msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-11-16 23:45+0200\n" "PO-Revision-Date: 2017-10-01 22:16+0200\n" "Last-Translator: mobluse \n" "Language-Team: LANGUAGE \n" "Language: en\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Pootle 2.1.6\n" # This should be BASIC using Scratch 2. # Load this using Shift+Globe import translation file. # One cannot change the order of arguments and this leads # to some strange constructions. # It has been inspired by several BASICs: Sinclair BASIC # for ZX81 and ZX Spectrum, MMBASIC for Maximite and # Duinomite, De Re BASIC for Android, and TI-BASIC for # TI-82, TI-83, and TI-84 Plus. # This was made mostly for fun but it could be used if # anyone wants to learn BASIC from Scratch or vice versa. # From blocks.po # The language name as it will appear in the language menu msgid "Language-Name" msgstr "BASIC" msgid "%b and %b" msgstr "%b AND %b" msgid "%b or %b" msgstr "%b OR %b" msgid "%m.attribute of %m.spriteOrStage" msgstr "ATTR$( %m.attribute , %m.spriteOrStage )" msgid "%m.list contains %s?" msgstr "FIND(ARR$( TO , %m.list ), %s )" msgid "%m.mathOp of %n" msgstr "%m.mathOp %n" msgid "%m.sensor sensor value" msgstr "PEEK SENSORVALUE + %m.sensor" msgid "%n mod %n" msgstr "%n MOD %n" msgid "add %s to %m.list" msgstr "STO %s -> INS ARR$(LAST+1, %m.list )" msgid "answer" msgstr "ANS$" msgid "ask %s and wait" msgstr "INPUT %s , ANS$" # "backdrop" in Scratch 2.0 is similar to "background" in Scratch 1.4 msgid "backdrop #" msgstr "BACKDROP" # "backdrop" in Scratch 2.0 is similar to "background" in Scratch 1.4 msgid "backdrop name" msgstr "BACKDROPNAME" msgid "broadcast %m.broadcast" msgstr "FORK GOSUB %m.broadcast" msgid "broadcast %m.broadcast and wait" msgstr "GOSUB %m.broadcast" msgid "change %m.effect effect by %n" msgstr "LET EFFECTS( %m.effect ) += %n" msgid "change %m.var by %n" msgstr "LET %m.var += %n" msgid "change pen color by %n" msgstr "LET PENCOLOR += %n" msgid "change pen shade by %n" msgstr "LET PENSHADE += %n" msgid "change pen size by %n" msgstr "LET PENSIZE = PENSIZE + %n" msgid "change size by %n" msgstr "LET SIZE = SIZE + %n" msgid "change tempo by %n" msgstr "LET TEMPO = TEMPO + %n" msgid "change volume by %n" msgstr "LET VOLUME += %n" msgid "change x by %n" msgstr "LET X = X + %n" msgid "change y by %n" msgstr "LET Y = Y + %n" msgid "clear" msgstr "CLS" msgid "clear graphic effects" msgstr "ERASE EFFECTS()" msgid "color %c is touching %c?" msgstr "TOUCHINGCOLOR( %c , %c )" msgid "Control" msgstr "CONTROL" msgid "costume #" msgstr "COSTUME" msgid "costume name" msgstr "COSTUMENAME" msgid "create clone of %m.spriteOnly" msgstr "CLONE %m.spriteOnly" msgid "current %m.timeAndDate" msgstr "CURRENT %m.timeAndDate" msgid "Data" msgstr "DATA" msgid "days since 2000" msgstr "NOW" msgid "define" msgstr "SUB" msgid "delete %d.listDeleteItem of %m.list" msgstr "DEL ARR$( %d.listDeleteItem , %m.list )" msgid "delete this clone" msgstr "DEL CLONE" msgid "direction" msgstr "DIR" msgid "distance" msgstr "DIST" msgid "distance to %m.spriteOrMouse" msgstr "DIST %m.spriteOrMouse" msgid "else" msgstr "ELSE" msgid "Events" msgstr "EVENTS" msgid "forever" msgstr "DO" msgid "glide %n secs to x:%n y:%n" msgstr "GLIDE %n TO %n , %n : REM T (SECS), X, Y" msgid "go back %n layers" msgstr "GOBACK %n : REM LAYERS" msgid "go to %m.location" msgstr "MOVETO %m.location" msgid "go to front" msgstr "GOFRONT" msgid "go to x:%n y:%n" msgstr "MOVETO %n , %n : REM X, Y" msgid "hide" msgstr "HIDE SPRITE" msgid "hide list %m.list" msgstr "HIDE ARR$( TO , %m.list )" msgid "hide variable %m.var" msgstr "HIDE %m.var" msgid "if %b then" msgstr "IF %b THEN" msgid "if