--- name: sun-tzu-strategy-brief description: "Prepare for a specific contest — a competitive deal, a negotiation, a market entry, a turf fight — using the actual planning framework from Sun Tzu's Art of War: the five factors, the calculations before battle, and winning without fighting. Use when facing a competitor head-to-head, preparing a bake-off or RFP, entering a rival's market, or picking which fight to have. Produces a strategy brief with a fight/no-fight verdict." --- # Sun Tzu Strategy Brief Skill The Art of War's core insight is not aggression — it is that the outcome is mostly decided **before** the engagement, in the counting-house: the winning general "makes many calculations in his temple ere the battle is fought" (Ch. I, Giles translation). This skill runs those calculations for a modern contest and — the part most strategy decks skip — is willing to conclude *don't fight this one*. ## What This Skill Produces - A **five-factor assessment** of you vs. the opponent for this specific contest - The **terrain read**: what kind of ground this fight is on, and who it favours - A **win-without-fighting scan**: the outcomes that get what you want with no head-to-head at all - A **fight / reshape / decline verdict** with the reasoning shown ## Required Inputs Ask for (if not already provided): - The contest: who, over what, decided by whom, by when - What winning actually gets you (revenue, the logo, the territory, precedent) - Your honest strengths and constraints; the opponent's, as far as known - What happens if you simply don't engage ## Framework: the calculations (Art of War, Ch. I–IV) **1. The five factors** (Ch. I) — score both sides honestly on each: | Factor | Sun Tzu's term | Modern translation | |---|---|---| | Moral influence | Tao | Does each side's team actually believe in this fight? Alignment beats headcount. | | Heaven | Timing | Conditions outside anyone's control — budget cycles, market mood, regulation | | Earth | Terrain | Whose home ground is the deal/segment/standard being fought on? | | Command | The general | Who runs each side's effort — empowered operator or committee? | | Method | Discipline | Process and logistics: pricing authority, support capacity, follow-through | **2. Know the other and know yourself** (Ch. III) — mark each cell of the table as *known*, *assumed*, or *unknown*. The famous line is a probability statement: know both sides and the result holds no fear; know only yourself and you trade wins and losses; know neither and you lose. Count your unknowns before trusting your verdict. **3. Win without fighting** (Ch. III) — "supreme excellence consists in breaking the enemy's resistance without fighting" (Giles). Before planning the head-to-head, list at least three no-battle outcomes: reframe the buying criteria, partner instead of compete, concede this deal to own the next segment, change what is being compared. **4. Invincibility first** (Ch. IV) — secure what cannot be lost before reaching for what can be won: which existing customers, allies, or territory must be defended *while* you fight this? An offense that exposes the base is how challengers die. ## Output Format ``` ## The contest [One paragraph: who, over what, decided by whom, when] ## Five factors | Factor | Us | Them | Edge | Known/assumed? | ## Unknowns that could flip the verdict [The assumed/unknown cells, and the cheapest way to convert each to known] ## Three ways to win without fighting 1. … 2. … 3. … ## Verdict: FIGHT / RESHAPE / DECLINE [Fight: the two factors that decide it and how to press them. Reshape: which factor you change before engaging, and how. Decline: what you protect instead, and what declining costs.] ## Defend while attacking [What must not be lost during this, and its guard] ``` ## Quality Checks - [ ] Both columns scored — a brief that only assesses the opponent is scouting, not strategy - [ ] Every factor cell marked known/assumed/unknown, and the unknown count stated plainly next to the verdict - [ ] At least three genuine no-battle options, not one padded to three - [ ] The verdict is one of the three words, committed to — "it depends" is the exact failure this skill exists to prevent - [ ] Quotes only where exact (Giles translation); otherwise paraphrase with a chapter reference ## Anti-Patterns - [ ] Do not produce war-metaphor decoration on top of an ordinary SWOT — every section should do analytical work the five factors made possible - [ ] Do not let the user's fighting spirit set the verdict; the book's most-repeated advice is to not fight battles you haven't already won on paper - [ ] Do not treat colleagues as the "enemy" — this skill is for external contests; internal politics belongs to machiavelli-counsel, and the difference matters - [ ] Do not skip the defend-while-attacking section because the user is excited ## Example Trigger Phrases - "Facing a competitor head-to-head." - "Prepare a bake-off or RFP." - "Entering a rival's market." - "Pick which fight to have."