function getEncounterIdea() { var locationDescriptors=new Array(); addItemToArray(locationDescriptors, 'Road'); addItemToArray(locationDescriptors, 'Dungeon'); addItemToArray(locationDescriptors, 'Inn'); addItemToArray(locationDescriptors, 'Tavern'); addItemToArray(locationDescriptors, 'Market'); addItemToArray(locationDescriptors, 'Ruin'); addItemToArray(locationDescriptors, 'Temple'); addItemToArray(locationDescriptors, 'Church'); addItemToArray(locationDescriptors, 'Castle'); addItemToArray(locationDescriptors, 'Keep'); addItemToArray(locationDescriptors, 'Tower'); addItemToArray(locationDescriptors, 'Wall'); addItemToArray(locationDescriptors, 'Desert'); addItemToArray(locationDescriptors, 'Forest'); addItemToArray(locationDescriptors, 'Plains'); addItemToArray(locationDescriptors, 'Ocean'); addItemToArray(locationDescriptors, 'Dock'); addItemToArray(locationDescriptors, 'Boat'); addItemToArray(locationDescriptors, 'Hill'); addItemToArray(locationDescriptors, 'Mountain'); addItemToArray(locationDescriptors, 'Cliff'); addItemToArray(locationDescriptors, 'Gallery'); addItemToArray(locationDescriptors, 'Jail/Prison'); addItemToArray(locationDescriptors, 'Jungle'); addItemToArray(locationDescriptors, 'Arctic'); addItemToArray(locationDescriptors, 'Rural'); addItemToArray(locationDescriptors, 'Cave'); addItemToArray(locationDescriptors, 'Home'); addItemToArray(locationDescriptors, 'Elsewhere'); addItemToArray(locationDescriptors, 'Town'); addItemToArray(locationDescriptors, 'City'); addItemToArray(locationDescriptors, 'Kingdom'); addItemToArray(locationDescriptors, 'Village'); addItemToArray(locationDescriptors, 'Island'); addItemToArray(locationDescriptors, 'School'); addItemToArray(locationDescriptors, 'Country'); addItemToArray(locationDescriptors, 'Smithy'); var plotDescriptors=new Array(); addItemToArray(plotDescriptors, 'Monster'); addItemToArray(plotDescriptors, 'Bandits'); addItemToArray(plotDescriptors, 'Lost'); addItemToArray(plotDescriptors, 'Kidnapped'); addItemToArray(plotDescriptors, 'Blackmailed'); addItemToArray(plotDescriptors, 'Murdered'); addItemToArray(plotDescriptors, 'Theft'); addItemToArray(plotDescriptors, 'Moving'); addItemToArray(plotDescriptors, 'Terror'); addItemToArray(plotDescriptors, 'Politics'); addItemToArray(plotDescriptors, 'Love'); addItemToArray(plotDescriptors, 'Quest'); addItemToArray(plotDescriptors, 'Experiment'); addItemToArray(plotDescriptors, 'War'); addItemToArray(plotDescriptors, 'Fate'); addItemToArray(plotDescriptors, 'Protection'); addItemToArray(plotDescriptors, 'Hatred'); addItemToArray(plotDescriptors, 'Abuser'); addItemToArray(plotDescriptors, 'Disaster'); addItemToArray(plotDescriptors, 'McGuffin'); addItemToArray(plotDescriptors, 'Prophecy'); addItemToArray(plotDescriptors, 'Investigation'); addItemToArray(plotDescriptors, 'Weather'); addItemToArray(plotDescriptors, 'Gods'); addItemToArray(plotDescriptors, 'Revenge'); addItemToArray(plotDescriptors, 'Revolt'); addItemToArray(plotDescriptors, 'Misfortune'); addItemToArray(plotDescriptors, 'Enigma'); addItemToArray(plotDescriptors, 'Adultery'); addItemToArray(plotDescriptors, 'Sacrifice'); addItemToArray(plotDescriptors, 'Rivalry'); addItemToArray(plotDescriptors, 'Ambition'); addItemToArray(plotDescriptors, 'Remorse'); addItemToArray(plotDescriptors, 'Recovery'); addItemToArray(plotDescriptors, 'Loss'); var subjectDescriptors=new Array(); addItemToArray(subjectDescriptors, 'Family'); addItemToArray(subjectDescriptors, 'Royalty'); addItemToArray(subjectDescriptors, 'Guild'); addItemToArray(subjectDescriptors, 'Friend'); addItemToArray(subjectDescriptors, 'Child'); addItemToArray(subjectDescriptors, 'Parent'); addItemToArray(subjectDescriptors, 'Lover'); addItemToArray(subjectDescriptors, 'Hero'); addItemToArray(subjectDescriptors, 'Elderly'); addItemToArray(subjectDescriptors, 'Creature'); addItemToArray(subjectDescriptors, 'Pet'); addItemToArray(subjectDescriptors, 'Soldier'); addItemToArray(subjectDescriptors, 'Sailor'); addItemToArray(subjectDescriptors, 'Merchant'); addItemToArray(subjectDescriptors, 'Artist'); addItemToArray(subjectDescriptors, 'Orphan'); addItemToArray(subjectDescriptors, 'Wise One'); addItemToArray(subjectDescriptors, 'Escort'); addItemToArray(subjectDescriptors, 'Bodyguard'); addItemToArray(subjectDescriptors, 'Servant'); addItemToArray(subjectDescriptors, 'Maid'); addItemToArray(subjectDescriptors, 'Butler'); addItemToArray(subjectDescriptors, 'Pet'); addItemToArray(subjectDescriptors, 'Art'); addItemToArray(subjectDescriptors, 'Merchandise'); addItemToArray(subjectDescriptors, 'Priest'); addItemToArray(subjectDescriptors, 'Outsider'); addItemToArray(subjectDescriptors, 'Criminal'); addItemToArray(subjectDescriptors, 'Kinsman'); addItemToArray(subjectDescriptors, 'Supplicant'); addItemToArray(subjectDescriptors, 'Prisoner'); addItemToArray(subjectDescriptors, 'Slave'); addItemToArray(subjectDescriptors, 'Artisan'); document.write('