on edge, bounce" msgstr "BOUNCEIFONEDGE" msgid "insert %s at %d.listItem of %m.list" msgstr "STO %s -> INS ARR$( %d.listItem , %m.list )" msgid "item %d.listItem of %m.list" msgstr "ARR$( %d.listItem , %m.list )" msgid "join %s %s" msgstr "%s & %s" msgid "key %m.key pressed?" msgstr "ISKEY %m.key" msgid "length of %m.list" msgstr "LEN(ARR$( TO , %m.list ))" msgid "length of %s" msgstr "LEN( %s )" msgid "letter %n of %s" msgstr "MID$( %n , 1, %s )" msgid "Looks" msgstr "LOOKS" msgid "loudness" msgstr "LOUDNESS" msgid "More Blocks" msgstr "MORE BLOCKS" msgid "Motion" msgstr "MOTION" msgid "mouse down?" msgstr "ISMOUSEDOWN" msgid "mouse x" msgstr "MOUSEX" msgid "mouse y" msgstr "MOUSEY" msgid "move %n steps" msgstr "MOVE %n" # "backdrop" in Scratch 2.0 is similar to "background" in Scratch 1.4 msgid "next backdrop" msgstr "FORK LET BACKDROP += 1" msgid "next costume" msgstr "LET COSTUME = COSTUME + 1" msgid "not %b" msgstr "NOT %b" msgid "Operators" msgstr "OPERATORS" msgid "Pen" msgstr "PEN" msgid "pen down" msgstr "PENDOWN" msgid "pen up" msgstr "PENUP" msgid "pick random %n to %n" msgstr "RND( %n , %n )" msgid "play drum %d.drum for %n beats" msgstr "PLAYDRUM %d.drum , %n : REM BEATS" # 83% msgid "play note %d.note for %n beats" msgstr "PLAYNOTE %d.note , %n : REM BEATS" msgid "play sound %m.sound" msgstr "FORK PLAYSOUND %m.sound" msgid "play sound %m.sound until done" msgstr "PLAYSOUND %m.sound" msgid "point in direction %d.direction" msgstr "POINT %d.direction : REM DEG" msgid "point towards %m.spriteOrMouse" msgstr "POINTTOWARDS %m.spriteOrMouse" msgid "repeat %n" msgstr "FOR I = 1 TO %n" msgid "repeat until %b" msgstr "DO UNTIL %b" msgid "replace item %d.listItem of %m.list with %s" msgstr "LET ARR$( %d.listItem , %m.list ) = %s" msgid "reset timer" msgstr "LET TIMER = 0" msgid "rest for %n beats" msgstr "REST %n : REM BEATS" msgid "round %n" msgstr "CINT %n" msgid "say %s" msgstr "PRINT %s" msgid "say %s for %n secs" msgstr "PAUSE %s , %n : REM SECS" msgid "Sensing" msgstr "SENSING" msgid "sensor %m.booleanSensor?" msgstr "SENSOR %m.booleanSensor?" msgid "set %m.effect effect to %n" msgstr "LET EFFECTS( %m.effect ) = %n" msgid "set %m.var to %s" msgstr "LET %m.var = %s" msgid "set instrument to %d.instrument" msgstr "LET INSTRUMENT = %d.instrument" # 89% msgid "set motor direction %m.motorDirection" msgstr "LET MOTORDIR = %m.motorDirection" # 77% msgid "set motor power %n" msgstr "LET MOTOR = %n" msgid "set pen color to %c" msgstr "LET PENCOLOR = %c" msgid "set pen color to %n" msgstr "LET PENCOLOR = %n" msgid "set pen shade to %n" msgstr "LET PENSHADE = %n" msgid "set pen size to %n" msgstr "LET PENSIZE = %n" msgid "set rotation style %m.rotationStyle" msgstr "LET ROTSTYLE = %m.rotationStyle" msgid "set size to %n%" msgstr "LET SIZE = %n : REM %" msgid "set tempo to %n bpm" msgstr "LET TEMPO = %n : REM BPM" msgid "set video transparency to %n%" msgstr "LET VIDEOTRANS = %n : REM %" msgid "set volume to %n%" msgstr "LET VOLUME = %n : REM %" msgid "set x to %n" msgstr "LET X = %n" msgid "set y to %n" msgstr "LET Y = %n" msgid "show" msgstr "SHOW SPRITE" msgid "show list %m.list" msgstr "SHOW ARR$( TO , %m.list )" msgid "show variable %m.var" msgstr "SHOW %m.var" msgid "size" msgstr "SIZE" msgid "Sound" msgstr "SOUND" msgid "stamp" msgstr "STAMP" msgid "stop %m.stop" msgstr "STOP %m.stop" msgid "stop all sounds" msgstr "STOP SOUNDS" # "backdrop" in Scratch 2.0 is similar to "background" in Scratch 1.4 msgid "switch backdrop to %m.backdrop" msgstr "FORK LET BACKDROP = %m.backdrop" # "backdrop" in Scratch 2.0 is similar to "background" in Scratch 1.4 msgid "switch backdrop to %m.backdrop and