--- name: user-journey-map description: "Map a user's journey through a product or experience, phase by phase, with their actions and how they feel. Use when asked to map a user/customer journey, show the experience end-to-end, or find friction and drop-off points. Produces a ready-to-render Mermaid journey diagram (renders live, exportable as PNG/SVG) plus the friction points and opportunities." --- # User Journey Map Skill A journey map shows the experience from the user's side — the steps they take, and how good or bad each one feels — so friction becomes visible. This skill turns a described experience into a **Mermaid journey diagram** (phases → tasks with satisfaction scores) and then calls out where the experience breaks down and what to fix. ## Required Inputs Ask for these only if they aren't already provided: - **The user / persona** — whose journey this is, and their goal. - **The phases** — the high-level stages (e.g. Discover → Sign up → Onboard → Use → Renew). - **The steps in each phase** — the concrete actions the user takes. - **Sentiment signal** — where it feels smooth vs painful (from research, support tickets, or stated assumptions). ## Output Format ### [Persona]'s journey: [goal] One line on scope and goal. ```mermaid journey title [Persona] — [goal] section Discover Hears about product: 4: User Visits site: 3: User section Sign up Creates account: 2: User Verifies email: 1: User section Onboard Completes setup: 3: User First success: 5: User ``` (Scores are 1 = painful → 5 = delightful.) **Friction points** — the lowest-scoring steps and *why* they hurt. **Opportunities** — the highest-leverage fixes, tied to specific steps. **Assumptions** — where sentiment was inferred rather than measured. ## Mermaid Rules (so it renders) - Start with `journey` then `title ...`. - Each `section Name` groups steps; each step is `Task name: score: Actor` (score 1–5). - Keep task names short; no colons inside the task text (colon is the field separator). - One actor is fine; multiple actors can share a step (`: 3: User, Support`). ## Quality Checks - [ ] Phases follow the real order of the experience, end to end - [ ] Each step has an honest 1–5 sentiment score (not all 3s or all 5s) - [ ] The lowest scores are explained, and tied to concrete fixes - [ ] Opportunities are specific and point at named steps, not generic advice - [ ] The Mermaid block renders without edits ## Anti-Patterns - [ ] Do not score everything positively — the map's value is exposing the painful steps - [ ] Do not list features instead of the user's actions — stay on the user's side - [ ] Do not skip the "why" behind low scores — a score without a reason isn't actionable - [ ] Do not put colons inside task names — it breaks the Mermaid journey syntax - [ ] Do not invent research — label inferred sentiment as an assumption ## Based On Customer/user journey mapping (phases, actions, emotion curve, friction-to-opportunity), as renderable Mermaid. ## Example Trigger Phrases - "Map a user/customer journey." - "Show the experience end-to-end." - "Find friction and drop-off points."