# Enforcement Policy /staff/ 3-Step Procedure for Enforcing the Server Sules. ## Step 1: State the boundary (once). Short. Factual. No debate. > "Public chat must stay appropriate. Stop." No explanations. No history lesson. One sentence. > It is appropriate to use the `/warn` command at this step **Staff should never repeat Step 1 more than once.** ::: {.notices .yellow} Repetition trains players to treat warnings as gameplay. ::: ___ ## Step 2: State the consequence (once). Only if the behavior continues. ::: {.notices .red} "If this continues, there will be consequences." ::: This is not a conversation, this is not a threat; *it's a notification of a closing bracket*. If players try to drag staff into explanations, excuses, or justifications, use this verbatim: ::: {.notices .yellow} "The rules are clear, they were already explained, and this is not open for debate." ::: That sentence does three things simultaneously: - Asserts clarity - Asserts finality - Removes the social oxygen from the conflict If they keep arguing after that, you skip straight to action. ## Step 3: Act, then disengage. Mute, kick, revoke privs; whatever may be necessary. For Guardians, issue `/report PlayerName ...`. Never explain enforcement *while enforcing*. > Explanations come *before problems* (rules) or *after emotions cool* (appeals), never during. Silence after action is part of the consequence. No public autopsy or follow-up discussion in public chat. No moralizing or justification after the fact. You have accomplished your responsibility, normal chat resumes as if nothing happened. ___ Good-faith players self-correct at Step 1 Border-pushers reveal themselves at Step 2 Bad-faith actors remove themselves at Step 3