# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, # 2020, 2021, 2022, 2023, 2024, 2025 # Vladimír Vondruš # Copyright © 2018, 2019 Jonathan Hale # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # # IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER # property that would have to be set on each target separately. set(CMAKE_FOLDER "Magnum/Platform") # Code shared by more application/context implementations set(MagnumPlatform_SRCS ) set(MagnumPlatform_HEADERS Gesture.h Platform.h Screen.h ScreenedApplication.h ScreenedApplication.hpp) set(MagnumPlatform_PRIVATE_HEADERS ) # DPI scaling queries and related stuff for EmscriptenApplication, # Sdl2Application and GlfwApplication if(MAGNUM_WITH_EMSCRIPTENAPPLICATION OR MAGNUM_WITH_GLFWAPPLICATION OR MAGNUM_WITH_SDL2APPLICATION) # List of libraries to link when using the MagnumPlatformObjects target # TODO: use target_link_libraries() when we are on a CMake version that # supports it (3.12?) set(MagnumPlatform_LINK_LIBRARIES ) set(MagnumPlatform_COMPILE_DEFINITIONS ) list(APPEND MagnumPlatform_PRIVATE_HEADERS Implementation/DpiScaling.h) if(CORRADE_TARGET_APPLE) # We can't build both DpiScaling.cpp and DpiScaling.mm as they both # result in DpiScaling.o and Xcode/CMake gets confused, so including # the cpp from the mm instead list(APPEND MagnumPlatform_SRCS Implementation/DpiScaling.mm) else() list(APPEND MagnumPlatform_SRCS Implementation/DpiScaling.cpp) endif() add_library(MagnumPlatformObjects OBJECT ${MagnumPlatform_SRCS} ${MagnumPlatform_HEADERS} ${MagnumPlatform_PRIVATE_HEADERS}) target_include_directories(MagnumPlatformObjects PUBLIC $) if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumPlatformObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # Use the Foundation framework on Apple to query the DPI awareness if(CORRADE_TARGET_APPLE) find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation) find_path(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_INCLUDE_DIR NAMES NSBundle.h) mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY _MAGNUM_APPLE_FOUNDATION_FRAMEWORK_INCLUDE_DIR) list(APPEND MagnumPlatform_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY}) target_include_directories(MagnumPlatformObjects PRIVATE ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_INCLUDE_DIR}) # If there is X11, ask it for DPI elseif(CORRADE_TARGET_UNIX) find_package(X11) if(X11_FOUND) # Not linking to X11, we dlopen() instead target_include_directories(MagnumPlatformObjects PRIVATE ${X11_X11_INCLUDE_PATH}) target_compile_definitions(MagnumPlatformObjects PUBLIC "_MAGNUM_PLATFORM_USE_X11") list(APPEND MagnumPlatform_LINK_LIBRARIES ${CMAKE_DL_LIBS}) list(APPEND MagnumPlatform_COMPILE_DEFINITIONS "_MAGNUM_PLATFORM_USE_X11") endif() endif() endif() # Files to display in project view of IDEs only (filled in below) set(MagnumPlatform_FILES ) if(MAGNUM_TARGET_GL) list(APPEND MagnumPlatform_HEADERS GLContext.h) # Decide about platform-specific context for cross-platform toolkits if(MAGNUM_WITH_GLFWAPPLICATION OR MAGNUM_WITH_SDL2APPLICATION) # On WebGL windowless apps don't use anything from EGL, only windowless # do. On iOS it's EAGL, which isn't really EGL (and thus # MAGNUM_TARGET_EGL isn't set), but we handle it inside EglContext as # well. TODO make EaglContext for iOS to prepare for true EGL (such as # with ANGLE or Zink) if((MAGNUM_TARGET_EGL AND NOT MAGNUM_TARGET_WEBGL) OR CORRADE_TARGET_IOS) set(NEED_EGLCONTEXT 1) set(MagnumSomeContext_OBJECTS $) find_package(EGL REQUIRED) set(MagnumSomeContext_LIBRARY EGL::EGL) elseif(CORRADE_TARGET_APPLE) set(NEED_CGLCONTEXT 1) set(MagnumSomeContext_OBJECTS $) elseif(CORRADE_TARGET_WINDOWS) set(NEED_WGLCONTEXT 1) set(MagnumSomeContext_OBJECTS $) elseif(CORRADE_TARGET_UNIX) set(NEED_GLXCONTEXT 1) set(MagnumSomeContext_OBJECTS $) endif() # If the GLVND library (CMake 3.11+) was found and linked to, we need # to link to GLX explicitly. Otherwise (and also on all systems except # Linux) the transitive dependency to classic GL lib from MagnumGL is # enough. Can't use OpenGL_OpenGL_FOUND, because that one is set also # if GLVND is *not* found. WTF. Also can't just check for # OPENGL_opengl_LIBRARY because that's set even if OpenGL_GL_PREFERENCE # is explicitly set to LEGACY. if(CORRADE_TARGET_UNIX AND NOT MAGNUM_TARGET_EGL AND OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) set(MagnumSomeContext_LIBRARY OpenGL::GLX) endif() endif() endif() install(FILES ${MagnumPlatform_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) # Android application if(MAGNUM_WITH_ANDROIDAPPLICATION) if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL Android) message(FATAL_ERROR "AndroidApplication is available only when targeting Android. Set