wait" msgstr "LET BACKDROP = %m.backdrop" msgid "switch costume to %m.costume" msgstr "LET COSTUME = %m.costume" msgid "tempo" msgstr "TEMPO" msgid "think %s" msgstr "PRINT #2, %s" msgid "think %s for %n secs" msgstr "PAUSE #2, %s , %n : REM SECS" msgid "tilt" msgstr "TILT" msgid "timer" msgstr "TIMER" msgid "touching %m.touching?" msgstr "TOUCHING %m.touching" msgid "touching color %c?" msgstr "TOUCHINGCOLOR %c" msgid "turn @turnLeft %n degrees" msgstr "TURNLEFT @turnLeft %n : REM DEG" msgid "turn @turnRight %n degrees" msgstr "TURNRIGHT @turnRight %n : REM DEG" msgid "turn motor off" msgstr "MOTOROFF" msgid "turn motor on" msgstr "MOTORON" # 80% msgid "turn motor on for %n secs" msgstr "MOTORON %n : REM SECS" msgid "turn video %m.videoState" msgstr "LET VIDEOSTATE = %m.videoState" msgid "username" msgstr "USERNAME$" msgid "video %m.videoMotionType on %m.stageOrThis" msgstr "VIDEO( %m.videoMotionType , %m.stageOrThis )" msgid "video motion" msgstr "VIDEOMOTION" msgid "volume" msgstr "VOLUME" msgid "wait %n secs" msgstr "WAIT %n : REM SECS" msgid "wait until %b" msgstr "DO UNTIL %b : LOOP" # 75% msgid "when %m.booleanSensor" msgstr "LABEL %m.booleanSensor" msgid "when %m.key key pressed" msgstr "LABEL KEY %m.key" msgid "when %m.triggerSensor > %n" msgstr "LABEL %m.triggerSensor > %n" msgid "when @greenFlag clicked" msgstr "LABEL START @greenFlag" # "backdrop" in Scratch 2.0 is similar to "background" in Scratch 1.4 msgid "when backdrop switches to %m.backdrop" msgstr "LABEL BACKDROP %m.backdrop" msgid "when distance < %n" msgstr "LABEL DISTANCE < %n" msgid "when I receive %m.broadcast" msgstr "LABEL %m.broadcast" msgid "when I start as a clone" msgstr "LABEL START CLONE" msgid "when this sprite clicked" msgstr "LABEL CLICKED SPRITE" msgid "when Stage clicked" msgstr "LABEL CLICKED STAGE" msgid "when tilt = %n" msgstr "LABEL TILT = %n" msgid "x position" msgstr "X" msgid "y position" msgstr "Y" # From editor.po msgid "10 ^" msgstr "10**" msgid "abs" msgstr "ABS" msgid "acos" msgstr "ACS" msgid "all" msgstr " TO " msgid "all around" msgstr "ROT" msgid "asin" msgstr "ASN" msgid "atan" msgstr "ATN" msgid "brightness" msgstr "BRIGHTNESS" msgid "ceiling" msgstr "CEIL" msgid "color" msgstr "COLOR" msgid "cos" msgstr "COS" msgid "date" msgstr "DATE" msgid "day of week" msgstr "DOFW" msgid "don't rotate" msgstr "NOTROT" msgid "down arrow" msgstr "ARROWDN$" msgid "e ^" msgstr "EXP" msgid "edge" msgstr "EDGE" msgid "fisheye" msgstr "FISHEYE" msgid "floor" msgstr "INT" msgid "ghost" msgstr "GHOST" msgid "hour" msgstr "HOUR" msgid "last" msgstr "LAST" msgid "left arrow" msgstr "ARROWLT$" msgid "left-right" msgstr "LEFTRIGHT" msgid "ln" msgstr "LN" msgid "log" msgstr "LOG10" msgid "minute" msgstr "MINUTE" msgid "month" msgstr "MONTH" msgid "mosaic" msgstr "MOSAIC" msgid "motion" msgstr "MOTION" msgid "mouse-pointer" msgstr "MOUSEPOINTER" msgid "random position" msgstr "RDNPOS" msgid "myself" msgstr "MYSELF" msgid "off" msgstr "OFF" msgid "on" msgstr "ON" msgid "on-flipped" msgstr "ONFLIPPED" msgid "other scripts in sprite" msgstr "OTHERSCRIPTSINSPRITE" msgid "other scripts in stage" msgstr "OTHERSCRIPTSINSTAGE" msgid "pixelate" msgstr "PIXELATE" msgid "previous backdrop" msgstr "FORK LET BACKDROP -= 1" msgid "random" msgstr "RND(1,LAST)" msgid "right arrow" msgstr "ARROWRT$" msgid "second" msgstr "SECOND" msgid "sin" msgstr "SIN" msgid "space" msgstr "SPACE$(1)" msgid "sqrt" msgstr "SQR" msgid "Stage" msgstr "STAGE" msgid "tan" msgstr "TAN" msgid "this script" msgstr "THISSCRIPT" msgid "this sprite" msgstr "THISSPRITE" msgid "up arrow" msgstr "ARROWUP$" msgid "whirl" msgstr "WHIRL" msgid "year" msgstr "YEAR"