - "Also adds lines to "my trade" topic for npc assassins and thieves." ;;So, possible confict with Von Djangos' "What Thieves Guild", as Von Djangos' mod is more specific load that later [Order] Lore Fix.esp What Thieves Guild.ESP ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp Lore Fix.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] Lore Fix.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Lost Artifacts of Morrowind [Rogue Shadow, Case Sterling, Palinurus, Oriphier] [Order] Morrowind Patch *.esm Clean The Lost Artifacts of Morrowind.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Clean The Lost Artifacts of Morrowind.esm [Note] !! This plugin contains evil GMSTs. (Even though it is !! named "Clean", the original is not.) !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 925861 Clean The Lost Artifacts of Morrowind.esm] [SIZE 925789 Clean The Lost Artifacts of Morrowind.esp] [Conflict] Choose ONLY ONE of these plugins. (Ref: "The Lost Artifacts of Morrowind Readme.txt") Clean The Lost Artifacts of Morrowind.esm Clean The Lost Artifacts of Morrowind.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lost Artifacts of Tamriel DN_GDRv1 Patch [latendresse76] ;;Dragon32: Originally created for DNGDR 1.0, not sure if it works for later versions. I've assumed it does and used . May need to be specific about version though. [Patch] Darknut's "Greater Dwemer Ruins" has a minor conflict with item "Life Blood" from "Lost Artifacts of Morrowind" in the cell "Dagoth Ur, Facility Cavern", which is resolved by latendresse76's patch "LAMW_GDRv1_Patch.esp". http://mw.modhistory.com/download-1-6470 (Ref: "Lost Artifacts GDRv1 Patch Readme.txt") LAMW_GDRv1_Patch.esp [ALL [ANY DN-GDRv.esp DN-GDRv-Rebirth.esp DN-GDRv.MRM.esp DN-GDRv.MRMnp.esp DN-GDRv1 (BTB Edit).esp] [ANY Clean The Lost Artifacts of Morrowind.esm Clean The Lost Artifacts of Morrowind.esp]] [Order] DN-GDRv.esp LAMW_GDRv1_Patch.esp [Order] DN-GDRv1 (BTB Edit).esp LAMW_GDRv1_Patch.esp [Order] DN-GDRv-Rebirth.esp LAMW_GDRv1_Patch.esp [Order] DN-GDRv.MRM.esp LAMW_GDRv1_Patch.esp [Order] DN-GDRv.MRMnp.esp LAMW_GDRv1_Patch.esp [Order] DN-GDRv1 (BTB Edit).esp LAMW_GDRv1_Patch.esp [Patch] Darknut's "Greater Dwemer Ruins" (NoM version) has a minor conflict with item "Life Blood" from "Lost Artifacts of Morrowind" in the cell "Dagoth Ur, Facility Cavern", which is resolved by latendresse76's patch "LAMW_GDRv1_NOM_Patch.esp". http://mw.modhistory.com/download-1-6470 (Ref: "Lost Artifacts GDRv1 Patch Readme.txt") LAMW_GDRv1_NOM_Patch.esp [ALL [ANY DN-GDRv_NOM.esp DN-GDRv1_NOM (BTB Edit).esp] [ANY Clean The Lost Artifacts of Morrowind.esm Clean The Lost Artifacts of Morrowind.esp]] [Order] DN-GDRv_NOM.esp LAMW_GDRv1_NOM_Patch.esp [Order] DN-GDRv1_NOM (BTB Edit).esp LAMW_GDRv1_NOM_Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lost Artifacts of Tamriel: MWSE Add-on [Fliggerty] ; Note: LA_MWSE Addon.esp is dependent on the ESM version of Lost Artifacts of Tamriel [Requires] LA_MWSE Addon.esp [ANY Clean The Lost Artifacts of Morrowind.esm Clean The Lost Artifacts of Morrowind.esp] [Patch] When using Improved Teleportation with "Lost Artifacts of Tamriel: MWSE Add-on" you should enable the "LA_MWSE IT Patch.esp" patch otherwise some of the quests will not work. (Ref: Lost Artifacts of Tamriel MWSE Add-on.txt) LA_MWSE IT Patch.esp [ALL LA_MWSE Addon.esp ImprovedTeleportation2.0.esp] ; Dragon32: Examined using TESPCD to deduce order [Order] Clean The Lost Artifacts of Morrowind.esp LA_MWSE Addon.esp ; Dragon32: Examined using TESPCD to deduce order [Order] ImprovedTeleportation2.0.esp LA_MWSE Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lothlórien Elf [Miguel Felix] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 32449 Lothlorien 2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lothovar's Legacy [Erstam] [Requires] 'Lothavor's Legacy BB addon.esp' enables Better Bodies meshes for Lothavor's Children. (Ref: Lothavors_Legacy.rar\DANGER - DON'T READ ME.txt) Lothavor's Legacy BB addon.esp Lothavor's Legacy.esp ;Ref: Lothavors_Legacy.rar\DANGER - DON'T READ ME.txt [Order] Lothavor's Legacy.esp Lothavor's Legacy BB addon.esp [Conflict] 'LL Companion & Objects BB.esp' and 'LL Companion & Objects.esp' should only be enabled when you have completely finished the storyline and are back on Vvardenfell. (Ref: Lothavors_Legacy.rar\LL_replacement.zip\instructions.txt) [ANY LL Companion & Objects BB.esp LL Companion & Objects.esp] Lothavor's Legacy.esp [Conflict] You should only enable one of these plugins LL Companion & Objects BB.esp - If you previously used the Better Bodies addon ('Lothavor's Legacy BB addon.esp') LL Companion & Objects.esp - If you did not use the Better Bodies addon (Ref: Lothavors_Legacy.rar\LL_replacement.zip\instructions.txt) LL Companion & Objects BB.esp LL Companion & Objects.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lots of Rings [Wulfgar] [Conflict] Choose only one plugin: LotsOfRingsPlus.esp - Includes Wulfgar's recolour of the vanilla game's Exquisite Ring 02. LotsOfRings.esp - Does not include the recolour. (Ref: "LotsOfRingsReadMe.txt") LotsOfRings.esp LotsOfRingsPlus.esp [Note] When installing ensure you "copy the files from the included EXTRAS folder" into your Data Files folder, otherwise you will get errors about missing meshes and textures. (Ref: "LotsOfRingsReadMe.txt") LotsOfRingsPlus.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Louis' Beauty Shop (Rin's BeautyShop ver. 1.5) [Rin] [Requires] Unofficial_Expansion_for_Louis'_BeautyShop.esp Louis_BeautyShop_v1.5.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Love in the Time of Daedra 1.01 [HangHimHigher] [Conflict] Only use one plugin: NON1.LoveintheTimeofDaedra.v1.01.esp - This is the basic mod. This version will conflict with Tamriel Rebuilt. NON1.LoveintheTimeofDaedra.v1.01_Abot.esp - This version is compatible with Tamriel Rebuilt. (Ref: "Love in the Time of Daedra-43635-1-01.rar\Readme.txt") NON1.LoveintheTimeofDaedra.v1.01.esp NON1.LoveintheTimeofDaedra.v1.01_Abot.esp [Conflict] "This version [of HangHimHigher's "Love in the Time of Daedra"] will conflict with Tamriel Rebuilt." (Ref: "Love in the Time of Daedra-43635-1-01.rar\Readme.txt") NON1.LoveintheTimeofDaedra.v1.01.esp TR_Mainland.esm [Conflict] "The TR compatible version [of HangHimHigher's "Love in the Time of Daedra" causes] a fatal error when I run it alongside Havish in reference to a "Solitary Island teleporter script" not being found." You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ (Ref: http://forums.nexusmods.com/index.php?/topic/2891584-love-in-the-time-of-daedra-v10/?p=25977594 ) [SIZE 4646696 Havish.esm] NON1.LoveintheTimeofDaedra.v1.01_Abot.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lover's and Legends [Mr Cellophane] ;; expdep [Requires] Uses Startup scripts and Tribunal functions: (hasitemequipped, setdelete), so one of the expansions is required. Mr Cellophane's Lovers and Legends V0.esp [ANY Tribunal.esm Bloodmoon.esm] ; Load order info from Jac: ; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14294420 ) [Order] Romance_v37EV.esp Romance_Follow_v10EV.esp Mr Cellophane's Lovers and Legends V0.esp L&L Addon.esp L&L_TRM_patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Lovers And Legends addon [Jac and Axel] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 197571 L&L Addon.esp] [Conflict] Jac instructs that the L&L Addon should not be used with Cello's original mod, as it will cause doubling. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14294420 ) Mr Cellophane's Lovers and Legends V0.esp L&L Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Luminosité Elementaire (Elemental Glow) 1.1 [Vinz75] [Conflict] Only use one plugin: luminosite_elementaire1.1nt.esp - For those without Tribunal luminosité elementaire1.1tr.esp - For those with Tribunal (Ref: "lisezmoi_luminosité Élémentaire1.1nt.txt" and "lisezmoi_luminosité Élémentaire1.1tr.txt") luminosite_elementaire1.1nt.esp luminosité elementaire1.1tr.esp [Requires] (Ref: "lisezmoi_luminosité Élementaire1.1tr.txt") luminosité elementaire1.1tr.esp Tribunal.esm ;:Dragon32: MGEF 3; if someone's loaded the No Shield Effect mod then that has more of an immediate effect than the De-Enhancer. [Order] luminosite_elementaire1.1nt.esp NoShieldEffect.esp [Order] luminosité elementaire1.1tr.esp NoShieldEffect.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Luthor's Compass [Nigedo & SirLuthor] [Conflict] Choose only one plugin, "Luthor's Compass MR1.0.esp" is a modder's resource and adds nothing to the game world. "Luthor's Compass 1.0.esp" adds the compass to the Suran pawnbroker. (Ref: "Luthors Compass 1.0.zip/ReadMe.txt") Luthor's Compass 1.0.esp Luthor's Compass MR1.0.esp [Requires] Luthor's Compass 1.0.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Maar Gan Extended 1.01 [ManualIntelligence] [Note] ! A new version of ManualIntelligence's "Maar Gan Extended" is available, 1.01. ! Download the latest version from Morrowind Modding History - http://mw.modhistory.com/download-80-11437 Maar Gan Extended.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Madd Leveler 1.0b [Madd Mugsy/Sederien] ;; ALL PLUGINS REQUIRE THE MADD LEVELER - BASE.ESP TO BE INSTALLED AND LOADED FIRST! ;; (Ref: "Madd Leveler Readme.txt") [Order] Madd Leveler - Base.esp Madd Leveler - Spell Effects.esp Madd Leveler - Cap Remover.esp Madd Leveler - Madd Caps.esp Madd Leveler - Madd Health.esp Madd Leveler - Madd Skills.esp Madd Leveler - Sederien Skills.esp Madd Leveler - Quest Cap Remover.esp Madd Leveler - Vampire Cap Remover.esp Madd Leveler - Werewolf Cap Remover.esp Madd Leveler - Assassin's Armory Fix.esp Madd Leveler - Illuminated Order Fix.esp Madd Leveler - LichCraft Fix.esp Madd Leveler - Illuminated Order And LichCraft Fix.esp [Requires] "ALL PLUGINS REQUIRE THE MADD LEVELER - BASE.ESP TO BE INSTALLED AND LOADED FIRST!" (Ref: "Madd Leveler Readme.txt") [ANY Madd Leveler - Spell Effects.esp Madd Leveler - Cap Remover.esp Madd Leveler - Madd Caps.esp Madd Leveler - Madd Health.esp Madd Leveler - Madd Skills.esp Madd Leveler - Sederien Skills.esp Madd Leveler - Quest Cap Remover.esp Madd Leveler - Vampire Cap Remover.esp Madd Leveler - Werewolf Cap Remover.esp Madd Leveler - Assassin's Armory Fix.esp Madd Leveler - Illuminated Order Fix.esp Madd Leveler - LichCraft Fix.esp Madd Leveler - Illuminated Order And LichCraft Fix.esp] Madd Leveler - Base.esp [Note] !! The "Restore/drain attributes fix" in Hrnchamd's highly recommended "Morrowind Code Patch" (MCP) can adversely affect the functioning of Madd Mugsy/Sederien's "MADD Leveler". Madd Mugsy/Sederien's "MADD Leveler" relied on the bug in vanilla Morrowind and fixing it using MCP will break "MADD Leveler". !! (Ref: http://forums.bethsoft.com/topic/1482710-repairing-the-cogs-of-morrowind-30-mcp/?p=23321951 ) Madd Leveler - Base.esp ;; Madd starts itself from within it's modified version of Sellus Gravius' script: CharGenDialogueMessage ;; So it conflicts with a number of other mods that re-define that script, and needs to load afterwards. ;; http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14082825 [Order] Alternate_Beginnings__Simons_fix.esp Madd Leveler - Base.esp [Order] bloodmoonchargen.esp Madd Leveler - Base.esp [Order] Character Maker (qs).esp Madd Leveler - Base.esp [Order] Chargen_Revamped_v2_3.esp Madd Leveler - Base.esp [Order] Clean Chargen_Revamped_v2_3.esp Madd Leveler - Base.esp [Order] Clean Royal Chargen.esp Madd Leveler - Base.esp [Order] ComprehensiveChargen.esp Madd Leveler - Base.esp [Order] Immersive Chargen.esp Madd Leveler - Base.esp [Order] Immersive Chargen - CM.esp Madd Leveler - Base.esp [Order] From Hell To Heaven part 2.esp Madd Leveler - Base.esp [Order] No CharGen MessageBoxes.esp Madd Leveler - Base.esp [Order] PrivateersHold.esp Madd Leveler - Base.esp [Order] QuickChar.esp Madd Leveler - Base.esp [Order] QuickCharTR.esp Madd Leveler - Base.esp [Order] Quick Char.esp Madd Leveler - Base.esp [Order] Quick Char (Timescale Edit).esp Madd Leveler - Base.esp [Order] ZAS1.esp Madd Leveler - Base.esp [Conflict] Do not use both Madd and GCD leveling mods at the same time. [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] Madd Leveler - Base.esp [Conflict] "The game will use this esp or the Cap Remover.esp, depending on which is loaded last" (Ref: "Madd Leveler Readme.txt") Madd Leveler - Madd Caps.esp Madd Leveler - Cap Remover.esp [Conflict] "This esp will NOT work with the default Cap Remover esp, because of the one ability point per every four skill points feature. If you want to uncap this esp, please edit it as described in the guide." (Ref: "Madd Leveler Readme.txt") Madd Leveler - Sederien Skills.esp Madd Leveler - Cap Remover.esp [Conflict] "Please choose either the Madd Skills, Sederien Skills, or neither to install, because the Madd and Sederien skill esps conflict as they both alter the same script." (Ref: "Madd Leveler Readme.txt") Madd Leveler - Sederien Skills.esp Madd Leveler - Madd Skills.esp [Patch] "Makes the Madd Leveler compatible with Assassin's Armory 7.1 (both mods are required)" (Ref: "Madd Leveler Readme.txt") Madd Leveler - Assassin's Armory Fix.esp [ALL Madd Leveler - Base.esp Assassins Armory.esm] [Order] Assassins Armory - No Scripts.esp Madd Leveler - Assassin's Armory Fix.esp [Patch] "Makes the Madd Leveler compatible with Illuminated Order 1.0C" (Ref: "Madd Leveler Readme.txt") Madd Leveler - Illuminated Order Fix.esp [ALL Madd Leveler - Base.esp [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] [Note] !! "KNOWN ISSUE: Do NOT reset/restart the madd leveler when you have any of the following powers (from Illuminated Order) active: !! -Mehrunes Dagon's Blessing !! -Sheogorath's Blessing !! -Pearl's Legacy" (Ref: "Madd Leveler Readme.txt") [ALL Madd Leveler - Illuminated Order Fix.esp Madd Leveler - Base.esp [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] [Order] Illuminated Order v1.0.esp Madd Leveler - Illuminated Order Fix.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp Madd Leveler - Illuminated Order Fix.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp Madd Leveler - Illuminated Order Fix.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Madd Leveler - Illuminated Order Fix.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp Madd Leveler - Illuminated Order Fix.esp [Patch] "Makes the Madd Leveler compatible with Lichcraft 1.0." (Ref: "Madd Leveler Readme.txt") Madd Leveler - Lichcraft Fix.esp [ALL Madd Leveler - Base.esp Lichcraft.esp] [Note] !! "KNOWN ISSUE: Level one liches have skills fortified by one point. !! This may cause your stats to increase as well due to the skill point-based attribute increase." !! (Ref: "Madd Leveler Readme.txt") Madd Leveler - Lichcraft Fix.esp [Order] vn_lichcraft2.esp Madd Leveler - LichCraft Fix.esp [Order] vn_lichcraft2_alt.esp Madd Leveler - LichCraft Fix.esp [Patch] "Makes the Madd Leveler compatible with Illuminated Order 1.0C and Lichcraft 1.0 when they are used together. Use in addition to the IO and Lichcraft Fixes." (Ref: "Madd Leveler Readme.txt") Madd Leveler - Illuminated Order And Lichcraft Fix.esp [ALL Madd Leveler - Lichcraft Fix.esp Madd Leveler - Illuminated Order Fix.esp] [Order] Madd Leveler - LichCraft Fix.esp Madd Leveler - Illuminated Order And LichCraft Fix.esp [Order] Madd Leveler - Illuminated Order Fix.esp Madd Leveler - Illuminated Order And LichCraft Fix.esp [Conflict] Conflicts with Mephisto's Cap Remover (both remove caps) (Ref: "Madd Leveler Readme.txt") Madd Leveler - Base.esp [ANY CapRemover 1.2 alpha.esp CapRemover 1.1c.esp] [Conflict] aerelorn's "Blocking Enhanced" constantly changes the base value of the Block skill and so conflicts with "Madd Leveler". (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=987437&view=findpost&p=14289093 ) Madd Leveler - Base.esp MWE_Blocking.esp ;;Dragon32: GMST conflict, assume if someone's loaded Madd Mugsy/Sederien's mod they want that to take precedence over BTB's changes [Order] BTB - Settings.esp Madd Leveler - Base.esp [Order] BTB - Settings (Alternate).esp Madd Leveler - Base.esp ;;Dragon32: SKIL conflict, assume if someone's loaded Madd Mugsy/Sederien's mod they want that to take precedence over Wakim's changes [Order] Balance - Character.esp Madd Leveler - Madd Skills.esp [Order] Wakim's Game Improvement 9.esp Madd Leveler - Madd Skills.esp [Order] Wakim's Game Improvements with No-glo v9.esp Madd Leveler - Madd Skills.esp [Order] AprogasVampire WakimImprovements.20021210.esp Madd Leveler - Madd Skills.esp [Order] Balance - Character.esp Madd Leveler - Sederien Skills.esp [Order] Wakim's Game Improvement 9.esp Madd Leveler - Sederien Skills.esp [Order] Wakim's Game Improvements with No-glo v9.esp Madd Leveler - Sederien Skills.esp [Order] AprogasVampire WakimImprovements.20021210.esp Madd Leveler - Sederien Skills.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mage Friendly Daedra [Nightblade_Y] ;;Dragon32: Checked validity of following Order rules using TESPCD [Order] Creatures (lore).esp mage friendly daedra.esp [Order] Creatures (Semi).esp mage friendly daedra.esp [Order] Creatures.esp mage friendly daedra.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mage Friendly Plugin Series [Eisenfaust] [Conflict] Eisenfaust's "Mage Friendly Bloodmoon.esp" contains all the changes made in Nightblade_Y's "mage friendly daedra" plugin, as well as making Bloodmoon-specific changes. There is no need to run Nightblade_Y's mod as well. (Ref: Dragon32: checked using TESPCD and Enchanted Editor) Mage Friendly Bloodmoon.esp mage friendly daedra.esp [Requires] "Morrowind Enhanced and NPC Enhanced [are required] for NPCE Mage Friendly NPCs" (Ref: "MFPS Readme.txt") NPCE Mage Friendly NPCs.esp [ANY HoratioNPCEnhanced12-Trib.esp HoratioNPCEnhanced12-BM.esp HoratioNPCEnhanced12-VE.esp] [Order] HoratioNPCEnhanced12-Trib.esp NPCE Mage Friendly NPCs.esp [Order] HoratioNPCEnhanced12-BM.esp NPCE Mage Friendly NPCs.esp [Order] HoratioNPCEnhanced12-VE.esp NPCE Mage Friendly NPCs.esp [Requires] "PirateLord's Creatures [mod is required] for PCL Mage Friendly Creatures" (Ref: "MFPS Readme.txt") PCL Mage Friendly Creatures.esp [ANY Creatures (lore).esp Creatures (Semi).esp Creatures.esp] [Note] ! Eisenfaust's plugin "PCL Mage Friendly Creatures.esp" doesn't change all the spells in PirateLord's "Creatures". Vharlak made ["CreaturesXreflectchanges.esp"] which includes Eisenfaust's plugin and also changes a series of powerful Dremora reflect abilities for Creatures-specific Dremora. ! http://mw.modhistory.com/download-26-11913 [ALL PCL Mage Friendly Creatures.esp [ANY Creatures (lore).esp Creatures (Semi).esp Creatures.esp] [NOT CreaturesXreflectchanges.esp]] [Order] Creatures (lore).esp PCL Mage Friendly Creatures.esp [Order] Creatures (Semi).esp PCL Mage Friendly Creatures.esp [Order] Creatures.esp PCL Mage Friendly Creatures.esp ;;Dragon32: Checked validity of following Order rules using TESPCD [Order] Creatures (lore).esp Mage Friendly Bloodmoon.esp [Order] Creatures (Semi).esp Mage Friendly Bloodmoon.esp [Order] Creatures.esp Mage Friendly Bloodmoon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magic Alembic 1.1 [Crystaltips] [Note] !! This plugin contains one evil GMST (sEffectSummonFabricant) !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6220 Magic Alembic v1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magic Diversity 1.1 [Arkann][volia27] ;;Dragon32: The entries for a "1.1" version added by Translator5. No link for the 1.1 version, Nexus still shows 1.0. Changed to ;;Translator5: http://www.fullrest.ru/files/novaya-magiya-11 he added a "archive for shield and sounds as well as the russian/belarussian/ukrainian translation" [Conflict] Use only one plugin "Magic Diversity 1.0.ESP" - The standard mod which modifies spell sounds. "Magic Diversity NO SOUND.ESP" - Uses vanilla sounds instead. (Ref: http://www.nexusmods.com/morrowind/mods/43380/ ) Magic Diversity .ESP Magic Diversity NO SOUND.ESP [Conflict] Arkann's standard plugin, "Magic Diversity 1.0.ESP", changes the sound effects used by spells so it will conflict with any mod which uses Morrowind's GetSoundPlaying function to detect spells being cast. You should use Arkann's alternate plugin "Magic Diversity NO SOUND.ESP" instead. Download "Vanilla sounds for Magic Diversity" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43380/ Magic Diversity .ESP [ANY Elemental Magicka II.ESP MWE_MagickaSpells.esp Scripted_Spells.esp CastReduce-v30.esp CastReduce-v31.esp] [Conflict] Arkann's "Magic Diversity 1.0.ESP" changes the sounds and visuals of magic effects. Asiron's "Excellent Magic Sounds" also modifies magic sound effects. If you wish to have the sounds from Asiron's mod and the visuals from Arkann's mod in your game then load Arkann's alternate plugin "Magic Diversity NO SOUND.ESP" instead and ensure you create a Merged Objects plugin using TESTool. Download "Vanilla sounds for Magic Diversity" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43380/ Magic Diversity .ESP [ANY ExcellentMagicSounds.esp [DESC /Tooplex/ BTB - Spells.esp] BTB Spells - EMS MGSO Patch.esp] ;;Dragon32: Ensure visuals win over sounds [Order] ExcellentMagicSounds.esp BTB Spells - EMS MGSO Patch.esp Magic Diversity .ESP Magic Diversity NO SOUND.ESP ;;Dragon32: Arkann's mod will be the most apparent as it changes the visuals [Order] BTB - Spells.esp Magic Diversity .ESP Magic Diversity NO SOUND.ESP [Order] Balance - Magic Effects.esp Magic Diversity .ESP Magic Diversity NO SOUND.ESP [Order] Wakim's Game Improvement 9.esp Magic Diversity .ESP Magic Diversity NO SOUND.ESP [Order] Wakim's Game Improvements with No-glo v9.esp Magic Diversity .ESP Magic Diversity NO SOUND.ESP [Order] AprogasVampire WakimImprovements.20021210.esp Magic Diversity .ESP Magic Diversity NO SOUND.ESP ;;Dragon32: "Morrowind Sound Enhancements" by Leon "pancreas" Medado adds new spell casting sounds. [Order] Sound Enhancements.esp Magic Diversity .ESP Magic Diversity NO SOUND.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magic Mastery 2.7 [CoolDemon] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 3207 Bed Regenation.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 367995 Magic Mastery 2.7.esp] ;;Dragon32: TESPCD check [Conflict] Both the "Bed Regenation.esp" plugin from CoolDemon's "Magic Mastery" and Taddeus's "Necessities of Morrowind" modify the "Bed_Standard" script. Bed Regenation.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MTT (Magical Trinkets of Tamriel) IV [Chris Woods] [Conflict] "MTT_IV_Master.esp" is a replacement for "MTT IV Master.esp", so you should remove the latter. MTT_IV_Master.esp MTT IV Master.esp [Note] !! Magical Trinkets of Tamriel IV (both Chris Woods' original, "MTT IV Master.esp", and the modified version by habile, "MTT IV Updated v0.79.esp") contains deprecated use of the function AddToLev*. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists !! It is suggested that you get a replacement patch, such as Magical Trinkets of Tamriel IV beta - Dragon32 patch, from http://mw.modhistory.com/download-50-6822 [ANY [ALL [MTT IV Master.esp [SIZE !1629334 MTT IV Master.esp]] ;;Dragon32's edited version MTT IV Updated v0.79.esp] ; MTT should load after WGI as they both change the MGEF which MTT uses for the floating ioun stone [Order] Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp MTT_IV_Master.esp ; patched version by JMS MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS MTT IV Master.esp [Order] Balance - Magic Effects.esp MTT_IV_Master.esp ; patched version by JMS MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS MTT IV Master.esp ;;Also load after BTB's settings plugin, changes same MGEF [Order] BTB - Spells.esp BTB Spells - EMS MGSO Patch.esp MTT_IV_Master.esp ; patched version by JMS MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS MTT IV Master.esp ;;More MGEF conficts [Order] Enchantment Color De-Enhancer.esp MTT_IV_Master.esp ; patched version by JMS MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS MTT IV Master.esp ;;More MGEF conficts [Order] luminosité elementaire1.1tr.esp MTT_IV_Master.esp ; patched version by JMS MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS MTT IV Master.esp ;;More MGEF conficts [Order] luminosite_elementaire1.1nt.esp MTT_IV_Master.esp ; patched version by JMS MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS MTT IV Master.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MTT4 Necromantic Tweaks [Sandman] [Requires] (Ref: "MTT4 Necro Tweak.txt") MTT4 Necro Tweaks.esp [ANY MTT IV Master.esp MTT_IV_Master.esp MTT IV Updated v0.79.esp MTT IV v0.79 (LL fixed)_DWS version.esp] [Conflict] Dragon32's edited version of "Magical Trinkets of Tamriel IV" adjusts the resistances of skeleton and phantom minions just as Sandman's "MTT4 Necromantic Tweaks" does. (Ref: "MTT IV Master_D32Edit.txt") [SIZE 1629334 MTT IV Master.esp] MTT4 Necro Tweaks.esp [Order] MTT_IV_Master.esp ; patched version by JMS MTT IV v0.79 (LL fixed)_DWS version.esp ; patched version by DWS MTT IV Updated v0.79.esp ; habile's version MTT IV Master.esp ; Chris Woods' original MTT4 Necro Tweaks.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magical Goods [Star Boi] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 53602 Clean Magical Goods v1.0NoRobeLite.esp] [Conflict] Only use one plugin: Clean Magical Goods v1.0.esp - The standard install Clean Magical Goods v1.0Lite.esp - The shopless version Clean Magical Goods v1.0NoRobeLite.esp - The shopless version with no requirement for Hurdy Gurdy et al's robes. (Ref: "Magical Goods v1.0 Readme.doc") Clean Magical Goods v1.0.esp Clean Magical Goods v1.0Lite.esp Clean Magical Goods v1.0NoRobeLite.esp [Requires] "[These plugins from "Magical Goods 1.0" by Star Boi require] that you have both of Hurdy Gurdy and crew's robe mods, and Venymora's addition of amulets to change the race of the robe." Hurdy Gurdy's Female Robes (Set 1) by Hurdy Gurdy and Lillia - http://mw.modhistory.com/download-35-11766 Hurdy Gurdy's Female Robes (Set 2) by Hurdy Gurdy and Lillia - http://mw.modhistory.com/download-35-11767 Companion & Mannequin Demo for Lillia & Hurdy Gurdy's Female Robe Collection by Venymora - http://mw.modhistory.com/download-4-11912 (Ref: "Magical Goods v1.0 Readme.doc") [ANY Clean Magical Goods v1.0.esp Clean Magical Goods v1.0Lite.esp] [ALL HG_robe01.esp hg_robe04.esp hg_robe01_companion.esp] ;;Dragon32: TESPCD shows no conflicts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magick Bolt [thisisdustin] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11812 magick bolts v1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magicka Based Skill Progression 2.1 [HotFusion4] ;;Dragon32: See "Magicka cost reduction mods [Various]" for conflict information [Note] ! You are using an old version of HotFusion4's "Magicka Based Skill Progression", you should upgrade! ! http://mw.modhistory.com/download-51-12364 [ANY MBSP.esp MBSPGCD.esp MBSPMadd.esp MBSPwHoratio.esp MBSPwHoratioGCD.esp MBSPwHoratioMadd.esp] [Conflict] "Because of the skillbook skill-increase methodology used by [HotFusion4's "Magicka Based Skill Progression"], it is unable to raise magic skills above 100, and therefore will not cooperate well with mods that remove skill caps." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods ) MBSPv21.esp [ANY CapRemover 1.2 alpha.esp CapRemover 1.1c.esp Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp Madd Leveler - Base.esp Morrowind Decapitated.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magicka Based Spell Advancement 1.0a [Azrael] ;;Dragon32: See also "Magicka cost reduction mods [Various]" [Requires] "[Azrael's "Magicka Based Spell Advancement"] requires Tribunal or Bloodmoon [and] is a Morrowind Enhanced based mod." (Ref: "MWE_MagickaSpells.txt") MWE_MagickaSpells.esp [ALL MWE_Base.esp Tribunal.esm Bloodmoon.esm] [Order] MWE_Base.esp MWE_MagickaSpells.esp [Conflict] "v1.0a [of Azrael's "Magicka Based Spell Advancement"] incorporated Horatio's spellcasting mod" (Ref: "MWE_MagickaSpells.txt") MWE_MagickaSpells.esp [ANY horatio_casting_trib.esp horatio_casting_trib_2.esp] [Conflict] "[Azrael's "Magicka Based Spell Advancement"] is incompatible with the spells portion of Morrowind Sound Enhancement, as ["Magicka Based Spell Advancement"] does not check for the new spellcasting sounds" (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods ) MWE_MagickaSpells.esp Sound Enhancements.esp [Conflict] Azrael's "Magicka Based Spell Advancement" is incompatible with "Excellent Magic Sounds" by Asiron, as "Magicka Based Spell Advancement" does not check for the new spellcasting sounds. (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods ) MWE_MagickaSpells.esp [ANY ExcellentMagicSounds.esp [DESC /Tooplex/ BTB - Spells.esp] BTB Spells - EMS MGSO Patch.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magicka cost reduction mods [Various] [Conflict] All these mods reduce a spell's costs as the player's skill level in its school goes up. There is no need to run more than one. ;;Improved Skilled Magicka [PirateLord] Improved Skilled Magicka.esp ;;Magic Mastery [CoolDemon] Magic Mastery 2.7.esp ;;Magicka Based Skill Progression [HotFusion4] MBSPv21.esp ;;Magicka Based Spell Advancement [Azrael the Drooling] MWE_MagickaSpells.esp ;;Manacost [Eldar] magica.esp ;;Spell Casting Cost Reduction [Aragon] [ANY CastReduce-v30.esp CastReduce-v31.esp] ;;Spellcasting Mod [Horatio] [ANY horatio_casting2.esp horatio_casting.esp horatio_casting_trib.esp horatio_casting_trib_2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magicka regeneration mods [Various] [Conflict] All of these plugins allow the player to regenerate lost magicka, you only need one of these plugins running. ;;Advanced Magicka Regen Plugin Hybrid 1.2 [LennartSchultz12] AMRP 1.2.esp ;;Aprogas' Magicka Regenerate [Jasper Jongmans] AprogasMagickaRegenerate.20021210.esp ;;Morrowind Better Gameplay [LegoManIAm94] Better Gameplay.esp ;;Dynamic Magicka Regeneration 2.0 [Duncan] [ANY DynamicMagickaRegeneration-2.0.esp DynamicMagickaRegeneration-2.0-Tribunal.esp] ;;Dynamic Magicka Regeneration 2.1 [Greevar] [ANY DynamicMagickaRegeneration-2.1.esp DynamicMagickaRegeneration-2.1-Tribunal.esp] ;;Fair Magicka Regen [Glassboy] [ANY Adj_Magicka Regen (0.10%).esp Adj_Magicka Regen (0.25%).esp Adj_Magicka Regen (0.50%).esp Adj_Magicka Regen (1.00%).esp] ;;Fair Magicka Regen v2.0b [Smoke] Fair Magicka Regen 2.0b.esp ;;Magick Oblivion Regeneration [kiasyd] kiasyd_magick_regenerator_1.4.esp ;;Magicka Regen 1.0 (Percentage) [Assman] [ANY Clean manaReg 0.1percent.esp Clean manaReg 0.5percent.esp Clean manaReg 1percent.esp Clean manaReg 2percent.esp Clean manaReg 5percent.esp] ;;Magicka Regen 1.1 (Willpower) [Assman] Clean manaReg WillBased.esp ;;Magicka Regeneration 1.1 [giu1] magicka regeneration-8537.esp ;;Magicka Regeneration [Aragon] MagickaRegen-v20.esp ;;Mana Regen v1.3 [Fuku] Mana_Regen_v13.esp ;;Oblivionized Magicka Regeneration 1.22 [andylam222] Oblivionized Magicka Regeneration.esp ;;Regional Mana 2.0 [Wildman] [ANY Regional_Mana_Regen-MW+BM.esp Regional_Mana_Regen-MW+T+BM.esp Regional_Mana_Regen-MW+T.esp Regional_Mana_Regen-MW.esp] ;;Tyrthyllanos Magicka Regen [Tyrthyllanos] [ANY TyrMagickaRegen.ESP TyrMagickaRegenSlower.ESP] ;;Dragon32: As we're recording all magicka regen mods here it's a better place to record this than in the GCD section [Note] !! "Mods which [...] allow Magicka regeneration will work fine with GCD, provided you switch GCD's Magicka system off (easily done in the editor)." !! (Ref: "GCD Readme first 107c.txt") [ALL [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] [ANY AMRP 1.2.esp AprogasMagickaRegenerate.20021210.esp Better Gameplay.esp DynamicMagickaRegeneration-2.0.esp DynamicMagickaRegeneration-2.0-Tribunal.esp DynamicMagickaRegeneration-2.1.esp DynamicMagickaRegeneration-2.1-Tribunal.esp Adj_Magicka Regen (0.10%).esp Adj_Magicka Regen (0.25%).esp Adj_Magicka Regen (0.50%).esp Adj_Magicka Regen (1.00%).esp Fair Magicka Regen 2.0b.esp kiasyd_magick_regenerator_1.4.esp Clean manaReg 0.1percent.esp Clean manaReg 0.5percent.esp Clean manaReg 1percent.esp Clean manaReg 2percent.esp Clean manaReg 5percent.esp Clean manaReg WillBased.esp magicka regeneration-8537.esp MagickaRegen-v20.esp Mana_Regen_v13.esp Oblivionized Magicka Regeneration.esp Regional_Mana_Regen-MW+BM.esp Regional_Mana_Regen-MW+T+BM.esp Regional_Mana_Regen-MW+T.esp Regional_Mana_Regen-MW.esp TyrMagickaRegen.ESP TyrMagickaRegenSlower.ESP]] [Note] !! "[Stealaxe's "Dynamic Leveling"] will not work well with other magicka regeneration scripts. If you want to use a different magicka regeneration mod make sure you turn of the "Dl_Magicka" script by opening your console and typing "stopscript DL_Magicka"." !! (Ref: "Dynamic_Leveling_11_Beta.rar\Read Me First!.rtf") [ALL [ANY Dynamic Leveling 1.1 Beta ( Bloodmoon ).esp Dynamic Leveling 1.1 Beta.esp] [ANY AMRP 1.2.esp AprogasMagickaRegenerate.20021210.esp Better Gameplay.esp DynamicMagickaRegeneration-2.0.esp DynamicMagickaRegeneration-2.0-Tribunal.esp DynamicMagickaRegeneration-2.1.esp DynamicMagickaRegeneration-2.1-Tribunal.esp Adj_Magicka Regen (0.10%).esp Adj_Magicka Regen (0.25%).esp Adj_Magicka Regen (0.50%).esp Adj_Magicka Regen (1.00%).esp Fair Magicka Regen 2.0b.esp kiasyd_magick_regenerator_1.4.esp Clean manaReg 0.1percent.esp Clean manaReg 0.5percent.esp Clean manaReg 1percent.esp Clean manaReg 2percent.esp Clean manaReg 5percent.esp Clean manaReg WillBased.esp magicka regeneration-8537.esp MagickaRegen-v20.esp Mana_Regen_v13.esp Oblivionized Magicka Regeneration.esp Regional_Mana_Regen-MW+BM.esp Regional_Mana_Regen-MW+T+BM.esp Regional_Mana_Regen-MW+T.esp Regional_Mana_Regen-MW.esp TyrMagickaRegen.ESP TyrMagickaRegenSlower.ESP]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magicka Regen 1.0 (Percentage) [Assman] [Conflict] Only use one plugin: Clean manaReg 0.1percent.esp - 0.1% of max mana regenerated per second Clean manaReg 0.5percent.esp - 0.5% of max mana regenerated per second Clean manaReg 1percent.esp - 1% of max mana regenerated per second Clean manaReg 2percent.esp - 2% of max mana regenerated per second Clean manaReg 5percent.esp - 5% of max mana regenerated per second (Ref: "Clean_manaReg_percent.rar\readme.txt") Clean manaReg 0.1percent.esp Clean manaReg 0.5percent.esp Clean manaReg 1percent.esp Clean manaReg 2percent.esp Clean manaReg 5percent.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7363 Clean manaReg 5percent.esp] ;;expdep [Requires] This plugin uses a Startup script. [ANY Clean manaReg 0.1percent.esp Clean manaReg 0.5percent.esp Clean manaReg 1percent.esp Clean manaReg 2percent.esp Clean manaReg 5percent.esp] [ANY Tribunal.esm Bloodmoon.esm] [Note] ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) [ANY Clean manaReg 0.1percent.esp Clean manaReg 0.5percent.esp Clean manaReg 1percent.esp Clean manaReg 2percent.esp Clean manaReg 5percent.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magicka Regen 1.1 (Willpower) [Assman] ;;expdep [Requires] This plugin uses a Startup script. Clean manaReg WillBased.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magicka Regen for NPCs 2.5 [Kalamestari_69] [Note] ! There is a new version of Kalamestari_69's "Magicka Regen for NPCs", 2.5. You should upgrade! ! http://morrowind.nexusmods.com/mods/26466 [ANY Clean K_69's Regen.esp Clean Normal Regen.esp Clean Wakim's Regen.esp Clean K_69's Immersive Regen.esp Clean Normal immersive Regen.esp Clean Wakim's Immersive Regen.esp Clean NPC Unlimited Magicka.esp] ;;Dragon32: Expansion dependency not in plugin headers [Requires] "REQUIRES: TRIBUNAL OR BLOODMOON" (Ref: "Magicka Regen for NPC's.txt") [ANY NPC Magicka Regen (K_69).esp NPC Magicka Regen (Normal).esp NPC Magicka Regen (Wakim).esp] [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Only use one plugin: "NPC Magicka Regen (K_69).esp" - Oblivion style abilities and magicka regen added to all races. "NPC Magicka Regen (Normal).esp" - Just magicka regen ability added to all the races. "NPC Magicka Regen (Wakim).esp" - "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races. (Ref: "Magicka Regen for NPC's.txt") NPC Magicka Regen (K_69).esp NPC Magicka Regen (Normal).esp NPC Magicka Regen (Wakim).esp [Conflict] Kalamestari_69's "Clean Wakim's Regen.esp" adds "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races. (Ref: "Magicka Regen for NPC's.txt") NPC Magicka Regen (Wakim).esp Balance - Character.esp ;;Dragon32: K69's mod includes all changes from "Balance - Character.esp", so load after mods which merge that plugin. [Order] Wakim's Game Improvement 9.esp NPC Magicka Regen (Wakim).esp [Order] Wakim's Game Improvements with No-glo v9.esp NPC Magicka Regen (Wakim).esp [Order] AprogasVampire WakimImprovements.20021210.esp NPC Magicka Regen (Wakim).esp [Conflict] "BTB's Game Improvements" is derived from "Wakim's Game Improvements" mod. Kalamestari_69's "Clean Wakim's Regen.esp" adds "Wakim's Game Improvement's Balance - Character mod" effects and magicka regen added to all races.. (Ref: "morrowind_btb.zip\Readme.txt" and "Magicka Regen for NPC's.txt") [ANY BTB - Character.esp BTB - Character (Alternate).esp BTB - Settings.esp BTB - Settings (Alternate).esp CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception100+BTB's Character.ESP] NPC Magicka Regen (Wakim).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magicka Regeneration 1.1 [giu1] [Note] ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)." ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) magicka regeneration-8537.esp ;;expdep [Requires] This plugin uses a Startup script. magicka regeneration-8537.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magistrate Mages Guild Revamped 4.2 [Magistrate] [Conflict] "MMGR - Archmage's Privileges.esp" is a renamed copy of version 2.1 of "Archmage Privilege" by Arcimaestro Antares. (Ref: http://www.nexusmods.com/morrowind/mods/42392/ ) MMGR - Archmage's Privileges.esp Archmage's Privileges .esp [Conflict] "Antares' Big Mod" includes Arcimaestro Antares' "Archmage Privilege", "MMGR - Archmage's Privileges.esp" is a renamed copy of version 2.1 of "Archmage Privilege". (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5892 ) [ANY Antares' Big Mod .esp Antares Big Mod .esp] MMGR - Archmage's Privileges.esp ;;"Oddly, this conflicts with Tamriel Rebuilt. I get a bunch of warnings when I'm near Mehir." ;; http://forums.nexusmods.com/index.php?/topic/892007-magistrate-mages-guild-revamped/?p=19298274 ;;Dragon32: Can't see anything in TESPCD which would cause this ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Magistrate Uvirith Revamped 4.3 [Magistrate] [Conflict] "[Magistrate's "Magistrate Uvirith Revamped"] is NOT compatible with anything that modifies Tel Uvirith's interiors." (Ref: http://www.nexusmods.com/morrowind/mods/42376/ ) Magistrate Uvirith Revamped.esp [ANY Uvirith Inside.esp Uvirith's Legacy_.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Main Quest Enhancers 1.1 [Trainwiz] [Conflict] "MQE_MainQuestEnhancers.ESP" combines all the other plugins into one, there is no need to run the constituent plugins. (Ref: "MainQuestEnhancers11.rar\MainQuestEnhancers\Readme.txt") MQE_MainQuestEnhancers.ESP [ANY MQE_BlightedBeasties.ESP MQE_CrowdControl.ESP MQE_GarrisonedGhostgate.ESP MQE_ImperialIntolerance.ESP MQE_SixthHouseShrines.ESP] [Conflict] "Known Incompatibilities include: Morrowind Rebirth: With Garrisoned Ghostgate and Crowd Control" (Ref: "MainQuestEnhancers11.rar\MainQuestEnhancers\Readme.txt" and http://mw.modhistory.com/download-7-6828 ) [ANY MQE_GarrisonedGhostgate.ESP MQE_MainQuestEnhancers.ESP MQE_CrowdControl.ESP] Morrowind Rebirth .esp [Conflict] "Known Incompatibilities include: Mountainous Morrowind: With Garrisoned Ghostgate" (Ref: http://mw.modhistory.com/download-7-6828 ) [ANY MQE_GarrisonedGhostgate.ESP MQE_MainQuestEnhancers.ESP] MRM.esm [Note] !! "MQE_BlightedBeasties.ESP" uses AddToLev*/RemoveFromLev* functions to modify Bethesda's leveled lists. Using either of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists !! abot has released a version of "MQE_MainQuestEnhancers.ESP" which does not use these deprecated functions, and makes some other improvements and fixes. !! Download "Main Quest Enhancers 1.03" from abot's website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=72&Itemid=50 MQE_BlightedBeasties.ESP [Note] !! "MQE_BlightedBeasties.ESP" (and so the merged "MQE_MainQuestEnhancers.ESP") uses AddToLev*/RemoveFromLev* functions to modify Bethesda's leveled lists. Using either of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists !! abot has released a version of "MQE_MainQuestEnhancers.ESP" which does not use these deprecated functions, and makes some other improvements and fixes. !! Download "Main Quest Enhancers 1.03" from abot's website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=72&Itemid=50 [DESC !/abot/ MQE_MainQuestEnhancers.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Makunde 1.1 [Master Sam] [Order] Makunde.esp Makunde_Race_Fix.esp [Conflict] "[Master Sam's "Makunde"] conflicts with [...] The Goblin Lab." (Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) Makunde.esp The Goblin Lab v1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mana Cost 1.0 [Eldar] [Note] !! "Note that this mod may not play well with skill cap remover mods, as magic skill totals exceeding 600 could actually produce the absurd result of the character gaining Magicka by spellcasting." !! Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#SpellCostMods [ALL magica.esp [ANY CapRemover 1.2 alpha.esp CapRemover 1.1c.esp Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp Madd Leveler - Base.esp Morrowind Decapitated.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mana Regen 1.3 [Fuku, __c4.ep, LanceVorgin] [Note] !! "[Fuku's "Mana Regen"] alters the Main game script, which is generally considered a bad practice and poses a high risk of conflict. The Main script is the game's primary script, started automatically every time a game is loaded. The problem with this method, of course, is that this is a likely place of conflict with other mods; if two mods replace the Main script for their own purpose, one will override and effectively erase the other's changes. !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) Mana_Regen_v13.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mannequins for Sale v1.2 [ManaUser] [Conflict] Choose ONLY ONE of these plugins. "Mannequins for Sale.esp" is the plugin you'd normally activate to use this mod in your game. "Mannequins Resource.esp" is a modder's resource/demo. (Ref: "Mannequins for Sale - Readme.txt") Mannequins for Sale.esp Mannequins Resource.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Map Deluxe [ManaUser] [Conflict] Choose ONLY ONE of these plugins. (Ref: "Map - Deluxe - Readme.txt") Map - Deluxe.esp Map - Deluxe - NoQuest.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Marandus Abode 2.0 [Princess Stomper] [Requires] (Ref: Marandus Abode 2.0 readme.txt) Marandus Abode.esp [ANY Bloodmoon.esm Tribunal.esm] [Requires] (Ref: Marandus Abode 2.0 readme.txt and Marandus Abode MCA Patch.txt) [SIZE 101249 Marandus Abode MCA Patch.esp] [ALL [ANY Bloodmoon.esm Tribunal.esm] Morrowind Comes Alive.esm] ;Dragon32: All v5.x versons [Requires] (Ref: Marandus Abode 2.0 readme.txt and Marandus Abode MCA Patch.txt) [SIZE 101439 Marandus Abode MCA Patch.esp] [ALL [ANY Bloodmoon.esm Tribunal.esm] [ANY [DESC /over 1000 friendly/ MCA.ESM] [DESC /over 1200 friendly/ MCA.ESM]]] [Conflict] Use only one plugin, "Marandus Abode MCA Patch.esp" is an alternative plugin for users of "Morrowind Comes Alive" by Neoptolemus. (Ref: Marandus Abode MCA Patch.txt) Marandus Abode.esp Marandus Abode MCA Patch.esp [Note] !! This version of "Marandus Abode MCA Patch" is for users of v4.* of "Morrowind Comes Alive" by Neoptolemus. The version for "Morrowind Comes Alive" v5.* users should be used instead. http://mw.modhistory.com/download-45-7172 [ALL [SIZE 101249 Marandus Abode MCA Patch.esp] MCA.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Marksman Ammunition Enchanting 0.1 [krimhorn] [Note] "You must install the Morrowind Code Patch and select the 'Arrow Enchanting' option" (Ref: Arrow Enchant-43048-0-1.rar\readme.txt) Arrow Enchant.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Marksman Enhanced 1.2 [Bravo1] ;; [Marksman Enhanced 1.2] changes the store chance of projectiles to 85% (as opposed to the normal 25%) ;; (Ref: "Marksman Enhanced v1.2 ReadMe.txt") [Order] Marksman Enhanced v1.2.esp 100ProjectileStoreChance.esp [Conflict] "[Bravo1's "Marksman Enhanced"] will probably NOT work with other marksman mods that change current weapons." (Ref: "Marksman Enhanced v1.2 ReadMe.txt") Marksman Enhanced v1.2.esp [ANY Xenn's Marksman Overhaul.ESP newarrows.esp newarrowsLITE.esp] ;;Dragon32: Some dirty refs in Xenn's mod, this version shouldn't change vanilla objects [Order] Xenn's Marksman Overhaul - Vanilla.ESP Marksman Enhanced v1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Marksman Mod 1.46 [Intelligentsia] [Conflict] Choose only one of these plugins. "newarrowsLITE is a compatibility version of Marksman Mod" and so should be used instead of newarrows.esp rather than alongside it. (Ref: "Marksmanmod README.doc") newarrows.esp newarrowsLITE.esp ;;Dragon32: "newarrows - crossbow realism.esp" makes changes to crossbows defined in main Marksman mod [Order] newarrows.esp newarrows - crossbow realism.esp [Order] newarrowsLITE.esp newarrows - crossbow realism.esp ;;Dragon32: If someone's loading BTB's mods then I expect they want its balancing and Marksman mod's additional weapons... [Order] newarrows.esp BTB - Equipment.esp [Order] newarrows.esp BTB - Settings.esp [Order] newarrows.esp BTB - Settings (Alternate).esp [Order] newarrows.esp BTB - Spells.esp [Order] newarrows.esp BTB Spells - EMS MGSO Patch.esp [Order] newarrowsLITE.esp BTB - Equipment.esp [Order] newarrowsLITE.esp BTB - Settings.esp [Order] newarrowsLITE.esp BTB - Settings (Alternate).esp [Order] newarrowsLITE.esp BTB - Spells.esp [Order] newarrowsLITE.esp BTB Spells - EMS MGSO Patch.esp ;;Dragon32: If someone's loading Wakim's mods then I expect they want its balancing and Marksman mod's additional weapons... [Order] newarrows.esp Balance - items.esp [Order] newarrowsLITE.esp Balance - items.esp ;;Dragon32: Not sure about this. Just going on Last Modified Times for the two plugins. Version of AEA in Marksman Mod is earlier than newarrows.esp ;; Nothing in readme [Order] AreaEffectArrows.esp newarrows.esp [Order] AreaEffectArrows.esp newarrowsLITE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Marksman Overhaul 1.0 [Xenn] [Conflict] Choose only one plugin: Xenn's Marksman Overhaul - Bow Resource.ESP - "Simply a modders resource[...] Nothing in-game is altered with this .esp" Xenn's Marksman Overhaul - Vanilla.ESP - Adds the new marksman weapons without changing existing stats or game settings. Xenn's Marksman Overhaul.ESP - Adds the new marksman weapons and changes existing stats and game settings. (Ref: "Xenns_Marksman_Overhaul.rar\Xenn's Marksman Overhaul\readme.txt") Xenn's Marksman Overhaul - Bow Resource.ESP Xenn's Marksman Overhaul - Vanilla.ESP Xenn's Marksman Overhaul.ESP ;; "[Xenn's Marksman Overhaul.ESP] changes the store chance of projectiles to 85% (as opposed to the normal 25%)" ;; (Ref: "Xenns_Marksman_Overhaul.rar\Xenn's Marksman Overhaul\readme.txt") [Order] Xenn's Marksman Overhaul.ESP 100ProjectileStoreChance.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Marriage of Vality's Ascadian Isles Mod with Vurt's Trees [Macready] [Conflict] "If you are currently using Vality's Ascadian Isles mod [with Macready's "Marriage of Vality's Ascadian Isles mod with Vurt's trees"], uninstall [Vality's "Ascadian Isles"]." (Ref: "ValityAIMod_VurtTrees.7z\readme.txt") [ANY Vality's Ascadian Isles Addon.esp Vality's Ascadian Isles Addon (Texture Fix Edit).esp] ValityAIMod_VurtTrees.esp ;; Ref: "ValityAIMod_VurtTrees.7z\readme.txt" ;; This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER): ;; - Unused well of Pelagiad (jman0war) [Order] ValityAIMod_VurtTrees.esp Well.esp ;; - Suran Extended (Princess Stomper) [Order] ValityAIMod_VurtTrees.esp Clean Suran Extended.esp Suran Extended Family.esp ;; - Suran Archery Tradehouse (WizBang) [Order] ValityAIMod_VurtTrees.esp Suran Archery Store_v3.0.esp Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended ;; - Ascadian Rose Cottage (Korana) [Order] ValityAIMod_VurtTrees.esp Ascadian_Rose_Cottage_ver1.0.esp ;; - Provincial Bath Shoppe (Korana) [Order] ValityAIMod_VurtTrees.esp Provincial_Bath _Shoppe_v1.esp ;;Stinkers 1.71 [Order] ValityAIMod_VurtTrees.esp Provincial_Bath _Shoppe_for_Stinkers.esp ;;Stinkers 2.0 [Order] ValityAIMod_VurtTrees.esp Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp ;;Stinkers v3 [Order] ValityAIMod_VurtTrees.esp Stinkers PBS for v3.esp ;; - LGNPC Pelagiad (LGNPC team) [Order] ValityAIMod_VurtTrees.esp LGNPC_Pelagiad.esp LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman] ;;Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended. [Order] ValityAIMod_VurtTrees.esp New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp Suran Archery Store_v3.0 NSE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Master Index Journalfix [DeusXMachina] ;;Dragon32: Includes Beth's version and all the mods that include it ;;Dragon32: Purpose of the "!/Official Plugin Fixes 1.0/" is to exclude the version in "Official Plugins Fixes 1.1" by michael163377 [Note] ! Bethesda's "Master Index" plugin is a pre-Tribunal mod and so doesn't use Tribunal's upgraded journal. DeusXMachina's "Master Index Journalfix" adds the "Master Index" to the open and finished questlists in the upgraded journal. ! Download it from Morrowind Modding History: http://mw.modhistory.com/download-90-1886 ! (Ref: DXM_mi_journalfix_readme.txt) [ALL [ANY [DESC !/Official Plugin Fixes 1.0/ master_index.esp] Wilderness Sounds.esp Wilderness Sounds Bloodmoon.esp Wilderness Sounds Tribunal.esp Wilderness Sounds T & B.esp Clean Official Plugins v1.1.esp OfficialMods_v5.esp Official_2002_Mods.esp super_adventurers302.esp] [NOT DXM_masterindex_journalfix.esp] [ANY Tribunal.esm Bloodmoon.esm]] [Requires] DeusXMachina's "Master Index Journalfix" only works if you have the official "Master Index" plugin activated as well! (Ref: DXM_mi_journalfix_readme.txt) DXM_masterindex_journalfix.esp [ANY master_index.esp Wilderness Sounds.esp Wilderness Sounds Bloodmoon.esp Wilderness Sounds Tribunal.esp Wilderness Sounds T & B.esp Clean Official Plugins v1.1.esp OfficialMods_v5.esp Official_2002_Mods.esp super_adventurers302.esp] [Conflict] The version of Bethesda's "Master Index" plugin from both "Official Plugins Fixes 1.1" by michael163377 and "Morrowind Official Plugins" by WH-Reaper make the Master Index quest show up in Quest section in journal. There is no need to run "Master Index Journalfix" by DeusXMachina with these mods. (Ref: "Official Plugins Fixes - Readme.txt" and "Morrowind Official Plugins.txt") DXM_masterindex_journalfix.esp [ANY MasterIndex.esp CleanMasterIndex.esp [Official]Master Index.esp] ; Dragon32: Not mentioned in readme but logically, Journalfix has to load later ; than the Master Index plugin. Examined plugins and this seems to be the case. [Order] master_index.esp DXM_masterindex_journalfix.esp ; Dragon32: Master Index plugin included in Wilderness mod, OfficialMods_v5 and ; Official Plugins v1.0 [Order] Wilderness Sounds.esp DXM_masterindex_journalfix.esp [Order] Wilderness Sounds Bloodmoon.esp DXM_masterindex_journalfix.esp [Order] Wilderness Sounds Tribunal.esp DXM_masterindex_journalfix.esp [Order] Wilderness Sounds T & B.esp DXM_masterindex_journalfix.esp [Order] Clean Official Plugins v1.1.esp DXM_masterindex_journalfix.esp [Order] OfficialMods_v5.esp DXM_masterindex_journalfix.esp [Order] super_adventurers302.esp DXM_masterindex_journalfix.esp [Order] Official_2002_Mods.esp DXM_masterindex_journalfix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Max's Quest Fixes Mod [Max a.k.a. ~NOBODY~] [Note] Of the four quest fixes contained in Max's Quest Fixes only one has not been fixed by the Unofficial Morrowind Patch (UMP) and since included in the Morrowind Patch Project (MPP). # Sul-Senipul's Longbow Quest: Included in UMP v1.6.3b. # Recovering CloudCleaver: Included in UMP v1.6.3b. # Museum of Artifacts (Tribunal): Included in UMP v1.6.3b. Although uses a different method to Max's Quest Fixes. # The Patchwork Airship quest (Bloodmoon): Not completely included in the MPP, which corrects journal entry errors, but does not touch the scripts. It is your choice whether you want to continue using this plugin if you also use the MPP. (Ref: http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=735 ) Max's Quest Fixes.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Maya Uvirith Expanded [ThE)MaGISTraTe] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1303085 Maya Uvirith Expanded 2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Meadow Fae [Korana] ; "Korana's Meadow Fae race needs to load after Vality's Ascadian Isles Mod or the the little hill that the shop is placed in disappears, leaving the door and rocks hanging in mid air." - mystery05 ; Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=938026&view=findpost&p=13721982 [Order] Vality's Ascadian Isles Addon.esp Vality's Ascadian Isles Addon (Texture Fix Edit).esp ValityAIMod_VurtTrees.esp Vality's AI for Vurt's AI.esp The Meadow Fae.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Melee Missiles 1.2 [scruggs] ;; Dragon32 - Information about scruggs' "Melee Missiles" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. [Requires] This plugin uses a Startup script so it requires at least one of the expansions. Melee Missiles v1.2.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] !!! This mod will cause a crash if it is active when you start a new game. You must load it after finishing character generation. It happens because a new NPC with the ID 'Player' is added in the mod. !!! (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=938026&view=findpost&p=13892245 ) Melee Missiles v1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Melian's Teleport Mod 1.3 [melian] [Note] ! There is a newer version of "Melian's Teleport Mod" available. You should upgrade! ! http://mw.modhistory.com/download-31-6360 mel_teleportPlugin_1_2.esp mel_teleportPlugin_1_1.esp mel_teleportPlugin_1_0.esp ; (Ref: mel_tpp_1_3_readme.html) [Order] mel_teleportPlugin_1_3.esp mel_teleportPlugin_1_3_Patches.esp mel_teleportPlugin_1_3_JulanAddon.esp [Requires] (Ref: mel_tpp_1_3_readme.html) mel_teleportPlugin_1_3_Patches.esp mel_teleportPlugin_1_3.esp [Requires] "mel_teleportPlugin_1_3_Patches.esp" patches the companions from Emma's "The White Wolf of the Lokken Mountain", Qarl's "The Underground" and Emma's "Laura Craft Romance and Adventure mod" so that they are compatible with "Melian's Teleport Mod" (Ref: mel_tpp_1_3_readme.html) [ALL mel_teleportPlugin_1_3.esp [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm THE_UNDERGROUND_2.esp Tribun_Laura_3_0.esp]] mel_teleportPlugin_1_3_Patches.esp ; (Ref: mel_tpp_1_3_readme.html) [Order] THE_UNDERGROUND_2.esp mel_teleportPlugin_1_3_Patches.esp [Requires] "mel_teleportPlugin_1_3_JulanAddon.esp" enables other companions to travel with the player and Julan, from Kateri's "Julan, Ashlander Companion" mod, at two points in his quest. (Ref: mel_tpp_1_3_readme.html) mel_teleportPlugin_1_3_JulanAddon.esp [ALL mel_teleportPlugin_1_3_Patches.esp [ANY KS_Julan_Ashlander Companion_.esp Julan Ashlander Companion [Rebirth].esp]] ; (Ref: mel_tpp_1_3_readme.html) [Order] Heaven's Lookout.esp mel_teleportPlugin_HeavensLookoutPatch.esp [Requires] (Ref: mel_tpp_1_3_readme.html) mel_teleportPlugin_HeavensLookoutPatch.esp Heaven's Lookout.esp ;; From Abot's user rules [Order] mel_teleportPlugin_1_3*.esp mel_teleportPluginLeveledMarksPatch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mercarryn's New Cities: Ald'ruhn 1.1 [Mercarryn] [Conflict] "Beyond Ysgramor by Miles Acraeus [conflicts with "Mercarryn's New Cities: Ald'ruhn" as it] places a Teleport Marker (staked skull) under Clavius Vinerius' House." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp Beyond YsGramor v2.5.esm [Conflict] "Children of Morrowind by Emma [conflicts with "Mercarryn's New Cities: Ald'ruhn" as it] adds a target board and a couple of children outside Ald'ruhn's west wall, and it places a playground to the city's south eastern corner. With MNC: Ald'ruhn active, the target board will float in the air above Daynes Redothril's House while the children are standing under said house. The playground will be buried by Ratena Dresertani's House." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp MW_Children_1_0.esm [Conflict] "Necessities of Morrowind v2[, and I assume 3.0,] by Nymeria and Taddeus [conflicts with "Mercarryn's New Cities: Ald'ruhn" as it] places a waterspout at the temple's original location. Since MNC: Ald'ruhn moves the temple, that waterspout now blocks the door to Arzul Vossamon's House." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp [ANY NOM 2.13.esp NoM 3.0.esp] [Conflict] "Night Time Doorlocks by Ldones [conflicts with "Mercarryn's New Cities: Ald'ruhn" as] MNC: Ald'ruhn moves a couple of buildings, so some doors might appear double or floating in the air." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp NighttimeDoorLocks-LD 1.1a.esp [Conflict] "Nevena's Twin Lamps and Slave Hunters [conflicts with "Mercarryn's New Cities: Ald'ruhn" as] Aurelia's House is placed in the middle between Clavius Vineius' House, Vinara Kalinar's House, and Rheltion Manor. While Rheltion Manor remains accessible, the others don't." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp Nevena's Twin Lamps & Slave Hunters *.esp [Conflict] "Unofficial Morrowind Patch v1.6.3 by Thepal[, and subsequent versions, conflict with "Mercarryn's New Cities: Ald'ruhn" as it] adds a script to the Silt Strider Caravaner that prevents him from falling from his ramp by placing him back whenever he changes position. MNC: Ald'ruhn alters his location, so he'll constantly fall down, be repositioned, fall down, be repositioned, fall down... It looks like a strange flicker." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp [ANY Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm Morrowind Patch v1.6.4.esm Morrowind Patch v1.6.5-BETA.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm Morrowind Rebirth - Morrowind Patch *.esm] [Conflict] "Windows Glow by Max a.k.a. ~NOBODY~ [conflicts with "Mercarryn's New Cities: Ald'ruhn" as it] exchanges all windows with activators, including the temple, thus making its shell appear at the old place." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp Windows Glow.esp [Conflict] "Vampire Realism by Jaxalot [conflicts with "Mercarryn's New Cities: Ald'ruhn" as] the crypt will slightly overlap with an object from MNC: Ald'ruhn." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp Vampire Realism II.esp [Conflict] "Morrowind Comes Alive by Neoptolemus [has] several conflicts [with "Mercarryn's New Cities: Ald'ruhn"] because of some NPCs' location." (Ref: "MNC_Ald-ruhn_ v1.1_EV.txt") MNC_Ald-ruhn_ v1.1_EV.esp MCA.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mercarryn's New Cities: Ebonheart 1.0 [Mercarryn] [Patch] "MNC_Ebonheart_VR_patch_ev [is an] optional patch for Vampire Realism, only use this when running [Jaxalot's "Vampire Realism"] and MNC:Ebonheart at the same time." "The crypt's door south of Ebonheart will be overlapped by a wall from MNC: Ebonheart." (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_VR_patch_ev.ESP [ALL MNC_Ebonheart_v1.0_EV.esp Vampire Realism II.esp] ;;Dragon32: Logical... [Order] MNC_Ebonheart_v1.0_EV.esp MNC_Ebonheart_VR_patch_ev.ESP ;;Dragon32: Has VR esp as a master in plugin header. [Order] Vampire Realism II.esp MNC_Ebonheart_VR_patch_ev.ESP [Note] ! "If MNC: Ebonheart is loaded after ["Necessities of Morrowind" version 2 by Nymeria and Taddeus], the pool of NoM will disappear, but everything else will be okay. If NoM is loaded last there will be massive land conflicts with MNC: Ebonheart. If you still want to use both I recommend to load MNC: Ebonheart after NoM." ! mlox has loaded "Mercarryn's New Cities: Ebonheart" after "Necessities of Morrowind". ! (Ref: "MNC_Ebonheart_ v1.0_EV.txt") [ALL MNC_Ebonheart_v1.0_EV.esp [ANY NOM 2.13.esp NoM 3.0.esp]] [Order] NOM 2.13.esp MNC_Ebonheart_v1.0_EV.esp [Order] NoM 3.0.esp MNC_Ebonheart_v1.0_EV.esp [Conflict] "Ebonheart Expanded: Shady district [by Kyro conflicts with "Mercarryn's New Cities: Ebonheart" as] the huts of the shady distric will overlap with the new harbour part south of Ebonheart." (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp Ebonheart, Shack Town.esp ;;Dragon32: Assume it's this mod [Conflict] "Ebonheart Expanded [by cdethier conflicts with "Mercarryn's New Cities: Ebonheart", there are] massive mesh and land conflict as this mod alters Ebonheart extensively, too" (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp CD_ebonheart1.1.ESP [Conflict] "[Loading] Vality's Ascadian Isles [causes] a massive land conflict with MNC: Ebonheart" (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp [ANY Vality's Ascadian Isles Addon.esp ValityAIMod_VurtTrees.esp Vality's AI for Vurt's AI.esp] [Conflict] "Female Robes Set 2 by Hurdy Gurdy, Lilia & friends [conflicts with "Mercarryn's New Cities: Ebonheart".] The trader's crates will float in the air, Baroness Tegger will swim beneath the docks." (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp hg_robe04.esp [Conflict] "Beyond Ysgramor [conflicts with "Mercarryn's New Cities: Ebonheart".] A Fishing Pole will float in the air at 2,-12." (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp Beyond YsGramor v2.5.esm [Conflict] "Leaves of Lorien [conflicts with "Mercarryn's New Cities: Ebonheart".] The bridge to Ellena's landmass runs straight through the dry dock of MNC: Ebonheart." (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp Leaves of Lorien.esp [Conflict] "Unique Imperial Textures [conflicts with "Mercarryn's New Cities: Ebonheart".] Texture conflict because of the different textures." (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp UIT_Ebonheart.esp [Conflict] "If Wishes were Horsess [conflicts with "Mercarryn's New Cities: Ebonheart".] Land conflict at the riding stable. (Not confirmed yet)" (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp [ANY IWWH Black Common - F.esp IWWH Black Common - R.esp IWWH Black Expensive - F.esp IWWH Black Expensive - R.esp IWWH Black Imperial - F.esp IWWH Black Imperial - R.esp IWWH Black Steel - F.esp IWWH Black Steel - R.esp IWWH Brown1 Common - F.esp IWWH Brown1 Common - R.esp IWWH Brown1 Expensive - F.esp IWWH Brown1 Expensive - R.esp IWWH Brown1 Imperial - F.esp IWWH Brown1 Imperial - R.esp IWWH Brown1 Steel - F.esp IWWH Brown1 Steel - R.esp IWWH Brown2 Common - F.esp IWWH Brown2 Common - R.esp IWWH Brown2 Expensive - F.esp IWWH Brown2 Expensive - R.esp IWWH Brown2 Imperial - F.esp IWWH Brown2 Imperial - R.esp IWWH Brown2 Steel - F.esp IWWH Brown2 Steel - R.esp IWWH Brown3 Common - F.esp IWWH Brown3 Common - R.esp IWWH Brown3 Expensive - F.esp IWWH Brown3 Expensive - R.esp IWWH Brown3 Imperial - F.esp IWWH Brown3 Imperial - R.esp IWWH Brown3 Steel - F.esp IWWH Brown3 Steel - R.esp IWWH Brown4 Common - F.esp IWWH Brown4 Common - R.esp IWWH Brown4 Expensive - F.esp IWWH Brown4 Expensive - R.esp IWWH Brown4 Imperial - F.esp IWWH Brown4 Imperial - R.esp IWWH Brown4 Steel - F.esp IWWH Brown4 Steel - R.esp IWWH Brown5 Common - F.esp IWWH Brown5 Common - R.esp IWWH Brown5 Expensive - F.esp IWWH Brown5 Expensive - R.esp IWWH Brown5 Imperial - F.esp IWWH Brown5 Imperial - R.esp IWWH Brown5 Steel - F.esp IWWH Brown5 Steel - R.esp IWWH LgtBrown Common - F.esp IWWH LgtBrown Common - R.esp IWWH LgtBrown Expensive - F.esp IWWH LgtBrown Expensive - R.esp IWWH LgtBrown Imperial - F.esp IWWH LgtBrown Imperial - R.esp IWWH LgtBrown Steel - F.esp IWWH LgtBrown Steel - R.esp IWWH Nightmare - F.esp IWWH Nightmare - R.esp IWWH White Common - F.esp IWWH White Common - R.esp IWWH White Expensive - F.esp IWWH White Expensive - R.esp IWWH White Imperial - F.esp IWWH White Imperial - R.esp IWWH White Steel - F.esp IWWH White Steel - R.esp] [Conflict] "Ushindra Beach [conflicts with "Mercarryn's New Cities: Ebonheart".] Massive land conflict at 2,-15" (Ref: "MNC_Ebonheart_ v1.0_EV.txt") MNC_Ebonheart_v1.0_EV.esp Ushindra Beach v1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Merged MCA Files [elfwanderer] ;;Dragon32: For MCA 4.1 ;;Also includes v1.0 of Tarnsman's Dwarves MCA addon, can't find a plugin name for that. [Conflict] elfwanderer's "Merged MCA Files" is a collection of addons for "Morrowind Comes Alive" v4.1 by Neoptolemus, there is no need to load the constituent MCA addons with elfwanderer's mod. Merged MCA Files.esp [ANY [SIZE 112173 MCA Wizard Hats Addon.esp] MCA Chainmail Addon.esp MCA Dragonbone Addon.esp MCA Elven Armor Addon.esp MCA Corinthian Helms and Arsenal Addon.esp Elders MCA Add-on.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Merkin's Multi-mod 1.0 [Merkin] ;;See also "Animal pacification mods [various]" ; (Ref: "multimodreadme.txt") ;;animalbehave.esp ;;encumbrance.esp ;;magicbalance.esp ;;marksman.esp ;;movement.esp ;;skillbalance.esp ;;time.esp - deprecated in favor of abot's Tempus Fugit ring or console ;;training.esp ;;underwatertime.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Merri's Character Development 1.12 [Merranvo] [Conflict] Only use one plugin: Merri's Character Development - Harder.esp Merri's Character Development.esp Merri's Character Development - Harder.esp Merri's Character Development.esp [Requires] (Ref: "Merris_Character_Development_2.zip\Install.txt" MCD Initialize.esp [ANY Merri's Character Development - Harder.esp Merri's Character Development.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Metal Queen Boutique 3.1 [CanadianIce & Howndog] [Order] Morrowind Patch *.esm MetalQueenBoutique.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm MetalQueenBoutique.esm ;:Dragon32: Also some old versions of the plugin I had floating around [Note] ! There is a newer version of CanadianIce & Howndog's "Metal Queen Boutique" available. You should upgrade ! http://canadianice.moddersrealm.com/ [ANY MetalQueenBoutiqueV2-RacialSupport.esp MQ_Addon_ForHumanoidRaces.esp [VER <3.1 MetalQueenBoutique.esm]] [Note] These mods are included in v3.1 of CanadianIce & Howndog's "Metal Queen Boutique" (Ref: MQB_SaveCleaning.doc) [ALL MetalQueenBoutique.esm [ANY MQB_Heads'n'Hair.esp MQB_ImprovedWigGND.esp]] [Note] "MQB_SaveCleaning.esp" is designed for players upgrading from a previous version of CanadianIce & Howndog's "Metal Queen Boutique" and not for regular play. (Ref: MQB_SaveCleaning.doc) MQB_SaveCleaning.esp ;;CanadianIce & Howndog's Andromache [Conflict] Only use one plugin: MQB_Andromache.esp - If you are using Niero's "Smoother Bodies" or the original bodies MQB_AndromacheBB.esp - If you are using Better Bodies. (Ref: readme_Andromache.txt) MQB_Andromache.esp MQB_AndromacheBB.esp [Note] ! "MQB_AndromacheBB.esp" is designed for use with Psychodog Studio's "Better Bodies" ! (Ref: readme_Andromache.txt) [ALL MQB_AndromacheBB.esp [NOT Better Bodies.esp]] ;;Metal Queen Boutique Addon - CanadianIce's Amazon Princess Armor [Note] ! "This pluggin requires Metal Queen Boutique V3.1 & Better Bodies" ! (Ref: "MQBAmazonPrincess_Readme.txt") [ALL MQB_AmazonPrincessArmor.esp [NOT Better Bodies.esp]] ;;Metal Queen Boutique Addon - CanadianIce's Queen of Hearts Armor [Note] ! "MQB_QofH_Colours.esp" is designed for use with Psychodog Studio's "Better Bodies" ! (Ref: readme_MQB_QofHColours.txt) ! (Ref: http://grotto.moddersrealm.com/index.php?action=downloads;sa=view;down=16 ) [ALL MQB_QofH_Colours.esp [NOT Better Bodies.esp]] ;;Metal Queen Boutique Addon - CanadianIce's Victorian Gowns [Note] ! "This pluggin requires Metal Queen Boutique V3.1 & Better Bodies" ! (Ref: MQBVictorianGowns_Readme.txt) [ALL MQB_VictorianGownsAddon.esp [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Midgetalien's Bloodmoon Patch 0.5.1 [Midgetalien] ;;Dragon32: See also [NearStart] section [Note] ! All of these plugins are either included in, or the problems they address are also addressed by Midgetalien's "Bloodmoon Patch". It is recommended that you replace them with the "Bloodmoon Patch": ! http://morrowind.nexusmods.com/mods/42097 ;;lfx_rare_holly.esp - removed from here as we already list this in the MPP section MA_nordleg_enchantment.ESP MA_Udyrfrykte_Arrows.ESP [Conflict] Midgetalien's earlier mods "Nord Leg Enchantment" and "Udyrfrykte Arrows" are included in his "Bloodmoon Patch" (Ref: "bloodmoon patch 05 readme.txt") Clean_bloodmoonpatch_05.esp [ANY MA_nordleg_enchantment.ESP MA_Udyrfrykte_Arrows.ESP] [Conflict] Midgetalien's "Bloodmoon Patch" obsoletes Alphax's "Bloodmoon Holly addon" (Ref: "bloodmoon patch 05 readme.txt") Clean_bloodmoonpatch_05.esp lfx_rare_holly.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mildlife [The Vagrant Wolf] ;;See also "Animal pacification mods [various]" [Patch] "Mildlife - Creatures X.esp"is a compatibility patch for PirateLord's "Creatures" mod and The Vagrant Wolf's "Mildlife" (Ref: "Mildlife - Information and Assorted Curios.txt" Mildlife - Creatures X.esp [ALL [ANY Creatures (lore).esp Creatures (Semi).esp Creatures.esp] Mildlife.esp] ;;Dragon32: "ensure that Mildlife is loaded after Creatures X in your load order" [Order] Creatures (lore).esp Mildlife.esp [Order] Creatures (Semi).esp Mildlife.esp [Order] Creatures.esp Mildlife.esp [Order] Mildlife.esp Mildlife - Creatures X.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mills of Morrowind 1.02 [RubberMan and abot] [Note] ! abot has released an updated version of "Mills of Morrowind" called "Mills of Morrowind expansion". You should upgrade! ! http://www.nexusmods.com/morrowind/mods/42939 [DESC !/abot/ Mills of Morrowind.esp] [Requires] Although not mentioned in the readme, RubberMan's "Mills of Morrowind" is dependent on "Better Heads" [DESC !/abot/ Mills of Morrowind.esp] [ALL [ANY Better Heads.esm Better Heads.esp] [ANY Better Heads Tribunal addon.esm Better Heads Tribunal addon.esp] [ANY Better Heads Bloodmoon addon.esm Better Heads Bloodmoon addon.esp]] [Note] ! "If you are using Pluto's The Sable Dragon [with RubberMan and abot's "Mills of Morrowind"] and have land seams, there is a patched replacer version [of Pluto's mod, The Sable Dragon 1.6 mmc.esp]" ! (Ref: "Mills of Morrowind.txt") [ALL The Sable Dragon .esp Mills of Morrowind.esp] [Conflict] "The Sable Dragon 1.6 mmc.esp" is a patched version of Pluto's "The Sable Dragon" for use with RubberMan and abot's "Mills of Morrowind", it should not be run at the same time as Pluto's original. (Ref: "Mills of Morrowind.txt") The Sable Dragon .esp The Sable Dragon 1.6 mmc.esp ;;Dragon32: For those who don't run the compatibility version [Order] The Sable Dragon .esp Mills of Morrowind.esp ;;(Ref: "Mills of Morrowind.txt") [Order] The Sable Dragon 1.6 mmc.esp Mills of Morrowind.esp ;;Dragon32: Order rules from Pluto's Sable Dragon ;; (Ref: The Sable Dragon, Read Me.txt) [Order] Vality's Bitter Coast Addon.esp The Sable Dragon 1.6 mmc.esp [Order] Vality's BC for Vurt's BC.esp The Sable Dragon 1.6 mmc.esp [Order] Vality's Bitter Coast Addon (Texture Fix Edit).esp The Sable Dragon 1.6 mmc.esp ;; (Ref: The Sable Dragon, Read Me.txt) [Order] The Sable Dragon 1.6 mmc.esp NOM 2.13.esp [Order] The Sable Dragon 1.6 mmc.esp NoM 3.0.esp ;;Dragon32: merged version of The Sable Dragon and Odai Cascade. Probably worth a Conflict rule but I'll wait for reports, maybe this Order rule will help [Order] Dragon Falls V2.esp Mills of Morrowind.esp ;;"if you load Morrowing Crafting AFTER this mod, mill owners should also buy/sell wood" ;; Ref: "Mills of Morrowind.txt" [Order] Mills of Morrowind.esp Morrowind Crafting 2-1.esp ;;Dragon32: Land tears with Firemoth and Mills of Morrowind. Load Mills of Morrowind after Firemoth. ;; http://forums.bethsoft.com/topic/1480857-relz-mills-of-morrowind-expansion/?p=23253653 [Order] Siege at Firemoth.esp Mills of Morrowind.esp ;;Dragon32: I assume it's some dirty LAND records in original Beth plugin but we'll load plugins which merge the Official mods and modified Firemoth plugins after Mills of Morrowind too. [Order] OfficialMods_v5.esp Mills of Morrowind.esp [Order] Clean Official Plugins v1.1.esp Mills of Morrowind.esp [Order] super_adventurers302.esp Mills of Morrowind.esp [Order] FireMoth Moved.ESP Mills of Morrowind.esp [Order] [Official]Siege at Firemoth.esp Mills of Morrowind.esp [Order] SiegeAtFiremoth.esp Mills of Morrowind.esp [Order] Official_2002_Mods.esp Mills of Morrowind.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp Mills of Morrowind.esp [Order] silgrad_tower_1-4_6.6.esp Mills of Morrowind.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Minas Ithil Keep [Miguel Felix] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 789675 Minas Ithil 1.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Minerals [evelas] [Conflict] Choose ONLY ONE of these plugins. "Minerals (Tribunal&Bloodmoon).esp" - If you have both Tribunal and Bloodmoon "Minerals.esp" - If you only have Morrowind (Ref. "minerals.txt") Minerals (Tribunal&Bloodmoon).esp Minerals.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10107 Minerals (Tribunal&Bloodmoon).esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6526 Minerals.esp] ;;Dragon32: Checked in TESPCD [Conflict] Both quorn's "Miner's Pick Use" and evelas' "Minerals" edit the game's ore rocks, these two plugins cannot be used together. MinerPickUseGOTY.esp [ANY Minerals (Tribunal&Bloodmoon).esp Minerals.esp] ;;Dragon32: Minerals and Resources Enhanced conflict, Resources Enhanced requires a pick to mine ore and ore respawns after 30 days. Minerals just does the respawn. Load Resources Enhanced after Minerals to get presumably the desired effect. "Minerals (Tribunal&Bloodmoon).esp" sets Stalhrim to respawn, which Resources Enhanced doesn't [Order] Minerals (Tribunal&Bloodmoon).esp Resources Enhanced.esp [Conflict] Both evelas' "Minerals" and The Lys' "Resources Enhanced" edit the game's ore rocks, both plugins set ore rocks to respawn after 30 days. As The Lys' "Resources Enhanced" makes further changes to other resources you should remove evelas' "Minerals." Minerals.esp Resources Enhanced.esp ;;Dragon32: Minerals adds a script to mining rocks; load after mods which change their appearance ;;Nich's "Correct UV Ore Replacer" [Order] correctUV Ore Replacer 1.0.esp Minerals (Tribunal&Bloodmoon).esp [Order] correctUV Ore Replacer 1.0.esp Minerals.esp ;;CJW-Craigor's "Diverse Ore Veins" [Order] CR Ore Replacer 1.0.esp Minerals (Tribunal&Bloodmoon).esp [Order] CR Ore Replacer 1.0.esp Minerals.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Miner's Pick Use [quorn] [Conflict] Both quorn's "Miner's Pick Use" and The Lys' "Resources Enhanced" require the player to have a miner's pick in their possession while harvesting ebony, glass, diamond or adamantium. MinerPickUseGOTY.esp Resources Enhanced.esp ;;Dragon32: Miner's Pick Use adds a script to mining rocks; load after mods which change their appearance ;;Nich's "Correct UV Ore Replacer" [Order] correctUV Ore Replacer 1.0.esp MinerPickUseGOTY.esp ;;CJW-Craigor's "Diverse Ore Veins" [Order] CR Ore Replacer 1.0.esp MinerPickUseGOTY.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mini-Mods [ManaUser] [Requires] (Ref: "Mini Mods - Readme.txt") DB Armor Reducer.esp Tribunal.esm [Conflict] These two mods do very similar things, you probably want to choose only one or the other. Hide The Skooma.esp Drug Realism.esp [Requires] (Ref: "Mini Mods - Readme.txt") Mixed Guards 2.esp [ALL Tribunal.esm Bloodmoon.esm] [Conflict] These two mods do very similar things, you probably want to choose only one or the other. Riekling Knock Off.esp Unboarable Rieklings.esp [Requires] (Ref: "Mini Mods - Readme.txt") Riekling Knock Off.esp Bloodmoon.esm [Requires] (Ref: "Mini Mods - Readme.txt") Show Ammo Dmg.esp [ALL Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "Mini Mods - Readme.txt") Sol-Weather Tweak.esp Bloodmoon.esm [Requires] (Ref: "Mini Mods - Readme.txt") Stolen Goods Fix.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "Mini Mods - Readme.txt") Stolen Goods Fix - No Exp.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "Mini Mods - Readme.txt") Suran Ferry.esp [ANY Tribunal.esm Bloodmoon.esm] ;; expdep [Requires] This plugin uses the Tribunal function: setscale. Tome of Spellmaking.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Minions of House Dagoth 1.1 [Neoptolemus] ;; (Ref: "Minions of House Dagoth - Readme.txt") [Order] Mashed Lists.esp Minions of House Dagoth - MCA 5.x Patch.esp [Order] Merged_Leveled_Lists.esp Minions of House Dagoth - MCA 5.x Patch.esp [Order] multipatch.esp Minions of House Dagoth - MCA 5.x Patch.esp [Conflict] Choose ONLY ONE of these plugins. "Minions of House Dagoth.esp" contains undead creatures. "Minions of House Dagoth - No Undead.esp" removes undead creatures (e.g. Blight Skeletons, Ash Lich, Ash Revenants). (Ref: "Minions of House Dagoth - Readme.txt") Minions of House Dagoth.esp Minions of House Dagoth - No Undead.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mistletoe Manor 1.5 [Crankgorilla] [Conflict] "[Crankgorilla's "Mistletoe Manor"] is in the exact same spot as Provincial Bath Shoppe by Korana so those who use that mod will have to choose between them or move one of them." (Ref: http://forums.bethsoft.com/topic/1486753-relz-mistletoe-manor-13/?p=23316204 ) Mistletoe Manor .esp [ANY Provincial_Bath _Shoppe_v1.esp Provincial_Bath _Shoppe_for_Stinkers.esp Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp Stinkers PBS for v3.esp] ;;Dragon32: Order rules taken from Provincial Bath Shoppe 1.0 [Korana], q.v., dunno if they'll work... ;;"Mistletoe Manor" and both "Clean Ascadian Styles.esp" and "Suran-Waterfront-v-4.4.esp" modify Pelagiad 0,-8 [Order] Clean Ascadian Styles.esp Mistletoe Manor .esp [Order] Mistletoe Manor .esp Suran Waterfront 5.0.esp [Order] Mistletoe Manor .esp Suran Waterfront V-5.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MJY Casino Riverboat [Mighty Joe Young] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4683283 MJY RIVERBOAT CASINO FINISH.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MMOs Tomb Loot [Magic Motor Ola (?)] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7476 MMO's_Tomb_Loot.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @ModMan's Windowlights [ModMan] [Conflict] Choose only ONE of these plugins. "Modman_windowlights_Full_2.esp" - Lights added to Telvanni architecture "Modman_windowlights_Purist_2.esp" - Does not include Telvanni lights Modman_windowlights_Full_2.esp Modman_windowlights_Purist_2.esp [Note] ! Modman suggests changing your morrowind.ini so quadratic lighting is used. ! See "readme_modman_lights_2.txt" Modman_windowlights_Full_2.esp Modman_windowlights_Purist_2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mog Companions 1.0 [Baratheon79] [Requires] "[Baratheon79's "Mog Companions"] REQUIRES TRIBUNAL EXPANSION [...] Also requires Ian McConville's Mog Mod" (Ref: "Mog Companions v1.0 Readme.txt") BAR_Mog Companions.esp [ANY _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mog Fixes [Ger] [Conflict] Choose only one plugin: Mog_Fix.esp - Just fixes the problem with the female hands not pointing to the correct mesh file. Mog_HeightFix.esp - Fixes the female hands and alters the Mog size to prevent certain game problems, such as getting stuck in doorways. Mog_JumpFix.esp - Fixes the female hands and alters the Mog's Jump ability to lessen it. Mog_TotalFix.esp - Fixes the female hands and the Mog Jump Ability and the Mog Height. (Ref: "MogFix Readme.txt") Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp [Conflict] Do not use any of Ger's "Mog Fix" plugins with Ian McConville's original "Mog Mod". Use one of the "Mox Fix" plugins instead of Ian McConville's original. (Ref: "MogFix Readme.txt") _Mog_Race_v4b.esp [ANY Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mog Helms [Ger] [Conflict] Choose only one plugin: Mog_Helms.esp - Adds a merchant that sells the Mog helms in Seyda Neen. Mog_HelmsToADD.esp - A modder's resource and does not place the helms in-game. (Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt") Mog_Helms.esp Mog_HelmsToADD.esp [Requires] "[Ger's "Mog Helms"] requires the game and BOTH expansions and [...] the Mog mod" Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt") [ANY Mog_Helms.esp Mog_HelmsToADD.esp] [ALL [ANY _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp] Tribunal.esm Bloodmoon.esm] [Conflict] "The helms [included in "Mog Helms" by Ger] were released in an earlier version of Ian's Mog mod" Ref: "Moogle_Helms_and_Wraithpaw.zip\installation guide.txt") [ANY Mog_Helms.esp Mog_HelmsToADD.esp] [ANY _Mog_BM_helms_v4.esp _Mog_helms_v4.esp _Mog_TR_helms_v4.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mog Mod 4.0b [Ian McConville] [Note] ! There is a new version of Ian McConville's "Mog Mod". You should upgrade! ! http://mw.modhistory.com/download-70-2258 _Mog_Race_v4.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 35665 _Mog_Race_v4b.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11893 _Mog_helms_v4.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5807 _Mog_TR_helms_v4.esp] ;;Dragon32: Checked with TESPCD [Conflict] These plugins were released for an earlier version (4.0) of Ian McConville's "Mog Mod". "_Mog_Voice_v4.esp" - is included in version 4.0b "_Mog_BM_helms_v4.esp", "_Mog_helms_v4.esp", and "_Mog_TR_helms_v4.esp" - Available in a combined mod "Mog Helms" by Ger: http://mw.modhistory.com/download-70-2216 [ANY _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp] [ANY _Mog_BM_helms_v4.esp _Mog_helms_v4.esp _Mog_TR_helms_v4.esp _Mog_Voice_v4.esp] [Requires] "["_Mog_ENABLE_ONLY_IF_EXPANSIONS_PRESENT.esp" is] an optional ESP for the users of the expansion to resize the race to its intended proportions." (Ref: http://mw.modhistory.com/download-70-2258 ) _Mog_ENABLE_ONLY_IF_EXPANSIONS_PRESENT.esp [ALL [ANY _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp] [ANY Tribunal.esm Bloodmoon.esm]] [Order] _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp _Mog_ENABLE_ONLY_IF_EXPANSIONS_PRESENT.esp [Note] You may be interested in "Mog Fixes" by Ger. It offers a number of replacement plugins which fix all or some of: the female Mog hands not pointing to the correct mesh file, alter the size of Mogs to prevent certain game problems (such as getting stuck in doorways) and lessen the Mog's Jump ability. http://mw.modhistory.com/download-71-4642 _Mog_Race_v4b.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mog Supplies 1.1 [Smite_Plight] [Requires] Smite_Plight's "Mog Supplies" is an add-on for Ian McConville's "Mog Mod" (Ref: "Readme Mog Supplies.txt") Mog Supplies v1.1.esp [ANY _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mokbar [Dalibor "Sahardoom" Brankov] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 72605 Mokbar.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Molag Mar Revisited [The_Nordavarine and Kaophyre] [Conflict] "Molag Mar Revisited" modifies Molag Mar in such a way that the NPC "Acherone" from "Acheron's Camping Gear" goes missing from the waistworks. You may need to edit one of these plugins in the CS, or else use the console command: placeatpc acheron_camp,1,20,1 (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13543380 ) Molag Mar Revisited - Illuminated Windows Enhancements.esp Acheron's Camping Gear 2.esp [Conflict] "TarMar adds a the home of a quest-relevant sorcerer to the Molag Mar canalworks (which Molag Mar revisited disconnect)" (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13558881 ) Molag Mar Revisited - Illuminated Windows Enhancements.esp TarMar.esp [Conflict] "Daedric Sorcery (Daedric Sorcery.esp) adds a shop to the Molag Mar exterior which will be floating high above the town (but be accessible with levitation) wwhen Molag Mar Revisited is loaded too." (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13558881 ) Molag Mar Revisited - Illuminated Windows Enhancements.esp Daedric Sorcery.esp [Conflict] 'Illuminated Order ("Illuminated Order v1.0 (IndyBank-BE Compatible-hill)" - this is an esp crafted by Pseron Wyrd which solved a conflict between Illuminated order and Indybank, but the following obviously applies to other versions of IO too) adds a door to a fresco in the Molag Mar waistworks (which Molag mar Revisited disconnects too).' (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13558881 ) Molag Mar Revisited - Illuminated Windows Enhancements.esp [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] [Conflict] "Molag Mar Revisited" disconnects the Molag Mar Canalworks from the game, so that the character Eltoria, placed there by "Korobal", cannot be reached. You may need to edit one of these plugins in the CS, or else use either the console command: placeatpc jec_e_eltoria,1,20,1 (to place a copy of Eltoria next to you) or: coc "Molag Mar, Canalworks" (to teleport to the canalworks) Molag Mar Revisited - Illuminated Windows Enhancements.esp Korobal v1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Moldy Horker [Grumpy] ;;Dragon32: See also "NoM (Necessities of Morrowind) 3.03a [Taddeus]" [Conflict] BM_S_Inn.esp is the newer version of the Moldy Horker BM_S_Inn.esp S_Inn_th.esp [Note] ! S_Inn_th.esp is the older version of the Moldy Horker. Seek out the newer version that contains an exterior sign by Nigedo: ! http://lovkullen.net/Emma/Apartement.htm;MoldyHorker ! http://emma.ufrealms.net/index.php?dir=&file=BM_S_Inn.zip S_Inn_th.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MoneyRing_1125 []; no Readme, no Author name in file header [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2747 MoneyRing_1125.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Monk Items: Armshields [Talcos Stormweaver] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 19890 MonkItemsMod A_Armshields.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Moon's Soulgems ("NelothsMouth's" Soul Gem Replacer Retextured V.1.00) [Infectious Moon] [Note] !! The original version of this plugin contains two GMSTs that should be cleaned: (sEffectSummonFabricant and sMagicFabricantID) !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2476 moons_soulgems.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Moon's Spawn 1.3.3 [Caladan Brood] [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Moons_Spawn_V1.3.3_Non_Patched.esp Korobal v1.2.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Moons_Spawn_V1.3.3_Non_Patched.esp GS_Tamriel Part1_Black Marsh.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Moons_Spawn_V1.3.3_Non_Patched.esp SnakeBitten Island - Alpha.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Moons_Spawn_V1.3.3_Non_Patched.esp Journey's End 1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Moonshadow Temple [Shannon Workman] [Requires] Moonshadow Temple WD.esp [ALL Moonshadow Temple.esp MetalQueenBoutique.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mooses on Solsteim Addon 1.0 [Matthew and Steven Kaine] [Conflict] "Mooses on Solstheim" adds more moose to those already added by Pseron Wyrd's "Cait's Moose on Solstheim." There is no need to run both mods. (Ref: readme_moose_addon.txt) Moose_addon.esp PW_Cait_Moose.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morag Tong Compatible MCA [Eisenfaust] [Requires] "Morag Tong Compatible MCA" by Eisenfaust requires "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: Morag Tong Compatible MCA Readme.txt) Morag Tong Compatible MCA 5.2.esp [DESC /over 1200 friendly/ MCA.ESM] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morag Tong Armor Replacer [lochnarus] [Requires] lochnarus' "Morag Tong Armor Replacer" requires Braddock's "J-Ninja" mod (Ref: Morag Tong Armor Replacer_README.txt) Morag_Tong_Armor_Replacer.esp [ANY J-ninja_v.1.0_m.esp J-ninja_v.1.0_m_NoQuest.esp] ; Dragon32: Need to load Braddock's "J-Ninja" before lochnarus' replacer [Order] J-ninja_v.1.0_m.esp Morag_Tong_Armor_Replacer.esp [Order] J-ninja_v.1.0_m_NoQuest.esp Morag_Tong_Armor_Replacer.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @More Better Clothes! [Plangkye] ;; Dragon32: More Better Clothes Readme.txt - "This mod must be loaded AFTER Better Clothes, or the Argonian shirt scripts won't work." [Order] Better Clothes_v1.1.esp More Better Clothes.esp [Order] Better Clothes_v1.1_nac.esp More Better Clothes.esp [Order] Better Clothes.esp More Better Clothes.esp [Order] Better Clothes nac.esp More Better Clothes.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @More Detailed Places [Ragox & Zaldir] ;;Dragon32: First released version of this mod only [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 18384 MDP - Maar Gan - 1.0.ESP] [Conflict] Ragox & Zaldir's "More Detailed Places" is incompatible with The Wanderer's "Dock Clutter" due to clipping sacks in Ebonheart (Ref: MDP - Ebonheart.rtf) [ANY MDP - Ebonheart.ESP MDP - Ebonheart - 1.0.ESP MDP Compilation.ESP] wl_dockclutter.esp [Conflict] Ragox & Zaldir's "More Detailed Places Compilation" is a combination of all the other "More Detailed Places" mods, there is no need to run them and the compilation. (Ref: MDP - Ebonheart.rtf) MDP Compilation.ESP [ANY MDP - Dagon Fel.ESP MDP - Dagon Fel 1.0.ESP MDP - Ebonheart.ESP MDP - Ebonheart - 1.0.ESP MDP - Fort Buckmoth.ESP MDP - Gnaar Mok.ESP MDP - Hla Oad.esp MDP - Khuul.ESP MDP - Maar Gan.ESP MDP - Maar Gan - 1.0.ESP MDP - Sadrith Mora.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MDP - Maar Gan (More Detailed Places) [ragox] [Note] !! This plugin contains evil GMSTs, and a few dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 18384 MDP - Maar Gan.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @More Detailed Places 2013 [Ragox & Zaldir] [Conflict] "More Detailed Places 2013" by Ragox & Zaldir includes Degor's "Vivec Open Cantons" (Ref: "MDP 2013.rtf") MDP 2013.esp [ANY Vivec Open Cantons WG.esp Vivec Open Cantons.esp] ;;Dragon32: Order rule from "Vivec Open Cantons - Windows Glow version [Degor and abot]"; probably won't do any good with all the other changes MDP makes [Order] Windows Glow.esp MDP 2013.esp [Conflict] "[Ragox & Zaldir's "More Detailed Places 2013" includes Degor's "Vivec Open Cantons" and so will exhibit] incompatibility with Vivec mods like Vivec Expansion, Redesigned Vivec" (Ref: http://forums.nexusmods.com/index.php?/topic/1037099-more-detailed-places-2013-feedback/?p=8803296 ) MDP 2013.esp [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp Clean Redesigned Vivec - COM patch.esp Clean Redesigned Vivec - com_mca patch.esp Clean Redesigned Vivec - MCA patch.esp Vivec Expansion 2.0.esp Vivec Expansion.DV.esp] [Conflict] "[If you use Ragox & Zaldir's "More Detailed Places 2013" with Slartibartfast's "Texture Fix"] there's a couple of land tears at the West Gash Region (-2,-1)" (Ref: http://forums.nexusmods.com/index.php?/topic/1037099-more-detailed-places-2013-feedback/?p=8722170 ) MDP 2013.esp [ANY Texture Fix .esm] [Conflict] "[Ragox & Zaldir's "More Detailed Places 2013"] conflicts with: Balmora Lighthouse [by Joi Ror], Balmora Balconyhouse [by Ravensong], New Suran [by The Wanderer], Suran Extended [by Princess Stomper], The Farmer Mod [by Josh aka Xeon]." (Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) MDP 2013.esp [ANY MO Balmora Lighthouse.esp Balconyhouse.esp New Suran.esp Clean Suran Extended.esp Suran Extended Family.esp Farmer Mod v4.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @More Gems [Gawain & Isabelle] [Conflict] Use only one plugin: MoreGems for MC.esp - If you use Drac & Toccatta's "Morrowind Crafting". MoreGems.esp - If you do not. (Ref: "MoreGems_README.rtf") MoreGems for MC.esp MoreGems.esp [Requires] "MoreGems for MC.esp" requires Drac & Toccatta's "Morrowind Crafting". (Ref: "MoreGems_README.rtf") MoreGems for MC.esp Morrowind Crafting 2-1.esp ;;Dragon32: Checked plugins in TESPCD [Order] Morrowind Crafting 2-1.esp MoreGems for MC.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @More Gems - Compatability Patches [sa9097] [Conflict] Choose only one plugin: MGP ColourGlass.esp - For "More Gems" and "A Whole New Shade of Glass" MGP ColourGlass + PearlsEnhanced.esp - For "More Gems", "A Whole New Shade of Glass" and "Pearls Enhanced" MGP ColourGlass + PearlsEnhancedB.esp - For "More Gems", "A Whole New Shade of Glass" and the colored "Pearls Enhanced" MGP PearlsEnhanced.esp - For "More Gems" and "Pearls Enhanced" MGP PearlsEnhancedB.esp - For "More Gems" and the colored "Pearls Enhanced" (Ref: "MoreGems_Compatability_Patches-Readme.txt") MGP ColourGlass + PearlsEnhanced.esp MGP ColourGlass + PearlsEnhancedB.esp MGP ColourGlass.esp MGP PearlsEnhanced.esp MGP PearlsEnhancedB.esp [Requires] (Ref: "MoreGems_Compatability_Patches-Readme.txt") MGP ColourGlass + PearlsEnhanced.esp [ALL [ANY MoreGems for MC.esp MoreGems.esp] colourglass.esp Pearls Enhanced.esp] ;;Dragon32: Order rules from TESPCD check [Order] colourglass.esp MGP ColourGlass + PearlsEnhanced.esp [Order] MoreGems.esp MoreGems for MC.esp MGP ColourGlass + PearlsEnhanced.esp [Order] Pearls Enhanced.esp MGP ColourGlass + PearlsEnhanced.esp [Requires] (Ref: "MoreGems_Compatability_Patches-Readme.txt") MGP ColourGlass + PearlsEnhancedB.esp [ALL [ANY MoreGems for MC.esp MoreGems.esp] colourglass.esp Pearls Enhanced - Colored Pearls Add-on.esp] ;;Dragon32: Order rules from TESPCD check [Order] colourglass.esp MGP ColourGlass + PearlsEnhancedB.esp [Order] MoreGems.esp MoreGems for MC.esp MGP ColourGlass + PearlsEnhancedB.esp [Order] Pearls Enhanced - Colored Pearls Add-on.esp MGP ColourGlass + PearlsEnhancedB.esp [Requires] (Ref: "MoreGems_Compatability_Patches-Readme.txt") MGP ColourGlass.esp [ALL [ANY MoreGems for MC.esp MoreGems.esp] colourglass.esp] ;;Dragon32: Order rules from TESPCD check [Order] colourglass.esp MGP ColourGlass.esp [Order] MoreGems.esp MoreGems for MC.esp MGP ColourGlass.esp [Requires] (Ref: "MoreGems_Compatability_Patches-Readme.txt") MGP PearlsEnhanced.esp [ALL [ANY MoreGems for MC.esp MoreGems.esp] Pearls Enhanced.esp] ;;Dragon32: Order rules from TESPCD check [Order] Pearls Enhanced.esp MGP PearlsEnhanced.esp [Order] MoreGems.esp MoreGems for MC.esp MGP PearlsEnhanced.esp [Requires] (Ref: "MoreGems_Compatability_Patches-Readme.txt") MGP PearlsEnhancedB.esp Pearls Enhanced - Colored Pearls Add-on.esp ;;Dragon32: Order rules from TESPCD check [Order] Pearls Enhanced - Colored Pearls Add-on.esp MGP PearlsEnhancedB.esp [Order] MoreGems.esp MoreGems for MC.esp MGP PearlsEnhancedB.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @More Gems Expansion Expanded [maura amalia] [Conflict] Choose only one plugin More Gems Expansion Expanded for MC.ESP - If you use Drac & Toccatta's "Morrowind Crafting". More Gems Expansion Expanded.ESP - If you do not (Ref: "More Gems Expansion addons ReadMe.txt") More Gems Expansion Expanded for MC.ESP More Gems Expansion Expanded.ESP [Requires] (Ref: "More Gems Expansion addons ReadMe.txt") More Gems Expansion Expanded for MC.ESP [ALL Morrowind Crafting 2-1.esp Sris_Alchemy_BM.esp] [Conflict] maura amalia's "More Gems Expansion Expanded" includes Gawain & Isabelle's "More Gems", sa9097's "More Gems Expansion", Melchior's "Pearls Enhanced", Luminar's "A Whole New Shade of Glass", Srikandi's "Sri's Alchemy (Bloodmoon Edition)" and MasterW3's "W3 Rune Mod". However, only "Sri's Alchemy (Bloodmoon Edition)" should be enabled. (Ref: "More Gems Expansion addons ReadMe.txt") More Gems Expansion Expanded for MC.ESP [ANY [ANY MGP ColourGlass + PearlsEnhanced.esp MGP ColourGlass + PearlsEnhancedB.esp MGP ColourGlass.esp MGP PearlsEnhanced.esp MGP PearlsEnhancedB.esp] [ANY Pearls Enhanced.esp Pearls Enhanced - Colored Pearls Add-on.esp] colourglass.esp W3_Rune_Mod.esp MoreGems for MC.esp] ;:Dragon32: Ref: "More Gems Expansion addons ReadMe.txt" [Order] Sris_Alchemy_BM.esp Sri Alchemy BM List Patch.esp More Gems Expansion Expanded for MC.ESP [Order] Morrowind Crafting 2-1.esp More Gems Expansion Expanded for MC.ESP [Requires] (Ref: "More Gems Expansion addons ReadMe.txt") More Gems Expansion Expanded.ESP Sris_Alchemy_BM.esp [Conflict] maura amalia's "More Gems Expansion Expanded" includes Gawain & Isabelle's "More Gems", sa9097's "More Gems Expansion", Melchior's "Pearls Enhanced", Luminar's "A Whole New Shade of Glass", Srikandi's "Sri's Alchemy (Bloodmoon Edition)" and MasterW3's "W3 Rune Mod". However, only "Sri's Alchemy (Bloodmoon Edition)" should be enabled. (Ref: "More Gems Expansion addons ReadMe.txt") More Gems Expansion Expanded.ESP [ANY [ANY MGP ColourGlass + PearlsEnhanced.esp MGP ColourGlass + PearlsEnhancedB.esp MGP ColourGlass.esp MGP PearlsEnhanced.esp MGP PearlsEnhancedB.esp] [ANY Pearls Enhanced.esp Pearls Enhanced - Colored Pearls Add-on.esp] colourglass.esp W3_Rune_Mod.esp MoreGems.esp] ;:Dragon32: Ref: "More Gems Expansion addons ReadMe.txt" [Order] Sris_Alchemy_BM.esp Sri Alchemy BM List Patch.esp More Gems Expansion Expanded.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @More trees and foliage [ayse, updated by Skyfire76] [Conflict] Choose ONLY ONE of these plugins. "More trees and foliage v1-0.esp": standard version with all different foliages "More trees and foliage autumn v1-0.esp": version without any pink/white foliage (Ref: "More trees and foliage readme.txt") More trees and foliage v1-1.esp More trees and foliage autumn v1-1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morgiah's Destiny [Tenaka] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2920417 Clean Morgiah's Destiny Version 3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mormegil Manor [Calislahn] ; Mormegil Manor needs to load after Suran Waterfront, they alter same LTEX records ; (Ref: reported by Marcus La Tendresse) [Order] Suran Waterfront 5.0.esp Cali_MormegilManor.esp [Order] Suran Waterfront V-5.1.esp Cali_MormegilManor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Acoustic Overhaul 1.0 [PeterBitt & Logitech] [Note] ! There is a new version of PeterBitt & Logitech's "Morrowind Acoustic Overhaul", 1.0 ! Download it from Great House Fliggerty - http://download.fliggerty.com/download-76-1045 MAO_Base.esm [Order] Morrowind Patch *.esm MAO.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm MAO.esm [Note] "In order to have the proper wind loops for all weather conditions, you need to change [your] Morrowind.ini" Please review "MAO_Readme.rtf" for the required changes. (Ref: "MAO_Readme.rtf") MAO.esm ;;Add-ons ;;Bitter Coast Sounds [Patch] "MAO_BCsounds.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Bethesda's "Bitter Coast Sounds". (Ref: "MAO_Readme.rtf") MAO_BCsounds.esp [ALL [ANY BCsounds.esp [Official]Bitter Coast Sounds.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp] MAO.esm] ;;"load the orignial mods before all MAO plugins!" ;;Ref: "MAO_Readme.rtf" [Order] BCsounds.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_BCsounds.esp [Order] OfficialMods_v5.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_BCsounds.esp [Order] Clean Official Plugins v1.1.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_BCsounds.esp [Order] super_adventurers302.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_BCsounds.esp [Order] [Official]Bitter Coast Sounds.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_BCsounds.esp [Order] BitterCoastSounds.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_BCsounds.esp [Order] CleanBitterCoastSounds.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_BCsounds.esp [Order] Official_2002_Mods.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_BCsounds.esp ;;Graphic Herbalism [Patch] "MAO_GHerb.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and ManaUser's "Graphic Herbalism". (Ref: "MAO_Readme.rtf") MAO_GHerb.esp [ALL Graphic Herbalism.esp MAO.esm] ;;"load the orignial mods before all MAO plugins!" ;;Ref: "MAO_Readme.rtf" [Order] Graphic Herbalism.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_GHerb.esp ;;Khajiit Diversity Revamped [Patch] "MAO_KhajiitDiversity.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Westly's "Khajiit Diversity Revamped". (Ref: "MAO_Readme.rtf") MAO_KhajiitDiversity.esp [ALL [ANY New Khajiit Diversity(BEAST).esp New Khajiit Diversity(BEAST)X.esp New Khajiit Diversity(CIV).esp New Khajiit Diversity(CIV)X.esp] MAO.esm] ;;"load the orignial mods before all MAO plugins!" ;;Ref: "MAO_Readme.rtf" [Order] New Khajiit Diversity(BEAST).esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_KhajiitDiversity.esp [Order] New Khajiit Diversity(BEAST)X.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_KhajiitDiversity.esp [Order] New Khajiit Diversity(CIV).esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_KhajiitDiversity.esp [Order] New Khajiit Diversity(CIV)X.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_KhajiitDiversity.esp ;;Siege at Firemoth [Patch] "MAO_Firemoth.esp" is a compatibility add-on for PeterBitt & Logitech's "Morrowind Acoustic Overhaul" and Bethesda's "Siege at Firemoth". It will not work correctly with mods that move Fort Firemoth. (Ref: "MAO_Readme.rtf") MAO_Firemoth.esp [ALL [ANY Siege at Firemoth.esp [Official]Siege at Firemoth.esp SiegeAtFiremoth.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] MAO.esm] ;;[Requires] ;; The "MAO_Firemoth.esp" compatibility add-on needs these modules from PeterBitt & Logitech's "Morrowind Acoustic Overhaul" enabled. ;;MAO_Firemoth.esp ;;[ALL MAO_Music.esm ;; MAO_2d.esm ;; MAO_3d.esm ;; MAO_InteriorWeather.esm] ;;"load the orignial mods before all MAO plugins!" ;;Ref: "MAO_Readme.rtf" [Order] Siege at Firemoth.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp [Order] OfficialMods_v5.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp [Order] Clean Official Plugins v1.1.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp [Order] super_adventurers302.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp [Order] [Official]Siege at Firemoth.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp [Order] SiegeAtFiremoth.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp [Order] Official_2002_Mods.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp [Order] silgrad_tower_1-4_6.6.esp MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp MAO_Firemoth.esp ;;Stand-alone plugins [Conflict] "If you are using MAO.esm (merged version) than you don't need any of the stand-alone files." (Ref: http://forums.bethsoft.com/topic/1520674-errors-mao-help/?p=24038178 ) MAO.esm [ANY MAO_2d.esm MAO_3d.esm MAO_Config.esm MAO_Containers.esp MAO_Creatures.esp MAO_Music.esm MAO_PCSound.esp MAO_PCVoice.esp MAO_Regions.esp MAO_ScriptExtender.esp MAO_Vanilla.esp MAO_Weather.esm] ;;Dragon32, most of this is preserved from the readme for 0.9, "MAO_ReadMe.pdf". Guessed and some renamed plugins (MAO_Config.esm is new MAO_Base.esm; MAO_Weather.esm is new MAO_InteriorWeather.esm; MAO_PCSound.esp and MAO_PCVoice.esp are the new MAO_Voice.esp) ;;"MAO_Base.esm [...] is no longer used (it's content is now in MAO_PCSound.esp)" ;; http://forums.bethsoft.com/topic/1520674-errors-mao-help/?p=24038178 [Order] MAO_Config.esm MAO_Base.esm MAO_Music.esm MAO_InteriorWeather.esm MAO_Weather.esm MAO_2d.esm MAO_3d.esm MAO_Vanilla.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp [Order] Morrowind Patch *.esm MAO_Config.esm MAO_Base.esm MAO_Music.esm MAO_InteriorWeather.esm MAO_Weather.esm MAO_2d.esm MAO_3d.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm MAO_Config.esm MAO_Base.esm MAO_Music.esm MAO_InteriorWeather.esm MAO_Weather.esm MAO_2d.esm MAO_3d.esm MAO.esm ;; From Abot's user rules [Order] TownSounds.esp MAO_Vanilla*.esp MAO_Regions.esp MAO_Creatures.esp MAO_Containers.esp MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp MAO_ScriptExtender*.esp MAO_PDragon.esp ab01PCvoice*.esp [Note] "[MAO_Voice.esp] is heavily improved by MAO_ScriptExtender and MWSE." (Ref: "MAO_ReadMe.pdf") [ALL [ANY MAO_Voice.esp MAO_PCSound.esp MAO_PCVoice.esp] [NOT [ANY MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp]]] [Note] "Loading MAO_ScriptExtender after this improves [MAO_Music.esm]" (Ref: "MAO_ReadMe.pdf") [ALL MAO_Music.esm [NOT [ANY MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp]]] [Conflict] "[MAO_Containers.esp] is based on the plugin from the Container Sounds mod by Neoptolemus plus our addition of closing sounds and different soundfiles." (Ref: "MAO_Readme.rtf") MAO_Containers.esp Container Sounds.esp [Conflict] Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers. Loading the "Morrowind Acoustic Overhaul" plugin means you will hear the MAO sounds but miss out on the animations. (Ref: "MAO_Readme.rtf" and "MW Containers Animated readme.txt") MAO_Containers.esp MW Containers Animated.esp ;;[Note] ;; "When you use MAO_Music.esm without [MAO_Base.esm], battle music might not stop properly when you leave the water with slaughterfishes following you." ;; (Ref: "MAO_ReadMe.pdf") ;;[ALL MAO_Music.esm ;; [NOT MAO_Base.esm]] ;;[Note] ;; "[MAO_Base.esm adds] unique and randomized sounds for shield blocking. (requires MAO_ScriptExtender.esp)" ;; (Ref: "MAO_ReadMe.pdf") ;;[ALL MAO_Base.esm ;; [NOT [ANY MAO_ScriptExtender.esp ;; MAO_ScriptExtender_alternative.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Additions 1.0 [M6n6M6(Derek)] [Conflict] "Morrowind Additions" by M6n6M6(Derek) includes his "Creatures of Morrowind" mod, there is no need to run both plugins. (Ref: "ReadMe for Morrowind Additions Version 1.0.txt") Morrowind Additions.esp Creatures of Morrowind.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1451408 Morrowind Additions.esp] [Note] Brewu4 & Harlequin's "Morrowind Additions Revamped" is a huge update to M6n6M6(Derek)'s original "Morrowind Additions" mod. Brewu4 & Harlequin made extensive changes to the mod, improving both compatibility and its effect on performance. You may wish to download Brewu4 & Harlequin's version from Morrowind Modding History: http://mw.modhistory.com/download-90-2567 Morrowind Additions.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Additions Add-on for Blood & Gore [Vencha] [Patch] Vencha released a patch adding support for "Blood and Gore" by TheLys to "Morrowind Additions" by M6n6M6(Derek). http://mw.modhistory.com/download-55-3062 Blood and Gore Morrowind Additions add-on.esp [ALL Blood and Gore.esp Morrowind Additions.esp] [Order] Blood and Gore.esp Blood and Gore Morrowind Additions add-on.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Additions Revamped 0.9 [Brewu4 & Harlequin] [Conflict] "[Brewu4 & Harlequin's "Morrowind Additions Revamped"] is a huge update to the old Morrowind Additions mod." There is no need to run both plugins. Additions_Revamped__clean_.esp Morrowind Additions.esp [Conflict] Brewu4 & Harlequin's "Morrowind Additions Revamped" is an update to "Morrowind Additions" by M6n6M6(Derek), which included his "Creatures of Morrowind" mod, there is no need to run both plugins. (Ref: "ReadMe for Morrowind Additions Version 1.0.txt") Additions_Revamped__clean_.esp Creatures of Morrowind.esp [Note] ! The meshes and textures for the Dark Argonians are missing from the original download of "Morrowind Additions Revamped". ! You can download these missing resources from Morrowind Modding History: http://mw.modhistory.com/download-55-3030 Additions_Revamped__clean_.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Advanced 1.82 [Gary Noonan/WormGod] ;; If you are running Thepal's Unofficial Morrowind Patch you should load ;; "Morrowind Advanced.esm" *after* Unofficial Morrowind Patch. ;; (Ref: "readme_mw_advanced.txt") [Order] Morrowind Patch *.esm Morrowind Advanced.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Morrowind Advanced.esm [Note] !! There is a suggested update for Morrowind Advanced: Morrowind Advanced 1.82 !! (Ref: http://mw.modhistory.com/download-13-10949 ) !! This older version of the plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 687982 MW_A01.esp] [Note] ! There is a suggested update for Morrowind Advanced: Morrowind Advanced 1.82 ! (Ref: http://mw.modhistory.com/download-13-10949 ) [SIZE !687982 MW_A01.esp] ;; Note that you will still need to run "MW_Adv_Required.esp" after the ;; .esp version of Morrowind Advanced ;; (Ref: "readme_mw_advanced.txt") [Order] Morrowind Advanced.esm Morrowind Advanced.esp MW_Adv_Required.esp [Requires] (Ref: "readme_mw_advanced.txt") MW_Adv_Required.esp [ANY Morrowind Advanced.esm Morrowind Advanced.esp] [Conflict] Choose ONLY ONE of these plugins. (Ref: "readme_mw_advanced.txt") Morrowind Advanced.esm Morrowind Advanced.esp [Patch] (Ref: "readme_mw_advanced.txt") MW_Adv_PHW.esp [ALL [ANY MW_Adv_Required.esp MW_Adv_Required (BTB Edit).esp] Passive_Healthy_Wildlife.esp] ;;Dragon32: Whilst "MW_Adv_PHW.esp" is designed for Passive Healthy Wildlife (see above Patch rule) it can be used with other animal pacification mods. [Order] Passive_Healthy_Wildlife.esp MW_Adv_PHW.esp [Order] animalbehave.esp MW_Adv_PHW.esp [Order] Animal Behaviour.esp MW_Adv_PHW.esp [Order] Cliffracer-FIX.esp MW_Adv_PHW.esp [Order] Less Aggressive Critters.esp MW_Adv_PHW.esp [Order] Mildlife.esp MW_Adv_PHW.esp [Order] Neutral creatures.esp MW_Adv_PHW.esp [Order] Non-Homicidal Ecosystem - Morrowind.ESP MW_Adv_PHW.esp [Order] Non-Homicidal Ecosystem - Bloodmoon.ESP MW_Adv_PHW.esp [Order] Non-Homicidal Ecosystem - Tribunal.ESP MW_Adv_PHW.esp [Order] Non-Homicidal Ecosystem Trib. & Blood..ESP MW_Adv_PHW.esp [Order] Passive Wildlife Vvardenfell.esp MW_Adv_PHW.esp [Order] Rational Wildlife.esp MW_Adv_PHW.esp [Order] Real_wildlife_v1.0.esp MW_Adv_PHW.esp [Order] SG-MW-ecology-BM-plugin.esp MW_Adv_PHW.esp [Order] SG-MW-ecology-carnivore-plugin.esp MW_Adv_PHW.esp [Order] SG-MW-ecology-WW-plugin.esp MW_Adv_PHW.esp [Order] wildlife_behaviour.esp MW_Adv_PHW.esp [Order] Morrowind Advanced.esp MW_Adv_PHW.esp [Order] MW_Adv_Required.esp MW_Adv_PHW.esp [Order] MW_Adv_Required (BTB Edit).esp MW_Adv_PHW.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Advanced (BTB Edit) [BTB] [Requires] "[MW_Adv_Required (BTB Edit).esp] should be used [...] in addition to the .esm master file." (Ref: "Readme - Morrowind Advanced (BTB Edit).txt") MW_Adv_Required (BTB Edit).esp Morrowind Advanced.esm [Conflict] "[MW_Adv_Required (BTB Edit).esp] should be used instead of the original "required" plugin for Morrowind Advanced 1.82." (Ref: "Readme - Morrowind Advanced (BTB Edit).txt") MW_Adv_Required (BTB Edit).esp MW_Adv_Required.esp [Conflict] "I do not recommend attempting to use [MW_Adv_Required (BTB Edit).esp] with the alternate "plugin" version of MWA 1.82" (Ref: "Readme - Morrowind Advanced (BTB Edit).txt") MW_Adv_Required (BTB Edit).esp Morrowind Advanced.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Adventurers Guild 3.8 [LegoManIAm94] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1174781 Adventurers Guild.esp] [Note] !! This plugin suffers from "SignRotate Contamination". It includes three "dirty" scripts (DagothUrCreature1, EndGame and LorkhanHeart). The ESP needs cleaning to remove these "dirty" scripts. !! Ref: http://wryemusings.com/GMST%20Vaccine.html [SIZE 1174781 Adventurers Guild.esp] ;; expdep [Requires] This plugin uses the Tribunal scripting function setwaterlevel and a Startup Script Adventurers Guild.