MAGNUM_WITH_ANDROIDAPPLICATION to OFF to skip building it.") endif() find_package(EGL REQUIRED) set(NEED_EGLCONTEXT 1) set(MagnumAndroidApplication_SRCS AndroidApplication.cpp Implementation/Egl.cpp $) set(MagnumAndroidApplication_HEADERS AndroidApplication.h) set(MagnumAndroidApplication_PRIVATE_HEADERS Implementation/Egl.h) enable_language(C) add_library(MagnumAndroidApplicationGlue OBJECT "${CMAKE_ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c") set_target_properties(MagnumAndroidApplicationGlue PROPERTIES CORRADE_USE_PEDANTIC_FLAGS OFF) add_library(MagnumAndroidApplication STATIC ${MagnumAndroidApplication_SRCS} ${MagnumAndroidApplication_HEADERS} ${MagnumAndroidApplication_PRIVATE_HEADERS} $) target_include_directories(MagnumAndroidApplication PUBLIC "${CMAKE_ANDROID_NDK}/sources/android/native_app_glue/") set_target_properties(MagnumAndroidApplication PROPERTIES DEBUG_POSTFIX "-d") # Assuming that PIC is not needed because the Application lib is always # linked to the executable and not to any intermediate shared lib target_link_libraries(MagnumAndroidApplication PUBLIC MagnumGL android EGL::EGL) install(FILES ${MagnumAndroidApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumAndroidApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum AndroidApplication target alias for superprojects add_library(Magnum::AndroidApplication ALIAS MagnumAndroidApplication) endif() # JavaScript and CSS stuff for Emscripten. Installed unconditionally so it can # be also used by people who hate the Application classes if(CORRADE_TARGET_EMSCRIPTEN) set(MagnumEmscriptenApplication_FILES EmscriptenApplication.js WindowlessEmscriptenApplication.js WebApplication.css) list(APPEND MagnumPlatform_FILES ${MagnumEmscriptenApplication_FILES}) install(FILES ${MagnumEmscriptenApplication_FILES} DESTINATION ${MAGNUM_DATA_INSTALL_DIR}) endif() # Emscripten-specific nightmares for EmscriptenApplication and Sdl2Application if(CORRADE_TARGET_EMSCRIPTEN AND (MAGNUM_WITH_EMSCRIPTENAPPLICATION OR MAGNUM_WITH_SDL2APPLICATION)) # This could also set -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 # always and require only 1.38.27 (where this option got added), but that # version is from February 2019 and I don't think anyone actively uses it # anymore. if(EMSCRIPTEN_VERSION VERSION_LESS 1.39.5) message(SEND_ERROR "Emscripten 1.39.5+, which enables DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR by default, is required to build EmscriptenApplication and Sdl2Application. Found version ${EMSCRIPTEN_VERSION}.") endif() # Patch the Platform.js file to contain only __deps that match given # Emscripten version. No, there's no known better way. See the comment in # the file itself for details. if(EMSCRIPTEN_VERSION VERSION_LESS 3.1.35) set(MagnumPlatform_EMSCRIPTEN_3135_ONLY "//") # Haha else() set(MagnumPlatform_EMSCRIPTEN_3135_ONLY "/* Emscripten 3.1.35+ */") endif() if(EMSCRIPTEN_VERSION VERSION_LESS 2.0.10) set(MagnumPlatform_EMSCRIPTEN_2010_ONLY "//") # Haha else() set(MagnumPlatform_EMSCRIPTEN_2010_ONLY "/* Emscripten 2.0.10+ */") endif() configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Platform.js.in ${CMAKE_CURRENT_BINARY_DIR}/Platform.js) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/Platform.js DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} RENAME MagnumPlatform.js) endif() # Emscripten application if(MAGNUM_WITH_EMSCRIPTENAPPLICATION) if(NOT CORRADE_TARGET_EMSCRIPTEN) message(FATAL_ERROR "EmscriptenApplication is available only when targeting Emscripten. Set MAGNUM_WITH_EMSCRIPTENAPPLICATION to OFF to skip building it.") endif() set(MagnumEmscriptenApplication_SRCS $ EmscriptenApplication.cpp) set(MagnumEmscriptenApplication_HEADERS EmscriptenApplication.h) add_library(MagnumEmscriptenApplication STATIC ${MagnumEmscriptenApplication_SRCS} ${MagnumEmscriptenApplication_HEADERS} ${MagnumEmscriptenApplication_PRIVATE_HEADERS}) set_target_properties(MagnumEmscriptenApplication PROPERTIES DEBUG_POSTFIX "-d") # TODO: use MagnumPlatformObjects instead of ${MagnumPlatform_*} when # CMake supports it target_link_libraries(MagnumEmscriptenApplication PUBLIC Magnum ${MagnumPlatform_LINK_LIBRARIES}) target_compile_definitions(MagnumEmscriptenApplication PRIVATE ${MagnumPlatform_COMPILE_DEFINITIONS}) if(MAGNUM_TARGET_GL) target_link_libraries(MagnumEmscriptenApplication PUBLIC MagnumGL) endif() if(CORRADE_TARGET_EMSCRIPTEN) # TODO switch to target_link_options() and SHELL: once we require CMake # 3.13 unconditionally target_link_libraries(MagnumEmscriptenApplication PUBLIC "--js-library ${CMAKE_CURRENT_BINARY_DIR}/Platform.js") # TODO this adds the dependency only on 3.13+ and only for Make/Ninja, # any better