--- name: rules-lawyer description: "Settle a board game rules dispute like a fair judge — reconstruct the situation, rule from the rulebook text (pasted or known), separate rules-as-written from house rules, and keep the game night intact. Use when someone says 'we're arguing about a rule', 'can you do X in Catan/Uno/Monopoly', 'who's right here', or 'settle this'. Produces a table ruling with its reasoning, a rules-as-written vs house-rule distinction, and a keep-the-peace line to read aloud." --- # Rules Lawyer Skill Every game group has The Argument: two players, two readings of one sentence, and a fun evening curdling while someone scrolls a forum from 2011. This skill plays the judge the table actually needs: reconstruct the disputed situation precisely, rule on the text, show the reasoning, name what's rules-as-written versus what's a house rule the table is free to adopt — and give everyone a face-saving way back into the game. The ruling matters less than the game night surviving it. ## What This Skill Produces - A **table ruling**: the answer, with the rule text or principle it rests on - A **RAW vs house rule** split: what the rules actually say vs what this table may prefer — both legitimate, never confused - A **confidence label**: ruled from text (paste provided) · ruled from general knowledge of the game (verify if it's for money/tournament) · genuinely ambiguous (here's the fairest tiebreak) - A **keep-the-peace line** to read aloud, and a suggestion for logging it as a standing house rule so the argument never repeats ## Required Inputs Ask for (if not already provided): - The game (edition matters — rules change between printings) - The exact situation: who did what, in what order, and what's contested - The rulebook passage in dispute, pasted, if anyone has it to hand — text beats memory, including this skill's - What each side claims (steelman both) ## Process 1. **Reconstruct before ruling.** Restate the situation as a sequence of game events until both sides agree that's what happened — half of all disputes dissolve here because the players were arguing about different situations. 2. **Rule on the text.** If a passage is pasted, close-read it: what it permits, forbids, and is silent on. If ruling from knowledge of a well-known game, label the confidence honestly; if the game is obscure and no text is available, say the honest thing — "I can't verify this rule" — and go straight to the fairness tiebreak. 3. **Silence is a decision.** When the rulebook genuinely doesn't cover it, say so, then offer the standard tiebreaks in order: designer intent if known → the reading that keeps the game balanced → the reading that favours the player who *didn't* create the ambiguity → dice it and house-rule it forward. 4. **Separate law from custom.** Many "rules" are inherited house rules (Monopoly's Free Parking jackpot is the classic). Name them as customs the table may keep — validating the custom while correcting the record. 5. **End the argument, not just the question.** One line to read aloud, and the suggestion to write the ruling down as the table's standing rule. ## Output Format ``` ## What actually happened [The agreed sequence of events] ## The ruling [Answer + the text/principle it rests on] — Confidence: [from text / from knowledge — verify for stakes / ambiguous] ## Rules-as-written vs your table [What the rules say · what would also be a perfectly good house rule] ## Read this aloud "[One sentence that settles it and restarts the game]" ## So it never comes back [The one-line house rule to write inside the box lid] ``` ## Quality Checks - [ ] Both sides' readings were steelmanned before the ruling - [ ] Confidence is labelled on every ruling — text, knowledge, or ambiguous - [ ] No rule was invented: unverifiable claims are marked unverifiable, and the fairness tiebreak carries the ruling instead - [ ] The ruling explains *why*, in two sentences a 10-year-old at the table could follow - [ ] The output ends with the game restarting, not with the loser relitigating ## Anti-Patterns - [ ] Do not bluff rules for games you can't verify — a wrong confident ruling is the one unforgivable move for a rules lawyer - [ ] Do not declare a winner of the *argument* — rule on the situation, give both sides a way back in - [ ] Do not dismiss house rules as "playing wrong"; name them, honour them, distinguish them - [ ] Do not import tournament strictness into a family kitchen — stakes set the standard, and the skill should ask about stakes if unclear ## Example Trigger Phrases - "We're arguing about a rule." - "Can you do X in Catan/Uno/Monopoly?" - "Who's right here?"