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] "The Adventurers Guild MGE Fix is a file you do not activate in the Data Files when you are playing Morrrowind. Just use it when you are generating Distant Land in MGE." (Ref: http://www.nexusmods.com/morrowind/mods/28858/ ) Adventurers Guild (MGE Fix).esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 957055 Adventurers Guild (MGE Fix).esp] ;;Dragon32: *Why* does this have scripts? [Note] !! This plugin suffers from "SignRotate Contamination". It includes three "dirty" scripts (DagothUrCreature1, EndGame and LorkhanHeart). The ESP needs cleaning to remove these "dirty" scripts. !! Ref: http://wryemusings.com/GMST%20Vaccine.html [SIZE 957055 Adventurers Guild (MGE Fix).esp] ;; expdep ;;Dragon32: *Why* does this have scripts? [Requires] This plugin uses the Tribunal scripting function setwaterlevel and a Startup Script Adventurers Guild (MGE Fix).esp [ANY Tribunal.esm Bloodmoon.esm] [Patch] "[LegoManIAm94's] Jobs mod will conflict with the Adventurers Guild. Download the patch [from Morrowind Nexus]" (Ref: http://www.nexusmods.com/morrowind/mods/28858/ ) Download the patch from Morrowind Nexus - http://morrowind.nexusmods.com/mods/42725/ Jobs Adventurers Guild Patch.ESP [ALL Adventurers Guild.esp Jobs.esm] ;;Dragon32: Don't think this Order rules is really necessary, patch just seems to edit Jobs.esm records [Order] Adventurers Guild.esp Jobs Adventurers Guild Patch.ESP ;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart [Order] Adventurers Guild.esp Great House Dagoth.esp [Order] Adventurers Guild.esp DN-GDRv.esp [Order] Adventurers Guild.esp DN-GDRv_NOM.esp [Order] Adventurers Guild.esp DN-GDRv-Rebirth.esp [Order] Adventurers Guild.esp DN-GDRv.MRM.esp [Order] Adventurers Guild.esp DN-GDRv.MRMnp.esp [Order] Adventurers Guild.esp DN-GDRv1 (BTB Edit).esp [Order] Adventurers Guild.esp DN-GDRv1_NOM (BTB Edit).esp [Order] Adventurers Guild (MGE Fix).esp Great House Dagoth.esp [Order] Adventurers Guild (MGE Fix).esp DN-GDRv.esp [Order] Adventurers Guild (MGE Fix).esp DN-GDRv_NOM.esp [Order] Adventurers Guild (MGE Fix).esp DN-GDRv-Rebirth.esp [Order] Adventurers Guild (MGE Fix).esp DN-GDRv.MRM.esp [Order] Adventurers Guild (MGE Fix).esp DN-GDRv.MRMnp.esp [Order] Adventurers Guild (MGE Fix).esp DN-GDRv1 (BTB Edit).esp [Order] Adventurers Guild (MGE Fix).esp DN-GDRv1_NOM (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Animation Replacer [Dirnae & Hrnchamd] [Note] ! With version 0.1.7 of "Morrowind Animation Replacer" you do not need to use "Dirnae's Slower Walk.esp" ! http://morrowind.nexusmods.com/mods/31635 ! (Ref: "readme_dirnae_anims.txt") Dirnae's Slower Walk.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Better Gameplay [LegoManIAm94] ;; See also "Magicka regeneration mods [Various]" [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 138260 Better Gameplay.esp] [Requires] "Requires Better Gameplay" (Ref: "Better Gameplay (Bloodmoon).ESP" mod Description) Better Gameplay (Bloodmoon).ESP Better Gameplay.esp [Requires] "Requires Better Gameplay" (Ref: "Better Gameplay (Tribunal).ESP" mod Description) Better Gameplay (Tribunal).ESP Better Gameplay.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Better Mining [LegoManIAm94] ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Better Mining.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Better Mining.esm [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 15900 Better Mining.esm] [Requires] "[LegoManIAm94's "Better Mining (Bloodmoon)"] requires: Morrowind Tribunal Bloodmoon Better Mining" (Ref: http://www.nexusmods.com/morrowind/mods/42709/ ) Better Mining (Bloodmoon).esm [ALL Tribunal.esm Bloodmoon.esm Better Mining.esm] [Patch] Whilst not at all clear from the web page you need to load both "Better Mining (Bloodmoon) Patch.ESP" and "Better Mining (Bloodmoon) Patch.ESP" for LegoManIAm94's "Better Mining (Bloodmoon)" to function. Better Mining (Bloodmoon) Patch.ESP Better Mining (Bloodmoon).esm [Patch] Whilst not at all clear from the web page you need to load both "Better Mining Patch.ESP" and "Better Mining.esm" for LegoManIAm94's "Better Mining" to function. Better Mining Patch.ESP Better Mining.esm ;;Dragon32: Better Mining adds a script to mining rocks; load after mods which change their appearance ;;Nich's "Correct UV Ore Replacer" [Order] correctUV Ore Replacer 1.0.esp Better Mining Patch.ESP [Order] correctUV Ore Replacer 1.0.esp Better Mining (Bloodmoon) Patch.ESP ;;CJW-Craigor's "Diverse Ore Veins" [Order] CR Ore Replacer 1.0.esp Better Mining Patch.ESP [Order] CR Ore Replacer 1.0.esp Better Mining (Bloodmoon) Patch.ESP [Conflict] Both evelas' "Minerals" and LegoManIAm94's "Morrowind Better Mining" edit the game's ore rocks, these two plugins cannot be used together. Better Mining.esm [ANY Minerals (Tribunal&Bloodmoon).esp Minerals.esp] [Conflict] "[With LegoManIAm94's "Morrowind Better Mining"] you will need a Miner's Pick to mine diamonds, ebony, glass and a Ancient Nordic Pick Axe to get Stalhrim." A similar mechanic is added by quorn's "Miner's Pick Use", The Lys' "Resources Enhanced" and "Graphic Herbalism Extra" by ManaUser. (Ref: http://www.nexusmods.com/morrowind/mods/42709/ ) Better Mining.esm [ANY MinerPickUseGOTY.esp Resources Enhanced.esp Graphic Herbalism Extra.esp Graphic Herbalism Extra (Correct UV).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCP (Morrowind Code Patch) [Hrnchamd] ;;Dragon32: See also "Toggle Sneak 1.1 [Yacoby]" [Note] ! The Morrowind Code Patch Showcase does not need to be loaded for MCP to function. Disable the mod after you have compared how patched Morrowind differs from normal Morrowind. ! (Ref: "MCP Readme.txt") Morrowind Code Patch Showcase.esp [Note] !!! The game mechanics changes of "Attribute uncap" and "Skill uncap" available in the "Morrowind Code Patch" (MCP) by Hrnchamd should not be used by players of "Galsiah's Character Development" (GCD). !!! GCD uses its own workaround to increase skills and attributes over 100, using MCP's "Attribute uncap" and "Skill uncap" functions is unnecessary and can cause GCD's workaround to freeze or crash the game. !!! Ref: http://forums.bethsoft.com/topic/1484931-conflict-between-gcd-and-mcp-21/?p=23273977 !!! Ref: http://mw.modhistory.com/download-53-6955 [ANY GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp] ;; rules for mods obsoleted by the MCP [Note] ! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of merchants wearing items sold to them (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you will not need "Fashionable Merchants 1.0.esp" ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) Fashionable Merchants 1.0.esp Fashionable Merchants (TheMikrobe).esp Fashionable Merchants (TheMikrobe Trib).esp Fashionable Merchants (TheMikrobe BM).esp [Note] ! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of merchants wearing items sold to them (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you will not need "Merchant Unequip v1.0.esp" ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) Merchant Unequip v1.0.esp [Note] ! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of the "missing month" of Morning Star. The MCP fix also may be slightly easier on the CPU as it does not require scripting. If you install the MCP, you will not need these plugins. ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) Calendar_Fix.esp Month Bugfix - NoExp.esp Month Bugfix.esp SpzYearPatch.esp SpzYearPatchTrib.esp [Note] ! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the Unarmored Bug. If you install the MCP, you will not need these plugins. ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) Unarmored_Corrector_V01_BM.esp Unarmored_Corrector_V01_TRIB.esp [Note] ! "Morrowind [...] makes heavier things harder to steal, [TheOne&Only's "Pickpocket Fix"] makes heavier things easier to steal. Things appear easier for the wrong reason." ! (Ref: http://forums.bethsoft.com/topic/1041190-beta-relz-morrowind-patch-project-165-beta/?p=15974266 ) ! Rather than using this mod you should try the "Pickpocket overhaul" in the highly recommended "Morrowind Code Patch" by Hrnchamd. ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) Pickpocket Fix.esp [Note] ! The highly recommended "Morrowind Code Patch" by Hrnchamd also changes the functionality of the sneak key to a toggle button (and much more). The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need Yacoby's "Toggle Sneak". ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) ToggleSneak.esp [Note] ! The highly recommended "Morrowind Code Patch" by Hrnchamd changes the Detect Animal spell effect to detect both NPCs and creatures, instead of just creatures. The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need lyobovnik's "Detect Humanoid". ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) RMR_DetectHumanoid_v0.3b.esp RMR_DetectHumanoid_v0.31b.esp [Note] ! The highly recommended "Morrowind Code Patch" by Hrnchamd enables NPC AI to select and cast zero cost powers, for example racial powers. The MCP fix is also less likely to conflict with other mods. If you have the MCP, you do not need Knef's "Power to the People". ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) Kn-PowerToThePeople.esp [Note] ! The option "Argonian clothing choice" in the highly recommended "Morrowind Code Patch" by Hrnchamd: ! "Makes Argonian females prefer to wear male versions of armour and clothing. To avoid looking like a mammal. ! This is a convenience such that mods don't have to individually account for Argonian-specific versions of their items." ! Enabling this option removes the need for the complicated sewing kits added by this version of "Better Clothes", you should enable this MCP option and use "Better Clothes_v1.1_nac.esp" instead. [ANY Better Clothes_v1.1.esp Better Clothes.esp] [Note] !!! The highly recommended "Morrowind Code Patch" by Hrnchamd also fixes the problem of the red sun damage ring remaining when entering an interior from an exterior. !!! Yacoby himself warns of his mod, : "It is recommened that you do not use this due to it breaking some quests due to a Morrowind bug" !!! (Ref: http://www.mw.yacoby.net/Mods/VampireDoorsBugfix.htm ) [ANY Vamp Doors Trib & Blood.esp Vamp Doors Trib.esp Vamp Doors.esp] [Note] ! The highly recommended "Morrowind Code Patch" by Hrnchamd adds "Shortcut key improvements". One of those improvements is that when examining a container, you may take all items by pressing the "Ready Weapon" key. If you have the "Morrowind Code Patch", you do not need Fliggerty's "Take All Button of Pain and Happiness" ! (Ref: http://forums.nexusmods.com/index.php?/topic/2458519-take-all-hotkey-mod/?p=21660169 ) Take All.esp [Note] ! The option "Allow stealing from KOed NPCs" in the highly recommended "Morrowind Code Patch" by Hrnchamd: ! "Allows you to steal from NPCs that have been knocked out. Previously you would get a 'You are in combat' message when you activated them." ! If you have the MCP, you do not need Reznod's "Mugging Fix". ! (Ref: http://morrowind.nexusmods.com/mods/19510 ) MugFix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA (Morrowind Comes Alive) 8.2 [Neoptolemus] ;;Dragon32: MCA size and version information ;;[SIZE 2442550 Morrowind Comes Alive.esm] = MCA 4.1 ;;[SIZE 2303212 MCA.ESM] = MCA 5.0 ;;[SIZE 2458536 MCA.ESM] = MCA 5.1 ;;[SIZE 2707833 MCA.ESM] = MCA 5.2 basic ;;[SIZE 2519851 MCA.ESM] = MCA 5.2 The Undead-compatible version ;;[SIZE 2551516 MCA.ESM] = MCA 6.0 ;;[SIZE 2559987 MCA.ESM] = MCA 6.0 from "MCA Fix.zip" ;;[SIZE 2597537 MCA.ESM] = MCA 6.1 ;;[SIZE 2831631 MCA.ESM] = MCA 7.0 ;;[SIZE 2838068 MCA.ESM] = MCA 7.1 ;;[SIZE 2213215 MCA.ESM] = MCA 8.0 ;;[SIZE 2218142 MCA.ESM] = MCA 8.1 ;;[SIZE 2259374 MCA.ESM] = MCA 8.2 ;;Dragon32: MCA Description tests. 5.0 and 5.1 same text; 5.2 basic and The Undead-compatible same text; both versions of 6.0 and 6.1 same text ;;[DESC /over 1000 friendly/ MCA.ESM] = MCA 5.0 ;;[DESC /over 1000 friendly/ MCA.ESM] = MCA 5.1 ;;[DESC /over 1200 friendly/ MCA.ESM] = MCA 5.2 basic ;;[DESC /over 1200 friendly/ MCA.ESM] = MCA 5.2 The Undead-compatible version ;;[DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] = MCA 6.0 ;;[DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] = MCA 6.0 from "MCA Fix.zip" ;;[DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] = MCA 6.1 ;;[DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] = MCA 7.0 ;;[DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] or [DESC /v7.1/ MCA.ESM] = MCA 7.1 ;;[DESC /Adds 1200 types of NPCs to over 550/ MCA.ESM] or [DESC /v8.0/ MCA.ESM] = MCA 8.0 ;;[DESC /Adds 1200 types of NPCs to over 550/ MCA.ESM] or [DESC /v8.1/ MCA.ESM] = MCA 8.1 ;;[DESC /Adds 1200 types of NPCs to over 550/ MCA.ESM] or [DESC /v8.2/ MCA.ESM] = MCA 8.2 ;;********** ;;v8.x rules ;;********** ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm MCA.ESM ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm MCA.ESM [Note] ! The latest version of Neoptolemus' "Morrowind Comes Alive" is 8.2, you should upgrade. ! http://morrowind.nexusmods.com/mods/6006 [ANY [DESC !/Adds 1200 types of NPCs to over 550/ MCA.ESM] [VER < 8.2 MCA.ESM]] [Note] !! If you are running more than one MCA clothing add-on then exclude all of the MCA clothing add-ons when creating your Merged Objects file with TESTool. Otherwise: !! "The clothing add-ons don't work if you merge them - you get NPCs wearing mismatched clothing." !! (Ref: http://forums.bethsoft.com/topic/1494048-relz-morrowind-comes-alive-v80/?p=23915533 ) [ALL [ANY MCA - BadKarma Clothing Vendor Addon.esp MCA - BB Peasant Gowns Addon.esp MCA - COV Addon.esp MCA - Hilgya the Seamstress Addon.esp MCA - Illy's OMG Addon.esp MCA - Westly's FCOT Addon.esp] Merged_Objects.esp] ;; BB Peasant Gowns addon [Patch] "[MCA - BB Peasant Gowns Addon.esp] adds Korana's peasant gowns for 'Better Bodies' to some of the MCA peasant women. Requires either 'BB Peasant Gowns' OR 'Peasant Gowns Replacer' by Korana." (Ref: "MCA - Readme.txt") MCA - BB Peasant Gowns Addon.esp [ALL MCA.ESM [ANY BB2_Peasant_Gowns.esp PeasantGownsReplacer.esp]] [Order] BB2_Peasant_Gowns.esp MCA - BB Peasant Gowns Addon.esp [Order] PeasantGownsReplacer.esp MCA - BB Peasant Gowns Addon.esp ;;Dragon32: Ensure Korana's peasant gowns shown on female commoner NPCs if loaded. [Order] MCA - COV Addon.esp MCA - BB Peasant Gowns Addon.esp [Order] MCA - Westly's FCOT Addon.esp MCA - BB Peasant Gowns Addon.esp ;;Clothiers of Vvardenfell addon ;;Dragon32: Applies to 5.x, 6.x, 7.x and 8.x [Patch] "MCA - COV Addon.esp" is recommended when you have both Neoptolemus'"Morrowind Comes Alive" and Korana, BadKarma and Lady Rae's "Clothiers of Vvardenfell". With it enabled, some NPCs will now be wearing the clothing from "Clothiers of Vvardenfell". (Ref: "MCA - Readme.txt") MCA - COV Addon.esp [ALL [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp KN_Keening_Clothiers.esp] MCA.ESM] ;;Dragon32: Not yet confirmed as a problem for v7.0 ;;Dragon32: Actually, think this can be superseded by new Note rule ;; [Note] ;; If you use TESTOOL's "Merged_Objects.esp", it is recommended to omit this plugin from the merge. ;; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=868942&view=findpost&p=12668875 ) ;; [ALL MCA - COV Addon.esp ;; Merged_Objects.esp] [Order] BB_Clothiers_of_Vvardenfell_v1.1.esp MCA - COV Addon.esp [Order] KN_Keening_Clothiers.esp MCA - COV Addon.esp ;; Fine Clothiers of Tamriel addon [Patch] "[MCA - Westly's FCOT Addon.esp] adds the clothing from Westly's 'Fine Clothiers of Tamriel' to the MCA NPCs." (Ref: "MCA - Readme.txt") MCA - Westly's FCOT Addon.esp [ALL MCA.ESM Westly_Presents_FCOT.esp] [Order] Westly_Presents_FCOT.esp MCA - Westly's FCOT Addon.esp ;; "Make sure [MCA - Westly's FCOT Addon.esp] loads after the 'Khajiit Diversity Revamped' and 'Clothiers of Vvardenfell' add-ons if you are using those." ;; Ref: "MCA - Readme.txt" [Order] MCA - Khajiit Diversity Revamped Addon.esp MCA - Westly's FCOT Addon.esp [Order] MCA - COV Addon.esp MCA - Westly's FCOT Addon.esp ;; Illy's Oh my Goddess addon [Patch] "[MCA - Illy's OMG Addon.esp] adds Illuminiel's amazing Imperial Cult robes to the MCA priests and priestesses. Requires 'Illy's Oh my Goddess'." (Ref: "MCA - Readme.txt") MCA - Illy's OMG Addon.esp [ALL MCA.ESM Illy's Oh my Goddess.ESP] [Order] Illy's Oh my Goddess.ESP MCA - Illy's OMG Addon.esp ;;BadKarma's Clothing Vendor addon [Patch] "[MCA - BadKarma Clothing Vendor Addon.esp] adds the clothing from BadKarma's 'BadKarma Clothing Vendor' to the MCA NPCs. Requires 'BadKarma Clothing Vendor' by BadKarma." (Ref: "MCA - Readme.txt") MCA - BadKarma Clothing Vendor Addon.esp [ALL MCA.ESM Clean BadKarma Clothing Vendor.esp] [Order] Clean BadKarma Clothing Vendor.esp MCA - BadKarma Clothing Vendor Addon.esp ;;Hilgya the Seamstress addon [Patch] "[MCA - Hilgya the Seamstress Addon.esp] adds the clothing from Plangkye's 'Hilgya the Seamstress' to the MCA NPCs. Requires Hilgya the Seamstress + Expansion 1 by Plangkye." (Ref: "MCA - Readme.txt") MCA - Hilgya the Seamstress Addon.esp [ALL MCA.ESM Hilgya the Seamstress.esm Hilgya the Seamstress Expansion 1.esp] [Order] Hilgya the Seamstress Expansion 1.esp MCA - Hilgya the Seamstress Addon.esp ;; Khajiit Diversity Revamped addon [Patch] "[MCA - Khajiit Diversity Revamped Addon.esp] changes some of the MCA khajiit NPCs into Dagi-Raht, Ohmes-Raht, Cathay-Raht and Senche-Raht. Requires Westly's Khajiit Diversity Revamped mod, and will work with any of the 4 esps." (Ref: "MCA - Readme.txt") MCA - Khajiit Diversity Revamped Addon.esp [ALL MCA.ESM [ANY New Khajiit Diversity(BEAST).esp New Khajiit Diversity(BEAST)X.esp New Khajiit Diversity(CIV).esp New Khajiit Diversity(CIV)X.esp]] ;;Dragon32: Not sure if this is needed, but load the mod using new races after plugin which defines them [Order] New Khajiit Diversity(BEAST).esp MCA - Khajiit Diversity Revamped Addon.esp [Order] New Khajiit Diversity(BEAST)X.esp MCA - Khajiit Diversity Revamped Addon.esp [Order] New Khajiit Diversity(CIV).esp MCA - Khajiit Diversity Revamped Addon.esp [Order] New Khajiit Diversity(CIV)X.esp MCA - Khajiit Diversity Revamped Addon.esp ;; Tamriel Rebuilt addon [Patch] "[MCA - TR Addon.esp] adds MCA NPCs and creatures to Tamriel Rebuilt Sacred East. Also adds some of the new TR items to the MCA leveled lists. Requires Tamriel Rebuilt." (Ref: "MCA - Readme.txt") MCA - TR Addon.esp [ALL TR_Data.esm TR_Mainland.esm MCA.ESM] ;;Vampire Realism patch ;;Dragon32: Applies to 5.x, 6.x, 7.x and 8.x [Patch] "Use [MCA - Vampire Realism Patch.esp] if you use Jaxalot's Vampire Realism mod, and want the vampires added by MCA to require staking like the VR ones. Don't activate it without VR, or it will crash your game." (Ref: "MCA - Readme.txt") MCA - Vampire Realism Patch.esp [ALL MCA.ESM Vampire Realism II.esp] ;;Dragon32: Patch uses some VR variables in scripts, probably best to load after VR [Order] Vampire Realism II.esp MCA - Vampire Realism Patch.esp ;; Incorporated mods [Conflict] Version 6.0 and later of Neoptolemus' "Morrowind Comes Alive" merged in his "Minions of House Dagoth" mod, which is now obsolete if you are using MCA 6.0 or above. (Ref: "MCA - Readme.txt") [ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] [DESC /v8/ MCA.ESM]] [ANY Minions of House Dagoth.esp Minions of House Dagoth - No Undead.esp] ;; Old addons ;;Dragon32: Can actually use DESC check for 7.x and 8.x. Can't use DESC to distinguish between 6.0 and 6.1 though, those checks still rely on SIZE and are in the v6.x rules section, below. [Conflict] Since version 6.1 of Neoptolemus'"Morrowind Comes Alive" no longer modifies Bethesda's Bed_Standard script it no longer requires a patch to be compatible with Taddeus' "Necessities of Morrowind". (Ref: "MCA - Readme.txt") MCA - NOM Patch.esp [ANY [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] [DESC /v8/ MCA.ESM]] [Conflict] Version 7.0 and above of Neoptolemus' "Morrowind Comes Alive" "incorporated the old Guards Patch into the main .esm", you should not load "MCA - Guards Patch.esp" (Ref: "MCA - Readme.txt") MCA - Guards Patch.esp [ANY [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] [DESC /v8/ MCA.ESM]] ;;********** ;;v7.x rules ;;********** [Note] !! Version 6.* and 7.* of Neoptolemus' "Morrowind Comes Alive" use the heads and hairstyles from "Westly's Master Head Pack", which you don't need to have activated but you need to ensure you have its meshes and textures installed. !! (Ref: MCA - Readme.txt) [ALL [ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]] [NOT Westly's Master Headpack X.esp]] [Conflict] Version 6.* and 7.* and later of Neoptolemus' "Morrowind Comes Alive" merged in his "The Undead" mod, which you do not need to load if you are using MCA 6.* or 7.*. (Ref: MCA - Readme.txt) [ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]] The Undead.esm ;; Divine Domina addon [Note] "Use [MCA - Divine Domina Addon.ESP] to integrate MCA with Jeremy's Divine Domina mods. All cuirasses added by MCA will have female versions, and some of the completed armour sets will show up on NPCs. You do not have to have Divine Domina activated to use this add on." (Ref: MCA - Readme.txt) [ALL MCA - Divine Domina Addon.ESP [ANY Divine_domina_part_1.esp Divine_domina_part_2.esp Divine_domina_part_3_Tribunal.esp Divine_domina_part_4.esp Divine_domina_part_5.esp] [ANY [DESC /over 1000 friendly/ MCA.ESM] [DESC /over 1200 friendly/ MCA.ESM] [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]]] [Note] !! "You do not have to have Divine Domina activated to use this add on, but it must be installed." !! (Ref: "MCA - Readme.txt") [ALL MCA - Divine Domina Addon.ESP [NOT [ANY Divine_domina_part_1.esp Divine_domina_part_2.esp Divine_domina_part_3_Tribunal.esp Divine_domina_part_4.esp Divine_domina_part_5.esp]]] ;; Tamriel Rebuilt addon [Note] Spirithawke has updated the "Tamriel Rebuilt" addon for Neoptolemus' "Morrowind Comes Alive" so that it works with v1.5 of "Tamriel Rebuilt" Download "MCA - TR Addon v7.1a.7z" from the Additional Files section: http://mw.modhistory.com/download--14634 [ALL [DESC !/v8/ MCA.ESM] [DESC !/7.1a/ MCA - TR Addon.esp]] ;;********** ;;v6.x rules ;;********** ;;Dragon32: Rules for versions 6.x and below. ;;Dragon32: Applies to 5.x and 6.x [Requires] "MCA - Guards Patch.esp" is for versions 5.x and 6.x of Neoptolemus' "Morrowind Comes Alive". (Ref: "MCA - Readme.txt") MCA - Guards Patch.esp [ANY [DESC /over 1000 friendly/ MCA.ESM] [DESC /over 1200 friendly/ MCA.ESM] [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM]] ;;Dragon32: MCA 6.0 and MCA 6.0 from "MCA Fix.zip" [Requires] "Morrowind Comes Alive" v6.0 modifies Bethesda's Bed_Standard script, so it requires "MCA - NOM Patch.esp" to be compatible with Taddeus' "Necessities of Morrowind" (Ref: "MCA - Readme.txt") MCA - NOM Patch.esp [ALL [ANY [SIZE 2551516 MCA.ESM] [SIZE 2559987 MCA.ESM]] NOM 2.13.esp] ;; MCA - NOM Patch.esp modifieds NOM's Bed_Standard script, so it should come after NOM - JMS [Order] NOM 2.13.esp MCA - NOM Patch.esp [Conflict] MCA v6.1 no longer modifies Bethesda's Bed_Standard script, so it no longer requires a patch to be compatible with Necessities of Morrowind. (Ref: MCA - Readme.txt) MCA - NOM Patch.esp [SIZE 2597537 MCA.ESM] ;;********** ;;v5.x rules ;;********** ;;Dragon32: Rules for versions 5.x and below. [Note] ! "The Undead - MCA5.2 Compatibility Patch.esp" is not needed. If you have not already done so, install "MCA 5.2 - The Undead 3.0 Compatible" from: ! http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6616 ! (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=847583&view=findpost&p=12338232 ) The Undead - MCA5.2 Compatibility Patch.esp [Conflict] "MCA.esm" is the newer version, you do not need to run "Morrowind Comes Alive.esm" with it. MCA.esm Morrowind Comes Alive.esm ;;show this message for MCA 5.1 and 5.2, but not the Undead 3.0 compatible version of MCA 5.2 [Note] Under certain conditions, NPCs spawned by MCA will vanish. This is undesirable when you have used Vampire Embrace to turn them into your children or thrall. You might consider using the "Vampire Embrace MCA Patch" which keeps MCA-spawned NPCs in the game if they have been touched by "Vampire Embrace". Download "Vampire Embrace MCA Patch" by Deylendor from Morrowind Modding History: http://mw.modhistory.com/download-76-11591 [ALL [NOT Vampire Embrace MCA Patch.esp] [ANY [DESC /over 1000 friendly/ MCA.ESM] [ALL [DESC /over 1200 friendly/ MCA.ESM] [SIZE !2519851 MCA.ESM]]] Vampire_Embrace.esp] [Note] Under certain conditions, NPCs spawned by MCA will vanish. This is undesirable when you have used Vampire Embrace to turn them into your children or thrall. You might consider using the "Vampire Embrace MCA Patch" which keeps MCA-spawned NPCs in the game if they have been touched by "Vampire Embrace". However, "Vampire Embrace MCA Patch" is NOT compatible with the version of MCA 5.2 that is compatible with "The Undead 3.0", unless it is edited to remove some scripts. Download "Vampire Embrace MCA Patch" by Deylendor from Morrowind Modding History: http://mw.modhistory.com/download-76-11591 [ALL [NOT Vampire Embrace MCA Patch.esp] [SIZE 2519851 MCA.esm] ;this is the MCA/Undead 3.0 compatible version Vampire_Embrace.esp] [Conflict] This version of MCA 5.2, which has been made compatible with The Undead 3.0, is incompatible with "Vampire Embrace MCA Patch" which reintroduces scripts that were removed from MCA.esm. You can either deactivate the patch (losing its functionality), or you can remove the following scripts from "Vampire Embrace MCA Patch.esp": mca_bm_draugr, mca_bm_draugr_reavers, mca_bm_skel_reavers, mca_bm_skeletons, mca_bm_wraiths, mca_necromancers, mca_skeletons, mca_undead, mca_wraiths, mca_zombies, mca_zombies_weak. [SIZE 2519851 MCA.esm] ;this is the MCA/Undead 3.0 compatible version [SIZE 150081 Vampire Embrace MCA Patch.esp] ; JMS - added size predicate so warning goes away if user deletes unneeded scripts. ;;Dragon32: All the 5.x versions [Requires] "MCA - NOM Patch.esp" is for versions 5.x of Neoptolemus' "Morrowind Comes Alive" and version 2.13 of Taddeus' "Necessities of Morrowind". (Ref: "MCA - Readme.txt") MCA - NOM Patch.esp [ALL [ANY [DESC /over 1000 friendly/ MCA.ESM] [DESC /over 1200 friendly/ MCA.ESM]] NOM 2.13.esp] [Requires] 'MCA - More Enemies.esp' requires v5.x of Neoptolemus' "Morrowind Comes Alive" (Ref: "MCA - Readme.txt") MCA - More Enemies.esp [ALL [ANY [DESC /over 1000 friendly/ MCA.ESM] [DESC /over 1200 friendly/ MCA.ESM]]] ;;********** ;;v4.1 rules ;;********** ;;Dragon32: Rules for versions 4.1. ;; MCA - NOM Patch.esp modifieds NOM's Bed_Standard script, so it should come after NoM [Order] NOM 2.13.esp Morrowind Comes Alive NOM Patch.esp [Requires] (Ref: "Morrowind Comes Alive - Readme.txt") Morrowind Comes Alive Vampire Realism Patch.esp [ALL Morrowind Comes Alive.esm Vampire Realism II.esp] [Requires] (Ref: "Morrowind Comes Alive - Readme.txt") Morrowind Comes Alive NOM Patch.esp [ALL Morrowind Comes Alive.esm NOM 2.13.esp] [Requires] (Ref: "Morrowind Comes Alive - Readme.txt") Morrowind Comes Alive Guards Patch.esp Morrowind Comes Alive.esm [Requires] (Ref: "Morrowind Comes Alive Recruitable NPCs - Readme.txt") Morrowind Comes Alive Recruitable NPCs.esp Morrowind Comes Alive.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA 5.2 Additional Companions [Grant McDorman] [Conflict] Grant McDorman's "MCA 5.2 Additional Companions" reinstates 22 companion NPCs that were available in v5.0 and v5.1 of "Morrowind Comes Alive" by Neoptolemus. As you are using v5.0 or v5.1 of "Morrowind Comes Alive" there is no need to run this mod. (Ref: "MCA_5.2_Additional_Companions_Readme.txt") MCA_5.2_Additional_Companions.esp [DESC /over 1000 friendly/ MCA.ESM] ;;Dragon32: Assume this is accurate [Conflict] Grant McDorman's "MCA 5.2 Additional Companions" should not be run with version 6 or above of "Morrowind Comes Alive" by Neoptolemus. MCA_5.2_Additional_Companions.esp [ANY [DESC /Adds 1000 types of NPCs to over 400/ MCA.ESM] [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Adventurer Clothing Addon [Marbred] [Requires] Marbred's "MCA Adventurer Clothing Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. MCA Adventurer Clothing Addon.esp Morrowind Comes Alive.esm ;; Dragon32: Marbred's mod defines the CLOTH and ARMO records, there's no need to actually load kalikut's mod [Note] Ensure you have installed the resources from kalikut's "Adventurer Clothing" mod to ensure that Marbred's "MCA Adventurer Clothing Addon" functions correctly. [ALL MCA Adventurer Clothing Addon.esp [NOT kalikut's adventurer clothing.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Chainmail Addon [Marbred] [Requires] Marbred's "MCA Chainmail Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. MCA Chainmail Addon.esp Morrowind Comes Alive.esm ;; Dragon32: Marbred's mod defines the ARMO and BODY records, there's no need to actually load ReflectioN's mod [Note] Ensure you have installed the resources from ReflectioN's "Chainmail Armor Merchant" mod to ensure that Marbred's "MCA Chainmail Addon" functions correctly. [ALL MCA Chainmail Addon.esp NOT Chainmail Armor Merchant V1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Companions Improved [Grant McDorman] [Requires] Charles Cooley's (cdcooley) "Improved Teleportation" and version 5.2 of Neoptolemus' "Morrowind Comes Alive" are required (Ref: "MCA_Companions_Enhanced-ReadMe.txt") MCA_Companions_Enhanced.esp [ALL [DESC /over 1200 friendly/ MCA.ESM] ImprovedTeleportation2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Corinthian Helms and Arsenal Addon [Marbred] [Requires] Marbred's "MCA Corinthian Helms and Arsenal Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. MCA Corinthian Helms and Arsenal Addon.esp Morrowind Comes Alive.esm ;; Dragon32: Marbred's mod defines the WEAP, BODY and ARMO records, there's no need to actually load Daduke's mods [Note] Ensure you have installed the resources from Daduke's "Corinthian Helms" and "The Arsenal" mods to ensure that Marbred's "MCA Corinthian Helms and Arsenal Addon" functions correctly. [ALL MCA Adventurer Clothing Addon.esp [NOT [ANY Corinthian Helms.esp The Arsenal.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA CM Armory Addon [Marbred] [Requires] Marbred's "MCA CM Armory Addon" requires version 5.* of Neoptolemus' "Morrowind Comes Alive". Whilst the readme mandates version 5.1 "MCA CM Armory Addon" will work with versions 5.0 and 5.2 of "Morrowind Comes Alive". (Ref: Readme - MCA cm armory Addon.txt) MCA cm Armory Addon.esp [ANY [DESC /over 1000 friendly/ MCA.ESM] [DESC /over 1200 friendly/ MCA.ESM]] ;; Dragon32: Marbred's mod defines the appropriate records from the Cutthroat mod, there's no need to actually load it [Note] Ensure you have installed the resources from Cutthroat Mods's "Cutthroat Armory" mod to ensure that Marbred's "MCA CM Armory Addon" functions correctly. [ALL MCA cm Armory Addon.esp NOT CM_Cutthroat_Armory.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Dragonbone Addon [Marbred] [Requires] Marbred's "MCA Dragonbone Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. MCA Dragonbone Addon.esp Morrowind Comes Alive.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA-DumnerStrongholdRemoval [Assur] [Requires] "MCA-DumnerStrongholdRemoval" by Assur requires "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: "MCADunmerStrongholdRemoval.txt") MCADunmerStrongholdRemoval.esp [DESC /over 1200 friendly/ MCA.ESM] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Elven Armor Addon [Marbred] [Requires] Marbred's "MCA Elven Armor Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. MCA Elven Armor Addon.esp Morrowind Comes Alive.esm ;; Dragon32: Marbred's mod defines the ARMO and BODY records, there's no need to actually load The General's mod [Note] Ensure you have installed the resources from The General's "TG's Elven Armor" mod to ensure that Marbred's "MCA Elven Armor Addon" functions correctly. [ALL MCA Elven Armor Addon.esp NOT TG's Elven Armor.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCAFix [Aeven] ; Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=938026&view=findpost&p=14026278 [Order] Mashed Lists.esp MCAFix.ESP [Requires] Aeven's "Morrowind Comes Alive - Fix" requires "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: MCA Fix -ReadMe.txt) MCAFix.ESP [DESC /over 1200 friendly/ MCA.ESM] [Conflict] Both Aeven's "Morrowind Comes Alive - Fix" and Qawsed Asap's "MCA Zero Town Baddies Alpha" remove the chance of the player being ambushed by bandits in towns. There is no need to run both mods. (Ref: "MCA Fix -ReadMe.txt" and "MCANoBaddiesReadme.txt") MCAFix.ESP MCA - Zero Town Baddies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA - HELLUVA Wicked Weapons Patch [Fliggerty] [Note] ! There is a new version of Fliggerty's "MCA - HELLUVA Wicked Weapons Patch" available, you should upgrade. MCA - H.E.L.L.U.V.A. Wicked Weapons.esp [Requires] Fliggerty's "MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp" requires v5.2 of Neoptolemus' "Morrowind Comes Alive" (Ref: MCA - HELLUVA Wicked Weapons Patch.txt) MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp [ALL [DESC /over 1200 friendly/ MCA.ESM] H.E.L.L.U.V.A. Complete Weapons.esp] ;;Ref: MCA - HELLUVA Wicked Weapons Patch.txt [Order] H.E.L.L.U.V.A. Complete Weapons.esp MCA 5 - H.E.L.L.U.V.A. Wicked Weapons.esp [Requires] Fliggerty's "MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp" requires v6.1 of Neoptolemus' "Morrowind Comes Alive" (Ref: MCA - HELLUVA Wicked Weapons Patch.txt) MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp [ALL [SIZE 2597537 MCA.ESM] H.E.L.L.U.V.A. Complete Weapons.esp] ;;Ref: MCA - HELLUVA Wicked Weapons Patch.txt [Order] H.E.L.L.U.V.A. Complete Weapons.esp MCA 6 - H.E.L.L.U.V.A. Wicked Weapons.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Kage Mog Addon 1.0 [Marbred] [Requires] "[To use Marbred's "MCA Kage Mog Addon"] you must already have Morrowind Comes Alive v4.1 by Neoptolemus and Mog*Mod v4b by Ian McConville and MCA Mog Addon v5" (Ref: "MCA Kage Mog Addon.txt") MCA Mog Kage Addon.esp [ALL [SIZE 2442550 Morrowind Comes Alive.esm] [ANY _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp] MCA Mog Addon v5.esp] ;;Dragon32: Checked with TESPCD: some LEVC conflicts (meh) and a couple of NPC_ conflicts [Order] MCA Mog Addon v5.esp MCA Mog Kage Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA 5.1 Lighter [Jeoshua] [Requires] "MCA 5.1 Lighter" by Jeoshua requires "Morrowind Comes Alive" v5.1 by Neoptolemus. (Ref: "Readme - MCA 5.1 Lighter.txt") MCA 5.1 - Lighter.esp [SIZE 2458536 MCA.esm] ;; Ref: "Readme - MCA 5.1 Lighter.txt" says to load MCA Lighter after Mashed Lists, but: ;; Dragon32 - From Wrye Mash version history (0.72, 5th January 2007): ;; "Tweaked list merging so that chance none is set to the chance none of the last mod to load rather than to the mimimum chance none. Tweak needed for MCA 5.1 Lighter to work with Mash." ;; Note, Wrye Mash 0.72 released *after* this mod. [Order] MCA 5.1 Lighter.esp Mashed Lists.esp ;; Ref: "Readme - MCA 5.1 Lighter.txt" [Order] MCA 5.1 Lighter.esp Merged Leveled Lists.esp ;; Ref: "Readme - MCA 5.1 Lighter.txt" & see Dragon32's note for Mashed Lists [Order] [SIZE 143700 MCA Wizard Hats Addon.esp] ;MCA 5.1 version MCA 5.1 Lighter.esp [Order] MCA cm Armory Addon.esp MCA 5.1 Lighter.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Lite [Marbred] [Requires] "MCA Lite" by Marbred requires v4.1 of "Morrowind Comes Alive" by Neoptolemus. (Ref: "Readme - MCA Lite.txt") MCA Lite.esp Morrowind Comes Alive.esm ;; Dragon32: "make sure this esp is loaded AFTER any other MCA Addons" ;; Ref: Readme - MCA Lite.txt [Order] MCA Tamriel Knights Addon.esp MCA Lite.esp [Order] MCA Corinthian Helms and Arsenal Addon.esp MCA Lite.esp [Order] MCA Adventurer Clothing Addon.esp MCA Lite.esp [Order] MCA Suran Archery Addon.esp MCA Lite.esp [Order] MCA Salusas Staves Addon.esp MCA Lite.esp [Order] MCA Elven Armor Addon.esp MCA Lite.esp [Order] MCA Dragonbone Addon.esp MCA Lite.esp [Order] MCA Chainmail Addon.esp MCA Lite.esp [Order] MCA Wizard Hats Addon.esp MCA Lite.esp ;Tarnsman's mod [Order] Elders MCA Add-on.esp MCA Lite.esp ;;elfwanderer's merged mod of 4.1 Addons [Order] Merged MCA Files.esp MCA Lite.esp [Requires] "MCA 5 Lite" by Marbred requires v5.0 of "Morrowind Comes Alive" by Neoptolemus. (Ref: "Readme MCA 5 Lite.txt") MCA 5 Lite.esp [SIZE 2303212 MCA.ESM] ;; Dragon32: "make sure this esp is loaded AFTER any other MCA Addons" ;; Ref: Readme MCA 5 Lite.txt [Order] MCA cm Armory Addon.esp MCA 5 Lite.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA 5.2 - Lite [MrE_Man] ;;Dragon32: This is an updated version of Jeoshua's "MCA 5.1 Lighter" [Requires] "MCA 5.2 - Lite" by MrE_Man requires "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: "Readme - MCA v5.2 - Lite.txt") MCA v5.2 - Lite.esp [DESC /over 1200 friendly/ MCA.ESM] ;;Dragon23: Jeoshua's "MCA 5.1 Lighter" said to load his version before any merged levelled list plugin. I assume this is the case with MrE_Man's mod too. [Order] MCA v5.2 - Lite.esp Mashed Lists.esp ;; Ref: "Readme - MCA 5.1 Lighter.txt" [Order] MCA v5.2 - Lite.esp Merged Leveled Lists.esp ;;Dragon32: Again, Jeoshua's "MCA 5.1 Lighter" said to load his mod after any mods that affect MCA's creature levelled lists, again assumed it's the same with MrE_Man's mod too [Order] MCA_5.2_Additional_Companions.esp MCA v5.2 - Lite.esp [Order] MCA cm Armory Addon.esp MCA v5.2 - Lite.esp [Order] MCA Tamriel Knights Addon.esp MCA v5.2 - Lite.esp [Order] Dwarves! MCA addon v2.1.esp MCA v5.2 - Lite.esp [Order] Elders MCA Add-on v2.0.esp MCA v5.2 - Lite.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Lore Correct 5.1 [Denunci] [Requires] "MCA Lore Correct 5.1.esp" requires MCA version 5.1, and is not compatible with version 5.2. You might want to try "MCA 5.2 Lore Correct Name" by MrE_Man which is compatible with MCA 5.2: http://mw.modhistory.com/download-7-5867 MCA Lore Correct 5.1.esp [DESC /over 1200 friendly/ MCA.ESM] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA 8.x lore friendly NPC names 1.08 [abot] [Requires] "MCA7names.esp" requires version 7 of Neoptolemus' "Morrowind Comes Alive" (Ref: "MCA8names.txt") MCA7names.esp [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] [Requires] "MCA7TRnames.esp" requires version 7 of Neoptolemus' "Morrowind Comes Alive" and its Tamriel Rebuilt Addon (Ref: "MCA8names.txt") MCA7TRnames.esp [ALL [DESC /Adds 1100 types of NPCs to over 550/ MCA.ESM] MCA - TR Addon.esp] ;;"MCA7TRnames.esp after MCA - TR Addon.esp" ;;Ref: "MCA8names.txt" [Order] MCA - TR Addon.esp MCA7TRnames.esp [Requires] "MCA8names.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive" (Ref: "MCA8names.txt") MCA8names.esp [DESC /v8.1/ MCA.ESM] [Requires] "MCA8TRnames.esp" requires version 8.1 of Neoptolemus' "Morrowind Comes Alive" and its Tamriel Rebuilt Addon (Ref: "MCA8names.txt") MCA8TRnames.esp [ALL [DESC /v8.1/ MCA.ESM] MCA - TR Addon.esp] ;;"MCA8TRnames.esp after MCA - TR Addon.esp" ;;Ref: "MCA8names.txt" [Order] MCA - TR Addon.esp MCA8TRnames.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Mog Addon 5.0 [Marbred] [Requires] "[To use Marbred's "MCA Mog Addon"] you must already have Morrowind Comes Alive v4.1 by Neoptolemus and Mog*Mod v4b by Ian McConville" (Ref: "Readme - MCA Mog Addon.txt") MCA Mog Addon v5.esp [ALL [SIZE 2442550 Morrowind Comes Alive.esm] [ANY _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Names 5.2 [AJB4] [Requires] "MCA Names 5.2" by AJB4 requires "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: "MCA Names 5.2 Readme.txt") MCA Names 5.2.esp [DESC /over 1200 friendly/ MCA.ESM] ;:Dragon32: Seem to be 2 different-named versions of the same plugin [Requires] "MCA Lore Correct Names for MCA 5.2" by AJB4 requires "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: "MCA Lore Correct 5.2 Readme.txt") MCA v5.2 - Lore Correct Named NPC v1.1.esp [DESC /over 1200 friendly/ MCA.ESM] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Names 6.1 [Tarius] [Requires] "MCA Names 6.1" by Tarius requires "Morrowind Comes Alive" v6.1 by Neoptolemus. (Ref: "MCA Names 6.1 Readme.txt") MCA Names 6.1.ESP [SIZE 2597537 MCA.ESM] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA 8.1 Names 1.2 [rolandthemad] [Requires] "REQUIREMENTS [...] the latest 8.1 version of Morrowind Comes Alive." (Ref: "MCA Names 8.1 beta Readme.txt" and "MCA 8.1 Names 1.2 Readme.txt") [ANY MCA 8.1 Names 1.2.ESP MCA Names 8.1 beta.ESP] [DESC /v8.1/ MCA.ESM] [Note] !! Even after cleaning the mods of dirty NPC records rolandthemad's "MCA 8.1 Names" unintentionally alters NPCs from the vanilla game. This can lead to conflicts with other mods which intentionally alter those NPCs. !! If you wish the NPCs added by version 8 of Neoptolemus' "Morrowind Comes Alive" to have lore-correct names then investigate replacing rolandthemad's mod with abot's "MCA 8.x lore friendly NPC names" !! Download abot's mod from his website - http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=50&Itemid=50&-MCA-8-lore-friendly-NPC-names [ANY MCA Names 8.1 beta.ESP MCA 8.1 Names 1.2.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA - NoM Courtesan Patch [Malius] ;;For MCA 4.1 ;;Dragon32: Makes a *slight* change to the 'Bed_Standard' script (an extra EndIf) [Order] Morrowind Comes Alive NOM Patch.esp MCA and NOM Courtesan Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA - NoM Food and Drink Patch [Malius] ;;For MCA 4.1 ;;Dragon32: Changes the following NoM scripts: 'NOM_eat_3','NOM_eat_4', 'NOM_eatfood_4', 'NOM_master_alcol' and 'NOM_thirst_alcol' [Order] NOM 2.13.esp MCA and NOM Food and Drink Patch.esp [Requires] (Ref: MCA-NOM patch readme.txt) MCA and NOM Food and Drink Patch.esp [ALL NOM 2.13.esp Morrowind Comes Alive.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA - People of Morrowind [Klous99] [Requires] Klous99's "MCA - People of Morrowind" requires v6.1 of Neoptolemus' "Morrowind Comes Alive" (Ref: "MCA__People_of_Morrowind_v2.rar\Read Me. If you please.....txt") MCA - People of Morrowind.ESP [SIZE 2597537 MCA.ESM] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA 5.2 Performance & Attack Tweak [Sandman101] [Requires] Sandman101's "MCA 5.2 Performance & Attack Tweak" requires version 5.2 of Neoptolemus' "Morrowind Comes Alive" (Ref: MCA 5.2 P&A Tweak Read me .rtf) [ANY MCA_5.2_P&A_25.Ag.esp MCA_5.2_P&A_50.Ag.esp MCA_5.2_P&A_75.Ag.esp MCA_5.2_P&A_90.Ag.esp MCA_5.2_P&A_100.Ag.esp MCA_5.2_P&A_90.CA.esp MCA_5.2_P&A_100.CA.esp MCA_5.2_P&A_25.NAg.esp MCA_5.2_P&A_50.NAg.esp MCA_5.2_P&A_75.NAg.esp MCA_5.2_P&A_90.NAg.esp MCA_5.2_P&A_100.NAg.esp] [DESC /over 1200 friendly/ MCA.ESM] [Conflict] "You should only have 1 of each of the esp's that end in NAg, Ag & CA". (Ref: MCA 5.2 P&A Tweak Read me .rtf) MCA_5.2_P&A_25.Ag.esp MCA_5.2_P&A_50.Ag.esp MCA_5.2_P&A_75.Ag.esp MCA_5.2_P&A_90.Ag.esp MCA_5.2_P&A_100.Ag.esp [Conflict] "You should only have 1 of each of the esp's that end in NAg, Ag & CA". (Ref: MCA 5.2 P&A Tweak Read me .rtf) MCA_5.2_P&A_90.CA.esp MCA_5.2_P&A_100.CA.esp [Conflict] "You should only have 1 of each of the esp's that end in NAg, Ag & CA". (Ref: MCA 5.2 P&A Tweak Read me .rtf) MCA_5.2_P&A_25.NAg.esp MCA_5.2_P&A_50.NAg.esp MCA_5.2_P&A_75.NAg.esp MCA_5.2_P&A_90.NAg.esp MCA_5.2_P&A_100.NAg.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Comes Alive 6.1 - Safe Roads [Klous99] [Requires] Klous99's "Morrowind Comes Alive 6.1 - Safe Roads" requires v6.1 of Neoptolemus' "Morrowind Comes Alive" (Ref: "Morrowind Comes Alive 6.1 - Safe Roads.txt") MCA__Safe_Roads.esp [SIZE 2597537 MCA.ESM] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Salusa Staves Addon [Marbred] [Requires] Marbred's "MCA Salusa Staves Addon" requires Kalisperas' "Salusa's Staves" and "Morrowind Comes Alive" v4.1 by Neoptolemus. (Ref: Readme - MCA Salusa Staves Addon.txt) MCA Salusas Staves Addon.esp [ALL Morrowind Comes Alive.esm Salusa's Staves.esp] [Order] Salusa's Staves.esp MCA Salusas Staves Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Script Fix [ ] [Conflict] The "MCA Script Fix" for the error in the 'mca_outlaws_rogues' script should only be used with version 5.0 of Neoptolemus' "Morrowind Comes Alive." The error is fixed in version 5.1 and later versions. MCA ScriptFix.esp [SIZE !2303212 MCA.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Suran Archery Addon [Marbred] [Requires] Marbred's "MCA Suran Archery Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. MCA Suran Archery Addon.esp Morrowind Comes Alive.esm ;; Dragon32: Marbred's mod defines the WEAP records, there's no need to actually load Wizbang's mod [Note] Ensure you have installed the resources from Wizbang's "Suran Archery Tradehouse" mod to ensure that Marbred's "MCA Suran Archery Addon" functions correctly. [ALL MCA Suran Archery Addon.esp [NOT [ANY Suran Archery Store_v3.0.esp Suran Archery Store_v3.0 NSE.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Tamriel Knights Addon [Marbred and Tarnsman] [Requires] Marbred's "MCA Tamriel Knights Addon" requires "Morrowind Comes Alive" v4.1 by Neoptolemus. [ANY [SIZE 56487 MCA Tamriel Knights Addon.esp] [SIZE 96642 MCA Tamriel Knights Addon.esp]] Morrowind Comes Alive.esm [Note] You should use v1.5 of Marbred's "MCA Tamriel Knights Addon", v1.0 did not actually add the knights themselves into the MCA Knights list (Ref: "MCA_KoT_Addon v1.5.zip\Readme - MCA KoT Addon.txt") http://morrowind.nexusmods.com/mods/1643 [SIZE 56487 MCA Tamriel Knights Addon.esp] [Requires] Marbred's "MCA Tamriel Knights Addon" requires "Morrowind Comes Alive" v5.2 by Neoptolemus. [SIZE 56269 MCA Tamriel Knights Addon.esp] [DESC /over 1200 friendly/ MCA.ESM] ;;Dragon32: MCA 5.2 includes all the resources from Jeremy McGuinn's "Knights of Tamriel" mods [Note] Ensure you have installed the resources from Jeremy McGuinn's "Knights of Tamriel" mods so that "MCA Tamriel Knights Addon" functions correctly. [ALL [ANY [SIZE 56487 MCA Tamriel Knights Addon.esp] [SIZE 96642 MCA Tamriel Knights Addon.esp]] [NOT [ANY [ALL Akatosh.esp [ANY Arkay.esp Clean Arkay.esp] Arkay_non_Tribunal.esp Clean Mara.esp Dibella.esp [ANY jet_gold_armor.esp Clean jet_gold_armor.esp] kynareth.esp] Knights of Tamriel.esp]]] ;Tarnsman's merged version ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @mca_5.2_vivec_redux [fleck1974] [Requires] "mca_5.2_vivec_redux" was made for "Morrowind Comes Alive" v5.2 by Neoptolemus, "Redesigned Vivec" by Piratelord and "Vivec Expansion" by Hoghead the Horrible. (Ref: mca_5.2_vivec_redux.txt) mca_5.2_vivec_redux.esp [ALL [DESC /over 1200 friendly/ MCA.ESM] [ANY PW_Redesigned Vivec-Vivec_Expansion.esp ;Pseron Wyrd's merged mod [ALL [ANY Vivec Expansion 2.0.esp Vivec Expansion.DV.esp] Redesigned Vivec.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Wizard Hats Addon [Marbred] [Requires] Marbred's "MCA 5.1 Wizard Hats Addon" requires version 5.1 of Neoptolemus' "Morrowind Comes Alive" If you wish to use it with version 5.2 of "Morrowind Comes Alive" then you need to remove this NPC record from Marbred's mod: _MCA_illusionist_alt_m If you wish to use it with The Undead-compatible version of MCA v5.2 then as well you will need to remove the following NPC records: _MCA_BM_skel_shaman _MCA_dremora_battlemage _MCA_phan_mage _MCA_phan_sorceror _MCA_skel_mage _MCA_skel_sorceror _MCA_zombie_mage01 _MCA_zombie_mage02' (Ref: MCA51WizHatsAddon.zip\Readme - MCA Wizard Hats Addon.txt) [SIZE 143700 MCA Wizard Hats Addon.esp] [SIZE 2458536 MCA.esm] [Requires] Marbred's "MCA WizardHats Addon" requires version 4.1 of Neoptolemus' "Morrowind Comes Alive" (Ref: MCA WizardHats Addon.zip\Readme - MCA Wizard Hats Addon.txt) [SIZE 112173 MCA Wizard Hats Addon.esp] Morrowind Comes Alive.esm ;; Dragon32: Marbred's mod defines the Wizard Hats as CLOTH and BODY records, there's no need to actually load Daduke's mod [Note] Ensure you have installed the resources from Daduke's "Wizard Hats" mod to ensure that Marbred's "MCA 5.1 Wizard Hats Addon" functions correctly. [ALL MCA Wizard Hats Addon.esp NOT Wizard Hats 1.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MCA Zero Town Baddies Alpha [Qawsed Asap] [Requires] Qawsed Asap's "MCA Zero Town Baddies Alpha" requires "Morrowind Comes Alive" v5.2 by Neoptolemus. (Ref: MCANoBaddiesReadme.txt) MCA - Zero Town Baddies.esp [DESC /over 1200 friendly/ MCA.ESM] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Compatibility Patches [DeJuan N. Onley] [Patch] DeJuan N. Onley's "Better Banner Signs + Expanded Sounds.esp" patches "Better Banner Signs and Signposts" by Arukinn and "Expanded Sounds" by Piratelord. Using the patch allows you to use the meshes/textures from Arukinn and emit sounds from Piratelord's. Download DeJuan N. Onley's "Morrowind Compatibility Patches" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43880/? (Ref: "DNO MW Patches Readme.txt") Better Banner Signs + Expanded Sounds.esp [ALL aru_signs_en.esp [ANY Expanded Sounds.esp Expanded Sounds DV.esp]] ;;Ref: DNO MW Patches Readme.txt [Order] aru_signs_en.esp Better Banner Signs + Expanded Sounds.esp [Order] Expanded Sounds.esp Expanded Sounds DV.esp Better Banner Signs + Expanded Sounds.esp [Patch] DeJuan N. Onley's "MW Containers Animated + Adamantium Armor.esp" patches "Morrowind Containers Animated" by qqqbbb and Bethesda's official plugin "Adamantium Armor." Using the patch allows you to purchase the new armor and still have the textures/animations from qqqbbb's mod. Download DeJuan N. Onley's "Morrowind Compatibility Patches" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43880/? (Ref: "DNO MW Patches Readme.txt") MW Containers Animated + Adamantium Armor.esp [ALL [ANY adamantiumarmor.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp super_adventurers302.esp [Official]Adamantium Armor.esp ImprovedAdamantiumArmor.esp Official_2002_Mods.esp SauronsAbode252.esp SauronsAbode252_Tribunal.esp] MW Containers Animated.esp] ;;Ref: DNO MW Patches Readme.txt [Order] adamantiumarmor.esp MW Containers Animated + Adamantium Armor.esp [Order] OfficialMods_v5.esp MW Containers Animated + Adamantium Armor.esp [Order] Clean Official Plugins v1.1.esp MW Containers Animated + Adamantium Armor.esp [Order] super_adventurers302.esp MW Containers Animated + Adamantium Armor.esp [Order] [Official]Adamantium Armor.esp MW Containers Animated + Adamantium Armor.esp [Order] ImprovedAdamantiumArmor.esp MW Containers Animated + Adamantium Armor.esp [Order] Official_2002_Mods.esp MW Containers Animated + Adamantium Armor.esp [Order] SauronsAbode252.esp MW Containers Animated + Adamantium Armor.esp [Order] SauronsAbode252_Tribunal.esp MW Containers Animated + Adamantium Armor.esp [Order] MW Containers Animated.esp MW Containers Animated + Adamantium Armor.esp [Patch] DeJuan N. Onley's "MW Containers Animated + LeFemmArmor.esp" patches "Morrowind Containers Animated" by qqqbbb and the official plugin "LeFemm Armor." Using the patch allows you to purchase the new armor and still have the textures/animations from qqqbbb's mod. Download DeJuan N. Onley's "Morrowind Compatibility Patches" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43880/? (Ref: "DNO MW Patches Readme.txt") MW Containers Animated + LeFemmArmor.esp [ALL [ANY LeFemmArmor.esp [Official]LeFemm Armor.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp SauronsAbode252.esp SauronsAbode252_Tribunal.esp super_adventurers302.esp] MW Containers Animated.esp] ;;Ref: DNO MW Patches Readme.txt [Order] LeFemmArmor.esp MW Containers Animated + LeFemmArmor.esp [Order] [Official]LeFemm Armor.esp MW Containers Animated + LeFemmArmor.esp [Order] OfficialMods_v5.esp MW Containers Animated + LeFemmArmor.esp [Order] Clean Official Plugins v1.1.esp MW Containers Animated + LeFemmArmor.esp [Order] Official_2002_Mods.esp MW Containers Animated + LeFemmArmor.esp [Order] SauronsAbode252.esp MW Containers Animated + LeFemmArmor.esp [Order] SauronsAbode252_Tribunal.esp MW Containers Animated + LeFemmArmor.esp [Order] super_adventurers302.esp MW Containers Animated + LeFemmArmor.esp [Order] MW Containers Animated.esp MW Containers Animated + LeFemmArmor.esp [Patch] DeJuan N. Onley's "TLM + Expanded Sounds.esp" patches "The Lighting Mod" by Sensei and "Expanded Sounds" by Piratelord. Using the patch allows you to combine the lighting changes from Sensei's mod with the sounds from Piratelord's. Download DeJuan N. Onley's "Morrowind Compatibility Patches" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43880/? (Ref: "DNO MW Patches Readme.txt") TLM + Expanded Sounds.esp [ALL [ANY Expanded Sounds.esp Expanded Sounds DV.esp] [ANY TLM - Complete.esp TLM - Complete + DBL.esp TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp]] ;;Ref: DNO MW Patches Readme.txt [Order] Expanded Sounds.esp Expanded Sounds DV.esp TLM + Expanded Sounds.esp [Order] TLM - Complete.esp TLM - Complete + DBL.esp TLM + Expanded Sounds.esp [Order] TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp TLM + Expanded Sounds.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Creatures Flying Tweaks [Amenophis] ;;It makes every creature setted as a flying-creature to fly - so should be loaded after all mods containing flying creature! ;;Translator5: (Ref. https://forum.openmw.org/viewtopic.php?t=4041 ) [Order] Neo's Unique Creatures.esp Morrowind Creatures Flying tweaks.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MW Containers Animated 1.2 [qqqbbb] [Note] ! There is a new version of qqqbbb's "MW Containers Animated", 1.2, you should upgrade. ! Download the latest version from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42238/ [ANY MW Containers Animated no SE.esp [VER <1.2 MW Containers Animated.esp]] [Conflict] "[qqqbbb's "MW Containers Animated"] modifies kollops so it will conflict with herbalism mods." (Ref: "MW Containers Animated readme.txt") MW Containers Animated.esp [ANY Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp Graphic Herbalism.esp Herbalismv1.3(Tribunal).esp Herbalismv1.1.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp Herbalism_Lite_v1.0.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp Ultra Light Herbalism.esp] [Conflict] qqqbbb's "MW Containers Animated" modifies kollops so it will conflict other mods which also modify them. Piratelord's "Creatures" uses kollops to spawn fish. TheLys' "Resources Enhanced" modifies kollops to release a bubble of air when harvested. (Ref: "MW Containers Animated readme.txt") MW Containers Animated.esp [ANY Creatures.esp Creatures (lore).esp Creatures (Semi).esp Resources Enhanced.esp] ;;Dragon32: "If you wanna use this mod with a lock bash mod download Linora's Locking Bashing Mod" ;;Ref: "MW Containers Animated readme.txt" [Conflict] "[qqqbbb's "MW Containers Animated"] definitely will conflict with lock bash mods." (Ref: "MW Containers Animated readme.txt") MW Containers Animated.esp [ANY Lock bash enhanced.esp LockBash_Beta.esp Nighttime Locks & Lock Bashing.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MW Containers Animated Sound Patch 1.1 [abot] [Note] !! Version 1.2 of qqqbbb's "MW Containers Animated" added sounds to containers, so you should use qqqbbb's mod instead of abot's older patch !! (Ref: "MW Containers Animated readme.txt") !! Download the latest version from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/42238/ [ANY MW Containers Animated Sound Patch.esp MW Containers Animated Sound.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MW Containers Animated TR 1.02b [abot] [Note] !! "This mod can be considered obsolete, you should use ACEG instead" !! (Ref: http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&Itemid=50&task=info&id=52&-MW-Containers-Animated-TR-1-02 ) !! Download Animated Containers Expansion Generator (ACEG) from abot's site: !! http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=56&Itemid=50&-ACEG-Animated-Containers-Expansion-Generator MW Containers Animated TR.esp [Requires] "Requirements: MW Containers Animated.esp by qqqbbb, Arcimaestro Antares, Phaedrus, v 1.2; Tamriel Rebuilt - Sacred East 1.5" (Ref: "MW Containers Animated TR.txt") MW Containers Animated TR.esp [ALL MW Containers Animated.esp TR_Data.esm TR_Mainland.esm] ;;"load it after TR_Data.esm. TR_Mainland.esm, MW Containers Animated.esp" ;;Ref: "MW Containers Animated TR.txt" [Order] MW Containers Animated.esp MW Containers Animated TR.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Crafting 2.1 [Drac & Toccatta] [Requires] (Ref: "Morrowind Crafting ReadMe.rtf") Morrowind Crafting Equipment.esp Morrowind Crafting 2-1.esp [Conflict] Drac & Toccatta's "Morrowind Crafting" adds scripts to the various ore rocks, other mods which also add scripts include ManaUser's "Graphic Herbalism Extra", evelas' "Minerals", quorn's "Miner's Pick Use", LegoManIAm94's "Morrowind Better Mining" and TheLys' "Resources Enhanced". Such mods are not compatible with "Morrowind Crafting". (Ref: http://forums.bethsoft.com/index.php?/topic/1083121-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__15859457 ) Morrowind Crafting 2-1.esp [ANY Resources Enhanced.esp Minerals.esp Minerals (Tribunal&Bloodmoon).esp MinerPickUseGOTY.esp Graphic Herbalism Extra.esp Better Mining.esm] ;;Dragon32: Morrowind Crafting adds a script to mining rocks; load after mods which change their appearance ;;Nich's "Correct UV Ore Replacer" [Order] correctUV Ore Replacer 1.0.esp Morrowind Crafting 2-1.esp ;;CJW-Craigor's "Diverse Ore Veins" [Order] CR Ore Replacer 1.0.esp Morrowind Crafting 2-1.esp [Order] Morrowind Crafting 2*.esp Morrowind Crafting Equipment.esp Morrowind Crafting Houses.esp Korobal*.esp Apothecary's Demise.esp Ascadian Rose Cottage*.esp NOM3*.esp [Order] Morrowind Crafting*.esp Book Rotate - Expanded.esp Weapon Rotate - Expanded.esp MW Containers Animated exp.esp MEN_Combat_merged.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Crafting Patch 1.01 [abot] [Requires] "Requirements: Latest Morrowind Crafting 2.1 by Toccatta & Drac" (Ref: "Morrowind Crafting Patch.txt") Morrowind Crafting Patch.esp Morrowind Crafting 2-1.esp ;;"load it after Morrowind Crafting" ;;Ref: "Morrowind Crafting Patch.txt" [Order] Morrowind Crafting 2-1.esp Morrowind Crafting Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Decapitated 1.2 [Fliggerty] [Note] !! "This mod is no longer supported or recommended for use by the author due to internal MWE bugs that cause some skills to fail to improve under the mod." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems ) [ALL Morrowind Decapitated.esp [NOT MWE_Combat.esp]] [Note] !!! "This mod is no longer supported or recommended for use by the author due to internal MWE bugs that cause some skills to fail to improve under the mod, and that result in an incompatibility between Morrowind Decapitated and Aerelorn's Combat Enhanced (ACE) that causes the game to crash when the player hits in combat if both mods are used together." !!! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltLevelingSystems ) [ALL Morrowind Decapitated.esp MWE_Combat.esp] [Requires] (Ref: "Morrowind Enhanced Manual.mht") Morrowind Decapitated.esp MWE_Base.esp [Order] MWE_Base.esp Morrowind Decapitated.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Enhanced 1.6 [Aerelorn] [Note] Ensure you are using the latest version of Morrowind Enhanced, 1.6 http://mw.modhistory.com/download-65-14559 MWE_Base.esp ;;ACE Addons to Combat Enhanced [Hitto] [Requires] Hitto's "ACE Addons" require Aerelorn's "Combat Enhanced" to be loaded (Ref: "ACE addons - Air Attack.txt", "ACE addons - Backstab.txt, ACE addons - Charge.txt, ACE addons - Subtitles.txt") [ANY ACE_Airattack.esp ACE_Backstab.esp ACE_Charge.esp ACE_Subtitles.esp] MWE_Combat.esp ;;expdep [Requires] This plugin uses a startscript and the Tribunal function: getpcjumping ACE_Airattack.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] This plugin uses a startscript and the Tribunal functions: getpcsneaking and getweapondrawn ACE_Backstab.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] This plugin uses a startscript and the Tribunal functions: getpcrunning and getweapondrawn ACE_Charge.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] This plugin uses a startscript ACE_Subtitles.esp [ANY Tribunal.esm Bloodmoon.esm] [Order] MWE_Combat.esp ACE_Airattack.esp [Order] MWE_Combat.esp ACE_Backstab.esp [Order] MWE_Combat.esp ACE_Charge.esp [Order] MWE_Combat.esp ACE_Subtitles.esp ;;Blocking Enhanced [Aerelorn] [Requires] (Ref: "Morrowind Enhanced Manual.mht") MWE_Blocking.esp [ALL MWE_Base.esp [ANY Tribunal.esm Bloodmoon.esm]] [Order] MWE_Base.esp MWE_Blocking.esp ;;Combat Enhanced [Aerelorn] [Requires] (Ref: "Morrowind Enhanced Manual.mht" and "Combat Enhanced.htm") MWE_Combat.esp [ALL MWE_Base.esp [ANY Tribunal.esm Bloodmoon.esm]] [Order] MWE_Base.esp MWE_Combat.esp ;;Crime Enhanced [Tonto] [Requires] (Ref: "Morrowind Enhanced Manual.mht") MWE_Crime - Stealth.esp MWE_Base.esp [Requires] (Ref: "Morrowind Enhanced Manual.mht") MWE_Crime - Stealing Bugfix.esp MWE_Base.esp [Requires] (Ref: "Morrowind Enhanced Manual.mht") MWE_Crime - Less Annoying Guards.esp MWE_Base.esp [Order] MWE_Base.esp MWE_Crime - Stealth.esp [Order] MWE_Base.esp MWE_Crime - Stealing Bugfix.esp [Order] MWE_Base.esp MWE_Crime - Less Annoying Guards.esp ;;Dodge Mod 1.11 [Tonto] [Requires] Dodge_Mod1.11(MWE).esp MWE_Base.esp [Order] MWE_Base.esp Dodge_Mod1.11(MWE).esp ;;Enhanced Stealth [JOG] [Requires] (Ref: "Morrowind Enhanced Manual.mht") Enhanced_Stealth.esp MWE_Base.esp [Order] MWE_Base.esp Enhanced_Stealth.esp ;;Gold Burden [Tonto] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6293 MWE_GoldBurden.esp] [Requires] (Ref: "Gold Burden Readme.txt") MWE_GoldBurden.esp MWE_Base.esp [Order] MWE_Base.esp MWE_GoldBurden.esp ;;Journal Enhanced [Aerelorn] [Requires] (Ref: "Morrowind Enhanced Manual.mht") MWE_Journal.esp MWE_Base.esp [Order] MWE_Base.esp MWE_Journal.esp ;;Magicka Based Spell Advancement 1.0a [Azrael] - q.v ;;Morrowind Decapitated [Fliggerty] - q.v. ;;MWE Sneak Eye [Halo] [Requires] (Ref: "Morrowind Enhanced Manual.mht") MWE_SneakEye.esp MWE_Base.esp [Order] MWE_Base.esp MWE_SneakEye.esp ;;NPC Enhanced 1.2 [Horatio] - q.v. ;;NPC Enhanced MWSE patch [cdcooley] - q.v. ; Ref: npce_mwse_patch.txt [Order] MWE_Base.esp HoratioNPCEnhanced12-Trib.esp HoratioNPCEnhanced12-BM.esp HoratioNPCEnhanced12-VE.esp npce_mwse_patch.esp ;;Spell Timer [BungaDunga] [Requires] (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=938026&view=findpost&p=13892245 ) Spell Timer MWE Addon.esp [ALL Spell Timer.esp MWE_Base.esp] [Note] The Spell Timer mod requires MWE, MGE and MWSE. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=938026&view=findpost&p=13892245 ) Spell Timer.esp Spell Timer MWE Addon.esp ; Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=938026&view=findpost&p=13892245 [Order] MWE_Base.esp Spell Timer.esp Spell Timer MWE Addon.esp ;;Writing Enhanced [Aerelorn] [Requires] (Ref: "Morrowind Enhanced Manual.mht") MWE_Writing.esp MWE_Base.esp [Order] MWE_Base.esp MWE_Writing.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MGE (Morrowind Graphics Extender) [Various] ; Dragon32: Suggest that this section is just used for MGE & MWSE versioning Notes. Specific plugin rules should go in their own section ; Some of these MGE plugins (particularly Timeslip's) will work with earlier versions of MGE. However, v3.0.3 of MGE is the effective minimum version. [Note] These mods require Morrowind Graphics Extender (MGE) v3.0.3 or later, with MWSE enabled. [DESC !/updated by Hrnchamd/ Close Inspection.esp] [DESC !/updated by Hrnchamd/ Companion Health Bars.esp] DN_1st_Person_Helm1.1.esp Encumbrance Bar.esp Fatigued Bar.esp LOCH_Brass_Telescope_(1.1).esp Opponent_Fatigue_Indicator.esp [DESC !/or MGE XE/ Ownership Indicator.esp] Rage Indicator.esp Short Ranged Teleport.esp [DESC !/updated by Hrnchamd/ Time Display.esp] Timeslip's trinkets.esp TS_BetterBooze.esp zooming bows (v2).esp [Note] These mods require Morrowind Graphics Extender (MGE) v3.3.2 or later, with MWSE enabled. Fade to Black.esp The Gambler.esp ToggleSneak.esp [Note] These mods require Morrowind Graphics Extender (MGE) v3.8 revision 107 or later, with MWSE enabled. Fliggerty's Almanac.esp Third_Person_Crosshair.esp Third_Person_Crosshair_constant.esp Third_Person_Crosshair_spell.esp [Note] These mods require Morrowind Graphics Extender (MGE) v3.8.0 or later or MGE XE v0.9.0 or later, with MWSE enabled [DESC /updated by Hrnchamd/ Close Inspection.esp] [DESC /updated by Hrnchamd/ Companion Health Bars.esp] [DESC /or MGE XE/ Ownership Indicator.esp] Smart_Crosshair.esp Third Person Crosshair.esp [DESC /updated by Hrnchamd/ Time Display.esp] [Note] These mods require Morrowind Graphics Extender XE (MGE XE) v0.9.0 or later, with MWSE enabled Apoapse's Attack.esp Vampiric Hunger UI (MGE XE).esp ;Unknown versions required: ; Better Boots of Blinding Speed.esp ; Spell Timer.esp ; Zoom 1.0 MSE + MGE.esp and Zoom 1.0.esp ; Moonlight.esp ; WaterBlur.esp and WaterBlurDNW.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MGE Foggy Weather [Varana] ;; Dragon32 - September 2009, had this rule written for months. A non-beta MGE version hasn't been released in months so I thought it'd be worth capturing this now rather than continuing to wait for the next non-beta. [Note] "MGE Foggy Weather" is no longer needed with the latest test versions of MGE (version 3.8.0 rev-0104 and later). If you are still using the stable, 3.8.0, version then continue to use "MGE Foggy Weather". MGE_Foggy_weather.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MGE Distant activators Fix [Povuholo] [Note] There is no need to activate these mods in your game. (Ref: "Distant Activators fix readme (!!!).txt") You do not need to use these plugins if you are using MGE v3.7.2 or later. Pov_Distant_Activator_Fix_BloodmoonStones.esp Pov_Distant_Activator_Fix_GhostFence.esp Pov_Distant_Activator_Fix_Holamayan.esp Pov_Distant_Activator_Fix_Incarnate.esp Pov_Distant_Activator_Fix_Lava.esp Pov_Distant_Activator_Fix_Malacath.esp Pov_Distant_Activator_Fix_RavenRock.esp Pov_Distant_Activator_Fix_SignsAndBanners.esp Pov_Distant_Activator_Fix_SiltStriders.esp Pov_Distant_Activator_Fix_Strongholds.esp Pov_Distant_Activator_Fix_TelvanniStoneDoor.esp Pov_Distant_Activator_Fix_TR1_BigDoors.esp Pov_Distant_Activator_Fix_TR1_Striders.esp Pov_Distant_Activator_Fix_TR1_Waterfalls.esp Pov_Distant_Activator_Fix_TR2_Striders.esp Pov_Distant_Activator_Fix_TR2_Waterfalls.esp Pov_Distant_Activator_Fix_Vivec.esp Pov_Distant_Activator_Fix_Waterfalls.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Inhabitants [scruggs] ;; Dragon32 - Information about scruggs' "Morrowind Inhabitants" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. [Note] ! There is a new version of "Morrowind Inhabitants" available you should upgrade! ! http://morrowind.nexusmods.com/mods/1570 ! Patch for latest version: ! http://morrowind.nexusmods.com/mods/1613 ! Pickpockets have been separated from the main plugin into "MWInhabitants: Pickpockets!" ! http://morrowind.nexusmods.com/mods/1612 Morrowind_Inhabitants.esp [Note] Do not try to start a new game while "Morrowind Inhabitants" is enabled. Wait until you have finished character creation before using MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp [Patch] http://morrowind.nexusmods.com/mods/1613 (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform PATCH.01.esp MWInhabitants Freeform (Vol 1).esp [Conflict] The unpatched version of "Morrowind Inhabitants" conflicts with "Galsiah's Character Development". Ensure you apply the "Morrowind Inhabitants" patch. (Ref: MWInhabitants PATCH.01 README.txt) [ALL MWInhabitants Freeform (Vol 1).esp [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] [NOT MWInhabitants Freeform PATCH.01.esp]] [Order] MWInhabitants Freeform (Vol 1).esp MWInhabitants Freeform PATCH.01.esp ; Dragon32: Only Herbalism mentioned in readme. ;;Dragon32: Added similar rules to the below to all the Herbalism mods, duplicated the below in the Herbalism entry. This Conflict rule kept for reference [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp [ANY Herbalismv1.3(Bloodmoon addon).esp Herbalismv1.3(Tribunal).esp] ;;MWInhabitants: Pickpockets! [Note] The optional "Flee AI Patch" from "Morrowind Inhabitants: Pickpocket!" by scruggs changes flee AI settings, Wakim's Game Improvements also changes AI flee settings. (Ref: MWInhabitants - Pickpockets README!.doc) [ALL MWInhabitants Flee AI Patch.esp [ANY Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp Balance - game settings.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Inhabitants Patches [Gato] ;;Dragon32: Looks like this is for the beta of Morrowind Inhabitants based on plugin dates and TESPCD [Conflict] Choose only one plugin (Ref: "Inhabitants Thief patch READ ME.txt") morrowind inhabitant thief patch- 30 speed.esp morrowind inhabitant thief patch- no thieves.esp morrowind inhabitant thief patch- reduced spawn chance.esp morrowind inhabitants thief path- slower thieves.esp [Order] Morrowind_Inhabitants.esp morrowind inhabitant thief patch- 30 speed.esp [Order] Morrowind_Inhabitants.esp morrowind inhabitants thief path- slower thieves.esp [Order] Morrowind_Inhabitants.esp morrowind inhabitant thief patch- no thieves.esp [Order] Morrowind_Inhabitants.esp morrowind inhabitant thief patch- reduced spawn chance.esp [Requires] "Morrowind Inhabitants patches" by Gato is for Scruggs' "Morrowind Inhabitants" Beta rather than the later "Morrowind Inhabitants: Freeform! (Volume 1)" Morrowind_Inhabitants.esp [ANY morrowind inhabitant thief patch- 30 speed.esp morrowind inhabitant thief patch- no thieves.esp morrowind inhabitant thief patch- reduced spawn chance.esp morrowind inhabitants thief path- slower thieves.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Jobs 1.2 [LegoManIAm94] ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Jobs.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Jobs.esm ;;Dragon32: From TESPCD check [Order] Jobs.esm Jobs (Bloodmoon).esm ;;Dragon32: Doesn't seem necessary from TESPCD but may as well [Order] Jobs.esm Better Mining.esm [Order] Jobs (Bloodmoon).esm Better Mining (Bloodmoon).esm [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1533132 Jobs.esm] [Requires] "[LegoManIAm94's "Morrowind Jobs"] requires: Morrowind Tribunal Better Mining" (Ref: http://www.nexusmods.com/morrowind/mods/42719/ ) Jobs.esm [ALL Tribunal.esm Better Mining.esm] [Requires] "[LegoManIAm94's "Morrowind Jobs (Bloodmoon)"] requires: Morrowind Tribunal Bloodmoon Better Mining Better Mining (Bloodmoon)" (Ref: http://www.nexusmods.com/morrowind/mods/42719/ ) Jobs (Bloodmoon).esm [ALL Tribunal.esm Bloodmoon.esm Jobs.esm Better Mining.esm Better Mining (Bloodmoon).esm] [Conflict] "[LegoManIAm94's "Morrowind Jobs"] is incompatible with the Morrowind Rebirth mod." (Ref: http://forums.nexusmods.com/index.php?/topic/1100701-morrowind-jobs/?p=12067425 ) Morrowind Rebirth .ESP Jobs.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MGSO (Morrowind Overhaul - Sounds & Graphics) 3.0 [various, edited by Kingpix] [Note] !!! It looks like you are using "Morrowind Overhaul - Sounds & Graphics (MGSO)". There are a number of bugs with version 3.0 of MGSO which can be addressed by using these two patches: !!! MGSO v3 Temporary Patch 5 by john.moonsugar - http://download.fliggerty.com/download-13-726 !!! Spirit's MGSO Daedric Armor Fixes by Spirithawke - http://download.fliggerty.com/download--852 [ALL [SIZE 755202 OTR_Coast_Variety.esp] [SIZE 20029 Poorly Placed Object Fix 1.2.esm]] [Note] !! "There is a patch for MGSO by john.moonsugar covering [the errors addressed in "MGSO 3 broken doors fix" by ChaosWarrior] and more." !! (Ref: http://forums.nexusmods.com/index.php?/topic/1635508-mgso-3-doors-fix/?p=14119558 ) !! Download "MGSO v3 Temporary Patch 5" by john.moonsugar from Great House Fliggerty: http://download.fliggerty.com/download--726 MGSO3doorsfix1.ESP [Conflict] The version of Slartibartfast's "Poorly Placed Object Fix" available in john.moonsugar's "MGSO v3 Temporary Patch 5" includes the errors addressed by ChaosWarrior's "MGSO 3 broken doors fix". There is no need to run both mods. (Ref: http://forums.nexusmods.com/index.php?/topic/1635508-mgso-3-doors-fix/?p=14119558 ) MGSO3doorsfix1.ESP [SIZE 19994 Poorly Placed Object Fix 1.2.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MGSO v3 Edits and Fixes [Ferretmyster] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5377 Ring of Surroundings fix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Official Plugins [WH-Reaper] ;;Adamantium Armor - [Official]Adamantium Armor.esp ;;Dragon32: Adamantium Armor plugin included in Sauron's Abode [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp [Official]Adamantium Armor.esp ;;Dragon32: Adamantium Armor plugin included in Super Adventurers [Order] super_adventurers302.esp [Official]Adamantium Armor.esp ;;Area Effect Arrows - [Official]Area Effect Arrows.esp ;;Bitter Coast Sounds - [Official]Bitter Coast Sounds.esp ;;Entertainers - [Official]Entertainers.esp ;;Helm of Tohan - [Official]Helm of Tohan.esp ;;LeFemm Armor - [Official]LeFemm Armor.esp ;;Master Index - [Official]Master Index.esp ;;Dragon32: Master Index plugin included in Wilderness Sounds mod and Super Adventurers [Order] Wilderness Sounds.esp [Official]Master Index.esp [Order] Wilderness Sounds Bloodmoon.esp [Official]Master Index.esp [Order] Wilderness Sounds Tribunal.esp [Official]Master Index.esp [Order] Wilderness Sounds T & B.esp [Official]Master Index.esp [Order] super_adventurers302.esp [Official]Master Index.esp ;;Siege at Firemoth - [Official]Siege at Firemoth.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Public Library 1.5 [DrSilent] ;;"No-glo, for instance, should be loaded after this mod" ;;(Ref: "MWlib_readme.txt") [Order] MW_Public_Library.esp Improved_No_Glow_v1-MW_Only.esp Improved_No_Glow_v1-MW_Trib.esp Improved_No_Glow_v1-MW_Blood.esp Improved_No_Glow_v1-MW_Trib_Blood.esp Glow-Away.esp No-Glo_0709.esp No-Glo_Revisited.esp Wakim's Game Improvements with No-glo v9.esp ;; (Dragon 32: See MWlib_NOM_patch.txt) [Order] NOM 2.13.esp MWlib_NOM_patch_0.1.esp [Order] MW_Public_Library.esp MWlib_NOM_patch_0.1.esp [Requires] (Ref: MWlib_NOM_patch.txt) MWlib_NOM_patch_0.1.esp [ALL MW_Public_Library.esp NOM 2.13.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 2479377 MW_Public_Library.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Qaja-kar 3.7 [LegoManIAm94] [Patch] "[LegoManIAm94's] Jobs mod will conflict with the Qaja-kar." Download the patch from Morrowind Nexus - http://morrowind.nexusmods.com/mods/42725/ (Ref: http://www.nexusmods.com/morrowind/mods/28887/ ) Jobs (Qaja'kar).ESP [ALL Qaja'kar.esp Jobs.esm] [Requires] Jobs (Qaja'kar).ESP [ALL Qaja'kar.esp Jobs.esm Tribunal.esm Bloodmoon.esm Better Mining.esm] ;;Dragon32: TESPCD check shows a conflict with NPC "ra'tesh" [Order] Qaja'kar.esp Jobs (Qaja'kar).ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Rebirth 4.13 [Trancemaster_1988] [Order] Bloodmoon.esm Morrowind Rebirth - Morrowind Patch *.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Morrowind Rebirth - Racial Diversity [Addon].esm [Order] Morrowind Patch *.esm Morrowind Rebirth - Racial Diversity [Addon].esm ;; plugins bundled with Morrowind Rebirth [Requires] Fulgore's "Balmora's underworld" is "an add-on for [Trancemaster_1988's] Morrowind Rebirth." (Ref: "Morrowind Rebirth 2.6 - Balmora Underworld - Readme.txt") Morrowind Rebirth - Balmora Underworld *.ESP [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] ;;Dragon32: checked in TESPCD, PGRD conflict in Balmora [Order] Morrowind Rebirth .ESP Morrowind Rebirth - Balmora Underworld *.ESP [Order] DN-GDRv-Rebirth.esp Morrowind Rebirth - Balmora Underworld *.ESP [Requires] Trancemaster_1988's "Racial Diversity" is "an add-on for [his] Morrowind Rebirth." (Ref: "Morrowind Rebirth 2.6 - Racial Diversity - Readme.txt") Morrowind Rebirth - Racial Diversity *.ESP [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] ;;Dragon32: checked in TESPCD, SPEL conflict [Order] Morrowind Rebirth .ESP Morrowind Rebirth - Racial Diversity *.ESP ;;Dragon32: Not adding - causes these Cycle errors. ;;Warning: mlox_base.txt:35545: Cycle detected, not adding: "Morrowind Rebirth - Racial Diversity *.ESP" -> "BTB - Spells.esp" ;;Warning: mlox_base.txt:35549: Cycle detected, not adding: "Morrowind Rebirth - Racial Diversity *.ESP" -> "BTB Spells - EMS MGSO Patch.esp" ;;[Order] ;;DN-GDRv-Rebirth.esp ;;Morrowind Rebirth - Racial Diversity *.ESP [Conflict] Trancemaster_1988's "Racial Diversity" modifies the abilities of the races in Morrowind. As do other mods from "Wakim's Game Improvements", "BTB's Game Improvements" (emptythe's "Combat Experience - Depth Perception" includes BTB's mod) and Alaisiagae's "Races Are More Fun" You should decide which plugin you wish to use. Morrowind Rebirth - Racial Diversity *.ESP [ANY AprogasVampire WakimImprovements.20021210.esp Balance - Character.esp BTB - Character.esp BTB - Character (Alternate).esp CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception100+BTB's Character.ESP Clean Races_Update.esp NPC Magicka Regen (Wakim).esp Races1.esp RAMF_Mer_for_NPCs.esp RAMF.esp RAMF_for_NPCs.esp RAMF_Mer.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp] [Requires] "[The Rebirth edit of the MPP] removes all (or most of them) conflicting changes between the Morrowind Patch Project and Morrowind Rebirth, making it a seamless experience" You should only use this with Trancemaster_1988's "Morrowind Rebirth". (Ref: "Morrowind Rebirth 2.6 - Morrowind Patch 1.6.5 - Readme.txt") Morrowind Rebirth - Morrowind Patch *.esm [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [Conflict] "[The Rebirth edit of the MPP] removes all (or most of them) conflicting changes between the Morrowind Patch Project and Morrowind Rebirth, making it a seamless experience" (Ref: "Morrowind Rebirth 2.6 - Morrowind Patch 1.6.5 - Readme.txt") Morrowind Rebirth .ESP [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm Morrowind Patch v1.6.4.esm Morrowind Patch v1.6.5-BETA.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm Morrowind Patch v1.6.5d_beta.esm Morrowind Patch v1.6.6_beta.esm] ;; mod conflicts [Conflict] "Note that [...] "Poorly Placed Object Fix" [is] not compatible with Morrowind Rebirth." (Ref: Morrowind Rebirth Readme.odt ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] Poorly Placed Object Fix*.esm [Conflict] "Note that "Texture Fix" [is] not compatible with Morrowind Rebirth." (Ref: Morrowind Rebirth Readme.odt ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] Texture Fix .esm ;;Dragon32: Not 100% about abot's "Windows Glow Expansion" but it modifies CELL records like Rebirth does. [Conflict] "Note that "Windows Glow" [is] not compatible with Morrowind Rebirth." (Ref: Morrowind Rebirth Readme.odt ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY Windows Glow.esp abotWindowsGlow.esp] [Conflict] Trancemaster_1988's "Morrowind Rebirth" adds an enchantment to the named Dwemer claymore, Foeburner. There is no need to run other mods which also add an enchantment. (Ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20955404 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY Clean_Foeburner_Fix.esp lfx_foeburner.esp MWFoeburner Fix.ESP] [Conflict] Trancemaster_1988's "Morrowind Rebirth" changes Redoran guards in a similar way to Xeth-Ban's "Redoran Guards - Katanas and Shields" (Ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20955404 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY Redoran Guards with Katanas and Shields.esp Redoran Guards with Katanas.esp Redoran Guards with Shields.esp] [Conflict] "[More Detailed Places] won't work at all with Rebirth, no matter what you do with your loadorder." (Ref: http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__21680865 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY MDP Compilation.ESP MDP - Dagon Fel.ESP MDP - Dagon Fel 1.0.ESP MDP - Ebonheart.ESP MDP - Ebonheart - 1.0.ESP MDP - Fort Buckmoth.ESP MDP - Gnaar Mok.ESP MDP - Hla Oad.esp MDP - Khuul.ESP MDP - Maar Gan.ESP MDP - Maar Gan - 1.0.ESP MDP - Sadrith Mora.ESP] [Conflict] Trancemaster_1988's "Morrowind Rebirth" adds a stone bridge to Gnisis. Other mods which add bridges to Gnisis include ddfield's "Gnisis Imperial Bridge", Matt a.k.a mjr162006's "Gnisis Bridge", Chestnut Stallion's "Gnisis Bridge" and Untot's "Gnisis Enhanced v1.0" [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY Complete Gnisis Bridge.esp Gnisis Bridge.ESP Clean gnis.esp GnisisBridgeFinal.esp] [Conflict] Trancemaster's "Morrowind Rebirth" includes his "New Seyda Neen"; Trancemaster's "New Seyda Neen" and Saborcoco's "Maximus" both use the same ID, Maximus, for an object. "New Seyda Neen" and so "Morrowind Rebirth" use it for a NPC, "Maximus" for a Weapon. You should edit either "Morrowind Rebirth" or "Maximus" renaming the Maximus ID (to e.g. "MR_Maximus" or "M_Maximus"). (Ref: http://forums.nexusmods.com/index.php?/topic/777499-new-seyda-neen/?p=19401164 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] Maximus.esp ;; mods merged into or equivalents included in Rebirth [Conflict] Trancemaster_1988's "Morrowind Rebirth" includes these mods: Vurt's Ascadian Isles Tree Replacer II Vurt's Bitter Coast Trees II (Ref: "Morrowind Rebirth 2.6 - Readme.doc") [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY Vurt's BC Tree Replacer II.ESP Vurt's Leafy West Gash.esp] [Conflict] Trancemaster_1988's "Morrowind Rebirth" includes Loki the Grouch's "Better Caldera" (Ref: "Morrowind Rebirth 2.6 - Readme.doc") [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY Clean Better Caldera.esp New Better Caldera (Trancemaster Edit).esp] [Conflict] Trancemaster_1988's "Morrowind Rebirth" includes Xeth-Ban's "Ald-Ruhn Temple Expansion" (Ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20955404 ) (Ref: "Morrowind Rebirth 2.6 - Readme.doc") [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] Clean Ald-Ruhn Temple Expansion .ESP [Conflict] Trancemaster_1988's "Morrowind Rebirth" includes his Gnisis and Seyda Neen expansion mods. (Ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20955404 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY New Gnisis 1.2.ESP New Seyda Neen 1.6.esp] [Conflict] Trancemaster_1988's "New Seyda Neen", which is included in his "Morrowind Rebirth", conflicts with Emma's "Children of Morrowind" and lonnie's "Seyda Neen Docks" (Ref: "Morrowind Rebirth 2.6 - Readme.doc") [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY Seyda Neen Docks V7.0 Bloodmoon.esp Seyda Neen Docks V7.0 Tribunal.esp MW_Children_1_0.esm] [Conflict] "[The "Detailed_Imperial_forts.esp"] included with ["Imperial Forts Retexture" by Mikeandike] will cause floating arrowslit towers in ebonheart and probably other locations altered by morrowind rebirth." (Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=25645554 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] Detailed_Imperial_forts.esp [Conflict] "Piratelord's "Mountainous Red Mountain" is] incompatible with Morrowind Rebirth." (Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=27348969 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] MRM.esm [Conflict] "[Trancemaster_1988's "Morrowind Rebirth"] conflicts with Vampire Realism II [as] Seyda Neen's landscape was screwed up near the shacks by the lighthouse, along the coast. [Also,] Vampire Realism adds various crypts outside of each town, and that can mess with the landscape." (Ref: https://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=44021700 and https://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=44031575 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] Vampire Realism II.esp ;;Dragon32: Suggestion in second post there to load VR before Rebirth and do some reference disabling or deleting. But... ;;Warning: mlox_base.txt:54167: Cycle detected, not adding: "Blood Lines I_Tribunal.esp" -> "Vampire Realism II.esp" ;;Warning: mlox_base.txt:54334: Cycle detected, not adding: "Blood Lines I_Tribunal.esp" -> "Vampire Realism II.esp" ;;Warning: mlox_base.txt:54358: Cycle detected, not adding: "WalledCity_IndyBank.esp" -> "Vampire Realism II.esp" ;;[Order] ;;Vampire Realism II.esp ;;Morrowind Rebirth .ESP ;;[Order] ;;Vampire Realism II.esp ;;DN-GDRv-Rebirth.esp ;;Dragon32: For conflict with "The Witchgirl Adventure" by Emma, see that entry. [Conflict] "[Morrowind Community and Resdayn Revival Team's "RR Mod Series - Holamayan Monastery Replacer"] conflicts with Morrowind Rebirth. (Ref: http://forums.nexusmods.com/index.php?/topic/2672199-rr-mod-series-holamayan-monastery-replacer/?p=29470707 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY RR_Holamayan_Eng.esp RR_Holamayan_1C.esp] [Conflict] Trancemaster_1988 has merged these mods into his "Morrowind Rebirth", there is no need to run the plugins separately. (Ref: "Morrowind Rebirth 2.6 - Readme.doc") (Ref: http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__21680865 ) [ANY Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp] [ANY ;;Dongle's Adamantium Shields Adamantium Roundshield.esp Adamantium Towershield.esp DGLAdamantiumShields.esp ;;Dongle's Windmills Windmills-Demo.esp ;;Templar Shield by Korana TemplarSheild.esp ;;Tale of the Devious Trader by Xeth-Ban Resource Tale of the Devious Trader.esp Tale of the Devious Trader.esp ;;Golden Saint Armor by Arcimaestro Antares Golden Saint Armor.esp ;;Animated Morrowind by Arcimaestro Antares Animated Morrowind 1.0.esp Animated_Morrowind - merged.esp ;;various monsters by Arcimaestro Antares Antares' Creatures - Beholder.esp Antares' Creatures - Frost Giant.esp Antares' Creatures - Frost Monarch.esp Antares' Creatures - Green Slime.esp Antares' Creatures - Hill Giant.esp Antares' Creatures - Treant.esp Antares' Creatures - Trolls!.esp Draugr Deathlord.esp ;;quorn's Imperial chain boots/Gauntlets chain_armor_set.esp ;;quorn's Hospitality Papers HospitalityPapers.esp ;;quorn's Muck Shovel Use MuckShovelUse.esp ;;quorn's Miner's Pick Use MinerPickUseGOTY.esp ;;quorn's Ascended Sleeper sound fix AscendedSleeperSFX.esp ;;quorn's Steel Broadsword fix Steel Broadsword Fix BM.esp ;;Kalian, Hedgehog-12 & Windwalker's Black Glass set Black Glass.esp ;;Psymoniser's Psymons Dwemer statue pack Psy_Dwemer_statue_pack.esp ;;BTB's Spell Fixes BTB - Spells.esp ;;Electric Slaughterfish by PeterBitt PB_ElectricSlaughterfish.esp ;;Guarskin Drum Replacer by Alaisiagae guarskin_drum_replacer.esp ;;Potion Sorter Mod by Srikandi PotionSorter.esp ;;Potion/Scroll Icons and Potion Sort by rmrfstar, includes above PSsorticon.esp ;;Repair Tools by The Iron Chicken Rare Repairs.esp] ;;Vality7's Vvardenfell 3D Map ;;Vality's 3d Map of Vvardenfell.esp - D32: removed in 2.6 ;;VagabondAngel's Silver Katana ;;VA_SilverKatana.esp - D32: removed in 2.6 ;;Petiboy's House Dagoth Bonemold armor ;;PB_Dagoth_Bonemold.esp - D32: removed in 2.6 ;;Soulshade's Weapons Of Tamriel - D32: removed in 2.6 ;;Weapons of Tamriel v1.2.esp ;;Arcimaestro Antares's Gated Caldera ;;Dragon32 - Can't find this ;;Arcimaestro Antares's Gated Ald-Rhun ;;Dragon32 - Can't find this ;;Bernadettes's Imports by Crankgorilla ;;Dragon32 - Can't find this ;;Dragon32 - Actually there's loads I can't find as I CBA to decipher the readme into searchable terms ;;Order rules for herbalism mods ;; Order suggested by Hordane: ref: http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__21761617 ;;Dragon32: Hordane only suggested Graphic Herbalism, added in the other herbalism mods. People should only be running one of these so this mega-Order rule should be OK [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Advanced Herbalism - MO.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Advanced Herbalism - TR & BM.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Advanced Herbalism - TR.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Advanced Herbalism - BM.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Graphic Herbalism.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Herbalismv1.3(Tribunal).esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Herbalismv1.1.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Syc_HerbalismforPurists.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Syc_HerbalismforPurists_DV.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Syc_HerbalismforPurists_TB_ONLY.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Herbalism_Lite_v1.0.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Herbalism Redux 1.12a - Bloated MW.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Herbalism Redux 1.12a.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp HR 1.12a + EW 1.5.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp HR 1.12a BMW + EW 1.5.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Ultra Light Herbalism.esp ;;Order rules for quorn's Muck Shovel Use and similar mods ;;Dragon32: Rebirth includes quorn's Muck Shovel Use. [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Muck Shovel of Vivec v1.1.esp ;;Dragon32: Rebirth includes quorn's Miner's Pick Use [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Resources Enhanced.esp ;;Dragon32: Rebirth includes quorn's Miner's Pick Use [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Minerals (Tribunal&Bloodmoon).esp ;;Dragon32: Rebirth includes quorn's Miner's Pick Use. [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Minerals.esp ;;Dragon32: Rebirth includes quorn's Miner's Pick Use [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Morrowind Crafting 2-1.esp ;;Dragon32: Rebirth includes quorn's Miner's Pick Use. [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Resources Enhanced.esp ;;Order rules for animal pacification mods ;;Dragon32: load animal pacifying mods after Rebirth [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp animalbehave.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Animal Behaviour.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Cliffracer-FIX.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Less Aggressive Critters.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Mildlife.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Neutral creatures.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Non-Homicidal Ecosystem - Morrowind.ESP [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Non-Homicidal Ecosystem - Bloodmoon.ESP [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Non-Homicidal Ecosystem - Tribunal.ESP [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Non-Homicidal Ecosystem Trib. & Blood..ESP [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Passive_Healthy_Wildlife.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Passive Wildlife Vvardenfell.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Rational Wildlife.esp ;;Dragon32: Not adding DNGDR-Rebirth version to Real Wildlife Order rules due to other existing Order rules ;;Warning: mlox_base.txt:42210: Cycle detected, not adding: "Real_Wildlife_2b_Bloodmoon.esp" -> "Creatures (lore).esp" ;;Warning: mlox_base.txt:42215: Cycle detected, not adding: "Real_Wildlife_2b_Bloodmoon.esp" -> "Creatures (Semi).esp" ;;Warning: mlox_base.txt:42220: Cycle detected, not adding: "Real_Wildlife_2b_Bloodmoon.esp" -> "Creatures.esp" [Order] Morrowind Rebirth .esp Real_wildlife_2b Complete.esp [Order] Morrowind Rebirth .esp Real_wildlife_2b.esp [Order] Morrowind Rebirth .esp Real_Wildlife_2b_Bloodmoon.esp [Order] Morrowind Rebirth .esp Real_wildlife_2b_Tribunal.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Real_wildlife_v1.0.esp ;;Dragon32: Not adding DNGDR-Rebirth version to Sabregirl's Ecology Order rules due to other existing Order rules ;;Warning: mlox_base.txt:43665: Cycle detected, not adding: "SG-MW-ecology-BM-plugin.esp" -> "Creatures (lore).esp" ;;Warning: mlox_base.txt:43669: Cycle detected, not adding: "SG-MW-ecology-BM-plugin.esp" -> "Creatures (Semi).esp" ;;Warning: mlox_base.txt:43673: Cycle detected, not adding: "SG-MW-ecology-BM-plugin.esp" -> "Creatures.esp" ;;Warning: mlox_base.txt:43677: Cycle detected, not adding: "SG-MW-ecology-WW-plugin.esp" -> "Creatures (lore).esp" ;;Warning: mlox_base.txt:43681: Cycle detected, not adding: "SG-MW-ecology-WW-plugin.esp" -> "Creatures (Semi).esp" ;;Warning: mlox_base.txt:43685: Cycle detected, not adding: "SG-MW-ecology-WW-plugin.esp" -> "Creatures.esp" ;;Warning: mlox_base.txt:43689: Cycle detected, not adding: "SG-MW-ecology-carnivore-plugin.esp" -> "Creatures (lore).esp" ;;Warning: mlox_base.txt:43693: Cycle detected, not adding: "SG-MW-ecology-carnivore-plugin.esp" -> "Creatures (Semi).esp" ;;Warning: mlox_base.txt:43697: Cycle detected, not adding: "SG-MW-ecology-carnivore-plugin.esp" -> "Creatures.esp" ;;Warning: mlox_base.txt:43702: Cycle detected, not adding: "SG-MW-ecology-BM-plugin.esp" -> "BTB - Settings.esp" ;;Warning: mlox_base.txt:43706: Cycle detected, not adding: "SG-MW-ecology-BM-plugin.esp" -> "BTB - Settings (Alternate).esp" ;;Warning: mlox_base.txt:43710: Cycle detected, not adding: "SG-MW-ecology-WW-plugin.esp" -> "BTB - Settings.esp" ;;Warning: mlox_base.txt:43714: Cycle detected, not adding: "SG-MW-ecology-WW-plugin.esp" -> "BTB - Settings (Alternate).esp" ;;Warning: mlox_base.txt:43718: Cycle detected, not adding: "SG-MW-ecology-carnivore-plugin.esp" -> "BTB - Settings.esp" ;;Warning: mlox_base.txt:43722: Cycle detected, not adding: "SG-MW-ecology-carnivore-plugin.esp" -> "BTB - Settings (Alternate).esp" [Order] Morrowind Rebirth .esp SG-MW-ecology-BM-plugin.esp [Order] Morrowind Rebirth .esp SG-MW-ecology-carnivore-plugin.esp [Order] Morrowind Rebirth .esp SG-MW-ecology-WW-plugin.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Super-Hostile Ecosystem (Vanilla Morrowind).ESP [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp wildlife_behaviour.esp ;;Order rules for game settings-affecting mods ;;Dragon32: load BTB's game settings plugins after Rebirth [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp BTB - Alchemy.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp BTB - Sorted Alchemy.esp ;;Revan's BTB's Sorted New Alchemy Potions [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp BTB - Character.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp BTB - Character (Alternate).esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp BTB - Equipment.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp HELLUVA Balanced BTB.esp ;;Spiffyman's HELLUVA Balanced [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp HELLLUVA Balanced BTB CS.esp ;;Spiffyman's HELLUVA Balanced [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp BTB - Unique Finery Equipment.esp ;Revan's BTB's Unique Finery Equipment ;;Dragon32: Not adding DNGDR-Rebirth version to BTB Spells Order rules due to other existing Order rules ;;Warning: mlox_base.txt:12552: Cycle detected, not adding: "Creatures (Semi).esp" -> "DN-GDRv1.esp" ;;Warning: mlox_base.txt:20569: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv1.esp" ;;Warning: mlox_base.txt:20573: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv_NOM.esp" ;;Warning: mlox_base.txt:20577: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv-Rebirth.esp" ;;Warning: mlox_base.txt:47310: Cycle detected, not adding: "LGNPC_Aldruhn.esp" -> "Stinkers.esp" ;;Warning: mlox_base.txt:47433: Cycle detected, not adding: "Stinkers PBS for v3.esp" -> "Suran Waterfront 5.0.esp" ;;Warning: mlox_base.txt:47437: Cycle detected, not adding: "Stinkers PBS for v3.esp" -> "Suran Waterfront V-5.1.esp" ;;Warning: mlox_base.txt:52533: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0.esp" ;;Warning: mlox_base.txt:52537: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank WC Compatible).esp" ;;Warning: mlox_base.txt:52541: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank Compatible).esp" ;;Warning: mlox_base.txt:52545: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" ;;Warning: mlox_base.txt:52549: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp" [Order] Morrowind Rebirth .esp BTB - Spells.esp [Order] Morrowind Rebirth .ESP BTB Spells - EMS MGSO Patch.esp ;;Dragon32: SPEL conflict - "rally beast" [Order] Morrowind Rebirth - Racial Diversity *.ESP BTB - Spells.esp [Order] Morrowind Rebirth - Racial Diversity *.ESP BTB Spells - EMS MGSO Patch.esp ;;Dragon32: Not adding DNGDR-Rebirth version to BTB Settings Order rules due to other existing Order rules ;;Warning: mlox_base.txt:12552: Cycle detected, not adding: "Creatures (Semi).esp" -> "DN-GDRv1.esp" ;;Warning: mlox_base.txt:20569: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv1.esp" ;;Warning: mlox_base.txt:20573: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv_NOM.esp" ;;Warning: mlox_base.txt:20577: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv-Rebirth.esp" ;;Warning: mlox_base.txt:47310: Cycle detected, not adding: "LGNPC_Aldruhn.esp" -> "Stinkers.esp" ;;Warning: mlox_base.txt:47433: Cycle detected, not adding: "Stinkers PBS for v3.esp" -> "Suran Waterfront 5.0.esp" ;;Warning: mlox_base.txt:47437: Cycle detected, not adding: "Stinkers PBS for v3.esp" -> "Suran Waterfront V-5.1.esp" ;;Warning: mlox_base.txt:52533: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0.esp" ;;Warning: mlox_base.txt:52537: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank WC Compatible).esp" ;;Warning: mlox_base.txt:52541: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank Compatible).esp" ;;Warning: mlox_base.txt:52545: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" ;;Warning: mlox_base.txt:52549: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp" [Order] Morrowind Rebirth .esp BTB - Settings.esp [Order] Morrowind Rebirth .esp BTB - Settings (Alternate).esp ;;Dragon32: load Wakim's game settings plugins after Rebirth [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Balance - Character.esp ;;Dragon32: Not adding DNGDR-Rebirth version to Wakim Game Settings Order rules due to other existing Order rules ;;Warning: mlox_base.txt:12552: Cycle detected, not adding: "Creatures (Semi).esp" -> "DN-GDRv1.esp" ;;Warning: mlox_base.txt:20569: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv1.esp" ;;Warning: mlox_base.txt:20573: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv_NOM.esp" ;;Warning: mlox_base.txt:20577: Cycle detected, not adding: "Great House Dagoth.esp" -> "DN-GDRv-Rebirth.esp" ;;Warning: mlox_base.txt:47310: Cycle detected, not adding: "LGNPC_Aldruhn.esp" -> "Stinkers.esp" ;;Warning: mlox_base.txt:47433: Cycle detected, not adding: "Stinkers PBS for v3.esp" -> "Suran Waterfront 5.0.esp" ;;Warning: mlox_base.txt:47437: Cycle detected, not adding: "Stinkers PBS for v3.esp" -> "Suran Waterfront V-5.1.esp" ;;Warning: mlox_base.txt:52533: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0.esp" ;;Warning: mlox_base.txt:52537: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank WC Compatible).esp" ;;Warning: mlox_base.txt:52541: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank Compatible).esp" ;;Warning: mlox_base.txt:52545: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp" ;;Warning: mlox_base.txt:52549: Cycle detected, not adding: "Uvirith's Legacy_.esp" -> "Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp" [Order] Morrowind Rebirth .esp Balance - game settings.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Balance - items.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Balance - Magic Effects.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Balance - NPC Spellcasting.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Balance - spells.esp ;;Dragon32: SPEL conflict - "rally beast" [Order] Morrowind Rebirth - Racial Diversity *.ESP Balance - spells.esp ;;Dragon32: Not adding DNGDR-Rebirth version to Wakim Dialogue Order rules due to other existing Order rules ;;Warning: mlox_base.txt:55508: Cycle detected, not adding: "Gameplay - Dialogue.esp" -> "Vampire_Embrace.esp" ;;Warning: mlox_base.txt:55538: Cycle detected, not adding: "Gameplay - Dialogue.esp" -> "LGNPC_Merged_OM.esp" ;;Warning: mlox_base.txt:55630: Cycle detected, not adding: "Gameplay - Dialogue.esp" -> "Less_Generic_Bloodmoon.esp" [Order] Morrowind Rebirth .esp Gameplay - Dialogue.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Gameplay - Faction.esp [Order] Morrowind Rebirth .esp Wakim's Game Improvement 9.esp [Order] Morrowind Rebirth .esp Wakim's Game Improvements with No-glo v9.esp [Order] Morrowind Rebirth .esp AprogasVampire WakimImprovements.20021210.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp NPC Magicka Regen (Wakim).esp ;; Order rules for assorted other mods ;; Dragon32 - ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20125108 [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp JAC_Jasmine.esp ;; Dragon32 - ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20125108 [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp The Apartment.esp ;;Dragon32: Rebirth includes Animated Morrowind, duplicate its Order rules [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Animated_Morrowind - merged.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Animated_Morrowind - Expanded.esp [Order] Morrowind Rebirth .esp DN-GDRv-Rebirth.esp Animated Morrowind - Expanded - MCA_Patch.esp ;;Rebirth sets fMinWalkSpeed, fMaxWalkSpeed, fMaxWalkSpeedCreature ;;"Unfortunately "Run Faster - Faster Running Speed" doens't work with Morrowind Rebirth" ;; http://forums.nexusmods.com/index.php?/topic/1162362-run-faster-faster-running-speed/?p=18554644 [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp RunFaster-Fast.ESP RunFaster-Faster.ESP RunFaster-FasterPlus.ESP RunFaster-Fastest.ESP RunFaster-LightSpeedx2.ESP RunFaster-LightSpeed.ESP RunFaster-SpeedofSound.ESP [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Nymeria's Faster Walk.esp ;;"When using windows glow along side this I discovered windows glow must be loaded before rebirth or floating parts of structures insue." ;; http://forums.bethsoft.com/topic/1507363-relz-morrowind-rebirth-28/?p=23771030 ;;WG order from - Ref: "abotWindowsGlow.txt" [Order] Windows Glow.esp Windows Glow - Tribunal Eng.esp Windows Glow - Bloodmoon Eng.esp Windows Glow - Raven Rock Eng.esp abotWindowsGlow.esp abotWindowsGlowTR.esp Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp ;;"Haven't noticed anything wild with Better Bodies + Better Clothes being adjusted to load after Rebirth 3.0" ;;Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=24325569 [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Better Bodies.esp [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Better Clothes_v1.1.esp [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Better Clothes_v1.1_nac.esp ;;"Cavern Overhaul had to be above [Morrowind] Rebirth in the load order" ;;Ref: http://forums.nexusmods.com/index.php?/topic/783496-caverns-overhaul/page-12#entry25281759 [Order] Cavernes Overhaul -Eng.ESP Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp ;;"MGSO installs PSsorticon.esp is works perfectly but once Morrowind Rebirth is installed the potion icons disappear." ;;Dragon32 - Lost the Ref for this. Load PSsorticon.esp (and its constituent mods) after Rebirth. [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp PSsorticon.esp [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp PotionSorter.esp [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Potions.esp [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Scrollsv1.1.esp [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Clean Potions.esp [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Clean Potions1.esp [Order] Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp Clean Scrolls.esp ;;Dragon32: Landscape conflict with Brother Juniper's Twin Lamps mod, it modifies the landscape around Vivec FQ. Dunno if this Order will work. ;;Ref: http://forums.nexusmods.com/index.php?/topic/318922-morrowind-rebirth-beta/?p=36530310 [Order] Juniper's Twin Lamps (1.1 Tribunal).esp Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp ;;"The Merchant Fendus (needs to be loaded before Rebirth)" ;;Ref: http://www.nexusmods.com/morrowind/articles/37/? [Order] The Merchant Fendus.ESP Morrowind Rebirth .ESP DN-GDRv-Rebirth.esp ;;"Load LGBM after STOTSP." ;;Ref: http://forums.bethsoft.com/topic/1616178-less-generic-bld-compatble-with-tomb-ofthesnowprince/?p=25313272 [Order] Solstheim TotSP [Rebirth].esp Less_Generic_Bloodmoon.esp ;;Dragon32 - See also Solstheim: Tomb of the Snow Prince ;;deprecated rules ;;version check ;;Dragon32 - dropping this, not downloading ~300MB from Nexus unless I have to ;;[Note] ;; ! There is a new version of Trancemaster_1988's "Morrowind Rebirth" available, you should upgrade! ;; ! http://www.nexusmods.com/morrowind/mods/37795 ;;Morrowind Rebirth 1.5.esp ;;Morrowind Rebirth 1.6.esp ;;Morrowind Rebirth 1.7.esp ;;Morrowind Rebirth 1.8.esp ;;Morrowind Rebirth 1.9.esp ;;Morrowind Rebirth 2.0.esp ;;Morrowind Rebirth 2.1.esp ;;Morrowind Rebirth 2.11.ESP ;;Morrowind Rebirth 2.2.esp ;;Morrowind Rebirth 2.3.esp ;;Morrowind Rebirth 2.4.ESP ;;Morrowind Rebirth 2.5.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Relighted [PirateLord] [Requires] Tribunal Relighted.esp Tribunal.esm [Requires] Bloodmoon Relighted.esp Bloodmoon.esm ;; expdep [Requires] This plugin uses the Bloodmoon function: placeatme. Mushroom Lights Tribunal.esp Bloodmoon.esm ;[Patch] ;RV with MR.esp ;Morrowind Relighted exVivec.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MWSE (Morrowind Script Extender) [Various] ;;Dragon32: No reference, examined plugins in Enchanted Editor. [Note] "MWSE_v094_Demo.esp" is a script demonstration plugin, it illustrates how some of Morrowind Script Extender's new functions work. You do not need to run this plugin to use MWSE. MWSE_v094_Demo.esp ;;Dragon32: Suggest that this section is just used for MWSE versioning Notes. Specific plugin rules should go in their own section ;;Dragon32. Release dates for MWSE versions. If no version is specified compare plugin's release date and assume the current MWSE version is required: ;; 0.9.1 ????-??-?? ;; 0.9.2 2005-08-03 ;; 0.9.2a 2006-06-19 ;; 0.9.3 ????-??-?? ;; 0.9.4 2007-02-03 ;; 0.9.4a 2007-03-01 ;;Dragon32: MGE change log showing *some* of the MWSE implementations: ;; http://sourceforge.net/apps/mediawiki/morrgraphext/index.php?title=Change_Log [Note] These mods require Morrowind Script Extender (MWSE) v0.9.1 or later, or MGE v3.0.3 or later. ImprovedTeleportation2.0.esp [Note] These mods require Morrowind Script Extender (MWSE) v0.9.2 or later, or MGE v3.0.3 or later. Alchemist's Arsenal v1.0.esp ASH 2.0.esp ASH 2.0 Ort Edit.esp Better Telekinesis.esp bjam_Aragon_at_MWSEpatch_v1.0.esp bjam_at_MWSE_patch.esp Bjam_DGL_rt_MWSEpatch_v1.0.esp BPC_MWSE_1.2.esp Controlled Jumps.esp Decorator+.esp Decorator+ (Balanced).esp Diablerie_MWSE_AddOn.esp Enhanced Detection.esp Fliggerty's Fleeing Fetchers.esp GRM_Companion_Recall_Ring.esp Health Indicators MWSE.esp Improved Bartering.esp Improved Hand to Hand.esp Inventory Helpers.esp Inventory Search.esp Loot Sack.esp Macros DV.esp Macros EV.esp Melee Missiles v1.2.esp Morrowind Battle Cry.esp Morrowind Narcissism.esp MWInhabitants Freeform (Vol 1).esp MWInhabitants - Pickpockets!.esp npce_mwse_patch.esp Oblivion-Style Spellcasting.esp Protective Guards.esp Raven Wings.esp Real Time Updating.esp ScentOfBlood_MWSE_AddOn.esp Take All.esp VampiricIllusion_MWSE_AddOn.esp ve_comp_control.esp VH_Bloodreport.esp [Note] These mods require Morrowind Script Extender (MWSE) v0.9.2a or later, or MGE v3.1 or later. Arrow De-nocker.esp Blasphemous Revenants.esp Enhanced Summoning.esp Handy Equipping.esp Keyring.esp LA_MWSE Addon.esp Merchant Investments.esp More Quick-Keys.esp To The Death.esp Universal Companion Share.esp Useful Summoned Creatures.esp Visceral Discernment.esp ;;Dragon32: I couldn't find when MGE introduced v0.9.3 of MWSE. MGE v3.5.6 adds MWSE v0.9.4 script functions [Note] These mods require Morrowind Script Extender (MWSE) v0.9.3 or later, or MGE v3.5.6 or later. Avenge Your Death!.esp Werewolf ReEquip.esp ;;Dragon32: As I understand things MGE 3.5.6 added the functions from MWSE v0.9.4. *However* there remains one MWSE function that could not be implemented in MGE. At the time of writing there is only one mod that makes use of that function (MCA_Companions_Enhanced.esp). According to the MWSE v0.9.4a release notes "contains no new features over 0.9.4. However, one bug [...] has been fixed." [Note] These mods require Morrowind Script Extender (MWSE) v0.9.4a, or MGE v3.5.6 or later. Advanced Alchemy.esp ANPC.esp BetterMusicSystem_.esp BetterMusicSystem__alt.esp Better Music System (BTB Edit) (Vanilla).esp Better Music System (BTB Edit).esp BTB NPC Spells Fix.ESP Census and Excise Office.esp CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception25.esp CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception50.esp CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception75.esp CE-DepthPerception100+BTB's Character.ESP CE-DepthPerception100.esp Detect Owner.esp Elemental Magicka II - MWSE Addon.ESP Get Fezzed!.esp Gravedigger.esp Library_Portable.esp Library_Portable_Book_Jackets_Compatible.esp MAO.esm MAO_ScriptExtender.esp MAO_ScriptExtender_alternative.esp mel_teleportPlugin_1_3.esp Rincewind's_Luggage__MWSE.esp Shut_Up.esp shut up! v2.0.esp UL__MWSE_Add-on.esp UL_MWSE_Companions.esp UL_MWSE_Companions_v2.esp UL_MWSE_patch.esp UL_Primus_MWSE.esp UL_Upgrader_MWSE.esp ;;Dragon32 - On Melian's teleport mod, above. Original (1.0) said it wasn't compatible with MGE's built-in MWSE. Latest version (1.2) changes this to say its compatible with MGE 3.8.0-rev118, however AFAIK the last change to MGE's inbuilt MWSE came in v3.5.6 of MGE when MWSE 0.9.4 functions were added. [Note] These mods require Morrowind Script Extender (MWSE) v0.9.4a and will not run with MGE's inbuilt version of MWSE. MCA_Companions_Enhanced.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Sound Enhancements 2.1 [Leon "pancreas" Medado] [Note] !! The "No Tribunal" version of this plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 33373 Sound Enhancements.esp] [Conflict] "Morrowind Sound Enhancements" by Leon "pancreas" Medado adds new spell casting sounds. It is incompatible with other mods which rely on the vanilla game's spell casting sounds. (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagicSkillGainMods ) Sound Enhancements.esp [ANY Elemental Magicka II.ESP MWE_MagickaSpells.esp Scripted_Spells.esp CastReduce-v30.esp CastReduce-v31.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Toy Shoppe - Figurines! 1.0 [andoreth] [Conflict] "Use only 1 .esp- Morrowind Toy Shoppe - Figures!.esp if you do not have Tribunal, or you do not have both Tribunal and Bloodmoon. Morrowind Toy Shoppe - Figurines! Trib.esp if you have tribunal, but you do not have Bloodmoon. Morrowind Toy Shoppe - Figurines! Trib & BM.esp if you have both Tribunal and Bloodmoon." (Ref: "Morrowind Toy Shoppe - Figurines!.txt") Morrowind Toy Shoppe - Figurines! Trib & BM.esp Morrowind Toy Shoppe - Figurines! Trib.esp Morrowind Toy Shoppe - Figurines!.esp ;; expdep [Requires] "Morrowind Toy Shoppe - Figurines!.esp" uses the Tribunal function setscale. Morrowind Toy Shoppe - Figurines!.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Trading Cards 1.41 [Danae] [Note] ! There is an update to Danae's "Morrowind Trading Cards", you should upgrade! ! http://www.nexusmods.com/morrowind/mods/43202/ Clean Collectible cards.esp [Requires] (Ref: "Morrowind trading cards.txt") MTC-no buff.esp MTC.esp ;;Dragon32: Checked with TESPCD [Order] MTC.esp MTC-no buff.esp [Requires] "[MTC-CoMaddon.esp] will not work without Children of Morrowind, by Emma." (Ref: "Morrowind trading cards.txt") MTC-CoMaddon.esp [ALL MW_Children_1_0.esm MTC.esp] [Order] MTC.esp MTC-CoMaddon.esp [Note] ! With 1.3 and above of Danae's "Morrowind Trading Cards": "The LGNPC patches are no longer needed, the basic MTC.esp no longer conflicts with LNPC." ! (Ref: "Morrowind trading cards.txt") MTC-LGNPC Pelagiad.ESP MTC-LGNPC SN.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Ultimite Lockpick And Probe 2.0 [LegoManIAm94] ;;Dragon32: both v1 and v2 have GMSTs. Different download pages too. [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5589 Ultimite Lockpick & Probe.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5817 Ultimite Lockpick & Probe.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowind Un-mod [scifiguy52] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 43163 Morrowind_Cities_Unmod.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Morrowland - From Hell to Heaven [Various] [Order] Morrowind Patch *.esm From Hell To Heaven.