using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// AnimationClipの1キーフレームの情報 /// public class AnimationKeyframe { [SerializeField] public float testvalue; public float Time { get; set; } public Vector3Data Position { get; set; } public Vector3Data Rotation { get; set; } public Vector3Data Scale { get; set; } public AnimationKeyframe(){} public AnimationKeyframe(float time, Vector3Data position, Vector3Data rotation, Vector3Data scale) { this.Time = time; this.Position = position; this.Rotation = rotation; this.Scale = scale; } }