# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, # 2020, 2021, 2022, 2023, 2024, 2025 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # # IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER # property that would have to be set on each target separately. set(CMAKE_FOLDER "MagnumExternal/OpenGL") # Non-EGL GLES on Windows still links to opengl32.dll so we have a special # function loading code that queries everything above OpenGL 1.1 if(CORRADE_TARGET_WINDOWS AND NOT MAGNUM_TARGET_EGL) set(MagnumOpenGL_HEADERS flextGLWindowsDesktop.h) set(MagnumOpenGL_SRCS flextGLWindowsDesktop.cpp) # Emscripten is special, provide only some extensions for it (and no extension # loading) elseif(CORRADE_TARGET_EMSCRIPTEN) set(MagnumOpenGL_HEADERS flextGLEmscripten.h) # The common sane case else() set(MagnumOpenGL_HEADERS flextGL.h) set(MagnumOpenGL_SRCS flextGL.cpp) endif() # Emscripten doesn't have the ability to load function pointers manually if(NOT CORRADE_TARGET_EMSCRIPTEN) # flextGLPlatform*.cpp is compiled as part of Magnum*Context libraries in Platform add_library(MagnumFlextGLObjects OBJECT ${MagnumOpenGL_SRCS}) target_include_directories(MagnumFlextGLObjects PUBLIC $) if(NOT MAGNUM_BUILD_STATIC) target_compile_definitions(MagnumFlextGLObjects PRIVATE "FlextGL_EXPORTS") endif() if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) set_target_properties(MagnumFlextGLObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() endif() install(FILES ${MagnumOpenGL_HEADERS} DESTINATION ${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR}/OpenGL/GLES2)