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm From Hell To Heaven.esm [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 70727475 From Hell To Heaven.esm] [Requires] From Hell To Heaven.esm [ALL From Hell To Heaven part 2.esp From Hell To Heaven part 3.esp] [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) From Hell To Heaven.esm TheBlackMill11.esp [Conflict] Landmass conflict. You may wish to try Spiffyman's moved version of Booty Island, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/39308/ (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) From Hell To Heaven.esm Booty.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) From Hell To Heaven.esm Korobal v1.2.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) From Hell To Heaven.esm Moons_Spawn_V1.3.3_Non_Patched.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) From Hell To Heaven.esm GS_Tamriel Part1_Black Marsh.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) From Hell To Heaven.esm SnakeBitten Island - Alpha.esp [Conflict] Landmass conflict. (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764 ) There is a moved version of Antiscamp's "Tel Nachim" available. Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43204/ From Hell To Heaven.esm Tel Nechim.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mountainous Red Mountain [PirateLord] ;; "Activate the MRM.esm file, ensuring it loads last after your other esms." ;; (Ref: "MRM Readme.txt") ;;Dragon32: Added in a few ESMs I think that MRM should load after [Order] Morrowind.esm MRM.esm [Order] Texture Fix.esm MRM.esm [Order] Texture Fix .esm MRM.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm MRM.esm [Order] Morrowind Patch*.esm MRM.esm [Order] Morrowind Advanced.esm MRM.esm [Order] Poorly Placed Object Fix*.esm MRM.esm [Conflict] Landscape conflict: "A lot of land tearing if you use [PirateLord's "Mountainous Red Mountain"] along side more detailed places 2013 [by Ragox & Zaldir], areas such as maar gan and ald ruhn have these issues." (Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/?p=13915773 ) MRM.esm MDP 2013.esp [Conflict] Landscape conflict. (Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/page-2#entry5687706 ) MRM.esm Vurt's Ashlands Overhaul.esp [Conflict] Landscape conflict: "[Atreus'] "Rain's Hand Hall" is causing A LOT of texture tearing around the area [PirateLord's "Mountainous Red Mountain"] changes." (Ref: http://forums.nexusmods.com/index.php?/topic/668121-mountainous-red-mountain/?p=8390298 ) Rain's Hand Hall.esp MRM.esm [Conflict] "[PirateLord's "Mountainous Red Mountain"] isn't compatible with Sixth House [by Endrek]." (Ref: http://tamriel-rebuilt.org/forum/viewtopic.php?p=327744#327744 ) Sixth House.esp MRM.esm [Conflict] "Uvirith's Legacy [by StuporStar] adds a container named Uvi_Mummy_04 to cell 3,10, which is buried deep underground if using [PirateLord's "Mountainous Red Mountain"]. It is a single item, so it is easy to move to where it is accessible. [The reporter of this conflict did not] believe this container or anything in it is used in any quest, so this is probably a very minor conflict. (The main item of note in the chest is uvi_amulet_vamp_deavvo, in case it is relevant to some quest and you want to use the console to get it)." (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) MRM.esm Uvirith's Legacy_.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MRM Puzzle Canal Fix 1.1 [Pherim] [Patch] "[Pherim's "MRM Puzzle Canal Fix" is a] fix for the Puzzle Canal problem, [Pherim's mod moves] the Force Field higher up, so that the path to the shrine is free again." Download Pherim's "MRM Puzzle Canal Fix" from Morrowind Modding History: http://mw.modhistory.com/download--15169 (Ref: "MRM_PuzzleCanal_Fix Readme2.txt") MRM_PuzzleCanal_Fix.esp MRM.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mournhold Docks [Nemon] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 922427 Mournhold_DocksAnd.esp] [Conflict] Due to sharing the cell name "Mournhold Docks", Nemon's "Mournhold Docks" is incompatible with "Mournhold Downtown" by Euthanasiologist. Mournhold Downtown.esp Mournhold_DocksAnd.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mournhold Downtown 1.40 [Varg 'Euthanasiologist' Axenov] [Conflict] "Deactivate Mournhold Farms.esp or any previous versions of this mod if you have it activated." (Ref: "Mournhold Downtown 140.txt") Mournhold Downtown.esp Mournhold Farms.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mournhold Expanded 1.51 [Princess Stomper et al] [Note] ! A new version of Princess Stomper et al's "Mournhold Expanded" is available! ! However, the only version updated to 1.5 is the Children of Morrowind and No Chess version. ! http://mw.modhistory.com/download-87-14676 ! (Ref: "MOURNHOLD EXPANDED README.rtf") [VER < 1.5 Mournhold Expanded COM NC.esp] [VER < 1.5 Mournhold Expanded COM.esp] [VER < 1.5 Mournhold Expanded NC.esp] [VER < 1.5 Mournhold Expanded.esp] [Conflict] Choose only one plugin: Mournhold Expanded COM NC.esp - Children of Morrowind and No Chess version Mournhold Expanded COM.esp - Children of Morrowind version Mournhold Expanded NC.esp - No Chess version Mournhold Expanded.esp - Standard version (Ref: "MOURNHOLD EXPANDED README.rtf") Mournhold Expanded COM NC.esp Mournhold Expanded COM.esp Mournhold Expanded NC.esp Mournhold Expanded.esp [Note] "[Princess Stomper et al's "Mournhold Expanded"] will run without Better Bodies, but with graphical errors." (Ref: "MOURNHOLD EXPANDED README.rtf") [ALL [ANY Mournhold Expanded COM NC.esp Mournhold Expanded COM.esp Mournhold Expanded NC.esp Mournhold Expanded.esp] [NOT Better Bodies.esp]] [Conflict] "Please do not try to play [Mournhold Expanded] together with Nemon's Mournhold Docks." (Ref: "MOURNHOLD EXPANDED README.rtf") Mournhold_DocksAnd.esp [ANY Mournhold Expanded COM NC.esp Mournhold Expanded COM.esp Mournhold Expanded NC.esp Mournhold Expanded.esp] ;;"Necessities of Morrowind needs to be loaded AFTER the Mournhold Expanded esp" ;;Ref: "MOURNHOLD EXPANDED README.rtf" [Order] Mournhold Expanded COM NC.esp NOM 2.13.esp [Order] Mournhold Expanded COM.esp NOM 2.13.esp [Order] Mournhold Expanded NC.esp NOM 2.13.esp [Order] Mournhold Expanded.esp NOM 2.13.esp [Conflict] "Due to sharing the cell name "Mournhold Docks", [Mournhold Expanded] is incompatible with - Mournhold Downtown by Euthanasiologist." (Ref: "MOURNHOLD EXPANDED README.rtf") Mournhold Downtown.esp [ANY Mournhold Expanded COM NC.esp Mournhold Expanded COM.esp Mournhold Expanded NC.esp Mournhold Expanded.esp] [Conflict] Princess Stomper et al's "Mournhold Expanded" and Qarl's "The Underground 2" both use the same ID, duck1, for an object. "Mournhold Expanded" uses it for a Creature, "The Underground 2" for a Sound. You should upgrade to a later version of "Mournhold Expanded", or edit either "Mournhold Expanded" or "The Underground 2" renaming the duck1 ID (to e.g. ""ME_duck1" or "UN_duck1"). (Ref: http://forums.bethsoft.com/topic/1140559-smartmerger/?p=18223850 ) [ANY Mournhold Expanded COM.esp Mournhold Expanded NC.esp Mournhold Expanded.esp] THE_UNDERGROUND_2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mournhold Merc Transportation Fix [Nick Cowan] [Note] It is recommended that you replace Nick Cowan's "Mournhold Merc Transportation Fix" with Baratheon79's "Mournhold Teleportation Fix". Both mods change Asciene Rane and Effe-Tei to provide Mages Guild-style teleportation service. However, Nick Cowan's plugin contains dirty references which could needlessly interfere with your game. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://forums.bethsoft.com/index.php?/topic/794715-comprehensive-bugfix-mods-catalogfaq/ ) [SIZE 2652 MH Transportation.esp] [Conflict] Nick Cowan's "Mournhold Merc Transportation Fix", Baratheon79's "Mournhold Teleportation Fix" and Grumpy's "MournholdTransport" (from his Asgard mod) all change Asciene Rane and Effe-Tei to provide a Mages Guild-style teleportation service. You only need to enable one of these mods. BAR_MournholdTeleportationFix.esp MH Transportation.esp MournholdTransport.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mournhold Overhaul 2.1 [TRJTA / Bob Smolders] [Conflict] Choose only one plugin: Mournhold Overhaul v2.0 - NPC's.esp - Includes extra guards, beggars and 56 citizen NPC's. Mournhold Overhaul v2.0 - WG + NPC's.esp - As above, but for users of Windows Glow Mournhold Overhaul v2.0 - no NPC's.esp - Only a few extra guards and beggars and no extra citizens Mournhold Overhaul v2.0 - WG + no NPC's.esp - As above, but for users of Windows Glow (Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt) Mournhold Overhaul v2.0 - no NPC's.esp Mournhold Overhaul v2.0 - NPC's.esp Mournhold Overhaul v2.0 - WG + no NPC's.esp Mournhold Overhaul v2.0 - WG + NPC's.esp [Note] ! Version 2.0 and above of "Mournhold Overhaul" by Bob Smolders move "Godsreach and Great Bazaar back to their exact original height, eliminating all conflicts this mod had with other mods such as Morrowind Comes Alive [and "Windows Glow - Tribunal"]" ! http://www.nexusmods.com/morrowind/mods/25147/ ! (Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt) [ALL [ANY Mournhold Overhaul - No NPC's.ESP Mournhold Overhaul - NPC's.ESP] [ANY Windows Glow - Tribunal Eng.esp MCA.esm]] [Requires] "Activate ["Mournhold Overhaul v2.0 - WG + no NPC's.esp" or "Mournhold Overhaul v2.0 - WG + NPC's.esp]"] if you use Windows Glow" (Ref: Mournhold_Overhaul_v21.rar\Data Files\Readme.txt) [ANY Mournhold Overhaul v2.0 - WG + no NPC's.esp Mournhold Overhaul v2.0 - WG + NPC's.esp] Windows Glow.esp ;;Dragon32: Order not specified, added by me. [Order] Mournhold Overhaul v2.0 - WG + no NPC's.esp Windows Glow - Tribunal Eng.esp [Order] Mournhold Overhaul v2.0 - WG + NPC's.esp Windows Glow - Tribunal Eng.esp [Conflict] "[TRJTA/Bob Smolders' "Mournhold Overhaul"] causes a conflict with Eomando's ["Mournhold Manor"]." (Ref: https://www.youtube.com/watch?v=rGDXOPi7nPE ) [ANY Mournhold Overhaul v2.0 - no NPC's.esp Mournhold Overhaul v2.0 - NPC's.esp Mournhold Overhaul v2.0 - WG + no NPC's.esp Mournhold Overhaul v2.0 - WG + NPC's.esp] IntEomandoHouse.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mournhold, The Great Bazaar 1.2 [Quatloos] ;; "I have also added a small change to the projectile recovery chance - now there is a 50-50 chance." ;;Ref: "Mournhold, The Great Bazaar Readme.txt" [Order] Mournhold, The Great Bazaar.esp Marksman Enhanced v1.2.esp [Order] Mournhold, The Great Bazaar.esp 100ProjectileStoreChance.esp [Order] Mournhold, The Great Bazaar.esp Xenn's Marksman Overhaul.ESP [Conflict] "Korana's older mod: Magus Realm Tower has a transporter NPC in the Magic shop. Running this mod of hers together with [Quatloos' "Mournhold, The Great Bazaar"], causes an extra one of the game NPCs in the Magic shop." (Ref: "Mournhold, The Great Bazaar Readme.txt") Mournhold, The Great Bazaar.esp Clean Magus Realm Tower V2.esp [Conflict] "I noticed that several of the 'teleport' doors introduced to towns like Ebonheart etc [by Quatloos' "Mournhold, The Great Bazaar"] were blocked by crates/barrels." (Ref: http://forums.bethsoft.com/topic/1215570-is-there-an-official-mod-confliction-thread/?p=18215928 ) Dragon32: According to Quatloos the only teleport door added by "Mournhold, The Great Bazaar" is to Ebonheart. (Ref: "Mournhold, The Great Bazaar Readme.txt") Mournhold, The Great Bazaar.esp [ANY MDP Compilation.ESP MDP - Ebonheart.ESP MDP - Ebonheart - 1.0.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MrMuh's Macros [OblivionModGods] [Conflict] Only install one plugin. "Macros EV.esp" is the English version, "Macros DV.esp" the German. (Ref: "Readme - MrMuhs Macros Morrowind ENGLISH.html") Macros DV.esp Macros EV.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Muck Shovel Use [quorn] ;;Dragon32: From TESPCD check. [Conflict] quorn's "Muck Shovel Use" adds a script to mucksponges. Herbalism mods also add scripts to mucksponges. "Muck Shovel Use" cannot be used with a herbalism mod MuckShovelUse.esp [ANY Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp Graphic Herbalism.esp Herbalismv1.3(Tribunal).esp Herbalismv1.1.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp Herbalism_Lite_v1.0.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp Ultra Light Herbalism.esp] ;;Dragon32: From TESPCD check. [Conflict] Both quorn's "Muck Shovel Use" and dongle's "The Muck Shovel of Vivec" add scripts to mucksponges. MuckShovelUse.esp Muck Shovel of Vivec v1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Muffinwind [Cow Guru] [Requires] (Ref: Muffinwind Readme.rtf) Muffinwind.esp [ALL Bloodmoon.esm Tribunal.esm] [Note] There is an updated version of "Muffinwind" (version 1.2) available. ( http://cowguru.silgrad.com/downloads.html ) [SIZE 1582308 Muffinwind.esp] [Conflict] "Muffinwind" has landscape conflicts with Centurion's "Ald Vendras" mod. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=984080&view=findpost&p=14243169 ) Muffinwind.esp [ANY Ald-Vendras_V3.esp Ald-Vendras_V3-LoKKen.esp Ald-Vendras_V3-LoKKen-SC.esp Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MultiMark (Multiple Teleport Marking) 2.2 [Marcel Hesslebarth] ;; (Ref: MultipleTeleportMarking.txt) [Order] MultiMark.esp MultiMark_FiremothPlugin.esp MultiMark_TribunalPlugin.esp MultiMark_BloodmoonPlugin.esp MultiMark-jms_patch.esp MultiMark-Display_fix.esp ;;Dragon32: version 0.1 of the JMS patch I found on my HDD [Requires] "[Marcel Hesslebarth's Multiple Teleport Marking] requires Tribunal or Bloodmoon!!!" (Ref: "MultipleTeleportMarking.txt") MultiMark.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] (Ref: MultipleTeleportMarking.txt) MultiMark_FiremothPlugin.esp [ALL MultiMark.esp [ANY Siege at Firemoth.esp [Official]Siege at Firemoth.esp SiegeAtFiremoth.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp]] [Requires] (Ref: MultipleTeleportMarking.txt) MultiMark_TribunalPlugin.esp [ALL MultiMark.esp Tribunal.esm] [Requires] (Ref: MultipleTeleportMarking.txt) MultiMark_BloodmoonPlugin.esp [ALL MultiMark.esp Bloodmoon.esm] [Requires] (Ref: MultipleTeleportMarking.txt) MultiMark.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] "["MultiMark-jms_patch.esp"] makes a small patch to Marcel Hesselbarth's fine "Multiple Teleport Marking Mod v2.2", to fix the problem [...] with missing and duplicate location entries on the Teleport Menu." (Ref: http://sites.google.com/site/johnmoonsugar/Home/morrowind-mods/ ) [ALL MultiMark.esp [NOT MultiMark-jms_patch.esp]] [Requires] MultiMark-jms_patch.esp is an add-on patch that requires the original to be active. (Ref: MultiMark-jms_patch.txt) MultiMark-jms_patch.esp MultiMark.esp ;;Dragon32: Not sure if these Order rules are necessary [Order] Siege at Firemoth.esp MultiMark_FiremothPlugin.esp [Order] [Official]Siege at Firemoth.esp MultiMark_FiremothPlugin.esp [Order] SiegeAtFiremoth.esp MultiMark_FiremothPlugin.esp [Order] OfficialMods_v5.esp MultiMark_FiremothPlugin.esp [Order] Clean Official Plugins v1.1.esp MultiMark_FiremothPlugin.esp [Order] Official_2002_Mods.esp MultiMark_FiremothPlugin.esp [Order] super_adventurers302.esp MultiMark_FiremothPlugin.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp MultiMark_FiremothPlugin.esp [Order] silgrad_tower_1-4_6.6.esp MultiMark_FiremothPlugin.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @multipatch [john.moonsugar] [Conflict] The "multipatch.esp" plugin generated by tes3cmd should not be used with these other plugins as it duplicates their functionality. multipatch.esp [ANY Mashed Lists.esp fogpatch.esp cellnamepatch.esp Merged_Leveled_Lists.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mundane Weapons [ManaUser] [Conflict] Choose ONLY ONE of these plugins. (Ref: "Mundane Weapons-Readme.txt") Mundane Weaps-Silverware.esp Mundane Weaps-Torch.esp Mundane Weaps-Both.esp [Requires] The Torch weapon requires having one of the expansions. (Ref: "Mundane Weapons-Readme.txt") [ANY Mundane Weaps-Torch.esp Mundane Weaps-Both.esp] [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Murderous Dreams [Avelon Hellfyre] [Conflict] Use only one plugin: Murderous Dreams.esp - A small chance that you will wake up dead or slightly damaged. Murderous Dreams_Safe.esp - Removes the chance for hazardous/fatal outcomes. (Ref: "MurderousDreams12.rar\readme.txt") Murderous Dreams.esp Murderous Dreams_Safe.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Museum of Artifacts Improved Expanded [Princess Stomper] [Conflict] Princess Stomper's "Museum of Artifacts Improved Expanded" is a merge of both her "Museum of Artifacts Improvements" mod and "Expanded Museum of Artifacts" by TheOtherFelix. You only need to run "Museum of Artifacts Improved Expanded". (Ref: "Museum of Artifacts Improved Expanded readme.txt") Museum of Artifacts Improved Expanded.esp [ANY ExpandedMoA.esp Clean Museum of Artifacts Improvements.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Music Mod [EvilGreebo] [Note] ! There is an update to EvilGreebo's "Music Mod" available: ! http://www.fileplanet.com/144267/140000/fileinfo/Music-Mod-v1.1 EG Music Mod.esp [Conflict] Choose one plugin: EG Music Mod V1.1 MW+TB+BM.esp - If you have Tribunal and Bloodmoon. EG Music Mod V1.1 MW+TB.esp - If you have Tribunal. EG Music Mod V1.1 MW.esp - If you only have Morrowind. (Ref: "EG music V1.1 readme.txt") EG Music Mod V1.1 MW+TB+BM.esp EG Music Mod V1.1 MW+TB.esp EG Music Mod V1.1 MW.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @My Favorites Compatible and Combined 1.4 [Dale French] [Conflict] "[Dale French's "My Favorites Compatible and Combined"] contains the following: --Captain Guar-skin's Crew ver 1.2 FINAL --Eerie Shack on the Odai --Jester's Hat of Delight ver 5 FINAL --Lute of First Impressions ver 2 --Gnomes and Gadabouts FINAL --Myth and Murder ver 1.1 --Night Lizards, Marplots, and the Faker Sign ver 1.1 --The Seekers Faction ver 1.8 --Swervo Random the Gambler --The Runaway ver 1.2 --The Soothsayer ver 1.1 --The Widow Fedaris ver 1.1" "You may safely delete ALL of the above-listed mods and just put [My Favorites Compatible and Combine ver 1.4.esp] in your Data Files folder." (Ref: "My Favorites Compatible and Combined.txt") My Favorites Compatible and Combine ver 1.4.esp [ANY Captain Guar-skin's Crew ver 1.2.esp Eerie Shack on the Odai.esp Jester's Hat of Delight FINAL.esp Lute of First Impressions.esp Male Gnomes and Gadabouts ver 1.1.esp Myth and Murder ver 1.1.esp Night Lizards, Marplots, and the Faker Sign.esp Seekers Faction v1.8.esp Swervo Random the Gambler.esp The Runaway ver 1 2.esp The Soothsayer ver 1.1.esp The Widow Fedaris ver 1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Myrabell's Clothing Emporium [Myrabell] [Requires] (Ref: "MCE readme.txt") Myrabell's Clothing Emporium.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Mysthaven Manor [William The Taffer] [Conflict] Choose ONLY ONE of these plugins. (Ref: "READ ME - Mysthaven Manor.txt") Mysthaven Manor- Necessities of Morrowind 2.0 Edition.esp Mysthaven Manor.esp [Requires] "This version of the plugin requires NOM" (Ref: "READ ME - Mysthaven Manor.txt") Mysthaven Manor- Necessities of Morrowind 2.0 Edition.esp NOM 2.13.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Narcatas Shop [Narcatas] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 48584 Narcatas Shop.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nasty Camonna Tong 1.2 [Von Djangos] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp Nasty Camonna Tong.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] Nasty Camonna Tong.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NazoX9's Guards 1.0 [NazoX9] [Conflict] "NazoX9's Guards" contains all the changes made by NazoX9's other guard mods (Ref: NX9guardsreadme.txt) NX9_Guards_Complete.ESP [ANY NX9Guards_Helseth.ESP NX9Guards_Hlaalu.esp NX9Guards_Imperial_1.2.esp NX9guards_ordinators.ESP NX9Guards_Redoran.esp NX9Guards_Telvanni.ESP] [Note] As you are using all of NazoX9's guard mods you should load the single, combined plugin "NazoX9's Guards" instead. (Ref: NX9guardsreadme.txt) [ALL NX9Guards_Helseth.ESP NX9Guards_Hlaalu.esp NX9Guards_Imperial_1.2.esp NX9guards_ordinators.ESP NX9Guards_Redoran.esp NX9Guards_Telvanni.ESP] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 107979 NX9guards_ordinators.ESP] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 69323 NX9Guards_Redoran.esp] [Patch] NazoX9's "NX9_Guard_LGRedoran_Patch.ESP" fixes dialogue incompatibilities between LGNPC Pax Redoran and NazoX9's "Guards" http://morrowind.nexusmods.com/mods/27765 NX9_Guard_LGRedoran_Patch.ESP [ALL [ANY LGNPC_PaxRedoran_v?_??.esp LGNPC_PaxRedoran_v?_??_GOTYST.esp] NX9_Guards_Complete.ESP] ;; Dragon32: Not specified (no readme) but a check in TESPCD shows the patch changing the 'lost sister' dialogue topic from LGNPC, hence this load order. No apparent change to the Guards mod ;; Also: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1049492&view=findpost&p=15677494 ;; Duplicated part of LGNPC load order here (soul sickness patch), just in case. [Order] LGNPC_PaxRedoran_v?_??.esp LGNPC_PaxRedoran_v?_??_GOTYST.esp LGNPC_SoulSicknessPatch_v?_??.esp NX9_Guard_LGRedoran_Patch.ESP ;;Dragon32: Don't believe this is necessary based on TESPCD check, can be removed if problematic [Order] NX9_Guards_Complete.ESP NX9_Guard_LGRedoran_Patch.ESP [Patch] NazoX9's "NX9_Guard_LGRedoran_Patch.ESP" fixes incompatibilities between ostar's "Less Generic Tribunal" and NazoX9's "Guards" http://morrowind.nexusmods.com/mods/27765 NX9_Guard_LGTrib_patch.ESP [ALL Less_Generic_Tribunal.esp NX9_Guards_Complete.ESP] ;; Dragon32: Not specified (no readme) but a check in TESPCD shows the patch changing a NPC from the "Guards mod, hence this load order. No apparent change to Less Generic Tribunal. Also, think the NPC is a "dirty" reference and not actually needed. [Order] NX9_Guards_Complete.ESP NX9_Guard_LGTrib_patch.ESP ;;Dragon32: Don't believe this is necessary based on TESPCD check, can be removed if problematic [Order] Less_Generic_Tribunal.esp NX9_Guard_LGRedoran_Patch.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @N'dib Treehouse Travel Add-on [lochnarus] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8329 N'dib_Treehouse_add_on.esp] [Requires] (Ref: N'dib_Treehouse_Travel_add-onREADME.txt) N'dib_Treehouse_add_on.esp Ndib_TreeHouse_beta_0.6_complete.esp [Order] Ndib_TreeHouse_beta_0.6_complete.esp N'dib_Treehouse_add_on.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Necessities for Purists 1.01 [maura amalia] [Conflict] Use only one plugin: Necessities for Purists 2x.esp - Makes game time pass twice as slow Necessities for Purists.esp - No change to game time (Ref: "Necessities for Purists 1.01 ReadMe.txt") Necessities for Purists 2x.esp Necessities for Purists.esp [Note] ! This is a template for adding food items from other mods, it does nothing on its own. ! (Ref: "Necessities for Purists 1.01 ReadMe.txt") NfP add-on template.esp [Conflict] "[Necessities for Purists] is made to replace any other necessity package (NOM, Primary Needs...) and would likely cause redundancy and overwriting." (Ref: "Necessities for Purists 1.01 ReadMe.txt") [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] [ANY NoM 3.0.esp NOM 2.13.esp Primary Needs 2.7.esp Primary Needs 2.8.esp] [Conflict] "DON'T run [Necessities for Purists] mod with Duncan's Sleep or Suffer" (Ref: "Necessities for Purists 1.01 ReadMe.txt") [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] [ANY SleepOrSuffer-Tribunal.esp SleepOrSuffer.esp] [Conflict] "DON'T run [Necessities for Purists] mod with Duncan's [...] Falling Down" (Ref: "Necessities for Purists 1.01 ReadMe.txt") [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] [ANY FallingDown-Tribunal.esp FallingDown.esp] [Conflict] "DON'T run [Necessities for Purists] mod with [...] ModMan's Hunger Mod" (Ref: "Necessities for Purists 1.01 ReadMe.txt") [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] ModMan_Hungermod.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Necessities for Purists script add-ons [maura amalia] ;;Dragon32 For "Necessities_for_Purists__Real_Wildlife.esp" see "Necessities for Purists & Real Wildlife Compatibility Patch [The Vagrant Wolf]" [Conflict] "ONLY one add-on script.esp can be checked" (Ref: "NfP script addons ReadMe.txt) NfP COM addon.esp NfP CreaturesX addon.esp NfP NOM foods addon.esp NfP The Wilderness Mod addon.esp Necessities_for_Purists__Real_Wildlife.esp [Patch] [NfP COM addon.esp] offers "COM food compatibility for Children of Morrowind 1.0." http://mw.modhistory.com/download-90-13869 (Ref: "NfP script addons ReadMe.txt) NfP COM addon.esp [ALL [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] MW_Children_1_0.esm] [Order] Necessities for Purists.esp Necessities for Purists 2x.esp NfP COM addon.esp [Patch] [NfP CreaturesX addon.esp] offers "Creatures X (Piratelord) food compatibility." http://mw.modhistory.com/download-90-13869 (Ref: "NfP script addons ReadMe.txt) NfP CreaturesX addon.esp [ALL [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] [ANY Creatures (lore).esp Creatures (Semi).esp Creatures.esp]] [Order] Necessities for Purists.esp Necessities for Purists 2x.esp NfP CreaturesX addon.esp [Patch] [NfP NOM foods addon.esp] offers "NOM food compatibility for NOM 2.13-02 [...] requires a mod that supports all NOM edibles." http://mw.modhistory.com/download-90-13869 (Ref: "NfP script addons ReadMe.txt) NfP NOM foods addon.esp [ALL [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] [ANY NOM 2.13.esp Ald Redaynia Extended COM.esp Ald Redaynia Extended.esp Vivec Outdoor Mall CoM_v2.esp Vivec Outdoor Mall_v2.esp]] [Order] Necessities for Purists.esp Necessities for Purists 2x.esp NfP NOM foods addon.esp [Patch] [NfP The Wilderness Mod addon.esp] offers "The Wilderness Mod (The Puma Man) food compatibility." http://mw.modhistory.com/download-90-13869 (Ref: "NfP script addons ReadMe.txt) NfP The Wilderness Mod addon.esp [ALL [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] [ANY The Wilderness Mod 2.0.esm The Wilderness Mod 2.0 T & B.esm]] [Order] Necessities for Purists.esp Necessities for Purists 2x.esp NfP The Wilderness Mod addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Necessities for Purists & Real Wildlife Compatibility Patch [The Vagrant Wolf] ;;Dragon32: See also "Necessities for Purists script add-ons [maura amalia]" [Patch] [Necessities for Purists & Real Wildlife Compatibility Patch] "adds the food items of Real Wildlife to Necessities for Purists" (Ref: http://mw.modhistory.com/download-90-6756 ) Necessities_for_Purists__Real_Wildlife.esp [ALL [ANY Necessities for Purists 2x.esp Necessities for Purists.esp] [ANY Real_wildlife_2b Complete.esp Real_wildlife_2b.esp]] ;;Dragon32: Despite what the readme says there's no need to load this after Real Wildlife. ESP only alters a script defined by NfP and defines a global variable [Order] Necessities for Purists.esp Necessities for Purists 2x.esp Necessities_for_Purists__Real_Wildlife.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NoM (Necessities of Morrowind) 3.03a [Taddeus] [Note] ! There is a newer version of Necessities of Morrowind (NoM) available, you may want to upgrade: ! http://mw.modhistory.com/download--12114 Necessities of Morrowind 2.0.esp Necessities of Morrowind 2.1.esp NOM 2.12.esp NOM 2.13.esp [Note] ! This plugin is a modders resource, and is meant to be merged into other plugins, it is not normally supposed to be loaded in your game. ! (Ref: "Readme NoM 3.0.html") NOM Modders Res.esp ;;; JMS - recheck for 3.0+ ;[Conflict] ; NOM conflicts with "Nevana's Twin Lamps and Slave Hunters" - NoM Food Store moves landscape, leaving slaver tower floating. ; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) ;NOM 2.13.esp ;Nevena's Twin Lamps & Slave Hunters 1.5.esp [Conflict] NOM already contains "The Moldy Horker" by Grumpy. (Ref: "Readme NoM 3.0.html") [ANY NoM 3.0.esp NOM 2.13.esp] [ANY BM_S_Inn.esp S_Inn_th.esp] [Conflict] NOM already contains "Beds for Rent" by Havokk. (Ref: "Readme NoM 3.0.html") [ANY NoM 3.0.esp NOM 2.13.esp] Beds4Rent.esp [Conflict] NOM already contains "Improved Inns" by Taddeus. (Ref: "Readme NoM 3.0.html") [ANY NoM 3.0.esp NOM 2.13.esp] [ANY Improved Inns BM.esp Improved Inns MW.esp Improved Inns TB.esp Improved Inns.esp] [Conflict] Conflicts with part 1 of the Complete Morrowind mod, the cooking one. (Ref: "Readme NoM 3.0.html") [ANY NoM 3.0.esp NOM 2.13.esp] Complete Morrowind P1.esp ;; NOM is also incompatible with: ;; Mods modifying fires (Lights 300, ):** All the fires in game have a script attached to allow you to cook. If you use another mod modifying fires you'll lose the ability to cook near them (if you load Necessities before it) or the changes made by the other mod (if you load Necessities after it). ; TBD, could add more NOM/fire conflicts here [Conflict] "Blood and Gore Fire damage.esp" modifies the fire sources so is incompatible with any other mod doing so such as NOM. (Ref: "blood_gore_manual.htm") Blood and Gore Fire damage.esp [ANY Necessities of Morrowind 2.0.esp Necessities of Morrowind 2.1.esp NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp] ; Korana's Wolverine Well House needs to load after NOM so that the door (the well) works as a door. ; Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14111909 [Order] NOM 2.13.esp Clean_WH_Well House.esp [Order] NoM 3.0.esp Clean_WH_Well House.esp [Note] These plugins are for creating animated grass with MGE, based on work by vurt. "Use them instead of vurt's BC,AI,WG,GL.esp and Solstheim.esp while creating animated grass with MGE. Don't load these esps for playing. You need the meshes from vurt's grass mods for this to work." (Ref: "Readme NoM 3.0.html") NoM_Grass FotG+FF.esp Vurt's Groundcover for NoM - BC, AI, WG, GL.esp Vurt's Groundcover for NoM - Solstheim [Lush version].esp [Conflict] Use only one of these plugins at a time. Use "NoM_Creatures Loot PHW.esp" if you want behavior as in Passive Healthy Wildlife, and use "NoM_Creatures Loot Standard.esp" if you want standard Creatures behavior. (Ref: "Readme NoM 3.0.html") NoM_Creatures Loot PHW.esp NoM_Creatures Loot Standard.esp ; JMS - load order deduced [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp NoM_Creatures Loot PHW.esp NoM_Creatures Loot Standard.esp ;;Dragon32: Load 'NoM_Creatures Loot PHW.esp' after the various mods that make animals passive [Order] animalbehave.esp NoM_Creatures Loot PHW.esp [Order] Animal Behaviour.esp NoM_Creatures Loot PHW.esp [Order] Cliffracer-FIX.esp NoM_Creatures Loot PHW.esp [Order] Less Aggressive Critters.esp NoM_Creatures Loot PHW.esp [Order] Mildlife.esp NoM_Creatures Loot PHW.esp [Order] Neutral creatures.esp NoM_Creatures Loot PHW.esp [Order] Non-Homicidal Ecosystem - Morrowind.ESP NoM_Creatures Loot PHW.esp [Order] Non-Homicidal Ecosystem - Bloodmoon.ESP NoM_Creatures Loot PHW.esp [Order] Non-Homicidal Ecosystem - Tribunal.ESP NoM_Creatures Loot PHW.esp [Order] Non-Homicidal Ecosystem Trib. & Blood..ESP NoM_Creatures Loot PHW.esp [Order] Passive_Healthy_Wildlife.esp NoM_Creatures Loot PHW.esp [Order] Passive Wildlife Vvardenfell.esp NoM_Creatures Loot PHW.esp [Order] Rational Wildlife.esp NoM_Creatures Loot PHW.esp [Order] SG-MW-ecology-BM-plugin.esp NoM_Creatures Loot PHW.esp [Order] SG-MW-ecology-carnivore-plugin.esp NoM_Creatures Loot PHW.esp [Order] SG-MW-ecology-WW-plugin.esp NoM_Creatures Loot PHW.esp [Order] wildlife_behaviour.esp NoM_Creatures Loot PHW.esp [Patch] "NoM_BF Compatibility Patch.esp" provides compatibility for Barabus' Fireplaces 2 and NoM 3.02 and subsequent versions. (Ref: "Readme NoM 3.0.html") NoM_BF Compatibility Patch.esp [ALL Barabus' fireplaces 2.esp NoM 3.0.esp] ; (Ref: "Readme NoM 3.0.html") [Order] Barabus' fireplaces 2.esp NoM 3.0.esp NoM_BF Compatibility Patch.esp [Patch] "NoM_CoM Compatibility Patch.esp" provides compatibility for Children of Morrowind and NoM 3.0 and subsequent versions. (Ref: "Readme NoM 3.0.html") NoM_CoM Compatibility Patch.esp [ALL NoM 3.0.esp MW_Children_1_0.esm] [Patch] "NoM_IO Compatibility Patch.esp" provides compatibility for Illuminated Order and NoM 3.0 and subsequent versions. (Ref: "Readme NoM 3.0.html") NoM_IO Compatibility Patch.esp [ALL NoM 3.0.esp [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] ; (Ref: "Readme NoM 3.0.html") [Order] Illuminated Order v1.0.esp NoM 3.0.esp NoM_IO Compatibility Patch.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp NoM 3.0.esp NoM_IO Compatibility Patch.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp NoM 3.0.esp NoM_IO Compatibility Patch.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp NoM 3.0.esp NoM_IO Compatibility Patch.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp NoM 3.0.esp NoM_IO Compatibility Patch.esp [Patch] "NoM_LL Compatibility Patch.esp" provides compatibility for Lothavor's Legacy and NoM 3.0 and subsequent versions. (Ref: "Readme NoM 3.0.html") NoM_LL Compatibility Patch.esp [ALL NoM 3.0.esp Lothavor's Legacy.esp] ; (Ref: "Readme NoM 3.0.html") [Order] Lothavor's Legacy.esp NoM_LL Compatibility Patch.esp [Patch] "NoM_MC Compatibility Patch.esp" provides compatibility for Morrowind Crafting 2.1 and NoM 3.0 and subsequent versions. (Ref: "Readme NoM 3.0.html") NoM_MC Compatibility Patch.esp [ALL NoM 3.0.esp Morrowind Crafting 2-1.esp] ; (Ref: "Readme NoM 3.0.html") [Order] Morrowind Crafting 2-1.esp NoM 3.0.esp NoM_MC Compatibility Patch.esp [Note] !! "use this file instead of the Morrowind Crafting esp while merging leveled lists with Wrye Mash. Don't load this esp for playing." (Ref: "Readme NoM 3.0.html") NoM_MC Lists for Merging.esp [Conflict] NoM 3.02 and subsequent versions come with a compatibility version of "Creatures.esp" that should be used instead of PirateLord's original. (Ref: "Readme NoM 3.0.html") NoM 3.0.esp [SIZE !813641 Creatures.esp] [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp NoM 3.0.esp [Conflict] NoM 3.02 and subsequent versions come with a compatibility version of "Real_wildlife_2b Complete.esp" that should be used instead of Nedius' original. (Ref: "Readme NoM 3.0.html") NoM 3.0.esp [SIZE !739807 Real_wildlife_2b Complete.esp] [Order] Real_wildlife_2b Complete.esp NoM 3.0.esp ;;Dragon32: "So the load order should be: Gluby's [Gluby's Creature Loot Mod v1.11] mod, then NoM creature loot, then NoM" ;; http://forums.bethsoft.com/index.php?/topic/1116088-rel-necessities-of-morrowind-30/page__view__findpost__p__16476834 ;;Dragon32: Added in Sendai45's "Animal Loot Mods", same logic applies I reckon [Order] Gluby's Creature Loot Mod v1.11.esp NoM_Creatures Loot PHW.esp NoM_Creatures Loot Standard.esp NoM 3.0.esp [Order] BloodmoonAnimalLootMod.esp NoM_Creatures Loot PHW.esp NoM_Creatures Loot Standard.esp NoM 3.0.esp [Order] MorrowindAnimalLootMod.esp NoM_Creatures Loot PHW.esp NoM_Creatures Loot Standard.esp NoM 3.0.esp [Order] TribunalAnimalLootMod.esp NoM_Creatures Loot PHW.esp NoM_Creatures Loot Standard.esp NoM 3.0.esp ;--------------------------------------------------- ; Rules still applicable to older versions of NOM: ;--------------------------------------------------- [Conflict] NOM 2.13 conflicts with the Bethesda plugin "entertainers.esp" [,and adul's "Entertainers Expanded"]. If you load NOM after entertainers, then Dulnea Ralaal in the Eight Plates no longer has the topic "entertain the guests". If you load entertainers after NOM, then you will lose some NOM functionality in the Eight Plates. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13546227 ) Zobator has released "Entertainers-NoM Fix": http://mw.modhistory.com/download-87-11621 NOM 2.13.esp [ANY entertainers.esp [Official]Entertainers.esp CleanEntertainers.esp Entertainers_Expanded.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NoM-BTB Compatibility Plugins 1.01 [Stilleas] [Patch] Stilleas' "NoM_BTB Compatibility Plugins" ensure compatibility between Taddeus' "Necessities of Morrowind" and "BTB's Game Improvements" http://mw.modhistory.com/download-90-14308 NoM_BTB-Alchemy Compatibility Plugin.esp [ALL BTB - Alchemy.esp NoM 3.0.esp] [Patch] Stilleas' "NoM_BTB Compatibility Plugins" ensure compatibility between Taddeus' "Necessities of Morrowind" and "BTB's Game Improvements" http://mw.modhistory.com/download-90-14308 NoM_BTB-Settings Compatibility Plugin.esp [ALL [ANY BTB - Settings (Alternate).esp BTB - Settings.esp] NoM 3.0.esp] [Order] NoM 3.0.esp NoM_BTB-Alchemy Compatibility Plugin.esp [Order] BTB - Settings (Alternate).esp NoM_BTB-Settings Compatibility Plugin.esp [Order] BTB - Settings.esp NoM_BTB-Settings Compatibility Plugin.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NoM 3 and Vurt's Groundcover 2.3a Compatibility Patch [TheUnbeholden] [Note] "When launching the game, be sure to uncheck the esps." (Ref: "NoM__Groundcover.rar\Readme.txt") NoM Groundcover - FotG, FF.esp Vurt's Groundcover for NoM - BC, AI, WG, GL.esp Vurt's Groundcover for NoM - Solstheim.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NOM3fix [abot] [Patch] "[abot's NOM3 fix is] a small patch hopefully solving a bug with penalties not applying and tisanes allowed when distant from fire in NOM3.0" http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=26&Itemid=50&-NOM3-penalties-fix NOM3fix.esp NOM 3.0.esp [Requires] "[abot's NOM3 fix is] a small patch hopefully solving a bug with penalties not applying and tisanes allowed when distant from fire in NOM3.0" http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=26&Itemid=50&-NOM3-penalties-fix NOM3fix.esp NOM 3.0.esp [Order] NOM 3.0.esp NOM3fix.esp ;; From Abot's user rules [Order] NOM3*.esp NoM_MC*.esp NoM_BF*.esp RoHT NoM Addon.esp ab01WorldFixes*.esp [Order] Better Clothes*.esp abotGuards*.esp Sentinel+Serendipity*.esp ab01HousesMerged*.esp NOM3*.esp [Order] NOM3*.esp NoM_Creatures Loot Standard.esp ; better keep BUUG changes to pathgrid than adding a few NOM objects... /covered also by ab01WorldFixes.esp Building Up Uvirith*.esp [Order] NOM3*.esp ; else no new path grid for platforms OAAB_Tel Mora.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Necromantic Robe 2 [MP*Canus] [Requires] "[CanadianIce's "Ice's Female Necromantic Robe"] REQUIRES THAT CANUS' NECROMANTIC ROBE VERSION 2 BE INSTALLED" (Ref: readme-IcesCNSFemaleNecromantic.html) Ice_CNS_FemaleNecromanticRobe.esp Clean_Necromantic_Robe_V2.esp ; Dragon32: Examined plugins in TESPCD [Order] Clean_Necromantic_Robe_V2.esp Ice_CNS_FemaleNecromanticRobe.esp [Conflict] Both "Necromantic Robe" by MP*Canus and "Rare Robes Collection" by Xanondorf add their necromantic robes to Goris the Maggot King and Dedaenc. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Clean_Necromantic_Robe_V2.esp xan_rare_robesv1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Necrorise [Cid88 and The NecroRise team] ;; expdep [Requires] Uses Bloodmoon function: placeatme. NecroRisefinal.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nerevar Say Nerevar [Blake] [Patch] MW_CHILDREN_NSN_PATCH.esp is a compatibility patch for these two mods. (Ref: "Readme - Nerevar Say Nerevar.txt") MW_CHILDREN_NSN_PATCH.esp [ALL Clean Nerevar Say Nerevar Again_v1.01.esp MW_Children_1_0.esm] ;;Dragon32 - based on the dependency ("Morrowind Comes Alive.esm") the patch is for MCA v4.x [Patch] MCA_NSN_Patch.esp is a compatibility patch for these two mods. (Ref: "Readme - Nerevar Say Nerevar.txt") MCA_NSN_Patch.esp [ALL Clean Nerevar Say Nerevar Again_v1.01.esp Morrowind Comes Alive.esm] ;;Dragon32: Checked with TESPCD [Order] Clean Nerevar Say Nerevar Again_v1.01.esp MCA_NSN_Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nerevar Armor [armor by Enlightened_Daedroth and Soulshade, quests either by Aragon or by Greevar] [Requires] (Ref: "Readme") ; Readme of original mod as copied into readmes of expanded mods [Any NerevarArmor-v30.esp ; Aragon's version St. Nerevar's Armor.esp] ; Greevar's version Tribunal.esm [Note] Both these mods add the same Armor of St Nerevar (as created by Enlightened_Daedroth and Soulshade), though the (short) quests to obtain it are different and they also add different enchantments to the armor. [ALL NerevarArmor-v30.esp St. Nerevar'S Armor.esp] [Note] !! This plugin contains evil GMSTs (despite it being described as "clean" in the Readme). !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 37922 NerevarArmor-v30.esp] [Note] This plugin contains several empty cells and should be cleaned with TESTool. [SIZE 387343 St. Nerevar's Armor.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nerevarine's Castle 0.9 [Zappara] [Conflict] "[Zappara's "Nerevarine's Castle"] includes also Weapon Wielding Mannequins v1.0 By Stephen Kent (a.k.a. Riiak Shi Nal). If you have that plugin installed you'll probably have to un-check it when you start using ["Nerevarine's Castle" by Zappara]." (Ref: "readme - Nerevarine_castle.txt") Nerevarine_castle.esp Weapon Wielding Mannequins.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nerevarine Greetings Tweaks [Glassboy] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6850 Nerevarine Greeting tweaks.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nerevarine's Castle [Zappara] [Conflict] "This plugin includes also Weapon Wielding Mannequins v1.0 By Stephen Kent (a.k.a. Riiak Shi Nal). If you have that plugin installed you'll probably have to un-check it when you start using [Nerevarine's Castle]." (Ref: "readme - Nerevarine_castle.txt") Nerevarine_castle.esp Weapon Wielding Mannequins.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC] [Conflict] "Remove the "netch admantium II.esp" that you are currently using, and check the included new [Clean Netch Adamantium Armor IIa.esp]" (Ref: Netch Adamantium Readme IIa.txt) Clean Netch Adamantium Armor IIa.esp Netch Adamantium Armor II.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Netch Adamantium Weapons [Midgetalien] [Requires] Requires Jester's "Netch Adamantium Armor II" or IDC's modified version "Netch Adamantium Armor Add-on" (Ref: sm_netchadamin_readme.txt) sm_netchadamantium_Weapons.esp [ANY Clean Netch Adamantium Armor IIa.esp Netch Adamantium Armor II.esp] ;;Dragon32: order seems logical, this plugin modifies the Netch Adamantium Armor's NPC. Order of "Netch Adamantium Armor II.esp" and "Clean Netch Adamantium Armor IIa.esp" not important as they shouldn't be used together. See Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC] [Order] Clean Netch Adamantium Armor IIa.esp Netch Adamantium Armor II.esp sm_netchadamantium_Weapons.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nevena's Clubs & Courtiers v1.0 [Nevena] ;; expdep [Requires] Uses Tribunal functions: getpcsneaking, setdelete. Nevena's Clubs & Courtiers 1.0.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nevena's Twin Lamps & Slave Hunters 1.5 [Nevena] ;; expdep [Requires] This plugin uses the Tribunal functions: setdelete, placeitem, so it requires one of the expansions. Nevena's Twin Lamps & Slave Hunters 1.5.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] "Dogmeat's Servant Repository" (and GS_SEYDA NEEN COMPLETE, which includes it) makes a very minor change to the slave script, it adds a "companion" variable so that slaves can act as companions. "Nevena's Twin Lamps & Slave Hunters 1.5" makes many changes to the slave script and won't work if these are overwritten by Dogmeat's script. If you want to play Nevena's Twin Lamps mod, load it afterwards. (Further investigation may be needed to see what effect this will have on Dogmeat's servants.) Nevena's Twin Lamps & Slave Hunters 1.5.esp [ANY GS_SEYDA NEEN COMPLETE.esp Dogmeat's Servant Repository.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Beast Bodies 3.3 [LizTail] [Conflict] Choose ONLY ONE of these plugins. "Mature" is for anatomically correct, "Clean" is for a more asexual look. New Argonian Bodies - Mature.esp New Argonian Bodies - Clean.esp New Argonian Bodies (Silaria Textures) - Mature.esp New Argonian Bodies (Silaria Textures) - Clean.esp New Argonian Bodies (Slof Textures) - Mature.esp New Argonian Bodies (Slof Textures) - Clean.esp [Conflict] Choose ONLY ONE of these plugins. "Mature" is for anatomically correct, "Clean" is for a more asexual look. (Ref. newbeastbodies33mature.zip/New Beast Bodies Read Me.html) New Khajiit Bodies - Mature.esp New Khajiit Bodies - Clean.esp New Khajiit Bodies (Slof Textures) - Mature.esp New Khajiit Bodies (Slof Textures) - Clean.esp [Conflict] To use this mod, you must have both Slof's "Better Beasts (reptile version)" and "New Beast Bodies" installed, however "New Beast Bodies" no longer reqires that Slof's "Better Beasts" plugins be active. (Ref: "new_beast_bodies-slof-tex-readme.txt") [ANY New Khajiit Bodies (Slof Textures) - Mature.esp New Khajiit Bodies (Slof Textures) - Clean.esp New Argonian Bodies (Slof Textures) - Mature.esp New Argonian Bodies (Slof Textures) - Clean.esp] [ANY Slof's Better Beasts a.esp Slof's Better Beasts b.esp Slof's Civilised Beasts.esp] [Conflict] To use this mod, you must have both Sabregirl's "Better Bodies for Argonians" (which uses Silaria's textures) and "New Beast Bodies" installed, however "New Beast Bodies" no longer reqires that Sabregirl's "Better Bodies for Argonians" be active. (Ref: "new_beast_bodies-silaria-tex-readme.txt") [ANY New Argonian Bodies (Silaria Textures) - Mature.esp New Argonian Bodies (Silaria Textures) - Clean.esp] BB-argonian-sils-text.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Better Caldera [Loki & Trancemaster] [Conflict] Trancemaster's "New Better Caldera" is based on Loki the Grouch's "Better Caldera" (Ref: "New_Caldera_Trancemaster_Edit.rar\Readme.doc") New Better Caldera (Trancemaster Edit).esp Clean Better Caldera.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Blood [razorfett147] [Note] ! "You must modify your Morrowind.ini file with the proper text entries or you will not get the extra blood options ingame or in the CS." ! (Ref: "readme_NewBloods.txt" and "Creatures X ini update.txt") [ANY NewBlood_MW.esp NewBlood_MwTbBm1.1.esp Creatures (lore).esp Creatures (Semi).esp Creatures.esp] [Conflict] Only use one plugin: NewBlood_MW.esp - for use with Morrowind only. NewBlood_MwTbBm1.1.esp - for use with Morrowind, Tribunal, and Bloodmoon. (Ref: "readme_NewBloods.txt") NewBlood_MW.esp NewBlood_MwTbBm1.1.esp [Conflict] You should be using "NewBlood_MwTbBm1.1.esp" instead of "NewBlood_MW.esp". (Ref: "readme_NewBloods.txt") NewBlood_MW.esp [ALL Bloodmoon.esm Tribunal.esm] [Conflict] Piratelord's "Creatures", though not credited, includes razorfett147's "New Blood" mod. [ANY NewBlood_MW.esp NewBlood_MwTbBm1.1.esp] [ANY Creatures (lore).esp Creatures (Semi).esp Creatures.esp] [Patch] "["NewBlood_WIadd-on.esp" is] an esp designed to assign some of the new blood types [defined in razorfett147's "New Blood", or mods which include it,] to the creatures of Wizard's Island." Download the patch from Morrowind Modding History - http://mw.modhistory.com/download-56-10943 (Ref: "WI add-on readme.txt") NewBlood_WIadd-on.esp [ALL [ANY NewBlood_MW.esp NewBlood_MwTbBm1.1.esp Creatures (lore).esp Creatures (Semi).esp Creatures.esp] Wizards Islands - Scourge of the Frost Bringer.esm] ;;"["NewBlood_WIadd-on.esp"] was done using the 1.05 patch esp for Wizard's Island" ;;the 1.05 patch [Order] Wizards_Islands_SotFB_Patch.esp NewBlood_WIadd-on.esp ;;the superpatch which bundles 1.05 [Order] Wizards' Islands Super Patch.esp NewBlood_WIadd-on.esp [Conflict] razorfett147's "New Blood", or mods which include it, and Qarl's "Green Blood" both introduce new blood types into the game and alter Morrowind creatures to use those new blood types. (Ref: "readme_NewBloods.txt" and "readme_green_blood.htm") [ANY NewBlood_MW.esp NewBlood_MwTbBm1.1.esp Creatures (lore).esp Creatures (Semi).esp Creatures.esp] Green_Blood.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Bloodworm Helm 4.1 [Kalamestari_69] [Conflict] Choose only one plugin: New Bloodworm Helm (MW).ESP - If you only have Morrowind. New Bloodworm Helm.ESP - If you have Tribunal. (Ref: "New Bloodworm Helm-22161-4-1.7z\Readme.txt") New Bloodworm Helm (MW).ESP New Bloodworm Helm.ESP [Requires] (Ref: "New Bloodworm Helm-22161-4-1.7z\Readme.txt") New Bloodworm Helm.ESP Tribunal.esm [Note] (Ref: "New Bloodworm Helm-22161-4-1.7z\Readme.txt") [ALL New Bloodworm Helm (MW).ESP Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Boots of Blinding Speed 1.1 [Kalamestari_69] [Conflict] Choose only one plugin: New Boots of Blinding Speed (MW).ESP - If you only have Morrowind. New Boots of Blinding Speed.ESP - If you have Tribunal. (Ref: "New Boots of Blinding Speed-42042-1-1.7z\Readme.txt") New Boots of Blinding Speed (MW).ESP New Boots of Blinding Speed.ESP [Requires] (Ref: "New Boots of Blinding Speed-42042-1-1.7z\Readme.txt") New Boots of Blinding Speed.ESP Tribunal.esm [Note] (Ref: "New Boots of Blinding Speed-42042-1-1.7z\Readme.txt") [ALL New Boots of Blinding Speed (MW).ESP Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Bow of Shadows 1.6 [Kalamestari_69] [Conflict] Choose only one plugin: New Bow of Shadows (MW).ESP - If you only have Morrowind. New Bow of Shadows.esp - If you have Tribunal. (Ref: "New Bow of Shadows-34418-1-6.7z\Readme.txt") New Bow of Shadows (MW).ESP New Bow of Shadows.esp [Requires] (Ref: "New Bow of Shadows-34418-1-6.7z\Readme.txt") New Bow of Shadows.esp Tribunal.esm [Note] (Ref: "New Bow of Shadows-34418-1-6.7z\Readme.txt") [ALL New Bow of Shadows (MW).ESP Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Ebony [unknown] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5160 New Ebony Helm.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NEDE - New Elemental Damage Effects [rocker] ;; "you must reorder your mod so that NEDE WGI patch would be loaded after ;; both WGI Magic Effects and NEDE v1.1" ;; (Ref: "Readme New Elemental Damage Effects v1.2.txt") [Order] Wakim's Game Improvement 9.esp ;\ Wakim's Game Improvements with No-glo v9.esp ; | AprogasVampire WakimImprovements.20021210.esp ; } these are actually mutally exclusive Balance - Magic Effects.esp ;/ NEDE v1.2.esp NEDE WGI patch.esp [Patch] (Ref: "Readme New Elemental Damage Effects v1.2.txt") NEDE WGI patch.esp [ALL NEDE v1.2.esp [ANY Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp Balance - Magic Effects.esp]] ; WGI 9 Modular ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Fire Damage Effect 1.1 [Mad DJ] [Note] !! This plugin contains evil GMSTs. (Even though Readme !! says it's clean, it isn't) !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 5307 New fire damage effect v1.1 .esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Gnaar Mok 1.0 [Melchior] [Patch] (Ref: New Gnaar Mok ReadMe.txt) New Gnaar Mok BY Patch.esp [ALL New Gnaar Mok.esp Beyond YsGramor v2.5.esm] [Patch] (Ref: New Gnaar Mok ReadMe.txt) New Gnaar Mok COM Patch.esp [ALL New Gnaar Mok.esp MW_Children_1_0.esm] [Patch] (Ref: New Gnaar Mok ReadMe.txt) New Gnaar Mok COV Patch.esp [ALL New Gnaar Mok.esp [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp KN_Keening_Clothiers.esp]] ; ordering based on filetimes [Order] New Gnaar Mok.esp New Gnaar Mok BY Patch.esp New Gnaar Mok COM Patch.esp New Gnaar Mok COV Patch.esp [Order] BB_Clothiers_of_Vvardenfell_v1.1.esp New Gnaar Mok COV Patch.esp [Order] KN_Keening_Clothiers.esp New Gnaar Mok COV Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Icons [ManaUser] [Conflict] Choose ONLY ONE of these plugins. (Ref: "New Icons - Readme.txt") New Icons - WGI Compat.esp New Icons - Basic.esp [Requires] New Icons - Trib Add-on.esp [ALL [ANY New Icons - WGI Compat.esp New Icons - Basic.esp] Tribunal.esm] [Requires] New Icons - BM Add-on.esp [ALL [ANY New Icons - WGI Compat.esp New Icons - Basic.esp] Bloodmoon.esm] [Order] Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp New Icons - WGI Compat.esp [Order] Balance - Magic Effects.esp New Icons - WGI Compat.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Imperial Helms 1.0 [grVulture] [Conflict] grVulture's "New Imperial Helms" is based on Khan raider's "Imperial helms" (Ref: "New_Imperial_Helms.txt") New_Imperial_Helms.esp Imperial helms.esp [Note] !! This plugin should only be used when uninstalling grVulture's "New Imperial Helms" !! (Ref: "New_Imperial_Helms.txt") New_Imperial_Helms_Uninstall.esp ;;expdep [Requires] This plugin uses a Startup script New_Imperial_Helms_Uninstall.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Khuul [Max] [Conflict] Choose ONLY ONE of these plugins. "New Khuul - BM" - if you're using Bloodmoon, or Bloodmoon with 'Green Morrowind' installed. "New Khuul - LB" - if you're using Bloodmoon AND you have either 'Leafy Morrowind' or 'Forested Morrowind' installed. "New Khuul - MO" - if you're not using Bloodmoon and you have 'Green Morrowind' installed. "New Khuul - LM" - if you're not using Bloodmoon AND you have either 'Leafy Morrowind' or 'Forested Morrowind' installed. (Ref: "readme - new khuul.txt") New Khuul - BM.esp New Khuul - LB.esp New Khuul - LM.esp New Khuul - MO.esp [Conflict] (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Korobal v1.2.esp [ANY New Khuul - BM.esp New Khuul - LB.esp New Khuul - LM.esp New Khuul - MO.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Lord's Mail 1.2 [Kalamestari_69] [Conflict] Choose only one plugin: New Lord's Mail (MW).ESP - If you only have Morrowind. New Lord's Mail.ESP - If you have Tribunal. (Ref: "New Lords Mail-42172-1-2.7z\Readme.txt") New Lord's Mail (MW).ESP New Lord's Mail.ESP [Requires] (Ref: "New Lords Mail-42172-1-2.7z\Readme.txt") New Lord's Mail.ESP Tribunal.esm [Note] (Ref: "New Lords Mail-42172-1-2.7z\Readme.txt") [ALL New Lord's Mail (MW).ESP Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Netch-Adamantine Icons 1.01 [Forseti] [Requires] Requires Jester's "Netch Adamantium Armor II" or IDC's modified version "Netch Adamantium Armor Add-on" (Ref: New Netch-Adamantium v101 README.txt) New Netch-Adamantium Icons 1.01.esp [ANY Clean Netch Adamantium Armor IIa.esp Netch Adamantium Armor II.esp] ;;Dragon32: order seems logical. Order of "Netch Adamantium Armor II.esp" and "Clean Netch Adamantium Armor IIa.esp" not important as they shouldn't be used together. See Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC] [Order] Clean Netch Adamantium Armor IIa.esp Netch Adamantium Armor II.esp New Netch-Adamantium Icons 1.01.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New NPC Replacer 3.50 [ZeroTheHero] [Order] Morrowind Patch *.esm New Npc Replacer 3.50.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm New Npc Replacer 3.50.esm [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 220786 New Npc Replacer 3.50.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Seyda Neen 1.7 [Trancemaster] ;;Dragon32: Unclear if this was fixed in later versions [Note] "New Seyda Neen FINAL_CLEANED seems to break Fargoth 2nd Quest. He cannot find his way towards Lighthouse." (Ref http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13492454 ) New Seyda Neen v 1.4.esp ;;Dragon32: Conflicts with CoM and Seyda Neen Docks not mentioned on Nexus page for 1.7 [Conflict] "It doesn't work well with Seyda Neen Docks v7.0" (Ref: New_Seyda_Neen_1.6.rar\Readme.doc) New Seyda Neen .esp [ANY Seyda Neen Docks V7.0 Bloodmoon.esp Seyda Neen Docks V7.0 Tribunal.esp] [Conflict] "It doesn't work well with [...] Children Of Morrowind." (Ref: New_Seyda_Neen_1.6.rar\Readme.doc) New Seyda Neen .esp MW_Children_1_0.esm [Conflict] Trancemaster's "New Seyda Neen" and Saborcoco's "Maximus" both use the same ID, Maximus, for an object. "New Seyda Neen" uses it for a NPC, "Maximus" for a Weapon. You should edit either "New Seyda Neen" or "Maximus" renaming the Maximus ID (to e.g. "NS_Maximus" or "M_Maximus"). (Ref: http://forums.nexusmods.com/index.php?/topic/777499-new-seyda-neen/?p=19401164 ) New Seyda Neen .esp Maximus.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Suran [The Wanderer] [Patch] "Suran_Seasons.esp" is a compatibility patch if you are running both The Wanderer's "New Suran" and TheLys' "Seasons". (Ref: "New Suran Read Me.txt") Suran_Seasons.esp [ALL New Suran.esp Seasons.esm] [Order] New Suran.esp Suran_Seasons.esp ;;Dragon32: "New Suran.doc" - "You can also have Cythus's Netch Adamantium Armour custom made for you" [Order] New Suran.esp New Netch-Adamantium Icons 1.01.esp [Order] New Suran.esp C&BArmors.esp [Conflict] "[The Wanderer's "New Suran"] conflicts with [Josh aka Xeon's] The Farmer Mod" (Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) Farmer Mod v4.3.esp New Suran.esp [Conflict] "[The Wanderer's "New Suran"] conflicts with [Thondur's] Suran Waterfront" (Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) [ANY Suran Waterfront V-5.1.esp Suran Waterfront 5.0.esp] New Suran.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Suran Extended 1.52 [Nicholiathan] [Note] ! The latest version of New Suran Extended is 1.52: ! http://mw.modhistory.com/download--11112 [ANY Balanced NSE CoM.esp Balanced NSE.esp New Suran Extended CoM.esp New Suran Extended.esp] [Conflict] Choose ONLY ONE of these plugins. They all include the NSE base. "New Suran Extended 1.5.esp", original loot, no children "Balanced NSE 1.5.esp", less loot, no children "New Suran Extended CoM 1.5.esp", original loot & Children of Morrowind "Balanced NSE CoM 1.5.esp", less loot & Children of Morrowind (Ref: "New Suran Extended - readme.txt") New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp [Conflict] "Traveling Merchants v2-2 also conflicts with NSE. I have deleted a couple of Suran & Ascadian Isles cells from Traveling Merchants v2-2 with Enchanted Editor (the TT's Slave crossing bridge NPC cells) and everything seems to work O.K." (Ref http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13492454 ) [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp] TravelingMerchants_v2.2.esp [Conflict] New Suran Extended includes Princess Stomper's Suran Extended. (Ref: "New Suran Extended - readme.txt") [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp] [ANY Clean Suran Extended.esp Suran Extended Family.esp] [Requires] "New Suran Extended CoM 1.5.esp" requires Children of Morrowind. (Ref: "New Suran Extended - readme.txt") New Suran Extended CoM 1.5.esp [ALL MW_Children_1_0.esm Tribunal.esm Bloodmoon.esm] [Requires] "Balanced NSE CoM 1.5.esp" requires Children of Morrowind. (Ref: "New Suran Extended - readme.txt") Balanced NSE CoM 1.5.esp [ALL MW_Children_1_0.esm Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "New Suran Extended - readme.txt") New Suran Extended 1.5.esp [ALL Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "New Suran Extended - readme.txt") Balanced NSE 1.5.esp [ALL Tribunal.esm Bloodmoon.esm] [Conflict] Since you are running New Suran Extended, you should use compatible version of the Farmer mod that comes with NSE: "Farmer Mod v4.3 NSE.esp" and disable "Farmer Mod v4.3.esp". Farmer Mod v4.3.esp [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp Farmer Mod v4.3 NSE.esp] [Conflict] "New Suran Extended NoM.esp" is no longer needed if you install the new version 1.52: (NSE152patch.7z) (Ref: "New Suran Extended - readme.txt") New Suran Extended NoM.esp [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp] [Requires] (Ref: "New Suran Extended - readme.txt") Farmer Mod v4.3 NSE.esp [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp] [Requires] (Ref: "New Suran Extended - readme.txt") Suran Archery Store_v3.0 NSE.esp [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp] [Conflict] Since you are running New Suran Extended, you should use the compatible version of the Archery Store mod that comes with NSE: "Suran Archery Store_v3.0 NSE.esp" and disable "Suran Archery Store_v3.0.esp". (Ref: "New Suran Extended - readme.txt") Suran Archery Store_v3.0.esp [ANY New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp Suran Archery Store_v3.0 NSE.esp] ;; Info about Juniper's Twin Lamps from Black Crow King: ;; (Ref http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13492454 ) [Order] Juniper's Twin Lamps (1.1 Tribunal).esp New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp Suran Archery Store_v3.0 NSE.esp Farmer Mod v4.3 NSE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Umbra 2.2 [Kalamestari_69] [Conflict] Choose only one plugin: New Umbra (MW).ESP - If you only have Morrowind. New Umbra.ESP - If you have Tribunal. (Ref: "New Umbra-27355-2-2.7z\Readme.txt") New Umbra (MW).ESP New Umbra.ESP [Requires] (Ref: "New Umbra-27355-2-2.7z\Readme.txt") New Umbra.ESP Tribunal.esm [Note] (Ref: "New Umbra-27355-2-2.7z\Readme.txt") [ALL New Umbra (MW).ESP Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @New Veloth's Judgement 2.0 [Kalamestari_69 & nONatee] [Conflict] Choose only one plugin: New Veloth's Judgement (MW).ESP - If you only have Morrowind. New Veloth's Judgement.esp - If you have Tribunal. New Veloth's Judgement 2 (MW).ESP - Held like a staff or a spear. Use if you only have Morrowind. New Veloth's Judgement 2.esp - Held like a staff or a spear. Use if you have Tribunal. (Ref: "New Veloths Judgement-28063-2-0.7z\Readme.txt") New Veloth's Judgement (MW).ESP New Veloth's Judgement.esp New Veloth's Judgement 2 (MW).ESP New Veloth's Judgement 2.esp [Requires] (Ref: "New Veloths Judgement-28063-2-0.7z\Readme.txt") [ANY New Veloth's Judgement.esp New Veloth's Judgement 2.esp] Tribunal.esm [Note] (Ref: "New Veloths Judgement-28063-2-0.7z\Readme.txt") [ALL [ANY New Veloth's Judgement (MW).ESP New Veloth's Judgement 2 (MW).ESP] Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Newtscale Hardening 1.2 [J.O.G] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 37682 newtscale_hardening.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NF Signs Replacer 1.1 [Skyfire76] ;;Dragon32: "Unique Banners and Signs" by Bart Notelaers gives... um... unique designs as opposed to Skyfire76's generic ones [Order] NF Signs Replacer.esp Unique Banners and Signs.esp ;;Dragon32: Doesn't affect the signs from "Authentic Signs: Inns and Taverns" [Nigedo] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Night Elf Race v1.1 [Hyperion] [Requires] NightElf Race requires Smoother Bodies. (Ref: "NightElf Race Readme.txt") Nightelf.esp [ANY CDR_SmootherBodies_F_NewUwear.esp CDR_SmootherBodies_F_Nude.esp] [Conflict] The NightElf race is incompatible with Better Bodies, as it will cause clipping. Use Smoother Bodies with NightElf Race instead. Or try using "Night Elf Race for Better Bodies" by theGreatNothing. (Ref: "NightElf Race Readme.txt" / "NightElf Race for BB Readme.txt") Nightelf.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Night Elf Race for Better Bodies [theGreatNothing] [Conflict] "Night Elf Race for Better Bodies" requires the Night Elf race be installed, but inactive. (Ref: "NightElf Race for BB Readme.txt") NightElvesForBBWithClothing.esp Nightelf.esp [Requires] "This Patch enables You to buy the Night Elf Armor at Meldor's Armory." It requires NightElvesForBBWithClothing.esp. (Ref: "NightElf Race for BB Readme.txt") NightElvesBBPatch1.1.esp NightElvesForBBWithClothing.esp [Requires] "This Patch add's a 'real' Double Crescent Blade to the Game." It requires NightElvesForBBWithClothing.esp. (Ref: "NightElf Race for BB Readme.txt") NightElvesBBPatch1.2.esp NightElvesForBBWithClothing.esp [Patch] (Ref: "NightElf Race for BB Readme.txt") TweakForAWB.esp [ALL NightElvesForBBWithClothing.esp Amazon War Boots 1.0.esp] ;; expdep [Requires] "NightElvesBBPatch1.2.esp" uses hasitemequipped function. NightElvesBBPatch1.2.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Night Gallery - Better Body Addon [CanadianIce] [Requires] "Make sure you have the Night Gallery esp checked and Better Bodies checked as well [as "The Night Gallery - Better Body Addon" by CanadianIce]." (Ref: "README_The_Night_Gallery_BBAddon.txt") Night_Gallery_BB_Addon.esp [ALL Better Bodies.esp night gallery.esp] ;;Dragon32: TESPCD check [Order] night gallery.esp Night_Gallery_BB_Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Night Song Armour [Westly] [Note] ! "This is a Better Bodies armour, so if you use original bodies or smoother bodies, the armour will clip horribly." ! (Ref: "Westly Presents-Night Song Armour README.txt") [ALL Westly Presents-Night Song Armour.esp [NOT Better Bodies.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nighttime Door Locks 1.1a [LDones] [Note] This plugin contains a bug, when you enter "Under Skar" (the manor district) in Ald'ruhn, you end up stuck in the rope railing next to the wooden walkway. One fix is to load up the .esp in TESAME, and delete the CELL Ald-ruhn that contains in_ar_door_01. You can tell which cell that is by looking at the detail view for that cell record in TESAME. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13495433 ) NighttimeDoorLocks-LD 1.1a.esp ; load order from JoelR: ; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14283523 ) [Order] NighttimeDoorLocks-LD 1.1a.esp Homes To Let.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nimawia Pearl Farm [Psycholex, the Architect] [Note] !! Deletes topic "Proposition" which breaks the Nels Lendo miscellaneous quest. [Ref: http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20205486 ] [SIZE 54955 Nimawia Pearl Farm.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ninja Girl Companion [Wildman] ;; expdep [Requires] This plugin uses the Bloodmoon function placeatme. Ninja_Girl_Companion_v1B.esp Bloodmoon.esm [Requires] (Ref: "Ninja_Girl_Readme.txt") Ninja_Girl_JapHouse_teleport.esp [ALL Ninja_Girl_Companion_v1B.esp Japanese_House.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No-Glo [Cu] [Note] !! "[Cu's "No-Glo" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items." !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) No-Glo_0709.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No-Glo Revisited [kaiton4] [Note] !! "[kaiton4's "No-Glo Revisited" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items." !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) No-Glo_Revisited.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Non-Homicidal Ecosystem [White_Wolf9088] [Conflict] "Only use ONE of the main files." Non-Homicidal Ecosystem - Morrowind.ESP - If you only have Morrowind. Non-Homicidal Ecosystem - Bloodmoon.ESP - If you have Morrowind and Bloodmoon. Non-Homicidal Ecosystem - Tribunal.ESP - If you have Morrowind and Tribunal. Non-Homicidal Ecosystem Trib. & Blood..ESP - If you have Morrowind, Bloodmoon and Tribunal. (Ref: http://www.nexusmods.com/morrowind/mods/42327/ ) Non-Homicidal Ecosystem - Morrowind.ESP Non-Homicidal Ecosystem - Bloodmoon.ESP Non-Homicidal Ecosystem - Tribunal.ESP Non-Homicidal Ecosystem Trib. & Blood..ESP [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 18386 Non-Homicidal Ecosystem - Bloodmoon.ESP] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 13757 Non-Homicidal Ecosystem - Morrowind.ESP] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14762 Non-Homicidal Ecosystem - Tribunal.ESP] ;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." ;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Non-Homicidal Ecosystem - Morrowind.ESP [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Non-Homicidal Ecosystem - Bloodmoon.ESP [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Non-Homicidal Ecosystem - Tribunal.ESP [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Non-Homicidal Ecosystem Trib. & Blood..ESP ;;Dragon32: Noticed that this seems to edit Creeper and the Mudcrab Merchant [Order] Non-Homicidal Ecosystem - Morrowind.ESP BTB - Equipment.esp [Order] Non-Homicidal Ecosystem - Bloodmoon.ESP BTB - Equipment.esp [Order] Non-Homicidal Ecosystem - Tribunal.ESP BTB - Equipment.esp [Order] Non-Homicidal Ecosystem Trib. & Blood..ESP BTB - Equipment.esp ;;Plugins for specific monster groups ;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." ;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Non-Homicidal Ecosystem - Daedra Edition.ESP [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10754 Non-Homicidal Ecosystem - Daedra Edition.ESP] ;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." ;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Non-Homicidal Ecosystem - Dwemer Edition.ESP ;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." ;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Non-Homicidal Ecosystem - Sixth House Edition.ESP [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 28799 Non-Homicidal Ecosystem - Sixth House Edition.ESP] ;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." ;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP ;;Super Hostile Edition [Conflict] White_Wolf9088's "Super Hostile Edition" is not compatible with his own pacification mods or animal pacification mods from other modders. (Ref: http://www.nexusmods.com/morrowind/mods/42327/ ) Super-Hostile Ecosystem (Vanilla Morrowind).ESP [ANY animalbehave.esp Animal Behaviour.esp Less Aggressive Critters.esp Mildlife.esp Neutral creatures.esp Non-Homicidal Ecosystem - Morrowind.ESP Non-Homicidal Ecosystem - Bloodmoon.ESP Non-Homicidal Ecosystem - Tribunal.ESP Non-Homicidal Ecosystem Trib. & Blood..ESP Non-Homicidal Ecosystem - Daedra Edition.ESP Non-Homicidal Ecosystem - Dwemer Edition.ESP Non-Homicidal Ecosystem - Sixth House Edition.ESP Non-Homicidal Ecosystem - Undead Edition (Trib. & Blood.).ESP Passive Wildlife Vvardenfell.esp Passive_Healthy_Wildlife.esp Rational Wildlife.esp wildlife_behaviour.esp] ;;"You must have this loaded AFTER any mod which alters the vanilla creatures in any way." ;;Ref: http://www.nexusmods.com/morrowind/mods/42327/ [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Super-Hostile Ecosystem (Vanilla Morrowind).ESP [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 41487 Super-Hostile Ecosystem (Vanilla Morrowind).ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NPC Enhanced 1.2 [Horatio] [NOTE] Horatio's "NPC Enhanced" requires either Aerelorn's "Morrowind Enhanced" or cdcooley's "NPC Enhanced MWSE patch" (Ref: "readme - NPC Enhanced v12.txt") [ALL [ANY HoratioNPCEnhanced12-Trib.esp HoratioNPCEnhanced12-BM.esp HoratioNPCEnhanced12-VE.esp] [ALL [NOT npce_mwse_patch.esp] [NOT MWE_Base.esp]]] [Conflict] Use only one version of the mod: "HoratioNPCEnhanced12-Trib.esp" if you only have Tribunal. "HoratioNPCEnhanced12-BM.esp" if you have Bloodmoon, or Bloodmoon and Tribunal. "HoratioNPCEnhanced12-VE.esp" if you have Vampire Embrace. (Ref: "readme - NPC Enhanced v12.txt") HoratioNPCEnhanced12-Trib.esp HoratioNPCEnhanced12-BM.esp HoratioNPCEnhanced12-VE.esp [Conflict] Use "HoratioNPCEnhanced12-BM.esp" or use "HoratioNPCEnhanced12-VE.esp" if you have Vampire Embrace. (Ref: "readme - NPC Enhanced v12.txt") HoratioNPCEnhanced12-Trib.esp Bloodmoon.esm [Requires] (Ref: "readme - NPC Enhanced v12.txt") HoratioNPCEnhanced12-Trib.esp Tribunal.esm [Requires] (Ref: "readme - NPC Enhanced v12.txt") HoratioNPCEnhanced12-BM.esp Bloodmoon.esm [Requires] (Ref: "readme - NPC Enhanced v12.txt") HoratioNPCEnhanced12-VE.esp [ALL Vampire_Embrace.esp Bloodmoon.esm Tribunal.esm] [Order] MWE_Base.esp HoratioNPCEnhanced12-Trib.esp [Order] MWE_Base.esp HoratioNPCEnhanced12-BM.esp [Order] MWE_Base.esp HoratioNPCEnhanced12-VE.esp [Order] Vampire_Embrace.esp HoratioNPCEnhanced12-VE.esp [Conflict] "[Horatio's "NPC Enhanced"] contains Wakim's tweaks to NPC Flee AI. These values were taken from Wakim's Game Improvements. A fantastic mod. It will cause NPCs to flee when badly injured." There is no need to run another mod which alters the same settings. (Ref: http://mw.modhistory.com/download-95-8309 ) [ANY horationpcenhanced12-bm.esp horationpcenhanced12-trib.esp horationpcenhanced12-ve.esp] [ANY MWInhabitants Flee AI Patch.esp Flee AI Tweaks.esp] ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value [Order] horationpcenhanced12-bm.esp Creatures (lore).esp [Order] horationpcenhanced12-bm.esp Creatures (Semi).esp [Order] horationpcenhanced12-bm.esp Creatures.esp [Order] horationpcenhanced12-trib.esp Creatures (lore).esp [Order] horationpcenhanced12-trib.esp Creatures (Semi).esp [Order] horationpcenhanced12-trib.esp Creatures.esp [Order] horationpcenhanced12-ve.esp Creatures (lore).esp [Order] horationpcenhanced12-ve.esp Creatures (Semi).esp [Order] horationpcenhanced12-ve.esp Creatures.esp ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, BTB's value for fAIFleeHealthMult is 45. IMO, lower the better for this value [Order] horationpcenhanced12-bm.esp BTB - Settings.esp [Order] horationpcenhanced12-bm.esp BTB - Settings (Alternate).esp [Order] horationpcenhanced12-trib.esp BTB - Settings.esp [Order] horationpcenhanced12-trib.esp BTB - Settings (Alternate).esp [Order] horationpcenhanced12-ve.esp BTB - Settings.esp [Order] horationpcenhanced12-ve.esp BTB - Settings (Alternate).esp ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value [Order] horationpcenhanced12-bm.esp NPC Functionality.esp [Order] horationpcenhanced12-trib.esp NPC Functionality.esp [Order] horationpcenhanced12-ve.esp NPC Functionality.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NPC Enhanced MWSE Add-on [Charles Cooley] [Requires] The "NPC Enhanced MWSE patch" by cdcooley requires Horatio's NPC Enhanced to be running. npce_mwse_patch.esp [ANY HoratioNPCEnhanced12-Trib.esp HoratioNPCEnhanced12-BM.esp HoratioNPCEnhanced12-VE.esp] [Conflict] The NPC Enhanced MWSE add-on was made primarily for those who do not run both MWE and MWSE. There is only one script in the original mod that uses MWE functions, and the MWSE version is the same way. That script is the one that loops through NPCs searching for those in combat with the player. MWE handles that function a little bit better... it's a bit faster and requires less CPU power. So if you are using MWE anyway, you do not need the MWSE version. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=816189&view=findpost&p=11869393 ) npce_mwse_patch.esp MWE_Base.esp ; Ref: npce_mwse_patch.txt [Order] HoratioNPCEnhanced12-Trib.esp npce_mwse_patch.esp [Order] HoratioNPCEnhanced12-BM.esp npce_mwse_patch.esp [Order] HoratioNPCEnhanced12-VE.esp npce_mwse_patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NPC Functionality 1.3 [Casey Tucker] [Conflict] Casey Tucker's "NPC Functionality" is an enhanced version of his "The Dialogue Request Mod". (Ref: http://mw.modhistory.com/download-64-12911 ) NPC Functionality.esp The Request Mod.esp [Conflict] Casey Tucker's "The Dialogue Request Mod", which his "NPC Functionality" mod is an enhanced version of, includes or replicates the behaviour of other mods: TheLys' "Give Your Orders", "Dracandros' Voice" and kirel's "How Are You?" (Ref: http://mw.modhistory.com/download-45-10768 ) NPC Functionality.esp [ANY Give your orders v13.esp dracandrosvoice.esp archcanonsvoice.esp hortatorsvoice.esp k_howareyou.esp] [Note] ! Casey Tucker's "NPC Functionality" alters the distance your PC needs to be from an NPC before the NPC greets you. In vanilla Morrowind this value is 6 (if the Construction Set help is to be believed this is multiplied by the NPC's Hello rating to get the distance before they talk); "NPC Functionality" increases this value to 9 as it adds text greetings if your PC is waving a drawn weapon around. ! LadyDeadlock's "Reduced (Passing) Commentary Mod" and "No Greet" both decrease this value (to 3 an 0 respectively). mlox will load "Reduced (Passing) Commentary Mod" or "No Greet" after Casey Tucker's "NPC Functionality" mod so the reduced greeting distance is used. If you wish to use the higher greeting distance of "NPC Functionality" then remove either "Reduced (Passing) Commentary Mod" or "No Greet". [ALL NPC Functionality.esp [ANY LadyD_Reduced_Commentary.esp no_greet_0705.esp]] [Order] NPC Functionality.esp LadyD_Reduced_Commentary.esp [Order] NPC Functionality.esp no_greet_0705.esp [Note] ! Casey Tucker's "NPC Functionality" alters the distance your PC needs to be from an NPC before the NPC greets you. In vanilla Morrowind this value is 6 (if the Construction Set help is to be believed this is multiplied by the NPC's Hello rating to get the distance before they talk); "NPC Functionality" increases this value to 9 as it adds text greetings if your PC is waving a drawn weapon around. ! BTB's Settings plugin from "BTB's Game Improvements" reduces the value. If you want the larger greeting distance from "NPC Functionality" or the smaller distance from "BTB's Game Improvements" then add an appropriate Order rule to your mlox_user.txt file. [ALL NPC Functionality.esp [ANY BTB - Settings (Alternate).esp BTB - Settings.esp]] ;;Dragon32: Checked with TESPCD [Conflict] Casey Tucker's "NPC Functionality" alters AI flee settings. There is no need to run another mod which alters the same settings. NPC Functionality.esp [ANY MWInhabitants Flee AI Patch.esp Flee AI Tweaks.esp] ;;Dragon32: Arbitrary Order rule, Creatures' value for fAIFleeHealthMult is 25, NPC Functionality's is 20. IMO, lower the better for this value [Order] Creatures (lore).esp NPC Functionality.esp [Order] Creatures (Semi).esp NPC Functionality.esp [Order] Creatures.esp NPC Functionality.esp ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value [Order] Balance - game settings.esp NPC Functionality.esp [Order] Wakim's Game Improvement 9.esp NPC Functionality.esp [Order] Wakim's Game Improvements with No-glo v9.esp NPC Functionality.esp [Order] AprogasVampire WakimImprovements.20021210.esp NPC Functionality.esp ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp NPC Functionality.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] NPC Functionality.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NPC Replace 3.0 [Arathrax/Motoki] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 24002 npcreplace3_0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NPC Soultrapping 1.21 [Torgulf] ;;Dragon32: See also Vampire Embrace 2.4 [Cortex], for a patch [Conflict] Choose ONLY ONE of these plugins. Use the "No Bloodmoon" version only if you do not have Bloodmoon (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp [ANY Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp Bloodmoon.esm] [Conflict] Choose ONLY ONE of these plugins. Use the Morrowind version only if you do not have Bloodmoon. (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.21 Fargoth (Bloodmoon).esp Torgulf's NPC Soultrapping 1.21 Fargoth (Morrowind).esp [Requires] (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.21 Fargoth (Bloodmoon).esp Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp [Requires] (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.21 Fargoth (Morrowind).esp Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp [Requires] (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's Soultrapping 1.2 - Dagoth Ur.esp [ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp] [Patch] (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.2 Combat Moves.esp [ALL [ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp] Combat Moves.esp] [Patch] (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.21 VGreetings.esp [ALL Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp VGreetings-Attack.esp VGreetings-Hit.esp Tribunal.esm Bloodmoon.esm] [Patch] Use "Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp" with Blood and Gore, when you have neither Tribunal nor Bloodmoon. (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp [ALL Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Blood and Gore Morrowind alone add-on.esp] [Patch] Use "Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp" with Blood and Gore, when you have Tribunal but not Bloodmoon. (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp [ALL Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Blood and Gore Morrowind-Tribunal add-on.esp] [Patch] Use "Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp" with Blood and Gore, when you have Bloodmoon. (Ref: "Torgulf's NPC soultrapping 1.21 - README.txt") Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp [ALL Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp Blood and Gore BM add-on.esp Bloodmoon.esm] [Requires] This plugin uses a Startup script, so you'll at least need Tribunal. Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Tribunal.esm ;;Dragon32: TESPCD shows no conflicts with Fargoth and Dagoth Ur addons and main mods. So no Order rules. [Order] Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Torgulf's NPC Soultrapping 1.2 Combat Moves.esp [Order] Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp Torgulf's NPC Soultrapping 1.2 Combat Moves.esp [Order] Combat Moves.esp Torgulf's NPC Soultrapping 1.2 Combat Moves.esp [Order] Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp Torgulf's NPC Soultrapping 1.21 VGreetings.esp [Order] VGreetings-Attack.esp Torgulf's NPC Soultrapping 1.21 VGreetings.esp [Order] VGreetings-Hit.esp Torgulf's NPC Soultrapping 1.21 VGreetings.esp [Order] Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp [Order] Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp [Order] Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp [Order] Blood and Gore.esp Blood and Gore BM add-on.esp Blood and Gore Morrowind-Tribunal add-on.esp Torgulf's NPC Soultrapping 1.21 B&G (Bloodmoon).esp [Order] Blood and Gore.esp Blood and Gore Morrowind alone add-on.esp Torgulf's NPC Soultrapping 1.21 B&G (Morrowind).esp [Order] Blood and Gore.esp Blood and Gore Morrowind-Tribunal add-on.esp Torgulf's NPC Soultrapping 1.21 B&G (Tribunal).esp ;;expdep [Requires] This plugin uses a Startup script. Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp [ANY Tribunal.esm Bloodmoon.esm] ;;expdep [Requires] This plugin uses a Startup script. Torgulf's NPC Soultrapping 1.21 Fargoth (Morrowind).esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No Female Armor for Carnithus' Armamentarium Complete [Letrune] [Requires] (Ref: No Female Armor for Carnithus' Armamentarium Complete.txt) NofemCarnithus.esp NG_New_Carnithus'_Armamentarium.esp ;;Ref: No Female Armor for Carnithus' Armamentarium Complete.txt [Order] NG_New_Carnithus'_Armamentarium.esp NofemCarnithus.esp [Order] New_Carnithus'_Armamentarium.esp NofemCarnithus.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No Female Armor for Fliggerty's Armor Project [Letrune] [Requires] (Ref: Readme for NofemFliggerty_BETA.txt) Clean NofemFliggerty_BETA.esp [ANY Fliggerty's Armor Project 2.esp FAP Low Chance.esp] ;;Ref: Readme for NofemFliggerty_BETA.txt [Order] Fliggerty's Armor Project 2.esp Clean NofemFliggerty_BETA.esp [Order] FAP Low Chance.esp Clean NofemFliggerty_BETA.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No Female Armor for HELLUVA Awesome Armor [Letrune] ;;Dragon32: Readme is ambiguous, checked validity of Requires and Order rules using TESPCD [Requires] Letrune's "No Female Armor for HELLUVA Awesome Armor" requires the Light, Medium and Heavy plugins from Sandman101's "HELLUVA Awesome Armor" NoFemHELLUVA_Awe_Armor.esp [ALL H.E.L.L.U.V.A._A.A._Heavy 1.0.esp H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp] [Order] H.E.L.L.U.V.A._A.A._Heavy 1.0.esp NoFemHELLUVA_Awe_Armor.esp [Order] H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp NoFemHELLUVA_Awe_Armor.esp [Order] H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp NoFemHELLUVA_Awe_Armor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No Female Armor for The Ultimate Knight Shop [Letrune] [Requires] "No Female Armor for The Ultimate Knight Shop" by Letrune rather logically requires that Orry's "The Ultimate Knight Shop" is loaded. (Ref: "Readme for No Female Armor for The Ultimate Knight Shop.txt") Clean NofemKnights.esp The Ultimate Knight Shop.esp ;;Readme for No Female Armor for The Ultimate Knight Shop.txt - "load it after "The Ultimate Knight Shop"" [Order] The Ultimate Knight Shop.esp Clean NofemKnights.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No Greet [Unknown] ;;Dragon32: BTB's mods set iGreetDistance to 2; No Greet sets it to 0 [Order] BTB - Settings (Alternate).esp no_greet_0705.esp [Order] BTB - Settings.esp no_greet_0705.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No Shield Effect [Daniel Wessl AKA wesslen] ;; NoShieldEffect modifies one MGEF, and it needs to come after No Glow type mods. ;;Dragon32 "If used together, be sure this mod loads after Improved No Glow in your load order so that its settings override it" ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#ShieldEgg [Order] Improved_No_Glow_v1-MW_Only.esp Improved_No_Glow_v1-MW_Trib.esp Improved_No_Glow_v1-MW_Blood.esp Improved_No_Glow_v1-MW_Trib_Blood.esp Glow-Away.esp No-Glo_0709.esp No-Glo_Revisited.esp Wakim's Game Improvements with No-glo v9.esp NoShieldEffect.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No Thieving Start [Tarnsman] [Conflict] "[Tarnsman's "No Thieving Start"] has been merged with the Tutorial Disable mod by JTE, which removes all the tutorial messages when you start a new game." (Ref: "No thieving start - readme.txt") No thieving start 1.0.esp Tutorial Disable.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @No Tapestries for Carnithus' Armamentarium Complete [Chief Stubbs] [Requires] (Ref: "CA_NoTapestries_Readme.txt") Ca_NoTapestries.esp NG_New_Carnithus'_Armamentarium.esp [Order] NG_New_Carnithus'_Armamentarium.esp Ca_NoTapestries.esp ;;Dragon32: This might work. [Order] New_Carnithus'_Armamentarium.esp Ca_NoTapestries.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nude System-B Beta 1 [Manauser] [Requires] Nude_AI.esp Nude_SB.esp [Requires] Nude_AI_Guards.esp Nude_SB.esp [Requires] Nude_FX.esp Nude_SB.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nudity Greeting Expansion 1.0 [Glassboy] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp Nudity Greeting Expansion V1.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] Nudity Greeting Expansion V1.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @NWkimono [Opethgirlie] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 10215 NWkimono_01_final.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nymeria's Mages' Guild Fix [Nymeria] [Note] The Morrowind Patch Project (MPP) fixes the ownership of the potion chest in Sadrith Mora Mages Guild. If you can live without the Supply Chest added to Caldera Mages Guild then you do not need this plugin. Nymeria's mages'guild fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Nymeria's Monthly Respawn [Nymeria] [Conflict] "If you play with Graphic Herbalism or any of the other similar [herbalism] mods that Nymeria's Monthly Respawn is unnecessary." http://forums.bethsoft.com/topic/1439244-the-mod-discovery-thread/?p=22148167 [ANY Advanced Herbalism - MO.esp Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Advanced Herbalism - BM.esp Graphic Herbalism.esp Herbalismv1.3(Tribunal).esp Herbalismv1.1.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp Herbalism_Lite_v1.0.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp Herbalism Redux 1.12a.esp Herbalism Redux 1.12a - Bloated MW.esp HR 1.12a + EW 1.5.esp HR 1.12a BMW + EW 1.5.esp Ultra Light Herbalism.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Object Permanence 2.0 [TheOne&Only] ;; Dragon32: Some changes made (see "Object Permanence Full.doc") which fix issues in MPP [Order] Morrowind Patch *.esm Object Permanence v2.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Object Permanence v2.esm [Note] ! There is a new version of TheOne&Only's "Object Permanence" available. You should upgrade! ! http://mw.modhistory.com/download-4-6235 Object Permanence Full.esm Object Permanence Bloodmoon.esm Object Permanence Morrowind.esm Object Permanence Tribunal.esm ;;Dragon32: Number of changes made (see "Object Permanence Full.doc") for compatibility with Better Heads so should be OK to load before [Order] Object Permanence v2.esm Better Heads.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Objects and Game Balance Mod 1.8 [Demens Ignis and DreadNoughtOmnis] [Conflict] Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod" includes XmirroR's "Plain Paper Fix" (Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt") dej_plain_paper_fix.esp Objects and Game Balance Mod Public.esp ;;Dragon32: Plain Paper Fix ckl [claudekennilol] shuld overwrite (q.v.) [Order] Objects and Game Balance Mod Public.esp PlainPaperFix_ALL.esp [Order] Objects and Game Balance Mod Public.esp PlainPaperFix_MW+BM.esp [Order] Objects and Game Balance Mod Public.esp PlainPaperFix_MW+TRIB.esp [Order] Objects and Game Balance Mod Public.esp PlainPaperFix_MWonly.esp [Conflict] "When using [Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod"] all "Imperial" cuirasses and helmets now have the script of "Legion Uniform", which allows the player to wear them and be acknowledged by members of the Legion. This includes cuirasses and helms of "unofficial" types, including newtscale, dragonscale, and other such armor types." The other mods identified (NukeouT's "Imperial Uniforms", Santtu Pajukanta's "Imperial Legion Uniforms" and Maelstrom's "More Legion Uniforms") do a similar thing, there's is no need to run them with Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod" (Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt") Objects and Game Balance Mod Public.esp [ANY Imperial Uniforms T B (v1.2).esp Imperial Uniforms (v1.1).esp ImperialLegionUniform.esp More Legion Uniforms.esp] [Conflict] "The ranges of nearly all weapons have been changed [by Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod"] to reflect their actual length, as it was very strange that a dagger, a fist, and a claymore had exactly the same effective reach." (Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt") Objects and Game Balance Mod Public.esp Weapon Range Balance.esp [Conflict] Demens Ignis and DreadNoughtOmnis's "Objects and Game Balance Mod" makes a similar attempt to correct the Unarmored skill as does DinkumThinkum's "Unarmored Corrector". (Ref: "Objects and Game Balance Mod v. 1.8 Readme.txt") Objects and Game Balance Mod Public.esp [ANY Unarmored_Corrector_V01_BM.esp Unarmored_Corrector_V01_TRIB.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Oblivion Mithril [CanadianIce] [Requires] "This pluggin requires Better Bodies v2.1 or later." (Ref: "Ice_OblivionMithril_Readme.txt") Ice_OblivionMithril.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Oblivion-Style Spellcasting [Fliggerty] [Order] MWE_MagickaSpells.esp OBs MWE_Magicka patch.esp [Order] Oblivion-Style Spellcasting.esp OBs MWE_Magicka patch.esp [Patch] OBs MWE_Magicka patch.esp [ALL Oblivion-Style Spellcasting.esp MWE_MagickaSpells.esp] ;; expdep [Requires] Oblivion-Style Spellcasting uses Tribunal scripting functions. [ALL Oblivion-Style Spellcasting.esp OBs MWE_Magicka patch.esp] [ANY Tribunal.esm Bloodmoon.esm] [Requires] (Ref: Oblivion-Style Spellcasting.txt) Oblivion-Style Spellcasting.esp MWE_base.esp [Order] MWE_base.esp Oblivion-Style Spellcasting.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @OB Style Quivers and Sheathing Bows for Morrowind [Sandman101] [Conflict] "DO NOT USE MORE THAN 1 OF THE ESP'S" OB_Style Auto Quivers And Bows.esp - Adds a choice script to all of the stock left pauldrons. OB_Style Quivers And Bows 4$.esp - No stock items have been effected in game, the pauldrons are sold by Hodlismod in Caldera. OB_Style Quivers And Bows.esp - Completely automatic, anybody wearing a left pauldron will have quivers regardless if they have a bow or not. (Ref: "OB Style Quivers for MW Read me .rtf") OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp [Conflict] "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind"] will conflict with Weapon Sheaths Ultimate and Weapon sheaths 1, 2 and 3 by PeterNL." You could use Mike Alexander's "Weapon Sheaths Ultimate - Glove Slot Edition" instead: http://morrowind.nexusmods.com/mods/14894 (Ref: "OB Style Quivers for MW Read me .rtf") [ANY OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp] [ANY Weapon Sheaths Part 1.esp Weapon Sheaths Part 2.esp Weapon Sheaths Part 3.esp Clean Weapon Sheaths Ultimate.esp] [Conflict] "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind" adds] the meshes that Bethesda didn't use to the templar pauldrons [...]. I've added them both because there are several mods that do this." (Ref: "OB Style Quivers for MW Read me .rtf") [ANY OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp] [ANY Clean Templar Pauldron Fix.esp Clean_Templar_Pauldron_Fix_v11.esp Cjad's Templar Pauldron Fix.esp] [Conflict] "[Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind"] will conflict with armor replacers that use an esp." (Ref: "OB Style Quivers for MW Read me .rtf") [ANY OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp] [ANY Better armor (rev1 Daedrik).esp Better armor (rev1_BoundDaedrArm).esp Better armor (rev2_Dwemer).esp Better armor (rev3_Ebony).esp Better armor (rev4 Chitin).esp Better armor (rev5_Steel).esp Better armor (rev6_Iron).esp Better armor (rev7_Templar).esp Better armor (rev8_Imperial(AD-rome).esp Better armor (rev8_Imperial(STANDART).esp Better_Armor (Rev.10 - Orcish-AD)Eng.esp Better armor (rev11_Indoril(AD).esp Better Armor (rev11_Indoril(ST).esp Better armor (rev12_Furs&Nord&Leather).esp Better armor (rev14_Glass).esp Better_Armor(Tb_pack_baseEN).esp Better_Armor(Tb_pack_FULL).esp Better Morrowind Armor.esp DA (Chitin).esp DA (Daedric).esp DA (Dwemer).esp DA (Ebony).esp DA (Glass).esp DA (Imperial).esp DA (Indoril).esp DA (Iron).esp DA (Netch Leather).esp DA (Nordic Fur).esp DA (Steel).esp DA (Templar).esp] ;;Dragon32: Sandman101's HELLUVA Awesome Armour Completion Set also adds the missing Templar pauldron meshes. ;; http://forums.bethsoft.com/topic/1118289-relz-ob-style-quivers-and-sheathing-bows-for-morrowind/?p=16435065 [Order] H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp ;;Spiffyman's merged mods including HELLUVA Awesome Armour Completion Set (see "HELLUVA Balanced 2.3 [Spiffyman]") [Order] HELLUVA Balanced BTB.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] HELLUVA Balanced BTB CS.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] HELLUVA Balanced Complete.ESP OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] HELLUVA Balanced Armor.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Note] !! Using Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind" and Alaisagae's "Left Gloves Addon" or Lurlock's "Left Gloves" (or mods which include them) without a TESTool-generated Merged Objects plugin means that the scripts from Sandman101's mod will not work. !! (Ref: http://forums.bethsoft.com/topic/1466182-is-anybody-having-luck-running-this-mod-obqsb/ ) [ALL [ANY OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp] [ANY HELLUVA Balanced Vanilla Addon.esp HELLUVA Balanced BTB.esp HELLUVA Balanced BTB CS.esp LeftGloves_Addon_v2.esp LeftGloves.esp LeftGloves_1C.esp] [NOT Merged_Objects.esp]] ;;Dragon32: OB Style Quivers and Sheathing Bows for Morrowind affects adamantium armour [Order] adamantiumarmor.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] [Official]Adamantium Armor.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] Clean Official Plugins v1.1.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] OfficialMods_v5.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] super_adventurers302.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] ImprovedAdamantiumArmor.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] Official_2002_Mods.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp ;;Complete Armor Joints patch [Conflict] "DO NOT USE MORE THAN 1 OF THE ESP'S" OB_Style Auto Quivers And Bows_CAJ.esp - Adds a choice script to all of the stock left pauldrons. OB_Style Quivers And Bows 4$_CAJ.esp - No stock items have been effected in game, the pauldrons are sold by Hodlismod in Caldera. OB_Style Quivers And Bows_CAJ.esp - Completely automatic, anybody wearing a left pauldron will have quivers regardless if they have a bow or not. (Ref: "OBQSB_CAJ Read me.rtf") OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp [Conflict] "DO NOT USE ANY OF THE ESP"S FROM THE MAIN OB Style Quivers and Sheathing Bows for Morrowind DOWNLOAD.JUST THE RESOURCES(Meshes, Textures, Icons)" (Ref: "OBQSB_CAJ Read me.rtf") [ANY OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp] [ANY OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp] [Conflict] You should use the version of Sandman101's "OB Style Quivers and Sheathing Bows for Morrowind" which is compatible with Kahkahra's "Complete Armor Joints" instead (Ref: "OBQSB_CAJ Read me.rtf") [ANY OB_Style Auto Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp] Complete Armor Joints.esp [Requires] "You will still need to download and use [Kahkahra's "Complete Armor Joints"] as it effects things that aren't in the scope of this mod." (Ref: "OBQSB_CAJ Read me.rtf") [ANY OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp] Complete Armor Joints.esp ;;"Just make sure that these esps are after CAJ in load order." ;;Ref: "OBQSB_CAJ Read me.rtf" [Order] Complete Armor Joints.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Oblivion Style Vampires [DoctorEss] ;;Dragon32: Ran this in TESPCD against Vampire Realism, Vampire Embrace, Vampiric Hunger and Vampiric Illusions. VR was the only one which came up with a definitive error. Others are likely to conflict too though I reckon [Conflict] "Q: Is your mod compatible with (insert other vampire mod here)? A: Probably not. I haven't tested it, feel free to, at your own risk." (Ref: "Oblivion Style Vampires readme.txt") Both DoctorEss' "Oblivion Style Vampires" and Jaxalot's "Vampire Realism II" alter the vampire clan (Vampire_Aundae_PC, Vampire_Berne_PC and Vampire_Quarra_PC) and vampire cure scripts (Vampire_Cure_PC). (Ref: TESPCD check by Dragon32) Oblivion Style Vampires.esp Vampire Realism II.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Oblivionized Magicka Regeneration 1.22 [andylam222] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 13897 Oblivionized Magicka Regeneration.esp] [Note] !! "Caution: This mod is not recommended for use in its current state, as it has several problems that, taken together, are fairly serious. Specifically, it alters the game's Main script to start the mod's Magicka_Regeneration script, even though it also uses a StartScript. It replaces the game's Startup script with an apparent unnecessary duplicate, which is effectively a dirty ref that can cause problems with other mods. And, finally, it contains a full slate of dirty GMSTs. These problems should all be fixed before this mod is used." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods ) Oblivionized Magicka Regeneration.esp ;;expdep [Requires] This plugin uses a Startup script. Oblivionized Magicka Regeneration.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Odai Cascade 2.5 [Thondur] [Conflict] "[Thondur's "Odai Cascade"] will conflict with Ascadian Guar Ranch by TiE 23 since it also changed the Ropebridge to a Hlaalu style bridge." (Ref: Odai Cascade - Read Me.txt") Odai-Cascade V2.5.esp AscadianRanch-1.0.esp [Conflict] Thondur's "Odai Cascade" conflicts slightly with Drac & Toccatta's "Morrowind Crafting" in that a sandbar and clay added by Morrowind Crafting no float in midstream of the Odai. This is fixed in Thondur's "Dragon Falls", which is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon". (Ref: "Dragon Falls - Read me or else....txt") http://mw.modhistory.com/download-80-13596 Odai-Cascade V2.5.esp Morrowind Crafting 2-1.esp [Conflict] There are multiple landscape conflicts when running Thondur's "Odai Cascade" and Pluto's "The Sable Dragon" together. These are fixed in Thondur's "Dragon Falls", which is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon". (Ref: "Dragon Falls - Read me or else....txt") http://mw.modhistory.com/download-80-13596 Odai-Cascade V2.5.esp The Sable Dragon .esp [Conflict] Thondur's "Dragon Falls" is a merge of his "Odai Cascade" and Pluto's "The Sable Dragon". Do not run the constituent mods with the merged mod. (Ref: "Dragon Falls - Read me or else....txt") Dragon Falls V2.esp [ANY Odai-Cascade V2.5.esp The Sable Dragon .esp] [Conflict] "[Thondur's "Odai Cascade", which is merged into his "Dragon Falls" mod] will conflict with Ascadian Guar Ranch by TiE 23 since it also changed the Ropebridge to a Hlaalu style bridge." (Ref: Odai Cascade - Read Me.txt") Dragon Falls V2.esp AscadianRanch-1.0.esp ;;Dragon32: Order rules from Pluto's Sable Dragon ;; (Ref: The Sable Dragon, Read Me.txt) [Order] Vality's Bitter Coast Addon.esp Dragon Falls V2.esp [Order] Vality's BC for Vurt's BC.esp Dragon Falls V2.esp [Order] Vality's Bitter Coast Addon (Texture Fix Edit).esp Dragon Falls V2.esp ;; (Ref: The Sable Dragon, Read Me.txt) [Order] Dragon Falls V2.esp NOM 2.13.esp [Order] Dragon Falls V2.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Official Mods 5.0 [Deathbliss] [Conflict] "OfficialMods_v5.esp" is a compilation of all the official Bethesda mods. You should deactivate the individual mods it includes. OfficialMods_v5.esp [ANY AdamantiumArmor.esp ImprovedAdamantiumArmor.esp [Official]Adamantium Armor.esp AreaEffectArrows.esp Area Effect Arrows.esp AreaEffectArrows XB Edition.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp BCsounds.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp [Official]Bitter Coast Sounds.esp EBQ_Artifact.esp CleanHelmOfTohan.esp HelmOfTohan.esp [Official]Helm of Tohan.esp Entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] [Official]LeFemm Armor.esp Master_Index.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp] [Conflict] Choose ONLY ONE of these plugins. These are all compilations of the official Bethesda mods. OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Official 2002 Mods [Lycianzer] [Conflict] Lycianzer's "Official 2002 Mods" is a compilation of all the official Bethesda mods. You should deactivate the individual mods it includes. (Ref: "Readme_Official_2002_Mods.txt") Official_2002_Mods.esp [ANY AdamantiumArmor.esp ImprovedAdamantiumArmor.esp [Official]Adamantium Armor.esp AreaEffectArrows.esp Area Effect Arrows.esp AreaEffectArrows XB Edition.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp BCsounds.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp [Official]Bitter Coast Sounds.esp EBQ_Artifact.esp CleanHelmOfTohan.esp HelmOfTohan.esp [Official]Helm of Tohan.esp Entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] [Official]LeFemm Armor.esp Master_Index.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Official Plugins 1.1 [Murlocke] [Conflict] Murlocke's "Clean Official Plugins v1.1.esp" is a compilation of all the official Bethesda mods. You should deactivate the individual mods it includes. Clean Official Plugins v1.1.esp [ANY AdamantiumArmor.esp ImprovedAdamantiumArmor.esp [Official]Adamantium Armor.esp AreaEffectArrows.esp Area Effect Arrows.esp AreaEffectArrows XB Edition.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp BCsounds.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp [Official]Bitter Coast Sounds.esp EBQ_Artifact.esp CleanHelmOfTohan.esp HelmOfTohan.esp [Official]Helm of Tohan.esp Entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] [Official]LeFemm Armor.esp Master_Index.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Official Plugins [Fritz 2011] [Conflict] Fritz's "Official_plugins_1C.esp" is a compilation of all the official Bethesda mods translated by 1C to Russian. You should deactivate the individual mods it includes. (Ref. "Readme.txt") Official_plugins_1C.esp [ANY AdamantiumArmor.esp Adamantium_Armor.esp ImprovedAdamantiumArmor.esp [Official]Adamantium Armor.esp AreaEffectArrows.esp Area Effect Arrows.esp AreaEffectArrows XB Edition.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp BCSounds.esp BCSounds 1.2.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp [Official]Bitter Coast Sounds.esp EBQ_Artifact.esp CleanHelmOfTohan.esp HelmOfTohan.esp [Official]Helm of Tohan.esp entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] [Official]LeFemm Armor.esp LeFemmArmor.esp Master_Index.esp Master_Index_Upgarded.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp] [Order] Official_plugins_1C.esp Weapon Sheaths Ultimate_1C.esp [Order] Official_plugins_1C.esp Better Heads.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Old Dwemer Books [Yar-Yulme] [Conflict] Only use one plugin: Old_dwemer_books_Better_typography.esp - If you are using the "Morrowind Code Patch" with its "Better Typography" option enabled. Old_dwemer_books.esp - If you do not. (Ref: "Old Dwemer Books.txt") Old_dwemer_books.esp Old_dwemer_books_Better_typography.esp ;;"Old Dwemer Books needs to load after the Tribunal BookRotate .esp, even if you've used BR Patcher on it." ;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=25695194 [Order] Book Rotate - Tribunal v5.3.esp Old_dwemer_books.esp ;;"Old Dwemer Books needs to load after the Tribunal BookRotate .esp, even if you've used BR Patcher on it." ;;Ref: http://forums.nexusmods.com/index.php?/topic/1314413-mlox/?p=25695194 [Order] Book Rotate - Tribunal.esp Old_dwemer_books.esp [Order] Librarian with Jackets BM Trib.esp Old_dwemer_books.esp [Order] Librarian with Jackets & Rotate BM Trib.esp Old_dwemer_books.esp [Order] Book Rotate - Tribunal v5.3.esp Old_dwemer_books_Better_typography.esp [Order] Book Rotate - Tribunal.esp Old_dwemer_books_Better_typography.esp [Order] Librarian with Jackets BM Trib.esp Old_dwemer_books_Better_typography.esp [Order] Librarian with Jackets & Rotate BM Trib.esp Old_dwemer_books_Better_typography.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Om'Nartus' Racial/Birthsign Realism Mod 1.0 [Om'Nartus] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8903 Birthsign1.esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 16821 Races1.esp] ;;Load the specific birthsign-affecting mod after WGI [Order] Balance - Character.esp Birthsign1.esp [Order] Wakim's Game Improvement 9.esp Birthsign1.esp [Order] Wakim's Game Improvements with No-glo v9.esp Birthsign1.esp [Order] AprogasVampire WakimImprovements.20021210.esp Birthsign1.esp ;;Load the specific birthsign-affecting mod after BTB [Order] BTB - Character.esp Birthsign1.esp [Order] BTB - Character (Alternate).esp Birthsign1.esp [Order] CE-DepthPerception25+BTB's Character.ESP Birthsign1.esp [Order] CE-DepthPerception50+BTB's Character.ESP Birthsign1.esp [Order] CE-DepthPerception75+BTB's Character.ESP Birthsign1.esp [Order] CE-DepthPerception100+BTB's Character.ESP Birthsign1.esp ;;Load the specific race-affecting mod after WGI [Order] Balance - Character.esp Races1.esp [Order] Wakim's Game Improvement 9.esp Races1.esp [Order] Wakim's Game Improvements with No-glo v9.esp Races1.esp [Order] AprogasVampire WakimImprovements.20021210.esp Races1.esp ;;Load the specific race-affecting mod after BTB [Order] BTB - Character.esp Races1.esp [Order] BTB - Character (Alternate).esp Races1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Order of Ascadia 2.1 [SkyShadowing] [Conflict] "[SkyShadowing's "The Order of Ascadia"] conflicts with Balmora Expansion." (Ref: http://www.youtube.com/watch?v=c30ITDt9DBo ) SoT_Order of Ascadia_V2.1.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] [Conflict] "[SkyShadowing's "The Order of Ascadia"] conflicts with [...] Epic Ald-Ruhn." (Ref: http://www.youtube.com/watch?v=c30ITDt9DBo ) SoT_Order of Ascadia_V2.1.esp Epic_aldruhn.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ordinator Armour Replacer v1.2 [VagabondAngel] [Conflict] Choose ONLY ONE of these plugins. Either the open or the closed helm. VA_OrdReplace_closedhelm1.0.esp VA_OrdReplace_openhelm1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Oriental Weapons Pack [Khan raider] [Conflict] "Oriental Weapons Pack" is better not used with similar mods, such as "Real Katana" by karstux. (Ref: "OrientalTexturesReadme.txt") Oriental weapons pack.esp [ANY Real_Katana_Lite.esp ktx_real_katana_1.2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Original Faces 1.3 [ARHIZ] [Conflict] Only use one plugin: Original Faces 1.3.esp - Adds unique faces to Vvardenfell, Solshteim and Mournhold NPCs Oryginal Faces 1.3 Morrowind only.esp - Adds unique faces to Vvardenfell NPCs Oryginal Faces 1.3 PL.esp - Adds unique faces to Vvardenfell, Solshteim and Mournhold NPCs. Polish version. Oryginal Faces 1.3 PL Morrowind only.esp - Adds unique faces to Vvardenfell NPCs. Polish version. (Ref: http://www.nexusmods.com/morrowind/mods/42189 ) Original Faces 1.3.esp Oryginal Faces 1.3 Morrowind only.esp Oryginal Faces 1.3 PL Morrowind only.esp Oryginal Faces 1.3 PL.esp ;; Ref: "Original Faces by ARHIZ [...] cause a syntax error if loaded after LGNPC Gnaar Mok" ;; https://github.com/mlox/mlox/issues/10 ;; Dragon32: Checked other LGNPC mods (and Less Generics and LGNPC Lite) in TESPCD. All show NPC_ conflicts. [Order] Original Faces 1.3.esp LGNPC_NoLore.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp [Order] Oryginal Faces 1.3 PL.esp LGNPC_NoLore.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp [Order] Oryginal Faces 1.3 Morrowind only.esp LGNPC_NoLore.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp [Order] Oryginal Faces 1.3 PL Morrowind only.esp LGNPC_NoLore.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp [Order] Original Faces 1.3.esp Less_Generic_Nerevarine.esp [Order] Original Faces 1.3.esp Less_Generic_Bloodmoon.esp [Order] Original Faces 1.3.esp Less_Generic_Tribunal.esp [Order] Oryginal Faces 1.3 PL.esp Less_Generic_Nerevarine.esp [Order] Oryginal Faces 1.3 PL.esp Less_Generic_Bloodmoon.esp [Order] Oryginal Faces 1.3 PL.esp Less_Generic_Tribunal.esp [Order] Oryginal Faces 1.3 Morrowind only.esp Less_Generic_Nerevarine.esp [Order] Oryginal Faces 1.3 PL Morrowind only.esp Less_Generic_Nerevarine.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1518406 Oryginal Faces 1.3 Morrowind only.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1518496 Oryginal Faces 1.3 PL Morrowind only.esp] [Requires] !! "[ARHIZ's "Original Faces"] is based on Westly's models and textures - it needs "Westly's Maste Headpack X" for proper working." !! Download "Westly's Master Head Pack X" from Morrowind Modding History - http://mw.modhistory.com/download--12454 !! (Ref: http://www.nexusmods.com/morrowind/mods/42189 ) [ANY Original Faces 1.3.esp Oryginal Faces 1.3 Morrowind only.esp Oryginal Faces 1.3 PL Morrowind only.esp Oryginal Faces 1.3 PL.esp] Westly's Master Headpack X.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Our Lady's Solace 1.11 [Almalexia & green_shade] ;;"Load this mod after the MPP to overwrite with this mod's changes." ;;Dragon32: MPP is an ESM, this is an ESP [Conflict] "[Almalexia & green_shade's "Our Lady's Solace" is] incompatible [...] with Voiced Almalexia." (Ref: "Our Lady's Solace Readme.txt") Our Lady's Solace.esp Almalexia_Voicev1.esp [Patch] "Sotha Sil Expanded add-on included under Optional Files. Use only if you are using SSE." Download "Our Lady's Solace - SSE Add-on" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43501/ Our Lady's Solace - SSE Add-on.esp [ALL Our Lady's Solace.esp Sotha Sil Expanded.ESP] ;;Dragon32: From TESPCD check [Order] Our Lady's Solace.esp Our Lady's Solace - SSE Add-on.esp [Order] Sotha Sil Expanded.ESP Our Lady's Solace - SSE Add-on.esp [Patch] You should use "Royal Chargen Compatibility Patch", a "plugin for Royal Chargen to fix minor compatibility issue [with "Our Lady's Solace" by Almalexia & green_shade]" Download "Royal Chargen Compatibility Patch" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43501/ OLS - Royal Chargen Patch.ESP [ALL Our Lady's Solace.esp Clean Royal Chargen.esp] ;;Dragon32: patch just includes "1jw_newchargen_dscript" [Order] Clean Royal Chargen.esp OLS - Royal Chargen Patch.ESP ;;"I looked through all the dialogue entries for [Less Generic Tribunal]. There doesn't appear to be any conflicts. Dialogue changes affect which one you'd want to load first. I'd recommend loading [Our Lady's Solace] last as it will provide a more consistent experience." ;;Ref: http://forums.nexusmods.com/index.php?/topic/2636899-our-ladys-solace/?p=23860569 [Order] Less_Generic_Tribunal.esp Our Lady's Solace.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ozzy's Grass Mods [Ozzy] [Note] "This is ANIMATED grass, so DO NOT mark my file into Morrowind Launcher Menu if massive performance impact!" (Ref: "Readme (Ozzy's grass).txt") Ozzy's Grass - Ascadian Isles.esp Ozzy's Grass - Bitter Coast.esp Ozzy's Grass - Grazelands.esp Ozzy's Grass - Solstheim.esp Ozzy's Grass - West Gash.