option? set_property(TARGET MagnumEmscriptenApplication APPEND PROPERTY INTERFACE_LINK_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/Platform.js) endif() install(FILES ${MagnumEmscriptenApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumEmscriptenApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum EmscriptenApplication target alias for superprojects add_library(Magnum::EmscriptenApplication ALIAS MagnumEmscriptenApplication) endif() # GLFW application if(MAGNUM_WITH_GLFWAPPLICATION) find_package(GLFW) if(NOT GLFW_FOUND) message(FATAL_ERROR "GLFW library, required by GlfwApplication, was not found. Set MAGNUM_WITH_GLFWAPPLICATION to OFF to skip building it.") endif() set(MagnumGlfwApplication_SRCS $ GlfwApplication.cpp) set(MagnumGlfwApplication_HEADERS GlfwApplication.h) if(MAGNUM_TARGET_GL) list(APPEND MagnumGlfwApplication_SRCS ${MagnumSomeContext_OBJECTS}) endif() add_library(MagnumGlfwApplication STATIC ${MagnumGlfwApplication_SRCS} ${MagnumGlfwApplication_HEADERS}) set_target_properties(MagnumGlfwApplication PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumGlfwApplication PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # Assuming that PIC is not needed because the Application lib is always # linked to the executable and not to any intermediate shared lib # TODO: use MagnumPlatformObjects instead of ${MagnumPlatform_*} when # CMake supports it target_link_libraries(MagnumGlfwApplication PUBLIC Magnum GLFW::GLFW ${MagnumPlatform_LINK_LIBRARIES}) target_compile_definitions(MagnumGlfwApplication PRIVATE ${MagnumPlatform_COMPILE_DEFINITIONS}) if(MAGNUM_TARGET_GL) target_link_libraries(MagnumGlfwApplication PUBLIC MagnumGL ${MagnumSomeContext_LIBRARY}) endif() install(FILES ${MagnumGlfwApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumGlfwApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Copy the GLFW DLL next to the place where all executables are stored to # help people running the apps if(CMAKE_RUNTIME_OUTPUT_DIRECTORY AND CORRADE_TARGET_WINDOWS AND (GLFW_DLL_DEBUG OR GLFW_DLL_RELEASE)) if(GLFW_DLL_DEBUG AND GLFW_DLL_RELEASE) set(glfw_dll_input $<$:${GLFW_DLL_DEBUG}>$<$>:${GLFW_DLL_RELEASE}>) elseif(GLFW_DLL_DEBUG) set(glfw_dll_input ${GLFW_DLL_DEBUG}) else() set(glfw_dll_input ${GLFW_DLL_RELEASE}) endif() add_custom_command(TARGET MagnumGlfwApplication POST_BUILD # The directory might not always exist before (e.g. if creating a # static build) and copy_if_different would just name the file # `bin` instead of creating such directory COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} COMMAND ${CMAKE_COMMAND} -E copy_if_different ${glfw_dll_input} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) endif() # Magnum GlfwApplication target alias for superprojects add_library(Magnum::GlfwApplication ALIAS MagnumGlfwApplication) endif() # SDL2 application if(MAGNUM_WITH_SDL2APPLICATION) find_package(SDL2) if(NOT SDL2_FOUND) message(FATAL_ERROR "SDL2 library, required by Sdl2Application, was not found. Set MAGNUM_WITH_SDL2APPLICATION to OFF to skip building it.") endif() set(MagnumSdl2Application_SRCS $ Sdl2Application.cpp) set(MagnumSdl2Application_HEADERS Sdl2Application.h) if(MAGNUM_TARGET_GL) list(APPEND MagnumSdl2Application_SRCS ${MagnumSomeContext_OBJECTS}) endif() add_library(MagnumSdl2Application STATIC ${MagnumSdl2Application_SRCS} ${MagnumSdl2Application_HEADERS}) set_target_properties(MagnumSdl2Application PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumSdl2Application PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # Assuming that PIC is not needed because the Application lib is always # linked to the executable and not to any intermediate shared lib # TODO: use MagnumPlatformObjects instead of ${MagnumPlatform_*} when # CMake supports it target_link_libraries(MagnumSdl2Application PUBLIC Magnum SDL2::SDL2 ${MagnumPlatform_LINK_LIBRARIES}) target_compile_definitions(MagnumSdl2Application PRIVATE ${MagnumPlatform_COMPILE_DEFINITIONS}) if(MAGNUM_TARGET_GL) target_link_libraries(MagnumSdl2Application PUBLIC MagnumGL ${MagnumSomeContext_LIBRARY}) endif() if(CORRADE_TARGET_EMSCRIPTEN) # TODO switch to target_link_options() and SHELL: once we require CMake # 3.13 unconditionally target_link_libraries(MagnumSdl2Application PUBLIC "--js-library ${CMAKE_CURRENT_BINARY_DIR}/Platform.js") # TODO this adds the dependency only on 3.13+ and only for Make/Ninja, # any better option? set_property(TARGET MagnumSdl2Application APPEND PROPERTY INTERFACE_LINK_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/Platform.js) endif() install(FILES ${MagnumSdl2Application_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumSdl2Application RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Copy