# Primitive Cube Status: Implemented ![Primitive Cube feature dialog](Primitive_Cube_dialog.png) Primitive Cube builds an axis-aligned rectangular prism rooted at the origin. ## Inputs - `sizeX`, `sizeY`, `sizeZ` – side lengths along the world X/Y/Z axes. - `transform` – optional translation/rotation/scale baked into the cube before visualization. - `boolean` – optional CSG operation applied immediately after the cube is created. ## Behaviour - The cube extends in the positive axis directions from `(0,0,0)`; use the transform to reposition it in the scene. - When a boolean is configured the feature returns the CSG results; otherwise the raw cube solid is emitted.