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Palace of Varner Shuuor [Impaler] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 457802 POVSv1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Palladin47's Creatures [Palladin47] [Requires] Palladin47 - Creatures Tribunal Addon.esp requires Palladin47 - Creatures.esp to be loaded as well. Palladin47 - Creatures Tribunal Addon.esp Palladin47 - Creatures.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Paper Tweak [Super 17] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14605 paper.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Parasol House [Lenne] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 23365 parasolhouse.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Particle Arrow Replacer 4.0 [Ghostnull] [Note] ! There is a new version of Ghostnull's "Particle Arrow Replacer" available ! Download Ghostnull's "Particle Arrow Replacer" 4.0 from Morrowind Modding History - http://mw.modhistory.com/download-26-10923 [ANY Particle Arrows.esp Area Effect Arrows.esp] [Patch] "If the Official Area Effect Arrows plugin is also being used, or another mod that uses or changes Area Effect Arrows (for example, Redesigned Vivec), load AEA-Compatibility.esp" (Ref: "Particle Arrow Replaer ReadMe.txt") AEA-Compatibility.esp [ALL Particle Arrow Replacer.esp [ANY AreaEffectArrows.esp AreaEffectArrows XB Edition.esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp]] ;;Particle Arrow Replacer ReadMe.txt: "load AEA-Compatibility.esp after Particle Arrow Replacer.esp and Area Effect Arrows.esp" [Order] Particle Arrow Replacer.esp AEA-Compatibility.esp [Order] AreaEffectArrows.esp AEA-Compatibility.esp [Order] AreaEffectArrows XB Edition.esp AEA-Compatibility.esp [Order] [Official]Area Effect Arrows.esp AEA-Compatibility.esp [Order] CleanAreaEffectArrows.esp AEA-Compatibility.esp [Order] OfficialMods_v5.esp AEA-Compatibility.esp [Order] Clean Official Plugins v1.1.esp AEA-Compatibility.esp [Order] Official_2002_Mods.esp AEA-Compatibility.esp [Order] super_adventurers302.esp AEA-Compatibility.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Passing Time While Reading [Jac] [Conflict] Choose ONLY ONE of these plugins: "Jac_Passing time while reading.esp" - Use this plugin if you do not use Book Rotate. "Jac_Passing time while reading - BR patch.esp" - Use this plugin if you only use Book Rotate. The Book Rotate.esm file must be loaded for this one to work. "Jac_Passing time while reading - BRBJ patch.esp" - Use this plugin if you use both Book Rotate and Book Jackets. This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files. (Ref: "Passing time while reading readme.txt") Jac_Passing time while reading.esp Jac_Passing time while reading - BR patch.esp Jac_Passing time while reading - BRBJ patch.esp [Requires] These versions of "Passing time while reading" mod require Book Rotate. (Ref: "Passing time while reading readme.txt") [ANY Jac_Passing time while reading - BR patch.esp Jac_Passing time while reading - BRBJ patch.esp] Book Rotate.esm [Conflict] "This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files." (Ref: "Passing time while reading readme.txt") Jac_Passing time while reading - BRBJ patch.esp [ANY Book Jackets - Morrowind - BookRotate.esp Book Jackets - Morrowind.esp Book Jackets - Bloodmoon - BookRotate.esp Book Jackets - Bloodmoon.esp Book Jackets - Tribunal - BookRotate.esp Book Jackets - Tribunal.esp] ;;Dragon32: TESPCD check [Order] Book Rotate - Morrowind v1.1.esp Jac_Passing Time While Reading - BR Patch.esp [Order] Book Rotate - Bloodmoon v5.3.esp Jac_Passing Time While Reading - BR Patch.esp [Order] Book Rotate - Morrowind v1.1.esp Jac_Passing Time While Reading - BRBJ Patch.esp [Order] Book Rotate - Bloodmoon v5.3.esp Jac_Passing Time While Reading - BRBJ Patch.esp ;;Dragon32 - Ref: Eluara "I thought this was already in the rule base, but Jac's passing time while reading basic esp has to load before all Bookjackets mods." ;;http://forums.bethsoft.com/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__20171121 [Order] Jac_Passing time while reading.esp Book Jackets - Morrowind - BookRotate.esp [Order] Jac_Passing time while reading.esp Book Jackets - Morrowind.esp [Order] Jac_Passing time while reading.esp Book Jackets - Bloodmoon - BookRotate.esp [Order] Jac_Passing time while reading.esp Book Jackets - Bloodmoon.esp [Order] Jac_Passing time while reading.esp Book Jackets - Tribunal - BookRotate.esp [Order] Jac_Passing time while reading.esp Book Jackets - Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Passive Wildlife Vvardenfell 1.1 [Lucror] ;;See "Animal pacification mods [various]" ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Pax Hlaalu Revision 3.0 [Dorfmann] [Patch] "The Pax Hlaalu Addendum introduces "bug-fixes" in the dialogue menus of the original Pax Hlaalu and Pax Hlaalu (version 3.0) mods." (Ref: "P. Hlaalu Addendum (v.3) Read Me.doc") http://mw.modhistory.com/download-13-5019 Dialogue Make-over.esp Pax Hlaalu (Revision 3.0).esp [Order] Pax Hlaalu (Revision 3.0).esp Dialogue Make-over.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 133077 Dialogue Make-over.esp] [Patch] "This should permit players with ["Sea of Destiny" or "Illuminated Order"] to begin both while using Pax Hlaalu." (Ref: "PH Mod Mediator Read Me.doc") http://mw.modhistory.com/download-13-4950 Pax Hlaalu Mod Mediator.esp [ALL Pax Hlaalu (Revision 3.0).esp [ANY Sea-of-Destiny.esm PMR - Sea of Destiny 1.1.ESP PMR - Sea of Destiny 1.1_TR.esp Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp]] ;:Dragon32: not 100% sure of these Order rules but at least they make sense. [Order] Pax Hlaalu (Revision 3.0).esp Pax Hlaalu Mod Mediator.esp [Order] Illuminated Order v1.0.esp Pax Hlaalu Mod Mediator.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp Pax Hlaalu Mod Mediator.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp Pax Hlaalu Mod Mediator.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Pax Hlaalu Mod Mediator.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp Pax Hlaalu Mod Mediator.esp [Order] PMR - Sea of Destiny 1.1.ESP Pax Hlaalu Mod Mediator.esp [Order] PMR - Sea of Destiny 1.1_TR.esp Pax Hlaalu Mod Mediator.esp [Order] sodpatch1.esp Pax Hlaalu Mod Mediator.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Pearls Enhanced 2.80 [Melchior] [Conflict] Use only one of these plugins ("Pearls Enhanced readme.txt") Pearls Enhanced.esp Pearls Enhanced - Colored Pearls Add-on.esp [Patch] "[Pearls Enhanced - ResEn patch.esp] is a compatibility patch for Resources Enhanced. It replaces the vanilla Morrowind pearls found in kollops with pearls from Pearls Enhanced, making them available for harvesting." (Ref: "Pearls Enhanced - ResEn patch readme.txt") Download "PE Resources Enhanced Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43190/ Pearls Enhanced - ResEn patch.esp [ALL Resources Enhanced.esp Pearls Enhanced.esp] [Patch] "[Pearls Enhanced - ResEn patch v2.esp] is a compatibility patch for Resources Enhanced. It replaces the vanilla Morrowind pearls found in kollops with pearls from Pearls Enhanced, making them available for harvesting." (Ref: "Pearls Enhanced - ResEn patch readme.txt") Download "PE Resources Enhanced Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43190/ Pearls Enhanced - ResEn patch v2.esp [ALL Resources Enhanced.esp Pearls Enhanced - Colored Pearls Add-on.esp] ;; (Ref: "Pearls Enhanced - ResEn patch readme.txt") [Order] Resources Enhanced.esp Pearls Enhanced.esp Pearls Enhanced - Colored Pearls Add-on.esp Pearls Enhanced - ResEn patch.esp Pearls Enhanced - ResEn patch v2.esp [Patch] "[Pearls Enhanced - HFP patch.esp] is a compatibility patch for HerbalismForPurists. It replaces the vanilla Morrowind pearls found in kollops with pearls from Pearls Enhanced, making them available for harvesting." (Ref: "Pearls Enhanced - HFP patch readme.txt") Download "PE Herbalism For Purists Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43190/ Pearls Enhanced - HFP patch.esp [ALL [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp] Pearls Enhanced.esp] [Patch] "[Pearls Enhanced - HFP patch v2.esp] is a compatibility patch for HerbalismForPurists. It replaces the vanilla Morrowind pearls found in kollops with pearls from Pearls Enhanced, making them available for harvesting." (Ref: "Pearls Enhanced - HFP patch readme.txt") Download "PE Herbalism For Purists Patch" from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/43190/ Pearls Enhanced - HFP patch v2.esp [ALL [ANY Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp] Pearls Enhanced - Colored Pearls Add-on.esp] ;; (Ref: "Pearls Enhanced - HFP patch readme.txt") [Order] Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp Syc_HerbalismforPurists_TB_ONLY.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp Pearls Enhanced.esp Pearls Enhanced - Colored Pearls Add-on.esp Pearls Enhanced - HFP patch.esp Pearls Enhanced - HFP patch v2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Peasant Gowns Replacer 2.0 [Korana] [Requires] "These "Peasant Gowns" are full gowns, designed for use with Better Bodies 2.0." (Ref: "Peasant Gowns Replacer READ-ME.txt") [ANY PeasantGownsReplacer.esp BB2_Peasant_Gowns.esp] Better Bodies.esp [Requires] 'PeasantGownsReplacerTRIB.esp' requires Morrowind and Tribunal. You WILL need to run both the replacer for Morrowind and the Tribunal esp in order for the Tribunal replacer addon to work correctly. (Ref: "Peasant Gowns Replacer READ-ME.txt") PeasantGownsReplacerTRIB.esp [ALL PeasantGownsReplacer.esp Tribunal.esm] [Order] PeasantGownsReplacer.esp PeasantGownsReplacerTRIB.esp [Conflict] 'PeasantGownsReplacer.esp' adds the shop to the game world. Please discontinue use of 'BB2_Peasant_Gowns.esp' and use 'PeasantGownsReplacer.esp' instead. Otherwise there are potential doubling issues. (Ref: "Peasant Gowns Replacer READ-ME.txt") PeasantGownsReplacer.esp BB2_Peasant_Gowns.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Pegas Horse Ranch 3.1 [MADMAX and Team] [Note] ! You have an old version and should upgrade. ! http://www.nexusmods.com/morrowind/mods/3881/ [ANY [VER<3.1 Pegas Horse Ranch v.esm] [VER<3.1 Pegas Horse Ranch v.esp]] [Order] Morrowind Patch *.esm Pegas Horse Ranch v.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Pegas Horse Ranch v.esm [Conflict] Choose ONLY ONE of these plugins. (Ref: "Pegas Horse Ranch Readme.txt") Pegas Horse Ranch v.esm Pegas Horse Ranch v.esp ;; expdep [Requires] Uses Tribunal functions: (forcejump, getsquareroot, disablelevitation, setdelete, enablelevitation), so one of the expansions is required. [ALL Pegas Horse Ranch v.esm Pegas Horse Ranch v.esp] [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Personal Storage Quarters [Colorhaze] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8436 PSQ10.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Persuasion Response Expansion 4.0 [Glassboy] [Note] ! The latest version of this mod is 4.0 ("P.R.E. v4.0.esp"), you may want to upgrade: ! http://www.freewebs.com/glassboy/dialogfocus.htm Persuasion Response Expansion.esp Persuasion Response Expansion v2.5.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 205320 P.R.E. v4.0.esp] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp P.R.E. v4.0.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] P.R.E. v4.0.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @PC Clothier - Balmora 1.67 [AimeeKae] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 283137 AK_PCClothier_Balmora_CS.esp] [Conflict] Choose ONLY ONE of these plugins. AK_PCClothier_Balmora.esp is the dialog version of this mod. AK_PCClothier_Balmora_CS.esp is the companion share version of this mod. (Ref: "ak_pcclothier_balmora-readme.txt") AK_PCClothier_Balmora.esp AK_PCClothier_Balmora_CS.esp [Patch] "Clean_AK_PCClothier_patch_v1.67.esp" is a patch for AimeeKae's "PC Clothier - Balmora" Download it from Morrowind Modding History - http://mw.modhistory.com/download-44-10227 (Ref: "ak_pcc_v1.67.txt") Clean_AK_PCClothier_patch_v1.67.esp [ANY AK_PCClothier_Balmora.esp AK_PCClothier_Balmora_CS.esp] [Order] AK_PCClothier_Balmora.esp Clean_AK_PCClothier_patch_v1.67.esp [Order] AK_PCClothier_Balmora_CS.esp Clean_AK_PCClothier_patch_v1.67.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @PC Smithy v1.0 [AimeeKae] [Requires] "This mod uses the Companion Share function, so Tribunal or Bloodmoon is required." (Ref: "ak_pcsmithy_ebonheart-readme-v1.0.txt") Clean_AK_PCSmithy_v1.0.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Pharlan replacement wings [Sabregirl] [Requires] "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod." (Ref: "readme_Pharlan-wing-replacer.txt") SG_forpharl_replacement_wings.esp SG_forest_pharlan.esp [Requires] "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod." (Ref: "readme_Pharlan-wing-replacer.txt") SG_galpharl_replacement_wings.esp SG_galesapharl.esp [Requires] "[Sabregirl's "Pharlan Replacement wings"] mus be used in conjunction with and load AFTER the appropriate race mod." (Ref: "readme_Pharlan-wing-replacer.txt") SG_STD_pharlan-replacement-wings.esp SG_Pharlan_std_4_0-BB.esp [Order] SG_Pharlan_std_4_0-BB.esp SG_STD_pharlan-replacement-wings.esp [Order] SG_forest_pharlan.esp SG_forpharl_replacement_wings.esp [Order] SG_galesapharl.esp SG_galpharl_replacement_wings.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Pharlans addon: Hit sounds [Sabregirl] [Requires] "[Sabregirl's "Pharlans addon: Hit sounds"] adds sounds for hit reactions to Pharlan characters-both male and female." pharl-hitvoices.esp SG_Pharlan_std_4_0-BB.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Phijama's Bow Resource Merchant [Calislahn] [Conflict] Do not use both "Phijama's Bow Resource" and "Phijama's Bow Resource Merchant" by Calislahn. You do, however, need the resources from "Phijama's Bow Resource". (Ref: "Readme_PJM_Bows_Merchant.txt") Clean PJM Bows.esp PJM Bows Merchant.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Phijama's Sheathing Weapons for Companions [melian] [Requires] (Bloodmoon must be installed, but doesn't have to be active) PhijamaWeaponsCompanions_FreeArrows.esp Bloodmoon.esm [Requires] (Bloodmoon must be installed, but doesn't have to be active) PhijamaWeaponsCompanions_NoFreebies.esp Bloodmoon.esm [Conflict] Choose ONLY ONE of these plugins. "PhijamaWeaponsCompanions_FreeArrows.esp" gives arrows to your companions to prevent a game glitch "PhijamaWeaponsCompanions_NoFreebies.esp" no free arrows - you need to make sure your companions have another weapon to use if they run out PhijamaWeaponsCompanions_FreeArrows.esp PhijamaWeaponsCompanions_NoFreebies.esp [Order] PhijamaWeaponsCompanions_FreeArrows.esp PhijamaWeaponsCompanions_NoFreebies.esp NOM 2.13.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Piratelords Trade Enhancements 3.2 [PirateLord] ;; (Ref: "PTE Readme.txt") [Order] Piratelords Trade Enhancements.esp Merged_Objects.esp PTE - BC Patch.esp [Patch] "If you use Better Clothes (with PTE), then load the patch file (included) after merged objects. This will correct the errors caused by merged objects process." (Ref: "PTE Readme.txt") PTE - BC Patch.esp [ALL Piratelords Trade Enhancements.esp [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp]] [Note] When using Merged Objects with PTE, you should edit Merged_Objects.esp and remove all the NPCs modified by PTE. "Leaving the NPCs in has been known to cause crashes with PTE due to their adjusted inventories and negative items." (Ref: "PTE Readme.txt") (If you want to avoid this message, rename Merged_Objects.esp to Merged_Objects_for_PTE.esp, for example). [ALL Piratelords Trade Enhancements.esp Merged_Objects.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Plain Paper Fix [XmirroR] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 60707 dej_plain_paper_fix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Plain Paper Fix ckl 1.0 [claudekennilol] [Conflict] Only use one plugin: PlainPaperFix_ALL.esp - If you have Morrowind and both expansions PlainPaperFix_MW+BM.esp - If you have Morrowind and just Bloodmoon PlainPaperFix_MW+TRIB.esp - If you have Morrowind and just Tribunal PlainPaperFix_MWonly.esp - If you just have Morrowind (Ref: "Plain Paper Fix.txt") PlainPaperFix_ALL.esp PlainPaperFix_MW+BM.esp PlainPaperFix_MW+TRIB.esp PlainPaperFix_MWonly.esp ;; expdep [Requires] "PlainPaperFix_MWonly.esp" uses Tribunal function setdelete so it requires one of the expansions. PlainPaperFix_MWonly.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] claudekennilol's "Plain Paper Fix ckl" is an alternative to XmirroR's "Plain Paper Fix" because XmirroR's alters the ID of the paper making it incompatible with mods that require the game's paper to make other items. (Ref: "Plain Paper Fix.txt") [ANY PlainPaperFix_ALL.esp PlainPaperFix_MW+BM.esp PlainPaperFix_MW+TRIB.esp PlainPaperFix_MWonly.esp] dej_plain_paper_fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Playable Children [Emma] [Note] ! Be aware that you still need to download Emma's "Morrowind Children" mod and install the BSA package in order to get all the meshes and textures needed for "Playable Children". ! (Ref: Playablechildren2_0_readme.txt) [ALL PlayableChildren2.0.esp [NOT MW_Children_1_0.esm]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Playable Dwemer Golem [SpiritofPower] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8366 Clean Playable Golem.esp] [Requires] Clean Playable Golem.esp Dwemer golem.esp ;;Dragon32 - Checked using TESPCD [Order] Dwemer golem.esp Clean Playable Golem.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Player Home Penumbra and Quest [Jan Heuser AKA Skil8] [Conflict] "[Jan Heuser's "Player home Penumbra and Quest"] conflicts with: Umbra Blademaster [by Melchior Dahrk]." (Ref: https://www.youtube.com/watch?v=qIXMZ-HaNLY ) Penumbra.ESP Umbra, Blademaster.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @PMR - Sea of Destiny Complete 1.1 [Pinkertonius] [Conflict] "[PMR - Sea of Destiny Complete] merges the SOD main file with the SOD patch and the SOD expansion Frostfall into a single ESP[, "PMR - Sea of Destiny 1.1.ESP"]." PMR - Sea of Destiny 1.1.ESP [ANY Sea-of-Destiny.esm SoD Frost Fall.esp sodpatch1.esp] [Conflict] Envy123 has released a moved version of Pinkertonius' "PMR - Sea of Destiny Complete" which is fully compatible with Tamriel Rebuilt. http://mw.modhistory.com/download--14242 [ANY PMR - Sea of Destiny 1.1.ESP Sea-of-Destiny.esm] TR_Mainland.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Pocket Pals 1.4 [andoreth] [Order] Morrowind Patch *.esm Pocket Pals - Names!.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Pocket Pals - Names!.esm [Order] Morrowind Patch *.esm Pocket Pals Skill Base.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Pocket Pals Skill Base.esm [Requires] (Ref: "Readme - Pocket Pals.txt") [ANY Pocket Pals Skill Base.esm Pocket Pals - Names!.esm] Tribunal.esm ;;Pocket Pals - Ash Clan! [Requires] (Ref: "Readme - Pocket Pals Ash Clan!.txt") Pocket Pals - Ash Clan!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] ;;Pocket Pals - Bloodmoon Knights! [Requires] (Ref: "Readme - Pocket Pals Bloodmoon Knights!.txt") Pocket Pals - Bloodmoon Knights!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Bloodmoon.esm Tribunal.esm] ;;Pocket Pals - Deadly Daedra! [Requires] (Ref: "Readme - Pocket Pals Deadly Daedra!.txt") Pocket Pals - Deadly Daedra!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] ;;Pocket Pals - Dwemer Mechs! [Requires] (Ref: "Readme - Pocket Pals Dwemer Mechs!.txt") Pocket Pals - Dwemer Mechs!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] ;;Dragon32: Apparently conflicts with "Dwemer Centurion Construction" by WrongNote, can't find a download link. ;;Pocket Pals - Kwama Queendom [Requires] (Ref: "Readme - Pocket Pals Kwama Queendom!.txt") Pocket Pals - Kwama Queendom!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] ;;Pocket Pals - Mostly Mammals! [Requires] (Ref: "Readme - Pocket Pals Mostly Mammals!.txt") Pocket Pals - Mostly Mammals!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] ;;Pocket Pals - Mournhold Mayhem! [Requires] (Ref: "Readme - Pocket Pals Mournhold Mayhem!.txt") Pocket Pals - Mournhold Mayhem!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] ;;Pocket Pals - Names Add-On! [Requires] (Ref: "Pocket_Pals_Names_Add_On_21v1.4_andoreth.zip\Pocket Pals Names Add-On!\How to add names!.txt") Pocket Pals - Names Add-On!.esp [ALL Pocket Pals - Names!.esm Tribunal.esm] ;;Pocket Pals - Pocket Gods! [Requires] (Ref: "Readme - Pocket Pals Pocket Gods!.txt") Pocket Pals - Pocket Gods!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] ;;Pocket Pals - Sea and Sky! [Requires] (Ref: "Readme - Pocket Pals Sea and Sky!.txt") Pocket Pals - Sea and Sky!.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] ;;Pocket Pals - Undead Alive! [Conflict] Use only one plugin. Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp - For those with Tribunal and Bloodmoon. Pocket Pals - Undead Alive! Tribunal Only.esp - For those with just Tribunal. (Ref: "Readme - Pocket Pals Undead Alive!.txt") Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp Pocket Pals - Undead Alive! Tribunal Only.esp [Requires] (Ref: "Readme - Pocket Pals Undead Alive!.txt") Pocket Pals - Undead Alive! Tribunal Only.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm] [Requires] (Ref: "Readme - Pocket Pals Undead Alive!.txt") Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp [ALL Pocket Pals - Names!.esm Pocket Pals Skill Base.esm Tribunal.esm Bloodmoon.esm] ;;Dragon32: "jjs_pock_whistle" varies with plugins. Order rule preserves plugin's Modified Date [Order] Pocket Pals - Mostly Mammals!.esp Pocket Pals - Undead Alive! Tribunal Only.esp Pocket Pals - Kwama Queendom!.esp Pocket Pals - Ash Clan!.esp Pocket Pals - Bloodmoon Knights!.esp Pocket Pals - Pocket Gods!.esp Pocket Pals - Deadly Daedra!.esp Pocket Pals - Mournhold Mayhem!.esp Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp Pocket Pals - Dwemer Mechs!.esp Pocket Pals - Sea and Sky!.esp Pocket Pals - Names Add-On!.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Poorly Placed Object Fix 1.2 [Slartibartfast] [Note] ! There is a new version of Slartibartfast's "Poorly Placed Object Fix" available, you should upgrade! ! http://mw.modhistory.com/download-1-12002 [VER <1.2 Poorly Placed Object Fix*.esm] Poorly Placed Object Fix.esm [Order] Morrowind Patch *.esm Poorly Placed Object Fix*.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Poorly Placed Object Fix*.esm ;;Dragon32: Not mentioned but worth adding. [Order] Bloodmoon.esm Poorly Placed Object Fix*.esm [Conflict] The "Poorly Placed Object Fix" esm file has all the individual fixes merged together. (Ref: "Readme - Poorly placed object Fix.txt") Poorly Placed Object Fix*.esm [ANY AC 14,1 floating rock fix.esp Addamasartus floating bellows fix.esp Addamasartus floating goblets fix.esp AI 1-12 floating rock fix.esp AI 2-14 floating rock fix.esp Ald Redaynia floor fix.esp Ald Redaynia Rock fall fix.esp Ald Velothi floating rock fix.esp Andre Mauls tower fix.esp Arilles floating spoon fix.esp Ashalmawria -10 15 stair fix.esp Ashinabi smugglers cave ladder fix.esp Ashlands -1-1 floating rock fix.esp Ashlands 0,2 floating rock fix.esp Ashlands 1 13 floating rock fix.esp Ashlands 2 0 Floating Ashtree Fix.esp Ashlands 4,1 floating rock fix.esp Ashlands 6 11 floating rock fix.esp Ashlands 7 10 floating rock fix.esp Ashlands 7 6 floating grass fix.esp Ashlands 7 6 floating rocks fix .esp Ashlands 7 7 floating trama root and rocks fix.esp Assurdiripal floating rock fix.esp Bal Fell 8-12 floating wall fix.esp Bal Fell stair fix.esp BC -11,5 floating rock fix.esp BC -3-10 floating rock fix.esp BC -4-10 floating kelp and rock fix.esp BC -8,2 floating rock and extra mesh fix.esp Census and excise wall fix.esp Door to Kushtashp fix.esp Ebernanit floor fix.esp Eboneart bridge clipping fix.esp Ebonheart bridge missing faces fix.esp Ebonheart clipping chimney fix.esp Ebonheart company hall dagger fix.esp Ebonheart foundation removal.esp Ebonheart NE entrance fix.esp Ebonheart pillar fix.esp Ebonheart wall alignment fix.esp Fanar Fork-beard candle fix.esp Felsaad Coast -21 25 floating snow fix.esp Forgotten Vaults Mezzanine fix.esp Gnisis cave home & door fixes.esp Grazelands 10,6 floating rock fix.esp Grazelands 10,9 floating rock fix.esp Grazelands 9 9 submerged wickwheat fix.esp Grazelands 9,14 floating rock fix.esp Hloramaren Dome Floating Alembic Fix.esp Hloramaren upper door marker lowered.esp Indoranyon clipping rock-fort fix.esp Kushtashpi floating brazier fix.esp Kushtashpi Shrine rock and floor fix.esp Maar Gan wall fix.esp Maran Adon black mesh fix.esp Mat bottle and floating pole fix.esp Molag Amur 14,-3 floating log fix.esp Odirniran Missing door fix.esp Pelagiad Ahnassi's wall fix.esp Pond_scum_alignment_fix.esp Raven Rock Factors Estate Tapestry Fix.esp Sandas wall fix.esp Saturan door fix.esp Shushishi floating rock fix.esp Solsrheim Isinfier Plains -18 21 floating rock fix..esp Solstheim Hirstaang Forsest -25 20 sunken holly fix.esp Suran floating rock fix.esp Suran Lake Barnacle fixes.esp Suran tower wall and door fix.esp Suran-Desele's invisible wall fix.esp West Gash -13,10 floating barnacles fix.esp WG -10,16 floating rock fix.esp WG -11 14 rock fix.esp WG -13,11 rock fix.esp WG -15,14 floating rock fix.esp wolverine hall bridge stair hidden.esp Wolverine hall extra static fix.esp Zalit's yurt door marker fix.esp] ;;Dragon32: Included all the Ebonheart-affecting individual fix mods from Poorly Placed Object Fix as conflicts. Not sure if that's correct. [Conflict] "Poorly Placed Object Fix" by Slartibartfast "is incompatible with the 'Ebonheart Fix' mod by Kid 77 as both fix the same things but in different fashion." (Ref: "Readme - Poorly placed object Fix.txt") [ANY Poorly Placed Object Fix*.esm Eboneart bridge clipping fix.esp Ebonheart bridge missing faces fix.esp Ebonheart clipping chimney fix.esp Ebonheart company hall dagger fix.esp Ebonheart foundation removal.esp Ebonheart NE entrance fix.esp Ebonheart pillar fix.esp Ebonheart wall alignment fix.esp] Ebonheart Fix.ESP [Conflict] Early versions of Slartibartfast's "Texture Fix" included "Pond_scum_fix 1.0.esp", this mod is no longer needed when using Slartibartfast's "Poorly Placed Object Fix" (Ref: "Readme - Poorly placed object Fix.txt") [ANY Poorly Placed Object Fix*.esm Pond_scum_alignment_fix.esp] Pond_scum_fix 1.0.esp [Conflict] Both "Suran tower wall and door fix.esp" from Slartibartfast's "Poorly Placed Object Fix" and "MCR_Suran Guard Tower Door Fix.esp" from Mr. C. Racer's "Little Details and Fixes" fix the same thing. [ANY Poorly Placed Object Fix*.esm Suran tower wall and door fix.esp] MCR_Suran Guard Tower Door Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Portable Library Book Jackets Compatibility Patch [Skizo] [Conflict] Skizo has released "Portable Library Book Jackets Compatibility Patch" which changes Adul's "Portable Library" to use the meshes and textures from Daleth's "Book Jackets" mod. http://mw.modhistory.com/download-11-6546 Library_Portable.esp [ANY Book Jackets - Bloodmoon - BookRotate.esp Book Jackets - Bloodmoon.esp Book Jackets - Morrowind - BookRotate.esp Book Jackets - Morrowind.esp Book Jackets - Tribunal - BookRotate.esp Book Jackets - Tribunal.esp Librarian with Jackets & Rotate BM Trib.esp Librarian with Jackets BM Trib.esp] [Conflict] Use only one plugin Library_Portable.esp - Adul's original mod Library_Portable_Book_Jackets_Compatible.esp - Skizo's version, for users of Daleth's "Book Jackets" mod. Library_Portable.esp Library_Portable_Book_Jackets_Compatible.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Potion/Scroll Icons and Potion Sort [rmrfstar] [Conflict] rmrfstar's "Potion/Scroll Icons and Potion Sort" is a merge of Erasmus' "Potions" and "Scrolls" and Srikandi's "Potion Sorter Mod" mods. There is no need to run the original mods (Ref: "PSsorticon - Readme.txt") PSsorticon.esp [ANY PotionSorter.esp Potions.esp Scrollsv1.1.esp Clean Potions.esp Clean Potions1.esp Clean Scrolls.esp] [Note] !! "Potion/Scroll Icons and Potion Sort" by rmrfstar accidentally removes the summoning enchantment from the Golden Saint summoning scrolls. !! Spirithawke has released a version which restores this enchantment, as well as another version which removes some controversial changes to three chests. !! http://mw.modhistory.com/download--12174 [DESC !/Spirithawke/ PSsorticon.esp] [Conflict] BTB's Alchemy and Equipment plugins from "BTB's Game Improvements" mod alter scrolls and potions whilst retaining the default icons. Erasmus' "Potions" and "Scrolls" change the icons used by potions and scrolls whilst keeping their default names and other values. To use BTB's and Erasmus' mods together you will need to run TESTool's Merge Objects function and enable the Merged_Objects.esp. [ANY PSsorticon.esp Potions.esp Scrollsv1.1.esp Clean Potions.esp Clean Potions1.esp Clean Scrolls.esp] [ALL [ANY BTB - Alchemy.esp BTB - Equipment.esp] [NOT Merged_Objects.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Potion Upgrade [Schwaa] [Note] !! "Potion Upgrade" by Schwaa conflicts with Erasmus' "Potions" and Srikandi's "Potion Sorter Mod", and any mod that includes them. To fix this you will need to run TESTool's Merge Objects function and enable the Merged_Objects.esp. !! (Ref: "K_Potion_Upgrades.txt") [ALL K_Potion_Upgrade_1.2.esp [ANY PotionSorter.esp Potions.esp PSsorticon.esp Clean Potions.esp Clean Potions1.esp Clean Scrolls.esp] [NOT Merged_Objects.esp]] [Order] K_Potion_Upgrade_1.2.esp K_Scroll_Upgrade_MW_Trib_Bmoon.esp Key Replacer Trib & BM.esp KeyNamer.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Potted Plants 2.0 [andoreth] [Conflict] Only use one plugin: Potted Plants - MO.esp - use if you do not have any expansions Potted Plants - Trib.esp - use if you have Tribunal, but not Bloodmoon Potted Plants - BM.esp - use if you have Bloodmoon, but not Tribunal Potted Plants - Trib & BM.esp - use if you have both (Ref: "Readme - Potted Plants.txt") Potted Plants - BM.esp Potted Plants - MO.esp Potted Plants - Trib & BM.esp Potted Plants - Trib.esp ;; expdep [Requires] "Morrowind Toy Shoppe - Figurines!.esp" uses the Tribunal functions setscale and setdelete. Potted Plants - MO.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Power to the People [Knef] [Conflict] "[Knef's "Power to the People"] is incompatible with any mod that modifies racial powers." (Ref: "README Kn-PowerToThePeople.txt") Kn-PowerToThePeople.esp [ANY AprogasVampire WakimImprovements.20021210.esp Balance - Character.esp BTB - Character.esp BTB - Character (Alternate).esp CE-DepthPerception25+BTB's Character.ESP CE-DepthPerception50+BTB's Character.ESP CE-DepthPerception75+BTB's Character.ESP CE-DepthPerception100+BTB's Character.ESP Clean Races_Update.esp Morrowind Rebirth - Racial Diversity *.ESP NPC Magicka Regen (Wakim).esp Races1.esp RAMF_Mer_for_NPCs.esp RAMF.esp RAMF_for_NPCs.esp RAMF_Mer.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Prancing Ash Inn [Chaka ZG] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 88668 Prancing Ash Inn.ESP] [Patch] "CH_PAI_V7BC_patch.ESP" is "a small patch for the Prancing Ash Inn and Vality7's Bitter COast addon" (Ref: "CH_PAI_V7BC_patch-41220-1-0.rar\Readme.txt") http://morrowind.nexusmods.com/mods/41220 CH_PAI_V7BC_patch.ESP [ALL Prancing Ash Inn.ESP Vality's Bitter Coast Addon.esp] ;;Dragon32: Order assumed through TESPCD and original load order, patch readme is... sparse. LAND conflict between Prancing Ash Inn and Vality's mod. [Order] Vality's Bitter Coast Addon.esp Prancing Ash Inn.ESP CH_PAI_V7BC_patch.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Primary Needs 2.8 [Balor, Elthar] [Note] ! There is a new version of "Primary Needs" available, 2.8, with errors fixed by Elthar. You should upgrade! ! http://mw.modhistory.com/download-53-13012 Primary Needs 2.7.esp [Conflict] "Do NOT use with Primary Needs 2.7 installed the same time" (Ref: "Ver 2.8 readme first! .txt") Primary Needs 2.7.esp Primary Needs 2.8.esp [Requires] "If you have [Bloodmoon], only use [Primary Needs 2.7 (Bloodmoon addon).esp] with the main Primary needs pluging." (Ref: "Readme Primary_needs.txt") Primary Needs 2.7 (Bloodmoon addon).esp [ALL Primary Needs 2.8.esp Bloodmoon.esm] ;;Dragon32: Not actually needed, Bloomoon Addon just adds some wells to Solstheim. Added Order rule for neatness. [Order] Primary Needs 2.8.esp Primary Needs 2.7 (Bloodmoon addon).esp [Conflict] Balor's "Primary Needs" adds bloodlust for vampires which will conflict with zennorious' "Vampiric Hunger" Primary Needs 2.8.esp Vampiric Hunger Base.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Princess Lokken Post-Main Quest Improvements [Princess Stomper] [Requires] (ref: readme Princess Lokken Post-Main Quest Improvements.txt) Princess Lokken PostQuest Improvements.esp [ALL Bloodmoon.esm Tribunal.esm BT_Whitewolf_2_0.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Princess Trees [Princess Stomper] ;;Dragon32: "Princess Trees" contains a number of LAND records, load BE after so that "Princess Trees" doesn't interfere with BE. [Order] Princess Trees.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp ;;Dragon32: "Princess Trees" contains a number of LAND records, load "A Portcullis for Moonmoth" after so that "Princess Trees" doesn't interfere with it. [Order] Princess Trees.esp A Portcullis for Moonmoth (v1.1).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Printing Press [Aquan and dongle] [Conflict] Only use one plugin PrintingPress_MW_only.esp - if you only have Morrowind PrintingPress_Tribunal.esp - if you have Tribunal (Ref. PrintingPress_Tribunal_readme.txt and PrintingPress_MW_only_readme.txt) PrintingPress_MW_only.esp PrintingPress_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Prison Ship Escape [Tenaka] [Conflict] Choose ONLY ONE of these plugins. "The Prison Ship Escape V2.esp" if you are about level 5-9. "The Prison Ship Escape High Level V2.esp" if you are level 20+. (Ref: "Prison Ship Escape Readme.txt") The Prison Ship Escape V2.esp The Prison Ship Escape High Level V2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Private Mobile Base Addon pack 1.1 [N3M0] ;; Alchemy Sorter [Requires] You need to enable all the "Portable Mobile Base" plugins. (Ref: "Read me PMB Addon pack.txt") PMB Addon AlchemySorter.esp [ALL Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp] [Order] Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp PMB Addon AlchemySorter.esp ;; Cyborg Creator [Requires] You need to enable Henkbein's "Dwemer Cyborg" plugin and all the "Portable Mobile Base" plugins. (Ref: "Read me PMB Addon pack.txt") PMB Addon Cyborg Creator.esp [ALL Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp Dwemer_Cyborgs.esp] [Order] Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp PMB Addon Cyborg Creator.esp ;; Dragon32: Not in readme, logical to load addon after main cyborg mod [Order] Dwemer_Cyborgs.esp PMB Addon Cyborg Creator.esp ;; Inscription [Requires] You need to enable all the "Portable Mobile Base" plugins. (Ref: "Read me PMB Addon pack.txt") PMB Addon Inscription.esp [ALL Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp] [Order] Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp PMB Addon Inscription.esp ;; Dragon32: from the readme "Same kind of system, It should not conflict." ;; Added this so if that's wrong we've got the plugin name for TheDopeHatMan's Inscription mod ;; [Conflict] ;; PMB Addon Inscription.esp ;; Clean Inscription 2.0.esp ;; Remote Storage [Requires] You need to enable all the "Portable Mobile Base" plugins. (Ref: "Read me PMB Addon pack.txt") PMB Addon Remote Storage.esp [ALL Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp] [Order] Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp PMB Addon Remote Storage.esp ;; Supply [Requires] You need to enable all the "Portable Mobile Base" plugins. (Ref: "Read me PMB Addon pack.txt") PMB Addon Supply.esp [ALL Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp] [Order] Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp PMB Addon Supply.esp ;; Transport [Requires] You need to enable all the "Portable Mobile Base" plugins. (Ref: "Read me PMB Addon pack.txt") PMB Patch Transport.esp [ALL Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp] [Order] Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp PMB Patch Transport.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Private Mobile Base Tribunal-Bloodmoon V4.2 [henkbein] [Requires] (Ref: "readme_Private_Mobile_Base4.txt") [ALL Private_Mobile_Base.esp Private_Mobile_Base2.esp Private_Mobile_Base3.esp Private_Mobile_Base4.esp] [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Private Tower Balmora V40 [henkbein] [Requires] (Ref: "readme_Private_Tower_Balmora.txt") Private_Tower_Balmora.esp Private_Tower_Ordeal.esp [Requires] (Ref: "readme_Private_Tower_Balmora.txt") Private_Tower_Ordeal.esp Private_Tower_Balmora.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Privateer's Hold [Jman0WarS, ManaUser] ;; "It has been tested specifically with QuickChar, and works as long as this mod loads after QuickChar" ;; (Ref: "PrivateersHold Readme.txt") [Order] Quick Char.esp PrivateersHold.esp ;;abot's versions of QuickChar [Order] QuickChar.esp PrivateersHold.esp [Order] QuickCharTR.esp PrivateersHold.esp [Order] Quick Char (Timescale Edit).esp PrivateersHold.esp [Requires] (Ref: "PrivateersHold Readme.txt") PrivateersHold.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Prized Possession [Dale French] [Note] The Morrowind Patch Project (MPP) fixes the problem that the Pillow Quest is activated only when you have cleared Drarayne Thelas' storeroom of rats (Fighters' Guild quest) and reported that to her. Unfortunately, without the MPP, the quest can't show up once you've also reported the clearance back to the Fighters' Guild. Dale French's "Prized Possession" hooks into this vanilla game quest and so you would benefit from running the MPP at the same time. (Ref: "Morrowind Patch quest.rtf" and "Prized Possession readme.txt") [ALL Prized Possession.esp [NOT [ANY Morrowind Patch v1.6.4.esm Morrowind Patch v1.6.5-BETA.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm Morrowind Rebirth - Morrowind Patch *.esm]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Proper Ladies for Starfires NPC Additions 1.1 [froucria] [Note] ! There is a new version of froucria's "Proper Ladies for Starfires NPC Additions" available, you should upgrade. ! http://mw.modhistory.com/download-90-14007 [ANY ProperLadies Alchemists-n-Tailors.esp ProperLadies Commoners-n-etc.esp ProperLadies Nobles.esp ProperLadies Nobles HTC alpha.esp] [Conflict] Use only one plugin: "ProperLadies_1.1_HoldItCompat.esp" - Is compatible with Danae's "Hold It" mod. "ProperLadies_1.1.esp" - Is not compatible with Danae's "Hold It" mod. (Ref: "ProperLadies_1.1 Readme.txt") ProperLadies_1.1.esp ProperLadies_1.1_HoldItCompat.esp [Requires] "In order to use [froucria's "Proper Ladies for Starfires NPC Additions"] , you MUST have Starfires NPC Additions ver-1.11 installed!" (Ref: "ProperLadies_1.1 Readme.txt") ProperLadies_1.1.esp Starfires NPC Additions ver-1.11.esp [Requires] "In order to use [froucria's "Proper Ladies for Starfires NPC Additions"] , you MUST have Starfires NPC Additions ver-1.11 installed! [and] you MUST have Hold it installed." (Ref: "ProperLadies_1.1 Readme.txt") ProperLadies_1.1_HoldItCompat.esp [ALL Starfires NPC Additions ver-1.11.esp Hold it - replacer.esp] ;;Dragon32: Ref: "ProperLadies_1.1 Readme.txt" [Order] Starfires NPC Additions ver-1.11.esp Hold it - replacer.esp Hold it - SF npc addon.esp ProperLadies_1.1.esp ProperLadies_1.1_HoldItCompat.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Propylons 1.1 [Charles Cooley] [Note] According to the Readme "This will run with or without the Master Index plugin. If you load this without the Master Index plugin you may see dialog warnings in the Warnings file and in the Construction Set, but the dialog should still work correctly." propylons1.1.esp ;;Dragon32: Despite above feel it's better, or at least tidier, to load Propylons after Master Index. Matches load order from file dates. [Order] master_index.esp propylons1.1.esp [Order] [Official]Master Index.esp propylons1.1.esp [Order] CleanMasterIndex.esp propylons1.1.esp [Order] MasterIndex.esp propylons1.1.esp [Order] OfficialMods_v5.esp propylons1.1.esp [Order] Clean Official Plugins v1.1.esp propylons1.1.esp [Order] super_adventurers302.esp propylons1.1.esp [Order] Official_2002_Mods.esp propylons1.1.esp [Order] Wilderness Sounds.esp propylons1.1.esp [Order] Wilderness Sounds Bloodmoon.esp propylons1.1.esp [Order] Wilderness Sounds Tribunal.esp propylons1.1.esp [Order] Wilderness Sounds T & B.esp propylons1.1.esp [Order] super_adventurers302.esp propylons1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Prosey's Better Female Pants 1.0 [Prosey] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 13017 Prosey_female_pants_replace.esp] [Conflict] Prosey's "Better Female Pants" is not needed if you use Psychodog Studio's "Better Clothes" Prosey_female_pants_replace.esp [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp Better Clothes Complete (BTB Edit).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Protective Guards [Fliggerty] [Note] ! If you use Protective Guards, it's best not to use MCA Guards Patch, using it may cause problems ! (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=918882&view=findpost&p=13377858 ) [ALL Protective Guards.esp MCA - Guards Patch.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Province: Cyrodiil 01 [ProvinceCyrodiil] [Requires] "Make sure to have [...] Tamriel_Data [...] installed [to use "Province: Cyrodiil"]" Download "Tamriel_Data" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44537/ (Ref: http://www.nexusmods.com/morrowind/mods/44922/ ) PC_Stirk_v.ESP Tamriel_Data.esm [Note] "Do not tick the ["Province:Cyrodiil" grass plugin] in the launcher, but only use it, when generating distant lands." (Ref: http://www.nexusmods.com/morrowind/mods/44922/ ) PC_Stirk_Grass.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Provincial Bath Shoppe 1.0 [Korana] ; both of the plugins modify Pelagiad (0, -7) and Pelagiad (0, -8). ; (Ref: reported by Marcus La Tendresse) [Order] Clean Ascadian Styles.esp Provincial_Bath _Shoppe_v1.esp ; both of the plugins modify Pelagiad (0, -8). ; (Ref: reported by Marcus La Tendresse) [Order] Provincial_Bath _Shoppe_v1.esp Suran Waterfront 5.0.esp [Order] Provincial_Bath _Shoppe_v1.esp Suran Waterfront V-5.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MWSE 2.1 Pursuit Revisited [Yacoby] [Note] ! The latest version of "Pursuit Enhanced" is 2.1, you should upgrade. ! https://www.nexusmods.com/morrowind/mods/45904/ Pursuit Enhanced*.esp [Conflict] !! With version 1.2.4 of "Pursuit Enhanced" the Go To Jail patch is no longer required. !! (Ref. Readme - Pursuit Enhanced.htm) Pursuit Enhanced -Go To Jail Patch.esp [ANY *Pursuit_Revisited*.esp [VER=1.2.4 Pursuit Enhanced.esp]] [Conflict] !!! You are running an older version of "Pursuit Enhanced" with a newer version of !!! "Pursuit Revisited", remove the old version and make sure revisited is up to date: !!! https://www.nexusmods.com/morrowind/mods/45904/ Pursuit Enhanced*.esp *Pursuit_Revisited*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @PW_Redesigned Vivec-Vivec_Expansion.esp [Pseron Wyrd] [Note] Pseron Wyrd has released a plugin combining Piratelord's "Redesigned Vivec" with Hoghead the Horrible's "Vivec Expansion" ( http://www.morrowind4kids.com/pseronwyrd/PW_Redesigned_Vivec-Vivec_Expansion.zip ) [ALL Redesigned Vivec.esp [ANY Vivec Expansion 2.0.esp Vivec Expansion.DV.esp]] [Note] !! This plugin contains evil GMSTs !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 2056524 PW_Redesigned Vivec-Vivec_Expansion.esp] [Conflict] Pseron Wyrd's 'PW_Redesigned Vivec-Vivec_Expansion.esp' combines Piratelord's "Redesigned Vivec" with Hoghead the Horrible's "Vivec Expansion". There is no need to use the constiuent mods with Pseron Wyrd's combined mod. PW_Redesigned Vivec-Vivec_Expansion.esp [ANY Redesigned Vivec.esp [ANY Vivec Expansion 2.0.esp Vivec Expansion.DV.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Qarl's Gothic Attire II [Qarl] [Requires] "[Qarl's Gothic Attire II] requires my first Qarl's Gothic Attire mod." (Ref: "qarls_gothic_attire_II_readme.txt") http://mw.modhistory.com/download-8-5659 Qarls_Gothic_AttireII.esp Qarls_Gothic_Attire.esp [Requires] The clothes in "Qarl's Gothic Attire II" are for Better Bodies. (Ref: "qarls_gothic_attire_II_readme.txt") Qarls_Gothic_AttireII.esp Better Bodies.esp ;;Dragon32: checked with TESPCD and the two mods conflict, as I has to be loaded with II makes sense for II to load after I [Order] Qarls_Gothic_Attire.esp Qarls_Gothic_AttireII.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Quarra Clan 1.1 [Jonathan Nash] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 266531 quarraclan.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Quest Tweaks and Alternatives 1.17 [Stuporstar] ;;"Loading Trainwiz's [Main Quest Enhancers] after QTA should make anything he did override anything minor I did, so it shouldn't be a problem." ;; Ref: http://forums.bethsoft.com/topic/1510730-rel-quest-tweaks-and-alternatives/?p=24055530 ;;Dragon32: TESPCD shows no conflicts [Order] Quest Tweaks and Alternatives_.esp MQE_MainQuestEnhancers.ESP [Order] Quest Tweaks and Alternatives_.esp MQE_BlightedBeasties.ESP [Order] Quest Tweaks and Alternatives_.esp MQE_CrowdControl.ESP [Order] Quest Tweaks and Alternatives_.esp MQE_GarrisonedGhostgate.ESP [Order] Quest Tweaks and Alternatives_.esp MQE_ImperialIntolerance.ESP [Order] Quest Tweaks and Alternatives_.esp MQE_SixthHouseShrines.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @QuickChar 1.4.5 [Bink, Maximius, abot, BTB] [Conflict] "Quick Char.esp" is Bink and Maximius' version; "QuickChar.esp" or "QuickCharTR.esp" is abot's version; "Quick Char (Timescale Edit).esp" is BTB's version. You should only use one version of the mod. Quick Char.esp QuickCharTR.esp QuickChar.esp Quick Char (Timescale Edit).esp [Conflict] Choose only one plugin: QuickCharTR.esp - If you have Tamriel Rebuilt QuickChar.esp - If you do not (Ref: "Quick Char.txt") QuickCharTR.esp QuickChar.esp [Requires] "If you have Tamriel Rebuilt installed, use QuickCharTR.esp." (Ref: "Quick Char.txt") QuickCharTR.esp TR_Mainland.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Quorn Resource Integration 1.11 [Melchior Dahrk] [Conflict] "[Melchior Dahrk's "Quorn Resource Integration" hand places] quorn's armor and creature resources throughout the game while also adding them to appropriate leveled lists." You probably do not need to run quorn's original mods whilst running Melchior Dahrk's "Quorn Resource Integration". (Ref: "Quorn Resource Integration.txt") Quorn Resource Integration.ESP [ANY Argonian_Armor_sets.esp netch_armor_resource.esp chain_armor_set.esp ColovianFurGauntlets-BM.esp chitin_updates.esp dreugh_armor_set.esp trollbone_armor_set.esp newtscale_armor_set.esp studded_armor_set.esp] [Conflict] "[Melchior Dahrk's "Quorn Resource Integration"] merged quorn's integration with this mod (don't use DremoraLords.esp)" (Ref: "Quorn Resource Integration.txt") Quorn Resource Integration.ESP DremoraLords.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Race/Birthsign Remix [paulkdad] ;;Load the specific race-affecting mod after WGI [Order] Balance - Character.esp race_birthsign_remix.esp [Order] Wakim's Game Improvement 9.esp race_birthsign_remix.esp [Order] Wakim's Game Improvements with No-glo v9.esp race_birthsign_remix.esp [Order] AprogasVampire WakimImprovements.20021210.esp race_birthsign_remix.esp ;;Load the specific race-affecting mod after BTB [Order] BTB - Character.esp race_birthsign_remix.esp [Order] BTB - Character (Alternate).esp race_birthsign_remix.esp [Order] CE-DepthPerception25+BTB's Character.ESP race_birthsign_remix.esp [Order] CE-DepthPerception50+BTB's Character.ESP race_birthsign_remix.esp [Order] CE-DepthPerception75+BTB's Character.ESP race_birthsign_remix.esp [Order] CE-DepthPerception100+BTB's Character.ESP race_birthsign_remix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Race Rebuild 1.41 [Mythos] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1382260 race_rebuildv1_41.esp] [Note] !! "Not recommended for use in its current state. The mod is highly problematic, and contains a large amount of dirty refs from the official Bethesda mods that the mod author likely had installed, but which have no business being in this mod." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods ) race_rebuildv1_41.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Races Are More Fun 0.5 [Alaisiagae] [Conflict] You don't need a toggle for the Khajiit Eye of Night when running "Races Are More Fun" by Alaisiagae. (Ref: readme_Races Are More Fun - *.txt) [ANY Khajiit Eye of Night Toggle.esp Khajiit Night Eye Toggle.ESP] [ANY RAMF.esp RAMF_Mer_for_NPCs.esp RAMF_for_NPCs.esp RAMF_Mer.esp] [Conflict] Choose ONE plugin: "RAMF_for_NPCs.esp" - Use this if you want NPCs to be able to use racial powers and spells. "RAMF_Mer.esp" - Use this if you want the Elf names to change to Mer names. "RAMF_Mer_for_NPCs.esp" - Use this if you want Elf names to change to Mer names AND you want NPCs to be able to use racial powers and spells. "RAMF.esp" - Use this if you don't want the other versions. (Ref: http://www.nexusmods.com/morrowind/mods/21875/ ) RAMF_Mer_for_NPCs.esp RAMF.esp RAMF_for_NPCs.esp RAMF_Mer.esp ;;Dragon32: Gluby clued me onto this by PM. This mod has a similar issue with Merged Objects as Alaisiagae's Birthsigns Are More Fun, q.v. So, in a TESTool merge with any mod that happens to also alter racial abilities (say, WGI), you're going to get both the new ones from RAMF and the original one, even if you place RAMF later in load order. ;;So, RAMF needs to load after Merged Objects. ;;See also http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods [Order] Merged_Objects.esp RAMF_Mer_for_NPCs.esp RAMF.esp RAMF_for_NPCs.esp RAMF_Mer.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Races Are More Fun (RAMF) - Playable Children Edition [Kefke the Wren] [Note] ! It is recommended not to load Alaisiagae's "Races Are More Fun (RAMF) for NPCs" when using "Races Are More Fun (RAMF) - Playable Children Edition" by Kefke the Wren ! (Ref: Readme RAMF_Playable_Children.rtf) [ALL [ANY RAMF_Playable_Children (M).esp RAMF_Playable_Children.esp] RAMF_for_NPCs.esp] [Note] ! Only the version of "Races Are More Fun (RAMF)" that is loaded last will take effect. If you wish to use a different version of "Races Are More Fun (RAMF)", it must load after "Races Are More Fun (RAMF) - Playable Children Edition". ! To ensure your desired load order you should create a custom [Order] rule in "mlox_user.txt" for your game. ! (Ref: Readme RAMF_Playable_Children.rtf) [ALL [ANY RAMF_Playable_Children (M).esp RAMF_Playable_Children.esp] [ANY RAMF.esp RAMF_Mer_for_NPCs.esp RAMF_Mer.esp]] [Conflict] You do not need to load Emma's "Playable Children" when using "Races Are More Fun (RAMF) - Playable Children Edition" by Kefke the Wren (Ref: Readme RAMF_Playable_Children.rtf) [ANY RAMF_Playable_Children (M).esp RAMF_Playable_Children.esp] PlayableChildren2.0.esp [Conflict] Choose ONE plugin: "RAMF_Playable_Children (M).esp" - Use this if you want the Elf names to change to Mer names. "RAMF_Playable_Children.esp" - Use this if you do not. RAMF_Playable_Children (M).esp RAMF_Playable_Children.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Races Update 3.1 [Levercham] [Note] !! "Mod author left his test NPCs in the mod; they should be removed before use." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods ) Clean Races_Update.esp ;;Load the specific race-affecting mod after WGI [Order] Balance - Character.esp Clean Races_Update.esp [Order] Wakim's Game Improvement 9.esp Clean Races_Update.esp [Order] Wakim's Game Improvements with No-glo v9.esp Clean Races_Update.esp [Order] AprogasVampire WakimImprovements.20021210.esp Clean Races_Update.esp ;;Load the specific race-affecting mod after BTB [Order] BTB - Character.esp Clean Races_Update.esp [Order] BTB - Character (Alternate).esp Clean Races_Update.esp [Order] CE-DepthPerception25+BTB's Character.ESP Clean Races_Update.esp [Order] CE-DepthPerception50+BTB's Character.ESP Clean Races_Update.esp [Order] CE-DepthPerception75+BTB's Character.ESP Clean Races_Update.esp [Order] CE-DepthPerception100+BTB's Character.ESP Clean Races_Update.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rage Indicator [Yacoby] [Requires] (Ref: Readme - Rage Indicator.esp) Rage Indicator.esp MWE_Combat.esp [Conflict] You should use v0.3 or better of Yacoby's "Encumbrance Bar" with "Rage Indicator", otherwise the bars will conflict. (Ref: Readme - Rage Indicator.esp) Rage Indicator.esp [VER<0.3 Encumbrance Bar.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rahj 2.51 [Inari] ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Rahj.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Rahj.esm [Note] !! "Minor incompatibility with Tribunal [and "Rahj" by Inari]: If you do Pespharha's quests, you will create a "task" topic. This options used with Almalexia will make a quest jump if used at an incorrect moment. Avoid using it while she doesn't." !! (Ref: "Readme Rahj I v2.51.txt") [ALL Rahj.esm Tribunal.esm] [Note] Do not enable this ESP if you are using MGE or MGE XE to render the grass. (Ref: "Rahj_I_Grass_v2-0-41371-2-0.7z\Readme v2.0.txt") Grass_Elnagor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Ranger Tent - Advanced Scripts [the SASS Man] [Requires] "Enable ["The Ranger Tent - Advanced Scripts"], along with Dongle's Ranger Tent" (Ref: "Ranger Tent Advanced Scripts.txt") Ranger Tent Advanced Scripts.esp Ranger Tent.esp [Order] Ranger Tent.esp Ranger Tent Advanced Scripts.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ranger Tent MWSE Patch [bjam] [Requires] "[bjam's "Ranger Tent MWSE Patch"] requires Dongle's Ranger Tent" (Ref: "Bjam_DGL_rt_MWSEpatch.txt") Bjam_DGL_rt_MWSEpatch_v1.0.esp Ranger Tent.esp [Order] Ranger Tent.esp Bjam_DGL_rt_MWSEpatch_v1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rare Robes Collection + Dwemer Robe FIX [Xanondorf] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 29394 xan_rare_robesv1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rational Wildlife [Max] ;;See "Animal pacification mods [various]" ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rats Galore [The Wanderer] [Conflict] Only use one plugin: wl_rats.esp - Adds the new rats to Vvardenfell wl_rats_bm.esp - Adds the new rats to Vvardenfell and also Solstheim wl_rats_tr.esp - Adds the new rats to Vvardenfell, Solstheim and Mournhold. (Ref: "wl_rats.txt") wl_rats.esp wl_rats_bm.esp wl_rats_tr.esp [Requires] (Ref: "wl_rats.txt") wl_rats_bm.esp Bloodmoon.esm [Requires] (Ref: "wl_rats.txt") wl_rats_tr.esp [ALL Bloodmoon.esm Tribunal.esm] ;;Removed rules added by Translator 5 as they're wrong. ;;[Requires] ;;wl_rats_bm.esp ;;[ALL wl_rats.esp ;; Bloodmoon.esm] ;;[Requires] ;;wl_rats_tr.esp ;;[ALL wl_rats.esp ;; Tribunal.esm] ;;[Order] ;;wl_rats.esp ;;wl_rats_bm.esp ;;wl_rats_tr.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ravenhorn [STH] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 876697 Ravenhorn-0.9-alpha.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ravenloft 5.02d [Bantari] [Conflict] "Ravenloft" uses the alchemy jars and scripts from "Kaleigh's Retreat" by kwshipman, so these mods are not compatible. (Ref: Ravenloft_readme.html) Ravenloft_v0502d.esp [ANY Kahleigh's Retreat v1.1_BMTB.esp Kahleigh's Retreat v1.1.esp] ;; Dragon32: rules for "Ravenloft Entrance" by MasterNetra [Requires] (Ref: RavenloftEntry.zip\readme.txt) Ravenloft_Entrance.esp Ravenloft_v0502d.esp [Requires] (Ref: RavenloftEntry.zip\readme.txt) Fargoth_Ravenloft.esp Ravenloft_v0502d.esp [Order] Ravenloft_v0502d.esp Fargoth_Ravenloft.esp [Order] Ravenloft_v0502d.esp Ravenloft_Entrance.esp [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 1473 Ravenloft_Entrance.esp] ;; Dragon32: rules for "Ravenloft Enhanced" by businessman332211 [Requires] (Ref: Ravenloft Enhanced.txt) Ravenloft Enhanced.ESP Ravenloft_v0502d.esp [Order] Ravenloft_v0502d.esp Ravenloft Enhanced.ESP ;; Dragon32: Notes about earlier version of Ravenloft. [Note] !! Bantari: "Cydon et al: Just to clarify - this is an early version of Ravenloft, which I released long time ago as =Rafael=. This is not an addon, and it is not compatible with the more recent version(s)." !! (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=593 ) !! You should download the latest version of "Ravenloft", available from Morrowind Modding History - http://mw.modhistory.com/download-44-10678 [ANY _rb_Ravenloft_v0143.esp _rb_Ravenloft_ChallengePits_v0100.esp _rb_Ravenloft_DunDwe_v0102.esp _rb_Ravenloft_DunSta_v0101.esp _rb_Ravenloft_Shack_v0108.esp _rb_Ravenloft_TradingHalls_v0200.esp _rb_Ravenloft_040504a.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Raven Wings [Fliggerty] [Requires] Raven Wings.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Furniture 1.0 [andoreth] [Order] Morrowind Patch *.esm RF - Furniture shop.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm RF - Furniture shop.esm [Requires] (Ref: "Readme - Real Furniture.txt") RF - Bethesda Furniture.esp RF - Furniture shop.esm [Requires] (Ref: "Readme - Real Furniture.txt") RF - Furniture shop.esm [All Tribunal.esm Bloodmoon.esm] ;; expdep [Requires] "RF - Furniture shop.esm" uses the Tribunal functions setscale. RF - Furniture shop.esm [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Furniture - Dongles Delights 1.0 [Dongle & andoreth] [Requires] "Requirements: Tribunal, Bloodmoon, Real Furniture" (Ref: "Readme - Real Furniture - Dongle's Delights.txt") RF- Dongle's Delights.esp [ALL Tribunal.esm Bloodmoon.esm RF - Furniture shop.esm] ;;Dragon32: Global jjsFurnRot is a short in this mod, a float in the Beth furniture one. I think a float is better for something dealing with precise rotations [Order] RF- Dongle's Delights.esp RF - Bethesda Furniture.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Furniture - Lady E's Extravaganza [Lady E & andoreth] [Requires] "Requirements: Tribunal, Bloodmoon, Real Furniture" (Ref: "Readme - Lady E's Extravaganza.txt") RF - Lady E's Extravaganza.esp [ALL Tribunal.esm Bloodmoon.esm RF - Furniture shop.esm] ;;Dragon32: Global jjsFurnRot is a short in Dongle's Delights, a float in this one and the Beth furniture one. I think a float is better for something dealing with precise rotations [Order] RF- Dongle's Delights.esp RF - Lady E's Extravaganza.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Furniture and House of Mannequins compatibility [andoreth] [Patch] "Please download and use ["RF and HOM compatibility" by andoreth] if you wish to activate both Real Furniture and GrumblePunk's House Of Mannequins. It will move the Furnisher's Hall downstairs." Download the patch from andoreth's site: http://home.earthlink.net/~andoreth/ RF & HOM Compatability.esp [ALL RF - Furniture shop.esm House of Mannequins v1.0.esp] ;;Dragon32: Only seems to alter objects from Real Furniture but... [Order] House of Mannequins v1.0.esp RF & HOM Compatability.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Katana Lite [iamnone] [Conflict] "Real Katana Lite" by iamnone is an edit of Karstux's "Real Katana 1.2" There is no need to load both plugins. (Ref: RKLreadme.txt) Real_Katana_Lite.esp ktx_real_katana_1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @RealSignposts [ElBundeee] [Conflict] These mods all do the same thing: replace the signposts in Morrowind with alternative signs. You probably only want to enable one of them at a time. aru_signs.esp DaedricSignposts.esp dxm_metallic_signs.esp jsc_mod_Wegweiser_DV.esp MixedSignposts.esp RealSignposts.esp SignPosts.esp SignpostsRetextured.esp Textured_Signs.esp WA_Signy_Signposts(!).ESP WeatheredSigns.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Spear Guards [?] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6068 Guard one handed shield.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Time Updating [Fliggerty and Yacoby] ;;Dragon32: for MWSE version requirements see "MWSE (Morrowind Script Extender) [Various]" [Note] !! "Mods such as Necessities of Morrowind and Living Cities of Vvardenfel may not work, though this hasn't been tested." !! (Ref: Real Time Updating Readme.txt) [ALL Real Time Updating.esp [ANY NoM 3.0.esp NOM 2.13.esp NPC LCV Schedules 03.esp NPC LCV Schedules 04 VOC.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Wildlife 2b [Nedius] [Note] ! There is a new version of Nedius' "Real Wildlife", 2b, you should upgrade! ! http://mw.modhistory.com/download-90-11406 Real_wildlife_v1.0.esp Real_Wildlife_Bloodmoon.esp Real_wildlife_Tribunal_addon_v2a.esp [Note] !! Nedius' "Real Wildlife" marks the dialogue topic "leaflet" as Deleted. This will break Morrowind's "An Apothecary Slandered" quest. !! To fix this open the mod in TESAME, Enchanted Editor or a similar editor and remove the Dialogue entry "leaflet" from the "Real Wildlife" plugin. !! (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=197600 ) [ANY [SIZE 739677 Real_wildlife_2b Complete.esp] [SIZE 547424 Real_wildlife_2b.esp]] [Conflict] Choose ONLY ONE of these plugins "Real_wildlife_2b.esp" - if you only have Morrowind. "Real_wildlife_2b Complete.esp" - if you have Morrowind and both expansions (Ref: "readme real wildlife 2.txt") Real_wildlife_2b Complete.esp Real_wildlife_2b.esp [Requires] (Ref: "readme real wildlife 2.txt") Real_wildlife_2b_Tribunal.esp [ALL Tribunal.esm Real_wildlife_2b.esp [NOT Bloodmoon.esm]] [Requires] (Ref: "readme real wildlife 2.txt") Real_wildlife_2b_Bloodmoon.esp [ALL Bloodmoon.esm Real_wildlife_2b.esp [NOT Tribunal.esm]] [Requires] (Ref: "readme real wildlife 2.txt") Real_wildlife_2b Complete.esp [ALL Bloodmoon.esm Tribunal.esm] [Conflict] Nedius' "Real Wildlife" adds Lingarn's "Silt Striders" to creature levelled lists. There is no need to run Lingarn's original plugin, which directly placed his new creatures in the game world. (Ref: "readme real wildlife 2.txt") [ANY Real_wildlife_2b Complete.esp Real_wildlife_2b.esp] LN_silt_striders.esp ;;Dragon32 - Real Wildlife ESPs have some dirty CREA entries [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp animalbehave.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Animal Behaviour.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Creatures (lore).esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Creatures (Semi).esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Creatures.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Less Aggressive Critters.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Mildlife.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Neutral creatures.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Non-Homicidal Ecosystem - Bloodmoon.ESP [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Non-Homicidal Ecosystem - Daedra Edition.ESP [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Non-Homicidal Ecosystem - Morrowind.ESP [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Non-Homicidal Ecosystem - Tribunal.ESP [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Non-Homicidal Ecosystem Trib. & Blood..ESP [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Passive Wildlife Vvardenfell.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Passive_Healthy_Wildlife.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp Rational Wildlife.esp [Order] Real_wildlife_2b.esp Real_Wildlife_2b_Bloodmoon.esp wildlife_behaviour.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Wildlife 2B - No Town Creatures [Aeven] ;;Ref: RW2B_NoTownCreatures.txt [Order] Real_wildlife_2b Complete.esp RW2B_NoTownCreatures.ESP [Order] Real_wildlife_2b.esp RW2B_NoTownCreatures.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Realistic Weather [Mal'isirion] [Conflict] "Realistic Weather v2.0" by Mal'isirion is a compilation of Mal'isirion's "Realistic Weather v1.0" and "Expansion Weather" by Tarnsman. You do not need to run "Isirion_RealisticWeather.esp" or "Isirion_ExpansionWeather.esp" with "Realistic Weather v2.0.esp". (Ref: Realistic Weather - readme.doc) Realistic Weather v2.0.esp [ANY Isirion_RealisticWeather.esp Isirion_ExpansionWeather.esp] [Conflict] ManaUser's Mini mod "Sol-Weather Tweak" and Mal'isirion's "Realistic Weather" both make changes to the weather in Solstheim. You should decide which plugin to use. Sol-Weather Tweak.esp [ANY Realistic Weather v2.0.esp Isirion_ExpansionWeather.esp] [Requires] (Ref: Dragon32: Examined plugin in Enchanted Editor) Isirion_ExpansionWeather.esp [ALL Tribunal.esm Bloodmoon.esm] [Requires] (Ref: Realistic Weather - readme.doc) Realistic Weather v2.0.esp [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Re-Animated Morrowind Rat [PhyntosWasp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8420 ratking.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @ReBirth Grass 0.01 [Hordane] [Note] Do not enable this plugin if you are using MGE to render the grass. (Ref: Morrowind Graphics Extender forum thread) ReBirthGrass.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Redaynia Village [Darkelfguy] ; already covered under: Ald Redaynia Extended [Princess Stomper], expanded for cleaned and uncleaned sizes. ;;Dragon32: SIZE checks here are checking it's not the compatible version as distributed and after cleaning with TESTool [Conflict] There is a version of Darkelfguy's "Redaynia Village" which is compatible with Princess Stomper's "Ald Redaynia Extended", ensure you are using it. http://morrowind.nexusmods.com/mods/17935 [ANY [SIZE !238938 Redaynia Village.esp] [SIZE !238710 Redaynia Village.esp]] [ANY Ald Redaynia Extended COM.esp Ald Redaynia Extended.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Redesigned Vivec [Piratelord] ; JMS - TBD remove this later ; Dragon32 - think we need it. Not sure of v1.0's SIZE so just used anything that's not v2.0's [Patch] 'Redesigned Vivec CoM Changes.esp' moves the children from version 1.0 of Emma's "Children of Morrowind" so they are compatible with Piratelord's "Redesigned Vivec". (Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) Redesigned Vivec CoM Changes.esp [ALL [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod [SIZE !1683326 MW_Children_1_0.esm]] ;Dragon32: Doesn't have CoM in the file header [Requires] 'Redesigned Vivec CoM Changes.esp' requires version 1.0 of Emma's "Children of Morrowind" mod and both expansions. Redesigned Vivec CoM Changes.esp [ALL Bloodmoon.esm Tribunal.esm Morrowind.esm [SIZE !1683326 MW_Children_1_0.esm]] [Note] !! "Redesigned Vivec CoM Changes.esp" is not compatible with version 2.0 of Emma's "Children of Morrowind". !! You should examine Jac's updates to Redesigned Vivec that are compatible: !! http://mw.modhistory.com/download-55-13949 [ALL Redesigned Vivec MCA Changes.esp [SIZE 1683326 MW_Children_1_0.esm]] [Order] Redesigned Vivec.esp Redesigned Vivec CoM Changes.esp [Patch] "Redesigned Vivec MCA Changes.esp" moves the NPCs from version 4.1 of Neoptolemus's "Morrowind Comes Alive" so they are compatible with Piratelord's "Redesigned Vivec". (Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) Redesigned Vivec MCA Changes.esp [ALL [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod Morrowind Comes Alive.esm] [Note] !! "Redesigned Vivec MCA Changes.esp" is not compatible with version 5.0 or later of Neoptolemus' "Morrowind Comes Alive". !! You should examine Jac's updates to Redesigned Vivec that are compatible with version 5.2 of Neoptolemus' "Morrowind Comes Alive": !! http://mw.modhistory.com/download-55-13949 [ALL Redesigned Vivec MCA Changes.esp MCA.esm] [Order] Redesigned Vivec.esp Redesigned Vivec MCA Changes.esp [Conflict] The standard version of Grumblepunk's "House of Mannequins" is not compatible with Piratelord's "Redesigned Vivec", Piratelord has released a replacement plugin. (Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod [SIZE 457977 House of Mannequins v1.0.esp] [Order] Redesigned Vivec.esp House of Mannequins v1.0.esp [Conflict] Piratelord has released a "Redesigned Vivec"-compatible version of the "Area Effect Arrows" plugin by Bethesda. You should use this plugin instead. (Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod [ANY AreaEffectArrows XB Edition.esp Area Effect Arrows.esp [SIZE !30094 AreaEffectArrows.esp] Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp] [Conflict] Piratelord's "Redesigned Vivec" makes changes to the layout of Vivec which conflict with the "Area Effect Arrows" plugin by Bethesda. You are using the original Bethesda plugin merged into another mod. (Ref: http://www.pirates.retreat.btinternet.co.uk/Vivec.htm ) [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod [ANY OfficialMods_v5.esp Clean Official Plugins v1.1.esp super_adventurers302.esp Official_2002_Mods.esp] [Order] Redesigned Vivec.esp Area Effect Arrows.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Redesigned Vivec updates [Jac] [Conflict] You should not use Piratelord's original Redesigned Vivec (or Pseron Wyrd's mod that merges Piratelord's mod with Hoghead the Horrible's "Vivec Expansion") with any of the updates released by Jac. (Ref: "Redesigned Vivec_Children of Morrowind_Morrowind Comes Alive Readme.txt" "Redesigned Vivec - MCA patch readme.txt" "Redesigned Vivec_Children of Morrowind Readme.txt") [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp] [ANY Clean Redesigned Vivec - COM patch.esp Clean Redesigned Vivec - com_mca patch.esp Clean Redesigned Vivec - MCA patch.esp] [Conflict] Use only one of these patches, depending on whether you have Emma's "Children of Morrowind", Neoptolemus' "Morrowind Comes Alive" or both installed. 'Clean Redesigned Vivec - com_mca patch.esp' - If you have Emma's "Children of Morrowind" and Neoptolemus' "Morrowind Comes Alive" 'Clean Redesigned Vivec - MCA patch.esp' - If you just have Neoptolemus's "Morrowind Comes Alive" 'Clean Redesigned Vivec - COM patch.esp' - If you just have Emma's "Morrowind Children" (Ref: "Redesigned Vivec_Children of Morrowind_Morrowind Comes Alive Readme.txt" "Redesigned Vivec - MCA patch readme.txt" "Redesigned Vivec_Children of Morrowind Readme.txt") Clean Redesigned Vivec - com_mca patch.esp Clean Redesigned Vivec - MCA patch.esp Clean Redesigned Vivec - COM patch.esp ;Dragon32: The MCA.esm in the file header is size 2707833. That is the original size of MCA v5.2, not The Undead-compatible version (that's 2519851) [Requires] Jac's "Redesigned Vivec/Morrowind Comes Alive Patch" requires both expansions and v5.2 of Neoptolemus's "Morrowind Comes Alive" (Ref: "Redesigned Vivec - MCA patch readme.txt") Clean Redesigned Vivec - MCA patch.esp [ALL Bloodmoon.esm Tribunal.esm Morrowind.esm [DESC /over 1200 friendly/ MCA.ESM]] [Requires] Jac's "Redesigned Vivec/Children of Morrowind Patch" requires both expansions and v2.0 of Emma's "Children of Morrowind" (Ref: Redesigned Vivec_Children of Morrowind Readme.txt) Clean Redesigned Vivec - COM patch.esp [ALL Bloodmoon.esm Tribunal.esm Morrowind.esm [SIZE 1683326 MW_Children_1_0.esm]] [Conflict] Use only one of these patches. They both move NPCs added by COM in a way that is compatible with Redesigned Vivec. Clean Redesigned Vivec - COM patch.esp Redesigned Vivec CoM Changes.esp [Requires] Jac's "Redesigned Vivec/Children of Morrowind & Morrowind Comes Alive Patch" requires both expansions, v5.2 of Neoptolemus's "Morrowind Comes Alive" and v2.0 of Emma's "Children of Morrowind" (Ref: Redesigned Vivec_Children of Morrowind Readme.txt) Clean Redesigned Vivec - com_mca patch.esp [ALL Bloodmoon.esm Tribunal.esm Morrowind.esm [SIZE 1683326 MW_Children_1_0.esm] [DESC /over 1200 friendly/ MCA.ESM]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Redoran Guards - Katanas and Shields [Xeth-Ban] [Conflict] Only use one plugin: Redoran Guards with Katanas.esp - Gives the Redoran Guards katanas Redoran Guards with Shields.esp - Gives the Redoran Guards the Redoran Guard shields Redoran Guards with Katanas and Shields.esp - Gives Redoran Guards both katanas and shields (Ref: Redoran Guards-Katanas and Shields readme.txt) Redoran Guards with Katanas and Shields.esp Redoran Guards with Katanas.esp Redoran Guards with Shields.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Reduced (Passing) Commentary Mod [LadyDeadlock] ;;Dragon32: Found this out using TESTPCD [Conflict] BTB's Settings plugin from "BTB's Game Improvements" reduces the Game Setting iGreetDistance, as LadyDeadlock's "Reduced (Passing) Commentary" does. In fact, BTB's mod reduces the value even more than LadyDeadlock's mod. So, there is no need to run LadyDeadlock's mod as well as BTB's. LadyD_Reduced_Commentary.esp [ANY BTB - Settings (Alternate).esp BTB - Settings.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Regional Mana 2.0 [Wildman] ;;expdep [Requires] This plugin uses a Startup script. [ANY Regional_Mana.esp Regional_Mana_Regen-MW.esp] [ANY Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "Regional_Mana_README.txt") Regional_Mana_Regen-MW.esp [ALL Morrowind.esm Regional_Mana.esp] [Conflict] (Ref: "Regional_Mana_README.txt") Regional_Mana_Regen-MW.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "Regional_Mana_README.txt") Regional_Mana_Regen-MW+T.esp [ALL Morrowind.esm Tribunal.esm Regional_Mana.esp] [Conflict] (Ref: "Regional_Mana_README.txt") Regional_Mana_Regen-MW+T.esp Bloodmoon.esm [Requires] (Ref: "Regional_Mana_README.txt") Regional_Mana_Regen-MW+BM.esp [ALL Morrowind.esm Bloodmoon.esm Regional_Mana-BM.esp] [Conflict] (Ref: "Regional_Mana_README.txt") Regional_Mana_Regen-MW+BM.esp Tribunal.esm [Requires] (Ref: "Regional_Mana_README.txt") Regional_Mana_Regen-MW+T+BM.esp [ALL Morrowind.esm Bloodmoon.esm Tribunal.esm Regional_Mana-BM.esp] [Conflict] (Ref: "Regional_Mana_README.txt") Regional_Mana.esp Bloodmoon.esm [Requires] (Ref: "Regional_Mana_README.txt") Regional_Mana-BM.esp Bloodmoon.esm [Conflict] Only use one plugin (Ref: "Regional_Mana_README.txt") Regional_Mana-BM.esp Regional_Mana.esp [Conflict] Only use one plugin (Ref: "Regional_Mana_README.txt") Regional_Mana_Regen-MW+BM.esp Regional_Mana_Regen-MW+T+BM.esp Regional_Mana_Regen-MW+T.esp Regional_Mana_Regen-MW.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Regionally Known Criminals [Zennorious] [Conflict] Choose ONLY ONE of these plugins. "RKCriminals MW.esp" if you only have Morrowind without any expansions. "RKCriminals TR.esp" if you only have Morrowind and Tribunal, but you don't have Bloodmoon. "RKCriminals BM.esp" if you only have Morrowind and Bloodmoon, but you don't have Tribunal. "RKCriminals TR&BM.esp" if you have Morrowind, Tribunal and Bloodmoon. (Ref: Readme_RKC.htm) RKCriminals MW.esp RKCriminals TR.esp RKCriminals BM.esp RKCriminals TR&BM.esp [Requires] RKCriminals TR.esp [ALL Morrowind.esm Tribunal.esm] [Requires] RKCriminals BM.esp [ALL Morrowind.esm Bloodmoon.esm] [Requires] RKCriminals TR&BM.esp [ALL Morrowind.esm Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Regionally Known Werewolves [Zennorious] [Requires] RKWerewolf.esp [ALL Tribunal.esm Bloodmoon.esm] [Requires] RKWerewolf-NoTrib.esp Bloodmoon.esm [Conflict] Choose ONLY ONE of these plugins. "RKWerewolf.esp" if you have both Morrowind, Tribunal and Bloodmoon. "RKWerewolf-NoTrib.esp" if you only have Morrowind and Bloodmoon. (Ref: RKWerewolves.zip/"Readme.htm") RKWerewolf.esp RKWerewolf-NoTrib.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Regulars 2.02 [GhanBuriGhan] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 53226 The regulars - Sitting NPC's v2.02.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Reign of Fire 1.1 [Razhkul, Gluby] [Conflict] "If you have the original Reign of Fire plugin checked, uncheck it. They should not be run together." (Ref: http://mw.modhistory.com/download-51-6318 ) Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp [ANY ReignOfFire1.1.esp Reign of Fire v1.1 [Razhkul].esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Repair Tools [The Iron Chicken] [Conflict] Use only one plugin: Repair Tools.esp - "Only contains the retextures of the original armorer's hammers and prongs." Rare Repairs.esp - "Contains the new Dwemer an Daedric hammers and the new blacksmithing books along with the retextures." (Ref: "Repair Tools-41332-v1-00.rar\Repair Tools\Readme.txt") Rare Repairs.esp Repair Tools.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Resources Enhanced [TheLys] ;;Dragon32: Resources Enhanced adds a script to mining rocks; load after mods which change their appearance ;;Nich's "Correct UV Ore Replacer" [Order] correctUV Ore Replacer 1.0.esp Resources Enhanced.esp ;;CJW-Craigor's "Diverse Ore Veins" [Order] CR Ore Replacer 1.0.esp Resources Enhanced.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Respawns [Zenethor] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1820880 Respawns-TribunalBloodmoon.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Restoring Rain's Hand Hall 1.2 [Chesko] [Requires] "WARNING: You MUST also use the original Rain's Hand Hall mod [with "Restoring Rain's Hand Hall" by Chesko]." (Ref: "Restoring_Rain's_Hand_Hall_readme.txt") Download Atreus' "Rain's Hand Hall" from Morrowind Modding History: http://mw.modhistory.com/download-80-9183 Restoring Rain's Hand Hall.esp Rain's Hand Hall.esp ;;"Restoring Rain's Hand Hall.esp must be loaded AFTER the original mod's .esp." ;;Ref: "Restoring_Rain's_Hand_Hall_readme.txt" [Order] Rain's Hand Hall.esp Restoring Rain's Hand Hall.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rethan Expansion Version 2.2 [Baratheon79] [Note] There is a new version of Baratheon79's "Rethan Expansion" available, you should upgrade. See: http://baratheon79.rpgmods.com/ [ANY BAR_RethanExpansion_v2.1.esp BAR_RethanExpansion_v2.1_NoM.esp] [Note] Baratheon79's "Rethan Expansion" supports Srikandi's "Sri Alchemy", in the form of ingredient jars for the new ingredients. To enable it open the console and type: set RE_SAloaded to 1 (Ref: "Rethan Expansion v2.2 Readme.txt") [ALL [ANY BAR_RethanExpansion_v2.2.esp BAR_RethanExpansion_v2.2_NoM.esp] Sris_Alchemy_BM.esp] [Conflict] "If you are using Necessities of Morrowind and want to have a well in the stronghold that you can easily get to, use the BAR_RethanExpansion_v2.1_NoM.esp file. Otherwise, use BAR_RethanExpansion_v2.1.esp. Just don't use both, or you will encounter lots of doubling." (Ref: "Rethan Expansion v2.2 Readme.txt") BAR_RethanExpansion_v2.2.esp BAR_RethanExpansion_v2.2_NoM.esp [Requires] (Ref: "Rethan Expansion v2.2 Readme.txt") BAR_RethanExpansion_v2.2.esp Tribunal.esm [Requires] (Ref: "Rethan Expansion v2.2 Readme.txt") BAR_RethanExpansion_v2.2_NoM.esp [ALL NOM 2.13.esp Tribunal.esm Bloodmoon.esm] [Conflict] (Ref: "Rethan Expansion v2.2 Readme.txt") [ANY BAR_RethanExpansion_v2.2.esp BAR_RethanExpansion_v2.2_NoM.esp] Indarys Unleashed.esp [Conflict] (Ref: "Rethan Expansion v2.2 Readme.txt") [ANY BAR_RethanExpansion_v2.2.esp BAR_RethanExpansion_v2.2_NoM.esp] New Rethan Manor.esp ; Ref: Rethan Expansion v2.2 Readme.txt [Order] NOM 2.13.esp BAR_RethanExpansion_v2.2_NoM.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rethan Manor Add-on 1: Livingroom & Personnel Bedroom 1.3 [Arjan Wardekker] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 11258 ARJAN_Rethan_Livingroom_v1.3.esp] [Conflict] Use only one plugin: ARJAN_Rethan_Livingroom_v1.1_BAR.esp - For users of Baratheon79's "Rethan Expansion 2.2" ARJAN_Rethan_Livingroom_v1.3.esp - For everyone else (Ref: "readme_ARJAN_Rethan_Livingroom_v1.3.txt") ARJAN_Rethan_Livingroom_v1.1_BAR.esp ARJAN_Rethan_Livingroom_v1.3.esp [Conflict] "This plugin conflicts with the New Rethan Manor (v.2) mod by Monica21" (Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt") [ANY ARJAN_Rethan_Livingroom_v1.1_BAR.esp ARJAN_Rethan_Livingroom_v1.3.esp] New Rethan Manor.esp [Requires] "[The alternate version, "ARJAN_Rethan_Livingroom_v1.1_BAR.esp", is] intended for use with Baratheon79's Rethan Expansion v2.2" (Ref: "readme_ARJAN_Rethan_Livingroom_v1.3.txt") ARJAN_Rethan_Livingroom_v1.1_BAR.esp [ANY BAR_RethanExpansion_v2.2.esp BAR_RethanExpansion_v2.2_NoM.esp] ;;Dragon32: Not specified but makes sense [Order] BAR_RethanExpansion_v2.2.esp ARJAN_Rethan_Livingroom_v1.1_BAR.esp [Order] BAR_RethanExpansion_v2.2_NoM.esp ARJAN_Rethan_Livingroom_v1.1_BAR.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rethan Manor Add-on 2: Library 2.0 [Arjan Wardekker] [Conflict] Choose one plugin: ARJAN_Rethan_Library_v2.0.esp - If you do not have Tribunal but do have compatibility problems with other plugins. ARJAN_Rethan_Library_v2.0_a.esp - If you do not have Tribunal ARJAN_Rethan_Library_M_v2.0_Tribunal.esp - If you have Tribunal and compatibility problems with other plugins. Includes 10 Museum of Artifacts-type display tables. ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp - If you have Tribunal. Includes 10 Museum of Artifacts-type display tables. ARJAN_Rethan_Library_v2.0_Tribunal.esp - If you have Tribunal and compatibility problems with other plugins. ARJAN_Rethan_Library_v2.0_a_Tribunal.esp - If you have Tribunal. (Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt") ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp ARJAN_Rethan_Library_M_v2.0_Tribunal.esp ARJAN_Rethan_Library_v2.0.esp ARJAN_Rethan_Library_v2.0_a.esp ARJAN_Rethan_Library_v2.0_a_Tribunal.esp ARJAN_Rethan_Library_v2.0_Tribunal.esp [Conflict] "This plugin conflicts with the New Rethan Manor (v.2) mod by Monica21" (Ref: "readme_ARJAN_Rethan_Library_M_v2.0_Tribunal.txt", "readme_ARJAN_Rethan_Library_v2.0.txt", "readme_ARJAN_Rethan_Library_v2.0_Tribunal.txt") [ANY ARJAN_Rethan_Library_v2.0_a.esp ARJAN_Rethan_Library_M_v2.0_a_Tribunal.esp ARJAN_Rethan_Library_v2.0_a_Tribunal.esp] New Rethan Manor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rethan Manor Add-on 3: Rethan Defended 1.0 [Arjan Wardekker] [Note] "I highly recommend this mod to be used with the official LeFemm Armor plugin by Bethesda Softworks. However, it isn't required." (Ref: "readme_ARJAN_Rethan_Defended_v1.0.txt") [ALL ARJAN_Rethan_Defended_v1.0.esp [NOT LeFemmArmor.esp] [NOT [Official]LeFemm Armor.esp] [NOT OfficialMods_v5.esp] [NOT Clean Official Plugins v1.1.esp] [NOT Official_2002_Mods.esp] [NOT Taddeus'BalancedArmors.esp] [NOT Taddeus'BalancedArmors_Rotate.esp] [NOT super_adventurers302.esp] [NOT SauronsAbode252.esp] [NOT SauronsAbode252_Tribunal.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rincewind's Luggage 1.2 [Arcimaestro Antares and Stuporstar] [Requires] The MWSE addon must be loaded with the main "Rincewind's Luggage" mod. (Ref: Rincewind's_Luggage_README.txt) Rincewind's_Luggage__MWSE.esp Rincewind's_Luggage_.esp ;;"This optional MWSE add-on must be loaded after the main file." ;;Ref: Rincewind's_Luggage_README.txt [Order] Rincewind's_Luggage_.esp Rincewind's_Luggage__MWSE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ring Capability Shop v1.0 [Sand5torm] [Conflict] Choose ONLY ONE of these plugins. "~ MW" - if you have Morrowind and do not have any expansions "~ TR" - if you have Morrowind and Tribunal, but not Bloodmoon "~ BM" - if you have Morrowind and Bloodmoon, but not Tribunal "~ TR+BM" - if you have Morrowind, Tribunal and Bloodmoon (Ref: "RCS_ReadMe.txt") Ring Capability Shop - BM.esp Ring Capability Shop - MW.esp Ring Capability Shop - TR+BM.esp Ring Capability Shop - TR.esp [Conflict] (Ref: "RCS_ReadMe.txt") Ring Capability Shop - MW.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] (Ref: "RCS_ReadMe.txt") Ring Capability Shop - TR.esp Bloodmoon.esm [Conflict] (Ref: "RCS_ReadMe.txt") Ring Capability Shop - BM.esp Tribunal.esm [Requires] (Ref: "RCS_ReadMe.txt") Ring Capability Shop - TR.esp Tribunal.esm [Requires] (Ref: "RCS_ReadMe.txt") Ring Capability Shop - BM.esp Bloodmoon.esm [Requires] (Ref: "RCS_ReadMe.txt") Ring Capability Shop - TR+BM.esp [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rings of Level Playing [Princess Stomper] [Conflict] "DO NOT ATTEMPT TO SELECT MORE THAN ONE .ESP FILE AT ANY ONE TIME": Rings of Level Playing All TB BM.esp - If you wish to advance through the Bloodmoon and Tribunal quests. Rings of Level Playing.esp - Only advances through the Morrowind quests. (Ref: "Ring of Level Playing - REALLY IMPORTANT readme.txt") Rings of Level Playing All TB BM.esp Rings of Level Playing.esp [Note] ! "Rings of Level Playing All TB BM.ESP, changes the scripts of the Bloodmoon and Tribunal creatures and as such breaks both Tribunal and Bloodmoon quests. [...] Please only use the Rings of Level Playing All TB BM.ESP if you are not planning on playing the Tribunal or Bloodmoon main quests." ! (Ref: "Ring of Level Playing - REALLY IMPORTANT readme.txt") Rings of Level Playing All TB BM.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Riptide's Face, Armor, & Clothing Replace Final [Riptide] [Conflict] "Do not use both ESPS!": Riptides Face & Clothing Replace + X-Jiits.esp - If you want Regan's X-jiits Riptides Face & Clothing Replace Final.esp - If you do not want Regan's X-jiits (Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt) Riptides Face & Clothing Replace + X-Jiits.esp Riptides Face & Clothing Replace Final.esp ;;Dragon32: ESM dependencies not in plugin header [Requires] (Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt) Riptides Face & Clothing Replace + X-Jiits.esp [ALL [ANY Better Heads.esm Better Heads.esp] [ANY Better Heads Tribunal addon.esm Better Heads Tribunal addon.esp] [ANY Better Heads Bloodmoon addon.esm Better Heads Bloodmoon addon.esp] Tribunal.esm Bloodmoon.esm X-jiit.esp] [Requires] (Ref: renamed_RiptidesFace_ClothingReplaceFinal.ace\Please Read Me.txt) Riptides Face & Clothing Replace Final.esp [ALL [ANY Better Heads.esm Better Heads.esp] [ANY Better Heads Tribunal addon.esm Better Heads Tribunal addon.esp] [ANY Better Heads Bloodmoon addon.esm Better Heads Bloodmoon addon.esp] Tribunal.esm Bloodmoon.esm] [Note] ! You do not appear to be running the latest version of "Riptide's Face, Armor, & Clothing Replace" ! Main download - http://mw.modhistory.com/download-64-8844 ! Update patch - http://mw.modhistory.com/download-64-10389 [ANY [SIZE !1081790 Riptides Face & Clothing Replace + X-Jiits.esp] [SIZE !1079413 Riptides Face & Clothing Replace Final.esp] Riptides Face Clothing & Armor Replace.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rise of House Telvanni 1.52 [Pozzo, Karpik777, bhl et al.] [Note] ! There is a new version, 1.52, of "Rise of House Telvanni" available, you should upgrade. ! http://www.nexusmods.com/morrowind/mods/27545/ [DESC !/v1.52/ Rise of House Telvanni.esm] [Order] Morrowind Patch *.esm Rise of House Telvanni.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Rise of House Telvanni.esm [Requires] (Ref: "Rise of House Telvanni v1.5 Readme.txt") Rise of House Telvanni.esm [ALL Bloodmoon.esm Tribunal.esm] [Patch] You should use "RoHT CoM Addon.esp", the addon for both RoHT and Emma's "Children of Morrowind" (CoM). It will move some children to safety in critical situations. It was made for CoM v2 but should also work with v1. (Ref: "Rise of House Telvanni v1.5 Readme.txt") RoHT CoM Addon.esp [ALL Rise of House Telvanni.esm MW_Children_1_0.esm] [Patch] You should use "RoHT GDR Aleft Patch.esp" a patch for Julian K. Spire's "Greater Dwemer Ruins: Aleft" (GDR Aleft). GDR Aleft completely redesigns Aleft. This plugin moves a couple of RoHT's items so that RoHT remains playable in conjunction with GDR: Aleft. It was made for GDR: Aleft v1. (Ref: "Rise of House Telvanni v1.5 Readme.txt") RoHT GDR Aleft Patch.esp [ALL Rise of House Telvanni.esm GDR09_Aleft.ESP] ;;Dragon32: Logical to have the RoHT patch load before GDR Aleft. In case GDR Aleft throws a tizzy about moved references. Might not be needed but, hey. [Order] RoHT GDR Aleft Patch.esp GDR09_Aleft.ESP [Patch] You should use "RoHT Havish Patch.esp" a patch for JOG's "Havish". Some of Havish's quests require members of the Mages Guild. This mod makes RoHT and Havish completely compatible with each other, even if you decide to destroy the Mages Guild. It was made for Havish v1.2 but should also work with v1.0, v1.1, and v1.3. (Ref: "Rise of House Telvanni v1.5 Readme.txt") RoHT Havish Patch.esp [ALL Rise of House Telvanni.esm [ANY Havish.esm HavishM.esm HavishMN.esm]] [Patch] You should use "RoHT TLSH Patch.esp" a patch for Nevena's "Twin Lamps and Slave Hunters" (TLSH). TLSH requires Ilmeni Dren and Duke Dren. During RoHT's questline, Duke Dren will die, and Ilmeni Dren will become Vvardenfell's Duchess. This patch copies Duke Vedam Dren's dialogue over to Duchess Ilmeni Dren in order to restore full compatibility between RoHT and TLSH. It was made for TLSH v1.5. (Ref: "Rise of House Telvanni v1.5 Readme.txt") RoHT TLSH Patch.esp [ALL Rise of House Telvanni.esm Nevena's Twin Lamps & Slave Hunters 1.5.esp] ;Load the RoHT patch after the main mod. [Order] Nevena's Twin Lamps & Slave Hunters 1.5.esp RoHT TLSH Patch.esp [Patch] You should use "RoHT NoM v2 Addon.esp" a patch for version 2.* of Taddeus' "Necessities of Morrowind". (Ref: "Rise of House Telvanni v1.5 Readme.txt") RoHT NoM v2 Addon.esp [ALL Rise of House Telvanni.esm NOM 2.13.esp] [Patch] You should use "RoHT NoM v3 Addon.esp" a patch for version 3.* of Taddeus' "Necessities of Morrowind". (Ref: "Rise of House Telvanni v1.5 Readme.txt") RoHT NoM v3 Addon.esp [ALL Rise of House Telvanni.esm NOM 3.0.esp] [Patch] "RoHT Taddeus Balancing.esp" changes the stats and values of RoHT's armors and weapons so that they blend in with Taddeus' changes. It is recommended that you only use this patch if you are also using Taddeus' mods. (Ref: "Rise of House Telvanni v1.5 Readme.txt") RoHT Taddeus Balancing.esp [ALL Rise of House Telvanni.esm [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp] [ANY Taddeus'BalancedWeapons.esp Taddeus'BalancedWeapons_Rotate.esp]] [Note] Both these mods make changes to Fast Eddie, "Building Up Uvirith's Grave" moves Fast Eddie to Uvirith's Grave and "Rise of House Telvanni" might move him back or vice versa. This does not affect each mod's functionality. (Ref: "Rise of House Telvanni v1.5 Readme.txt") [ALL Building Up Uvirith's Grave 1.1.esp Rise of House Telvanni.esm] [Note] Bethesda Softwork's "Master Index Plugin" (and mods that include it) requires that the player talks to Caldera's Mages Guild steward, Folms Mirel. "Rise of House Telvanni" will move him to Shenk's Shovel after a certain decision has been made. (Ref: "Rise of House Telvanni v1.5 Readme.txt") [ALL [ANY master_index.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp Wilderness Sounds.esp Wilderness Sounds Bloodmoon.esp Wilderness Sounds Tribunal.esp Wilderness Sounds T & B.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp propylons1.1.esp super_adventurers302.esp] Rise of House Telvanni.esm] ;; Dragon32: v1.5 readme: "Fixed compatibility for cdc_teleportation" I think it means this mod? Same author and Propylons conflict not in v1.5 readme. ;; [Note] ;; Charles Cooley's "Propylons v1.1" requires that the player talks to Caldera's Mages Guild steward, Folms Mirel. "Rise of House Telvanni" will move him to Shenk's Shovel after a certain decision has been made. ;; (Ref: "Rise of House Telvanni Readme.txt") ;; [ALL propylons1.1.esp ;; Rise of House Telvanni.esm] [Note] ! Princess Stomper's "Balmora Council Club" requires that the player talks to Duke Dren a lot which will become impossible during the questline of "Rise of House Telvanni". ! (Ref: "Rise of House Telvanni v1.5 Readme.txt") [ALL [ANY Balmora Council Club EV.esp Balmora Council Club.esp] Rise of House Telvanni.esm] [Note] ! Princess Stomper's "Ebonheart Interior Expansion" requires that the player talks to Duke Dren a lot which will become impossible during the questline of "Rise of House Telvanni". ! (Ref: "Rise of House Telvanni v1.5 Readme.txt") [ALL Clean Ebonheart Interior Expansion.esp Rise of House Telvanni.esm] [Note] !! There are conflicts between "Rise of House Telvanni" and "Less Generic NPCs (LGNPC) Pax Redoran", v1.20 and earlier, and versions of "Less Generic NPCs (LGNPC) Tel Uvirith" earlier than v1.20. !! The LGNPC quests require that the player talks to Duke Dren, which will become impossible during the questline of "Rise of House Telvanni". !! Patches for "Less Generic NPCs (LGNPC) Pax Redoran" will be made with the next version. !! (Ref: "Rise of House Telvanni v1.5 Readme.txt") !! (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1045818&view=findpost&p=15175288 ) [ALL [ANY [VER < 1.21 LGNPC_PaxRedoran_v.esp] [VER < 1.20 LGNPC_TelUvirith_v.esp]] Rise of House Telvanni.esm] [Note] ! The Pixie's "Ushindra Beach" requires that the player talks to Ald'ruhn's Mages Guild guide, Estirdalin. In RoHT, she might be forced to leave. ! Version 1.2 of "Ushindra Beach" resolves this conflict ! Download version 1.2 of The Pixie's "Ushindra Beach" from Morrowind Modding History - http://mw.modhistory.com/download-68-12728 ! (Ref: "Rise of House Telvanni v1.5 Readme.txt") [ALL UshindraBeach.esp Rise of House Telvanni.esm] [Note] !! "Rise of House Telvanni" and Endrek's "Sixth House" mod are compatible as long as the player doesn't try to actively play them both at the same time. !! (Ref: "Rise of House Telvanni v1.5 Readme.txt") [ALL Sixth House.esp Rise of House Telvanni.esm] [Conflict] "Rise of House Telvanni" and Lady Galadriel's "Grandmaster of House Hlaalu" have unresolved conflicts. A simple cure for Telvanni players is not to run the two mods simultaneously. (Ref: "Rise of House Telvanni v1.5 Readme.txt") A modified version of "Grandmaster of Hlaalu 1.2" by EnderAndrew has been released as, according to his readme: "["Grandmaster of Hlaalu 1.2"] isn't compatible with RoHT because Orvas Dren's desk had been replaced" You can try that version: http://mw.modhistory.com/download-106-15120 [ANY Grandmaster of Hlaalu.esp Grandmaster of Hlaalu11NOMpatch.esp Grandmaster of Hlaalu1.2-Beta.esp] Rise of House Telvanni.esm [Note] "Magical Missions" by Von Djangos "adds five new duties for members of the Mages Guild to Master Wizard Folms Mirel, in Caldera". "Rise of House Telvanni" will move him to Shenk's Shovel after a certain decision has been made. (Ref: "Rise of House Telvanni v1.5 Readme.txt"; "Magical Missions.txt" and http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/?p=21698623 ) [ALL Magical Missions.ESP Rise of House Telvanni.esm] [Note] ! Cyrano's "Trigger Dark Brotherhood Attack" requires that the player talk to Duke Dren which will become impossible during the questline of "Rise of House Telvanni". ! (Ref: "Rise of House Telvanni v1.5 Readme.txt" and http://forums.bethsoft.com/topic/1398805-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/?p=21698623 ) [ALL TriggerDBAttack_v1_00.esp Rise of House Telvanni.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @RoHT - Tureynulal Redone Patch [DurendalMartyr] [Patch] "[DurendalMartyr's "RoHT - Tureynulal Redone Patch"] was made to fix a minor conflict that arises if you try to use Rise of House Telvanni and Tureynulal Redone together. Basically, they both alter the same cell with Tureynulal Redone changing the whole thing up and RoHT adding a few items, one of which is needed for one of it's quests. The items in question still show up, but float in midair. All this mod does is move the items over to a few nearby tables, still out in the open and easy to find." (Ref: http://www.nexusmods.com/morrowind/mods/43533/ ) RoHT - Tureynulal Redone Patch.ESP [ALL Rise of House Telvanni.esm TurenyalRedone.ESP] [Order] TurenyalRedone.ESP RoHT - Tureynulal Redone Patch.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @RoHT vs Riptide NPC Fixes [Malik] ;;Dragon32: Malik's plugin made for v1.3 of RoHT, not sure if it works with latest (1.5 at time of writing) [Patch] Malik's "ROHTvsRiptideNPCfixes" fixes changes made by Riptides' "Face, Armor, & Clothing Replace" to NPCs from "Rise of House Telvanni" 1.3 by bhl et al. Download Malik's "ROHTvsRiptideNPCfixes" from Morrowind Modding History - http://mw.modhistory.com/download-64-13704 (Ref: Readme ROHTvsRiptideNPCfixes.txt) ROHTvsRiptide_NPCfixes.esp [ALL [VER=1.3 Rise of House Telvanni.esm] [ANY Riptides Face & Clothing Replace + X-Jiits.esp Riptides Face & Clothing Replace Final.esp]] [Order] Riptides Face & Clothing Replace Final.esp Riptides Face & Clothing Replace + X-Jiits.esp ROHTvsRiptide_NPCfixes.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rise of the Illuminated Lich 1.1 [Psycholex, the Architect] [Requires] (Ref: Rise_of_the_Illuminated_Lich.rar\readme.txt) Rise of the Illuminated Lich.esp [ALL Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp [ANY Illuminated Order v1.0.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp] Boe_lich_particle.esp] ; Dragon 32: not mentioned in readme. My guess [Order] Illuminated Order v1.0.esp Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp Boe_lich_particle.esp Rise of the Illuminated Lich.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp Boe_lich_particle.esp Rise of the Illuminated Lich.esp [Order] Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp Boe_lich_particle.esp Rise of the Illuminated Lich.esp [Order] Illuminated Order v1.0 (IndyBank WC Compatible).esp Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp Boe_lich_particle.esp Rise of the Illuminated Lich.esp [Order] Illuminated Order v1.0 (IndyBank Compatible).esp Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp Boe_lich_particle.esp Rise of the Illuminated Lich.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Riverized Odai 1.1 [Burneddi] [Patch] "Added Morrowind Crafting support in new version [1.1]" (Ref: http://mw.modhistory.com/download-80-6312 ) Riverized Odai MC patch.ESP [ALL Riverized Odai.ESP Morrowind Crafting 2-1.esp] [Order] Riverized Odai.ESP Riverized Odai MC patch.ESP [Order] Riverized Odai MC patch.ESP Morrowind Crafting 2-1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rocky Island v1.1 [Ginge13] [Patch] Rocky Island v 1.1 Patch.esp Rocky Island v 1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rogues & Ambushes 1.51 [Mephisto] [Note] The latest version of Mephisto's "Rogues & Ambushes" is 1.51 Download "Rogues & Ambushes" from Morrowind Modding History - http://mw.modhistory.com/download-64-8454 Rogues.esp Rogues_Trib.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @RolePlayersNPC [La'Shae] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 558545 RolePlayersNPC.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Romance [Various] [Conflict] Choose ONLY ONE of these plugins. French players have discovered that unfortunately, at the moment, the Bisexual and Prostitution mods are not compatible with one another. Both .esps work with the Romance Mod and Romance_follow, but you will have to choose either Prostitution or Bisexual, not both. Bisexual_v10EV.esp Prostitution_v12EV.esp [Requires] Romance_Follow_v10EV.esp Romance_v37EV.esp [Requires] Bisexual_v10EV.esp Romance_v37EV.esp [Requires] Prostitution_v12EV.esp Romance_v37EV.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Rose Cottage/Wayfarer's Rest Landscape Fix [Tabula Rasa] [Patch] Tabula Rasa's "Rose Cottage/Wayfarer's Rest Landscape Fix" will fix the seams and gaps in the landscape around the Wayfarer's Rest Inn and the Ascadian Rose Cottage when the two mods are used simultaneously. (Ref: TR-RWLF Readme.txt) Download Tabula Rasa's "Rose Cottage/Wayfarer's Rest Landscape Fix" from Morrowind Modding History - http://mw.modhistory.com/download-44-13805 Clean TR Rose-Wayfarer Landscape Fix.esp [ALL Ascadian_Rose_Cottage_ver1.0.esp Wayfarer's Rest v1.21.esp] [Order] Wayfarer's Rest v1.21.esp Clean TR Rose-Wayfarer Landscape Fix.esp [Order] Ascadian_Rose_Cottage_ver1.0.esp Clean TR Rose-Wayfarer Landscape Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @ROV World [RodrigoVinholo] [Requires] ROV World.esp [All Wrye Base.esp Wrye Travel.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Royal Chargen 1.2 [Princess Stomper] ;; expdep [Requires] Uses Bloodmoon function placeatme. Clean Royal Chargen.esp Bloodmoon.esm [Requires] (Ref: "Royal Chargen Readme.txt") Royal Chargen Calvus add-on.esp Bloodmoon.esm [Conflict] !! Princess Stomper's "Royal Chargen" includes the improvements to the Mournhold palace made by her "Mournhold Palace Revamped", there is no need to run both mods. Clean Royal Chargen.esp Mournhold Palace Revamped.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Royal Guard Addons 1.0 [Sir-Stabs-Alot] [Conflict] "Pick from one of the two esp. files included, and delete the other. Royal Guard Addons.esp: Normal Version Royal Guard Addons No Groin Plates.esp: Groin Plateless version" (Ref: "Royal Guard Addons.txt") Clean Royal Guard Addons.esp Royal Guard Addons No Groinplates.esp [Note] ! "If using [the Groin Plateless version], insure that the meshes in the optional folder are where they need to be." ! (Ref: "Royal Guard Addons.txt") Royal Guard Addons No Groinplates.esp [Conflict] The Royal Guard shields in Sir-Stabs-Alot's "Royal Guard Addons" are from GMatthew's "Royal Shield", there is no need to run GMatthew's original mod. (Ref: "readme_Royal Guard Addon.txt" and "readme_Royal Guard Addon_AIM_1dot0.txt") [ANY Clean Royal Guard Addons.esp Royal Guard Addons No Groinplates.esp] [ANY Helseth_Shield.esp Helseth_Shield_notAdded.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Royal Guard Shield Addon 1.0 [Alaisiagae] [Note] ! There is a newer version of Alaisiagae's "Royal Guard Shield Addon" available. You should upgrade! ! http://www.nexusmods.com/morrowind/mods/21855 Royal_Guard_Addon_AIM_0dot6.esp [Conflict] "Do not run both [Alaisiagae's "Royal Guard Shield Addon"] and GMatthew's ["Royal Shield"] at the same time. Bad stuff could happen." (Ref: "readme_Royal Guard Addon.txt" and "readme_Royal Guard Addon_AIM_1dot0.txt") [ANY Royal_Guard_Addon.esp Royal_Guard_Addon_AIM_1dot0.esp] [ANY Helseth_Shield.esp Helseth_Shield_notAdded.esp] [Conflict] Only use one plugin: Royal_Guard_Addon_AIM_1dot0.esp - If you are using Alaisiagae's "Armor Integrative Modifications". Royal_Guard_Addon.esp - If you are not. Royal_Guard_Addon.esp Royal_Guard_Addon_AIM_1dot0.esp [Requires] "[Alaisiagae's "Royal Guard Shield Addon - AIM v1.0 Compatible"] is compatible with [her] Armor Integrative Modifications mod (version 1.0), which will adjust the shield properties to the formulae used in that mod." (Ref: "readme_Royal Guard Addon_AIM_1dot0.txt") Royal_Guard_Addon_AIM_1dot0.esp [ANY AIM_MW_TB_BM_1dot0.esp AIM_MW_TB_1dot0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Royal Shield [GMatthews] [Conflict] Choose ONLY ONE of these plugins. (Ref: "RoyalShield_Readme.txt") Helseth_Shield.esp Helseth_Shield_notAdded.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @RR Mod Series - Holamayan Monastery Replacer 1.1 [Morrowind Community and Resdayn Revival Team] [Conflict] "[RR Mod Series - Holamayan Monastery Replacer] conflicts with Holidays Across Tamriel - Vvardenfell [which] adds many mini statues and scripted candles and prayer offerings to the original Holamayan interior which now are all completely out of place and floating around." (Ref: http://forums.nexusmods.com/index.php?/topic/2672199-rr-mod-series-holamayan-monastery-replacer/?p=23525454 ) [ANY RR_Holamayan_Eng.esp RR_Holamayan_1C.esp] Holidays Across Tamriel - Vvardenfell.esp [Conflict] "RR Mod Series - Holamayan Monastery Replacer" includes Sonoko/Aoimevelho's "Reclamations In Holamayan". (Ref: http://www.nexusmods.com/morrowind/mods/43524/ ) [ANY RR_Holamayan_Eng.esp RR_Holamayan_1C.esp] ReclamationsInHolamayan.ESP [Order] Hold It.esp RR_Holamayan_Eng.esp RR_Holamayan_1C.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @RTS BB2 Argonian Mods 1 - Female Replacers and New Races [redwoodtreesprite] [Conflict] "Be careful to only select one esp from a set" (Ref: "RTS BB2 Argonian Female Retexture - Readme.rtf") RTS_BB2ArgnBeast.esp RTS_BB2ArgnUpright.esp [Conflict] "Be careful to only select one esp from a set" (Ref: "RTS BB2 Argonian Female Retexture - Readme.rtf") RTS_BB2ArgnBst_Rplc.esp RTS_BB2ArgnUpr_Rplc.esp [Conflict] "Be careful to only select one esp from a set" (Ref: "RTS BB2 Argonian Female Retexture Version B - Readme.rtf") RTS_BB2ArgnB_Beast.esp RTS_BB2ArgnB_Upright.esp [Conflict] "Be careful to only select one esp from a set" (Ref: "RTS BB2 Argonian Female Retexture Version B - Readme.rtf") RTS_BB2ArgnB_Bst_Rplc.esp RTS_BB2ArgnB_Upr_Rplc.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @RTS Healing Faeries [redwoodtreesprite] [Order] RTS_HealingFaeries.esp RTS_FaeriesSeydaNeen.esp [Requires] (Ref: "RTS Healing Faeries Ver1 - readme.rtf") RTS_FaeriesSeydaNeen.esp RTS_HealingFaeries.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Run Faster - Faster Running Speed [masterofnocrack] [Conflict] Only use one plugin (Ref: "RUN FASTER -Faster Running Speed v1-42796-1-0.rar\ReadMe.txt") RunFaster-Fast.ESP RunFaster-Faster.ESP RunFaster-FasterPlus.ESP RunFaster-Fastest.ESP RunFaster-LightSpeedx2.ESP RunFaster-LightSpeed.ESP RunFaster-SpeedofSound.ESP [Note] You should consider using one of the other "Run Faster - Faster Running Speed" plugins for normal game play as these are extremely fast. (Ref: "RUN FASTER -Faster Running Speed v1-42796-1-0.rar\ReadMe.txt") [ANY RunFaster-LightSpeedx2.ESP RunFaster-LightSpeed.ESP RunFaster-SpeedofSound.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @RuneScape Style Ice Barrage [The Legend] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6420 ice barrage part1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ryukaissen - Dragon Race - Version 1.1 [Sabregirl and Midnight] [Conflict] "Select either the SG_Ryukaissen.esp OR the SG_Ryukaissen-M.esp (This version gives the female dragons 'chests')" (Ref: "Ryukaissen-readme.txt") SG_Ryukaissen.esp SG_Ryukaissen-M.esp [Requires] These plugins use Startup scripts, so require one of the expansions. [ALL SG_Ryukaissen.esp SG_Ryukaissen-M.esp] [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Sable Dragon 1.7 [Pluto] ; Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=997293&view=findpost&p=15129126 ;;Dragon32: Version 1.7 changes a script to ensure compatibility with OpenMW. No changes otherwise. This means that 1.6 and 1.7 are identical, except that if you want to test the mod with OpenMW you will need 1.7. So update Note rule for 1.6 not needed [Note] ! There is a newer version of The Sable Dragon available, 1.7 ! Download Pluto's "The Sable Dragon" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/26870/ The Sable Dragon.esp The Sable Dragon 1.5.esp [Requires] (Ref: The Sable Dragon, Read Me.txt) The Sable Dragon .esp [ALL Bloodmoon.esm Tribunal.esm] [Conflict] An NPC in Pluto's "The Sable Dragon" hides something in Skaal village. Wollibeebee's "Solstheim Tomb of Snow Prince" makes extensive changes to the landscape in that area requiring use of the TCL console command to find the hidden object. (Ref: http://forums.bethsoft.com/topic/1034477-rel-the-sable-dragon/?p=25270234 ) The Sable Dragon .esp [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] ;; (Ref: The Sable Dragon, Read Me.txt) [Order] Vality's Bitter Coast Addon.esp The Sable Dragon .esp [Order] Vality's BC for Vurt's BC.esp The Sable Dragon .esp [Order] Vality's Bitter Coast Addon (Texture Fix Edit).esp The Sable Dragon .esp ;; (Ref: The Sable Dragon, Read Me.txt) [Order] The Sable Dragon .esp NOM 2.13.esp [Order] The Sable Dragon .esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sabregirl's Morrowind Ecology 1.6 [Sabregirl] ;;See also "Animal pacification mods [various]" [Note] ! There is a new version of "Sabregirl's Morrowind Ecology" available, 1.6, you should upgrade. ! http://mw.modhistory.com/download-53-7082 SG-MW-ecology-BM.esp SG-MW-ecology-carnivore.esp SG-MW-ecology-WW.esp [Conflict] "Pick ONE of the following: (PICK ONE ESM and select the corresponding esp) 1. SG-MW-ecology-BM.esm AND SG-MW-ecology-BM-plugin.esp This plugin "balances" Morrowind wildlife according to ecological rules. This is what most people will want to use. 2. SG-MW-ecology-carnivore.esm AND SG-MW-ecology-carnivore-plugin.esp This plugin does the same as the above AND forces the player to become carnivorous and must hunt creatures to live. It also adds meat items to all of the creatures. See specific read-me for more info. 3. SG-MW-ecology-WW.esm AND SG-MW-ecology-WW-plugin.esp This plugin does the same thing as the MW ecology mod but adds the ability for bloodmoon werewolf characters to "feed" on the new creatures. See specific read-me for more info." (Ref: "readme_mw_ecology.txt") [ANY SG-MW-ecology-BM-plugin.esp SG-MW-ecology-BM.esm] [ANY SG-MW-ecology-WW-plugin.esp SG-MW-ecology-WW.esm] [ANY SG-MW-ecology-carnivore-plugin.esp SG-MW-ecology-carnivore.esm] [Patch] (Ref: "readme_mw_ecology.txt") SG-MW-ecology-BM-plugin.esp SG-MW-ecology-BM.esm [Patch] (Ref: "readme_mw_ecology.txt") SG-MW-ecology-carnivore-plugin.esp SG-MW-ecology-carnivore.esm [Patch] (Ref: "readme_mw_ecology.txt") SG-MW-ecology-WW-plugin.esp SG-MW-ecology-WW.esm [Order] Morrowind Patch *.esm SG-MW-ecology-BM.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm SG-MW-ecology-BM.esm [Order] Morrowind Patch *.esm SG-MW-ecology-carnivore.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm SG-MW-ecology-carnivore.esm [Order] Morrowind Patch *.esm SG-MW-ecology-WW.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm SG-MW-ecology-WW.esm [Conflict] Sabregirl's "Morrowind Ecology" contains tweaks to NPC Flee AI, from Wakim's Game Improvements, and will cause enemies to flee when badly injured. There is no need to run another mod which alters the same settings. [ANY SG-MW-ecology-BM.esm SG-MW-ecology-WW.esm SG-MW-ecology-carnivore.esm] [ANY MWInhabitants Flee AI Patch.esp Flee AI Tweaks.esp] ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value [Order] SG-MW-ecology-BM-plugin.esp Creatures (lore).esp [Order] SG-MW-ecology-BM-plugin.esp Creatures (Semi).esp [Order] SG-MW-ecology-BM-plugin.esp Creatures.esp [Order] SG-MW-ecology-WW-plugin.esp Creatures (lore).esp [Order] SG-MW-ecology-WW-plugin.esp Creatures (Semi).esp [Order] SG-MW-ecology-WW-plugin.esp Creatures.esp [Order] SG-MW-ecology-carnivore-plugin.esp Creatures (lore).esp [Order] SG-MW-ecology-carnivore-plugin.esp Creatures (Semi).esp [Order] SG-MW-ecology-carnivore-plugin.esp Creatures.esp ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, BTB's value for fAIFleeHealthMult is 45. IMO, lower the better for this value [Order] SG-MW-ecology-BM-plugin.esp BTB - Settings.esp [Order] SG-MW-ecology-BM-plugin.esp BTB - Settings (Alternate).esp [Order] SG-MW-ecology-WW-plugin.esp BTB - Settings.esp [Order] SG-MW-ecology-WW-plugin.esp BTB - Settings (Alternate).esp [Order] SG-MW-ecology-carnivore-plugin.esp BTB - Settings.esp [Order] SG-MW-ecology-carnivore-plugin.esp BTB - Settings (Alternate).esp ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value [Order] SG-MW-ecology-BM-plugin.esp NPC Functionality.esp [Order] SG-MW-ecology-WW-plugin.esp NPC Functionality.esp [Order] SG-MW-ecology-carnivore-plugin.esp NPC Functionality.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sabregirl's Pretty Kitties [Sabregirl] [Conflict] "Sabregirl's Pretty Kitties" by Sabregirl and "Hübsche Katzen" by Sharesoft are the same mod for different languages using different meshes and textures. But with the same in-game IDs. (Ref: http://www.sabregirl.com/mods/creature.html and https://www.elderscrollsportal.de/ressourcen/huebsche-katzen.36/ ) sg_prettykitties.esp Hübsche Katzen.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 34429 Hübsche Katzen.