the SDL2 DLL next to the place where all executables are stored to # help people running the apps if(CMAKE_RUNTIME_OUTPUT_DIRECTORY AND CORRADE_TARGET_WINDOWS AND (SDL2_DLL_DEBUG OR SDL2_DLL_RELEASE)) if(SDL2_DLL_DEBUG AND SDL2_DLL_RELEASE) set(sdl2_dll_input $<$:${SDL2_DLL_DEBUG}>$<$>:${SDL2_DLL_RELEASE}>) elseif(SDL2_DLL_DEBUG) set(sdl2_dll_input ${SDL2_DLL_DEBUG}) else() set(sdl2_dll_input ${SDL2_DLL_RELEASE}) endif() add_custom_command(TARGET MagnumSdl2Application POST_BUILD # The directory might not always exist before (e.g. if creating a # static build) and copy_if_different would just name the file # `bin` instead of creating such directory COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} COMMAND ${CMAKE_COMMAND} -E copy_if_different ${sdl2_dll_input} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) endif() # Magnum Sdl2Application target alias for superprojects add_library(Magnum::Sdl2Application ALIAS MagnumSdl2Application) endif() # GLX application if(MAGNUM_WITH_GLXAPPLICATION) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "GlxApplication is available only if MAGNUM_TARGET_GL is enabled") endif() set(NEED_ABSTRACTXAPPLICATION 1) set(NEED_GLXCONTEXTHANDLER 1) set(NEED_GLXCONTEXT 1) find_package(X11) if(NOT X11_FOUND) message(FATAL_ERROR "X11 library, required by some applications, was not found. Set MAGNUM_WITH_*X*APPLICATION to OFF to skip building them.") endif() # If we're targeting GLES and EGL, only the libGLES library is looked for # by default. Here we need libGLX from GLVND in addition. If GLVND is not # available however (or CMake < 3.10 is used), fail, as GLX symbols are # only in libGL in that case, which would conflict with libGLES. if(MAGNUM_TARGET_GLES AND MAGNUM_TARGET_EGL) find_package(OpenGL) if(NOT OpenGL_FOUND OR NOT OPENGL_opengl_LIBRARY OR NOT OpenGL_GL_PREFERENCE STREQUAL GLVND) message(SEND_ERROR "Without GLVND, GlxApplication is available only if MAGNUM_TARGET_EGL is disabled. Use XEglApplication on EGL instead.") endif() endif() set(MagnumGlxApplication_SRCS GlxApplication.cpp $ $ $) set(MagnumGlxApplication_HEADERS GlxApplication.h) add_library(MagnumGlxApplication STATIC ${MagnumGlxApplication_SRCS} ${MagnumGlxApplication_HEADERS}) set_target_properties(MagnumGlxApplication PROPERTIES DEBUG_POSTFIX "-d") # Assuming that PIC is not needed because the Application lib is always # linked to the executable and not to any intermediate shared lib target_include_directories(MagnumGlxApplication PUBLIC ${X11_INCLUDE_DIR}) target_link_libraries(MagnumGlxApplication PUBLIC MagnumGL ${X11_LIBRARIES}) # If the GLVND library (CMake 3.10+) was found and linked to, we need to # link to GLX explicitly. Otherwise (and also on all systems except Linux) # the transitive dependency to classic GL lib from MagnumGL is enough. # Can't use OpenGL_OpenGL_FOUND, because that one is set also if GLVND is # *not* found. WTF. Also can't just check for OPENGL_opengl_LIBRARY because # that's set even if OpenGL_GL_PREFERENCE is explicitly set to LEGACY. # # See also the logic above for preventing libGL and libGLES conflicts. If # there's no conflict, this branch is taken and libGLX is linked. if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) target_link_libraries(MagnumGlxApplication PUBLIC OpenGL::GLX) endif() install(FILES ${MagnumGlxApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumGlxApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum GlxApplication target alias for superprojects add_library(Magnum::GlxApplication ALIAS MagnumGlxApplication) endif() # X/EGL application if(MAGNUM_WITH_XEGLAPPLICATION) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "XEglApplication is available only if MAGNUM_TARGET_GL is enabled") endif() set(NEED_ABSTRACTXAPPLICATION 1) set(NEED_EGLCONTEXTHANDLER 1) set(NEED_EGLCONTEXT 1) find_package(EGL) if(NOT EGL_FOUND) message(FATAL_ERROR "EGL library, required by some applications, was not found. Set MAGNUM_WITH_*EGL*APPLICATION to OFF to skip building them.") endif() find_package(X11) if(NOT X11_FOUND) message(FATAL_ERROR "X11 library, required by some applications, was not found. Set MAGNUM_WITH_*X*APPLICATION to OFF to skip building them.") endif() # Unlike with GlxApplication above, here no conflict between libGLES and # libGL can happen -- we only either link libGLES and libEGL or libGL and # libEGL. set(MagnumXEglApplication_SRCS XEglApplication.cpp $ $ $) set(MagnumXEglApplication_HEADERS XEglApplication.h) add_library(MagnumXEglApplication STATIC ${MagnumXEglApplication_SRCS} ${MagnumXEglApplication_HEADERS}) set_target_properties(MagnumXEglApplication PROPERTIES DEBUG_POSTFIX "-d") # Assuming that PIC is not needed because the Application lib is always # linked to the executable and not to any intermediate shared lib target_include_directories(MagnumXEglApplication PUBLIC ${X11_INCLUDE_DIR}) target_link_libraries(MagnumXEglApplication PUBLIC MagnumGL ${X11_LIBRARIES} EGL::EGL) install(FILES ${MagnumXEglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumXEglApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum XEglApplication target alias for superprojects add_library(Magnum::XEglApplication ALIAS MagnumXEglApplication) endif() # Windowless EGL application if(MAGNUM_WITH_WINDOWLESSEGLAPPLICATION) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "WindowlessEglApplication is available only if MAGNUM_TARGET_GL is enabled") endif() set(NEED_EGLCONTEXT 1) set(MagnumWindowlessEglApplication_SRCS WindowlessEglApplication.cpp Implementation/Egl.cpp $) set(MagnumWindowlessEglApplication_HEADERS WindowlessEglApplication.h) set(MagnumWindowlessEglApplication_PRIVATE_HEADERS Implementation/Egl.h) add_library(MagnumWindowlessEglApplication STATIC ${MagnumWindowlessEglApplication_SRCS} ${MagnumWindowlessEglApplication_HEADERS} ${MagnumWindowlessEglApplication_PRIVATE_HEADERS}) set_target_properties(MagnumWindowlessEglApplication PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumWindowlessEglApplication PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumWindowlessEglApplication PUBLIC MagnumGL EGL::EGL) install(FILES ${MagnumWindowlessEglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumWindowlessEglApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum WindowlessEglApplication target alias for superprojects add_library(Magnum::WindowlessEglApplication ALIAS MagnumWindowlessEglApplication) endif() # Windowless GLX application if(MAGNUM_WITH_WINDOWLESSGLXAPPLICATION) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "WindowlessGlxApplication is available only if MAGNUM_TARGET_GL is enabled") endif() set(NEED_GLXCONTEXT 1) find_package(X11) if(NOT X11_FOUND) message(FATAL_ERROR "X11 library, required by some applications, was not found. Set MAGNUM_WITH_*X*APPLICATION to OFF to skip building them.") endif() # If we're targeting GLES and EGL, only the libGLES library is looked for # by default. Here we need libGLX from GLVND in addition. If GLVND is not # available however (or CMake < 3.10 is used), fail, as GLX symbols are # only in libGL in that case, which would conflict with libGLES. if(MAGNUM_TARGET_GLES AND MAGNUM_TARGET_EGL) find_package(OpenGL) if(NOT OpenGL_FOUND OR NOT OPENGL_opengl_LIBRARY OR NOT OpenGL_GL_PREFERENCE STREQUAL GLVND) message(SEND_ERROR "Without GLVND, WindowlessGlxApplication is available only if MAGNUM_TARGET_EGL is disabled. Use WindowlessEglApplication on EGL instead.") endif() endif() set(MagnumWindowlessGlxApplication_SRCS WindowlessGlxApplication.cpp $) set(MagnumWindowlessGlxApplication_HEADERS WindowlessGlxApplication.h) add_library(MagnumWindowlessGlxApplication STATIC ${MagnumWindowlessGlxApplication_SRCS} ${MagnumWindowlessGlxApplication_HEADERS}) set_target_properties(MagnumWindowlessGlxApplication PROPERTIES DEBUG_POSTFIX "-d") # X11 macros are a mess, disable warnings for C-style casts target_compile_options(MagnumWindowlessGlxApplication PRIVATE "-Wno-old-style-cast") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumWindowlessGlxApplication PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_include_directories(MagnumWindowlessGlxApplication PUBLIC ${X11_INCLUDE_DIR}) target_link_libraries(MagnumWindowlessGlxApplication PUBLIC MagnumGL ${X11_LIBRARIES}) # If the GLVND library (CMake 3.11+) was found and linked to, we need to # link to GLX explicitly. Otherwise (and also on all systems except Linux) # the transitive dependency to classic GL lib from MagnumGL is enough. # Can't use OpenGL_OpenGL_FOUND, because that one is set also if GLVND is # *not* found. WTF. Also can't just check for OPENGL_opengl_LIBRARY because # that's set even if OpenGL_GL_PREFERENCE is explicitly set to LEGACY. if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) target_link_libraries(MagnumWindowlessGlxApplication PUBLIC OpenGL::GLX) endif() install(FILES ${MagnumWindowlessGlxApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumWindowlessGlxApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum WindowlessGlxApplication target alias for superprojects add_library(Magnum::WindowlessGlxApplication ALIAS MagnumWindowlessGlxApplication) endif() # Windowless iOS application if(MAGNUM_WITH_WINDOWLESSIOSAPPLICATION) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "WindowlessIosApplication is available only if MAGNUM_TARGET_GL is enabled") endif() set(NEED_EGLCONTEXT 1) # We need to link to Foundation framework to use ObjC