--- name: the-2-minute-launch description: "Break the paralysis on the thing you keep not starting with a 2-minute launch sequence — a countdown into motion before the resistance can win. Use when asked I keep putting this off, help me finally start, I've been avoiding this for days, or I can't make myself begin. Produces a diagnosis of what flavor of resistance is stopping you, a 2-minute launch move matched to it, a literal countdown into action, and a bare-minimum win definition — designed to convert avoidance into motion in the next 120 seconds, not to make a plan for later." --- # The 2-Minute Launch Some tasks you've avoided for days aren't hard — they're *un-started*, and every day of avoidance adds dread. Planning more doesn't help; launching does. This diagnoses what's actually blocking you (boredom? fear? fuzziness?), gives a 2-minute move matched to it, and counts you into motion right now. The goal isn't a schedule — it's you, in action, within the next two minutes. ## What This Skill Produces - **The resistance diagnosis** — what's actually stopping you (it's boring / scary / unclear / feels huge / perfectionism), because the launch depends on the flavor - **The matched launch move** — a 2-minute action that dissolves *that specific* resistance - **A countdown into action** — a literal "5-4-3-2-1, go" so there's no gap for the resistance to reassert - **The minimum win** — the tiniest version that counts as "started," so success is guaranteed - **No planning** — this is a launch, not a plan for later ## Required Inputs Ask for these if not provided: - **The thing** — what you keep not starting - **How long you've avoided it** — hours, days, weeks - **What you think is stopping you** — your honest guess - **How much time you have right now** — even two minutes is enough ## Framework: Diagnose, Match, Count In 1. **Name the resistance flavor.** Boredom, fear, fuzziness ("I don't know how"), overwhelm ("it's huge"), or perfectionism each block differently — identify which. 2. **Match the launch to it.** Boring → make it a game/timer; scary → do the safest tiny piece; fuzzy → the launch is just "write the first question"; huge → the smallest visible dent; perfectionism → "do it badly on purpose." 3. **Define the minimum win.** The tiniest thing that counts as started, so the next 2 minutes can't fail. 4. **Count into motion.** A literal countdown to go — leaving no pause for the resistance to talk you out of it. 5. **Stay in launch mode.** No planning, scheduling, or optimizing — the only job is to be moving in 120 seconds. ## Output Format ### You keep not starting: [the thing] · avoided for [time] **What's actually blocking you:** [boredom / fear / fuzziness / overwhelm / perfectionism]. **Your 2-minute launch:** [the matched move]. **Minimum win (guaranteed):** [the tiniest "started" counts]. ### 👉 Ready? **5… 4… 3… 2… 1 — go.** Do the launch move now. Report back in 2 minutes. ## Quality Checks - [ ] Diagnoses the specific flavor of resistance - [ ] The launch move is matched to that resistance - [ ] A guaranteed minimum win is defined - [ ] It counts the person into immediate action - [ ] It launches now — no planning for later ## Anti-Patterns - **Making a plan/schedule** instead of launching. - **A generic "just do it"** ignoring the resistance type. - **A launch move that's still too big.** - **Leaving a gap** for the resistance to win before starting. ## Example Trigger Phrases - "I've been putting off this call for a week — help me finally do it." - "I can't make myself start the assignment. Launch me." - "I keep avoiding the gym. Get me moving now." - "Help me finally start writing this thing." - "2-minute launch for cleaning my room."