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sacean Wear [Centurion Spider] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 9225 Sacean Wear.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sadrith Mora - Closed City [The Bloodthirsty Crustacean] [Conflict] Do not use these two plugins together! 'TCSadrithRemovalFix.esp' should *only* be used if you want to remove "Sadrith Mora - Closed City" from your game. Read the Readme! (Ref: "TCSadrith Readme.txt") TCSadrithRemovalFix.esp TC_SadrithMoraClosed.esp [Conflict] Both The Bloodthirsty Crustacean's "Sadrith Mora - Closed City" and quorn's "Hospitality Papers" make Sadrith Mora an off-limits city to non-Telvanni. TC_SadrithMoraClosed.esp HospitalityPapers.esp [Order] indybank*.esp TC_SadrithMoraClosed.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Salusa's Staves [Kalisperas] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 304152 Salusa's Staves.esp] [Note] According to the Readme, when used together with Giants "There were no direct compatibility issues, but there was a Sea Titan almost directly on top of the shop, and a pack of vampires on the path to the shop. I've included an optional plugin for use along with the Giants mod which simply moves these creatures away from the shop. Use the optional plugin along with the main Salusa's Staves plugin." [ALL Salusa's Staves.esp Giants.esm [NOT Salusa's Staves - Giants.esp]] [Requires] Salusa's Staves - Giants.esp [ALL Salusa's Staves.esp Giants.esm] [Note] Abigail's Pet Shop and Salusa's Staves both use the ID "_grass" to define different things (NPC in Abigail's Pet Shop and Static in Salusa's Staves). This will result in Morrowind failing to load. If you load both mods into the Construction Set, the CS will ask you to rename the static in Salusa's Staves and update any references to them in the mod automatically. [ALL Salusa's Staves.esp [ANY Clean Abigail's Petshop_v5.5.esp Clean Abigail's Petshop_v5.5_SN_E.esp Clean Abigail's Petshop_v5.5_NG.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sandman101's Weapon Project 2.0 [Sandman101] [Conflict] Choose ONLY ONE of these plugins. (Ref: "...\Alternate eps's\Which .esp do I use.rtf") Sandman101's W.P.L.&M.H.esp ; default Sandman101's W.P.L.&M.E.esp Sandman101's W.P.L.&M.S.esp Sandman101's W.P.L.E.esp Sandman101's W.P.L.H.esp Sandman101's W.P.L.S.esp Sandman101's W.P.M.O.esp [Patch] "SWP_patch.esp" fixes a missing texture from Sandman101's Weapon Project. (Ref: "Weapon Project Patch.txt") SWP_patch.esp [ANY Sandman101's W.P.L.&M.H.esp Sandman101's W.P.L.&M.E.esp Sandman101's W.P.L.&M.S.esp Sandman101's W.P.L.E.esp Sandman101's W.P.L.H.esp Sandman101's W.P.L.S.esp Sandman101's W.P.M.O.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sanity Globe for The Underground 2 [Shasta Thorne] [Requires] [Ref: SanityGlobeForTU2_Readme.txt] Sanity Globe for TU2_v1.esp THE_UNDERGROUND_2.esp ;; Ref: SanityGlobeForTU2_Readme.txt [Order] THE_UNDERGROUND_2.esp Sanity Globe for TU2_v1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Saryon [Ciriuz] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8507 Saryon.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sauron's Abode 2.5.2 [H. Doan (A.K.A. ~Sauron)] [Conflict] Use only one plugin: SauronsAbode252_Tribunal.esp - If you have Tribunal. SauronsAbode252.esp - If you do not. (Ref: "SauronsAbode252.txt") SauronsAbode252.esp SauronsAbode252_Tribunal.esp [Requires] "The SauronsEnchantments252.esp plugin does *require* that the SauronsAbode252 plugin." (Ref: "SauronsAbode252.txt") SauronsEnchantments252.esp [ANY SauronsAbode252.esp SauronsAbode252_Tribunal.esp] [Conflict] "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] A modified version of the Warrior Slave Mod [by UlfGeir]." You should not run UlfGeir's "SlaveWarrior Jessica" or Drake Elvin's updated version with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode". (Ref: "SauronsAbode252.txt") [ANY Jessica.esp 3LV_Jessica_v2.2.esp] [ANY SauronsAbode252.esp SauronsAbode252_Tribunal.esp] [Conflict] "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] Adamantium Armor." There is no need to run Bethesda's original "Adamantium Armor" with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode". (Ref: "SauronsAbode252.txt") [ANY SauronsAbode252.esp SauronsAbode252_Tribunal.esp] adamantiumarmor.esp [Conflict] "[H. Doan (A.K.A. ~Sauron)] incorporated the following mods into Sauron's Abode [...] Le Femme Armor." There is no need to run Bethesda's original "Le Femme Armor" with H. Doan (A.K.A. ~Sauron)'s "Sauron's Abode". (Ref: "SauronsAbode252.txt") [ANY SauronsAbode252.esp SauronsAbode252_Tribunal.esp] LeFemmArmor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Scatter Mod 1.0 [Number One] [Conflict] Only use one plugin: Scatter Mod.esp - The standard mod Scatter Mod (with Loot Balance).esp - Also includes Number One's "Loot Balance" mod. (Ref: "Scatter Mod Readme.txt") Scatter Mod (with Loot Balance).esp Scatter Mod.esp [Conflict] Number One's "Scatter Mod (with Loot Balance).esp" includes his "Loot Balance" mod. (Ref: "Scatter Mod Readme.txt") Scatter Mod (with Loot Balance).esp Loot Balance.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Scent of Blood 1.2 [AlienSlof & Peter] ;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" [Note] ! The latest version of "Scent of Blood" is version 1.2. ! Download AlienSlof & Peter's "Scent of Blood" from Morrowind Modding History - http://mw.modhistory.com/download-98-10276 [ANY [VER<1.2 ScentOfBlood.esp] [VER<1.2 ScentOfBlood_MCA.esp] [VER<1.2 ScentOfBlood_MCA_VR.esp] [VER<1.2 ScentOfBlood_MWSE_AddOn.esp] [VER<1.2 ScentOfBlood_VR.esp] ScentOfBlood_MCA_VR_NoStake.esp] [Conflict] Install ONLY ONE of these plugins depending on your mod setup: "ScentOfBlood.esp" - If you are running neither Morrowind Comes Alive (MCA) nor Vampire Realism (VR) "ScentOfBlood_VR.esp" - If you are running VR but not MCA "ScentOfBlood_MCA.esp" - If you are running MCA but not VR "ScentOfBlood_MCA_VR.esp" - If you are running MCA and VR and the MCA-VR stake patch. (*) "ScentOfBlood_MCA_VR_NoStake.esp" - If you are running MCA and VR, but don't want stake support (**) (*) You can remove the MCA-VR patch in this case. It's already included in this esp. In short, use this if you have VR staking enabled. (**) This is meant if you were running MCA and VR, but not the MCA-VR patch. As this patch is included in the ScentOfBlood_MCA_VR.esp file, I made another version without. In short, use this if you have VR staking disabled. (Ref: "ScentOfBlood_Readme.txt") ScentOfBlood.esp ScentOfBlood_MCA.esp ScentOfBlood_MCA_VR.esp ScentOfBlood_MCA_VR_NoStake.esp ScentOfBlood_VR.esp [Conflict] "ScentOfBlood.esp" and "ScentOfBlood_VR.esp" are not meant to be run if you have MCA. You should be using one of the 3 other ScentOfBlood that is compatible with MCA. (Ref: "ScentOfBlood_Readme.txt") [ANY ScentOfBlood.esp ScentOfBlood_VR.esp] Morrowind Comes Alive.esm [Conflict] "ScentOfBlood.esp" and "ScentOfBlood_MCA.esp" are not meant to be run if you have Vampire Realism. You should be using one of the VR compatible plugins of ScentOfBlood. (Ref: "ScentOfBlood_Readme.txt") [ANY ScentOfBlood.esp ScentOfBlood_MCA.esp] Vampire Realism II.esp [Conflict] These versions of "Scent of Blood" require version 4 of Neoptolemus' "Morrowind Comes Alive", but you do not have MCA active! (Ref: "ScentOfBlood_Readme.txt") [ANY ScentOfBlood_MCA.esp ScentOfBlood_MCA_VR.esp ScentOfBlood_MCA_VR_NoStake.esp] [NOT Morrowind Comes Alive.esm] [Conflict] These versions of ScentOfBlood require Vampire Realism, but you do not have Vampire Realism active! (Ref: "ScentOfBlood_Readme.txt") [ANY ScentOfBlood_MCA_VR.esp ScentOfBlood_MCA_VR_NoStake.esp ScentOfBlood_VR.esp] [NOT Vampire Realism II.esp] [Conflict] You can remove the "Morrowind Comes Alive Vampire Realism Patch" as it is included in 'ScentOfBlood_MCA_VR.esp'. (Ref: ScentOfBlood_Readme.txt) ScentOfBlood_MCA_VR.esp Morrowind Comes Alive Vampire Realism Patch.esp [Requires] (Ref: "ScentOfBlood_Readme.txt") ScentOfBlood_MWSE_AddOn.esp [ALL [ANY ScentOfBlood.esp ScentOfBlood_MCA.esp ScentOfBlood_MCA_VR.esp ScentOfBlood_MCA_VR_NoStake.esp ScentOfBlood_VR.esp] [ANY Tribunal.esm Bloodmoon.esm]] ;; expdep [Requires] "ScentOfBlood_VR.esp" uses Tribunal function: hasitemequipped, MWSE AddOn uses a Startup script so they require one of the expansions. [ALL ScentOfBlood_VR.esp ScentOfBlood_MWSE_AddOn.esp] [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Scissors & Thimbles [Keazen] ;;Dragon32: No reference, examined plugins in Enchanted Editor. Also the name's a bit of a clue. [Conflict] "Scissors & Thimbles Merge.esp" is a merged version of all the mods from Keazen's "Scissors & Thimbles" series, there is no need to run the constituent mods as well. Scissors & Thimbles Merge.esp [ANY Scissors & Thimbles.esp Scissors & Thimbles II.esp Scissors & Thimbles III.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Scourge of the Lich Father Acts I and II 1.2 [Dan Taylor] ;;Dragon32: TESPCD shows some conflicts between Act I and Act II plugins. I assume the Act II stuff should win, matches their time stamps too [Order] Lich Father Act I.esp Lich Father Act II.esp ;;"SotLF Female Cuirass 1.0" by Forseti [Order] Lich Father Act II.esp SotLF Female Shadow Cuirass v1.esp [Note] !! "[Dan Taylor's "Scourge of the Lich Father Acts I and II"] change the name of the cell (-6, 6) to 'Goldington', this cell name is used in dialog filtering, so it is [recommended to] use tes3cmd multipatch to preserve the cell name. Otherwise, topics like 'background', 'little secret', and 'latest rumors' will get superceded by SotLF responses (primarily in npcs out in the wilderness)." !! Read more about tes3cmd and its multipatch here - http://wiki.theassimilationlab.com/mmw/TES3cmd#Multipatch !! (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) [ALL [ANY Lich Father Act I.esp Lich Father Act II.esp] [NOT multipatch.esp]] ;;"Known Conflicts: ;;Necessities of Morrowind ;;This mod uses the same space as Goldington. ;;I have been told that it is easy to fix by loading NOM in the TESCS, ;;setting the Ignore flag on the West Gash Region cells where Goldington is located." ;; ;;Dragon32: No LAND conflicts in TESPCD for either NOM 2.13.esp or NoM 3.0.esp though ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Script Improvements 1.14 [Grond1911] ;; See also [NearStart] ;;"so it should load after Bloodmoon (and Morrowind Patch Project, ideally)" ;; ref: "gr_ScriptImprovements.txt" [Order] Morrowind Patch *.esm gr_ScriptImprovements.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm gr_ScriptImprovements.esm [Conflict] Use only one version of "Script Improvements" by Grond1911. (Ref: "gr_ScriptImprovements.txt") gr_ScriptImprovements.esm gr_ScriptImprovements.esp [Conflict] "Huskobar's "GotY Script Tidy" will undo all of ["Script Improvements'"] script improvements (which defeats the whole purpose) if you use an .esp version of ["GotY Script Tidy"]. If you feel the need to use [Huskobar's "GotY Script Tidy"] at all, use an .esm version [..] and the .esp version of ["Script Improvements" by Grond1911], to make sure ["Script Improvements"] loads later." (Ref: "gr_ScriptImprovements.txt") [ANY GOTYFullTidySomeMPPv2.01.esp GOTYMinImpactSomeMPPv2.01.esp GOTYScriptTidy(CommentsIn).esp GOTYSTMPPPatchv1.0.esp] gr_ScriptImprovements.esm ;Dragon32: Just in case [Order] GOTYFullTidySomeMPPv2.01.esp gr_ScriptImprovements.esp [Order] GOTYMinImpactSomeMPPv2.01.esp gr_ScriptImprovements.esp [Order] GOTYScriptTidy(CommentsIn).esp gr_ScriptImprovements.esp [Order] GOTYSTMPPPatchv1.0.esp gr_ScriptImprovements.esp [Conflict] "If you feel the need to use [Huskobar's "GotY Script Tidy"] at all, use an .esm version [..] and the .esp version of ["Script Improvements" by Grond1911], to make sure ["Script Improvements"] loads later." (Ref: "gr_ScriptImprovements.txt") [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidyZeroMPPv2.01.esm GOTYMinImpactSomeMPPv2.01.esm] gr_ScriptImprovements.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Scripted Spells 1.5 [Cortex] [Conflict] "Excellent Magic Sounds" by Asiron changes spell sound IDs. So it conflicts with any mod which works based on GetSoundPlaying, such as "Scripted Spells" by Cortex. (Ref: http://forums.bethsoft.com/topic/1091351-alphawip-elemental-magicka/?p=16438396 ) Scripted_Spells.esp [ANY ExcellentMagicSounds.esp [DESC /Tooplex/ BTB - Spells.esp] BTB Spells - EMS MGSO Patch.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Scroll Upgrade [Schwaa] [Conflict] Use only one plugin: "K_Scroll_Upgrade_MW.esp" if you have Morrowind only "K_Scroll_Upgrade_BMoon.esp" if you have Bloodmoon "K_Scroll_Upgrade_Trib.esp" if you have Tribunal "K_Scroll_Upgrade_MW_Trib_Bmoon.esp" if you have both Tribunal and Bloodmoon (Ref: "K_Scroll_Upgrades.txt") K_Scroll_Upgrade_MW.esp K_Scroll_Upgrade_BMoon.esp K_Scroll_Upgrade_Trib.esp K_Scroll_Upgrade_MW_Trib_Bmoon.esp [Requires] K_Scroll_Upgrade_BMoon.esp Bloodmoon.esm [Requires] K_Scroll_Upgrade_Trib.esp Tribunal.esm [Requires] K_Scroll_Upgrade_MW_Trib_Bmoon.esp [ALL Bloodmoon.esm Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sea of Destiny [Various] [Order] Morrowind Patch *.esm Sea-of-Destiny.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Sea-of-Destiny.esm [Conflict] Sea of Destiny includes an early version of Adul's Arsenal and relocates it. Using both mods results in floating statics in one of the two locations, missing statics in the other, a doubled and misaligned (slightly shifted) interior, and mismatched doors. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13560421 ) Sea-of-Destiny.esm Aduls_Arsenal.esp [Conflict] Sea of Destiny and The Black Mill both add an interior named "Submerged Cave". This results in one interior cell used by both mods. Fortunately the areas added by the two mods don't intersect, so this conflict is mostly harmless. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13560421 ) Sea-of-Destiny.esm TheBlackMill11.esp [Patch] sodpatch1.esp Sea-of-Destiny.esm [Requires] SoD Frost Fall.esp Sea-of-Destiny.esm [Conflict] major cell conflicts. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Sea-of-Destiny.esm The Runaway ver 1 2.esp [Requires] (Ref: \Sea of Destiny Manual\Manual.htm) Sea-of-Destiny.esm Tribunal.esm [Conflict] "If you are using the official Siege at Firemoth plugin, disable it before you use [Sea of Destiny]". (Ref: \Sea of Destiny Manual\Manual.htm) Alternatively, Anubis has created a moved version of the Siege at Firemoth plugin, specifically for Sea of Destiny users: http://mw.modhistory.com/download-26-9345 [ANY Siege at Firemoth.esp [Official]Siege at Firemoth.esp SiegeAtFiremoth.esp] Sea-of-Destiny.esm [Conflict] The "Sea of Destiny" manual warns: "If you are using the official Siege at Firemoth plugin, disable it before you use [Sea of Destiny]". You are using a mod which includes Bethesda's "Siege at Firemoth" plugin, there will likely be conflicts running the merged mod with "Sea of Destiny". (Ref: \Sea of Destiny Manual\Manual.htm) [ANY Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp super_adventurers302.esp Official_2002_Mods.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] Sea-of-Destiny.esm [Requires] (Ref: Sea of Destiny - Frost Fall\Manual.htm) SoD Frost Fall.esp [ALL Tribunal.esm Bloodmoon.esm] [Conflict] Before playing Frost Fall remove the Amaurea.esp plugin for Sea of Destiny. (Ref: Sea of Destiny - Frost Fall\Manual.htm) SoD Frost Fall.esp Amaurea.esp [Requires] Amaurea.esp Sea-of-Destiny.esm ;;Dragon32: No readme for DaggerSoul-Addon.esp or Description in file header. Found *some* information on a Czech site ( http://www.doupe.cz/vaulty/teseditor/down/mordeth/SOD.htm ) "new business and NPCs in and around DaggerSoul" [Requires] DaggerSoul-Addon.esp Sea-of-Destiny.esm [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Sea-of-Destiny.esm Dulsya Isle.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Sea-of-Destiny.esm FTG.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Sea-of-Destiny.esm Tir Thalor Quest.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Sea-of-Destiny.esm The Aedronicon.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Sea-of-Destiny.esm Great Shoals.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Seamless Morrowind 1.0.14.1 [Kung Fu Sung-Hu] [Note] Kung Fu Sung-Hu's Seamless Morrowind v1.0.14.1 has been superseded by Slartibartfast's Texture Fix series, which does the same thing but with greater coverage. See Kung Fu Sung-Hu's note in the mod download comments at PES: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2099 SM_MCE_Fix.esp SMAldRuhn.esp SMAldVelothi.esp SMAscadianIsles.esp SMBalmora.esp SMCaldera.esp SMGnisis.esp SMKhuul.esp SMMaarGan.esp SMNchuleft.esp SMOdaiPlateau.esp SMSadrithMora.esp SMSeydaNeen.esp SMTelAruhn.esp SMTelVos.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Seasons [TheLys] [Order] Morrowind Patch *.esm Seasons.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Seasons.esm [Requires] TheLys' "Seasons" mod requires Tribunal or Bloodmoon because of scripts (Ref: Seasons_ReadMe.txt) Seasons.esm [ANY Tribunal.esm Bloodmoon.esm] [Conflict] TheLys' "Seasons" is based on ayse's "Foliage Season" mod, there is no need to run both mods. Seasons.esm FoliageSeason.esp ;;Dragon32: Meh [Order] Morrowind.esm Seasons.esm [Conflict] ayse's "Foliage Season", which TheLys' "Seasons" is expanded from, conflicts with "The Eldar plugin" by gianluca. (Ref: FoliageSeason_ReadMe(E).txt) Seasons.esm Eldar Plug In.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Secret Bridge [Thondur] [Requires] (Ref: Secret Bridge - Read Me.txt) Secret Bridge V-2.esp TR_Map1.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Seekers Faction 2.0 [Dale French] ;;Dragon32: "My Favorites Compatible and Combined 1.4 [Dale French]" has 1.8 of Seekers Faction [Order] My Favorites Compatible and Combine ver 1.4.esp Seekers Faction v2.0.esp ;; From Abot's user rules [Order] Seekers Faction*.esp Complete Trade Fix*.esp [Order] Seekers Faction*.esp Djangos Dialogue.esp [Order] Seekers Faction*.esp Less_Generic_Nerevarine.esp [Order] Seekers Faction*.esp LGNPC_NoLore.esp [Order] Seekers Faction*.esp Lich Father*.esp [Order] Seekers Faction*.esp Silgrad Tower*.esp [Order] Seekers Faction*.esp The Sable Dragon*.esp [Order] Seekers Faction*.esp TR_Preview*.esp [Order] Seekers Faction*.esp MW Containers Animated exp.esp [Order] Seekers Faction*.esp NOM3*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sell & Sail Galleon [Emberwolf and Solanaceae] [Conflict] NEVER run this mod and "Fishing Academy" at the same time (Ref: sns-readme.html) SellnSailGalleon (v1.0).esp Fishing Academy v2.54.esp [Note] !! "Sell & Sail Galleon" uses Mark and Recall spells for teleportation. Please do not use these spells during the course of the game or some of the functions may NOT work properly. !! (Ref: sns-readme.html) SellnSailGalleon (v1.0).esp [Note] !! There is a tiny terrain rip present just southwest of the "Sell & Sail Galleon" island when both this mod and "Silgrad Tower" are active !! (Ref: sns-readme.html) [ALL SellnSailGalleon (v1.0).esp silgrad_tower_internal_release_1-4_*.esp] ;;SellnSail Bloodmoon addon v.1 by detritus2004 [Patch] detritus2004's "SellnSail Bloodmoon addon" adds fast travel destinations for Bloodmoon to "SellnSailGalleon" by Emberwolf et al. Download detritus2004's "SellnSail Bloodmoon addon" from Morrowind Modding History - http://mw.modhistory.com/download-87-1298 (Ref: Readme SellnSail Bloodmoon Addon.txt) SellnSail Bloodmoon addon.esp [ALL SellnSailGalleon (v1.0).esp Bloodmoon.esm] ;:Dragon32: addon modifies some scripts of original [Order] SellnSailGalleon (v1.0).esp SellnSail Bloodmoon addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Serabul [Rellac] [Patch] "Serabul has a slight incompatability with Redesigned Vivec. The Docks added by Redesigned Vivec are located in a cell occupied by Serabul. The docks aren't actually in the way of serabul, there's just a bit of land that needs editing." (Ref: "Serabul Patch Notes.txt") Serabul Redesigned Vivec Patch.esp [ALL Serabul.esp [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp]] ;Pseron Wyrd's merged mod] [Patch] "Serabul - NOM Patch.esp" adds NOM compatability to Serabul. It adds a well in the trader's tier of town, a well near the egg mine, a water spout in the egg mine caverns, and stocks the White Nix with some NOM food. (Ref: "Serabul Patch Notes.txt") Serabul - NOM Patch.esp [ALL Serabul.esp NOM 2.13.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Serious Weather 1.0 [Cyrano] [Conflict] "Activate only one or the other plugin!": SeriousWeather_BM_v1_00.esp - If you have Bloodmoon SeriousWeather_v1_00.esp - If you do not (Ref: "SeriousWeather_Readme.txt") SeriousWeather_BM_v1_00.esp SeriousWeather_v1_00.esp [Conflict] "This plug-in will conflict with any other mod that [...] alter regional weather" (Ref: "SeriousWeather_Readme.txt") Cyrano's "Serious Weather" alters regional weather chances as do these other mods. If you wish altered weather chances and the adverse effects from Cyrano's mod then you could try Dirges' "Erin's Improved Weather": http://download.fliggerty.com/download--243 [ANY SeriousWeather_BM_v1_00.esp SeriousWeather_v1_00.esp] [ANY NiceWeather_0617.esp Realistic Weather v2.0.esp Isirion_RealisticWeather.esp Sol-Weather Tweak.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Service Requirements 1.4.3 [Vanhikes, makeshiftwings] [Note] The latest version of Service Requirements is 1.4.3, available from MMH: http://mw.modhistory.com/download--1965 [ANY Service_Requirements+WGI.esp Service_Requirements.esp] ; from: vio [Note] Service Requirements is compatible with Wakim's Game Improvements, but it is recommended to use the modular version and to exclude Gameplay - Faction.esp. If using a non-modular version of WGI whichever .esp loads last will over-rule the other .esp, so adjust your load order using "mlox_user.txt" depending on which changes you prefer. (Ref: "Service_Requirements.txt") [ALL [ANY Service_Requirements_V1.4.3.esp Service_Requirements_V1.4.3&WGI.esp] [ANY Gameplay - Faction.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp]] [Conflict] Use only one of these two .esps. (Ref: "Service_Requirements.txt") Service_Requirements_V1.4.3.esp Service_Requirements+WGI.esp [Conflict] "Service_Requirements+WGI.esp" includes the Gameplay - Faction module of "Wakim's Game Improvements". (Ref: "Service_Requirements.txt") Service_Requirements+WGI.esp Gameplay - Faction.esp ;;Dragon32: Duplicate Order rules for "Gameplay - Faction.esp" [Order] Morrowind Rebirth .esp Service_Requirements+WGI.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Service Requirements 1.4.3 (BTB Edit) [BTB] [Conflict] "[BTB's "Service Requirements (BTB Edit).esp"] is an edited version of the "Service Requirements" version 1.4.3 plugin." (Ref: "Readme - BTB Edit.txt") Service Requirements (BTB Edit).esp [ANY Service_Requirements_V1.4.3.esp Service_Requirements+WGI.esp] ;;Dragon32: Duplicate Order rules for "Gameplay - Faction.esp" [Order] Morrowind Rebirth .esp Service Requirements (BTB Edit).esp [Conflict] BTB's "Service Requirements (BTB Edit).esp" is a version of Vanhikes and makeshiftwings' "Service Requirements" more compatible with "BTB's Game Improvements" than the original mod. Download the edited version of "Service Requirements" from BTB's site - http://btb2.free.fr/morrowind.html (Ref: "Readme - BTB Edit.txt") [ANY BTB - Character (Alternate).esp BTB - Character.esp BTB - Settings (Alternate).esp BTB - Settings.esp] [ANY Service_Requirements_V1.4.3.esp Service_Requirements+WGI.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Seyda Neen Docks 7.0 [lonnie] [Conflict] Choose ONLY ONE of these plugins. "Seyda Neen Docks V7.0 Bloodmoon.esp" if you have Tribunal and Bloodmoon. "Seyda Neen Docks V7.0 Tribunal.esp" if you only have Tribunal. Seyda Neen Docks V7.0 Bloodmoon.esp Seyda Neen Docks V7.0 Tribunal.esp [Conflict] Seyda Neen Docks includes Seyda Neen Expanded [_Strider_] (Ref: seydaneendocksv7.0.zip.dir/"read me.txt") [ANY Seyda Neen Docks V7.0 Bloodmoon.esp Seyda Neen Docks V7.0 Tribunal.esp] _seyda_neen_expanded_01.esp [Conflict] Seyda Neen Docks includes Skeldale House mod [The Merry Piper] (Ref: seydaneendocksv7.0.zip.dir/"read me.txt") [ANY Seyda Neen Docks V7.0 Bloodmoon.esp Seyda Neen Docks V7.0 Tribunal.esp] SNSkeldaleHouse_022403.esp [Conflict] Lonnie has produced a merged version of his "Seyda Neen Docks" which includes JOG's "Haldenshore" mod, loading the two plugins separately causes conflicts. Download "Seyda Neen Docks and Haldenshore" from Morrowind Modding History: http://mw.modhistory.com/download-87-15410 [ANY Seyda Neen Docks V7.0 Bloodmoon.esp Seyda Neen Docks V7.0 Tribunal.esp] Haldenshore_1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Seyda Neen Docks and Haldenshore [lonnie] [Conflict] Choose ONLY ONE of these plugins. "Seyda Neen Docks and Haldershore Tribunal V1.1.esp" - If you have Tribunal "Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp" - If you have both Tribunal and Bloodmoon (Ref: "Seyda Neen Docks and Haldenshore Readme.txt") Seyda Neen Docks and Haldershore Tribunal V1.1.esp Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp [Conflict] lonnie's "Seyda Neen Docks" includes "Seyda Neen Expanded" by _Strider_ (Ref: "Seyda Neen Docks and Haldenshore Readme.txt") [ANY Seyda Neen Docks and Haldershore Tribunal V1.1.esp Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp] _seyda_neen_expanded_01.esp [Conflict] lonnie's "Seyda Neen Docks" includes "Skeldale House" by The Merry Piper (Ref: "Seyda Neen Docks and Haldenshore Readme.txt") [ANY Seyda Neen Docks and Haldershore Tribunal V1.1.esp Seyda Neen Docks and Haldershore Tribunal_Bloodmoon V1.1.esp] SNSkeldaleHouse_022403.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Seyda Neen Expanded v1.0 [_Strider_] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 442451 _seyda_neen_expanded_01.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Seyda Neen Graves [Dragonkin] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 335801 Seyda Neen Graves.esp] ; ON PES the author states that "Barabus' Graveyard is no longer required" but the download does not contain the meshes, etc so user still need to download Barabus's graveyard resource. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Seyda Neen House [Ravensong] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 46434 seydahouse.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Seyda Neen, Skeldale House (ver. 022403) [The Merry Piper] [Patch] Use SkeldaleHouseMTM.esp to allow teleporting to Seyda Neen, Skeldale House. (Ref: "readme_skeldale_house_MTM.txt") SkeldaleHouseMTM.esp [ALL SNSkeldaleHouse_022403.esp MultiMark.esp] ;;Dragon32: Load MultiMark addon after main MultiMark plugin, as per other addons. [Order] MultiMark.esp SkeldaleHouseMTM.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sgaileach Estate 2.01 [Phinix] [Conflict] Only load one plugin: "sg1-sgaileach_estate-NOM.esp" - If you are using taddeus' "Necessities of Morrowind" "sg1-sgaileach_estate.esp" - If you are not (Ref: "sgaileach_estate_2.01.rar\readme.txt") sg1-sgaileach_estate-NOM.esp sg1-sgaileach_estate.esp ;;Dragon32: version of NoM not specified but release date of "Sgaileach Estate 2.0" implies NoM 3.0 [Requires] (Ref: "sgaileach_estate_2.01.rar\readme.txt") sg1-sgaileach_estate-NOM.esp NoM 3.0.esp [Order] sg1-sgaileach_estate-NOM.esp NoM 3.0.esp [Conflict] "Just uncheck ["Waterfall" by Heremod Production, or similar mods,] from the list when running Sgaileach Estate. (Ref: "sgaileach_estate_2.01.rar\readme.txt") [ANY Waterfall v1.0.esp Azura's waterfall.esp BalmoraWaterfal01_0808.esp] [ANY sg1-sgaileach_estate.esp sg1-sgaileach_estate-NOM.esp] [Note] ! You are not running the latest version of "Sgaileach Estate". ! Download "update01.rar", or "bathing_mod_2_compatibility.rar" if you are using Gaius Atrius' "The Bathing Mod 2.0" ! Download the updates from Morrowind Modding History - http://mw.modhistory.com/download-44-14307 [ANY [DESC !/Version 2.01/ sg1-sgaileach_estate.esp] [DESC !/Version 2.01/ sg1-sgaileach_estate-NOM.esp]] [Note] ! Ensure you are running the version of "Sgaileach Estate" which is compatible with Gaius Atrius' "The Bathing Mod 2.0". It can be found in the archive "bathing_mod_2_compatibility.rar" ! Download "bathing_mod_2_compatibility.rar" from Morrowind Modding History - http://mw.modhistory.com/download-44-14307 [ALL [ANY [VER >1.71 Stinkers.esp] StinkersBE.esp Stinkers.esm StinkersBE.esm] [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp] [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]]] ;;Dragon32: Stinkers v2 - Mod Compatibility Readme.txt: ;; "This plugin is to be used with mods designed to be compatible with The Bathing Mod v2. ;; It resets the scripts for activators from the Modder's Resource, to insure that they work as intended. ;; It is to be loaded AFTER any such compatible mods." [Patch] "[Stinkers v2 - Mod Compatibility.esp] is to be used with mods designed to be compatible with The Bathing Mod v2. It resets the scripts for activators from the Modder's Resource, to insure that they work as intended." If you are running the version of "Sgaileach Estate" which is compatible with Gaius Atrius' "The Bathing Mod 2.0" download "Stinkersv2__Mod_Compatibility.7z" from Morrowind Modding History - http://mw.modhistory.com/download-53-6415 (Ref: "Stinkers v2 - Mod Compatibility Readme.txt") Stinkers v2 - Mod Compatibility.esp [ALL [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp] [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]] [ANY [VER >1.71 Stinkers.esp] StinkersBE.esp Stinkers.esm StinkersBE.esm]] [Order] sg1-sgaileach_estate.esp Stinkers v2 - Mod Compatibility.esp [Order] sg1-sgaileach_estate-NOM.esp Stinkers v2 - Mod Compatibility.esp [Note] ! "[Stuporstar's "Stinkers 2.0 to 3.0 Upgrade Patch "] can be used with any mod with built-in Stinkers 2.0 compatibility[, like "Sgaileach Estate 2.01" by Phinix]. It replaces 2.0 resources with 3.0 resources." ! http://download.fliggerty.com/download--894 ! (Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt") [ALL Stinkers 3.0.esp [NOT Stinkers 2.0 to 3.0 Upgrader.esp] [ANY [DESC /Version 2.01/ sg1-sgaileach_estate.esp] [DESC /Version 2.01/ sg1-sgaileach_estate-NOM.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Shadow Argonians [Ghoul] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 16824 Shadow Argonians Final.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sheikizza's Daedric Armor Collection 0.1.5 [Sheikizza] [Note] ! A new version of "Sheikizza's Daedric Armor Collection" is available, 0.1.5. You should upgrade! ! http://www.sheikizza.boneflower.com/Sheikizza.html Sheikizza_Daedric_Armour_Collection_0.1.0.esp Clean_Sheikizza_Daedric_Armour_Coll_V0.1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Shelves for Bob's Armory [theGreatNothing] [Requires] (Ref: BobShelvesReadMe.rtf) ShelvesForBobsArmory.esp Bob's Armory.esp [Order] Bob's Armory.esp ShelvesForBobsArmory.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Shield Placer [Monica21] [Conflict] Choose only one plugin: ShieldPlacer_MW.esp - If you only have Morrowind ShieldPlacer_MWTribBM.esp- If you have Morrowind and both expansions (Ref: readme ShieldPlacer.txt) ShieldPlacer_MWTribBM.esp ShieldPlacer_MW.esp [Requires] (Ref: readme ShieldPlacer.txt) ShieldPlacer_MWTribBM.esp [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ships of the Imperial Navy 2.0 [Neoptolemus] [Note] ! The latest version of "Ships of the Imperial Navy" is 2.0, available from Nexus, you should upgrade! ! http://www.nexusmods.com/morrowind/mods/42103/ [DESC !/Solstheim/ Ships of the Imperial Navy.esp] Ships of the Imperial Navy (Bloodmoon version).esp Ships of the Imperial Navy (Bloodmoon).esp [Requires] "[Neoptolemus "Ships of the Imperial Navy (TR addon).esp" is an] addon for Tamriel Rebuilt, adding galleons to Firewatch and Helnim." (Ref: "Ships of the Imperial Navy - Readme.txt") Ships of the Imperial Navy (TR addon).esp [ALL TR_Map1.esm TR_Map2.esm Ships of the Imperial Navy.esp] ;;Dragon32: Order not necessary according to TESPCD, but what the heck. [Order] Ships of the Imperial Navy.esp Ships of the Imperial Navy (TR addon).esp [Conflict] Neoptolemus's "Ships of the Imperial Navy" conflicts with CanadianIce's "MetalQueen Boutique". tmartin827 modified version 1.0 of "Ships of the Imperial Navy" to be compatible with CanadianIce's "MetalQueen Boutique" http://mw.modhistory.com/download-45-11922 Note that tmartin827's mod misses the changes made by Neoptolemus in versions 1.1 and 2.0 of his mod. MetalQueenBoutique.esm Ships of the Imperial Navy.esp [Conflict] tmartin827 modified version 1.0 of Neoptolemus' "Ships of the Imperial Navy" to be compatible with CanadianIce's "MetalQueen Boutique" As you are not running CanadianIce's "MetalQueen Boutique" there is no need to run tmartin827's modified version and you should consider using version 2.0 of Neoptolemus' "Ships of the Imperial Navy": http://www.nexusmods.com/morrowind/mods/42103/ (Ref: "Changes made for MQB.txt") Ships of the Imperial Navy (Bloodmoon and MQB version).esp [NOT MetalQueenBoutique.esm] [Conflict] tmartin827's "Ships of the Imperial Navy (Bloodmoon and MQB version).esp" is a modified version 1.0 of Neoptolemus' "Ships of the Imperial Navy" and not a patch. (Ref: "Changes made for MQB.txt") Ships of the Imperial Navy (Bloodmoon and MQB version).esp [ANY Ships of the Imperial Navy.esp Ships of the Imperial Navy (Bloodmoon).esp] [Conflict] Colt17's "Better Ships and Boat" slightly pivots vanilla ships which causes clipping with "Ships of the Imperial Navy". Currently no patch exists for this conflict, choose only one of those mods if you're bothered with the visual clipping. Ships of the Imperial Navy*.esp RR_Better_Ships_n_Boats*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @ShorabHouse [Ciriuz] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 7634 ShorabHouse.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Shrine of Mephala [Westly] [Requires] (Ref: "Shrine of Mephala README.txt") The Shrine of Mephala by Westly.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Shut Up! 2.0 [qqqbbb] [Note] qqqbbb has updated adul's original "Shut Up" mod. In qqqbbb's mod the "script was rewritten and simplified so now there should not be any bugs". Download qqqbbb's mod from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43310/ Shut_Up.esp [Conflict] "Don't use [qqqbbb's "Shut Up!"] with [qqqbbb's] Advanced NPCs mod." (Ref: http://www.nexusmods.com/morrowind/mods/43310/? ) shut up! v2.0.esp ANPC.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Siege at Firemoth 1.1 [Bethesda] [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) [ANY Siege at Firemoth.esp [Official]Siege at Firemoth.esp SiegeAtFiremoth.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] Tir Thalor Quest.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) [ANY Siege at Firemoth.esp [Official]Siege at Firemoth.esp SiegeAtFiremoth.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] Doom_Door_01.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) [ANY Siege at Firemoth.esp [Official]Siege at Firemoth.esp SiegeAtFiremoth.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] Castlevania.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Signposts Retextured TR 2.0 [PeterBitt] [Note] ! There is a new version of PeterBitt's "Signposts Retextured TR" available, you should upgrade! ! http://www.nexusmods.com/morrowind/mods/42126/ SignpostsRetexturedTR.esp [Requires] (Ref: "Signposts Retextured 2-0 TR-42126-2-0.7z\Readme.txt") PB_SignpostsRetexturedTR.esp [ALL Tribunal.esm Bloodmoon.esm TR_Mainland.esm TR_Data.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Signy Signposts(!): Tamriel Rebuilt 1.1 [Earth Wyrm] [Note] ! Version 1.1 of Earth Wyrm's "Signy Signposts(!): Tamriel Rebuilt" provides new meshes and high-resolution textures for the signposts across both Tamriel Rebuilt Maps 1 and 2. You should upgrade! ! http://mw.modhistory.com/download-56-11953 WA_SignySigns(!)_TR_Map1.ESP [Requires] "This mod is dependent upon [...] TR_Map1.esm and TR_Map2.esm, so make sure you're using them!" (Ref: "Earth Wyrm, Signy Signposts(!) - Tamriel Rebuilt.txt") WA_Signy_Signposts(!)_TR.ESP [ALL TR_Map1.esm TR_Map2.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Silent Chargen 1.001 [Jason Robinson, Kir] [Note] Kir released a modified version, Silent CharGen v1.001, that eliminates a few more scripted pauses and modifies Sellus Gravius's greeting to further streamline CharGen, and which may be preferable. (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#MinorCharGenMods ) Kir's mod is downloadable from Nexus: http://www.nexusmods.com/morrowind/mods/14890/ [SIZE !30881 SilentCharGen.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Silgrad Tower 1.4.6.6 [Various] [Note] ! There is a suggested update for Silgrad Tower: ! Download the update from Fileplanet - http://www.fileplanet.com/167255/160000/fileinfo/Elder-Scrolls-III:-Morrowind---Silgrad-Tower-1-4_6-update ! Download the update from Morrowind Mod History - http://mw.modhistory.com/download--15032 ! Download the full version from Morrowind Mod History - http://mw.modhistory.com/download--15033 ! There is also a suggested texture fix mod for Silgrad Tower by by Slartibartfast: ! http://mw.modhistory.com/download-56-10881 Silgrad_Tower_internal_build_1-4_3.esp [Conflict] "The original Silgrad Tower 1-4-3 esp is not needed and may be discarded." (Ref: "Readme - Texture Fix- Silgrad Tower.txt") Silgrad_Tower_internal_build_1-4_3.esp Texture Fix - Silgrad Tower 1.0.esp [Conflict] "Delete the Silgrad Tower 1-4-3 esp and use only the 1-4_6.6 esp." (Ref: "Silgrad Tower 1-4_6 Repackaged.7z\readme.txt") Silgrad_Tower_internal_build_1-4_3.esp [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [Requires] You need the 1.4.6.6 version of Silgrad Tower to use Slartibartfast's "Texture Fix - Silgrad Tower" ! Download the update from Fileplanet - http://www.fileplanet.com/167255/160000/fileinfo/Elder-Scrolls-III:-Morrowind---Silgrad-Tower-1-4_6-update ! Download the update from Morrowind Mod History - http://mw.modhistory.com/download--15032 ! Download the full version from Morrowind Mod History - http://mw.modhistory.com/download--15033 (Ref: "Readme - Texture Fix- Silgrad Tower.txt") Texture Fix - Silgrad Tower 1.0.esp [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] ;; (Ref: "Readme - Texture Fix- Silgrad Tower.txt") [Order] silgrad_tower_internal_release_1-4_6.6.esp Texture Fix - Silgrad Tower 1.0.esp ;;Dragon32: version repackaged by Slartibartfast ;; (Ref: "Readme - Texture Fix- Silgrad Tower.txt") [Order] silgrad_tower_1-4_6.6.esp Texture Fix - Silgrad Tower 1.0.esp [Conflict] "[Bethesda's official] Firemoth plugin is merged into the 1.4.6.6 update [of "Silgrad Tower"]." (Ref: http://forums.bethsoft.com/topic/1402028-silgrad-tower/?p=21351297 ) [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [ANY Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp FireMoth Moved.ESP OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp] ;:Dragon32 - This may work... [Order] silgrad_tower_internal_release_1-4_6.6.esp TLM - AdjMod - Siege At Firemoth.esp [Order] silgrad_tower_1-4_6.6.esp TLM - AdjMod - Siege At Firemoth.esp [Conflict] Rodan's "Black Light" is merged into the 1.4.6.6 update of Silgrad Tower. (Ref: "silgrad_tower_1-4_6.rar\Silgrad Tower 1-4_6\READ ME.txt") [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] blacklightv1.34.esp [Conflict] Rodan's "Black Light" is merged into the 1.4.6.6 update of Silgrad Tower. Rodan's "Black Light" conflicts with JOG's "Havish". You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [SIZE 4646696 Havish.esm] [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] TheGloryRoad.esm [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] velayia.esm [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] Stanegau Island.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] elskjiver.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] Skeleton_Island_V3.00.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) You could try abot's moved version of "A Call to Issilar": Download it from Morrowind Modding History: http://mw.modhistory.com/download-48-12374 [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] A Call to Issilar.esp ;; From Abot's user rules [Order] Silgrad*.esm TR_Data.esm [Order] Silgrad Tower*.esp indybank*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Silk Dragon Imports 1.0 [Xiamara] [Requires] (Ref: "README_Xia_Silk_Dragon_Imports_1.0.txt") Clean_Xia_Silk_Dragon_Imports_1.0.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Silt Strider Animator 1.11 [Max a.k.a. ~NOBODY~] ;;Dragon32: Expanded Sounds overrides the "a_siltstrider" Activator of Silt Strider Animator (TESPCD check) ;;"I have installed Silt Strider Animator, too, and this only works when loaded after Expanded Sounds" ;;Ref: http://forums.bethsoft.com/topic/1484920-voiceless-silt-strider-after-mod-addition/?p=23273826 [Order] Expanded Sounds.esp Expanded Sounds DV.esp Silt Strder Animator.esp ;;Also load SSA after Creatures ;;Ref: http://forums.bethsoft.com/topic/1484920-voiceless-silt-strider-after-mod-addition/?p=23273867 [Order] Creatures (lore).esp Silt Strder Animator.esp [Order] Creatures (Semi).esp Silt Strder Animator.esp [Order] Creatures.esp Silt Strder Animator.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Silt Striders 1.18 [abot] [Conflict] Only use one plugin: abotSiltStridersTR1612.esp - If you use Tamriel Rebuilt 1612 or newer. abotSiltStridersTR.esp - If you use an earlier version of Tamriel Rebuilt. abotSiltStriders.esp - If you do not use Tamriel Rebuilt. (Ref: "abotSiltStriders.txt" and http://www.nexusmods.com/morrowind/mods/42267/) abotSiltStriders.esp abotSiltStridersTR.esp abotSiltStridersTR1612.esp [Note] !! "IF YOU HAVE TAMRIEL REBUILT INSTALLED, LOAD ONLY abotSiltStridersTR.esp" !! (Ref: "abotSiltStriders.txt") [All abotSiltStriders.esp TR_Mainland.esm] [Requires] "IF YOU HAVE TAMRIEL REBUILT INSTALLED, LOAD [...] abotSiltStridersTR.esp" (Ref: "abotSiltStriders.txt") [ANY abotSiltStridersTR.esp abotSiltStridersTR1612.esp] TR_Mainland.esm ;; delete this following rule as soon abot updates his mod name for TR normally [Requires] "IF YOU HAVE TAMRIEL REBUILT 1612 or newer INSTALLED, LOAD [...] abotSiltStridersTR1612.esp" (Ref: "abotSiltStriders.txt") abotSiltStridersTR1612.esp [ALL TR_Mainland.esm Tamriel_Data.esm] ;; expdep [Requires] abot's "Silt Striders" uses a Startup script and the placeitem, getscale, getwaterlevel and setdelete functions which are only available in the expansions. abotSiltStriders.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] When running "Silt Striders" by abot: "a few [Silt Striders] are added to leveled lists" lochnarus' "Silt Striders Are In Vvardenfell", Lingarn's "Silt Striders" and M6n6M6's "Silt Striders in the Wild" also place Silt Striders around Vvardenfell, either manually or by levelled list. You should consider whether you need to run all these mods. (Ref: http://forums.nexusmods.com/index.php?/topic/806063-silt-striders/?p=25238694 ) [ANY abotSiltStriders.esp abotSiltStridersTR.esp abotSiltStridersTR1612.esp] [ANY Silt_Striders_Are_In_Vvardenfell.esp LN_silt_striders.esp Silt Striders in the Wild.esp] ;;Dragon32: Load Melian's Teleport Mod after abot's real-time travel mods ;;ref: http://forums.bethsoft.com/topic/1487854-relz-mlox-analyze-and-sort-your-load-order/?p=23797886 [Order] abotSiltStriders.esp mel_teleportPlugin_1_3.esp [Order] abotSiltStridersTR.esp mel_teleportPlugin_1_3.esp [Order] abotRiverStridersTR.esp mel_teleportPlugin_1_3.esp [Conflict] "TR_Travels.esp currently sort of ruins my silt strider routes to and from Bal Oyra as it deletes the Bal Oyra silt strider port, and changes standard Bethesda / previously established travel destinations routes. I don't use/support it at the moment. As you can travel to and from the Mainland using [abot's "Silt Striders"...] use ab01TR_Travels.esp instead which has the changes to bal Oyra strider port removed." Download "ab01TR_Travels.esp" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42267/ (Ref: "abotSiltStriders.txt") [ANY abotSiltStridersTR.esp abotSiltStridersTR1612.esp] TR_Travels.esp [Conflict] "ab01TR_Travels.esp" is a version of the "TR_Travels.esp" plugin for use with abot's "Silt Striders" mod. abot's version has "TR_Travels.esp" changes to the Bal Oyra silt strider port removed. (Ref: "abotSiltStriders.txt") TR_Travels.esp ab01TR_Travels.esp ;;Dragon32: copied rules for "TR_Travels.esp", no conflicts in TESPCD between Travels and Silt Striders. [Order] TR_Preview.esp ab01TR_Travels.esp [Requires] "ab01TR_Travels.esp" is a version of the "TR_Travels.esp" plugin for use with abot's "Silt Striders" mod. (Ref: "TR_Readme.txt" and "abotSiltStriders.txt") ab01TR_Travels.esp [ALL Tamriel_Data.esm TR_Mainland.esm TR_Preview.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Silt Striders Are In Vvardenfell [lochnarus] [Conflict] lochnarus' "Silt Striders Are In Vvardenfell" adds Lingarn's "Silt Striders" to creature levelled lists. There is no need to run Lingarn's original plugin, which directly placed his new creatures in the game world. (Ref: "Silt_Striders Are_In_Vvardenfell_README.txt") Silt_Striders_Are_In_Vvardenfell.esp LN_silt_striders.esp [Conflict] Both lochnarus' "Silt Striders Are In Vvardenfell" and Nedius' "Real Wildlife" add Lingarn's "Silt Striders" to creature levelled lists. (Ref: "Silt_Striders Are_In_Vvardenfell_README.txt" and "readme real wildlife 2.txt") Silt_Striders_Are_In_Vvardenfell.esp [ANY Real_wildlife_2b Complete.esp Real_wildlife_2b.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Silt Striders in the Wild [M6n6M6] [Conflict] Nedius' "Real Wildlife" adds Silt Striders to creature levelled lists. There is no need to run M6n6M6's plugin, which directly places them into the game world. (Ref: "readme real wildlife 2.txt") [ANY Real_wildlife_2b Complete.esp Real_wildlife_2b.esp] Silt Striders in the Wild.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Silver Flame Armor [Kieve] ;; expdep [Requires] This plugin uses the Tribunal function getweapondrawn. KRS_SFG.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Simple Balmora House 1.1 [Nyakitty] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 178913 Balmora House.esp] [Conflict] Both Nyakitty's "Simple Balmora House" and Mr.A.A.'s "Seyda Neen House" use the same name for their house interiors: "My House" (Ref: http://forums.nexusmods.com/index.php?/topic/880356-simple-balmora-house/?p=13132893 ) Balmora House.esp MrAA_SeydaNeenHouse_v1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sinking Gondola Fix [Scruggs] [Note] !! If you are running Morrowind v1.6.1820 (i.e. patched with the latest patch) then you do not need to install Sinking Gondola Fix by Scruggs. !! (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://forums.bethsoft.com/index.php?/topic/794715-comprehensive-bugfix-mods-catalogfaq/ ) Gondola_Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sixth House Advanced 2.1 [SiNNeR] ;; expdep [Requires] Uses Bloodmoon function: placeatme. Sixth House Advanced 2.1.esp Bloodmoon.esm [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 45151 Sixth House Advanced 2.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sixth House Base [Ash_Vampire] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 112092 Sixth House Base.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sixth House Transportation System [Wogya] [Conflict] "[Wogya's Sixth House Transportation System"] will conflict with Endrek's Sixth House mod." 6th house transport.esp Sixth House.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Skeleton Island 3.00 [soar/soar182] [Conflict] soar/soar182's "Skeleton Island" conflicts with "Isle of Mistmore" by Wixard2 (Ref: "Skeleton_Island_V3.00.doc") Skeleton_Island_V3.00.esp Isle of Mistmore.esp [Conflict] soar/soar182's "Skeleton Island" conflicts with "The Island Mod" by lonnie (Ref: "Skeleton_Island_V3.00.doc") Skeleton_Island_V3.00.esp The Island v1.3.esp [Note] ! You may notice oddities running soar/soar182's "Skeleton Island" together with Tenaka's "Black Queen Chronicles". soar/soar182 says: ! "I think both plug in function together. A part of my island that is not used is sunk. Where my island is sunk is part of BQC ports. None of BQC land mass is effected. BQC uderwater extension effects Skeleton Island. Both can be played together" ! (Ref: "Skeleton_Island_V3.00.doc") [ALL Skeleton_Island_V3.00.esp Clean Black Queen Chronicles Ver 2.5.esp] ;;Dragon32: Above, to me, implies that BQC loads after Skeleton Island [Order] Skeleton_Island_V3.00.esp Clean Black Queen Chronicles Ver 2.5.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) You could try abot's moved version of "A Call to Issilar": Download it from Morrowind Modding History: http://mw.modhistory.com/download-48-12374 Skeleton_Island_V3.00.esp A Call to Issilar.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Skeleton_Island_V3.00.esp Stanegau Island.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Skeleton_Island_V3.00.esp velayia.esm ;;Dragon32: WI esm with SIZE of 14993627 is from "Wizards' Islands Super Patch v0.6" (q.v.) ;;"Both islands have been moved north to make the mod compatible with Tamriel Rebuilt." [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) Skeleton_Island_V3.00.esp [SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Skeleton Shield Replacer 1.0 [osiris] [Conflict] Choose only one of these plugins "osiris' Skeleton Shield Replacer - ALL v1.0.esp" - If you have both expansions "osiris' Skeleton Shield Replacer - MW + BM v1.0.esp" - If you have Bloodmoon "osiris' Skeleton Shield Replacer - MW + TRB v1.0.esp" - If you have Tribunal "osiris' Skeleton Shield Replacer - MW v1.0.esp " - If you just have Morrowind (Ref: osiris' Skeleton Shield Replacer v1.0 Readme.txt) osiris' Skeleton Shield Replacer - ALL v1.0.esp osiris' Skeleton Shield Replacer - MW + BM v1.0.esp osiris' Skeleton Shield Replacer - MW + TRB v1.0.esp osiris' Skeleton Shield Replacer - MW v1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sklaven Und Packtier PlugIn 1.50 (DV) [ReneMiner] ;;Couple of add-on files in the download, Translator 5 didn't add rules for them. ;;Looks like a pretty extensive mod which (I think) duplicates functionality of other mods. ;;Also looks like it uses the deprecated Levelled List functions. ;;Not adding rules as I'm not battling Bing Translate for this. ;;Dragon32: Changed "Magic Diversity.ESP" to "Magic Diversity .ESP" [Order] SklavenUndPacktierPlugIn.esp Magic Diversity .ESP [Order] SklavenUndPacktierPlugIn.esp Magic Diversity NO SOUND.ESP [Order] SklavenUndPacktierPlugIn.esp YAPHM.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Skulls Improved [razorfett147] [Conflict] Use only one plugin: CAB_SkullzImproved.esp - If you are using just Morrowind with no expansions CAB_SkullzImproved_TRBM.esp - If you are using Tribunal and Bloodmoon (Ref: "Skulls Improved_readme.txt") CAB_SkullzImproved.esp CAB_SkullzImproved_TRBM.esp [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14881 CAB_SkullzImproved.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Skyrim: Home of the Nords 02 [SHOTN] [Requires] "Make sure to have [...] Tamriel_Data [...] installed [to use "Skyrim: Home of the Nords"]" Download "Tamriel_Data" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44537/ (Ref: http://www.nexusmods.com/morrowind/mods/44921/ ) Sky_Main.esp Tamriel_Data.esm [Note] "Do not tick the ["Skyrim: Home of the Nords" grass plugin] in the launcher, but only use it, when generating distant lands." (Ref: http://www.nexusmods.com/morrowind/mods/44921/ ) Sky_Main_Grass.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slashes' Argonian Water Breathing [Slashes-With-Claws] ;;Dragon32: I ran TESPCD checks on a bunch of race-affecting mods when writing the rules for "Argonian Water Breathing Toggle" by Jack. Duplicating the load order from there to get the toggle effect. [Order] Clean Races_Update.esp Slashes' Argonian Water Breathing.esp [Order] birthsigns.esp Slashes' Argonian Water Breathing.esp [Order] BTB - Character.esp Slashes' Argonian Water Breathing.esp [Order] BTB - Character (Alternate).esp Slashes' Argonian Water Breathing.esp [Order] CE-DepthPerception25+BTB's Character.ESP Slashes' Argonian Water Breathing.esp [Order] CE-DepthPerception50+BTB's Character.ESP Slashes' Argonian Water Breathing.esp [Order] CE-DepthPerception75+BTB's Character.ESP Slashes' Argonian Water Breathing.esp [Order] CE-DepthPerception100+BTB's Character.ESP Slashes' Argonian Water Breathing.esp [Order] Balance - Character.esp Slashes' Argonian Water Breathing.esp [Order] Wakim's Game Improvement 9.esp Slashes' Argonian Water Breathing.esp [Order] Wakim's Game Improvements with No-glo v9.esp Slashes' Argonian Water Breathing.esp [Order] AprogasVampire WakimImprovements.20021210.esp Slashes' Argonian Water Breathing.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slave Warrior Jessica (TRIBUNAL Version) 2.2.2 [UlfGeir, Drake Elvin] [Note] ! Drake Elvin has released an updated version of Ulfgeir's "Slave Warrior Jessica", 2.2.2 ! Download Drake Elvin's "Slave Warrior Jessica - Tribunal" from Morrowind Modding History - http://mw.modhistory.com/download-24-10661 [ALL Jessica.esp Tribunal.esm] [Conflict] Do not use Drake Elvin's updated version of "Slave Warrior Jessica" with Ulfgeir's original. (Ref: "3LV_Jessica_v2.2_Readme.txt") Jessica.esp 3LV_Jessica_v2.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slavers 1.01 [Ghostwalker71] [Order] Morrowind Patch *.esm Slavers By Ghostwalker71.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Slavers By Ghostwalker71.esm [Conflict] "there is a script conflict with 'Scourge of the Lich Father'. It will cause your system to crash to desktop." (Ref: "Slavers Readme.txt") Slavers By Ghostwalker71.esm [ANY Lich Father Act I.esp Lich Father Act II.esp] ;;Dragon32: TESPCD check [Conflict] Ghostwalker71's "Slavers", Fliggerty's "Slave Mod", Nevana's "Twin Lamps & Slave Hunters" and TheLys' "Give Your Orders" make extensive changes to the Morrowind script "slaveScript" You cannot use these plugins together. Slavers By Ghostwalker71.esm [ANY Give your orders v13.esp Nevena's Twin Lamps & Slave Hunters 1.2.esp Fligg's Slave Mod.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sleep or Suffer 1.1 [Duncan] [Conflict] Only use one plugin: "SleepOrSuffer-Tribunal.esp" - If you have Tribunal. "SleepOrSuffer.esp" - If you do not. (Ref: "readme_sos11.htm") SleepOrSuffer-Tribunal.esp SleepOrSuffer.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slof's Better Beasts 1.1 [AlienSlof] [Note] A patch exists for this plugin to fix an issue with the arm: http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=42 [SIZE 10592 Slof's Better Beasts a.esp] [Conflict] Choose ONLY ONE of these plugins. (Ref: "BetterBeasts.txt") Slof's Better Beasts a.esp Slof's Better Beasts b.esp Slof's Civilised Beasts.esp [Patch] Slof's BB neck fix.esp - use this one in addition to Better Beasts but ONLY if you also use Better Heads - this fixes the weird neck problem that is present in the BH esm file, and will display the correct neck type. (Ref: "BetterBeasts.txt") Slof's BB neck fix.esp [ALL [ANY Better Heads.esm Better Heads.esp] [ANY Slof's Better Beasts a.esp Slof's Better Beasts b.esp Slof's Civilised Beasts.esp]] ; Dragon32: Ensure neck fix loads after main Better Beasts plugins [Order] Slof's Better Beasts a.esp Slof's Better Beasts b.esp Slof's Civilised Beasts.esp Slof's BB neck fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slof's Black Panther [AlienSlof] [Requires] (Ref: "BlackPantherReadMe.txt") Black Panther Tails.esp Black Panther.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slof's Black Panther Robes [AlienSlof] [Note] !! This plugin contains an evil GMST (seffectsummonfabricant). !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8297 Slof's Black Panther Robes.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slof's Goth Shop For Men Add-On [AlienSlof] ;; expdep [Requires] This plugin uses Get/SetScale function which is only available in the expansions. Slof's Goth Shop 1.1.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] ! The latest version of Alienslof's "Slof's Goth Shop I", called "Add-on Pack 2", is available from Hall of Torque: ! http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=56 [SIZE 290646 Slof's Goth Shop 1.1.esp] Slof's Goth Shop.esp [Note] ! "Slof's Goth Shop I" works best with, and is designed for Better Bodies 2.2. ! (Ref: "GothShopReadme.txt" and "GothShopAddonReadme.txt" and "GothShop3Readme.txt") [ALL [ANY Slof's Goth Shop.esp Slof's Goth Shop 1.1.esp] [NOT Better Bodies.esp]] ;;Slof's Goth Shop For Men Add-Ons 1 and 2 [Conflict] "Make sure to uncheck Slof's Goth Shop.esp and check Slof's Goth Shop 1.1.esp - don't have both checked or the doubling will be horrendous!" (Ref: "GothShopAddonReadme.txt" and "GothShop3Readme.txt") Slof's Goth Shop 1.1.esp Slof's Goth Shop.esp ;;GothShop3Readme.txt: "ScentOfBlood must load after the Goth Shop, else SOB is broken" [Order] Slof's Goth Shop 1.1.esp ScentOfBlood.esp [Order] Slof's Goth Shop 1.1.esp ScentOfBlood_MCA.esp [Order] Slof's Goth Shop 1.1.esp ScentOfBlood_MCA_VR.esp [Order] Slof's Goth Shop 1.1.esp ScentOfBlood_MCA_VR_NoStake.esp [Order] Slof's Goth Shop 1.1.esp ScentOfBlood_VR.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slof's Goth Shop II [AlienSlof] ;;GothShopIIReadme.txt: "It is otherwise entirely stand-alone and doesn't require my other shop, though it's designed to compliment the stuff in the other one." [Note] ! "Slof's Goth Shop II" works best with, and is designed for Better Bodies 2.2. ! (Ref: "GothShopIIReadme.txt") [ALL Slof's Goth Shop II.esp [NOT Better Bodies.esp]] [Requires] (Ref: "GothShopIIKinkyReadme.txt") Slof's Goth Shop II - Kinky Add-On.esp Slof's Goth Shop II.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Slof's Morrowind Pillow Book [AlienSlof] [Note] ! Kir has released a replacement plugin for "Slof's Morrowind Pillow Book", which: ! "Fixed: an extra long line was causing pictures' captions to be carried to the next page (not that many people are fluent reading Daedric and it'd be this important, but it's still sloppy) - extra linefeed removed. ! Also changed: captions' font color is set to concord with pictures' color. A dirty entry (Seyda Neen cell) cleaned out." ! Download the replacement plugin from Kir's webpage - http://www.angelfire.com/rpg2/mad_weather/smallimp.htm [SIZE 1815 Slof's Pillow Book.esp] [Conflict] Kir has released a Book Rotate-compatible version of "Slof's Morrowind Pillow Book" Download the plugin from Kir's webpage - http://www.angelfire.com/rpg2/mad_weather/smallimp.htm [ALL [SIZE 1815 Slof's Pillow Book.esp] [ANY Book Rotate.esm Book Rotate - Morrowind.esp Book Rotate - Morrowind v1.1.esp]] [Conflict] Only use one plugin: Slof's Pillow Book_BR.esp - If you have Book Rotate Slof's Pillow Book.esp - If you do not (Ref: "PillowBookReadme.txt") Slof's Pillow Book.esp Slof's Pillow Book_1C.esp Slof's Pillow Book_BR.esp [Requires] (Ref: "PillowBookReadme.txt") Slof's Pillow Book_BR.esp Book Rotate.esm [Order] Librarian with Jackets & Rotate BM Trib.esp Slof's Pillow Book.esp Slof's Pillow Book_1C.esp Slof's Pillow Book_BR.esp [Order] Librarian with Jackets BM Trib.esp Slof's Pillow Book.esp Slof's Pillow Book_1C.esp Slof's Pillow Book_BR.esp [Order] Book Jackets - Morrowind - BookRotate.esp Slof's Pillow Book.esp Slof's Pillow Book_1C.esp Slof's Pillow Book_BR.esp [Order] Book Jackets - Morrowind.esp Slof's Pillow Book.esp Slof's Pillow Book_1C.esp Slof's Pillow Book_BR.esp [Order] Jac_Passing time while reading - BRBJ patch.esp Slof's Pillow Book.esp Slof's Pillow Book_1C.esp Slof's Pillow Book_BR.esp [Order] Jac_Passing time while reading - BR patch.esp Slof's Pillow Book.esp Slof's Pillow Book_1C.esp Slof's Pillow Book_BR.esp [Order] Book Rotate - Morrowind v1.1.esp Slof's Pillow Book.esp Slof's Pillow Book_BR.esp [Order] Book Rotate - Morrowind.esp Slof's Pillow Book_1C.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Smart Crosshair 1.0 [adul] [Conflict] "The stealing indicator comes from Yacoby's Ownership Indicator mod, and the autohide feature comes from MGE XE. The third person compatibility was first done by [adul] in [his] Third Person Crosshair mod and then adapted by Hrnchamd for MGE XE." (Ref: http://forums.nexusmods.com/index.php?/topic/1910539-smart-crosshair/?p=16577309 ) Smart_Crosshair.esp [ANY Third_Person_Crosshair.esp Third_Person_Crosshair_constant.esp Third_Person_Crosshair_spell.esp Third Person Crosshair.esp Ownership Indicator.esp] ;; expdep [Requires] "Smart_Crosshair.esp " uses a startup script and the Tribunal functions getweapontype, getweapondrawn and getweapontype. Smart_Crosshair.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Smeradon [PCC aka Blockhead] [Patch] This patch fixes 2 visual glitches in "pcc_smeradon_17.esp". http://mw.modhistory.com/download-31-2662 (Ref: "pcc_smeradon_patch_04_readme.txt") pcc_smeradon_patch_04.esp pcc_smeradon_17.esp [Order] pcc_smeradon_17.esp pcc_smeradon_patch_04.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Smeradon 2 Dwemer Tunnels [PCC aka Blockhead] [Patch] "[PCC aka Blockhead's "Smeradon 2 Dwemer Tunnels"] requires Smeradon_17.esp and "Dwemer Tunnels and Coprusarium Cavern.esp" by xereau.[It] connects the dungeon of Smeradon to the most excellent Dwemer Tunnels." http://mw.modhistory.com/download-31-2677 (Ref: "pcc_smeradon2DT_05_readme.txt") pcc_smeradon2DT_07.esp [ALL pcc_smeradon_17.esp Dwemer Tunnels and Coprusarium Cavern.esp] ;;Dragon32: Not specified but it's logical [Order] pcc_smeradon_17.esp pcc_smeradon2DT_07.esp [Order] Dwemer Tunnels and Coprusarium Cavern.esp pcc_smeradon2DT_07.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Smooth Moves [Curmudgeon] [Note] !! TheOne&Only has updated Curmudgeon's "Smooth Moves" !! Download TheOne&Only's "Smooth Moves Ahnassi" from Morrowind Modding History - http://mw.modhistory.com/download-49-14798 Smooth Moves v1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Smooth Moves Ahnassi 1.03 [TheOne&Only] [Conflict] "[TheOne&Only's "Smooth Moves Ahnassi" is] incompatible with Curmudgeon's Smooth Moves" (Ref: "Smooth Moves Ahnassi v1.03.txt") Smooth Moves Ahnassi.esp Smooth Moves v1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Smoother Bodies V1.0 [Calder Ross/Niero, and Canadian Ice] [Conflict] Choose ONLY ONE of these plugins. (Ref: "CDR_Ice_SmootherBodies_readme.txt") CDR_SmootherBodies_F_NewUwear.esp CDR_SmootherBodies_F_Nude.esp [Conflict] Choose ONLY ONE of these plugins. (Ref: "CDR_Ice_SmootherBodies_readme.txt") CDR_SmootherBodies_M_NewUWear.esp CDR_SmootherBodies_M_OldUWear.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @SnakeBitten's Island [Snakebitten] [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) SnakeBitten Island - Alpha.esp RaferSands.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @SnakeBitten's Lair [Snakebitten] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 793550 SnakeBittens Lair1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sobitur Facility 5.2.1 [Dagoth Agahnim] ;;Dragon32 - can't find a download link for Curry Monkey's "Underwater Dwemer Ruins" [Note] "If you are using ANY version of "Underwater Dwemer Ruins", "Re-coloured Ebony and Dwemer", "Dwemer Cyborgs", "Dwemer_Bow_and_Helmet", "Dwemer Golem", or "Dwemer Sentinels" you may, -MAY-, need to disable them, I'm honestly not sure, because I have fully incorporated these mods and all of their files into my mod for ease of download and use. If you use my mod AND these mods, you may encounter errors or 'doubling.' It should not effect your save games if you have been using these mods, just enable mine and disable the old mods." (Ref: "DA_Sobitur Readme.txt") [ALL DA_Sobitur_Facility_Clean.ESP [ANY Re-coloured Ebony and Dwarven.esp Dwemer_Cyborgs.esp DwemerBowAndHelmet.esp Dwemer golem.esp Clean Playable Golem.esp Dwemer Sentinel.esp Dwemer_Sentinel__Morrowind_Only.esp]] [Requires] "[DA_Sobitur_Quest_Part_1 Clean.esp] is an expansion to my Sobitur Facility mod [DA_Sobitur_Facility_Clean.ESP]" (Ref: "DA_Sobitur_QuestP1_Readme.txt") DA_Sobitur_Quest_Part_1 Clean.esp DA_Sobitur_Facility_Clean.ESP ;;Dragon32: Not explicit that Part 2 needs Part 1 loaded. [Requires] [DA_Sobitur_Quest_Part_2 Clean.esp] is "the final part of the main quest chain for Sobitur" [DA_Sobitur_Facility_Clean.ESP] (Ref: "DA_Sobitur_QuestP2_Readme.txt") DA_Sobitur_Quest_Part_2 Clean.esp DA_Sobitur_Facility_Clean.ESP [Requires] (Ref: "Sobitur Repurposed Readme.txt") DA_Sobitur_Repurposed_1.ESP [ALL DA_Sobitur_Facility_Clean.ESP DA_Sobitur_Quest_Part_1 Clean.esp DA_Sobitur_Quest_Part_2 Clean.esp] ;;Dragon32 - Checked with TESPCD, Quest plugins overwrite some things n the basic Facility mod. Also Part 2 overwrites some entries, including Dialogue, of Part 1. So... gone with logical order, and it follows original mod's timestamps [Order] DA_Sobitur_Facility_Clean.ESP DA_Sobitur_Quest_Part_1 Clean.esp DA_Sobitur_Quest_Part_2 Clean.esp DA_Sobitur_Repurposed_1.ESP ;;Tamriel Rebuilt ingredient sorter addon ;;Dragon32: Dependent on TR_Data.esm [Requires] DA_Sobitur_TRIngred_Compat.ESP [ALL DA_Sobitur_Facility_Clean.ESP TR_Data.esm] [Order] DA_Sobitur_Repurposed_1.ESP DA_Sobitur_TRIngred_Compat.ESP ;;Yagram Advanced compatibility plugin [Patch] [DA_Sobitur_YA_Compatibility.ESP] "adds Sobitur as a destination for the Dwemer Airship in the Yagrum Advanced plugin" (Ref: "DA_Sobitur Readme.txt") DA_Sobitur_YA_Compatibility.ESP [ALL Yagrum Advanced 2.0.esp DA_Sobitur_Facility_Clean.ESP] [Order] DA_Sobitur_Repurposed_1.ESP DA_Sobitur_YA_Compatibility.ESP [Order] Yagrum Advanced 2.0.esp DA_Sobitur_YA_Compatibility.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Soldier Belts Fix [Alaisiagae] [Note] Both Alaisiagae's "Soldier Belts Fix" and Alphax's "Imperial, Indoril, Templar Belt Icons" give the belts their own icons. Alaisiagae's mod also adds ground meshes. Alphax's mod makes some changes to enchantment values and adds the Imperial and Templar belts and skirts as rewards for advancement in the Imperial Legion faction. [ALL SoldierBeltsFix.esp lfx_faction_belts.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Solstheim Alternate Beginning 7.4 [Midgetalien] ;:Dragon32: Guessed the name for 7.3 [Note] ! You are using an old version of Midgetalien's "Solstheim Alternate Beginning". You should upgrade! ! http://download.fliggerty.com/download--334 [ANY bloodmoonchargen.ESP bloodmoonchargen7.2.esp bloodmoonchargen7.3.esp] [Note] "its been reported that ["Galsiah's Character Development"] could conflict with ["Solstheim Alternate Beginning"]. However the two "work" together. The only problem is at the start of the game, instead of the menus poping up one by one, they pop up all at once. Not really a game breaking issuie, just annoying." (Ref: "bloodmoonchargen7.4 readme.txt") [ALL [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] bloodmoonchargen.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Solstheim Castle 1.1 [Korana] [Patch] "A patch has been included for use with both Solstheim Castle and the White Wolf of LoKKen Mtn, by Emma. PLEASE DO NOT USE THE SCASTLE_LOKKEN PATCH WITHOUT RUNNING BOTH OF THESE MODS." (Ref: "Solstheim_Castle_readme_v1.1.txt") Clean SCastle_LoKKen_Patch.esp [ALL Clean Solstheim_Castle_v1.1.esp [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm]] ;;Dragon32: Checked with TESPCD. LAND and NPC_ entries conflict. [Order] Clean Solstheim_Castle_v1.1.esp Clean SCastle_LoKKen_Patch.esp [Order] BT_Whitewolf_2_0.esp Clean SCastle_LoKKen_Patch.esp [Requires] "This esp (Clean_SCastle_Halvart_Beauty.esp) will update the face and hair of the male companion if used. He will now be younger, and more attractive. REQUIRES THE BEAUTY PACK [by Gorg et al]." Download Gorg et al's "Beauty Pack" from Morrowind Modding History, ensure you also download the separate v1.2 plugins - http://mw.modhistory.com/download-98-3279 (Ref: "Solstheim_Castle_readme_v1.1.txt") Clean SCastle_Halvart_Beauty.esp [ALL Clean Solstheim_Castle_v1.1.esp Beauty_Pack.esm] ;;"This esp needs to load AFTER the castle esp" ;;Ref: "Solstheim_Castle_readme_v1.1.txt" [Order] Clean Solstheim_Castle_v1.1.esp Clean SCastle_Halvart_Beauty.esp ;; From Abot's user rules [Order] BT_Whitewolf*.esm BT_Whitewolf*.esp Solstheim_Castle*.esp [Order] Solstheim_Castle*.esp SCastle_LoKKen_Patch.esp [Order] SCastle_LoKKen_Patch.esp Ald-Vendras_V31-LoKKen-SC.esp ;;Dragon32: See Suran Underworld for dock conflict between it and Solstheim Castle ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Solstheim: Tomb of the Snow Prince 1.2 [Wollibeebee] ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm wl_SolstheimOverhaul_v1.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm wl_SolstheimOverhaul_v1.esm [Patch] "[A patch for Wollibeebee's "Solstheim: Tomb of the Snow Prince" and] The Neverhalls [is] available to download in the same places ["Solstheim: Tomb of the Snow Prince"] was." Note that if you attempt to use this patch with the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) you will see errors about a missing Master file unless you alter the patch's dependencies with Wrye Mash, TES Dependency Toolkit or a similar program. (Ref: http://www.nexusmods.com/morrowind/mods/42979/ ) wl_sol_neverhallspatch.ESP [ALL [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] The Neverhalls.esp] [Order] The Neverhalls.esp wl_sol_neverhallspatch.ESP [Order] Solstheim TotSP [Rebirth].esp wl_sol_neverhallspatch.ESP [Patch] Note that if you attempt to use this patch with the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) you will see errors about a missing Master file unless you alter the patch's dependencies with Wrye Mash, TES Dependency Toolkit or a similar program. http://www.nexusmods.com/morrowind/mods/42979/ wl_sol_millsofmorrowindpatch.ESP [ALL [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] Mills of Morrowind.esp] [Order] Mills of Morrowind.esp wl_sol_millsofmorrowindpatch.ESP [Order] Solstheim TotSP [Rebirth].esp wl_sol_millsofmorrowindpatch.ESP [Conflict] "Windows Glow has been completely integrated into [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]. Be sure not to use any older versions of Windows Glow that affect Solstheim." (Ref: "STOTSP 1 2-42979-1-2.7z\Readme.rtf") [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] [ANY Windows Glow - Bloodmoon Eng.esp Windows Glow - Raven Rock Eng.esp] [Conflict] Landscape conflict: "If you have [Wollibeebee's "Solstheim: Tomb of the Snow Prince"] and Necessities of Morrowind 3.0, the Moldy Horker inn next to Fort Frostmoth is pretty much inaccessible and there are some land height conflicts around the fort." (Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=16495364 ) [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] NoM 3.0.esp [Conflict] Landscape conflict: "The changes to [Solstheim] are so great [by Wollibeebee's "Solstheim: Tomb of the Snow Prince"] that probably every mod that alters anything on Solstheim will be highly incompatible [...] Suran underworld [...] won't work with [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]." (Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=19428709 ) [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] [ANY Suran_Underworld_2.5.esp SU_SW Comp. Patch.esp Suran_Underworld_v3.ESP] [Conflict] Landscape conflict: "The changes to [Solstheim] are so great [by Wollibeebee's "Solstheim: Tomb of the Snow Prince"] that probably every mod that alters anything on Solstheim will be highly incompatible [...] Bloodmoon landscape overhaul won't work with [Wollibeebee's "Solstheim: Tomb of the Snow Prince"]." (Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=19428709 ) [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] [ANY Bloodmoon Landscape Overhaul .esm Texture Fix - Bloodmoon .esm] [Conflict] Wollibeebee's "Solstheim: Tomb of the Snow Prince" changes Fort Frostmoth in such a dramatic way that it is incompatible with Talthybius' "Frostmoth Repaired" (Ref: http://forums.nexusmods.com/index.php?/topic/1285587-solstheiml-tomb-of-the-snow-prince/?p=20299539 ) [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] frostmoth_repaired_v0_31.esp [Conflict] straub666 has released "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility", a patch for Wollibeebee's "Solstheim: Tomb of the Snow Prince" and Emma's "White Wolf of Lokken". Hstraub666's mod only works with the master (BT_Whitewolf_2_0.esm) version of Emma's mod, not the plugin (BT_Whitewolf_2_0.esp) version. Download "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44575 (Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt) wl_SolstheimOverhaul_v1.esm BT_Whitewolf_2_0.esp [Conflict] The readme for Wollibeebee's "Solstheim: Tomb of the Snow Prince" promises a patch for Korana's "Solstheim Castle" but one is not available. It is safe to conclude that the two mods conflict. (Ref: "STOTSP 1 2-42979-1-2.7z\Readme.rtf") Clean Solstheim_Castle_v1.1.esp [ANY wl_SolstheimOverhaul_v1.esm Solstheim TotSP [Rebirth].esp] ;; From Abot's user rules [Order] wl_SolstheimOverhaul*.esm BT_Whitewolf*.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility [straub666] ;;Dragon32: There's an altered "BT_Whitewolf_2_0.esm" to use (only removes one Cell) but it's indistinguishable from Emma's original ESM except by filesize. ;;"I found that loading BT_Whitewolf_2_0.esm AFTER wl_SolstheimOverhaul_v1.esm resolves the missing landscape issues" ;;Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt [Order] wl_SolstheimOverhaul_v1.esm BT_Whitewolf_2_0.esm [Patch] straub666's "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" resolves "major incompatibilities with White Wolf of Lokken [and "Solstheim Tomb of the Snow Prince" by Wollibeebee] - primarily large parts of Lokken island are missing." Download "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/44575 (Ref: STOTSP - White Wolf of Lokken Compatibility-44575-1-0.7z\readme.txt) Lokken-STOTSP Patch.ESP [ALL wl_SolstheimOverhaul_v1.esm BT_Whitewolf_2_0.esm] [Note] !!! The "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) is a plugin and not a master file (.ESM) like Wollibeebee's original "Solstheim Tomb of the Snow Prince". !!! Proper functioning of straub666's "Solstheim Tomb of the Snow Prince - White Wolf of Lokken Compatibility" is dependent on using the ESM version of Emma's "White Wolf of Lokken" and loading Emma's mod before "Solstheim: Tomb of the Snow Prince". !!! This is impossible when the "Morrowind Rebirth"-compatible version of "Solstheim: Tomb of the Snow Prince" (Solstheim TotSP [Rebirth].esp) is a plugin. !!! Providing guidance on fixing this is outside the scope of what mlox can provide. [ALL Lokken-STOTSP Patch.ESP Solstheim TotSP [Rebirth].esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Solstheim Undialog [SeekerVI] ;;"Something I have noticed, Illy's Solsteim Rumor Fix needs to load after White Wolf of Lokken Mountain (.esp version), as Lokken overwrites the latest rumor topic that reverts it back to non-agent class npcs." ;;Ref - http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24162382 ;;Dragon32 - Assume something similar for this mod too [Order] BT_Whitewolf_2_0.esp Solstien_undialog.esp ;;Ref: http://forums.bethsoft.com/topic/1094671-relz-illys-solsteim-rumour-fix/?p=18160887 ;;Dragon32 - Assume something similar for this mod too [Order] Less_Generic_Bloodmoon.esp Solstien_undialog.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sotha Sil Expanded 2.2 [Team SSE] ;;Dragon32: Duplicating Order rule from "DNGDR - Darknut's Greater Dwemer Ruins [Darknut]" for completeness [Order] Morrowind Patch *.esm GDR_MasterFile.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm GDR_MasterFile.esm [Requires] Sotha Sil Expanded requires Bloodmoon, Tribunal and the "GDR_MasterFile.esm" (Ref: "SothaSilExpanded2_0 Full-42347-2-0.rar\SothaSilExpanded2_0\readme.txt") Sotha Sil Expanded.ESP [ALL Bloodmoon.esm Tribunal.esm GDR_MasterFile.esm] ;;Dragon32: SSE_NOM.esp built with Activators from NoM 2.13; looks like both 2.13 and 3.0 are compatible as long as load order is OK ;;Ref: http://forums.bethsoft.com/topic/1481954-relz-sotha-sil-expanded-2/?p=23815294 [Requires] "SSE Necessities of Morrowind Patch [...] makes [Team SSE's "Sotha Sil Expanded"] compatible with ["Necessities of Morrowind" by Taddeus]" (Ref: http://www.nexusmods.com/morrowind/mods/42347/ ) SSE_NOM.ESP [ALL Sotha Sil Expanded.ESP [ANY NOM 2.13.esp NoM 3.0.esp]] [Conflict] "SSE Necessities of Morrowind Patch [...] makes [Team SSE's "Sotha Sil Expanded"] compatible with ["Necessities of Morrowind" by Taddeus]" Download "SSE Necessities of Morrowind Patch" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42347/ [NOT SSE_NOM.ESP] [ALL Sotha Sil Expanded.ESP [ANY NOM 2.13.esp NoM 3.0.esp]] [Note] !! "Using SSE Necessities of Morrowind Patch with Necessities of Morrowind 3.03 causes a missing mesh error. To solve it, copy the files RockWalk.tga, Wood1.tga and midevil_well.nif from [Necessities of Morrowind] 2.13" !! Download version 2.13 of "Necessities of Morrowind" from Morrowind Modding History - http://mw.modhistory.com/download-44-5583 !! (Ref: http://forums.nexusmods.com/index.php?/topic/867100-sotha-sil-expanded/?p=25110819 ) [ALL SSE_NOM.ESP NoM 3.0.esp] [Order] Sotha Sil Expanded.ESP SSE_NOM.ESP [Order] SSE_NOM.ESP NOM 2.13.esp [Order] SSE_NOM.ESP NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Souly Soulgems(!) 1.1.1 [Earth Wyrm] [Note] ! Souly Soulgems 1.0 has now been updated to 1.1.1, and no longer requires an .esp. You should upgrade and stop using the .esp! ! http://mw.modhistory.com/download-18-11059 WA_SoulGems(!).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @South Dunzar [PCC aka Blockhead] [Requires] "[PCC aka Blockhead's "South Dunzar"] requires Dunzar (pcc_dunzar_02.esp)." (Ref: "pcc_south_dunzar_01_readme.txt") pcc_south_dunzar_01.esp pcc_dunzar_02.esp ;;Dragon32: Not mentioned in readme, makes sense though [Order] pcc_dunzar_02.esp pcc_south_dunzar_01.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @South Wall, Den of Iniquity 1.4 [Balathustrius] [Patch] If you are using "Morrowind Comes Alive 5.2" by Neoptolemus then use the patch that rearranges MCA's additions to the South Wall Cornerclub (Ref: SWReadme.txt) SW_MCA5.2_Patch.esp [ALL [DESC /over 1200 friendly/ MCA.ESM] South Wall.ESP] ;; Dragon32: Whilst not specified in the readme it makes sense to load the patch after the main ESP [Order] South Wall.ESP SW_MCA5.2_Patch.esp ;;Dragon32: Note that BTB's edit of ASE removes Juju [Note] !! Balathustrius suggests deleting the changes to the cell 'Balmora, South Wall Cornerclub' made by Duncan's "Atmospheric Sound Effects". Otherwise Juju will appear, and the ambient music from "Atmospheric Sound Effects" will conflict with the ambient music added by "South Wall, Den of Iniquity". !! (Ref: SWReadme.txt) [ALL South Wall.ESP [ANY AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0.esp]] [Patch] The "Atmospheric Sound Effects" patch is an optional add-on for "South Wall, Den of Iniquity". It adds "Atmospheric Sound Effects" activators to the new areas added by "South Wall, Den of Iniquity". (Ref: SWReadme.txt) SW_ASE_ADDON.esp [ALL [ANY AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0.esp ASE Complete (BTB Edit).esp] South Wall.ESP] ;; Dragon32: Logically, if the addon uses ASE activators then those activators need to be defined first [Order] AtmosphericSoundEffects-3.0.esp AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp ASE Complete (BTB Edit).esp SW_ASE_ADDON.esp ;; Dragon32: Similarly, the "new areas" included in this mod should be defined before the addon adds activators to them. [Order] South Wall.ESP SW_ASE_ADDON.esp [Note] !! Balathustrius suggests deleting the changes to the cell 'Balmora, South Wall Cornerclub' made by GhanBuriGhan's "The Regulars 2.02". Otherwise you will end up with an orc sitting incongruously in the center of the room (Ref: SWReadme.txt) [ALL South Wall.ESP The regulars - Sitting NPC's v2.02.esp] [Patch] If you are using "Living Cities of Vvardenfell" by Helios and Wrye then you should use the "South Wall, Den of Iniquity" patch. It will prevent NPCs appearing in weird and unfitting locations. (Ref: SWReadme.txt) SW_LivingCitiesofVvardenfell03-13Patch.esp [ALL [ANY NPC LCV Schedules 03.esp NPC LCV Schedules 04 VOC.esp] South Wall.ESP] [Requires] The "Living Cities of Vvardenfell" patch for "South Wall, Den of Iniquity" requires that "Living Cities of Vvardenfell" by Helios and Wrye is loaded. (Ref: SWReadme.txt) SW_LivingCitiesofVvardenfell03-13Patch.esp [ALL [ANY NPC LCV Schedules 03.esp NPC LCV Schedules 04 VOC.esp] South Wall.ESP] ;; Ref: SWReadme.txt [Order] NPC LCV Schedules 03.esp SW_LivingCitiesofVvardenfell03-13Patch.esp [Order] NPC LCV Schedules 04 VOC.esp SW_LivingCitiesofVvardenfell03-13Patch.esp ;; Dragon32: Again, makes sense to load a patch after the main mod [Order] South Wall.ESP SW_LivingCitiesofVvardenfell03-13Patch.esp [Note] Using kkleven's "Thief Quests" mod with "South Wall, Den of Iniquity" means that Sugar-Lips Habasi will be in her usual location rather than where "South Wall, Den of Iniquity" places her. If this causes you problems then remove the "Thief Quests" mod. [ALL Thief_quests.esp South Wall.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spartan Armoury [Ultimate Bushido] [Note] There is an update for this plugin available from Slartibartfast "Spartan Armoury Redux 1.0" which cleans and fixes up a few things from the original by Ultimate Bushido. See: http://www.freewebs.com/slartibartfast1/downloads.htm Spartan Armoury.esp [Conflict] Choose ONLY ONE of these plugins. "Spartan Armoury Redux 1.0.esp" is the updated version by Slartibartfast that cleans and fixes up a few things from the original by Ultimate Bushido. Spartan Armoury.esp Spartan Armoury Redux 1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Special Slave Companions ver.2 [Emperor] [Order] SSlave_Companions.esp SSlave_Comp_censored_addon.esp SSlave_Comp_NOM_addon.esp [Patch] SSlave_Comp_NOM_addon.esp [ALL NOM 2.13.esp [ANY SSlave_Companions.esp SSlave_Comp_censored_addon.esp]] [Conflict] Choose ONLY ONE of these plugins. SSlave_Companions.esp SSlave_Comp_censored_addon.esp [Conflict] "The Glory Road" by Kathryn & Tommy Khajiit conflicts with Emperor's "Special Slave Companions". The -follow, -other, and -combat topics will be unavailable for lover/companion Taarna. (Ref: http://forums.bethsoft.com/index.php?/topic/1167004-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__17414153 ) TheGloryRoad.esm [ANY SSlave_Companions.esp SSlave_Comp_censored_addon.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spel [Master X] [Conflict] "You may have problems" if you use the different versions of Spel together. (Ref: "Spel1.1 Readme.txt" Spel1.2.esp Spel1.1.esp Spel1.2(cheat).esp Spel1.1(cheat).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spell Casting Cost Reduction 3.1 [Aragon] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 13860 CastReduce-v30.esp] [Conflict] "Excellent Magic Sounds" by Asiron changes spell sound IDs. So it conflicts with any mod which works based on GetSoundPlaying, such as "Spell Casting Cost Reduction" by Aragon. (Ref: http://forums.bethsoft.com/topic/1091351-alphawip-elemental-magicka/?p=16438396 ) [ANY CastReduce-v30.esp CastReduce-v31.esp] [ANY ExcellentMagicSounds.esp [DESC /Tooplex/ BTB - Spells.esp] BTB Spells - EMS MGSO Patch.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spell Fix 1.0 [Petrus Octavianus] [Note] !! "Under the mod, with all spells set to not Auto-Calc, NPCs can only cast spells that are in their own selection. This makes more sense, logically, but it does have the overall impact of making the game somewhat easier, as guards and fighters no longer can cast spells. Furthermore, there are a number of mages in the game who were not assigned specific spells, instead relying on the Auto-Calc function to assign them appropriate spells; this mod effectively takes their spellcasting ability away, making them unimpressive melee combatants. !! This mod is not recommended for casual use." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#OtherSpellUseMods ) [ANY SpellFix_No-WGI.esp SpellFix_WGI.esp] [Note] !! "Many, if not most, of the more absurd results [caused by Auto-Calc which Petrus Octavianus attempted to address in "Spell Fix"] have been addressed in the Morrowind Patch Project (MPP) as of this writing, as, according to Quorn, "In the MPP, I've removed auto-calc from a myriad of spells that shouldn't have it, like shrine effects, birth sign powers, creature-specific spells, trap effects, and other spells that caused issues with auto-calc'd NPCs, especially high-level NPCs. My goal wasn't to rebalance spellcasting, but to at least sort spells for their intended use, and fix some of the obvious auto-calc blunders." !! [Petrus Octavianus' "Spell Fix"] may no longer be of as much benefit with the MPP's recent changes." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#OtherSpellUseMods ) [ALL [ANY SpellFix_No-WGI.esp SpellFix_WGI.esp] [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm]] ; ref: SpellFix_WGI.txt ; all-in-one Wakim [Order] Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp SpellFix_WGI.esp ; ref: SpellFix_WGI.txt ; modular [Order] Balance - spells.esp SpellFix_WGI.esp [Requires] "SpellFix_WGI.esp" requires "Wakim's Game Improvements", if you do not use Wakim's mod then use "SpellFix_No-WGI.esp" instead. (Ref: SpellFix_WGI.txt) SpellFix_WGI.esp [ANY Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp Balance - spells.esp] [Conflict] Only run one version of the "SpellFix" mod. SpellFix_WGI.esp - if you use "Wakim's Game Improvements" SpellFix_No-WGI.esp - if you do not. SpellFix_WGI.esp SpellFix_No-WGI.esp [Order] BTB - Spells.esp SpellFix_No-WGI.esp SpellFix_WGI.esp [Order] BTB Spells - EMS MGSO Patch.esp SpellFix_No-WGI.esp SpellFix_WGI.esp [Order] Morrowind Rebirth .ESP SpellFix_No-WGI.esp SpellFix_WGI.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spellcasting Mod 1.2 [Horatio] ;;Dragon32: See "Magicka cost reduction mods [Various]" for conflict information [Conflict] Use only one mod: horatio_casting.esp - If you do not have Tribunal, cast reduction increases with the square of your skill. horatio_casting2.esp - If you do not have Tribunal, cast reduction increases linearly with your skill. horatio_casting_trib.esp - If you have Tribunal, cast reduction increases with the square of your skill. horatio_casting_trib_2.esp - If you have Tribunal, cast reduction increases linearly with your skill. (Ref: horatio_spellcasting.txt horatio_casting2.esp horatio_casting.esp horatio_casting_trib.esp horatio_casting_trib_2.esp [Requires] These versions of Horatio's "Spellcasting Mod" use Startup scripts so require one of the expansions. [ANY horatio_casting_trib.esp horatio_casting_trib_2.esp] [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spider Swords [Silaria] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1892 Silarias_SpiderSword.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spirit's MGSO Daedric Armor Fixes [Spirithawke] [Conflict] "When using the Morrowind Overhaul - Sounds & Graphics v3.0 The male daedric cuirass and the daedric gloves do not use the MGSO updated textures. Spirit's MGSO Daedric Armor Fix.esp fixes that." Download "Spirit's MGSO Daedric Armor Fixes" by Spirithawke from Great House Fliggerty - http://download.fliggerty.com/download--852 (Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt") [ALL [ALL Female Armor - Complete.esp LeftGloves_Addon_v2.esp] [NOT Spirit's MGSO Daedric Armor Fixes.esp ]] [Requires] "When using the Morrowind Overhaul - Sounds & Graphics v3.0 The male daedric cuirass [, Female Armor - Complete.esp,] and the daedric gloves [, LeftGloves_Addon_v2.esp,] do not use the MGSO updated textures. Spirit's MGSO Daedric Armor Fix.esp fixes that." (Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt") Spirit's MGSO Daedric Armor Fixes.esp [ALL Female Armor - Complete.esp LeftGloves_Addon_v2.esp] [Order] Female Armor - Complete.esp Spirit's MGSO Daedric Armor Fixes.esp [Order] LeftGloves_Addon_v2.esp Spirit's MGSO Daedric Armor Fixes.esp ;;"This mod may be incompatible with Complete Armor Joins (need to look into that more)" ;;Ref: "Spirit's MGSO Daedric Armor Fixes Readme.txt" ;;Dragon32: TESPCD shows so no conflict so not adding any Order rules. Complete Armor Joints.esp ;;Dragon32: Some Order rules etc. for LeftGloves_Addon_v2.esp duplicated here, dunno how relevant the first one is... [Order] Spirit's MGSO Daedric Armor Fixes.esp Better Morrowind Armor.esp [Order] Spirit's MGSO Daedric Armor Fixes.esp hollaajith's Armor Overhaul - Lefty.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spok Paintings Pack 1 1.1 [Srdjan Pokorni a.k.a. Spok] ;; expdep [Requires] This plugin uses Tribunal functions getscale and modscale. Spok_Paintings_Pack_1.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spriggans and Twiggans [Melchior Dahrk] [Requires] Spriggans and Twiggans.ESP Bloodmoon.esm ;;Dragon32: Removed rule added by Translator 5. These mods don't conflict. ;;[Order] ;;Bloodmoon_Creatures.esp ;;Spriggans and Twiggans.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Spuzzum's Interior Daylight [Spuzzum] [Requires] (Ref: readme_spzdl.txt) SpzInteriorDaylight.esp Tribunal.esm [Conflict] Spuzzum's "Interior Daylight", abot's "Windows Glow Expansion", B00ze's "True Lights and Darkness" and Dark Angel's "Illuminated Windows" add daylight to interior windows. You only need to run one of these plugins. (Ref: readme_spzdl.txt and Illuminated Windows.zip\DrkAngel Readme.doc) SpzInteriorDaylight.esp [ANY Illuminated Windows v1.2.esp abotWindowsGlow.esp True_Lights_And_Darkness_1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sri's Alchemy 3.0609 [Srikandi] ;; Dragon32 - Information about Srikandi's "Sris_Alchemy_Trib.esp" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. [Conflict] Use only one plugin: Sris_Alchemy_Trib.esp - If you only have Tribunal. Sris_Alchemy_BM.esp - If you have Bloodmoon and Tribunal. (Ref: "readme_SrisAlchemyBM.txt" and "readme_SrisAlchemyTrib.txt") Sris_Alchemy_Trib.esp Sris_Alchemy_BM.esp [Order] Sris_Alchemy_BM.esp Sri Alchemy BM List Patch.esp [Requires] You are missing "Sri Alchemy BM List Patch". "Sris_Alchemy_BM.esp" (Version 1.1109) uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists Some patches may be available at that link. You can also get a replacement Sris_Alchemy_BM.esp that includes the patch here: http://morrowind.nexusmods.com/mods/20882 [VER = 1.1109 Sris_Alchemy_BM.esp] Sri Alchemy BM List Patch.esp [Note] ! You should use Srikandi's Alchemy Bloodmoon Edition. ! Download from Morrowind Modding History - http://mw.modhistory.com/download-37-12192 [ALL Sris_Alchemy_Trib.esp Bloodmoon.esm] ;;Ref: "README_Sris_Alchemy_Remixed.txt" - "Srikandi's alchemy included container references for Slough Ferns and one out of six variations of Belladona plants. These just adjusted the quantity of ingredients provided by the plants, but would override attached scripts used in herbalism mods if Sri's Alchemy was loaded later in the load order." [Order] Sris_Alchemy_BM.esp Advanced Herbalism - MO.esp [Order] Sris_Alchemy_BM.esp Advanced Herbalism - TR & BM.esp [Order] Sris_Alchemy_BM.esp Advanced Herbalism - TR.esp [Order] Sris_Alchemy_BM.esp Advanced Herbalism - BM.esp [Order] Sris_Alchemy_BM.esp Graphic Herbalism.esp [Order] Sris_Alchemy_BM.esp Herbalismv1.3(Tribunal).esp [Order] Sris_Alchemy_BM.esp Herbalismv1.1.esp [Order] Sris_Alchemy_BM.esp Syc_HerbalismforPurists.esp Syc_HerbalismforPurists_DV.esp [Order] Sris_Alchemy_BM.esp Syc_HerbalismforPurists_TB_ONLY.esp [Order] Sris_Alchemy_BM.esp Syc_HerbalismforPurists (Pearl Bug Edit).esp [Order] Sris_Alchemy_BM.esp Herbalism_Lite_v1.0.esp [Order] Sris_Alchemy_BM.esp Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp [Order] Sris_Alchemy_BM.esp Herbalism Redux 1.12a.esp [Order] Sris_Alchemy_BM.esp Herbalism Redux 1.12a - Bloated MW.esp [Order] Sris_Alchemy_BM.esp HR 1.12a + EW 1.5.esp [Order] Sris_Alchemy_BM.esp HR 1.12a BMW + EW 1.5.esp [Order] Sris_Alchemy_BM.esp Ultra Light Herbalism.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sri's Alchemy (Bloodmoon Edition) Remixed! [Adeliedreams] [Conflict] "If you are using Wrye's "Sri Alchemy BM List Patch.esp" - disable the patch in your mod list." (Ref: "README_Sris_Alchemy_Remixed.txt") [DESC /Adelie/ Sris_Alchemy_BM.esp] Sri Alchemy BM List Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @ss_DBNRDZ [Silver Sorrow] [Conflict] Choose ONLY ONE of these plugins. ss_DBNRDZ_NV.esp is for non-hostile mercenaries (Ref: "ss_DBNRDZ_readme.txt") ss_DBNRDZ.esp ss_DBNRDZ_NV.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Staff Agency 2.0 [Danae] [Note] ! There is a new version of Danae's "Staff Agency" available. You should upgrade! ! http://www.nexusmods.com/morrowind/mods/43268/ [ANY Clean Staff Agency.esp StaffAgencyPatch.esp Clean Staff Agency1pt0.esp Clean_Staff_Agency1pt0.esp] [Conflict] In version 2.0 of Danae's "Staff Agency" the "NPCs' IDs and names have been changed". This means that the old addons for "Necessities of Morrowind" and "Clothiers of Vvardenfell" will not work, they have been removed from version 2.0 as "they did precious little." (Ref: "Staff Agency Readme.txt") Staff Agency.esp [ANY Staff agency CoV.esp Staff agency NOM.esp] ;;Dragon32: We'll keep some rules for 1.1 ;;Clothiers of Vvardenfell addon [Requires] (Ref: "The Pegasus Staff Agency Read me.doc") Staff agency CoV.esp [ALL [ANY Clean Staff Agency1pt0.esp Clean_Staff_Agency1pt0.esp] [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp KN_Keening_Clothiers.esp]] [Order] Clean Staff Agency1pt0.esp Staff agency CoV.esp [Order] Clean_Staff_Agency1pt0.esp Staff agency CoV.esp ;;Dragon32: Order rules for neatness [Order] BB_Clothiers_of_Vvardenfell_v1.1.esp Staff agency CoV.esp [Order] KN_Keening_Clothiers.esp Staff agency CoV.esp ;;Necessities of Morrowind addon [Requires] (Ref: "The Pegasus Staff Agency Read me.doc") Staff agency NOM.esp [ALL [ANY Clean Staff Agency1pt0.esp Clean_Staff_Agency1pt0.esp] NoM 3.0.esp] [Order] Clean Staff Agency1pt0.esp Staff agency NOM.esp [Order] Clean_Staff_Agency1pt0.esp Staff agency NOM.esp [Order] Staff agency NOM.esp NoM 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Standard Legion Uniforms 1.1 [Arthmodeus] [Conflict] Only enable one plugin. Standard_Uniforms_MW.esp - If you only have Morrowind. Standard_Uniforms.esp - If you have Morrowind and both expansions (Ref: "Standard Legion Uniforms.txt" and http://mw.modhistory.com/download-90-12647 ) Standard_Uniforms.esp Standard_Uniforms_MW.esp [Requires] This version of "Standard Legion Uniforms" requires both Bloodmoon and Tribunal. (Ref: "Standard Legion Uniforms.txt" and http://mw.modhistory.com/download-90-12647 ) Standard_Uniforms.esp [ALL Bloodmoon.esm Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Starfire Compatibility ESPs [Spiffyman] [Conflict] "[Spiffyman's "Starfire Compatibility ESPs"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin." (Ref: "Starfire Compatiblity plugins.txt") SF Gowns.esp [ANY ProperLadies_1.1.esp ProperLadies_1.1_HoldItCompat.esp Starfires NPC Additions ver-1.11.esp Hold it - replacer.esp Hold it - SF npc addon.esp PeasantGownsReplacer.esp PeasantGownsReplacerTRIB.esp] [Requires] (Ref: "Starfire Compatiblity plugins.txt") SF Gowns NoM addon.esp [ALL SF Gowns.esp NoM 3.0.esp] ;; Starfire Compatiblity plugins.txt: "SF Gowns NoM addon -- placed after NoM to avoid conflicts" [Order] NoM 3.0.esp SF Gowns NoM addon.esp [Conflict] "[Spiffyman's "Starfire Compatibility ESPs"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin. [...] SF Elaura Gowns -- includes the TR,NoM, and CoM addons from Hold it! as well" (Ref: "Starfire Compatiblity plugins.txt") SF Elaura Gowns.esp [ANY ProperLadies_1.1.esp ProperLadies_1.1_HoldItCompat.esp Starfires NPC Additions ver-1.11.esp Hold it - replacer.esp Hold it - SF npc addon.esp Hold it - NOM addon.esp Hold it - COM addon.esp Hold it - TR addon.ESP PeasantGownsReplacer.esp PeasantGownsReplacerTRIB.esp] ;;Dragon32: Duplicated from Hold It! [Requires] "SF Elaura Gowns includes the TR,NoM, and CoM addons from Hold it! as well" (Ref: "Starfire Compatiblity plugins.txt") SF Elaura Gowns.esp [ALL NoM 3.0.esp MW_Children_1_0.esm TR_Data.esm TR_Map1.esm TR_Map2.esm] [Requires] (Ref: "Starfire Compatiblity plugins.txt") SF Elaura Gowns NoM addon.esp [ALL SF Elaura Gowns.esp NoM 3.0.esp] ;; Starfire Compatiblity plugins.txt: "SF Elaura Gowns NoM addon -- does the same [placed after NoM to avoid conflicts] for the Elaura version" [Order] NoM 3.0.esp SF Elaura Gowns NoM addon.esp [Conflict] "[Spiffyman's "LGNPC Gowns.esp"] takes Starfire's NPC mod, Hold it!, ProperLadies, and PeasantGowns and merges them into a single plugin" it "includes the TR,NoM, and CoM addons from Hold it! as well" and also "merged with the LGNPC mods as well, since they conflict." (Ref: "Starfire Compatiblity plugins.txt") LGNPC Gowns.esp [ANY ProperLadies_1.1.esp ProperLadies_1.1_HoldItCompat.esp Starfires NPC Additions ver-1.11.esp Hold it - replacer.esp Hold it - SF npc addon.esp Hold it - NOM addon.esp Hold it - COM addon.esp Hold it - TR addon.ESP PeasantGownsReplacer.esp PeasantGownsReplacerTRIB.esp SF Elaura Gowns.esp Less Lore.esp LGNPC_NoLore.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp] ;;Order rules from LGNPC [Order] LGNPC Gowns.esp Uvirith's Legacy_.esp [Order] DreamersAwakenedv1.0.esp LGNPC Gowns.esp [Order] Elders 0 Count NPC add-on (Trib & BM).esp Elders 0 Count NPC add-on.esp LGNPC Gowns.esp [Order] Less_Generic_Nerevarine.esp LGNPC Gowns.esp ;;Conflict rules from LGNPC [Conflict] "Join All Houses" by Heph will break some Pax Redoran quests, and likely create other odd results. (Ref: LGNPC_PaxRedoran_Readme.txt) LGNPC Gowns.esp Join All Houses.esp [Conflict] "Marandus Abode" by Princess Stomper will break the 'Marandus' quests. (Ref: LGNPC_PaxRedoran_Readme.txt) LGNPC Gowns.esp [ANY Marandus Abode.esp Marandus Abode MCA Patch.esp] ;;Note rules from LGNPC [Note] !! "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC mods that could result in problems in both mods, like broken quests and other unexpected outcomes. Some players have reported using these mods together without any perceived problems, but that may be a matter of either not recognizing them or not having encountered situation where a conflict might be triggered. !! (Ref: LGNPC_Aldruhn_Suppl_Readme.txt, LGNPC_IndarysManor_Readme.txt, LGNPC_Khuul_Readme.txt, LGNPC_PaxRedoran_Readme.txt, LGNPC_SecretMasters_Readme.txt, LGNPC_TelUvirith_Readme.txt, LGNPC_VivecFQ_Readme.txt, LGNPC_VivecRedoran_Readme.txt) !! (Ref: http://escf.rethan-manor.net/index.php?topic=2333.0 ) [ALL Vampire_Embrace.esp LGNPC Gowns.esp] ;;Dragon32: Duplicated from Hold It! but removed here because of "SF Elaura Gowns NoM addon.esp" ;;[Order] ;;NoM 3.0.esp ;;SF Elaura Gowns.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Starfire's NPC Additions 1.11 [Starfire] [Requires] (Ref: Starfires NPC Additions Readme.txt) Starfires NPC Additions ver-1.11.esp [ALL Bloodmoon.esm Tribunal.esm] [Patch] (ref: Starfires NPC Additions VR patch Readme.txt) Starfires NPC Additions VR patch.esp [ALL Starfires NPC Additions ver-1.11.esp Vampire Realism II.esp] ; Dragon32: Patch changes a script in main mod [Order] Starfires NPC Additions ver-1.11.esp Starfires NPC Additions VR patch.esp ; Dragon32: Script references VR object [Order] Vampire Realism II.esp Starfires NPC Additions VR patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Starfire's NPC Additions 1.11 - Redesigned Vivec Compatibility Patch [Adul] [Conflict] Adul has created a modified version of Starfire's NPC Additions that's compatible with Piratelord's "Redesigned Vivec". Adul's mod is also compatible with Pseron Wyrd's merge of Piratelord's mod with Hoghead the Horrible's "Vivec Expansion", and Jac's "Redesigned Vivec Updates". Download Adul's "Starfire's NPC Additions 1.11 - Redesigned Vivec Compatibility Patch" from Morrowind Moddng History - http://mw.modhistory.com/download-90-6712 [DESC !/Redesigned Vivec compatible version/ Starfires NPC Additions ver-1.11.esp] [ANY Redesigned Vivec.esp PW_Redesigned Vivec-Vivec_Expansion.esp Clean Redesigned Vivec - COM patch.esp Clean Redesigned Vivec - com_mca patch.esp Clean Redesigned Vivec - MCA patch.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Starfire's NPC - Hilgya Exp1 Addon [baikanp] [Patch] baikanp's "Starfire's NPC - Hilgya Exp1 Addon" patches Starfire's "NPC Addition 1.11" so it is compatible with Plangkye's "Hilgya the Seamstress" and "Hilgya Expansion 1". All three mods are needed to run baikanp's "Starfire's NPC - Hilgya Exp1 Addon" properly. (Ref: http://mw.modhistory.com/download--6317 ) SF NPC111 - Hilgya Exp1 Addon.esp [ALL Hilgya the Seamstress.esm Hilgya the Seamstress Expansion 1.esp Starfires NPC Additions ver-1.11.esp] ;;Dragon32: Recommended by author; see MMH link, above. [Order] Mashed Lists.esp SF NPC111 - Hilgya Exp1 Addon.esp [Order] Merged_Leveled_Lists.esp SF NPC111 - Hilgya Exp1 Addon.esp [Order] multipatch.esp SF NPC111 - Hilgya Exp1 Addon.esp ;;Dragon32 - Checking in TESPCD shows that baikanp's "Starfire's NPC - Hilgya Exp1 Addon" changes some ARMO, CLOT and a CONT record from "Hilgya Expansion 1". So, loading baikanp's mod after Plangkye's [Order] Hilgya the Seamstress Expansion 1.esp SF NPC111 - Hilgya Exp1 Addon.esp ;;Dragon32 - Checking in TESPCD shows that baikanp's "Starfire's NPC - Hilgya Exp1 Addon" changes some NPC_ records in "NPC Addition 1.11". So, loading baikanp's mod after Starfire's [Order] Starfires NPC Additions ver-1.11.esp SF NPC111 - Hilgya Exp1 Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Starfire over Telvannis [Blade117] [Requires] "Starfire over Telvannis" requires Starfire's "NPC Additions" and "Tamriel Rebuilt" Maps 1 and 2 (Ref: http://mw.modhistory.com/download-80-6464 ) Starfire Over Telvannis.esp [ALL TR_Data.esm TR_Map1.esm TR_Map2.esm Starfires NPC Additions ver-1.11.esp] ;;Dragon32: Logical to load the addon after Starfire's main mod [Order] Starfires NPC Additions ver-1.11.esp Starfire Over Telvannis.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Star Wars Episode 1 The Darkness of Tamriel [The_Avenger] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 661648 Star Wars Episode 1 The Darkness of Tamriel.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Starstone Outpost [Calislahn] ;; http://www.calislahn.com/elder-scrolls/clothing/ [Order] Cali_StarstoneOutpost.esp Cali_StarstoneOutpost_RobeTunicPatch.esp [Requires] Cali_StarstoneOutpost_RobeTunicPatch.esp Cali_StarstoneOutpost.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Starstone Shields [Wulfgar] ;; http://www.calislahn.com/elder-scrolls/clothing/ [Order] Cali_StarstoneOutpost.esp StarstoneShields.esp [Requires] Wulfgar's "Starstone Shields" needs Calislahn's "Starstone Outpost" to be loaded. StarstoneShields.esp Cali_StarstoneOutpost.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Starstone Spider Silk [Midgetalien] [Requires] "[Midgetalien's "Starstone Spider Silk"] is an addon for the Starstone outpost mod created by Calislahn" (Ref: "Spider silk readme.txt") sm_SSOP_Spidersilk_01.esp Cali_StarstoneOutpost.esp ;;Dragon32: TESPCD check shows CREA conflicts for: cali_TH_Spider_large, cali_TH_Spider_small and cali_TH_Spider_med [Order] Cali_StarstoneOutpost.esp sm_SSOP_Spidersilk_01.esp [Requires] "[Midgetalien's "Starstone Spider Silk"] is an addon for the Starstone outpost mod created by Calislahn [...] If you use the _Creature ESP [...] then you need Piratelords creature mod" (Ref: "Spider silk readme.txt") sm_SSOP_Spidersilk_CREATURES.esp [ALL Cali_StarstoneOutpost.esp [ANY Creatures.esp Creatures (lore).esp Creatures (Semi).esp]] ;;Dragon32: "sm_SSOP_Spidersilk_CREATURES.esp" only changes cali_TH_Spider_large, cali_TH_Spider_small and cali_TH_Spider_med; doesn't affect any records from PL's Creatures [Order] Cali_StarstoneOutpost.esp sm_SSOP_Spidersilk_CREATURES.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @State-Based Hit Points 1.1 [HotFusion4] [Note] ! There is a new version of HotFusion4's "State-Based Hit Points" available. You should upgrade! ! http://mw.modhistory.com/download-51-11496 StateBasedHitPoints1.0.esp [Conflict] Posted by Galsiah at the Bethsoft forums: "By the way, you don't need [HotFusion4's] "State-Based Hit Points" if you're using GCD. GCD already adjusts health (or will when it's working ), so having SBHP do it too is asking for trouble." (Ref: http://forums.bethsoft.com/index.php?/topic/1120044-gcd-error-message/page__view__findpost__p__16467760 ) [ANY StateBasedHitPointsv1.1.esp StateBasedHitPoints1.0.esp] [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] [Conflict] "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) Kobu's No Planning.esp StateBasedHitPointsv1.1.esp [Conflict] "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "State-Based Hit Points" by HotFusion4]." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) Madd Leveler - Madd Health.esp StateBasedHitPointsv1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @State-Based HP Mod 2.2 [Talrivian] ;; expdep [Requires] This plugin uses a Startup script. Talrivian's State-Based HP Mod v.2.2.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] You don't need "State-Based Hit Points" if you are using "Galsiah's Character Development", it already adjusts health. (Ref: http://forums.bethsoft.com/index.php?/topic/1120044-gcd-error-message/page__view__findpost__p__16467760 ) Talrivian's State-Based HP Mod v.2.2.esp [ANY Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp GCDLean204STD.esp GCDLean204EASY.esp GCDLean204HARD.esp] [Note] ! Talrivian has released an updated version of HotFusion4's "State-Based Hit Points". You should upgrade! ! http://mw.modhistory.com/download-90-6521 [ANY StateBasedHitPoints1.0.esp StateBasedHitPointsv1.1.esp] [Conflict] "Kobu's Leveling Mod [includes its] own alternative Health systems, and so players using [Kobu's Leveling Mod] will not require the use of an alternate Health system mod (and, further, they are likely to conflict, unless one manually disables or removes the relevant scripts)." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) Kobu's No Planning.esp Talrivian's State-Based HP Mod v.2.2.esp [Conflict] "Madd Leveler includes an optional example plugin that gives a minor additional Endurance-based boost to Health at every level (on top of that already given in the game), but can be easily forgone in favor of [a mod like "State-Based HP Mod 2.2" by Talrivian]." (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharacterDevelopment_Mods.htm#AltHealthSystems ) Madd Leveler - Madd Health.esp Talrivian's State-Based HP Mod v.2.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Steel Broadsword Fix 1.2 [quorn] [Conflict] Both Sapphron's Steel Broadsword Fix and Khan raider's Weapon collection pack 3.0 replace the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones. Steel Broadsword Fix BM.esp [ANY Steel Broadsword Fix.esp Weapon collection.esp] [Note] ! Steel Broadsword Fix 1.0 is updated by Steel Broadsword Fix 1.2. You should upgrade! ! http://mw.modhistory.com/download-90-6175 steel_broadsword_fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Steel Broadsword Fix [Sapphron] [Conflict] Both quorn's Steel Broadsword Fix and Khan raider's Weapon collection pack 3.0 replace the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones. Steel Broadsword Fix.esp [ANY Steel Broadsword Fix BM.esp Weapon collection.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Stinkers 1.71 (aka The Bathing Mod) [grVulture] [Note] !! grVulture's "Stinkers" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists !! Gaius Atrius has revised and updated grVulture's "The Bathing Mod", including removing its use of the AddtoLev* function: !! http://mw.modhistory.com/download-53-6415 [VER <2 Stinkers.esp] [Conflict] "In case you use the Provincial Bath Shoppe v.1 by Korana (with Stinkers), be sure to check *ALSO* Provincial_Bath_Shoppe_for_Stinkers.esp *INSTEAD* of the Provincial_Bath_Shoppe_v1.esp." (Ref: "Stinkers_ReadMe_v1.71.txt") [ANY [VER <2 Stinkers.esp] Provincial_Bath _Shoppe_for_Stinkers.esp] Provincial_Bath _Shoppe_v1.esp ;;Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana] [Order] Clean Ascadian Styles.esp Provincial_Bath _Shoppe_for_Stinkers.esp [Order] Provincial_Bath _Shoppe_for_Stinkers.esp Suran Waterfront 5.0.esp [Order] Provincial_Bath _Shoppe_for_Stinkers.esp Suran Waterfront V-5.1.esp [Patch] "Load Rose_Cottage_Bathing_Patch.esp [...] to have the benefits of the bathing mod when you bathe in the Ascadian Rose Cottage bath tub." (Ref: "Stinkers_ReadMe_v1.71.txt") Rose_Cottage_Bathing_Patch.esp [ALL [VER <2 Stinkers.esp] Ascadian_Rose_Cottage_ver1.0.esp] ;; (Ref: "Stinkers_ReadMe_v1.71.txt") [Order] Ascadian_Rose_Cottage_ver1.0.esp Rose_Cottage_Bathing_Patch.esp [Order] Stinkers.esp Rose_Cottage_Bathing_Patch.esp [Conflict] When using Stinkers mod with "Gardeners of Morrowind", you should use the version of "Gardeners of Morrowind.esp" that is included in the Stinkers mod. (Ref: "Stinkers_ReadMe_v1.71.txt") [VER <2 Stinkers.esp] [SIZE !364308 Gardeners of Morrowind.esp] ;; (Ref: "Stinkers_ReadMe_v1.71.txt") [Order] Stinkers.esp BE_Bathing_Patch.esp [Order] Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp BE_Bathing_Patch.esp [Patch] (Ref: "Stinkers_ReadMe_v1.71.txt") BE_Bathing_Patch.esp [ALL [VER <2 Stinkers.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp]] [Note] grVulture has released a patch to his bathing mod which fixes an issue of soap sellers only restocking soaps every four months (the default spawning cycle for Morrowind). If this is too long for you, you can load this patch. Be warned that this will give to a soap seller the same kind of soaps every time you barter with him/her though. (Ref: http://mw.modhistory.com/download-56-10392 ) [ALL [VER <2 Stinkers.esp] [NOT Stinkers_Patch.esp]] [Order] Stinkers.esp Stinkers_Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Stinkers 2.0 (aka The Bathing Mod v2) [Gaius Atrius] [Order] Morrowind Patch *.esm Stinkers.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Stinkers.esm [Order] Morrowind Patch *.esm StinkersBE.