# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, # 2020, 2021, 2022, 2023, 2024, 2025 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # # IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER # property that would have to be set on each target separately. set(CMAKE_FOLDER "Magnum/Shaders") set(MagnumShaders_SRCS ) set(MagnumShaders_GracefulAssert_SRCS Line.cpp) set(MagnumShaders_HEADERS DistanceFieldVector.h Flat.h Generic.h Line.h MeshVisualizer.h Phong.h Shaders.h Vector.h visibility.h) # Header files to display in project view of IDEs only set(MagnumShaders_PRIVATE_HEADERS Implementation/lineMiterLimit.h) if(MAGNUM_TARGET_GL) if(MAGNUM_TARGET_GLES2) corrade_add_resource(MagnumShaders_RESOURCES_GL resources-gles2.conf) else() corrade_add_resource(MagnumShaders_RESOURCES_GL resources-gl.conf) endif() list(APPEND MagnumShaders_SRCS ${MagnumShaders_RESOURCES_GL}) list(APPEND MagnumShaders_GracefulAssert_SRCS DistanceFieldVectorGL.cpp FlatGL.cpp MeshVisualizerGL.cpp PhongGL.cpp VectorGL.cpp VertexColorGL.cpp glShaderWrapper.cpp) list(APPEND MagnumShaders_HEADERS DistanceFieldVectorGL.h FlatGL.h GenericGL.h MeshVisualizerGL.h PhongGL.h VectorGL.h VertexColorGL.h glShaderWrapper.h) if(NOT MAGNUM_TARGET_GLES2) list(APPEND MagnumShaders_GracefulAssert_SRCS LineGL.cpp) list(APPEND MagnumShaders_HEADERS LineGL.h) endif() if(MAGNUM_BUILD_DEPRECATED) list(APPEND MagnumShaders_HEADERS VertexColor.h) endif() endif() # Objects shared between main and test library. On non-GL builds contains # nothing so it's not even defined. if(MAGNUM_TARGET_GL) add_library(MagnumShadersObjects OBJECT ${MagnumShaders_SRCS} ${MagnumShaders_HEADERS} ${MagnumShaders_PRIVATE_HEADERS}) if(MAGNUM_BUILD_STATIC) # On the static build we're importing the resources manually, so no need to # have the implicit initializers as well. set_property(SOURCE ${MagnumShaders_RCS} APPEND PROPERTY COMPILE_DEFINITIONS "CORRADE_AUTOMATIC_INITIALIZER=CORRADE_NOOP" "CORRADE_AUTOMATIC_FINALIZER=CORRADE_NOOP") endif() target_include_directories(MagnumShadersObjects PUBLIC $ $) if(NOT MAGNUM_BUILD_STATIC) target_compile_definitions(MagnumShadersObjects PRIVATE "MagnumShadersObjects_EXPORTS") endif() if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumShadersObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() set(MagnumShadersObjects_OBJECTS $) else() set(MagnumShadersObjects_OBJECTS ) endif() # Main Shaders library add_library(MagnumShaders ${SHARED_OR_STATIC} ${MagnumShadersObjects_OBJECTS} ${MagnumShaders_GracefulAssert_SRCS}) set_target_properties(MagnumShaders PROPERTIES DEBUG_POSTFIX "-d") if(NOT MAGNUM_BUILD_STATIC) set_target_properties(MagnumShaders PROPERTIES VERSION ${MAGNUM_LIBRARY_VERSION} SOVERSION ${MAGNUM_LIBRARY_SOVERSION}) elseif(MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumShaders PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumShaders PUBLIC Magnum) if(MAGNUM_TARGET_GL) target_link_libraries(MagnumShaders PUBLIC MagnumGL) endif() install(TARGETS MagnumShaders RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) install(FILES ${MagnumShaders_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Shaders) if(MAGNUM_BUILD_TESTS) # Library with graceful assert for testing add_library(MagnumShadersTestLib ${SHARED_OR_STATIC} ${EXCLUDE_FROM_ALL_IF_TEST_TARGET} ${MagnumShadersObjects_OBJECTS} ${MagnumShaders_GracefulAssert_SRCS}) set_target_properties(MagnumShadersTestLib PROPERTIES DEBUG_POSTFIX "-d") target_compile_definitions(MagnumShadersTestLib PRIVATE "CORRADE_GRACEFUL_ASSERT" "MagnumShaders_EXPORTS") if(MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumShadersTestLib PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() target_link_libraries(MagnumShadersTestLib PUBLIC Magnum) if(MAGNUM_TARGET_GL) target_link_libraries(MagnumShadersTestLib PUBLIC MagnumGL) endif() add_subdirectory(Test ${EXCLUDE_FROM_ALL_IF_TEST_TARGET}) endif() # Magnum Shaders library for superprojects add_library(Magnum::Shaders ALIAS MagnumShaders)