/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef ChildIterator_h #define ChildIterator_h #include #include "nsIContent.h" namespace mozilla::dom { template class ChildIteratorBase; using ChildIterator = ChildIteratorBase; using FlattenedChildIteratorForSelection = ChildIteratorBase; using FlattenedChildIterator = ChildIteratorBase; // Iterates over the children of aParent in the specified type of tree. // // The iterator can be initialized to start at the end by providing false for // aStartAtBeginning in order to start iterating in reverse from the last child. template class ChildIteratorBase { static_assert(aKind != TreeKind::ShadowIncludingDOM, "It's unclear what should do when the parent is a shadow host " "in this TreeKind so that we don't support it"); public: explicit ChildIteratorBase(const nsINode* aParentNode, bool aStartAtBeginning = true); [[nodiscard]] nsIContent* GetNextChild(); // Looks for aChildToFind respecting insertion points until aChildToFind is // found. This can be O(1) instead of O(N) in many cases. bool Seek(const nsIContent* aChildToFind); // Returns the current target of this iterator (which might be an explicit // child of the node, or a node assigned to a slot. [[nodiscard]] nsIContent* Get() const { return mChild; } // Returns the original parent we were initialized with. [[nodiscard]] const nsINode* ParentNode() const { return mOriginalParentNode; } // The inverse of GetNextChild. Properly steps in and out of insertion // points. [[nodiscard]] nsIContent* GetPreviousChild(); [[nodiscard]] nsIContent* GetFirstChild() { mIsFirst = true; mChild = nullptr; mIndexInInserted = 0; return GetNextChild(); } [[nodiscard]] nsIContent* GetLastChild(); [[nodiscard]] bool ShadowDOMInvolved() const { return mShadowDOMInvolved; } [[nodiscard]] static uint32_t GetLength(const nsINode* aParent); [[nodiscard]] static Maybe GetIndexOf( const nsINode* aParent, const nsINode* aPossibleChild); [[nodiscard]] static nsIContent* GetChildAt(const nsINode* aParent, uint32_t aIndex); [[nodiscard]] static nsIContent* GetFirstChild(const nsINode* aParent) { return ChildIteratorBase(aParent).GetNextChild(); } [[nodiscard]] static nsIContent* GetLastChild(const nsINode* aParent) { return ChildIteratorBase(aParent, false).GetPreviousChild(); } /** * Return the next sibling of aChild in the tree. If this handles flattened * tree and aChild is assigned to a , this needs to compute the index * first to get the next assigned node. Therefore, this may be slow. If you * need to get the next siblings continuously, you should not use this static * method to avoid to compute the index for the each further call. */ [[nodiscard]] static nsIContent* GetNextChild(const nsIContent* aChild) { MOZ_ASSERT(aChild); nsINode* const parentNode = GetParentNodeOf(*aChild); if (!parentNode) { return nullptr; } ChildIteratorBase iter(parentNode); return iter.Seek(aChild) ? iter.GetNextChild() : nullptr; } /** * Return the previous sibling of aChild in the tree. If this handles * flattened tree and aChild is assigned to a , this needs to compute * the index first to get the previous assigned node. Therefore, this may be * slow. If you need to get the previous siblings continuously, you should not * use this static method to avoid to compute the index for the each further * call. */ [[nodiscard]] static nsIContent* GetPreviousChild(const nsIContent* aChild) { MOZ_ASSERT(aChild); nsINode* const parentNode = GetParentNodeOf(*aChild); if (!parentNode) { return nullptr; } ChildIteratorBase iter(parentNode); return iter.Seek(aChild) ? iter.GetPreviousChild() : nullptr; } /** * Return the parent node to get the siblings of aChild. This won't return a * ShadowRoot even if aChild is a child of a ShadowRoot. Instead, this returns * the host element in that case. Therefore, you can use this to iterate * siblings of inclusive ancestors like doing this: * * nsIContent* child = aChild; * for (nsIContent* parent = ChildIteratorBase::GetParentNodeOf(child); * parent; parent = ChildIteratorBase::GetParentNodeOf(child)) { * ChildIteratorBase iter(parent); * MOZ_ALWAYS_TRUE(iter.Seek(child)); * // Do something. * child = parent; * } * * The Seek() should never fail if it fails, this has a bug. */ [[nodiscard]] static nsINode* GetParentNodeOf(const nsIContent& aChild); protected: // The parent of the children being iterated. For shadow hosts this will point // to its shadow root. const nsINode* mParentNode; // If parent is a slot element with assigned slots, this points to the parent // as HTMLSlotElement, otherwise, it's null. const HTMLSlotElement* mParentNodeAsSlot = nullptr; const nsINode* mOriginalParentNode = nullptr; // The current child. nsIContent* mChild = nullptr; // A flag to let us know that we haven't started iterating yet. bool mIsFirst = false; // The index of the current element in the slot assigned nodes. One-past the // end to represent the last position. uint32_t mIndexInInserted = 0u; // For certain optimizations, nsCSSFrameConstructor needs to know if the child // list of the element that we're iterating matches its .childNodes. bool mShadowDOMInvolved = false; }; /** * AllChildrenIterator traverses the children of an element including before / * after content and shadow DOM. The iterator can be initialized to start at * the end by providing false for aStartAtBeginning in order to start iterating * in reverse from the last child. * * Note: it assumes that no mutation of the DOM or frame tree takes place during * iteration, and will break horribly if that is not true. */ class AllChildrenIterator : private FlattenedChildIterator { public: AllChildrenIterator(const nsIContent* aNode, uint32_t aFlags, bool aStartAtBeginning = true) : FlattenedChildIterator(aNode, aStartAtBeginning), mAnonKidsIdx(aStartAtBeginning ? UINT32_MAX : 0), mFlags(aFlags), mPhase(aStartAtBeginning ? Phase::AtBegin : Phase::AtEnd) {} #ifdef DEBUG AllChildrenIterator(AllChildrenIterator&&) = default; AllChildrenIterator& operator=(AllChildrenIterator&& aOther) { // Explicitly call the destructor to ensure the assertion in the destructor // is checked. this->~AllChildrenIterator(); new (this) AllChildrenIterator(std::move(aOther)); return *this; } ~AllChildrenIterator() { MOZ_ASSERT(!mMutationGuard.Mutated(0)); } #endif // Returns the current target the iterator is at, or null if the iterator // doesn't point to any child node (either eAtBegin or eAtEnd phase). nsIContent* Get() const; const nsIContent* Parent() const { return ParentNode()->AsContent(); } // Seeks the given node in children of a parent element, starting from // the current iterator's position, and sets the iterator at the given child // node if it was found. bool Seek(const nsIContent* aChildToFind); nsIContent* GetNextChild(); nsIContent* GetPreviousChild(); private: enum class Phase : uint8_t { AtBegin, AtBackdropKid, AtMarkerKid, AtCheckmarkKid, AtBeforeKid, AtFlatTreeKids, AtAnonKids, AtAfterKid, AtPickerIconKid, AtEnd }; // Helpers. void AppendNativeAnonymousChildren(); // mAnonKids is an array of native anonymous children, mAnonKidsIdx is index // in the array. If mAnonKidsIdx < mAnonKids.Length() and mPhase is // eAtAnonKids then the iterator points at a child at mAnonKidsIdx index. If // mAnonKidsIdx == mAnonKids.Length() then the iterator is somewhere after // the last native anon child. If mAnonKidsIdx == UINT32_MAX then the iterator // is somewhere before the first native anon child. nsTArray mAnonKids; uint32_t mAnonKidsIdx; uint32_t mFlags; Phase mPhase; #ifdef DEBUG // XXX we should really assert there are no frame tree changes as well, but // there's no easy way to do that. nsMutationGuard mMutationGuard; #endif }; /** * StyleChildrenIterator traverses the children of the element from the * perspective of the style system, particularly the children we need to * traverse during restyle. * * At present, this is identical to AllChildrenIterator with * (eAllChildren | eSkipDocumentLevelNativeAnonymousContent). We used to have * detect and skip any native anonymous children that are used to implement some * special magic in here that went away, but we keep the separate class so * we can reintroduce special magic back if needed. * * Note: it assumes that no mutation of the DOM or frame tree takes place during * iteration, and will break horribly if that is not true. * * We require this to be memmovable since Rust code can create and move * StyleChildrenIterators. */ class MOZ_NEEDS_MEMMOVABLE_MEMBERS StyleChildrenIterator : private AllChildrenIterator { public: explicit StyleChildrenIterator(const nsIContent* aContent, bool aStartAtBeginning = true) : AllChildrenIterator( aContent, nsIContent::eAllChildren | nsIContent::eSkipDocumentLevelNativeAnonymousContent, aStartAtBeginning) { MOZ_COUNT_CTOR(StyleChildrenIterator); } StyleChildrenIterator(StyleChildrenIterator&& aOther) : AllChildrenIterator(std::move(aOther)) { MOZ_COUNT_CTOR(StyleChildrenIterator); } StyleChildrenIterator& operator=(StyleChildrenIterator&& aOther) = default; MOZ_COUNTED_DTOR(StyleChildrenIterator) using AllChildrenIterator::GetNextChild; using AllChildrenIterator::GetPreviousChild; using AllChildrenIterator::Seek; [[nodiscard]] static nsINode* GetParentNodeOf(const nsIContent& aChild); }; } // namespace mozilla::dom #endif