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm StinkersBE.esm [Conflict] Use only one plugin: StinkersBE.esp - If you have Balmora Expansion Stinkers.esp - If you do not have Balmora Expansion (Ref: http://mw.modhistory.com/download-53-6415 ) Stinkers.esp StinkersBE.esp [Conflict] Use only one plugin: StinkersBE.esm - If you have Balmora Expansion Stinkers.esm - If you do not have Balmora Expansion (Ref: http://mw.modhistory.com/download-53-6415 ) Stinkers.esm StinkersBE.esm [Conflict] You should use the alternate version ("Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp") of Korana's "Provincial Bath Shoppe" [ANY [VER >1.71 Stinkers.esp] StinkersBE.esp Stinkers.esm StinkersBE.esm] Provincial_Bath _Shoppe_v1.esp [Conflict] "Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp" is a replacement for Korana's "Provincial Bath Shoppe" and should not be used with Korana's original. (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8304 ) Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp Provincial_Bath _Shoppe_v1.esp [Conflict] These two plugins are from two different versions of The Bathing Mod, and should not be used together. If you want to use version 2.0 of the mod by Gaius Atrius, you should remove the old "Provincial_Bath _Shoppe_for_Stinkers.esp" by grVulture. Provincial_Bath _Shoppe_for_Stinkers.esp Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp ;;Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana] [Order] Clean Ascadian Styles.esp Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp [Order] Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp Suran Waterfront 5.0.esp [Order] Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp Suran Waterfront V-5.1.esp [Patch] The Ascadian Rose Cottage patch is to be used with BOTH the Ascadian Rose Cottage mod (both Korana's original and Gaius Atrius' "Ascadian Rose Cottage DX"), and Stinkers v2 Download "Stinkers_v2__Compatibility_Plugins.7z" from Planet Elder Scrolls. (Ref: http://mw.modhistory.com/download-53-6415 ) Stinkers v2 - Ascadian Rose Cottage Patch.esp [ALL [ANY [VER >1.71 Stinkers.esp] StinkersBE.esp Stinkers.esm StinkersBE.esm] [ANY Ascadian_Rose_Cottage_ver1.0.esp Ascadian Rose Cottage DX.esm]] [Conflict] These two plugins are from two different versions of The Bathing Mod, and should not be used together. If you want to use version 2.0 of the mod by Gaius Atrius, you should remove the old "Ascadian_Rose_Cottage_ver1.0.esp" by grVulture. Ascadian_Rose_Cottage_ver1.0.esp Stinkers v2 - Ascadian Rose Cottage Patch.esp ;; JMS - order confirmed by Gaius Atrius via PM [Order] Ascadian_Rose_Cottage_ver1.0.esp Stinkers v2 - Ascadian Rose Cottage Patch.esp [Order] Stinkers.esp StinkersBE.esp Stinkers v2 - Ascadian Rose Cottage Patch.esp [Conflict] When using Stinkers/The Bathing Mod V2 with Balmora Expansion, use "StinkersBE.esp" INSTEAD of "Stinkers.esp". (Ref: http://mw.modhistory.com/download-53-6415 ) [VER >1.71 Stinkers.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp StinkersBE.esp] [Conflict] When using Stinkers/The Bathing Mod V2 with Balmora Expansion, use "StinkersBE.esm" INSTEAD of "Stinkers.esm". (Ref: http://mw.modhistory.com/download-53-6415 ) Stinkers.esm [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] [Conflict] You should use the version of "Balmora Expansion" which came with Stinkers 2.0. (Ref: http://mw.modhistory.com/download-53-6415 ) StinkersBE.esm [ANY Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp] [Note] Ensure you are using the version of "Balmora Expansion" which came with Stinkers 2.0. (Ref: http://mw.modhistory.com/download-53-6415 ) [ALL StinkersBE.esm Balmora Expansion v1.4.esp] [Patch] When using the Bathing Mod V2 with Balmora Expansion, there is a small problem with Fylberding not selling his soaps, which is corrected by using "StinkersBE - Fylberding Patch.esp". (Ref: http://mw.modhistory.com/download-53-6415 ) StinkersBE - Fylberding Patch.esp [ALL StinkersBE.esp [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp]] [Patch] When using the Bathing Mod V2 with Balmora Expansion, there is a small problem with Fylberding not selling his soaps, which is corrected by using "StinkersBE - Fylberding Patch.esp". (Ref: http://mw.modhistory.com/download-53-6415 ) StinkersBE - Fylberding Patch.esp [ALL StinkersBE.esm Balmora Expansion v1.4.esp] ;; (Ref: http://mw.modhistory.com/download-53-6415 ) ;; No mention of 'StinkersBE - Fylberding Patch.esp' but as it modifies a BE NPC it needs to load after whichever BE mod someone's using [Order] StinkersBE.esp Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp Balmora Expansion - LITE 1.0.esp BE+(1.4) Better Looking Morrowind.esp StinkersBE - Fylberding Patch.esp [Note] 'Stinkers v2 - Modder's Resource.esp' should not be added into your game, it is for modders to add objects from "Stinkers and Bathers v2.0" to their mods and of itself adds nothing to the game world. Stinkers v2 - Modder's Resource.esp ; "The Bathing Mod 2 has conflict with LGNPC Aldruhn 1.20, both changing cell Ashlands -1,6 and should load last." ; Ref: http://forums.bethsoft.com/index.php?/topic/1083121-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__16358587 [Order] LGNPC_Aldruhn_v?_??.esp Stinkers.esp StinkersBE.esp ;;Dragon32: Assume still relevant for later versions of LGNPC Ald'Ruhn [Order] LGNPC_Aldruhn.esp Stinkers.esp StinkersBE.esp [Patch] "[Stinkers v2 - Mod Compatibility.esp] is to be used with mods designed to be compatible with The Bathing Mod v2. It resets the scripts for activators from the Modder's Resource, to insure that they work as intended." Download "Stinkersv2__Mod_Compatibility.7z" from Morrowind Modding History: http://mw.modhistory.com/download-53-6415 (Ref: "Stinkers v2 - Mod Compatibility Readme.txt") Stinkers v2 - Mod Compatibility.esp [ALL Uvirith's Legacy_.esp [ANY [VER >1.71 Stinkers.esp] StinkersBE.esp Stinkers.esm StinkersBE.esm]] ;;Ref: "Stinkers v2 - Mod Compatibility Readme.txt" [Order] Uvirith's Legacy_.esp Stinkers v2 - Mod Compatibility.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Stinkers 2.0 to 3.0 Upgrade Patch [Stuporstar] ;;Dragon32: included in download for Uvirith's Legacy 3.1 [StuporStar] (q.v.) ;;Ref: Stinkers 2.0 to 3.0 Upgrade.txt - "load Stinkers 3.0 last to make sure its scripts overwrite any Stinkers 3.0 resources placed in other mods." [Order] Stinkers 2.0 to 3.0 Upgrader.esp Stinkers 3.0.esp [Requires] "Run [Stinkers 2.0 to 3.0 Upgrade Patch] continuously alongside Stinkers 3.0 to ensure all 2.0 resources are automatically replaced as you play the game." (Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt") Stinkers 2.0 to 3.0 Upgrader.esp Stinkers 3.0.esp [Conflict] "DO NOT RUN THIS WITH STINKERS 2.0" (Ref: "Ref: Stinkers 2.0 to 3.0 Upgrade.txt") Stinkers 2.0 to 3.0 Upgrader.esp [ANY Stinkers.esp StinkersBE.esp Stinkers.esm StinkersBE.esm Stinkers v2 - Mod Compatibility.esp] [Note] "Because [Stuporstar] made this patch to work with any mod, it does not resize the Telvanni bathing crystals after replacing them. When you walk into a [Uvirith's Legacy] bathroom and get a face full of crystal, open the console, click on the crystal, and type "setscale 0.5"" (Ref: "Uvirith's Legacy_README.txt") [ALL Uvirith's Legacy_.esp Stinkers 2.0 to 3.0 Upgrader.esp] ;;Ref: Stinkers 2.0 to 3.0 Upgrade.txt - "[Stinkers 2.0 to 3.0 Upgrade Patch] must be loaded after any mod you want to replace Stinkers 2.0 resources in." ;;Uvirith's Legacy 3.2 [StuporStar] [Order] Uvirith's Legacy_.esp Stinkers 2.0 to 3.0 Upgrader.esp ;;Sgaileach Estate 2.0 [Phinix] [Order] sg1-sgaileach_estate-NOM.esp Stinkers 2.0 to 3.0 Upgrader.esp [Order] sg1-sgaileach_estate.esp Stinkers 2.0 to 3.0 Upgrader.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Stinkers 3.0 [kid1293] [Note] "Stinkers 3.0 - Modders Resource.esp" should NOT be checked, it is for modders to add objects from "Stinkers 3.0" to their mods and of itself adds nothing to the game world. Stinkers 3.0 - Modders Resource.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Stinkers v3 Addons [RaveBlack] [Patch] "The Ascadian Rose Cottage DX compatibility patch [...] REQUIRES both Stinkers v3 AND Ascadian Rose Cottage DX." (Ref: "v3 Addons Readme.rtf") http://morrowind.nexusmods.com/mods/42294 Stinkers ARC for v3.esp [ALL Stinkers 3.0.esp Ascadian Rose Cottage DX.esm] [Order] Stinkers 3.0.esp Stinkers ARC for v3.esp [Conflict] You should use Raveblack's alternative version of Korana's "Provincial Bath Shoppe" (Ref: "v3 Addons Readme.rtf") http://morrowind.nexusmods.com/mods/42294 Stinkers 3.0.esp Provincial_Bath _Shoppe_v1.esp [Conflict] Raveblack's "Stinkers PBS for v3.esp" is a replacement for Korana's "Provincial Bath Shoppe" and should not be used with Korana's original. (Ref: "v3 Addons Readme.rtf") Provincial_Bath _Shoppe_v1.esp Stinkers PBS for v3.esp [Requires] [Stinkers PBS for v3.esp] "REQUIRES [...] Stinkers v3" (Ref: "v3 Addons Readme.rtf") Stinkers PBS for v3.esp Stinkers 3.0.esp [Order] Stinkers 3.0.esp Stinkers PBS for v3.esp ;;Dragon32: Duplicated Order rules from Provincial Bath Shoppe 1.0 [Korana] [Order] Clean Ascadian Styles.esp Stinkers PBS for v3.esp [Order] Stinkers PBS for v3.esp Suran Waterfront 5.0.esp [Order] Stinkers PBS for v3.esp Suran Waterfront V-5.1.esp [Patch] "Stinkers BGMM/BGMF for v3.esp [...] REQUIRES both Stinkers v3 AND Buyable Ghorak Manor v3" http://morrowind.nexusmods.com/mods/42294 (Ref: "v3 Addons Readme.rtf") Stinkers BGMM for v3.esp [ALL Stinkers 3.0.esp BuyableGhorakManorM.esp] [Patch] "Stinkers BGMM/BGMF for v3.esp [...] REQUIRES both Stinkers v3 AND Buyable Ghorak Manor v3" http://morrowind.nexusmods.com/mods/42294 (Ref: "v3 Addons Readme.rtf") Stinkers BGMF for v3.esp [ALL Stinkers 3.0.esp BuyableGhorakManorF.esp] [Conflict] "Please only use the patch tailored to the version [of Monica21's "Buyable Ghorak Manor"] you're running (BGMM for male, BGMF for female)." (Ref: "v3 Addons Readme.rtf") Stinkers BGMM for v3.esp Stinkers BGMF for v3.esp [Order] BuyableGhorakManorM.esp Stinkers BGMM for v3.esp [Order] Stinkers 3.0.esp Stinkers BGMM for v3.esp [Order] BuyableGhorakManorF.esp Stinkers BGMF for v3.esp [Order] Stinkers 3.0.esp Stinkers BGMF for v3.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Stinkers and LGNPC Aldruhn Compatibility Patch [aralin] ;;Dragon32: For v2 of Stinkers (ESM version). http://morrowind.nexusmods.com/mods/42536 [Conflict] Only use one plugin: "Stinkers BE + LGNPC Ald Ruhn Patch.ESP" - If you use the "Balmora Expansion"-compatible version of Gaius Atrius' "Stinkers". "Stinkers + LGNPC Ald Ruhn Patch.ES" - If you use the standard version. (Ref: http://morrowind.nexusmods.com/mods/42536 ) Stinkers BE + LGNPC Ald Ruhn Patch.ESP Stinkers + LGNPC Ald Ruhn Patch.ESP [Patch] "Bathing Mod Stinkers and LGNPC Aldruhn Compatibility Patch" by aralin fixes the missing door to the public bathhouse in Ald'ruhn. http://morrowind.nexusmods.com/mods/42536 Stinkers + LGNPC Ald Ruhn Patch.ESP [ALL Stinkers.esm [ANY LGNPC_Aldruhn_v?_??.esp LGNPC_Aldruhn.esp]] ;;Ref: http://morrowind.nexusmods.com/mods/42536 [Order] LGNPC_Aldruhn_v?_??.esp Stinkers + LGNPC Ald Ruhn Patch.ESP [Order] LGNPC_Aldruhn.esp Stinkers + LGNPC Ald Ruhn Patch.ESP [Patch] "Bathing Mod Stinkers and LGNPC Aldruhn Compatibility Patch" by aralin fixes the missing door to the public bathhouse in Ald'ruhn. http://morrowind.nexusmods.com/mods/42536 Stinkers BE + LGNPC Ald Ruhn Patch.ESP [ALL StinkersBE.esm [ANY LGNPC_Aldruhn_v?_??.esp LGNPC_Aldruhn.esp]] ;;Ref: http://morrowind.nexusmods.com/mods/42536 [Order] LGNPC_Aldruhn_v?_??.esp Stinkers BE + LGNPC Ald Ruhn Patch.ESP [Order] LGNPC_Aldruhn.esp Stinkers BE + LGNPC Ald Ruhn Patch.ESP [Conflict] You should not run aralin's "Stinkers and LGNPC Aldruhn Compatibility Patch" with kid1293's Stinkers 3.0: "If you try to use [aralin's "Stinkers and LGNPC Aldruhn Compatibility Patch"] with [Stinkers] 3.0, it causes door doubling." (Ref: http://forums.bethsoft.com/topic/1510846-warning-for-lgnpc-aldruhn/?p=23836478 ) Stinkers 3.0.esp [ANY Stinkers BE + LGNPC Ald Ruhn Patch.ESP Stinkers + LGNPC Ald Ruhn Patch.ESP] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Stonewood Hall 1.2 [grond] [Conflict] grond's original version of "Stonewood Hall" conflicts with Endhome.com's "Inn of the Whispering Wood", you should use grond's "Inn-Friendly Stonewood Hall" instead. Download it from Morrowind Modding History - http://mw.modhistory.com/download-70-1253 SWHv1.1.esp Inn Whisp Wood BM.esp [Conflict] "PLEASE CHOOSE ONLY ONE STONEWOOD HALL AT A TIME!!!!" SWHv1.1.esp - The original mod. West_Stonewood Hall.esp - Compatable with Endhome.com's "Inn of the Whispering Wood", otherwise identical (Ref: "Inn-Friendly Stonewood Hall (ver.1.2).zip\README.txt") SWHv1.1.esp West_Stonewood Hall.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Stronghold Vaults [Tenaka] [Conflict] Please only use the .esp for the Great House you have joined, or you may experience errors in-game as the same IDs are used in all three .esps. At the very least the amulets will always teleport you back to the stronghold correspondig to the .esp loading last. Clean_Indarys_Manor_Vault.esp Clean_Rethan_Manor_Vault.esp Clean_Tel_Ulvirith_Vault.esp [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 15857 Clean_Indarys_Manor_Vault.esp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 16217 Clean_Rethan_Manor_Vault.esp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 15990 Clean_Tel_Ulvirith_Vault.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Subterranean Tel Uvirith 1.1 [morphera] ;; "Subterranean Tel Uvirith-->Adds a really cool area to explore in your dungeon. Compatible with all the other mods here, but make sure it loads BEFORE book jackets." ;; Ref: http://forums.bethsoft.com/topic/1379647-tel-uvirith-telvanni-stronghold-mods/?p=20903759 [Order] Subterranean Tel Uvirith v 1.1.esp Librarian with Jackets & Rotate BM Trib.esp [Order] Subterranean Tel Uvirith v 1.1.esp Librarian with Jackets BM Trib.esp [Order] Subterranean Tel Uvirith v 1.1.esp Book Jackets - Morrowind - BookRotate.esp [Order] Subterranean Tel Uvirith v 1.1.esp Book Jackets - Morrowind.esp [Order] Subterranean Tel Uvirith v 1.1.esp Book Jackets - Bloodmoon - BookRotate.esp [Order] Subterranean Tel Uvirith v 1.1.esp Book Jackets - Bloodmoon.esp [Order] Subterranean Tel Uvirith v 1.1.esp Book Jackets - Tribunal - BookRotate.esp [Order] Subterranean Tel Uvirith v 1.1.esp Book Jackets - Tribunal.esp [Order] Subterranean Tel Uvirith v 1.1.esp Jac_Passing time while reading - BRBJ patch.esp [Order] Subterranean Tel Uvirith v 1.1.esp UL_BookJackets_Add-on.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sugarmoon's Culture Shack [Matthew Martin] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 68480 MMSugarMoon-a.esp] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 63044 MMSugarMoon-b.esp] [Conflict] Use only one .esp depending on computer power: "Use "MMSugarmoon-a" if you have a fast computer with good 3D/video cards. If you experience crashes with my mod, use "Sugarmoon-b" instead. " (ref: Readme) MMSugarMoon-a.esp MMSugarMoon-b.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Super Adventurers 3.02 [Various] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 3265745 super_adventurers302.esp] [Conflict] "Don't use this plugin with the main Adventurers 3 plugin, since it is already included." (Ref: "readme_super_adv3.html") super_adventurers302.esp adventurers302.esp [Conflict] "[Super Adventurers 3.02] also includes fixed versions of all the official Bethesda-released plugins (like Bitter Coast sounds, Adamantium and LeFemme armor, etc.)" (Ref: "readme_super_adv3.html") super_adventurers302.esp [ANY AdamantiumArmor.esp ImprovedAdamantiumArmor.esp [Official]Adamantium Armor.esp AreaEffectArrows.esp Area Effect Arrows.esp AreaEffectArrows XB Edition.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp BCsounds.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp [Official]Bitter Coast Sounds.esp EBQ_Artifact.esp CleanHelmOfTohan.esp HelmOfTohan.esp [Official]Helm of Tohan.esp Entertainers.esp CleanEntertainers.esp [Official]Entertainers.esp [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] [Official]LeFemm Armor.esp Master_Index.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp] ;:Dragon32 - This may work... [Order] super_adventurers302.esp TLM - AdjMod - Siege At Firemoth.esp [Requires] (Ref: "readme_super_adv3.html" and "readme_adventurers3.html") adventurers_tribunal.esp [ALL [ANY super_adventurers302.esp adventurers302.esp] Tribunal.esm] ;;Dragon32: duplicate Adventurers load order ("adventurers_tribunal.esp" is the same plugin) [Order] super_adventurers302.esp adventurers_tribunal.esp [Conflict] "Super Adventurers 3.02" includes "Adventurers NPCs" (Ref: http://mw.modhistory.com/download-37-13942 ) super_adventurers302.esp adv_npcs_v1.1.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Super Vvardenfell Tunnels [Arnor] [Conflict] "Super Vvardenfell Tunnels" by Armor merges PCC aka Blockhead's Smeradon, Dunzar, Knaarus, Xindaz and Veft dungeons. It also includes Xerau's "Dwemer Tunnels and Corprusarium Caverns". (Ref: "Arnor's Super Vvardenfell Tunnels Mod - Readme.txt") Arn_DungeonTunnels.esp [ANY pcc_smeradon_17.esp pcc_smeradon_patch_04.esp pcc_extended_smeradon_21.esp pcc_smeradon2DT_07.esp pcc_knaarus_02.esp pcc_east_knaarus_28.esp pcc_dunzar_02.esp pcc_south_dunzar_01.esp pcc_xindaz_veft_05.esp pcc_further_ext_smer_20.esp pcc_further_ext_FIX_01.esp Dwemer Tunnels and Coprusarium Cavern.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Suran Archery Tradehouse [Wizbang] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 143034 Suran Archery Store_v3.0.esp] [Conflict] Wizbang's "Archer's Leather Armor" is included in "Suran Archery Tradehouse." You should uncheck "Archer's Leather Armor" from your mod list, "Suran Archery Tradehouse" includes an updared version of the armor. (Ref: Readme_SuranArcheryStore_v3.0.txt) Suran Archery Store_v3.0.esp Archer's Leather Armor.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Suran Extended 1.2 [Princess Stomper] [Requires] Suran Extended Family.esp MW_Children_1_0.esm [Conflict] "Suran Extended Family.esp" includes "Clean Suran Extended.esp" and adds children from Children of Morrowind. (Ref: "Suran Extended v1.2 readme.rtf") Suran Extended Family.esp Clean Suran Extended.esp ; Suran Extended needs to load before Suran Waterfront. They conflict in land/cell (6, -7) ; (Ref: reported by Marcus La Tendresse) [Order] Clean Suran Extended.esp Suran Extended Family.esp Suran Waterfront 5.0.esp [Order] Clean Suran Extended.esp Suran Extended Family.esp Suran Waterfront V-5.1.esp [Conflict] "[Princess Stomper's "Suran Extended"] conflicts with [Josh aka Xeon's] The Farmer Mod" (Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) Farmer Mod v4.3.esp [ANY Clean Suran Extended.esp Suran Extended Family.esp] [Conflict] "[Princess Stomper's "Suran Extended"] conflicts with [Thondur's] Suran Waterfront" (Ref: https://www.youtube.com/watch?v=V4iStbPKdDA ) [ANY Suran Waterfront V-5.1.esp Suran Waterfront 5.0.esp] [ANY Clean Suran Extended.esp Suran Extended Family.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Suran Underworld 2.5 [Matthew] ;; Note: I've removed the following ordering rule for now, since it ;; was hoisting NOM pretty far up people's load orders. ;; It's possible that this is not such a big issue, and maybe ;; I'll change this to a warning instead. - JMS ;; Suran Underworld v2.5 conflicts with Necessities of Morrowind - in ;; Fort Frostmoth. Load after NoM or the version of BEER! that includes it. ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) ;[Order] ;BEER! Combo v1.12-03a (PR esm v2.4fix).esp ;BEER! Combo v1.12-03a (PR esp v2.4fix).esp ;BEER! Combo v1.12-03a.esp ;BEER! Combo.esp ;NoM 2.1 with BEER!.esp ;NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp ;NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp ;NoM 2.12-03a with BEER!.esp ;NOM 2.13.esp ;Suran_Underworld_2.5.esp ; reported by CoolShady, Tyraa Rane offered an unpublished patch, apparently by Korana. ; [Conflict] ; It has been reported that Suran Underworld and Solstheim Castle make conflicting changes to the docks at Fort Frostmoth. ; Clean Solstheim_Castle_v1.1.esp ; Suran_Underworld_2.5.esp ;;Korana's replacement is SIZE 2086052 [Conflict] The docks at Fort Frostmoth were modified to accommodate a ship in the original version of "Suran Underworld", this has caused problems with some mods. Korana has released a patch ("SU_Dock_Fix"): http://morrowind.nexusmods.com/mods/27167 (Ref: SU_Dock_Fix-27167.rar\IMPORTANT INFORMATION.txt) [ANY [SIZE 2086615 Suran_Underworld_2.5.esp] SU_SW Comp. Patch.esp] [ANY Clean Solstheim_Castle_v1.1.esp BEER! Combo v1.12-03a (PR esm v2.4fix).esp BEER! Combo v1.12-03a (PR esp v2.4fix).esp BEER! Combo v1.12-03a.esp BEER! Combo.esp NoM 2.1 with BEER!.esp NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp NoM 2.12-03a with BEER!.esp NOM 2.13.esp BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm BM_S_Inn.esp] [Conflict] Suran Underworld places its Abandoned House in the same spot as Suran Archery Store. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Pseron Wyrd has created an alternative version of Suran Underworld that resolves this conflict by moving the Abandoned House outside the gates of Suran: http://mw.modhistory.com/download-13-11921 "New Suran Extended" by Nicolithian contains an alternate Suran Archery Store plugin which "provides compatability for New Suran Extended, Suran Underworld & Suran Archery Tradehouse. Places the trade house beside the silt strider port." (Ref: "New Suran Extended - readme.txt") Download "New Suran Extended" by Nicolithian from Morrowind Modding History - http://mw.modhistory.com/download-44-11112 [ANY [SIZE 2086615 Suran_Underworld_2.5.esp] SU_SW Comp. Patch.esp] Suran Archery Store_v3.0.esp ;;No conflict with v3.0 as Wollibeebee made the Bloodfang Tong armor use Andragorn and Bahamut's Sotonhorian armour. [Conflict] Dimitri Mazieres's "Dark Brotherhood Armor Replacer" changes the Body Part for the Dark Brotherhood Helmet (ID: A_DarkBrotherhood_Helmet) from "Head" to "Hair". So when both "Dark Brotherhood Armor Replacer" and "Dark Brotherhood Armor Replacer" are active Suran Underworld is left without a Body Part for the BloodFang Helm (ID: a_bloodfang_helm), and so any NPC wearing a Bloodfang Helm will have no head. To use both mods in conjunction, you'd need to change the Armor part "a_bloodfang_helm" to Biped Object: Hair Male Armor: A_DarkBrotherhood_Helmet (Ref: http://forums.bethsoft.com/topic/1058604-conflicting-mods-suran-underworld-25-dark-brotherhood-armor-replacer/?p=16333098 ) [ANY Suran_Underworld_2.5.esp SU_SW Comp. Patch.esp] [ANY DM_DB Armor Replacer.esp DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpDDBA.esp DM_DB Armor Replacer-ExpRanks.esp DM_DB Armor Replacer-ExpRanksDDBA.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Suran Underworld 3.0 [Wollibeebee and Matthew] ;;Dragon32: See also "Suran Underworld 2.5 [Matthew]" [Conflict] The docks at Fort Frostmoth were modified to accommodate a ship in the original version of "Suran Underworld", this has caused problems with some mods. Korana has released a patch ("SU_Dock_Fix") for Suran Underworld 2.5: http://morrowind.nexusmods.com/mods/27167 However there is no patch available for Suran Underworld 3.0 (Ref: SU_Dock_Fix-27167.rar\IMPORTANT INFORMATION.txt) Suran_Underworld_v3.ESP [ANY Clean Solstheim_Castle_v1.1.esp BEER! Combo v1.12-03a (PR esm v2.4fix).esp BEER! Combo v1.12-03a (PR esp v2.4fix).esp BEER! Combo v1.12-03a.esp BEER! Combo.esp NoM 2.1 with BEER!.esp NoM 2.12-03a with BEER! (PR esm v2.4 fix).esp NoM 2.12-03a with BEER! (PR esp v2.4 fix).esp NoM 2.12-03a with BEER!.esp NOM 2.13.esp BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm BM_S_Inn.esp] ;;Dragon32: Assume this is still relevant [Conflict] Suran Underworld places its Abandoned House in the same spot as Suran Archery Store. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) "New Suran Extended" by Nicolithian contains an alternate Suran Archery Store plugin which "provides compatability for New Suran Extended, Suran Underworld & Suran Archery Tradehouse. Places the trade house beside the silt strider port." (Ref: "New Suran Extended - readme.txt") Download "New Suran Extended" by Nicolithian from Morrowind Modding History - http://mw.modhistory.com/download-44-11112 Suran_Underworld_v3.ESP Suran Archery Store_v3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Suran_Underworld_2.5-jms_patch [john.moonsugar] [Patch] You should use the compatiblity patch as you are running both "White Wolf of Lokken" and "Suran Underworld." These mods conflict through the dialog topics "to rescue me" and "rescue me". Whilst the patch was created for v2.5 of "Suran Underworld", it should still work with v3.0 (Ref: Suran_underworld_2.5-jms_patch.txt) ( http://sites.google.com/site/johnmoonsugar/Home/morrowind-mods ) ( http://forums.bethsoft.com/topic/1208216-relz-suran-underworld-3/?p=18065553 ) Suran_Underworld_2.5-jms_patch.esp [ALL [ANY Suran_Underworld_v3.ESP Suran_Underworld_2.5.esp SU_SW Comp. Patch.esp] [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm]] [Order] Suran_Underworld_2.5.esp Suran_Underworld_2.5-jms_patch.esp [Order] BT_Whitewolf_2_0.esp Suran_Underworld_2.5-jms_patch.esp [Order] Suran_Underworld_v3.ESP Suran_Underworld_2.5-jms_patch.esp [Order] SU_SW Comp. Patch.esp Suran_Underworld_2.5-jms_patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Suran Underworld/Suran Waterfront Compatibility Patch [bryman1970] [Conflict] "Suran Underworld" by Matthew and "Suran Waterfront" by Thondur conflict, an edit of "Suran Underworld" version 2.5 by bryman1970 is available which "removes a stray dock and a lone suspended light left by the Suran Underworld mod." bryman1970's modified version of "Suran Underworld" is available from Morrowind Modding History: (Ref: http://mw.modhistory.com/download-64-14085 ) [ANY Suran Waterfront V-5.1.esp Suran Waterfront 5.0.esp] [ANY Suran_Underworld_2.5.esp Suran_Underworld_v3.ESP] [Conflict] "SU_SW Comp. Patch.esp" is an edit of "Suran Underworld" version 2.5 by Matthew, you should not run Matthew's original with it. (Ref: http://mw.modhistory.com/download-64-14085 ) SU_SW Comp. Patch.esp [ANY Suran_Underworld_2.5.esp Suran_Underworld_v3.ESP] [Requires] "It's the Indy Bank/Suran Waterfront patch that actually lowers the terrain, allowing ["Suran Underworld" by Matthew and "Suran Waterfront" by Thondur] to work together. If you don't use ["Indy Bank/Suran Waterfront Compatibility Patch" by bryman1970], [then "Suran Underworld" by Matthew and "Suran Waterfront" by Thondur] WILL NOT BE COMPATIBLE WITH EACH OTHER." (Ref: http://mw.modhistory.com/download-64-14085 ) bryman1970's "Indy Bank/Suran Waterfront Compatibility Patch" is available from Morrowind Modding History: http://mw.modhistory.com/download-64-14084 SU_SW Comp. Patch.esp [ALL [ANY Suran Waterfront V-5.1.esp Suran Waterfront 5.0.esp] Indy Bank (SW Comp. Patch).ESP] ;;Dragon32: Commented out these Order rules as cause Cycle in mlox. No mention of them being needed by bryman1970 either. ;;Dragon32: No conflicts shown in TESPCD, assume this is the correct order. ;;[Order] ;;Suran Waterfront 5.0.esp ;;SU_SW Comp. Patch.esp ;;[Order] ;;Suran Waterfront V-5.1.esp ;;SU_SW Comp. Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Suran Waterfront 5.1 [Thondur] ;;Dragon32: See also White Suran [Basswalker] for Order rule [Note] ! There is a new version of Thondur's "Suran Waterfront" available. You should upgrade! ! http://mw.modhistory.com/download-15-13418 Suran-Waterfront-v-.esp [Conflict] Use only one plugin Suran Waterfront V-5.1.esp - If you do not want coconut trees. Suran Waterfront 5.0.esp - If you do. (Ref: "Change log Suran Waterfront.txt") Suran Waterfront V-5.1.esp Suran Waterfront 5.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Sword of Perithia [Andre Sergoyan] ;Dragon32: Logical to have the patch load after the main mod [Order] SOPBeta1.4.esp SOP1.4Patch1.34.esp [Requires] Ensure you load the latest patch for "Sword of Perithia" SOPBeta1.4.esp SOP1.4Patch1.34.esp [Note] !! "Do not use other plugins with [Sword of Perithia]. There are only a select few that will be successfully compatibile with SOP. (A short list of compatibile plugins: All SOP Patches, Waikem's Game Improvements, Rhed's heads.)" !! (Ref: readme_SwordofthePerithia.txt) SOPBeta1.4.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @T-Shirts for your adorable misters [Ivy Nero] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 33311 T-shirts for your adorable misters.esp] [Requires] This mod requires Better Bodies to be installed, if you are using a plug-in-less version of BB please ignore this warning. (Ref: "T-shirts Readme.doc") T-shirts for your adorable misters.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Taddeus' Balanced Alchemy [Taddeus] [Order] Taddeus'BalancedAlchemy.esp Sri Alchemy BM List Patch.esp [Requires] You are missing "Sri Alchemy BM List Patch". Srikandy's Alchemy for Bloodmoon, upon which Taddeus' Balanced Alchemy "is heavily based" (see Taddeus'BalancedAlchemy - Readme.txt), uses deprecated AddToLev* function to modify Bethsoft leveled lists, and this function is included in Taddeus'Balanced Alchemy. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists Some patches may be available at that link. Patches for Sri's Alchemy should work for Taddeus' Balanced Alchemy, as the offending script has the same ID in both mods. Taddeus'BalancedAlchemy.esp Sri Alchemy BM List Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Taddeus' Balanced Armor 1.2 [Taddeus] [Conflict] Taddeus' Balanced Armor includes balanced versions of the following plugins: (official) LeFemme Armors, (official) Adamantium Armor, (official) Adamantium Helm of Tohan, Aedroth's Bloodmoon Wolf Greaves Fix, Avenger's Female Armors (some meshes), Canadianice's Domina Madness Armors, Dongle's Adamantium Round and Tower Shields, Jeremy's Divine Domina (parts 1, 2, 3, 4 and 5), TommyKhajiit's Ebony Greaves fix, Venymora's Red Leather (Tribunal version). You should remove all the plugins included in this one (see above) to avoid problems (doubling, ...). (Ref: "Taddeus'BalancedArmors - Readme.txt") [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp] [ANY [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] [Official]LeFemm Armor.esp adamantiumarmor.esp ImprovedAdamantiumArmor.esp [Official]Adamantium Armor.esp EBQ_Artifact.esp CleanHelmOfTohan.esp HelmOfTohan.esp [Official]Helm of Tohan.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp bm_wolf_greaves_fix.esp AV_female_armor.esp AV_fem_armor_Trib.esp Ice_FemaleSteelCuirass.esp Ice's BM Ice & NordicMail.esp Ice's Glass Cuirass.esp DGLAdamantiumShields.esp Adamantium Roundshield.esp Adamantium Towershield.esp Divine_domina_part_1.esp Divine_domina_part_2.esp Divine_domina_part_3_Tribunal.esp Divine_domina_part_4.esp Divine_domina_part_5.esp acsEbonyGreaves.esp venymora_intro_v1p0.esp] [Conflict] Use only one of these two .esps. Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp [Note] Taddeus'BalancedArmors is compatible with Wakin's Game Improvements, but it is recommended to use the modular version and to exclude the "Items" file. (Ref: Taddeus'BalancedArmors - Readme.txt) If using a non-modular version of WGI whichever .esp loads last will over-rule the other .esp, so adjust your load order depending on which changes you prefer. [ALL [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp] [ANY Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp]] [Note] !! This plugin contains evil GMSTs, and a few dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 266943 Taddeus'BalancedArmors.esp] [Requires] (Ref: "Taddeus'BalancedArmors - Readme.txt") [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp] [All Tribunal.esm Bloodmoon.esm] [Conflict] Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and "AVENGER'S female armor" by Avenger provide female versions of the Morrowind armors. [ANY AV_female_armor.esp AV_fem_armor_Trib.esp] [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp] [Conflict] Both Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and Sheikizza Icemane's "Female Templar Cuirass" provide a female version of the Templar cuirass. [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp] FEMALE_TEMPLAR_CUIRASS_V0.1.esp [Conflict] Both Jeremy McGuinn's "Divine Domina" series, included in "Taddeus' Balanced Armor", and Cyanvoid's "Female Cuirasses 2.0" provide female versions of the same cuirasses. female_cuirasses_2.0.esp [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp] [Note] Sandman101's "H.E.L.L.U.V.A. Armor Completion" provides female versions of all of Morrowind's (including expansions) armors. "Taddeus' Balanced Armor" includes Jeremy McGuinn's "Divine Domina" series,which does the same. To preserve Taddeus' changes to armor values you should load Taddeus' mod after Sandman101's by creating a custom Order rule in "mlox_user.txt" [ALL H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp]] ;;Dragon32: includes Adamantium armour [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Taddeus'BalancedArmors.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Taddeus'BalancedArmors_Rotate.esp [Order] super_adventurers302.esp Taddeus'BalancedArmors.esp [Order] super_adventurers302.esp Taddeus'BalancedArmors_Rotate.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Taddeus' Balanced Armor (light) 1.2 [Taddeus] [Conflict] "["Taddeus' Balanced Armor (light) 1.2"] includes the balanced version of the following plugins: - (official) LeFemme Armors - (official) Adamantium Armor - (official) Adamantium Helm of Tohan" "You should remove all the OFFICIAL plugins included in this one (see above) to avoid problems (doubling, ...)." (Ref: "Taddeus'BalancedArmors(light)-Readme.txt") Taddeus'BalancedArmors(light).esp [ANY [DESC /LeFemm(TM) armor/ LeFemmArmor.esp] [Official]LeFemm Armor.esp adamantiumarmor.esp ImprovedAdamantiumArmor.esp [Official]Adamantium Armor.esp EBQ_Artifact.esp CleanHelmOfTohan.esp HelmOfTohan.esp [Official]Helm of Tohan.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp] ;;"DON'T remove Dongle's and venymora plugins if you run them!" ;;Dragon32: So Order rules so they load before this stat-adjusting mod. [Order] DGLAdamantiumShields.esp Taddeus'BalancedArmors(light).esp [Order] Adamantium Roundshield.esp Taddeus'BalancedArmors(light).esp [Order] Adamantium Towershield.esp Taddeus'BalancedArmors(light).esp [Order] venymora_intro_v1p0.esp Taddeus'BalancedArmors(light).esp [Note] Taddeus' Balanced Armor (light) is compatible with Wakin's Game Improvements, but it is recommended to use the modular version of Wakin's Game Improvements and to exclude the "Items" file. If using a non-modular version of WGI whichever .esp loads last will over-rule the other .esp, so adjust your load order depending on which changes you prefer. (Ref: "Taddeus'BalancedArmors(light)-Readme.txt") [All Taddeus'BalancedArmors(light).esp [ANY Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp]] ;;Dragon32: includes Adamantium armour [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Taddeus'BalancedArmors(light).esp [Order] super_adventurers302.esp Taddeus'BalancedArmors(light).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Taddeus' Balanced Enchanting [Taddeus] [Conflict] "[Taddeus' Balanced Enchanting] will conflict with all the plugins modifying the same creatures, settings and soul gems." (Ref: "Taddeus'BalancedEnchanting-Readme.txt") Taddeus'BalancedEnchanting.esp [ANY BTB - Settings.esp BTB - Settings (Alternate).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Taddeus' Balanced Objects 1.2 [Taddeus] [Conflict] Taddeus' Balanced Objects includes balanced versions of the following plugins: Erasmus' Potion Icons, Erasmus' Scroll Icons, Srikandi's Potion Sorter. (Ref: "Taddeus'BalancedObjects - Readme.txt") [ANY Taddeus'BalancedObjects.esp Taddeus'BalancedObjects_Rotate.esp] [ANY PotionSorter.esp Potions.esp Scrollsv1.1.esp PSsorticon.esp Clean Potions.esp Clean Potions1.esp Clean Scrolls.esp] [Conflict] Use only one of these two .esps Taddeus'BalancedObjects.esp Taddeus'BalancedObjects_Rotate.esp [Note] Taddeus' Balanced Objects is compatible with Wakin's Game Improvements, but it is recommended to use the modular version of Wakin's Game Improvements and to exclude the "Items" file. If using a non-modular version of WGI whichever .esp loads last will over-rule the other .esp, so adjust your load order depending on which changes you prefer. (Ref: "Taddeus'BalancedObjects - Readme.txt") [ALL [ANY Taddeus'BalancedObjects.esp Taddeus'BalancedObjects_Rotate.esp] [ANY Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Taddeus' Balanced Objects (light) 1.2 [Taddeus] [Note] Taddeus' Balanced Objects includes balanced versions of the following plugins: Erasmus' Potion Icons, Erasmus' Scroll Icons, Srikandi's Potion Sorter. You may wish to use that plugin rather than the "light" version. (Ref: "Taddeus'BalancedObjects - Readme.txt") [ALL Taddeus'BalancedObjects(light).esp [ANY PotionSorter.esp Potions.esp Scrollsv1.1.esp PSsorticon.esp Clean Potions.esp Clean Potions1.esp Clean Scrolls.esp]] [Note] Taddeus' Balanced Objects (light) is compatible with Wakin's Game Improvements, but it is recommended to use the modular version of Wakin's Game Improvements and to exclude the "Items" file. If using a non-modular version of WGI whichever .esp loads last will over-rule the other .esp, so adjust your load order depending on which changes you prefer. (Ref: "Taddeus'BalancedObjects(light)-Readme.txt") [All Taddeus'BalancedObjects(light).esp [ANY Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Taddeus' Balanced Weapons 1.3 [Taddeus] [Conflict] Taddeus'BalancedWeapons includes a balanced version of the following plugin: (official) Area Effect Arrows. (Ref: Taddeus'BalancedWeapons - Readme.txt) [ANY Taddeus'BalancedWeapons.esp Taddeus'BalancedWeapons_Rotate.esp] [ANY AreaEffectArrows.esp AreaEffectArrows XB Edition.esp Area Effect Arrows.esp Area Effect Projectiles.esp Area Effect Projectiles (PAR Edit).esp CleanAreaEffectArrows.esp [Official]Area Effect Arrows.esp] [Note] Taddeus'BalancedWeapons is compatible with Wakin's Game Improvements, but it is recommended to use the modular version of Wakin's Game Improvements and to exclude the "Items" file. (Ref: Taddeus'BalancedWeapons - Readme.txt) If using a non-modular version of WGI whichever .esp loads last will over-rule the other .esp, so adjust your load order depending on which changes you prefer. [All [ANY Taddeus'BalancedWeapons.esp Taddeus'BalancedWeapons_Rotate.esp] [ANY Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp]] [Conflict] Use only one of these two .esps Taddeus'BalancedWeapons.esp Taddeus'BalancedWeapons_Rotate.esp [Requires] (Ref: "Taddeus'BalancedWeapons - Readme.txt") [ANY Taddeus'BalancedWeapons.esp Taddeus'BalancedWeapons_Rotate.esp] [All Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Take All Button of Pain and Happiness [Fliggerty] ;;expdep [Requires] This plugin uses a Startup script, so it requires either expansion. Take All.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tale of the Devious Trader [Xeth-Ban] [Conflict] There is no need to run both plugins: Tale of the Devious Trader.esp - Adds the new book to the game world. Resource Tale of the Devious Trader.esp - Contains the book in the CS, but places no copies ingame. (Ref: "Tale of the Devious Trader.txt") Resource Tale of the Devious Trader.esp Tale of the Devious Trader.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tales of Tel Branora [A.P. Hilliard] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 55498 Tales of Tel Branora.esp] [Requires] "Tales of Tel Branora" requires Bethesda's official "LeFemm Armor" or any compilation that includes it. (Ref: Tales of Tel Branora Read Me.txt) Bethesda's official plugin can be downloaded here: http://www.elderscrolls.com/morrowind/expansions/ Tales of Tel Branora.esp [ANY LeFemmArmor.esp [Official]LeFemm Armor.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp SauronsAbode252.esp SauronsAbode252_Tribunal.esp super_adventurers302.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tales of the Bitter Coast [A.P. Hilliard] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 42848 Tales of the Bitter Coast.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tamriel_Data 1.0 [Cross-Project Coordination] [Order] Morrowind Patch *.esm Tamriel_Data.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Tamriel_Data.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @TR (Tamriel Rebuilt) 16.12 [Tamriel Rebuilt team] ;;Dragon32: Removed version check as nothing in Description field of 16.09 ;[Note] ; ! There is a new version of "Tamriel Rebuilt" available. You should upgrade! ; ! http://www.nexusmods.com/morrowind/mods/42145/ ;[ANY [DESC !/v. / TR_Data.esm] ; [VER <14.08 TR_Data.esm]] ;[ANY [DESC !/v. / TR_Mainland.esm] ; [VER <14.08 TR_Mainland.esm]] ;[ANY [DESC !/v. / TR_Alpha.ESP] ; [VER <14.08 TR_Alpha.ESP]] ;;Dragon32: At the top as probably won't be needed when TR updates. No conflicts with TR_Preview.esp or TR_Travels.esp shown in TESPCD [Patch] The Tamriel Rebuilt team has released "an additional patch containing bugfixes, to be used with the main release version 16.12" Download "Patch for TR 16.12" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42145 (Ref: http://www.nexusmods.com/morrowind/mods/42145 ) TR_Mainland_1612Patch.ESP [DESC /December 2016/ TR_Mainland.esm] [Note] !! You do not need to use the old "TR_Data.esm" master file with releases of Tamriel Rebuilt after 16.09 TR_Data.esm [Order] Morrowind Patch *.esm TR_Mainland.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm TR_Mainland.esm ;;"The regions are defined in Tamriel_Data and if a cell has a region id that doesn't yet exist, it will produce [Unable to find Region] error." ;;Ref: http://tamriel-rebuilt.org/comment/5821#comment-5821 [Order] Tamriel_Data.esm TR_Mainland.esm ;;Dragon32: Checked with TESPCD [Order] TR_Preview.esp TR_Travels.esp [Requires] "Before installing Tamriel Rebuilt, please ensure that you have [...] Tamriel_Data version 01 or later" Download "Tamriel_Data" by Cross-Project Coordination from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/44537/ (Ref: "TR_Readme.txt") [ANY TR_Mainland.esm TR_Preview.esp] Tamriel_Data.esm [Requires] (Ref: "TR_Readme.txt") TR_Travels.esp [ALL Tamriel_Data.esm TR_Mainland.esm TR_Preview.esp] [Note] !! The Tamriel Rebuilt readme says: !! "Users who fail to register the BSA correctly will often find that loading Tamriel Rebuilt will result in a lot of "missing meshes/animation" error dialog messages popping up on load, some even fatal. Please double-check your Morrowind.ini file to ensure our Data Archive is registered properly, otherwise the game won't load." !! mlox cannot check if you have made this change to your morrowind.ini !! (Ref: "TR_Readme.txt") [ANY TR_Mainland.esm TR_Preview.esp] [Conflict] Do not load Tamriel Rebuilt's old maps ("Map 1 - Telvannis" or "Map 2 - Antediluvian Secrets") with "TR_Mainland.esm", which contains all previously released Tamriel Rebuilt maps. TR_Mainland.esm [ANY TR_Map2.esm TR_Map1.esm] [Conflict] "[These are] landmasses that conflict with the [Tamriel Rebuilt] Mainland". (Ref: "TR_Readme.txt") TR_Mainland.esm [ANY Bloody Oath_v1.0.esp ; Bloody Oath BAR_DarkshroudKeep_v1.2.esp ; Darkshroud Keep Clean hawkfir_island.esp ; Hawkfir Island The Goblin Lab v1.1.esp ; The Goblin Lab Helios_Keep.esp ; Helios Keep Inferno's Island Revisited.esp ; Inferno's Island Isengard (v1.3).esp ; Isengard Journey's End 1.1.esp ; Journey's End Korobal v1.2.esp ; Korobal Island Liligue island.esp ; Lilligue Island Moons_Spawn_V1.3.3_Non_Patched.esp ; Moon's Spawn From Hell To Heaven.esm ; Morrowland N'Dib_5.esp ; N'Dib's Twilight RaferSands.esm ; Rafer: Sands of an Era SnakeBitten Island - Alpha.esp ; Snakebitten's Island Tree_of_Life.esp ; Tree Of Life tusar_v1.2.1.esp] ; Island of Tusar [Conflict] "[These are] landmasses that conflict with the [Tamriel Rebuilt] Preview." (Ref: "TR_Readme.txt") TR_Preview.esp [ANY silgrad_tower_internal_release_1-4_6.6.esp ; Silgrad Tower silgrad_tower_1-4_6.6.esp ; Silgrad Tower Annastia V3.3.esp ; Annastia Veldion2.0.esm ; Velidon Dulsya Isle.esp ; Dulsya FTG.esp] ; Five Toes ;; moved the TR/Blackmill conflict to the BlackMill section - JMS ;;Dragon32: moved the TR/Wizards Islands conflict to the Wizards Island section ;Dragon32: Verified in TESPCD [Conflict] Gianluca Sabbatini's "GS_Tamriel Part 1: Black Marsh" mod has a landmass conflict with Tamriel Rebuilt. (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) (Ref: "TR_Readme.txt") TR_Mainland.esm GS_Tamriel Part1_Black Marsh.esp ;Dragon32: Verified in TESPCD [Conflict] Gianluca Sabbatini's "GS_Tamriel: Tribute to the Community" includes his "GS_Tamriel Part 1: Black Marsh" mod, which has a landmass conflict with Tamriel Rebuilt. (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) (Ref: "TR_Readme.txt") TR_Mainland.esm GS_Tamriel Tribute to The Comunity.esm [Conflict] Landmass conflict. MJY's "Roman City of Theopolis" uses the same cells as Tamriel Rebuilt's Tel Muthada. (Ref: http://forums.bethsoft.com/topic/1379566-relz-tamriel-rebuilt-sacred-east-10/page__view__findpost__p__20899639 ) (Ref: "TR_Readme.txt") TR_Mainland.esm [ANY Clean Roman city v.4 expansion added #4.esp Clean Roman city v.4 MORROWIND ONLY.esp] [Conflict] Landmass conflict. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=925400&view=findpost&p=13558636 ) (Ref: "TR_Readme.txt") [ANY TR_Mainland.esm TR_Preview.esp] Beyond YsGramor v2.5.esm [Conflict] "Mountainous Red Mountain replacer which also causes major placement issues [with "Tamriel Rebuilt"], especially in the Velothi Mountains." "A workaround can be found here: http://tamriel-rebuilt.org/forum/viewtopic.php?p=323469#323469 " (Ref: "TR_Readme.txt") [ANY TR_Mainland.esm TR_Preview.esp] MRM.esm [Conflict] "The On The Rocks modification, which is known to cause severe placement issues in ["Tamriel Rebuilt"] areas, often blocking cave entrances and roads." (Ref: "TR_Readme.txt") Note that this is due to the use of replacement meshes in "On The Rocks" and not just caused by the "OTR_Coast_Variety.esp" plugin. [ANY TR_Mainland.esm TR_Preview.esp] OTR_Coast_Variety.esp [Conflict] Landmass conflict. Sorefoot Enterprises puts its "Sorefoot Basecamp" in the same cell as Firewatch. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=925400&view=findpost&p=13558636 ) TR_Mainland.esm Sorefoot Enterprises, Inc. v1.5a.esp [Conflict] Landmass conflict. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=1057546&st=0&p=15350660&#entry15350660 ) TR_Mainland.esm The Zone (Tribunal).esp [Conflict] Landmass conflict. (Ref: http://forums.bethsoft.com/topic/1379566-relz-tamriel-rebuilt-sacred-east-10/page__view__findpost__p__20903519 ) TR_Mainland.esm Tel Scelestus.esp [Conflict] Landmass conflict. (Ref: http://forums.bethsoft.com/topic/1098622-tamriel-rebuilt-script-error/page__view__findpost__p__16054878 ) TR_Mainland.esm Private_Tower_Ordeal.esp [Conflict] Landmass conflict. HonorableKoala's "Season of the Harvest" uses the same cells as Tamriel Rebuilt's Bal Oyra (Ref: http://forums.bethsoft.com/topic/1098622-tamriel-rebuilt-script-error/page__view__findpost__p__16055554 ) TR_Mainland.esm Season of the Harvest v1.1.esp [Conflict] Landmass conflict. (Ref: http://forums.nexusmods.com/index.php?/topic/152538-tel-nechim/?p=7720962 ) There is a moved version of Antiscamp's "Tel Nachim" available where the island is "moved NE of Necrom for compatibility with Tamriel Rebuilt". Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43204/ TR_Mainland.esm Tel Nechim.esp [Conflict] Landmass conflict. Dallara's "Château de Hadeborg" uses the same cells as Tamriel Rebuilt's Bal Oyra. (Ref: http://tamriel-rebuilt.org/forum/viewtopic.php?p=308220 ) TR_Mainland.esm Château de Hadeborg V1.0.esp [Conflict] Landmass conflict. ChopSlashThrust's "Unique Ocean Landscapes" uses the same cells as Tamriel Rebuilt's Teyn. (Ref: http://tamriel-rebuilt.org/forum/viewtopic.php?p=326603#326603 ) TR_Mainland.esm Unique Ocean Landscapes.ESP [Conflict] Landmass conflict. You may wish to use DagothBob's moved version of Havish, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43408/ (Ref: "TR_Readme.txt") TR_Preview.esp [SIZE 4646696 Havish.esm] [Conflict] "[MADMAX's "Fishing Academy"] conflicts with Tamriel Rebuilt". (Ref: https://www.youtube.com/watch?v=v7o8R_2u17g ) TR_Preview.esp Fishing Academy v.esp [Conflict] Landmass conflict. You may wish to use Spiffyman's moved version of Booty Island, available from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/39308/ (Ref: "TR_Readme.txt") TR_Mainland.esm Booty.esp [Conflict] Landmass conflict. The Tamriel Rebuilt and Rahj landmasses overlap. (Ref: "Readme Rahj I v2.51.txt") Rahj.esm TR_Mainland.esm [Conflict] Landmass conflict. (Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) Makunde.esp TR_Mainland.esm ;JMS - Apparently not a conflict: http://forums.bethsoft.com/index.php?/topic/1091974-tr-havish-comp-patch/ ;[Conflict] ; Landmass conflict. One of Havish's Mage Guild quests involves a small island that conflicts with Tamriel Rebuilt. ; http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1047679&view=findpost&p=15257619 ;TR_Map1.esm ;Havish.esm ;; From Abot's user rules [Order] TR_Preview*.esp abotBoatsTR*.esp TR_OldTravels*.esp abotRiverStridersTR*.esp [Order] TR_Preview*.esp TR_Mainland*hotfix*.esp TR_signs+fixes*.esp [Order] TR_Preview*.esp TR_Travels*.esp [Order] TR_Travels*.esp abot*TR*.esp [Order] TR_Travels*.esp abotWaterLifeTR*.esp [Order] TR_Travels*.esp abotWindowsGlowTR*.esp [Order] TR_Travels*.esp abotSiltStridersTR*.esp [Order] TR_Travels*.esp TC_SadrithMoraClosed.esp [Order] TR_Travels*.esp TheGoblinLab*.esp [Order] TR_Travels*.esp fkoa*.esp [Order] TR_Travels*.esp Stanegau Isle.esp [Order] TR_Travels*.esp LGNPC__merged.esp [Order] TR_Preview*.esp MCA - TR Addon*.esp [ORDER] TR_Preview*.esp TR_signs*.esp [Order] TR_Preview*.esp QuickCharTR*.esp [Order] TR_Preview*.esp abotWindowsGlowTR*.esp [Order] TR_Preview*.esp abotTRWaterSound*.esp [Order] TR_Preview*.esp abotSiltStridersTR*.esp [Order] TR_Preview*.esp abotGuards*.esp [Order] TR_Preview*.esp TR_borders*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tamriel Rebuilt: Census and Excise Links [The "Bloodthirsty" Crustacean] [Requires] TR_CensusAndExciseTravel.esp [ALL TR_Data.esm TR_Map1.esm TR_Map2.esm] ;;Dragon32: See Ref in Note rule below - "This prevents an error message regarding TC_CEGate in TR_CensusAndExciseTravel.esp's TC_CEShipDockScript script when starting a new game." [Order] Siege at Firemoth.esp TR_CensusAndExciseTravel.esp [Order] [Official]Siege at Firemoth.esp TR_CensusAndExciseTravel.esp [Order] SiegeAtFiremoth.esp TR_CensusAndExciseTravel.esp [Order] OfficialMods_v5.esp TR_CensusAndExciseTravel.esp [Order] Clean Official Plugins v1.1.esp TR_CensusAndExciseTravel.esp [Order] Official_2002_Mods.esp TR_CensusAndExciseTravel.esp [Order] super_adventurers302.esp TR_CensusAndExciseTravel.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp TR_CensusAndExciseTravel.esp [Order] silgrad_tower_1-4_6.6.esp TR_CensusAndExciseTravel.esp [Note] ! With both "Tamriel Rebuilt: Census and Excise Links" by The "Bloodthirsty" Crustacean and Bethesda's "Siege at Firemoth" (or a mod which includes it) enabled, there will be two boat captains to talk to and two superimposed gate objects in Seyda Neen. ! (Ref: http://forums.bethsoft.com/index.php?/topic/1083121-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/page__view__findpost__p__17171911 ) [ALL [ANY Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] TR_CensusAndExciseTravel.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tamriel Rebuilt Map 1 CharGen 2.0 [Garif] ;;v1.0 [Requires] (Ref: "Tamriel Rebuilt Character Generation - Firewatch Readme.txt") Tamriel Rebuilt Character Generation - Firewatch.esp [ALL Tribunal.esm Bloodmoon.esm TR_Map1.esm TR_Data.esm] [Requires] (Ref: "Tamriel Rebuilt Map 1 CharGen Firewatch v2.rar\Readme.txt") TR_CharGen (Firewatch - Map 1).esp [ALL Tribunal.esm Bloodmoon.esm TR_Map1.esm TR_Data.esm] [Conflict] "[Garif's "Tamriel Rebuilt Map 1 CharGen"] conflicts with Fort Firemoth." (Ref: "Tamriel Rebuilt Map 1 CharGen Firewatch v2.rar\Readme.txt") TR_CharGen (Firewatch - Map 1).esp [ANY Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp FireMoth Moved.ESP OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @TR1_Herbalism (Tamriel Rebuilt/Herbalism) [tek_604] ;;Dragon32: Assorted rules added to other Herbalism mods not added here as they'll be picked up by balor's Herbalism ;;Dragon32: TR Data and TR Map 1 dependencies in plugin header [Requires] "In order for this mod to run, you *MUST* download and run [balor's] Herbalism v1.3 (Tribunal) mod" http://mw.modhistory.com/download-90-845 (Ref: "TR1_Herbalism_Readme.txt") TR1_Herbalism.esp [ALL Herbalismv1.3(Tribunal).esp TR_Data.esm TR_Map1.esm] ;;Dragon32: based on the above [Order] Herbalismv1.3(Tribunal).esp TR1_Herbalism.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tamriel Rebuilt Transport Links 2.0 [HowlingSnail] [Requires] (Ref: "TR_TransportReadme.txt") TR_TransportLinks.ESP [ALL TR_Data.esm TR_Mainland.esm] ;Dragon32: v1.0 just because [Requires] (Ref: "TR_TransportReadme.txt") TR_Transport.ESP [ALL TR_Data.esm TR_Map1.esm TR_Map2.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tamrielic Lore 2.1 [PikachunoTM] [Order] Morrowind Patch *.esm Tamrielic Lore.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Tamrielic Lore.esm [Conflict] Use only one version of "Tamrielic Lore" by PikachunoTM. Tamrielic Lore.esm Tamrielic Lore.esp [Requires] "All [these add-ons] require the base "Tamrielic Lore.esm."" (Ref: "Tamrielic Lore.docx") [ANY TamLore -- AddOn 1-MuseumAdditions.esp TamLore -- AddOn 2-Museum Donations Anytime.esp TamLore -- AddOn 3-Museum Donations Normal.esp TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP TamLore -- Script Insurance.esp] [ANY Tamrielic Lore.esm Tamrielic Lore.esp] [Conflict] "["TamLore -- Wings of the Queen of Bats.esp"] allows you to find the Wings of the Queen of Bats [...] and any mod which adds the WotQoB to Morrowind works as well (Like TheOne&Only's mod of the same name)." (Ref: "Tamrielic Lore.docx") TamLore -- Wings of the Queen of Bats.esp [ANY Wings of the Queen of Bats.esp Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] [Patch] (Ref: "Tamrielic Lore.docx") TamLore -- Script Insurance.esp [ALL [ANY Tamrielic Lore.esm Tamrielic Lore.esp] [ANY GOTYFullTidySomeMPPv2.01.esm GOTYFullTidySomeMPPv2.01.esp GOTYFullTidyZeroMPPv2.01.esm GOTYMinImpactSomeMPPv2.01.esm GOTYMinImpactSomeMPPv2.01.esp GOTYScriptTidy(CommentsIn).esp]] [Order] GOTYFullTidySomeMPPv2.01.esp TamLore -- Script Insurance.esp [Order] GOTYMinImpactSomeMPPv2.01.esp TamLore -- Script Insurance.esp [Order] GOTYScriptTidy(CommentsIn).esp TamLore -- Script Insurance.esp [Conflict] No need to run "TamLore -- Script Insurance.esp" with the plugin version of "Tamrielic Lore" Tamrielic Lore.esp TamLore -- Script Insurance.esp [Order] GOTYFullTidySomeMPPv2.01.esp Tamrielic Lore.esp [Order] GOTYMinImpactSomeMPPv2.01.esp Tamrielic Lore.esp [Order] GOTYScriptTidy(CommentsIn).esp Tamrielic Lore.esp ;;"The main .esm only touches one script present in the original Tribunal. This is a rarely touched script, the "MuseumScript", though if you believed it is touched in one of your mods, I've included a "PK_MuseumScript.esp" to return it to "Tamrielic Lore.esm's" script change. This is unlikely to happen except with mods like gr1911's "Script Improvements", or Huskobar's "Script Tidy"" ;;Ref: "Tamrielic Lore.docx" ;;Dragon32: No conflict reported in TESPCD between "gr_ScriptImprovements.esm"/"gr_ScriptImprovements.esp" and "Tamrielic Lore.esm" [Patch] (Ref: "Tamrielic Lore.docx") TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP [ALL [ANY Tamrielic Lore.esm Tamrielic Lore.esp] Museum of Artifacts Improved Expanded.esp] [Order] Museum of Artifacts Improved Expanded.esp TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP ;;DRagon32: TESPCD check [Order] Tamrielic Lore.esp TamLore -- AddOn 4-Princess Stomper Museum of Artifacts ImprovedExpanded Compatibility..ESP ;;Plugin Description: "["TamLore -- AddOn 2-Museum Donations Anytime.esp"] Allows donations to happen any time. Must be loaded BEFORE the Museum Donations Difficulty add-ons." [Order] Tamrielic Lore.esp TamLore -- AddOn 2-Museum Donations Anytime.esp TamLore -- AddOn 3-Museum Donations Easy.esp TamLore -- AddOn 3-Museum Donations Hard.esp TamLore -- AddOn 3-Museum Donations Lots of Donations.esp TamLore -- AddOn 3-Museum Donations No Donations.esp TamLore -- AddOn 3-Museum Donations Normal.esp TamLore -- AddOn 3-Museum Donations Very Easy (Default).esp TamLore -- AddOn 3-Museum Donations Very Hard.esp [Conflict] Although not explicit in the read me you should only load one of these Museum Donations mods. TamLore -- AddOn 3-Museum Donations Easy.esp TamLore -- AddOn 3-Museum Donations Hard.esp TamLore -- AddOn 3-Museum Donations Lots of Donations.esp TamLore -- AddOn 3-Museum Donations No Donations.esp TamLore -- AddOn 3-Museum Donations Normal.esp TamLore -- AddOn 3-Museum Donations Very Easy (Default).esp TamLore -- AddOn 3-Museum Donations Very Hard.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @TarMar [Ravensong] [Conflict] Necessities of Morrowind (NoM) adds a shop to one wall of the Mournhold Bazaar area which blocks access to a door added by TarMar. You need to to relocate one of the two, or you can open the console, click on the house static, and enter the command "disable". (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13560421 ) TarMar.esp [ANY NoM 3.0.esp NOM 2.13.esp] [Conflict] (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Beyond YsGramor v2.5.esm TarMar.esp [Conflict] TarMar and Oluhan both add a building to the same spot in Tel Branora. (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13560421 ) TarMar.esp Oluhan v1.13.esp ;; From Abot's user rules [Order] TarMar.esp serenetower*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tea Mod 1.21 [Stuporstar] [Requires] "[Stuporstar's "The Tea Mod"] requires Tribunal" TeaMod_.esp Tribunal.esm [Patch] "[Stuporstar's "The Tea Mod"] includes a NoM compatibility patch." (Ref: "TeaMod_1.2_ReadMe.txt") TeaMod_NoM_Patch.esp [ALL TeaMod_.esp NoM 3.0.esp] ;;Ref: "TeaMod_1.2_ReadMe.txt" [Order] TeaMod_.esp NoM 3.0.esp [Order] NoM 3.0.esp TeaMod_NoM_Patch.esp [Requires] "Tea Giving Add-on" is an add-on to Stuporstar's "The Tea Mod" and not a stand-alone mod. (Ref: "TeaMod_1.2_ReadMe.txt") TeaMod_TeaGiving.esp TeaMod_.esp [Note] ! "All the extra dialogue options [included in the Tea Giving Add-on] have the unfortunate side-effect of slowing all dialogue to a crawl on slower computers." ! "You can unload [the Tea Giving Add-on] and still enjoy the main Tea Mod if the sharing options are lagging too much." ! (Ref: "TeaMod_1.2_ReadMe.txt") ! (Ref: http://forums.bethsoft.com/topic/1452352-rel-the-tea-mod/?p=22959363 ) TeaMod_TeaGiving.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tejon's Fatigue Effects v1.2 [tanuki] [Requires] This plugin uses Startup scripts so it requires one of the expansions. Tejón's Fatigue Effects - Blackout.esp [ANY Tribunal.esm Bloodmoon.esm] [Requires] Sleep! requires Bloodmoon. (Ref: "Tejon's Fatigue Effects v1.21.txt") Tejón's Fatigue Effects - .esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tejón's Gold Weight 1.01 [Tejón] ;; expdep [Requires] This plugin uses a Startup script. Tejón's Gold Weight.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] "[Tejón's "Gold Weight" is] based on VenomByte's original gold weight mod." (Ref: "Tejón's Gold Weight v1.01.txt") Tejón's Gold Weight.esp vn_goldweight.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tel Magus [Aragon] [Conflict] Choose ONLY ONE of these plugins. "TelMagus-Grazelands.esp" if you want Tel Magus to be in the Grazelands, just north of Zainab camp. "TelMagus-Ebonheart.esp" if you want Tel Magus to be just south of Ebonheart. (Ref: "TelMagus-Readme.txt") TelMagus-Ebonheart.esp TelMagus-Grazelands.esp [Requires] (Ref: "TelMagus-Readme.txt") TelMagus-Ebonheart.esp TelMagus.esp [Requires] (Ref: "TelMagus-Readme.txt") TelMagus-Grazelands.esp TelMagus.esp [Requires] (Ref: "TelMagus-Readme.txt") TelMagus.esp [ANY TelMagus-Grazelands.esp TelMagus-Ebonheart.esp] [Requires] (Ref: "TelMagus-Readme.txt") TelMagus-Ingredients-TB-BM.esp [ALL TelMagus.esp Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tel Meskoa Grass EV 0.1 [FIM] [Note] Do not enable these ESPs if you are using MGE to render the grass. (Ref: Morrowind Graphics Extender forum thread) Grass.Tel.Meskoa.1.2.engl.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tel Nechim (moved version) 1.3 [Antiscamp, abot] [Conflict] "If you are using NOM3.x, load Tel NechimMN.esp else Tel NechimM.esp" (Ref: "ReadMeTelNechim.txt") Tel NechimM.esp Tel NechimMN.esp [Requires] "If you are using NOM3.x, load Tel NechimMN.esp" (Ref: "ReadMeTelNechim.txt") Tel NechimMN.esp NoM 3.0.esp [Order] Tel NechimMN.esp NoM 3.0.esp [Conflict] "The new location [of Tel Nechim in "Tel Nechim (moved version)"] conflict now with "Lothavor's Legacy" mod" (Ref: http://forums.nexusmods.com/index.php?/topic/1944044-tel-nechim-moved-version/?p=17352729 ) [ANY Tel NechimM.esp Tel NechimMN.esp] Lothavor's Legacy.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Teleportation Spells [Josh (theboyudreamof99)] [Requires] This plugin uses a Startup script so it requires one of the expansions. Teleportation Spells.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Teleporter Mod Revised Tribunal 1.0 [Nordic][Ultimate Teleporter] ;; Ring is placed in smal chest, disapears if false loadorder [Order] MW Containers Animated.esp Teleporter Mod Revised Tribunal.esp Teleporter Mod Revised Tribunal (Русская версия).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Teleport Ring 3.3.5 [Tealpanda, Eidolon, Dubious] [Conflict] Choose only one plugin: ring_teleport cost_Tealpanda.esp - Requires 15 magicka per teleportation. ring_teleport v3_Tealpanda.esp - No magicka requirement. (Ref: "Readme teleport ring V3 - updated by tealpanda.txt") ring_teleport cost_Tealpanda.esp ring_teleport v3_Tealpanda.esp [Conflict] Tealpanda's "Teleport Ring" is derived from Dubious' "Teleport Ring" which was in turn based on eidolon's "Teleport Ring". There is no need to run either Dubious' or eidolon's mods as well. [ANY ring_teleport cost_Tealpanda.esp ring_teleport v3_Tealpanda.esp] [ANY ring_teleport v2.2_Dubious.esp ring_teleport.esp] ;;Dragon32: following Order rules have both Tealpanda's plugins included, players should only be using one ;; Ref: 'Readme teleport ring V3 - updated by tealpanda.txt' [Order] master_index.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] [Official]Master Index.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] CleanMasterIndex.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] MasterIndex.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp ;; Dragon32: Master Index plugin included in Wilderness mod, Super Adventurers, OfficialMods_v5 and Official Plugins v1.0 [Order] Wilderness Sounds.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] Wilderness Sounds Bloodmoon.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] Wilderness Sounds Tribunal.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] Wilderness Sounds T & B.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] Clean Official Plugins v1.1.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] OfficialMods_v5.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] super_adventurers302.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp [Order] Official_2002_Mods.esp ring_teleport v3_Tealpanda.esp ring_teleport cost_Tealpanda.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Teleport Ring - Add-on for The White Wolf of Lokken Mountain [Emma] ;;Dragon32 - Readme or file header don't mandate ESM version. [Requires] (ref: WWLokken-teleportring.txt) b_WWLteleport1_0.esp [ALL Bloodmoon.esm [ANY BT_Whitewolf_2_0.esm BT_Whitewolf_2_0.esp]] ;;Dragon32 - Logical to load this after the ESP version of Lokken [Order] BT_Whitewolf_2_0.esp b_WWLteleport1_0.esp [Note] !! If you use "Teleport Ring - Add-on" before you have completed the main quest of "The White Wolf of Lokken Mountain" you might break the story line. (ref: WWLokken-teleportring.txt) b_WWLteleport1_0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Telos Rin Graveyard [dalin] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 337508 Telos Rin Graveyard.esp] [Requires] (Ref: Telos Rin Graveyard.doc) Telos Rin Graveyard.esp [ALL Bloodmoon.esm Tribunal.esm] [Note] !! With "Telos Rin Graveyard" activated you may not be able to complete the quest to build the second stage of the Redoran stronghold, Indarys Manor. Frelene Acques, in the Hlaalu prison cells, may have no response to the dialogue topic "escape". !! (Ref: http://forums.bethsoft.com/?showtopic=1035923 ) Telos Rin Graveyard.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Telperion - Ascadian Isles Tree House [Calislahn] ; Telperion and Vvardenfell Druglord conflict in cell (6, -13) and (5, -13) ; (Ref: reported by Marcus La Tendresse) [Order] Vvardenfell Druglord.esp Telperion.V1.03.esp ; Telperion and Vibrant Trees conflict in land/cell (6, -12), (6, -13) and (5, -12) ; (Ref: reported by Marcus La Tendresse) [Order] Clean VIBRANT TREES 1.0.esp Telperion.V1.03.esp [Requires] Telperion Basement Addon.esp Telperion.V1.03.esp [Order] Telperion.V1.03.esp Telperion Basement Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Telvanni Robe Version 2 [MP*Canus] [Requires] "[CanadianIce's "Ice's Female Telvanni Robe V2"] REQUIRES THAT CANUS' TELVANNI ROBE Version2 BE INSTALLED" (Ref: "readme-IcesCNSFemaleTelvanni.html") Ice_CNS_FemaleTelvanniRobeV2.esp Clean Telvanni_Robe_V2.esp ;; Dragon32: Examined plugins in TESPCD [Order] Clean Telvanni_Robe_V2.esp Ice_CNS_FemaleTelvanniRobeV2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Telvannis Comes Alive [Aeven] [Requires] Aeven's "Telvannis Comes Alive" requires version 5.2 of Neoptolemus' "Morrowind Comes Alive" and "Tamriel Rebuilt" Maps 1 and 2 (Ref: AEV_TCA.rar\Readme.txt) AEV_TCA.esp [ALL TR_Data.esm TR_Map1.esm TR_Map2.esm [DESC /over 1200 friendly/ MCA.ESM]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Temperature [zappara] [Requires] (Ref: readme_Temperature_mod.txt) Temperature 1.13.esp [ALL Bloodmoon.esm Tribual.esm] [Note] "Temperature modder's resource addon.esp" is a modder's resource and does not need to be loaded for the main "Temperature" mod to work. (Ref: readme_Temperature_mod.txt) Temperature modder's resource addon.esp [Patch] (Ref: readme_Temperature_to_Lokken_Mountain_Addon.txt) Temperature LoKKen addon.esp [ALL Temperature 1.13.esp [ANY BT_Whitewolf_2_0.esm BT_Whitewolf_2_0.esp]] [Order] Temperature 1.13.esp Temperature LoKKen addon.esp [Order] BT_Whitewolf_2_0.esp Temperature LoKKen addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tenience's Rare Items [The_Conjurer and Tommy Khajiit] [Requires] This plugin uses a Startup script so it requires one of the expansions. Tenience's Rare Items.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Texture Fix 2.0 [Slartibartfast] [Note] ! There is a newer version of Texture Fix by Slartibartfast, you should upgrade: ! http://mw.modhistory.com/download-56-10353 [VER < 2.0 Texture Fix .esm] [Conflict] You probably should not be trying to use two versions of "Texture Fix" at the same time. You should only need the latest version. Texture Fix 2.0.esm [VER < 2.0 Texture Fix .esm] [Order] Morrowind.esm Texture Fix.esm [Order] Morrowind.esm Texture Fix .esm ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Texture Fix .esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Texture Fix .esm [Order] Texture Fix 2.0.esm Texture Fix - Bloodmoon 1.1.esm Texture Fix - merged.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Texture Fix - Balmora Expansion 1.4 [Slartibartfast] [NOTE] The latest version of Slartibartfast's "Texture Fix - Balmora Expansion" is 1.4 (Balmora Expansion v1.4+(1.4).esp). mlox cannot deduce the exact version number you are using but please double-check you are running Slartibartfast's latest. [SIZE !4495981 Balmora Expansion v1.4+().esp] [Conflict] Choose ONLY ONE of these plugins. "Balmora Expansion v1.4.esp" is the original Balmora Expansion. "Balmora Expansion v1.4+(1.4).esp" is the Texture Fix version. "BE+(1.4) Better Looking Morrowind.esp" is the Better Looking Morrowind version, with Texture Fix. "Balmora Expansion - LITE 1.0.esp" is the Texture Fix version edited for better FPS. Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp [Conflict] Slartibartfast's Texture Fix - Balmora Expansion includes Waterfall by Heremod Production. (Ref: Readme - Texture Fix - Balmora Expansion.txt) Waterfall v1.0.esp [ANY Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp] [Conflict] Slartibartfast's Texture Fix - Balmora Expansion includes Waterfall by Heremod Production. Heremod Production's mod was based on Mike Newmen's Balmora Waterfall. (Ref: Readme - Texture Fix - Balmora Expansion.txt) BalmoraWaterfal01_0808.esp [ANY Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp] [Conflict] Slartibartfast's "Texture Fix - Balmora Expansion" includes "Waterfall" by Heremod Production. Jakey's "Azura's Waterfall" similarly embellishes the waterfall to the orth outside of Balmora. (Ref: Readme - Texture Fix - Balmora Expansion.txt) Azura's waterfall.esp [ANY Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp] [Requires] "BE+(1.4) Better Looking Morrowind.esp" requires "Better Looking Morrowind" by Misty Moon. (Ref: Readme - Texture Fix- Balmora Expansion.txt) BE+(1.4) Better Looking Morrowind.esp [ANY BL-Morrowind.esm BL-Morrowind.esp] ; (Ref: Readme - Texture Fix- Balmora Expansion.txt) [Order] Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp BE-Callenwald.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Texture Fix - Bloodmoon 1.1 [Slartibartfast] [Order] Bloodmoon.esm Texture Fix - Bloodmoon .esm ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm Texture Fix - Bloodmoon .esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm Texture Fix - Bloodmoon .esm ;; "If you are using a land altering mod in esm format then you will need to ensure that 'Texture Fix - Bloodmoon' appears higher in the load order else there will very likely be compatibilty issues such as holes in the landscape and static items floating in the air or partially/fully submerged in the ground." ;; Readme - Texture Fix Bloodmoon.txt [Order] Texture Fix - Bloodmoon .esm BT_Whitewolf_2_0.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Texture Fix - Tamriel Rebuilt 2.0 [Slartibartfast] [Note] !! "[Slartibartfast's "Texture Fix - Tamriel Rebuilt"] is totally deprecated, its fixes have been included into [Tamriel Rebuilt] since Sacred East [in 2013]". !! (Ref: https://forums.nexusmods.com/index.php?/topic/4853520-tamriel-data/?p=45385050 ) Texture Fix -TR -.esm [Note] There is a new version of Slartibartfast's "Texture Fix - Tamriel Rebuilt" available for the Sacred East release of "Tamriel Rebuilt". http://www.nexusmods.com/morrowind/mods/42146 Texture Fix -TR -1.0.esp [Order] Morrowind Patch *.esm Texture Fix -TR -2.0.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Texture Fix -TR -2.0.esm [Requires] "Texture Fix - Tamriel Rebuilt" requires Tamriel Rebuilt's Sacred East release, which contains the first three maps Texture Fix -TR -2.0.esm [ALL TR_Data.esm TR_Mainland.esm] [Order] TR_Mainland.esm Texture Fix -TR -2.0.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Thescrib_Leather_breton [Ant & Thescrib(Tscrib)] [Order] Thescrib_Leather_breton-v3.esp thescrib_Breton_leather_top.esp Thescrib_NPCREPLACE3_LeatheR.esp [Patch] This patch adds more wigs and masks if you use NPCReplace3 with Thescrib_Leather_breton. (Ref: "Thescrib_Leather_breton.txt") Thescrib_NPCREPLACE3_LeatheR.esp [ALL Thescrib_Leather_breton-v3.esp npcreplace3_0.esp] [Requires] (Ref: "Thescrib_Leather_breton.txt") thescrib_Breton_leather_top.esp Thescrib_Leather_breton-v3.esp [Requires] [ANY Thescrib_Leather_breton-addon01.esp Thescrib_Leather_breton-addon02.esp Thescrib_Leather_breton-addon03.esp] Thescrib_Leather_breton-v3.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Thief Companion Constance 1.2 [Grumpy and Emma] [Conflict] Version 1.1 and above of Grumpy and Emma's "Thief companion Constance" are fully compatible with cdcooley's "Improved Teleportation", there is no need for cdcooley's "IT Beryl and Constance Fix.esp" (Ref: Constance_ver1_2_readme.txt) [VER<1.1 Constance1_0.esp] IT Beryl and Constance Fix.esp [Requires] (Ref: Constance_ver1_2_readme.txt) Constance1_0.esp Tribunal.esm [Requires] "Constance's Amulet" by Dyn_Sol requires "Thief companion Constance" by Grumpy and Emma (Ref: Constance's Amulet.txt) Constance's Amulet.esp Constance1_0.esp ;;Dragon32: Really not sure if Constance needs to load after *all* these Blood & Gore mods but Emma's readme says to load Constance after so I've just duplicated the load order from the Blood & Gore rules and stuck Constance at the end ;;Ref: Constance_ver1_2_readme.txt [Order] Blood and Gore.esp Blood and Gore Adventurer's TC add-on.esp Blood and Gore BM add-on.esp Blood and Gore Cait Critters add-on.esp Blood and Gore CoN 2 add-on.esp Blood and Gore Combat Moves add-on.esp Blood and Gore Deadite add-on.esp Blood and Gore Fire damage.esp Blood and Gore GIANTS add-on.esp Blood and Gore Hunting Isle add-on.esp Blood and Gore MW Additions Rev add-on.esp Blood and Gore MW Advanced add-on.esp Blood and Gore MW-TB-VGreetings add-on.esp Blood and Gore Mephisto CP11 add-on.esp Blood and Gore Morrowind alone add-on.esp Blood and Gore Morrowind-Tribunal add-on.esp Blood and Gore Petshop add-on.esp Blood and Gore TEMPLATE add-on.esp Blood and Gore Wilderness add-on.esp Blood and Gore patch for GIANTS Trib.esp Constance1_0.esp ;;Dragon32 - According to readme Constance should load after Giants by The Pumaman too. Giants is an ESM so should load first anyway. There is, though, this control file thingy so setting something up to load Constance afer that. ;;Ref: Constance_ver1_2_readme.txt [Order] GIANTS Ultimate Control file.esp Constance1_0.esp ;;"If you play the Companion Constance mod, there is a part where she gives you 100 kwama eggs (over-encumbering you and making it impossible to move) and a guard seeks to arrest you through custom dialog because the eggs are stolen. However, the forced greeting from Antares's "Go to Jail" mod overrides this and prevents the situation from working as intended. I'm worried this might create errors in future dialog with Constance." ;; http://forums.bethsoft.com/topic/1486145-mod-conflict-bt-constance-and-antares-go-to-jail-mod/ [Order] Go To Jail 3.7 - NOM.esp constance1_0.esp [Order] Go To Jail 3.7.esp constance1_0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Thief Experience Overhaul 1.3b [LDones] [Conflict] "Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp" combines the effects of the four individual mods from LDones' "Thief Experience Overhaul 1.3b". (Ref: "readme_ThiefExperienceOverhaul-LD(Tribunal).txt") Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp [ANY Improved Lockpicking.esp Improved Open Spell Balance-LD.esp Improved Trap Settings (Tribunal).esp Stealth Enhancements-LD 1.5b (Tribunal).esp] ;;Dragon32: TESPCD shows conficts for ENCH "sc_ekashslocksplitter_en" and "sc_ondusisunhinging_en" [Order] BTB - Equipment.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp ;;Dragon32: assorted plugins which merge in "BTB - Equipment.esp" [Order] BTB - Unique Finery Equipment.esp HELLUVA Balanced BTB CS.esp HELLUVA Balanced BTB.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp ;;Dragon32: TESPCD shows conficts for GMST "fTrapCostMult" and "fPickLockMult" [Order] BTB - Settings.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp [Order] BTB - Settings (Alternate).esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp ;;Dragon32: TESPCD shows conficts for SPEL "open", "wild open", "strong open", "great open", "ondusi's open door" [Order] BTB - Spells.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp [Order] BTB Spells - EMS MGSO Patch.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp ;;Dragon32: TESPCD shows conficts for MGEF "Index 13" [Order] Balance - Magic Effects.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp ;;Dragon32: TESPCD shows conficts for SPEL "great open" and "strong open" [Order] Balance - spells.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp [Order] Wakim's Game Improvement 9.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp [Order] Wakim's Game Improvements with No-glo v9.esp Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp [Order] Wakim's Game Improvement 9.esp AprogasVampire WakimImprovements.20021210.esp ;;Dragon32: TESPCD shows conficts for GMST "fPickLockMult" [Order] BTB - Settings.esp Improved Lockpicking.esp [Order] BTB - Settings (Alternate).esp Improved Lockpicking.esp ;;Dragon32: TESPCD shows conficts for ENCH "sc_ekashslocksplitter_en" and "sc_ondusisunhinging_en" [Order] BTB - Equipment.esp Improved Open Spell Balance-LD.esp ;;Dragon32: assorted plugins which merge in "BTB - Equipment.esp" [Order] BTB - Unique Finery Equipment.esp HELLUVA Balanced BTB CS.esp HELLUVA Balanced BTB.esp Improved Open Spell Balance-LD.esp ;;Dragon32: TESPCD shows conficts for SPEL "open", "wild open", "strong open", "great open", "ondusi's open door" [Order] BTB - Spells.esp Improved Open Spell Balance-LD.esp [Order] BTB Spells - EMS MGSO Patch.esp Improved Open Spell Balance-LD.esp ;;Dragon32: TESPCD shows conficts for MGEF "Index 13" [Order] Balance - Magic Effects.esp Improved Open Spell Balance-LD.esp ;;Dragon32: TESPCD shows conficts for SPEL "great open" and "strong open" [Order] Balance - spells.esp Improved Open Spell Balance-LD.esp ;;Dragon32: TESPCD shows conficts for GMST "fTrapCostMult" [Order] BTB - Settings.esp Improved Trap Settings (Tribunal).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Thieves' Step [TJ] [Conflict] Choose only one plugin: SNR_ThievesStep_BS.esp - For TJ and Jeka's "Better Sounds" mod SNR_ThievesStep_Standart.esp - For standard sounds (Ref: "ThievesStep.7z\ReadMe_ENG.txt") SNR_ThievesStep_Standart.esp SNR_ThievesStep_BS.esp [Order] Better_Sounds.esp SNR_ThievesStep_BS.esp [Order] Better Sounds.esp SNR_ThievesStep_BS.esp [Order] Expanded Sounds.esp SNR_ThievesStep_BS.esp [Order] Expanded Sounds DV.esp SNR_ThievesStep_BS.esp [Order] AtmosphericSoundEffects-3.0-Tribunal.esp SNR_ThievesStep_BS.esp [Order] AtmosphericSoundEffects-3.0-TBM.esp SNR_ThievesStep_BS.esp [Order] AtmosphericSoundEffects-3.0.esp SNR_ThievesStep_BS.esp [Order] ASE Complete (BTB Edit).esp SNR_ThievesStep_BS.esp [Order] Better_Sounds.esp SNR_ThievesStep_Standart.esp [Order] Expanded Sounds.esp Expanded Sounds DV.esp SNR_ThievesStep_Standart.esp [Order] AtmosphericSoundEffects-3.0-Tribunal.esp SNR_ThievesStep_Standart.esp [Order] AtmosphericSoundEffects-3.0-TBM.esp SNR_ThievesStep_Standart.esp [Order] AtmosphericSoundEffects-3.0.esp SNR_ThievesStep_Standart.esp [Order] ASE Complete (BTB Edit).esp SNR_ThievesStep_Standart.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Thigh-High Boots [Durgoth] [Requires] (Ref: "Readme - Thigh High Boots 2.0.txt") Thigh High Boots 2.0.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Third Person Crosshair 1.0 [adul] ;;Dragon32: Seel also "Morrowind Graphics Extender [Various]" [Conflict] "ONLY ENABLE ONE. - Third_Person_Crosshair.esp (crosshair is visible when using ranged weapons only) - Third_Person_Crosshair_spell.esp (crosshair is visible when using ranged weapons or spells) - Third_Person_Crosshair_constant.esp (crosshair is always visible)" - Third Person Crosshair.esp (Hrnchamd's modified version for MGE XE) (Ref: "Readme_Third_Person_Crosshair.txt") Third_Person_Crosshair.esp Third_Person_Crosshair_constant.esp Third_Person_Crosshair_spell.esp Third Person Crosshair.esp [Note] ! "It is also recommended that you download the Morrowind Code Patch (MCP) and apply the over-the-shoulder third person camera tweak." ! (Ref: "Readme_Third_Person_Crosshair.txt") ! Morrowind Code Patch: http://morrowind.nexusmods.com/mods/19510 [ANY Third_Person_Crosshair.esp Third_Person_Crosshair_constant.esp Third_Person_Crosshair_spell.esp Third Person Crosshair.esp] [Conflict] "When using [adul's "Third Person Crosshair" and Yacoby's "Ownership Indicator"] together there were instances when two crosshairs were showing on top of each other." Consider changing to adul's "Smart Crosshair" - http://www.nexusmods.com/morrowind/mods/43191 (Ref: http://forums.nexusmods.com/index.php?/topic/1910539-smart-crosshair/?p=16577309 ) [ANY Third_Person_Crosshair.esp Third_Person_Crosshair_constant.esp Third_Person_Crosshair_spell.esp Third Person Crosshair.esp] Ownership Indicator.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Thirsk Expanded [Princess Stomper] [Conflict] Choose ONLY ONE of these plugins. Use "Thirsk Expanded Family.esp" if you have "Children of Morrowind" installed and want children. (Ref: "Thirsk Expanded Readme.rtf") Thirsk Expanded.esp Thirsk Expanded Family.esp [Requires] "Thirsk Expanded Family.esp" requires "Children of Morrowind". (Ref: "Thirsk Expanded Readme.rtf") Thirsk Expanded Family.esp MW_Children_1_0.esm ;;"Thirsk [Expanded] first, then Lochnarus [Cliffs Of Fjalding], then Skaal [Forest]. It's a load order issue, becaus HRM's Thirsk [Expanded] edits some of the same landscape as Lochnarus' Cliff of Fjalding mod. If his preceeds, then you get that lovely visual quirk of half the cliffs unidirectionally invisible and cut out." ;;Ref: http://forums.bethsoft.com/topic/1515844-what-are-the-most-realistic-expansion-mods/?p=23926895 [Order] Thirsk Expanded.esp LOCH_Cliffs_Of_Fjalding.esp Skaal Forest 1.0.esp [Order] Thirsk Expanded Family.esp LOCH_Cliffs_Of_Fjalding.esp Skaal Forest 1.0.esp ;;merged version of Lochnarus' mods [Order] Thirsk Expanded.esp LOCH_Felsaad_Revamped.esp [Order] Thirsk Expanded Family.esp LOCH_Felsaad_Revamped.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Threads of the Webspinner Completed 2.1 [Curmudgeon] [Conflict] You should not use Curmudgeon's "WBSP_LOOT.esp" plugin with either of his "WBSP_MAIN.esp" or "WBSP_NPC.ESP" plugins. (Ref: WBSP_LOOT_ReadMe.rtf) WBSP_LOOT.esp [ANY WBSP_MAIN.esp WBSP_NPC.ESP] [Note] ! There is a newer version of "Threads of the Webspinner Completed" available, you should upgrade. ! http://mw.modhistory.com/download--5667 [ANY WBSP_MAIN.esp WBSP_NPC.ESP] ;;Dragon32: No idea who wrote this: "To Serve Sithis conflicts with Threads of the Webspinner - I ended up with two of Eno Hlaalu" [Conflict] "[Curmudgeon's "Threads of the Webspinner Completed"] WILL conflict with any mod that requires or changes Bethesda's "enoHlaaluScript" or that alters the NPC "eno hlaalu"" (Ref: "WBSP_V2_1_ReadMe.rtf") Webspinner_V2_1.esp Clean To Serve Sithis_.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tight Dresses [Calislahn] [Requires] (Ref: "Readme_Cali's_BB_V.2_Tight Dresses.txt") Cali's_BB_V.2_Tight_Dresses.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tir Thalor [Endhome.com staff (project leader: Granarinth)] [Conflict] "If you have 'SAFIX.esp' installed, UNCHECK it and delete it from your drive (important.) It has been replaced by this mod!" (Ref: "readme_TirThalor3.0.txt") TirThalor.esp SAFIX.esp [Conflict] "Running the Pax Hlaalu mod simultaneously [with "Tir Thalor"], as many players might be doing, there is a conflict (which doesn't prevent the ["Tir Thalor"] quest being completed) causing some visual distortion at the Balmora site." (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1455 ) Pax Hlaalu (Revision 3.0).esp Tir Thalor Quest.esp ; Aerie of Tir Thalor Quest 1.2 [Requires] (Ref: Readme_TirThalorQuest.txt) Tir Thalor Quest.esp [ALL Bloodmoon.esm Tribunal.esm TirThalor.esp] ; Ref: Readme_TirThalorQuest.txt [Order] TirThalor.esp Tir Thalor Quest.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tireless Running [starwarsguy9875] [Note] !! This plugin contains evil GMSTs. Despite what the author says in the readme it is recommended that you clean it with TESTool. The mod includes the 72 evil GMSTs as well as the two (fFatigueRunBase and fFatigueRunMult) the author wished to change. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4975 Tireless running.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @TLM - The Lighting Mod (Modular + Complete) [Sensei] ;;See also "[Near End]" ;; TLM Complete [Conflict] "TLM - Complete.esp" includes all the modules of TLM Modular. You only need "TLM - Complete.esp" by itself. (Ref: "TLM - ~Readme.htm") [ANY TLM - Complete.esp TLM - Complete + DBL.esp] [ANY TLM - Light Sources (Natural Water).esp TLM - NPC Light Sources.esp TLM - External Lights Ownership.esp TLM - Sneak Modifiers (Locations).esp TLM - Sneak Modifiers (Code).esp TLM - Light Sources (Lanterns).esp TLM - Light Sources (Clearer Lighting).esp TLM - AdjMod - Bank 2.2.esp TLM - AdjMod - Gladiator.esp TLM - AdjMod - Siege At Firemoth.esp TLM - AdjMod - Spuzzum's Interior Daylight.esp] [Note] !! "TLM - Ambient Light + Fog Update.esp", from TLM Modular, modifies the ambient lighting in every location in the game. Due to a bug in the Morrowind Construction Set when a mod changes any interior location, regardless of what is changed, the default ambient lighting settings are saved into the mod. !! This means that, in order to retain the modified interior light settings of TLM, you should load "TLM - Ambient Light + Fog Update.esp" from TLM Modular as well as "TLM - Complete.esp" and load "TLM - Ambient Light + Fog Update.esp" later than any mod that might change a pre-existing interior cell. !! If you load "TLM - Ambient Light + Fog Update" mlox will load it late in your load order. !! (Ref: "TLM - ~Readme.htm") [ALL [ANY TLM - Complete.esp TLM - Complete + DBL.esp] [NOT TLM - Ambient Light + Fog Update.esp]] ;; Order tweaks From Black Crow King, albeit reported for "TLM - Ambient Light + Fog Update.esp": ;; Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14292111 [Order] Piratelords Trade Enhancements.esp TLM - Complete.esp TLM - Complete + DBL.esp ;; TLM Modular ;;Dragon32, load order notes via TESPCD: ;;Load "TLM - Sneak Modifiers (Code).esp" after "TLM - Light Sources (Lanterns).esp"; SCRI _lanterns_global_check conflict ;;Load "TLM - Light Sources (Lanterns).esp" after "TLM - Light Sources (Clearer Lighting).esp"; former adds scripts to lanterns ;;Load "TLM - Ambient Light + Fog Update.esp" last as we use [Near End] block to load this mod late in load order and override mod-made changes to AMBI settings [Order] TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp TLM - Light Sources (Natural Water).esp TLM - Light Sources (Lanterns).esp TLM - External Lights Ownership.esp TLM - NPC Light Sources.esp TLM - Sneak Modifiers (Code).esp TLM - Sneak Modifiers (Locations).esp TLM - Ambient Light + Fog Update.esp ;; TLM - Ambient Light + Fog Update [Note] ! "In order to retain the modified interior light settings of TLM, TLM - Ambient Light + Fog Update must load later than any mod that might change a pre-existing interior cell." ! mlox automatically loads this plugin late in your load order. ! (Ref: "TLM - ~Readme.htm") TLM - Ambient Light + Fog Update.esp ;Order tweaks From Black Crow King: ; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14292111 ) [Order] Piratelords Trade Enhancements.esp TLM - Ambient Light + Fog Update.esp ;;TLM - External Lights Ownership [Requires] TLM - External Lights Ownership: requires TLM - Light Sources (Lanterns) (Ref: "TLM - ~Readme.htm") TLM - External Lights Ownership.esp TLM - Light Sources (Lanterns).esp ;;TLM - Light Sources (Clearer Lighting) [Conflict] "Any mod that changes lights in any way, be it [...] camp fires, braziers, or any other light source will also be incompatible with TLM - Clearer Lighting" (Ref: "TLM - ~Readme.htm") [ANY TLM - Complete.esp TLM - Complete + DBL.esp TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp] [ANY Fire_Hurt_All.esp Fire_Hurt_bloodmoon.esp Fire_Hurt_morrowind.esp Fire_Hurt_Tribunal.esp] ;;Dragon32: Think NoM people would want fires to cook stuff. [Order] TLM - Complete.esp TLM - Complete + DBL.esp Necessities of Morrowind 2.0.esp Necessities of Morrowind 2.1.esp NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp [Order] TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp Necessities of Morrowind 2.0.esp Necessities of Morrowind 2.1.esp NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp [Conflict] "Any mod that changes lights in any way, be it candles, torches, lanterns, fireplaces, camp fires, braziers, or any other light source will also be incompatible with TLM - Clearer Lighting" (Ref: "TLM - ~Readme.htm") [ANY TLM - Complete.esp TLM - Complete + DBL.esp TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp TLM - Light Sources (Lanterns).esp] Light Sounds.esp ;;TLM - NPC Light Sources [Order] TLM - NPC Light Sources.esp Merged_Objects.esp ;;TLM - Sneak Modifiers (Code) [Requires] TLM - Sneak Modifiers (Code): requires TLM - Sneak Modifiers (Locations) (Ref: "TLM - ~Readme.htm") TLM - Sneak Modifiers (Code).esp TLM - Sneak Modifiers (Locations).esp [Conflict] "Any mod that provides armor or weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod. This applies to mods such as LDones & WDog's Armor Effects-LD" (Ref: "TLM - ~Readme.htm") [ANY TLM - Sneak Modifiers (Code).esp TLM - Complete.esp TLM - Complete + DBL.esp] [ANY Armor Effects-LD 2.0-WD.esp Armor Effects-LD 2.0-WD (No Agility Penalty).esp] [Conflict] "Any mod that provides armor or weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod. This applies to mods such as Vanhikes' Light Based Sneaking" (Ref: "TLM - ~Readme.htm") [ANY TLM - Sneak Modifiers (Code).esp TLM - Complete.esp TLM - Complete + DBL.esp] [ANY LBS_Full v1.4(trib).esp LBS_Lite v1.4(trib).esp] [Conflict] "Any mod that provides [...] weather penalties and bonuses will be duplicated by the TLM - Sneak Modifiers part of this mod." (Ref: "TLM - ~Readme.htm") [ANY TLM - Sneak Modifiers (Code).esp TLM - Complete.esp TLM - Complete + DBL.esp] [ANY SeriousWeather_BM_v1_00.esp SeriousWeather_v1_00.esp Weather Effects.esp] [Conflict] "Any other lighting alteration mod will be made impotent by installing TLM. This includes such mods as CoolDemon's True Lights And Darkness" (Ref: "TLM - ~Readme.htm") [ANY TLM - Sneak Modifiers (Code).esp TLM - Complete.esp TLM - Complete + DBL.esp] [ANY True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp Lights 300 v5.esp Lights 300 v5 + DBL.esp Vibrant lights 1.0.esp LBS_Full v1.4(trib).esp LBS_Lite v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp LBS_Lite v1.4(trib) + DBL.esp] ;;TLM - Sneak Modifiers (Locations) [Requires] TLM - Sneak Modifiers (Locations): requires TLM - Sneak Modifiers (Code) (Ref: "TLM - ~Readme.htm") TLM - Sneak Modifiers (Locations).esp TLM - Sneak Modifiers (Code).esp ;;TLM - Addons [Patch] (Ref: "TLM - ~Readme.htm") TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp [ALL TLM - Sneak Modifiers (Code).esp TLM - Sneak Modifiers (Locations).esp Gladiator.esp] ;;Dragon32: "TLM - Complete.esp" doesn't include changes by "TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp" [Conflict] The changes made by the individual "The Lighting Mod" addons are included in "TLM - Complete.esp" (Ref: "TLM - ~Readme.htm") [ANY TLM - Complete.esp TLM - Complete + DBL.esp] [ANY TLM - AdjMod - Siege At Firemoth.esp TLM - AdjMod - Gladiator.esp TLM - AdjMod - Bank 2.2.esp TLM - AdjMod - Spuzzum's Interior Daylight.esp] [Requires] "[TLM - AdjMod - Gladiator.esp] contain the relevant light settings for [...] Gladiator 5 by Endrek" (Ref: "TLM - ~Readme.htm") TLM - AdjMod - Gladiator.esp [ALL TLM - Ambient Light + Fog Update.esp Gladiator.esp [NOT [ANY TLM - Complete.esp TLM - Complete + DBL.esp]]] [Conflict] "[TLM - AdjMod - Gladiator.esp] contain the relevant light settings for [...] Gladiator 5 by Endrek" (Ref: "TLM - ~Readme.htm") [ALL [NOT TLM - AdjMod - Gladiator.esp] [NOT TLM - Complete.esp [NOT TLM - Complete + DBL.esp]]] [ALL TLM - Ambient Light + Fog Update.esp Gladiator.esp] [Order] TLM - Sneak Modifiers (Locations).esp Gladiator.esp TLM - AdjMod - Gladiator.esp TLM - Complete.esp TLM - Complete + DBL.esp TLM - Sneak Modifiers (Locations) - Adjust - Gladiator.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1498 TLM - AdjMod - Gladiator.esp] [Requires] "[TLM - AdjMod - Bank 2.2.esp] contain the relevant light settings for [...] Bank 2.2 by Indestructible (+ Kir) (though all versions should be okay including the later ones)" (Ref: "TLM - ~Readme.htm") TLM - AdjMod - Bank 2.2.esp [ALL TLM - Ambient Light + Fog Update.esp [ANY Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp] [NOT TLM - Complete.esp] [NOT TLM - Complete + DBL.esp]] [Conflict] "[TLM - AdjMod - Bank 2.2.esp] contain the relevant light settings for [...] Bank 2.2 by Indestructible (+ Kir) (though all versions should be okay including the later ones)" (Ref: "TLM - ~Readme.htm") [ALL [NOT TLM - AdjMod - Bank 2.2.esp] [NOT TLM - Complete.esp] [NOT TLM - Complete + DBL.esp]] [ALL TLM - Ambient Light + Fog Update.esp [ANY Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp]] [Order] Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp TLM - AdjMod - Bank 2.2.esp TLM - Complete.esp TLM - Complete + DBL.esp [Requires] "[TLM - AdjMod - Spuzzum's Interior Daylight.esp] contain the relevant light settings for [...] Spuzzam's Interior Daylight 1.0 by (funnily enough) Spuzzam" (Ref: "TLM - ~Readme.htm") TLM - AdjMod - Spuzzum's Interior Daylight.esp [ALL TLM - Ambient Light + Fog Update.esp SpzInteriorDaylight.esp [NOT TLM - Complete.esp] [NOT TLM - Complete + DBL.esp]] [Conflict] "[TLM - AdjMod - Spuzzum's Interior Daylight.esp] contain the relevant light settings for [...] Spuzzam's Interior Daylight 1.0 by (funnily enough) Spuzzam" (Ref: "TLM - ~Readme.htm") [ALL [NOT TLM - AdjMod - Spuzzum's Interior Daylight.esp] [NOT TLM - Complete.esp] [NOT TLM - Complete + DBL.esp]] [ALL TLM - Ambient Light + Fog Update.esp SpzInteriorDaylight.esp] [Order] SpzInteriorDaylight.esp TLM - AdjMod - Spuzzum's Interior Daylight.esp TLM - Complete.esp TLM - Complete + DBL.esp ;;[Requires] ;;TLM - AdjMod - Marksman 1.43.b2.esp ??? ;;TBD ??? [Requires] "[TLM - AdjMod - Siege At Firemoth.esp] contain the relevant light settings for [...] Siege At Firemoth by the Official Morrowind Team" (Ref: "TLM - ~Readme.htm") TLM - AdjMod - Siege At Firemoth.esp [ALL TLM - Ambient Light + Fog Update.esp [ANY Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [NOT TLM - Complete.esp] [NOT TLM - Complete + DBL.esp]] [Conflict] "[TLM - AdjMod - Siege At Firemoth.esp] contain the relevant light settings for [...] Siege At Firemoth by the Official Morrowind Team" (Ref: "TLM - ~Readme.htm") [ALL [NOT TLM - AdjMod - Siege At Firemoth.esp] [NOT TLM - Complete.esp] [NOT TLM - Complete + DBL.esp]] [ALL TLM - Ambient Light + Fog Update.esp [ANY Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp]] [Order] Siege at Firemoth.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] [Official]Siege at Firemoth.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] SiegeAtFiremoth.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] OfficialMods_v5.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] Clean Official Plugins v1.1.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] Official_2002_Mods.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] super_adventurers302.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp [Order] silgrad_tower_1-4_6.6.esp TLM - AdjMod - Siege At Firemoth.esp TLM - Complete.esp TLM - Complete + DBL.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tombs Expanded [zappara] [Conflict] "Tombs Expanded - The Undead Addon" is only needed with The Undead v2.2. You have a later version and so the Addon is not needed. (Ref: "readme_Tombs_Expanded_Addon.txt") Tombs Expanded - The Undead Addon.esp The Undead.esm [Conflict] "Tombs Expanded - The Undead Addon" is only needed with The Undead v2.2. You have a later version, included in MCA, and so the Addon is not needed. (Ref: "readme_Tombs_Expanded_Addon.txt") Tombs Expanded - The Undead Addon.esp [SIZE !2519851 MCA.esm] ;this is NOT the MCA/Undead 3.0 compatible version ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Tomb Of Riddles [Jesus Freak] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 154071 Tomb of Riddles.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tools Integrative Modifications [Alaisiagae] [Conflict] If you wish to use the meshes and textures from "Sir Luthor's Tools" then use "TIM_MW_SirLuthor.esp" instead of "TIM_MW.esp" and deactivate "SirLuthor-Tools.esp" (Ref: readme_Tools Integrative Modifications.txt) TIM_MW.esp SirLuthor-Tools.esp [Conflict] If you wish to use the meshes and textures from "JamesW's Lockpicks, Probes, and Repair Items Retex" then use "TIM_MW_JamesW.esp" instead of "TIM_MW.esp" and deactivate "JamesW's Lockpicks And Probes Retextures.esp" and "JamesW's Repairs Retex.esp" (Ref: readme_Tools Integrative Modifications.txt) TIM_MW.esp [ANY JamesW's Lockpicks And Probes Retextures.esp JamesW's Repairs Retex.esp] [Conflict] You should only enable one plugin: TIM_MW_JamesW.esp - If you wish to use the meshes and textures from "JamesW's Lockpicks, Probes, and Repair Items Retex" TIM_MW_SirLuthor.esp - If you wish to use the textures from "Sir Luthor's Tools" TIM_MW.esp - If you use neither "JamesW's Lockpicks, Probes, and Repair Items Retex" or "Sir Luthor's Tools" (Ref: readme_Tools Integrative Modifications.txt) TIM_MW.esp [ANY TIM_MW_JamesW.esp TIM_MW_SirLuthor.esp] [Note] !! Ensure you have the meshes and/or textures from "JamesW's Lockpicks, Probes, and Repair Items Retex" or "Sir Luthor's Tools" installed. !! (Ref: readme_Tools Integrative Modifications.txt) [ANY [ALL TIM_MW_JamesW.esp [NOT SirLuthor-Tools.esp]] [ALL TIM_MW_SirLuthor.esp [NOT [ANY JamesW's Lockpicks And Probes Retextures.esp JamesW's Repairs Retex.esp]]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tougher Sixth House 1.0 [Sabregirl] ;; expdep [Requires] This plugin uses the Bloodmoon function: placeatme. SG-toughersixth.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Town of Uvirith [Tapani_doe] [Conflict] (Ref: "Read me - tou.txt") town_of_uvirith.esp The Towers of Uvirith V1.2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @To Serve Sithis [Emyn] [Conflict] "To Serve Sithis" by Emyn requires the player to assassinate an NPC key to one of the "LGNPC Tel Uvirith" quests. (Ref: http://www.mwmythicmods.com/Gluby/Gluby_DarkBrotherhood_Mods.htm ) Clean To Serve Sithis_.esp [ANY LGNPC_TelUvirith_v?_??.esp LGNPC_TelUvirith_UI_v?_??.esp LGNPC_TelUvirith.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Toys [Chu] [Requires] This plugin uses Tribunal function: setscale. Toys.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Trade Disputes v1.5 [dalin] [Conflict] Trade Disputes conflicts with The Prison Ship Escape by Tenaka (Ref: "TradeDisputes.txt") TradeDisputes.esp [ANY The Prison Ship Escape V2.esp The Prison Ship Escape High Level V2.esp] [Note] !! "Trade Disputes changes the names of several cells to 'Fort Klamoth' and 'gri-brash island', these cell names are used in dialog filtering, so it is [recommended to] use tes3cmd multipatch to preserve the cell name. Otherwise, 'latest rumors' topics will get superceded by Trade Disputes responses (primarily in npcs out in the wilderness), and Trade Disputes dialog entries change variable state information, which may very well not exist, causing the game to crash." !! Read more about tes3cmd and its multipatch here - http://wiki.theassimilationlab.com/mmw/TES3cmd#Multipatch !! (Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24214022 ) [ALL TradeDisputes.esp [NOT multipatch.esp]] [Order] Stonewood Pass*.esp TradeDisputes*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Traveling Merchants [GhanBuriGhan; Revised by Cyrano] ;; expdep [Requires] This plugin uses Tribunal function: placeitem. TravelingMerchants_v2.2.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] Do not use "TravelingMerchants_v2.2.esp" with "TravelingMerchants-1.2_BETA.esp", use "TravelingMerchants_v2.2_Update.esp" instead. (Ref: "TM22Readme.txt") TravelingMerchants-1.2_BETA.esp TravelingMerchants_v2.2.esp [Conflict] (ref: "TM22readme.txt") TravelingMerchants_v2.2.esp TravelingMerchants_v2.2_Update.esp [Requires] "TravelingMerchants_v2.2_Update.esp" should be run with "TravelingMerchants-1.2_BETA.esp". (Ref: "TM22Readme.txt") TravelingMerchants_v2.2_Update.esp TravelingMerchants-1.2_BETA.esp [Order] TravelingMerchants-1.2_BETA.esp TravelingMerchants_v2.2_Update.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Travel Tent [Aftershock] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 20012 Travel Tent V1_95b.esp] [Requires] Travel Tent V1_95b.esp Tribunal.esm ;;Addons by MasterNetra [Requires] (Ref: TravelTentAddon Readme.txt) TravelTent_Furnished.esp Travel Tent V1_95b.esp [Requires] (Ref: TravelTentAddon Readme.txt) EasierFind Travel Tent.esp Travel Tent V1_95b.esp [Requires] (Ref: TravelTentAddon Readme.txt) NOM Travel Tent Patch.esp [ALL Travel Tent V1_95b.esp TravelTent_Furnished.esp NOM 2.13.esp Bloodmoon.esm] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 3144 TravelTent_Furnished.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 1041 EasierFind Travel Tent.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 1374 NOM Travel Tent Patch.esp] [Order] Travel Tent V1_95b.esp TravelTent_Furnished.esp [Order] Travel Tent V1_95b.esp EasierFind Travel Tent.esp [Order] Travel Tent V1_95b.esp NOM Travel Tent Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tree of Life [Matt] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 385188 Tree_of_Life.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @treehouse [Lenne] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 36600 treehouse.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Treetop Village 1.3 [MDJ] [Note] This plugin needs to be cleaned, it has "mega dirty refs and many extra cells". (Ref: http://mw.modhistory.com/download-53-9420 ) Treetop Village.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Tribe Unmourned 1.2 [Von Djangos] [Note] ! Von Djangos' "Dagoth's Cry" has been updated and incorporated into his "The Tribe Unmourned" mod. ! (Ref: "The Tribe Unmourned.txt") ! Download "The Tribe Unmourned" from Morrowind Modding History - http://mw.modhistory.com/download-56-13139 Dagoth's Cry.esp [Conflict] Only use one plugin: The Tribe Unmourned (GHD).esp - If you use TheMadGod's "Great House Dagoth" The Tribe Unmourned.esp - If you do not (Ref: "The Tribe Unmourned.txt") The Tribe Unmourned (GHD).esp The Tribe Unmourned.esp [Requires] Von Djangos' "The Tribe Unmourned (GHD).esp" is for people using TheMadGod's "Great House Dagoth" (Ref: "The Tribe Unmourned.txt") The Tribe Unmourned (GHD).esp Great House Dagoth.esp ;;Dragon32: Checked plugins in TESPCD [Order] Great House Dagoth.esp The Tribe Unmourned (GHD).esp [Note] !! "It is essential that you use ["The Tribe Unmourned" by Von Djangos] in conjunction with Endreks 'The Sixth House' [...] - IF you want to access the majority of the content." !! (Ref: "The Tribe Unmourned.txt") [ALL The Tribe Unmourned.esp [NOT Sixth House.esp]] [Order] Sixth House.esp The Tribe Unmourned.esp [Order] The Tribe Unmourned.esp DN-GDR*.esp [Order] Creatures.esp The Tribe Unmourned.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tribunal Integration - Fixed levelled lists 0.5 [Dragon32, TheOtherFelix] ;; Dragon32 - Information about TheOtherFelix's original mod's use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. [Conflict] Do not enable both plugins, only enable the version with the fixed levelled lists: "TribIntegrationFixedLL.esp" TribIntegration.esp TribIntegrationFixedLL.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Trigger Dark Brotherhood Attack [Cyrano] [Conflict] "This plug-in will conflict with other mods that make changes to the trigger for the Tribunal main quest. Specifically those plug-ins that depend upon or alter Bethesda's DBAttackScript or the leveled list db_assassins." (Ref: "TriggerDBAttack_Readme.txt") TriggerDBAttack_v1_00.esp [ANY DB_Attack_Mod.esp DB_Attack_Mod_Jeoshua.esp DB_Attack_Mod3.esp db_attack_fixed.esp ddb.esp Murderous Dreams.esp Murderous Dreams_Safe.esp DM_DB Armor Replacer-ExpDDBA.esp DM_DB Armor Replacer-ExpRanksDDBA.esp DM_DB Armor Replacer-Exp.esp DM_DB Armor Replacer-ExpRanks.esp Increased DB Delayed Attacks Patch.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @True Skyrimized Torches [Uploader] ;;"True Skyrimized Torches should load after TLM" ;;Ref: http://forums.bethsoft.com/topic/1509142-relz-mlox-analyze-and-sort-your-load-order/?p=24092866 ;;Dragon32: Expanded to other light-affecting mods after a TESPCD check [Order] LBS_addon_hvy_v1.1.esp True Skyrimized Torches.esp [Order] LBS_addon_Hvy_VD_v1.1.esp True Skyrimized Torches.esp [Order] LBS_addon_lt_v1.1.esp True Skyrimized Torches.esp [Order] LBS_addon_lt_VD_v1.1.esp True Skyrimized Torches.esp [Order] LBS_addon_reg_v1.1.esp True Skyrimized Torches.esp [Order] LBS_addon_reg_VD_v1.1.esp True Skyrimized Torches.esp [Order] Lights 300 v5.esp Lights 300 v5 + DBL.esp True Skyrimized Torches.esp [Order] True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp True Skyrimized Torches.esp [Order] True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True Skyrimized Torches.esp [Order] True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp True Skyrimized Torches.esp [Order] TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp True Skyrimized Torches.esp [Order] TLM - Light Sources (Lanterns).esp True Skyrimized Torches.esp [Order] TLM - Complete.esp TLM - Complete + DBL.esp True Skyrimized Torches.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @True Lights and Darkness 0.5 [Cool Demon] ;;See also "[Near End]" [Note] ! B00ze has updated Cool Demon's original "True Lights and Darkness" mod, you should upgrade! ! http://www.nexusmods.com/morrowind/mods/39605/? [ANY True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 299579 True_Lights_And_Darkness_0.5.esp] [Conflict] According to B00ze, who has updated Cool Demon's original "True Lights and Darkness", the scripted sunlight in the original "True Lights and Darkness" didn't take weather into account and so interfered with the lightning effects in "Atmospheric Sound Effects". (Ref: "True_Lights_And_Darkness_1.0_Readme.txt") [ANY True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp] [ANY AtmosphericSoundEffects-3.0-TBM.esp AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0.esp ASE Complete (BTB Edit).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @True Lights and Darkness 1.1 [B00ze] ;;See also "[Near End]" [Note] ! There is an updated version of B00ze's "True Lights and Darkness", you should upgrade! ! http://www.nexusmods.com/morrowind/mods/39605/? True_Lights_And_Darkness_1.0.esp [Note] B00ze recommends editing the Light Attenuation settings in your morrowind.ini (Ref: "True_Lights_And_Darkness_1.1_Readme.txt") [ANY True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp] [Conflict] "Copy one of the ESP's to your Morrowind installation's Data Files folder: Copy "True_Lights_And_Darkness_1.1.esp" for the version with the scripted sunlight. Copy "True_Lights_And_Darkness_1.0-NoDaylight.esp" for the version without any scripts." (Ref: "True_Lights_And_Darkness_1.1_Readme.txt") [ANY True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp] [ANY True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp] [Conflict] "I've also included the excellent color enhancements of the Byblos Lights 300 mod into ["True Lights and Darkness"]." (Ref: "True_Lights_And_Darkness_1.1_Readme.txt") [ANY True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp] [ANY Byb_Lights_300_V4.esp Lights_300_V4.esp Lights 300 v5.esp Lights 300 v5 + DBL.esp] [Conflict] "[B00ze] made a version [of "True Lights and Darkness", True_Lights_And_Darkness_1.0-NoDaylight.esp,] without the sunlights too, in case you're using another mod that does the same thing." abot's "Windows Glow Expansion", Spuzzum's "Interior Daylight" and Dark Angel's "Illuminated Windows" add daylight to interior windows. (Ref: "True_Lights_And_Darkness_1.1_Readme.txt") [ANY True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp] [ANY SpzInteriorDaylight.esp abotWindowsGlow.esp Illuminated Windows v1.2.esp] [Conflict] "Instead of using the mod's original esp [, Mudcrab Island.esp], use TLAD's [Mudcrab Island TLAD.esp]." (Ref: "True_Lights_And_Darkness_1.1_Readme.txt") Mudcrab Island.esp [ANY True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp] ;; From Abot's user rules [Order] Mudcrab Island*.esp Great Shoals*.esp TheForgottenShields*.esp [Order] LGNPC__merged.esp True_Lights_And_Darkness*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Turenyulal Redone [Trainwiz] ;;Dragon32: Duplicating Order rule from "DNGDR - Darknut's Greater Dwemer Ruins [Darknut]" for completeness [Order] Morrowind Patch *.esm GDR_MasterFile.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm GDR_MasterFile.esm [Requires] TurenyalRedone.ESP GDR_MasterFile.esm ;; "this mod modifies the books "The Firmament" and "Brief History of the Empire Volume 4", which prevents the new Book Jackets covers from showing. Not a terribly big deal, as simply having this mod loaded before book jackets prevents this from happening" ;; Ref: http://forums.bethsoft.com/topic/1487831-relz-turenyulal-redone/#entry23415659 ;;Dragon32: dirty edit, fixed by cleaning [Order] TurenyalRedone.ESP Book Jackets - Morrowind - BookRotate.esp [Order] TurenyalRedone.ESP Book Jackets - Morrowind.esp [Order] TurenyalRedone.ESP Book Jackets - Tribunal - BookRotate.esp [Order] TurenyalRedone.ESP Book Jackets - Tribunal.esp [Order] TurenyalRedone.ESP Book Jackets - Bloodmoon - BookRotate.esp [Order] TurenyalRedone.ESP Book Jackets - Bloodmoon.esp [Order] TurenyalRedone.ESP Librarian with Jackets & Rotate BM Trib.esp [Order] TurenyalRedone.ESP Librarian with Jackets BM Trib.esp [Order] TurenyalRedone.ESP Jac_Passing time while reading - BRBJ patch.esp [Order] TurenyalRedone.ESP UL_BookJackets_Add-on.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tweaks for Predator: Hunters and Prey [Serpentax] [Requires] Serpentax's mod makes a number of changes to BeanspanX's "Predator: Hunters and Prey" Serpentax's Predator Tweaks.esp Predator_Beta_New_2.esp ;;Dragon32: Checked with TESPCD [Order] Predator_Beta_New_2.esp Serpentax's Predator Tweaks.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Twin Lamps and Slave Hunters 1.5 [Nevena] [Note] There is a newer version of "Twin Lamps and Slave Hunters" available, you should upgrade. [VER<1.5 Nevena's Twin Lamps & Slave Hunters *.esp] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 971153 Nevena's Twin Lamps & Slave Hunters 1.5.esp] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) !! Alternatively, use the latest version of Nevena's "Twin Lamps & Slave Hunters" !! http://mw.modhistory.com/download-48-3023 [SIZE 966017 Nevena's Twin Lamps & Slave Hunters 1.2.esp] ;; expdep [Requires] This plugin uses the Tribunal functions: setdelete and placeitem. Nevena's Twin Lamps & Slave Hunters .esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: TESPCD check [Conflict] Nevana's "Twin Lamps & Slave Hunters", Fliggerty's "Slave Mod", Ghostwalker71's "Slavers" and TheLys' "Give Your Orders" make extensive changes to the Morrowind script "slaveScript" You cannot use these plugins together. Nevena's Twin Lamps & Slave Hunters .esp [ANY Give your orders v13.esp Slavers By Ghostwalker71.esm Fligg's Slave Mod.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Tylwyth [Korana, Westly, Phijama, and Kalikut] ;; expdep [Requires] Uses Tribunal function setdelete. The_Tylwyth.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Typo Fix Plugin 0.2 [Teppo Lehtonen] [Note] The Baldurdash Text Patch contains all the fixes made in Typo Fix Plugin v0.2 by Teppo Lehtonen. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) Version 1.6.4 and above of the Morrowind Patch Project includes the Baldurdash Text Patch (with the exception of corrections to books). (Ref: "Morrowind Patch v1.6.4 README.txt" ) fix_typos.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Tyrthyllanos Magicka Regen [Tyrthyllanos] [Conflict] Use only ONE plugin (Ref: TyrMagicka - Readme.txt) TyrMagickaRegen.ESP TyrMagickaRegenSlower.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Uber Crystal Egg Hunt [Bryss Phoenix & Fliggerty] ;; expdep [Requires] Uses Tribunal function: addtolevitem so it requires one of the expansions. TheUberCrystalEggHunt.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ultimate Clothing Mod - Shirts [Silaria] [Requires] (Ref: "Sils_UCM_Shirt01_READMENOT.txt") Sils_UCM_Shirt01_BB.esp Better Bodies.