# Push Face Status: Implemented Push Face moves one or more selected faces on a solid by calling `solid.pushFace()` with the specified signed distance. ## Inputs - `faces` – one or more face selections on the same solid. - `distance` – signed push distance along each selected face normal. - `id` – optional identifier for the history entry. ## Behaviour - Resolves all selected faces to a single source solid. - Clones the source solid, pushes each selected face on the clone, and replaces the source solid in the scene. - Preserves the source solid name so downstream history references continue to resolve against the updated body.