# Transform Status: Implemented ![Transform feature dialog](Transform_dialog.png) Transform applies translation, rotation, and scale to selected solids. ## Inputs - `solids` – solids to transform. Faces/edges are promoted to their owning solids. - `space` – apply translation/rotation in `WORLD` or `LOCAL` space. - `pivot` – `ORIGIN` or the source solid’s bounding box center. - `translate`, `rotateEulerDeg`, `scale` – vector values applied about the chosen pivot. - `copy` – when enabled the original solids remain and transformed copies are added; otherwise originals are replaced. ## Behaviour - Transforms are baked directly into the cloned solid’s geometry, keeping subsequent operations simple. - When replacing the original, the new solid inherits the source name; copies receive a `_COPY` suffix and the originals remain in the scene.