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ultimate Galleon 2.2 [Madmax] [Patch] (Ref: "UG readme.txt") Ultimate Galleon ( Pegas ESM Addon ).esp [ALL Ultimate Galleon v2.2.esp Pegas Horse Ranch v3.1.esm] [Patch] (Ref: "UG readme.txt") Ultimate Galleon ( Pegas ESP Addon ).esp [ALL Ultimate Galleon v2.2.esp Pegas Horse Ranch v3.1.esp] [Conflict] (Ref: "UG readme.txt") Choose ONLY ONE of these plugins. Ultimate Galleon ( Pegas ESM Addon ).esp Ultimate Galleon ( Pegas ESP Addon ).esp ;; expdep [Requires] These plugins use various Tribunal functions. [ALL Ultimate Galleon v2.2.esp Ultimate Galleon ( Pegas ESM Addon ).esp Ultimate Galleon ( Pegas ESP Addon ).esp] [ANY Tribunal.esm Bloodmoon.esm] [Order] Ultimate Galleon v2.2.esp Ultimate Galleon ( Pegas ESP Addon ).esp [Order] Ultimate Galleon v2.2.esp Ultimate Galleon ( Pegas ESM Addon ).esp [Order] Pegas Horse Ranch v.esp Ultimate Galleon ( Pegas ESP Addon ).esp [Order] Pegas Horse Ranch v.esp Ultimate Galleon ( Pegas ESM Addon ).esp [Requires] (Ref: "Ultimate Galleon Purchase Patch Readme.txt") Ultimate Galleon Purchase Patch.esp Ultimate Galleon v2.2.esp ;; (Ref: "Ultimate Galleon Purchase Patch Readme.txt") [Order] Ultimate Galleon v2.2.esp Ultimate Galleon Purchase Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ultimate Kilts [Silaria] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 9019 Ultimate_Kilts.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Ultimate Knight Shop [Orry, aka "The Hand Of God"] ;;Dragon32: There are others in the readme but I can't identify what they are: ;;Jeb's Ardeas by Joel Bradock ;;Dragon's Breech Chainmail Merchant ;;Blademaster's Weaponpack - I _think_ this is fidel's mod, below ;;KP's large Shield Pack [Note] ! Orry's "The Ultimate Knight Shop" already contains items from these mods, you should review if you want to load them as well: ! fidel's "Resourcepack: Blademaster" ! Jeremy McGuinn's "Knights of Tamriel" ! Korana's "Falconer Leather" ! MikeMS' "Royal Golden Armor" ! The_inwah and AnOldFriend's "Wooden Longbows" ! (Ref: "The Ultimate Knight Shop Read Me.txt") [ALL The Ultimate Knight Shop.esp [ANY akatosh.esp Arkay.esp Clean Arkay.esp Arkay_non_Tribunal.esp blademaster.esp Clean BB2_Falconer_Leather.esp Clean Mara.esp Dibella.esp jet_gold_armor.esp Clean jet_gold_armor.esp kynareth.esp Knights of Tamriel.esp Royal Golden Armor v3.1.esp Clean Wooden longbows V2.0.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ultimate Knight Shop Leveled [Crankgorilla] [Note] "Requires Ultimate Knight Shop by Orry, aka "The Hand of God" . You don't nessesarily need to run the mod itself, but you will need the files." (Ref: "Ultimate Knightshop Leveled README.txt") [ALL Ultimate Knight Shop Leveled.esp [NOT The Ultimate Knight Shop.esp]] ;;Dragon32: "Ultimate Knight Shop Leveled.esp" includes ARMO records which conflict with some other Ultimate Knight Shop mods, load them after. Might help. [Order] Ultimate Knight Shop Leveled.esp Clean NofemKnights.esp [Order] Ultimate Knight Shop Leveled.esp Leggings for Ultimate Knight Shop.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ultimate Ranger 2.0 - Galith Add On 1.0 [GhostNull] [Patch] GhostNull's "Ultimate Ranger 2.0 - Galith Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and kwshipman's Galith custom race. (Ref: "UR-Galith Readme.txt") http://mw.modhistory.com/download-56-4635 Ultimate Ranger - Galith Add On.esp [ALL Galith_v1.0.esp Corv's Ultimate Ranger Mod 2.0.esp] ;;Ref: "UR-Galith Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Galith plugins." [Order] Galith_v1.0.esp Ultimate Ranger - Galith Add On.esp [Order] Corv's Ultimate Ranger Mod 2.0.esp Ultimate Ranger - Galith Add On.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ultimate Ranger 2.0 - Mog Add On 1.0 [GhostNull] [Patch] GhostNull's "Ultimate Ranger 2.0 - Mog Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and Ian Machall's Moogle custom race." (Ref: "UR-Mog Readme.txt") http://mw.modhistory.com/download-56-4610 Ultimate Ranger - Mog Add On.esp [ALL [ANY _Mog_Race_v4b.esp Mog_Fix.esp Mog_HeightFix.esp Mog_JumpFix.esp Mog_TotalFix.esp] Corv's Ultimate Ranger Mod 2.0.esp] [Note] ! "[GhostNull's "Ultimate Ranger 2.0 - Mog Add On"] assumes your using Ger's Moogle Fixes, namely the Total Fix." ! Ger's Mog Fixes: http://mw.modhistory.com/download-71-4642 ! (Ref: "UR-Mog Readme.txt") [ALL Ultimate Ranger - Mog Add On.esp [NOT Mog_TotalFix.esp]] ;;Ref: "UR-Mog Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Mog plugins." [Order] Mog_TotalFix.esp Ultimate Ranger - Mog Add On.esp [Order] Mog_Fix.esp Ultimate Ranger - Mog Add On.esp [Order] Mog_HeightFix.esp Ultimate Ranger - Mog Add On.esp [Order] Mog_JumpFix.esp Ultimate Ranger - Mog Add On.esp [Order] _Mog_Race_v4b.esp Ultimate Ranger - Mog Add On.esp [Order] Corv's Ultimate Ranger Mod 2.0.esp Ultimate Ranger - Mog Add On.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ultimate Ranger 2.0 - Pharlan Add On 1.0 [GhostNull] ;;Dragon32: Add-on says Pharlan v3.1; however it only makes changes to Ultimate Ranger scripts. Should be OK with v4 of Pharlan race. *Crosses fingers* [Patch] GhostNull's "Ultimate Ranger 2.0 - Pharlan Add On 1.0" is a patch for Corv's Ultimate Ranger 2 and Sabregirl's Pharlan custom race. (Ref: "UR-Pharlan Readme.txt") Ultimate Ranger - Pharlan Add On.esp [ALL SG_Pharlan_std_4_0-BB.esp Corv's Ultimate Ranger Mod 2.0.esp] ;;Ref: "UR-Pharlan Readme.txt" - "make sure this .esp is loaded after Ultimate Ranger 2 and the Pharlan plugins." [Order] SG_Pharlan_std_4_0-BB.esp Ultimate Ranger - Pharlan Add On.esp [Order] Corv's Ultimate Ranger Mod 2.0.esp Ultimate Ranger - Pharlan Add On.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ultra Light Herbalism [Qwert] ;;Dragon32: See also - Herbalism mods [Various] ; Dragon32 - to ensure that flora container behavior isn't overridden by DN-GDR (flora_bc_mushroom_08 and 04), from Herbalism for Purists' rules [Order] DN-GDRv1.esp Ultra Light Herbalism.esp [Order] DN-GDRv1_NOM.esp Ultra Light Herbalism.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Sris Alchemy, from Herbalism for Purists' rules [Order] Sri Alchemy BM List Patch.esp Ultra Light Herbalism.esp ; Dragon32 - to ensure that flora container behavior isn't overridden by Creatures (Kollop_01). [Order] Creatures.esp Creatures (lore).esp Creatures (Semi).esp Ultra Light Herbalism.esp ;;Dragon32 - from Kirel's Interior Weather [Kirel], q.v. ;; (Ref: "k_weather.txt") [Order] k_weather.esp k_weather (louder sounds).esp Ultra Light Herbalism.esp ;;Dragon32: PirateLord's Expanded Sounds adds scripts to plants for playing sounds. ;;Ref: http://www.mwmythicmods.com/Gluby/Gluby_Herbalism_Mods.htm#FAQ [Order] Expanded Sounds.esp Expanded Sounds DV.esp Ultra Light Herbalism.esp ;;Morrowind Inhabitants [scruggs] [Conflict] There is a conflict with the Herbalism mods, which prevent users of those mods from being able to harvest ingredients from plants for the Experimental Alchemy quests in MWInhabitants. (Ref: MWInhabitants PATCH.01 README.txt) MWInhabitants Freeform (Vol 1).esp Ultra Light Herbalism.esp ;;Dragon32: Copied from "Castle Hestatur [Srdjan Pokorni a.k.a. Spok]" ; JMS - Castle Hestatur defines some of the flora container objects, so to get HFP behavior, it must come later. [Order] Castle_Hestatur-V1-TB_addons.esp Ultra Light Herbalism.esp [Conflict] These plugins conflict because they modify some of the same objects (kollops and Kwama eggs). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14395738 ) Ultra Light Herbalism.esp Resources Enhanced.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Umbra, Blademaster 1.11 [Melchior Dahrk] ;; expdep [Requires] This plugin uses the Tribunal functions: getweapondrawn, getspellreadied. Umbra, Blademaster.ESP [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Underground 1.1 [Qarl] [Note] ! There is a version 1.1 replacement patch for Qarl's "The Underground": ! http://mw.modhistory.com/download-44-5048 ! But "The Underground" 2.0 is recommended, it includes all the content from version 1.1 and fixes a number of problems: ! Download "The Underground" 2.0 from Morrowind Modding History - http://mw.modhistory.com/download-44-11514 [SIZE 5935708 THE_UNDERGROUND.esp] [Note] ! "The Underground" 1.1 is superseded by "The Underground" 2.0, which fixes a number of problems in the first version. You should upgrade! ! Download "The Underground" 2.0 from Morrowind Modding History - http://mw.modhistory.com/download-44-11514 [SIZE 5936701 THE_UNDERGROUND.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Underground 2 [Qarl] [Conflict] "THE_UNDERGROUND_2.esp" is an updated version of "THE_UNDERGROUND.esp". You should disable "THE_UNDERGROUND.esp". THE_UNDERGROUND_2.esp THE_UNDERGROUND.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Underground 2 Patch Project [huskobar] [Note] Qarl's mod "The Underground 2" is known to have a number of bugs, some of which cause crashes. You may want to try to find huskobar's Underground 2 Patch Project which fixes those bugs: http://forums.bethsoft.com/index.php?/topic/1060060-the-underground-2-patch-project/ THE_UNDERGROUND_2.esp [Conflict] huskobar's Underground 2 Patch Project is meant to replace "THE_UNDERGROUND_2.esp". (Ref: http://forums.bethsoft.com/index.php?/topic/1107451-trapped-by-mwe/page__view__findpost__p__16233656 ) UG2PhaseC_v.esp THE_UNDERGROUND_2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Undead 4.0 [Neoptolemus] ;;[DESC /Adds 150 new undead/ The Undead.esm] = v3.0 ;;[DESC /Adds 280 new undead/ The Undead.esm] = v4.0 ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm The Undead.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm The Undead.esm ;; Tamriel Rebuilt addon [Patch] "[The Undead - TR Addon.esp adds] the new undead creatures to the Tamriel Rebuilt leveled lists." (Ref: "The Undead - Readme.txt") The Undead - TR Addon.esp [ALL TR_Data.esm TR_Mainland.esm The Undead.esm] ;;Rules for pre-4.0 [Conflict] Version 4.1 and up of Neoptolemus' "Morrowind Comes Alive" have integrated version 2.2 of his "The Undead" mod. There is no need to run "The Undead.esp" with your current version of "Morrowind Comes Alive." (Ref: "MCA - Readme.txt" and "Morrowind Comes Alive - Readme.txt") The Undead.esp [ANY Morrowind Comes Alive.esm [SIZE !2519851 MCA.ESM]] ;;Dragon32: MCA 5.2, the The Undead-compatible version [Note] The version of Neoptolemus' "Morrowind Comes Alive" you are running is compatible with v3.0 of his "The Undead" mod, not version 2.2 that you have enabled. [ALL The Undead.esp [SIZE 2519851 MCA.ESM]] [Conflict] There is no need to run both version 2.2 (ESP file) and a later version (ESM file) of Neoptolemus' "The Undead" mod. The Undead.esm The Undead.esp ;;Dragon32: Noticed some conflicts (e.g. in the 'NP Phantom' RACE record) between these two. I assume that 'The Undead.esm' should load after 'MCA.esm' as "The Undead" was released after 5.2 of "Morrowind Comes Alive" [Order] MCA.esm [DESC /Adds 150 new undead/ The Undead.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Undead Creatures [elyvsoto] [Conflict] "Choose either the regular or the overland versions at a time." (Ref: Undead Creatures.txt) Undead_Creatures Overland.esp Undead_Creatures.esp [Conflict] "Only Choose one of the 'Combat Skill Tweak' Mods" (Ref: Undead Creatures.txt) CombatSkill_Tweak60.esp CombatSkill_Tweak80.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Undead Dungeons [Qwert] [Requires] Teleport_plugin_The Undead Dungeons.esp The Undead Dungeons.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Undead Vetooch & More Undead Vetooch [Blockhead aka Peter Capasso] [Requires] (Ref: "pcc_more_undead_vettoch_readme.txt") pcc_more_undead_vetooch.esp pcc_undead_vetooch_10.esp [Requires] (Ref: "pcc_undead_vetooch_10_readme.txt") pcc_undead_vetooch_10.esp [ALL Aard_Vetooch_20.esp The Undead Dungeons.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Undead: Arise From Death 3.5 [Arcimaestro Antares] ;; Dragon32 - Information about Arcimaestro Antares' "Undead arise from death 2.0.esp" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. [Note] A newer version of Arcimaestro Antares' "Undead: Arise From Death" is available, version 3.5: http://www.nexusmods.com/morrowind/mods/40085/ Undeads arise from death 1.4*.esp Undeads arise from death 1.5.esp Undeads arise from death 1.8.esp Undead arise from death 1.8.esp Undead arise from death 2.0.esp Undead arise from death 3.0.esp [Conflict] Arcimaestro Antares' "Undead: Arise From Death" version 1.5 and above includes his "Unique Ghosts" (Ref: "Undead arise from death 3.5- README.txt") Undead arise from death .esp [ANY Unique Ghosts - M - T.esp Unique Ghosts - M.esp] [Conflict] Arcimaestro Antares' "Undead: Arise From Death" version 3.0 and above includes his "Undead - Mummies Arise from Death" (Ref: "Undead arise from death 3.5- README.txt") Undead arise from death .esp Undead - Mummies Arise from Death.esp [Conflict] Arcimaestro Antares' "Undead: Arise From Death" version 3.0 and above includes his "Undead - Skeletons Arise from Death I and II" (Ref: "Undead arise from death 3.5- README.txt") Undead arise from death .esp [ANY Undeads Skeletons Arise from Death.esp Undeads - Skeletons Arise from Death II.esp] [Conflict] Arcimaestro Antares' "Undead: Arise From Death" version 3.5 and above includes his "Draugr Deathlord" (Ref: "Undead arise from death 3.5- README.txt") Undead arise from death .esp Draugr Deathlord.esp [Conflict] Arcimaestro Antares' "Undead: Arise From Death" is not compatible with Neoptolemus' "The Undead 3.0". (Ref: http://forums.bethsoft.com/index.php?/topic/847583-relz-the-undead-v30/page__st__60__p__15461806&#entry15461806 ) Undead arise from death .esp [ANY The Undead.esm The Undead.esp] [Note] Version 1.5 and above of "Undead: Arise From Death" by Arcimaestro Antares include his "Unique Ghosts" mod. According to the "Unique Ghosts" readme that mod uses some of the textures from "Better Clothes", so if you receive missing texture errors that could be the cause. (Ref: "Undead arise from death 3.5- README.txt") [ALL Undead arise from death .esp [NOT [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Undeads - Skeletons Arise from Death [Arcimaestro Antares] ;;Dragon32: ESM dependency not in plugin header [Requires] "Undeads - Skeletons Arise from Death" requires one of the expansions for their script functionality. (Ref: "Undeads Skeletons Arise from Death - README.txt") Undeads Skeletons Arise from Death.esp [ANY Bloodmoon.esm Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Underground Manor 3.0 [MDJ] [Conflict] Choose ONLY ONE of these plugins. (Ref: underground30.zip.dir/"Readme.txt") Underground Manor 3.0 no mannequins.esp Underground Manor 3.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Undress For Me [ManaUser] [Requires] Requires an expansion because it uses startup scripts. Undress For Me.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unification Compilation: Armory 1.2 [Knots] ;;Dragon32: Boots of Blinding Speed came from TESPCD check [Conflict] "[Knots' "UCArmoryUnique.ESP" makes] some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique" "UCArmoryUnique.ESP" includes Baofu92's "Detailed Armor", Kalamestari_69's "New Fists of Randagulf" and Midgetalien's "Staff of Carnal Channeling Replacer" (Ref: "armory.7z\README.txt") UCArmoryUnique.ESP [ANY DA (Chitin).esp DA (Daedric).esp DA (Dwemer).esp DA (Ebony).esp DA (Glass).esp DA (Imperial).esp DA (Indoril).esp DA (Iron).esp DA (Nordic Fur).esp DA (Steel).esp DA (Templar).esp New Boots of Blinding Speed (MW).ESP New Boots of Blinding Speed.ESP New Randagulf's Fists.ESP sm_necro_staff.esp] [Conflict] "If you use anything that modifies the enchantment "glow", you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a "glow" now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail." (Ref: "armory.7z\README.txt") UCArmoryUnique.ESP [ANY Improved_No_Glow_v1-MW_Only.esp Improved_No_Glow_v1-MW_Trib.esp Improved_No_Glow_v1-MW_Blood.esp Improved_No_Glow_v1-MW_Trib_Blood.esp Glow-Away.esp No-Glo_0709.esp No-Glo_Revisited.esp Wakim's Game Improvements with No-glo v9.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unification Compilation: Nature 2.1 [Knots] ;;Dragon32: readme credits Vurt for "Bitter Coast II", "Grazelands" and "Grazelands II". Used those plugins here. But it's Vurt so you never know. [Conflict] "[Knots' "UCNature.esm" from his "Unification Compilation: Nature"] includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper. The .esm is also required for Earth Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly." UCNature.esm [ALL Texture Fix .esm Bloodmoon Landscape Overhaul .esm Texture Fix - Bloodmoon .esm Vurt's BC Tree Replacer II.ESP Vurt's Grazelands Trees [Palms].ESP Vurt's Grazelands Trees.ESP Vurt's Grazelands Unique Trees.ESP WA_Signy_Signposts(!).ESP CR Ore Replacer 1.0.esp correctUV Ore Replacer 1.0.esp] ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm UCNature.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm UCNature.esm ;;Texture Fix Order rule [Order] UCNature.esm MRM.esm ;;Bloodmoon Landscape Overhaul Order rule [Order] Bloodmoon.esm UCNature.esm BT_Whitewolf_2_0.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Birthsigns 1.2 [Glassboy] ;;Dragon32: This is 1.0 [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 31945 Unique Birthsigns.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Balmora [basswalker] [Patch] [The_Doors__Unique_Balmora_addon.esp] is an "addon-esp for use with "unique Balmora" and Arcimaestro Antares' "The Doors - Balmora, Suran"." http://mw.modhistory.com/download-35-14381 (Ref: "The_Doors__Unique_Balmora_addon.txt") The_Doors__Unique_Balmora_addon.esp [ALL unique Balmora.esp The Doors - Balmora, Suran .esp] ;;Ref: The_Doors__Unique_Balmora_addon.txt [Order] unique Balmora.esp The Doors - Balmora, Suran .esp The_Doors__Unique_Balmora_addon.esp [Patch] "[Balmora University 2.0 - unique Balmora addon.esp is an] addon for use with "Balmora University 2.0"." http://mw.modhistory.com/download-35-14381 Balmora University 2.0 - unique Balmora addon.esp [ALL unique Balmora.esp balmorauversion2.0.ESP] ;;Dragon32 - load order not mentioned. Assumed [Order] unique Balmora.esp balmorauversion2.0.ESP Balmora University 2.0 - unique Balmora addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Creatures 1.0 [Neoptolemus] ;;Dragon32: Purposefully not thinking about "Creatures Merged Objects Fix.esp" ;-) [Conflict] "[Neoptolemus' "Unique Creatures"] will conflict with any other mod that alters Morrowind's creatures in any way, so you may have to 'merge objects' with TESTool." (Ref: "Neo's Unique Creatures.txt") Neo's Unique Creatures.esp [ALL [ANY Creatures (lore).esp Creatures (Semi).esp Creatures.esp Daedric Tweaks.esp EcoAdjDaedricDrops.esp Morrowind Advanced.esm NewBlood_MW.esp NewBlood_MwTbBm1.1.esp NoAOESpellsForSummons.esp Non-Homicidal Ecosystem - Daedra Edition.ESP Undead arise from death .esp] [NOT Merged_Objects.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Dagon Fel [basswalker] ;;Dagon Fel Mill [Patch] "[unique Dagon Fel-Mill ADDON.esp is an] addon, for use with "Dagon Fel Mill" " (Ref: http://mw.modhistory.com/download-53-6610 ) unique Dagon Fel-Mill ADDON.esp [ALL unique Dagon Fel.esp [ANY DagonFel Mill V-1.7 esp..esp DagonFel Mill V-1.8 esp..esp]] ;;Dragon32: order assumed [Order] DagonFel Mill V-1.7 esp..esp unique Dagon Fel-Mill ADDON.esp [Order] DagonFel Mill V-1.8 esp..esp unique Dagon Fel-Mill ADDON.esp [Order] unique Dagon Fel.esp unique Dagon Fel-Mill ADDON.esp ;;Hilgya the Seamstress [Patch] "[unique Dagon Fel-Hilgya ADDON.esp is an] addon, for use with "Hilgya the Seamstress" " http://mw.modhistory.com/download-53-6610 (Ref: unique_Dagon_FelHilgya_ADDON.rar\readme.txt) unique Dagon Fel-Hilgya ADDON.esp [ALL unique Dagon Fel.esp Hilgya the Seamstress.esm] ;;Dragon32: order assumed [Order] unique Dagon Fel.esp unique Dagon Fel-Hilgya ADDON.esp ;;Metal Queen Boutique [Patch] "[unique Dagon Fel-MQB ADDON.esp is an] addon for [basswalker's] Unique Dagon Fel in case you are using the "Metal Queen Boutique" in Dagon Fel." http://mw.modhistory.com/download-53-6610 (Ref: unique Dagon Fel-MQB ADDON.rar\readme.txt) unique Dagon Fel-MQB ADDON.esp [ALL unique Dagon Fel.esp MetalQueenBoutique.esm] ;;Dragon32: order assumed [Order] unique Dagon Fel.esp unique Dagon Fel-MQB ADDON.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Dremora 1.0 [Psymoniser] [Conflict] "DO NOT check both at the same time." Psy_UniqueDremora_M.esp - If you only have Morrowind Psy_UniqueDremora_T.esp - If you have the Tribunal expansion (Ref: "Psy_UniqueDremora_readme.txt") Psy_UniqueDremora_M.esp Psy_UniqueDremora_T.esp [Requires] (Ref: "Psy_UniqueDremora_readme.txt") Psy_UniqueDremora_T.esp Tribunal.esm [Note] (Ref: "Psy_UniqueDremora_readme.txt") [ALL Psy_UniqueDremora_M.esp Tribunal.esm] ;;Psymomniser's mod does more to Dremora than Neoptolemus' "Unique Creatures", I'd want Psymoniser's changes [Order] Neo's Unique Creatures.esp Psy_UniqueDremora_M.esp Psy_UniqueDremora_T.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Finery Replacer 3.2 [Alaisiagae] [Note] ! You have an old version of Alaisiagae's "Unique Finery Replacer". A new version, 3.2, is available. ! Download the latest version from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/25725/ [SIZE 22585 UniqueFinery.esp] ;;Dragon32: MGSO includes "UFR_v3dot2.esp" renamed to "UniqueFinery.esp" for some unknown reason. MGSO size is 34529 bytes. UniqueFinery_NoRobe.esp UFR_v2_base.esp UFR_v2_ADDON-Rings.esp UFR_v2_ADDON-Robes.esp UFR_v3.esp UFR_v3_noRobe.esp UFR_v3dot1.esp UFR_v3dot1_noRobe.esp [Conflict] Do not run both plugins: UFR_v3dot2.esp - If you WANT the changes to the robes UFR_v3dot2_noRobe.esp - If you DO NOT want the changes to the robes (Ref: "readme_Unique Finery Replacer v3dot2.txt") [ANY UFR_v3dot2.esp [SIZE !22585 UniqueFinery.esp]] UFR_v3dot2_noRobe.esp [Conflict] You do not need to run Alaisiagae's "Soldier Belts Fix" with her "Unique Finery Replacer" (Ref: "readme_Unique Finery Replacer v3dot2.txt") [ANY [SIZE !22585 UniqueFinery.esp] UFR_v3dot2_noRobe.esp] SoldierBeltsFix.esp [Conflict] Use "UFR_v3dot2_noRobe.esp" from Alaisiagae's "Unique Finery Replacer" if you are using CanadianIce's Robe Replacer. (Ref: "readme_Unique Finery Replacer v3dot2.txt") [ANY UFR_v3dot2.esp [SIZE !22585 UniqueFinery.esp]] [ANY IceBradyHurdyRobeReplacerALL.esp IceBradyHurdyRobeReplacerMW.esp IceBradyHurdyRobeReplacerTB.esp IceBradyHurdyRobeReplacerBM.esp IceBradyHurdyRobeReplacerPLUS.esp IceNioLivRobeReplacerALL.esp IceNioLivRobeReplacerMW.esp IceNioLivRobeReplacerTB.esp IceNioLivRobeReplacerBM.esp IceNioLivRobeReplacerPLUS.esp] [Conflict] Alaisiagae's "Unique Finery Replacer" conflicts with Alphax's "Imperial, Indoril, Templar Belt Icons" as both mods edit the Indoril, Imperial and Templar belts. (Ref: "readme_Unique Finery Replacer v3dot2.txt") [ANY [ANY UFR_v3dot2.esp [SIZE !22585 UniqueFinery.esp]] UFR_v3dot2_noRobe.esp] lfx_faction_belts.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Finery Replacer - Female Hortator Robe Add-On [Plangkye] [Note] ! "[Plangkye's "Unique Finery - Female Hortator Robe Add-On"] is meant to be used with Alaisiagae's Unique Finery." ! (Ref: "UF_HortRobeF.zip\Readme.txt") [ALL UF_HortRobeF001.esp [NOT [ANY [ANY UFR_v3dot2.esp [SIZE !22585 UniqueFinery.esp]] UFR_v3dot2_noRobe.esp]]] ; (Ref: "UF_HortRobeF.zip\Readme.txt") ; "If you use UniqueFinery_NoRobe.esp, you do not need to worry about the load order." [Order] UFR_v3dot2.esp UF_HortRobeF001.esp [Order] UniqueFinery.esp UF_HortRobeF001.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Ghosts [Arcimaestro Antares] [Conflict] Choose only one plugin: Unique Ghosts - M.esp - If you only have Morrowind Unique Ghosts - M - T.esp - If you have Morrowind and Tribunal (Ref: Unique Ghosts - README.txt) Unique Ghosts - M.esp Unique Ghosts - M - T.esp [Requires] (Ref: Unique Ghosts - README.txt) Unique Ghosts - M - T.esp Tribunal.esm [Note] !! "[Unique Ghosts] REQUIRES the mod Better Clothes [...] You do not need to have its esp loaded, but you need some of the textures" !! (Ref: "Unique Ghosts - README.txt") [ALL [ANY Unique Ghosts - M - T.esp Unique Ghosts - M.esp] [NOT [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Jewelry and Accessories 2.71 [Tealpanda] [Conflict] Unique Jewelry and Accessories contains the changes made by Ring Texture Fix by Random Name. (Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt") Unique Jewelry and Accessories.esp Ring Texture Fix.esp [Conflict] "Don't use both the regular version and the "_no ench" version. The "_no ench" version does not have quests or BB clothing." (Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt") Unique Jewelry and Accessories.esp Unique Jewelry and Accessories_no ench.esp [Conflict] "[Thepal's "Morrowind Patch Project" 1.6.3] and [Tealpanda's "Unique Jewelry and Accessories"] both use the same ID, furn_pillow_01, for an object. The patch uses it as an Activator, [Tealpanda's] mod uses it as a Static." You should upgrade to a later version of the Morrowind Patch Project or edit Tealpanda's mod to rename the pillow's ID. (Ref: http://forums.bethsoft.com/topic/1473350-crash-when-using-unique-jewelry-morrowind-patch/?p=23003270 ) [ANY Unique Jewelry and Accessories.esp Unique Jewelry and Accessories_no ench.esp] [ANY Morrowind Patch v1.6.3.esm] ;;Dragon32: Ran a TESPCD check against all the BTB and Wakim mods I have. Added in rules for mods which merge those plugins too. [Note] "[Unique Jewelry and Accessories_no ench.esp from "Unique Jewelry and Accessories" by Tealpanda] is recommended if you use BTB Game Improvements, Wakin's Game Improvements, or other things that mess with the strength of enchantments, value of loot, etc." (Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt") [ALL Unique Jewelry and Accessories.esp [ANY Balance - items.esp BTB - Equipment.esp BTB - Settings.esp BTB - Settings (Alternate).esp BTB - Unique Finery Equipment.esp HELLUVA Balanced BTB.esp HELLUVA Balanced BTB CS.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp]] ;; "Compatible with Unique Finery Replacer (UFR) by Alaisiagae, just load her mod after this one." ;; Ref: "Readme - Unique Jewelry and Accessories by tealpanda.txt" [Order] Unique Jewelry and Accessories.esp Unique Jewelry and Accessories_no ench.esp UFR_v3dot2.esp UFR_v3dot2_noRobe.esp [Order] Unique Jewelry and Accessories.esp Unique Jewelry and Accessories_no ench.esp BTB - Unique Finery Equipment.esp ;BTB's Unique Finery Equipment 1.5 [Revan] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Items 1.1 [Danjb] [Conflict] Choose only one plugin (Ref: "Unique Items.txt") Unique Items - Monster Specific.esp Unique Items.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Maar Gan [basswalker] [Patch] "["unique Maar Gan - extended addon.esp" is an] addon for use with "Maar Gan Extended"." Download it from Morrowind Modding History: http://mw.modhistory.com/download-21-11884 unique Maar Gan - extended addon.esp [ALL unique Maar Gan.esp Maar_Gan_Extended.esp] ;;Ref: "load after "unique Maar Gan" and "Maar Gan Extended"." http://mw.modhistory.com/download-21-11884 [Order] unique Maar Gan.esp unique Maar Gan - extended addon.esp [Order] Maar_Gan_Extended.esp unique Maar Gan - extended addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unique Ocean Landscapes [ChopSlashThrust] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 12935993 Unique Ocean Landscapes.ESP] [Conflict] "Incompatibility [between ChopSlashThrust's "Unique Ocean Landscapes" and] Vurts Corals and Reefs." (Ref: "UOL Beta3 - West Gash-42119-Beta3.zip\Unique Ocean Landscapes\Readme.txt") Unique Ocean Landscapes.ESP Vurt's Corals.esp [Conflict] "Incompatibility [between ChopSlashThrust's "Unique Ocean Landscapes" and] Siege on Firemoth." (Ref: "UOL Beta3 - West Gash-42119-Beta3.zip\Unique Ocean Landscapes\Readme.txt") Unique Ocean Landscapes.ESP [ANY Siege at Firemoth.esp SiegeAtFiremoth.esp [Official]Siege at Firemoth.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] [Conflict] Landmass conflict. (Ref: http://static-2.nexusmods.com/15/mods/100/images/42119-1-1336146863.jpg ) Unique Ocean Landscapes.ESP [ANY Ald-Vendras_V3.esp Ald-Vendras_V3-LoKKen.esp Ald-Vendras_V3-LoKKen-SC.esp Ald-Vendras_V31.esp Ald-Vendras_V31-LoKKen.esp Ald-Vendras_V31-LoKKen-SC.esp BT_Whitewolf_2_0.esm BT_Whitewolf_2_0.esp Inn Whisp Wood BM.esp TheGloryRoad.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unofficial Morrowind Comes Alive - City Attack Patches [businessman332211] [Requires] "Unofficial Morrowind Comes Alive - City Attack Patches" by businessman332211 requires "Morrowind Comes Alive" v5.2 by Neoptolemus. [ANY Unofficial Morrowind Comes Alive - City Attack Patch 1.ESP Unofficial Morrowind Comes Alive - City Attack Patch 2.ESP] [DESC /over 1200 friendly/ MCA.ESM] [Conflict] Only use ONE plugin Unofficial MCA - City Attack Patch 1 - Significantly reduces the chances for a bandit to attack you in the city. Unofficial MCA - City Attack Patch 2 - Removes the chance for a bandit to attack you altogether. Unofficial Morrowind Comes Alive - City Attack Patch 1.ESP Unofficial Morrowind Comes Alive - City Attack Patch 2.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Unofficial Morrowind Patch Project Bug Fixes 2.0 [EnderAndrew] ;;Dragon32: See also [NearStart] section [Requires] EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" is an addendum to quorn's "Morrowind Patch Project 1.6.5b" and should not be used with any other version of the Morrowind Patch Project / Unofficial Morrowind Patch. (Ref: http://forums.bethsoft.com/topic/1503413-mpp-and-umpp/?p=23684859 ) [ANY Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] [ANY Morrowind Patch v1.6.5-BETA.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm] [Note] ! There is a new version of EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" available. You should upgrade! ! http://morrowind.nexusmods.com/mods/40947/ UMPP-fixes.esp [Note] !! "The Umbra script of "Clean UMPP-fixes-BTB-v2.esp" (UMPP 1.6.5 fixes) seems to bugged. As soon as i have killed Umbra i get an never ending stream of Journal Updates and my inventory gets glitched up." !! As well as the above Journal spam this mod implements a fix which is likely to be broken if you are running another mod which affects NPCs at the Dren Plantation. !! (Ref: http://www.fliggerty.com/phpBB3/viewtopic.php?f=32&t=5902 ) !! (Ref: http://forums.bethsoft.com/topic/1464045-unofficial-morrowind-patch-thread-2/?p=22869629 ) Clean UMPP-fixes-BTB-v2.esp [Conflict] Only use one plugin Clean UMPP-fixes-BTB-v2.esp - If you use "Morrowind Patch v1.6.5 BETA (BTB Edit).esm" Clean UMPP-fixes-v2.esp - If you use "Morrowind Patch v1.6.5-BETA.esm" (Ref: "UMPP fixes.txt") Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp ;;Dragon32: Commenting this out due to problems with v2.0 of this mod (see above) ;[Note] ; ! All of these plugins are either included in, or the problems they address are also addressed by EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes". It is recommended that you replace them with the "Unofficial Morrowind Patch Project Bug Fixes": ; ! http://morrowind.nexusmods.com/mods/40947/ ;arvisrend - fixes - books.ESP ;arvisrend - fixes - dialogue.ESP ;arvisrend - fixes - objects (no shadows).ESP ;arvisrend - fixes - objects.ESP ;arvisrend - fixes - persistent corpses.ESP ;arvisrend - fixes - scripts.ESP ;Bloodmoon_East Empire Essential Npcs.esp ;Clean_Foeburner_Fix.esp ;lfx_foeburner.esp ;MWFoeburner Fix.ESP ;shvEquityFix.esp ;Wings of the Queen of Bats.esp [Conflict] arvisrend's "arvisrend's Morrowind fixes" are included in EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" (Ref: "UMPP fixes.txt") [ANY Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] [ANY arvisrend - fixes - books.ESP arvisrend - fixes - dialogue.ESP arvisrend - fixes - objects (no shadows).ESP arvisrend - fixes - objects.ESP arvisrend - fixes - persistent corpses.ESP arvisrend - fixes - scripts.ESP] [Conflict] A similar change to Xeth-Ban's "Foeburner Fix" is made by EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" (Ref: "UMPP fixes.txt") [ANY Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] Clean_Foeburner_Fix.esp [Conflict] A similar change to Alphax's "Flamin' Foeburner Fix" is made by EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" (Ref: "UMPP fixes.txt") [ANY Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] lfx_foeburner.esp [Conflict] A similar change to Turelek's "Foeburner Fix" is made by EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" (Ref: "UMPP fixes.txt") [ANY Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] MWFoeburner Fix.ESP [Conflict] qwert44643's "East Empire Essential NPCs" is included in EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" (Ref: "UMPP fixes.txt") [ANY Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] Bloodmoon_East Empire Essential Npcs.esp [Conflict] shiva7663's "Ring of Equity Fix" is included in EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" (Ref: "UMPP fixes.txt") [ANY Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] shvEquityFix.esp [Conflict] TheOne&Only's "Wings of the Queen of Bats" is included in EnderAndrew's "Unofficial Morrowind Patch Project Bug Fixes" (Ref: "UMPP fixes.txt") [ANY Clean UMPP-fixes-BTB-v2.esp Clean UMPP-fixes-v2.esp] Wings of the Queen of Bats.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Usagi of the Moon [???] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 13518 Usagi of the Moon.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Useful Summoned Creatures [ElderScroller] [Requires] (Ref: Useful Summoned Creatures Readme.txt) Useful Summoned Creatures.esp CI_Global.esp ;; (Ref: Useful Summoned Creatures Readme.txt) [Order] CI_Global.esp Janine.esp Useful Summoned Creatures.esp [Note] Ensure you use the copy of "CI_Global.esp" from the "Useful Summoned Creatures" archive. (Ref: Useful Summoned Creatures Readme.txt) [ALL Useful Summoned Creatures.esp [SIZE !3471 CI_Global.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Ushindra Beach 1.2 [The Pixie] [Requires] (Ref: "Ushindra Beach v1.2 Readme.txt") Ushindra Beach v1.2.esp [ALL Better Bodies.esp Tribunal.esm] [Patch] "If you have "Westly's Master Head Pack X" installed, I suggest you also use the included "Ushindra Beach v1.2 Master Headpack X Addon.esp" which changes most of the NPCs to use the new heads." (Ref: "Ushindra Beach v1.2 Readme.txt") Ushindra Beach v1.2 Master Headpack X Addon.esp [ALL Ushindra Beach v1.2.esp Westly's Master Headpack X.esp] ;; Ref: "Ushindra Beach v1.2 Readme.txt" [Order] Ushindra Beach v1.2.esp Ushindra Beach v1.2 Master Headpack X Addon.esp ;;Dragon32: Only NPC records defined in the Addon. [Order] Westly's Master Headpack X.esp Ushindra Beach v1.2 Master Headpack X Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Uvirith Inside 1.6 [The DopeHatMan] ;;Dragon32: Text only exists in v1.52's description, not 1.6 [Note] ! There is a new version of The DopeHatMan's "Uvirith Inside" available, 1.6. ! Download the latest version from Morrowind Modding History - http://mw.modhistory.com/download-87-4926 [DESC !/Icons in DDS format/ Uvirith Inside.esp] ;;Dragon32: Only v1.6, not v1.52 [Note] !! This plugin suffers from "SignRotate Contamination". It includes three "dirty" scripts (DagothUrCreature1, EndGame and LorkhanHeart). The ESP needs cleaning to remove these "dirty" scripts. !! Ref: http://wryemusings.com/GMST%20Vaccine.html [SIZE 1118342 Uvirith Inside.esp] ;;v1.52 only [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1106458 Uvirith Inside.esp] [Conflict] Do not run with ThaEgbird's "Uvirith's Vault" or Grumblepunk's "Uvirith Unleashed" with The DopeHatMan's "Uvirith Inside", as both mods are included (Ref: Readme - Uvirith Inside v 1.51.txt) Uvirith Inside.esp [ANY Uvirith Unleashed v1.2.esp uvirithvaultv10.esp] ;;Dragon32: Load mods suffering from SignRotate contamination before mods intentionally altering these scripts: DagothUrCreature1, EndGame and LorkhanHeart [Order] Uvirith Inside.esp Great House Dagoth.esp [Order] Uvirith Inside.esp DN-GDRv.esp [Order] Uvirith Inside.esp DN-GDRv_NOM.esp [Order] Uvirith Inside.esp DN-GDRv-Rebirth.esp [Order] Uvirith Inside.esp DN-GDRv.MRM.esp [Order] Uvirith Inside.esp DN-GDRv.MRMnp.esp [Order] Uvirith Inside.esp DN-GDRv1 (BTB Edit).esp [Order] Uvirith Inside.esp DN-GDRv1_NOM (BTB Edit).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Uvirith Inside Patch 1.61 [The Mad God] [Note] ! The Mad God has patched v1.6 of The DopeHatMan's "Uvirith Inside", consider upgrading. ! http://mw.modhistory.com/download-87-10871 [ANY [SIZE 1118342 Uvirith Inside.esp] ;;v6 uncleaned [SIZE 1100376 Uvirith Inside.esp] ;;v6 cleaned with TESTool [SIZE 1110978 Uvirith Inside.esp]] ;;v6 cleaned with tes3cmd ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Uvirith's Legacy 3.52 [StuporStar] ;;;;;;;;;; ;;Old versions ;;;;;;;;;; [Note] A new version of StuporStar's "Uvirith's Legacy" is available, you should upgrade: http://download.fliggerty.com/download-35-884 [ANY Uvirith's Legacy_ALPHA1.08.esp Uvirith's Legacy_BETA1.09.esp Uvirith's Legacy_BETA1.10.esp Uvirith's Legacy_Final_PreRelease.esp Uvirith's Legacy_Final_2.0.esp Uvirith's Legacy_3.0.esp Uvirith's Legacy_3.1.esp Uvirith's Legacy_3.2.esp Uvirith's Legacy_3.3.esp Uvirith's Legacy_3.31.esp Uvirith's Legacy_3.32.esp Uvirith's Legacy_3.33.esp Uvirith's Legacy_3.4.esp Uvirith's Legacy_3.41.esp Uvirith's Legacy_3.42.esp Uvirith's Legacy_3.5.esp] ;;;;;;;;;; ;;Add-ons ;;;;;;;;;; ;;Morrowind Script Extender [Conflict] "UL_MWSE_patch.esp" is for versions of Stuporstar's "Uvirith's Legacy" prior to version 3.2. Version 3.52's MWSE addon is "UL_3.5_MWSE_Add-on.esp" and should be used instead. [VER >3.1 Uvirith's Legacy_.esp] UL_MWSE_patch.esp [Requires] "Adds MWSE scripting to a few things already present in [Stuporstar's "Uvirith's Legacy"]." (Ref: "Uvirith's Legacy_README.txt") UL__MWSE_Add-on.esp Uvirith's Legacy_.esp [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL__MWSE_Add-on.esp UL_TLM_Ambiance.esp [Requires] "Adds MWSE scripting to a few [companion-related] things already present in UL." (Ref: "Uvirith's Legacy_README.txt") UL_MWSE_Companions_v2.esp Uvirith's Legacy_.esp [Conflict] The MWSE Companion addon for Stuporstar's "Uvirith's Legacy" has been updated, use "UL_MWSE_Companions_v2.esp" instead. UL_MWSE_Companions.esp [VER >3.2 Uvirith's Legacy_.esp] ;;Ref: "Uvirith's Legacy_README.txt" [Order] Uvirith's Legacy_.esp UL_MWSE_Companions_v2.esp [Conflict] "If you [...] use Melian's Teleportation Mod for UL's companions, DO NOT USE [the MWSE Companion] add-on." (Ref: "UL_MWSE_addons_README.txt") UL_MWSE_Companions_v2.esp mel_teleportPlugin_1_3.esp [Conflict] "[In 3.3 and later of Stuporstar's "Uvirith's Legacy"] the companion Primus add-on is no longer a separate file." (Ref: "UL_MWSE_addons_README.txt") UL_Primus_MWSE.esp UL_MWSE_Companions_v2.esp ;; expdep [Requires] This plugin uses some Tribunal scripting functions: getscale and setdelete UL__MWSE_Add-on.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Tamriel Rebuilt [Requires] "Adds TR ingredients to the tower shipments[...] Adds TR books to the library book sorter[...] Adds new teleportation platforms to most TR towers and quests to build/repair some of them." "Check your UL and TR version number before loading this add-on. Make sure you unload older ones." (Ref: "Uvirith's Legacy_README.txt") UL__TR__Add-on.esp [ALL Uvirith's Legacy_.esp Tamriel_Data.esm TR_Mainland.esm] [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL__TR__Add-on.esp UL_TLM_Ambiance.esp [Note] !! "Check your UL and TR version number before loading this add-on. Make sure you unload older ones." !! (Ref: "Uvirith's Legacy_README.txt") [ALL Uvirith's Legacy_.esp [ANY UL_3.0_TR_SE1.5_Addon.esp UL_3.1_TR_SE1.5_Addon.esp UL_3.2_TR_SE1.5_Add-on.esp UL_TR_Addon.esp UL__TR__Add-on.esp]] ;;Rise of House Telvanni [Requires] "Adds RoHT books to the library book sorter.[...] Adds teleport platforms to all towers added by RoHT.[...] Adds levitation to the Telvanni Travel Slippers within the RoHT towers." (Ref: "Uvirith's Legacy_README.txt") UL__RoHT_1.52_Compatibility.esp [ALL Uvirith's Legacy_.esp [VER=1.52 Rise of House Telvanni.esm]] [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL__RoHT_1.52_Compatibility.esp UL_TLM_Ambiance.esp [Note] !! "Check your UL and RoHT version number before loading this add-on. Make sure you unload older ones." !! (Ref: "Uvirith's Legacy_README.txt") [ALL Uvirith's Legacy_.esp [ANY UL v2.0 RoHT v1.52 Compatibility.esp UL_RoHT_1.4_Compatibility.esp UL_RoHT_Compatibility.esp UL_RoHT_Compatibility_1.3.esp UL_3.2_RoHT_1.52_Add-on.esp UL__RoHT_1.52_Compatibility.esp]] ;;Chess Add-on [Requires] "Adds a working chess board to the Upper Tower.[...] Fully compatible with other versions of the Chess mod. These are not required." (Ref: "Uvirith's Legacy_README.txt") UL_Chess_Add-on.esp Uvirith's Legacy_.esp [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL_Chess_Add-on.esp UL_TLM_Ambiance.esp ;;Book Jackets [Requires] "UL_BookJackets_Add-on.esp" requires either Daleth's "Book Jackets" or Nicholiathan's "Librarian" mods. (Ref: "Uvirith's Legacy_README.txt") UL_BookJackets_Add-on.esp [ALL Uvirith's Legacy_.esp [ANY [ANY Librarian with Jackets & Rotate BM Trib.esp Librarian with Jackets BM Trib.esp] [ALL [ANY Book Jackets - Morrowind - BookRotate.esp Book Jackets - Morrowind.esp] [ANY Book Jackets - Tribunal - BookRotate.esp Book Jackets - Tribunal.esp] [ANY Book Jackets - Bloodmoon - BookRotate.esp Book Jackets - Bloodmoon.esp]]]] [Note] "UL_BookJackets_Add-on.esp" is not required for compatibility, but it will make the sorter books look much better when using Daleth's "Book Jackets" (or Nicholiathan's "Librarian") with "Uvirith's Legacy". (Ref: "Uvirith's Legacy_README.txt") [ALL Uvirith's Legacy_.esp [NOT UL_BookJackets_Add-on.esp] [ANY [ANY Librarian with Jackets & Rotate BM Trib.esp Librarian with Jackets BM Trib.esp] [ALL [ANY Book Jackets - Morrowind - BookRotate.esp Book Jackets - Morrowind.esp] [ANY Book Jackets - Tribunal - BookRotate.esp Book Jackets - Tribunal.esp] [ANY Book Jackets - Bloodmoon - BookRotate.esp Book Jackets - Bloodmoon.esp]]]] [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL_BookJackets_Add-on.esp [Order] Book Jackets - *.esp UL_BookJackets_Add-on.esp [Order] Librarian with Jackets *.esp UL_BookJackets_Add-on.esp ;;Srikandi Alchemy [Note] Since v3.0 of "Uvirith's Legacy" Stuporstar has "added Sri's Alchemy ingredients to main mod. ["Uvirith's Legacy"] No longer requires the add-on." You should remove these addons (Ref: "Uvirith'sLegacy_CHANGELOG.txt") UL_Srikandy_patch_BM.esp UL_Srikandy_patch_2.1.esp UL_Srikandy_patch.esp ;;The Lighting Mod [Note] "The TLM Ambiance Add-on [for Stuporstar's "Uvirith Legacy"] is safe to add without [Sensei's "The Lighting Mod" or a similar light-affecting mod], but it will make your tower much darker without [the] lighting tweaks [of a lighting mod]." (Ref: "Uvirith's Legacy_README.txt") [ALL UL_TLM_Ambiance.esp [NOT [ANY TLM - Ambient Light + Fog Update.esp TLM - Complete.esp TLM - Complete + DBL.esp LBS_addon_hvy_v1.1.esp LBS_addon_Hvy_VD_v1.1.esp LBS_addon_lt_v1.1.esp LBS_addon_lt_VD_v1.1.esp LBS_addon_reg_v1.1.esp LBS_addon_reg_VD_v1.1.esp Lights 300 v5.esp Lights 300 v5 + DBL.esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp]]] [Requires] (Ref: "Uvirith's Legacy_README.txt") UL_TLM_Ambiance.esp Uvirith's Legacy_.esp [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL_TLM_Ambiance.esp ;;Dragon32: This order from Stuporstar forum post (albeit for beta v1.10) ;; http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=997293&view=findpost&p=15273304 [Order] Uvirith's Legacy_.esp TLM - Complete.esp TLM - Complete + DBL.esp ; Dragon32: Based on above Order rule, enforce same load order for this module of TLM too [Order] Uvirith's Legacy_.esp TLM - Ambient Light + Fog Update.esp ;;Dragon32: And the other light-affecting mods [Order] Uvirith's Legacy_.esp LBS_addon_hvy_v1.1.esp [Order] Uvirith's Legacy_.esp LBS_addon_Hvy_VD_v1.1.esp [Order] Uvirith's Legacy_.esp LBS_addon_lt_v1.1.esp [Order] Uvirith's Legacy_.esp LBS_addon_lt_VD_v1.1.esp [Order] Uvirith's Legacy_.esp LBS_addon_reg_v1.1.esp [Order] Uvirith's Legacy_.esp LBS_addon_reg_VD_v1.1.esp [Order] Uvirith's Legacy_.esp Lights 300 v5.esp Lights 300 v5 + DBL.esp [Order] Uvirith's Legacy_.esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp [Order] Uvirith's Legacy_.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp [Order] Uvirith's Legacy_.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp ;;Children of Morrowind [Requires] "UL_CoM_Add-on.esp" turns apprentice Gavyn and servant Meiree from Stuporstar's "Uvirith's Legacy" into teenagers using Emma's "Children of Morrowind" mod. (Ref: "Uvirith's Legacy_README.txt") UL_CoM_Add-on.esp [ALL Uvirith's Legacy_.esp MW_Children_1_0.esm] [Note] As you use Emma's "Children of Morrowind" it's suggested you use the "UL_CoM_Add-on.esp" add-on that turns apprentice Gavyn and servant Meiree into teenagers. (Ref: "Uvirith's Legacy_README.txt") [ALL Uvirith's Legacy_.esp [NOT UL_CoM_Add-on.esp] MW_Children_1_0.esm] [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL_CoM_Add-on.esp UL_TLM_Ambiance.esp ;;Weapon Rotate [Requires] "["UL_WeaponRotate_Addon.esp"] does not replace the few weapon racks in the prison barracks, or touch anything added by UL. It simply adds tons of WR racks to Tel Uvirith." (Ref: "Uvirith's Legacy_README.txt") UL_WeaponRotate_Addon.esp [ALL Uvirith's Legacy_.esp Weapon Rotate.esm] ;;Dragon32: Not sure if this is really needed [Order] Uvirith's Legacy_.esp UL_WeaponRotate_Addon.esp UL_TLM_Ambiance.esp ;;Ash Armor Divine Domina [Requires] This add-on for Stuporstar's "Uvirith's Legacy" will suit up the female version of Ash-Kosh with armor from Jeremy McGuinn's "Divine Domina" series (the latter is included with "Taddeus' Balanced Armor"). (Ref: "Uvirith's Legacy_README.txt") UL_AshArmor_DivineDomina.esp [ALL Uvirith's Legacy_.esp [ANY Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp Divine_domina_part_1.esp]] [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL_AshArmor_DivineDomina.esp ;;Ash Armor Plankye [Requires] "UL_AshArmor_Plankye.esp" will suit up the female version of Ash-Kosh with Plankye's female daedric cuirass. (Ref: "Uvirith's Legacy_README.txt") [ANY UL_AshArmor_Plankye.esp UL_AshArmor_Plangkye.esp] Uvirith's Legacy_.esp [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp UL_AshArmor_Plankye.esp UL_AshArmor_Plangkye.esp ;;UL_Upgrader_MWSE [Requires] "[UL_Upgrader_MWSE.esp is] an add-on that will let you stuff everything in the Bag of Holding for safe-keeping if you've already moved into your tower." It should only be used by people upgrading from "Uvirith's Legacy" 3.0 to 3.1 Ref: "UL_READMEFIRSTIMEANIT.txt") UL_Upgrader_MWSE.esp Uvirith's Legacy_.esp [Note] ! "[UL_Upgrader_MWSE.esp is] an add-on that will let you stuff everything in the Bag of Holding for safe-keeping if you've already moved into your tower." ! This add-on can be used to upgrade any version of Uvirith's Legacy 3.0 (and up) to newer versions. ! (Ref: "UL_READMEFIRSTIMEANIT.txt" and "UL_UPGRADER.txt") UL_Upgrader_MWSE.esp ;;Dragon32; Don't think this is really needed as there's everything in the updater addon is unique and doesn't overwrite the main UL mod [Order] Uvirith's Legacy_.esp UL_Upgrader_MWSE.esp ;;;;;;;;;;;;;;;; ;;Compatibility ;;;;;;;;;;;;;;;; ;; LGNPC Tel Uvirith ; Dragon32: See "Uvirith's Legacy_README.txt", refers to being compatible with v1.20 of "Less Generic NPCs (LGNPC) Tel Uvirith" ; Ref: "Uvirith's Legacy_README.txt" [Order] LGNPC_TelUvirith_v?_??.esp Uvirith's Legacy_.esp [Order] LGNPC_TelUvirith.esp Uvirith's Legacy_.esp [Conflict] You should use the standard "LGNPC Tel Uvirith" mod with Stuporstar's "Uvirith's Legacy" rather than the Uvirith Inside version of "LGNPC Tel Uvirith" (Ref: "Uvirith's Legacy_README.txt") Uvirith's Legacy_.esp LGNPC_TelUvirith_UI_v?_??.esp ;; Building Up Uvirith's Grave [Conflict] Stuporstar's "Uvirith's Legacy" and Acheron's "Building Up Uvirith's Grave" are not compatible as they both make changes to Tel Uvirith. Instead you should use Artimis Fowl the 3rd's "Building Up Uvirith's Legacy", that replaces the old "Building Up Uvirith's Grave" with a new "Uvirith's Legacy"-compatible one. Download Artimis Fowl the 3rd's "Building Up Uvirith's Legacy" from Morrowind Modding History - http://mw.modhistory.com/download-44-11851 (Ref: "Uvirith's Legacy_README.txt") Uvirith's Legacy_.esp Building Up Uvirith's Grave 1.1.esp ;; Uvirith Inside [Conflict] Stuporstar's "Uvirith's Legacy" is not compatible with The DopeHatMan's "Uvirith Inside", as it has been derived from that mod and does many of the same things. (Ref: "Uvirith's Legacy_README.txt") Uvirith's Legacy_.esp Uvirith Inside.esp ;;Necessities of Morrowind [Order] ; Ref: "Uvirith's Legacy_README.txt" Uvirith's Legacy_.esp NOM 3.0.esp ;;The Bathing Mod 2 ;;See also "Stinkers 2.0 to 3.0 Upgrade Patch [Stuporstar]" ; "Uvirith's Legacy_README.txt" - "Bathing Mod 2.0 compatible objects have been added to all bathing areas of the tower" ; So, load the mod that defines those objects before the mod that uses them. [Order] Stinkers.esp Uvirith's Legacy_.esp [Order] StinkersBE.esp Uvirith's Legacy_.esp ;;Vampire Embrace [Order] ; "Uvirith's Legacy_README.txt" - "The apprentice [and the tower staff are] fully VE compatible" ; So, load the mod that defines those objects before the mod that uses them. Vampire_Embrace.esp Uvirith's Legacy_.esp ;;Unique Finery (and other replacers for Aryon's gloves) ;;"If you prefer the look of Aryon's Dominator/Helper from other mods, load them after UL." ;;Dragon32: No Order rule for aesthetic choice like that ;;House of Mannequins [Note] "The wall partition in St. Delyns with the House of Mannequins banner will not be removed." (Ref: "Uvirith's Legacy_README.txt") [ALL Uvirith's Legacy_.esp House of Mannequins v1.0.esp] ;;Illuminated Order/Lichcraft ;;Dragon32: Uvirith's Legacy includes a Global "PCOrdLich" from Illuminated Order. Probably don't need these Order rules but... [Order] Uvirith's Legacy_.esp Illuminated Order v1.0.esp [Order] Uvirith's Legacy_.esp Illuminated Order v1.0 (IndyBank WC Compatible).esp [Order] Uvirith's Legacy_.esp Illuminated Order v1.0 (IndyBank Compatible).esp [Order] Uvirith's Legacy_.esp Illuminated Order v1.0 (IndyBank-BE Compatible-hill).esp [Order] Uvirith's Legacy_.esp Illuminated Order v1.0 (IndyBank-BE Compatible-river).esp ;;Books of Vvardenfell ;;Dragon32: 4 Books show differences in TESPCD, checking bk_bloat_cultivation shows UV sets SCRI as "BROctavo_Bloat", Books of Vvardenfell 2.4 as "BROctavo_new". ;; "Actually, Uvirith's Legacy should load after BoV." ;;Ref: http://forums.bethsoft.com/topic/1481668-rel-uviriths-legacy-32/?p=23266070 [Order] Books of Vvardenfell.esp Uvirith's Legacy_.esp ;;Tea Mod ;;Make sure you load the Tea Mod AFTER UL to get full functionality on all the teapots [Order] Uvirith's Legacy_.esp TeaMod_.esp ;;Get Fezzed ;;Dragon32: ARMO entries for fezzes in UL differ from those in Get Fezzed! (e.g. FEZ_ordinary_ar, MODL in UL is "FEZ\fez_gnd.nif" in GF is "FEZ\fez.nif"). ;;"The order of UL and Get Fezzed shouldn't matter though" [Order] Uvirith's Legacy_.esp Get Fezzed!.esp ;;Real Furniture [Conflict] "[Andoreth's "Real Furniture" mod adds its shop] right in St. Delyn's Waistworks, which is modified by UL too. With UL loaded, the door to [Andoreth's "Real Furniture"] shop is no longer accessible." (Ref: http://forums.bethsoft.com/topic/1481668-rel-uviriths-legacy-32/?p=23585678 ) Uvirith's Legacy_.esp RF - Furniture shop.esm ;;Shock Centuron Companion ;;Dragon32, verified by TESPCD: "If you have Uvirith's Legacy installed, the manual Baladas gives you also gains a new unique cover by Stuporstar!" ;;Ref: http://forums.bethsoft.com/topic/1490690-jasons-quintessential-telvanni-mod-list/?p=23398910 [Order] ShockCenturionCompanion_TB_V12.esp Uvirith's Legacy_.esp ;; Dragon32: rules removed in updates for beta versions: ;; ;; Asked StuporStar about the lack of this plugin. "UL_Obliv&LGNPC_Booksorter.esp" is for Ostar's ;; "Oblivion and LGNPC Books." That plugin's been removed from circulation due to problems in circulating Oblivion ;; content for Morrowind. So StuporStar removed the Booksorter addon with BETA1.09 of Uvirith's Legacy. ;; It *can* still be used, StuporStar's left the space designated for the LGNPC books unoccupied, so it will still ;; work. ;; Name of Ostar's mod "Oblivion and LGNPC Books", Oblivion_and_LGNPC_Books.esp ;; http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=1037470&view=findpost&p=15186646 ;; [Requires] ;; (Ref: "Uvirith's Legacy_beta_README.txt") ;; UL_Obliv&LGNPC_Booksorter.esp ;; Uvirith's Legacy_BETA1.09.esp ;; ;; [Order] ;; Uvirith's Legacy_ALPHA1.08.esp ;; UL_RoHT_Compatibility.esp ;; ;; Dragon32: Rules removed in update to v2.0: ;; ;; [Note] ;; Uvirith's Legacy Beta 1.10 is missing meshes in the main archive. Uvirith'sLegacy_HotFix.rar is available for download from the Uvirith's Legacy entry at PES, and contains these missing files. This archive is continually updated as bug reports come in. ;; http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5997 ;; Uvirith's Legacy_ALPHA1.10.esp ;; ;; [Note] ;; ! This RoHT compatibility patch is no longer needed with beta 1.09 of "Uvirith's Legacy". A new version of the patch is available for beta 1.10 of "Uvirith's Legacy" and should be used instead. ;; ! (Ref: "Uvirith's Legacy_beta_README.txt") ;; [ALL UL_RoHT_Compatibility.esp ;; [ANY Uvirith's Legacy_BETA1.10.esp ;; Uvirith's Legacy_BETA1.09.esp]] ;; ;;Dragon32: Rules removed in update to 3.1 ;; ;; [Order] ;; ; Ref: "Uvirith's Legacy_README.txt" ;; Uvirith's Legacy_Final_2.0.esp ;; NOM 2.13.esp ;; UL_NoM2.13_backwardscompat.esp ;; ;; [Requires] ;; "Uvirith's Legacy" includes resources from Taddeus' "Necessities of Morrowind" v3.0, the 'UL_NoM2.13_backwardscompat.esp' compatibility patch adds the old "Necessities of Morrowind" scripts to these new "Necessities of Morrowind" resources. ;; (Ref: "Uvirith's Legacy_README.txt") ;; UL_NoM2.13_backwardscompat.esp ;; [ALL NOM 2.13.esp ;; Uvirith's Legacy_Final_2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Uvirith Outpost [Akura] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 87603 Uvirith Outpost v1.6.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Uvirith Unleashed [Grumblepunk] [Note] If you are running ThaEgbird's "Uvirith's Vault" with Grumblepunk's "Uvirith Unleashed" you may need to delete the boulders in the basement, opposite the female Dunmer body, for access. (Ref: UU v1.2 ReadMe.txt) [ALL Uvirith Unleashed v1.2.esp uvirithvaultv10.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @MPP (Morrowind Patch Project) [TES Morrowind Community, ThePal, Baldurdash, and quorn] [Conflict] Version 1.2.2b of the Unofficial Morrowind Patch should only be run by people who do not have the expansions. Since you have Tribunal and Bloodmoon it is highly recommended that you upgrade to the MPP. There are a number of versions available: 1.6.6 beta - The latest beta version from quorn. Fixes most of the outstanding issues from his earlier betas. - This is the recommended version. - http://www.theassimilationlab.com/forums/files/file/1050-previous-patches-unofficial-morrowind-patch/ 1.6.5d - A beta version, by quorn, released to fix the bugs reported in his 1.6.5b beta release. - http://www.theassimilationlab.com/forums/files/file/1050-previous-patches-unofficial-morrowind-patch/ 1.6.5b BTB edit - A slightly edited version of quorn's 1.6.5b beta release. It removes several bugs from the 1.6.5b beta release. - http://btb2.free.fr/morrowind.html 1.6.5b beta - A beta version, by quorn, released to fix the bugs reported in his 1.6.4 release. - http://mw.modhistory.com/download-84-7127 1.6.4 - The last official, non-beta release by quorn. Enhances Thepal's original patch (1.6.3b) fixing more unaddressed bugs. - http://mw.modhistory.com/download-50-7319 (Ref: http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project ) Morrowind Patch v1.2.2.esm [ALL Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;; ;;General notes section ;;;;;;;;;;;;;;;;;;;;;;; [Conflict] Only use one version of the Unofficial Morrowind Patch (UMP) or Morrowind Patch Project (MPP). Morrowind Patch v1.2.2.esm Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm Morrowind Patch v1.6.4.esm Morrowind Patch v1.6.5-BETA.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm Morrowind Patch v1.6.5d_beta.esm Morrowind Patch v1.6.6_beta.esm Morrowind Rebirth - Morrowind Patch *.esm [Note] ! You have an older version of the MPP (Morrowind Patch Project) installed. ! There are a number of versions available: ! 1.6.6 beta - The latest beta version from quorn. Fixes most of the outstanding issues from his earlier betas. ! - This is the recommended version. ! - http://www.theassimilationlab.com/forums/files/file/1050-previous-patches-unofficial-morrowind-patch/ ! 1.6.5d - A beta version, by quorn, released to fix the bugs reported in his 1.6.5b beta release. ! - http://www.theassimilationlab.com/forums/files/file/1050-previous-patches-unofficial-morrowind-patch/ ! 1.6.5 beta-BTB edit - A slightly edited version of quorn's 1.6.5 beta release. It removes several bugs from the 1.6.5 beta release. ! - This is the recommended version. ! - http://btb2.free.fr/morrowind.html ! 1.6.5 beta - A beta version, by quorn, released to fix the bugs reported in his 1.6.4 release. ! - http://mw.modhistory.com/download-84-7127 ! 1.6.4 - The last official non-beta release by quorn. Enhances Thepal's original patch (1.6.3b) fixing more unaddressed bugs. ! - http://mw.modhistory.com/download-50-7319 ! (Ref: http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project ) Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm [Note] ! From version 1.6.4 the MPP (Morrowind Patch Project) contains the "Morrowind Text Patch" by Kevin Dorner, with the exception of the corrections to books it makes. ! (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=924590&view=findpost&p=13409684 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] Text Patch for Morrowind with Tribunal & Bloodmoon.esp [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] ;;Dragon32: checked both "Morrowind Patch v1.6.5d_beta.esm" and "Morrowind Patch v1.6.6_beta.esm" they've fixed this. [Note] !! MPP (Morrowind Patch Project) versions 1.6.4, 1.6.5b Beta and BTB's edited version of 1.6.5b Beta, unintentionally edit the "Hair Shirt of St. Aralor" setting its enchantment to "hair shirt" rather than the vanilla game's "hair shirt ", note the trailing space. !! When coupled with a TESTool-generated Merged Objects file this can lead to errors in game: !! Unable to locate Enchanting "hair shirt " !! This error is fixed in later versions of the Morrowind Patch Project. !! (Ref: http://forums.bethsoft.com/topic/1305729-mod-recommendations-for-new-players/page-3#entry23136256 ) [ALL [ANY Morrowind Patch v1.6.4.esm Morrowind Patch 1.6.5 Beta (BTB Edit).esm Morrowind Patch v1.6.5-BETA.esm] Merged_Objects.esp] ;;;;;;;;;;;;;;;;;;;;;;; ;;Previously included plugins ;;;;;;;;;;;;;;;;;;;;;;; [Conflict] Since release 1.6.4, the MPP no longer needs or provides these patch files. You should remove them. [ANY UUMPP LGNPC Andus Tradehouse fix.esp UUMPP LGNPC wild nix hounds fix.esp UUMPP Bloated Morrowind removal patch.esp UUMPP Bloated Morrowind Patch v1.6.4.esp] [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] [Note] ! The optional "UUMPP Ascended Sleeper Sounds Patch" has been removed from the MPP project. It is replaced by quorn's "AscendedSleeperSFX". ! Download it from Morrowind Modding History: http://mw.modhistory.com/download-72-6205 UUMPP Ascended Sleeper Sounds Patch v1.6.4.esp [Conflict] The optional "UUMPP Ascended Sleeper Sounds Patch" has been removed from the MPP project. It is replaced by quorn's "AscendedSleeperSFX". You should only run one plugin. AscendedSleeperSFX.esp UUMPP Ascended Sleeper Sounds Patch v1.6.4.esp [Note] ! The optional "UUMPP Steel Broadsword Patch v1.6.4.esp" has been removed from the MPP project. It is replaced by quorn's "Steel Broadsword Fix". ! Download it from Morrowind Modding History: http://mw.modhistory.com/download-45-6175 UUMPP Steel Broadsword Patch v1.6.4.esp [Conflict] The optional "UUMPP Steel Broadsword Patch v1.6.4.esp" has been removed from the MPP project. It is replaced by quorn's "Steel Broadsword Fix". You should only run one plugin. Steel Broadsword Fix BM.esp UUMPP Steel Broadsword Patch v1.6.4.esp ;;;;;;;;;;;;;;;;;;;;;;; ;;Basic load order rules ;;;;;;;;;;;;;;;;;;;;;;; [Order] Morrowind.esm Tribunal.esm Bloodmoon.esm Morrowind Patch *.esm [Order] Morrowind.esm Tribunal.esm Bloodmoon.esm Morrowind Rebirth - Morrowind Patch *.esm ;;;;;;;;;;;;;;;;;;;;;;; ;;Master list of superseded plugins ;;;;;;;;;;;;;;;;;;;;;;; [Note] ! All of these plugins are either included in, or the problems they address are also addressed by the latest Morrowind Patch Project. It is recommended that you replace them with the MPP: ! There are a number of versions available: ! 1.6.6 beta - The latest beta version from quorn. Fixes most of the outstanding issues from his earlier betas. ! - This is the recommended version. ! - http://www.theassimilationlab.com/forums/files/file/1050-previous-patches-unofficial-morrowind-patch/ ! 1.6.5d - A beta version, by quorn, released to fix the bugs reported in his 1.6.5b beta release. ! - http://www.theassimilationlab.com/forums/files/file/1050-previous-patches-unofficial-morrowind-patch/ ! 1.6.5 beta-BTB edit - A slightly edited version of quorn's 1.6.5 beta release. It removes several bugs from the 1.6.5 beta release. ! - This is the recommended version. ! - http://btb2.free.fr/morrowind.html ! 1.6.5 beta - A beta version, by quorn, released to fix the bugs reported in the 1.6.4 release. ! - http://mw.modhistory.com/download-84-7127 ! 1.6.4 - The last official release by quorn. Enhances Thepal's original patch (1.6.3b) with more unaddressed bug fixes. ! - http://mw.modhistory.com/download-50-7319 ! (Ref: http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project ) [ALL [ANY ARJAN_PillowQuest_Fix.esp ARJAN_VampireFly_Fix.esp acsEbonyGreaves.esp Almalexia_undialog.esp ArchMage_Fix_0604.esp Ash Ghoul Hearts.esp Bal Molagmer Fix.esp BloodmoonAmmoFix.esp BloodmoonQuickFixes-LD.esp bm_wolf_greaves_fix.esp BM-Armor-FIX.esp BM-Fixes.esp BMFemArmorFix.esp Book Placement Fix - Bloodmoon.esp Book Placement Fix - Morrowind.esp Book Placement Fix - Tribunal.esp BouyantClassFix.esp Brittlewind Fix.esp BrittlewindFixed.esp cattle_fix.esp Cjad's Templar Pauldron Fix.esp Clean Devil_Tanto_Bug_Fix.esp Clean Templar Pauldron Fix.esp Clean_Templar_Pauldron_Fix_v11.esp Colony Spriggan Fix.esp corpusbugfix.esp Correct Spell Sounds.esp Crusader Class Fix.esp daedricsanctuaryfix.ESP Dome of Serlyn fix.esp DrenFactionTweaks.esp Ebonheart Warehouse Fix.esp Ebony Armor Fixes.esp ExcuseMe.esp Factor_fix.esp fast_eddie_fix.esp Female Ice Gauntlet Fix.esp fix_false_incarnate.esp fixdialog-bmeec-stockcertificate-notrib.esp fixedkings.esp Ghostgate_Shrine_fix.esp Glass arrow fix.esp Gnisis Gaurd Fix.esp HasphatsBooks.esp heartwood.esp Illy's Solsteim Rumour Fix.esp Khajiit Greeting Fix.ESP lfx_edwinna_book.esp lfx_nerevarine_greetings.esp lfx_rare_heartwood.esp lfx_rare_holly.esp lfx_rare_hornlily.esp lfx_rare_ingredients-uniques.esp lfx_rare_ingredients.esp lfx_rare_merged-uniques.esp lfx_rare_merged.esp lfx_tenpace_tribunal.esp Lurios_BugFixs.esp Master Trainer Fix v.01.esp milyn_faram_fix_0529.esp Nerevarine Greeting tweaks.esp NoLore Solstheim.esp Nolore_Fixes.esp Pelagiad Fix.esp Pieces of the Blade Fix.esp Quest Fix.esp Questfix-1.2.esp Ralen_Hlaalo_reward_fix.esp Ring Texture Fix.esp SadriHiddenPlayerFix.esp Sadrith_Haunting_Fix_0530.esp SecretMasterFix.esp shakti_secret_masters_fix.esp shvBugFix01.esp shvBugFix02.esp Snow Bear boot fix.esp Solstien_undialog.esp St Llothis Fix.esp Tel_Fyr_Amulet_Fix.esp Telvanni Guard Fix.esp Telvanni Quest fix v.1.0.esp Telvanni_Archmagister_Fix.esp Tenpacebootsfix.esp TreboniusAntabolisFix_0606.esp Tribunal Crimson Plague tweaker.esp TribunalQuestFix.esp Tribunal - Realistic Ingredient Weights.esp TT Compassion Quest Fix.ESP UupseFix.esp vampfix.esp vampirequestrepair.esp word_use_fix.esp Writ Bug Fix.esp] [NOT [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm]]] ;;;;;;;;;;;;;;;;;;;;;;; ;;Superseded patch mods ;;;;;;;;;;;;;;;;;;;;;;; [Conflict] The MPP obsoletes Ebony Greaves (TommyKhajiit). This fix has been superseded by Sapphron's Ebony Armor Fixes v1.1 that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] acsEbonyGreaves.esp [Conflict] The MPP also fixes the problem with Trebonius challenging you when you are only a wizard, so the ArchMage_Fix_0604.esp is obsolete. (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=122 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] ArchMage_Fix_0604.esp [Conflict] The MPP obsoletes "ARJAN_PillowQuest_Fix.esp" (Arjan Wardekker) This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] ARJAN_PillowQuest_Fix.esp [Conflict] The MPP obsoletes "ARJAN_VampireFly_Fix.esp" (Arjan Wardekker) This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP, just like the "Vampire Levitation Fix" (Kal Choedan). [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] ARJAN_VampireFly_Fix.esp [Conflict] The MPP obsoletes "Ash Ghoul Hearts" by Denina. Both plugins modify the Ash Ghouls so ghoul hearts are randomly dropped. [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Ash Ghoul Hearts.esp [Conflict] The MPP obsoletes Bal Molagmer Quests (HappyHannah). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Bal Molagmer Fix.esp [Conflict] "BM-Fixes.esp" includes two fixes addressed by the Morrowind Patch Project: restricting which NPCs have the "Solstheim" dialogue topic and fixing the skills of Sjoring Hard-heart. (Ref: havish.txt) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] BM-Fixes.esp [Conflict] The MPP contains Daleth's Book Placement Fix [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] [ANY Book Placement Fix - Bloodmoon.esp Book Placement Fix - Morrowind.esp Book Placement Fix - Tribunal.esp] [Conflict] The MPP obsoletes Buoyant Class Fix (Shiva7663). This fix has been superseded by Shiva7663's Bugfix01 that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] BouyantClassFix.esp [Conflict] The MPP obsoletes Brittlewind Fix [Michael Damon, aka Launcelot]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] BrittlewindFixed.esp [Conflict] The MPP obsoletes Correct Spell Sounds (Zener). (Ref: Dragon32. I checked the alterations Correct Spell Sounds made against those made by MPP. The MPP makes a better fist of it as it changed Demoralize Humanoid to Illusion, Correct Spell Sounds missed that change). [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Correct Spell Sounds.esp [Conflict] The MPP obsoletes Cjad's Templar Pauldron Fix. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Cjad's Templar Pauldron Fix.esp [Conflict] The MPP obsoletes Sliver's Devil Tanto Fix (Sliver). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Clean Devil_Tanto_Bug_Fix.esp [Conflict] The MPP obsoletes Colony Spriggan Fix (Falnor). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Colony Spriggan Fix.esp [Note] ! The MPP does something similar to Daedric Sanctuary Fix [gaddgadd]. ! Using gaddgadd's Daedric Sanctuary Fix means you can use the Daedric Sanctuary amulets an infinite number of times. This is contrary to Bethesda's obvious intentions despite their flawed implementation. ! (Ref: http://forums.nexusmods.com/index.php?/topic/661754-daedric-sanctuary-fix/?p=24982719 and http://www.uesp.net/wiki/Morrowind:Magas_Volar#Notes ) [ALL [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] daedricsanctuaryfix.ESP] [Conflict] The MPP fixes the fog density parameter in the cell "Sotha Sil, Dome of Serlyn", so you don't also need the plugin "Dome of Serlyn fix.esp". [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Dome of Serlyn fix.esp [Conflict] The MPP obsoletes Dren Plantation Faction Tweak (Shiva7663). This fix has been superseded by Shiva7663's Bugfix01 that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] DrenFactionTweaks.esp [Conflict] The MPP obsoletes Fast Eddie Fix (Shiva7663). This fix has been superseded by Shiva7663's Bugfix01 that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] fast_eddie_fix.esp [Conflict] The MPP obsoletes Female Ice Gauntlet Fix (Lee Matthias). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Female Ice Gauntlet Fix.esp ; Dragon32 - from here: http://nightmare2013.brashendeavors.net/ [Conflict] The MPP obsoletes Bloodmoon EEC Stock Certificate fix (Nightmare2013). (Ref: Morrowind_Patch_v1.6.4\Patch Documentation\Bug Fixes.txt) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] fixdialog-bmeec-stockcertificate-notrib.esp [Conflict] The MPP obsoletes King's Oath Fix (Paktu). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: MPP-BETA-165 2.zip\Patch Documentation\Object Changes.txt ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] fixedkings.esp [Conflict] The MPP obsoletes False Incarnate Fix (Ciante). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] fix_false_incarnate.esp [Conflict] The MPP obsoletes Glass Arrow Fix (GlassBoy). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Glass arrow fix.esp [Conflict] The MPP obsoletes Gnisis Guard Fix (Puma Man). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Gnisis Gaurd Fix.esp [Conflict] The MPP obsoletes "Heartwood" by Midgetalien. Both plugins modify the Spriggans so that the Heartwood ingredient is dropped. [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] heartwood.esp [Note] ! The MPP does something similar to Illy's Solsteim Rumour Fix [Illuminiel]. ! However, Illuminiel's "Solstheim Rumour Fix" integrates the topic into Morrowind better and should be used if preferred. [ALL [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Illy's Solsteim Rumour Fix.esp] [Conflict] The MPP obsoletes "Khajiit Greeting Fix" (Salaa) This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: http://forums.nexusmods.com/index.php?/topic/2429529-khajiit-greeting-fix/?p=23743974 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Khajiit Greeting Fix.ESP [Conflict] The MPP obsoletes Edwinna Elbert's Book (Alphax). (Ref: Morrowind_Patch_v1.6.4\Patch Documentation\Bug Fixes.txt) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] lfx_edwinna_book.esp [Conflict] "lfx_nerevarine_greetings.esp" and "ExcuseMe.esp" both try to solve the problem of too many "Excuse me, Nerevarine" greetings. The MPP has also addressed this by filtering that dialogue better. It is recommended you use the MPP instead. [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] [ANY lfx_nerevarine_greetings.esp ExcuseMe.esp] [Conflict] The MPP obsoletes "Wild Rare Ingredients v1.00" by Alphax. [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] lfx_rare_merged-uniques.esp [Conflict] The MPP obsoletes "Wild Rare Ingredients v1.00" by Alphax.. [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] lfx_rare_ingredients-uniques.esp [Conflict] The MPP contains AlphaX's Ten Pace Boot Fix (lfx_tenpace_tribunal) and also obsoletes Tenpacebootsfix by 'DIE CLIFFRACER DIE DIE' [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] [ANY lfx_tenpace_tribunal.esp Tenpacebootsfix.esp] [Conflict] "[Lurios' "BugFixes"] is obsolete and is almost completely incorporated into and superseded by Thepal's Unofficial Patch v1.6.3b [that in turn has been superseded by the MPP]. There are only a relative few additional tweaks and changes it makes that are not included in Thepal's patch, and most of them are either (1) dialogue additions for a fair number of NPCs to to reflect the completion of the Main Quest; (2) "fixes" of more discretionary or nonessential nature, such as the addition of a messagebox to the daedra in Mount Kand informing the player that, if she has killed them, it is okay and they will respawn; and (3) fixes that are of questionable merit." (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1768 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Lurios_BugFixs.esp [Conflict] The MPP obsoletes Master Trainers Fix (HitokiriOTD). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Master Trainer Fix v.01.esp [Conflict] The MPP obsoletes Master Aryon Fix (Robin). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] milyn_faram_fix_0529.esp [Conflict] "Nerevarine Greeting tweaks.esp" contains Evil GMSTs and is obsoleted by the MPP 1.64 or greater. You should use just the MPP instead. (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Nerevarine Greeting tweaks.esp [Conflict] The MPP obsoletes JOG's "Nolore_Fixes.esp". The MPP adds NoLore to the same unfiltered "Almalexia", "Solstheim" and "Latest Rumors" topics. (Ref: "Booty.txt") [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Nolore_Fixes.esp [Conflict] The MPP obsoletes Quest Fix (emerald avatar). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Quest Fix.esp [Conflict] The MPP also fixes all the same bugs as Questfix-1.2.esp. (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1123 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Questfix-1.2.esp [Conflict] The MPP (1.6.3 and above) includes Ring Texture Fix (Ref: "Morrowind patch changes.htm") [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Ring Texture Fix.esp [Conflict] The MPP obsoletes Golena Sadri Hidden Player Fix (Emprint). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] SadriHiddenPlayerFix.esp [Conflict] The MPP obsoletes Sadrith Haunting Fix (Robink). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Sadrith_Haunting_Fix_0530.esp [Conflict] The MPP also fixes the problem with the Medium Armor Master Trainer. So the MPP makes "SecretMasterFix.esp" obsolete. (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=130 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] SecretMasterFix.esp [Conflict] The MPP obsoletes Shakti's Secret Masters Fix v1.1c (Shakti). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] shakti_secret_masters_fix.esp [Conflict] Using the MPP and Ascended Sleeper SFX together invalidates the need for Warlord Jim's Creature Sound Fix plugin. (Ref: "Sound Fix readme.txt", "UUMPP-full-readme.txt", "AscendedSleeperSFX.txt") [ALL [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] AscendedSleeperSFX.esp] soundfix.esp [Conflict] The MPP also fixes the problem with advancement to Telvanni magister. (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=157 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Telvanni_Archmagister_Fix.esp [Conflict] The MPP obsoletes God 2.0's Telvanni Quest-Fix (God 2.0). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Telvanni Quest fix v.1.0.esp [Conflict] The MPP obsoletes Tel Fyr Amulet Fix v1.0 Final (Zobator). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] Tel_Fyr_Amulet_Fix.esp [Conflict] The MPP obsoletes Trebonius-Antabolis Fix (FatherFrost). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] TreboniusAntabolisFix_0606.esp [Conflict] The MPP obsoletes Tribunal Crimson Plague Quest Tweaker v0.01 (Max a.k.a. ~NOBODY~). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=946462&view=findpost&p=13837411 [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Tribunal Crimson Plague tweaker.esp [Conflict] The MPP obsoletes Tribunal - Realistic Ingredient Weights (MadPauly). (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=946462&view=findpost&p=13837411 [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Tribunal - Realistic Ingredient Weights.esp [Conflict] The MPP obsoletes "Tribunal Temple Compassion Quest Fix" (Salaa) The map marking of Ald Velothi is unique to this mod but the Maelkashishi fix was included in 1.6.4 of the MPP. (Ref: http://forums.nexusmods.com/index.php?/topic/2429559-tribunal-temple-compassion-quest-fix/?p=23743709 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] TT Compassion Quest Fix.ESP [Conflict] The MPP obsoletes Vampire Levitation Fix (Kal Choedan). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] vampfix.esp [Conflict] The MPP obsoletes the "vampirequestrepair.esp" (Ref: Gluby's comment @ http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3404 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] vampirequestrepair.esp [Conflict] The MPP obsoletes Word Use Fix (PCC a.k.a. Blockhead). This fix was superseded by Thepal's Unofficial Morrowind Patch v1.6.3b that in turn has been superseded by the MPP. (Ref: Gluby's Comprehensive Catalog and Guide to Bugfixes for Morrowind http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=0 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT Morrowind Patch v1.6.2.esm]] word_use_fix.esp [Conflict] The MPP obsoletes the "Writ Bug Fix". (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=970900&pid=14090164&st=20&#entry14090164 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Writ Bug Fix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; START MPP Conflicts reported by "abyssmal terror", Oct 2 2008, here: ;; http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [Conflict] The MPP does something similar to Almalexia Undialog [SeekerVI]. "abyssmal terror" reports: the MPP adds nolore to the unfiltered topics, Almalexia Undialog filters those dialog to temple members, so it's removed from more NPCs. Use the Almalexia Undialog to get rid of the tribunal almalexia dialog from most NPCs. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Almalexia_undialog.esp [Conflict] The MPP obsoletes Bloodmoon Ammo Fix v1.0609 [Srikandi]. "abyssmal terror" reports: both fixes the single counts of ammo, but in different ways. Srikandi adds more ammo in general in varying stacks, while the MPP adds less ammo in general, but in stacks of 20 like in the rest of containers. both modify the same lists, and Srikandi's fix can be used over the MPP. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] BloodmoonAmmoFix.esp [Conflict] The MPP obsoletes BM Armor Fix v1.0 [Misty Moon]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] BM-Armor-FIX.esp [Conflict] The MPP obsoletes Bloodmoon Female Armor Fix v0.3 [The Other Felix]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] BMFemArmorFix.esp [Conflict] The MPP obsoletes BM Wolf Greaves Fix [Aedroth]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] bm_wolf_greaves_fix.esp [Conflict] The MPP obsoletes Brittlewind Fix [64057]. ("Brittlewind Fix.esp" is also distributed in "Galsiahs Character Development"). (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Brittlewind Fix.esp [Conflict] The MPP obsoletes Cattle Fix [ps33/Peter]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] cattle_fix.esp [Conflict] The MPP obsoletes Corprus Bugfix [Inki]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] corpusbugfix.esp [Conflict] The MPP obsoletes Ebony Armor Fixes v1.1 [Sapphron]. "abyssmal terror" reports: both replace the same meshes, but have different textures for the groin piece. the MPP one matches the ground greaves. user preference for the groin mesh (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Ebony Armor Fixes.esp [Conflict] The MPP obsoletes Eisenfaust's "Crusader Class Fix.esp". (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Crusader Class Fix.esp [Conflict] The MPP obsoletes Eisenfaust's "Ebonheart Warehouse Fix.esp". (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Ebonheart Warehouse Fix.esp [Conflict] The MPP obsoletes Factor Fix v1.0 [Mithrim]. "abyssmal terror" reports: the MPP sort of fixes it, but doesn't have an activator that corrects the rank if you already are the factor of the EEC before the fix. Use this one if you are already the factor of the EEC in Bloodmoon. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Factor_fix.esp [Conflict] The MPP obsoletes Hasphat's Books v1.0 [Monica21]. "abyssmal terror" reports: the MPP changes hasphat's note, it says the books can be found in vivec, which they are placed in the secret library. This mod adds them to the bookseller in Balmora. there's no issues using both, except the note no longer mentions the bookseller. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] HasphatsBooks.esp [Conflict] The MPP obsoletes Wild Rare Ingredients v1.00 [Alphax]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] lfx_rare_heartwood.esp [Conflict] The MPP obsoletes Wild Rare Ingredients v1.00 [Alphax]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] lfx_rare_holly.esp [Conflict] The MPP obsoletes Wild Rare Ingredients v1.00 [Alphax]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] lfx_rare_hornlily.esp [Conflict] The MPP obsoletes Wild Rare Ingredients v1.00 [Alphax]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] lfx_rare_ingredients.esp [Conflict] The MPP obsoletes Wild Rare Ingredients v1.00 [Alphax]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] lfx_rare_merged.esp [Conflict] The MPP obsoletes NoLore Solstheim [Adam] (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] NoLore Solstheim.esp [Conflict] The MPP obsoletes "Pelagiad Fix.esp" from MiniMods Collection [ManaUser]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Pelagiad Fix.esp [Conflict] The MPP obsoletes Eisenfaust's "Pieces of the Blade Fix.esp". (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Pieces of the Blade Fix.esp [Conflict] The MPP obsoletes Ralen Hlaalo Quest Reward Fix [Stephane Geney]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Ralen_Hlaalo_reward_fix.esp [Conflict] The MPP obsoletes BugFix01 [shiva7663]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] shvBugFix01.esp [Conflict] The MPP obsoletes BugFix02 [shiva7663]. "abyssmal terror" reports: mostly the same, though there's a few differences, like with the light spell, and elemental shields, so it looks like user preference here. the other fixes are the same. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] shvBugFix02.esp [Conflict] The MPP obsoletes Snow Bear Boot Fix [Corrodedsoul]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Snow Bear boot fix.esp [Note] ! The MPP does something similar to Solstheim Undialog [SeekerVI]. ! "abyssmal terror" reports: Solstheim Undialog integrates the topic into morrowind better, and should be used if preferred. ! (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Solstien_undialog.esp] [Conflict] The MPP obsoletes Eisenfaust's "St Llothis Fix.esp" (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] St Llothis Fix.esp [Conflict] The MPP obsoletes Eisenfaust's "Telvanni Guard Fix.esp". "abyssmal terror" reports that the MPP fix is a little different, so which one you use is a matter of preference. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] Telvanni Guard Fix.esp [Conflict] The MPP obsoletes Templar Pauldrons Fix [Counciler]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] [ANY Clean_Templar_Pauldron_Fix_v11.esp Clean Templar Pauldron Fix.esp] ;and the earlier version too [Conflict] The MPP obsoletes Tribunal Quest Fix v1.0 [Enmesharra]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] TribunalQuestFix.esp [Conflict] The MPP obsoletes Uupse Fyr Bug Fix [Wormlore]. (Ref: http://www.bethsoft.com/bgsforums/index.php?showtopic=794715&st=80&p=12924494&;entry12924494 ) [ALL [ANY Morrowind Patch *.esm Morrowind Rebirth - Morrowind Patch *.esm] [NOT [ANY Morrowind Patch v1.6.2.esm Morrowind Patch v1.6.3.esm Morrowind Patch v1.6.4 (WIP).esm]]] UupseFix.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; END MPP Conflicts reported by "abyssmal terror" ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; End of MPP section ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vacant Telvanni Manor [Aquatakat] [Conflict] Use "A Portcullis for Wolverine Hall (v1.0) [VTM].esp" to fix a landscape problem when using "Vacant Telvanni Manor" with the normal version of "A Portcullis for Wolverine Hall (v1.0)" by Nonsuch (Ref: A_Portcullis_for_Wolverine_Hall_v10.zip\Extras\Fix for 'Vacant Telvanni Manor' Readme.txt) Vacant Telvanni Manor.esp A Portcullis for Wolverine Hall (v1.0).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vader Mod [freddyk/Wozee] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 14522 Vader.esp] ;; expdep [Requires] Uses Tribunal function: setdelete. Vader.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Valduryon - Your own Velothi tower [Ciriuz] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 103646 velotower.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vality's AI for Vurt's AI [knots] [Conflict] "[Vality's AI for Vurt's AI.esp is a] modified version of Vality7's Ascadian Isles .esp, specifically for use with Vurt's Ascadian Isles tree overhaul" You should not use Vality's original plugin with Knots' "Vality's AI for Vurt's AI.esp" (Ref: "Vality's AI for Vurt's AI.zip\README.txt") [ANY Vality's Ascadian Isles Addon.esp Vality's Ascadian Isles Addon (Texture Fix Edit).esp] Vality's AI for Vurt's AI.esp ;;Dragon32 - Order rules adapted from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]" ;; This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER): ;; - Unused well of Pelagiad (jman0war) [Order] Vality's AI for Vurt's AI.esp Well.esp ;; - Suran Extended (Princess Stomper) [Order] Vality's AI for Vurt's AI.esp Clean Suran Extended.esp Suran Extended Family.esp ;; - Suran Archery Tradehouse (WizBang) [Order] Vality's AI for Vurt's AI.esp Suran Archery Store_v3.0.esp Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended ;; - Ascadian Rose Cottage (Korana) [Order] Vality's AI for Vurt's AI.esp Ascadian_Rose_Cottage_ver1.0.esp ;; - Provincial Bath Shoppe (Korana) [Order] Vality's AI for Vurt's AI.esp Provincial_Bath _Shoppe_v1.esp ;;Stinkers 1.71 [Order] Vality's AI for Vurt's AI.esp Provincial_Bath _Shoppe_for_Stinkers.esp ;;Stinkers 2.0 [Order] Vality's AI for Vurt's AI.esp Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp ;;Stinkers v3 [Order] Vality's AI for Vurt's AI.esp Stinkers PBS for v3.esp ;; - LGNPC Pelagiad (LGNPC team) [Order] Vality's AI for Vurt's AI.esp LGNPC_Pelagiad.esp LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman] ;;Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended. [Order] Vality's AI for Vurt's AI.esp New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp Suran Archery Store_v3.0 NSE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vality's Ascadian Isles Addon [Vality] [Note] "Vality's [...] Ascadian Isles plugin [...] overwrite the landscape fixes made by Slartibartfast's Texture Fix mod, thus reintroducing ugly seams on the ground." "[BTB has released an edited version] that remove the landscape edits (which are so minor that I didn't even notice them when they were gone) while leaving the cell edits (which actually add the trees)." Download the edited version of "Vality's Ascadian Isles Addon" from BTB's site - http://btb2.free.fr/morrowind.html (Ref: "Readme - Texture Fix Edit.txt") [ALL Vality's Ascadian Isles Addon.esp Texture Fix .esm] ;;Dragon32: Ordering rules stolen from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]" ;; This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER): ;; - Unused well of Pelagiad (jman0war) [Order] Vality's Ascadian Isles Addon.esp Well.esp ;; - Suran Extended (Princess Stomper) [Order] Vality's Ascadian Isles Addon.esp Clean Suran Extended.esp Suran Extended Family.esp ;; - Suran Archery Tradehouse (WizBang) [Order] Vality's Ascadian Isles Addon.esp Suran Archery Store_v3.0.esp Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended ;; - Ascadian Rose Cottage (Korana) [Order] Vality's Ascadian Isles Addon.esp Ascadian_Rose_Cottage_ver1.0.esp ;; - Provincial Bath Shoppe (Korana) [Order] Vality's Ascadian Isles Addon.esp Provincial_Bath _Shoppe_v1.esp ;;Stinkers 1.71 [Order] Vality's Ascadian Isles Addon.esp Provincial_Bath _Shoppe_for_Stinkers.esp ;;Stinkers 2.0 [Order] Vality's Ascadian Isles Addon.esp Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp ;;Stinkers v3 [Order] Vality's Ascadian Isles Addon.esp Stinkers PBS for v3.esp ;; - LGNPC Pelagiad (LGNPC team) [Order] Vality's Ascadian Isles Addon.esp LGNPC_Pelagiad.esp LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman] ;;Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended. [Order] Vality's Ascadian Isles Addon.esp New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp Suran Archery Store_v3.0 NSE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vality's Balmora Addon [Vality] [Note] !! "[Vality's "Balmora Addon"] is an addon to ["Vality's Bitter Coast Tree Replacer & Bitter Coast Addon"]" !! Whilst you do not have to have the plugin from "Vality's Bitter Coast Tree Replacer & Bitter Coast Addon" loaded you need to have the meshes and textures installed. !! (Ref: "Vality's Balmora Mod.txt" and http://forums.bethsoft.com/topic/1513057-relz-morrowind-overhaul-sounds-graphics-30-thread-6/?p=23900746 ) [ALL Vality's Balmora Addon.esp [NOT Vality's Bitter Coast Addon.esp]] ;;Dragon32: Landscape confict in TESPCD, logical to load the addon after the main plugin [Order] Vality's Bitter Coast Addon.esp Vality's Balmora Addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vality's BC for Vurt's BC [Knots] [Conflict] "["Vality's BC for Vurt's BC" is a] modified version of Vality7's Bitter Coast addon and Balmora addon." You should not use Vality's original plugins with Knots' "Vality's BC for Vurt's BC" (Ref: "Vality's BC for Vurt's BC.7z\README.txt") [ANY Vality's Balmora for Vurt's BC.esp Vality's BC for Vurt's BC.esp] [ANY Vality's Balmora Addon.esp Vality's Bitter Coast Addon.esp Vality's Bitter Coast Addon (Texture Fix Edit).esp] [Conflict] Lucien Fairfax's "Atmospheric Balmora" conflicts with Vality's "Balmora Addon." So, it will also conflict with Knots' modified version of Vality's plugin. (Ref: Atmospheric Balmora for VBA.RAR\readme.txt) Clean Atmospheric Balmora.ESP Vality's Balmora for Vurt's BC.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vality's Bitter Coast and Ascadian Isles - Texture Fix Edit [BTB] [Conflict] "Use these plugin(s) instead of the original plugin(s)" (Ref: "Readme - Texture Fix Edit.txt") Vality's Ascadian Isles Addon.esp Vality's Ascadian Isles Addon (Texture Fix Edit).esp [Conflict] "Use these plugin(s) instead of the original plugin(s)" (Ref: "Readme - Texture Fix Edit.txt") Vality's Bitter Coast Addon.esp Vality's Bitter Coast Addon (Texture Fix Edit).esp ;;Dragon32: Ordering rules stolen from "Marriage of Vality's Ascadian Isles mod with Vurt's trees [Macready]" ;; This mod coexists peacefully with the following Ascadian Isles mods (so long as my .esp is dated EARLIER): ;; - Unused well of Pelagiad (jman0war) [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Well.esp ;; - Suran Extended (Princess Stomper) [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Clean Suran Extended.esp Suran Extended Family.esp ;; - Suran Archery Tradehouse (WizBang) [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Suran Archery Store_v3.0.esp Suran Archery Store_v3.0 NSE.esp ;;version from Nicholiathan's New Suran Extended ;; - Ascadian Rose Cottage (Korana) [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Ascadian_Rose_Cottage_ver1.0.esp ;; - Provincial Bath Shoppe (Korana) [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Provincial_Bath _Shoppe_v1.esp ;;Stinkers 1.71 [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Provincial_Bath _Shoppe_for_Stinkers.esp ;;Stinkers 2.0 [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp ;;Stinkers v3 [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp Stinkers PBS for v3.esp ;; - LGNPC Pelagiad (LGNPC team) [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp LGNPC_Pelagiad.esp LGNPC Gowns.esp ;;Starfire Compatibility ESPs [Spiffyman] ;;Dragon32: New Suran Extended by Nicholiathan includes Princess Stomper's Suran Extended. [Order] Vality's Ascadian Isles Addon (Texture Fix Edit).esp New Suran Extended 1.5.esp Balanced NSE 1.5.esp New Suran Extended CoM 1.5.esp Balanced NSE CoM 1.5.esp Suran Archery Store_v3.0 NSE.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vality's Bitter Coast Mod [Vality7] [Note] "Vality's Bitter Coast plugin [...] overwrite the landscape fixes made by Slartibartfast's Texture Fix mod, thus reintroducing ugly seams on the ground." "[BTB has released an edited version] that remove the landscape edits (which are so minor that I didn't even notice them when they were gone) while leaving the cell edits (which actually add the trees)." Download the edited version of "Vality's Bitter Coast Addon" from BTB's site - http://btb2.free.fr/morrowind.html (Ref: "Readme - Texture Fix Edit.txt") [ALL Vality's Bitter Coast Addon.esp Texture Fix .esm] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1170034 Vality's Bitter Coast Addon.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vality's Grass Mods [Vality] [Note] Do not enable these ESPs if you are using MGE to render the grass. (Ref: Morrowind Graphics Extender forum thread) Grass Beta_Ascadian Isles.esp Grass_Ascadian Isles.esp Grass Beta_Bitter Coast.esp Grass_Bitter Coast.esp Grass Beta_Grazelands.esp Grass_Grazelands.esp Grass Beta_West Gash.esp Grass_West Gash.esp Grass Beta_Tamriel rebuilt.esp Grass_Tamriel Rebuilt.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Load Order - based on Yacoby's web page ;; (Ref: http://yacoby.silgrad.com/MW/Modlists/Loadorder.htm ) ;;Dragon32: changed order so Diablerie loads after Scent of Blood ;;Ref: Diablerie_Readme.txt ;;Dragon32: Added "Vampiric Hunger UI (MGE XE).esp". ;;Dragon32: Added other "Scent of Blood" plugins as only "ScentOfBlood_MCA_VR.esp" previously included. Also "ScentOfBlood_MWSE_AddOn.esp" ;;Dragon32: Added Pwin's "Vampire Realism II - VH Patch.esp" [Order] Suran_Underworld_2.5.esp SU_SW Comp. Patch.esp Suran_Underworld_v3.ESP Scripted_Spells.esp Vampire_Embrace.esp Blood Lines I_BloodMoon.esp Blood Lines I_Tribunal.esp Vampire Realism II.esp Vampire Realism II - TB Add-On.esp Vampire Realism II - BM Add-On.esp Vampire Realism II - BL Patch.esp Vampire Realism II - VE Patch.esp Vampire Realism II - VH Patch.esp Vampiric Hunger Base.esp Vampiric Hunger Extended.esp Vampiric Hunger - SU.esp Vampiric Hunger MGE Addon for MGE 1.11+.esp Vampiric Hunger UI (MGE XE).esp VampiricIllusion.esp VampiricIllusion_MWSE_AddOn.esp ScentOfBlood.esp ScentOfBlood_MCA.esp ScentOfBlood_MCA_VR.esp ScentOfBlood_MCA_VR_NoStake.esp ScentOfBlood_VR.esp ScentOfBlood_MWSE_AddOn.esp Diablerie.esp Diablerie_MWSE_AddOn.esp ve_comp_control.esp vampiric_regeneration.esp vampiric_mist.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Auto-Blood injector [Sladle] [Requires] (Ref: Vampire Blood Injector Readme.txt) Vampire Auto-Blood Injector.esp [ALL Tribunal.esm Bloodmoon.esm Vampire_Embrace.esp Vampiric Hunger Base.esp Vampiric Hunger Extended.esp] ;;Dragon32: Checked in TESPCD and this mod makes a number of changes to VH NPCs, misc items and a script. [Order] Vampiric Hunger Base.esp Vampire Auto-Blood Injector.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Concealment [Adul AKA Adam Zsoldos] ;exp-dep [Requires] This plugin uses a Startup script so either Tribunal or Bloodmoon are required. (Ref: "Readme_Vampire_Concealment.txt") Vampire_Concealment.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: Got these from TESPCD check, DIAL entries [Conflict] "This mod might have compatibility issues with other mods that modify dialog, especially if it is vampire-related. These issues can range from certain dialog lines not appearing to broken quests." (Ref: "Readme_Vampire_Concealment.txt") Vampire_Concealment.esp [ANY Vampire_Embrace.esp Vampiric Hunger Extended.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Embrace 2.4 [Cortex] ;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" [Requires] Vampire_Embrace.esp [ALL Tribunal.esm Bloodmoon.esm] [Note] 'Vampire_Embrace_SaveGameUpdater.esp' should only be used when updating a savegame that used an old version of "Vampire Embrace". (Ref: "Vampire_Embrace_SaveGameUpdater.txt") Vampire_Embrace_SaveGameUpdater.esp [Order] ; Ref: Vampire_Embrace_Readme.TXT quarraclan.esp Vampire_Embrace.esp [Patch] Sir On The Edge's "Vampire Embrace and NPC Soultrapping fix" enables Torgulf's "NPC Soultrapping" and Cortex's "Vampire Embrace" to work together. Note the author tested it with v2.2 of Vampire Embrace and v1.21 of NPC Soultrapping. http://mw.modhistory.com/download-68-5571 (Ref: Torgulf_VE&SoultrappingFix.zip\REEDME.txt) VE&SoultrappingFix.esp [ALL Vampire_Embrace.esp [ANY Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp]] [Order] Vampire_Embrace.esp VE&SoultrappingFix.esp [Order] Torgulf's NPC Soultrapping 1.2 No Bloodmoon.esp VE&SoultrappingFix.esp [Order] Torgulf's NPC Soultrapping 1.2 Bloodmoon.esp VE&SoultrappingFix.esp [Conflict] "Vampire Embrace" is not compatible with "Nox Vampire" by S. Patrick Gallaty (Ref: Vampire_Embrace_Readme.TXT) Vampire_Embrace.esp nox_vamp_0.93b.esp ;Dragon32: According to readme it's incompatible with "Vampire's Social Life" and "Vampire Birth Signs v0.001", can't find downloads ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Embrace Companion Control 1.2 [AlienSlof & Peter] [Requires] (Ref: "ve_comp_control_readme.txt") ve_comp_control.esp Vampire_Embrace.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire_Embrace-jms_combat_bite_patch (John Moonsugar) [Requires] 'Vampire_Embrace-jms_combat_bite_patch.esp' modifies a couple of scripts from Cortex's "Vampire Embrace". (Ref: Vampire_Embrace-jms_combat_bite_patch.txt) Vampire_Embrace-jms_combat_bite_patch.esp Vampire_Embrace.esp ;Ref: Vampire_Embrace-jms_combat_bite_patch.txt [Order] Vampire_Embrace.esp Vampire_Embrace-jms_combat_bite_patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Hider 1.1 [Yacoby] ;exp-dep [Requires] This plugin uses a Startup script so either Tribunal or Bloodmoon are required. (Ref: "Readme - Vampire Hider.txt") Vampire Hider.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] "[Yacoby's "Vampire Hider"] is incompatible with Vampiric Hunger" (Ref: "Readme - Vampire Hider.txt") Vampire Hider.esp Vampiric Hunger Base.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Realism II [Jaxalot] ;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" ;; Vampire Realism II comes after "Blood Lines" and before ;; "Vampiric Hunger III" ;; (Ref: http://yacoby.silgrad.com/MW/Modlists/Loadorder.htm ) [Order] Blood Lines I_Tribunal.esp Vampire Realism II.esp Vampire Realism II - TB Add-On.esp Vampire Realism II - BM Add-On.esp Vampire Realism II - BL Patch.esp Vampire Realism II - VE Patch.esp Vampiric Hunger Base.esp ;; expdep [Requires] Uses Tribunal function hasitemequipped, so it requires one of the expansions. Vampire Realism II.esp [ANY Tribunal.esm Bloodmoon.esm] ;; Conflicts with Indybank - minor cell conflicts with crypts in Dagon ;; Fel. Load Vampire Realism II after Indybank. ;; (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [Order] Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp Vampire Realism II.esp [Conflict] (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Vampire Realism II.esp Seyda Neen Docks and Haldershore Tribunal V1.1.esp [Patch] (Ref: "Vampire Realism II Manual/Installation.htm") Vampire Realism II - TB Add-On.esp [ALL Vampire Realism II.esp Tribunal.esm] [Patch] (Ref: "Vampire Realism II Manual/Installation.htm") Vampire Realism II - BM Add-On.esp [ALL Vampire Realism II.esp Bloodmoon.esm] [Patch] "Vampire Realism II - BL Patch.esp" is the patch file for Bloodlines, which is a quest mod by Carnithus, NOT a misspelling of "Bloodmoon", as many seem to think. It fixes a small conflict between Vampire Realism and Bloodlines to do with Vampire Realism's changes to sun damage and Bloodlines' sun damage-reducing Nasgiel armor. If you use Bloodlines you must use this patch file. (Ref: "Vampire Realism II Manual/Installation.htm") Vampire Realism II - BL Patch.esp [ALL Vampire Realism II.esp [ANY Blood Lines I_BloodMoon.esp Blood Lines I_Tribunal.esp]] [Patch] "Vampire Realism II - VE Patch.esp" is the patch file for Vampire Embrace. It fixes a small conflict between Vampire Realism and Vampire Embrace that has to do with VR's staking system and VE's combat-feeding system. It also makes VR's hunger recognize VE feeding, both dialogue and combat. If you use Vampire Embrace you must use this patch file. (Ref: "Vampire Realism II Manual/Installation.htm") Vampire Realism II - VE Patch.esp [ALL Vampire Realism II.esp Vampire_Embrace.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Realism II - Vampiric Hunger Patch [Pwin] [Patch] "[Vampire Realism II - VH Patch] makes the crypt rats added by ["Vampire Realism"] use the same script the rats in ["Vampiric Hunger"] use. Now you can feed off the rats in the crypts as well!" http://mw.modhistory.com/download-90-13208 (Ref: "Readme Vampire Realism II - VH Patch.txt") Vampire Realism II - VH Patch.esp [ALL Vampire Realism II.esp Vampiric Hunger Base.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Remove Sun Damage V1.7 [Pseudopath] ;Dragon32: Has check for VH_Exist global ("When this variable is 1 then this mod is active" - developer notes, Readme_VH.htm) and sets other VH globals, so needs to load after VH. [Order] Vampiric Hunger Base.esp Vampire_Remove_Sun_Damage.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampire Upgrade [John W. Martin] [Conflict] You don't need both of these files in your game (Ref: vampire_upgrade1.2.zip\ReadMe.txt) Vamp_Upgrade_No_feeding.esp Vamp_Upgrade.esp [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6408 Vamp_Upgrade.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6249 Vamp_Upgrade_No_feeding.esp] [Conflict] Both John W. Martin's "Vampire Upgrade 1.2" and Jaxalot's "Vampire Realism II" alter the vampire clan (Vampire_Aundae_PC, Vampire_Berne_PC and Vampire_Quarra_PC) scripts. Both John W. Martin's "Vampire Upgrade 1.2" and zennorious' "Vampiric Hunger" alter the "vampire aundae specials" spell. [ANY Vamp_Upgrade.esp Vamp_Upgrade_No_feeding.esp] [ANY Vampire Realism II.esp Vampiric Hunger Base.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @vampires_slayers [DarkOrder Studio] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 422316 Vampires&slayer.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampiric Hunger III v1.2 [zennorious] ;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" [Requires] Zennorious' "Vampiric Hunger" requires Bloodmoon, Tribunal and Cortex's "Vampire Embrace" version 2.3 or greater. (Ref: Readme_VH.htm) Vampiric Hunger Base.esp [ALL Vampire_Embrace.esp Bloodmoon.esm Tribunal.esm] [Conflict] The new vampiric spells in Zennorious' "Vampiric Hunger III" are based on those from John W. Martin's "Vampire Upgrade", there is no need to run "Vampire Upgrade" with "Vampiric Hunger III". (Ref: Readme_VH.htm) Vampiric Hunger Base.esp [ANY Vamp_Upgrade_No_feeding.esp Vamp_Upgrade.esp] [Conflict] Do not enable the separately released 'Vampiric Hunger Bloodlust Effect.esp', there is a newer, updated version in the version 1.2 "Vampiric Hunger" package (Ref: Readme_VH.htm) [VER=1.2 Vampiric Hunger Base.esp] Vampiric Hunger Bloodlust Effect.esp [Requires] 'Vampiric Hunger Extended.esp' is an addon for 'Vampiric Hunger Base.esp' (Ref: Readme_VH.htm) Vampiric Hunger Extended.esp Vampiric Hunger Base.esp ;;Readme_VH.htm - "change the mod loading order by putting Bloodlines below Vampire Embrace and Vampiric Hunger - BL.esp below Bloodlines" and "The Vampiric Hunger Bloodlines patch is compatible with Vampire Realism's but Vampiric Hunger's patch must be the newer" ;;Dragon32: Not in "Vampire Load Order" [Order] Blood Lines I_BloodMoon.esp Blood Lines I_Tribunal.esp Vampire Realism II - BL Patch.esp Vampiric Hunger Base.esp Vampiric Hunger - BL.esp [Conflict] Choose only one plugin: Vampiric Hunger MGE Addon for MGE 1.11+.esp - If you have Morrowind Graphics Extender (MGE) v1.11 or a later version. Vampiric Hunger MGE Addon for MGE 1.10f-.esp - If you have Morrowind Graphics Extender (MGE) v1.10f or a previous version. Vampiric Hunger Bloodlust Effect.esp - This is an old version and should not be used. Vampiric Hunger UI (MGE XE).esp - If you have Morrowind Graphics Extender XE (MGE XE) v0.9.0 or later (Ref: Readme_VH.htm) Vampiric Hunger MGE Addon for MGE 1.11+.esp Vampiric Hunger MGE Addon for MGE 1.10f-.esp Vampiric Hunger Bloodlust Effect.esp Vampiric Hunger UI (MGE XE).esp [Note] !! To make Zennorious' "Vampiric Hunger" compatible with Jaxalot's "Vampire Realism" you must disable one of the mods' hunger and scripted sun damage feature with their configuration menu. !! (Ref: Readme_VH.htm) [ALL Vampiric Hunger Base.esp Vampire Realism II.esp] ;;Dragon32: Zennorius gives the e.g. of Werewolf Forget. Checked a bunch of other werewolf mods for this variable check [Conflict] These mods check the "PCKnownWerewolf" variable (when this variable is 1 every NPC will attack you when they see you). 'Vampiric Hunger Extended.esp' uses this variable to make the nearby NPCs attack you when you drink blood or embrace in front of others. This conflict can cause problems so you should disable the Crowd Attack in Vampiric Hunger Extended's configuration menu. (Ref: Readme_VH.htm) Vampiric Hunger Extended.esp [ANY WW Forget II.esp Werewolf reequip.esp Sg_werewolfclans.esp Werewolfrealism-moononly.esp Werewolfrealism-moononly_changeatwill.esp Were-better.esp] [Note] This is a demonstration plugin and not intended for full play (Ref: Vampiric_Hunger_III-1450.zip\VH Clan Example.zip\VH Clan Example_Readme.txt) VH Clan Example.esp [Requires] (Ref: Vampiric_Hunger_III-1450.zip\VH Clan Example.zip\VH Clan Example_Readme.txt) VH Clan Example.esp [ALL Vampiric Hunger Base.esp Vampire_Embrace.esp] ;; Vampiric Hunger Base wants to override some of GCDs globals, so it ;; should come after GCD, checked with TESPCD - JMS [Order] Galsiahs Character Development.esp GCD v1.08 with Startscript, fixed [Galsiah].esp Vampiric Hunger Base.esp Vampiric Hunger Extended.esp Vampiric Hunger - SU.esp Vampiric Hunger MGE Addon for MGE 1.11+.esp Vampiric Hunger UI (MGE XE).esp ;;Dragon32: Not sure if patch will work with wollibeebee's v3 of Suran Underworld. He only changed meshes and textures though really. [Patch] Patch required by Vampiric Hunger III for Suran Underworld (Ref: VampiricHunger3v12.zip/"Readme_VH.htm") Vampiric Hunger - SU.esp [ALL Vampiric Hunger Base.esp [ANY Suran_Underworld_2.5.esp SU_SW Comp. Patch.esp Suran_Underworld_v3.ESP]] [Patch] Patch required by Vampiric Hunger III for "Blood Lines" (Ref: VampiricHunger3v12.zip/"Readme_VH.htm") Vampiric Hunger - BL.esp [ALL Vampiric Hunger Base.esp [ANY Blood Lines I_BloodMoon.esp Blood Lines I_Tribunal.esp]] [Note] ! Version 1.2 of Vampiric Hunger III is compatible with GCD and no longer requires the "GCD_VH_patch2.esp" patch. (Ref: VampiricHunger3v12.zip/"Readme_VH.htm") [ALL GCD_VH_patch2.esp [SIZE 288521 Vampiric Hunger Base.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampiric Illusion 1.4 [AlienSlof & Peter] ;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" [Requires] "Vampiric Illusion" requires Zennorious' "Vampiric Hunger III" v1.1 or v1.2; Cortex's "Scripted Spells" v1.5 and "Vampire Embrace" v2.4 (Ref: VampiricIllusion_Readme.txt) VampiricIllusion.esp [ALL [VER>1.0 Vampiric Hunger Base.esp] [VER>1.4 Scripted_Spells.esp] [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp]] [Requires] The "Vampiric Illusion" MWSE addon needs the base "Vampiric Illusion" mod installed. (Ref: VampiricIllusion_Readme.txt) VampiricIllusion_MWSE_AddOn.esp VampiricIllusion.esp ;;FleeAIFixes [Conflict] "FleeAIFixes.esp has *exactly the same* flee modifications as in Wakims Game Improvements, so if you run WGI [or a mod which includes the same flee settings] you do not need FleeAIFixes." (Ref: "VampiricIllusion_Readme.txt") FleeAIFixes.esp [ANY Balance - game settings.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp horationpcenhanced12-bm.esp horationpcenhanced12-trib.esp horationpcenhanced12-ve.esp SG-MW-ecology-BM.esm SG-MW-ecology-WW.esm SG-MW-ecology-carnivore.esm] [Conflict] "If you have any other mod which changes the flee settings, you also should not install FleeAIFixes.esp." (Ref: "VampiricIllusion_Readme.txt") FleeAIFixes.esp [ANY MWInhabitants Flee AI Patch.esp Flee AI Tweaks.esp BTB - Settings.esp BTB - Settings (Alternate).esp] ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, Creatures' is 25. IMO, lower the better for this value [Order] FleeAIFixes.esp Creatures (lore).esp [Order] FleeAIFixes.esp Creatures (Semi).esp [Order] FleeAIFixes.esp Creatures.esp ;;Dragon32: Arbitrary Order rule, Wakims' value for fAIFleeHealthMult is 56, NPC Functionality's is 20. IMO, lower the better for this value [Order] FleeAIFixes.esp NPC Functionality.esp [Order] FleeAIFixes.esp NPC Functionality.esp [Order] FleeAIFixes.esp NPC Functionality.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampiric Regeneration 1.2 [AlienSlof & Peter] ;;Dragon32: See also "Vampire Load Order - based on Yacoby's web page" [Requires] "Vampiric Regeneration" requires Zennorious' "Vampiric Hunger III"; Jaxalot's "Vampire Realism II" and "Vampire Embrace" v2.4 (Ref: Vampiric Regeneration Readme.txt) vampiric_regeneration.esp [ALL Vampiric Hunger Base.esp Vampire Realism II.esp [DESC /Vampire Embrace 2.4/ Vampire_Embrace.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vampiric Visages [MagicNakor] [Conflict] Choose only one "Vampiric Visages" face pack plugin per race. (Ref: Vampiric Visages Readme.txt) MN_Breton_Vampires_1_v1.esp MN_Breton_Vampires_1_v2.esp MN_Breton_Vampires_2_v1.esp MN_Breton_Vampires_2_v2.esp MN_Breton_Vampires_3_v1.esp MN_Breton_Vampires_3_v2.esp [Conflict] Choose only one "Vampiric Visages" face pack plugin per race. (Ref: Vampiric Visages Readme.txt) MN_DarkElf_Vampires_1_v1.esp MN_DarkElf_Vampires_1_v2.esp MN_DarkElf_Vampires_2_v1.esp MN_DarkElf_Vampires_2_v2.esp MN_DarkElf_Vampires_3_v1.esp MN_DarkElf_Vampires_3_v2.esp MN_DarkElf_Vampires_4_v1.esp MN_DarkElf_Vampires_4_v2.esp [Conflict] Choose only one "Vampiric Visages" face pack plugin per race. (Ref: Vampiric Visages Readme.txt) MN_HighElf_Vampires_1v1.esp MN_HighElf_Vampires_1v2.esp MN_HighElf_Vampires_2v1.esp MN_HighElf_Vampires_2v2.esp MN_HighElf_Vampires_3v1.esp MN_HighElf_Vampires_3v2.esp MN_HighElf_Vampires_4v1.esp MN_HighElf_Vampires_4v2.esp [Conflict] Choose only one "Vampiric Visages" face pack plugin per race. (Ref: Vampiric Visages Readme.txt) MN_Imperial_Vampires_1_v1.esp MN_Imperial_Vampires_1_v2.esp MN_Imperial_Vampires_2_v1.esp MN_Imperial_Vampires_2_v2.esp [Conflict] Choose only one "Vampiric Visages" face pack plugin per race. (Ref: Vampiric Visages Readme.txt) MN_Nord_Vampires_1_v1.esp MN_Nord_Vampires_1_v2.esp MN_Nord_Vampires_2_v1.esp MN_Nord_Vampires_2_v2.esp MN_Nord_Vampires_3_v1.esp MN_Nord_Vampires_3_v2.esp MN_Nord_Vampires_4_v1.esp MN_Nord_Vampires_4_v2.esp MN_Nord_Vampires_5_v1.esp MN_Nord_Vampires_5_v2.esp MN_Nord_Vampires_6_v1.esp MN_Nord_Vampires_6_v2.esp MN_Nord_Vampires_7_v1.esp MN_Nord_Vampires_7_v2.esp [Conflict] Choose only one "Vampiric Visages" face pack plugin per race. (Ref: Vampiric Visages Readme.txt) MN_Redguard_Vampires_1v1.esp MN_Redguard_Vampires_1v2.esp MN_Redguard_Vampires_2v1.esp MN_Redguard_Vampires_2v2.esp MN_Redguard_Vampires_3v1.esp MN_Redguard_Vampires_3v2.esp [Conflict] Choose only one "Vampiric Visages" face pack plugin per race. (Ref: Vampiric Visages Readme.txt) MN_WoodElf_Vampires_1v1.esp MN_WoodElf_Vampires_1v2.esp MN_WoodElf_Vampires_2v1.esp MN_WoodElf_Vampires_2v2.esp MN_WoodElf_Vampires_3v1.esp MN_WoodElf_Vampires_3v2.esp MN_WoodElf_Vampires_4v1.esp MN_WoodElf_Vampires_4v2.esp [Note] These are modder's resources and do not add anything to the game. You probably do not want to load them in a game you are playing. (Ref: Vampiric Visages Readme.txt) MN_Breton_Vampires_Modders.esp MN_DarkElf_Vampires_Modders.esp MN_HighElf_Vampires_Modders.esp MN_Imperial_Vampires_Modders.esp MN_Nord_Vampires_Modders.esp MN_Redguard_Vampires_Modders.esp MN_WoodElf_Vampires_Modders.