find_library(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY Foundation) mark_as_advanced(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY) set(MagnumWindowlessIosApplication_SRCS WindowlessIosApplication.mm $) set(MagnumWindowlessIosApplication_HEADERS WindowlessIosApplication.h) add_library(MagnumWindowlessIosApplication STATIC ${MagnumWindowlessIosApplication_SRCS} ${MagnumWindowlessIosApplication_HEADERS}) set_target_properties(MagnumWindowlessIosApplication PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumWindowlessIosApplication PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumWindowlessIosApplication MagnumGL EGL::EGL ${_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY}) install(FILES ${MagnumWindowlessIosApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumWindowlessIosApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum WindowlessIosApplication target alias for superprojects add_library(Magnum::WindowlessIosApplication ALIAS MagnumWindowlessIosApplication) endif() # Windowless WGL application if(MAGNUM_WITH_WINDOWLESSWGLAPPLICATION) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "WindowlessWglApplication is available only if MAGNUM_TARGET_GL is enabled") endif() set(NEED_WGLCONTEXT 1) set(MagnumWindowlessWglApplication_SRCS WindowlessWglApplication.cpp $) set(MagnumWindowlessWglApplication_HEADERS WindowlessWglApplication.h) add_library(MagnumWindowlessWglApplication STATIC ${MagnumWindowlessWglApplication_SRCS} ${MagnumWindowlessWglApplication_HEADERS}) set_target_properties(MagnumWindowlessWglApplication PROPERTIES DEBUG_POSTFIX "-d") target_compile_definitions(MagnumWindowlessWglApplication PRIVATE "UNICODE") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumWindowlessWglApplication PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumWindowlessWglApplication PUBLIC MagnumGL) install(FILES ${MagnumWindowlessWglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumWindowlessWglApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum WindowlessWglApplication target alias for superprojects add_library(Magnum::WindowlessWglApplication ALIAS MagnumWindowlessWglApplication) endif() # Windowless CGL application if(MAGNUM_WITH_WINDOWLESSCGLAPPLICATION) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "WindowlessCglApplication is available only if MAGNUM_TARGET_GL is enabled") endif() if(MAGNUM_TARGET_GLES) message(SEND_ERROR "WindowlessCglApplication is not available if MAGNUM_TARGET_GLES is enabled") endif() set(NEED_CGLCONTEXT 1) set(MagnumWindowlessCglApplication_SRCS WindowlessCglApplication.cpp $) set(MagnumWindowlessCglApplication_HEADERS WindowlessCglApplication.h) add_library(MagnumWindowlessCglApplication STATIC ${MagnumWindowlessCglApplication_SRCS} ${MagnumWindowlessCglApplication_HEADERS}) set_target_properties(MagnumWindowlessCglApplication PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumWindowlessCglApplication PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumWindowlessCglApplication PUBLIC MagnumGL) install(FILES ${MagnumWindowlessCglApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) install(TARGETS MagnumWindowlessCglApplication RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum WindowlessCglApplication library for superprojects add_library(Magnum::WindowlessCglApplication ALIAS MagnumWindowlessCglApplication) endif() # Abstract X application if(NEED_ABSTRACTXAPPLICATION) set(MagnumAbstractXApplication_SRCS AbstractXApplication.cpp) set(MagnumAbstractXApplication_HEADERS AbstractXApplication.h) add_library(MagnumAbstractXApplication OBJECT ${MagnumAbstractXApplication_SRCS} ${MagnumAbstractXApplication_HEADERS}) target_include_directories(MagnumAbstractXApplication PUBLIC $) # X11 macros are a mess, disable warnings for C-style casts target_compile_options(MagnumAbstractXApplication PRIVATE "-Wno-old-style-cast") # Assuming that PIC is not needed because the Application lib is always # linked to the executable and not to any intermediate shared lib install(FILES ${MagnumAbstractXApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) endif() # GLX context handler if(NEED_GLXCONTEXTHANDLER) set(MagnumGlxContextHandler_SRCS Implementation/GlxContextHandler.cpp) set(MagnumGlxContextHandler_PRIVATE_HEADERS Implementation/AbstractContextHandler.h Implementation/GlxContextHandler.h) add_library(MagnumGlxContextHandler OBJECT ${MagnumGlxContextHandler_SRCS} ${MagnumGlxContextHandler_PRIVATE_HEADERS}) target_include_directories(MagnumGlxContextHandler PUBLIC $) # X11 macros are a mess, disable warnings for C-style casts target_compile_options(MagnumGlxContextHandler PRIVATE "-Wno-old-style-cast") # Assuming that PIC is not needed because this is part of Application