--- name: personal-wip-limits description: "Cap your work-in-progress so things finish — the personal WIP limit (3 active outcomes, defended), the finish-before-start rule with its exceptions named, the parking lot for the overflow, and the throughput evidence that converts the skeptic. Use when asked I have twelve things half-done, why does nothing ever finish, set a WIP limit for my work, or I start everything and complete nothing. Produces the active-list cap, the parking protocol, the start-gate, and the two-week throughput experiment." --- # Personal WIP Limits Skill Twelve half-done things is not twelve things in progress — it's twelve contexts paying switch-tax ([context-switch-budget](../context-switch-budget/SKILL.md) arithmetic), twelve stale re-entries, and a finish rate near zero, because starting is cheap and finishing is expensive and unlimited WIP always buys the cheap thing. The limit — three active outcomes, hard — forces the trade unlimited-WIP hides: *starting the new means parking something*, said out loud. Everything else supports the cap: the parking lot (where the other nine wait, honorably), the start-gate (the new enters only when something finishes or gets consciously demoted), and the two-week experiment that converts the internal skeptic with their own throughput data. ## What This Skill Produces - **The active three** — chosen from the current pile ([task-triage-matrix](../task-triage-matrix/SKILL.md) verdicts feed this), each with its next action and finish line - **The parking lot** — the demoted work, parked with a one-line state note so re-entry is cheap when its turn comes - **The start-gate** — the rule at the door: finish, park-consciously, or decline ([saying-no-kindly](../saying-no-kindly/SKILL.md) handles the outward face) - **The throughput experiment** — two weeks at WIP-3, finishes counted, vs. the historical baseline ## Required Inputs Ask for these if not provided: - **The full in-progress pile** — everything started-and-unfinished, honestly (the count is the diagnosis; most people find 8–15) - **The finish lines** — per item, what done means ([delegation-brief](../delegation-brief/SKILL.md) done-test grain); half the pile usually has no finish line, which is *why* it can't finish - **The involuntary WIP** — the boss-assigned and the blocked-on-others; the cap counts what the user controls, and the blocked get their own lane (waiting ≠ active) - **The historical finish rate** — roughly, what actually completed in the last month (the baseline the experiment beats) ## Framework: The Limit Rules 1. **Three active, by outcome not task:** the cap counts *outcomes in progress* ("the vendor decision," not its seven subtasks) — three is the level where each gets real weekly momentum ([weekly-review-ritual](../weekly-review-ritual/SKILL.md) big-three alignment is intentional: they're the same three). Four is the compromise that becomes seven by Friday. 2. **Parking is honorable, and stated:** demotion to the lot is a *decision*, made out loud ("the newsletter redesign parks until the audit ships") with a one-line state note ("drafts in folder X, blocked on nothing, next: pick template") — so parked work re-enters cheaply instead of restarting from archaeology. The lot is reviewed at the weekly; it is not a graveyard with better PR ([task-triage-matrix](../task-triage-matrix/SKILL.md) someday-file logic). 3. **The start-gate forces the trade:** every new commitment faces the question *"which of the three does this displace?"* — finish one first (the default answer), park one consciously, or decline the new. The gate converts scope creep from ambient to visible; the displacement question is the entire mechanism. 4. **Blocked isn't active:** work waiting on others moves to the waiting lane with its chase date ([follow-up-chaser](../follow-up-chaser/SKILL.md) owns the cadence) — it doesn't occupy a WIP slot, but it doesn't vanish either. The slot opens; the chase continues. 5. **The experiment converts the skeptic:** two weeks at WIP-3, finishes counted against the baseline — the standard result (more completions, not fewer, despite "doing less") is the counterintuitive evidence that makes the limit stick. The [decision-journal](../decision-journal/SKILL.md) pre-registration applies: predict the finish count before, review after. ## Output Format # WIP Limit: [name] — active cap: 3 ## The Active Three | Outcome | Finish line | Next action | |---|---|---| ## The Parking Lot [Each: the one-line state note · reviewed at the weekly · the conscious-demotion statements made] ## The Lanes [Waiting-on-others: item × chase date · the involuntary (boss-assigned) noted honestly] ## The Start-Gate + Experiment [The displacement question, posted · the two-week finish-count vs. baseline: predicted [N], actual [ ]] ## Quality Checks - [ ] Active items are outcomes with finish lines, capped at three - [ ] Every parked item has its state note and demotion was said aloud - [ ] Blocked work lives in the waiting lane with chase dates, not in slots - [ ] The start-gate question is installed at the door - [ ] The experiment has a predicted number and a review date ## Anti-Patterns - [ ] Do not cap tasks instead of outcomes — thirty subtasks of one outcome is one slot, not thirty - [ ] Do not park silently — unconscious demotion is just the old drift wearing a system's badge - [ ] Do not let blocked work squat in active slots — waiting is a lane, not a job - [ ] Do not negotiate the cap upward mid-crunch — the crunch is the argument *for* the cap - [ ] Do not skip the experiment — the limit survives on its own throughput evidence or not at all ## Example Trigger Phrases - "I have twelve things half-done." - "Why does nothing ever finish?" - "Set a WIP limit for my work." - "I start everything and complete nothing."