/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ importScripts("../../js/tests/canvas-tests-utils.js"); self.onmessage = function(e) { canvas = new OffscreenCanvas(10, 10); gl = canvas.getContext('webgl'); // call testValidContext() before checking for the extension, because this is where we check // for the isContextLost() method, which we want to do regardless of the extension's presence. self.postMessage({fail: !testValidContext(), msg: "testValidContext()"}); WEBGL_lose_context = gl.getExtension("WEBGL_lose_context"); self.postMessage({fail: !WEBGL_lose_context, msg: "WEBGL_lose_context"}); // need an extension that exposes new API methods. OES_vertex_array_object = gl.getExtension("OES_vertex_array_object"); self.postMessage({fail: !OES_vertex_array_object, msg: "OES_vertex_array_object"}); // We need to initialize |uniformLocation| before losing context. // Otherwise gl.getUniform() when context is lost will throw. uniformLocation = gl.getUniformLocation(program, "tex"); WEBGL_lose_context.loseContext(); canvas.addEventListener("webglcontextlost", function() { self.postMessage({fail: !testLostContextWithoutRestore(), msg: "testLostContextWithoutRestore()", finishTest:true}); }, false); }