Box2D  2.3.0
A 2D Physics Engine for Games
b2WheelJoint.h
1 /*
2 * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
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14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
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17 */
18 
19 #ifndef B2_WHEEL_JOINT_H
20 #define B2_WHEEL_JOINT_H
21 
22 #include <Box2D/Dynamics/Joints/b2Joint.h>
23 
30 struct b2WheelJointDef : public b2JointDef
31 {
33  {
34  type = e_wheelJoint;
37  localAxisA.Set(1.0f, 0.0f);
38  enableMotor = false;
39  maxMotorTorque = 0.0f;
40  motorSpeed = 0.0f;
41  frequencyHz = 2.0f;
42  dampingRatio = 0.7f;
43  }
44 
47  void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
48 
51 
54 
57 
60 
62  float32 maxMotorTorque;
63 
65  float32 motorSpeed;
66 
68  float32 frequencyHz;
69 
71  float32 dampingRatio;
72 };
73 
78 class b2WheelJoint : public b2Joint
79 {
80 public:
81  b2Vec2 GetAnchorA() const;
82  b2Vec2 GetAnchorB() const;
83 
84  b2Vec2 GetReactionForce(float32 inv_dt) const;
85  float32 GetReactionTorque(float32 inv_dt) const;
86 
88  const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
89 
91  const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
92 
94  const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; }
95 
97  float32 GetJointTranslation() const;
98 
100  float32 GetJointLinearSpeed() const;
101 
103  float32 GetJointAngle() const;
104 
106  float32 GetJointAngularSpeed() const;
107 
109  bool IsMotorEnabled() const;
110 
112  void EnableMotor(bool flag);
113 
115  void SetMotorSpeed(float32 speed);
116 
118  float32 GetMotorSpeed() const;
119 
121  void SetMaxMotorTorque(float32 torque);
122  float32 GetMaxMotorTorque() const;
123 
125  float32 GetMotorTorque(float32 inv_dt) const;
126 
128  void SetSpringFrequencyHz(float32 hz);
129  float32 GetSpringFrequencyHz() const;
130 
132  void SetSpringDampingRatio(float32 ratio);
133  float32 GetSpringDampingRatio() const;
134 
136  void Dump();
137 
138 protected:
139 
140  friend class b2Joint;
141  b2WheelJoint(const b2WheelJointDef* def);
142 
143  void InitVelocityConstraints(const b2SolverData& data);
144  void SolveVelocityConstraints(const b2SolverData& data);
145  bool SolvePositionConstraints(const b2SolverData& data);
146 
147  float32 m_frequencyHz;
148  float32 m_dampingRatio;
149 
150  // Solver shared
151  b2Vec2 m_localAnchorA;
152  b2Vec2 m_localAnchorB;
153  b2Vec2 m_localXAxisA;
154  b2Vec2 m_localYAxisA;
155 
156  float32 m_impulse;
157  float32 m_motorImpulse;
158  float32 m_springImpulse;
159 
160  float32 m_maxMotorTorque;
161  float32 m_motorSpeed;
162  bool m_enableMotor;
163 
164  // Solver temp
165  int32 m_indexA;
166  int32 m_indexB;
167  b2Vec2 m_localCenterA;
168  b2Vec2 m_localCenterB;
169  float32 m_invMassA;
170  float32 m_invMassB;
171  float32 m_invIA;
172  float32 m_invIB;
173 
174  b2Vec2 m_ax, m_ay;
175  float32 m_sAx, m_sBx;
176  float32 m_sAy, m_sBy;
177 
178  float32 m_mass;
179  float32 m_motorMass;
180  float32 m_springMass;
181 
182  float32 m_bias;
183  float32 m_gamma;
184 };
185 
186 inline float32 b2WheelJoint::GetMotorSpeed() const
187 {
188  return m_motorSpeed;
189 }
190 
191 inline float32 b2WheelJoint::GetMaxMotorTorque() const
192 {
193  return m_maxMotorTorque;
194 }
195 
196 inline void b2WheelJoint::SetSpringFrequencyHz(float32 hz)
197 {
198  m_frequencyHz = hz;
199 }
200 
201 inline float32 b2WheelJoint::GetSpringFrequencyHz() const
202 {
203  return m_frequencyHz;
204 }
205 
206 inline void b2WheelJoint::SetSpringDampingRatio(float32 ratio)
207 {
208  m_dampingRatio = ratio;
209 }
210 
211 inline float32 b2WheelJoint::GetSpringDampingRatio() const
212 {
213  return m_dampingRatio;
214 }
215 
216 #endif
void SetSpringDampingRatio(float32 ratio)
Set/Get the spring damping ratio.
Definition: b2WheelJoint.h:206
Definition: b2WheelJoint.h:30
b2Body * bodyA
The first attached body.
Definition: b2Joint.h:92
b2Vec2 localAnchorA
The local anchor point relative to bodyA&#39;s origin.
Definition: b2WheelJoint.h:50
const b2Vec2 & GetLocalAxisA() const
The local joint axis relative to bodyA.
Definition: b2WheelJoint.h:94
b2Body * bodyB
The second attached body.
Definition: b2Joint.h:95
Definition: b2Joint.h:103
float32 frequencyHz
Suspension frequency, zero indicates no suspension.
Definition: b2WheelJoint.h:68
void Set(float32 x_, float32 y_)
Set this vector to some specified coordinates.
Definition: b2Math.h:65
void SetZero()
Set this vector to all zeros.
Definition: b2Math.h:62
const b2Vec2 & GetLocalAnchorA() const
The local anchor point relative to bodyA&#39;s origin.
Definition: b2WheelJoint.h:88
bool enableMotor
Enable/disable the joint motor.
Definition: b2WheelJoint.h:59
b2JointType type
The joint type is set automatically for concrete joint types.
Definition: b2Joint.h:86
Solver Data.
Definition: b2TimeStep.h:63
float32 maxMotorTorque
The maximum motor torque, usually in N-m.
Definition: b2WheelJoint.h:62
Joint definitions are used to construct joints.
Definition: b2Joint.h:74
b2Vec2 localAnchorB
The local anchor point relative to bodyB&#39;s origin.
Definition: b2WheelJoint.h:53
A rigid body. These are created via b2World::CreateBody.
Definition: b2Body.h:126
float32 motorSpeed
The desired motor speed in radians per second.
Definition: b2WheelJoint.h:65
float32 GetMotorSpeed() const
Get the motor speed, usually in radians per second.
Definition: b2WheelJoint.h:186
A 2D column vector.
Definition: b2Math.h:53
const b2Vec2 & GetLocalAnchorB() const
The local anchor point relative to bodyB&#39;s origin.
Definition: b2WheelJoint.h:91
void Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor, const b2Vec2 &axis)
Definition: b2WheelJoint.cpp:39
Definition: b2WheelJoint.h:78
float32 dampingRatio
Suspension damping ratio, one indicates critical damping.
Definition: b2WheelJoint.h:71
b2Vec2 localAxisA
The local translation axis in bodyA.
Definition: b2WheelJoint.h:56
void SetSpringFrequencyHz(float32 hz)
Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring...
Definition: b2WheelJoint.h:196