lib, # which is always linked to the executable and not to any intermediate # shared lib endif() # EGL context handler if(NEED_EGLCONTEXTHANDLER) find_package(EGL) if(NOT EGL_FOUND) message(FATAL_ERROR "EGL library, required by some contexts, was not found. Set MAGNUM_WITH_*EGL*APPLICATION to OFF to skip building them.") endif() set(MagnumEglContextHandler_SRCS Implementation/EglContextHandler.cpp Implementation/Egl.cpp) set(MagnumEglContextHandler_PRIVATE_HEADERS Implementation/AbstractContextHandler.h Implementation/EglContextHandler.h Implementation/Egl.h) add_library(MagnumEglContextHandler OBJECT ${MagnumEglContextHandler_SRCS} ${MagnumEglContextHandler_PRIVATE_HEADERS}) target_include_directories(MagnumEglContextHandler PUBLIC $ $) # X11 macros are a mess, disable warnings for C-style casts target_compile_options(MagnumEglContextHandler PRIVATE "-Wno-old-style-cast") # Assuming that PIC is not needed because this is part of Application lib, # which is always linked to the executable and not to any intermediate # shared lib endif() # Platform-specific sources for context library set(MagnumContext_SRCS ) if(NOT CORRADE_TARGET_IOS) list(APPEND MagnumContext_SRCS Implementation/OpenGLFunctionLoader.cpp) endif() if(NOT MAGNUM_TARGET_GLES) list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GL/flextGLPlatform.cpp) elseif(MAGNUM_TARGET_GLES AND MAGNUM_TARGET_GLES2) if(CORRADE_TARGET_WINDOWS AND NOT MAGNUM_TARGET_EGL) list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatformWindowsDesktop.cpp) elseif(CORRADE_TARGET_IOS) list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp) else() list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatform.cpp) endif() elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_GLES2) if(CORRADE_TARGET_WINDOWS AND NOT MAGNUM_TARGET_EGL) list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatformWindowsDesktop.cpp) elseif(CORRADE_TARGET_IOS) list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp) else() list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp) endif() endif() # CGL context if(NEED_CGLCONTEXT OR MAGNUM_WITH_CGLCONTEXT) add_library(MagnumCglContextObjects OBJECT ${MagnumContext_SRCS}) target_include_directories(MagnumCglContextObjects PUBLIC $) if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumCglContextObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # Also create proper static library, if requested if(MAGNUM_WITH_CGLCONTEXT) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "CglContext is available only if MAGNUM_TARGET_GL is enabled") endif() add_library(MagnumCglContext STATIC $ ${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details set_target_properties(MagnumCglContext PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumCglContext PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumCglContext PUBLIC MagnumGL) install(TARGETS MagnumCglContext RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum CglContext target alias for superprojects add_library(Magnum::CglContext ALIAS MagnumCglContext) endif() endif() # EGL context if(NEED_EGLCONTEXT OR MAGNUM_WITH_EGLCONTEXT) find_package(EGL) if(NOT EGL_FOUND) message(FATAL_ERROR "EGL library, required by some contexts, was not found. Set MAGNUM_WITH_*APPLICATION and/or MAGNUM_WITH_EGLCONTEXT to OFF to skip building them.") endif() add_library(MagnumEglContextObjects OBJECT ${MagnumContext_SRCS}) target_include_directories(MagnumEglContextObjects PUBLIC $ $) target_compile_definitions(MagnumEglContextObjects PRIVATE "MAGNUM_PLATFORM_USE_EGL") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumEglContextObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # Also create proper static library, if requested if(MAGNUM_WITH_EGLCONTEXT) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "EglContext is available only if MAGNUM_TARGET_GL is enabled") endif() add_library(MagnumEglContext STATIC $ ${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details set_target_properties(MagnumEglContext PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumEglContext PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumEglContext PUBLIC MagnumGL EGL::EGL) install(TARGETS MagnumEglContext RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum EglContext target alias for superprojects add_library(Magnum::EglContext ALIAS MagnumEglContext) endif() endif() # GLX context if(NEED_GLXCONTEXT OR MAGNUM_WITH_GLXCONTEXT) add_library(MagnumGlxContextObjects OBJECT ${MagnumContext_SRCS}) target_include_directories(MagnumGlxContextObjects PUBLIC $ ${X11_INCLUDE_DIR}) target_compile_definitions(MagnumGlxContextObjects PRIVATE "MAGNUM_PLATFORM_USE_GLX") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumGlxContextObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # Also