Box2D  2.3.0
A 2D Physics Engine for Games
b2Draw.h
1 /*
2 * Copyright (c) 2011 Erin Catto http://box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
19 #ifndef B2_DRAW_H
20 #define B2_DRAW_H
21 
22 #include <Box2D/Common/b2Math.h>
23 
25 struct b2Color
26 {
27  b2Color() {}
28  b2Color(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f)
29  {
30  r = rIn; g = gIn; b = bIn; a = aIn;
31  }
32 
33  void Set(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f)
34  {
35  r = rIn; g = gIn; b = bIn; a = aIn;
36  }
37 
38  float32 r, g, b, a;
39 };
40 
43 class b2Draw
44 {
45 public:
46  b2Draw();
47 
48  virtual ~b2Draw() {}
49 
50  enum
51  {
52  e_shapeBit = 0x0001,
53  e_jointBit = 0x0002,
54  e_aabbBit = 0x0004,
55  e_pairBit = 0x0008,
56  e_centerOfMassBit = 0x0010
57  };
58 
60  void SetFlags(uint32 flags);
61 
63  uint32 GetFlags() const;
64 
66  void AppendFlags(uint32 flags);
67 
69  void ClearFlags(uint32 flags);
70 
72  virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
73 
75  virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
76 
78  virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0;
79 
81  virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0;
82 
84  virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0;
85 
88  virtual void DrawTransform(const b2Transform& xf) = 0;
89 
91  virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color) = 0;
92 
93 protected:
94  uint32 m_drawFlags;
95 };
96 
97 #endif
Definition: b2Math.h:350
Color for debug drawing. Each value has the range [0,1].
Definition: b2Draw.h:25
Definition: b2Draw.h:43
A 2D column vector.
Definition: b2Math.h:53