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @VariedVampiricVisages [MagicNakor] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 53383 Varied Vampiric Visages - ND.esp] [Requires] (Ref: Varied Vampires Readme.txt) Varied Vampiric Visages.esp [ALL Vampire_Embrace.esp Vampire Realism II.esp] [Requires] (Ref: Varied Vampires Readme.txt) Varied Vampiric Visages.esp [ANY Blood Lines I_BloodMoon.esp Blood Lines I_Tribunal.esp] [Conflict] Use only one plugin: Varied Vampiric Visages.esp - If you have Vampire Embrace, Vampire Realism and Bloodlines Varied Vampiric Visages - ND.esp - If you do not have these additional mods (Ref: Varied Vampires Readme.txt) Varied Vampiric Visages.esp Varied Vampiric Visages - ND.esp ;;Dragon32: Did a "single vs all" check in TESPCD, 'Varied Vampiric Visages.esp' makes changes to "Vampire Realism" NPC entries [Order] Vampire Realism II.esp Varied Vampiric Visages.esp [Note] !! Ensure you have loaded the resources from MagicNakor's "Vampiric Visages" for his "Varied Vampiric Visages" to work properly. !! (Ref: Varied Vampires Readme.txt) [ALL [ANY Varied Vampiric Visages.esp Varied Vampiric Visages - ND.esp] [NOT [ANY MN_Breton_Vampires_Modders.esp MN_Breton_Vampires_1_v1.esp MN_Breton_Vampires_1_v2.esp MN_Breton_Vampires_2_v1.esp MN_Breton_Vampires_2_v2.esp MN_Breton_Vampires_3_v1.esp MN_Breton_Vampires_3_v2.esp]] [NOT [ANY MN_DarkElf_Vampires_Modders.esp MN_DarkElf_Vampires_1_v1.esp MN_DarkElf_Vampires_1_v2.esp MN_DarkElf_Vampires_2_v1.esp MN_DarkElf_Vampires_2_v2.esp MN_DarkElf_Vampires_3_v1.esp MN_DarkElf_Vampires_3_v2.esp MN_DarkElf_Vampires_4_v1.esp MN_DarkElf_Vampires_4_v2.esp]] [NOT [ANY MN_HighElf_Vampires_Modders.esp MN_HighElf_Vampires_1v1.esp MN_HighElf_Vampires_1v2.esp MN_HighElf_Vampires_2v1.esp MN_HighElf_Vampires_2v2.esp MN_HighElf_Vampires_3v1.esp MN_HighElf_Vampires_3v2.esp MN_HighElf_Vampires_4v1.esp MN_HighElf_Vampires_4v2.esp]] [NOT [ANY MN_Imperial_Vampires_Modders.esp MN_Imperial_Vampires_1_v1.esp MN_Imperial_Vampires_1_v2.esp MN_Imperial_Vampires_2_v1.esp MN_Imperial_Vampires_2_v2.esp]] [NOT [ANY MN_Nord_Vampires_Modders.esp MN_Nord_Vampires_1_v1.esp MN_Nord_Vampires_1_v2.esp MN_Nord_Vampires_2_v1.esp MN_Nord_Vampires_2_v2.esp MN_Nord_Vampires_3_v1.esp MN_Nord_Vampires_3_v2.esp MN_Nord_Vampires_4_v1.esp MN_Nord_Vampires_4_v2.esp MN_Nord_Vampires_5_v1.esp MN_Nord_Vampires_5_v2.esp MN_Nord_Vampires_6_v1.esp MN_Nord_Vampires_6_v2.esp MN_Nord_Vampires_7_v1.esp MN_Nord_Vampires_7_v2.esp]] [NOT [ANY MN_Redguard_Vampires_Modders.esp MN_Redguard_Vampires_1v1.esp MN_Redguard_Vampires_1v2.esp MN_Redguard_Vampires_2v1.esp MN_Redguard_Vampires_2v2.esp MN_Redguard_Vampires_3v1.esp MN_Redguard_Vampires_3v2.esp]] [NOT [ANY MN_WoodElf_Vampires_Modders.esp MN_WoodElf_Vampires_1v1.esp MN_WoodElf_Vampires_1v2.esp MN_WoodElf_Vampires_2v1.esp MN_WoodElf_Vampires_2v2.esp MN_WoodElf_Vampires_3v1.esp MN_WoodElf_Vampires_3v2.esp MN_WoodElf_Vampires_4v1.esp MN_WoodElf_Vampires_4v2.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Velayia 1.7 [Phillip Vaira] [Order] Morrowind Patch *.esm velayia.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm velayia.esm [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) velayia.esm A Call to Issilar.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) velayia.esm elskjiver.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Veldion 2.0 [ideadiarea/Folex/the WI Team/LadyE] [Requires] "Requirements, Tribunal or Bloodmoon, ["Veldion"] needs either one or both expansions because of script calls." (Ref: "Veldion Readme.txt") Veldion2.0.esm [ANY Tribunal.esm Bloodmoon.esm] [Order] Morrowind Patch *.esm Veldion2.0.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Veldion2.0.esm [Conflict] "Incompatibility, Dragons Breech." (Ref: "Veldion Readme.txt") Veldion2.0.esm Dragons_Breech_Alpha2V1.3.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Venombyte's GoldWeight 1.2 [Venombyte] [Note] Tejón's "Gold Weight" is based on VenomByte's original gold weight mod but takes advantage of scripting advances available in the expansions. Tejón's mod uses a StartScript and is faster than Venombyte's original mod. Download Tejón's "Gold Weight" from Morrowind Modding History - http://mw.modhistory.com/download-90-8921 [ALL vn_goldweight.esp [ANY Tribunal.esm Bloodmoon.esm]] ;; GoldWeight - Must load after Reflective Gold ;; (Ref: "Introduction to Load Ordering by Fessic Updated 12/3/06") [Order] Reflective Gold.esp vn_goldweight.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vertical Limit climbing mod 1.01 [GhanBuriGhan] [Requires] (Ref: "Vertical limit 1.02 - readme.txt") Vertical limit climbing mod 1.02.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @VGreetings [felix] ;; (Ref: "readme_VGreetings.txt") ;; "VGreetings.esp" - changes affecting the Hello Voice section ;; (requires Tribunal) ;; "VGreetings-Attack.esp" - changes affecting the Attack Voice ;; section (requires Tribunal & Bloodmoon) ;; "VGreetings-Flee.esp" - changes affecting the Flee Voice section ;; (requires Tribunal & Bloodmoon) ;; "VGreetings-Hit.esp" - changes affecting the Hit Voice section ;; (requires Tribunal) ;; "VGreetings-Idle.esp" - changes affecting the Idle Voice section ;; (requires Tribunal & Bloodmoon) ;; "VGreetings-Thief.esp" - changes affecting the Thief Voice ;; section (requires Tribunal) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @VH Bloodreport 1.0 [Peter] [Requires] "[Peter's "VH Bloodreport"] requires [...] Vampiric Hunger III" (Ref: "") VH_Bloodreport.esp Vampiric Hunger Base.esp ;; expdep [Requires] This plugin uses a Startup script. VH_Bloodreport.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vibrant Morrowind 4.0 [Skydye & HeadlessWonder] [Note] The "Vibrant Morrowind" authors recommend using Vurt's tree and grass mods instead of Vibrant Trees. (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8380 ) Clean VIBRANT TREES 1.0.esp vibrant trees 2.0.esp [Conflict] "You can pick either to use but not both." The readme implies that "Clean VIBRANT TREES 1.0.esp" may conflict with fewer plugins. (Ref: "Vibrant Morrowind 3.0 READ-ME.txt") (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5607 ) Clean VIBRANT TREES 1.0.esp vibrant trees 2.0.esp ;;Dragon32: Plugin looks like it adds lights to exterior cells, so added conflicts for Modman's mod and those derived from it. [Conflict] "Do not use vibrant lights with any other Lighting plug in." (Ref: http://mw.modhistory.com/download-56-11340 ) Vibrant lights 1.0.esp [ANY Illuminated Windows v1.2.esp Illuminated Windows - Bloodmoon v1.2.esp LBS_addon_hvy_v1.1.esp LBS_addon_Hvy_VD_v1.1.esp LBS_addon_lt_v1.1.esp LBS_addon_lt_VD_v1.1.esp LBS_addon_reg_v1.1.esp LBS_addon_reg_VD_v1.1.esp LBS_Full v1.4(trib).esp LBS_Full v1.4(trib) + DBL.esp LBS_Lite v1.4(trib).esp LBS_Lite v1.4(trib) + DBL.esp Lights 300 v5.esp Lights 300 v5 + DBL.esp Modman_windowlights_Full_2.esp Modman_windowlights_Purist_2.esp SpzInteriorDaylight.esp TLM - Ambient Light + Fog Update.esp TLM - Light Sources (Clearer Lighting).esp TLM - Light Sources (Clearer Lighting) + DBL.esp TLM - Light Sources (Natural Water).esp TLM - Light Sources (Lanterns).esp TLM - External Lights Ownership.esp TLM - NPC Light Sources.esp TLM - Sneak Modifiers (Code).esp TLM - Sneak Modifiers (Locations).esp TLM - Complete.esp TLM - Complete + DBL.esp True_Lights_And_Darkness_0.5.esp True_Lights_And_Darkness_0.5 + DBL.esp True_Lights_And_Darkness_1.0-NoDaylight.esp True_Lights_And_Darkness_1.0-NoDaylight + DBL.esp True_Lights_And_Darkness_1.1.esp True_Lights_And_Darkness_1.1 + DBL.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vikings [Misty Moon] [Requires] (Ref: Viking's.txt) Viking's.esp [ALL Bloodmoon.esm Tribunal.esm Better Bodies.esp [ANY Better Heads.esm Better Heads.esp] [ANY Better Heads Tribunal addon.esm Better Heads Tribunal addon.esp] [ANY Better Heads Bloodmoon addon.esm Better Heads Bloodmoon addon.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Violet Femme Boutique 1.0 [VagabondAngel] [Conflict] "If you have my Amethyst Armour mod, delete the AmethystArmourWeapons.esp as ["Violet Femme Boutique"] contains the Amethyst armour and replaces the older one. There will be conflicts if you don't delete the old esp." (Ref: "VFBReadMe.txt") AmethystArmourWeapons.esp VioletFemme.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Expansion 3.1 [Hoghead the Horrible][MaeseAtorrante] ;;Dragon32: Also conflicts with the 'Dwemer Warship' mod, can't find a download [Conflict] "Vivec Expansion" by Hoghead the Horrible conflicts with Sniper Daria's "Japanese House mod." StaticNation has made a version of "Vivec Expansion" that is compatible with Sniper Daria's "Japanese House mod." http://morrowind.nexusmods.com/mods/1616 [ANY [SIZE !1482242 Vivec Expansion 2.0.esp] ;Japanese House-compatible version PW_Redesigned Vivec-Vivec_Expansion.esp] ;Pseron Wyrd's merged mod Japanese_House.esp [Note] ! MaeseAtorrante has updated Hoghead the Horrible's "Vivec Expansion". MaeseAtorrante "fixed the floating door, deleted the pickpockets and cleaned the mod". You may wish to upgrade. ! Download "Vivec Expansion 3.1 TWEAKED Reworked" from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/43331 ! (Ref: "Vivec Expansion Tweaked Reworked-43331-3-1.7z\Vivec Expansion Tweaked Reworked\README.txt") [DESC !/fixed the floating door/ Vivec Expansion 2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Flat 2.0 [Occam] [Conflict] Occam's "Vivec Flat" conflicts with Korana, BadKarma and Lady Rae's "Clothiers of Vvardenfell". "Vivec Flat" deletes one of the bedrooms off of the stairs in the Vivec Mages Guild where the merchant Targin, the sorceress from "Clothiers of Vvardenfell" lives. She ends up embedded in a ceiling/wall. Vivec Flat 2.0.esp [ANY BB_Clothiers_of_Vvardenfell_v1.1.esp KN_Keening_Clothiers.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec God Replacer [Psymoniser] [Conflict] "Do not use both esp's at the same time." Psy_VivecGodReplacer_Tribunal.esp - If you have Tribunal Psy_VivecGodReplacer.esp - If you do not (Ref: "Psy_VGR_readme.txt") Psy_VivecGodReplacer.esp Psy_VivecGodReplacer_Tribunal.esp [Conflict] You should use the modified version of MrTS, Tyana Rie & Miltiades' "Vivec Voice Add-on" supplied by Psymoniser (Ref: "Psy_VGR_readme.txt") Psy_VivecGodReplacer.esp [SIZE !55096 Vivec_Voice_addon MW ONLY.esp] ;;Dragon32: Order rule from TESPCD check, and matches file date & time [Order] Psy_VivecGodReplacer.esp Vivec_Voice_addon MW ONLY.esp [Conflict] You should use the modified version of MrTS, Tyana Rie & Miltiades' "Vivec Voice Add-on" supplied by Psymoniser (Ref: "Psy_VGR_readme.txt") Psy_VivecGodReplacer_Tribunal.esp [SIZE !64990 Vivec_Voice_addon TRIBUNAL.esp] ;;Dragon32: Order rule from TESPCD check, and matches file date & time [Order] Psy_VivecGodReplacer_Tribunal.esp Vivec_Voice_addon TRIBUNAL.esp [Requires] The various optional ESPs require that you have one of Psymoniser's base "Vivec God Replacer" plugins loaded. (Ref: "Psy_VGR_readme.txt") [ANY Psy_VGRalternatehead.esp Psy_VGRConcepthead.esp Psy_VGRConceptParticle.esp Psy_VGRParticle.esp] [ANY Psy_VivecGodReplacer.esp Psy_VivecGodReplacer_Tribunal.esp] [Conflict] Use only one of the optional plugins (Ref: "Psy_VGR_readme.txt") Psy_VGRalternatehead.esp Psy_VGRConcepthead.esp Psy_VGRConceptParticle.esp Psy_VGRParticle.esp ;;Dragon32: Order rules from TESPCD check, and matches file date & time [Order] Psy_VivecGodReplacer.esp Psy_VivecGodReplacer_Tribunal.esp Psy_VGRalternatehead.esp [Order] Psy_VivecGodReplacer.esp Psy_VivecGodReplacer_Tribunal.esp Psy_VGRConcepthead.esp [Order] Psy_VivecGodReplacer.esp Psy_VivecGodReplacer_Tribunal.esp Psy_VGRConceptParticle.esp [Order] Psy_VivecGodReplacer.esp Psy_VivecGodReplacer_Tribunal.esp Psy_VGRParticle.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Hideout [Thongar44] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 26132 Vivec Hideout v.2.0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Home Domus Foraminis [Jan Heuser AKA Skil8] [Conflict] "[Jan Heuser AKA Skil8's "Vivec Home Domus Foraminis"] conflicts with Lotus Moon [by Liramei]." (Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) Domus foraminis.ESP Lotus Moon - Ascadian Isles.esp [Conflict] "[Jan Heuser AKA Skil8's "Vivec Home Domus Foraminis"] conflicts with Vivec Expansion [by Hoghead the Horrible]." (Ref: https://www.youtube.com/watch?v=H59W_ayT5Qo ) Domus foraminis.ESP [ANY Vivec Expansion 2.0.esp Vivec Expansion.DV.esp PW_Redesigned Vivec-Vivec_Expansion.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Mages Guild Offices v1.0 [Cheyenne] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 90577 Vivec, Guild of Mages Offices.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Open Cantons - Windows Glow version [Degor and abot] [Requires] "Windows Glow.esp" REQUIRED [for "Vivec Open Cantons - Windows Glow version" by Degor and abot]" (Ref: "Vivec Open Cantons Readme.txt") Vivec Open Cantons WG.esp Windows Glow.esp ;;Ref: "Vivec Open Cantons Readme.txt" [Order] Windows Glow.esp Vivec Open Cantons WG.esp [Conflict] ""Vivec Open Cantons WG.esp" must be loaded INSTEAD OF "Vivec Open Cantons.esp"" (Ref: "Vivec Open Cantons Readme.txt") Vivec Open Cantons WG.esp Vivec Open Cantons.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Outdoor Mall [Rougetet] ;; The NoM documentation indicates that the NoM plugin should be loaded ;; by Morrowind AFTER any other plugin that is NoM compatible such as the ;; Vivec Outdoor Mall. [Order] Vivec Outdoor Mall CoM_v2.esp NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp [Order] Vivec Outdoor Mall_v2.esp NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp [Conflict] Choose ONLY ONE of these plugins. "Vivec Outdoor Mall CoM_v2.esp" if you have Children of Morrowind installed, otherwise use "Vivec Outdoor Mall_v2.esp" (Ref: "Vivec Outdoor Mall Readme.txt") Vivec Outdoor Mall CoM_v2.esp Vivec Outdoor Mall_v2.esp [Conflict] (Ref: "Vivec Outdoor Mall Readme.txt") Vivec Outdoor Mall_v2.esp [ANY Chateau Nerevarine Estate.esp Clean SECRET GARDEN V2.esp] [Conflict] (Ref: "Vivec Outdoor Mall Readme.txt") Vivec Outdoor Mall CoM_v2.esp [ANY Chateau Nerevarine Estate.esp Clean SECRET GARDEN V2.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Voice Add-on [MrTS, Tyana Rie & Miltiades] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 56355 Vivec_Voice_addon MW ONLY.esp] [Conflict] Use only one plugin: Vivec_Voice_addon TRIBUNAL.esp - If you have Tribunal. Vivec_Voice_addon MW ONLY.esp - If you only have Morrowind. Vivec_Voice_addon MW ONLY.esp Vivec_Voice_addon TRIBUNAL.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vivec Wilderness Cottage [Mgs0008b221 aka. metallicafan8324] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 168736 Vivec Wilderness Cottage v1.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vodunius Nuccius House 1.1 [Horny Buddha] [Conflict] Horny Buddha's "Vodunius Nuccius House" allows the player character to acquire Vodunius Nuccius' house. One of the features of "LGNPC Seyda Neen" is "A bed to rent for the night becomes available after the player completes Vodunius Nuccius' official quest." (Ref: "LGNPC_SeydaNeen_Readme.txt" and "Vodunius_Nuccius_House_V1.1_read_me.txt") Vodunius_Nuccius_House_V1.1.esp LGNPC_SeydaNeen.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Void Gear [Kieve] [Conflict] "The "Chancellor's Chalice" is located in the Great Bazaar sewers, perilously close to the entrance to the Ald Indoril sewers. Conflicts unknown- use caution and backup your saved games before enabling." (Ref: "README_KRS_VG2.1.TXT") KRS_VG2.1.esp VOORHEES_AldIndoril2.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Voidsicle [Kieve] [Requires] "[KRS_VM_Sickle.esp] is dependant on Void Gear 2.1, however the mod itself [can] be used independantly, if the player is willing to place the items in-game elsewhere. Without VG2.1, the retail chest will be without an owner, and the player will have no way to access the items in-game, other than the console." (Ref: "README_KRS_Sickle.TXT") KRS_VM_Sickle.esp KRS_VG2.1.esp ;;Dragon32: logical ordering rule [Order] KRS_VG2.1.esp KRS_VM_Sickle.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vurt's Ascadian Isles Mod [Vurt] [Note] !! Later versions of "Vurt's Ascadian Isles Mod" do not require a plugin and warn you: "DELETE the old .esp! The mod does no longer need it and errors will occur if you use it." !! http://morrowind.nexusmods.com/mods/29341 Vurt's AI Trees Replacer.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vurt's Ashlands Overhaul Beta 1 [Vurt] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 35214 Vurt's Ashlands Overhaul.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vurt's Corals [Vurt] [Note] ".esp must be ticked in MGE, but not in the Morrowind launcher." (Ref: http://www.nexusmods.com/morrowind/mods/31051/ ) Vurt's Corals.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vurt's Grazelands Trees I 1.3 [Vurt] [Conflict] Only choose one plugin: "2 esp's to choose from. A version with just pines and a version where one portion of the grazelands (25--30%?) has palms and some other unique trees." (Ref: "Vurts_Grazelands_Trees_I_v13.7z\readme.txt") Vurt's Grazelands Trees [Palms].ESP Vurt's Grazelands Trees.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vurt's Groundcover [Vurt] [Note] Do not enable these ESPs if you are using MGE to render the grass. (Ref: "readme_vurt.txt") Vurt's Groundcover - BC, AI, WG, GL.esp Vurt's Groundcover - Solstheim [Lush version].esp Vurt's Groundcover - Solstheim [Sparse version].esp Vurt's Groundcover - The Ashlands.esp [Conflict] Choose only one plugin (Ref: "readme_vurt.txt") Vurt's Groundcover - Solstheim [Lush version].esp Vurt's Groundcover - Solstheim [Sparse version].esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vurt's Leafy West Gash I & II [Vurt] [Note] ! "Vurt's Leafy West Gash" is available in two versions, the original "Vurt's Leafy West Gash" and "Vurt's Leafy West Gash II". The latter has less colourful trees than the original mod. ! Both mods use the same name for their plugin: Vurt's Leafy West Gash.esp. ! The plugin is required for "Vurt's Leafy West Gash II" as it gives "better placement and less clipping, the .esp also enables some additional, rare trees." ! Version 2.0 and above of "Vurt's Leafy West Gash" is pluginless and so the plugin is not needed. ! You should check to see if you need this plugin loaded. ! Vurt's Leafy West Gash - http://mw.modhistory.com/download-56-13889 ! Vurt's Leafy West Gash II - http://mw.modhistory.com/download-56-14231 Vurt's Leafy West Gash.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Vvardenfell Druglord [Fliggerty] [Requires] (Ref: Vvardenfell Druglord Skooma Anonymous Add-on_Readme.txt) Skooma Anonymous.esp Vvardenfell Druglord.esp ; Note that the readme says: "Included Skooma Anonymous add-on in zip file to prevent load-order problems." ; and the dates in the archive show that "Skooma Anonymous" should load after. [Order] Vvardenfell Druglord.esp Skooma Anonymous.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Vvardenfell Libraries 1.1 [The Wanderer] [Requires] (Ref: "wl_library_quickstart.txt") The_Vvardenfell_Libraries.esp [ALL Tribunal.esm Bloodmoon.esm] ; JMS [Conflict] Kagrenac's Penguin Mod makes some landscape edits around Ebonheart that conflict with Vvardenfel Libraries. One possible fix is to remove these CELL and LAND records from "Clean PENGUINS.esp" for coordinates: (near Ebonheart): (1, -13), (2, -13). The_Vvardenfell_Libraries.esp Clean PENGUINS.esp ;; "the mod Leaves of Lorien, needs to load after The Vvardenfell Libraries, as it ;; causes a landscape conflict the other way around." - lettuceman44 ;; (Ref: http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=926679&view=findpost&p=13469885 ) [Order] The_Vvardenfell_Libraries.esp Leaves of Lorien.esp ; If Lazarus Manor loads before Vvardenfell Libraries, a land tear appears behind the manor facade just outside Caldera. [Order] The_Vvardenfell_Libraries.esp Lazarus_Manor-multiext.esp Lazarus_Manor-multiext_TB.esp Lazarus_Manor-Caldera.esp [Conflict] "The library compound [of The Wanderer's "The Vvardenfell Libraries"] occupies the same area south of Ebonheart as the group of houses [from "Mercarryn's New Cities: Ebonheart" by Mercarryn.]" (Ref: http://forums.nexusmods.com/index.php?/topic/2812749-the-vvardenfell-libraries/#entry25760034 ) The_Vvardenfell_Libraries.esp MNC_Ebonheart_v1.0_EV.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @W3_Taxi [MasterW3] [Note] This plugin contains dirty references. It is recommended that you clean it with TESTool. [SIZE 17001 W3_Taxi_01.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wakim's Game Improvements 9 (WGI) [Wakim] [Note] ! The latest version of "Wakim's Game Improvements" is version 9. You should upgrade! ! MMH has both the modular and combined versions available. ! Modular: http://mw.modhistory.com/download-90-13337 ! Combined: http://mw.modhistory.com/download-90-459 Wakim's Game Improvements5.esp [Conflict] "Wakim's Game Improvement 9.esp" combines all of the modular WGI plugins "Wakim's Game Improvements with No-glo v9.esp" also combines all of the modular WGI plugins and adds No-Glo Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp [ANY Balance - Character.esp Balance - Magic Effects.esp Balance - NPC Spellcasting.esp Balance - game settings.esp Balance - items.esp Balance - spells.esp Gameplay - Dialogue.esp Gameplay - Faction.esp] [Note] !! "Grumblepunk's [...] consolidated version which includes Cu's No-Glo in it, [...] is not recommended because No-Glo uses a now-obsolete and undesirable method that should be avoided" !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods ) !! "[Cu's "No-Glo" plugin] affects the map icons created by Detect Creature, Detect Key and Detect Enchantment spells, making them black/transparent as well, and rendering these spells useless. Second, it interferes with reflection-mapped custom mod items." !! "[If you are using hrnchamd's] MCP, there is no longer any reason to use the [no glow] plugin method." !! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_MagicItemSpellFX_Mods.htm#FAQ ) Wakim's Game Improvements with No-glo v9.esp [Note] ! "A certain part of the main quest requires the player character to take damage to the point of reducing Health to 1 while drowning. If the character has permanent, constant-effect waterbreathing, it effectively breaks this quest." ! "Wakim's Game Improvements" makes Argonian water-breathing a constant-effect ability. ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#FAQ ) ! Mods which make Argonian water-breathing a toggleable ability: ! "Argonian Water Breathing Toggle" by Jack - http://mw.modhistory.com/download-47-13155 ! "Beast Spell Toggle" by Pwin - http://mw.modhistory.com/download-47-13426 ! "Slashes' Argonian Water Breathing" by Slashes-With-Claws -http://mw.modhistory.com/download-47-10284 [ALL [ANY Balance - Character.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp] [NOT [ANY Argonian Breathing Toggle.esp Argonian wb toggle.ESP Slashes' Argonian Water Breathing.esp Cyrodiilic Argonians.esp]]] [Conflict] Changes the same values. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Weapon Range Balance.esp [ANY Balance - items.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp] [Conflict] Use only one of these two .esps. Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp [Conflict] The "Gameplay - Dialogue" module of Wakim's Game Improvements "reduced chance that the Neveraine will always be greeted by the "E.e.e.excuse me big hero" stutter to 10%" (Ref: "Gameplay - Dialogue.txt") [ANY Gameplay - Dialogue.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp] [ANY lfx_nerevarine_greetings.esp Nerevarine Greeting tweaks.esp ExcuseMe.esp] [Requires] "Please note if you use the "Balance - Spells" mod, you MUST used the "Balance - Magic Effects" mod, as the "Spells" mod is intended to work with the new "Magic Effect" changes." (Ref: http://mw.modhistory.com/download-7-13337 ) Balance - spells.esp Balance - Magic Effects.esp ; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS ; in particular: "Your kind is not welcome here, vampire. Ask me what you will, and be on your way." which does: ModDisposition -10 [Order] Gameplay - Dialogue.esp Vampire_Embrace.esp ; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS [Order] Wakim's Game Improvement 9.esp Vampire_Embrace.esp ; Vampire_Embrace.esp needs to override some of the dialogue that Wakim's introduces - JMS ; Dragon32: Added Order rule for the combined Wakim's mod with no-glo. See also "Vampire_Embrace_Readme.TXT" [Order] Wakim's Game Improvements with No-glo v9.esp Vampire_Embrace.esp ;;Dragon32: Checked with TESPCD [Conflict] Wakim's Game Improvements alters AI flee settings. There is no need to run another mod which alters the same settings. [ANY Balance - game settings.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp] [ANY MWInhabitants Flee AI Patch.esp Flee AI Tweaks.esp] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; What Thieves Guild? 1.2 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 ;; Gameplay - Dialogue.esp adds some generic rumours and the like [Order] Less Lore.esp LGNPC_NoLore.esp Gameplay - Dialogue.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp [Order] Less Lore.esp LGNPC_NoLore.esp Wakim's Game Improvement 9.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp [Order] Less Lore.esp LGNPC_NoLore.esp Wakim's Game Improvements with No-glo v9.esp LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] Gameplay - Dialogue.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp [Order] Wakim's Game Improvement 9.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp [Order] Wakim's Game Improvements with No-glo v9.esp Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Walled City of Balmora 1.2 [Hargreth] [Note] ! WH-Reaper has updated Hargreth's "The Walled City of Balmora" mod. You maybe interested in his update ! Download it from Great House Fliggerty: http://download.fliggerty.com/download-15-940 Walled_City_v1.2.esp [Conflict] Arcimaestro Antares and Chaka ZG's "The Doors - Balmora, Suran" conflicts with Hargreth's "The Walled City of Balmora", WH-Reaper made compatiblity versions for his updated "Walled City of Balmora" but no patches exist for Hargreth's original version. (Ref: "Walled City of Balmora 1.6.txt") Walled_City_v1.2.esp The Doors - Balmora, Suran 1.2.esp [Conflict] Choose ONLY ONE of these plugins. "Walled_City_v1.2.esp" is not compatible with "Indybank.esp", if you want to use both, use Hargreth's "WalledCity_IndyBank.esp" or the Walled City version from the IndyBank archive. Walled_City_v1.2.esp [ANY WalledCity_IndyBank.esp IndybankWC.esp] Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp Indy Bank (SW Comp. Patch).ESP [Conflict] Balmora Expansion is not compatible with the Walled City of Balmora (Ref: Balmora_expansion v1.4\readme.txt) [ANY Walled_City_v1.2.esp WalledCity_IndyBank.esp IndybankWC.esp] [ANY Balmora Expansion v1.4.esp Balmora Expansion v1.4+(1.4).esp BE+(1.4) Better Looking Morrowind.esp Balmora Expansion - LITE 1.0.esp] ;;"I just had to change the load order so the Private Tower Balmora mod is loaded after Walled City of Balmora." ;;Ref: http://forums.bethsoft.com/topic/1415148-best-cityvillage-expansions/?p=21626606 [Order] Walled_City_v1.2.esp Private_Tower_Balmora.esp [Order] WalledCity_IndyBank.esp Private_Tower_Balmora.esp [Order] IndybankWC.esp Private_Tower_Balmora.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Walled City of Balmora 1.6a [WH-Reaper] [Note] ! There is a new version of WH-Reaper's "Walled City of Balmora" available. ! Download it from Great House Fliggerty: http://download.fliggerty.com/download-15-940 Walled City of Balmora 1.3.esp Walled City of Balmora 1.31.esp Walled City of Balmora 1.32c.esp Walled city of Balmora 1.4.esp Walled city of Balmora 1.41.esp Walled City of Balmora 1.42.esp Walled city of Balmora 1.43.esp Walled city of Balmora 1.5.esp Walled city of Balmora 1.6.esp ;;Dragon32: Adds an Activator to Balmora, no need for Order rule [Patch] "Walled City of Balmora AM Patch - Patch for Animated Morrowind. Use in conjuction with [WH-Reaper's "Walled City of Balmora"] and Animated Morrowind + Animated Morrowind Expanded, or Abot's merged version of Animated Morrowind, Animated Morrowind 2 and Animated Morrowind Expanded. Note: You cannot use this patch with Animated Morrowind only, or AM Expanded only." (Ref: "Walled City of Balmora 1.6.txt") Walled city of Balmora AM Patch.esp [ALL Walled city of Balmora .esp [ANY [ALL Animated_Morrowind - Expanded.esp Animated Morrowind 1.0.esp] Animated_Morrowind - merged.esp]] [Patch] "Walled city of Balmora Vurt's WG II patch - Patch for Vurt's Leafy West Gash II replacer (v.2.0). Use together with new Vurt's models." (Ref: "Walled City of Balmora 1.6.txt") Note that both Leafy West Gash I & II use the same name for their plugin: Vurt's Leafy West Gash.esp Walled city of Balmora Vurt's WG II patch.ESP [ALL Walled city of Balmora .esp Vurt's Leafy West Gash.esp] ;;Dragon32: Moves some trees around [Order] Walled city of Balmora .esp Walled city of Balmora Vurt's WG II patch.ESP [Order] Vurt's Leafy West Gash.esp Walled city of Balmora Vurt's WG II patch.ESP [Conflict] Arcimaestro Antares and Chaka ZG's "The Doors - Balmora, Suran" conflicts with WH-Reaper's "Walled City of Balmora". You should use an alternate versions ("The Doors - Balmora, Suran 1.2 WCB.esp" or "The Doors - Balmora, Suran 1.2b WCB.esp") included in WH-Reaper's download. (Ref: "Walled City of Balmora 1.6.txt") Walled city of Balmora .esp The Doors - Balmora, Suran 1.2.esp [Conflict] Use only one plugin: The Doors - Balmora, Suran 1.2 WCB.esp - "The Doors - Balmora, Suran" version which is compatible with Walled City of Balmora mod. The Doors - Balmora, Suran 1.2b WCB.esp - Same as previous, but city gate is opened from 6 a.m. to 10 p.m., instead of from 8 a.m. to 8 p.m. (Ref: "Walled City of Balmora 1.6.txt") The Doors - Balmora, Suran 1.2 WCB.esp The Doors - Balmora, Suran 1.2b WCB.esp ;;Dragon32: Not sure these are really neeeded [Order] Walled city of Balmora .esp The Doors - Balmora, Suran 1.2 WCB.esp [Order] Walled city of Balmora .esp The Doors - Balmora, Suran 1.2b WCB.esp ;;Dragon32: For NoM compatibility (adds a well) [Order] Walled city of Balmora .esp NOM 2.13.esp NoM 3.0.esp [Order] Walled city of Balmora .esp NOM 2.13.esp NoM 3.0.esp ;;Dragon32: Assume this still applies. ;;"I just had to change the load order so the Private Tower Balmora mod is loaded after Walled City of Balmora." ;;Ref: http://forums.bethsoft.com/topic/1415148-best-cityvillage-expansions/?p=21626606 [Order] Walled city of Balmora .esp Private_Tower_Balmora.esp [Conflict] Indestructible, Kir, Havokk and Shadow_unk's "Bank Mod" included a version of their mod compatible with Hargreth's original "Walled City of Balmora". No such compatible version of "Bank Mod" exists for WH-Reaper's updated "Walled City of Balmora". Walled city of Balmora .esp [ANY Indybank.esp Indybank2.4b.ESP Indybank-NoHouses.esp IndybankWC.esp Indy Bank (SW Comp. Patch).ESP WalledCity_IndyBank.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Warrior's Home [Brucinater] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 51368 warriorhouse.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Wanderers Lodge [The Wanderer] [Conflict] Use only one of these plugins. (Ref: "wl_lodge_quickstart.txt") wl_lodge_eb.esp wl_lodge_sn.esp wl_lodge_snX.esp wl_lodge_vi.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Water Level Fix 1.1 [Taddeus] ; Water Level Fix should come last in load order so we put it after multipatch, which is [Nearend] [Order] multipatch.esp Water Level Fix - Full.esp Water Level Fix - MW.esp Water Level Fix - TB.esp Water Level Fix - BM.esp ;;Dragon32: Water Level Fix - Full must be loaded after NoM 3.0 [Order] NOM 2.12.esp NOM 2.13.esp NoM 3.0.esp Water Level Fix - Full.esp Water Level Fix - MW.esp Water Level Fix - TB.esp Water Level Fix - BM.esp [Requires] If you have Bloodmoon, but not Tribunal, you will want to activate both "Water Level Fix - MW.esp" and "Water Level Fix - BM.esp". (Ref: "Water Level Fix/Readme.txt") Water Level Fix - BM.esp [ALL Morrowind.esm Bloodmoon.esm Water Level Fix - MW.esp] [Requires] If you have Tribunal, but not Bloodmoon, you will want to activate both "Water Level Fix - MW.esp" and "Water Level Fix - TB.esp". (Ref: "Water Level Fix/Readme.txt") Water Level Fix - TB.esp [ALL Morrowind.esm Tribunal.esm Water Level Fix - MW.esp] [Requires] (Ref: "Water Level Fix/Readme.txt") Water Level Fix - Full.esp [ALL Morrowind.esm Tribunal.esm Bloodmoon.esm] [Conflict] If you have both Tribunal and Bloodmoon expansions, you should just use "Water Level Fix - Full.esp". (Ref: "Water Level Fix/Readme.txt") Water Level Fix - Full.esp [ANY Water Level Fix - MW.esp Water Level Fix - TB.esp Water Level Fix - BM.esp] [Conflict] If you have both Tribunal and Bloodmoon expansions, you should just use "Water Level Fix - Full.esp". (Ref: "Water Level Fix/Readme.txt") [ANY Water Level Fix - TB.esp Water Level Fix - BM.esp] [ALL Tribunal.esm Bloodmoon.esm] [Note] ! "Since its 2.0 release, the Morrowind Code Patch contains a 'Detect water level fix' (Bug fixes section - checked by default). If you install it, you'll no longer need [Taddeus'] Water Level Fix, since they solve the same problem, but MCP does it in a more reliable and complete way." ! (Ref: http://forums.bethsoft.com/topic/1114091-rel-water-level-fix/?p=18219328 ) ! Download Hrnchamd's Morrowind Code Patch from Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/19510/ [ANY Water Level Fix - BM.esp Water Level Fix - Full.esp Water Level Fix - MW.esp Water Level Fix - TB.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Water Life 1.21 [abot] [Order] Morrowind Patch *.esm abotWaterLife.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm abotWaterLife.esm [Note] ! A new version of "Water Life" is available, you should upgrade. ! http://morrowind.nexusmods.com/mods/42417 [VER < 1.21 abotWaterLife.esm] [Requires] (Ref: "abotWaterLifeTRaddon.txt") abotWaterLifeTRaddon.esp [ALL abotWaterLife.esm TR_Data.esm Tribunal.esm Bloodmoon.esm] ;; expdep [Requires] This plugin uses a Startup script and some Tribunal functions. abotWaterLife.esm [ANY Tribunal.esm Bloodmoon.esm] [Conflict] You do not need to use abot's "NOM2.12patch.esp" with this version of Necessities of Morrowind. (Ref.abotWaterLife.txt) NOM2.12patch.esp NOM 2.13.esp [Conflict] Version 1.13 and above of abot's "Water Life" includes Arcimaestro Antares' "Gondoliers" (Ref: abotWaterLife.txt) [VER > 1.12 abotWaterLife.esm] Gondoliers.esp [Conflict] Version 1.17 and above of abot's "Water Life" includes Arcimaestro Antares' "Cecaelia" (Ref: abotWaterLife.txt) [VER > 1.16 abotWaterLife.esm] Antares' Creatures - Cecaelia.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Waterfall [Heremod Production] [Conflict] All these plugins embellish the waterfall to the north outside Balmora, choose one. ; Azura's Waterfall by Jakey Azura's waterfall.esp ; Balmora Waterfall by Mike Newmen BalmoraWaterfal01_0808.esp ; Waterfall by Heremod Production Waterfall v1.0.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Waterview House 1.1 [Shezrie] [Conflict] "[Shezrie's "Waterview House"] conflicts with: Epic Sadrith Mora [by Mikeandike]." (Ref: https://www.youtube.com/watch?v=zVI9KLrDrLQ ) Waterview House.esp Epic_SadrithMora.esp [Conflict] "[Shezrie's "Waterview House"] conflicts with: Castle Vianden [by ReflectioN]." (Ref: https://www.youtube.com/watch?v=zVI9KLrDrLQ ) Waterview House.esp [ANY Castle Vianden V2.1 NO Mannequins.esp Castle Vianden V2.1.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Way of the Talon 2.1 [Sabregirl] ;;Dragon32: Looked at plugins trying to work out this from changelog: "Version 1.2 Fixed dialogue conflict with Neven'as Twin Lamps mod". Think this order is correct, TESPCD shows some DIAL conflicts. Matches plugin timestamps [Order] Nevena's Twin Lamps & Slave Hunters 1.2.esp SG_Way_of_the_Talon_2_1.esp ;;Ref: WOTT-readme2_1.txt - "I would recommend updating [Pharlan/Galesa pharlan/forest pharlan race esp] so that it loads AFTER the WOTT mod." [Order] SG_Way_of_the_Talon_2_1.esp SG_Pharlan_std_4_0-BB.esp [Order] SG_Way_of_the_Talon_2_1.esp SG_galesapharl.esp [Order] SG_Way_of_the_Talon_2_1.esp SG_forest_pharlan.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Weapon Collection Pack 3.0 [Khan raider] [Conflict] Khan raider's Weapon collection pack 3.0 already replaces the steel broadsword, which uses the imperial broadsword mesh & icon, with new, unique ones. Weapon collection.esp [ANY Steel Broadsword Fix BM.esp Steel Broadsword Fix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Weapon Compilation Mod 1.0 [Farrp] [Conflict] Use "farrp_WeaponCompilationMod_V1.esp" if you want the full effects of the mod and you want to play it the way it was intended. Use "farrp_WeaponCompilationMod_V1_NoLegendWeps.esp" if you don't want to play this mod with scripted legendary weapons. (Ref: "README -- WeaponCompilationMod.txt") farrp_WeaponCompilationMod_V1.esp farrp_WeaponCompilationMod_V1_NoLegendWeps.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Weapon Fix 1.77 [Varg 'Euthanasiologist' Axenov] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 377906 weaponFix177.esp] ;;expdep [Requires] This plugin uses the Tribunal function getweapondrawn so it requires one of the expansions. weaponFix177.esp [ANY Tribunal.esm Bloodmoon.esm] ;;Dragon32: "WeaponFix_anticheat.esp" just alters fEncumbranceStrMult GMST. Doesn't conflict with other Weapon Fix mods, BTB's or Wakim's game improvements [Conflict] WeaponFix144basic.esp is an older version without major effectiveness changes, which you should use by itself if you want just to fix the weight and some inconsistencies. (Ref: "WeaponFix177.txt") WeaponFix144basic.esp [ANY weaponFix177.esp WeaponFix164_WCM_addon.esp WeaponFix164_Assassin_addon.esp] [Patch] Use WeaponFix164_Assassin_addon.esp to add weapon fixes to "Assassin's Armory". (Ref: "WeaponFix177.txt") WeaponFix164_Assassin_addon.esp [ALL weaponFix177.esp Assassins Armory.esm] [Patch] Use WeaponFix164_WCM_addon.esp to add weapon fixes to farrp's "Weapon Compilation Mod". (Ref: "WeaponFix177.txt") WeaponFix164_WCM_addon.esp [ALL weaponFix177.esp [ANY farrp_WeaponCompilationMod_V1.esp farrp_WeaponCompilationMod_V1_NoLegendWeps.esp]] [Note] Weapon Fix only mentions v1.0 of farrp's "Weapon Compilation Mod", you are using v2.0. It is not clear if the "Weapon Fix" addon will work satisfactorily with this version. (Ref: "WeaponFix177.txt") [ALL WeaponFix164_WCM_addon.esp farrp_WeaponCompilationMod_V2.esp] [Note] The "Weapon Fix" plugin does not include body parts for Leia's Double Wield Mod. This means the defensive weapons will not be visible in game. To fix this you will need to run TESTool's Merge Objects function and enable the Merged_Objects.esp. (Ref: Dragon32, examined the plugins) [ALL Leias_Dual_Wield_03.esp weaponFix177.esp [NOT Merged_Objects.esp]] ; Following plugins are either supported by the main weaponFix177.esp plugin or ; through addons. "WeaponFix177.txt" says that Weapon Fix mods need to load ; last. (Dragon32) ; "Underwater Ruins" mentioned in readme - cannot find ESP file. [Order] Aduls_Arsenal.esp weaponFix177.esp [Order] FW_Sabre.esp weaponFix177.esp [Order] Leias_Dual_Wield_03.esp weaponFix177.esp [Order] newarrows.esp weaponFix177.esp [Order] newarrowsLITE.esp weaponFix177.esp [Order] Additions_Revamped__clean_.esp weaponFix177.esp [Order] Re-coloured Ebony and Dwarven.esp weaponFix177.esp [Order] The Arsenal.esp weaponFix177.esp [Order] SOPBeta1.4.esp weaponFix177.esp [Order] SOP1.4Patch1.34.esp weaponFix177.esp [Order] The_Swords_of_Morrowind.esp weaponFix177.esp [Order] Assassins Armory - No Scripts.esp weaponFix177.esp WeaponFix164_Assassin_addon.esp [Order] Assassins Armory - Arrows.esp weaponFix177.esp WeaponFix164_Assassin_addon.esp [Order] Assassins Armory - Bolt Rifles.esp weaponFix177.esp WeaponFix164_Assassin_addon.esp [Order] farrp_WeaponCompilationMod_V1.esp weaponFix177.esp WeaponFix164_WCM_addon.esp [Order] farrp_WeaponCompilationMod_V1_NoLegendWeps.esp weaponFix177.esp WeaponFix164_WCM_addon.esp [Order] farrp_WeaponCompilationMod_V2.esp weaponFix177.esp WeaponFix164_WCM_addon.esp [Order] SauronsAbode252.esp weaponFix177.esp [Order] SauronsAbode252_Tribunal.esp weaponFix177.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Weapons Overhaul 1.1 [hollaajith] [Conflict] Use only one plugin: Weapons Overhaul.esp - Normal version Weapons Overhaul Resistance.esp - Makes even enchanted iron/steel/chitin etc. weapons ineffective against enemies with Resist Normal Weapons. (Ref: "Weapons Overhaul Readme.txt") Weapons Overhaul Resistance.esp Weapons Overhaul.esp [Note] !! Requires Morrowind Code Patch's "Weapon Resistance Change" option enabled. !! (Ref: "Weapons Overhaul Readme.txt") Weapons Overhaul Resistance.esp [Order] Morrowind Content Restoration - Merged.ESP Weapons Overhaul.esp [Order] tribunal rebalance.ESP Weapons Overhaul.esp [Order] Bloodmoon Rebalance.ESP Weapons Overhaul.esp [Order] KogoruhnExpanded.esp Weapons Overhaul.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Weapon Rotate 1.1 [Cydine, Maboroshi Daikon, and Erstam] [Order] Morrowind Patch *.esm Weapon Rotate.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Weapon Rotate.esm [Requires] (Ref: "WeaponRotate1.1.txt") Weapon Rotate.esm [ANY Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "WeaponRotate1.1.txt") Weapon Rotate - Tribunal.esp Tribunal.esm [Requires] (Ref: "WeaponRotate1.1.txt") Weapon Rotate - Bloodmoon.esp Bloodmoon.esm [Requires] (Ref: "WeaponRotate1.1.txt") [ANY Weapon Rotate - Vendors.esp Weapon Rotate - Tribunal.esp Weapon Rotate - Bloodmoon.esp] Weapon Rotate.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Weapon Sheaths Ultimate [PeterNL] ;:Dragon32: Parts 2 & 3 up on PES and files have been removed, guessed file names. [Conflict] PeterNL's "Weapons Sheaths Ultimate" includes his previous "Weapon Sheaths Part 1", "Weapon Sheaths Part 2" and "Weapon Sheaths Part 3" http://mw.modhistory.com/download-98-10789 (Ref: "Weapon_Sheaths_Ultimate.rar\Readme.txt") [ANY Weapon Sheaths Part 1.esp Weapon Sheaths Part 2.esp Weapon Sheaths Part 3.esp] Clean Weapon Sheaths Ultimate.esp [Conflict] "Weapon Sheaths Ultimate" is not compatible with Cydine, Maboroshi Daikon & Erstam's "Weapon Rotate". (Ref: "Weapon_Sheaths_Ultimate.rar\Readme.txt") Clean Weapon Sheaths Ultimate.esp Weapon Rotate.esm [Order] Creatures*.esp Weapon Sheaths Ultimate*.esp [Order] DwemerContraband.esp Weapon Sheaths Ultimate*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Weapon Sheaths Ultimate - Glove Slot Edition [Mike Alexander] [Conflict] Mike Alexander's "Weapon Sheaths Ultimate - Glove Slot Edition" is identical to PeterNLs' original "Weapon Sheaths Ultimate mod", except the sheaths are modified to use the left glove slot. (Ref: "Weapons_Sheaths_Ultimate_-_Glove_Slot_Edition-14894.rar\Readme.txt") Clean Weapon Sheaths Ultimate.esp Clean Weapon Sheaths Ultimate-GS edition.esp [Conflict] "Weapon Sheaths Ultimate - Glove Slot Edition" is not compatible with Cydine, Maboroshi Daikon & Erstam's "Weapon Rotate". (Ref: "Weapons_Sheaths_Ultimate_-_Glove_Slot_Edition-14894.rar\Readme.txt") Clean Weapon Sheaths Ultimate-GS edition.esp Weapon Rotate.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Weather Effects 1.2 [Endrek] ;; expdep [Requires] This plugin uses a Startup script. Weather Effects.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Welcome to the Arena! 6.6.1 [Kalamestari_69] [Requires] "REQUIRES TRIBUNAL AND BLOODMOON" (Ref: "Welcome to the Arena-22002-6-6-1.7z\Readme.txt") Welcome to the Arena! v.esp [ALL Tribunal.esm Bloodmoon.esm] ;;Dragon32: Don't have v4 so can't be sure this will get everyone ;;Dragon32: v6.6.1 is called "Welcome to the Arena! v6.6.esp" too [Note] ! There is a newer version of Kalamestari_69's "Welcome to the Arena!" available, 6.6.1 ! Download it from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/22002 Clean Welcome to the Arena! ( Hard ).esp Clean Welcome to the Arena! ( LoFi ).esp Clean Welcome to the Arena! (Hard LoFi).esp Clean Welcome to the Arena! ( Hard )( LoFi ).esp Clean Welcome to the Arena!.esp Welcome to the Arena! v5.0 (hard).esp Welcome to the Arena! v5.0 (hard+lofi).esp Welcome to the Arena! v5.0 (lofi).esp Welcome to the Arena! v5.0 (normal).esp Welcome to the Arena! v5.5.esp Welcome to the Arena! v6.0.esp Welcome to the Arena! v6.1.esp Welcome to the Arena! v6.2.esp Welcome to the Arena! v6.3.esp Welcome to the Arena! v6.4.esp Welcome to the Arena! v6.5.esp [Conflict] "This mod is incombatible with mods like: Gladiator and Morrowind Inhabitants, freeform, and any other mods that add similiar arena fights." (Ref: "Welcome to the Arena-22002-6-6-1.7z\Readme.txt") Welcome to the Arena! v.esp [ANY Gladiator.esp MWInhabitants Freeform (Vol 1).esp] ;;Kalamestari_69: "I'd suggest loading WttA after LGNPC Tel Uvirith." ;;http://forums.bethsoft.com/topic/1474975-k-69s-creations/?p=23401774 [Order] LGNPC_TelUvirith.esp Welcome to the Arena! v.esp [Order] LGNPC_TelUvirith_v?_??.esp Welcome to the Arena! v.esp [Order] LGNPC_TelUvirith_v?_??_UI.esp Welcome to the Arena! v.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Werewolf Clans of Vvardenfell [Sabregirl] [Conflict] SabreGirl's "Werewolf Clans of Vvardenfell" requires you to contract lycanthropy a cerain way. Using a mod which makes the player a lycanthrope at character generation will break SabreGirl's mod. (Ref: "birthsign_diseases.rar\birthsign_diseases\readme.txt" SG_werewolfclans.esp [ANY CharGen Diseases.esp Chargen Werewolf.esp Birthsign Diseases.esp] [Note] !! AFTER becoming a werewolf you will need to start these scripts: !! Startscript Full_moon_warning !! Startscript werefood !! (Ref: werewolfclans-O-vvardenfell-readme.rtf) [ALL SG_werewolfclans.esp werewolfrealism-moononly.esp] [Note] !! AFTER becoming a werewolf you will need to start this script: !! Startscript Changeatwillscript !! (Ref: werewolfclans-O-vvardenfell-readme.rtf) [ALL SG_werewolfclans.esp werewolfrealism-moononly_changeatwill.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 4759 fightmodfreeGMST-Fix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Werewolf Realism [Sabregirl] [Conflict] Choose ONLY ONE of these plugins. (Ref: "DONTREADME_were-realism-moononly.rtf") werewolfrealism-moononly.esp werewolfrealism-moononly_changeatwill.esp [Conflict] Sabregirl's "Werewolf Realism" includes a Daggerfall-style Hircine ring. You do not need The Mad God's "Hircine Ring Fix" or No one of consequence's "Old style Hircine Ring". (Ref: DONTREADME_were-realism-moononly.rtf) [ANY werewolfrealism-moononly_changeatwill.esp werewolfrealism-moononly.esp] [ANY Hircine Ring Fix.esp old-Hircine-ring.esp] [Note] Sabregirl's "Werewolf Realism" does similar things to her "Were-better" mod. Review the documentation and see if you wish to or need to run both mods. (Ref: DONTREADME_were-realism-moononly.rtf) [ALL were-better.esp [ANY werewolfrealism-moononly_changeatwill.esp werewolfrealism-moononly.esp]] [Note] !! The "Dwemer Clock" mod does not appear to function properly with Sabregirl's "Werewolf Realism". !! It is not clear from Sabregirl's readme whether Kir's update to TheLys' enhancement of Smileyz original "Dwemer Clock" mod also does not function properly with Sabregirl's "Werewolf Realism". !! (Ref: DONTREADME_were-realism-moononly.rtf) [ALL [ANY werewolfrealism-moononly_changeatwill.esp werewolfrealism-moononly.esp] [ANY Dwemer Clock v12.esp [SIZE 23039 DwemerClock.esp]]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Werewolf Realism - Vampire Werewolf patch [blade9722] [Patch] blade9722's 'Werevampire_realism_changeatwill_patch.esp' allows the player to use Cortex's "Vampire Werewolf" and Sabregirl's "Werewolf Realism" mods together. Download blade9722's "Werewolf Realism - Vampire Werewolf patch" from Morrowind Modding History - http://mw.modhistory.com/download-13-10927 (Ref: Werewolf_realism_vampire_patch.txt) Werevampire_realism_changeatwill_patch.esp [ALL Vampire_Werewolf.esp werewolfrealism-moononly_changeatwill.esp] [Patch] blade9722's 'Werevampire_realism_moononly_patch.esp' allows the player to use Cortex's "Vampire Werewolf" and Sabregirl's "Werewolf Realism" mods together. Download blade9722's "Werewolf Realism - Vampire Werewolf patch" from Morrowind Modding History - http://mw.modhistory.com/download-13-10927 (Ref: Werewolf_realism_vampire_patch.txt) Werevampire_realism_moononly_patch.esp [ALL Vampire_Werewolf.esp werewolfrealism-moononly.esp] ;;Dragon32: Order from "Werewolf_realism_vampire_patch.txt" [Order] Vampire_Werewolf.esp werewolfrealism-moononly.esp Werevampire_realism_moononly_patch.esp [Order] Vampire_Werewolf.esp werewolfrealism-moononly_changeatwill.esp Werevampire_realism_changeatwill_patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Werewolf ReEquip [Yacoby] ;;Dragon32: Identified these plugins myself [Conflict] Yacoby's "Werewolf ReEquip" is incompatible with mods that alter the 'WereChangeScript' script, as these do. See "Werewolf ReEquip - Readme.txt" for how you can make them compatible. (Ref: Werewolf ReEquip - Readme.txt) Werewolf ReEquip.esp [ANY old-Hircine-ring.esp were-better.esp werewolfrealism-moononly.esp werewolfrealism-moononly_changeatwill.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Werewolves [McAsmod team] ;; Dragon32 - Information about McAsmod team's "Werewolves" use of deprecated levelled lists is under the "Plugins using Deprecated Leveled List Functions on Bethsoft lists" section. [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1445738 Werewolves.esp] [Conflict] "Werewolves" is not compatible with Mephisto's "Cap Remover" mod. (Ref: werewolves_mod_readme.htm) Werewolves.esp [ANY CapRemover 1.2 alpha.esp CapRemover 1.1c.esp] [Conflict] "Werewolves" is not compatible with Nik's "Dark Powers" mod. (Ref: werewolves_mod_readme.htm) Werewolves.esp Dark Powers v2.0.esp [Requires] (Ref: werewolves_mod_readme.htm) Werewolves.esp Tribunal.esm [Requires] (Ref: werewolves_mod_readme.htm) Werewolves BM add-on.esp [ALL Werewolves.esp Tribunal.esm Bloodmoon.esm] [Note] ! The McAsmod team recommend some changes to Morrowind.ini, see the readme file. ! (Ref: werewolves_mod_readme.htm) Werewolves.esp ;;Dragon32: TheLy's enhanced Dwemer Clock uses some Werewolve's global variables [Order] Werewolves.esp Dwemer Clock v12.esp ;;Dragon32: Load add-on after the main mod [Order] Werewolves.esp Werewolves BM add-on.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Westly FCOT clothes in Tamriel Rebuilt 2.0 [Aoimevelho] [Note] ! There is a new version of Aoimevelho's "Westly FCOT clothes in Tamriel Rebuilt". You should upgrade! ! http://www.nexusmods.com/morrowind/mods/42652/ TR_WestlyFCOT_Addon.ESP [Patch] "[With "Westly FCOT clothes in Tamriel Rebuilt" by Aoimevelho] some Tamriel Rebuilt NPCs are now wearing wonderful outfits from Westly's "Fine Clothiers of Tamriel"." (Ref: http://www.nexusmods.com/morrowind/mods/42652/ ) TR_WestlyFCOT_Addon2.ESP [ALL Westly_Presents_FCOT.esp TR_Data.esm TR_Mainland.esm] [Order] Westly_Presents_FCOT.esp TR_WestlyFCOT_Addon2.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Westly Presents-Mog Head Pack & BB Mogs [Westly] [Requires] "[The two mods contained in "Westly Presents-Mog Head Pack & BB Mogs" are], of course, both dependent on the mod "Mog v4b"" (Ref: "Westly's Mog Head Pack and BB Mog README.txt") Westly Presents-BB Mog.esp _Mog_Race_v4b.esp [Requires] "[The two mods contained in "Westly Presents-Mog Head Pack & BB Mogs" are], of course, both dependent on the mod "Mog v4b"" (Ref: "Westly's Mog Head Pack and BB Mog README.txt") Westly's Mog Head Pack.esp _Mog_Race_v4b.esp ;;Dragon32: Checked with TESPCD [Order] _Mog_Race_v4b.esp Westly Presents-BB Mog.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Westly's Headpacks [Westly] [Conflict] Westly's individual headpacks are already included in Westly's Master Headpack. (Ref: "Westly's Master Headpack v1 README.txt") Westly's Master Headpack X.esp [ANY Westly's Female Headpack - Elves and Orcs.esp Westly's Female Head Pack-Humans.esp Westly's High Elf Male Headpack.esp Westly's Breton Male Headpack.esp Westly's Imperial Male Headpack.esp Westly's Wood Elf Male Headpack.esp Westly's Nord Male Headpack.esp Westly's Orc Male Headpack.esp Westly's Redguard Male Headpack.esp Westly's Redguard Male Headpack (Weight Fix).esp Westly's Young Male Mystic Headpack.esp Westly's Redguard Male Headpack (Weight Fix).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wharf v2.0 [Samurai] [Conflict] Version 1.1 of "Wharf v2.0" includes "Seyda Neen Floating House" by Lachaln (Ref: "Wharf v2.0.txt") Wharf v2.0.esp Seyda Neen Floating Home.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @What Thieves Guild? 1.2 [Von Djangos] ;; Dragon32 - see also Djangos Dialogue 1.3 [Von Djangos]; Lore Fix 1.01 [TheOne&Only] ;; "I generally put the LGNPC mods after generic dialogue mods, (e.g. django's) and before quest mods. Just play around with the load order, and you'll find a good spot." ;; http://forums.bethsoft.com/topic/1372329-no-lore-and-dialogue-mods/?p=20739046 [Order] Less Lore.esp LGNPC_NoLore.esp What Thieves Guild.ESP LGNPC_Merged_OM.esp LGNPC_Merged_Lt.esp LGNPC_HlaOad_OM.esp LGNPC_Khuul_OM.esp LGNPC_MaarGan_OM.esp LGNPC_Pelagiad_OM.esp LGNPC_SeydaNeen_OM.esp LGNPC_VivecFQ_OM.esp LGNPC_VivecRedoran_OM.esp LGNPC_SeydaNeen.esp LGNPC_GnaarMok_v?_??.esp LGNPC_AldVelothi_v?_??.esp LGNPC_AldVelothi_rus_v?_??.esp LGNPC_MaarGan.esp LGNPC_HlaOad.esp LGNPC_Aldruhn.esp LGNPC_Aldruhn_suppl.esp LGNPC_Pelagiad.esp LGNPC_TelMora_v?_??.esp LGNPC_Khuul_v?_??.esp LGNPC_VivecFQ.esp LGNPC_TelUvirith.esp LGNPC_SecretMasters_v?_??.esp LGNPC_IndarysManor_v?_??.esp LGNPC_VivecRedoran.esp LGNPC_PaxRedoran_v?_??.esp LGNPC_SoulSicknessPatch_v?_??.esp ;; Dragon32: General rule of thumb of loading generic dialogue-affecting mods before the specifics of the LGNPC series. Duplicating that with the unofficial Less Generic mods by Ostar [Order] What Thieves Guild.ESP Less_Generic_Bloodmoon.esp Less_Generic_Nerevarine.esp Less_Generic_Tribunal.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Where Are All Birds Going? 1.17 [abot] [Note] ! A new version of "Where Are All Birds Going?" is available, you should upgrade: ! http://www.nexusmods.com/morrowind/mods/43128/ [VER < 1.17 abotWhereAreAllBirdsGoing.esp] [Requires] Tribunal/Bloodmoon engine required. (Ref: "abotWhereAreAllBirdsGoing.txt") abotWhereAreAllBirdsGoing.esp [ANY Tribunal.esm Bloodmoon.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @White Suran [Basswalker] ;;Suran Archery Tradehouse [Patch] (Ref: WhiteSuran-ArcheryStoreADDON.rar\readme.txt) WhiteSuran-ArcheryStoreADDON.esp [ALL WhiteSuran2.esp Suran Archery Store_v3.0.esp] ;;Dragon32: ordering assumed [Order] WhiteSuran2.esp WhiteSuran-ArcheryStoreADDON.esp ;;Ref: WhiteSuran-ArcheryStoreADDON.rar\readme.txt [Order] Suran Archery Store_v3.0.esp WhiteSuran-ArcheryStoreADDON.esp ;;Suran Riverview Home [Patch] (Ref: WhiteSuran-RiverviewHomeADDON.rar\readme.txt) WhiteSuran-RiverviewHomeADDON.esp [ALL WhiteSuran2.esp BAR_SuranRiverviewHome_v1.0.esp] ;;Dragon32: ordering assumed [Order] WhiteSuran2.esp WhiteSuran-RiverviewHomeADDON.esp ;;Ref: WhiteSuran-RiverviewHomeADDON.rar\readme.txt [Order] BAR_SuranRiverviewHome_v1.0.esp WhiteSuran-RiverviewHomeADDON.esp ;;Suran Waterfront [Patch] (Ref: WhiteSuranWaterfrontADDON.rar\readme.txt) WhiteSuranWaterfrontADDON.esp [ALL WhiteSuran2.esp [ANY Suran Waterfront V-5.1.esp Suran Waterfront 5.0.esp]] ;;Dragon32: ordering assumed [Order] WhiteSuran2.esp WhiteSuranWaterfrontADDON.esp ;;Ref: WhiteSuranWaterfrontADDON.rar\readme.txt [Order] Suran Waterfront V-5.1.esp WhiteSuranWaterfrontADDON.esp ;;Ref: WhiteSuranWaterfrontADDON.rar\readme.txt [Order] Suran Waterfront 5.0.esp WhiteSuranWaterfrontADDON.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @White Suran 2 - MD Edition 1.2 [Melchior Dahrk] [Conflict] Do not use Melchior Dahrk's "WhiteSuran2_MD_Edition.esp" with Basswalker's "WhiteSuran2.esp" (Ref: "WhiteSuran_2 MD Edition.txt") WhiteSuran2.esp WhiteSuran2_MD_Edition.esp [Requires] "WhiteSuran2_fix_wall.esp only fixes the unreplaced wall (requires [Basswalker's] WhiteSuran2.esp)" (Ref: "WhiteSuran_2 MD Edition.txt") WhiteSuran2_fix_wall.esp WhiteSuran2.esp [Order] WhiteSuran2.esp WhiteSuran2_fix_wall.esp [Requires] "WhiteSuran2_Interiors.esp only adds matching white interiors to Suran (requires [Basswalker's] WhiteSuran2.esp)" (Ref: "WhiteSuran_2 MD Edition.txt") WhiteSuran2_Interiors.esp WhiteSuran2.esp [Order] WhiteSuran2.esp WhiteSuran2_Interiors.esp [Conflict] "WhiteSuran2_fix_wall.esp" and "WhiteSuran2_Interiors.esp" should only be used with Basswalker's original "White Suran" mod. (Ref: "WhiteSuran_2 MD Edition.txt") WhiteSuran2_MD_Edition.esp [ANY WhiteSuran2_Interiors.esp WhiteSuran2_fix_wall.esp] ;;Dragon32: Not sure if patch will work with wollibeebee's v3 of Suran Underworld. He only changed meshes and textures though really. [Patch] "If you use Suran Underworld, activate WhiteSuran2_Suran Underworld Addon.esp [from Melchior Dahrk's "White Suran 2 - MD Edition"] to make the abandoned house in Suran use the unique textures" (Ref: "WhiteSuran_2 MD Edition.txt") WhiteSuran2_Suran Underworld Addon.esp [ALL [ANY Suran_Underworld_2.5.esp Suran_Underworld_v3.ESP] [ANY WhiteSuran2_MD_Edition.esp WhiteSuran2.esp]] [Order] Suran_Underworld_2.5.esp WhiteSuran2_Suran Underworld Addon.esp [Order] Suran_Underworld_v3.ESP WhiteSuran2_Suran Underworld Addon.esp [Note] "If you have Vurt's Ascadian Isles II installed, consider using WhiteSuran2_patch_vurt.esp to alleviate some bleeding present otherwise" (Ref: "WhiteSuran_2 MD Edition.txt") WhiteSuran2_patch_vurt.esp [Requires] "WhiteSuran2_patch_vurt.esp [...] requires [Basswalker's] WhiteSuran2.esp or [Melchior Dahrk's] WhiteSuran2_MD_edition.esp" (Ref: "WhiteSuran_2 MD Edition.txt") WhiteSuran2_patch_vurt.esp [ANY WhiteSuran2_MD_Edition.esp WhiteSuran2.esp] [Order] WhiteSuran2_MD_Edition.esp WhiteSuran2_patch_vurt.esp [Order] WhiteSuran2.esp WhiteSuran2_patch_vurt.esp [Requires] "[Melchior Dahrk's] WhiteSuran2_MD_Edition.esp is required to run this patch." (Ref: "WhiteSuran2_MD_Edition_Patch_ReadMe.txt") WhiteSuran2_PPOF_Patch.esp WhiteSuran2_MD_Edition.esp [Order] WhiteSuran2_MD_Edition.esp WhiteSuran2_PPOF_Patch.esp ;;"This patch can be used either with/without PPOF 1.2." [Order] Suran floating rock fix.esp Suran Lake Barnacle fixes.esp Suran tower wall and door fix.esp Suran-Desele's invisible wall fix.esp WhiteSuran2_PPOF_Patch.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @White Wolf of Lokken 2.1 [Emma] ;;Dragon32: MapOMods also shows a conflict with "Moska", can't find that plugin though [Note] ! The latest version of "White Wolf of Lokken" is 2.1, which includes Children of Morrowind support and the "kiss patch". You may want to upgrade. ! mlox can only guess which version of "White Wolf of Lokken" you are running based on the mod's file size. If you have altered version 2.1 (for instance cleaned it) then you will see this message. ! Download "White Wolf of Lokken" from Emma's site - http://lovkullen.net/Emma/lokken.htm [ANY [SIZE !3829352 BT_Whitewolf_2_0.esm] [SIZE !3829352 BT_Whitewolf_2_0.esp]] [Conflict] Choose ONLY ONE of these plugins. (Ref: "WhiteWolfofLokken-readme.txt") BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm ;;wildcard to pick up all the iterations of the MPP [Order] Morrowind Patch *.esm BT_Whitewolf_2_0.esm ;;MPP from Trancemaster_1988's "Morrowind Rebirth" [Order] Morrowind Rebirth - Morrowind Patch *.esm BT_Whitewolf_2_0.esm [Conflict] White Wolf of Lokken conflicts with Inn of the Whispering Wood. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Inn Whisp Wood BM.esp [ANY BT_Whitewolf_2_0.esm BT_Whitewolf_2_0.esp] ;;Teleport ring addon - see Teleport Ring - Add-on for The White Wolf of Lokken Mountain ;;Temperature mod addon - see Zappara's Temperature mod ;;See also White Wolf of Lokken and Srikandi's Solstheim Transport mod compatibility patch ;;Child add-on [Requires] "[Emma's] Child Add-On For The White Wolf Of The Lokken Mountain requires: Bloodmoon, Tribunal and The White Wolf of the Lokken Mountain.esm." (Ref: "LokkenChildAddon1_1-readme.txt") BT_Lokken_child1.esp [ALL Bloodmoon.esm Tribunal.esm BT_Whitewolf_2_0.esm] ;;NoM Patch [Patch] The "NoM-add-on for White Wolf of Lokken" allows users of "Necessities of Morrowind" by Taddeus to buy NoM-food and equipment in Lokken, to cook and to get water. (Ref: NOM-add-on_Lokken-readme.txt) Download "NoM-add-on for White Wolf of Lokken" from Emma's site - http://lovkullen.net/Emma/lokken.htm#Add-ons BT_Whitewolf_2_0NOMaddon.esp [ALL BT_Whitewolf_2_0.esm NOM 2.13.esp] [Note] !! The "NoM-add-on for White Wolf of Lokken" was designed for version 2.13 of Taddeus' "Necessities of Morrowind". The add-on includes object definitions from NoM 2.13 which are different to those in NoM 3.0. !! Using the add-on and a Merged Objects plugin means that a script, "NOM_mix", is added to the miscellaneous object "NOM_mix_bowl", this will cause annoying, repeating message boxes to appear. !! When generating your Merged Objects plugin temporarily deactivate "BT_Whitewolf_2_0NOMaddon.esp" to exclude it from the merge. !! (Ref: http://forums.bethsoft.com/topic/1493664-problem-with-nom3-mix-script-in-tel-mora-branwen-cell/?p=23466953 ) [ALL BT_Whitewolf_2_0NOMaddon.esp NoM 3.0.esp Merged_Objects.esp] ;;Dragon32: prevent the above problem for those without a Merged Objects plugin [Order] BT_Whitewolf_2_0NOMaddon.esp NoM 3.0.esp ;; For the older 2.0 Version ;; If you play with a female char, you should use the KISS-patch (BT_WWLokpatch1.esp) else the first kiss with your hero might be ruined. Please note: this problem ONLY exists with the very first kiss; after that, you won't need the patch any further. ;; (Ref: http://lovkullen.net/Emma/lokken.htm ) [Order] BT_Whitewolf_2_0.esp BT_WWLokpatch1.esp [Requires] BT_WWLokpatch1.esp [ANY BT_Whitewolf_2_0.esp BT_Whitewolf_2_0.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @White Wolf of Lokken and Srikandi's Solstheim Transport mod compatibility patch [Tim] [Requires] (ref: SolstheimTransport and White Wolf ReadMe.txt) SolstheimTransport_LokkenComp.esp [ALL Bloodmoon.esm Tribunal.esm BT_Whitewolf_2_0.esm] [Conflict] Srikandi's "Solstheim Transport" conflicts with Emma's "White Wolf of Lokken". A Lokken-compatible version of Srikandi's mod is available: http://lovkullen.net/Emma/lokken.htm (ref: SolstheimTransport and White Wolf ReadMe.txt) SolstheimTransport.esp [ANY BT_Whitewolf_2_0.esm BT_Whitewolf_2_0.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wild Durzogs [RR_Raptor65] [Conflict] Only install one plugin: WildDurzogs_easy.esp - Durzogs appear when the PC reaches level 4. WildDurzogs_hard.esp - Durzogs appear from level 1. (Ref: "readme_wilddurzogs.doc") WildDurzogs_easy.esp WildDurzogs_hard.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Wilderness Mod 2.1 [The Puma Man] [Order] Morrowind Patch *.esm The Wilderness Mod 2.0.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm The Wilderness Mod 2.0.esm [Order] Morrowind Patch *.esm The Wilderness Mod 2.0 T & B.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm The Wilderness Mod 2.0 T & B.esm [Note] ! There is a new version of The Puma Man's "Wilderness Mod" available, 2.1. ! Download it from Morrowind Modding History - http://mw.modhistory.com/download-26-10045 [ANY Wilderness Mod.esm Wilderness Mod-lists.esp] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 474061 Wilderness Mod.esm] [Conflict] "Wilderness Mod-lists.esp" is for use with version 1.1 of The Puma Man's "The Wilderness Mod". It should not be used with version 2.0 or above. (Ref: "Wilderness Mod.doc" and "Wilderness Mod 2.1.doc") [ANY The Wilderness Mod 2.0.esm The Wilderness Mod 2.0 T & B.esm] Wilderness Mod-lists.esp [Conflict] Choose ONLY ONE of these plugins. "The Wilderness Mod 2.0.esm" - If you only have Bloodmoon. "The Wilderness Mod 2.0 T & B.esm" - If you have Bloodmoon and Tribunal. (Ref: "Wilderness Mod 2.1.doc") The Wilderness Mod 2.0.esm The Wilderness Mod 2.0 T & B.esm [Conflict] "The Wilderness Mod 2.0.esm" should only be used if you just have Bloodmoon. (Ref: "Wilderness Mod 2.1.doc") The Wilderness Mod 2.0.esm Tribunal.esm [Requires] (Ref: "Wilderness Mod 2.1.doc") The Wilderness Mod 2.0.esm Bloodmoon.esm [Requires] (Ref: "Wilderness Mod 2.1.doc") The Wilderness Mod 2.0 T & B.esm [ALL Bloodmoon.esm Tribunal.esm] [Conflict] Remove "Wilderness Mod.esm" as it is an earlier version of the Wilderness Mod. (Ref: "Wilderness Mod 2.1.doc") The Wilderness Mod 2.0.esm Wilderness Mod.esm [Conflict] Remove "Wilderness Mod.esm" as it is an earlier version of the Wilderness Mod. (Ref: "Wilderness Mod 2.1.doc") The Wilderness Mod 2.0 T & B.esm Wilderness Mod.esm [Requires] "The Wilderness Mod 2.0.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists You can download abot's patch from that link. The Wilderness Mod 2.0.esm ab01Wilderness2.1patch.esp [Requires] "The Wilderness Mod 2.0 T & B.esm" uses deprecated AddToLev* function to modify Bethsoft leveled lists. For an explanation of why the functions AddToLev*/RemoveFromLev* are deprecated, please see: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists You can download abot's patch from that link. The Wilderness Mod 2.0 T & B.esm ab01Wilderness2.1patch.esp [Patch] (Optional) To update "Giants: Ultimate" install Wilderness 2.1 and then check GIANTS_Ultimate_Official_Fixes.esp while using GIANTS.esm (Tribunal or Bloodmoon required.) (Ref: "Wilderness Mod 2.1.doc") GIANTS_Ultimate_Official_Fixes.esp [ALL [ANY The Wilderness Mod 2.0 T & B.esm The Wilderness Mod 2.0.esm] GIANTS.esm] [Order] GIANTS Ultimate Control file.esp GIANTS_Ultimate_Official_Fixes.esp ;; expdep [Requires] Uses a tribunal function: getweapondrawn. GIANTS_Ultimate_Official_Fixes.esp [ANY Tribunal.esm Bloodmoon.esm] [Conflict] The Puma Man's "The Wilderness Mod" includes Hoghead the Horrible's "Cait's Critters Unleashed", in modified form. "Cait's Critters Unleashed" should be disabled. (Ref: Wilderness Mod 2.1.doc) [ANY The Wilderness Mod 2.0.esm The Wilderness Mod 2.0 T & B.esm] [ANY Cait's Critters Unleashed 2.0 (Tribunal).esp Cait's Critters Unleashed 2.0.esp] [Conflict] The Puma Man's "The Wilderness Mod" includes TheLys' "Water nymphes and other creatures", in modified form. "Water nymphes and other creatures" should be disabled. (Ref: Wilderness Mod 2.1.doc) [ANY The Wilderness Mod 2.0.esm The Wilderness Mod 2.0 T & B.esm] Water nymphes and other creatures v101.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wilderness Mod Rectifier [Eisenfaust] [Requires] Note that Eisenfaust's "Wilderness Mod Rectifier" will not work with the non-Tribunal version of The Puma Man's "The Wilderness Mod" Wilderness Mod Rectifier.esp [ALL Tribunal.esm Bloodmoon.esm The Wilderness Mod 2.0 T & B.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wilderness Sounds 3.0 [The Puma Man] [Conflict] Choose ONLY ONE of these plugins. "Wilderness Sounds.esp" if you only have Morrowind. "Wilderness Sounds Bloodmoon.esp" if you have Bloodmoon. "Wilderness Sounds Tribunal.esp" if you have Tribunal. "Wilderness Sounds T & B.esp" If you have both Bloodmoon and Tribunal. (Ref: "Wilderness Sounds 3.0.doc") Wilderness Sounds Bloodmoon.esp Wilderness Sounds T & B.esp Wilderness Sounds Tribunal.esp Wilderness Sounds.esp [Conflict] "Wilderness Sounds Bloodmoon.esp" should only be used if you just have Bloodmoon. (Ref: "Wilderness Sounds 3.0.doc") Wilderness Sounds Bloodmoon.esp Tribunal.esm [Conflict] "Wilderness Sounds Tribunal.esp" should only be used if you just have Tribunal. (Ref: "Wilderness Sounds 3.0.doc") Wilderness Sounds Tribunal.esp Bloodmoon.esm [Requires] (Ref: "Wilderness Sounds 3.0.doc") Wilderness Sounds Bloodmoon.esp Bloodmoon.esm [Requires] (Ref: "Wilderness Sounds 3.0.doc") Wilderness Sounds Tribunal.esp Tribunal.esm [Requires] (Ref: "Wilderness Sounds 3.0.doc") Wilderness Sounds T & B.esp [ALL Bloodmoon.esm Tribunal.esm] [Conflict] Wilderness Sounds includes the official Bitter Coast Sounds plugin. (Ref: "Wilderness Sounds 3.0.doc") [ANY Wilderness Sounds.esp Wilderness Sounds Bloodmoon.esp Wilderness Sounds Tribunal.esp Wilderness Sounds T & B.esp] [ANY bcsounds.esp BitterCoastSounds.esp CleanBitterCoastSounds.esp [Official]Bitter Coast Sounds.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp] [Conflict] Wilderness Sounds includes the official Master Index plugins. (Ref: "Wilderness Sounds 3.0.doc") [ANY Wilderness Sounds.esp Wilderness Sounds Bloodmoon.esp Wilderness Sounds Tribunal.esp Wilderness Sounds T & B.esp] [ANY master_index.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp] ;;Load Wilderness Sounds after Leon "pancreas" Medado's Morrowind Sound Enhancements and Duncann's Atmospheric Sound Effects ;;(Ref: "Wilderness Sounds 3.0.doc") ;;Dragon32: Assumed similar for other large sound mods (PirateLord's "Expanded Sounds" and TJ and Jeka's "Better Sounds") [Order] AtmosphericSoundEffects-3.0.esp AtmosphericSoundEffects-3.0-Tribunal.esp AtmosphericSoundEffects-3.0-TBM.esp ASE Complete (BTB Edit).esp Better_Sounds.esp Better Sounds.esp Expanded Sounds.esp Expanded Sounds DV.esp Sound Enhancements.esp Wilderness Sounds Bloodmoon.esp Wilderness Sounds T & B.esp Wilderness Sounds Tribunal.esp Wilderness Sounds.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wild Rare Ingredients [Alphax] [Conflict] Alphax's merged versions of "Wild Rare Ingredients" contain the "Bloodmoon Heartwood addon", "Bloodmoon Holly addon" and "Tribunal Horn Lily addon". (Ref: "lfx_rare_ingredients.txt") [ANY lfx_rare_merged.esp lfx_rare_merged-uniques.esp] [ANY lfx_rare_heartwood.esp lfx_rare_holly.esp lfx_rare_hornlily.esp] [Conflict] Alphax's merged version ("lfx_rare_merged-uniques.esp") contains the changes made by the "Unique creatures addon" (Ref: "lfx_rare_ingredients.txt") lfx_rare_merged-uniques.esp lfx_rare_ingredients-unique.esp [Conflict] Both Midgetalien's "Heartwood" and Alphax's "Wild Rare Ingredients, Bloodmoon Heartwood addon" modify the Spriggans so that the Heartwood ingredient is dropped. (Ref: "lfx_rare_ingredients.txt" and "Heartwood readme.esp") heartwood.esp [ANY lfx_rare_heartwood.esp lfx_rare_merged.esp lfx_rare_merged-uniques.esp] [Conflict] Both Denina's "Ash Ghoul Hearts" and Alphax's "Wild Rare Ingredients" modify the Ash Ghouls so ghoul hearts are randomly dropped. [ANY lfx_rare_merged.esp lfx_rare_merged-uniques.esp] Ash Ghoul Hearts.esp [Requires] The "Unique creatures addon" is an addon to Alpahx's main mod: "lfx_rare_ingredients.esp" (Ref: "lfx_rare_ingredients.txt") lfx_rare_ingredients.esp lfx_rare_ingredients-uniques.esp ;;Dragon32: Checked all these herbalism mod conflicts with TESPCD [Conflict] "[lfx_rare_holly.esp] will most probably have been rendered redundant by your favourite herbalism mod." (Ref: "lfx_rare_ingredients.txt") lfx_rare_holly.esp [ANY Advanced Herbalism - BM.esp Advanced Herbalism - TR & BM.esp Graphic Herbalism.esp Herbalism Redux 1.12a - Bloated MW.esp Herbalism Redux 1.12a.esp Herbalism_Lite_+Bloodmoon_v1.0.esp] [Conflict] "[lfx_rare_hornlily.esp] will most probably have been rendered redundant by your favourite herbalism mod." (Ref: "lfx_rare_ingredients.txt") lfx_rare_hornlily.esp [ANY Advanced Herbalism - TR & BM.esp Advanced Herbalism - TR.esp Graphic Herbalism.esp Herbalism Redux 1.12a - Bloated MW.esp Herbalism Redux 1.12a.esp Herbalism_Lite_+Tribunal_v1.0.esp Herbalismv1.3(Tribunal).esp Syc_HerbalismforPurists_TB_ONLY.esp Ultra Light Herbalism.esp] ;;Dragon32; load Alphax's merged versions before Herbalism mods [Order] lfx_rare_merged.esp Advanced Herbalism - BM.esp [Order] lfx_rare_merged.esp Advanced Herbalism - TR & BM.esp [Order] lfx_rare_merged.esp Advanced Herbalism - TR.esp [Order] lfx_rare_merged.esp Graphic Herbalism.esp [Order] lfx_rare_merged.esp Herbalism Redux 1.12a - Bloated MW.esp [Order] lfx_rare_merged.esp Herbalism Redux 1.12a.esp [Order] lfx_rare_merged.esp Herbalism_Lite_+Bloodmoon_v1.0.esp [Order] lfx_rare_merged.esp Herbalism_Lite_+Tribunal_v1.0.esp [Order] lfx_rare_merged.esp Herbalismv1.3(Tribunal).esp [Order] lfx_rare_merged.esp Syc_HerbalismforPurists_TB_ONLY.esp [Order] lfx_rare_merged.esp Ultra Light Herbalism.esp [Order] lfx_rare_merged-uniques.esp Advanced Herbalism - BM.esp [Order] lfx_rare_merged-uniques.esp Advanced Herbalism - TR & BM.esp [Order] lfx_rare_merged-uniques.esp Advanced Herbalism - TR.esp [Order] lfx_rare_merged-uniques.esp Graphic Herbalism.esp [Order] lfx_rare_merged-uniques.esp Herbalism Redux 1.12a - Bloated MW.esp [Order] lfx_rare_merged-uniques.esp Herbalism Redux 1.12a.esp [Order] lfx_rare_merged-uniques.esp Herbalism_Lite_+Bloodmoon_v1.0.esp [Order] lfx_rare_merged-uniques.esp Herbalism_Lite_+Tribunal_v1.0.esp [Order] lfx_rare_merged-uniques.esp Herbalismv1.3(Tribunal).esp [Order] lfx_rare_merged-uniques.esp Syc_HerbalismforPurists_TB_ONLY.esp [Order] lfx_rare_merged-uniques.esp Ultra Light Herbalism.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @A Windmill for Pelagiad 2.0 [Mr. C. Racer] [Note] ! There is a new version of Mr. C. Racer's "A Windmill for Pelagiad", 2.0. ! Download the latest version from Morrowind Modding History - http://mw.modhistory.com/download-44-6555 A Windmill for Pelagiad.ESP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Windmill in Caldera [ayse] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 141009 Windmill.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Windows Glow Expansion 1.11 [abot] ;;Dragon32: ESM dependencies not in plugin header [Requires] Tribunal or Bloodmoon are required for abot's "Windows Glow Expansion" (Ref: "abotWindowsGlow.txt") abotWindowsGlow.esp [ANY Tribunal.esm Bloodmoon.esm] [Note] abot's "Windows Glow Expansion" can be used alone, but it works better as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~ (Ref: "abotWindowsGlow.txt") [ALL abotWindowsGlow.esp [NOT Windows Glow.esp]] [Note] abot's "Windows Glow Expansion" is compatible with Spuzzum's "Interior Daylight", though both mods will add lights to interiors. B00ze's "True Lights and Darkness" and Dark Angel's "Illuminated Windows" add daylight to interior windows too. (Ref: "abotWindowsGlow.txt") [ALL abotWindowsGlow.esp [ANY SpzInteriorDaylight.esp Illuminated Windows v1.2.esp True_Lights_And_Darkness_1.1.esp]] [Requires] "From version 1.7b abotWindowsGlowTR.esp does not include abotWindowsGlow.esp anymore, you have to load both." "abotWindowsGlowTR.esp REQUIRES Windows Glow.esp, Windows Glow - Tribunal Eng.esp loaded and related resources installed" (Ref: "abotWindowsGlow.txt") abotWindowsGlowTR.esp [ALL Windows Glow.esp Windows Glow - Tribunal Eng.esp abotWindowsGlow.esp TR_Data.esm TR_Mainland.esm] ;;Ref: "abotWindowsGlow.txt" [Order] Windows Glow*.esp abotWindowsGlow.esp abotWindowsGlowTR*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Windows Glow - Bloodmoon [Colt17] ;;Dragon32: Changes to "max_win_dis_01" and "max_win_dis_02" scripts from "Windows Glow", so they only run once an hour. [Order] Windows Glow.esp Windows Glow - Bloodmoon Eng.esp [Note] Colt17's "Windows Glow - Bloodmoon" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~ [ALL Windows Glow - Bloodmoon Eng.esp [NOT Windows Glow.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Windows Glow - Raven Rock [Colt17] ;;Dragon32: Changes to "max_win_dis_01" and "max_win_dis_02" scripts from "Windows Glow", so they only run once an hour. [Order] Windows Glow.esp Windows Glow - Raven Rock Eng.esp [Note] Colt17's "Windows Glow - Raven Rock" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~ [ALL Windows Glow - Raven Rock Eng.esp [NOT Windows Glow.esp]] ;;Dragon32: above Order rule still relevant here [Note] ! abot has released a patched version of Colt17's "Windows Glow - Raven Rock": "If Windows Glow - Raven Rock Eng.esp by Colt17 does not work for you, you can try this replacer." ! Download it as part of abot's "Windows Glow Expansion", from Morrowind Nexus - http://www.nexusmods.com/morrowind/mods/42271/ ! (Ref: "WindowsGlowExpansion1dot11-42271-1-11.7z\extras\readme.txt") [DESC !/abot/ Windows Glow - Raven Rock Eng.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Windows Glow - Tribunal [Colt17] [Note] Colt17's "Windows Glow - Tribunal" can be used alone, but it was designed as an expansion to "Windows Glow" by Max a.k.a. ~NOBODY~ [ALL Windows Glow - Tribunal Eng.esp [NOT Windows Glow.esp]] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Witchgirl Adventure 1.1 [Emma] [Conflict] "Emma's Morgana Witchgirl will indeed conflict with Morrowind Rebirth, because not only Ald-ruhn is edit by Emma's mod but there is also a least one Grazeland cells to the east near the water that's a quest location that I know of and one cell somewhere in the Bitter Coast region I think that's edit by Emma's mod. So basically Morgana Witchgirl cannot be installed at the same time as Morrowind Rebirth." (Ref: http://forums.bethsoft.com/topic/1469676-relz-morrowind-rebirth/?p=23275763 ) TRIB_witchgirladvent1.esp Morrowind Rebirth .esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Witchwood [LazyGhost] [Conflict] "Inorder to play [LazyGhost's "Witchwood"], you will have to uncheck sea of solstheim [by by detritus2004] from play unless you want to see the underwater part of solstheim gone and clashing with [LazyGhost's "Witchwood"]." (Ref: "Witchwood Readme.txt") witchwoodXx.esp Sea_of_Solstheim.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wizard Hats [Daduke] [Note] Daduke's Wizard Hats mod uses the wizard hat mesh created by Lieawen and distributed in his "Wizard Hat" mod. There is no need to run both plugins. [ALL Wizard Hats 1.0.esp Leias_Wizard_Hat.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wizards' Islands - Scourge of the Frost Bringer [Various] ;;Dragon32: Reporting Forum post has been purged. Verified with TESPCD. ;;Dragon32: WI esm with SIZE of 14993627 is from "Wizards' Islands Super Patch v0.6" (q.v.) [Conflict] Landmass conflict. Danjb and others have created "Wizards' Islands Super Patch" which offers a version where "Both islands have been moved north to make the mod compatible with Tamriel Rebuilt." http://mw.modhistory.com/download-37-14254 (Ref: "TR_Readme.txt") [ANY TR_Mainland.esm TR_Preview.esp] [SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] ;;Dragon32: Version from Super Patch seems to work with Silgrad Tower too. At least no LAND conflicts in TESPCD. [Conflict] Landmass conflict. Danjb and others have created "Wizards' Islands Super Patch" which offers a version where "Both islands have been moved north to make the mod compatible with Tamriel Rebuilt." This appears to work with Silgrad Tower as well. http://mw.modhistory.com/download-37-14254 (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) Wizards Islands - Scourge of the Frost Bringer.esm [ANY silgrad_tower_internal_release_1-4_6.6.esp silgrad_tower_1-4_6.6.esp] ;;Dragon32: See Balmora Expanded section for conflict info. [Patch] Patch 1.05 for "Wizards Islands - Scourge of the Frost Bringer" is available. http://mw.modhistory.com/download-48-9934 Wizards_Islands_SotFB_Patch.esp Wizards Islands - Scourge of the Frost Bringer.esm [Order] Morrowind Patch *.esm Wizards Islands - Scourge of the Frost Bringer.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Wizards Islands - Scourge of the Frost Bringer.esm [Conflict] Landmass conflict. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] elskjiver.esp [Conflict] Landmass conflict (Ref: http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg ) You could try abot's moved version of "A Call to Issilar": Download it from Morrowind Modding History: http://mw.modhistory.com/download-48-12374 [SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] A Call to Issilar.esp [Conflict] Landmass conflict. (Ref: http://gmml.pbwiki.com/Mod+Conflicts ) [SIZE !14993627 Wizards Islands - Scourge of the Frost Bringer.esm] velayia.esm ;;Dragon32: Some notes on addons for Wizards Islands: ;;Wizards' Islands Walkthrough [Robin Irvin] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 43206 WI Walkthru.esp] ;;Unoffical Bloodmoon patch for Wizards' Islands - Scourge of the Frost Bringer [Zennorius] [Requires] "Unoffical Bloodmoon patch for Wizards' Islands - Scourge of the Frost Bringer" by Zennorius requires that you have Bloodmoon. (Ref: "Readme - WI_BM_Patch.htm") Wizards_Islands_BM_Patch.esp Bloodmoon.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wizards' Islands Super Patch v0.6 [Danjb and others] [Conflict] "Wizards' Islands Super Patch v0.6" by Danjb and others includes: - Wizards' Islands Patch by Wizards' Alliance - Unoffical Bloodmoon patch for Wizards Islands by Zennorious - Wizards Islands FPS fix by Gorkon Wizards' Islands Super Patch.esp [ANY Wizards_Islands_SotFB_Patch.esp Wizards_Islands_BM_Patch.esp Wizards_Islands_FPS_Fix.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wizbang's Clothing (and armor) Randomizer [WizBang] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 1510186 WizBang's Clothing Randomizer.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @WizThis Face Pack version 1.3* (Final) [Wizthis] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 6652 WizThis_Facepack_v1.3.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wolf Manor 2.5 [kllrwlf] [Requires] (Ref: "wolf_manor.txt") Wolf Manor bloodmoon addon.esp [ALL Wolf Manor 2.5.esp Bloodmoon.esm] [Order] Wolf Manor 2.5.esp Wolf Manor bloodmoon addon.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @World of Heads/World of Faces [GhanBuriGhan] [Order] Morrowind Patch *.esm World_Of_Faces_Master.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm World_Of_Faces_Master.esm [Conflict] Choose ONLY ONE of these plugins. (Ref: "World_Of_Faces readme.txt") World_Of_Faces_Master.esm World_Of_Faces.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wrye Patches [Wrye] [Requires] "Note: All ["Wrye Patches"] require that both Tribunal and Bloodmoon be loaded." (Ref: http://wryemusings.com/Wrye%20Patches.html ) [ANY Wrye Patches A.esp Wrye Patches A1.esp Wrye Patches B.esp Wrye Patches C.esp Wrye Patches C1.esp Wrye Patches G.esp Wrye Patches M.esp Wrye Patches M1.esp Wrye Patches W.esp] [ALL Tribunal.esm Bloodmoon.esm] ;;Wrye Patches A [Conflict] Don't load both plugins: Wrye Patches A.esp - "Built on top of the standard Bethesda installation." Wrye Patches A1.esp - "Built on top of additional 3rd party mods [...] you'll need to have the appropriate 3rd party mods installed." (Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) Wrye Patches A.esp Wrye Patches A1.esp [Conflict] You should not load "Avenger's Female Armor" or "Female Armor Tribunal" plugins along with the A1 patch. (Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) Wrye Patches A1.esp [ANY AV_female_armor.esp AV_fem_armor_Trib.esp] [Requires] "Wrye Patches A1.esp" requires Bethesda's "LeFemm Armor", or any compilation that includes it. Wrye Patches A1.esp [ANY LeFemmArmor.esp [Official]LeFemm Armor.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp Taddeus'BalancedArmors.esp Taddeus'BalancedArmors_Rotate.esp] ;;Dragon32: Order rules for those that just include the Bethesda mod without re-balancing stats. [Order] LeFemmArmor.esp Wrye Patches A1.esp [Order] [Official]LeFemm Armor.esp Wrye Patches A1.esp [Order] OfficialMods_v5.esp Wrye Patches A1.esp [Order] Clean Official Plugins v1.1.esp Wrye Patches A1.esp ;;Dragon32: Makes changes to Beth's Adamantium Armor [Order] adamantiumarmor.esp Wrye Patches A.esp [Order] adamantiumarmor.esp Wrye Patches A1.esp [Order] [Official]Adamantium Armor.esp Wrye Patches A.esp [Order] [Official]Adamantium Armor.esp Wrye Patches A1.esp [Order] ImprovedAdamantiumArmor.esp Wrye Patches A.esp [Order] ImprovedAdamantiumArmor.esp Wrye Patches A1.esp [Order] Official_2002_Mods.esp Wrye Patches A1.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Wrye Patches A.esp [Order] SauronsAbode252.esp SauronsAbode252_Tribunal.esp Wrye Patches A1.esp [Conflict] "[Wrye's "Wrye Patches" are] primarily concerned with rationalizing names so that items are more accessible both in inventories and in the spell menu." Other mods change the statistics or graphics of those items resulting in a conflict. If you use TESTool or similar utility to generate a Merged Objects plugin then the name changes from "Wrye Patches" and the item statistic or graphical changes from the other mod will both be present in your game. [ANY Wrye Patches A.esp Wrye Patches A1.esp] [ALL [ANY AIM_MW_1dot0.esp AIM_MW_BM_1dot0.esp AIM_MW_TB_1dot0.esp AIM_MW_TB_BM_1dot0.esp Armor Effects Armor Balance-LD 1.0 (Tribunal).esp Balanced weapons and armor.esp Better armor (rev1 Daedrik).esp Better armor (rev1_BoundDaedrArm).esp Better armor (rev2_Dwemer).esp Better armor (rev3_Ebony).esp Better armor (rev4 Chitin).esp Better armor (rev5_Steel).esp Better armor (rev6_Iron).esp Better armor (rev7_Templar).esp Better armor (rev8_Imperial(AD-rome).esp Better armor (rev8_Imperial(STANDART).esp Better_Armor (Rev.10 - Orcish-AD)Eng.esp Better armor (rev11_Indoril(AD).esp Better Armor (rev11_Indoril(ST).esp Better armor (rev12_Furs&Nord&Leather).esp Better armor (rev14_Glass).esp Better_Armor(Tb_pack_baseEN).esp Better_Armor(Tb_pack_FULL).esp Better Morrowind Armor.esp BTB - Equipment.esp C&BArmors.esp Complete Armor.esp Complete Armor Joints.esp DA (Chitin).esp DA (Daedric).esp DA (Dwemer).esp DA (Ebony).esp DA (Glass).esp DA (Imperial).esp DA (Indoril).esp DA (Iron).esp DA (Netch Leather).esp DA (Nordic Fur).esp DA (Steel).esp DA (Templar).esp H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp HELLUVA Balanced BTB.esp HELLUVA Balanced BTB CS.esp HELLUVA Balanced Complete.ESP HELLUVA Balanced Armor.esp HG Armour Balance.esp OB_Style Quivers And Bows.esp OB_Style Quivers And Bows 4$.esp OB_Style Quivers And Bows.esp OB_Style Auto Quivers And Bows_CAJ.esp OB_Style Quivers And Bows 4$_CAJ.esp OB_Style Quivers And Bows_CAJ.esp Objects and Game Balance Mod Public.esp Taddeus'BalancedArmors(light).esp Taddeus'BalancedArmors.esp] [NOT Merged_Objects.esp]] ;;Wrye Patches B [Conflict] "[Wrye's "Wrye Patches" are] primarily concerned with rationalizing names so that items are more accessible both in inventories and in the spell menu." Other mods change the statistics or graphics of those items resulting in a conflict. If you use TESTool or similar utility to generate a Merged Objects plugin then the name changes from "Wrye Patches" and the item statistic or graphical changes from the other mod will both be present in your game. Wrye Patches B.esp [ALL [ANY Balance - items.esp Book Jackets - Bloodmoon - BookRotate.esp Book Jackets - Bloodmoon.esp Book Jackets - Morrowind - BookRotate.esp Book Jackets - Morrowind.esp Book Jackets - Tribunal - BookRotate.esp Book Jackets - Tribunal.esp Book Rotate - Bloodmoon v5.3.esp Book Rotate - Morrowind v1.1.esp Book Rotate - Tribunal v5.3.esp BTB - Equipment.esp BTB - Settings.esp BTB - Settings (Alternate).esp Dwemer Book's-TR.esp Dwemer Book's.esp Illy's Dirty Books.ESP Librarian with Jackets & Rotate BM Trib.esp Librarian with Jackets BM Trib.esp PSsorticon.esp Scrollsv1.1.esp Clean Scrolls.esp] [NOT Merged_Objects.esp]] ;;Wrye Patches C [Conflict] According to Wrye's documentation, you should not load Avenger's female shirts/robes or Prosey Female Pants plugins along with the C1 patch. (Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) Wrye Patches C1.esp [ANY AV_fem_shirts.esp AV_fem_robes.esp AV_fem_robes_BM.esp AV_fem_robes_Trib.esp Prosey female pants replace.esp] [Conflict] The "C" version is for vanilla Morrowind, the "C1" version depends on Avenger's female shirts/robes, and Prosey's female pants. (Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) Wrye Patches C.esp Wrye Patches C1.esp [Conflict] "[Wrye's "Wrye Patches" are] primarily concerned with rationalizing names so that items are more accessible both in inventories and in the spell menu." Other mods change the statistics or graphics of those items resulting in a conflict. If you use TESTool or similar utility to generate a Merged Objects plugin then the name changes from "Wrye Patches" and the item statistic or graphical changes from the other mod will both be present in your game. [ANY Wrye Patches C.esp Wrye Patches C1.esp] [ALL [ANY Better Clothes_v1.1.esp Better Clothes_v1.1_nac.esp Better Clothes.esp Better Clothes nac.esp Better Clothes Complete (BTB Edit).esp BetterClothes_Patch.esp BetterClothesBloodmoonPlus1.5.esp BetterClothesForTB.esp BTB - Equipment.esp Clean MCFC_1.0.ESP IceBradyHurdyRobeReplacerALL.esp IceBradyHurdyRobeReplacerALL (BTB Edit).esp IceBradyHurdyRobeReplacerBM.esp IceBradyHurdyRobeReplacerMW.esp IceBradyHurdyRobeReplacerPLUS.esp IceBradyHurdyRobeReplacerPLUS (BTB Edit).esp IceBradyHurdyRobeReplacerTB.esp IceNioLivRobeReplacerALL.esp IceNioLivRobeReplacerALL (BTB Edit).esp IceNioLivRobeReplacerBM.esp IceNioLivRobeReplacerMW.esp IceNioLivRobeReplacerPLUS.esp IceNioLivRobeReplacerPLUS (BTB Edit).esp IceNioLivRobeReplacerTB.esp LeftGloves.esp LeftGloves_1C.esp LeftGloves_Addon_v2.esp More Better Clothes.ESP UF_HortRobeF001.esp UFR_v3dot2.esp UFR_v3dot2_noRobe.esp] [NOT Merged_Objects.esp]] ;;Dragon32: dirty ref in DN GDR for common_robe_05_c [Order] DN-GDRv.esp Wrye Patches C.esp [Order] DN-GDRv.esp Wrye Patches C1.esp [Order] DN-GDRv_NOM.esp Wrye Patches C.esp [Order] DN-GDRv_NOM.esp Wrye Patches C1.esp [Order] DN-GDRv-Rebirth.esp Wrye Patches C.esp [Order] DN-GDRv-Rebirth.esp Wrye Patches C1.esp [Order] DN-GDRv.MRM.esp Wrye Patches C.esp [Order] DN-GDRv.MRM.esp Wrye Patches C1.esp [Order] DN-GDRv.MRMnp.esp Wrye Patches C.esp [Order] DN-GDRv.MRMnp.esp Wrye Patches C1.esp [Order] DN-GDRv1 (BTB Edit).esp Wrye Patches C.esp [Order] DN-GDRv1 (BTB Edit).esp Wrye Patches C1.esp [Order] DN-GDRv1_NOM (BTB Edit).esp Wrye Patches C.esp [Order] DN-GDRv1_NOM (BTB Edit).esp Wrye Patches C1.esp ;;Wrye Patches G ;;Dragon32: All make changes to sRestIllegal GMST; to me Wrye's one scans better than Wakim's and BTB's makes more extensive changes to resting mechanics. All make other GMST changes which don't conflict so went with these Order rules rather than Conflict rules [Order] Balance - game settings.esp Wrye Patches G.esp [Order] Wrye Patches G.esp BTB - Settings.esp [Order] Wrye Patches G.esp BTB - Settings (Alternate).esp ;;Wrye Patches M [Conflict] According to Wrye's documentation, you should not load Daduke's key replacer plugin along with the M1 patch. (Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) Wrye Patches M1.esp [ANY Key Replacer Bloodmoon.esp Key Replacer MW.esp Key Replacer Trib & BM.esp Key Replacer Tribunal.esp] [Conflict] The "M" version is for vanilla Morrowind, the "M1" version depends on Daduke's Key Replacer. (Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) Wrye Patches M.esp Wrye Patches M1.esp [Note] "Wrye Patches M.esp" incorrectly defines the NIF model for object "misc_dwrv_ark_key00" (key to Arkngthand) as "dd\misc_dwrv_Ark_key00.nif". It should be: "m\misc_dwrv_Ark_key00.nif". This model is supposed to be used for the version "Wrye Patches M1.esp", but apparently got used in "Wrye Patches M.esp" by mistake. So you may run across this as a missing or incorrect model in your game. It is easy to correct the name of the model in the Construction Set should you encounter this problem. [SIZE 63823 Wrye Patches M.esp] [Conflict] "Wrye Patches M.esp" and "Wrye Patches M1.esp" rename Morrowind's keys. There is no need to use Shadowriath's "Key Replacer MW Renamer" or Lurlock's "Key Namer" as well. (Ref: http://wryemusings.com/Wrye%20Patches.html#AlternateVersions ) [ANY Wrye Patches M.esp Wrye Patches M1.esp] [ANY Clean Key Replacer MW Renamer.esp KeyNamer.esp] [Conflict] "[Wrye's "Wrye Patches" are] primarily concerned with rationalizing names so that items are more accessible both in inventories and in the spell menu." Other mods change the statistics or graphics of those items resulting in a conflict. If you use TESTool or similar utility to generate a Merged Objects plugin then the name changes from "Wrye Patches" and the item statistic or graphical changes from the other mod will both be present in your game. [ANY Wrye Patches M.esp Wrye Patches M1.esp] [ALL [ANY AllSoulgemsTest.esp Better Picks'n'Probs Diversity.ESP Better Soul Gems v2.0.ESP BetterSoulGerms.esp JamesW's Lockpicks And Probes Retextures.esp JamesW's Repairs Retex.esp master_index.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp OfficialMods_v5.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp super_adventurers302.esp moons_soulgems.esp NB_Soulgems_ReplacerCLEAN.esp Objects and Game Balance Mod Public.esp Real Misc Items GFX.esp SirLuthor-Tools.esp TIM_MW.esp TIM_MW_JamesW.esp TIM_MW_SirLuthor.esp] [NOT Merged_Objects.esp]] ;;Dragon32: dirty ref in DN GDR for misc_dwrv_gear00 [Order] DN-GDRv.esp Wrye Patches M.esp [Order] DN-GDRv.esp Wrye Patches M1.esp [Order] DN-GDRv_NOM.esp Wrye Patches M.esp [Order] DN-GDRv_NOM.esp Wrye Patches M1.esp [Order] DN-GDRv-Rebirth.esp Wrye Patches M.esp [Order] DN-GDRv-Rebirth.esp Wrye Patches M1.esp [Order] DN-GDRv.MRM.esp Wrye Patches M.esp [Order] DN-GDRv.MRM.esp Wrye Patches M1.esp [Order] DN-GDRv.MRMnp.esp Wrye Patches M.esp [Order] DN-GDRv.MRMnp.esp Wrye Patches M1.esp [Order] DN-GDRv1 (BTB Edit).esp Wrye Patches M.esp [Order] DN-GDRv1 (BTB Edit).esp Wrye Patches M1.esp [Order] DN-GDRv1_NOM (BTB Edit).esp Wrye Patches M.esp [Order] DN-GDRv1_NOM (BTB Edit).esp Wrye Patches M1.esp ;;Wrye Patches W ;; Dragon32: Wrye Patches W can safely overwrite AEA ;; http://wryemusings.com/Wrye%20Patches.html : "Area Effect Arrows will not appear in the game unless you load Bethesda's Area Arrows plugin (which adds a shop in Vivec, Foreign Quarter)." [Order] AreaEffectArrows.esp Wrye Patches W.esp ;;by Xeth-Ban [Order] AreaEffectArrows XB Edition.esp Wrye Patches W.esp ;;from Particle_Arrow_Replacer_v30 [Order] Area Effect Arrows.esp Wrye Patches W.esp ;;BTB's edited version [Order] Area Effect Projectiles.esp Wrye Patches W.esp ;;BTB's edited version [Order] Area Effect Projectiles (PAR Edit).esp Wrye Patches W.esp [Order] [Official]Area Effect Arrows.esp Wrye Patches W.esp [Order] CleanAreaEffectArrows.esp Wrye Patches W.esp [Order] OfficialMods_v5.esp Wrye Patches W.esp [Order] Clean Official Plugins v1.1.esp Wrye Patches W.esp [Order] Official_2002_Mods.esp Wrye Patches W.esp [Conflict] "[Wrye's "Wrye Patches" are] primarily concerned with rationalizing names so that items are more accessible both in inventories and in the spell menu." Other mods change the statistics or graphics of those items resulting in a conflict. If you use TESTool or similar utility to generate a Merged Objects plugin then the name changes from "Wrye Patches" and the item statistic or graphical changes from the other mod will both be present in your game. Wrye Patches W.esp [ALL [ANY Arrow Enchant.ESP Assassins Armory - Arrows.esp Balance - items.esp Balanced weapons and armor.esp Balanced Weapons by Number One.esp BTB - Equipment.esp Enchanted Weapon Variety BM.esp Enchanted Weapon Variety ME.esp Enchanted Weapon Variety.esp Marksman Enhanced v1.2.esp newarrows - crossbow realism.esp newarrows.esp newarrowsLITE.esp Objects and Game Balance Mod Public.esp Steel Broadsword Fix BM.esp Steel Broadsword Fix.esp Taddeus'BalancedWeapons.esp Taddeus'BalancedWeapons_Rotate.esp Wakim's Game Improvement 9.esp Wakim's Game Improvements with No-glo v9.esp AprogasVampire WakimImprovements.20021210.esp Weapon Range Balance.esp weaponFix177.esp WeaponFix144basic.esp Weapons Overhaul Resistance.esp Weapons Overhaul.esp Xenn's Marksman Overhaul.ESP] [NOT Merged_Objects.esp]] ;;Dragon32: dirty ref in DN GDR for dwarven crossbow and bm_ebonyarrow_s [Order] DN-GDRv.esp Wrye Patches W.esp [Order] DN-GDRv_NOM.esp Wrye Patches W.esp [Order] DN-GDRv-Rebirth.esp Wrye Patches W.esp [Order] DN-GDRv.MRM.esp Wrye Patches W.esp [Order] DN-GDRv.MRMnp.esp Wrye Patches W.esp [Order] DN-GDRv1 (BTB Edit).esp Wrye Patches W.esp [Order] DN-GDRv1_NOM (BTB Edit).esp Wrye Patches W.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Wrye World [Wrye] [Requires] All the optional mods in "Wrye World" require "Wrye Base.esp" to be loaded. (Ref: Wrye World.html) [ANY Wrye Travel.esp Wrye Luggage.esp Bar Dresses W BB.esp Cali Clothing W.esp Cali Dresses W BB.esp Drakron Maid W BB.esp Durgoth Boots W BB.esp Durgoth Briefs W.esp LAT W BB.esp Lillia Clothing W.esp Sils Clothing W BB.esp Sils Skirts W.esp] Wrye Base.esp ;;Wrye Travel and expansion [Requires] 'Wrye Travel Exp.esp' requires "Wrye Travel", both expansions and a version of Bethesda's "Master Index" plugin. (Ref: Wrye World.html) Wrye Travel Exp.esp [ALL Wrye Travel.esp [ANY master_index.esp CleanMasterIndex.esp MasterIndex.esp [Official]Master Index.esp Wilderness Sounds.esp Wilderness Sounds Bloodmoon.esp Wilderness Sounds Tribunal.esp Wilderness Sounds T & B.esp Clean Official Plugins v1.1.esp Official_2002_Mods.esp OfficialMods_v5.esp super_adventurers302.esp] Bloodmoon.esm Tribunal.esm] ;;Dragon32: Load travel plugin after base mod and the travel expansion after the main travel mod [Order] Wrye Base.esp Wrye Travel.esp Wrye Travel Exp.esp ;;Dragon32: load the travel plugin for the Master Index plugin after it [Order] master_index.esp Wrye Travel Exp.esp [Order] Wilderness Sounds.esp Wrye Travel Exp.esp [Order] Wilderness Sounds Bloodmoon.esp Wrye Travel Exp.esp [Order] Wilderness Sounds Tribunal.esp Wrye Travel Exp.esp [Order] Wilderness Sounds T & B.esp Wrye Travel Exp.esp [Order] Clean Official Plugins v1.1.esp Wrye Travel Exp.esp [Order] OfficialMods_v5.esp Wrye Travel Exp.esp [Order] propylons1.1.esp Wrye Travel Exp.esp [Order] super_adventurers302.esp Wrye Travel Exp.esp [Order] [Official]Master Index.esp Wrye Travel Exp.esp [Order] CleanMasterIndex.esp Wrye Travel Exp.esp [Order] MasterIndex.esp Wrye Travel Exp.esp [Order] Official_2002_Mods.esp Wrye Travel Exp.esp ;;Dragon32: Also includes Firemoth location [Order] Siege at Firemoth.esp Wrye Travel Exp.esp [Order] [Official]Siege at Firemoth.esp Wrye Travel Exp.esp [Order] SiegeAtFiremoth.esp Wrye Travel Exp.esp [Order] silgrad_tower_internal_release_1-4_6.6.esp Wrye Travel Exp.esp [Order] silgrad_tower_1-4_6.6.esp Wrye Travel Exp.esp ;;Luggage addon ;;Dragon32: Load luggage plugin after base mod [Order] Wrye Base.esp Wrye Luggage.esp ;;Armor addon [Requires] "Wrye Armor" requires the "Wrye Base" plugin and both expansions. (Ref: Wrye World.html) Wrye Armor.esp [ALL Wrye Base.esp Tribunal.esm Bloodmoon.esm] ;;Dragon32: Load armour plugin after base mod [Order] Wrye Base.esp Wrye Armor.esp ;;clothing mods ;; Baratheon79's BB Dress Pack [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Bar Dresses W BB.esp BAR_BB_dresspack.esp [Order] Wrye Base.esp Bar Dresses W BB.esp [Requires] (Ref: Wrye World.html) Bar Dresses W BB.esp Better Bodies.esp ;;Calislahn Clothing [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Cali Clothing W.esp Cali's Clothing v1.2.esp [Order] Wrye Base.esp Cali Clothing W.esp ;;Calislahn Tight Dresses [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Cali Dresses W BB.esp Cali's_BB_V.2_Tight_Dresses.esp [Order] Wrye Base.esp Cali Dresses W BB.esp [Requires] (Ref: Wrye World.html) Cali Dresses W BB.esp Better Bodies.esp ;;Drakron's French Maid Outfit [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Drakron Maid W BB.esp French Maid Outfit.esp [Order] Wrye Base.esp Drakron Maid W BB.esp [Requires] (Ref: Wrye World.html) Drakron Maid W BB.esp Better Bodies.esp ;;Durgoth's Thigh High Boots [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Durgoth Boots W BB.esp Thigh High Boots 2.0.esp [Order] Wrye Base.esp Durgoth Boots W BB.esp [Requires] (Ref: Wrye World.html) Durgoth Boots W BB.esp Better Bodies.esp ;;Durgoth's briefs [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Durgoth Briefs W.esp Chainmail Tops+Slips 1.1.esp [Order] Wrye Base.esp Durgoth Briefs W.esp ;;Durgoth's Thigh High Boots [Order] Wrye Base.esp Durgoth Boots W BB.esp [Note] Wrye's "Durgoth Boots W BB.esp" does not add the traders from Durgoth's original "Thigh-High Boots". If you want Dugoth's three traders in your game but Wrye's names and qualities, then create a mlox rule in mlox_user.txt to load "Thigh High Boots 2.0.esp" earlier than "Durgoth Boots W BB.esp" (Ref: Wrye World.html) [ALL Durgoth Boots W BB.esp Thigh High Boots 2.0.esp] [Requires] (Ref: Wrye World.html) Durgoth Boots W BB.esp Better Bodies.esp ;;LAT BB [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Lord Alt Tab.esp LAT W BB.esp [Order] Wrye Base.esp LAT W BB.esp [Requires] (Ref: Wrye World.html) LAT W BB.esp Better Bodies.esp ;;Lillia Garb and Lillia Robes [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Lillia Clothing W.esp [ALL _Lillias_Robes_v1.0.esp Lillias_Garb_v1.0.esp] [Order] Wrye Base.esp Lillia Clothing W.esp ;;Silaria's Clothing [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Sils_Clothing_Vendor_v1.2.esp Sils Clothing W BB.esp [Order] Wrye Base.esp Sils Clothing W BB.esp [Requires] (Ref: Wrye World.html) Sils Clothing W BB.esp Better Bodies.esp ;;Silaria's Skirts [Conflict] Do not use both ESPs. (Ref: Wrye World.html) Clean Ultimate Clothing Mod_Skirts_v1.00.esp Sils Skirts W.esp [Order] Wrye Base.esp Sils Skirts W.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @X-jiit [Regan] [Requires] (Ref: "X-jiit Readme.txt") X-jiitTails.esp X-jiit.esp [Conflict] "DO NOT use both the companion ESPs, only one." "X-jiitCompanionsTB.esp" should be used if you only have Tribunal. "X-jiitCompanionsBM.esp" should be used if you only have Bloodmoon. If you have both expansion, just pick one of the two. (Ref: "X-jiit Readme.txt") X-jiitCompanionsTB.esp X-jiitCompanionsBM.esp [Requires] (Ref: "X-jiit Readme.txt") [ANY X-jiitCompanionsTB.esp X-jiitCompanionsBM.esp] X-jiit.esp ;;Dragon32 - "X-jiitTails.esp" alters some BODY records [Order] X-jiit.esp X-jiitTails.esp ;;Dragon32: Ordering rules are logical [Order] X-jiit.esp X-jiitCompanionsBM.esp [Order] X-jiit.esp X-jiitCompanionsTB.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Yorick's Tower [Srdjan Pokorni a.k.a. Spok] [Order] Morrowind Patch *.esm Yorick's_Tower-1.0.esm [Order] Morrowind Rebirth - Morrowind Patch *.esm Yorick's_Tower-1.0.esm [Requires] "If you have both Tribunal and Bloodmoon expansion packs, you can activate Yorick's_Tower-1.0-TB_addons.esp as well." (Ref: "Yorick's_Tower-README.html") Yorick's_Tower-1.0-TB_addons.esp [ALL Yorick's_Tower-1.0.esm Tribunal.esm Bloodmoon.esm] [Requires] (Ref: "Yorick's_Tower-README.html") Yorick's_Tower-1.0-quest.esp Yorick's_Tower-1.0.esm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Yorick's Tower Transportation [Phaid] [Requires] "Requires Morrowind, Tribunal, and the Yorick's Tower ESM" (Ref: "Yorick's Tower Transportation Readme.txt") Yorick's Tower Transportation.esp [ALL Yorick's_Tower-1.0.esm Tribunal.esm] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Your Hideaway [Akura] [Note] !! This plugin contains evil GMSTs. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 54982 Your Hideaway Mod v 3.0 (Non Tribunal).esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Zaddam Cave [Steven Moors] [Note] !! This plugin contains evil GMSTs. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 13207 Zaddam Cave.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Zanpakuto Bleach mod [Meusnoorn under my normal pseudonym Blodskaal] [Note] !! This plugin contains evil GMSTs, and other dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 8928 Shinigami (tribunal scripts).esp] [Requires] (Ref: "Readme for the tribunal scirpts.txt") Shinigami (tribunal scripts).esp Tribunal.esm ;Script uses 'equip' function, if this is also fixed in Bloodmoon either expansion could be used, but author seemed unsure about this. Requirement not listed in mod header. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @The Zone [Tarazaurus Rex] [Requires] (Ref: The Zone readme.txt) The Zone (Tribunal).esp Tribunal.esm [Note] "The Zone" replaces two of the stock daedric ruin textures: Tx_Daed_metal_02.dds Tx_Daed_wall_03.dds This will interfere with any daedric texture replacers you are using and cause problems with MGE rendering the Daedric ruins as distant statics. It is recommended that you delete these two texture files. The Zone (Tribunal).esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Zyndaar's Bows [Luchaire][Zyndaar] [Note] !! This plugin contains evil GMSTs, and a few dirty references. It is recommended that you clean it with TESTool. !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html ) [SIZE 3900 Zyndaar's Bows.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Kogoruhn Expanded [Meriyal] [Order] KogoruhnExpanded.esp Weapons Overhaul.esp [Order] KogoruhnExpanded.esp Price Balance.esp [Order] Foyada Mamaea Overhaul.ESP KogoruhnExpanded.esp [Order] KogoruhnExpanded.esp Dangerous Roads of Morrowind*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Price Balance [dungeom] [Order] tribunal rebalance.ESP Price Balance.ESP [Order] Morrowind Content Restoration - Merged.ESP Price Balance.ESP [Order] Price Balance.ESP Better Morrowind Armor.ESP [Order] Price Balance.ESP Better Morrowind Armor DeFemm(r).ESP [Order] Price Balance.ESP Better Morrowind Armor DeFemm(o).ESP [Order] Price Balance.ESP Better Morrowind Armor DeFemm(a).ESP [Order] hollaajith's Armor Overhaul.ESP Price Balance.ESP [Order] Price Balance.ESP Weapons Overhaul.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Bloodmoon Rebalance [mortimermcmire] [Order] Less_Generic_Bloodmoon.esp Bloodmoon Rebalance.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Exclusive Factions [Cyrano] [Conflict] The following mods are incompatible with Exclusive Factions. Each of these mods offer similar gameplay modifications. Use the one whose features best match your style of play. [ANY Wakim's Game Improvement 9.esp Gameplay - Faction.esp Service_Requirements.esp Service_Requirements+WGI.esp Service_Requirements_V1.4.3.esp Service_Requirements_V1.4.3&WGI.esp HardcoreFactions.esp rank_advancement_revamped.esp] ExclusiveFactions.esp [Order] What Thieves Guild.esp ExclusiveFactions.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Aesthesia Groundcover [Rytelier] [Note] Do not enable these ESPs if you are using MGE to render the grass. (Ref: https://www.nexusmods.com/morrowind/mods/46377) [ANY Grass TR AC.esp Grass TR AI.esp Grass TR AL.esp Grass TR AT.esp Grass TR BC.esp Grass TR GL.esp Grass TR SV.esp Grass TR WG.esp Grass Bloodmoon.esp Grass Vanilla 1.esp Grass Vanilla 2.esp Grass AC.esp Grass AI.esp Grass AL.esp Grass BC.esp Grass Bloodmoon.esp Grass GL.esp Grass WG.esp] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Order of Sanctity [MVBigBoss] [Order] Order_Of_Sanctity*.esp Stonewood Pass*.esp Korobal*.esp Fields of Kummu*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Creature Pack [Mephisto] [Order] Creature Pack*.esp Creatures.esp ab01gameplay*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Galleo_AW_Shields_Back [Galib] [Order] Galleo_AW_Shields_Back*.esp Merged_Objects.esp Helms Of Sight*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Real Misc Item GFX [Max Shawabkeh] [Order] Real Misc Items GFX.esp SpzInteriorDaylight.esp TownSounds.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Expedition to Mzelthuand ;; [Greatness7, Melchior Dahrk, The Drunken Mudcrab, R-Zero] [Order] DD_2_Expe*.esp DN-GDR*.esp [Order] DD_2_Expe*.esp DwemerContraband.esp [Order] DD_2_Expe*.esp Creatures.esp [Order] DD_2_Expe*.esp ab01gameplay.esp [Order] DD_2_Expe*.esp Weapon Sheaths Ult*.esp [Order] DD_2_Expe*.esp The Tribe Unmourned.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Animated Targets and Practice Dummies [Stuporstar] [Order] ST Practice Dummies*.esp Morrowind Crafting*.esp [Order] ST Practice Dummies*.esp ab01housesMerged*.esp [Order] ST Practice Dummies*.esp Sentinel+Serendipity*.esp [Order] ST Practice Dummies*.esp NOM3*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; The Rise of the Tribe Unmourned [Caeris] [Order] Less generic Nerevarine*.esp The Rise of the Tribe Unmourned*.esp [Order] Complete Trade Fix*.esp The Rise of the Tribe Unmourned*.esp [Order] The Rise of the Tribe Unmourned*.esp Syc_AtHomeAlchemy*.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; @Abot's Mods [Abot] [Order] ab01officialMerged*.esp ab01armorFixesMerged.esp propylons*.esp ;Complete Trade Fix*.esp lfx_rare_merged.esp Graphic Herbalism*.esp Syc_HerbalismforPurists*.esp [Order] ab01ManaUserMerged*.esp LGNPC_SecretMasters*.esp LGNPC__merged.esp Morrowind Crafting*.esp Korobal*.esp Ascadian Rose Cottage*.esp [Order] abotGondoliers*.esp abotSiltStriders*.esp abotBoats*.esp abotRiverStridersTR*.esp mel_teleportPlugin*.esp [Order] ab01scenicCompilation*.esp serenetower*.esp Sentinel+Serendipity*.esp Hilgya*.esp [Order] ab01GOTYpatch.esp indybank*.esp JoinAll*.esp [Order] ab01gameplay*.esp NPC_Commands*.esp Bound Armor*.esp [Order] ab01officialMerged*.esp ab01armorsFixedMerged.esp ab01ManaUserMerged*.esp [Order] WGIBalancing.esp ab01WGIBalancing.esp ab01gameplay*.esp [Order] Windows Glow*.esp abotWindowsGlow.esp abotWindowsGlowTR*.esp [Order] ab01ManaUserMerged*.esp LGNPC__merged.esp [Order] ab01GOTYpatch.esp JoinAll*.esp [Order] Mines & Caverns_Solstheim.esp ab01scenicCompilation*.esp [Order] ab01gameplay.esp Oblivion Style Vampires.esp [Order] Raym's Vampire Rumors.esp ab01GOTYpatch.esp [Order] ab01GOTYpatch.esp Roads&Races*.esp [Order] Roads&Races*.esp ab01gameplay.esp [Order] k_weather.esp ab01gameplay*.esp [Order] Magic Diversity*.esp ab01gameplay*.esp [Order] abotThunders&Lightnings.esp ab01gameplay*.esp [Order] Dwemer blinking lights*.esp abotCityLanterns.esp [Order] MW Containers Animated exp.esp abotMoreTraps.esp [Order] ab01Gameplay.esp MWSE2.1_Pursuit_Revisited*.esp [Order] Creatures.esp ab01CreaturesMerged.esp NON3.Belial*.esp [Order] gladiator.esp ab01GOTYpatch.esp [Order] ab01gameplay*.esp QuickChar*.esp [Order] ab01GOTYpatch.esp QuickChar*.esp [Order] abotAlt.esp abotHideCorpse.esp [Order] ab01GOTYpatch.esp floaty_boaties*.esp [Order] vgreetings*.esp ab01GOTYpatch.esp [Order] ab01gameplay*.esp Weapon Sheaths Ultimate*.esp [Order] Creatures*.esp abotGuards*.esp [Order] ab01gameplay*.esp floaty_boaties*.esp [Order] TheGoblinLab*.esp ab01gameplay*.esp [Order] Haldenshore*.esp ab01gameplay*.esp [Order] Better Clothes*.esp abotGuards*.esp [Order] TR_*.esp abot*TR.esp [Order] TR_Mainland_1709_hotfix.esp abotBoatsTR*.esp [Order] TR_Mainland_1709_hotfix.esp abotSiltStridersTR*.esp [Order] MCA - TR Addon*.esp abotGuards*.esp [Order] abotWaterLife.esm TR_Mainland*.esm [Order] k_weather.esp ab01Resources Enhanced Kollops&KwamaEggs.esp [Order] ab01armorsWeaponsMerged*.esp Helms Of Sight*.esp [Order] ab01armorsWeaponsMerged*.esp DualWeapons*.esp [Order] MAO_PCSound.esp ab01gameplay*.esp [Order] k_weather.esp ab01gameplay*.esp [Order] AshlanderTent*.esp abotPracticeDummies*.esp [Order] The Sable Dragon*.esp abotWindowsGlow*.esp [Order] ab01gameplay*.esp abotCityLanterns.esp [Order] ab01scenicCompilation*.esp Meteorite Ministry*.esp [Order] ab01gameplay*.esp ; just to put this one down to avoid other mods overwriting changes to cell water Remiros' Tombs Expansion.esp ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Other rules from Abot [Order] Tel_Meskoa_Tel _Matouigius*.esp floaty_boaties*.esp [Order] ShockCenturionCompanion*.esp WolfCompwhite*.esp [Order] Bound Armor*.esp Helms Of Sight*.esp [Order] The Tribe Unmourned.esp Mamaea Awakened.esp [Order] DN-GDR-MRMlite.esp Mamaea Awakened.esp [Order] Tusar*.esp Wabbajack*.esp