--- name: generate-then-execute description: "Separate raw idea-generation from judgment so creativity isn't strangled by your inner critic — diverge with zero evaluation, then switch to hard critique. Use when asked to brainstorm properly, help me come up with ideas without shutting them down, I keep censoring my own ideas, or separate creating from editing. Produces a pure generation pass (quantity, no judging, no hedging, wild allowed), a clean break, then a separate ruthless critique pass that scores and prunes — because doing both at once produces neither." --- # Generate, Then Execute Trying to create and judge at the same time is why people stare at blank pages — every idea gets killed before it's finished. This enforces the split the best thinkers use: first a pure divergent pass where evaluation is *banned* and volume/weirdness is the goal, then a clean switch to a ruthless critic that scores, prunes, and keeps only what's strong. Two modes, never mixed. ## What This Skill Produces - **A generation pass** — many ideas, fast, with no evaluation, ranking, or "but that won't work" allowed; wild and half-formed ideas welcome - **A hard break** — an explicit switch of mode, so judgment doesn't leak backward into generation - **A critique pass** — a separate, adversarial read that scores each idea, finds the traps, and prunes hard - **The survivors** — the few ideas that made it through both, with why they held ## Required Inputs Ask for these if not provided: - **The prompt** — what you're generating ideas for - **Roughly how many** — a target volume for the generation pass (more than feels comfortable) - **The judging criteria** — what "good" means, applied only in the critique pass - **Constraints** — real ones (for the critic), not imagined ones (which the generator ignores) ## Framework: Two Modes, Never At Once 1. **Generate with zero judgment.** In this pass, evaluation, sorting, and hedging are forbidden. Chase quantity and range; let bad and weird ideas exist — they seed good ones. 2. **Go past the comfortable stopping point.** The first ideas are obvious; keep generating well past where it feels done. 3. **Make a clean break.** Explicitly end generation before any judging — mixing them is the whole problem. 4. **Switch to ruthless critic.** Now evaluate hard: score against the real criteria, find the failure modes, and cut without sentiment. 5. **Keep only the strong.** Surface the survivors and *why* — and note if a "bad" generated idea sparked a good one. ## Output Format ### Prompt: [what we're ideating on] **⚡ Generation (no judging)** [Many ideas, listed fast — wild ones included, none evaluated.] **— switching modes —** **🔪 Critique (ruthless)** | Idea | Score | The trap / why it fails or holds | |---|---|---| **Survivors:** [the few worth pursuing + why]. ## Quality Checks - [ ] The generation pass contains NO evaluation or hedging - [ ] Volume/range is high; it pushes past the obvious ideas - [ ] There's a clean, explicit break between the two modes - [ ] The critique pass is genuinely hard, not gentle - [ ] Survivors are justified against the real criteria ## Anti-Patterns - **Judging while generating** — "here's an idea, though it probably won't work." - **Too few ideas** in the generation pass. - **A soft critique** that keeps everything. - **Letting real constraints** shut down the generation pass (save them for the critic). ## Example Trigger Phrases - "Help me brainstorm without shutting my own ideas down." - "I keep editing while I create and get nothing done — separate the two." - "Do a proper divergent brainstorm, then tear it apart." - "Generate a ton of options for this, then judge them." - "Give me quantity first, quality second."