create proper static library, if requested if(MAGNUM_WITH_GLXCONTEXT) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "GlxContext is available only if MAGNUM_TARGET_GL is enabled") endif() add_library(MagnumGlxContext STATIC $) set_target_properties(MagnumGlxContext PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumGlxContext PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_include_directories(MagnumGlxContext PUBLIC ${X11_INCLUDE_DIR}) target_link_libraries(MagnumGlxContext PUBLIC MagnumGL ${X11_LIBRARIES}) # If the GLVND library (CMake 3.11+) was found and linked to, we need # to link to GLX explicitly. Otherwise (and also on all systems except # Linux) the transitive dependency to classic GL lib from MagnumGL is # enough. Can't use OpenGL_OpenGL_FOUND, because that one is set also # if GLVND is *not* found. WTF. Also can't just check for # OPENGL_opengl_LIBRARY because that's set even if OpenGL_GL_PREFERENCE # is explicitly set to LEGACY. if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) target_link_libraries(MagnumGlxContext PUBLIC OpenGL::GLX) endif() install(TARGETS MagnumGlxContext RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum GlxContext target alias for superprojects add_library(Magnum::GlxContext ALIAS MagnumGlxContext) endif() endif() # WGL context if(NEED_WGLCONTEXT OR MAGNUM_WITH_WGLCONTEXT) add_library(MagnumWglContextObjects OBJECT ${MagnumContext_SRCS}) target_include_directories(MagnumWglContextObjects PUBLIC $) if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumWglContextObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() # Also create proper static library, if requested if(MAGNUM_WITH_WGLCONTEXT) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "WglContext is available only if MAGNUM_TARGET_GL is enabled") endif() add_library(MagnumWglContext STATIC $) set_target_properties(MagnumWglContext PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumWglContext PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumWglContext PUBLIC MagnumGL) install(TARGETS MagnumWglContext RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) # Magnum WglContext target alias for superprojects add_library(Magnum::WglContext ALIAS MagnumWglContext) endif() endif() # Magnum GL Info if(MAGNUM_WITH_GL_INFO) if(NOT MAGNUM_TARGET_GL) message(SEND_ERROR "magnum-gl-info is available only if MAGNUM_TARGET_GL is enabled") endif() find_package(Corrade REQUIRED Main) add_executable(magnum-gl-info gl-info.cpp) target_link_libraries(magnum-gl-info PRIVATE Corrade::Main MagnumGL) if(MAGNUM_TARGET_EGL) target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessEglApplication) elseif(CORRADE_TARGET_IOS) target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessIosApplication) elseif(CORRADE_TARGET_APPLE) target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessCglApplication) elseif(CORRADE_TARGET_UNIX) target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessGlxApplication) elseif(CORRADE_TARGET_WINDOWS) target_link_libraries(magnum-gl-info PRIVATE MagnumWindowlessWglApplication) else() message(FATAL_ERROR "magnum-gl-info is not available on this platform. Set MAGNUM_WITH_GL_INFO to OFF to skip building it.") endif() if(NOT CORRADE_TARGET_EMSCRIPTEN) install(TARGETS magnum-gl-info DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}) endif() if(CORRADE_TARGET_IOS) set_target_properties(magnum-gl-info PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/MacOSXBundleInfo.plist.in XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES") elseif(CORRADE_TARGET_EMSCRIPTEN) add_custom_command(TARGET magnum-gl-info POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/WebApplication.css ${CMAKE_CURRENT_SOURCE_DIR}/WindowlessEmscriptenApplication.js $ COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/gl-info.html $/magnum-gl-info.html) install(FILES gl-info.html DESTINATION ${MAGNUM_DEPLOY_PREFIX}/magnum-gl-info RENAME index.html) install(TARGETS magnum-gl-info DESTINATION ${MAGNUM_DEPLOY_PREFIX}/magnum-gl-info) install(FILES WebApplication.css WindowlessEmscriptenApplication.js DESTINATION ${MAGNUM_DEPLOY_PREFIX}/magnum-gl-info) install(FILES $/magnum-gl-info.js.mem $/magnum-gl-info.wasm DESTINATION ${MAGNUM_DEPLOY_PREFIX}/magnum-gl-info OPTIONAL) endif() # Magnum info target alias for superprojects add_executable(Magnum::gl-info ALIAS magnum-gl-info) endif() # Force IDEs display also all header files and additional files in project view add_custom_target(MagnumPlatform SOURCES ${MagnumPlatform_HEADERS} ${MagnumPlatform_FILES}) if(MAGNUM_BUILD_TESTS) add_subdirectory(Test ${EXCLUDE_FROM_ALL_IF_TEST_TARGET}) endif()