function getAbandonedPlace() { clearDescriptiveElementArray(); addDescriptiveElement("Ruin"); addDescriptiveElement("Remains"); addDescriptiveElement("Monument"); addDescriptiveElement("Statue"); addDescriptiveElement("Marker"); addDescriptiveElement("Garden"); addDescriptiveElement("Trees"); addDescriptiveElement("Clearing"); addDescriptiveElement("Path"); addDescriptiveElement("Stone"); addDescriptiveElement("Bone"); addDescriptiveElement("Burial"); addDescriptiveElement("Cairn"); addDescriptiveElement("Maze"); addDescriptiveElement("Building"); addDescriptiveElement("Cave"); addDescriptiveElement("Metal"); addDescriptiveElement("Ash"); addDescriptiveElement("Tides"); addDescriptiveElement("Echoes"); clearSensoryDescriptorArray(); addSensoryDescriptor("Scattered"); addSensoryDescriptor("Piled"); addSensoryDescriptor("Orderly"); addSensoryDescriptor("Chaotic"); addSensoryDescriptor("Covered"); addSensoryDescriptor("Worn"); addSensoryDescriptor("Hidden"); addSensoryDescriptor("Distant"); addSensoryDescriptor("Near"); addSensoryDescriptor("Artistic"); addSensoryDescriptor("Golden"); addSensoryDescriptor("Silver"); addSensoryDescriptor("Reflective"); addSensoryDescriptor("Overgrown"); addSensoryDescriptor("Poisoned"); addSensoryDescriptor("Tainted"); addSensoryDescriptor("Quaint"); addSensoryDescriptor("Glistening"); addSensoryDescriptor("Bulbous"); addSensoryDescriptor("Dim"); addSensoryDescriptor("Circular"); addSensoryDescriptor("Square"); addSensoryDescriptor("Oblong"); addSensoryDescriptor("Sturdy"); addSensoryDescriptor("Weakened"); addSensoryDescriptor("Burned"); addSensoryDescriptor("Scarred"); addSensoryDescriptor("Dusty"); addSensoryDescriptor("Ripe"); addSensoryDescriptor("Vast"); addSensoryDescriptor("Cold"); addSensoryDescriptor("Smooth"); addSensoryDescriptor("Flat"); addSensoryDescriptor("Spoiled"); addSensoryDescriptor("Quiet"); addSensoryDescriptor("Deafening"); addSensoryDescriptor("Melodic"); addSensoryDescriptor("Gritty"); addSensoryDescriptor("Dank"); addSensoryDescriptor("Dark"); addSensoryDescriptor("Vibrating"); addSensoryDescriptor("Uneven"); addSensoryDescriptor("Grassy"); addSensoryDescriptor("Populous"); addSensoryDescriptor("Miniature"); addSensoryDescriptor("Clear"); addSensoryDescriptor("Steely"); addSensoryDescriptor("Polished"); addSensoryDescriptor("Empty"); addSensoryDescriptor("Crowded"); var senses = getSenses(); if (senses instanceof Array) { document.write(''); } else { document.write(''); } }