--- name: omega-gamebuilder-factory description: Game-builder orchestration that converts a game concept into a bounded engine/platform blueprint, module graph, specialist routing plan, performance budget and verification contract. --- # OMEGA GameBuilder Factory Use this skill when the user requests an end-to-end game builder or automated game-production scaffold. It complements the existing OMEGA AAA game specialists. Do not duplicate physics, rendering, audio, networking or QA specialists; route blueprint modules to those agents. ## Workflow `concept -> engine/platform -> core loop -> module graph -> asset rights -> budgets -> test plan -> route -> build -> verify`. ## Runtime surfaces - deterministic blueprint builder: `omega/tools/gamebuilder-factory/game-blueprint.mjs` - build-readiness gate: `omega/hooks/gamebuilder-gate.mjs` - execution uses existing OMEGA game specialists and MCP control-plane surfaces. See `references/source-synthesis.md`.