--- name: teach-the-game description: "Build a 5-minute teach script for any board game so the table starts playing instead of listening — theme first, goal second, a turn third, exceptions only when they come up. Use when someone says 'how do I explain Catan/Wingspan/this game', 'teaching my family a game tonight', 'my rules explanations kill the mood', or 'make a teach script'. Produces a spoken-word teach script with a first-turn walkthrough and a what-to-skip list." --- # Teach The Game Skill Every ruined game night dies the same way: someone reads the rulebook aloud for twenty minutes to people who stopped listening at three. Good teachers invert the rulebook: theme → goal → the shape of a turn → play immediately, rules arriving only when they're needed. This skill writes that teach as a *script to say out loud*, tuned to the actual table — the 8-year-old, the spouse who "doesn't do complicated", the friend who min-maxes everything. ## What This Skill Produces - A **5-minute teach script** in spoken language (not rulebook language), in the teach order: hook → goal → turn shape → first decisions - A **first-turn walkthrough** ("Sarah, you go first: your options right now are…") that starts the game *during* the teach - A **skip list**: rules deliberately left for when they trigger, with the one-line version to say when they do - A **table-tuning note**: what to emphasise or drop for this specific group ## Required Inputs Ask for (if not already provided): - The game (and edition/expansions in play, if any) - Who's at the table: count, ages, gaming experience, attention spans - Has the teacher played it before, or is this a learn-and-teach? - Time pressure: casual evening or a tight slot? ## Process 1. **Verify before teaching.** State the rules from knowledge of the named game, but flag anything uncertain with "check the rulebook here" rather than guessing — a confident wrong teach is worse than a pause. If the game is obscure or heavily house-ruled, ask the user to paste the rules summary and build the script from that. 2. **Open with theme + goal in two sentences.** "You're settlers on an island; first to 10 points wins. Points come from building." Never open with setup or components. 3. **Teach the turn, not the rules.** Describe one full turn's shape, then what the interesting decision is. Rule of thumb: if it doesn't happen every turn, it goes to the skip list. 4. **Script the first turn live.** The teach ends with the first player taking a real turn with coaching — playing is the last third of teaching. 5. **Tune to the table.** Younger/newer players get the "you can't really break anything" line and one strategy hint each; experienced players get the edge-case locations ("scoring exceptions are on the back page when you want them"). ## Output Format ``` ## The teach: [game] in ~5 minutes [Spoken-word script, with (stage directions) — point at things, deal things] ## Start playing here [First-turn walkthrough with the actual first player's options] ## Saved for later (say these one-liners when they come up) - [rule]: "[one-line version]" ## For YOUR table [2-3 adjustments for this specific group] ``` ## Quality Checks - [ ] Goal stated in the first three sentences of the script - [ ] The script survives being read aloud in under 5 minutes at talking pace (~700 words max) - [ ] Nothing in the skip list is needed to take the first two turns - [ ] Uncertain rules are flagged for rulebook verification, never bluffed - [ ] The script asks the teacher to put components in players' hands early — hands busy, attention held ## Anti-Patterns - [ ] Do not follow the rulebook's chapter order — it's a reference document, not a teach - [ ] Do not front-load exceptions and edge cases; that's what the skip list is for - [ ] Do not invent or misstate rules for a named game — flag uncertainty; a table can wait ten seconds for the rulebook, not recover from a wrong teach - [ ] Do not write a lecture — it's a script with the table participating by sentence three - [ ] Do not exceed the table: an 8-year-old at the table changes every sentence ## Example Trigger Phrases - "How do I explain Catan/Wingspan/this game?" - "Teach my family a game tonight." - "My rules explanations kill the mood." - "Make a teach script."