script "Scriptifier" local sInit = "false" --------------------------------------------- --- EVENTS on openStack __InitUI end openStack on resumeStack __UpdateStackList end resumeStack on menuPick pWhich switch short name of the target case "mainstacks" break end switch pass menuPick end menuPick on mouseUp pButton if pButton is 1 then switch the short name of the target case "Scriptify" __Scriptify the label of button "mainstacks" of me if the result is not empty then answer the result end if break end switch end if pass mouseUp end mouseUp --------------------------------------------- --- UI GENERATION private command __InitUI if sInit then return empty for value end if reset the templateButton set the style of the templateButton to "menu" set the menuMode of the templateButton to "option" create button "mainstacks" set the rect of button "mainstacks" to 5,5,155,26 set the text of button "mainstacks" to the mainstacks set the style of the templateButton to "standard" create button "Scriptify" set the rect of button "Scriptify" to 160,5,235,26 __UpdateStackList set the visible of this stack to true end __InitUI command ResetUI __ResetUI end ResetUI private command __ResetUI local tControlID repeat for each line tControlID in the childControlIds of this card delete control id tControlID of this card end repeat put false into sInit __InitUI end __ResetUI private command __UpdateStackList local tStacks, tStack repeat for each line tStack in the mainstacks if the scriptOnly of stack tStack then next repeat end if put tStack & return after tStacks end repeat set the text of button "mainstacks" to tStacks end __UpdateStackList --------------------------------------------- --- SCRIPTIFIER local sUniqueNames private command __Scriptify pStack __Clean __EnsureStack pStack if the result is not empty then return the result end if local tDirectory put the filename of stack pStack into tDirectory set the itemDelimiter to "." delete the last item of tDirectory __EnsureDirectory tDirectory if the result is not empty then return the result end if __RecurseObjects the long id of stack pStack, tDirectory, the long id of stack pStack save stack pStack end __Scriptify private command __Clean delete variable sUniqueNames end __Clean private command __EnsureStack pStack if there is no stack pStack then return "no stack" for error end if return empty for value end __EnsureStack private command __EnsureDirectory @xDirectory if xDirectory ends with slash then delete the last char of xDirectory end if local tPath set the itemDelimiter to slash repeat for each item tFolder in xDirectory put tFolder & slash after tPath if there is not a folder tPath then create folder tPath if the result is not empty then return the result for error end if end if end repeat return empty for value end __EnsureDirectory private command __RecurseObjects pObject, pDirectory, pTarget -- don't mess with objects that already have behaviors or have -- trivial scripts if the number of words of the script of pObject > 10 and \ the behavior of pObject is empty then local tBehaviorName __UniqueBehaviorNameForObject pObject, tBehaviorName if the result is not empty then throw "Could not create a unique behavior name for:" & return & \ the long name of pObject & return & "Please change the object name." end if __CreateBehavior pObject, tBehaviorName, pDirectory, pTarget if the result is not empty then return the result end if end if local tID switch word 1 of pObject case "stack" repeat for each line tID in the cardIDs of pObject __RecurseObjects the long id of card id tID of pObject, pDirectory, pTarget end repeat repeat for each line tID in the sharedGroupIDs of pObject __RecurseObjects the long id of control id tID of pObject, pDirectory, pTarget end repeat repeat for each line tStack in the substacks of pObject __RecurseObjects the long id of stack tStack of pObject, pDirectory, pTarget end repeat break case "card" repeat for each line tID in the childControlIDs of pObject get the long id of control id tID of pObject if word 1 of it is in "group bkgnd" and the sharedBehavior of it then next repeat end if __RecurseObjects it, pDirectory, pTarget end repeat break case "group" case "bkgnd" repeat for each line tID in the childControlIDs of pObject __RecurseObjects the long id of control id tID of pObject, pDirectory, pTarget end repeat break end switch end __RecurseObjects private command __UniqueBehaviorNameForObject pObject, @rBehaviorName local tBehaviorName -- behavior name: Behavior local tStack put ideMainStackOfObject(pObject) into tStack local tStackName put the short name of tStack into tStackName put toUpper(char 1 of pObject) & char 2 to -1 of word 1 of pObject & "Behavior" after tBehaviorName repeat get the short name of pObject if it is not empty then put toUpper(char 1 of it) & char 2 to -1 of it before tBehaviorName end if if the long id of pObject is tStack then exit repeat end if put the long owner of pObject into pObject end repeat put replaceText(tBehaviorName,"[^a-zA-Z0-9]",empty) into tBehaviorName if sUniqueNames[tBehaviorName] then return "not unique" for error else put true into sUniqueNames[tBehaviorName] put tBehaviorName into rBehaviorName return empty for value end if end __UniqueBehaviorNameForObject private command __CreateBehavior pObject, pBehaviorName, pDirectory, pTarget if there is a stack pBehaviorName then delete stack pBehaviorName end if create script only stack pBehaviorName set the script of stack pBehaviorName to the script of pObject local tFileName put tolower(pBehaviorName) & ".livecodescript" into tFileName local tStackName put the short name of pTarget into tStackName put replaceText(tStackName,"[^a-zA-Z0-9]",empty) into tStackName delete char 1 to the length of tStackName of tFileName set the filename of stack pBehaviorName to (pDirectory & slash & tFileName) lock messages save stack pBehaviorName unlock messages set the behavior of pObject to the long id of stack pBehaviorName set the script of pObject to empty get the stackFiles of pTarget if it is not empty then put return after it end if set the itemDelimiter to slash put pBehaviorName, the last item of pDirectory & slash & tFileName after it set the stackFiles of pTarget to it return tFileName for value end __CreateBehavior